Advanced Crafting

From EUO Manual
Revision as of 04:46, 15 August 2021 by Speed (Talk | contribs) (fixed some numbers)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This page describes the extra skill required to craft magic items and tinted items. The information contained in this page applies to the following crafts:

Tinted Ingredients and their Skill Requirements

Tinted Metal Weapons and Armour

There are 6 types of metal (other than iron) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted metal items:

Metal tint Extra skill required Weapons Armour
Plain none Y Y
Gold +10% Y Y
Copper +15% Y Y
Silver +15% Y Y
Venomous +20% Y N
Runed +25% Y N
Addled +25% Y N
Steel +30% N Y
Blackrock +30% N Y
Mithril +45% N Y

Eg: to craft a plain longsword require 2% skill in weaponsmith. To craft an copper longsword requires 17% skill, and so on.


Tinted Wooden Weapons and Shields

There are 5 types of wood (other than plain wood) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted wooden items:

Wood tint Extra skill required Weapons Armour
Plain none Y Y
Ash +10% Y Y
Oak +15% Y Y
Silverleaf +15% Y Y
Venomous +20% Y N
Ebony +30% N Y

Eg: to craft a plain staff requires 4% skill in woodcrafting; to craft an ash staff requires 14% skill; an Ebony staff requires 19% skill, and so on.

NB: venomous wood armours and ebony wood weapons cannot be crafted.

Tinted Cloth

There are 3 types of cloth (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted cloth items:

Cloth tint Extra skill required
Plain none
Goldweave +10%
Boiled +15%
Silverweave +15%
Darkweave +30%

Eg: to craft plain cloth gloves require 4% skill in tailoring. To craft goldweave gloves requires 14% skill. Darkweave gloves requires 34% skill, and so on.


Tinted Leather

There are 2 types of leather (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted leather items:

Leather tint Extra skill required
Plain none
Goldhide +10%
Boiled +15%
Silverhide +15%
Studded +30%
Darkhide +30%

Eg: to craft plain leather gloves require 10% skill in tailoring. To craft boiled leather gloves requires 25% skill. Studded leather gloves requires 40% skill, and so on.

Magic Weapons and Armour

As with tints, crafted magic items require more skill than non-magic. To craft a magic item, you need the corresponding magic raw material - eg to craft a shortsword+1 you need an ingot of attack+1. This is further illustrated in the following table:

Item Raw material
longsword + 1 ingot of attack + 1
staff + 2 log of attack + 2
chain coif + 1 ingot of defense + 1
copper heater + 3 copper ingot of defense + 3
blackrock full helm of strength + 15 blackrock ingot of strength + 15


Obtaining the Raw Materials - the Wand of Deconstruction

While non-magical logs and ore (ie they do not have a + on them) may be harvested in the wild, magic raw materials can only be retrieved from existing magic items by use of a Wand of Deconstruction.


Slaying weapons

The following table shows the premiums for magic weapons:

Weapon + Extra skill required
+0 none
+1 +8%
+2 +16%
+3 +24%
+4 +32%
+5 +40%
+6 +48%
+7 +56%

Eg: to craft a plain staff require 4% skill in woodcrafting. To craft a staff+1 requires 12%, and to craft a staff+5 requires 44% in woodcrafting.

Defense items

The following table shows the premiums for items that add a +defense:

Defense + Extra skill required
+0 none
+1 +10%
+2 +20%
+3 +30%
+4 +40%

Eg: to craft a plain full helm requires 6% in armourer. To craft full helm + 3 requires 36% in armourer, and so on.


Stat bonus items

The following table shows the premiums for items that add a + to a stat (ie dexterity, strength and intelligence):

Stat+ Extra skill required
+0 none
+1 +5%
+2 +10%
+3 +15%
+4 +20%
+5 +25%
+6 +30%
+7 +35%
+8 +40%
+9 +45%
+10 +50%
+11 +55%
+12 +60%
+13 +65%
+14 +70%
+15 +75%

Eg: to craft a plain platemail requires 29% in armourer. To craft platemail of strength + 10 requires 79% in armourer, and so on.


Tinted Magic Items

Magic items that have a tint may be crafted too. The minimum skill is the minimum skill required to craft the plain item PLUS the requirement for the tint PLUS the requirement for the enchantment.

Item Minimum skill required Ingredients
platemail 29% 12 ingots
silver platemail 44% (+15%) 12 silver ingots
platemail of dexterity + 10 79% (+50%) 12 ingots of dexterity + 10
silver platemail of dexterity + 10 94% (+50% + 15%) 12 silver ingots of dexterity + 10


Supertints / Mythic Item Crafting

It's possible to add yet another extra tint layer to weapons and armor, to enhance it even further. It can be applied to both normal items and artifacts, regardless of existing enhancements, but requires top expertise in many skills, as well as rare materials.

These additional enhancements are called "mythic supertints", and the process to apply them to items is described in Mythic_Item_Crafting page.



Main Page Skills
Combat Skills
Overview
Overview
Class Skills
Class Skills
Abilities
Abilities
Magic and Spells
Magic and Spells
Player Killing
Player Killing
Crafting and Gathering Skills
Overview
Overview
Alchemy
Alchemy
Armourer
Armourer
Bonecrafting
Bonecrafting
Cooking
Cooking
Enchanting
Enchanting
Inscription
Inscription
Mining
Mining
Tailoring
Tailoring
Tinkering
Tinkering
Weaponsmith
Weaponsmith
Woodcrafting
Woodcrafting
Farming
Farming
Brewing
Brewing
Advanced Crafting
Advanced Crafting
Mythic Item Crafting
Mythic Item Crafting
Blueprints
Blueprints
Miscellaneous Skills
Overview
Overview
Healing
Healing
Cartography
Cartography
Taming
Taming