Difference between revisions of "Item Enchantments"
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− | This | + | This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification. |
Revision as of 17:34, 5 September 2005
This is an overview of the different magical enchantments that may be on armour, weapons, or jewelry.
Contents
+ Weapons
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.
Leeching Weapons
Weapons of leeching will give the character mana for each blow they land on an enemy.
Spell enchantments
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence.
+ Armours / + Defence
Armour and items of defence, will make the character more resistant to enemy attacks.
Intelligence, dexterity and strength enhancing enchantments
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!
Vigour
Items enchanted with vigour will help the character regenerate mana.
Nightvision
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!
Magic resistance
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.