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	<id>https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Speed</id>
	<title>EUO Manual - User contributions [en]</title>
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	<updated>2026-10-23T12:33:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=5392</id>
		<title>Woodcrafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=5392"/>
		<updated>2024-11-23T19:52:44Z</updated>

		<summary type="html">&lt;p&gt;Speed: /* Carpentry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woodcrafting is the skill of making wooden weapons, items and equipment from the different logs that have been cut from trees or treated by alchemists.  Some wooden items are also essential to other crafts.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Crafting and repairing wooden items is performed with a &amp;#039;&amp;#039;pocket knife&amp;#039;&amp;#039; on &amp;#039;&amp;#039;logs&amp;#039;&amp;#039; which can be cut from forests with a &amp;#039;&amp;#039;woodcutters axe&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Chopping trees==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a woodcutters axe on an area of forest on the main continent to chop trees into logs.  If you&amp;#039;re unable to &amp;#039;get a good log&amp;#039; then try a different patch of forest.&lt;br /&gt;
&lt;br /&gt;
Logging is like mining: i.e. there are &amp;#039;veins&amp;#039; of wood that will be exhausted by logging, but will regenerate over time.&lt;br /&gt;
&lt;br /&gt;
Logging, like most actions, can be repeated with &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Types of wood==&lt;br /&gt;
&lt;br /&gt;
There are nine types of wood.  The following four types can be found in forests.  Your skill in woodcrafting will determine whether you can find non-ordinary woods.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
These types of woods are all alchemical concoctions and cannot be found by logging:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Finally, the following wood cannot be crafted at all.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;addled&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;runed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vampyric&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The different wood types have the same properites as the non-ordinary metals.   More on [[Item_Materials|types and properties]] here.&lt;br /&gt;
&lt;br /&gt;
* oak -&amp;gt; copper : lighter and faster&lt;br /&gt;
* silverleaf -&amp;gt; silver : undead slaying / repulsion&lt;br /&gt;
* ash -&amp;gt; gold : lightsource&lt;br /&gt;
* ebony -&amp;gt; blackrock : allover better attack &amp;amp; defense rating&lt;br /&gt;
&lt;br /&gt;
===How to make tinted logs===&lt;br /&gt;
&lt;br /&gt;
Venomous and ebony logs are made by alchemically treating regular logs with various ingredients.  More on [[Alchemy|treating and alchemy]] here.&lt;br /&gt;
&lt;br /&gt;
==Crafting items==&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a pocket knife to craft items from available logs in your inventory. Use a tinted pocket knife to craft tinted items.  There is a skill premium required to craft tinted items.&lt;br /&gt;
&lt;br /&gt;
Woodcraft can be used to make wooden weapons like staves and bows as well as adventuring items like torches and rafts.  They also make poles which are useful for [[Tinkering|Tinkers]] and [[Weaponsmith|Weaponsmiths]].&lt;br /&gt;
&lt;br /&gt;
Woodrafting, like most crafting skills, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Basic Items===&lt;br /&gt;
Here is a list of items that can be made from ordinary logs along with their minimum skill requirements:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Torch x5&amp;#039;&amp;#039;&amp;#039; || log || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lumber&amp;#039;&amp;#039;&amp;#039; || log || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039; || log || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Arrows x100&amp;#039;&amp;#039;&amp;#039; || logs x10 || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039; || logs x10 || align=center| 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
note: Lumber is created by using a &amp;#039;&amp;#039;saw&amp;#039;&amp;#039; rather than a pocket knife.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Armour===&lt;br /&gt;
Weapons and shields can be made with normal logs, tinted logs and even logs with a plus on them.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || log || align=center| 0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || log || align=center| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || logs x2 || align=center| 7 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || log || align=center| 12 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || logs x3 || align=center| 10 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || logs x2 || align=center| 14  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || log || align=center| 16 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || logs x3 || align=center| 18  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || logs x5 || align=center| 20 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gnarled Staff&amp;#039;&amp;#039;&amp;#039; || log || align=center| 33 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tinted Items and Magic Items===&lt;br /&gt;
Please see the [[Advanced Crafting]] page for more info on crafting magic wooden items and tinted wooden items.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
Almost carpentry requires a hammer, which can be created by a [[Tinkering|tinker]].  Building furniture requires relatively large amounts of materials, and in many cases several units of lumber will be required.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bucket&amp;#039;&amp;#039;&amp;#039; || lumber x2 || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Barrel&amp;#039;&amp;#039;&amp;#039; || lumber x8 + ingot || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Alchemist&amp;#039;s Bench&amp;#039;&amp;#039;&amp;#039; || lumber x8 + nails + alembic || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Olive Press&amp;#039;&amp;#039;&amp;#039; || lumber x2 || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Table (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wooden Floor (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x5 || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chairs (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dresser (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails + mirror || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Keg (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Door (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Drawers (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Door with Window (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Barrel (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + ingot || align=center| 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fence (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x5 + nails || align=center| 95&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Container Scroll&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails, creates [[Player_Housing#Containers_.28or_mimics.29|mimic container]] || align=center| 95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Log walls require using a pocket knife. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Log Wall (tile scroll)&amp;#039;&amp;#039;&amp;#039; || log x 10 || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Log Wall with Window (tile scroll)&amp;#039;&amp;#039;&amp;#039; || log x 10 || align=center| 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ebony Golems==&lt;br /&gt;
&lt;br /&gt;
The Grand Master Woodcrafter can create her/his own pet: an ebony golem, which epitomizes all a GM Woodcrafter&amp;#039;s skills and abilities.&lt;br /&gt;
&lt;br /&gt;
The recipe is a closely guarded secret, but it is known to include ebony logs and a golem power crystal.&lt;br /&gt;
&lt;br /&gt;
Power crystals can be found after other golems have been rendered inoperative, but finding a crystal undamaged will prove a difficult task.&lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an inanimate golem will be in the enchanter&amp;#039;s inventory. Use this and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time.&lt;br /&gt;
&lt;br /&gt;
Golems may be fed by using (shift+u) more power crystals on it, however this is unnecessary as golems never get unhappy or wander off. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=5390</id>
		<title>Item Enchantments</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=5390"/>
		<updated>2024-11-08T12:53:37Z</updated>

		<summary type="html">&lt;p&gt;Speed: Stike -&amp;gt; Strike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.&lt;br /&gt;
&lt;br /&gt;
== + Weapons ==&lt;br /&gt;
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 103&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 131&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leeching Weapons==&lt;br /&gt;
Weapons of leeching function as magical weapons that both leech mana and provide an additional +3 to AS/DMG over the leeching bonus (e.g., a leeching +1 weapon will provide an additional +4 AS/DMG). The higher the leeching bonus, the more mana will be leeched with each hit.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Leeching Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weapon Attack Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 63&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell enchantments==&lt;br /&gt;
