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For more detailed information, see: [[Class Skills]]. | For more detailed information, see: [[Class Skills]]. | ||
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==Developing Your Class== | ==Developing Your Class== |
Revision as of 17:28, 8 March 2010
Contents
Introduction
In EUO there are 4 basic classes: the Fighter, the Mage, the Priest, and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.
The Fighter
The fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies.
For recommendations on playing this class, refer to: Fighter Guide
The Mage
The mage is a purveyor of magic.
For recommendations on playing this class, refer to: Mage Guide
The Priest
The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning enemies to death with blessed maces.
For recommendations on playing this class, refer to: Priest Guide
The Rogue
The rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.
For recommendations on playing this class, refer to: Rogue Guide
How Your Class is Represented
In the player stats box, you will see a number of lines like this:
Fighter: x% Rogue: y% Mage: z%
The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points is 125% for humans, and 100% for non humans. Eg, a human character could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.
How Classes Relate to Skills
1. Class specific skills belong under one of the four class categories: Fighter, Mage, Priest, or Rogue 2. The highest skill from a class category determines the class % 3. The total combined class % points is 125% for humans, and 100% for non-humans.
For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.
The Skills belonging to each class category are as follows:
- Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics
- Rogue skills: Foils, Locks, Ranged, Shortswords, Stealth, Traps
- Mage skills: Magery, Sorcery
- Priest skills: Blessed maces, Divinity, Piety
For more detailed information, see: Class Skills.
Developing Your Class
It is generally agreed upon that you are better off simply maximising all the Class Skills in just one class.
Multiclassing
Since humans get an extra 25% in addition to a full class, they can effectively multi-class to some extent. A fighter with 25% in magery will be able to cast the light spell for example.
However by meditating at the Shrine of Versatility, the human character can expand their class cap beyond 125% all the way to 200%, meaning they can maximise their class skills fully in two classes!
Skills with Stats Requirements
Certain skills, and in particular, most of the class ckills (i.e., the skills that contribute to your class cap) have an associated stat requirement.
With each such skill, to achieve an X% proficiency, you would require X points in a particular stat. For example, in order to attain 75% magery, you would require 75 intelligence. (Note that you can also achieve such stat requirements by wearing items with the right stat bonus(es). For example, if you have 50 intelligence and a total of +50 intelligence from items worn, then you can train magery to 100%.)
The following is a list of skills with stat requirements.
Skill | Stat Required |
Axes | Strength |
Blessed Maces | Strength |
Block | Strength |
Enchanting | Intelligence |
Foils | Dexterity |
Locks | Dexterity |
Longswords | Strength |
Maces | Strength |
Magery | Intelligence |
Polearms | Strength |
Ranged | Dexterity |
Shortswords | Dexterity |
Sorcery | Intelligence |
Stealth | Dexterity |
Traps | Dexterity |
Unarmed | Strength |