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		<id>https://euotopia.com/manual/index.php?feed=atom&amp;namespace=0&amp;title=Special%3ANewPages</id>
		<title>EUO Manual - New pages [en]</title>
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		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php/Special:NewPages"/>
		<updated>2026-08-01T19:50:29Z</updated>
		<subtitle>From EUO Manual</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>https://euotopia.com/manual/index.php/Updates_in_2025</id>
		<title>Updates in 2025</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php/Updates_in_2025"/>
				<updated>2026-01-16T10:26:56Z</updated>
		
		<summary type="html">&lt;p&gt;Eggmceye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===October===&lt;br /&gt;
* allegro 5 build available to play on all servers&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
* you can send diamond coins to the delivery bot on the current server /senddiamondcoins.   /sendcoins renamed to /sendadamantiumcoins&lt;br /&gt;
* added flour mill and mill to the farming merchant in Chester Hill&lt;br /&gt;
* zorn pets can now eat metal weapons, armour and shields, but no longer rings or amulet&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
* improved Balrog TCG computer opponent AI somewhat, esp w/r/t taunt &amp;amp; flying&lt;br /&gt;
* the random +def extra bonus on a 'random arty', up to an extra +5 def, from +2&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
* player shadowfolk retconned to Dark Elves&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
* silver item equipped in weapon slot adds a flat +50% dmg to turn spell vs undead&lt;br /&gt;
* fixed amp wand being in scavenger hunt list&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
* updated daily boss vamp to use the longer fingered vamp version as the target&lt;br /&gt;
* enemy summons get the instance spawner script applied&lt;br /&gt;
* added elon trumpf ear&lt;br /&gt;
&lt;br /&gt;
===Feb===&lt;br /&gt;
* more CoC updates removing the drowning beggars, reworked the glowing squid thingy, etc&lt;br /&gt;
* respec certs are required on reg again&lt;br /&gt;
* reworked schpock and added an achievement&lt;br /&gt;
* magic axe no longer in pawn shop&lt;br /&gt;
&lt;br /&gt;
===Jan===&lt;br /&gt;
* fixed apoc newbie dungeon npcs so that they load in instances&lt;br /&gt;
* Lair of the Beholder is an instance &amp;amp; The Beholder always spawns&lt;br /&gt;
* changed the drowning beggar to hybrid lavademon/water demon in CoC&lt;br /&gt;
* greater av scrolls now work on just about everything again (reverted the change from late last year)&lt;br /&gt;
* a monster that is held or asleep while on lava will take lava damage&lt;br /&gt;
* finally got mobs using ivpy3 instead of ivpy2&lt;br /&gt;
* added ivpy2 to the Priest spells merch at the monastery&lt;br /&gt;
* added a rabbit spawner to Montor east&lt;br /&gt;
* corrected incorrect kbd shortcut in newbie island re meditation&lt;br /&gt;
* added some new avs for the spell trainers and healers across new sosaria and maeondir&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>	</entry>

	<entry>
		<id>https://euotopia.com/manual/index.php/Artifacts</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php/Artifacts"/>
				<updated>2025-01-07T06:54:12Z</updated>
		
		<summary type="html">&lt;p&gt;LaughingCoyote: /* Regular artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Artifacts are items with a distinct name instead of just a description. Unlike normal items with only one enchantment (eg + 5 AS, +3 NV, +15 vigour etc), artifacts are weapons, armor and jewellery that have two or three enchantments. They can also have attributes that are not available otherwise, like +blindness or +asphyxiation. This makes them highly sought after. Artifacts can be divided into two categories:&lt;br /&gt;
