Difference between revisions of "Updates in 2008"
From EUO Manual
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− | == | + | ==Latest updates== |
− | + | ===25 Oct=== | |
− | * | + | * added server:port to intro screens so you know what server you are logging in to or creating on |
− | + | * fixed holes so that mobs come out of them properly (chged the way the map feats are set) | |
− | + | ||
− | + | ||
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− | * | + | |
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− | == | + | ===22 Oct=== |
− | * | + | * with tyler's help, revised all mob xp |
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− | == | + | ==Oct 20 - Moa 0.90== |
− | * | + | * chged regen ring to 10% restored every 5 sec, regardless of being in combat or not (I regard this as a bugfix + improvement) |
− | * | + | * put non combat regen rate down for everybody from 5% per sec to 3% per sec |
− | + | * finished draft set of 4 new races (draconian, half troll, half elf, gnome) | |
− | * | + | |
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− | === | + | ===Oct 19=== |
− | * | + | * variable perks: stealth walking speed and held reduction |
− | * | + | * exported all the new races stuff to lua, updated creation scripts |
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− | == | + | ===Oct 18=== |
− | + | * fixed skill bonuses | |
− | * | + | * perks: no heavy armour speed penalty and dual wielding |
− | + | ||
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− | + | ===Oct 16=== | |
− | * | + | * made spawners on thieves guild and bayside more newbie friendly |
− | * | + | * fixed a bug: when lose an unbonded pet the ghost stays on the map forever |
− | * | + | * fixed: fast attack on horse |
− | * | + | * fixed: disabled boarding of ships when dead |
+ | * fixed: mobs w/o lava walk that spawn on lava may walk on lava (but won't walk back on lava once they are off) | ||
+ | * fixed: ships can no longer attack pets & non-pvp players | ||
− | == | + | ===Oct 14=== |
− | + | * adjusted some existing quest xp's | |
+ | * tree ent xp down significantly (it was way too high before) | ||
− | + | ===Oct 12=== | |
− | * | + | * revamped library |
− | * | + | * scrapped library card quest |
− | * | + | * added drops to tree ents |
− | * | + | * huge crab no longer spawns near Izumi and Nordhaven |
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− | == | + | ===Oct 11=== |
+ | * added compression to file transfers | ||
+ | * socket library should be safe from 0s in strings now | ||
− | === | + | ===Oct 9=== |
− | * | + | * worked on quests |
− | * | + | * named mobs will no longer chase up ladders |
+ | * fixed some bugs with vision-range & LOS checks | ||
− | === | + | ===Oct 7=== |
− | * | + | * added quest type other - use for sending a player to talk to another npc |
− | + | * rejigged kill quests so that they can optionally always spawn the target | |
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− | === | + | ===Oct 3=== |
− | * | + | * started & did most of hall take over scripting |
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− | === | + | ===Oct 2=== |
− | * | + | * finished updating moagl to 0.17 |
− | + | ||
− | + | ||
− | === | + | ===Sep 30=== |
− | * | + | * fixed bugs |
− | * | + | * orbs break on death rather than randomly |
− | * | + | * added guards to cam keep and braemere |
− | + | * started updating moagl and fixing bugs | |
− | * | + | |
− | == | + | == Sep 19 - Moa 0.89== |
− | * | + | * ships revision 1 - real working ships are done (of course there is room for improvement) - a bunch of ships will drop for a while, so good luck finding one |
− | + | * books | |
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− | * | + | |
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− | === | + | ===Sep 26=== |
− | * | + | * search by level req, sitem type, wep skill, armour weight |
− | + | * euo serv writes directly to merch db | |
− | * | + | |
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− | + | ||
+ | ===Sep 18=== | ||
+ | * more work on books - added zlib compression to book text packets, looking at readable book on ground activates it | ||
