Difference between revisions of "Item Materials"

From EUO Manual
Jump to: navigation, search
(Glass)
(added steel, corrected copper, udpated my technotes, and moved boiled leather to its own section even if it is just copper)
Line 1: Line 1:
 
==Default (ordinary) materials==
 
==Default (ordinary) materials==
In EUO, wood and iron are the default materials. For example a longsword is simply labelled as such (with no prefix, or sometimes prefixeded as ''ordinary''), and the fact that is made from iron is implied. There is no explicit ''iron'' material in EUO, and for that matter, there (as of recently) no explicit ''wooden'' weapons. You can't make a iron staff or a wooden shortsword. A staff is made wood, but the ''woodyness'' of it is implied, or intrinsic.
+
In EUO, wood and iron are the default materials. For example a longsword is simply labelled as such (with no prefix, or sometimes prefixeded as ''ordinary''), and the fact that is made from iron is implied. There is no explicit ''iron'' material in EUO, and for that matter, there (as of recently) no explicit ''wooden'' weapons. You can't make a iron staff or a wooden shortsword. A staff is made wood, but the ''woodness'' of it is implied, or intrinsic.
  
'''Technote''': as far as mining, ores and ingots go, an ordinary ore is implied to contain iron, and an ordinary ingot is an iron ingot.
+
'''Note''': as far as mining, ores and ingots go, an ordinary ore is implied to contain iron, and an ordinary ingot is an iron ingot.
  
 
==Item Material Equivalences==
 
==Item Material Equivalences==
Line 11: Line 11:
 
| '''metal''' || '''wood''' || '''cloth''' || '''leather'''
 
| '''metal''' || '''wood''' || '''cloth''' || '''leather'''
 
|-
 
|-
| copper || oak || - || boiled
+
| copper || oak || - ||
 
|-
 
|-
 
| silver || silverleaf || silverweave || silverhide
 
| silver || silverleaf || silverweave || silverhide
Line 27: Line 27:
 
''For wood, Oak is the material equivalent to copper''
 
''For wood, Oak is the material equivalent to copper''
  
''For leather, Boiled Leather is the material equivalent to copper''
+
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.
 
+
In EUO, Copper is an element found naturally as an ore, and can be smelted to create ingots (using copper smelting tongs of course), with which weapons and armour can be made.
+
  
 
In Real Life, copper wasn't used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an 'alloy' of iron carbon).
 
In Real Life, copper wasn't used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an 'alloy' of iron carbon).
  
However EUO is an MORPG, not RL. In EUO, copper weapons and armour have the following characteristics:
+
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:
  
 
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)
 
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)
* 20% faster
+
* weapons are about 10% faster
 
* copper armour has 10% better defense than regular armour
 
* copper armour has 10% better defense than regular armour
 
* copper weapons do 20% more damage than regular weapons
 
* copper weapons do 20% more damage than regular weapons
Line 55: Line 53:
 
''For cloth, Goldweave is the material equivalent to gold''
 
''For cloth, Goldweave is the material equivalent to gold''
  
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Coins can by [[Enchanting_and_Polypiling#Polypiling|polypiled]] into ingots (1000gp makes 1 gold ingot), and gold ingots can be then used to create weapons and armour.
+
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.
  
In RL no one would use gold to make weapons and armour, being extremely soft and heavy! However:
+
In EUO:
 +
* gold item readied adds 1 permanent radius of light to the wearer.
  
* each gold item readied adds 1 permanent radius of light to the wearer.
+
===Steel===
 +
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.
 +
 
 +
* steel armour has 15% more defence than plain iron armour
  
 
===Venomous===
 
===Venomous===
Line 76: Line 78:
 
* blackrock armour has 25% more defense than regular armour.
 
* blackrock armour has 25% more defense than regular armour.
  
===Studded===
+
===Boiled Leather===
 +
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details.
 +
 
 +
* boiled leather armour has 20% better defense than plain leather
 +
 
 +
===Studded Leather===
 
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details.  
 
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details.  
  
Line 82: Line 89:
  
 
===Brass===
 
===Brass===
Common brass (in EUO and RL) is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be 'hammered flat' into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.
+
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be 'hammered flat' into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.
  
