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  • * Half Orc - good melee class as they get a tactics bonus and no movement speed penalty in heavy armour. They also get faster rage gain.
    16 KB (2,780 words) - 14:57, 17 November 2020
  • *Unarmoured-(100) Why wear light armor and reduce your speed? Less encumberance 50 dex (EU will give you enough speed to move quickly)
    6 KB (857 words) - 02:02, 14 June 2021
  • * Half Orc - good melee class as they get a tactics bonus and no movement speed penalty in heavy armour. They also get faster rage gain.
    12 KB (2,115 words) - 01:57, 14 June 2021
  • ...weapon information, such as required strength, damage range, damage type, speed, etc. ...e weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.
    21 KB (2,624 words) - 04:24, 22 October 2021
  • ...equipment like rafts or grappling hooks. Your attack strength, defense and speed now depend on your level and you can only heal yourself by eating human cor
    2 KB (338 words) - 02:42, 12 November 2020
  • |'''Brown''' || speed || sulphurous ash + mandrake root + blood moss + bug dust + flask |
    10 KB (1,345 words) - 11:14, 13 June 2021
  • The speed at which a character moves (or flees) is dependent on two things:
    4 KB (672 words) - 03:43, 22 October 2021
  • * variable perks: stealth walking speed and held reduction * perks: no heavy armour speed penalty and dual wielding
    12 KB (1,918 words) - 23:20, 7 April 2020
  • * server speed & memory usage optimisations that amuse only myself - everyone else should * effective maximum player movement speed bumped up a little
    15 KB (2,513 words) - 23:19, 7 April 2020
  • * ship speed fixed at 200ms per sq (5 moves per sec) * provide constant speed across all terrain
    7 KB (1,135 words) - 12:35, 2 September 2008
  • * pets walking speed when following should roughly be same as owners (so they keep up) - may nee * added some new artifacts (look out for the Boots of Blinding Speed!)
    22 KB (3,553 words) - 10:26, 2 September 2008
  • * terrain no longer affects walking speed for dead players *named weapons now have proper speed
    22 KB (3,696 words) - 10:25, 2 September 2008
  • * Can polymorph into a drake that lets you fly at a slow speed anywhere on continent * Dual wield slight speed increase : 10% faster
    2 KB (333 words) - 02:41, 12 November 2020
  • * dps tuning - attack speed fixed to the wep skill, configurable - needs finer tuning, rondel needs slo
    28 KB (4,779 words) - 00:45, 3 January 2010
  • * '''o''': SLOWED - caused by ice wind. Movement speed is reduced. * '''s''': SPEED/DEX BOOST - Shows that you are speedy after drinking a brown potion.
    7 KB (1,133 words) - 02:41, 12 November 2020
  • ...ly you can attack with your weapon (taking into consideration the weapon's speed)." Rusty told me this isn't true anymore and that dex only effects movement speed ... which is true?
    402 B (66 words) - 16:45, 1 May 2012
  • * increases weapon speed by 25%.
    9 KB (1,381 words) - 11:11, 13 June 2021
  • m.speed = number -- Sets the monster's speed to the number. Speeds typically range from 1000 (slow) to 200 (very fast) xx = m.speed
    13 KB (2,308 words) - 23:54, 13 June 2021
  • * when not dual wielding shortswords you no longer get the +15% speed bonus * copper weapons and oak staves do +10% dmg (as well as keeping their speed increase)
    48 KB (8,281 words) - 23:21, 7 April 2020
  • * fixed copper weapons not showing speed decrease in stats
    7 KB (1,093 words) - 22:55, 7 April 2020

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