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	<updated>2026-10-23T19:58:02Z</updated>
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	<entry>
		<id>https://euotopia.com/manual/index.php?title=Completing_Quests_%26_Talking_to_NPC%27s&amp;diff=2692</id>
		<title>Completing Quests &amp; Talking to NPC&#039;s</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Completing_Quests_%26_Talking_to_NPC%27s&amp;diff=2692"/>
		<updated>2007-04-15T07:09:04Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* Types of Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Talking to NPCs==&lt;br /&gt;
In many cities in [[New Sosaria]], you will come across NPCs (Non-Player Characters). Stand next to one and press &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039; then the directional arrow towards the NPC.  The NPC will then state something (such as &amp;#039;&amp;#039;Good day to thee!&amp;#039;&amp;#039;), then you will be engaged in a conversation with that NPC. You can then type words that the NPC may understand. If the word you state is important to the NPC, the NPC will respond.  Otherwise, the NPC will respond with &amp;quot;I cannot help thee with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can leave a conversation with an NPC by typing &amp;#039;&amp;#039;&amp;#039;bye&amp;#039;&amp;#039;&amp;#039; or simply pressing the ESC key.&lt;br /&gt;
&lt;br /&gt;
===Suggested Words===&lt;br /&gt;
All NPCs will respond to the following words:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Job&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Time&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Work&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Ultima V parser explained===&lt;br /&gt;
The Ultima V parser links words individually to other statements. Thus if you ask &amp;quot;job&amp;quot; and get a reply &amp;quot;I am a baker&amp;quot; you could type &amp;quot;baker&amp;quot; to get more information. Unlike Ultima VI, Ultima V gave you no hints to what to type. This is the same for the NPC&amp;#039;s in EUO: the best thing to remember is that many of the keywords will be obvious. Thus &amp;quot;I am waiting for the return of my beloved&amp;quot; might be triggered by &amp;quot;return&amp;quot; or &amp;quot;beloved&amp;quot;. The best thing to do is type frantically at an NPC as you would in [http://en.wikipedia.org/wiki/Zork Zork] ~ although you might not get a response, you will be surprised at the depth that some writers have gone into making these dialogue trees. This is mostly just background and them telling a story, as quests are triggered differently - but it can lead to some amusing responses!&lt;br /&gt;
&lt;br /&gt;
For many of the Quest NPC&amp;#039;s, there is a lot of back story, and it can be rewarding to find out just what the quest is actually about - for instance, the NPC&amp;#039;s in the Mountain Pass have a whole story behind them. Some writers ([[user:Kybare|Kybare]], [[user:Catherine|Catherine]]) have added Easter Eggs into their dialogues, which are intended to give an added kick to players who spend time exploring EUO - in the Mountain Pass, try finding a hidden NPC and asking him about his creator!&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
Some NPCs have quests for you to do.  Most can be retreived after asking the NPC what their job is and following the dialog from there.  Any given quests will start and end with one word, although each quest may have a different word.  There are several types of quests (see below) and each has you do something different.  In the end, you will often receive a reward and experience (where applicable).&lt;br /&gt;
&lt;br /&gt;
However, you may find it that an NPC has a quest, but will not let you start it.  This occurs if you haven&amp;#039;t done a previous quest.  For example, you cannot do the Nordhaven guard quests until you have helped Bill the Jailer in the Nordhaven Jail.&lt;br /&gt;
&lt;br /&gt;
===Types of Quests===&lt;br /&gt;
&lt;br /&gt;
This list is mostly a light discussion pertaining to the mechanics of the quest engine. It&amp;#039;s not particularly important for players to understand any of this, but of course this would be useful for potential quest authors.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kill Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC will ask you to kill a monster at some location.  Find the monster and kill it.  If it drops anything, pick it up.  Return to the NPC for your reward.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Return Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC will ask you to find them an object.  Obtain the object, or find the location of the object.  Pick it up and take it back to the NPC for your reward.  You will lose the object you found.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Go To Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC will ask you to find or go to a specific location.  Find the location and walk over it.  You will immediately finish the quest and be given your reward.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Obtain Item Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC will ask you to get an item.  Find the item in question and return when you have it.  You will be given your reward while keeping the item.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Goal Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
These quests have no goals attached to them.  Upon stating the word to start the quest, you will actually finish the quest and be given your reward.  While this quest type may seem strange, it is used to prevent the player from learning information before starting the quest or giving the player an item needed for the quest.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slaughter Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Kill X amount of a certain type of monster and return to the NPC for a reward.  The number of monsters you have killed will be displayed after each kill.  Note that some quests require you kill the monsters in a specific location.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Harvest Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Kill as many monsters of a particular type as it takes to collect some special item that they drop, and return the collected items to the NPC for a reward.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use item Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use a particular item at a particular location, return to NPC for a reward.&lt;br /&gt;
*Note: Keep in mind, if someone else is doing the quest at the time that you start it, you might have to wait for that player to finish the quest if you have to kill a creature or to obtain an item&lt;br /&gt;
&lt;br /&gt;
==Class Specific Quests==&lt;br /&gt;
On the regular server, Lord Byron of [[Cammerata Keep]] has a quest for you to do.  Upon completing the quest, you will receive Lord Byron&amp;#039;s Certificate.  Take this certificate to one of his three advisors.  You can then obtain quests from that advisor which are primarily designed to be tailored to each class.  For example, mage quests are likely to give mage items as a reward.  &amp;#039;&amp;#039;&amp;#039;Note that with any one character, you can only work for one advisor.  Be careful which you choose as there is no way to reselect later!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Lord Byron&amp;#039;s Advisors===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shamino&amp;#039;&amp;#039;&amp;#039; is the rogue advisor.  He can be found in the wooded area west of the main hall.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Greyson&amp;#039;&amp;#039;&amp;#039; is the fighter advisor.  He can be found in a western room of the keep.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Virgil&amp;#039;&amp;#039;&amp;#039; is the mage advisor.  He can be found in an eastern room of the keep.&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Completing_Quests_%26_Talking_to_NPC%27s&amp;diff=2691</id>
		<title>Completing Quests &amp; Talking to NPC&#039;s</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Completing_Quests_%26_Talking_to_NPC%27s&amp;diff=2691"/>
		<updated>2007-04-15T06:49:25Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* Types of Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Talking to NPCs==&lt;br /&gt;
In many cities in [[New Sosaria]], you will come across NPCs (Non-Player Characters). Stand next to one and press &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039; then the directional arrow towards the NPC.  The NPC will then state something (such as &amp;#039;&amp;#039;Good day to thee!&amp;#039;&amp;#039;), then you will be engaged in a conversation with that NPC. You can then type words that the NPC may understand. If the word you state is important to the NPC, the NPC will respond.  Otherwise, the NPC will respond with &amp;quot;I cannot help thee with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can leave a conversation with an NPC by typing &amp;#039;&amp;#039;&amp;#039;bye&amp;#039;&amp;#039;&amp;#039; or simply pressing the ESC key.&lt;br /&gt;
&lt;br /&gt;
===Suggested Words===&lt;br /&gt;
All NPCs will respond to the following words:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Job&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Time&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Work&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Ultima V parser explained===&lt;br /&gt;
The Ultima V parser links words individually to other statements. Thus if you ask &amp;quot;job&amp;quot; and get a reply &amp;quot;I am a baker&amp;quot; you could type &amp;quot;baker&amp;quot; to get more information. Unlike Ultima VI, Ultima V gave you no hints to what to type. This is the same for the NPC&amp;#039;s in EUO: the best thing to remember is that many of the keywords will be obvious. Thus &amp;quot;I am waiting for the return of my beloved&amp;quot; might be triggered by &amp;quot;return&amp;quot; or &amp;quot;beloved&amp;quot;. The best thing to do is type frantically at an NPC as you would in [http://en.wikipedia.org/wiki/Zork Zork] ~ although you might not get a response, you will be surprised at the depth that some writers have gone into making these dialogue trees. This is mostly just background and them telling a story, as quests are triggered differently - but it can lead to some amusing responses!&lt;br /&gt;
&lt;br /&gt;
For many of the Quest NPC&amp;#039;s, there is a lot of back story, and it can be rewarding to find out just what the quest is actually about - for instance, the NPC&amp;#039;s in the Mountain Pass have a whole story behind them. Some writers ([[user:Kybare|Kybare]], [[user:Catherine|Catherine]]) have added Easter Eggs into their dialogues, which are intended to give an added kick to players who spend time exploring EUO - in the Mountain Pass, try finding a hidden NPC and asking him about his creator!&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
Some NPCs have quests for you to do.  Most can be retreived after asking the NPC what their job is and following the dialog from there.  Any given quests will start and end with one word, although each quest may have a different word.  There are several types of quests (see below) and each has you do something different.  In the end, you will often receive a reward and experience (where applicable).&lt;br /&gt;
&lt;br /&gt;
However, you may find it that an NPC has a quest, but will not let you start it.  This occurs if you haven&amp;#039;t done a previous quest.  For example, you cannot do the Nordhaven guard quests until you have helped Bill the Jailer in the Nordhaven Jail.&lt;br /&gt;
&lt;br /&gt;
===Types of Quests===&lt;br /&gt;
&lt;br /&gt;
This list is mostly a light discussion pertaining to the mechanics of the quest engine. It&amp;#039;s not particularly important for players to understand any of this, but of course this would be useful for potential quest authors.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kill Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC will ask you to kill a monster at some location.  Find the monster and kill it.  If it drops anything, pick it up.  Return to the NPC for your reward.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Return Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC will ask you to find them an object.  Obtain the object, or find the location of the object.  Pick it up and take it back to the NPC for your reward.  You will lose the object you found.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Goto Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC will ask you to find or go to a specific location.  Find the location and walk over it.  You will immediately finish the quest and be given your reward.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Obtain Item Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC will ask you to get an item.  Find the item in question and return when you have it.  You will be given your reward while keeping the item.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Goal Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
These quests have no goals attached to them.  Upon stating the word to start the quest, you will actually finish the quest and be given your reward.  While this quest type may seem strange, it is used to prevent the player from learning information before starting the quest or giving the player an item needed for the quest.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slaughter Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Kill X amount of a certain type of monster and return to the NPC for a reward.  The number of monsters you have killed will be displayed after each kill.  Note that some quests require you kill the monsters in a specific location.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Harvest Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Kill as many monsters of a particular type as it takes to collect some special item that they drop, and return the collected items to the NPC for a reward.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use item Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use a particular item at a particular location, return to NPC for a reward.&lt;br /&gt;
*Note: Keep in mind, if someone else is doing the quest at the time that you start it, you might have to wait for that player to finish the quest if you have to kill a creature or to obtain an item&lt;br /&gt;
&lt;br /&gt;
==Class Specific Quests==&lt;br /&gt;
On the regular server, Lord Byron of [[Cammerata Keep]] has a quest for you to do.  Upon completing the quest, you will receive Lord Byron&amp;#039;s Certificate.  Take this certificate to one of his three advisors.  You can then obtain quests from that advisor which are primarily designed to be tailored to each class.  For example, mage quests are likely to give mage items as a reward.  &amp;#039;&amp;#039;&amp;#039;Note that with any one character, you can only work for one advisor.  Be careful which you choose as there is no way to reselect later!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Lord Byron&amp;#039;s Advisors===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shamino&amp;#039;&amp;#039;&amp;#039; is the rogue advisor.  He can be found in the wooded area west of the main hall.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Greyson&amp;#039;&amp;#039;&amp;#039; is the fighter advisor.  He can be found in a western room of the keep.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Virgil&amp;#039;&amp;#039;&amp;#039; is the mage advisor.  He can be found in an eastern room of the keep.&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=2690</id>
		<title>Woodcrafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=2690"/>
		<updated>2007-04-15T06:41:10Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* Polypiling Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woodcrafting is the skill of making wooden weapons, items and equipment from the different logs that have been cut from trees or treated by alchemists.  Some wooden items are also essential to other crafts.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Crafting and repairing wooden items is performed with a &amp;#039;&amp;#039;pocket knife&amp;#039;&amp;#039; on &amp;#039;&amp;#039;logs&amp;#039;&amp;#039; which can be cut from forests with a &amp;#039;&amp;#039;woodcutters axe&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Chopping trees==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a woodcutters axe on an area of forest on the main continent to chop trees into logs.  If you&amp;#039;re unable to &amp;#039;get a good log&amp;#039; then try a different patch of forest.&lt;br /&gt;
&lt;br /&gt;
Logging is like mining: i.e. there are &amp;#039;veins&amp;#039; of wood that will be exhausted by logging, but will regenerate over time.&lt;br /&gt;
&lt;br /&gt;
Logging, like most actions, can be repeated with &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Types of wood===&lt;br /&gt;
&lt;br /&gt;