*&amp;quot;mini-artifacts&amp;quot; that can be bought from npc merchants or crafted by GM crafters, &lt;br /&gt;
*&amp;quot;true&amp;quot; or regular artifacts that are only very rarely found from treasure chests and boss drops and cannot be crafted. &lt;br /&gt;
&lt;br /&gt;
Both types of artifacts show up in yellow font or text in your inventory, but only &amp;quot;true artifacts&amp;quot; have a blue glowing outline that is visible when placed on the ground or when equipped as a weapon. &lt;br /&gt;
&lt;br /&gt;
===Mini-artifacts===&lt;br /&gt;
'''Craftable mini-artifacts'''&lt;br /&gt;
&lt;br /&gt;
These can be made by the GM crafter of various skills such as [[Armourer]], [[Tailoring]], and [[Bonecrafting]]. For example, the Grandmaster Armourer can make ''Snakefang Grips'', the Grandmaster Tailor can make ''Infernal Handwraps'', and the Grandmaster Bonecrafter can make ''Sash of the Dead''. Some craftable mini-artifacts are required as ingredients for [[Mythic_Item_Crafting|Mythic Item Crafting]], such as the ''Enigmatic Bauble'' made by GM Tinkers. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Name''' || '''Crafting Skill''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| Philosopher's Stone || Alchemy || Gold rune, +8 vigour, +health&lt;br /&gt;
|-&lt;br /&gt;
| Rod of Power || Enchanting || Gold rod, +3 Def, +health&lt;br /&gt;
|-&lt;br /&gt;
| Infernal Handwraps || Tailoring || Plain gloves, +5 AS, +2 MR, +VF&lt;br /&gt;
|-&lt;br /&gt;
| Enigmatic Bauble || Tinkering || Copper orb, +4 NV, +health&lt;br /&gt;
|-&lt;br /&gt;
| Snakefang Grips || Armourer || Venomous chain gloves, +10 Str, +10 Dex, +3 Def&lt;br /&gt;
|-&lt;br /&gt;
| Rubied Skull || Bonecrafting || Bone skull, +5 vigour, +1 MR&lt;br /&gt;
|-&lt;br /&gt;
| Sash of the Dead || Bonecrafting || Bone belt, +10 Int, +8 vigour, +2 MR&lt;br /&gt;
|-&lt;br /&gt;
| Skull of Gold and Glue || Bonecrafting || Gold skull, +3 MR, +health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Silver, Glass and Crystal coin shop mini-artifacts'''&lt;br /&gt;
&lt;br /&gt;
These mini-artifacts are designed for new characters with low level requirements. Silver coin mini-artifacts have 0 level requirement. Glass mini-artifacts have a level requirement of 25. Glass coin mini-artifacts can then by upgraded by spending crystal coins, which also increases their level requirement to 50 and then to level 75. Glass and crystal coins can be gotten from completing quests from guards or from the daily [[Scavenger_Hunt|Scavenger Hunt]] games.&lt;br /&gt;
&lt;br /&gt;
For example: The Wizard set comes in cap, robes, gloves, slacks and slippers with the prefix Apprentice, Adept and Savant for each tier. Each tier adds an incremental increase in the stats each equipment piece provides.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!| Wizard set&lt;br /&gt;
!| Tier 1&lt;br /&gt;
!| Tier 2&lt;br /&gt;
!| Tier 3&lt;br /&gt;
|-&lt;br /&gt;
!| Name&lt;br /&gt;
| Apprentice Robes&lt;br /&gt;
| Adept Robes&lt;br /&gt;
| Savant Robes&lt;br /&gt;
|-&lt;br /&gt;
!| Level Required&lt;br /&gt;
| Level 25&lt;br /&gt;
| Level 50&lt;br /&gt;
| Level 75&lt;br /&gt;
|-&lt;br /&gt;
!| Attributes&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* +3 Def&lt;br /&gt;
* +2 MR&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* +4 Def&lt;br /&gt;
* +3 MR&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* +4 Def&lt;br /&gt;
* +5 MR&lt;br /&gt;
|-&lt;br /&gt;
!| Cost to purchase/upgrade&lt;br /&gt;
| &lt;br /&gt;
*3 glass coins&lt;br /&gt;