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the wielder&amp;#039;s intelligence. These weapons also receive a bonus of +5 to AS/Dmg.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VAM (Vas An Mani)&amp;#039;&amp;#039;&amp;#039; || Greater Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XJ (Xen Jux)&amp;#039;&amp;#039;&amp;#039; || Hex (Curse - Rat) || 63&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AEP (An Ex Por)&amp;#039;&amp;#039;&amp;#039; || Paralyze (Hold) || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OG (Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Lightning Bolt || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IVPY (In Vas Por Yelm)&amp;#039;&amp;#039;&amp;#039; || Earthquake || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XMP (Xen Mani Por)&amp;#039;&amp;#039;&amp;#039; || Vampyric Strike || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;KXQ (Kal Xen Quas)&amp;#039;&amp;#039;&amp;#039; || Clone || 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VOG (Vas Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Chain Lightning || 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IJO (In Jux Ort)&amp;#039;&amp;#039;&amp;#039; || Mana Burn || 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== + Armours / + Defence ==&lt;br /&gt;
Armour and items of defence, will make the character more resistant to enemy attacks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 39&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 107&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 124&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 141&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 158&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intelligence, dexterity and strength and vigour enhancing enchantments==&lt;br /&gt;
These enchantments usually give a bonus to one of the three stats, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!&lt;br /&gt;
&lt;br /&gt;
Items enchanted with vigour will help the character regenerate mana. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stat Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Stat Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; || 83&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+22&amp;#039;&amp;#039;&amp;#039; || 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1 || &amp;#039;&amp;#039;&amp;#039;+23&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4 || &amp;#039;&amp;#039;&amp;#039;+24&amp;#039;&amp;#039;&amp;#039; || 97&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10 || &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; || 102&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16 || &amp;#039;&amp;#039;&amp;#039;+26&amp;#039;&amp;#039;&amp;#039; || 107&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21 || &amp;#039;&amp;#039;&amp;#039;+27&amp;#039;&amp;#039;&amp;#039; || 111&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27 || &amp;#039;&amp;#039;&amp;#039;+28&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32 || &amp;#039;&amp;#039;&amp;#039;+29&amp;#039;&amp;#039;&amp;#039; || 120&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38 || &amp;#039;&amp;#039;&amp;#039;+30&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43 || &amp;#039;&amp;#039;&amp;#039;+31&amp;#039;&amp;#039;&amp;#039; || 129&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48 || &amp;#039;&amp;#039;&amp;#039;+32&amp;#039;&amp;#039;&amp;#039; || 134&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53 || &amp;#039;&amp;#039;&amp;#039;+33&amp;#039;&amp;#039;&amp;#039; || 138&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+16&amp;#039;&amp;#039;&amp;#039; || 59 || &amp;#039;&amp;#039;&amp;#039;+34&amp;#039;&amp;#039;&amp;#039; || 142&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+17&amp;#039;&amp;#039;&amp;#039; || 64 || &amp;#039;&amp;#039;&amp;#039;+35&amp;#039;&amp;#039;&amp;#039; || 147&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+18&amp;#039;&amp;#039;&amp;#039; || 69 || &amp;#039;&amp;#039;&amp;#039;+36&amp;#039;&amp;#039;&amp;#039; || 151&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;NV Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic resistance==&lt;br /&gt;
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MR Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Many artifacts exist, and are characterised by a distinctive glow. These are rare and highly sought after items of power that should be treasured when found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=5389</id>
		<title>Magic and Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=5389"/>
		<updated>2024-10-19T02:00:40Z</updated>

		<summary type="html">&lt;p&gt;Speed: Destroying gems in socketted staves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spells are cast simply by chanting words (e.g. An Nox), by selecting the spell from a menu, or by using a hot key to cast a spell previously bound to that key. Spells do not need to be pre-mixed and ingredients are not required. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff. &lt;br /&gt;
&lt;br /&gt;
To cast:&lt;br /&gt;
* hit the C key&lt;br /&gt;
* type the first letter of each word, eg &amp;#039;a&amp;#039; then &amp;#039;n&amp;#039; to cast An Nox (cure poison)&lt;br /&gt;
* hit Enter&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* hit shift+C&lt;br /&gt;
* click on the spell your list OR&lt;br /&gt;
* scroll down to the spell you wish to cast and hit Enter&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===The Schools of Magic===&lt;br /&gt;
All magic in New Sosaria is broken up into categories, or &amp;#039;&amp;#039;schools&amp;#039;&amp;#039;.  Each school of magic represents a unique approach to manipulating the metaphysical world and must be learned separately.  Therefore skill in one school has no bearing on or benefit to the spells of another school, apart from the common use of Mana as a power source.&lt;br /&gt;
&lt;br /&gt;
===The Language of Magic===&lt;br /&gt;
Every spell consists of an incantation that is made up from one or more [[Magic_Runewords|Rune words]], or syllables which are written in the Old Sosarian [[Runic]] alphabet.  Each [[Magic_Runewords|Rune word]] has its own distinct meaning and their combination is usually representative of the desired spell effect.  For example, the &amp;#039;&amp;#039;Harm&amp;#039;&amp;#039; spell &amp;#039;&amp;#039;&amp;#039;An Mani&amp;#039;&amp;#039;&amp;#039; consists of the syllables &amp;#039;&amp;#039;&amp;#039;An&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Negate&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mani&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Life&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Learning New Spells and Abilities===&lt;br /&gt;
The player can only cast spells that s/he already knows, and to learn a new spell one must usually be taught by a trainer that knows that spell. Each spell need only be learned once.  &lt;br /&gt;
&lt;br /&gt;
While most spells are taught directly by trainers spread across the various towns and other places of interest, some spells can be found among treasure piles as tomes, and a few are quest rewards. However, the school of sanctity spells are taught by wandering masters that will approach you when you are ready to learn.&lt;br /&gt;
&lt;br /&gt;
To read a tome in order to learn the spell, simply press &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; , select the appropriate tome and the spell will be learned.  Once you&amp;#039;ve learned a spell, it may be cast by reciting the correct incantation for the spell. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Town&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Spell Tome&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;School&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nordhaven&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;IL (In Lor)&amp;#039;&amp;#039;&amp;#039; || Small Magic Light || Magery || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;M (Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Heal || Piety || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (Mani)&amp;#039;&amp;#039;&amp;#039; || Minor Harm || Sorcery || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;UY (Uus Yelm)&amp;#039;&amp;#039;&amp;#039; || Bless Weapon || Divinity || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Port Izumi&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AN (An Nox)&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Piety || 2 || 187 gp &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AMT (An Mani Tym)&amp;#039;&amp;#039;&amp;#039; || Power Word Pain || Divinity || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AYQ (An Yelm Quas)&amp;#039;&amp;#039;&amp;#039; || Uncurse || Divinity || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;GP (Grav Por)&amp;#039;&amp;#039;&amp;#039; || Magic Missile || Sorcery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IW (In Wis)&amp;#039;&amp;#039;&amp;#039; || Display Position || Magery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mana and Magic===&lt;br /&gt;
Mana is the energy source of all spells.  The amount of mana you have available for spells is related to the amount of intelligence your character has.  A spell will use mana in direct proportion to its circle.&lt;br /&gt;
&lt;br /&gt;
===Skill Progression===&lt;br /&gt;
There are separate player status screens which display your chance to successfully cast a spell that you have learned from a tome.  Notice that 0% in a magic skill still gives you a 25% chance of casting a circle 1 spell of that related school of magic, and 0% chance of casting any higher circle of spell of that school.&lt;br /&gt;
&lt;br /&gt;
Casting a spell will raise its associated magic skill, e.g. casting small light (In Lor) will train Magery.  Once the chance of casting a particular circle of spell reaches 100% then casting it will &amp;#039;&amp;#039;no longer raise the associated magic skill&amp;#039;&amp;#039;.  You will need to cast higher circle spells in order to improve your magic skill further.&lt;br /&gt;
&lt;br /&gt;
Once you reach 100% in a school of magic you&amp;#039;ll have 100% casting rate of all spells in that school.&lt;br /&gt;
&lt;br /&gt;
To fully master a circle 1 mage or priest spell your skill in the respective School must be 30%. For a circle 2 spell it is 40%, circle 3 spell 50% and so on. Monks need 10% for circle 1 spells, 20% for circle 2 spells and so on.&lt;br /&gt;
