Difference between revisions of "No Grind Stat Gains"

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(Skills that increase intelligence:: added tactics to int)
(Skills that don't increase anything:: removed cooking and tactics)
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==Skills that don't increase anything:==
 
==Skills that don't increase anything:==
*tactics
 
 
*meditation
 
*meditation
 
*fishing
 
*fishing
*cooking
 

Revision as of 03:48, 15 September 2016

On NG, stats are increased through skill usage. Here is the breakdown of which skills improve which stats. There are also some useful slash commands to limit your stats to assist in shaping them.

Skills that increase strength:

  • longswords
  • polearms
  • maces
  • blessed maces
  • weaponsmith
  • armorer
  • unarmed
  • axes
  • mining
  • chopping trees (WoodCrafting)
  • staves
  • block

Skills that increase dexterity:

  • woodcrafting (but not chopping)
  • locks
  • ranged
  • stealth
  • traps
  • shortswords
  • foils
  • tinkering
  • tailoring
  • healing
  • bonecrafting
  • cooking

Skills that increase intelligence:

  • magery
  • sorcery
  • piety
  • divinity
  • sanctity
  • necromancy
  • hexblades
  • alchemy
  • itemlore
  • inscription
  • cartography
  • taming
  • enchanting
  • tactics

Skills that don't increase anything:

  • meditation
  • fishing