Difference between revisions of "Classes"
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Click here for more info on [[Class Skills]]. | Click here for more info on [[Class Skills]]. | ||
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==Developing Your Class== | ==Developing Your Class== |
Revision as of 16:21, 8 March 2010
Contents
Introduction
In EUO there are 4 basic classes: the Fighter, the Rogue, the Mage and the Priest. Unlike a lot of other RPG's, you are not tied to a class when you create your character, but rather your class is developed over time as you build your skills.
The Fighter
The fighter is a master of melee combat, utilising weapons such as swords, maces and halberds to defeat his enemies.
See also: Fighter Guide
The Rogue
The rogue uses smaller melee weapons such as daggers, shortswords and foils, ranged weapons and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.
See also: Rogue Guide
The Mage
The mage is a purveyor of magic.
See also: Mage Guide
The Priest
The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning her enemies to death with her blessed mace.
See also: Priest Guide
How Your Class is Represented
In the player stats box, you will see a number of lines like this:
Fighter: x% Rogue: y% Mage: z%
The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points is 125% for humans, and 100% for non humans. Eg, a human character could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.
How Classes Relate to Skills
- Class specific skills belong under one of the four class categories: Fighter, Rogue, Mage or Priest
- A class's highest skill level determines the class %
- The total combined class % points is 125% for humans, and 100% for non humans.
Some examples of which skills belong which classes:
- Fighter skills: Maces, axes, polearms, longswords and tactics
- Rogue skills: Shortswords, foils, ranged, locks, traps, stealth
- Mage skills: Magery, sorcery
- Priest skills: Piety, divinity, blessed maces
For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.
Click here for more info on Class Skills.
Developing Your Class
It is generally agreed upon that you are better off simply maximising all the Class Skills in just one class.
Multiclassing
Since humans get an extra 25% in addition to a full class, they can effectively multi-class to some extent. A fighter with 25% in magery will be able to cast the light spell for example.
However by meditating at the Shrine of Versatility, the human character can expand their class cap beyond 125% all the way to 200%, meaning they can maximise their class skills fully in two classes!
Skills with Stats Requirements
Certain skills, and in particular, most of the class ckills (i.e., the skills that contribute to your class cap) have an associated stat requirement.
With each such skill, to achieve an X% proficiency, you would require X points in a particular stat. For example, in order to attain 75% magery, you would require 75 intelligence. (Note that you can also achieve such stat requirements by wearing items with the right stat bonus(es). For example, if you have 50 intelligence and a total of +50 intelligence from items worn, then you can train magery to 100%.)
The following is a list of skills with stat requirements.
Skill | Stat Required |
Axes | Strength |
Blessed Maces | Strength |
Block | Strength |
Enchanting | Intelligence |
Foils | Dexterity |
Locks | Dexterity |
Longswords | Strength |
Maces | Strength |
Magery | Intelligence |
Polearms | Strength |
Ranged | Dexterity |
Shortswords | Dexterity |
Sorcery | Intelligence |
Stealth | Dexterity |
Traps | Dexterity |
Unarmed | Strength |