There are seven types of wood.  The following four types can be found in forests.  Your skill in woodcrafting will determine whether you can find non-ordinary woods.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
These types of woods are all alchemical concoctions and cannot be found by logging:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vampyric&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The different wood types have the same properites as the non-ordinary metals.   More on [[Item_Materials|types and properties]] here.&lt;br /&gt;
&lt;br /&gt;
* oak -&amp;gt; copper : lighter and faster, less durable&lt;br /&gt;
* silverleaf -&amp;gt; silver : undead slaying / repulsion&lt;br /&gt;
* ash -&amp;gt; gold : lightsource&lt;br /&gt;
* ebony -&amp;gt; blackrock : allover better attack &amp;amp; defense rating / more durable &lt;br /&gt;
&lt;br /&gt;
===How to make tinted logs===&lt;br /&gt;
&lt;br /&gt;
Venomous, vampyric and ebony logs are made by alchemically treating regular logs with various ingredients.  More on [[Alchemy|treating and alchemy]] here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crafting items==&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a pocket knife to craft items from available logs in your inventory. Use a tinted pocket knife to craft tinted items.  There is a skill premium required to craft tinted items.&lt;br /&gt;
&lt;br /&gt;
Woodcraft can be used to make wooden weapons like staves and bows as well as adventuring items like torches and rafts.  They also make poles which are useful for [[Tinkering|Tinkers]] and [[Weaponsmith|Weaponsmiths]].&lt;br /&gt;
&lt;br /&gt;
Here is a list of items that can be made from ordinary logs along with their minimum skill requrements:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || logs x5 || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || logs x3 || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || log || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || logs x2 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || log || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039; || logs x10 || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || logs x3 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || logs x2 || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Arrows x100&amp;#039;&amp;#039;&amp;#039; || logs x10 || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || log || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || log || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039; || log || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Torch x5&amp;#039;&amp;#039;&amp;#039; || log || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lumber&amp;#039;&amp;#039;&amp;#039;* || log || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Lumber is created by using a &amp;#039;&amp;#039;saw&amp;#039;&amp;#039; rather than a pocket knife.&lt;br /&gt;
&lt;br /&gt;
Woodrafting, like most crafting skills, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To craft oak items you will need a Oak Pocket Knife. You will not be able to find Oak Logs until 50% Woodcrafting. This is not the whole Oak crafting list as i reach a higher % i will add more. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Crossbow&amp;#039;&amp;#039;&amp;#039; || oak logs x5 || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Long Bow&amp;#039;&amp;#039;&amp;#039; || oak logs x3 || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Crook&amp;#039;&amp;#039;&amp;#039; || oak log || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Short Bow&amp;#039;&amp;#039;&amp;#039; || oak logs x2 || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Shillelagh&amp;#039;&amp;#039;&amp;#039; || oak log || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Small Shield&amp;#039;&amp;#039;&amp;#039; || oak logs x3 || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Buckler&amp;#039;&amp;#039;&amp;#039; || oak logs x2 || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Club&amp;#039;&amp;#039;&amp;#039; || oak log || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Staff || oak log || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To craft Ash items you will need a Ash Pocket Knife. You will not be able to find Ash Logs until 65% Woodcrafting. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Crossbow&amp;#039;&amp;#039;&amp;#039; || ash logs x5 || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Long Bow&amp;#039;&amp;#039;&amp;#039; || ash logs x3 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Crook&amp;#039;&amp;#039;&amp;#039; || ash log || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Short Bow&amp;#039;&amp;#039;&amp;#039; || ash logs x2 || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Shillelagh&amp;#039;&amp;#039;&amp;#039; || ash log || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Small Shield&amp;#039;&amp;#039;&amp;#039; || ash logs x3 || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Buckler&amp;#039;&amp;#039;&amp;#039; || ash logs x2 || 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Club&amp;#039;&amp;#039;&amp;#039; || ash log || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Staff || ash log || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To craft Silverleaf items you will need a Silverleaf Pocket Knife. You will not be able to find Silverleaf Logs until 80% Woodcrafting. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Crossbow&amp;#039;&amp;#039;&amp;#039; || silverleaf logs x5 || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Long Bow&amp;#039;&amp;#039;&amp;#039; || silverleaf logs x3 || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Crook&amp;#039;&amp;#039;&amp;#039; || silverleaf log || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Short Bow&amp;#039;&amp;#039;&amp;#039; || silverleaf logs x2 || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Shillelagh&amp;#039;&amp;#039;&amp;#039; || silverleaf log || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Small Shield&amp;#039;&amp;#039;&amp;#039; || silverleaf logs x3 || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Buckler&amp;#039;&amp;#039;&amp;#039; || silverleaf logs x2 || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Club&amp;#039;&amp;#039;&amp;#039; || silverleaf log || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Staff || silverleaf log || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To craft Vampyric items you will need a Vampyric Pocket Knife. You will not be able to find Vampyric Logs, because an alchemist has to change a normal log into a Vampyric log. This is not the whole Vampyric crafting list as i reach a higher % i will add more.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Crossbow&amp;#039;&amp;#039;&amp;#039; || vampyric logs x5 || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Long Bow&amp;#039;&amp;#039;&amp;#039; || vampyric logs x3 || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Crook&amp;#039;&amp;#039;&amp;#039; || vampyric log || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Short Bow&amp;#039;&amp;#039;&amp;#039; || vampyric logs x2 || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Shillelagh&amp;#039;&amp;#039;&amp;#039; || vampyric log || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Buckler&amp;#039;&amp;#039;&amp;#039; || vampyric logs x2 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Club&amp;#039;&amp;#039;&amp;#039; || vampyric log || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Staff || vampyric log || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To craft Venomous items you will need a Venemous Pocket Knife. You will not be able to find Venomous Logs, because an alchemist has to change a normal log into a Venomous log. This is not the whole Venomous crafting list as i reach a higher % i will add more.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Crossbow&amp;#039;&amp;#039;&amp;#039; || venomous logs x5 || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Long Bow&amp;#039;&amp;#039;&amp;#039; || venomous logs x3 || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Crook&amp;#039;&amp;#039;&amp;#039; || venomous log || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Short Bow&amp;#039;&amp;#039;&amp;#039; || venomous logs x2 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Shillelagh&amp;#039;&amp;#039;&amp;#039; || venomous log || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Small Shield&amp;#039;&amp;#039;&amp;#039; || venomous logs x2 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Buckler&amp;#039;&amp;#039;&amp;#039; || venomous logs x2 || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Club&amp;#039;&amp;#039;&amp;#039; || venomous log || 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Staff || venomous log || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To craft Ebony items you will need an Ebony Pocket Knife. You will not be able to find Ebony Logs, because an alchemist has to change a normal log into an Ebony log. This is not the whole Ebony crafting list as i reach a higher % i will add more.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Crossbow&amp;#039;&amp;#039;&amp;#039; || ebony logs x5 || 95&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Long Bow&amp;#039;&amp;#039;&amp;#039; || ebony logs x3 || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Crook&amp;#039;&amp;#039;&amp;#039; || ebony log || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Short Bow&amp;#039;&amp;#039;&amp;#039; || ebony logs x2 || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Shillelagh&amp;#039;&amp;#039;&amp;#039; || ebony log || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Small Shield&amp;#039;&amp;#039;&amp;#039; || venomous logs x2 || 60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Buckler&amp;#039;&amp;#039;&amp;#039; || ebony logs x2 || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Club&amp;#039;&amp;#039;&amp;#039; || ebony log || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Staff || ebony log || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How to create tinted pocket knives===&lt;br /&gt;
&lt;br /&gt;
Blacksmiths can make tinted pocket knives. The are made from the following ingot colours:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak pocket knife:&amp;#039;&amp;#039;&amp;#039; copper ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf pocket knife:&amp;#039;&amp;#039;&amp;#039; silver ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash pocket knife:&amp;#039;&amp;#039;&amp;#039; gold ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony pocket knife:&amp;#039;&amp;#039;&amp;#039; blackrock ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;venomous pocket knife:&amp;#039;&amp;#039;&amp;#039; venomous ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vampyric pocket knife:&amp;#039;&amp;#039;&amp;#039; vampyric ingot&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
All carpentry requires a hammer, which can be created by a [[Tinkering|tinker]]. Carpentry creates soulbound furniture scrolls, thus is only useful if you own a house.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Table&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tile Scrolls (wooden floor)&amp;#039;&amp;#039;&amp;#039; || lumber || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chairs&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dresser&amp;#039;&amp;#039;&amp;#039; || lumber + nails + mirror || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Keg&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Door&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Drawers&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Door With Window&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Barrel&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 95&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fence&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repairing wooden weapons==&lt;br /&gt;
&lt;br /&gt;
Drop your weapon on the ground and use (&amp;#039;&amp;#039;&amp;#039;Shift+u&amp;#039;&amp;#039;&amp;#039;) a pocket knife of the appropriate type or tint on the item.&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=2689</id>
		<title>Enchanting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=2689"/>
		<updated>2007-04-15T06:39:08Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* Polypiling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Enchanting==&lt;br /&gt;
Enchanting is the skill of bestowing magical properties onto ordinary items. To enchant, place a pile of objects on the ground, according to a specific recipe, then zap it with a enchanting wand. With the correct recipe, and enough skill, you may create an enchanted item.&lt;br /&gt;
&lt;br /&gt;
These examples will explain it further:&lt;br /&gt;
&lt;br /&gt;
use enchanting wand on:&lt;br /&gt;
 any weapon + dull RSS + diamond                =&amp;gt; weapon slaying  + 1&lt;br /&gt;
 any weapon + dull RSS + polished diamond       =&amp;gt; weapon slaying  + 2&lt;br /&gt;
 any weapon + dim RSS  + polished diamond       =&amp;gt; weapon slaying  + 3&lt;br /&gt;
&lt;br /&gt;
 any wearable + dim RSS    + fire opal            =&amp;gt; wearable defense + 1&lt;br /&gt;
 any wearable + dim RSS    + polished fire opal   =&amp;gt; wearable defense + 2&lt;br /&gt;
 any wearable + bright RSS + shimmering fire opal =&amp;gt; wearable defense + 3&lt;br /&gt;
&lt;br /&gt;
* RSS=red soul shard&lt;br /&gt;
&lt;br /&gt;
This is just the beginning, and since alpha 33, enchanting has become a little more involved, so see more [[Enchanting Recipes]] here.&lt;br /&gt;
&lt;br /&gt;
===Destruction of Ingredients===&lt;br /&gt;
If you have 0% chance of enchanting, ingredients will never be destroyed. Once there is a chance the enchant will work (ie you skill &amp;gt;= the recipe min skill), there is also a chance that not only will the enchant fail, but either the ingredients will disappear, or even get polymorphed into some random item. Once you have the minskill+10% in enchanting, you are guaranteed to create the item (contrary to what was written a week ago).&lt;br /&gt;
&lt;br /&gt;
===Soul Shards===&lt;br /&gt;
Creating new enchants requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.&lt;br /&gt;
&lt;br /&gt;
Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell (&amp;#039;&amp;#039;&amp;#039;In Mani Jux&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;create life trap&amp;#039;&amp;#039;) on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.&lt;br /&gt;
&lt;br /&gt;
Blank shards are available for purchase at the provisioner.&lt;br /&gt;
&lt;br /&gt;
===Disenchanting &amp;amp; Improved Gems===&lt;br /&gt;
In Alpha-33, all but the most mundane enchanting recipe will require an &amp;#039;&amp;#039;improved&amp;#039;&amp;#039; gem, and the only way to acquire these gems is by disenchanting already enchanted objects. The gem types, in order of power, are:&lt;br /&gt;
&lt;br /&gt;
* (plain)&lt;br /&gt;
* polished&lt;br /&gt;
* shimmering&lt;br /&gt;
* brilliant&lt;br /&gt;
* magnificent&lt;br /&gt;
* flawless&lt;br /&gt;
&lt;br /&gt;
Disenchanting will break an item down into it&amp;#039;s core components - however, it will not recover the soul shards used in the creation of the object. For example, if we disenchanted a vampyric cleaver + 2, we would get&lt;br /&gt;
&lt;br /&gt;
 vamp cleaver +2 =&amp;gt; vamp cleaver + polished diamond&lt;br /&gt;
&lt;br /&gt;
Disenchanting is done with a &amp;#039;&amp;#039;disenchanting wand&amp;#039;&amp;#039; which can be purchased at the provisioner. Drop your item to disenchant on the ground and zap it with the disenchanting wand. Plain gems can still be found as monster drops and in chests. Improved gems can only be obtained by disenchanting.&lt;br /&gt;
&lt;br /&gt;
===Enchanting Recipes===&lt;br /&gt;
&lt;br /&gt;
[[Enchanting Recipes|Click here]].&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Inscription&amp;diff=2688</id>
		<title>Inscription</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Inscription&amp;diff=2688"/>
		<updated>2007-04-15T06:24:55Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* What the Advanced Scrolls Do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inscription is the art of writing magical formulae onto a scroll to create a certain effect.  The advantage being that almost anyone can read the scroll and benefit from the effect, regardless of their ability.  Many of these effects are unique to scrolls, and are not duplicated by the various circles of spells.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The scribe uses a &amp;#039;&amp;#039;quill&amp;#039;&amp;#039; and writes the formulae on a &amp;#039;&amp;#039;blank scroll&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
===Quills===&lt;br /&gt;
Quills are available for purchase from a [[Shoppes#Provisioner|provisioner]].&lt;br /&gt;
&lt;br /&gt;
===Blank Scrolls===&lt;br /&gt;
Blank Scrolls, as well as some pre-inscribed scrolls and [[Magic_and_Spellcasting#Tomes_and_Scribes|tomes]] are available from a [[Shoppes#Scribe|scribe]].&lt;br /&gt;
&lt;br /&gt;
