Difference between revisions of "Enchanting"

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*wet clay: dropped by an earth golem
 
*wet clay: dropped by an earth golem
  
===Disenchanting and Gems===
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===Disenchanting===
Disenchanting will remove an enchant from a weapon or armour, leaving the basic item and one or more gems.  Most enchanting recipes do not require gems, so there is currently little use for them.
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Disenchanting will remove an enchant from a weapon or armour, leaving just the basic item.
 
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Disenchanted items will yield the following gems:
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* slaying : diamond
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* defense : fire opal
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* nightvision: onyx
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* magic resistance: topaz
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* intelligence : sapphire+zircon
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* dexterity : emerald+zircon
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* strength : ruby+zircon
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* vigour: amethyst+zircon
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* leeching: zircon
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* spell enchant: diamond+zircon
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Improved (polished, shimmering, etc.) gems no longer exist in EUO 1.2.1.  Improved fire opals and diamonds have been removed entirely.  Improved onyxes, topazes, and zircons have been converted to special gems which can not currently be used.  However, there is also no source for these special gems besides existing stocks from EUO 1.2, so hang on to any you have in hopes that they will become useful.
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===Crystal Golems===
 
===Crystal Golems===

Revision as of 18:06, 5 October 2009

Enchanting

Enchanting is the skill of creating magic items with a wide variety of special effects. Enchanting has changed significantly in EUO 1.2.1, and additional changes may occur in the near future (i.e., this page may soon be outdated). Enchanting currently functions like most other skills. Use an enchanting wand with the appropriate ingredients in your inventory, and choose from a list of items you have the skill and ingredients to create. As with most other skills, highly skilled player will no longer gain skill crafting simple items.

Enchantable Item List

Item Ingredients Effects Skill
Peergem Dull red shard, ruby provides a view of the map of the surrounding area 0
Magic Torch Dull blue shard, torch torch with bigger light radius 0
Enchanted Wood Dull red shard, log used for making wands 4
Enchanted Cheese Dull blue shard, cheese feeds and buffs strength by 15% 10
Magic Magnifying Glass Dim red shard, magnifying glass identify any item, 20% chance to break 16
Magic Sextant Dim blue shard, sextant sextant that works underground 22
Dust of Disappearance Dim blue shard, shadow dust temporary invisibility (like a black potion) 28
Orb of Mana Bright blue shard, orb off-hand item, +10% mana, breaks when you die 34
Orb of Health Bright red shard, orb off-hand item, +10% HP, breaks when you die 40
Orb of Power Bright red shard, orb off-hand item, +3 AS, breaks when you die 46
Burning Wand Bright red shard, enchanted wood, essence of fire casts flame wind (IFH), 15% chance to break 52
Healing Ward Bright blue shard, cloth x2, lumber x2, mega yellow pot creates a stationary helper for serious battles 58
Clay Figurine Bright red shard, wet clay summons an earth golem 64
Ring of Regeneration Bright blue shard, untinted gold ring 2 HP healed every 5 seconds, breaks when you die 70
Lightning Rod Brilliant red shard, enchanted wood, essence of lightning casts lightning (OG), 15% chance to break 76
Taming Wand Brilliant blue shard, enchanted wood, essence of rage permanently buffs a pet (single use) 82
Fire Ward Brilliant red shard, cloth x2, lumber x2, essence of fire creates a stationary helper for serious battles 88
Crystal Ball Brilliant blue shard, orb, blank scroll crystal ball tile for player housing 94
Crystal Golem powerful pet for enchanters 100

Soul Shards

Creating enchanted items usually requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.

Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell (In Mani Jux or create life trap) on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.

Blank shards are available for purchase at certain stores.

Enchanting Ingredients

Enchanting ingredients now cover a very broad range of items. Ingredients may be basic items which have uses outside of enchanting, such as torches, or may include raw ingredients also used in other crafting skills, such as alchemy. There are a few items which are only used in enchanting recipes:

  • enchanted wood: made with enchanting
  • essence of fire: made with alchemy (from glowing embers dropped by fire dragons)
  • essence of lightning: made with alchemy (from hydra fangs dropped by hydras)
  • gems (amethyst, diamond, emerald, fire opal, onyx, ruby, sapphire, topaz, zircon): from disenchanting
  • orb: found in chests, or dropped by monsters?
  • wet clay: dropped by an earth golem

Disenchanting

Disenchanting will remove an enchant from a weapon or armour, leaving just the basic item.

Crystal Golems

The Grand Master Enchanter can create her/his own pet: a Crystal Golem.

The recipe is a closely guarded secret, but it is known to include gems from disenchanting, and a golem power crystal.

Power crystals can be found after other golems have been rendered inoperative, but finding a crystal undamaged will prove a difficult task.

Once the golem is crafted, an inanimate golem will be in the enchanter's inventory. Use this and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time.

Golems may be fed by using (shift+u) more power crystals on it, however this is unnecessary as golems never get unhappy or wander off.

Wand of Transference

A rare monster drop, the Wand of Transference (single use) allows you to swap the + enchantment between two items of the same type at the cost of a 90% chance of reducing both items' charges by 1. This requires having both a high enough enchant skill and charged shards in your inventory, and the items being improved can only have; plain, copper, silver, gold, venomous and blackrock tints. Spell enchants are not transferable.

For example:

"drop a BR staff+2, longsword+7, zap: get a BR staff+6 and a longsowrd+1" - eggmceye

(Note: make sure that the wand isn't cursed or the wand will be wasted.)