Difference between revisions of "Maped Controls"
From EUO Manual
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''left click'' | ''left click'' | ||
− | *'''editing features''' : add new blank feature. Click it again to edit its properties. | + | *'''editing features''' : add new blank feature. Click it again to edit its properties. |
− | *'''editing monsters''' : add monster after selecting one from the pallete | + | *'''editing monsters''' : add monster after selecting one from the pallete |
− | *'''editing map''' : change a map tile | + | *'''editing map''' : change a map tile |
*'''editing items''' : place an item. Items may be piled on top of each other. | *'''editing items''' : place an item. Items may be piled on top of each other. | ||
''right click'' | ''right click'' | ||
− | *'''edit features / items / monsters''' : delete that feat/item/monst | + | *'''edit features / items / monsters''' : delete that feat/item/monst |
*'''edit map''' : set the current paint tile to that which you just right clicked (a bit like an eyedropper) | *'''edit map''' : set the current paint tile to that which you just right clicked (a bit like an eyedropper) | ||
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===Copying spawners & features=== | ===Copying spawners & features=== | ||
''When editing spanwers:'' | ''When editing spanwers:'' | ||
− | *Use '''ctrl-Lclick''' on a spawner to copy it's values to memory. | + | *Use '''ctrl-Lclick''' on a spawner to copy it's values to memory. |
*Use '''shift-Lclick''' to place a memory copy of that spanwer. | *Use '''shift-Lclick''' to place a memory copy of that spanwer. | ||
Revision as of 20:19, 24 August 2005
Contents
Maped keys summary
up down left right scroll large maps. Use the keypad to scroll more quickly. l load level. Type number when prompted. You will be prompted to save. L load level as above, but with no save r resize map. Press r then type the new size (eg 20 30) when prompted. p edit map properties (eg name, wither its dark , the map type). w saves (writes) map q save and quit Q quit without saving < load previous level WITHOUT SAVING > load next level WITHOUT SAVING R generate random cave (only works on blank levels) n renumber / copy level N change all target values to a new value for level changing triggers (don't use) S set map folder (default is smaps) : good for keeping maps sorted in subfolders D does a ascii-code map dump - DON'T USE T toggle map randomisation algorithm (either caves or dungeons) j hover over a position changing feature with mouse and press j to jump to that feature's target. DOES NOT SAVE MAP! f edit features m edit monsters directly (avoid) i edit items - keep pressing to see more items t edit terrain s edit spawners F hide/show features h hide/show items and monsters z toggle zoom [ decrease brushsize ] increase brushsize d dump a pcx file - warning, these can get large (even as pcx's)
When hovering mouse over a feature in feature edit mode:
c copy the cursor's map-xy for feature target-xy placement v paste the copied xy into a features target
When hovering mouse over a spawner in spanwer edit mode:
` set spawner radius to -1 (spot spawner) 1-0 set spawner radius
Maped mouse operations
left click
- editing features : add new blank feature. Click it again to edit its properties.
- editing monsters : add monster after selecting one from the pallete
- editing map : change a map tile
- editing items : place an item. Items may be piled on top of each other.
right click
- edit features / items / monsters : delete that feat/item/monst
- edit map : set the current paint tile to that which you just right clicked (a bit like an eyedropper)
Extended mouse/keboard ops
Copying spawners & features
When editing spanwers:
- Use ctrl-Lclick on a spawner to copy it's values to memory.
- Use shift-Lclick to place a memory copy of that spanwer.
The same goes for copying features, except that you must be in edit-feature mode to do so. The mouse operations are the same.
Changing a feature type without changing its values
In feature edit mode, select a feature from the pallette, then shift-right click on an existing feature on the map to convert it to the selected feature.
Eg, say you wanted to change a LXY to a TEL, but wanted to keep the feature's dest-x and dest-y, select TEL from the pallette, then shift-right-click on the LXY on the map to convert it to a TEL.