+ | * renamed Interview with the Vampire to Blood of the Fallen | ||
− | == | + | ===Sep 17=== |
− | * | + | * finished books, updated book maps, items, book png |
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− | == | + | ===Sep 16=== |
− | * | + | * worked on content, fixed bugs |
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− | == | + | ===Sep 15=== |
− | * | + | * finished off continent seam bugs (except vog bounce across seam, won't fix) |
− | + | * did some more work on ships (engine side: retaking control, making duping of ships harder, storing ship creator names) | |
− | + | * reset on blocked now resets you rather than sending you to newbie island | |
− | * | + | |
− | * | + | |
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− | == | + | ===Sep 14=== |
− | * | + | * fixed bug: when die as wolf then change back to human when sun rises, you stay on as crim |
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− | == | + | ===Sep 13=== |
− | * | + | * finished books (png needs some more work tho) |
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− | == | + | ===Sep 12=== |
− | * fixed bugs | + | * did some work on readable books |
− | * | + | |
− | * | + | ===Sep 11=== |
− | * | + | * scrapped y-axis map wrap for continents |
− | * | + | * fixed party continent east-west wrapping bugs |
− | * | + | * fixed immobile mobs chasing players across levels |
− | * | + | * fixed maeondir walk off edge map bounce |
− | * | + | * fixed ranged attacks not working across map seam |
− | * | + | |
− | * | + | ===Sep 10=== |
+ | * started damaging ships | ||
+ | * started rewriting can_see funcs & AI so that they work on continent seams, though I have mobs chasing and attacking players across the seams already | ||
+ | |||
+ | ===Sep 9=== | ||
+ | * did some work on ships, fixed alot of bugs, got ships attacking working properly (and neutrally) | ||
+ | |||
+ | ==Sep 8 - Moa 0.88== | ||
+ | * made crackling mouse and silver serp, alligator a bit easier | ||
+ | * normal zorns evolve into copper zorns (and so on) | ||
+ | * increased xp for crocs substantially | ||
+ | * put xp for minos down (they are way too easy for the xp you get) | ||
+ | * xp for red drags down, other drags adjusted (mostly up) | ||
+ | * xp for scaled mobs in maeondir up | ||
+ | * removed repair scroll drop | ||
+ | * fixed a bug where you were allowed to use a repair scroll on non-damagables (thus changing their codes, eg repairing IMJ scroll to chg the enchant on it) | ||
+ | * added a 15 sec poison immunity just after you get cured of poison (so poison is less of a pain in the ass) | ||
+ | * rage bar toggle is ctrl-shift-b | ||
+ | * piety is back to being just a mage skill again | ||
+ | * disabled taming of large mobs | ||
+ | * added ore spawners to maeondir (so you can chop and mine) | ||
+ | * undid some changes to minimap so that it always resets on crc change (back to the way it used to be pre 0.88) - will fix later so it only resets for designated random maps | ||
+ | * added plant in terracotta pot item | ||
+ | * fixed targeting of low HP mobs | ||
− | == | + | ===Sep 6=== |
− | * | + | * fixed an ancient bug where if mobs or players stepped out of a portal the portal disappeared |
− | + | * finished monsters traversing levels | |
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− | * | + | |
− | == | + | ===Sep 5=== |
− | + | * started monsters traversing levels | |
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− | * | + | |
− | == | + | ===Sep 4=== |
− | + | * did very simple whitelisting, really needs to be done properly however as I just hardcoded a single account to be whitelisted | |
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− | == | + | ===Sep 1=== |
− | * | + | * added fix for Aeryn's caps/ctrl remapping bug |
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− | == | + | ==Moa 0.87 - Aug 31== |
− | * | + | '''list of changes''' |
− | * | + | * 800x600 client release |
− | * | + | * maeondir final |
− | * | + | * png tilesets and screenshots |
− | * | + | *highlighted keywords in npc conversations |
