Difference between revisions of "Maped Controls"

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''left click''
 
''left click''
*'''editing features''' : add new blank feature. Click it again to edit its properties.%%%
+
*'''editing features''' : add new blank feature. Click it again to edit its properties.
*'''editing monsters''' : add monster after selecting one from the pallete%%%
+
*'''editing monsters''' : add monster after selecting one from the pallete
*'''editing map''' : change a map tile%%%
+
*'''editing map''' : change a map tile
 
*'''editing items''' : place an item. Items may be piled on top of each other.
 
*'''editing items''' : place an item. Items may be piled on top of each other.
  
 
''right click''
 
''right click''
*'''edit features / items / monsters''' : delete that feat/item/monst%%%
+
*'''edit features / items / monsters''' : delete that feat/item/monst
 
*'''edit map''' : set the current paint tile to that which you just right clicked (a bit like an eyedropper)
 
*'''edit map''' : set the current paint tile to that which you just right clicked (a bit like an eyedropper)
  
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===Copying spawners & features===
 
===Copying spawners & features===
 
''When editing spanwers:''
 
''When editing spanwers:''
*Use '''ctrl-Lclick''' on a spawner to copy it's values to memory.%%%
+
*Use '''ctrl-Lclick''' on a spawner to copy it's values to memory.
 
*Use '''shift-Lclick''' to place a memory copy of that spanwer.
 
*Use '''shift-Lclick''' to place a memory copy of that spanwer.
  

Revision as of 20:19, 24 August 2005

Maped keys summary

up
down
left
right	scroll large maps. Use the keypad to scroll more quickly.

l	load level. Type number when prompted. You will be prompted to save.
L	load level as above, but with no save
r	resize map. Press r then type the new size (eg 20 30) when prompted.
p	edit map properties (eg name, wither its dark , the map type).
w	saves (writes) map
q	save and quit
Q	quit without saving
<	load previous level WITHOUT SAVING
>	load next level WITHOUT SAVING
R	generate random cave (only works on blank levels)
n	renumber / copy level
N	change all target values to a new value for level changing triggers (don't use)
S	set map folder (default is smaps) : good for keeping maps sorted in subfolders
D	does a ascii-code map dump - DON'T USE
T	toggle map randomisation algorithm (either caves or dungeons)
j	hover over a position changing feature with mouse and press j to jump to that feature's target. DOES NOT SAVE MAP!

f	edit features
m	edit monsters directly (avoid)
i	edit items - keep pressing to see more items
t	edit terrain
s	edit spawners

F	hide/show features
h	hide/show items and monsters

z	toggle zoom
[	decrease brushsize
]	increase brushsize
d	dump a pcx file - warning, these can get large (even as pcx's)

When hovering mouse over a feature in feature edit mode:

c	copy the cursor's map-xy for feature target-xy placement
v	paste the copied xy into a features target

When hovering mouse over a spawner in spanwer edit mode:

`	set spawner radius to -1 (spot spawner)
1-0	set spawner radius

Maped mouse operations

left click

  • editing features : add new blank feature. Click it again to edit its properties.
  • editing monsters : add monster after selecting one from the pallete
  • editing map : change a map tile
  • editing items : place an item. Items may be piled on top of each other.

right click

  • edit features / items / monsters : delete that feat/item/monst
  • edit map : set the current paint tile to that which you just right clicked (a bit like an eyedropper)

Extended mouse/keboard ops

Copying spawners & features

When editing spanwers:

  • Use ctrl-Lclick on a spawner to copy it's values to memory.
  • Use shift-Lclick to place a memory copy of that spanwer.

The same goes for copying features, except that you must be in edit-feature mode to do so. The mouse operations are the same.

Changing a feature type without changing its values

In feature edit mode, select a feature from the pallette, then shift-right click on an existing feature on the map to convert it to the selected feature.

Eg, say you wanted to change a LXY to a TEL, but wanted to keep the feature's dest-x and dest-y, select TEL from the pallette, then shift-right-click on the LXY on the map to convert it to a TEL.