Combat Abilities
All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see Keyboard Controls).
Contents
Apprentice and Novice Level Weapon Special Moves
It should be noted that while most combat special abilities require a fairly high amount of skill to execute, a default weapon special move skill can still be utilised at lower skill levels.
Apprentice Level Special Move
- requires 25% in a weapon skill.
- deals 1.5 times the damage of a regular attack.
Novice Special Move
- requires 60% in a weapon skill.
- deals 2.0 times the damage of a regular attack.
For example, a fighter with only 30% in longswords can still execute the default special move skill to execute an attack that does 1.5 times the damage of a regular attack.
Fighters
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the "special move" ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the University of Tanelorne - located at 135' 66". For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage.
Bloodbolt
- requires 100 rage.
- requires 90% in polearms.
- the default polearms special rage attack.
- sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)
Cleave
- requires 100 rage.
- requires 90% in axes.
- the default axe special rage attack.
- temporarily reduces the target's AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)
Flurry
- requires 100 rage.
- requires 90% in longswords.
- the default longswords special rage attack.
- an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.
Thunderclap
- requires 100 rage.
- requires 90% in maces.
- the default maces special rage attack.
- the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.
- the main target gets confused for 3 secs.
- surrounding targets might get stunned for 4 secs.
Shieldbash
- requires 50 rage.
- requires 50% in block.
- stuns a mob for 3 secs.
- stuns a player for 2 sec.
Tanking Stance
- requires a fighter weapon to be equipped.
- reduces damage taken by 25%.
- reduces damage dealt by 25%.
Berserker Stance
- requires a two-handed fighter weapon to be equipped.
- increases weapon speed by 25%.
- increases damage taken by 25%.
Reset Stance
- allows a fighter to revert to the standard stance, which has no modifiers.
Monks
Sleeping Fist
- requires 15 rage.
- requires 30% unarmed.
- causes the target to fall asleep temporarily.
Throat Strike
- requires 50 rage.
- requires 60% unarmed.
- causes the target to become asphyxiated (and thus unable to cast spells) temporarily.
Quivering Palm
- requires 100 rage.
- requires 90% unarmed.
- shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits).
Rogues
Slice n Dice
- requires 100 rage.
- requires 90% shortswords.
- requires a shortsword-class or foil-class weapon to be equipped.
- the default short swords special rage attack.
- an instantaneous burst of 3 hits divided on up to 3 adjacents targets.
- 50% possibility to inflict bleeding damage for a short time (4 seconds).
Disarm
- requires 100 rage.
- requires 90% foils.
- requires a foil-class or shortsword-class weapon to be equipped.
- the default foils special rage attack.
- a disarmed mob can no longer perform a special move on you.
- a disarmed mob does 50% less damage, both magic and melee!
- against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target's weapon to become unequipped, with the target not being able to re-equip for 5 seconds.
Gouge
- requires 50 rage.
- requires 50% shortswords or 50% foils.
- requires a foil-class or shortsword-class weapon to be equipped.
- blinds the target temporarily.
Point Blank Headshot
- requires 100 rage.
- requires 90% in ranged.
- the default ranged special rage attack.
- inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)
Spray n Pray
- requires 100 rage.
- requires 90% in ranged.
- the (non-default) ranged special rage attack.
- shoots 3 arrows at once at multiple targets.
Aimed Shot
- requires 50 rage.
- requires 50% ranged skill.
- does 1.5x damage and slows the target temporarily.
Priests
Special (Thunderclap)
- requires 100 rage.
- requires 90% in maces.
- the blessed mace special rage attack.
- the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.
- the main target gets confused for 3 secs.
- surrounding targets might get stunned for 3 secs.
Others
MR Cleave
- requires 100 rage.
- requires 90% staves.
- the target's Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.
Charge
- requires 30 rage.
- charge a few squares instantaneously at an enemy and attacking it.
- Axes, Longswords, Maces, Polearms, Staves, or Unarmed.
- charge hamstrings an enemy so that it can't move for 4 sec (but can still attack).
Taunt
- requires 0 rage.
- draws the attention of mob to yourself, causing it to attack you instead of anyone else.
- target must be adjacent to use.
Battle Roar
- requires 0 rage.
- an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you.