Difference between revisions of "Races"

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(Skeletun)
(Human: - added note on quest xp (in addition to monster xp), and clarified class cap bonus.)
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==Human==
 
==Human==
* 125% class cap (all other races start with 100%)
 
* +10% xp (the non-human races gain only 90% of xp from monsters)
 
 
* + 5 points in stat relating to their initial class
 
* + 5 points in stat relating to their initial class
* The ONLY race that can use the Shrine of Versatility
+
* 125% class cap (all other races start with 100% and cannot raise it further)
 +
* The ONLY race that can use the Shrine of Versatility (and raise their class cap to 200%)
 +
* +10% xp (the non-human races gain only 90% of xp from monsters and quests)
  
 
==Draconian==
 
==Draconian==

Revision as of 03:20, 1 May 2012

Human

  • + 5 points in stat relating to their initial class
  • 125% class cap (all other races start with 100% and cannot raise it further)
  • The ONLY race that can use the Shrine of Versatility (and raise their class cap to 200%)
  • +10% xp (the non-human races gain only 90% of xp from monsters and quests)

Draconian

  • +10% magical and normal damage
  • +15% magic resistance
  • Can polymorph into a drake that lets you fly at a slow speed anywhere on continent

Half Troll

  • Dual wield any 1-handed weapons (e.g., a 1H axe and a 1H sword: a tomahawk and a falchion)
  • Increased HP regeneration (regenerates even in the middle of battle)

Half Orc

  • +10% strength
  • +15% tactics (to a max of 115%)
  • No speed reduction with heavy armour
  • Gains one point of magic resistance per rage

Gnome

  • +10% dex
  • +10% int
  • Walks at full speed while stealthed when at 100% stealth and at least 250 dex
  • AEP/held time reduced by 50%
  • Cannot wield 2-handed melee weapons
  • Can search a chest and see & flag trapped at any traps skill

Bloodkin

  • +10% magic resistance
  • +15% attack strength
  • +10% int
  • All attacks leech mana (much like leeching weapons but less effective)

Shadowfolk

  • +2 NV
  • +15% shortswords
  • +15% ranged weapons
  • +10% DEX
  • Has the ability to hide into shadows at any time and go invisible (comes out of hiding when performing any action including moving)

Dwarf

  • +15% hp
  • +15% to a stat of their choice, obtainable by drinking different alcohols
  • Full time infravision
  • Can mine, smelt, craft and WoT mithril (armour only)
  • Anyone can wear mithril (which has similar def to blackrock) but only dwarves get the crystal-armour like MR bonus from it
  • Mithril does not drop

Skeletun

  • MR +20%
  • No res sickness
  • Do not get hungry but get bonuses from food
  • Corpses are still delicious and fully heal
  • Immune to poison, choking, drowning - and enemy vampyric attacks do not restore health
  • +50% dmg taken from fire
  • +100% dmg taken from silver (PVP only)
  • Take turn dmg (PVP only)