Updates in 2013
From EUO Manual
Contents
- 1 Latest Updates
- 2 27 Nov Moa 1.3.7
- 3 25 Sep - Patched Moa 1.3.6
- 4 2 Sep Moa 1.3.5
- 5 15 Aug Moa 1.3.4
- 6 1 Aug Moa 1.3.3
- 7 4 Jul Moa 1.3.2
- 8 17 May 1.3
- 9 9 May Moa 1.2.1
- 10 8 May Moa 1.2
- 11 27 Mar 1.0.1
- 11.1 26 Mar
- 11.2 23-25 Mar
- 11.3 22 Mar
- 11.4 21 Mar
- 11.5 20 Mar
- 11.6 19 Mar
- 11.7 18 Mar
- 11.8 17 Mar
- 11.9 16 Mar
- 11.10 15 Mar
- 11.11 12-14 Mar
- 11.12 8 Mar
- 11.13 6 Mar
- 11.14 3 Mar
- 11.15 25 Feb
- 11.16 21 Feb
- 11.17 20 Feb
- 11.18 17 Feb
- 11.19 14 Feb
- 11.20 10 Feb
- 11.21 9 Feb
- 11.22 6 Feb
- 11.23 4 Feb
- 11.24 3 Feb
- 11.25 1 Feb
- 11.26 28 Jan
- 11.27 26 Jan
- 11.28 24 Jan
- 11.29 23 Jan
- 11.30 22 Jan
- 11.31 16 Jan
- 11.32 15 Jan
- 11.33 14 Jan
Latest Updates
18 Dec (for Eftv)
- changed 'don't have any potions' to 'don't have anything to drink'
- no logout cooloff for turn based
- moved large toggle into lua 'largeBossSetup'
- changed "search ..." to "search (and open) ..."
- added ammo filter 'a' for viewing inventory
- 'f' key now fires ranged weapon (when not captain of ship)
- fixed bug where missile shooting sound was always playing at full volume
- renamed script_level_up() to script_level_up_at_shrine()
- added new script_level_up()
- option to disable meditation & hiding
16 Dec
- NG players get's 1/4 the gold for xp obtained from quests (eg quest gives 20k xp, you get 5k gold)
15 Dec
- scrapped random maps 17 and 18
14 Dec
- disabled AC coin transfer from alpha
27 Nov Moa 1.3.7
- added special items mana pylon and spawner skull
- fixed supertinted offhand items not giving stat bonus
- fixed %s crashing the client when logging chat
9 Oct
- fixed MD bugs: fangs, dragons, macro demon revenge
2 Oct
- fixed bugs in maped where couldn't click on item/feature when offset active in small map
1 Oct
- revised logging format of sales
- logging of all non gold currency sales
- started Apoc new sosaria map
- clan leader can rename chests in hall (if not originally placed by him)
- SOD hall now AWD
- maped: (build 101)
- pan with middle mouse button+drag
- middle click on map to center
- zoom in out with wheel
- zooming now keeps map centered/focused on the same part of the map
- changed key for toggle region visibility to alt-r
- changed delete region by number to alt-e
- changed key for dump png of map to shift+ctrl+d
- added dump a small png of map: ctrl+d
- fixed missing void, darkness tiles in palette
- fixed bug with setting map vis in properties dialogue
30 Sep
- pushed a test run of MD map
- fixed bugs with LUA running scripts
-
Ripley no longer disappears when eggmceye logs in
26 Sep
- fixed large models in the shoppe
- fixed problem with VAMT
- fixed problem with redbeard & the ticket
- flower can have glow
- made undead lord greyscale so it can tint
25 Sep - Patched Moa 1.3.6
- maped optimisation & bugfixes
24 Sep
- maped again
- MD ctd
23 Sep
- maped dialogs, help
- finalised dyeable racial avs + set up shoppe
- MD ctd
22 Sep
- more maped featuers
- MD ctd
20 Sep
- fixed bug where can't unlock a chest with a pick when it is on a locked door
- update item code chking, can now make items with code 0x800+ (since 500 series is fast running out)
- can now have tinted fountains (that stay tinted)
- MD ctd
18 Sep
- finished tile work for tintable non human avs
- fixed digestion
- fixed a bug where gems never drop from chests - thanks shrike
- fixed a bug in poly pile wand when it is meant to fizzle - thanks shrike
- MD ctd
17 Sep
- AC player merchant, for my wierd stuff
- more reporting
16 Sep
- MD ctd
15 Sep
- maped: converted edit spawner and edit map properties to dialogs
- started a feature text editor using php
- MD ctd
14 Sep
- maped: in item mode, click on item to edit it's code
- ctrl click on item to copy it
- MD ctd
13 Sep
- MD ctd
12 Sep
- worked on CIA's Matriarch's Domain
10 Sep
- added heroic Nethaterra
- enabled Blood Minotaur halls & Blood Mountain Pass for all players, no sub needed
- splitav rare spawn bosses
2 Sep Moa 1.3.5
- added dyeable drake + horse to premium mounts merch
