Difference between revisions of "Races"
From EUO Manual
(→Gnome: - clarified the flag traps bonus) |
(→Human: - small fix to versatility bonus) |
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Line 2: | Line 2: | ||
* + 5 points in stat relating to their initial class | * + 5 points in stat relating to their initial class | ||
* 125% class cap (all other races start with 100% and cannot raise it further) | * 125% class cap (all other races start with 100% and cannot raise it further) | ||
− | * The ONLY race that can use the Shrine of Versatility (and raise their class cap to 200%) | + | * The ONLY race that can use the Shrine of Versatility (and raise their class cap up to 200%) |
* +10% xp (the non-human races gain only 90% of xp from monsters and quests) | * +10% xp (the non-human races gain only 90% of xp from monsters and quests) | ||
Revision as of 03:30, 1 May 2012
Contents
Human
- + 5 points in stat relating to their initial class
- 125% class cap (all other races start with 100% and cannot raise it further)
- The ONLY race that can use the Shrine of Versatility (and raise their class cap up to 200%)
- +10% xp (the non-human races gain only 90% of xp from monsters and quests)
Draconian
- +10% magical and normal damage
- +15% magic resistance
- Can polymorph into a drake that lets you fly at a slow speed anywhere on continent
Half Troll
- Dual wield any 1-handed weapons (e.g., a 1H axe and a 1H sword: a tomahawk and a falchion)
- Increased HP regeneration (regenerates even in the middle of battle)
Half Orc
- +10% strength
- +15% tactics (to a max of 115%)
- No speed reduction with heavy armour
- Gains one point of magic resistance per rage
Gnome
- +10% dex
- +10% int
- Walks at full speed while stealthed when at 100% stealth and at least 250 dex
- AEP/held time reduced by 50%
- Cannot wield 2-handed melee weapons
- Can search a chest to flag it as trapped or untrapped; this occurs at any level of traps skill
Bloodkin
- +10% magic resistance
- +15% attack strength
- +10% int
- All attacks leech mana (much like leeching weapons but less effective)
Shadowfolk
- +2 NV
- +15% shortswords
- +15% ranged weapons
- +10% DEX
- Has the ability to hide into shadows at any time and go invisible (comes out of hiding when performing any action including moving)
Dwarf
- +10% hp
- +15% to a stat of their choice, obtainable by drinking different alcohols
- Full time infravision
- Can mine, smelt, craft and WoT mithril (armour only)
- Anyone can wear mithril (which has similar def to blackrock) but only dwarves get the crystal-armour like MR bonus from it
- Mithril does not drop
Skeletun
- MR +20%
- No res sickness
- Do not get hungry but get bonuses from food
- Corpses are still delicious and fully heal
- Immune to poison, choking, drowning - and enemy vampyric attacks do not restore health
- +50% dmg taken from fire
- +100% dmg taken from silver (PVP only)
- Take turn dmg (PVP only)