Updates in 2009
From EUO Manual
Contents
30 dec - moa 0.96e
- ng stats pane skills total now only shows counted skills
- ng stats pane no longer shows class breakdown
- ng skills page now has non-counted skills in grey, and a 'capped' total at the bottom
- ng stats are shown with 1dp and with a total underneath
- removed traps on boss chests
- 100% in magery should be able to unlock any chest
- can use skull keys and clan hall keys to lock/unlock your house
- can cast Ex Por to unlock/lock the door on your house
29 dec
- vog bounce down to 4
- max mr and def will only block up to 75% damage (down from 95% and 90%)
- if you login on full moon in werewolf form you won't get auto reset to town
- added quickstart pdf to euo install
11 dec
- fixed a bug where having a house banker prevented you from creating a merchant
10 dec
- added staves weapon type to merch search
- searching for books no longer turns up boots (not that I'd ever actually expect to see any books for sale - and tomes don't count as books)
9 dec
- dtk disabled on pd
- dtk map no longer an arena
- if you shift-1 (!) in a map you can bind to, you are rez'd in that town instead of where you /bind
- removed lvl req for divine hammer on NG
8 dec NG revisions
- revised stat gains on ng to be much much faster
- non-class skills (eg crafting) no longer count towards the cap
- cap lowered to 300
- humans get 400 cap
- updated /myskills command to be more useful for NG
- updated um/vum/summon priest spells on pd so that their strength is based on combined stat total, not level
4 dec
- fixed the stats info screwup when medding/blind
- fixed ring pseudo dupe via ready/drop
- lotl players may not pick up the loot dropped by a player ghost, whether they killed it or not
- changed visible land in south izumi to water
26 nov moa 0.96d
- added turkey
- added spell success chance to shift-c list
- added softbuffs to the top left of play window (toggle-able with alt-s)
- added 2x zoom out on minimap with alt-z
- mouse over shows item name
- added brown horse for coins, rabbit and cow mounts
- also added drake and turkey mounts (restricted availability)
25 nov
- finished item spreading – except of course for dropped chests ( a dropped chest will pile on top of an existing item however
24 nov
- added other server alt lists to armoury profiles
- started item spreading from killed bosses – loot tries not to stack
17 nov
- laughing coyote updated all old english in conversations
- updated all old english in quests
- updated default 'thee' replies in engine
- map prespawn on load back up to 6 passes (was 3)
10 Nov
- swapped valor & compassion shrines
- fixed armoury char not found page
9 Nov moa 0.96c
- pmerch dump once per day now at 3am
- /find when viewing inv etc is now case insensitive
8 Nov
when using merch/bank:
- changed ENTER to buy/sell/transfer 1 item (so same as space), not b/s/t all
- TAB now buy/sell/transfers all
- you can safely hit space when using slash-filter - hitting space will no longer transfer - can search for space in an item name
- /find: can back space all you like but the only way to cancel it is with ESC
7 Nov
- added /q - to show both complete and active in book format simultaneously
6 Nov
- support for tmp maps with portal entrances
- disabled autobash on chests
- put /aq and /cq into pretty book format
1 nov
- tinkered with pmerch dump - most of the time wasted in the wl funcs, no fix yet
- ready weapons - chged order to weapon shield, hat, shirt, gloves, trouser, boot
31 oct
- non-skilled abilities are in light grey so you can see the highlighted one which is in white
- server support for lua script hook on temporary maps (so lua can tailor a temp-rand map)
- server support for lua called temp maps (so lua can can create temp maps)
- can blink onto some lvl changers, but not onto others
30 oct
- if there are items under another item, it is marked with a +n where n is the number if items hidden
- changed tmp map loading numbering scheme so that you can have as many tmp maps as you like and they won't override unloaded fixed maps
- fixed 222 so it stays unloaded
- changed bind message
- added a helper/info npc in izumi near the boat to guide thee to the ticket for bucc den
29 oct (server updated)
- finished montor W quests
- iag skels now any skels that spawn there
28 oct
- more montor W quests
- fixed couple of bugs with qe2
- quest over reminders in blue
27 oct
- fiddled with the RL rand dungeon generator
- added mondain's crypt from EFBD to the bottom of kaza
- fiddled with quests & minibosses & maps
26 oct
- scrapped offscreen party
- fixed orange party x on stretched minimaps
- minimap no longer distorted-stretched - kept in original proportions
- fixed neg mana (short/long conversion prob)
- fixed trusight casting orcs in LJ
23 oct - moa 0.96b patch
- finished map regions retrofit
- auto bash (for those who have that ability) - simply attack the door/chest to bash (doesn't work with mouse)
- no min str for bash
- all new f/r/p's get special move
- all new fighters & priests come with bash
- any new char that picks stealth gets backstab for free
- loot quality tweaks
22 oct
- added medium/high chance of random tint to arty wep drops
- nerfed um & vum a little
- death now resets soft buffs (bugfix)
- more map regions
21 oct
- medium armour won't slow down a fighter/priest (same way orcs get no penalty from heavy)
- leather won't slow down rogue
- ua won't slow down anyone
- quick artifact revision
- map regions
20 oct
- more map regions
19 oct
- fixed colt gold hack #2
- more regions in maps (slow progress)
18 oct
- crafting: sends all items that can be made with that skill regardless of having ings
- missing ingreds shown in red
- fixed lag spike caused by update kills query (binary was not making index work!)
