Difference between revisions of "Completing Quests & Talking to NPC's"

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* '''Time'''
 
* '''Time'''
  
=Quests=
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==Quests==
 
Some NPCs have quests for you to do.  Most can be retreived after asking the NPC what their job is and following the dialog from there.  Any given quests will start and end with one word, although each quest may have a different word.  There are several types of quests (see below) and each has you do something different.  In the end, you will often receive a reward and experience (where applicable).
 
Some NPCs have quests for you to do.  Most can be retreived after asking the NPC what their job is and following the dialog from there.  Any given quests will start and end with one word, although each quest may have a different word.  There are several types of quests (see below) and each has you do something different.  In the end, you will often receive a reward and experience (where applicable).
  
 
However, you may find it that an NPC has a quest, but will not let you start it.  This occurs if you haven't done a previous quest.  For example, you cannot do the Nordhaven guard quests until you have helped Bill the Jailer in the Nordhaven Jail.
 
However, you may find it that an NPC has a quest, but will not let you start it.  This occurs if you haven't done a previous quest.  For example, you cannot do the Nordhaven guard quests until you have helped Bill the Jailer in the Nordhaven Jail.
  
==Types of Quests==
+
===Types of Quests===
 
* '''Kill Quests'''
 
* '''Kill Quests'''
 
The NPC will ask you to kill a monster at some location.  Find the monster and kill it.  If it drops anything, pick it up.  Return to the NPC for your reward.
 
The NPC will ask you to kill a monster at some location.  Find the monster and kill it.  If it drops anything, pick it up.  Return to the NPC for your reward.
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* '''No Goal Quests'''
 
* '''No Goal Quests'''
 
These quests have no goals attached to them.  Upon stating the word to start the quest, you will actually finish the quest and be given your reward.  While this quest type may seem strange, it is used to prevent the player from learning information before starting the quest and giving the player an item needed for the quest.
 
These quests have no goals attached to them.  Upon stating the word to start the quest, you will actually finish the quest and be given your reward.  While this quest type may seem strange, it is used to prevent the player from learning information before starting the quest and giving the player an item needed for the quest.
 
  
 
=Class Specific Quests=
 
=Class Specific Quests=

Revision as of 16:05, 17 August 2005

Talking to NPCs

In many cities in New Sosaria, you will come across NPCs (Non-Player Characters). Go next to one and press 't' plus the directional arrow towards said NPC. The NPC will then state something. Alternatively, stand next to the NPC and state a word using local chat. If the word you state is important to the NPC, the NPC will respond. Otherwise, the NPC will respond with "I cannot help thee with that."

Suggested Words

All NPCs will respond to the following words:

  • Name
  • Job
  • Time

Quests

Some NPCs have quests for you to do. Most can be retreived after asking the NPC what their job is and following the dialog from there. Any given quests will start and end with one word, although each quest may have a different word. There are several types of quests (see below) and each has you do something different. In the end, you will often receive a reward and experience (where applicable).

However, you may find it that an NPC has a quest, but will not let you start it. This occurs if you haven't done a previous quest. For example, you cannot do the Nordhaven guard quests until you have helped Bill the Jailer in the Nordhaven Jail.

Types of Quests

  • Kill Quests

The NPC will ask you to kill a monster at some location. Find the monster and kill it. If it drops anything, pick it up. Return to the NPC for your reward.

  • Return Quests

The NPC will ask you to find them an object. Obtain the object, or find the location of the object. Pick it up and take it back to the NPC for your reward. You will lose the object you found.

  • Goto Quests

The NPC will ask you to find or go to a specific location. Find the location and walk over it. You will immediately finish the quest and be given your reward.

  • Obtain Item Quests

The NPC will ask you to get an item. Find the item in question and return when you have it. You will be given your reward while keeping the item.

  • No Goal Quests

These quests have no goals attached to them. Upon stating the word to start the quest, you will actually finish the quest and be given your reward. While this quest type may seem strange, it is used to prevent the player from learning information before starting the quest and giving the player an item needed for the quest.

Class Specific Quests

On the regular server, Lord Byron of Camerrata Keep has a quest for you to do. Upon completing the quest, you will receive Lord Byron's Certificate. Take this certificate to one of his three advisors. You can then obtain quests from that advisor which are primarily designed to be tailored to each class. For example, mage quests are likely to give mage items as a reward. Note that with any one character, you can only work for one advisor. Be careful which you choose as there is no way to reselect later!

Lord Byron's Adviors

  • Shamino is the rouge advisor. He can be found in the wooded area west of the main hall.
  • Greyson is the fighter advisor. He can be found in a western room of the keep.
  • Virgil is the mage advisor. He can be found in an easter room of the keep.