Difference between revisions of "Enchanting"

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==Enchanting==
 
==Enchanting==
Enchanting is the skill of bestowing magical properties onto ordinary items. To enchant, place a pile of objects on the ground, according to a specific recipe, then zap it with a enchanting wand. With the correct recipe, and enough skill, you may create an enchanted item.
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Enchanting is the skill of creating magic items with a wide variety of special effects. Enchanting has changed significantly in EUO 1.2.1, and additional changes may occur in the near future (i.e., this page may soon be outdated).  Enchanting currently functions like most other skills.  Use an enchanting wand with the appropriate ingredients in your inventory, and choose from a list of items you have the skill and ingredients to create.  As with most other skills, highly skilled player will no longer gain skill crafting simple items.
  
These examples will explain it further:
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===Enchantable Item List===
 
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{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
use enchanting wand on:
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| '''Item''' || '''Effects''' || '''Skill'''
any weapon + dull RSS + diamond                => weapon slaying  + 1
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|-
any weapon + dull RSS + polished diamond      => weapon slaying  + 2
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| '''Peergem''' || '''provides a view of the map of the surrounding area''' || 0
any weapon + dim RSS  + polished diamond      => weapon slaying  + 3
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|-
 
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| '''Magic Torch''' ||'''torch with bigger light radius'''|| 0
any wearable + dim RSS    + fire opal            => wearable defense + 1
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|-
any wearable + dim RSS    + polished fire opal  => wearable defense + 2
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| '''Enchanted Wood''' ||'''used for making wands'''|| 4
any wearable + bright RSS + shimmering fire opal => wearable defense + 3
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|-
 
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| '''Enchanted Cheese''' ||'''feeds and buffs strength by 15%'''|| 10
* RSS=red soul shard
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|-
 
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| '''Magic Magnifying Glass''' ||'''identify any item, 20% chance to break'''|| 16
This is just the beginning, and since alpha 33, enchanting has become a little more involved, so see more [[Enchanting Recipes]] here.
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|-
 
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| '''Magic Sextant''' ||'''sextant that works underground'''|| 22
===Destruction of Ingredients===
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|-
If you have 0% chance of enchanting, ingredients will never be destroyed. Once there is a chance the enchant will work (ie you skill >= the recipe min skill), there is also a chance that not only will the enchant fail, but either the ingredients will disappear, or even get polymorphed into some random item. Once you have the minskill+10% in enchanting, you are guaranteed to create the item (contrary to what was written a week ago).
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| '''Dust of Disappearance''' ||'''temporary invisibility (like a black potion)'''|| 28
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|-
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| '''Orb of Mana''' ||'''off-hand item (shield slot), +10% mana'''|| 34
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|-
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| '''Orb of Health''' ||'''off-hand item (shield slot), +10 HP'''|| 40
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|-
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| '''Orb of Power''' ||'''off-hand item (shield slot), +3 AS'''|| 46
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|-
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| '''Burning Ward''' ||'''creates a stationary helper for serious battles'''|| 52
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|-
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| '''Healing Ward''' ||'''creates a stationary helper for serious battles'''|| 58
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|-
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| '''Clay Figurine''' ||'''summons an earth golem'''|| 64
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|-
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| '''Ring of Regeneration''' ||'''2 HP healed every 5 seconds, disappears randomly'''|| 70
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|-
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| '''Lightning Rod''' ||'''casts lightning (OG), 15% chance to break'''|| 76
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|-
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| '''Taming Wand''' ||'''permanently buffs a pet (single use)'''|| 82
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|-
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| '''Burning Wand''' ||'''casts flame wind (INH), 15% chance to break'''|| 88
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|-
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| '''Crystal Ball''' ||'''crystal ball tile for player housing'''|| 94
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|-
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| '''Crystal Golem''' ||'''powerful pet for enchanters'''|| 100
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|}
  
 
===Soul Shards===
 
===Soul Shards===
Creating new enchants requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.
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Creating enchanted items usually requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.
  
 
Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell ('''In Mani Jux''' or ''create life trap'') on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.
 
Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell ('''In Mani Jux''' or ''create life trap'') on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.
  
Blank shards are available for purchase at the provisioner.
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Blank shards are available for purchase at certain stores.
 
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===Disenchanting & Improved Gems===
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In Alpha-33, all but the most mundane enchanting recipe will require an ''improved'' gem, and the only way to acquire these gems is by disenchanting already enchanted objects. The gem types, in order of power, are:
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* (plain)
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* polished
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* shimmering
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* brilliant
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* magnificent
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* flawless
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Disenchanting will break an item down into it's core components - however, it will not recover the soul shards used in the creation of the object. For example, if we disenchanted a vampyric cleaver + 2, we would get
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===Enchanting Ingredients===
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Enchanting ingredients now cover a very broad range of items.  Ingredients may be basic items which have uses outside of enchanting, such as torches, or may include raw ingredients also used in other crafting skills, such as alchemy.  There are a few items which are only used in enchanting recipes:
  
vamp cleaver +2 => vamp cleaver + polished diamond
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*enchanted wood: made with enchanting
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*essence of fire: made with [[alchemy]] (from glowing embers dropped by fire dragons)
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*essence of lightning: made with alchemy (from hydra fangs dropped by hydras)
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*gems (amethyst, diamond, emerald, fire opal, onyx, ruby, sapphire, topaz, zircon): from disenchanting
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*orb: found in chests, or dropped by monsters?
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*wet clay: dropped by an earth golem
  