- fixed small lag spike when unloaded map prespawning (changed spawn cycles to 3 from 10)
- scrapped dual titles as the code was ugly
- added titles for divinity, staves, blessed maces
- put regions in a couple more maps
- added humility shrine strips maeondir levels
- added respec cert for sale from boy in nord
17 oct
- retro fitting regions to all maps ctd
- fixed can't auto target heal a freshly res'd player
- maped fullscreen and custom resolutions
16 oct
- added maped+engine support for interior map regions (for better meta mapping support, stopping blinking between meta-levels, and so peergem/xray vis don't show meta levels)
- can't blink onto ladders or teleporters
14 oct
- can now find ash logs at 25 skill, oak at 34, and silverleaf at 45
- skull keys can open chests
12 oct
- removed sb on crafted magic items
- making untinted only bumps to 40
- when an crafted item doesn't bump skill delay is a flat 2sec
- number of ingots req'd to make armour lowered
- renamed lvl 282 to blood dungeon
7 oct
- lotl / non lotl can't party share xp
- fixed bug where opening chest as lotl may not have given you rights to entire contents
- lotl can't disench / ench / deconstruct items without their name on them
- fixed some case insensitive db queries
- inscription skill increase 5x slower until recipes get fancier
- added craftable wood axe to tinker list
- removed vamp dust as a monster drop
- added steel to heavy & medium armour drops
- removed diamond/vamp/ven non-ua gloves
- fixed a dud ladder in monastery
4 Oct moa 0.96
- finished crafting overhall part 1 http://forums.swut.net/viewtopic.php?f=3&t=3907
- players are auto reset to bind town if they logout in a dungeon (there is 10 mins grace however)
2 Oct
- wand of deconstruction
1 Oct
- finished packet grouping & compression that works for multiple sockets and can be called multiple times (ie inside a recursive function) ... have applied the above to player magic, player combat, player updates, ai
- continued 2 menu crafting revision
30 sep
- have working prototype packet grouper and compressor, but only works for 1 player at a time (eg works for a craft list but not for update_everones_fov)
- having rough but working 2 menu crafting prototype
26 sep moa 0.95b priest patch
- finalised priests after much alpha testing
- finished LOTL PD mod
- fixed up sutek's is
- fixed pheonix xp 0, egg xp 5k
- fixed a bug when av/cls/race choice was not being remembered if the new char name taken, and next char could use an invalid combination
- re-arranged create character page and added short class & race descriptions
- new chars learn spells from Max instead of receiving tomes
- added a taunt ability for purchase at the uni ability trainer that uses 30 rage, does 10% normal damage but adds threat equal to half of the mob's health
- fixed some conversation colouring with max on newbie island
- revised all spell trainer locations
- added new tome drops and a couple of priest quests in the monastary chapel
- VF now does +1 dmg per 20 int, up fom 1 per 30, moved to circle 6
- XC gives back 1/4 dmg done as hp ! works vs undead
- IVPY moved to circle 5
- IFH is now a cirlce 8 tome drop, does VF damage (warning: fire drags will now do the same damage)
- XMP works v undead
- magic users will often fumble a spell if they are over the class cap
- player marked on minimap as a red +
- party members marked on minimap too
25 Sep
- all provisioners have a standard inventory now
- all spell tome merchants replaced with trainers (ie you can no longer buy tomes)
- tidied up alchemists and some others
- made stained glass window tile
- finished fixing up monastary / domain for priests
- trapped chest will never kill you if you are at full health (max dmg is 85% down from 105%!)
