Difference between revisions of "Races"

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(Skeletun)
(race changes)
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==Half Orc==
 
==Half Orc==
* +10% strength
+
* +10% STR
* +15% tactics (to a max of 115%)
+
* +10% magic resistance
 +
* +15% faster rage gain
 
* No speed reduction with heavy armour
 
* No speed reduction with heavy armour
 
* Gains one point of magic resistance per rage
 
* Gains one point of magic resistance per rage
  
 
==Gnome==
 
==Gnome==
* +10% dex
+
* +10% DEX
* +10% int
+
* +10% INT
* Walks at full speed while stealthed when at 100% stealth and at least 250 dex
+
* walk 15% faster than all other races while stealthed  
 
* AEP/held time reduced by 50%   
 
* AEP/held time reduced by 50%   
 
* Cannot wield 2-handed melee weapons
 
* Cannot wield 2-handed melee weapons
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==Bloodkin==
 
==Bloodkin==
 +
* +10% INT
 
* +10% magic resistance
 
* +10% magic resistance
 
* +15% attack strength
 
* +15% attack strength
* +10% int
 
 
* All attacks leech mana (much like leeching weapons but less effective)
 
* All attacks leech mana (much like leeching weapons but less effective)
  
 
==Shadowfolk==
 
==Shadowfolk==
* +2 NV
+
* +10% STR
* +15% shortswords
+
* +15% ranged weapons
+
 
* +10% DEX
 
* +10% DEX
* Has the ability to hide into shadows at any time and go invisible (comes out of hiding when performing any action including moving)
+
* +3 nightvision
 +
* Has the ability to go invisible with their Shadowmeld ability
  
 
==Dwarf==
 
==Dwarf==
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==Skeletun==
 
==Skeletun==
* MR +20%
+
* magic resistance +15%
 
* No res sickness
 
* No res sickness
 
* Do not get hungry but get bonuses from food
 
* Do not get hungry but get bonuses from food
 
* Corpses are always delicious and fully heal
 
* Corpses are always delicious and fully heal
 
* Immune to poison, choking, drowning - and enemy vampyric attacks do not restore health
 
* Immune to poison, choking, drowning - and enemy vampyric attacks do not restore health
* +50% dmg taken from fire
 
 
* +100% dmg taken from silver (PVP only)
 
* +100% dmg taken from silver (PVP only)
 
* Take turn dmg (PVP only)
 
* Take turn dmg (PVP only)

Revision as of 19:33, 25 February 2013

Human

  • + 5 points in stat relating to their initial class
  • 125% class cap (all other races start with 100% and cannot raise it further)
  • The ONLY race that can use the Shrine of Versatility (and raise their class cap up to 200%)
  • +10% xp (the non-human races gain only 90% of xp from monsters and quests)

Draconian

  • +10% magical and normal damage
  • +15% magic resistance
  • Can polymorph into a drake that lets you fly at a slow speed anywhere on continent

Half Troll

  • Dual wield any 1-handed weapons (e.g., a 1H axe and a 1H sword: a tomahawk and a falchion)
  • Increased HP regeneration (regenerates even in the middle of battle)

Half Orc

  • +10% STR
  • +10% magic resistance
  • +15% faster rage gain
  • No speed reduction with heavy armour
  • Gains one point of magic resistance per rage

Gnome

  • +10% DEX
  • +10% INT
  • walk 15% faster than all other races while stealthed
  • AEP/held time reduced by 50%
  • Cannot wield 2-handed melee weapons
  • Can search a chest to flag it as trapped or untrapped; this occurs at any level of traps skill

Bloodkin

  • +10% INT
  • +10% magic resistance
  • +15% attack strength
  • All attacks leech mana (much like leeching weapons but less effective)

Shadowfolk

  • +10% STR
  • +10% DEX
  • +3 nightvision
  • Has the ability to go invisible with their Shadowmeld ability

Dwarf

  • +10% hp
  • +15% to a stat of their choice, obtainable by drinking different alcohols
  • Full time infravision
  • Can mine, smelt, craft and WoT mithril (armour only)
  • Anyone can wear mithril (which has similar def to blackrock) but only dwarves get the crystal-armour like MR bonus from it
  • Mithril does not drop

Skeletun

  • magic resistance +15%
  • No res sickness
  • Do not get hungry but get bonuses from food
  • Corpses are always delicious and fully heal
  • Immune to poison, choking, drowning - and enemy vampyric attacks do not restore health
  • +100% dmg taken from silver (PVP only)
  • Take turn dmg (PVP only)