https://euotopia.com/manual/index.php?title=Map_Properties&feed=atom&action=historyMap Properties - Revision history2024-03-28T10:39:55ZRevision history for this page on the wikiMediaWiki 1.24.1https://euotopia.com/manual/index.php?title=Map_Properties&diff=5049&oldid=prevSpeed: Navbar2021-06-13T23:55:28Z<p>Navbar</p>
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</table>Speedhttps://euotopia.com/manual/index.php?title=Map_Properties&diff=3461&oldid=prevEggmceye: /* The top left tile */ off map default tiles2010-03-15T12:41:59Z<p><span dir="auto"><span class="autocomment">The top left tile: </span> off map default tiles</span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:41, 15 March 2010</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''type 2 (towne)''' : if you walk off the map its parent level is loaded.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''type 2 (towne)''' : if you walk off the map its parent level is loaded.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>===<del class="diffchange diffchange-inline">The top left tile</del>===</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>===<ins class="diffchange diffchange-inline">Offmap Default Tiles and the Top Left Tile</ins>===</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''New Way'''<br></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">In maped, you can set the offmap default tiles for all four sides of your map. Select the tile from the palette then click off the map in the greyed out area. That will set the offmap default tile for that side. Remember to do it for all four sides.</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''Old Way'''<br></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With maps, when tiles are being displayed that are beyond the boundary of the map, it is the top left corner tile of your map that defines what you see outside the map. Eg, to make a towne surrounded by grass, make the top left corner tile a grass tile.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With maps, when tiles are being displayed that are beyond the boundary of the map, it is the top left corner tile of your map that defines what you see outside the map. Eg, to make a towne surrounded by grass, make the top left corner tile a grass tile.</div></td></tr>
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</table>Eggmceyehttps://euotopia.com/manual/index.php?title=Map_Properties&diff=3074&oldid=prevEggmceye at 12:32, 4 April 20092009-04-04T12:32:15Z<p></p>
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</table>Eggmceyehttps://euotopia.com/manual/index.php?title=Map_Properties&diff=1616&oldid=prevEggmceye at 14:11, 21 August 20052005-08-21T14:11:36Z<p></p>
<p><b>New page</b></p><div>You set the map's properties by pressing the '''p''' key. You will then be asked to enter the following information:<br />
<br />
*'''name''' : can be anything <br />
*'''type''' : 0=continent, 1=dungeon, 2=towne <br />
*'''music''' : 0=continent music, 1=dungeon/combat music, 2=happy town music <br />
*'''vis''' : 1=visible (like a towne), 0=dark (like a dungeon) <br />
*'''exit level''' : the level to load if the player walks off this map (i.e the parent level)<br />
<br />
===More about map types===<br />
*'''type 0 (continent)''' : the players can't walk off (walking is wrapped, like a sphere). There are also a bunch of other properties that the server gives continents (such as the ability to spawn ores), so it is best that this map type is never used for anything other than an actual continent style map.<br />
*''' type 1 (dungeon)''' : you can't walk off the map to load its parent level - you are bound within the dimensions of the map, and it isn't wrapped.<br />
*'''type 2 (towne)''' : if you walk off the map its parent level is loaded.<br />
<br />
===The top left tile===<br />
With maps, when tiles are being displayed that are beyond the boundary of the map, it is the top left corner tile of your map that defines what you see outside the map. Eg, to make a towne surrounded by grass, make the top left corner tile a grass tile.<br />
<br />
===Visibility===<br />
With visibility, if vis is set to 1, then the sun & moon will be shown above the map in the client window, implying that the map exists in the outside world. If vis is set to 0, then the sun & moon are not shown.<br />
<br />
Even when vis is set to 1, the map will still get dark at night time!</div>Eggmceye