- finished multiple entrances to townes
- showing weight for unid items in inventory
- showing spell long name for tomes in inventory / trade
- removed load display for training items
- S and VS are now a flat 3 or 7 defence that lasts for 10 mins
- mage cert is no longer required to do Virgil's XC tome quest
- VF tome is now a drop
- fixed a bug with npc replys wrapping really badly
- more spell / inventory colouring
- if you don't have a pet then the raise pet scroll won't drop (from kills only)
- thunderclap: all surrounding targets of the thunderclapped creature take flurry like hits as well as get confused - but the damage inflicted is only 1/2 normal
- added max hp etc to the bars in your stats pane
24 Sep
- started lotl changes
23 Sep moa 0.95a
- draft monk on paper
- click on creatures to set target recticle on them (crosshair must be on first however)
- spell lists are sorted by school and colourised
- soft coded staff mana/cooloff discount so only mages/sorcs need it
- fixed halluc not randomising items
- removed fumbling for xm, xvm
- spells list on Z page and shift-C only has non-runic names now
- removed ctrl+A/s and shift+A/S from target selection
- target type is now saved to config
- client option for fat crosshair again: put "large_crosshair=1" in client.cfg
- added slight cooloff to combat when you are out of ammo to stop the message getting spammed
- no longer allowed to sell soulbound items
- cooloffs for combat and magic are now separate
22 Sep
- started reworking monastary map for priests
- client fixes for priests
- added support for multiple entrances in towns (need to update the maps now)
- monsters that follow you up ladders or into town generally won't land under you and be hidden
- mouse red/green arrow accuracy fixes
21 sep
- added rusty's polymorph rewrite to alpha
- made xmp circle 5 (from 6)
20 sep
- truesight scroll time up to 10 mins, from 1 min
- renamed wq magery spell to aq (due to a priest spell truesight being called wq)
- quake int dmg bonus back to 1 per 20 int, from 1 per 30 int
- finished draft set of 15 divinity school priest spells
- updated newbie is for priests
- start up alpha server for priests
19 sep
- draft priest spell list
- draft druid spell list
- client side: polymorph cancels make, also can't use f11 when poly'd
- finished player generic poly
- protection status no longer adds +5ac, prot scrolls no longer crafted soulbound
- added dot and hot to softbuffs but not sure if I am pleased with the result - it is a bit too generic in the descriptions
- fixed a bug with ctf party ids not being reset
18 sep
- fixed a crash with auto targ spells in lag
- fixed AS bonus from str/dex
- added staves skill - with special MR cleave (if anyone can suggest a better name that would be welcome)
- unarmed fighting skill is now classless
- made rondels a little slower, but they are still the best dps weapon
- regular cleave time down to 5sec (from 7)
17 sep moa 0.95
in preparation for adding the priest class ...
- blue and yellow (& clear) pot 7 sec cooloffs are now separate, all other pots have no cooloff
- revised mr formula to work like ac/def
- added targeting of good, evil and all creatures - use ctrl-t to set target option
- xm and xvm now auto targeting spells (so you can heal your friends at range)
- did 0/99% spell chance mod - or brackets ... but still need to do skill bumping change for it, which will require research - not completely sold on the idea yet however
- dtk: all spawned undead unlearn KXQ
- ivpy: player range down to 2 sq radius, mob range down to 4 (both were 5 sq radius)
- player ivpy: int damage bonus down from 1 per 20 int to 1 per 30 int
- ijo enchant wep burns 1/9 mana
- all weapon enchants can't be resisted, except for magic immune creatures - they still don't get stat bonus damage, so effectively they do the spell's base damage only
16 sep
- for the AS bonus from str or dex, it is scaled to the SI of the equipped weapon
- added blessed maces and auto transfer of skill from maces to blessed, but needs soft coding one day!