&lt;br /&gt;
==Spells, Schools and Circles==&lt;br /&gt;
===Magery &amp;amp; Sorcery===&lt;br /&gt;
Utility &amp;amp; destruction spells.&lt;br /&gt;
&lt;br /&gt;
Please see the [[Mage]] page for the full Magery &amp;amp; Sorcery spell lists.&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Healing and anti-undead spells.&lt;br /&gt;
&lt;br /&gt;
Please see the [[Priest]] page for the full Piety &amp;amp; Divinity spell lists.&lt;br /&gt;
&lt;br /&gt;
===Sanctity===&lt;br /&gt;
This is the school of magic used by monks.&lt;br /&gt;
&lt;br /&gt;
Please see the [[Monk]] page for the full Sanctity spell list.&lt;br /&gt;
&lt;br /&gt;
===Necromancy===&lt;br /&gt;
Doing things with corpses, etc&lt;br /&gt;
&lt;br /&gt;
Please see the [[Necromancer]] page for the full Necromancy spell list.&lt;br /&gt;
&lt;br /&gt;
===Druidry===&lt;br /&gt;
This is the school of magic used by Druids. &lt;br /&gt;
&lt;br /&gt;
Please see the [[Druid]] page for the full Druidry &amp;amp; Polymorphism spell lists.&lt;br /&gt;
&lt;br /&gt;
==The Mage&amp;#039;s Staff==&lt;br /&gt;
The serious mage (or druid!) will never leave home without his or her staff (ie: a crook, a shillelagh, or a staff). The advantages of having a staff equipped are:&lt;br /&gt;
&lt;br /&gt;
* faster cooloff&lt;br /&gt;
* less mana used per spell&lt;br /&gt;
* staff materials affect spell damages, and may have a venomous or vampyric effect&lt;br /&gt;
* staves of slaying give increased damage to offensive spells&lt;br /&gt;
* increased mana regeneration rate (including during meditation)&lt;br /&gt;
&lt;br /&gt;
A spellcaster&amp;#039;s staff can be improved or modified with [[Enchanting]], [[Druid]] transfer enchantment spell, or Socketing with special gems. With the latter, mage spell casters who equip a socketed staff and then use the polymorph spell have the following effects. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Socketing Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ruby&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Sapphire&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Diamond&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Onyx&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Emerald&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| Dragon polymorph colour || Red ||  Blue || White || Black || Green&lt;br /&gt;
|-&lt;br /&gt;
| Plain gem || +20% resistance to fire ||  +20% resistance to lightning || +20% resistance to regular magic^ || +25% resistance to vamp attacks || immunity to hex&lt;br /&gt;
|-&lt;br /&gt;
| Polished gem ||  +20% damage to fire spells || +20% damage to lightning spells  ||  +20% damage to regular magic  ||  +50% hp gained by vamp spells || +100% INH initial damage&lt;br /&gt;
|}&lt;br /&gt;
^spells that don&amp;#039;t have an aspect such as fire, cold, electricity, etc. &lt;br /&gt;
&lt;br /&gt;
To socket a staff, the mage needs to have a socketing wand or an improved socketing wand, and the corresponding quality gem. While gems can not typically be removed from a staff once socketed, cursed wands may cause an embedded gem to shatter.&lt;br /&gt;
&lt;br /&gt;
==Spell Scrolls==&lt;br /&gt;
The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the [[Inscription]] skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Template:Navigation_The_World_of_Sosaria&amp;diff=5316</id>
		<title>Template:Navigation The World of Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Template:Navigation_The_World_of_Sosaria&amp;diff=5316"/>
		<updated>2023-11-10T07:10:19Z</updated>

		<summary type="html">&lt;p&gt;Speed: Extra History link removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--            --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Main Table --&amp;gt;&lt;br /&gt;
&amp;lt;!--            --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:auto; width:{{{1|70}}}%; background:#000022; min-width:360px; border:1px solid #000000; font-weight:bold; text-align:center;  padding:0;&amp;quot; class=&amp;quot;toccolours mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:left; font-style: italic;&amp;quot; | [[Main Page|&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;{{{2|Main Page}}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width:80%; font-size:120%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;The World of Sosaria&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--       --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Items --&amp;gt;&lt;br /&gt;
&amp;lt;!--       --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;5&amp;quot; | [[Items|&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Items&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- style=&amp;quot;width: 100%; background: #ccccdd; border: 1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:15e.png|48px|link=Items|Items]]&amp;lt;br /&amp;gt;                                            &amp;#039;&amp;#039;&amp;#039;[[Items|Items]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:CrystalBall.png|48px|link=Item Enchantments|Item Enchantments]]&amp;lt;br /&amp;gt;            &amp;#039;&amp;#039;&amp;#039;[[Item Enchantments|Item Enchantments]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:113.png|48px|link=Item Materials|Item Materials]]&amp;lt;br /&amp;gt;                          &amp;#039;&amp;#039;&amp;#039;[[Item Materials|Item Materials]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:Icon magnifying glass.png|48px|link=Other Item Information|Item Statuses]]&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;[[Other Item Information|Item Statuses]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:108.png|48px|link=Chests|Chests]]&amp;lt;br /&amp;gt;                                          &amp;#039;&amp;#039;&amp;#039;[[Chests|Chests]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--           --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Locations --&amp;gt;&lt;br /&gt;
&amp;lt;!--           --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;7&amp;quot; | [[New Sosaria|&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Locations&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- style=&amp;quot;width:100%; background:#ccccdd; border:1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:400043d.png|48px|link=New Sosaria|New Sosaria]]&amp;lt;br /&amp;gt;                     &amp;#039;&amp;#039;&amp;#039;[[New Sosaria|New Sosaria]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:C40043d.png|48px|link=Maeondir|Maeondir]]&amp;lt;br /&amp;gt;                           &amp;#039;&amp;#039;&amp;#039;[[Maeondir|Maeondir]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:521.png|48px|link=Apocalyptic New Sosaria|Apoc New Sosaria]]&amp;lt;br /&amp;gt;        &amp;#039;&amp;#039;&amp;#039;[[Apocalyptic New Sosaria|Apoc New Sosaria]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:c30043d.png|48px|link=Places of interest|Places of interest]]&amp;lt;br /&amp;gt;       &amp;#039;&amp;#039;&amp;#039;[[Places of interest|Places of interest]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:449.png|48px|link=Travel|Travel]]&amp;lt;br /&amp;gt;                                   &amp;#039;&amp;#039;&amp;#039;[[Travel|Travel]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;width:100%; background:#ccccdd; border:1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:420043d.png|48px|link=Townes|Townes]]&amp;lt;br /&amp;gt;                               &amp;#039;&amp;#039;&amp;#039;[[Townes|Townes]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:760043d.png|48px|link=Shoppes|Shoppes]]&amp;lt;br /&amp;gt;                             &amp;#039;&amp;#039;&amp;#039;[[Shoppes|Shoppes]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:Fc0043d.png|48px|link=Dungeons|Dungeons]]&amp;lt;br /&amp;gt;                           &amp;#039;&amp;#039;&amp;#039;[[Dungeons|Dungeons]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:460043d.png|48px|link=Shrines|Shrines]]&amp;lt;br /&amp;gt;                             &amp;#039;&amp;#039;&amp;#039;[[Shrines|Shrines]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;background:#bbbbcc;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--      --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Lore --&amp;gt;&lt;br /&gt;
&amp;lt;!--      --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;5&amp;quot; | [[History of New Sosaria|&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Lore&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- style=&amp;quot;width:100%; background:#ccccdd; border:1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=History of New Sosaria|History]]&amp;lt;br /&amp;gt;              &amp;#039;&amp;#039;&amp;#039;[[History of New Sosaria|History]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Runic|Runic Alphabet]]&amp;lt;br /&amp;gt;                        &amp;#039;&amp;#039;&amp;#039;[[Runic|Runic Alphabet]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Magic Runewords|Magic Runewords]]&amp;lt;br /&amp;gt;             &amp;#039;&amp;#039;&amp;#039;[[Magic Runewords|Magic Runewords]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Virtues|Virtues]]&amp;lt;br /&amp;gt;                             &amp;#039;&amp;#039;&amp;#039;[[Virtues|Virtues]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:2ab.png|48px|link=Bestiary|Bestiary]]&amp;lt;br /&amp;gt;                           &amp;#039;&amp;#039;&amp;#039;[[Bestiary|Bestiary]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==About==&lt;br /&gt;
Use this in the footer of every class page by inserting this code:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{PAGENAME}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To specify a width of 82% (Default = 70%) of the page for the box, write:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{PAGENAME}}&amp;lt;nowiki&amp;gt;|82}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To remove the &amp;#039;Main Page&amp;#039; Tag in the top left, write:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{PAGENAME}}&amp;lt;nowiki&amp;gt;|70|}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Travel&amp;diff=5303</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Travel&amp;diff=5303"/>
