Difference between revisions of "Class Skills"

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==Mage Skills==
 
==Mage Skills==
===Magery and Sorcery===
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Please refer to the [[Mage]] manual page.
Mages have two skills pertaining to the use of magic: Magery and Sorcery.
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For details on these, refer to: [[Magic and Spellcasting]].
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==Monk Skills==
 
==Monk Skills==
===Monk Weapon Skills===
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Please refer to the [[Monk]] manual page.
'''Unarmed Combat'''
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*Damage Type: Bludgeoning (with brass knuckles or fists), Slashing (with neko de) or Piercing (with katars)
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*Stat Dependent Damage Optimisation: 50% str / 50% dex
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*Special Rage Attacks: [[Combat Abilities#Sleeping_Fist|Sleeping Fist]], [[Combat Abilities#Throat_Strike|Throat Strike]], [[Combat Abilities#Quivering_Palm|Quivering Palm]]
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In general, unarmed weapons are very fast, and tend to inflict more critical hits. Also, when a character is totally 'unarmed' (i.e., equipped with only unarmed type armour and using either bare fists or an unarmed type weapon), having a higher unarmed combat skill will result in an improvement in your ability to both attack and defend.
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===Sanctity===
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Monks have one skill pertaining to the use of magic: Sanctity.
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For details on these, refer to: [[Magic and Spellcasting]].
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==Priest Skills==
 
==Priest Skills==
===Piety and Divinity===
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Please refer to the [[Priest]] manual page.
Priests have two skills pertaining to the use of magic: Piety and Divinity.
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For details on these, refer to: [[Magic and Spellcasting]].
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==Rogue Skills==
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Please refer to the [[Rogue]] manual page.
  
===Priest Weapon Skills===
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==Necromancer Skills==
'''Blessed Maces'''
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Please refer to the [[Necromancer]] manual page.
*Damage Type: Bludgeoning
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*Stat Dependent Damage Optimisation: 90% str / 10% dex
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*Default special move: [[Combat Abilities#Thunderclap|Thunderclap]]
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Only by wielding a "blessed" mace will a priest be able to raise the blessed maces skill; wielding a non-blessed mace will instead raise the maces fighter skill. To bless a mace, a priest simply has to use the first circle [[Magic_and_Spellcasting#Divinity|Divinity]] UY (bless weapon) spell. (Note: in order to revert a blessed mace into a regular mace, simply use a cursed scroll of uncurse on it - but this process will not work when performed on house tiles.)
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==Druid Skills==
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Please refer to the [[Druid]] manual page.
  
It should also be noted the blessed maces skill is identical to the maces fighter skill except that in the case of blessed maces, you will not be able to use any of the other special moves that a fighter using the maces skill could. More specifically, even if a (dual-classed) priest had 100% in the Polearms skill and 100% in the Longswords skills, that priest would neither be able to execute [[Combat Abilities#Bloodbolt|Bloodbolt]] nor [[Combat Abilities#Flurry|Flurry]] respectively.
 
  
===All Armour Types===
 
Like fighers, priests reap the full benefits of all 4 grades of armour: unarmed, light, medium and heavy.
 
  
For details, refer to the [[Class_Skills#All_Armour_Types|All Armour Types]] Section above.
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[[Category:Skills]]
 
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===Light and Medium Armour Movement Penalties===
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Like fighters, priests do not suffer movement penalties for wearing light or medium armour.
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For a complete list of the various light and medium armour available, refer to:  
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[[Items#Armour|Armour Types]].
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==Rogue Skills==
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Please refer to the [[Rogue]] manual page.
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==Necromancer Skills==
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Necromancers have one skill pertaining to the use of magic: Necromancy. For details on these, refer to: [[Magic and Spellcasting]].
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===Hexblades===
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placeholder --editing; more to come soon.
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===Bonecrafting===
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placeholder --editing; more to come soon.
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Revision as of 15:25, 11 September 2020

Class skills are skills that contribute to your class points. Essentially, these are the skills that determine your overall class break-up.

For a more detail explanation of how class skills determine a character's class composition, refer to: How Classes Relate to Skills

Class Caps

On each server there is a class skill cap for humans and non-humans. It is different on each server and utilized to multi-class a character for different combinations depending on what the player chooses.

Regular Server (Reg)

  • Human Starting Maximum: 150% (up to 200% via Versatility Shrine)
  • Non-Human Starting Maximum: 125% (up to 200% via Versatility Shrine)

Player Death Server (PD)

  • Human Starting Maximum: 150% (up to 200% via /remort command at Level 75)
  • Non-Human Starting Maximum: 125% (up to 175%% via /remort command at Level 75)

No-Grind Server (NG)

  • Humans Starting Maximum Skill Cap: 425%
  • Non-Human Starting Maximum Skill Cap: 350%

Fighter Skills

Please refer to the Fighter manual page.

Mage Skills

Please refer to the Mage manual page.

Monk Skills

Please refer to the Monk manual page.

Priest Skills

Please refer to the Priest manual page.

Rogue Skills

Please refer to the Rogue manual page.

Necromancer Skills

Please refer to the Necromancer manual page.

Druid Skills

Please refer to the Druid manual page.