Difference between revisions of "Item Enchantments"

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==Leeching Weapons==
 
==Leeching Weapons==

Revision as of 09:34, 2 December 2008

This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.

+ Weapons

Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.

Weapon Bonus Level Required
+1 5
+2 19
+3 33
+4 47
+5 61
+6 75
+7 89
+8 100
+9 117

Leeching Weapons

Weapons of leeching function as +3 magical weapons providing +3 to AS/Dmg. These arms will also give the character mana for each blow they land on an enemy.

Weapon Level Required
Leeching 20


Spell enchantments

Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence. These weapons also receive a bonus of +5 to AS/Dmg.

Enchantment Function Level Required
AM (An Mani) Lesser Harm 61
VAM (Vas An Mani) Greater Harm 61
XJ (Xen Jux) Hex (Curse - Rat) 63
AEP (An Ex Por) Paralyze (Hold) 67
OG (Ort Grav) Lightning Bolt 67
IVPY (In Vas Por Yelm) Earthquake 71
XMP (Xen Mani Por) Vampyric Stike 71
KXQ (Kal Xen Quas) Clone 76
VOG (Vas Ort Grav) Chain Lightning 76

+ Armours / + Defence

Armour and items of defence, will make the character more resistant to enemy attacks.

Armour Bonus Level Required
+1 5
+2 22
+3 39
+4 56
+5 73
+6 90
+7 100


Intelligence, dexterity and strength enhancing enchantments

These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!

Statistic Bonus Level Required
+1 0
+2 0
+3 0
+4 0
+5 1
+6 4
+7 10
+8 16
+9 21
+10 27
+11 32
+12 38
+13 43
+14 48
+15 53
+16 59
+17 64
+18 69
+19 73
+20 78
+21 83
+22 88
+23 93
+24 97
+25 100
+26 100
+27 100


Vigour

Items enchanted with vigour will help the character regenerate mana.

Vigour Bonus Level Required
+1 0
+2 0
+3 0
+4 0
+5 1
+6 4
+7 10
+8 16
+9 21
+10 27
+11 32
+12 38
+13 43
+14 48
+15 53


Nightvision

Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!

NV Bonus Level Requirement
+1 1
+2 8
+3 27
+4 49
+5 93


Magic resistance

This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.

MR Bonus Level Requirement
+1 1
+2 8
+3 27
+4 49
+5 93


Artifacts

Some items are multiply enchanted. Each individual artifact has different properties, although some are part of a named set.

Armour Artifacts Type Equivalent Defense Area Weight Req. Strength Grade Base Defence Bonus Defence Special Properties
Ironfist Gi Pants Gi (Legs) Legs 0.5 3.5 Unarmoured 0 Def +3 Defense (3 total) +15 Dex
Nightstalker Leggings Leather Leggings Legs 1.0 7.0 Light 1 Def +3 Defense (4 total) +15 Dex
Frenzy Shirt Chainmail Torso 2.5 17.5 Medium 3.5 Def +3 Defense (6.5 total) +15 Str
Frenzy Coif Coif Head 1.5 10.5 Medium 3.5 Def +3 Defense (6.5 total) +3 NV
Frenzy Leggings Chain Leggings Legs 2.0 14.0 Medium 2 Def +3 Defense (5 total) none
Frenzy Boots Chain Boots Feet 1.5 10.5 Medium 1.5 Def  ? +20 Dex
Frenzy Gloves Chain Gloves Hands 1.5 10.5 Medium 1.5 Def +3 Defense (4.5 total) none
Shardcrystal Gauntlets Gauntlets Hands 2.0 14 Heavy 2 Def +5 Defense (7 total)  ?
Shardcrystal Aegis Splintmail Body 4.0 28 Heavy 4 Def +3 Defense (7 total) +10 MR
Shardcrystal Greaves Splintmail Legs 3.0 21 Heavy 3 Def +3 Defense (6 total) +15 Dex
Bent Buckler Buckler Shield 1.0 7.0 Light N/A +3 Defense (3 total) none


Weapon Artifacts Type Equivalent Number of Hands Skill Weight Req. Strength Speed Damage Type Base Damage Bonus Damage Special Properties
Yew Long Bow Long Bow 2 Ranged 3.0 21.0 1.9 Piercing 1-6 +5 AS & +5 Dmg  ?
Dirge War Hammer 2 Maces 6.0 42.0 2.8 Bludgeoning 2-14 +5 AS & +5 Dmg +15 Str
Bone Crusher Mace 1 Maces 4.0 28.0 2.4 Bludgeoning 1-8 +5 AS & +5 Dmg +20 Str & Earthquake
Dragonskewer Spear 2 Polearms 5.0 35.0 2.1 Piercing 1-9 +7 AS & +7 Dmg +20 Str
Thundercracker Halberd 2 Polearms 8.0 56.0 3.5 Slashing 3-18 +7 AS & +7 Dmg Chain Lightning
Dante's Ruin  ? 1 Foils 3.0 21.0 1.6 Piercing 1-7 +8 AS & +8 Dmg +15 Dex
Vorpal Blade  ? 1 Longswords 4.5 31.5 2.1 Slashing 2-8 +8 AS & +8 Dmg +15 Str
Legend  ? 2 Axes 6.0 42.0 2.8 Slashing 3-12 +8 AS & +8 Dmg +15 Str


Jewelry Artifacts Type Equivalent Worn On Weight Req. Strength Special Properties
Crocodile Hunter's Ring Ring Hand 0.1 0.7 +3 Def & +15 Str
Warriorband Ring Hand 0.1 0.7 +5 MR & +15 Str
Rogueband Ring Hand 0.1 0.7 +5 MR & +15 Dex
Mageband Ring Hand 0.1 0.7 +5 MR & +15 Int