		<updated>2023-10-22T04:55:16Z</updated>

		<summary type="html">&lt;p&gt;Speed: Rafts now work in dungeons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
There are two main methods of travelling around New Sosaria, mundane and magical.  With all of these methods it is possible to get almost anywhere, above and below ground.&lt;br /&gt;
&lt;br /&gt;
==Mundane==&lt;br /&gt;
===On Foot===&lt;br /&gt;
Most ground travel is affected by the type of terrain you are attempting to traverse.  It is easier to move along a well-worn road than to navigate through a dark forest, therefore the different terrain types have different movement penalties.&lt;br /&gt;
&lt;br /&gt;
Note that while much terrain is passable, some of it is dangerous.  Swamps can poison you with their noxious foliage, whereas only the most foolhardy adventurer will brave the searing heat and venture across a lava flow.&lt;br /&gt;
&lt;br /&gt;
===On Horse&amp;#039;s/Cow&amp;#039;s/Rabbit&amp;#039;s/Drake&amp;#039;s back===&lt;br /&gt;
An experienced Adventurer will buy a mount in Dryden to travel faster through forest and hills. Blazing Saddles sell summons (&amp;#039;&amp;#039;&amp;#039;shift+c&amp;#039;&amp;#039;&amp;#039;) for white horses. A white horse costs 100,000 gold pieces and the player has to be at least level 50. Summons for premium mounts like brown horses, cows, rabbits and drakes have to be paid for with adamantium coins. Drakes, unlike other mounts, are able to fly over mountains and water. To summon a brown horse the player has to be at least level 10, for a cow level 50, for a rabbit level 75 and for a drake level 50.&lt;br /&gt;
&lt;br /&gt;
===By Grapple===&lt;br /&gt;
The grapple is an extremely dangerous form of transportation and is the only manual means of traversing mountain ranges apart from flying.  Many an adventurer has fallen to his death while trying to cross mountains.&lt;br /&gt;
&lt;br /&gt;
Grapples can be obtained by completing a particular quest.&lt;br /&gt;
&lt;br /&gt;
Note:  Grapples will work on regular mountains only, they will not work on the high peaks.&lt;br /&gt;
&lt;br /&gt;
===By Raft===&lt;br /&gt;
Rafts are the cheap adventurer&amp;#039;s boat, useful for navigating the watery surface world.  They can be made by a skilled [[Woodcrafting|woodcrafter]].  It is worth noting that rafts are quite heavy, and you will take damage by traversing the high sea.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a raft on a water tile to &amp;#039;&amp;#039;board&amp;#039;&amp;#039; your raft.&lt;br /&gt;
&lt;br /&gt;
You can disembark (&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;) to the shore, while your raft will be automatically collected.&lt;br /&gt;
&lt;br /&gt;
Note:  Rafts cannot be used in most townes / some dungeons.&lt;br /&gt;
&lt;br /&gt;
===By Ship===&lt;br /&gt;
The best way to travel over the sea is by using a ship. Not only are they safer on the high sea than a raft but they are also armed with cannons for protection against the various sea creatures. Ships can be boarded by a larger party of players as well. Conveniently ships are stored by magical means in a bottle. Ships in the bottle can be found in treasure caves or while fishing, but they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a ship in the bottle on a water tile to &amp;#039;&amp;#039;board&amp;#039;&amp;#039; your ship.&lt;br /&gt;
&lt;br /&gt;
You can disembark (&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;) to the shore, while your ship will be automatically collected.&lt;br /&gt;
&lt;br /&gt;
Fire (&amp;#039;&amp;#039;&amp;#039;f&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;dir&amp;#039;&amp;#039;&amp;#039;) your cannons to defend yourself and the ship against sea creatures.&lt;br /&gt;
&lt;br /&gt;
Note:  Ships will only work on &amp;#039;&amp;#039;outdoors&amp;#039;&amp;#039; maps and cannot be used in most townes or dungeons.&lt;br /&gt;
&lt;br /&gt;
===By Charter Ships===&lt;br /&gt;
At this time, ship travel is restricted to chartered vessels that operate between key townes.  You will need a ticket in order to take each of the chartered routes.  Most tickets are obtained by completing a quest.&lt;br /&gt;
&lt;br /&gt;
Walk onto the center of the ship at a port and press &amp;#039;&amp;#039;&amp;#039;space&amp;#039;&amp;#039;&amp;#039;.  This will transport you to the docks of the other towne.&lt;br /&gt;
&lt;br /&gt;
Here is a list of some of the more popular charter routes:&lt;br /&gt;
* [[Shoreline]] and [[Mon Ferrato]]&lt;br /&gt;
* [[Shoreline]] and [[Kingswood]]&lt;br /&gt;
* [[Port Izumi]] and [[Dryden]]&lt;br /&gt;
* [[Port Izumi]] and [[Buccaneer&amp;#039;s_Den|Buccaneer&amp;#039;s Den]]&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
===Town Portals===&lt;br /&gt;
No-one really knows who created the first town portal spell.  They have been in use for a while, however no-one has stepped forward to claim their right of creation.  Arcanists suggest a connection between emergence of town portals and the [[Complete_History_of_New_Sosaria#Timeline|loss of the moon Trammel]] and the disappearance of moongates.  Mystery aside, be grateful for their existence!&lt;br /&gt;
&lt;br /&gt;
Town portals conenct your current location with your bound town.  See the [[Slash_Commands|/bind command]] for more details.  The default bound town for all new players is [[Nordhaven]].&lt;br /&gt;
&lt;br /&gt;
Read (&amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;) a &amp;#039;&amp;#039;town portal scroll&amp;#039;&amp;#039; and indicate a direction to create a portal.The portal will disappear when you return back through it.&lt;br /&gt;
&lt;br /&gt;
===In Por &amp;#039;&amp;#039;Blink&amp;#039;&amp;#039;===&lt;br /&gt;
The original Blink spell was deemed a failure as it transported many an unlucky caster into solid rock or off unexpected cliffs.  Since then the Blink spell has been refined (through the loss of many an apprentice) with various safety features.  Some would say that it is &amp;#039;&amp;#039;too safe&amp;#039;&amp;#039; as it will often refuse to transport you at all.&lt;br /&gt;
&lt;br /&gt;
See [[Magic_and_Spellcasting|magic and spellcasting]] for more info.&lt;br /&gt;
&lt;br /&gt;
Cast Blink (&amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;IP&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;dir&amp;#039;&amp;#039;&amp;#039;) and indicate a direction to &amp;#039;&amp;#039;hop&amp;#039;&amp;#039; a short distance.&lt;br /&gt;
&lt;br /&gt;
Note:  Some maps are marked as &amp;#039;&amp;#039;no blink&amp;#039;&amp;#039; and the spell will automatically fail if cast.&lt;br /&gt;
&lt;br /&gt;
===Mark and Recall===&lt;br /&gt;
The Mark and Recall spells work together to allow a Mage to remember a particular location and to be able to return there instantly.  After the infamous [[Nordhaven]] Museum theft the use of the Mark spell has since been restricted.&lt;br /&gt;
&lt;br /&gt;
Cast Mark (&amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;KPY&amp;#039;&amp;#039;&amp;#039;) to &amp;#039;&amp;#039;remember&amp;#039;&amp;#039; your current location.&lt;br /&gt;
&lt;br /&gt;
Cast Recall (&amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;KOP&amp;#039;&amp;#039;&amp;#039;) to &amp;#039;&amp;#039;return&amp;#039;&amp;#039; to the last remembered location.&lt;br /&gt;
&lt;br /&gt;
Note:  The Mark spell will not work in dungeons, to prevent a practice known as reverse clearing.&lt;br /&gt;
&lt;br /&gt;
See [[Magic_and_Spellcasting|magic and spellcasting]] for more info.&lt;br /&gt;
&lt;br /&gt;
===Other Magic===&lt;br /&gt;
Other forms of magical transport exist, so don&amp;#039;t be surprised if you see portals of many shapes and forms out in the wild.  The bold and prepared adventurer should take advantage of such magic, for who knows - it may lead you somewhere new and exciting...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Places_of_interest&amp;diff=5302</id>
		<title>Places of interest</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Places_of_interest&amp;diff=5302"/>
		<updated>2023-10-22T04:50:53Z</updated>

		<summary type="html">&lt;p&gt;Speed: University can train you to 75. Added healing/special merchants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are various other places in [[New Sosaria]] that you may like to explore which don&amp;#039;t fall quite into the categories of [[townes]] and [[dungeons]].&lt;br /&gt;
&lt;br /&gt;
===Arena===&lt;br /&gt;
Located east and a little north of Izumi, and below Bayside, this area is designed for players wishing to train skills and practise fighting one another to do so under the watchful eye of the Arena Master. Although he has never pretended that fights aren&amp;#039;t to the death, it is understood that the laws of New Sosaria do not apply here, and thus sparring or even killing an opponent will not lead to a player being reported as a criminal.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dying in the Arena&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you die in one of the arena&amp;#039;s battlegrounds, you can resurrect without penalty. Further, you will be resurrected in the arena itself, regardless of where you were bound previously. &lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
In the far north west reaches of Tanelorne, this keep is dedicated to Honesty, and overlooks the shrine there. Although recently bereaved, its ruler Lord Byron welcomes adventurers - those who have proved themselves virtuous by aiding the guards of other townes might even be able to join his service, and take missions from his advisors. &lt;br /&gt;
===Djanno&amp;#039;s Shack===&lt;br /&gt;
Home of Djanno, an old time resident of EUO. He keeps his personal items there as long as his horse, Smith. He never leaves it unlocked and keeps it very clean. &lt;br /&gt;
===Library of New Sosaria===&lt;br /&gt;
The Library, located southwest of Port Izumi, is the primary place in New Sosaria where books are kept. The head Librarian Nestor is always for new and rare books to add to the collection.&lt;br /&gt;