| &lt;br /&gt;
*3 crystal coins&lt;br /&gt;
| &lt;br /&gt;
*3 crystal coins&lt;br /&gt;
*1 hellspawn ear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regular artifacts===&lt;br /&gt;
These are truly rare items that cannot be crafted or bought from special coin shop, instead they are only found rarely as loot from treasure chests or boss drops. Blessed, crystal, blood or radioactive treasure maps also have a very high to guaranteed rate of acquiring artifacts. &lt;br /&gt;
&lt;br /&gt;
Deconstructing a regular artifact produces ''mythical material'' used in [[Enchanting]] and [[Mythic_Item_Crafting|Mythic Item Crafting]].&lt;br /&gt;
&lt;br /&gt;
Some regular artifact armour items come in sets, which give additional buffs when the complete set is equipped. These are the only ones so far:&lt;br /&gt;
&lt;br /&gt;
*''Estorrath's'' unarmoured wizard set: +10% magic damage&lt;br /&gt;
*''Ironfist'' unarmoured gi set: +10% AS&lt;br /&gt;
*''Nightstalker'' light armour set: +100 dodge&lt;br /&gt;
*''Frenzy'' medium armour set: +10% damage&lt;br /&gt;
*''Shardcrystal'' heavy armour set: +10% damage reduction&lt;br /&gt;
&lt;br /&gt;
Regular artifacts are not unique, for (almost) each equipment and weapon type there is an artifact associated with it that can drop with the same name and attributes. For example, ''Magebane'' is always a +7 AS scimitar with +IJO, ''Grim Reaper'' is always a +7 AS scythe with +KXC (summon daemon), ''Nightstalker'' artifacts are always light armour with the same attributes, etc.&lt;br /&gt;
&lt;br /&gt;
'''Randomly generated artifacts'''&lt;br /&gt;
&lt;br /&gt;
Random generated artifacts are based of regular artifacts as a template, but with a unique randomly generated name and an additional random attribute. For example, a ''Superior Shield'' is a large shield artifact with +4 def and +5 MR. A random generated artifact based of ''Superior Shield'' would be a large shield with +4 def, +5 MR and a third attribute like +15 str, or +2 def (making it +6 def, +5 MR), or +health, or even rarer attribute like +sun protection. &lt;br /&gt;
&lt;br /&gt;
Random generated artifacts can be deconstructed to produce mythic material just like regular artifacts, but have a lighter blue glow compared to regular artifacts. They are 2-3x rarer than regular artifacts.&lt;br /&gt;
&lt;br /&gt;
The level requirement for regular and random generated artifacts ranges from level 70 to level 125.&lt;br /&gt;
&lt;br /&gt;
'''Special Enchantments'''&lt;br /&gt;
Some artifacts have special enchantments on them, indicated by a + or &amp;gt; sign in their item details. +'s are buffs, &amp;gt; are on proc effects inflicted on the defending monster or player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| '''Enchantment''' || '''Effect''' &lt;br /&gt;
|-&lt;br /&gt;
| '''+ infravision''' || Shows positions of monsters and players that are blocked by line of sight&lt;br /&gt;
|-&lt;br /&gt;
| '''+ trap detection''' || Displays trapped or cursed items or tiles. &lt;br /&gt;
|-&lt;br /&gt;
| '''+ true sight''' || Makes stealthed and invisible monsters and players visible&lt;br /&gt;
|-&lt;br /&gt;
| '''+ protection''' || Gives protection against poisoning&lt;br /&gt;
|-&lt;br /&gt;
| '''+ sun protection'''  || Gives vampires protection against sun damage while standing still&lt;br /&gt;
|-&lt;br /&gt;
| '''+ speed'''  || Increases walking speed&lt;br /&gt;
|-&lt;br /&gt;
| '''+ health''' || Increases health by 10%&lt;br /&gt;
|-&lt;br /&gt;
| '''+ mana''' || Increases mana by 10% &lt;br /&gt;
|-&lt;br /&gt;
| '''+ power''' || Increases AS and base damage&lt;br /&gt;
|-&lt;br /&gt;