Disenchanting is done with a ''disenchanting wand'' which can be purchased at the provisioner. Drop your item to disenchant on the ground and zap it with the disenchanting wand. Plain gems can still be found as monster drops and in chests. Improved gems can only be obtained by disenchanting.
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===Disenchanting and Gems===
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Disenchanting will remove an enchant from a weapon or armour, leaving the basic item and one or more gems. Most enchanting recipes do not require gems, so there is currently little use for them.
  
===Enchanting Recipes===
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Disenchanted items will yield the following gems:
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* slaying : diamond
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* defense : fire opal
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* nightvision: onyx
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* magic resistance: topaz
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* intelligence : sapphire+zircon
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* dexterity : emerald+zircon
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* strength : ruby+zircon
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* vigour: amethyst+zircon
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* leeching: zircon
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* spell enchant: diamond+zircon
  
[[Enchanting Recipes|Click here]].
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Improved (polished, shimmering, etc.) gems no longer exist in EUO 1.2.1.  Improved fire opals and diamonds have been removed entirely.  Improved onyxes, topazes, and zircons have been converted to special gems which can not currently be used.  However, there is also no source for these special gems besides existing stocks from EUO 1.2, so hang on to any you have in hopes that they will become useful.

Revision as of 08:57, 20 August 2007

Enchanting

Enchanting is the skill of creating magic items with a wide variety of special effects. Enchanting has changed significantly in EUO 1.2.1, and additional changes may occur in the near future (i.e., this page may soon be outdated). Enchanting currently functions like most other skills. Use an enchanting wand with the appropriate ingredients in your inventory, and choose from a list of items you have the skill and ingredients to create. As with most other skills, highly skilled player will no longer gain skill crafting simple items.

Enchantable Item List

Item Effects Skill
Peergem provides a view of the map of the surrounding area 0
Magic Torch torch with bigger light radius 0
Enchanted Wood used for making wands 4
Enchanted Cheese feeds and buffs strength by 15% 10
Magic Magnifying Glass identify any item, 20% chance to break 16
Magic Sextant sextant that works underground 22
Dust of Disappearance temporary invisibility (like a black potion) 28
Orb of Mana off-hand item (shield slot), +10% mana 34
Orb of Health off-hand item (shield slot), +10 HP 40
Orb of Power off-hand item (shield slot), +3 AS 46
Burning Ward creates a stationary helper for serious battles 52
Healing Ward creates a stationary helper for serious battles 58
Clay Figurine summons an earth golem 64
Ring of Regeneration 2 HP healed every 5 seconds, disappears randomly 70
Lightning Rod casts lightning (OG), 15% chance to break 76
Taming Wand permanently buffs a pet (single use) 82
Burning Wand casts flame wind (INH), 15% chance to break 88
Crystal Ball crystal ball tile for player housing 94
Crystal Golem powerful pet for enchanters 100

Soul Shards

Creating enchanted items usually requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.

Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell (In Mani Jux or create life trap) on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.

Blank shards are available for purchase at certain stores.

Enchanting Ingredients

Enchanting ingredients now cover a very broad range of items. Ingredients may be basic items which have uses outside of enchanting, such as torches, or may include raw ingredients also used in other crafting skills, such as alchemy. There are a few items which are only used in enchanting recipes:

  • enchanted wood: made with enchanting
  • essence of fire: made with alchemy (from glowing embers dropped by fire dragons)
  • essence of lightning: made with alchemy (from hydra fangs dropped by hydras)
  • gems (amethyst, diamond, emerald, fire opal, onyx, ruby, sapphire, topaz, zircon): from disenchanting
  • orb: found in chests, or dropped by monsters?
  • wet clay: dropped by an earth golem

Disenchanting and Gems

Disenchanting will remove an enchant from a weapon or armour, leaving the basic item and one or more gems. Most enchanting recipes do not require gems, so there is currently little use for them.

Disenchanted items will yield the following gems:

  • slaying : diamond
  • defense : fire opal
  • nightvision: onyx
  • magic resistance: topaz
  • intelligence : sapphire+zircon
  • dexterity : emerald+zircon
  • strength : ruby+zircon
  • vigour: amethyst+zircon
  • leeching: zircon
  • spell enchant: diamond+zircon

Improved (polished, shimmering, etc.) gems no longer exist in EUO 1.2.1. Improved fire opals and diamonds have been removed entirely. Improved onyxes, topazes, and zircons have been converted to special gems which can not currently be used. However, there is also no source for these special gems besides existing stocks from EUO 1.2, so hang on to any you have in hopes that they will become useful.