- subscribers don't get hungry in basement (requires subscriptions made live)
- removed bones from Ikea
- fixed more split av bugs (barrier, maptile, tome)
- fixed fel/dun/etc upgrade wand soulbound transfer bug
18 Aug
- fixed chair sitting bug
15 Aug Moa 1.3.4
- split avs + miscelanary
14 Aug
- dyeable drake & horse
- improved inventory and bank synching such that a huge bank or inv won't cause client to disconnect
- fixed a case where BR lockpick can break - note cursed probes always break
- BR probe will auto disarm
- fixed 'no torch' message when key is bound to both ignite and a spell and key is held down
- fixed enchanted weapons not working when choking
- started split avs
12 Aug
- dyeable mounts (req patch)
10 Aug
- removed guard from newbie island
9 Aug
- scrapped greater wands of petrification - ie removed from the merchant, tho ingame ones still work and won't be deleted
- selling normal wands of petrification for 1 addy coin
- new wand: wand of orientation, 75 AC: use this on any statue to change its pose
6 Aug
- necromancy get staff equipped benefits
- cold hands etc (and An Mani / GP) no longer show attack anim when failed
- tested cone of acid and it is ok
- fixed lesser summons to last 20 sec, greater summons upped to 30 sec
- (greater summons simply summons anything from 'monster family 5' which is basically anything from a wight to a dragon - I might change it so it just summons higher end mobs)
- updated ICK (giblet golem curse) such that the giblets are greenbar allys and that it's only PvM - and that they should give the caster xp
- updated PvP checks and disabled vs neutral for soul Transfer MPT
5 Aug
- fixed NG subclass bug
- a killed player vamp drops vamp dust instead of corpse
- for non dragon pets excluding skel & undead dragon, when a pet is tamed or evolves it gets minimum stats based on how good your taming skill is - this significantly beefs up non dragon pets and makes them comparable to a red or black dragon - guna test this on alpha for a bit, and looking for feedback: base stats proportional to taming are hp: 725, int 750, MR 375, AS 38, AC 40, dmg 5d7, speed max 500ms
- added support for server side player lua scripts
- /vamp is now /script vamp (alpha only still)
- use /script necro to convert a sorcerer to necro on alpha (and back again)
- necros get bonus xp from summons: up to a max of 50% (normally the xp you get from a summon is 10%) - the necro xp summon bonus is proportional to your skill in necromancy
- added create undead charm spell for taming undead pets
- diseased monsters lose 25% def, 25% MR (and diseased mobs don't spread it like zombies or diseased players)
- finished spread disease spell - changed to AoE - moved to circle 6
- added diseased 'Z' to the <> above heads - might change to avoid confusion with sleep
- updated Kal Xen such that it no longer spawns undead
- made ICK (giblet golems) and FGC (exploding corpse) AoE mass curses
1 Aug Moa 1.3.3
- new spell fx for necros
- put stat cap on NG up to 1000
- note too that sorcery skill points is listed with an indent - that is part of the upcoming necro revision - remember, sorcery is now a subclass of magery (and necromancy is too)
30 Aug
- armoury copy chars from reg & pd to alpha
23 Jul
- added GWOT desc to the little book
- nordhaven entrance to addy coin cash shoppe has had a makeover
- armoury delivery bot interface
22 Jul
- spawners now count by a unique id - such that (for example) scripted blood spawners count properly and don't over spawn
- blood mino halls map requires subscription
19 Jul
- revised auto repeat - toggling readiness is slowed
- more sub stuff
17 Jul
- sigils have no effect in arena
15 Jul
- vamp buff, ie black drag pudding, works vs undead
- subscribed accounts don't need to put tokens on their player merchs
- worked on subscriptions
13 Jul
- house bankers are 24 hours
12 Jul
- disabled auto key repeat when readying weapons/armour
- logging of equipment changes in arena
11 Jul
- damage reduction by hitting a piece of random heavy/medium armour is disabled for pvp
