Difference between revisions of "Races"
From EUO Manual
Line 44: | Line 44: | ||
* +15% hp | * +15% hp | ||
* +15% to a stat of their choice, obtainable by drinking different alcohols | * +15% to a stat of their choice, obtainable by drinking different alcohols | ||
− | * | + | * Full time infravision |
− | * | + | * Can mine, smelt, craft and WoT mithril (armour only) |
− | * | + | * Anyone can wear mithril (which has similar def to blackrock) but only dwarves get the crystal-armour like MR bonus from it |
− | * | + | * Mithril does not drop |
==Skeletun== | ==Skeletun== | ||
− | |||
* MR +20% | * MR +20% | ||
− | * | + | * No res sickness |
− | * | + | * Do not get hungry but get bonuses from food |
− | * | + | * Corpses are still delicious and fully heal |
+ | * Immune to vamp, poison, choking, drowning | ||
* +50% dmg taken from fire | * +50% dmg taken from fire | ||
− | * | + | * +100% dmg taken from silver (PVP only) |
− | * | + | * Take turn dmg (PVP only) |
Revision as of 19:29, 15 December 2011
Contents
Human
- 125% class cap (all other races start with 100%)
- +10% xp (the non-human races gain only 90% of xp from monsters)
- + 5 points in stat relating to their initial class
- The ONLY race that can use the Shrine of Versatility
Draconian
- +10% magical and normal damage
- +15% magic resistance
- Can polymorph into a drake that lets you fly at a slow speed anywhere on continent
Half Troll
- Dual wield any 1-handed weapons (e.g., a 1H axe and a 1H sword: a tomahawk and a falchion)
- Increased HP regeneration (regenerates even in the middle of battle)
Half Orc
- +10% strength
- +15% tactics (to a max of 115%)
- No speed reduction with heavy armour
- Gains one point of magic resistance per rage
Gnome
- +10% dex
- +10% int
- Walks at full speed while stealthed when at 100% stealth and at least 250 dex
- AEP/held time reduced by 50%
- Cannot wield 2-handed melee weapons
- Can search a chest and see & flag trapped at any traps skill
Bloodkin
- +10% magic resistance
- +15% attack strength
- +10% int
- All attacks leech mana (much like leeching weapons but less effective)
Shadowfolk
- +2 NV
- +15% shortswords
- +15% ranged weapons
- +10% DEX
- Has the ability to hide into shadows at any time and go invisible (comes out of hiding when performing any action including moving)
Dwarf
- +15% hp
- +15% to a stat of their choice, obtainable by drinking different alcohols
- Full time infravision
- Can mine, smelt, craft and WoT mithril (armour only)
- Anyone can wear mithril (which has similar def to blackrock) but only dwarves get the crystal-armour like MR bonus from it
- Mithril does not drop
Skeletun
- MR +20%
- No res sickness
- Do not get hungry but get bonuses from food
- Corpses are still delicious and fully heal
- Immune to vamp, poison, choking, drowning
- +50% dmg taken from fire
- +100% dmg taken from silver (PVP only)
- Take turn dmg (PVP only)