Difference between revisions of "Races"

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(Half Troll)
(Updated racial skills/abilities as per 10-04-22)
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==Draconian==
 
==Draconian==
 
* +10% magical and normal damage
 
* +10% magical and normal damage
* +10% magic resistance
+
* +15% magic resistance
 +
* Can polymorph into a drake that lets you fly at a slow speed anywhere on continent
  
 
==Half Troll==
 
==Half Troll==
* Dual wield any 1-handed weapons (e.g., a 1H axe and a 1H sword: a tomahawk and a falchion)
+
* Dual wield any 1-handed weapons (e.g., a 1H axe and a 1H sword: a tomahawk and a falchion. NOTE: dual wielding 2 unarmed weapons does not give the crit and armor bonus)
 
* Increased HP regeneration (regenerates even in the middle of battle)
 
* Increased HP regeneration (regenerates even in the middle of battle)
  
 
==Half Orc==
 
==Half Orc==
 
* +10% strength
 
* +10% strength
* -10% int
 
 
* +15% tactics (to a max of 115%)  
 
* +15% tactics (to a max of 115%)  
 
* No speed reduction with heavy armour
 
* No speed reduction with heavy armour
 +
* Gains one point of magic resistance per rage
  
 
==Gnome==
 
==Gnome==
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* AEP/held time reduced by 50%   
 
* AEP/held time reduced by 50%   
 
* Cannot wield 2-handed melee weapons
 
* Cannot wield 2-handed melee weapons
 +
* Can search a chest and see & flag trapped at any traps skill
  
 
==Bloodkin==
 
==Bloodkin==
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* +15% attack strength
 
* +15% attack strength
 
* +10% int
 
* +10% int
 +
* All attack leech health (much like vampyric weapons but less effective)
  
 
==Shadowfolk==
 
==Shadowfolk==
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* +15% ranged weapons
 
* +15% ranged weapons
 
* +10% DEX
 
* +10% DEX
 +
* Has the ability to hide into shadows at any time and go invisible (comes out of hiding when moves or does anything)

Revision as of 18:10, 14 May 2010

Human

  • 125% class cap (all other races start with 100%)
  • +10% xp (the non-human races gain only 90% of xp from monsters)
  • + 5 points in stat relating to their initial class
  • The ONLY race that can use the Shrine of Versitallity

Draconian

  • +10% magical and normal damage
  • +15% magic resistance
  • Can polymorph into a drake that lets you fly at a slow speed anywhere on continent

Half Troll

  • Dual wield any 1-handed weapons (e.g., a 1H axe and a 1H sword: a tomahawk and a falchion. NOTE: dual wielding 2 unarmed weapons does not give the crit and armor bonus)
  • Increased HP regeneration (regenerates even in the middle of battle)

Half Orc

  • +10% strength
  • +15% tactics (to a max of 115%)
  • No speed reduction with heavy armour
  • Gains one point of magic resistance per rage

Gnome

  • +10% dex
  • +10% int
  • Walks at full speed while stealthed when at 100% stealth and at least 250 dex
  • AEP/held time reduced by 50%
  • Cannot wield 2-handed melee weapons
  • Can search a chest and see & flag trapped at any traps skill

Bloodkin

  • +10% magic resistance
  • +15% attack strength
  • +10% int
  • All attack leech health (much like vampyric weapons but less effective)

Shadowfolk

  • +2 NV
  • +15% shortswords
  • +15% ranged weapons
  • +10% DEX
  • Has the ability to hide into shadows at any time and go invisible (comes out of hiding when moves or does anything)