&lt;br /&gt;
===Strangiato===&lt;br /&gt;
Strangiato is where you can stable and train your pets!&lt;br /&gt;
&lt;br /&gt;
===The Underworld===&lt;br /&gt;
A vast unexplored area full of mystery and foul beasts. There is rumoured to be entrances to this area in the deepest dungeons, and perhaps by other means. There is much speculation over this area, and not all of its secrets have been unearthed, as frequent earthquakes could open up new areas at any time. There is a scholar in Bakyre interested in this area.&lt;br /&gt;
&lt;br /&gt;
===University of Tanelorne===&lt;br /&gt;
[[image:university.gif|right|176px|thumb|University of Tanelorne]]&lt;br /&gt;
&lt;br /&gt;
Located between the twin cities of Montor, the University of Tanelorne can provide a healthy kickstart to your miscellaneous education needs.&lt;br /&gt;
&lt;br /&gt;
The skills on offer may be trained to 75 points maximum, starting from 250gp for 1 skill point. The price increases exponentially alongside the skill&amp;#039;s level.&lt;br /&gt;
&lt;br /&gt;
[[Skills Overview|Skills]] that can be trained at the university include:&lt;br /&gt;
&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Armourer&lt;br /&gt;
* Cartography&lt;br /&gt;
* Fishing&lt;br /&gt;
* Healing&lt;br /&gt;
* Item Lore&lt;br /&gt;
* Inscription&lt;br /&gt;
* Mining&lt;br /&gt;
* Tailoring&lt;br /&gt;
* Tinkering&lt;br /&gt;
* Weaponsmith&lt;br /&gt;
* Woodcrafting&lt;br /&gt;
&lt;br /&gt;
Additionally, adventurers can find trainers at the university who provide training for new skills and special tutelage for masters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Chests&amp;diff=5301</id>
		<title>Chests</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Chests&amp;diff=5301"/>
		<updated>2023-10-22T04:38:47Z</updated>

		<summary type="html">&lt;p&gt;Speed: Mages can no longer re-lock chests (and other fixes). Locks/Traps -&amp;gt; Security&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chests often contain loot and may be locked and/or trapped.&lt;br /&gt;
&lt;br /&gt;
* You can search a chest for traps by pressing &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* You can open a chest directly (without searching for traps) by pressing shift+&amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* You can disarm a chest with a probe - search will automaticallyattempt to disarm a chest if you have a probe and your skill is high enough.&lt;br /&gt;
* You can unlock a chest by using a lockpick, if you have enough skill in security&lt;br /&gt;
* You can use a Skull Key to unlock a lock (be careful, if its cursed, you lose the key and it wont unlock the lock). Using a skull key always works and does not require any skill, but it is a one time use item.&lt;br /&gt;
* A chest may also be bashed (destroyed) by attacking the chest. Bashing will sometimes destroy the contents and will definitely set off a trap if there is one. You can only bash with certain weapons and there is a minimum strength requirement. Bash is a special ability (accessed via shift+&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;) that fighters start with. It can also be purchased at the university.&lt;br /&gt;
* Mages can unlock chests using the Unlock spell. If it says that the lock is too difficult, you will need higher intelligence to unlock the lock.&lt;br /&gt;
* Priests have a spell that can detect traps (and curses). This works on trapped chests.&lt;br /&gt;
* Gnomes have a special ability allowing them to detect traps 100% of the time regardless of their security skill.&lt;br /&gt;
* There is no way to disarm a trap other than using a probe in combination with the security skill.&lt;br /&gt;
* Triggering a trap on a chest doesn&amp;#039;t necessarily mean there are no more traps. The same chest could bite back multiple times before it finally opens, so don&amp;#039;t assume that just because it zapped you that you can now open it without any fear.&lt;br /&gt;
&lt;br /&gt;
Chests have a quality level, which will determine the amount of loot, unlocking, and disarming difficulty.&lt;br /&gt;
It is easier to search for traps than to disarm them (the skill requirement for searching for traps is halved).&lt;br /&gt;
If you do not meet the minimum skill requirement to unlock or untrap a chest, you will not gain any skill, and will never succeed. (You&amp;#039;ll get a message like, &amp;quot;disarm failed - too difficult!&amp;quot;)&lt;br /&gt;
If you meet the minimum skill but fail, keep trying; eventually you&amp;#039;ll get it!&lt;br /&gt;
Once you are well above the minimum skill requirement for the chest you will always succeed, so get your skill as high as possible!&lt;br /&gt;
Your lockpicks and probes can break - make sure you carry spares!&lt;br /&gt;
&lt;br /&gt;
Finally, some chests will actually be [[Bestiary#Underbeasts|mimics]] in disguise.  They will patiently wait while you disarm traps and pick locks until the very moment you try to open them before they reveal themselves, so beware!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=5300</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=5300"/>
		<updated>2023-10-22T04:29:07Z</updated>

		<summary type="html">&lt;p&gt;Speed: Added barbed/spiked to the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| barbed || spiked || spiked || -&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Plain====&lt;br /&gt;
* Plain weapons do the most critical hits. A plain one-handed weapon with maxed out skill crits about 1 in 15 hits. A plain 2H weapon will crit about 1 in 7.&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster.&lt;br /&gt;
* copper armour has +10% better defense than regular armour.&lt;br /&gt;
* copper weapons do +10% more damage than regular weapons.&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
* Undead players (skeletuns and vampires) will take damage while wearing silver weapons or armor&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour. Rogues can not hide while wearing gold armor.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do +15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
* Addled weapons have an increased crit chance than other tinted weapons, but still not as much as a plain weapon.&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give +33% increased rage generation.&lt;br /&gt;
* Runed weapons have an increased crit chance than other tinted weapons, but still not as much as a plain weapon.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do +20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has +25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has +20% better defense than plain leather.&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
Mithril is an ancient dwarven metal discovered by the ancient dwarf loremasters in an age long ago forgotten.  Mithril is only crafted by dwarven armourers.&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
* mithril weapons have +25% dmg like adamantium (all races)&lt;br /&gt;
* when a dwarf crits with a mithril weapon, a 5 sec MR cleave is inflicted on the target&lt;br /&gt;
&lt;br /&gt;
* NON-Dwarves gain only the +25% better defense of normal armour.&lt;br /&gt;
&lt;br /&gt;
Armour:&lt;br /&gt;
* Mithril armour has +25% better defense of normal armour.&lt;br /&gt;
* gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense (dwarf only)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: While anyone may wear Mithril armour only dwarves retain the magic resistance bonus.  &lt;br /&gt;
&lt;br /&gt;
Only dwarves have the innate ability to detect mithril ore.&lt;br /&gt;
&lt;br /&gt;
===Bone===&lt;br /&gt;
Crafted from a living being bone does indeed provide more than an suspecting glance from others!&lt;br /&gt;
* a wielded bone weapon adds +10% damage to spells&lt;br /&gt;
* bone armour/wearables gives roughly +5% HP and up to 10% HP to those skilled in Necromancy, with diminishing returns per extra bone item equiped.&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 110 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons do damage to targets as if their defence is 0&lt;br /&gt;
* Diamond staves increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.  Glass armour (excluding adornments) provide the benefit of reflected damage, both physical and magical. The reflect damage from glass armor has a chance to active monk aspects. Glass jewelry, belts, or non-shield offhand items do not reflect damage.&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;br /&gt;
&lt;br /&gt;
===Flesh===&lt;br /&gt;
If you have flesh for armour or a weapon then you&amp;#039;re either a psychopath or a bridge troll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=5299</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Items&amp;diff=5299"/>
		<updated>2023-10-22T04:23:50Z</updated>

		<summary type="html">&lt;p&gt;Speed: Fix inconsistencies, fill in armor tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: longsword, broadsword, bastard sword, scimitar, falchion, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: club, flail, mace, morning star, war hammer, great maul, lucern hammer&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: cleaver, axe, hatchet, tomahawk, labrys, 2-headed axe&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: halberd, spear, scythe, glaive, hoe, trident&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: short bow, long bow, crossbow, sling, musket&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: dagger, shortsword, main gauche, rondel, machete&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: rapier, kryss, epee, sabre&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: bare hands, gloves, neko-de, katar, brass knuckles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Necromancer class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Hexblades&amp;#039;&amp;#039;&amp;#039;: athame, kris, sickle, stiletto&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: crooks, staves, gnarled staves and shillelaghs&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.&lt;br /&gt;
&lt;br /&gt;