10 Jul
- fixed gouge
- scrapped the .dat encoding of spells & named items
- touched on necromancers (MPT script)
4 Jul Moa 1.3.2
- fixed get_auxbox_height()
- added get_highlighted_item() for client lua to call - returns code of currently selected item in any mode
13 Jun
- fixed tile 262 not casting shadow
12 Jun
- offhand mythic (etc) weapons no longer add stats as if they were a shield
- updated dionea script (thanx Lord Mort)
- ancient vamp av has better tintability
- fixed 'scarebare' name typo
- fixed glowtoggled named items not defaulting to purple on armoury
- removed succubus and evil lord from statue hunt
31 May
- notice when login to say xp rates are altered
28 May
- clan name max size up to 25 chars
27 May
- disabled IF masters on newbie island
- updated gobbo quest - no requirements, fixed dialogue
23 May
- scrapped LOTL helper leprachaun
22 May
- new rangers start with 500 arrows
- renamed mage tute to spellcasting tute and revised a little
- Naomi has more newbie help dialogue
- message about healing is before the rats and treasure is after rats
21 May
- if new player goes straight to journey onward and char not found take them back to create character screen (req patch)
- LOTL Is Now Off By Default, But Can Be Turned On By Lvl 1 With Xp==0
- LOTL can now be turned on on all servers
- new mages get An Mani prebound to f7 so they can cast with RMB + get message about that
- 2x2's can't spawn on non pvp maps (eg newbie is, towns)
- rats don't drop corpses on newbie island
- changed the insect spawner on newbie to a rat
- if you are encumbered then your load: line in stats is displayed in red (req patch)
- if you have xp<500 and are encumbered you will get a message about it
- added little quest in Nord jail that teaches a newbie about cooking
17 May 1.3
- grey areas in dark dungeons (and ambient light level)
- minimap/grey areas should reset less often
- fixed uncurse / id all descriptive text
16 May
- casting / ability cooldown bar (which you can turn off of course)
- minimap colours revision for visibility of ladders etc
- min walking speed increased
- fixed bug with repeat use of non usedir items (such as food)
- attack anim is triggered when attack result received back from server, not from when keys pressed
- fixed bug with mouse equip and the cursor jumping to the top
14 May
- possible new clan not saving fix
- human enemies have a chance to drop their visible weapon
- plus their weapon now has a chance to be tinted (it's low)
- if spawned human has ranged weapon it will shoot it
- added a ship connection between olde porte and underworld - for vamps (and as a byproduct) skeletuns only
13 May
- fixed Greybeard's vamp related chat
- fixed bug with petloading - all golem's MR should be back up to at least 2k (and 2.88k if both wands used)
- pet MR capped at 3k (golems with both INT wands applied will give them 2.8k)
- removed mark restriction from graveyard
- respawned the underworld full of drakes and corpsers
- polymorph (VYR) time up to 60 sec, from 20
- changed thieve's guild/Katorina quest to a simple kill, claim item, return - rather than get the item on the floor - which is causing problems for newbies
10 May
- harold talk fix re museum
- fixed preservation buff - taking 20% less damage instead of more
- added loot to fire golem boss (but not power crystals)
- fixed Joe 'gratatude' spelling mistake
- fixed mino halls 'labatory' spelling mistake on sign
- renamed 'wand of pet dying' to 'wand of pet dyeing'
- updated house deed description
9 May Moa 1.2.1
- fixed arrow keys & escape not working in drop+dir
- fixed ctrl-d canceling /search
- added vigour change from mystic items to the stats inside item list
- using keyboard in inventory to scroll will hide mouse
- added /glowtoggle command to disable the new colours on named mythic items - ie you can keep your purple tint if you want - it's free to use and only works on named mythic, mystic and astral weapons - works only on whatever is equipped in main hand!
