Updates in 2003

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29 Dec 2003

  • Kill quests get a 60 min timeout.


24 Nov 2003

  • fixed monsters with wrong names on their heads
  • fixed time jitter
  • blinking from a raft will make you exit the raft if u end up on land
  • right shift & control now work as they should have from day one


1.004 - 3 Dec 2003

http://forums.swut.net/viewtopic.php?t=440

  • All spells circle 2 and over will require an equipped mage-staff. An Mani will go to level 2, while An Nox & Ex Uus will become level 1. This is aimed at separating mages & fighters. They will not be balanced for PvP, but who cares about PvP. They will be co-dependant for adventuring however.
  • Resurrection tax: SCRAPPED (drop gold on death now, except for pk's)
  • Banking tax: 1% of item value per transaction. Eg, taking out that sword worth 50k will cost you 500 gold. This is a gold sink.
  • Regular merchants will now buy your magic items, but no, there will be no merchant selling magic items. This is aimed at destroying the magic items in circulation. There are far too many.
  • Item level/skill requirements. AC+ items will require 10 levels per +1, so that +3 of defense will now require you to be level 30. Weapons (slayers) will require 10 skill points per +1 of that weapon. Stat boosters will require 2 levels per +1. A +20 INT ring will require level 40. This is aimed at stopping newbie tanks.
  • Bosses rarer: now 2x as rare as before. This is aimed at reducing magic item production.
  • Prices for un-id'd and cursed items are up. This again is aimed at encouraging people to get rid of them.
  • NERFS: skill gains slowed, esp for magic. Ebony and Adamantium are now 2x as rare (6x as rare combined with boss rareness). XP gain nerfed, esp for bigger monsters (eg dragons down from 3k to 2k). Prices of mag items dropped. Max value of stat items down from +50-ish to +25-ish.
  • BEEFS: vampyric weps more effective, since Vas Mani will be off limits for fighters. Tactics more effective on AS. AS has been upped by 20% anyway, since AC's are currently too high. slaying drops up from max of +6 to +9 or +10. Again aimed at balancing AS & AC, as well as giving fighters a boost.


1.003 - 23 Nov 2003

  • added blink spell (IP)
  • fixed telefrag bug
  • fixed grav por for moving targets (this spell should be core MU spell now - get some INT)
  • cursed & unid'd items are now sellable
  • price of unweld & curse scrolls dropped, and are more available
  • waterfalls cascade players properly
  • mag merch sells only his 10 most recent items
  • nerfed adamantium, nerfed ebony (armour only)
  • client side clock is more accurate (sunsets should be smoother when standing still)
  • npcs will only reply if they are flagged as quest npcs
  • merchants dissappear at nite
  • stat points loss on level up bug
  • disabled XC vs players on PD
  • VYR AC now 40 (was 30)


1.002 - 13 Nov 2003

http://forums.swut.net/viewtopic.php?t=373

  • raft
  • grappling hook
  • buccaneer's den
  • time, day & night
  • fountains
  • shaded lighting


16 Oct 2003

  • Permanent death server created.


1.0 - 2 Oct 2003

  • server side player files


unversioned initial release: 3 Apr, 2003