Difference between revisions of "Combat Abilities"
(- added a monks section and fixed spacing) |
(→Others: - clarified taunt and battle roar and removed quivering palm) |
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* requires 90% staves. | * requires 90% staves. | ||
* the target's Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic. | * the target's Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic. | ||
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===Charge=== | ===Charge=== | ||
* requires 30 rage. | * requires 30 rage. | ||
− | * charge a few squares instantaneously at an enemy | + | * charge a few squares instantaneously at an enemy and attacking it. |
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed. | * Axes, Longswords, Maces, Polearms, Staves, or Unarmed. | ||
− | * charge hamstrings an enemy so that it can't move for 4 sec (but can still attack. | + | * charge hamstrings an enemy so that it can't move for 4 sec (but can still attack). |
===Taunt=== | ===Taunt=== | ||
* requires 0 rage. | * requires 0 rage. | ||
− | * draws attention of mob to yourself. | + | * draws the attention of mob to yourself, causing it to attack you instead of anyone else. |
− | * adjacent use. | + | * target must be adjacent to use. |
===Battle Roar=== | ===Battle Roar=== | ||
− | * | + | * requires 0 rage. |
− | * an | + | * an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you. |
− | + | ||
==Apprentice and Novice weapon skills - fix me== | ==Apprentice and Novice weapon skills - fix me== |
Revision as of 19:37, 2 May 2012
All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see Keyboard Controls).
Contents
Fighters
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the "special move" ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the University of Tanelorne - located at 135' 66". For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage.
Bloodbolt
- requires 100 rage.
- requires 90% in polearms.
- the default polearms special rage attack.
- sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)
Cleave
- requires 100 rage.
- requires 90% in axes.
- the default axe special rage attack.
- temporarily reduces the target's AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)
Flurry
- requires 100 rage.
- requires 90% in longswords.
- the default longswords special rage attack.
- an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.
Thunderclap
- requires 100 rage.
- requires 90% in maces.
- the default maces special rage attack.
- the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.
- the main target gets confused for 3 secs.
- surrounding targets might get stunned for 3 secs.
Shieldbash
- requires 50 rage.
- requires 50% in block.
- stuns a mob for 4 secs.
- stuns a player for 2 sec.
Tanking Stance
- requires a fighter weapon to be equipped.
- reduces damage taken by 25%.
- reduces damage dealt by 25%.
Berserker Stance
- requires a two-handed fighter weapon to be equipped.
- increases weapon speed by 25%.
- increases damage taken by 25%.
Reset Stance
- allows a fighter to revert to the standard stance, which has no modifiers.
Monks
Rogues
Slice n Dice
- requires 100 rage.
- requires 90% shortswords.
- requires a shortsword-class weapon to be equipped.
- the default short swords special rage attack.
- an instantaneous burst of 3 hits divided on up to 3 adjacents targets.
- 50% possibility to inflict bleeding damage for a short time (4 seconds).
Disarm
- requires 100 rage.
- requires 90% foils.
- requires a foil-class weapon to be equipped.
- the default foils special rage attack.
- a disarmed mob can no longer perform a special move on you.
- a disarmed mob does 50% less damage, both magic and melee!
- against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target's weapon to become unequipped, with the target not being able to re-equip for 5 seconds.
Gouge
- requires 50 rage.
- requires 50% shortswords or 50% foils.
- requires a foil-class or shortsword-class weapon to be equipped.
- blinds the target temporarily.
Point Blank Headshot
- requires 100 rage.
- requires 90% in ranged.
- the default ranged special rage attack.
- inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)
Spray n Pray
- requires 100 rage.
- requires 90% in ranged.
- the (non-default) ranged special rage attack.
- shoots 3 arrows at once at multiple targets.
Aimed Shot
- requires 50 rage.
- requires 50% ranged skill.
- does 1.5x damage and slows the target temporarily.
Priests
Special (Thunderclap)
- requires 100 rage.
- requires 90% in maces.
- the mace or blessed mave special rage attack.
- the target and targets in adjacent squares all suffer a shockwave that confuses them.
Others
MR Cleave
- requires 100 rage.
- requires 90% staves.
- the target's Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.
Charge
- requires 30 rage.
- charge a few squares instantaneously at an enemy and attacking it.
- Axes, Longswords, Maces, Polearms, Staves, or Unarmed.
- charge hamstrings an enemy so that it can't move for 4 sec (but can still attack).
Taunt
- requires 0 rage.
- draws the attention of mob to yourself, causing it to attack you instead of anyone else.
- target must be adjacent to use.
Battle Roar
- requires 0 rage.
- an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you.
Apprentice and Novice weapon skills - fix me
- 25% weapon skill: deals 1.5 times the damage of a regular attack.
- 60% weapon skill: deals 2.0 times the damage of a regular attack.
Using Specials With Other Weapons
Upon gaining 90% in a weapn class you can purchase the special skill from a trainer at the university. These specials are currently only available to rogues and fighters. Specials only function with same class weaponry (ie. you cannot use bloodbolt with a bow or gouge with a longsword)
- Fighter class weapons & allowed specials
- Longswords: Flurry, Cleave, Bloodbolt, Charge, Taunt
- Maces: Thunderclap, Flurry, Bloodbolt, Charge, Taunt
- Axes: Cleave, Flurry, Thunderclap, Charge, Taunt
- Polearms: Bloodbolt, Thunderclap, Cleave, Charge, Taunt
- Rogue class weapons
- Ranged: Point Blank Headshot, Aimed, Spray n Pray, Taunt
- Shortswords: Slice n Dice, Disarm, Gouge, Taunt
- Foils: Disarm, Slice n Dice, Gouge, Taunt
- Monk class weapons
- Unarmed: Sleeping Fist, Throat Strike, Quivering Palm, Taunt
- Unclassed weapons
- Staves: Magic Resistance Cleave, Charge, Taunt