− | * | + | *combat msgs toggle saved to client config |
− | * | + | *dungeon name on minimap |
− | * | + | *toggle rage bar above head key - use ctrl-r |
− | * | + | *custom skins, can arrange window elements via skin.cfg file |
− | * | + | *added support for scripted npc chat and bot chat |
− | * | + | *optimised when sync_health pkts are sent so that client doesn't get countdown packets |
− | + | *custom treasure codes for individual mobs | |
− | * | + | *made kxq, kvx more commonly cast by mobs (kxc unaffected) |
− | * | + | *added mob large toggle support in lua |
− | * | + | *added permanent hp and mana boost to player files (to be obtained by medding at the maeondir shrines) |
− | * | + | *added permanent class cap bonus to player files (" " ") |
− | * | + | *added max class pts notification to /myskills |
− | * | + | *fixed up vog so that mobs can cast it against players and their allies |
− | * | + | *unhacked void tiles so they act as actual void, and no longer water (fixes minimap as well as sea creatures moving thru void) |
+ | *added lava walk so mobs like fire golem can move on lava (not just limited to flying creatures) | ||
+ | *completed multi family mobs | ||
+ | *re-enabled magic merch code, luafied their inventory creation | ||
− | + | '''fixed bugs''' | |
− | * | + | *can no longer target dead players |
− | * | + | *can talk to grey kill targets again |
− | * | + | *minimap cropping |
− | * | + | *fixed serious bug in moving merch inventory to bank which might destroy all items |
− | * | + | *fixed 2 bugs with seating / lying in beds |
− | == | + | ===July 27 - Aug 7=== |
− | * | + | * server profiling |
− | + | ===July 15=== | |
+ | * finished getting subclasses working properly | ||
− | == | + | ===July 14=== |
− | * | + | * added /roll command to roll a number 1-100 - everyone in your party sees it |
− | * | + | * made /crimtime a player command, now anyone can see how much crim time they have left |
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− | == | + | ===July 11=== |
− | * | + | * added /ignore command |
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− | + | ==Moa 0.85 - May 19== | |
− | + | * added a minimap, toggle with alt-m | |
− | + | '''CHANGES / UPDATES/ TWEAKS:''' | |
+ | * thunderclap: target of strike suffers 2x dmg. Everything else gets confused. | ||
+ | * flails and morning stars are a little faster | ||
+ | * revised merchant/chest item socket code, scrapped 100 item limit on chests and player merchs | ||
+ | * tweaked inventory sends to be a little more efficient | ||
+ | * added support for different offmap tiles for each n,s,e,w border | ||
+ | * added walk off exit to snowy island | ||
+ | * grey text when looking at hooked items (like books) | ||
+ | * vigour now 5x more effective | ||
+ | * removed max lvl 100 req on items / artifacts | ||
+ | * re-added the ultimaish names for tomes and scrolls etc, so instead of tome (small light) it's tome (In Lor) - didn't re-add runic tho, for simplicity of coding and accessibility for players | ||
+ | * map compression (RLE) | ||
− | + | '''Enchanting changes:''' | |
+ | * ench skill gain 30x faster (but max skill gain is 1 point however) | ||
+ | * added non soulbound sextant to drops (uncommon) | ||
+ | * added orb to drops (uncommon) | ||
+ | * ember, fang, clay more common (all 10% chance to drop) | ||
+ | * charged shard drops are improved | ||
+ | * added mega yellow pot to healing ward ingredient list | ||
− | + | '''Item drop changes:''' | |
− | all | + | * tints drop a little more often |
+ | * essentially, all tints now drop, but specifically: | ||
+ | * re-added blackrock, venomous weapon drops | ||
+ | * added boiled and studded leather drops | ||
+ | * added copper weapon and wearable drops | ||
+ | * fixed a bug that stopped gold medium and heavy armours from dropping | ||
+ | * added goldweave & silverweave u/a and light armour drops | ||
+ | * added battleweave(cloth) + battlehide(leather) light armour drops (which is essentially adamantium by another name) | ||
+ | * silver+gold leather armours now known as silverhide/goldhide ... both now drop | ||
