Difference between revisions of "Updates in 2008"
From EUO Manual
(→Moa engine 0.83 - 28 Mar 2008) |
m (→Moa 0.87 - Aug 31) |
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* 800x600 client release | * 800x600 client release | ||
* maeondir final | * maeondir final | ||
− | * png | + | * png tilesets and screenshots |
*highlighted keywords in npc conversations | *highlighted keywords in npc conversations | ||
*combat msgs toggle saved to client config | *combat msgs toggle saved to client config |
Revision as of 23:38, 2 September 2008
Contents
Sep 1
- added fix for Aeryn's caps/ctrl remapping bug
Moa 0.87 - Aug 31
list of changes
- 800x600 client release
- maeondir final
- png tilesets and screenshots
- highlighted keywords in npc conversations
- combat msgs toggle saved to client config
- dungeon name on minimap
- toggle rage bar above head key - use ctrl-r
- custom skins, can arrange window elements via skin.cfg file
- added support for scripted npc chat and bot chat
- optimised when sync_health pkts are sent so that client doesn't get countdown packets
- custom treasure codes for individual mobs
- made kxq, kvx more commonly cast by mobs (kxc unaffected)
- added mob large toggle support in lua
- added permanent hp and mana boost to player files (to be obtained by medding at the maeondir shrines)
- added permanent class cap bonus to player files (" " ")
- added max class pts notification to /myskills
- fixed up vog so that mobs can cast it against players and their allies
- unhacked void tiles so they act as actual void, and no longer water (fixes minimap as well as sea creatures moving thru void)
- added lava walk so mobs like fire golem can move on lava (not just limited to flying creatures)
- completed multi family mobs
- re-enabled magic merch code, luafied their inventory creation
fixed bugs
- can no longer target dead players
- can talk to grey kill targets again
- minimap cropping
- fixed serious bug in moving merch inventory to bank which might destroy all items
- fixed 2 bugs with seating / lying in beds
July 27 - Aug 7
- server profiling
July 15
- finished getting subclasses working properly
July 14
- added /roll command to roll a number 1-100 - everyone in your party sees it
- made /crimtime a player command, now anyone can see how much crim time they have left
July 11
- added /ignore command
Moa 0.85 - May 19
- added a minimap, toggle with alt-m
CHANGES / UPDATES/ TWEAKS:
- thunderclap: target of strike suffers 2x dmg. Everything else gets confused.
- flails and morning stars are a little faster
- revised merchant/chest item socket code, scrapped 100 item limit on chests and player merchs
- tweaked inventory sends to be a little more efficient
- added support for different offmap tiles for each n,s,e,w border
- added walk off exit to snowy island
- grey text when looking at hooked items (like books)
- vigour now 5x more effective
- removed max lvl 100 req on items / artifacts
- re-added the ultimaish names for tomes and scrolls etc, so instead of tome (small light) it's tome (In Lor) - didn't re-add runic tho, for simplicity of coding and accessibility for players
- map compression (RLE)
Enchanting changes:
- ench skill gain 30x faster (but max skill gain is 1 point however)
- added non soulbound sextant to drops (uncommon)
- added orb to drops (uncommon)
- ember, fang, clay more common (all 10% chance to drop)
- charged shard drops are improved
- added mega yellow pot to healing ward ingredient list
Item drop changes:
- tints drop a little more often
- essentially, all tints now drop, but specifically:
- re-added blackrock, venomous weapon drops
- added boiled and studded leather drops
- added copper weapon and wearable drops
- fixed a bug that stopped gold medium and heavy armours from dropping
- added goldweave & silverweave u/a and light armour drops
- added battleweave(cloth) + battlehide(leather) light armour drops (which is essentially adamantium by another name)
- silver+gold leather armours now known as silverhide/goldhide ... both now drop
- U/A gloves can either be slaying or stat boosting (were 100% slaying). Also added spell enchants (eg AM, VOG to gloves)
- max stat bonus drops up to +32
- min vig bonus is 4, up from 1
- the + on drops now a little more consistent, and improved overall. However, don't expect to get +32 stat gear or even +8 weps or +6 def off balrons or dragons: kill shadow creatures or it or dig it up. It's still not guaranteed!!
- fixed some strange code that made NV and vigour 2x as common as other wearable drops
- any wearable item can be +def, +stat, +nv, +vig etc
- 'rarities' (wands, nuggets) slightly more common (still rare though)
- readded leeching staff drops - this isn't to say they aren't still useless, just added for completion
Item craft changes
- removed addled, runed, barbed smith hammers from tinker list
Wand of transferrance:
- can now transfer enchants between wearable items
- can only enchant plain, studded, copper (boiled), silver, gold and blackrock (darkweave)
- removed + limits for transferrance
- swapped +'s are still reduced by 1 (most of the time!)
- target item shard reqs have probably changed, you can go figure it out but they are reasonable
- enchant reqs are scaled 0-100 depending greatest enchant+ being transferred
- still cannot transfer anything but the + on weapons, and cannot transfer enchants between weapons and armour and vice versa
BUGS FIXED:
- fixed mounts gfx glitch
- fixed large furniture items appearing randomly
- fixed invisible player merchs in mon-ferrato
- fixed attacking/casting when invis not making you visible client side
- fixed ability to buy a res from a healer
- fixed bank sync such that it only syncs when access bank
- fixed a client crash when binding a non existing item (found with filter) to number key
- fixed a bug whereby the last 2 levels of the random caves & roguelike dungeons leading to the under world weren't loading
- fixed negative int leading to huge MR
- fixed a client crash on NG when ressing with 0 str (due to 0 hp max, now minimum of 1)
- fixed mon-ferrato's land visible from wharf
May 8
- added support for making random maps in lua
Moa 0.84 - 04 May 08
- added (some) key remapping - press shift-k to remap a few keys
- added ability to hide combat messages (ctrl-m)
- updated moagl with help screen and popups
01 May 08
- removed ability to create chests on PD
- removed access to houses on PD
- body parts appear under boss drops
Moa engine 0.83 - 28 Mar 2008
- added facility for obnoxious popup messages
- added newbie island
- added help screen
Feb 26
- reduced threat for mages
Moa engine 0.82 - 23 Feb 2008
- network rewrite, phase 2
- threat based target selection AI
MoaGL 0.14 - 23 Feb 08
- fixed minimise bug
- changes from moa 0.82
Moa engine 0.81 - 16 Feb 2008
- network rewrite, phase 1
MoaGL 0.13 - 16 Feb 08
- support for md2 models for creatures & players
- changes from moa 0.81
12 Feb 08
- shared xp for non-parties proportional to damage inflicted
10 Feb 08
- scrapped lvl cap on reg, added diminishing returns for stats > 600 (that means they are worth less (not worthless, just worth less once over 600)
- added stage #1 of ingame mail: admin can send players items through the mail (eg res stones)
MoaGL 0.12 - 27 Jan 08
- shaded lighting
- optimisations
MoaGL 0.11 - 25 Jan 08
- shader detection
MoaGL 0.10 - 23 Jan 08
- EUO in 3d : open beta initial release