- when naming an item you can add an _ to the name at the end to keep the purple glow if that item is made mythic, mystic or astral
8 May Moa 1.2
- yes/no clickable in dialogue
- finished mythic, mystic and astral
- reduced ghenta's flask requirement to 3, down from 15
- med scavenger hunt will now never ask for tinted items
- added NPC's quest start message to the /aq quest log
- fixed an alt tab bug in client where alt-key stayed pressed
- fixed wand of petrification on dyed monsters
- help file updates
- added a messages for new chars about using page up and down to go back thru messages
- split one of sir larant's lines that was too long into two
- shoppe upgrades
7 May
- finished cmain (for time being)
- updated smyth bounty text
6 May
- fixed clan officer's invites not working
- cmain cleanup & turning into singleton
2 May
- improved inventory sorting with mouse wheel and highlighting any item
- when searching with / pres ctrl+filter key to instant cancel search and start filtering by type
- when bank / chest use shift+LMB to transfer 10, or RMB to transfer all
- right mouse button to flag drop when viewing inventory
30 Apr
- supertint/mythic expansion
- moved cowwys cheese
- added sign to torin's blacksmith on newbie Is
- logging whispers to chatlog
- fixed a bug in crafting where you could craft at 2 items per second if you ran out of ingredients, restocked and then f11'd
- greatly improved mouse+inventory
- option to always use word search when in inventory so you don't have to press /
- right click when viewing inv to drop, shift+right click to drop immediately
18 Apr
- finished chat logging in client
- added lua client key hit script auxbox_keypressed(raw, ch, scancode)
- new corpse tile
- purple portal tile (for future use)
- learning tomes: now moved into read (default r), added sfx when learned
- added number of achievements found+total to find to /eggs list
- clicking on a small sign tile will tell you what it says
17 Apr
fixed
- inv sync such that it syncs once and stays synched
- id/uncurse all such that items stayed stacked
- uncurse all such that no longer require sync after it's done with detect buff (which combined with above bugs would cause a server meltdown)
- client when click on screen when talking to npc, it wrote a number in chat
- lug's ruined base quests where killing some rogues didn't count
- maybe fixed monster names being visibly reused inappropriately
improvements
- when use alt+dir to use item (eg axe) f9 remembers that direction
- can unbind an item bound to key by just hitting that key again as if to bind
- don't need to press alt when binding items to f keys (meaning you can now bind an item to f4)
- added grey wizard avatar so can be dyed and used on various npcs (NFS yet)
- dropped use item cooloff to 1 sec, down from 1.5 sec
- slowed down visible missile speed
- trolls axe-missiles now drawn
clans
- scrapped /makekey
- halls can be opened with regular keys or skullkeys, as long as you are in the clan
- clan leaders can /movecontainer
- fixed bugs with leader changes and container ownership - new leaders should be able to move and remove containers
- clan ranks - set with /setrank
16 Apr
- finished npc chat
- fixed bug where IVPY enchants not dropping
- fixed kraken & crab not giving coins to all participants
- scav hunt medium requires only 10 items now (may require next day regen to take effect)
15 Apr
- scrapped wisdom
- client message box now groups repeated messages
- fixed large threatbox incorrect size
- scrapped use-attack toggle (just bind item to f2 and use alt+dir)
- fixed ancient client bug where anims would go nuts when lots happening on screen
13 Apr
- clan member ranking
12 Apr
- fixed: npc's whole keywords highlighted only, not part keywords
- hugecrab enabled on PD (but doesn't do power pince 1 shot move)
- added a 10k hp version of kraken spawning occasionally near shoreline
- when killed, crab and kraken give crystal coins to participants
- disabled disconnect timer
- fixed a bug where stoneform probably didn't fix bleeding
10 Apr
- more cron, comma separated time units, matching moon phase in euo time
9 Apr
- added NOTHING argument to /nameweapon - so you can remove a name from an item - ie /nameweapon NOTHING
- crontable