+ | * U/A gloves can either be slaying or stat boosting (were 100% slaying). Also added spell enchants (eg AM, VOG to gloves) | ||
+ | * max stat bonus drops up to +32 | ||
+ | * min vig bonus is 4, up from 1 | ||
+ | * the + on drops now a little more consistent, and improved overall. However, don't expect to get +32 stat gear or even +8 weps or +6 def off balrons or dragons: kill shadow creatures or it or dig it up. It's still not guaranteed!! | ||
+ | * fixed some strange code that made NV and vigour 2x as common as other wearable drops | ||
+ | * any wearable item can be +def, +stat, +nv, +vig etc | ||
+ | * 'rarities' (wands, nuggets) slightly more common (still rare though) | ||
+ | * readded leeching staff drops - this isn't to say they aren't still useless, just added for completion | ||
− | + | '''Item craft changes''' | |
− | + | * removed addled, runed, barbed smith hammers from tinker list | |
− | + | '''Wand of transferrance:''' | |
− | + | * can now transfer enchants between wearable items | |
+ | * can only enchant plain, studded, copper (boiled), silver, gold and blackrock (darkweave) | ||
+ | * removed + limits for transferrance | ||
+ | * swapped +'s are still reduced by 1 (most of the time!) | ||
+ | * target item shard reqs have probably changed, you can go figure it out but they are reasonable | ||
+ | * enchant reqs are scaled 0-100 depending greatest enchant+ being transferred | ||
+ | * still cannot transfer anything but the + on weapons, and cannot transfer enchants between weapons and armour and vice versa | ||
− | * | + | '''BUGS FIXED:''' |
− | * | + | * fixed mounts gfx glitch |
− | * | + | * fixed large furniture items appearing randomly |
− | * fixed | + | * fixed invisible player merchs in mon-ferrato |
− | * | + | * fixed attacking/casting when invis not making you visible client side |
− | * | + | * fixed ability to buy a res from a healer |
− | * | + | * fixed bank sync such that it only syncs when access bank |
+ | * fixed a client crash when binding a non existing item (found with filter) to number key | ||
+ | * fixed a bug whereby the last 2 levels of the random caves & roguelike dungeons leading to the under world weren't loading | ||
+ | * fixed negative int leading to huge MR | ||
+ | * fixed a client crash on NG when ressing with 0 str (due to 0 hp max, now minimum of 1) | ||
+ | * fixed mon-ferrato's land visible from wharf | ||
− | == | + | ===May 8=== |
− | + | * added support for making random maps in lua | |
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− | == | + | ==Moa 0.84 - 04 May 08== |
− | * | + | * added (some) key remapping - press shift-k to remap a few keys |
− | + | * added ability to hide combat messages (ctrl-m) | |
− | * | + | * updated moagl with help screen and popups |
− | * | + | |
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− | == | + | ===01 May 08=== |
− | * | + | * removed ability to create chests on PD |
− | + | * removed access to houses on PD | |
− | + | * body parts appear under boss drops | |
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− | == | + | ==Moa engine 0.83 - 28 Mar 2008== |
− | * | + | * added facility for obnoxious popup messages |
− | + | * added newbie island | |
− | + | * added help screen | |
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− | == | + | ===Feb 26=== |
− | * | + | * reduced threat for mages |
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− | == | + | ==Moa engine 0.82 - 23 Feb 2008== |
− | * | + | * network rewrite, phase 2 |
− | * | + | * threat based target selection AI |
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− | == | + | ==MoaGL 0.14 - 23 Feb 08== |
− | * | + | * fixed minimise bug |
− | + | * changes from moa 0.82 | |
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− | == | + | ==Moa engine 0.81 - 16 Feb 2008== |
− | * | + | * network rewrite, phase 1 |
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− | == | + | ==MoaGL 0.13 - 16 Feb 08== |
− | + | * support for md2 models for creatures & players | |
− | + | * changes from moa 0.81 | |
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− | == | + | ===12 Feb 08=== |