| '''+ leeching''' || Increases AS and gains small % of mana from each attack &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| '''Proc Enchantment''' || '''Effect''' &lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;gt; asphyxiation''' || Chokes target, causing damage over time and preventing spell casts. &lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;gt; wounding''' || Causes damage over time, prevents heals. Similar to barbed tint effect.  &lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;gt; hamstringing''' || Stop target from moving temporarily. &lt;br /&gt;
|-&lt;br /&gt;
| '''&amp;gt; blind''' || Makes target blind, prevents monsters from attacking as a result. Players can still melee. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LaughingCoyote</name></author>	</entry>

	<entry>
		<id>https://euotopia.com/manual/index.php/Scavenger_Hunt</id>
		<title>Scavenger Hunt</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php/Scavenger_Hunt"/>
				<updated>2025-01-06T23:10:02Z</updated>
		
		<summary type="html">&lt;p&gt;LaughingCoyote: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
In Nordhaven there are several daily repeatable quests with different levels of difficulty. They are basically scavenger hunt mini-games for newbies and novice players, with more advanced scavenger hunts options for higher level players.&lt;br /&gt;
&lt;br /&gt;
The rewards are glass coins and crystal coins which can be spent on special items such as [[Blueprints]] or &amp;quot;mini&amp;quot;-[[Artifacts]] in the Cash Shop.&lt;br /&gt;
&lt;br /&gt;
==Scavenger Hunt==&lt;br /&gt;
There are two tiers of difficulty, low and high, which give out 3 glass and 3 crystal coins respectively. &lt;br /&gt;
&lt;br /&gt;
The low list scavenger hunt requires small amounts of random [[items]] that you can either buy from npc merchants or acquire from hunting monsters, such as tools, potions, monster parts, food. &lt;br /&gt;
&lt;br /&gt;
The high list scavenger hunt requires small amounts of crafting components such as log of attack + X, ingot of defense + Y, leather of Stat + Z, etc. They are acquired from deconstructing [[Item_Enchantments|enchanted weapon and armor drops]] using a wand of deconstruction. The enchanted items can be found from hunting bosses or be crafted via the [[Enchanting]] skill. &lt;br /&gt;
&lt;br /&gt;
==Bulk Orders==&lt;br /&gt;
This is basically a reward for leveling up [[Crafting_and_Gathering]] skills, as there are ten different order requirements for ten different crafting and gathering skills, needing large quantities of different craftable items to complete. &lt;br /&gt;
&lt;br /&gt;
==Statue Hunt==&lt;br /&gt;
The Statue Hunt mini-game just has one tier of difficulty and requires using a wand of petrification to be used on the monster to create the statue you turn in for a reward of 3 crystal coins. This is one of the more expensive to complete mini-games as wand of petrification are rare drops and cannot be crafted. &lt;br /&gt;
&lt;br /&gt;
==Daily Boss==&lt;br /&gt;
There are 3 tiers of difficulty for this kill-a-boss mini-game: Low, Medium and High boss targets with rewards of 1, 2, 3 crystal coins respectively. &lt;br /&gt;
&lt;br /&gt;
*Low boss targets are typically: low level humanoids such as ettins, goblins, low level undead such as ghosts, etc&lt;br /&gt;
*Medium boss targets are typically: higher level humanoids such as minotaurs, underworld beasts such as mothra, etc&lt;br /&gt;
*High boss targets are typically: dragons, high level undead such as liches and ancient vampires, etc&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;/div&gt;</summary>
		<author><name>LaughingCoyote</name></author>	</entry>

	<entry>