'''Technote''': in EUO brass is NOT a material! ''Brass ingots'' and ''brass sheets'' are unique items: a 'brass ingot' is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.
+
'''Note''': in EUO brass is NOT a ''material''! ''Brass ingots'' and ''brass sheets'' are unique items: a 'brass ingot' is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.
  
  

Revision as of 16:10, 15 March 2010

Default (ordinary) materials

In EUO, wood and iron are the default materials. For example a longsword is simply labelled as such (with no prefix, or sometimes prefixeded as ordinary), and the fact that is made from iron is implied. There is no explicit iron material in EUO, and for that matter, there (as of recently) no explicit wooden weapons. You can't make a iron staff or a wooden shortsword. A staff is made wood, but the woodness of it is implied, or intrinsic.

Note: as far as mining, ores and ingots go, an ordinary ore is implied to contain iron, and an ordinary ingot is an iron ingot.

Item Material Equivalences

Many of the item materials that are available for metal also exist for wood, cloth and leather. They have different names, but their intrinsic properties are the same.

Here is a summary of the different names for each material type:

metal wood cloth leather
copper oak -
silver silverleaf silverweave silverhide
gold ash goldweave goldhide
blackrock ebony darkweave darkhide
adamantium - battleweave battlehide

Craftable Materials

Copper

For wood, Oak is the material equivalent to copper

In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.

In Real Life, copper wasn't used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called Bronze was. Bronze was used for weapons before modern steel was discovered/invented (steel is an 'alloy' of iron carbon).

However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:

  • are 20% lighter (therefore require less STR to equip and are lighter in the backpack)
  • weapons are about 10% faster
  • copper armour has 10% better defense than regular armour
  • copper weapons do 20% more damage than regular weapons

Silver

For wood, Silverleaf is the material equivalent to silver

For cloth, Silverweave is the material equivalent to silver

Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:

  • silver armour partially reflects damage sustained from undead.
  • silver weapons do double damage vs undead and lycanthropes.

Gold

For wood, Ash is the material equivalent to gold

For cloth, Goldweave is the material equivalent to gold

Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.

In EUO:

  • gold item readied adds 1 permanent radius of light to the wearer.

Steel

Various smithed armours can be created from steel. Steel is simply ore smelted with ash.

  • steel armour has 15% more defence than plain iron armour

Venomous

This material is an alchemist's concoction and can be made by applying certain reagents to ordinary logs and ore. See Alchemy for more details.

  • venomous weapons poison the target.

Blackrock

For wood, Ebony is the material equivalent to blackrock

For cloth, Darkweave is the material equivalent to blackrock

Blackrock can be found by experienced miners but it must be processed by an alchemist into 'blackrock ore' to be of any use. Once treated it can be smelted into blackrock ingots ready for smithing. Blackrock items have the following properties:

  • blackrock weapons do 50% more damage than regular weapons.
  • blackrock armour has 25% more defense than regular armour.

Boiled Leather

Boiled leather is an item material made by experienced tailors. See Tailoring for more details.

  • boiled leather armour has 20% better defense than plain leather

Studded Leather

Studded leather is an item material made by experienced tailors. See Tailoring for more details.

  • Studded leather armor has 30% more defense than regular leather armour.

Brass

Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be 'hammered flat' into brass sheets by a weaponsmith or an armourer. Brass sheets are useful for tinkers to make things with.

Note: in EUO brass is NOT a material! Brass ingots and brass sheets are unique items: a 'brass ingot' is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.


Uncraftable Materials

Diamond

Diamond weapons increase the AS of the weapon. Diamond staffs increases the chances of a mage breaking a target's magic resistance.

  • diamond weapons give 20% increase to attack strength.

Adamantium

For leather, Battlehide is the material equivalent of adamantium.

For cloth, Battleweave is the material equivalent of adamantium.

Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.

  • adamantium armour has 50% more defense than regular armour.
  • adamantium weapons do 50% more damage than regular weapons.
  • adamantium weapons give 20% increase to attack strength.

Vampyric

Weapons with this "material" property are of mysterious and possibly sinister origin.

  • Vampyric weapons steals a portion of the targets health and channels it to the user.

Glass

Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.

Barbed

Barbed weapons give a chance of wounding the target.

Runed

Runed weapons give increased criticals.

Addled

Addled weapons give a chance to confuse the target.