- automated double xp reg, 1.5 xp pd, first weekend of the month
8 Apr
- giant bosses kept from birthday weekend
1 Apr
- updated egg hunt event script
- cleaned up and archived event scripts
28 Mar
- fixed a crash related to drawing tiles, hopefully fixed other tile drawing glitches
27 Mar 1.0.1
- not showing grey areas for unvisited areas
- option to turn grey areas off altogether
- you can click highlighted words in converations with NPCs
- fixed wall shadows being shown by walls in different regions
26 Mar
- patched moa 1.0.0
- removed vamp dust from polypile results array
- fixed BR poly pile wand breakage :fp:
23-25 Mar
- 48 x scaling completed
- lots more polish & bugfixes
22 Mar
- fixed assassins not getting backstab
- mobs won't spawn on doors & secret doors
- no phase beasts in non pvp maps (ie towns, newbie island) or instances
- fixed exit of double phase anomaly
- fixed typo with Artannis
- fixed: ironfist GM's no longer have weapons
- finally uploaded dionaea script --;
- gave Lord Nubis job keyword
- fixed henry quest typo
- removed noblink from montors, and added locked secret door to a certain npc's jail cell
- started 1.5 scaling func
- added 1440x900 to selectable resolutions
21 Mar
- player attack animations
- ebony wands (unbreakable) of disench, deconstruction, polypile, craftable via blueprints
- BR lockpick, probe, superior fishing rod
- vermilion neko de
- magic speens sometimes found when butching
- alchemy recipe 'essense of magic' (from magic spleen)
- wand of magic amplification : craftable by enchanters, req magic spleen and other stuff, used to add +1 to any STR,DEX,INT item up to 14, and DEF up to 3, and AS up to 4
- adamantium transmutation apparatus: tinkering item, made with blueprint, can convert any glass weapon into adamantium
- aux box enhancements and newbie default auxbox
20 Mar
- beta: bright health bars in dark areas
- agro rings are smaller, and are transparent red
- fixed shadows when adjusting terrain
- for named items and artifacts etc, scrapped parent item in ()
- tweaked blueprint naming in stat box and inventory
- background image for intro
- fixed mouse not working in non 800x600 res during create
- started new intro anim
- intro background
19 Mar
- maped: alt g - replace all of the tile you are hovering over in the entire map with random tile from paintset
18 Mar
- vigour drops now up to +15 (from 14)
- snakes & water demons won't spawn on newbie island
17 Mar
- upgrade wands - craftable via blueprint, which you can buy for crystal coins - lets you upgrade a +14 vig item to +15, or a +4 MR item to +5
- added range of vermilion weapons (and gloves) blueprints at the crystal coins shops - vermilion items are blackrock weapons with a Vas Flam enchant
- added blackrock dragonscale saw blueprint at the crystal coin shop
- added scroll of demythification to the addy coin scroll shoppe that strips mythic of an item and gives you the ingredients (and item) back
- LOTL no longer needs to use destroy sigil scroll to replace a sigil (they get no warning however so be careful)
- polypile now places resulting item in inventory
- can't ID items in other people's houses
- new characters now start with 20 pieces of bread (up from 3)
- pets res with 1/3 health via standard raise pet scroll
- vamp in sun fixes - s/b more dangerous, bandage doesn't work nor any of the regens, med, HoT etc - please post any other sun workarounds in the bugs thread
16 Mar
- incandescent prism: craftable (enchanting) non-depletable lightsource
15 Mar
- statue hunt - make a statue a day for crystal coins
- /nameitem max length increased to 20
12-14 Mar
- worked on new tileset
8 Mar
- /sendcoins command
6 Mar
- sigil level requirements
- sigil must be destroyed by with a scroll before new sigil applied (this stops accidental sigil removal)
- unequip sigil scrolls: remove the sigil from the slot and return it to inventory: 20 addy coins
- finished reviewing+pasting Morty's map fixes
3 Mar
- added potion shop to newbie island
- newbie island merchs are now all-hours
25 Feb
- multiclass changes
- if you have points in fighter, then you can hide successfully in medium armour
- the cooldown for mage spells when casting w.o staff is reduced a little, but staff still gives best cooldown
