Difference between revisions of "Talk:Class Skills"
(old UA def and as bonuses?) |
(added quote from the current wiki page) |
||
Line 1: | Line 1: | ||
− | Does someone with 100% UA, unarmoured and using UA weapons (only) still get a bonus to defense and AS? | + | "Also, when a character is totally 'unarmed' (i.e., equipped with only unarmed type armour and using either bare fists or an unarmed type weapon), and is a grandmaster with unarmed weapons, he or she will recieve additional bonuses in defense and attack strength. " |
+ | -- Does someone with 100% UA, unarmoured and using UA weapons (only) still get a bonus to defense and AS? | ||
Latest revision as of 20:02, 2 May 2012
"Also, when a character is totally 'unarmed' (i.e., equipped with only unarmed type armour and using either bare fists or an unarmed type weapon), and is a grandmaster with unarmed weapons, he or she will recieve additional bonuses in defense and attack strength. " -- Does someone with 100% UA, unarmoured and using UA weapons (only) still get a bonus to defense and AS?
I have tried to learn blessed maces on sev to check that everything is indeed the same as maces. However, I found that when using blessed maces, I could not execute the "other usable special moves" associated with maces even though I had sufficient % in those other skills. Specifically, I had 100% polearms and 100% longswords, but could not execute flurry or bloodbolt with blessed maces. Can you clarify that this is something that is supposed to happen please? Then I can update the manual with it.
hey sev - doin a great job!
with the special move details, I would suggest removing the details (such as what cleave does exactly) and maybe putting yours or cross checking yours with the existing details in the combat page - as a programmer I don't like doubling up any info :)
thanks egg :3
i'll be laying out a rough outline of "what goes where" today so that there is no duplication ... hopefully i can get all the info sorted out in a logical and succinct manner ... i'll post it here once its done (i'll leave my talk section for (more) questions) ;)