News Blog
This is just the last 10 or so updates from this forums thread: http://forums.swut.net/viewtopic.php?f=3&t=3105
2024-11-12
- torrens igneus hp back to 20k, xp to 25k
- mob ai fix: after losing a player and after traversing a mob won't try and walk back to their spawn spot
- fixed mobs going thru town portals
2024-11-05
- halberds can now hit 2sq away (but only if didn't hit something adjacent)
- claymores can hit the adjacent target AND the one behind it
- fixed some named monster bugs (or mobs having names when they shouldn't)
- fixed "the (blank) flees/turns to fight" (ie missing monster name)
- fixed mobs not going thru same-level portals and up/down same-level ladders in instances
- fixed rad scorpions following me into regular mino halls (instead of apocalyptic)
- fixed bug where shared bared auras weren't being removed when the sending bard moved out of range
- fixed (as in hid the message) saying need negative kills to go when clearing an instance
2024-10-28
- added heroic & epic undead spawned instances of Kurzmord'ar (the one in New Sosaria)
- turn undead now does at least 20% of the target's max hp in damage, in worst case
- revised daily kill targets (deleted some, added some)
- updated price for t3 armour upgrades to require the ears of hellspawn instead of mythic mats (you get to keep the ears, you just need to have them)
- fixed gauntlet last-killed large boss not opening portal
- removed dreadnaught from the rando armour names list
- armour upgrader checks level reqs before upgrading
- fixed players dodging while asleep
live in a couple of hours after the reboot
2024-10-21
- sword golem improvements: it flurries now. It also goes up to a max equivalent neo-reg level of 200. (was 100)
- sword golem also hangs around for 10 mins. You can replace it instantly by summoning another, and not get an error message
- fixed priest's (and druids) summons not being scaled to neo-reg's lower levels (probably fixes fortitude spells too)
- socketing wand no longer requires sorcery to use (in anticipation of other classes getting to use it on their gear)
- fixed (hidden) UNKNOWN has left the game
- less shadowlords (for reasons)
- improvements to blue stone quest dialog
2024-10-15
- added improved and refined clear pots from dangerous dungeons' fountains
- added a dps measuring npc in izumi (look for the reaper near the entrance)
- wallop now will hit 1 target if under 10 rage, rather than complaining and quitting
- try shield bashing mobs into the void
- got hybrids appearing in epic, heroic, blood, apoc themed instances. added a couple of more hybrid varieties
Also finished gauntlet scroll - they are for sale on a merch in nord. Haven't yet figured out how to make them permanently available but for now you can buy them for 1000gp. They are more suited to low level players, probably up to lvl 150.
Read the scroll and be teleported to a nearly endless (140 approx floors) of random rooms from 'the gauntlet' full of mobs that get progressively harder. You can't TP out, nor can play it in a party. Auto res disabled and when you die it's over. Next time you try it you start at the floor you died in (so you only have to do the whole thing once). Though the first floor you start at for the very first time at will be selected roughly according to your level, so not everyone has to start from the 1st floor.
2024-10-09
- Added 5 new armour sets (let's call them t3) between Dreadnaught (et al) and Shardcrystal (et al), that you can get by upgrading t2 items via the NPC in the crystal coin shoppe
- increased lvl reqs for the t4 armour pieces (eg Frenzy, shardcrystal et al) from 75 to 100.
2024-10-07
- fixed a new crash with thorn whip
- streamlined daily boss kill dialog
- succubus targeting player is now much less likely to spam confuse
- killing a mob (or player) will unsummon all of the clones that it created
- when adding to a container it tells you what its name is and how many items it contains
2024-10-06
- reg server converted to neoreg specs - see separate thread https://forums.swut.net/viewtopic.php?t=5512
- roasted nightmare fire resistance down to +35, roasted fire dragon up to +50
- new humans no longer get 30 in one stat
- item placed on ground when inv full now has owner saved
2024-10-01
- added cooking and enchanting trainers to the uni
- enchanting: swapped ench cheese and carrot min skill req, and tweaked the req skills for cheese (38) and orb of health(42). tweaked some other early ench skill reqs
- added a enchanted carrot daily quest (he's at the uni near the enchanting trainer) and tweaked Meath's enchanted carrot quest
- roasted evil bunny meat gives speedy for 900s
- fire dragons now drop corpses, which can be baked & charred. Eating them gives +40% fire res
- red dragon meat now gives +15 AS, +9 dmg for 10 mins, stacks with purple pots
- roasted black dragon meat gives +15% rage gain for 10 mins
- black dragon stew gives vamp attacks for 10 mins (was 1 min)
- eating devil wings gives flying for 20 sec
- using a mount or polymorphing into a shark will unpolymorph you first, instead of complaining and failing
- killing a clone gives you half of its maxHP as xp
- traps and swamps now only poison for 30 sec rather than indefinitely
- poison resistance (from eg roasted green dragon) reduces the poison time when walking in a swamp, rather than reducing the chance of being poisoned
2024-09-27
- added the house reno wand to the LOTL enabled merchant in Darbrough
(older news here)
(even older news here)