Difference between revisions of "Item Materials"
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==Default (ordinary) materials==
==Default (ordinary) materials==
a prefix , as ) made from material for that (.a a staff is made wood, the it is .
==Item Material Equivalences==
==Item Material Equivalences==
Revision as of 00:42, 18 August 2012
- 1 Default (ordinary) materials
- 2 Item Material Equivalences
- 3 Craftable Materials
- 4 Uncraftable Materials
Default (ordinary) materials
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).
Item Material Equivalences
Many of the item materials that are available for metal also exist for wood, cloth and leather. They have different names, but their intrinsic properties are the same.
Here is a summary of the different names for each material type:
For wood, Oak is the material equivalent to copper
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.
In Real Life, copper wasn't used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called Bronze was. Bronze was used for weapons before modern steel was discovered/invented (steel is an 'alloy' of iron carbon).
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:
- are 20% lighter (therefore require less STR to equip and are lighter in the backpack)
- weapons are about 10% faster
- copper armour has 10% better defense than regular armour
- copper weapons do 10% more damage than regular weapons
For wood, Silverleaf is the material equivalent to silver
For cloth, Silverweave is the material equivalent to silver
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:
- silver armour partially reflects damage sustained from undead.
- silver weapons do double damage vs undead and lycanthropes.
For wood, Ash is the material equivalent to gold
For cloth, Goldweave is the material equivalent to gold
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.
- gold item readied adds 1 permanent radius of light to the wearer.
Various smithed armours can be created from steel. Steel is simply ore smelted with ash.
- steel armour has 15% more defence than plain iron armour
This material is an alchemist's concoction and can be made by applying certain reagents to ordinary logs and ore. See Alchemy for more details.
- venomous weapons poison the target.
For wood, Ebony is the material equivalent to blackrock
For cloth, Darkweave is the material equivalent to blackrock
Blackrock can be found by experienced miners but it must be processed by an alchemist into 'blackrock ore' to be of any use. Once treated it can be smelted into blackrock ingots ready for smithing. Blackrock items have the following properties:
- blackrock weapons do 20% more damage than regular weapons.
- blackrock armour has 25% more defense than regular armour.
Boiled leather is an item material made by experienced tailors. See Tailoring for more details.
- boiled leather armour has 20% better defense than plain leather
Studded leather is an item material made by experienced tailors. See Tailoring for more details.
- Studded leather armor has 30% more defense than regular leather armour.
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be 'hammered flat' into brass sheets by a weaponsmith or an armourer. Brass sheets are useful for tinkers to make things with.
Note: in EUO brass is NOT a material! Brass ingots and brass sheets are unique items: a 'brass ingot' is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.
For leather, Battlehide is the material equivalent of adamantium. For cloth, Battleweave is the material equivalent of adamantium.
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.
- Adamantium armour has 50% more defense than regular armour.
- Adamantium weapons do 25% more damage than regular weapons.
- Adamantium weapons give 10% increase to attack strength.
- Addled weapons do 15% more damage than regular weapons.
- Addled weapons give a chance of confusing the target.
- Barbed weapons give a chance of wounding the target.
For leather, Crystalhide is the material equivelent of crystal. For cloth, Silk is the material equivelent of crystal
- Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.
- For example:
- Silk padded boots +5 will give 60 Magic Resistance
- Crystal Field Plate +7 will give 80 Magic Resistance
- Diamond weapons give 10% increase to attack strength.
- Diamond staffs increase the chance of a mage breaking a target's magic resistance.
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.
- Runed weapons give 33% increased rage generation.
Weapons with this "material" property are of mysterious and possibly sinister origin.
- Vampyric weapons steals a portion of the targets health and channels it to the user.