− | * | + | * shared xp for non-parties proportional to damage inflicted |
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− | == | + | ===10 Feb 08=== |
− | * | + | * scrapped lvl cap on reg, added diminishing returns for stats > 600 (that means they are worth less (not worthless, just worth less once over 600) |
− | + | * added stage #1 of ingame mail: admin can send players items through the mail (eg res stones) | |
− | * added | + | |
− | == | + | ==MoaGL 0.12 - 27 Jan 08== |
− | * | + | * shaded lighting |
− | * | + | * optimisations |
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− | == | + | ==MoaGL 0.11 - 25 Jan 08== |
− | * | + | * shader detection |
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− | == | + | ==MoaGL 0.10 - 23 Jan 08== |
− | * | + | * EUO in 3d : open beta initial release |
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Latest revision as of 10:20, 8 April 2020
Contents
- 1 Latest updates
- 2 Oct 20 - Moa 0.90
- 3 Sep 19 - Moa 0.89
- 4 Sep 8 - Moa 0.88
- 5 Moa 0.87 - Aug 31
- 6 Moa 0.85 - May 19
- 7 Moa 0.84 - 04 May 08
- 8 Moa engine 0.83 - 28 Mar 2008
- 9 Moa engine 0.82 - 23 Feb 2008
- 10 MoaGL 0.14 - 23 Feb 08
- 11 Moa engine 0.81 - 16 Feb 2008
- 12 MoaGL 0.13 - 16 Feb 08
- 13 MoaGL 0.12 - 27 Jan 08
- 14 MoaGL 0.11 - 25 Jan 08
- 15 MoaGL 0.10 - 23 Jan 08
Latest updates
25 Oct
- added server:port to intro screens so you know what server you are logging in to or creating on
- fixed holes so that mobs come out of them properly (chged the way the map feats are set)
22 Oct
- with tyler's help, revised all mob xp
Oct 20 - Moa 0.90
- chged regen ring to 10% restored every 5 sec, regardless of being in combat or not (I regard this as a bugfix + improvement)
- put non combat regen rate down for everybody from 5% per sec to 3% per sec
- finished draft set of 4 new races (draconian, half troll, half elf, gnome)
Oct 19
- variable perks: stealth walking speed and held reduction
- exported all the new races stuff to lua, updated creation scripts
Oct 18
- fixed skill bonuses
- perks: no heavy armour speed penalty and dual wielding
Oct 16
- made spawners on thieves guild and bayside more newbie friendly
- fixed a bug: when lose an unbonded pet the ghost stays on the map forever
- fixed: fast attack on horse
- fixed: disabled boarding of ships when dead
- fixed: mobs w/o lava walk that spawn on lava may walk on lava (but won't walk back on lava once they are off)
- fixed: ships can no longer attack pets & non-pvp players
Oct 14
- adjusted some existing quest xp's
- tree ent xp down significantly (it was way too high before)
Oct 12
- revamped library
- scrapped library card quest
- added drops to tree ents
- huge crab no longer spawns near Izumi and Nordhaven
Oct 11
- added compression to file transfers
- socket library should be safe from 0s in strings now
Oct 9
- worked on quests
- named mobs will no longer chase up ladders
- fixed some bugs with vision-range & LOS checks
Oct 7
- added quest type other - use for sending a player to talk to another npc
- rejigged kill quests so that they can optionally always spawn the target
Oct 3
- started & did most of hall take over scripting
Oct 2
- finished updating moagl to 0.17
Sep 30
- fixed bugs
- orbs break on death rather than randomly
- added guards to cam keep and braemere
- started updating moagl and fixing bugs
Sep 19 - Moa 0.89
- ships revision 1 - real working ships are done (of course there is room for improvement) - a bunch of ships will drop for a while, so good luck finding one
- books
Sep 26
- search by level req, sitem type, wep skill, armour weight
- euo serv writes directly to merch db
Sep 18
- more work on books - added zlib compression to book text packets, looking at readable book on ground activates it
- renamed Interview with the Vampire to Blood of the Fallen
Sep 17
- finished books, updated book maps, items, book png
Sep 16
- worked on content, fixed bugs
Sep 15
- finished off continent seam bugs (except vog bounce across seam, won't fix)
- did some more work on ships (engine side: retaking control, making duping of ships harder, storing ship creator names)