- monk aspects stack again with other classes - ie aspect is not reset when weapon changes nor requires hands equipped when setting
- beta changes
- added g_dpst and g_dtpst (I should rename these) - count total damage given and taken
- removed g_dps and g_dtps since there were innacurate (apparently)
- added a bunch of item database funcs to the API
- disabled 48x size tiles, back to either 32 or 64x
21 Feb
- stealth: all races will not leave the shadows when holding the walk key down if stealth skill is 100% - however your stealthed movement speed is exactly the max speed at which you could optimally move by tapping the move keys, not your walking speed
race changes:
- orc: scrapped tactics bonus, scrapped rage->mr, replaced with +10% MR, +15% rage gain
- troll: dual wield slight speed increase : 10% faster
- shadowfolk: scrapped skill bonuses, added 10% str, +3NV. Changed shadowmeld to give 20 sec of regular invisibility (you can walk, med etc)
- skeletuns: fully scrapped fire weakness, but put MR down to 15%
- gnome: walk 15% faster than all other races while stealthed
20 Feb
- finished titles, and have all titles appearing on armoury
- scrapped future high scav hunt, changed references to medium hunt to high hunt
17 Feb
- title selection, still need to get sizeup working and the fixme msg + bug with gender & lua
14 Feb
- big start on necromancers
10 Feb
- adamantium res stones (unbreakable)
- players with addy res stones won't appear on scoreboard
- added sigils to armoury player sheet
9 Feb
- corrected a typo in named.dat - battle sigils now have mr or def too
- added more /nameslots
6 Feb
- minor artifact & sigil updates
- removed damage bonus from offhand items (AS bonus remains)
- added AS bonus from offhand non-weapon items
- reenabled phase beasts inside phase anomalies & other temp maps
- added blank rods & runes to drops (you can WoT onto them)
- fixed scavenger hunt still requring rings, etc (you won't see it fixed tho until it resets)
- you can now polypile orbs, rods and runes
4 Feb
- updated rogue tute errors
- shortened & prettied up newbie island, map updates, got rid of max
- revised starting 'classes' ... instead of fighter there is swordsman, macefighter, spearman, axeman, and so on: each is a class package with a bunch of skills
- newbie dungeon beautification
3 Feb
- added never_retreat flag to monster table, applied to all dragons - effect is to have them not fall back to cast - such that they cast & melee more or less in equal amounts
1 Feb
- added tab/target cycle to bindable keys
28 Jan
- added map name to above minimap
- changed / inv search to match actual the name in list, not long name
- added inventory filters: G for gems, R for reagants
- added binds & inventory to client lua API (unsure of its usefulness)
- added key unbind - you can hit enter when binding to clear a keymap
26 Jan
- reviewed subclassing
- can now disenchant sigils
- added epic Cassandra's Tower, Tangled Forest
- added heroic Dead Forest, City of Shadows
- added some glass coin jewellery
24 Jan
- fixed dateline scrolling
- finished scrapping collapsed mines, making rand caves diggable
- finished med scav hunt ... reward is crystal coins
- excluding rings, amulets and necklaces from scav hunt (due to ambiguity)
- fixed cash shoppe innekeeper selling to LOTL
- added crystal coin merch (via portal in nord)
- added blackrock tools that don't break: axe, shovel, mining pick - these are made by blueprints purchasable with crystal coins
- added parent item names to size up for named items and artifacts
- artifact updates:
-- Warrior, rogue and magebands now have attack+5 instead of def +5 -- Faulinei felblade is now leech+3 (up from 0) -- added 3 new rings (+15 stat, +6 AS)
- renamed Shamino to Oenishi
- can WoT sigils
23 Jan
- hardcoded list of resolutions, scrapped autodetected
22 Jan
- when in menu mode you can still see play window (it's darkened)
- tweaked auto tile sizes
- added current display info to #res
16 Jan
- remorted chars ok on reg
15 Jan
- decided to scrap 48x tiles
- using arrow keys to turn book pages
- added thick crosshair to options
- fixed no shadows option not working
- started making all rand caves diggable (think abt gems)
14 Jan
- fixed party crash bug on old client (0.99.9.4.1)