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- * Half Orc - good melee class as they get a tactics bonus and no movement speed penalty in heavy armour. They also get faster rage gain.16 KB (2,780 words) - 00:57, 18 November 2020
- *Unarmoured-(100) Why wear light armor and reduce your speed? Less encumberance 50 dex (EU will give you enough speed to move quickly)6 KB (857 words) - 12:02, 14 June 2021
- * Half Orc - good melee class as they get a tactics bonus and no movement speed penalty in heavy armour. They also get faster rage gain.12 KB (2,115 words) - 11:57, 14 June 2021
- ...weapon information, such as required strength, damage range, damage type, speed, etc. ...e weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.21 KB (2,624 words) - 14:24, 22 October 2021
- ...equipment like rafts or grappling hooks. Your attack strength, defense and speed now depend on your level and you can only heal yourself by eating human cor2 KB (338 words) - 12:42, 12 November 2020
- |'''Brown''' || speed || sulphurous ash + mandrake root + blood moss + bug dust + flask |10 KB (1,345 words) - 21:14, 13 June 2021
- The speed at which a character moves (or flees) is dependent on two things:4 KB (672 words) - 13:43, 22 October 2021
- * variable perks: stealth walking speed and held reduction * perks: no heavy armour speed penalty and dual wielding12 KB (1,918 words) - 09:20, 8 April 2020
- * server speed & memory usage optimisations that amuse only myself - everyone else should * effective maximum player movement speed bumped up a little15 KB (2,513 words) - 09:19, 8 April 2020
- * ship speed fixed at 200ms per sq (5 moves per sec) * provide constant speed across all terrain7 KB (1,135 words) - 22:35, 2 September 2008
- * pets walking speed when following should roughly be same as owners (so they keep up) - may nee * added some new artifacts (look out for the Boots of Blinding Speed!)22 KB (3,553 words) - 20:26, 2 September 2008
- * terrain no longer affects walking speed for dead players *named weapons now have proper speed22 KB (3,696 words) - 20:25, 2 September 2008
- * Can polymorph into a drake that lets you fly at a slow speed anywhere on continent * Dual wield slight speed increase : 10% faster2 KB (333 words) - 12:41, 12 November 2020
- * dps tuning - attack speed fixed to the wep skill, configurable - needs finer tuning, rondel needs slo28 KB (4,779 words) - 10:45, 3 January 2010
- * '''o''': SLOWED - caused by ice wind. Movement speed is reduced. * '''s''': SPEED/DEX BOOST - Shows that you are speedy after drinking a brown potion.7 KB (1,133 words) - 12:41, 12 November 2020
- ...ly you can attack with your weapon (taking into consideration the weapon's speed)." Rusty told me this isn't true anymore and that dex only effects movement speed ... which is true?402 B (66 words) - 02:45, 2 May 2012
- * increases weapon speed by 25%.9 KB (1,381 words) - 21:11, 13 June 2021
- m.speed = number -- Sets the monster's speed to the number. Speeds typically range from 1000 (slow) to 200 (very fast) xx = m.speed13 KB (2,308 words) - 09:54, 14 June 2021
- * when not dual wielding shortswords you no longer get the +15% speed bonus * copper weapons and oak staves do +10% dmg (as well as keeping their speed increase)48 KB (8,281 words) - 09:21, 8 April 2020
- * fixed copper weapons not showing speed decrease in stats7 KB (1,093 words) - 08:55, 8 April 2020
- * decreased base new player speed by 100ms (ie it's faster) * turn based speed client config option turn_delay to override default18 KB (2,912 words) - 09:18, 8 April 2020
- ...roportional to taming are hp: 725, int 750, MR 375, AS 38, AC 40, dmg 5d7, speed max 500ms * min walking speed increased24 KB (3,957 words) - 09:23, 8 April 2020
- * greatly decreased speed of shortbow, longbow & crossbow so they do more dmg+ rage builds faster .. * stealth speed increased for low dex chars28 KB (4,738 words) - 18:15, 8 April 2020
- ...have skill in similar (eg locks/traps, or longsowrds/poles), that training speed greatly increased up till existing skill% (That was already happening but i4 KB (609 words) - 18:19, 8 April 2020
- * gwot no longer random. poly attack speed now based on weapon always ...nus +statdmg (but none of this includes the scaling up/down due to weapon speed)6 KB (952 words) - 18:22, 8 April 2020
- | speed || EU || Temporarily increase your dexterity (30% of your Int - max is 1003 KB (395 words) - 12:43, 12 November 2020
- ...Rel Yelm III || Rabbit polymorph doesnt shift stats, but increases walking speed to max? No Druid Action (yet?)4 KB (558 words) - 09:45, 30 March 2022
- * wallop gives fixed 8 rage per mob hit rather than rage determined by weapon speed * hex blade sickle same speed/dmg as claymore (ie slower, more dmg)7 KB (1,199 words) - 09:46, 3 January 2021