When you look at a weapon in your inventory, or are buying one, the weapon type (ie the weapon skill) is displayed in the window with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t necessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, any melee weapons (Eg. axes, shortswords, staves, hexblades...) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms, coifs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mails, gi, robes&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Waist&amp;#039;&amp;#039;&amp;#039;: belts&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: greaves, leggings, gi&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots, sandals&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wearing anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: padded, leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain, scale&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defence. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defence bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter. &lt;br /&gt;
&lt;br /&gt;
Eg, if your highest fighter skill is say 50%, and you have 10 def worth of medium and heavy armour on, then you only gain 50% x 10 def = 5 points worth of defence. If you had 100% in a fighter skill, then you would get the full 10 points of defence from that armour.  For light armour, you need 100% in either a rogue skill or a fighter skill to get the full defence from that armour.&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Sigils==&lt;br /&gt;
&lt;br /&gt;
Sigils are semi-permanent tattoo-like runes that add 3 extra +stat slots to your character. They are Sigils of Mind, Body and Spirit. Like jewellery items, they can have +stat types like +nightvision, +Attack Strength, etc. Unlike jewelry items, they are not craftable and only come from drops/chests. Unlike equipment items, you cannot unequip them - once you apply a Sigil of that slot you cannot remove or replace it with another Sigil of that type without first using a Destroy Sigil scroll (available from your local Scribe NPC). Wands of transference can be used on them, and there are special scrolls in the addy coin shop that can remove them without destroying them.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Peergem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items. Used in [[Woodcrafting]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bonecrafting knife&amp;#039;&amp;#039;&amp;#039;: use on bones and skulls to create bone items. Main tool for [[Bonecrafting]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore. Increases [[Mining]] skill when used.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing. Check [[Miscellaneous_Skills]] for details.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths&amp;#039; hammer&amp;#039;&amp;#039;&amp;#039;: forge weapons. Main tool for [[Weaponsmith]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Armourers&amp;#039; hammer&amp;#039;&amp;#039;&amp;#039;: forge metal armour. Main tool for [[Armourer]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Carpenters&amp;#039; hammer&amp;#039;&amp;#039;&amp;#039;: used in carpentry, to create wooden objects and furniture. See [[Woodcrafting]] page.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smelting tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal components. Used in [[Weaponsmith]] and [[Armourer]] skills.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs. Used in [[Woodcrafting]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable). Increases Security skill when used.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps. Increases Security skill when used.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grappling hook&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Shovel&amp;#039;&amp;#039;&amp;#039;: used for digging mounds for bones, skulls and corpses. Also used in Cartography ( see [[Miscellaneous_Skills]] page ).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bucket&amp;#039;&amp;#039;&amp;#039;: used in a well to obtain water. Water is used in [[Cooking]] and [[Farming]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scissors&amp;#039;&amp;#039;&amp;#039;: create cloth and leather components. Used in [[Tailoring]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: create cloth and leather items. Used in [[Tailoring]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tinkers&amp;#039; toolkit&amp;#039;&amp;#039;&amp;#039;: main tool for [[Tinkering]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making some [[Alchemy]] components.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alembic&amp;#039;&amp;#039;&amp;#039;: for making potions and other [[Alchemy]] products.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identify objects: requires skill in item identification&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skull key&amp;#039;&amp;#039;&amp;#039;: used to open locked doors (key is destroyed after one use).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Polypile wand&amp;#039;&amp;#039;&amp;#039;: put 3 items of similar type on the ground and zap them with the wand. Maybe something will happen, maybe something won&amp;#039;t.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Wand of Deconstruction&amp;#039;&amp;#039;&amp;#039;: decompose a craftable item into its components. Each component quantity has a chance to be reduced by 1.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Enchanting Wand&amp;#039;&amp;#039;&amp;#039;: Main tool for [[Enchanting]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Disenchanting Wand&amp;#039;&amp;#039;&amp;#039;: reduces an item bonus, e.g. turns a staff +4 into +3, a shield +2 into +1, etc.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bullet&amp;#039;&amp;#039;&amp;#039;: Ammo for slings (and muskets, in case they really exist).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arrow&amp;#039;&amp;#039;&amp;#039;: Ammo for bows and crossbows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys. Press ALT+number when in the potion menu to bind the selected potion to the selected number key.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;: poisons target&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;: Increases your speed / negates &amp;#039;slow&amp;#039; effect&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: puts the target to sleep&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;: adds extra attack strength&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;: +4 nightvision&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: cures disease&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;: invisibility&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;: blinks&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;: transparent sight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039;: bottled fountain water&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039;: full rage bar&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scroll of Identify&amp;#039;&amp;#039;&amp;#039;: Without requiring item lore skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level priest with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scroll of Uncurse&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scroll of Unweld&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (i.e., gain the ability to cast that spell), go to a [[Shoppes#Scribe|Scribe Shoppe]] (the shops marked with a scroll like sign) and buy a Tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell read the tome like any other book with &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;, select the Tome and the spell will be learned.  You only need to learn a spell once.  To then see the chance of casting that spell, press &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039; until you see the list of your known spells - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
&lt;br /&gt;
Books are scattered throughout the world of EUO. For the most part they cannot be bought - however after some particular quests, there is a set volume of written articles that can be purchased as reprints from the Library.&lt;br /&gt;
After obtaining a book, it can be read at any time by pressing &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Here are a couple of visual examples of works that may be seen in the world.&lt;br /&gt;
&lt;br /&gt;
[[File:gunter.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:necro.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
On January 10, 2010, Egg held a forum-competition for writing literature for euo to be read in game. Many members participated. The winner was Grue, who wrote an epic tale of a &amp;quot;Journal of Gunter the Lost,&amp;quot; divided into several parts. The competition had many other books and writers that were accepted, but there was only one winner.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents is not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[Alchemy#Reagents|reagents]] here.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armour==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Melee Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Staves || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gnarled Staff&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Staves || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Staves || 2.0 || 16.8 || 1.7 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Knuckles&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 500gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Katar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-3 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neko de&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-3 || 700gp || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 2.0 || 16.8 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-5 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.4 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-8 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-8 || 350gp || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Morning Star&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucern Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 7.0 || 58.8 || 2.9 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-12 || 700gp || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 6.0 || 50.4 || 2.