		<id>https://euotopia.com/manual/index.php/Living_of_the_Land_(LOTL)</id>
		<title>Living of the Land (LOTL)</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php/Living_of_the_Land_(LOTL)"/>
				<updated>2025-01-01T22:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;LaughingCoyote: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''“The rules for Living off the Land are simple. No trade, no banking, no merchants, and no picking up anything off the ground that wasn’t dropped by something you killed. Now you know what it means to ‘Live off the Land!’” - the LOTL Leprechaun''&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Living off the Land (LOTL) is an survival themed game mode in EUO that you can only opt-in to when you start a new character. Whole swathes of the game is now off limits to you. As the LOTL Leprechaun states: &lt;br /&gt;
&lt;br /&gt;
*You can't trade: so you can't get items from other players. You can't pick up any item that isn't soulbound to you (ie flagged as your possession from killing a monster or from crafting it yourself).&lt;br /&gt;
*You can't bank: so once you hit your carry limit you have nowhere to store excess items. Unless you have a house. Inventory management becomes very important. &lt;br /&gt;
*Almost no merchants: you can't buy from most NPC merchants. That means no easy access to potions, weapons, food, scrolls, ec. &lt;br /&gt;
*Exceptions to the no merchants rule are: the glass, silver, crystal and adamantium coin merchants in Nordhaven. You can also buy house deeds for the 50k gp housing towns from the LOTL House Deed merchant in Darbrough.&lt;br /&gt;
*LOTL players can access trainers (ie at the [[University of Tanelorne|University]]) &amp;amp; ability trainers (ie spell trainers)  &lt;br /&gt;
&lt;br /&gt;
However, you can interact with quest NPCs and complete most if not all quests.&lt;br /&gt;
&lt;br /&gt;
==Becoming LOTL==&lt;br /&gt;
&lt;br /&gt;
To be eligible for LOTL your character must be level 1, have zero experience and have not picked up or traded an item. To flag yourself for LOTL, the slash command is: &lt;br /&gt;
&lt;br /&gt;
*'''/lotl 1''' &lt;br /&gt;
&lt;br /&gt;
To turn LOTL off, the command is: &lt;br /&gt;
&lt;br /&gt;
*'''/lotl 0'''&lt;br /&gt;
&lt;br /&gt;
You can turn LOTL off for your LOTL enabled character at anytime, but once you do it is irreversible.&lt;br /&gt;
&lt;br /&gt;
==Changes in game play==&lt;br /&gt;
* if you have a tool in your inventory it won't drop again, slightly increasing your chances of getting all tools&lt;br /&gt;
* most tools and wands do not randomly break in use, with the exception of fishing rods when you fish in lava or the void or acquire dragonscale boots&lt;br /&gt;
* low level LOTL players get a small increase in food and potions drops from bosses&lt;br /&gt;
* LOTL players get increased returns from using deconstruction wands and polypile wands&lt;br /&gt;
* lutes drop as a tool for LOTL&lt;br /&gt;
* LOTL players get a seed when eating apples, tomatoes, peppers (only)&lt;br /&gt;
* LOTL players can only store items in chests that they've crafted themselves&lt;br /&gt;
* LOTL players can't share xp with non-LOTL players (and vice versa) in a party, if LOTL player/s gets last hit they get all the xp. &lt;br /&gt;
* LOTL players in a party share xp as normal, but the player that does the last hit on boss gets the loot&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
Having an existing house tied to your account is a massive plus as it allows you to store items since you can't use the bank, you must however have created the intended chest yourself. &lt;br /&gt;
&lt;br /&gt;
Polypiling is your friend. Deconstruction wand is your friend.&lt;br /&gt;
&lt;br /&gt;