==Scribing Scrolls==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a quill to scribe a scroll from available blank scrolls in your inventory.&lt;br /&gt;
&lt;br /&gt;
===Scroll List===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (IL)&amp;#039;&amp;#039;&amp;#039; || In Lor spell || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Unweld&amp;#039;&amp;#039;&amp;#039; || unwelds equipped [[Other_Item_Information|cursed items]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Uncurse&amp;#039;&amp;#039;&amp;#039; || removes [[Other_Item_Information|curse]] from item || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039; || portal to bound town || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (S)&amp;#039;&amp;#039;&amp;#039; || Sanct spell || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Truesight&amp;#039;&amp;#039;&amp;#039; || reveals hidden and invisible || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039; || raises dead players || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Raise Pet Scroll&amp;#039;&amp;#039;&amp;#039; || raises dead pets || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Identify&amp;#039;&amp;#039;&amp;#039; || identifies an item || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (VL)&amp;#039;&amp;#039;&amp;#039; || Vas Lor spell || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (IMJ)&amp;#039;&amp;#039;&amp;#039; || In Mani Jux spell || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (KOP)&amp;#039;&amp;#039;&amp;#039; || Kal Ort Por spell || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Uncurse All&amp;#039;&amp;#039;&amp;#039; || uncurses all known [[Other_Item_Information|cursed]] items|| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (SL)&amp;#039;&amp;#039;&amp;#039; || Sanct Lor spell || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Merchant Contract&amp;#039;&amp;#039;&amp;#039; || creates [[Player_Merchants|player merchant]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (KPY)&amp;#039;&amp;#039;&amp;#039; || Kal Por Ylem spell || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Identify All&amp;#039;&amp;#039;&amp;#039; || identifies all carried items || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || 82&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Protection&amp;#039;&amp;#039;&amp;#039; || protects from certain effects || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Container Scroll&amp;#039;&amp;#039;&amp;#039; || creates [[Player_Housing#Containers_.28or_mimics.29|mimic container]] || 95&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tile Scroll&amp;#039;&amp;#039;&amp;#039; || creates a floor tile (water by default) || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What the Advanced Scrolls Do==&lt;br /&gt;
These scrolls are not available for purchase from the local [[Shoppes#Scribe|scribe]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Identify All&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Identifies everything in inventory (does not reveal curses however).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uncurse All&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Uncurses everything in inventory that has a &amp;#039;&amp;#039;known&amp;#039;&amp;#039; curse.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Truesight&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
For 60 seconds, the reader can see hidden and invisible players and creatures. These creatures are not revealed in the manner that the Wis Quas spell removes hidden.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Raise Pet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Improved: raises your pet with full health&lt;br /&gt;
*Regular: Raises your pet with 1 health point &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Protection&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Grants the reader 30 mins of immunity to poison, disease, lycanthropy + adds 5 defense.&lt;br /&gt;
Note: this scroll is soulbound, and can only be used, or read, by the inscriber.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Health&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*regular: adds 75 to your maximum health (which deteriorates slowly)&lt;br /&gt;
*improved: adds 100 to your maximum health&lt;br /&gt;
*refined: adds 125 to your maximum health&lt;br /&gt;
*greater: adds 150 to your maximum health&lt;br /&gt;
Note: scrolls of health will additionally increase your current health if you are already at full health.  If you are wounded, only your maximum health will be raised.&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=2687</id>
		<title>Item Enchantments</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=2687"/>
		<updated>2007-04-15T06:06:52Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* Magic resistance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.&lt;br /&gt;
&lt;br /&gt;
== + Weapons ==&lt;br /&gt;
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leeching Weapons==&lt;br /&gt;
Weapons of leeching function as +3 magical weapons providing +3 to AS/Dmg.  These arms will also give the character mana for each blow they land on an enemy.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leeching&amp;#039;&amp;#039;&amp;#039; || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell enchantments==&lt;br /&gt;
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || 36&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VAM (Vas An Mani)&amp;#039;&amp;#039;&amp;#039; || Greater Harm || 44&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XJ (Xen Jux)&amp;#039;&amp;#039;&amp;#039; || Hex (Curse - Rat) || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AEP (An Ex Por)&amp;#039;&amp;#039;&amp;#039; || Paralyze (Hold) || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OG (Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Lightning Bolt || 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IVPY (In Vas Por Yelm)&amp;#039;&amp;#039;&amp;#039; || Earthquake || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XMP (Xen Mani Por)&amp;#039;&amp;#039;&amp;#039; || Vampyric Stike || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;KXQ (Kal Xen Quas)&amp;#039;&amp;#039;&amp;#039; || Clone || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VOG (Vas Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Chain Lightning || 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== + Armours / + Defence ==&lt;br /&gt;
Armour and items of defence, will make the character more resistant to enemy attacks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 39&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intelligence, dexterity and strength enhancing enchantments==&lt;br /&gt;
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Statistic Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+16&amp;#039;&amp;#039;&amp;#039; || 59&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+17&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+18&amp;#039;&amp;#039;&amp;#039; || 69&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; || 83&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+22&amp;#039;&amp;#039;&amp;#039; || 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+23&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+24&amp;#039;&amp;#039;&amp;#039; || 97&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+26&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+27&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vigour==&lt;br /&gt;
Items enchanted with vigour will help the character regenerate mana.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vigour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;NV Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic resistance==&lt;br /&gt;
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MR Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
These extremely rare items may be in the form of weapons or armour.  Each individual artifact has different properties, though all artifacts may be used by anyone of at least Level 50.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Property&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Properties&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Property&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ironfist Gi Pants&amp;#039;&amp;#039;&amp;#039; || Gi (Legs) || Armour (Legs) || 0.5 || 3.5 || Unarmoured || 0 Def || +3 Defense (3 total) || +15 Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightstalker Leggings&amp;#039;&amp;#039;&amp;#039; || Leather Leggings || Armour (Legs) || 1.0 || 7.0 || Light || 1 Def || +3 Defense (4 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Shirt&amp;#039;&amp;#039;&amp;#039; || Chainmail || Armour (Torso) || 2.5 || 17.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Coif&amp;#039;&amp;#039;&amp;#039; || Coif || Armour (Head) || ? || ? || Medium || 3.5 Def || +3 Defense (6.5 total) || +3 NV&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Leggings&amp;#039;&amp;#039;&amp;#039; || Chain Leggings || Armour (Legs) || 2.0 || 14.0 || Medium || 2 Def || +3 Defense (5 total || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Boots&amp;#039;&amp;#039;&amp;#039; || Chain Boots || Armour (Feet) || 1.5 || 10.5 || Medium || 1.5 Def || ?? || +20 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Gloves&amp;#039;&amp;#039;&amp;#039; || Chain Gloves || Armour (Hands) || 1.5 || 10.5 || Medium || 1.5 Def || +3 Defense (4.5 total) || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shard Crystal Gauntlets&amp;#039;&amp;#039;&amp;#039; || Gauntlets || Armour (Hands) || 2.0 || 14 || Heavy || 2 Def || +5 Defense (7 total) || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shard Crystal Aegis&amp;#039;&amp;#039;&amp;#039; || Splintmail || Armour (Body) || 4.0 || 28 || Heavy || 4 Def || +3 Defense (7 total) || +10 MR&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bent Buckler&amp;#039;&amp;#039;&amp;#039; || Buckler || Shield || 1.0 || 7.0 || Light || N/A || +3 Defense (3 total) || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Properties&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Property&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yew Long Bow&amp;#039;&amp;#039;&amp;#039; || Long Bow || 2 || Ranged || 3.0 || 21.0 || 1.9 || Piercing || 1-6 || +5 AS &amp;amp; +5 Dmg || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dirge&amp;#039;&amp;#039;&amp;#039; || War Hammer || 2 || Maces || 6.0 || 42.0 || 2.8 || Bludgeoning || 2-14 || +5 AS &amp;amp; +5 Dmg ||| +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bone Crusher&amp;#039;&amp;#039;&amp;#039; || Mace || 1 || Maces || 4.0 || 28.0 || 2.4 || Bludgeoning || 1-8 || +5 AS &amp;amp; +5 Dmg || +20 Str &amp;amp; IVPY Strike &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=2686</id>
		<title>Item Enchantments</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=2686"/>
		<updated>2007-04-15T06:06:21Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* Nightvision */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.&lt;br /&gt;
&lt;br /&gt;
== + Weapons ==&lt;br /&gt;
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leeching Weapons==&lt;br /&gt;
Weapons of leeching function as +3 magical weapons providing +3 to AS/Dmg.  These arms will also give the character mana for each blow they land on an enemy.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leeching&amp;#039;&amp;#039;&amp;#039; || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell enchantments==&lt;br /&gt;
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || 36&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VAM (Vas An Mani)&amp;#039;&amp;#039;&amp;#039; || Greater Harm || 44&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XJ (Xen Jux)&amp;#039;&amp;#039;&amp;#039; || Hex (Curse - Rat) || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AEP (An Ex Por)&amp;#039;&amp;#039;&amp;#039; || Paralyze (Hold) || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OG (Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Lightning Bolt || 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IVPY (In Vas Por Yelm)&amp;#039;&amp;#039;&amp;#039; || Earthquake || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XMP (Xen Mani Por)&amp;#039;&amp;#039;&amp;#039; || Vampyric Stike || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;KXQ (Kal Xen Quas)&amp;#039;&amp;#039;&amp;#039; || Clone || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VOG (Vas Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Chain Lightning || 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== + Armours / + Defence ==&lt;br /&gt;
Armour and items of defence, will make the character more resistant to enemy attacks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 39&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intelligence, dexterity and strength enhancing enchantments==&lt;br /&gt;
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Statistic Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+16&amp;#039;&amp;#039;&amp;#039; || 59&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+17&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+18&amp;#039;&amp;#039;&amp;#039; || 69&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; || 83&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+22&amp;#039;&amp;#039;&amp;#039; || 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+23&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+24&amp;#039;&amp;#039;&amp;#039; || 97&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+26&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+27&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vigour==&lt;br /&gt;
Items enchanted with vigour will help the character regenerate mana.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vigour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;NV Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic resistance==&lt;br /&gt;
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MR Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
These extremely rare items may be in the form of weapons or armour.  Each individual artifact has different properties, though all artifacts may be used by anyone of at least Level 50.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Property&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Properties&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Property&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ironfist Gi Pants&amp;#039;&amp;#039;&amp;#039; || Gi (Legs) || Armour (Legs) || 0.5 || 3.5 || Unarmoured || 0 Def || +3 Defense (3 total) || +15 Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightstalker Leggings&amp;#039;&amp;#039;&amp;#039; || Leather Leggings || Armour (Legs) || 1.0 || 7.0 || Light || 1 Def || +3 Defense (4 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Shirt&amp;#039;&amp;#039;&amp;#039; || Chainmail || Armour (Torso) || 2.5 || 17.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Coif&amp;#039;&amp;#039;&amp;#039; || Coif || Armour (Head) || ? || ? || Medium || 3.5 Def || +3 Defense (6.5 total) || +3 NV&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Leggings&amp;#039;&amp;#039;&amp;#039; || Chain Leggings || Armour (Legs) || 2.0 || 14.0 || Medium || 2 Def || +3 Defense (5 total || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Boots&amp;#039;&amp;#039;&amp;#039; || Chain Boots || Armour (Feet) || 1.5 || 10.5 || Medium || 1.5 Def || ?? || +20 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Gloves&amp;#039;&amp;#039;&amp;#039; || Chain Gloves || Armour (Hands) || 1.5 || 10.5 || Medium || 1.5 Def || +3 Defense (4.5 total) || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shard Crystal Gauntlets&amp;#039;&amp;#039;&amp;#039; || Gauntlets || Armour (Hands) || 2.0 || 14 || Heavy || 2 Def || +5 Defense (7 total) || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shard Crystal Aegis&amp;#039;&amp;#039;&amp;#039; || Splintmail || Armour (Body) || 4.0 || 28 || Heavy || 4 Def || +3 Defense (7 total) || +10 MR&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bent Buckler&amp;#039;&amp;#039;&amp;#039; || Buckler || Shield || 1.0 || 7.0 || Light || N/A || +3 Defense (3 total) || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Properties&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Property&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yew Long Bow&amp;#039;&amp;#039;&amp;#039; || Long Bow || 2 || Ranged || 3.0 || 21.0 || 1.9 || Piercing || 1-6 || +5 AS &amp;amp; +5 Dmg || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dirge&amp;#039;&amp;#039;&amp;#039; || War Hammer || 2 || Maces || 6.0 || 42.0 || 2.8 || Bludgeoning || 2-14 || +5 AS &amp;amp; +5 Dmg ||| +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bone Crusher&amp;#039;&amp;#039;&amp;#039; || Mace || 1 || Maces || 4.0 || 28.0 || 2.4 || Bludgeoning || 1-8 || +5 AS &amp;amp; +5 Dmg || +20 Str &amp;amp; IVPY Strike &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=2685</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=2685"/>