15 sep
- dps tuning - attack speed fixed to the wep skill, configurable - needs finer tuning, rondel needs slowing down
- put mace & pole si down to 0.9 since everybody gets 100 dex at least
14 sep 0.94b
- fps tweaks
- added novice & apprentice specials
13 sep moa 0.94a
- added IJO ench wep drop
- put back the 'unnessary' h pkt in give_xp
- wards are no longer use+dir : just use and they summon nearby (saves a keystroke)
- added mob name to av chg scrolls
- scrapped weapon rating line in stats
- finished blessed mechanics
- bless features
- something that is blessed can't be cursed (the blessing is lost however)
- blessed scroll of uncurse all will remove hidden curses! (it doesnt drop, wait for priests)
- blessed coins don't drop on death (but cursed coins do: the end a of a good cheese)
- more blessing feats to come, it will be part of priests
12 sep
- finished mouse for patch
- started blessed item status
11 sep
- added monster meats, butchering of corpses - again not available until cooking
- text help file for client - hit ? then ? again
10 sep
- added monster corpses, but they probably won't drop until cooking (just added the item/naming mechanism)
- combat message: when kill an undead it now says 'destroyed' rather than killed
7 Sep
- support for artifacts with random materials (not added to drops yet)
- finished mouse rc1
- added /ears command
6 Sep
- add weapon rating to stat screen
- ship icon for party members on ship in stats pane
- allowing party members only on ship
2 Sep
- DTK tweaks
- removed an unnessary h pkt in give_xp
- event pkts are only getting sent to observers within 4 sq (and to 9 sq to owners, unchanged)
1 Sep
- Defend the Keep
28-30 Aug
- started mouse input
27 aug moa 0.93
- incorporates changes from the 19th
26 Aug
- boss chests much less likely to be locked (1/7 chance)
- if get 'no target' when casting auto-target spell there is no cooloff
25 Aug
- fixed kills list on armoury
24 Aug
- id all & uncurse all now use a lot less network & should be very fast
- fixed a bug where a boss with undisclosed name would show his name in the message box when he attacked you
23 Aug
- even softer buffs
- polished fishing mechanics
- added superior fishing rod to tinker craft list
- added adamantium fishing rod to drop list (quite rare)
- added slash command to change clan tag /setclantag
- touched up deep water on continent
- removed portals in extell's tower
- somehow landing on a void tile will certainly kill you (and your ghost won't be visible)
- revised dm's /tele command so we don't land ontop of you and wipe you off the map anymore
- fishing is now allowed on any nonpvp map
22 Aug
- finished working draft of soft coded buffs (single effect per buff only, players only)
21 Aug
- fishing revision / minigame
- use alt-s to toggle the status icons top left of viewport
20 Aug
- rejigged h (get all) function to be less laggy
- you can drop under yourself by hitting space or enter when prompted for a direction
- when buying you can see the ready icon for readied weapons
- players flagged for pvp are identified by a purple health bar
- added spell lvl (aka circle) to the z page for spells
- fixed a bug that prevented non-pvp-flagged players from targeting in arena map
- added dm server side pkt dump command
- started fishing minigame
- added gravedigging
- moved vog tome to xxxxxxxxxx
19 Aug
- misc changes in preparation for clan hall fight
- meals are allowed in ctf maps but you won't gain healing from them (buffs yes tho)
- updated /pvp command messages
- improved messages in arena for potion use
16 Aug
- added auto backstab - when attacking with shortsword from hidden, backstab is automatically attempted! euo 1.1 style backstab
- added killdate to kills updates so that kills can be kept for 1 week max
- wis quas now reveals monsters too
9 Aug
- added Rusty's map Deja Vu - lvl 100+ in the NE of maeondir - thanx rusty
- added turn to fight AI when a fleeing mob is blocked or is sick of running
- added name to combat messges when monster is named - eg Grugnack Twoheads flees in terror
- added definite article to Eldar bosses (ie generic named) - eg hit by the Elder Ettin
- pd monthly ladder prize is now a res stone gift certificate that you can transfer to any char and read to create a res stone - is given automatically to winner - so I no longer have to give stones out by hand
- when given shutdown HUP signal, server will shutdown (nearly) immediately when 0 ppl on or when becomes empty
- rank dungeon & treacherous cave now re-randomise once per ingame week (at midnight, new moon night) but only if they are unloaded from memory and unoccupied
backstab revision boost as suggested by somebody or many people:
- backstab: now 7/8 chance to hit (up from 3/4) - and no extra save roll for pvp - and removed PD backstab save roll, I don't know why they had that
- backstab also counts as a normal hit on saved instead of nothing happening