- reset on blocked now resets you rather than sending you to newbie island
Sep 14
- fixed bug: when die as wolf then change back to human when sun rises, you stay on as crim
Sep 13
- finished books (png needs some more work tho)
Sep 12
- did some work on readable books
Sep 11
- scrapped y-axis map wrap for continents
- fixed party continent east-west wrapping bugs
- fixed immobile mobs chasing players across levels
- fixed maeondir walk off edge map bounce
- fixed ranged attacks not working across map seam
Sep 10
- started damaging ships
- started rewriting can_see funcs & AI so that they work on continent seams, though I have mobs chasing and attacking players across the seams already
Sep 9
- did some work on ships, fixed alot of bugs, got ships attacking working properly (and neutrally)
Sep 8 - Moa 0.88
- made crackling mouse and silver serp, alligator a bit easier
- normal zorns evolve into copper zorns (and so on)
- increased xp for crocs substantially
- put xp for minos down (they are way too easy for the xp you get)
- xp for red drags down, other drags adjusted (mostly up)
- xp for scaled mobs in maeondir up
- removed repair scroll drop
- fixed a bug where you were allowed to use a repair scroll on non-damagables (thus changing their codes, eg repairing IMJ scroll to chg the enchant on it)
- added a 15 sec poison immunity just after you get cured of poison (so poison is less of a pain in the ass)
- rage bar toggle is ctrl-shift-b
- piety is back to being just a mage skill again
- disabled taming of large mobs
- added ore spawners to maeondir (so you can chop and mine)
- undid some changes to minimap so that it always resets on crc change (back to the way it used to be pre 0.88) - will fix later so it only resets for designated random maps
- added plant in terracotta pot item
- fixed targeting of low HP mobs
Sep 6
- fixed an ancient bug where if mobs or players stepped out of a portal the portal disappeared
- finished monsters traversing levels
Sep 5
- started monsters traversing levels
Sep 4
- did very simple whitelisting, really needs to be done properly however as I just hardcoded a single account to be whitelisted
Sep 1
- added fix for Aeryn's caps/ctrl remapping bug
Moa 0.87 - Aug 31
list of changes
- 800x600 client release
- maeondir final
- png tilesets and screenshots
- highlighted keywords in npc conversations
- combat msgs toggle saved to client config
- dungeon name on minimap
- toggle rage bar above head key - use ctrl-r
- custom skins, can arrange window elements via skin.cfg file
- added support for scripted npc chat and bot chat
- optimised when sync_health pkts are sent so that client doesn't get countdown packets
- custom treasure codes for individual mobs
- made kxq, kvx more commonly cast by mobs (kxc unaffected)
- added mob large toggle support in lua
- added permanent hp and mana boost to player files (to be obtained by medding at the maeondir shrines)
- added permanent class cap bonus to player files (" " ")
- added max class pts notification to /myskills
- fixed up vog so that mobs can cast it against players and their allies
- unhacked void tiles so they act as actual void, and no longer water (fixes minimap as well as sea creatures moving thru void)
- added lava walk so mobs like fire golem can move on lava (not just limited to flying creatures)
- completed multi family mobs
- re-enabled magic merch code, luafied their inventory creation
fixed bugs
- can no longer target dead players
- can talk to grey kill targets again
- minimap cropping
- fixed serious bug in moving merch inventory to bank which might destroy all items
- fixed 2 bugs with seating / lying in beds
July 27 - Aug 7
- server profiling
July 15
- finished getting subclasses working properly
July 14
- added /roll command to roll a number 1-100 - everyone in your party sees it
- made /crimtime a player command, now anyone can see how much crim time they have left
July 11
- added /ignore command
Moa 0.85 - May 19
- added a minimap, toggle with alt-m
CHANGES / UPDATES/ TWEAKS:
- thunderclap: target of strike suffers 2x dmg. Everything else gets confused.