		<updated>2007-04-15T05:17:04Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* Adamantium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
In EUO, wood and steel are the default materials. For example a longsword is simply labelled as such (with no prefix, or sometimes prefixeded as &amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;), and the fact that is made from steel is implied. There is no explicit &amp;#039;&amp;#039;steel&amp;#039;&amp;#039; material in EUO, and for that matter, there (as of recently) no explicit &amp;#039;&amp;#039;wooden&amp;#039;&amp;#039; weapons. You can&amp;#039;t make a steel staff or a wooden shortsword. A staff is made wood, but the &amp;#039;&amp;#039;woodyness&amp;#039;&amp;#039; of it is implied, or intrinsic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technote&amp;#039;&amp;#039;&amp;#039;: as far as mining, ores and ingots go, an ordinary ore is implied to contain iron, and an ordinary ingot is an iron ingot. When creating steel weapons (eg an ordinary longsword) the fact that the iron ingot is being converted to steel (with carbon impurities) is totally implied. I did actually think to have one of the ingredients of making a steel weapons and armour some sort of charcoal, and may yet do so!&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || - || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || -&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || -&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || -&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || - || - || studded&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Copper==&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Boiled Leather is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create ingots (using copper smelting tongs of course), with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is an MORPG, not RL. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* 20% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 20% more damage than regular weapons&lt;br /&gt;
* copper weapons (and armour) are about 20% LESS durable (ie will wear our more quickly)&lt;br /&gt;
&lt;br /&gt;
==Brass==&lt;br /&gt;
Common brass (in EUO and RL) is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technote&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a material! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
==Silver==&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
==Gold==&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Coins can by [[Enchanting_and_Polypiling#Polypiling|polypiled]] into ingots (1000gp makes 1 gold ingot), and gold ingots can be then used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In RL no one would use gold to make weapons and armour, being extremely soft and heavy! However:&lt;br /&gt;
&lt;br /&gt;
* each gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
&lt;br /&gt;
==Diamond==&lt;br /&gt;
Diamond weapons can be created by combining any weapon and 10 diamonds by use of an enchanting wand. Min enchanting skill required 75%.&lt;br /&gt;
&lt;br /&gt;
* diamond weapons give 20% increase to attack strength.&lt;br /&gt;
* diamond items are 2x as durable as ordinary items.&lt;br /&gt;
&lt;br /&gt;
==Blackrock==&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 50% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
* blackrock items are 60% more durable than regular items.&lt;br /&gt;
&lt;br /&gt;
==Adamantium==&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Studded Leather is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* adamantium armour has 50% more defense than regular armour.&lt;br /&gt;
* adamantium weapons do 50% more damage than regular weapons.&lt;br /&gt;
* adamantium weapons give 20% increase to attack strength.&lt;br /&gt;
* adamantium weapons are more durable than regular weapons.&lt;br /&gt;
&lt;br /&gt;
==Venomous and Vampyric==&lt;br /&gt;
These &amp;#039;materials&amp;#039; are alchemist&amp;#039;s concoctions.&lt;br /&gt;
&lt;br /&gt;
* vampyric weapons steal a variable amount of life from the target.&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
==Glass==&lt;br /&gt;
Glass weapons will kill anything with one hit, however the weapon will be destroyed in the process.&lt;br /&gt;
&lt;br /&gt;
==Barbed==&lt;br /&gt;
Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
==Runed==&lt;br /&gt;
Runed weapons give increased criticals.&lt;br /&gt;
&lt;br /&gt;
==Addled==&lt;br /&gt;
Addled weapons give a chance to confuse the target.&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Inscription&amp;diff=2684</id>
		<title>Inscription</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Inscription&amp;diff=2684"/>
		<updated>2007-04-15T05:07:47Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* What the Advanced Scrolls Do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inscription is the art of writing magical formulae onto a scroll to create a certain effect.  The advantage being that almost anyone can read the scroll and benefit from the effect, regardless of their ability.  Many of these effects are unique to scrolls, and are not duplicated by the various circles of spells.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The scribe uses a &amp;#039;&amp;#039;quill&amp;#039;&amp;#039; and writes the formulae on a &amp;#039;&amp;#039;blank scroll&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
===Quills===&lt;br /&gt;
Quills are available for purchase from a [[Shoppes#Provisioner|provisioner]].&lt;br /&gt;
&lt;br /&gt;
===Blank Scrolls===&lt;br /&gt;
Blank Scrolls, as well as some pre-inscribed scrolls and [[Magic_and_Spellcasting#Tomes_and_Scribes|tomes]] are available from a [[Shoppes#Scribe|scribe]].&lt;br /&gt;
&lt;br /&gt;
==Scribing Scrolls==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a quill to scribe a scroll from available blank scrolls in your inventory.&lt;br /&gt;
&lt;br /&gt;
===Scroll List===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (IL)&amp;#039;&amp;#039;&amp;#039; || In Lor spell || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Unweld&amp;#039;&amp;#039;&amp;#039; || unwelds equipped [[Other_Item_Information|cursed items]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Uncurse&amp;#039;&amp;#039;&amp;#039; || removes [[Other_Item_Information|curse]] from item || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039; || portal to bound town || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (S)&amp;#039;&amp;#039;&amp;#039; || Sanct spell || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Truesight&amp;#039;&amp;#039;&amp;#039; || reveals hidden and invisible || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039; || raises dead players || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Raise Pet Scroll&amp;#039;&amp;#039;&amp;#039; || raises dead pets || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Identify&amp;#039;&amp;#039;&amp;#039; || identifies an item || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (VL)&amp;#039;&amp;#039;&amp;#039; || Vas Lor spell || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (IMJ)&amp;#039;&amp;#039;&amp;#039; || In Mani Jux spell || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (KOP)&amp;#039;&amp;#039;&amp;#039; || Kal Ort Por spell || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Uncurse All&amp;#039;&amp;#039;&amp;#039; || uncurses all known [[Other_Item_Information|cursed]] items|| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (SL)&amp;#039;&amp;#039;&amp;#039; || Sanct Lor spell || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Merchant Contract&amp;#039;&amp;#039;&amp;#039; || creates [[Player_Merchants|player merchant]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (KPY)&amp;#039;&amp;#039;&amp;#039; || Kal Por Ylem spell || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Identify All&amp;#039;&amp;#039;&amp;#039; || identifies all carried items || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || 82&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Protection&amp;#039;&amp;#039;&amp;#039; || protects from certain effects || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Container Scroll&amp;#039;&amp;#039;&amp;#039; || creates [[Player_Housing#Containers_.28or_mimics.29|mimic container]] || 95&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tile Scroll&amp;#039;&amp;#039;&amp;#039; || creates a floor tile (water by default) || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What the Advanced Scrolls Do==&lt;br /&gt;
These scrolls are not available for purchase from the local [[Shoppes#Scribe|scribe]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Identify All&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Identifies everything in inventory (does not reveal curses however).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uncurse All&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Uncurses everything in inventory that has a &amp;#039;&amp;#039;known&amp;#039;&amp;#039; curse.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Truesight&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
For 60 seconds, the reader can see hidden and invisible players and creatures. These creatures are not revealed in the manner that the Wis Quas spell removes hidden.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Protection&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Grants the reader 30 mins of immunity to poison, disease, lycanthropy + adds 5 defense.&lt;br /&gt;
Note: this scroll is soulbound, and can only be used, or read, by the inscriber.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Health&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*regular: adds 75 to your maximum health (which deteriorates slowly)&lt;br /&gt;
*improved: adds 100 to your maximum health&lt;br /&gt;
*refined: adds 125 to your maximum health&lt;br /&gt;
*greater: adds 150 to your maximum health&lt;br /&gt;
Note: scrolls of health will additionally increase your current health if you are already at full health.  If you are wounded, only your maximum health will be raised.&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=2661</id>
		<title>Item Enchantments</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=2661"/>
		<updated>2006-12-28T23:57:33Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* Spell enchantments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.&lt;br /&gt;
&lt;br /&gt;
== + Weapons ==&lt;br /&gt;
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leeching Weapons==&lt;br /&gt;
Weapons of leeching function as +3 magical weapons providing +3 to AS/Dmg.  These arms will also give the character mana for each blow they land on an enemy.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leeching&amp;#039;&amp;#039;&amp;#039; || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell enchantments==&lt;br /&gt;
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || 36&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VAM (Vas An Mani)&amp;#039;&amp;#039;&amp;#039; || Greater Harm || 44&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XJ (Xen Jux)&amp;#039;&amp;#039;&amp;#039; || Hex (Curse - Rat) || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AEP (An Ex Por)&amp;#039;&amp;#039;&amp;#039; || Paralyze (Hold) || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OG (Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Lightning Bolt || 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IVPY (In Vas Por Yelm)&amp;#039;&amp;#039;&amp;#039; || Earthquake || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XMP (Xen Mani Por)&amp;#039;&amp;#039;&amp;#039; || Vampyric Stike || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;KXQ (Kal Xen Quas)&amp;#039;&amp;#039;&amp;#039; || Clone || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VOG (Vas Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Chain Lightning || 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== + Armours / + Defence ==&lt;br /&gt;
Armour and items of defence, will make the character more resistant to enemy attacks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 39&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intelligence, dexterity and strength enhancing enchantments==&lt;br /&gt;
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Statistic Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+16&amp;#039;&amp;#039;&amp;#039; || 59&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+17&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+18&amp;#039;&amp;#039;&amp;#039; || 69&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; || 83&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+22&amp;#039;&amp;#039;&amp;#039; || 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+23&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+24&amp;#039;&amp;#039;&amp;#039; || 97&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+26&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+27&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vigour==&lt;br /&gt;
Items enchanted with vigour will help the character regenerate mana.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vigour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;NV Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic resistance==&lt;br /&gt;
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MR Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
These extremely rare items may be in the form of weapons or armour.  Each individual artifact has different properties, though all artifacts may be used by anyone of at least Level 50.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Property&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Properties&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Property&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ironfist Gi Pants&amp;#039;&amp;#039;&amp;#039; || Gi (Legs) || Armour (Legs) || 0.5 || 3.5 || Unarmoured || 0 Def || +3 Defense (3 total) || +15 Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightstalker Leggings&amp;#039;&amp;#039;&amp;#039; || Leather Leggings || Armour (Legs) || 1.0 || 7.0 || Light || 1 Def || +3 Defense (4 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Shirt&amp;#039;&amp;#039;&amp;#039; || Chainmail || Armour (Torso) || 2.5 || 17.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Coif&amp;#039;&amp;#039;&amp;#039; || Coif || Armour (Head) || ? || ? || Medium || 3.5 Def || +3 Defense (6.5 total) || +3 NV&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Leggings&amp;#039;&amp;#039;&amp;#039; || Chain Leggings || Armour (Legs) || 2.0 || 14.0 || Medium || 2 Def || +3 Defense (5 total || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Boots&amp;#039;&amp;#039;&amp;#039; || Chain Boots || Armour (Feet) || 1.5 || 10.5 || Medium || 1.5 Def || ?? || +20 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Gloves&amp;#039;&amp;#039;&amp;#039; || Chain Gloves || Armour (Hands) || 1.5 || 10.5 || Medium || 1.5 Def || +3 Defense (4.5 total) || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shard Crystal Gauntlets&amp;#039;&amp;#039;&amp;#039; || Gauntlets || Armour (Hands) || 2.0 || 14 || Heavy || 2 Def || +5 Defense (7 total) || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shard Crystal Aegis&amp;#039;&amp;#039;&amp;#039; || Splintmail || Armour (Body) || 4.0 || 28 || Heavy || 4 Def || +3 Defense (7 total) || +10 MR&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bent Buckler&amp;#039;&amp;#039;&amp;#039; || Buckler || Shield || 1.0 || 7.0 || Light || N/A || +3 Defense (3 total) || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Properties&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Property&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yew Long Bow&amp;#039;&amp;#039;&amp;#039; || Long Bow || 2 || Ranged || 3.0 || 21.0 || 1.9 || Piercing || 1-6 || +5 AS &amp;amp; +5 Dmg || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dirge&amp;#039;&amp;#039;&amp;#039; || War Hammer || 2 || Maces || 6.0 || 42.0 || 2.8 || Bludgeoning || 2-14 || +5 AS &amp;amp; +5 Dmg ||| +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bone Crusher&amp;#039;&amp;#039;&amp;#039; || Mace || 1 || Maces || 4.0 || 28.0 || 2.4 || Bludgeoning || 1-8 || +5 AS &amp;amp; +5 Dmg || +20 Str &amp;amp; IVPY Strike &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=2660</id>
		<title>Item Enchantments</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=2660"/>
		<updated>2006-12-28T23:52:25Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* Vigour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.&lt;br /&gt;
&lt;br /&gt;
== + Weapons ==&lt;br /&gt;
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leeching Weapons==&lt;br /&gt;
Weapons of leeching function as +3 magical weapons providing +3 to AS/Dmg.  These arms will also give the character mana for each blow they land on an enemy.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leeching&amp;#039;&amp;#039;&amp;#039; || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell enchantments==&lt;br /&gt;
