News Blog

This is just the last 10 or so updates from this forums thread: http://forums.swut.net/viewtopic.php?f=3&t=3105

 

2024-12-17
  • added sticks to snakes druid spell DYR - available at the grove or whereever good druid spells are sold
  • disarming an armed mob will put the weapon on the ground
  • mobs wielding tinted weapons and shields always will drop the aforementioned weapon and/or shield
  • ivpy2 divinity spell: directional earthquake for priests, ALPHA only
  • can now bless a staff and use it as a blessed mace
  • summoned sword golem while wielding a socketed blessed staff give your sword golem a cool random proc depending on socketed gem
  • fixed: resummoned sword golem will replace existing sword golem and not a giblet golem
2024-12-10
  • greater av scrolls now only work on spawned boss hybrids (as well as normal mobs) - ie they no longer work on 'hacks'
  • fixed token cards dropping
  • artifacts are set to trade only by default when placed on your merchant
  • petri wand no longer works on hybrids or mobs with an item code
  • fix: blessed items (such as maps) can never be cursed when dropped as loot (thus stripping the blessing)
  • fixed mana cleave special not deducting 100 rage
2024-12-02
  • rage now goes to 125 (so there is less waste for the minmaxers)
  • rage pot no longer enrages but sets rage at 125 (since enraging wasn't working properly anyway since 2017)
  • special move uses rage correctly - ie deducts rage used rather than setting it to 0
2024-11-26
  • boss mobs drop a balrog tcg card of the same creature if that card exists. eg a boss cow can drop a cowwy or a bovindus, etc
  • added mithril thread, mithril weave and mithrilhide leather for dwarven alchemists and tailors
  • fixed dps tester NPC in Izumi
2024-11-12
  • torrens igneus hp back to 20k, xp to 25k
  • mob ai fix: after losing a player and after traversing a mob won't try and walk back to their spawn spot
  • fixed mobs going thru town portals
2024-11-05
  • halberds can now hit 2sq away (but only if didn't hit something adjacent)
  • claymores can hit the adjacent target AND the one behind it

  • fixed some named monster bugs (or mobs having names when they shouldn't)
  • fixed "the (blank) flees/turns to fight" (ie missing monster name)
  • fixed mobs not going thru same-level portals and up/down same-level ladders in instances
  • fixed rad scorpions following me into regular mino halls (instead of apocalyptic)
  • fixed bug where shared bared auras weren't being removed when the sending bard moved out of range
  • fixed (as in hid the message) saying need negative kills to go when clearing an instance
2024-10-28
  • added heroic & epic undead spawned instances of Kurzmord'ar (the one in New Sosaria)
  • turn undead now does at least 20% of the target's max hp in damage, in worst case
  • revised daily kill targets (deleted some, added some)
  • updated price for t3 armour upgrades to require the ears of hellspawn instead of mythic mats (you get to keep the ears, you just need to have them)
  • fixed gauntlet last-killed large boss not opening portal
  • removed dreadnaught from the rando armour names list
  • armour upgrader checks level reqs before upgrading
  • fixed players dodging while asleep

  • live in a couple of hours after the reboot
2024-10-21
  • sword golem improvements: it flurries now. It also goes up to a max equivalent neo-reg level of 200. (was 100)
  • sword golem also hangs around for 10 mins. You can replace it instantly by summoning another, and not get an error message
  • fixed priest's (and druids) summons not being scaled to neo-reg's lower levels (probably fixes fortitude spells too)
  • socketing wand no longer requires sorcery to use (in anticipation of other classes getting to use it on their gear)
  • fixed (hidden) UNKNOWN has left the game
  • less shadowlords (for reasons)
  • improvements to blue stone quest dialog
2024-10-15
  • added improved and refined clear pots from dangerous dungeons' fountains
  • added a dps measuring npc in izumi (look for the reaper near the entrance)
  • wallop now will hit 1 target if under 10 rage, rather than complaining and quitting
  • try shield bashing mobs into the void
  • got hybrids appearing in epic, heroic, blood, apoc themed instances. added a couple of more hybrid varieties

  • Also finished gauntlet scroll - they are for sale on a merch in nord. Haven't yet figured out how to make them permanently available but for now you can buy them for 1000gp. They are more suited to low level players, probably up to lvl 150.

    Read the scroll and be teleported to a nearly endless (140 approx floors) of random rooms from 'the gauntlet' full of mobs that get progressively harder. You can't TP out, nor can play it in a party. Auto res disabled and when you die it's over. Next time you try it you start at the floor you died in (so you only have to do the whole thing once). Though the first floor you start at for the very first time at will be selected roughly according to your level, so not everyone has to start from the 1st floor.
2024-10-09
  • Added 5 new armour sets (let's call them t3) between Dreadnaught (et al) and Shardcrystal (et al), that you can get by upgrading t2 items via the NPC in the crystal coin shoppe
  • increased lvl reqs for the t4 armour pieces (eg Frenzy, shardcrystal et al) from 75 to 100.

(older news here)

(even older news here)