- flails and morning stars are a little faster
- revised merchant/chest item socket code, scrapped 100 item limit on chests and player merchs
- tweaked inventory sends to be a little more efficient
- added support for different offmap tiles for each n,s,e,w border
- added walk off exit to snowy island
- grey text when looking at hooked items (like books)
- vigour now 5x more effective
- removed max lvl 100 req on items / artifacts
- re-added the ultimaish names for tomes and scrolls etc, so instead of tome (small light) it's tome (In Lor) - didn't re-add runic tho, for simplicity of coding and accessibility for players
- map compression (RLE)
Enchanting changes:
- ench skill gain 30x faster (but max skill gain is 1 point however)
- added non soulbound sextant to drops (uncommon)
- added orb to drops (uncommon)
- ember, fang, clay more common (all 10% chance to drop)
- charged shard drops are improved
- added mega yellow pot to healing ward ingredient list
Item drop changes:
- tints drop a little more often
- essentially, all tints now drop, but specifically:
- re-added blackrock, venomous weapon drops
- added boiled and studded leather drops
- added copper weapon and wearable drops
- fixed a bug that stopped gold medium and heavy armours from dropping
- added goldweave & silverweave u/a and light armour drops
- added battleweave(cloth) + battlehide(leather) light armour drops (which is essentially adamantium by another name)
- silver+gold leather armours now known as silverhide/goldhide ... both now drop
- U/A gloves can either be slaying or stat boosting (were 100% slaying). Also added spell enchants (eg AM, VOG to gloves)
- max stat bonus drops up to +32
- min vig bonus is 4, up from 1
- the + on drops now a little more consistent, and improved overall. However, don't expect to get +32 stat gear or even +8 weps or +6 def off balrons or dragons: kill shadow creatures or it or dig it up. It's still not guaranteed!!
- fixed some strange code that made NV and vigour 2x as common as other wearable drops
- any wearable item can be +def, +stat, +nv, +vig etc
- 'rarities' (wands, nuggets) slightly more common (still rare though)
- readded leeching staff drops - this isn't to say they aren't still useless, just added for completion
Item craft changes
- removed addled, runed, barbed smith hammers from tinker list
Wand of transferrance:
- can now transfer enchants between wearable items
- can only enchant plain, studded, copper (boiled), silver, gold and blackrock (darkweave)
- removed + limits for transferrance
- swapped +'s are still reduced by 1 (most of the time!)
- target item shard reqs have probably changed, you can go figure it out but they are reasonable
- enchant reqs are scaled 0-100 depending greatest enchant+ being transferred
- still cannot transfer anything but the + on weapons, and cannot transfer enchants between weapons and armour and vice versa
BUGS FIXED:
- fixed mounts gfx glitch
- fixed large furniture items appearing randomly
- fixed invisible player merchs in mon-ferrato
- fixed attacking/casting when invis not making you visible client side
- fixed ability to buy a res from a healer
- fixed bank sync such that it only syncs when access bank
- fixed a client crash when binding a non existing item (found with filter) to number key
- fixed a bug whereby the last 2 levels of the random caves & roguelike dungeons leading to the under world weren't loading
- fixed negative int leading to huge MR
- fixed a client crash on NG when ressing with 0 str (due to 0 hp max, now minimum of 1)
- fixed mon-ferrato's land visible from wharf
May 8
- added support for making random maps in lua
Moa 0.84 - 04 May 08
- added (some) key remapping - press shift-k to remap a few keys
- added ability to hide combat messages (ctrl-m)
- updated moagl with help screen and popups
01 May 08
- removed ability to create chests on PD
- removed access to houses on PD
- body parts appear under boss drops
Moa engine 0.83 - 28 Mar 2008
- added facility for obnoxious popup messages
- added newbie island
- added help screen
Feb 26
- reduced threat for mages
Moa engine 0.82 - 23 Feb 2008
- network rewrite, phase 2
- threat based target selection AI
MoaGL 0.14 - 23 Feb 08
- fixed minimise bug
- changes from moa 0.82
Moa engine 0.81 - 16 Feb 2008
- network rewrite, phase 1
MoaGL 0.13 - 16 Feb 08
- support for md2 models for creatures & players
- changes from moa 0.81
12 Feb 08
- shared xp for non-parties proportional to damage inflicted
10 Feb 08
- scrapped lvl cap on reg, added diminishing returns for stats > 600 (that means they are worth less (not worthless, just worth less once over 600)
- added stage #1 of ingame mail: admin can send players items through the mail (eg res stones)
MoaGL 0.12 - 27 Jan 08
- shaded lighting
- optimisations
MoaGL 0.11 - 25 Jan 08
- shader detection
MoaGL 0.10 - 23 Jan 08
- EUO in 3d : open beta initial release