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-14 || 950gp || 95gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 2 || Maces || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 1.5 || 12.6 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Main Gauche&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-5 || 350gp || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 25.2 || 2.0 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-6 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rondel&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1* || Short Swords || 3.0 || 21.0 || 2.0 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Machete&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1|| Short Swords|| 3.0 || 21.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cleaver&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 10.5 || 1.6 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hatchet&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 12.6 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-5 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomahawk&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Axes || 1.6 || 11.2 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-7 || 500gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2H Axe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 50.4 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-11 || 900gp || 90gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labrys&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 2 || Axes || 6.0 || 42.0 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 850gp || 85gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kryss&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 55gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sabre&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 650gp || 65gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Epee&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Foils || 3.0 || 21.0 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 850gp || 85gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rapier&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hoe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Trident&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Polearms || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 700gp || 70gp &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.5 || 16.8 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 550gp || 55gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Polearms || 5.0 || 42.0 || 2.2 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-9 || 700gp || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scythe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 2 || Polearms || 5.0 || 42.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Halberd&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 8.0 || 67.2 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.0 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scimitar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 3.5 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 45gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Falchion&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Long Swords || 4.5 || 31.5 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 45gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 37.8 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 500gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Broad Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 5.5 || 46.2 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claymore&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Long Swords || 6.0 || 50.4 || 3.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-16 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sling&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Ranged || 1.7 || 14.3 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 200gp || 20gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 3.0 || 25.2 || 1.9 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 4.0 || 33.6 || 2.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Musket&amp;#039;&amp;#039;&amp;#039; || (*) || 2 || Ranged || 2.0 || ??? || 8.0 || &amp;#039;&amp;#039;&amp;#039;N/A&amp;#039;&amp;#039;&amp;#039; || 1-8 || ??? || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A weapon with a 1* Indicates weapon can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; is Bludgeoning,   &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; is Slashing, and  &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; is Piercing&lt;br /&gt;
&lt;br /&gt;
(*) Musket technology isn&amp;#039;t available in Sosaria, as it has yet to be invented. Some say they can somehow be obtained from the future, but alas it&amp;#039;s just a rumour.&lt;br /&gt;
===Armour===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Protected Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Torso)&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Robe&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Shirt&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.0 || 8.4 || Light || 1.0 || 90gp || 9gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Armour&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.5 || 12.6 || Light || 1.5 || 180gp || 18gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Tunic&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Torso || 2.0 || 11.9 || Light || 2.0 || 220gp || 22gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ringmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.0 || 16.8 || Medium || 2.5 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scalemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 3.0 || 25.2 || Medium || 3.0 || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chainmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.5 || 21.0 || Medium || 3.5 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splintmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 4.0 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Platemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 6.0 || 50.4 || Heavy || 5.0 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field Plate&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 6.0 || 2,000gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Legs)&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 4.2 || Unarmored || 0.0 || 15gp || 1gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 8.4 || Light || 0.5 || 60gp || 6gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 1.0 || 8.4 || Light || 1.0 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Leggings&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 2.0 || 16.8 || Medium || 2.0 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greaves&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 3.0 || 25.2 || Heavy || 3.0 || 450gp || 45gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cap&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 0.5 || 4.2 || Unarmored || 0.0 || 35gp || 3gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Helm&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 1.0 || 8.4 || Light || 1.0 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Coif&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 1.5 || 12.6 || Medium || 1.5 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Full Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horned Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 280gp || 28gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 0.5 || 4.2 || Unarmored || 0.0 || 25gp || 2gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 1.0 || 8.4 || Light || 1.0 || 45gp || 4gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Gloves&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 1.5 || 12.6 || Medium || 1.5 || 160gp || 16gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gauntlets&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 2.0 || 16.8 || Heavy || 2.0 || 190gp || 19gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Feet || 1.0 || 8.4 || Unarmored || 0.0 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sandals&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Feet || 0.5 || ? || Unarmored || 0.0 || 50gp || 5gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 0.5 || 4.2 || Light || 0.5 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 1.0 || 8.4 || Light || 1.0 || 80gp || 8gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 1.5 || 10.5 || Medium || 1.5 || 130gp || 13gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plate Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 2.0 || 16.8 || Heavy || 2.0 || 350gp || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.0 || 8.4 || Light || Block || 120gp || 12gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.5 || 12.6 || Light || Block || 160gp || 16gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Large Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.0 || 16.8 || Heavy || Block || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kite Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 3.0 || 16.8 || Heavy || Block || 260gp || 26gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heater Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.5 || 21.0 || Heavy || Block || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tower Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 4.0 || 25.2 || Heavy || Block || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Belt&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Waist || 1.0 || ? || Unarmored || 0.0 || 50gp || 5gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Girdle&amp;#039;&amp;#039;&amp;#039; || Armoury (tba) || Waist || 1.0 || ? || Medium || 1.0 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiked Collar&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Neck || 0.5 || 3.5 || Unarmored || 1.0 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Necklace&amp;#039;&amp;#039;&amp;#039; || N/A || Neck || 0.1 ||  || Unarmored || 0.0 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Amulet&amp;#039;&amp;#039;&amp;#039; || N/A || Neck || 0.1 ||  || Unarmored || 0.0 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ankh&amp;#039;&amp;#039;&amp;#039; || N/A || Neck || 0.1 ||  || Unarmored || 0.0 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring&amp;#039;&amp;#039;&amp;#039; || N/A || Finger || 0.1 ||  || Unarmored || 0.0 || 100gp || 10gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Travel&amp;diff=5298</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Travel&amp;diff=5298"/>
