Difference between revisions of "Classes"

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For more detailed information, see:  [[Class Skills]].
 
For more detailed information, see:  [[Class Skills]].
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==Developing Your Class==
 
==Developing Your Class==

Revision as of 17:28, 8 March 2010

Introduction

In EUO there are 4 basic classes: the Fighter, the Mage, the Priest, and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.

The Fighter

The fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies.

For recommendations on playing this class, refer to: Fighter Guide

The Mage

The mage is a purveyor of magic.

For recommendations on playing this class, refer to: Mage Guide

The Priest

The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning enemies to death with blessed maces.

For recommendations on playing this class, refer to: Priest Guide

The Rogue

The rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.

For recommendations on playing this class, refer to: Rogue Guide


How Your Class is Represented

In the player stats box, you will see a number of lines like this:

Fighter: x%
Rogue: y%
Mage: z%

The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points is 125% for humans, and 100% for non humans. Eg, a human character could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.


How Classes Relate to Skills

1. Class specific skills belong under one of the four class categories: Fighter, Mage, Priest, or Rogue 2. The highest skill from a class category determines the class % 3. The total combined class % points is 125% for humans, and 100% for non-humans.

For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.

The Skills belonging to each class category are as follows:

  • Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics
  • Rogue skills: Foils, Locks, Ranged, Shortswords, Stealth, Traps
  • Mage skills: Magery, Sorcery
  • Priest skills: Blessed maces, Divinity, Piety

For more detailed information, see: Class Skills.


Developing Your Class

It is generally agreed upon that you are better off simply maximising all the Class Skills in just one class.


Multiclassing

Since humans get an extra 25% in addition to a full class, they can effectively multi-class to some extent. A fighter with 25% in magery will be able to cast the light spell for example.

However by meditating at the Shrine of Versatility, the human character can expand their class cap beyond 125% all the way to 200%, meaning they can maximise their class skills fully in two classes!


Skills with Stats Requirements

Certain skills, and in particular, most of the class ckills (i.e., the skills that contribute to your class cap) have an associated stat requirement.

With each such skill, to achieve an X% proficiency, you would require X points in a particular stat. For example, in order to attain 75% magery, you would require 75 intelligence. (Note that you can also achieve such stat requirements by wearing items with the right stat bonus(es). For example, if you have 50 intelligence and a total of +50 intelligence from items worn, then you can train magery to 100%.)

The following is a list of skills with stat requirements.

Skill Stat Required
Axes Strength
Blessed Maces Strength
Block Strength
Enchanting Intelligence
Foils Dexterity
Locks Dexterity
Longswords Strength
Maces Strength
Magery Intelligence
Polearms Strength
Ranged Dexterity
Shortswords Dexterity
Sorcery Intelligence
Stealth Dexterity
Traps Dexterity
Unarmed Strength