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || 36&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VAM (Vas An Mani)&amp;#039;&amp;#039;&amp;#039; || Greater Harm || 44&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XJ (Xen Jux)&amp;#039;&amp;#039;&amp;#039; || Hex (Curse - Rat) || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AEP (An Ex Por)&amp;#039;&amp;#039;&amp;#039; || Paralyze (Hold) || 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OG (Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Lightning Bolt || 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IVPY (In Vas Por Yelm)&amp;#039;&amp;#039;&amp;#039; || Earthquake || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XMP (Xen Mani Por)&amp;#039;&amp;#039;&amp;#039; || Vampyric Stike || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;KXQ (Kal Xen Quas)&amp;#039;&amp;#039;&amp;#039; || Clone || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VOG (Vas Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Chain Lightning || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== + Armours / + Defence ==&lt;br /&gt;
Armour and items of defence, will make the character more resistant to enemy attacks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 39&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intelligence, dexterity and strength enhancing enchantments==&lt;br /&gt;
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Statistic Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+16&amp;#039;&amp;#039;&amp;#039; || 59&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+17&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+18&amp;#039;&amp;#039;&amp;#039; || 69&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; || 83&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+22&amp;#039;&amp;#039;&amp;#039; || 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+23&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+24&amp;#039;&amp;#039;&amp;#039; || 97&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+26&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+27&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vigour==&lt;br /&gt;
Items enchanted with vigour will help the character regenerate mana.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vigour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;NV Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic resistance==&lt;br /&gt;
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MR Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
These extremely rare items may be in the form of weapons or armour.  Each individual artifact has different properties, though all artifacts may be used by anyone of at least Level 50.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Property&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Properties&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Property&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ironfist Gi Pants&amp;#039;&amp;#039;&amp;#039; || Gi (Legs) || Armour (Legs) || 0.5 || 3.5 || Unarmoured || 0 Def || +3 Defense (3 total) || +15 Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightstalker Leggings&amp;#039;&amp;#039;&amp;#039; || Leather Leggings || Armour (Legs) || 1.0 || 7.0 || Light || 1 Def || +3 Defense (4 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Shirt&amp;#039;&amp;#039;&amp;#039; || Chainmail || Armour (Torso) || 2.5 || 17.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Coif&amp;#039;&amp;#039;&amp;#039; || Coif || Armour (Head) || ? || ? || Medium || 3.5 Def || +3 Defense (6.5 total) || +3 NV&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Leggings&amp;#039;&amp;#039;&amp;#039; || Chain Leggings || Armour (Legs) || 2.0 || 14.0 || Medium || 2 Def || +3 Defense (5 total || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Boots&amp;#039;&amp;#039;&amp;#039; || Chain Boots || Armour (Feet) || 1.5 || 10.5 || Medium || 1.5 Def || ?? || +20 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Gloves&amp;#039;&amp;#039;&amp;#039; || Chain Gloves || Armour (Hands) || 1.5 || 10.5 || Medium || 1.5 Def || +3 Defense (4.5 total) || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shard Crystal Gauntlets&amp;#039;&amp;#039;&amp;#039; || Gauntlets || Armour (Hands) || 2.0 || 14 || Heavy || 2 Def || +5 Defense (7 total) || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shard Crystal Aegis&amp;#039;&amp;#039;&amp;#039; || Splintmail || Armour (Body) || 4.0 || 28 || Heavy || 4 Def || +3 Defense (7 total) || +10 MR&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bent Buckler&amp;#039;&amp;#039;&amp;#039; || Buckler || Shield || 1.0 || 7.0 || Light || N/A || +3 Defense (3 total) || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Properties&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Property&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yew Long Bow&amp;#039;&amp;#039;&amp;#039; || Long Bow || 2 || Ranged || 3.0 || 21.0 || 1.9 || Piercing || 1-6 || +5 AS &amp;amp; +5 Dmg || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dirge&amp;#039;&amp;#039;&amp;#039; || War Hammer || 2 || Maces || 6.0 || 42.0 || 2.8 || Bludgeoning || 2-14 || +5 AS &amp;amp; +5 Dmg ||| +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bone Crusher&amp;#039;&amp;#039;&amp;#039; || Mace || 1 || Maces || 4.0 || 28.0 || 2.4 || Bludgeoning || 1-8 || +5 AS &amp;amp; +5 Dmg || +20 Str &amp;amp; IVPY Strike &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=2659</id>
		<title>Item Enchantments</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=2659"/>
		<updated>2006-12-28T23:36:04Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* Intelligence, dexterity and strength enhancing enchantments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.&lt;br /&gt;
&lt;br /&gt;
== + Weapons ==&lt;br /&gt;
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leeching Weapons==&lt;br /&gt;
Weapons of leeching function as +3 magical weapons providing +3 to AS/Dmg.  These arms will also give the character mana for each blow they land on an enemy.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leeching&amp;#039;&amp;#039;&amp;#039; || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell enchantments==&lt;br /&gt;
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || 36&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VAM (Vas An Mani)&amp;#039;&amp;#039;&amp;#039; || Greater Harm || 44&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XJ (Xen Jux)&amp;#039;&amp;#039;&amp;#039; || Hex (Curse - Rat) || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AEP (An Ex Por)&amp;#039;&amp;#039;&amp;#039; || Paralyze (Hold) || 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OG (Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Lightning Bolt || 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IVPY (In Vas Por Yelm)&amp;#039;&amp;#039;&amp;#039; || Earthquake || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XMP (Xen Mani Por)&amp;#039;&amp;#039;&amp;#039; || Vampyric Stike || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;KXQ (Kal Xen Quas)&amp;#039;&amp;#039;&amp;#039; || Clone || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VOG (Vas Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Chain Lightning || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== + Armours / + Defence ==&lt;br /&gt;
Armour and items of defence, will make the character more resistant to enemy attacks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 39&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intelligence, dexterity and strength enhancing enchantments==&lt;br /&gt;
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Statistic Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+16&amp;#039;&amp;#039;&amp;#039; || 59&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+17&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+18&amp;#039;&amp;#039;&amp;#039; || 69&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; || 83&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+22&amp;#039;&amp;#039;&amp;#039; || 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+23&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+24&amp;#039;&amp;#039;&amp;#039; || 97&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+26&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+27&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vigour==&lt;br /&gt;
Items enchanted with vigour will help the character regenerate mana.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vigour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 14&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 17&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 29&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;NV Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic resistance==&lt;br /&gt;
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MR Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
These extremely rare items may be in the form of weapons or armour.  Each individual artifact has different properties, though all artifacts may be used by anyone of at least Level 50.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Property&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Properties&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Property&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ironfist Gi Pants&amp;#039;&amp;#039;&amp;#039; || Gi (Legs) || Armour (Legs) || 0.5 || 3.5 || Unarmoured || 0 Def || +3 Defense (3 total) || +15 Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightstalker Leggings&amp;#039;&amp;#039;&amp;#039; || Leather Leggings || Armour (Legs) || 1.0 || 7.0 || Light || 1 Def || +3 Defense (4 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Shirt&amp;#039;&amp;#039;&amp;#039; || Chainmail || Armour (Torso) || 2.5 || 17.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Coif&amp;#039;&amp;#039;&amp;#039; || Coif || Armour (Head) || ? || ? || Medium || 3.5 Def || +3 Defense (6.5 total) || +3 NV&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Leggings&amp;#039;&amp;#039;&amp;#039; || Chain Leggings || Armour (Legs) || 2.0 || 14.0 || Medium || 2 Def || +3 Defense (5 total || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Boots&amp;#039;&amp;#039;&amp;#039; || Chain Boots || Armour (Feet) || 1.5 || 10.5 || Medium || 1.5 Def || ?? || +20 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Gloves&amp;#039;&amp;#039;&amp;#039; || Chain Gloves || Armour (Hands) || 1.5 || 10.5 || Medium || 1.5 Def || +3 Defense (4.5 total) || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shard Crystal Gauntlets&amp;#039;&amp;#039;&amp;#039; || Gauntlets || Armour (Hands) || 2.0 || 14 || Heavy || 2 Def || +5 Defense (7 total) || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shard Crystal Aegis&amp;#039;&amp;#039;&amp;#039; || Splintmail || Armour (Body) || 4.0 || 28 || Heavy || 4 Def || +3 Defense (7 total) || +10 MR&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bent Buckler&amp;#039;&amp;#039;&amp;#039; || Buckler || Shield || 1.0 || 7.0 || Light || N/A || +3 Defense (3 total) || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Properties&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Property&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yew Long Bow&amp;#039;&amp;#039;&amp;#039; || Long Bow || 2 || Ranged || 3.0 || 21.0 || 1.9 || Piercing || 1-6 || +5 AS &amp;amp; +5 Dmg || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dirge&amp;#039;&amp;#039;&amp;#039; || War Hammer || 2 || Maces || 6.0 || 42.0 || 2.8 || Bludgeoning || 2-14 || +5 AS &amp;amp; +5 Dmg ||| +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bone Crusher&amp;#039;&amp;#039;&amp;#039; || Mace || 1 || Maces || 4.0 || 28.0 || 2.4 || Bludgeoning || 1-8 || +5 AS &amp;amp; +5 Dmg || +20 Str &amp;amp; IVPY Strike &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=2658</id>
		<title>Item Enchantments</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=2658"/>
		<updated>2006-12-28T23:30:33Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* + Armours / + Defence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.&lt;br /&gt;
&lt;br /&gt;
== + Weapons ==&lt;br /&gt;
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leeching Weapons==&lt;br /&gt;
Weapons of leeching function as +3 magical weapons providing +3 to AS/Dmg.  These arms will also give the character mana for each blow they land on an enemy.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leeching&amp;#039;&amp;#039;&amp;#039; || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell enchantments==&lt;br /&gt;
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || 36&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VAM (Vas An Mani)&amp;#039;&amp;#039;&amp;#039; || Greater Harm || 44&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XJ (Xen Jux)&amp;#039;&amp;#039;&amp;#039; || Hex (Curse - Rat) || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AEP (An Ex Por)&amp;#039;&amp;#039;&amp;#039; || Paralyze (Hold) || 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OG (Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Lightning Bolt || 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IVPY (In Vas Por Yelm)&amp;#039;&amp;#039;&amp;#039; || Earthquake || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XMP (Xen Mani Por)&amp;#039;&amp;#039;&amp;#039; || Vampyric Stike || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;KXQ (Kal Xen Quas)&amp;#039;&amp;#039;&amp;#039; || Clone || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VOG (Vas Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Chain Lightning || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== + Armours / + Defence ==&lt;br /&gt;
Armour and items of defence, will make the character more resistant to enemy attacks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 39&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intelligence, dexterity and strength enhancing enchantments==&lt;br /&gt;
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Statistic Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 14&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 17&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 23&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 26&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 29&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 36&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+16&amp;#039;&amp;#039;&amp;#039; || 44&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+17&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+18&amp;#039;&amp;#039;&amp;#039; || 51&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; || 59&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+22&amp;#039;&amp;#039;&amp;#039; || 87&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+23&amp;#039;&amp;#039;&amp;#039; || 101&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+24&amp;#039;&amp;#039;&amp;#039; || 116&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; || 130&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+26&amp;#039;&amp;#039;&amp;#039; || 144&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+27&amp;#039;&amp;#039;&amp;#039; || 159&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vigour==&lt;br /&gt;
Items enchanted with vigour will help the character regenerate mana.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vigour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 14&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 17&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 29&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;NV Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic resistance==&lt;br /&gt;
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MR Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