It is possible to transfer items to non-lotl characters from a lotl character, but not the other way around. This is possible because when soulbound items are abandoned on the ground, there is a period just before it is considered &amp;quot;trash&amp;quot; by the server and is cleaned up but is no longer soulbound. i.e. abandon item on ground --&amp;gt; soulbound is removed --&amp;gt; server cleans items up. That gap lets other non-lotl characters pick up the item.&lt;br /&gt;
&lt;br /&gt;
==Warning==&lt;br /&gt;
Not for newbies! No seriously, not for new players, even if you are a masochist! Lotl is meant to be a very restrictive form of playing for experienced EUO players who want an extra challenge.&lt;/div&gt;</summary>
		<author><name>LaughingCoyote</name></author>	</entry>

	<entry>
		<id>https://euotopia.com/manual/index.php/Updates_in_2024</id>
		<title>Updates in 2024</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php/Updates_in_2024"/>
				<updated>2024-12-30T21:23:57Z</updated>
		
		<summary type="html">&lt;p&gt;Eggmceye: 2024 updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Latest updates==&lt;br /&gt;
===31 Dec===&lt;br /&gt;
* added improved (heroic) gauntlet scroll&lt;br /&gt;
* gauntlets can now be done daily&lt;br /&gt;
* added book on a stand in the monastery chapel with some St Athra lore&lt;br /&gt;
&lt;br /&gt;
===25 Dec===&lt;br /&gt;
* 2023 xmas pres EUO Source code&lt;br /&gt;
&lt;br /&gt;
===17 Dec===&lt;br /&gt;
* added sticks to snakes druid spell DYR - available at the grove or where ever good druid spells are sold&lt;br /&gt;
* disarming an armed mob will put the weapon on the ground&lt;br /&gt;
* mobs wielding tinted weapons and shields always will drop the aforementioned weapon and/or shield&lt;br /&gt;
* ivpy2 divinity spell: directional earthquake for priests, ALPHA only&lt;br /&gt;
* can now bless a staff and use it as a blessed mace&lt;br /&gt;
* summoned sword golem while wielding a socketed blessed staff give your sword golem a cool random proc depending on socketed gem&lt;br /&gt;
&lt;br /&gt;
===10 Dec===&lt;br /&gt;
* greater av scrolls now only work on spawned boss hybrids (as well as normal mobs) - ie they no longer work on 'hacks'&lt;br /&gt;
* artifacts are set to trade only by default when placed on your merchant&lt;br /&gt;
* petri wand no longer works on hybrids or mobs with an item code&lt;br /&gt;
* blessed items (such as maps) can never be cursed when dropped as loot (thus stripping the blessing)&lt;br /&gt;
&lt;br /&gt;
===2 Dec===&lt;br /&gt;
* rage now goes to 125 (so there is less waste for the minmaxers)&lt;br /&gt;
* rage pot no longer enrages but sets rage at 125 (since enraging wasn't working properly anyway since 2017)&lt;br /&gt;
* special move uses rage correctly - ie deducts rage used rather than setting it to 0&lt;br /&gt;
&lt;br /&gt;
===26 Nov===&lt;br /&gt;
* boss mobs drop a balrog TCG card of the same creature if that card exists. eg a boss cow can drop a cowwy or a bovindus, etc&lt;br /&gt;
* added mithril thread, mithril weave and mithrilhide leather for dwarven alchemists and tailors&lt;br /&gt;
&lt;br /&gt;
===19 Nov===&lt;br /&gt;
* revised Balrog TCG AI to use an actual deck of cards&lt;br /&gt;
&lt;br /&gt;
===05 Nov===&lt;br /&gt;
* halberds can now hit 2sq away (but only if didn't hit something adjacent)&lt;br /&gt;
* claymores can hit the adjacent target AND the one behind it&lt;br /&gt;
&lt;br /&gt;
===28 Oct===&lt;br /&gt;
* added heroic &amp;amp; epic undead spawned instances of Kurzmord'ar (the one in New Sosaria)&lt;br /&gt;
* turn undead now does at least 20% of the target's max hp in damage, in worst case&lt;br /&gt;
