Difference between revisions of "Races"

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==Human==
 
==Human==
* 125% class cap (all other races start with 100%)
 
* +10% xp (the non-human races gain only 90% of xp from monsters)
 
 
* + 5 points in stat relating to their initial class
 
* + 5 points in stat relating to their initial class
* The ONLY race that can use the Shrine of Versitallity
+
* 150% class cap (all other races start with 125%)
 +
* PD servers: Remort to 200% class cap, while other races remort only to 175%
 +
* +10% xp (the non-human races gain only 90% of xp from monsters and quests)
  
 
==Draconian==
 
==Draconian==
 
* +10% magical and normal damage
 
* +10% magical and normal damage
* +10% magic resistance
+
* +15% magic resistance
 +
* Can polymorph into a drake that lets you fly at a slow speed anywhere on continent
  
 
==Half Troll==
 
==Half Troll==
* dual wield any 1-handed weapons (can only use the special of the right-hand weapon)
+
* Dual wield any 1-handed weapons (e.g., a 1H axe and a 1H sword: a tomahawk and a falchion)
* increased hp regeneration (regenerates even in the middle of battle)
+
* Dual wield slight speed increase : 10% faster
 +
* Increased HP regeneration (regenerates even in the middle of battle)
  
 
==Half Orc==
 
==Half Orc==
* +10% strength
+
* +10% STR
* -10% int
+
* +10% magic resistance
* +15% tactics (up to 115%)
+
* +15% faster rage gain
* can wear heavy armour without speed reduction
+
* No speed reduction with heavy armour
 +
* Gains one point of magic resistance per rage
  
 
==Gnome==
 
==Gnome==
* +10% dex
+
* +10% DEX
* +10% int
+
* +10% INT
* can walk at full speed when stealthed with 250dex and 100 stealth
+
* walk 15% faster than all other races while stealthed  
 
* AEP/held time reduced by 50%   
 
* AEP/held time reduced by 50%   
* cannot wield 2-handed melee weapons
+
* Cannot wield 2-handed melee weapons
 +
* Can search a chest to flag it as trapped or untrapped; this occurs at any level of traps skill
  
 
==Bloodkin==
 
==Bloodkin==
 +
* +10% INT
 
* +10% magic resistance
 
* +10% magic resistance
 
* +15% attack strength
 
* +15% attack strength
* +10% int
+
* All attacks leech mana (much like leeching weapons but less effective)
  
 
==Shadowfolk==
 
==Shadowfolk==
* +2 NV
+
* +10% STR
* +15% shortswords
+
* +15% ranged weapons
+
 
* +10% DEX
 
* +10% DEX
 +
* +3 nightvision
 +
* Has the ability to go invisible with their Shadowmeld ability for 20 seconds
 +
 +
==Dwarf==
 +
* +10% hp
 +
* +15% to a stat of their choice, obtainable by drinking different alcohols
 +
* Full time infravision
 +
* Can mine, smelt, craft and WoT mithril weapons and armour
 +
* WoTing mithril equipment doesn't cause a stat loss.
 +
* Anyone can wear mithril (which has similar def to blackrock) but only dwarves get the crystal-armour like MR bonus from it
 +
* Anyone can equip mithril weapons (which give similar damage bonus to adamantium) but only dwarves get a 5 second MR cleave ability?
 +
* Mithril does not drop
 +
 +
==Skeletun==
 +
* magic resistance +15%
 +
* No res sickness
 +
* Do not get hungry but get bonuses from food
 +
* Corpses are always delicious and fully heal
 +
* Immune to poison, choking, drowning - and enemy vampyric attacks do not restore health
 +
* +100% dmg taken from silver (PVP only)
 +
* Take turn dmg (PVP only)
 +
* Take damage from wearing silver
 +
 +
 +
 +
[[Category:Player Characters]]

Revision as of 16:21, 11 September 2020

Human

  • + 5 points in stat relating to their initial class
  • 150% class cap (all other races start with 125%)
  • PD servers: Remort to 200% class cap, while other races remort only to 175%
  • +10% xp (the non-human races gain only 90% of xp from monsters and quests)

Draconian

  • +10% magical and normal damage
  • +15% magic resistance
  • Can polymorph into a drake that lets you fly at a slow speed anywhere on continent

Half Troll

  • Dual wield any 1-handed weapons (e.g., a 1H axe and a 1H sword: a tomahawk and a falchion)
  • Dual wield slight speed increase : 10% faster
  • Increased HP regeneration (regenerates even in the middle of battle)

Half Orc

  • +10% STR
  • +10% magic resistance
  • +15% faster rage gain
  • No speed reduction with heavy armour
  • Gains one point of magic resistance per rage

Gnome

  • +10% DEX
  • +10% INT
  • walk 15% faster than all other races while stealthed
  • AEP/held time reduced by 50%
  • Cannot wield 2-handed melee weapons
  • Can search a chest to flag it as trapped or untrapped; this occurs at any level of traps skill

Bloodkin

  • +10% INT
  • +10% magic resistance
  • +15% attack strength
  • All attacks leech mana (much like leeching weapons but less effective)

Shadowfolk

  • +10% STR
  • +10% DEX
  • +3 nightvision
  • Has the ability to go invisible with their Shadowmeld ability for 20 seconds

Dwarf

  • +10% hp
  • +15% to a stat of their choice, obtainable by drinking different alcohols
  • Full time infravision
  • Can mine, smelt, craft and WoT mithril weapons and armour
  • WoTing mithril equipment doesn't cause a stat loss.
  • Anyone can wear mithril (which has similar def to blackrock) but only dwarves get the crystal-armour like MR bonus from it
  • Anyone can equip mithril weapons (which give similar damage bonus to adamantium) but only dwarves get a 5 second MR cleave ability?
  • Mithril does not drop

Skeletun

  • magic resistance +15%
  • No res sickness
  • Do not get hungry but get bonuses from food
  • Corpses are always delicious and fully heal
  • Immune to poison, choking, drowning - and enemy vampyric attacks do not restore health
  • +100% dmg taken from silver (PVP only)
  • Take turn dmg (PVP only)
  • Take damage from wearing silver