Difference between revisions of "Classes"
(→The Rogue) |
m (→Class Skills are Limited by Stats: added sorc and piety) |
||
Line 50: | Line 50: | ||
foils : 100 DEX | foils : 100 DEX | ||
− | shortwords: | + | shortwords: 25 STR 75 DEX |
− | ranged: | + | ranged: 25 STR 75 DEX |
− | longswords: | + | longswords: 50 STR 50 DEX |
− | unarmed: | + | unarmed: 50 STR 50 DEX |
− | polearms: | + | polearms: 75 STR 25 DEX |
− | axes : | + | axes : 75 STR 25 DEX |
maces : 100 STR | maces : 100 STR | ||
Line 63: | Line 63: | ||
magery: 100 INT | magery: 100 INT | ||
+ | sorcery: 100 INT | ||
+ | piety: 100 INT |
Revision as of 18:57, 15 September 2005
Contents
Introduction
In EUO there are 3 basic classes: the Fighter, the Rogue and the Mage. Unlike a lot of other RPG's, you don't actually pick a class when you create your character, but rather your class is developed over time as you build your skills.
The Fighter
The Rogue
The Mage
How Your Class is Represented
In the player stats box, you will see 3 lines like this:
Fighter: x% Rogue: y% Mage: z%
The x% / y% / z% represents the percentage of each class you currently are. Contrary to the meaning of percentage, you can actually have 125% total class percent points. Eg, you can be 80% fighter, 20% rogue and 25% mage - or any combination thereof, as long as the total percantage does not go over 125%.
How Classes Relate to Skills
- Each of the skills (except craft, item lore and meditation) belong under one of the three class catagories: Fighter, Rogue and Mage.
- A class's highest skill level determines the class %.
- You can have a maximum of 125 points spread out across all 3 classes.
Some examples of which skills belong which classes:
- Fighter skills: Maces, axes, polearms, longswords, unarmed combat and tactics
- Rogue skills: Shortswords, foils, ranged, locks, traps, stealth
- Mage skills: Magery, sorcery, piety
For example, if you have stealth at 20%, magery at 50% and longswords at 30%, they you will be 20% Rogue, 50% mage and 30% Fighter. Since you can have 125% worth class points, you will have 25 more % points left to spend.
Click here for more info on Class Skills.
Developing Your Classes
Pro tip : Pick a core class to 100% in, and then pick a complementary class to spend the rest of the 25 class points in.
For Fighters, Mage or Rogue works well. Either one will give you access to a form of invisability and a way to unlock chests, among other bonuses. For Mages, Fighter is a good choice so that you will have something to lie back on when mana dries up. Rogue would be redundant, the only new ability gained would be the ability to detect and disable traps. For Rogues, picking Fighter will up your melee abilities with tactics, raising AS and AC, but Mage will give you a few luxeries like VL, AN and sanct.
Class Skills are Limited by Stats
This means that the % in a skill is capped by it's governing stat (eg str/dex/int). Not all skills have a governing stat, and not all skills are wholly goverened by a single stat.
All Class Skills have minimum stat requirements. The non-class skills don't have stat requirements.
The stat requirements to get 100 % points in a skill are:
foils : 100 DEX shortwords: 25 STR 75 DEX ranged: 25 STR 75 DEX longswords: 50 STR 50 DEX unarmed: 50 STR 50 DEX polearms: 75 STR 25 DEX axes : 75 STR 25 DEX maces : 100 STR stealth: 100 DEX traps: 100 DEX locks: 100 DEX magery: 100 INT sorcery: 100 INT piety: 100 INT