These extremely rare items may be in the form of weapons or armour.  Each individual artifact has different properties, though all artifacts may be used by anyone of at least Level 50.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Property&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Properties&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Property&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ironfist Gi Pants&amp;#039;&amp;#039;&amp;#039; || Gi (Legs) || Armour (Legs) || 0.5 || 3.5 || Unarmoured || 0 Def || +3 Defense (3 total) || +15 Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightstalker Leggings&amp;#039;&amp;#039;&amp;#039; || Leather Leggings || Armour (Legs) || 1.0 || 7.0 || Light || 1 Def || +3 Defense (4 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Shirt&amp;#039;&amp;#039;&amp;#039; || Chainmail || Armour (Torso) || 2.5 || 17.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Coif&amp;#039;&amp;#039;&amp;#039; || Coif || Armour (Head) || ? || ? || Medium || 3.5 Def || +3 Defense (6.5 total) || +3 NV&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Leggings&amp;#039;&amp;#039;&amp;#039; || Chain Leggings || Armour (Legs) || 2.0 || 14.0 || Medium || 2 Def || +3 Defense (5 total || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Boots&amp;#039;&amp;#039;&amp;#039; || Chain Boots || Armour (Feet) || 1.5 || 10.5 || Medium || 1.5 Def || ?? || +20 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Gloves&amp;#039;&amp;#039;&amp;#039; || Chain Gloves || Armour (Hands) || 1.5 || 10.5 || Medium || 1.5 Def || +3 Defense (4.5 total) || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shard Crystal Gauntlets&amp;#039;&amp;#039;&amp;#039; || Gauntlets || Armour (Hands) || 2.0 || 14 || Heavy || 2 Def || +5 Defense (7 total) || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shard Crystal Aegis&amp;#039;&amp;#039;&amp;#039; || Splintmail || Armour (Body) || 4.0 || 28 || Heavy || 4 Def || +3 Defense (7 total) || +10 MR&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bent Buckler&amp;#039;&amp;#039;&amp;#039; || Buckler || Shield || 1.0 || 7.0 || Light || N/A || +3 Defense (3 total) || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Properties&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Property&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yew Long Bow&amp;#039;&amp;#039;&amp;#039; || Long Bow || 2 || Ranged || 3.0 || 21.0 || 1.9 || Piercing || 1-6 || +5 AS &amp;amp; +5 Dmg || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dirge&amp;#039;&amp;#039;&amp;#039; || War Hammer || 2 || Maces || 6.0 || 42.0 || 2.8 || Bludgeoning || 2-14 || +5 AS &amp;amp; +5 Dmg ||| +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bone Crusher&amp;#039;&amp;#039;&amp;#039; || Mace || 1 || Maces || 4.0 || 28.0 || 2.4 || Bludgeoning || 1-8 || +5 AS &amp;amp; +5 Dmg || +20 Str &amp;amp; IVPY Strike &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=2657</id>
		<title>Item Enchantments</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=2657"/>
		<updated>2006-12-28T23:27:03Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* + Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.&lt;br /&gt;
&lt;br /&gt;
== + Weapons ==&lt;br /&gt;
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leeching Weapons==&lt;br /&gt;
Weapons of leeching function as +3 magical weapons providing +3 to AS/Dmg.  These arms will also give the character mana for each blow they land on an enemy.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leeching&amp;#039;&amp;#039;&amp;#039; || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell enchantments==&lt;br /&gt;
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || 36&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VAM (Vas An Mani)&amp;#039;&amp;#039;&amp;#039; || Greater Harm || 44&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XJ (Xen Jux)&amp;#039;&amp;#039;&amp;#039; || Hex (Curse - Rat) || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AEP (An Ex Por)&amp;#039;&amp;#039;&amp;#039; || Paralyze (Hold) || 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OG (Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Lightning Bolt || 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IVPY (In Vas Por Yelm)&amp;#039;&amp;#039;&amp;#039; || Earthquake || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XMP (Xen Mani Por)&amp;#039;&amp;#039;&amp;#039; || Vampyric Stike || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;KXQ (Kal Xen Quas)&amp;#039;&amp;#039;&amp;#039; || Clone || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VOG (Vas Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Chain Lightning || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== + Armours / + Defence ==&lt;br /&gt;
Armour and items of defence, will make the character more resistant to enemy attacks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 13&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 23&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 46&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intelligence, dexterity and strength enhancing enchantments==&lt;br /&gt;
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Statistic Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 14&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 17&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 23&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 26&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 29&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 36&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+16&amp;#039;&amp;#039;&amp;#039; || 44&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+17&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+18&amp;#039;&amp;#039;&amp;#039; || 51&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; || 59&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+22&amp;#039;&amp;#039;&amp;#039; || 87&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+23&amp;#039;&amp;#039;&amp;#039; || 101&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+24&amp;#039;&amp;#039;&amp;#039; || 116&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; || 130&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+26&amp;#039;&amp;#039;&amp;#039; || 144&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+27&amp;#039;&amp;#039;&amp;#039; || 159&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vigour==&lt;br /&gt;
Items enchanted with vigour will help the character regenerate mana.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vigour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 14&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 17&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 29&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;NV Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic resistance==&lt;br /&gt;
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MR Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
These extremely rare items may be in the form of weapons or armour.  Each individual artifact has different properties, though all artifacts may be used by anyone of at least Level 50.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Property&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Properties&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Property&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ironfist Gi Pants&amp;#039;&amp;#039;&amp;#039; || Gi (Legs) || Armour (Legs) || 0.5 || 3.5 || Unarmoured || 0 Def || +3 Defense (3 total) || +15 Dexterity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightstalker Leggings&amp;#039;&amp;#039;&amp;#039; || Leather Leggings || Armour (Legs) || 1.0 || 7.0 || Light || 1 Def || +3 Defense (4 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Shirt&amp;#039;&amp;#039;&amp;#039; || Chainmail || Armour (Torso) || 2.5 || 17.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Coif&amp;#039;&amp;#039;&amp;#039; || Coif || Armour (Head) || ? || ? || Medium || 3.5 Def || +3 Defense (6.5 total) || +3 NV&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Leggings&amp;#039;&amp;#039;&amp;#039; || Chain Leggings || Armour (Legs) || 2.0 || 14.0 || Medium || 2 Def || +3 Defense (5 total || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Boots&amp;#039;&amp;#039;&amp;#039; || Chain Boots || Armour (Feet) || 1.5 || 10.5 || Medium || 1.5 Def || ?? || +20 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Gloves&amp;#039;&amp;#039;&amp;#039; || Chain Gloves || Armour (Hands) || 1.5 || 10.5 || Medium || 1.5 Def || +3 Defense (4.5 total) || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shard Crystal Gauntlets&amp;#039;&amp;#039;&amp;#039; || Gauntlets || Armour (Hands) || 2.0 || 14 || Heavy || 2 Def || +5 Defense (7 total) || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shard Crystal Aegis&amp;#039;&amp;#039;&amp;#039; || Splintmail || Armour (Body) || 4.0 || 28 || Heavy || 4 Def || +3 Defense (7 total) || +10 MR&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bent Buckler&amp;#039;&amp;#039;&amp;#039; || Buckler || Shield || 1.0 || 7.0 || Light || N/A || +3 Defense (3 total) || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Properties&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Property&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yew Long Bow&amp;#039;&amp;#039;&amp;#039; || Long Bow || 2 || Ranged || 3.0 || 21.0 || 1.9 || Piercing || 1-6 || +5 AS &amp;amp; +5 Dmg || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dirge&amp;#039;&amp;#039;&amp;#039; || War Hammer || 2 || Maces || 6.0 || 42.0 || 2.8 || Bludgeoning || 2-14 || +5 AS &amp;amp; +5 Dmg ||| +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bone Crusher&amp;#039;&amp;#039;&amp;#039; || Mace || 1 || Maces || 4.0 || 28.0 || 2.4 || Bludgeoning || 1-8 || +5 AS &amp;amp; +5 Dmg || +20 Str &amp;amp; IVPY Strike &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Inscription&amp;diff=2656</id>
		<title>Inscription</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Inscription&amp;diff=2656"/>
		<updated>2006-12-28T23:17:26Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* Scroll List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inscription is the art of writing magical formulae onto a scroll to create a certain effect.  The advantage being that almost anyone can read the scroll and benefit from the effect, regardless of their ability.  Many of these effects are unique to scrolls, and are not duplicated by the various circles of spells.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The scribe uses a &amp;#039;&amp;#039;quill&amp;#039;&amp;#039; and writes the formulae on a &amp;#039;&amp;#039;blank scroll&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
===Quills===&lt;br /&gt;
Quills are available for purchase from a [[Shoppes#Provisioner|provisioner]].&lt;br /&gt;
&lt;br /&gt;
===Blank Scrolls===&lt;br /&gt;
Blank Scrolls, as well as some pre-inscribed scrolls and [[Magic_and_Spellcasting#Tomes_and_Scribes|tomes]] are available from a [[Shoppes#Scribe|scribe]].&lt;br /&gt;
&lt;br /&gt;
==Scribing Scrolls==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a quill to scribe a scroll from available blank scrolls in your inventory.&lt;br /&gt;
&lt;br /&gt;
===Scroll List===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (IL)&amp;#039;&amp;#039;&amp;#039; || In Lor spell || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Unweld&amp;#039;&amp;#039;&amp;#039; || unwelds equipped [[Other_Item_Information|cursed items]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Uncurse&amp;#039;&amp;#039;&amp;#039; || removes [[Other_Item_Information|curse]] from item || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039; || portal to bound town || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (S)&amp;#039;&amp;#039;&amp;#039; || Sanct spell || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Truesight&amp;#039;&amp;#039;&amp;#039; || reveals hidden and invisible || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039; || raises dead players || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Raise Pet Scroll&amp;#039;&amp;#039;&amp;#039; || raises dead pets || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Identify&amp;#039;&amp;#039;&amp;#039; || identifies an item || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (VL)&amp;#039;&amp;#039;&amp;#039; || Vas Lor spell || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (IMJ)&amp;#039;&amp;#039;&amp;#039; || In Mani Jux spell || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (KOP)&amp;#039;&amp;#039;&amp;#039; || Kal Ort Por spell || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Uncurse All&amp;#039;&amp;#039;&amp;#039; || uncurses all known [[Other_Item_Information|cursed]] items|| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (SL)&amp;#039;&amp;#039;&amp;#039; || Sanct Lor spell || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Merchant Contract&amp;#039;&amp;#039;&amp;#039; || creates [[Player_Merchants|player merchant]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (KPY)&amp;#039;&amp;#039;&amp;#039; || Kal Por Ylem spell || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Identify All&amp;#039;&amp;#039;&amp;#039; || identifies all carried items || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || 80&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Protection&amp;#039;&amp;#039;&amp;#039; || protects from certain effects || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Container Scroll&amp;#039;&amp;#039;&amp;#039; || creates [[Player_Housing#Containers_.28or_mimics.29|mimic container]] || 95&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tile Scroll&amp;#039;&amp;#039;&amp;#039; || creates a floor tile (water by default) || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What the Advanced Scrolls Do==&lt;br /&gt;
These scrolls are not available for purchase from the local [[Shoppes#Scribe|scribe]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Identify All&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Identifies everything in inventory (does not reveal curses however).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uncurse All&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Uncurses everything in inventory that has a &amp;#039;&amp;#039;known&amp;#039;&amp;#039; curse.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Repair Item&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Repairs item on the ground completely.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Truesight&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
For 60 seconds, the reader can see hidden and invisible players and creatures. These creatures are not revealed in the manner that the Wis Quas spell removes hidden.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Protection&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Grants the reader 30 mins of immunity to poison, disease, lycanthropy + adds 5 defense.&lt;br /&gt;
Note: this scroll is soulbound, and can only be used, or read, by the inscriber.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Health&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*regular: adds 50 to your maximum health (which deteriorates slowly)&lt;br /&gt;
*improved: adds 100 to your maximum health&lt;br /&gt;
*refined: adds 150 to your maximum health&lt;br /&gt;
*greater: adds 200 to your maximum health&lt;br /&gt;
Note: scrolls of health will additionally increase your current health if you are already at full health.  If you are wounded, only your maximum health will be raised.&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Game_Administration&amp;diff=2630</id>
		<title>Game Administration</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Game_Administration&amp;diff=2630"/>
		<updated>2006-08-01T08:59:18Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* DM (Dungeon Master) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GM&amp;#039;s (Game Moderators)==&lt;br /&gt;
GM is short for &amp;quot;Game Moderator&amp;quot;.  Their primary task is to keep order on the server while they are on and solve any problems that may arrise (if they are able).  GMs can do the following things.&lt;br /&gt;
&lt;br /&gt;
* GMs can &amp;#039;&amp;#039;&amp;#039;reset&amp;#039;&amp;#039;&amp;#039; players.  A player will automatically be teleported back to their resurrection spot.&lt;br /&gt;
* GMs can &amp;#039;&amp;#039;&amp;#039;warn&amp;#039;&amp;#039;&amp;#039; players.  A red message will be displayed over global stating: &amp;#039;&amp;#039;&amp;#039;&amp;lt;player&amp;gt; has been warned by &amp;lt;GM&amp;gt;!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Players can be &amp;#039;&amp;#039;&amp;#039;gagged&amp;#039;&amp;#039;&amp;#039; by GMs.  This means that players cannot [[chatting|chat]] over global chat.&lt;br /&gt;
* Players can be &amp;#039;&amp;#039;&amp;#039;jailled&amp;#039;&amp;#039;&amp;#039; by GMs.  They will automatically be placed in a jail cell for 5 minutes (unless &amp;#039;&amp;#039;&amp;#039;reset&amp;#039;&amp;#039;&amp;#039; by a GM).&lt;br /&gt;
* Players can be &amp;#039;&amp;#039;&amp;#039;kicked&amp;#039;&amp;#039;&amp;#039; off of the server by GMs.  This is similar to what happens when you quit the game (although, if you are getting kicked off of the server, you are probably one step away from being banned).&lt;br /&gt;
* If someone is being particularly bad and ignoring all the rules, then a GM will &amp;#039;&amp;#039;&amp;#039;ban&amp;#039;&amp;#039;&amp;#039; them.  That player will immediately be kicked off of the server and not be able to join again (until and &amp;#039;&amp;#039;if&amp;#039;&amp;#039; egg unbans them).&lt;br /&gt;
* Finally, a GM can put on a &amp;#039;&amp;#039;&amp;#039;robe&amp;#039;&amp;#039;&amp;#039;.  This makes the GM change avatars to the red mage avatar.&lt;br /&gt;
&lt;br /&gt;
==DM (Dungeon Master)==&lt;br /&gt;
DM stands for &amp;#039;&amp;#039;&amp;#039;Dungeon Master&amp;#039;&amp;#039;&amp;#039;.  A DM has the same powers as a GM and more.  Egg and Voy are the only DM&amp;#039;s in EUO.&lt;br /&gt;
&lt;br /&gt;
There isn&amp;#039;t much actual Mastering of Dungeons going on however. A more appropriate title would be just &amp;#039;Admin&amp;#039;.&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Clans&amp;diff=2629</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Clans&amp;diff=2629"/>