* revised daily kill targets (deleted some, added some)&lt;br /&gt;
* updated price for t3 armour upgrades to require the ears of hellspawn instead of mythic mats (you get to keep the ears, you just need to have them)&lt;br /&gt;
* removed dreadnaught from the rando armour names list&lt;br /&gt;
* armour upgrader checks level reqs before upgrading&lt;br /&gt;
&lt;br /&gt;
===21 Oct===&lt;br /&gt;
* sword golem improvements: it flurries now. It also goes up to a max equivalent neo-reg level of 200. (was 100)&lt;br /&gt;
* sword golem also hangs around for 10 mins. You can replace it instantly by summoning another, and not get an error message&lt;br /&gt;
* socketing wand no longer requires sorcery to use (in anticipation of other classes getting to use it on their gear)&lt;br /&gt;
* less shadowlords (for reasons)&lt;br /&gt;
* improvements to blue stone quest dialog&lt;br /&gt;
&lt;br /&gt;
===15 Oct===&lt;br /&gt;
* added improved and refined clear pots from dangerous dungeons' fountains&lt;br /&gt;
* added a dps measuring npc in Izumi (look for the reaper near the entrance)&lt;br /&gt;
* wallop now will hit 1 target if under 10 rage, rather than complaining and quitting&lt;br /&gt;
* try shield bashing mobs into the void&lt;br /&gt;
* got hybrids appearing in epic, heroic, blood, apoc themed instances. added a couple of more hybrid varieties&lt;br /&gt;
* gauntlet dungeon scroll&lt;br /&gt;
&lt;br /&gt;
===9 Oct===&lt;br /&gt;
* Added 5 new armour sets (let's call them t3) between Dreadnaught (et al) and Shardcrystal (et al), that you can get by upgrading t2 items via the NPC in the crystal coin shoppe&lt;br /&gt;
* increased lvl reqs for the t4 armour pieces (eg Frenzy, shardcrystal et al) from 75 to 100.&lt;br /&gt;
&lt;br /&gt;
===7 Oct===&lt;br /&gt;
* streamlined daily boss kill dialog&lt;br /&gt;
* succubus targeting player is now much less likely to spam confuse&lt;br /&gt;
* killing a mob (or player) will unsummon all of the clones that it created&lt;br /&gt;
* when adding to a container it tells you what its name is and how many items it contains&lt;br /&gt;
&lt;br /&gt;
===6 Oct===&lt;br /&gt;
* reg server converted to neoreg specs - see separate thread https://forums.swut.net/viewtopic.php?t=5512&lt;br /&gt;
* roasted nightmare fire resistance down to +35, roasted fire dragon up to +50&lt;br /&gt;
* new humans no longer get 30 in one stat&lt;br /&gt;
* item placed on ground when inv full now has owner saved&lt;br /&gt;
&lt;br /&gt;
===1 Oct===&lt;br /&gt;
* added cooking and enchanting trainers to the uni&lt;br /&gt;
* enchanting: swapped ench cheese and carrot min skill req, and tweaked the req skills for cheese (38) and orb of health(42). tweaked some other early ench skill reqs&lt;br /&gt;
* added a enchanted carrot daily quest (he's at the uni near the enchanting trainer) and tweaked Meath's enchanted carrot quest&lt;br /&gt;
* roasted evil bunny meat gives speedy for 900s&lt;br /&gt;
* fire dragons now drop corpses, which can be baked &amp;amp; charred. Eating them gives +40% fire res&lt;br /&gt;
* red dragon meat now gives +15 AS, +9 dmg for 10 mins, stacks with purple pots&lt;br /&gt;
* roasted black dragon meat gives +15% rage gain for 10 mins&lt;br /&gt;
* black dragon stew gives vamp attacks for 10 mins (was 1 min)&lt;br /&gt;
* eating devil wings gives flying for 20 sec&lt;br /&gt;
* using a mount or polymorphing into a shark will unpolymorph you first, instead of complaining and failing&lt;br /&gt;
* killing a clone gives you half of its maxHP as xp&lt;br /&gt;
* traps and swamps now only poison for 30 sec rather than indefinitely&lt;br /&gt;
* poison resistance (from eg roasted green dragon) reduces the poison time when walking in a swamp, rather than reducing the chance of being poisoned&lt;br /&gt;
