News Blog

This is just the last 10 or so updates from this forums thread:


  • weekly: fixed vampire conversion, re-enabled vamp statues spawning. Added descriptions to the vamp abilities.
  • weekly: fixed corpses not dropping more often as intended, petrification wand has chance to not break.
  • Wands in dead trees more common.
  • weekly ladders bosses get truesight.
  • fixed weekly water spawners
  • spew spider has 4 different sprays as its only abilities
  • When training a weapon or skill you already have skill in similar (eg locks/traps, or longsowrds/poles), that training speed greatly increased up till existing skill% (That was already happening but its a lot faster now)
  • Re the above, no longer applies to hexblades, ranged, unarmed, staves
  • new fighter aoe melee attack 'Wallop' - basic AoE attack with standard weapon damage divided equally among targets.
  • Weapon enchants such as vf, vam, etc, do stat dmg (based on your combined stats, not any in particular)
  • shield bash knocks back and will give a small rage refund, enough to cast charge, if knockback successful
  • buffed AS of all dragons and as/def of some blood mobs. Experimental: when dragons are adjacent to you they will only attack with melee
  • Fighter specials improvements: Flurry, bloodbolt, cleave,thunderclap: You can now can use these with 50 rage but if you use them at lower rage, the effects aren't as great. Effects increase as rage tends to 100. Using these specials uses all of your available rage. Using them at 100 is same as before.
  • thunderclap also paralyses the main target instead of confuses.
  • werewolves' Bloodthirsty Maul rage requirement down to 50, but dmg multiple down from 3 to 2.5
  • Novice and apprentice special move rage req down to 50, but only uses 50, and does not scale with rage like above.
  • added as,def,mr to armoury
  • virgil conversation tweaks
  • can now dip jewelry into fountains
  • updated AS & dmg for when attacking with non weapon, now it hurts
    finally an update, may 28, 2017

  • completed armoury player merchant shopping: when logged into armoury, you can buy items directly from merchant search*****
  • disabled deleting of merchs without tokens - at least until there are many players playing again
  • added Flamberge, artifact claymore+7,VF
  • amp wand works on attack u/a gloves and adds +slaying to blank u/a gloves
  • fireballs can now be dodged

  • ** with buying items from armoury, what actually happens is that you put in a request to buy the item and when you are logged ingame, you autobuy the item without visiting the player merchant. It's a shame there are no merchants left to buy from! But this is a feature I've personally wanted for a few years.

  • fixed shieldbash+glass weapon instakill bug
  • disabled food search in hooked barrels
  • fixed SGT swords doing infinite flurry
  • can no longer ritual sacrifice in other players' houses
  • fixed transfer onto mythic - no longer removes mythic
  • fixed if you disenchant something in your house when lotl, it becomes ownerless
    euo/moa 1.2.27
  • added item colour to item names when picked up
  • added an /autopickup slash command: only works on weekly. When enabled, will auto pickup items that you find from searched furniture
  • dropped raise pet scroll price to 100gp
  • can no longer /lotl1 if you have picked up or traded an item
  • fixed a bug where vermilion would strip off curse, bless, soulbound etc when used on an item
  • fixed firing with F key getting weapons out of sync when no enemies in range
  • on weekly made it so party members near the ladder boss get a rune even if they didn't do any damage
  • added missing blackrock and ven ingots to smelting craft list
  • fixed hail of bones killing the same mobs multiple times (not tested, too lazy)
  • added titles for hexblades and bonecrafting
  • fixed water demon taming via fountain (they won't disappear)
  • unflooded betting ring map (not sure how that happened)
    moa euo 1.3.26
    finally an update!

    after a break for 4 months I'm pushing out my final changes I did (for weekly revamp that apply to all servers) last year plus a few things this week. Weekly is not updated yet, but the rest of the servers have inherited a change or two from that work.

    The first big thing is I've updated my compiler so there is possible trouble there: hopefully won't get any really weird bugs or crashes. Hopefully the new dlls are all ok. Hopefully it will just work.

    otherwise changes include:

    {{{ finished bonecrafting! }}}
  • added refined cloudy beverage to bonecrafting (80% min)
  • added bone helmet and bone aegis to bonecrafting (90% min) with new tiles even
  • added 2 bonecraftable mini artifacts to 100% bonecrafting: Girdle of the dead (bone belt, vig+8, mr+2, int+10) and Skull of glue and gold (gold carved skull, +health, MR 3)

  • F now shoots your first bound ranged weapon (as with EftV): improved networking to make this happen in multiplayer
  • when choosing resolution via f12 no longer displaying invalid resolutions
  • right click on hotbar button to bind a spell to it (cast-with-words spell only atm)
  • in shift-c menu (spells/abilities) you can highlight a spell and hit its bound key to unbind that spell to that key: eg, if highlighted In Lor bound to f1, then hit f1 to unbind, then f1 to rebind it, f1 to unbind it again, etc
  • fixed bug when talk to npc and if you are quick you can activate read, buy, view etc and the statbox gets stuck

  • wolfform cooldown capped to 60sec, plus the cooldown time rises much slower
  • you can search barrels for food
  • XMP by monsters only 1/2 heals them the dmg dealt
  • QAW by monsters now actually works
  • tweaked mob's use of IZH, freezing wind sprays
  • blessed ID all scrolls now reveal curses
  • can sell anything (over 10gp?) back to merchants for 1/10th of its buy cost
    moa/euo 1.3.25
  • added spell/item hotbar to client for the fkey binds (you can turn it off)
  • showing item tile when accessing any item list
  • fixed a prob with the map maybe causing lag for some
  • party network improvements
  • added a missing message when cast+dir and bound cast+dir
    6 nov MOA 1.3.23
  • completed new cash shoppe item: 'skill scrolls' - lets you transfer a skill from one alt to another! does require a house to transfer the scroll however. price: 50AC, single use!
  • optional client setting: Spell queueing: you may cast one Bound spell (must be bound) while your last spell is cooling off, and it will be cast ASAP after your cooloff is done. Makes for easy spell rotations. You will have to turn it on but new players have it on by default. Only one spell can be queued.
  • added a cheesy sound for when a spell fails (due to low skill), I might replace it, and if you don't like it delete spellfail.wav
  • added built in DPS meter to stat panel, tho I am unsure of how good it is
  • if AMT fails due to temp immunity you get a message
  • tactics bumps intelligence on NG
  • cooking bumps Dex on NG
  • fixed stat bumps on NG not bumping when skill was <2%
  • armoury character page skills sheet now sorted into class and nonclass skill columns and always show the % val whether it's your char or not
  • re-enabled dual account logging so you can transfer pets (but can't dual log same char) - PLEASE inform me of any probs, or even terrible cheeses (which is why it was disabled previously)

(older news here)

(even older news here)