Difference between revisions of "Necromancer"

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(Hexblades)
(Hexblades)
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===Hexblades===
 
===Hexblades===
Hexblades is the melee combat skill used by necromancers. It requires wielding a ritualized weapon which is created via the
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Hexblades is the melee combat skill used by necromancers. Wielding hexblade weapons also allows necromancer to cast spells without penalty instead of using a staff, and provide the similar benefits (quicker casting times, weapon tint effects, etc).
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Hexblades requires wielding a ritualized weapon which is created via the Dark Ritual necromancy spell. These weapons are the athame, the sickle, the stiletto, the kris, and created by casting a Dark Ritual spell on an equipped longsword, scythe, rondel or kryss respectively.
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* longsword->athame
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* rondel->stiletto
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* kryss->krys
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* scythe->sickle
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All non artifact weapons of the correct type will convert into their hexblade equivalent, and convert back by casting Dark Ritual again while wielding the hexblade.
 +
 
 +
All hexblades use the 10/90 STR/INT ratio.
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 +
These weapons have the same stats as their unritualised parent, but are slightly faster.
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HEXBLADES SPECIALS
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BUY THESE AT THE UNI!
 +
You can also use the 'special move' generic ability to cast apprentice special etc, as for the fighter specials.
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 +
black lightning
 +
It's blood bolt, but intelligence adds damage
 +
 
 +
healing bolt
 +
It's a reverse blood bolt, that leeches health and restores yours: doesn't do as much damage as black lightning of course
  
 
===Bonecrafting===
 
===Bonecrafting===
 
placeholder --editing; more to come soon.
 
placeholder --editing; more to come soon.

Revision as of 09:54, 10 April 2020

Necromancer Introduction

Necromancers are the blade-wielding, undead-commanding, area-of-effect spell casters of EUO. They are equally at home in playing as a front line combatant, slinging spells from the back, or acting in a support role.

They have three class skills: hexblades, necromancy, bonecrafting.

Necromancer Skills

Necromancers have one skill pertaining to the use of magic: Necromancy. For more details on spells and magic in general, refer to: Magic and Spellcasting.

Necromancy

This is the school of magic used by necromancers. Also, the Necromancer thread http://forums.swut.net/viewtopic.php?f=3&t=5179

circle spell name runic incantation description
1 Summon Undead KCX The higher your skill and the more you cast this spell sequentially, the more powerful your summoned undead allies become
2 Dark Ritual CW This is the hexblades version of 'bless weapon : it will take a longsword, scythe, rondel or kryss and convert it into a hexblade
3 Soul Transfer MPT Drains life over time - exact specs: target loses 5% of health per sec over 5 sec, caster gains 5% per sec (% of own health, not target) - both caster and target are frozen during transfer
4 Corpse Explosion FGC AoE mass curse that curses targets such that when each target dies it explodes - inflicting damage on everything within 3x3 square
Ritual Sacrifice CM Cast this on a corpse to give yourself a +50hp buff for 30 mins
5 Command Death SC Any player that has this buff cast on them will automatically resurrect after dying! Lasts for 10 mins. (it is not a PD preventative, and cannot be cast on self)
Giblet Golems ICK AoE mass curse that curses targets: such that when each target dies, it turns into a bunch of body parts which become aligned to caster
6 Death Missile CP Clone of Grav Por, but with the strength of Vas Flam
7 Cone of Acid ICH Clone of IFH, but inflicts disease on all targets, reduces victims MR and Def by 25% ...
8 Hail of Bones CY AoE DoT high damage spell

Hexblades

Hexblades is the melee combat skill used by necromancers. Wielding hexblade weapons also allows necromancer to cast spells without penalty instead of using a staff, and provide the similar benefits (quicker casting times, weapon tint effects, etc).

Hexblades requires wielding a ritualized weapon which is created via the Dark Ritual necromancy spell. These weapons are the athame, the sickle, the stiletto, the kris, and created by casting a Dark Ritual spell on an equipped longsword, scythe, rondel or kryss respectively.

  • longsword->athame
  • rondel->stiletto
  • kryss->krys
  • scythe->sickle

All non artifact weapons of the correct type will convert into their hexblade equivalent, and convert back by casting Dark Ritual again while wielding the hexblade.

All hexblades use the 10/90 STR/INT ratio.

These weapons have the same stats as their unritualised parent, but are slightly faster.


HEXBLADES SPECIALS BUY THESE AT THE UNI! You can also use the 'special move' generic ability to cast apprentice special etc, as for the fighter specials.

black lightning It's blood bolt, but intelligence adds damage

healing bolt It's a reverse blood bolt, that leeches health and restores yours: doesn't do as much damage as black lightning of course

Bonecrafting

placeholder --editing; more to come soon.