&lt;br /&gt;
===27 Sep===&lt;br /&gt;
* added the house reno wand to the LOTL enabled merchant in Darbrough&lt;br /&gt;
&lt;br /&gt;
===24 Sep===&lt;br /&gt;
* lotl chars can now use their own chests (may need to make new chests first tho)&lt;br /&gt;
* Swapped the hellspawn and greater undead floors in the rank dungeons and treacherous caves&lt;br /&gt;
* moved some weak class 5 undead into class 4. Moved the class 13 undead to class 5. &lt;br /&gt;
* grapple (and thornwhip and seize) no longer drag an inorganic sea creature (ie a ship) onto land (or anywhere)&lt;br /&gt;
&lt;br /&gt;
In anticipation of the xp gain on reg increasing and the level cap being reduced, 'raid bosses' have had their hp and xp significantly reduced, since nobody is 'raiding'&lt;br /&gt;
&lt;br /&gt;
* Blood Queen xp &amp;amp; hp reduced to 30k (so 90k in heroic). &lt;br /&gt;
* Dionaea hp &amp;amp; xp reduced to 25k&lt;br /&gt;
* Torrens Igneus xp and hp reduced quite a bit&lt;br /&gt;
* hp and xp of all ToLs bosses significantly reduced&lt;br /&gt;
&lt;br /&gt;
* killing an earboss for the first time gets you a bonus + 4x the xp of that boss (regardless whether if you are in a party, it is not split or reduced)&lt;br /&gt;
&lt;br /&gt;
===12 Aug===&lt;br /&gt;
* undead players (including vamps) can now drown in high seas&lt;br /&gt;
&lt;br /&gt;
====moa/euo update 1.3.47====&lt;br /&gt;
'''client'''&lt;br /&gt;
* wet clay now appears in the reagent filter&lt;br /&gt;
* NPCs with replayable quests show a grey ! when the quest is done for today&lt;br /&gt;
* added polished gem sparkle, and sparkle material&lt;br /&gt;
* fancy treasure maps now have a soft glow&lt;br /&gt;
* xmas gifts and old named items and quest items have a slightly brighter purple glow and brighter name colour&lt;br /&gt;
* x button now works when disconnected from server, and when fail to connect or other connection errors&lt;br /&gt;
* toned down the flaming effect a bit&lt;br /&gt;
* npc chat box is 1.5 size for when resy&amp;gt;800 (ie it's bigger)&lt;br /&gt;
* books will draw 1.5x as big if the game window rez allows then to fit&lt;br /&gt;
* added new angel and devil wing tiles. existing avs with wings are unaffected &amp;amp; keep the old angel/demon avs behind the main av&lt;br /&gt;
* made a banner tile and tiles.txt entry (the overlay image &amp;amp; equippable item was made years ago)&lt;br /&gt;
&lt;br /&gt;
'''fixes/tweaks'''&lt;br /&gt;
* stat bonus from purple pots and magic mirror are now saved when you log out&lt;br /&gt;
* added boneweave gloves, gi top and gi pants to bonecrafting&lt;br /&gt;
* hexed when stealthed maks you move at the hexed speed, not the stealthed speed&lt;br /&gt;
* lotl players must now too remove existing sigils before equipping new ones&lt;br /&gt;
* looking at a hybrid tells you the type of the top half of the mob or the code layered on top&lt;br /&gt;
* if mob has 0 AS making it a boss keeps it at 0AS (this fixes boss pirate ships shooting arrows)&lt;br /&gt;
* golem creation will fail if already have an active/unstabled pet&lt;br /&gt;
* Mon Ferrato player merchs now require tokens or otherwise they will be deleted during weekly merch cleanup (stock moved to owner's bank)&lt;br /&gt;
* soul shards and items carried by a killed mob won't drop on a hook (eg a book, or brass bridge etc)&lt;br /&gt;
* lotl players can now only polypile items marked as their own&lt;br /&gt;
* deleted the brass bridge and bedpan hooks from Anathema&lt;br /&gt;
* can no longer craft nuggets from gold coins&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>	</entry>

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