- backstab: for pvp, heavy torso armour only has 50% chance to save, medium is 33% chance and light 20% chance to save
- when backstabbing, you get a guaranted hit which is not scaled down due to as/armour difference - ie you basically get very very high AS to attack with
7 Aug
- finished secure trade
6 Aug
- started secure trade
4 Aug
- /roll local radius now 15 sq
3 Aug
- dm can make a drop owned by server
- dm can assign ownership to a pile of items with /io
- pot use & VM is logged locally and to file in arena maps
1 Aug
- added donation container type
- fixed a bug where av scrolls weren't working for some avatars
19 July
- tweaked autobanner for stats since wolf form is banning a lot of people
- gone back back to the new-old weapon to inventory disarm (altho you can still disarm-to-inventory the offhand item)
- items obtained from quest targets placed into inv rather than on ground (which seem to get lost when players don't pick them up immediately)
- /roll works locally as well as for parties
- added missing halftroll avatar to creation screen
- fixed a bug where if a ship's pilot was jailed, reset, or otherwise got on land somehow then the ship wasn't removed from memory - preventing that pilot from making a ship again
- disabled /bind in ctf maps
- only ctf participants may res in the ctf maps, otherwise you res where you bound to
- bug fix: EP and jimmy work on a locked chest on a locked door
- fixed a bug where a player could remove res sickness by getting killed as a wolf
16 July
- started item rewrite (which was scrapped)
12 July
- black stone disabled in ctf maps
- fixed dm accounts hidden login issue
- server no longer allows use (eg thru item macros) of items when asleep or held
- fixed incorrect message pertaining to searching items with pseudo items underneath (Eg corpse on ore spawner)
- ivpy will no longer do 4x dmg to large monsters
- huge crab will only spawn when not charmed (ie only when evil alignment)
- fixed huge crab's targeting problems after AXE
- cowhide now weighs 3 stones
- can't ride mount when polymorphed or as wolf
- fixed sylvenguard tower possessed weapons always being tinted
11 July
- tournament armoury integration part 1 : tourney registration
9 July
- dm hidden login is now character based as opposed to a global server setting
- when player PDs connection is not closed immediately so it should be crystal clear that you have been killed
- party pets can be stepped thru and no longer block, also show green hp bar
- added dm set health status command
- added dm bulk terraform command
- when gagged or jailed and you try to speak on global you are informed that no one can hear you
- nerfed vamp weapons slightly
- vamp staff gets a huge boost - infact I think it was a bug that the damage before was so low
- when poly into a werewolf you no longer unequip your rings & necklace
8 July
- vog bounce will not target the target just bounced off - ie vog will not get stuck inside large spawns
- large confused mob should not target itself (as fixed above, but untested)
- crim players will drop gold when pk'd
- changed hidden cave entrances to space enter rather than working like portals
7 July
- scrapped pmerch dump directly to mysql - done via text file again - fixes the 30 sec lag on the hour
- Angela is now immune to glass & wounding
4 July moa 0.92a?
- finished inventory sorting
- henry can teach you the werewolf form ability after you've been cured
- fixed alt key showing pseudo items
- fixed boiled gi-legs
- only wolves with lycanthropy turn back into humans at sunrise
1 July
- started on inventory sorting
27-29 Jun moa 0.92
player werewolf changes:
- when in wolf-form, your stats get redistributed to 45/45/10
- player werewolves are now poison immune
- MR is based off revised temporary strength (so is effectively proportional to your level)
- turning into a wolf cancels repeat make / use
- wolves can bash (if bash ability is known)
- wolves get a simple special move 'maul' which is a rage based 3x strength attack - you must know the 'special move' ability to use it though
other changes
- added golem repair kit to drops and tinker's craftable list
- mages will fumble autotargeting spells up to 500ms after moving (just as ranged attacks miss after moving)
- added player 'facing direction' to walking, attacking and casting
- added direction facing indicator top left of window
- shields block twice as well now but only when facing front on to your attacker. Attacks from side 50% as good as front on, and everywhere else shields have no effect
- bosses may drop a locked and/or trapped chest with their loot inside
- return to old style pvp disarm where the disarmed weapon drops on the ground. Works on offhand weapons & shields too. Dropped items are owned so can't be stolen
- enabling 7 new sefton guard's quests that were completed about a month ago (aimed at lvl 30) - wanted to finish the montor ones and release all at once, but the sefton quests can no longer wait