		<updated>2006-08-01T08:56:42Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: /* Clan List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a several clans in EUO and all have various requirements. Being in a clan is purely optional. Currently, the only advantage to being affiliated with a clan is the clan chat feature (using &amp;quot;/c &amp;lt;text&amp;gt;&amp;quot;) used for fun and easy talk between friends in your clan. &lt;br /&gt;
&lt;br /&gt;
==About /makekey - added Nov 20, 2005==&lt;br /&gt;
Clan leaders can (and have always been able to) create keys for their hall and give them out to clan members. The disadvantage with this was that when a member left or was expelled, then they could still have a key to the hall.&lt;br /&gt;
&lt;br /&gt;
The rule for how the key works has been changed. Any clan hall key can open any clan hall lock PROVIDING the player unlocking is a member of that clan hall.&lt;br /&gt;
&lt;br /&gt;
Eg:&lt;br /&gt;
# a member of KoT can open any lock in KoT with any clan hall key.&lt;br /&gt;
# anyone with a SPAM key cannot open the front door to SPAM, unless of course they are a member of SPAM&lt;br /&gt;
&lt;br /&gt;
==Clan List==&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=1829 &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;and &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;rothers]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=1885 &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;rotherhood &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;ight]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2289 The &amp;#039;&amp;#039;&amp;#039;K&amp;#039;&amp;#039;&amp;#039;nights &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;anelorne]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2378 &amp;#039;&amp;#039;&amp;#039;WoWz&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2342 &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;zumi &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;dventurers &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;uild]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2310 &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;washbuckling &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;irates of &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;anelorne]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2355 &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;ystic &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;ages &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;ew &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;osaria]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2257 &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;erchants &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;n &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;usiness]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2380 &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;aster &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;bstacles]&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=2628</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=2628"/>
		<updated>2006-08-01T01:53:40Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons are where you will want to go to kill [[Bestiary|monsters]], gain experience, find [[items]], etc.  While some are underground, others are castles or towers, even townes, that are inhabited by monsters. Although some are known by their names, there are also many who remain unnamed by adventurers, and whose twisting passages have never been mapped properly. These dungeons often lead to the underworld, and the experience is never the same twice!&lt;br /&gt;
&lt;br /&gt;
The named Dungeons, in no particular order:&lt;br /&gt;
&lt;br /&gt;
* [[Nordhaven Jail]] / [[Sewers]]&lt;br /&gt;
* [[Old mines]]&lt;br /&gt;
* [[Graveyard]] / [[Catacombs]]&lt;br /&gt;
* [[Kazadoom]]&lt;br /&gt;
* [[Exile&amp;#039;s Underground Castle]]&lt;br /&gt;
* [[Monastary]]&lt;br /&gt;
* [[Hidden Forest]]&lt;br /&gt;
* [[Mountain Pass]]&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[Cass&amp;#039;s Tower]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Wizard&amp;#039;s Tower]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* [[Seer&amp;#039;s Temple]]&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Kodiak&amp;#039;s Test of Strength]]&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Ogretown]] + [[Duogon]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Stygian Abyss]]&lt;br /&gt;
* [[Snowy Island]]&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* [[Valley of the Trolls]]&lt;br /&gt;
* [[Nordhaven Lighthouse]]&lt;br /&gt;
* [[Desert Tower]]&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2626</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2626"/>
		<updated>2006-07-31T14:36:26Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the EUO Manual ==&lt;br /&gt;
&lt;br /&gt;
If you are new, please read the [[Quickstart Guide]] and the [[Keyboard Controls]]. There&amp;#039;s plenty of useful information aside from these two pages though; but they&amp;#039;re the bare mimimum of reading if you&amp;#039;re to survive your first 5 minutes in [[New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
If you are not new, and you see anything incorrect, missing, or anything that needs expanding or revising, please do so! You will need to create an account and log in if you want to create and/or edit pages within this manual.&lt;br /&gt;
&lt;br /&gt;
This page is using the same software as [http://en.wikipedia.org Wikipedia].&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* [[Quickstart Guide]]&lt;br /&gt;
* [[Keyboard Controls]]&lt;br /&gt;
==Extended Manual==&lt;br /&gt;
* [[History of New Sosaria|A Brief History of New Sosaria]]&lt;br /&gt;
* [[Character Creation|Player Characters: Creation, Stats, Avatars, Leveling]]&lt;br /&gt;
** [[Classes]]&lt;br /&gt;
*** [[Fighter Guide]]&lt;br /&gt;
*** [[Rogue Guide]]&lt;br /&gt;
*** [[Mage Guide]]&lt;br /&gt;
** [[Skills Overview]]&lt;br /&gt;
*** [[Class Skills]] (skills related to fighters, rogues and mages)&lt;br /&gt;
*** [[Miscellaneous Skills]]&lt;br /&gt;
*** [[Crafting and Gathering]]&lt;br /&gt;
*** [[Dual Skill Titles]]&lt;br /&gt;
* Getting around &lt;br /&gt;
** [[New Sosaria]] (the overworld continent)&lt;br /&gt;
** [[Travel]]&lt;br /&gt;
** [[Townes]]&lt;br /&gt;
** [[Shrines]]&lt;br /&gt;
** [[Dungeons]]&lt;br /&gt;
** [[The Underworld]]&lt;br /&gt;
** Other [[Places of interest]]&lt;br /&gt;
* [[Items|Items: weapons, armour, scrolls, potions, etc]]&lt;br /&gt;
** [[Chests|Chests, Locks and Traps]]&lt;br /&gt;
** [[Other Item Information|Curses, Identification, Durabilty, etc]]&lt;br /&gt;
** [[Item Enchantments]]&lt;br /&gt;
** [[Item Materials]]&lt;br /&gt;
* Economy&lt;br /&gt;
** [[Shoppes]]&lt;br /&gt;
** [[Player Merchants]]&lt;br /&gt;
** [[Player Housing]]&lt;br /&gt;
* Inhabitants of [[New Sosaria]]: Players, Monsters &amp;amp; NPC&amp;#039;s&lt;br /&gt;
** [[Bestiary]] (Monsters)&lt;br /&gt;
** [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;br /&gt;
** [[Game Administration]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
** [[Parties|Partying: the life &amp;amp; soul of EUO]]&lt;br /&gt;
** [[Player Killing]]&lt;br /&gt;
* [[Magic and Spellcasting]]&lt;br /&gt;
** [[Runic|Runic alphabet]]&lt;br /&gt;
* [[Werewolves and Lycanthropy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Slash Commands]]&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
* [[Latest Changes]]&lt;br /&gt;
&lt;br /&gt;
==Permanent Death Server==&lt;br /&gt;
* [[Introduction to PD]]&lt;br /&gt;
==EAO==&lt;br /&gt;
* [[Introduction to EAO]]&lt;br /&gt;
&lt;br /&gt;
==Alpha Build Related==&lt;br /&gt;
* [[Alpha|Introduction to Alpha]]&lt;br /&gt;
* [[Alpha Installation|Download and learn how to install the alpha]]&lt;br /&gt;
* [[Alpha Controls|Control &amp;amp; command differences between Regular and Alpha]]&lt;br /&gt;
* [[Alpha Skills|New Skills on Alpha]]&lt;br /&gt;
* The [[To Do]] list has what may or may not be coming up in future Alpha releases&lt;br /&gt;
&lt;br /&gt;
===No Grind Server===&lt;br /&gt;
* [[Introduction to NG]]&lt;br /&gt;
* [[Class Ideas]] is about virtual classes from mixing and matching skill sets&lt;br /&gt;
* [[No Grind Stat Gains|How stats grow through skill use]]&lt;br /&gt;
&lt;br /&gt;
==Maped==&lt;br /&gt;
* [[Maped Introduction|Getting Started with Maped]]&lt;br /&gt;
* [[Maped Controls|Keyboard Controls &amp;amp; Mouse Operations]]&lt;br /&gt;
* Setting [[Map Properties]]&lt;br /&gt;
* All about [[Spawners]]&lt;br /&gt;
* [[Placing Items]]&lt;br /&gt;
* [[Features and Triggers]]&lt;br /&gt;
* [[Maped Pro-tips|Egg&amp;#039;s Pro-tips for Maps that Suck Less]]&lt;br /&gt;
&lt;br /&gt;
==Other Bits and Pieces==&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[History of EUO]]&lt;br /&gt;
* [[Famous Players]]&lt;br /&gt;
* [[Combos and Cheeses]]&lt;br /&gt;
* [[Map List|The offical EUO server map list]]&lt;br /&gt;
* Modding EUO&lt;br /&gt;
** [[Alternative Skins]]&lt;br /&gt;
** [[Creating Avatars|Tips for making avatars/monsters]]&lt;br /&gt;
* [[Playing behind a Firewall|EUO access through HTTP proxy / firewall]]&lt;br /&gt;
* [[Client Config Options]]&lt;br /&gt;
* [[Virtues|Background to the Virtues &amp;amp; their meaning]]&lt;br /&gt;
* [[Maeondir|The Fair Lands of Maeondir]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://swut.net/euo Main EUO page]&lt;br /&gt;
*[http://forums.swut.net Forums]&lt;br /&gt;
*[http://bugs.swut.net Bug Tracker]&lt;br /&gt;
*[http://euo.swut.net/search/ Player Merchant Item Search]&lt;br /&gt;
*[http://www.cafepress.com/euo EUO Clothing and Accessories]&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Resort.jpg&amp;diff=2625</id>
		<title>File:Resort.jpg</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Resort.jpg&amp;diff=2625"/>
		<updated>2006-07-31T03:07:57Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Brodkeep.jpg&amp;diff=2623</id>
		<title>File:Brodkeep.jpg</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Brodkeep.jpg&amp;diff=2623"/>
		<updated>2006-07-31T03:05:05Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Izumi.jpg&amp;diff=2621</id>
		<title>File:Izumi.jpg</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Izumi.jpg&amp;diff=2621"/>
		<updated>2006-07-31T03:02:48Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Manualshots0001.jpg&amp;diff=2619</id>
		<title>File:Manualshots0001.jpg</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Manualshots0001.jpg&amp;diff=2619"/>
		<updated>2006-07-31T02:59:30Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Manualshots0001rc1.jpg&amp;diff=2618</id>
		<title>File:Manualshots0001rc1.jpg</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Manualshots0001rc1.jpg&amp;diff=2618"/>
		<updated>2006-07-31T02:56:14Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=2616</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Items&amp;diff=2616"/>
		<updated>2006-07-30T05:38:09Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Longsword, broadsword, bastard sword, scimitar, falchion, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Club, flail, mace, morning star, war hammer, great maul, lucern hammer&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleaver, axe, hatchet, tomahawk, labrys, 2-headed axe&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Halberd, spear, scythe, glaive, hoe&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: short bow, long bow, crossbow, sling&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Dagger, shortsword, main gauche, rondel&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Rapier, kryss, epee&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unarmed class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed-Combat&amp;#039;&amp;#039;&amp;#039;: Bare Hands, gloves, neko-de, katar, brass knuckles&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.  The staff and the sling are exceptions that have no corresponding skill.&lt;br /&gt;
&lt;br /&gt;
When you find a weapon, or are buying one, the weapon type (ie the weapon skill) is displayed with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t neccessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnderable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, The fighter class weapons (axes, swords, maces and polearms) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
===Weapon &amp;amp; damage types, and how stats influence bonus damage===&lt;br /&gt;
High stats give damage bonuses to attacks. Which stat gives the bonus depends on the weapon skill employed. Extra damage when using a mace for example is derived purely from your strength, while bonus damage when using a foil is derived purely from dexterity.  Longswords, for example, get stat-damage bonuses from both dexterity and strength.&lt;br /&gt;
&lt;br /&gt;
The following table shows how your strength and dexterity stats influence bonus weapon damage, as well as what type of damage each weapon family does.&lt;br /&gt;
&lt;br /&gt;
 maces           100% str             (bludgeoning)&lt;br /&gt;
 polearms         75% str / 25% dex   (mostly piercing)&lt;br /&gt;
 axes             75% str / 25% dex   (slashing)&lt;br /&gt;
 long swords      50% str / 50% dex   (slashing)&lt;br /&gt;
 unarmed          50% str / 50% dex   (bludgeoning)&lt;br /&gt;
 short swords     25% str / 75% dex   (slashing)&lt;br /&gt;
 ranged           25% str / 75% dex   (piercing)&lt;br /&gt;
 foils           100% dex             (piercing)&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mail, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: leggins, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wear anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defense. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defense bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defense by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter.&lt;br /&gt;
&lt;br /&gt;
===Armour skills and Alpha NG===&lt;br /&gt;
On the Alpha NG server, there are four separate armour skills corresponding to each of the basic armour weights above.  Your defense is directly proportional to the skill and armour weights.  Thus, wearing heavy armour with no heavy armour skill will be of no benefit.&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision enhancement, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items (see thread on woodworking)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths hammer&amp;#039;&amp;#039;&amp;#039;: blacksmithing (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal items (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable) (press j)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps (press J)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors (press x)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: for tailoring&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making potions and other alchemy&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identifiy objects: requires skill in item identification&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;: poisons target&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: puts the target to sleep&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;: adds extra attack strength&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;: full nightvision&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: cures diease&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;: invisibility&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;: transparent sight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039;: same effects as fountains&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039;: 10 seconds of full rage bar&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Identify Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you invest in the identify skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level mage with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Uncurse Scroll&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unweld Scroll&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (ie, gain the ability to cast that spell), go to a [[Shoppes#Scribe|Scribe Shoppe]] (the shops marked with a scroll like sign) and buy a Tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell press &amp;#039;&amp;#039;&amp;#039;shift-c&amp;#039;&amp;#039;&amp;#039;, select the Tome and the spell will be learned.  You only need to learn a spell once.  To then see the chance of casting that spell, press &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039; until you see the list of your known spells - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents are not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[Alchemy#Reagents|reagents]] here.&lt;br /&gt;
&lt;br /&gt;
==Other Ingredients==&lt;br /&gt;
&lt;br /&gt;
Vial, glass, jar, monster bits, etc.&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Clans&amp;diff=2611</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Clans&amp;diff=2611"/>
