Difference between revisions of "Talk:Class Skills"

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(blessed maces with other fighter-class weapon special attacks)
(old UA def and as bonuses?)
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Does someone with 100% UA, unarmoured and using UA weapons (only) still get a bonus to defense and AS?
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I have tried to learn blessed maces on sev to check that everything is indeed the same as maces. However, I found that when using blessed maces, I could not execute the "other usable special moves" associated with maces even though I had sufficient % in those other skills. Specifically, I had 100% polearms and 100% longswords, but could not execute flurry or bloodbolt with blessed maces. Can you clarify that this is something that is supposed to happen please? Then I can update the manual with it.
 
I have tried to learn blessed maces on sev to check that everything is indeed the same as maces. However, I found that when using blessed maces, I could not execute the "other usable special moves" associated with maces even though I had sufficient % in those other skills. Specifically, I had 100% polearms and 100% longswords, but could not execute flurry or bloodbolt with blessed maces. Can you clarify that this is something that is supposed to happen please? Then I can update the manual with it.
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Revision as of 17:12, 2 May 2012

Does someone with 100% UA, unarmoured and using UA weapons (only) still get a bonus to defense and AS?


I have tried to learn blessed maces on sev to check that everything is indeed the same as maces. However, I found that when using blessed maces, I could not execute the "other usable special moves" associated with maces even though I had sufficient % in those other skills. Specifically, I had 100% polearms and 100% longswords, but could not execute flurry or bloodbolt with blessed maces. Can you clarify that this is something that is supposed to happen please? Then I can update the manual with it.





hey sev - doin a great job!

with the special move details, I would suggest removing the details (such as what cleave does exactly) and maybe putting yours or cross checking yours with the existing details in the combat page - as a programmer I don't like doubling up any info :)


thanks egg :3

i'll be laying out a rough outline of "what goes where" today so that there is no duplication ... hopefully i can get all the info sorted out in a logical and succinct manner ... i'll post it here once its done (i'll leave my talk section for (more) questions) ;)