- when a party member identifies an item on the ground (with scroll or mag glass) everyone else in party is notified of what the identified item is
- holding alt key shows items names of every item on screen
- having a shield equipped negates equipped staff's effect on mana regen, mana cost of casting, and casting cooloff times
tweaks
- am/vam enchanted weapons can't be resisted (except by magic immune)
- am weapons do 6d4 magic damge now (up from 3d3 resistable) (fyi vam weapons do 8d4 magic dmg)
- added klimb direction message
- flurry: if first target was player then subsequent flurry targs are players only - ditto if first target was non-player
- rings vanish on death as orbs do
- renamed brass knuckles to brass knuckle, so it is officially a 1h weapon now
13 June
- clones no longer give xp (bug fix)
11 June
- fixed hearthstone server crash
8 June
- fixed grammatcal error while looting treasure map chest: 'family of an ettins'
- added dm commands /dp (destroy pile of items) and /health (show all health status)
- fixed vyr/raft green square bug
- changed maeondir to a real continent to fix walk-on-water bug, you can float across the east/west timeline, not that I really like that
- casting polymorph while on a raft will un-raft you (un mount actually) and you will start drowning, polymorph dragons can't fly in euo - sorry
- removed obsolete 'dudeonraft' item
- made spt tile on continent a ship again
- removed hooks from flags in CoS (so items can drop on them)
- fixed using merchant pass bug
6 June
- added private house banker scroll
- finished hearth stone
- moved mrs ability to the uni
- added addy coin merch in nord
- added banker scroll merch in the bank in shoreline
5 June
- finished summon banker scroll
10 May
- modded slaughter quest so that you don't have to kill a specific monster code
- added lua func set_quest_id_by_code
- added "/dq" delete questtokens dm command for testing
- add delivery quest type
- added lua script_quest_init function
9 May moa 0.91 races on reg
http://forums.swut.net/viewtopic.php?f=3&t=3673
- finished new races avs
- scrapped dim stats
- avs during create screen are animated (random only)
6 May
- summon banker scroll backend, needs tweaking however
5 May
- Finished Dulwich player housing estate
- added boat ticket quest for dulwich
- worked on some new race avs
4 Apr
- fixed windows server crash when there was a syntax error in lua
1 Apr
- tweaked existing 4 pd races
- added 2 new races for testing
- normalise_stat server setting is now 5 on all 3 servers
30 Mar
- added /res command
- disabled dropping of soulbound items on PD
- added date to ban reason
23 Mar
- added server status to euo main page
- newbie island updates
- traps won't go off on chests on a non-pvp map (eg newbie island)
- I reviewed all of Gulnar's suggestions but decided to leave newbie island mostly intact
- Changed text about HP red bar from bottom right corner to top left
- Made a note that monsters here are passive, but not so elsewhere.
- Weaponsmith: yes it is totally pointless having him so I made a note to the new player that he wouldn't need to buy anything
- Extra note when entering town about pressing b to buy
- Ranged tute: added extra rats
- Max talking about conversations: replaced reference to nouns with reference to highlighted topics
16 Mar
- clone's INT & MR copied from source
15 Mar
- Made reusable avatars for sale
6 Mar
- fixed clan tags - now must be alpha numeric, allowing | for zeni on armoury
- fixed bug where lowbies could attack guards w/o repercussion on nonpvp maps
- fixed quest reference typo to Johnathan (s/b Jonathan)
- renamed lefaux to foveaux
- crafting blue pots is in batches of 5 now, reqs 5x ingredients, bumps skill 5x
- updated crafting yellow pots to bump skill 5x
- excess res stones no longer deleted from inv during log in
2 Mar
- attempt to fix kills db updage lag by randomising which second of the minute each player does their update
1 Mar
- added pd ladder achievement
- auto update of ladder winner with achievment and prize
- added custom titles plyr pages on armoury
- made player search case insensitive on armoury
19 feb
- fixed healing ward giving out res's
- fixed bug where dying on pd doesnt reset your kills and alts get the old chars kills count
- armoury kills updates now done on the minute rather when player logs out (to fix the logout lag)
5 Feb
- added achievements, race & skills to armoury
4 Feb
- added deaths, restores, age, creation date to armoury
3 Feb
- added creation date to chars
- added pd monthly ladder
1 Feb
- pd restores now come with bank account
30 Jan
- added kill counts to armoury
- added profiles for NG and PD players (but not editable bio, the only thing missing)
23 Jan
- added rivers and shores at ikea for addy coins
- fixed a crash with mobs traversing into unloaded levels