Updates in 2006
From EUO Manual
Contents
- 1 1.1.9 (Dec 27, 2006)
- 2 1.1.8 (Dec 22, 2006)
- 3 1.1.7 (Sept 18, 2006)
- 3.1 EAO fork - 10 Sep
- 3.2 EAO fork - 3 Sep
- 3.3 EAO fork - 6 Sep
- 3.4 EAO fork - 3 Sep
- 3.5 EAO fork - 2 Sep
- 3.6 EAO fork - 31 Aug
- 3.7 EAO fork - 29 Aug
- 3.8 EAO fork - 24 Aug
- 3.9 EAO fork - 22 Aug
- 3.10 EAO fork - 20 Aug
- 3.11 EAO fork - 16 Aug
- 3.12 EAO fork - 8 Aug
- 3.13 EAO fork - 4 Aug
- 3.14 EAO fork - 3 Aug
- 3.15 EAO fork - 31 July
- 4 1.1.6 (July 17, 2006)
- 5 EAO fork - 26 June
1.1.9 (Dec 27, 2006)
- scrolling list filtering
- use = to set prices on player merchants
1.1.8 (Dec 22, 2006)
- increased item level requirments
- level req on health scrolls
- proper artifact levels
- fixed poly pile cheese
- better drops
- crafted high level enchs are soulbound
- repair scroll no longer craftable, only repairs 14%
- improved repair scroll found as a drop and repairs fully
- soulbound items can be dropped (and repaired or displayed) but are owned by the dropper and can't be picked up
- a bunch of new artifact weps
- adamantium weapons (drop only)
- 3 new weapon materials (drop only):
- barbed - chance of wounding
- runed - increased crits
- addled - chance to confuse
- fixed create character avatar pink bg
- boss names back on
- can train skills at university to 50%
- tweaked a lot of client side delays, for example, you can bandage then med immediately now
- can't change levels when encumbered
- tinted jewelry drops (eg gold ring)
- NG: stats not bumped when skill is limited or capped (this isn't quite right but it fixes the basic problem/cheese)
(another couple of months off)
1.1.7 (Sept 18, 2006)
- packet encryption
- transparent background monster & player tiles
- bug fixes
EAO fork - 10 Sep
- saving cooloffs to player files
- more scripted quests
EAO fork - 3 Sep
- scripted mob loot
- searchable secret doors
EAO fork - 6 Sep
- races
- class reqs for armour
- configurable patcher
EAO fork - 3 Sep
- scripted spells
- scripted quests
- custom names for merchants
- added non-pvp option for server
- finished skills/classes linkages
EAO fork - 2 Sep
- added 'a' for activate
- added scripted switches
EAO fork - 31 Aug
- custom xp for mobs in monsters.txt
- attaching scripts to spawners
- giving mobs waypoints & patrolling
- monster heartbeat script hook
EAO fork - 29 Aug
- configurable mana types
- renamable stats
- finished first lua trigger (step)
EAO fork - 24 Aug
- rewrote food
EAO fork - 22 Aug
- gutted hard coded items ( to be scripted )
- rewritten crafting to be much more configurable
EAO fork - 20 Aug
- added LUA scripting engine
- more spells backend rewrite
EAO fork - 16 Aug
- added common.cfg
EAO fork - 8 Aug
- startd rewriting spells server side code so they are much more configurable
EAO fork - 4 Aug
- laser effect
- soft coded starting inventory
EAO fork - 3 Aug
- optional item requirement for using spell/ability
- fixed classes probably completed by now
EAO fork - 31 July
- added energy bar, rage bar to bottom right bar area of client
- more bindable moves - alt-drr, shift-alt-dir etc
- moved specials into spells
1.1.6 (July 17, 2006)
- home and end keys work when using the scrolling inventory screen move to top or bottom of list
- h-key pickup no longer spams server
- bug fixes
EAO fork - 17 July
- widescreen (to be scrapped Aug 31 2008 with 800x600 client)
- fixed items in client side maps
- ammo types in weapons.txt
- optional class restrictions on weapons
EAO fork - 26 June
Started work around this time on EAO, a fork in EUO codebase which eventually got merged back in 2007.
- scrapped Ultima casting of spells, added scrolling list of spells - using c (later changed to shift-c and ultima casting with c re-introduced)
- added wisdom
(6 months off)