		<updated>2006-07-30T04:43:36Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a several clans in EUO and all have various requirements. Being in a clan is purely optional. Currently, the only advantage to being affiliated with a clan is the clan chat feature (using &amp;quot;/c &amp;lt;text&amp;gt;&amp;quot;) used for fun and easy talk between friends in your clan. &lt;br /&gt;
&lt;br /&gt;
==About /makekey - added Nov 20, 2005==&lt;br /&gt;
Clan leaders can (and have always been able to) create keys for their hall and give them out to clan members. The disadvantage with this was that when a member left or was expelled, then they could still have a key to the hall.&lt;br /&gt;
&lt;br /&gt;
The rule for how the key works has been changed. Any clan hall key can open any clan hall lock PROVIDING the player unlocking is a member of that clan hall.&lt;br /&gt;
&lt;br /&gt;
Eg:&lt;br /&gt;
# a member of KoT can open any lock in KoT with any clan hall key.&lt;br /&gt;
# anyone with a SPAM key cannot open the front door to SPAM, unless of course they are a member of SPAM&lt;br /&gt;
&lt;br /&gt;
==Clan List==&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=1829 &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;and &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;rothers]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=1885 &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;rotherhood &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;ight]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2289 The &amp;#039;&amp;#039;&amp;#039;K&amp;#039;&amp;#039;&amp;#039;nights &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;anelorne]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2378 &amp;#039;&amp;#039;&amp;#039;WoWz&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2342 &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;zumi &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;dventurers &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;uild]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2310 &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;washbuckling &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;irates of &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;anelorne]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2355 &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;ystic &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;ages &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;ew &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;osaria]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2257 &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;erchants &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;n &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;usiness]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2380 &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;astar &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;bstacles]&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Places_of_interest&amp;diff=2606</id>
		<title>Places of interest</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Places_of_interest&amp;diff=2606"/>
		<updated>2006-07-30T03:40:40Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are various outher places in [[New Sosaria]] that you will want to explore.  They aren&amp;#039;t [[townes]], nor are they [[dungeons]].  Some are castles, some are huts, while others are completely different.  In random order, they are:&lt;br /&gt;
&lt;br /&gt;
* [[Library]]&lt;br /&gt;
* [[University of Tanelorne]]&lt;br /&gt;
* [[Estorrath&amp;#039;s Hut]]&lt;br /&gt;
* [[Henry&amp;#039;s Hut]]&lt;br /&gt;
* [[Arena]]&lt;br /&gt;
* [[Broden&amp;#039;s Keep]]&lt;br /&gt;
* [[Strangiato]]&lt;br /&gt;
* [[Cammerata Keep]]&lt;br /&gt;
* [[Djanno&amp;#039;s Shack]]&lt;br /&gt;
* [[Extell&amp;#039;s tower]]&lt;br /&gt;
* [[The Underworld]]&lt;br /&gt;
* Various [[guild halls]]&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Strangiatto&amp;diff=2596</id>
		<title>Strangiatto</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Strangiatto&amp;diff=2596"/>
		<updated>2006-07-30T02:33:14Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: Strangiatto moved to Strangiato&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Strangiato]]&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Places_of_interest&amp;diff=2594</id>
		<title>Places of interest</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Places_of_interest&amp;diff=2594"/>
		<updated>2006-07-30T02:32:21Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are various outher places in [[New Sosaria]] that you will want to explore.  They aren&amp;#039;t [[townes]], nor are they [[dungeons]].  Some are castles, some are huts, while others are completely different.  In random order, they are:&lt;br /&gt;
&lt;br /&gt;
* [[Library]]&lt;br /&gt;
* [[University of Tanelorne]]&lt;br /&gt;
* [[Estorrath&amp;#039;s Hut]]&lt;br /&gt;
* [[Henry&amp;#039;s Hut]]&lt;br /&gt;
* [[Arena]]&lt;br /&gt;
* [[Broden&amp;#039;s Keep]]&lt;br /&gt;
* [[Strangiato]]&lt;br /&gt;
* [[Cammerata Keep]]&lt;br /&gt;
* [[Garhamn&amp;#039;s Shack]]&lt;br /&gt;
* [[Extell&amp;#039;s tower]]&lt;br /&gt;
* [[The Underworld]]&lt;br /&gt;
* Various [[guild halls]]&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2572</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2572"/>
		<updated>2006-06-26T04:37:28Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemistry is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialst tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039; the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]] or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.  Only the recipes for the 3 basic potions have been completed so as not to make things too easy. Have fun figuring the missing ingredients out.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(Due to viscious gremlins getting into the laboratory and eating up my notes with their voracious appetite, many recipes were lost.  I was, however, able to save fragments of the documents.  Alas, this is all I can do for now.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ?? + flask || 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ?? + flask || 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || ?? + flask || 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || ?? + flask || 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || ?? + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || Sparkling Motes + Blood Moss + Spider&amp;#039;s Silk + flask || 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || ?? + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || ?? + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || ?? + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce Sleep  || ?? + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || ?? + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || ?? + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || ?? + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || Unknown || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(Chewed up section)&amp;#039;&amp;#039;&amp;#039;A c**** ****** has the sa*e ef**ct o* the use* as most *****ai**.  It may sa***** your **n**r a li*tl*, m**e y*u go co***c f** * ***** t***, res**** al* h* and ***a, or e*** *d* u* to *** t* ********** **r a s***t pe**o* o* ti*e ***** ******** ******** ************ ***********.  As far as I know, ***ar po***ns can*** summon ***** demons or *****s.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || ?? + ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || ?? + ?? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore:&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Ore:&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated):&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log:&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Log:&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log:&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread:&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039;  || ?? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || ?? || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || ?? || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || ?? || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || ?? || ?? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brain&amp;#039;&amp;#039;&amp;#039; || gazer &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eye&amp;#039;&amp;#039;&amp;#039; || basilisk &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heart&amp;#039;&amp;#039;&amp;#039; || minotaur chief&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2571</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2571"/>
		<updated>2006-06-26T04:35:22Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemistry is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialst tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039; the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]] or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.  Only the recipes for the 3 basic potions have been completed so as not to make things too easy. Have fun figuring the missing ingredients out.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(Due to viscious gremlins getting into the laboratory and eating up my notes with their voracious appetite, many recipes were lost.  I was, however, able to save fragments of the documents.  Alas, this is all I can do for now.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ?? + flask || 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ?? + flask || 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || ?? + flask || 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || ?? + flask || 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || ?? + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || ?? + flask || 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || ?? + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || ?? + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || ?? + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce Sleep  || ?? + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || ?? + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || ?? + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || ?? + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || Unknown || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(Chewed up section)&amp;#039;&amp;#039;&amp;#039;A c**** ****** has the sa*e ef**ct o* the use* as most *****ai**.  It may sa***** your **n**r a li*tl*, m**e y*u go co***c f** * ***** t***, res**** al* h* and ***a, or e*** *d* u* to *** t* ********** **r a s***t pe**o* o* ti*e ***** ******** ******** ************ ***********.  As far as I know, ***ar po***ns can*** summon ***** demons or *****s.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || ?? + ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || ?? + ?? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore:&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Ore:&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated):&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log:&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Log:&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log:&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread:&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || ?? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039;  || ?? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || ?? || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || ?? || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || ?? || ?? || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || ?? || ?? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brain&amp;#039;&amp;#039;&amp;#039; || gazer &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eye&amp;#039;&amp;#039;&amp;#039; || basilisk &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heart&amp;#039;&amp;#039;&amp;#039; || minotaur chief&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2290</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2290"/>
		<updated>2005-11-13T19:29:07Z</updated>

		<summary type="html">&lt;p&gt;Stealthknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemistry is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialst tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039; the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]] or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.  Only the recipes for the 3 basic potions have been completed so as not to make things too easy. Have fun figuring the missing ingredients out.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || ??? + shadow dust + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;orange&amp;#039;&amp;#039;&amp;#039; || induce Sleep  || ??? + preserved eye + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || ??? + preserved ooze + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;white&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || ??? + preserved brain + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;green&amp;#039;&amp;#039;&amp;#039;  || induce poison || ??? + snake&amp;#039;s Venom + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || ??? + spores + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || blood moss + sparkling mote x5 + flask || 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;brown&amp;#039;&amp;#039;&amp;#039;  || speed         || ??? + bug dust + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || ??? + essence of rage + Flask || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;improved yellow&amp;#039;&amp;#039;&amp;#039; || yellow potion x2 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;refined yellow&amp;#039;&amp;#039;&amp;#039;  || yellow potion x3 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;greater yellow&amp;#039;&amp;#039;&amp;#039;  || yellow potion x4 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mega yellow&amp;#039;&amp;#039;&amp;#039;     || yellow potion x5 + reinforced Flask || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mega blue&amp;#039;&amp;#039;&amp;#039;       || blue potion x5 + reinforced Flask || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vampyric ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, vampire dust x5, mandrake root x3 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;venomous ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x4, snake&amp;#039;s venom || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vampyric log:&amp;#039;&amp;#039;&amp;#039; || log, vampire dust x5, mandrake root x3 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;venomous log:&amp;#039;&amp;#039;&amp;#039; || log, nightshade x4, snake&amp;#039;s venom || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blackrock ore (treated):&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales x6, mandrake root x3, nightshade x3 || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ebony log:&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;golden thread:&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;silver thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dark thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;black pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blood moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mandrake root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;spider&amp;#039;s silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sulphurous ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;snake&amp;#039;s venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;preserved brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;preserved eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;preserved ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;essence of rage&amp;#039;&amp;#039;&amp;#039;  || heart + vial&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredient&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;shadow dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || horn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bug dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragon scales x3&amp;#039;&amp;#039;&amp;#039;  || blackrock saw || dragon hide &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragon hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;fang&amp;#039;&amp;#039;&amp;#039; || snake &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;horn&amp;#039;&amp;#039;&amp;#039; || shadow orc &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;brain&amp;#039;&amp;#039;&amp;#039; || gazer &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;eye&amp;#039;&amp;#039;&amp;#039; || basilisk &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ooze&amp;#039;&amp;#039;&amp;#039; || slime &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;diseased bandage&amp;#039;&amp;#039;&amp;#039; || mummy &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;heart&amp;#039;&amp;#039;&amp;#039; || minotaur chief&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stealthknight</name></author>
	</entry>
</feed>