		<updated>2023-10-22T03:05:58Z</updated>

		<summary type="html">&lt;p&gt;Speed: navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
There are two main methods of travelling around New Sosaria, mundane and magical.  With all of these methods it is possible to get almost anywhere, above and below ground.&lt;br /&gt;
&lt;br /&gt;
==Mundane==&lt;br /&gt;
===On Foot===&lt;br /&gt;
Most ground travel is affected by the type of terrain you are attempting to traverse.  It is easier to move along a well-worn road than to navigate through a dark forest, therefore the different terrain types have different movement penalties.&lt;br /&gt;
&lt;br /&gt;
Note that while much terrain is passable, some of it is dangerous.  Swamps can poison you with their noxious foliage, whereas only the most foolhardy adventurer will brave the searing heat and venture across a lava flow.&lt;br /&gt;
&lt;br /&gt;
===On Horse&amp;#039;s/Cow&amp;#039;s/Rabbit&amp;#039;s/Drake&amp;#039;s back===&lt;br /&gt;
An experienced Adventurer will buy a mount in Dryden to travel faster through forest and hills. Blazing Saddles sell summons (&amp;#039;&amp;#039;&amp;#039;shift+c&amp;#039;&amp;#039;&amp;#039;) for white horses. A white horse costs 100,000 gold pieces and the player has to be at least level 50. Summons for premium mounts like brown horses, cows, rabbits and drakes have to be paid for with adamantium coins. Drakes, unlike other mounts, are able to fly over mountains and water. To summon a brown horse the player has to be at least level 10, for a cow level 50, for a rabbit level 75 and for a drake level 50.&lt;br /&gt;
&lt;br /&gt;
===By Grapple===&lt;br /&gt;
The grapple is an extremely dangerous form of transportation and is the only manual means of traversing mountain ranges apart from flying.  Many an adventurer has fallen to his death while trying to cross mountains.&lt;br /&gt;
&lt;br /&gt;
Grapples can be obtained by completing a particular quest.&lt;br /&gt;
&lt;br /&gt;
Note:  Grapples will work on regular mountains only, they will not work on the high peaks.&lt;br /&gt;
&lt;br /&gt;
===By Raft===&lt;br /&gt;
Rafts are the cheap adventurer&amp;#039;s boat, useful for navigating the watery surface world.  They can be made by a skilled [[Woodcrafting|woodcrafter]].  It is worth noting that rafts are quite heavy, and you will take damage by traversing the high sea.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a raft on a water tile to &amp;#039;&amp;#039;board&amp;#039;&amp;#039; your raft.&lt;br /&gt;
&lt;br /&gt;
You can disembark (&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;) to the shore, while your raft will be automatically collected.&lt;br /&gt;
&lt;br /&gt;
Note:  Rafts will only work on &amp;#039;&amp;#039;outdoors&amp;#039;&amp;#039; maps and cannot be used in most townes or dungeons.&lt;br /&gt;
&lt;br /&gt;
===By Ship===&lt;br /&gt;
The best way to travel over the sea is by using a ship. Not only are they safer on the high sea than a raft but they are also armed with cannons for protection against the various sea creatures. Ships can be boarded by a larger party of players as well. Conveniently ships are stored by magical means in a bottle. Ships in the bottle can be found in treasure caves or while fishing, but they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a ship in the bottle on a water tile to &amp;#039;&amp;#039;board&amp;#039;&amp;#039; your ship.&lt;br /&gt;
&lt;br /&gt;
You can disembark (&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;) to the shore, while your ship will be automatically collected.&lt;br /&gt;
&lt;br /&gt;
Fire (&amp;#039;&amp;#039;&amp;#039;f&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;dir&amp;#039;&amp;#039;&amp;#039;) your cannons to defend yourself and the ship against sea creatures.&lt;br /&gt;
&lt;br /&gt;
===By Charter Ships===&lt;br /&gt;
At this time, ship travel is restricted to chartered vessels that operate between key townes.  You will need a ticket in order to take each of the chartered routes.  Most tickets are obtained by completing a quest.&lt;br /&gt;
&lt;br /&gt;
Walk onto the center of the ship at a port and press &amp;#039;&amp;#039;&amp;#039;space&amp;#039;&amp;#039;&amp;#039;.  This will transport you to the docks of the other towne.&lt;br /&gt;
&lt;br /&gt;
Here is a list of the current charters:&lt;br /&gt;
* [[Shoreline]] and [[Mon Ferrato]]&lt;br /&gt;
* [[Shoreline]] and [[Kingswood]]&lt;br /&gt;
* [[Port Izumi]] and [[Dryden]]&lt;br /&gt;
* [[Port Izumi]] and [[Buccaneer&amp;#039;s_Den|Buccaneer&amp;#039;s Den]]&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
===Town Portals===&lt;br /&gt;
No-one really knows who created the first town portal spell.  They have been in use for a while, however no-one has stepped forward to claim their right of creation.  Arcanists suggest a connection between emergence of town portals and the [[Complete_History_of_New_Sosaria#Timeline|loss of the moon Trammel]] and the disappearance of moongates.  Mystery aside, be grateful for their existence!&lt;br /&gt;
&lt;br /&gt;
Town portals conenct your current location with your bound town.  See the [[Slash_Commands|/bind command]] for more details.  The default bound town for all new players is [[Nordhaven]].&lt;br /&gt;
&lt;br /&gt;
Read (&amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;) a &amp;#039;&amp;#039;town portal scroll&amp;#039;&amp;#039; and indicate a direction to create a portal.The portal will disappear when you return back through it.&lt;br /&gt;
&lt;br /&gt;
===In Por &amp;#039;&amp;#039;Blink&amp;#039;&amp;#039;===&lt;br /&gt;
The original Blink spell was deemed a failure as it transported many an unlucky caster into solid rock or off unexpected cliffs.  Since then the Blink spell has been refined (through the loss of many an apprentice) with various safety features.  Some would say that it is &amp;#039;&amp;#039;too safe&amp;#039;&amp;#039; as it will often refuse to transport you at all.&lt;br /&gt;
&lt;br /&gt;
See [[Magic_and_Spellcasting|magic and spellcasting]] for more info.&lt;br /&gt;
&lt;br /&gt;
Cast Blink (&amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;IP&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;dir&amp;#039;&amp;#039;&amp;#039;) and indicate a direction to &amp;#039;&amp;#039;hop&amp;#039;&amp;#039; a short distance.&lt;br /&gt;
&lt;br /&gt;
Note:  Some maps are marked as &amp;#039;&amp;#039;no blink&amp;#039;&amp;#039; and the spell will automatically fail if cast.&lt;br /&gt;
&lt;br /&gt;
===Mark and Recall===&lt;br /&gt;
The Mark and Recall spells work together to allow a Mage to remember a particular location and to be able to return there instantly.  After the infamous [[Nordhaven]] Museum theft the use of the Mark spell has since been restricted.&lt;br /&gt;
&lt;br /&gt;
Cast Mark (&amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;KPY&amp;#039;&amp;#039;&amp;#039;) to &amp;#039;&amp;#039;remember&amp;#039;&amp;#039; your current location.&lt;br /&gt;
&lt;br /&gt;
Cast Recall (&amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;KOP&amp;#039;&amp;#039;&amp;#039;) to &amp;#039;&amp;#039;return&amp;#039;&amp;#039; to the last remembered location.&lt;br /&gt;
&lt;br /&gt;
Note:  The Mark spell will not work in dungeons, to prevent a practice known as reverse clearing.&lt;br /&gt;
&lt;br /&gt;
See [[Magic_and_Spellcasting|magic and spellcasting]] for more info.&lt;br /&gt;
&lt;br /&gt;
===Other Magic===&lt;br /&gt;
Other forms of magical transport exist, so don&amp;#039;t be surprised if you see portals of many shapes and forms out in the wild.  The bold and prepared adventurer should take advantage of such magic, for who knows - it may lead you somewhere new and exciting...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Template:Navigation_The_World_of_Sosaria&amp;diff=5297</id>
		<title>Template:Navigation The World of Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Template:Navigation_The_World_of_Sosaria&amp;diff=5297"/>
		<updated>2023-10-22T03:05:40Z</updated>

		<summary type="html">&lt;p&gt;Speed: Added Travel page to navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--            --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Main Table --&amp;gt;&lt;br /&gt;
&amp;lt;!--            --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:auto; width:{{{1|70}}}%; background:#000022; min-width:360px; border:1px solid #000000; font-weight:bold; text-align:center;  padding:0;&amp;quot; class=&amp;quot;toccolours mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:left; font-style: italic;&amp;quot; | [[Main Page|&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;{{{2|Main Page}}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width:80%; font-size:120%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;The World of Sosaria&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--       --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Items --&amp;gt;&lt;br /&gt;
&amp;lt;!--       --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;5&amp;quot; | [[Items|&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Items&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- style=&amp;quot;width: 100%; background: #ccccdd; border: 1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:15e.png|48px|link=Items|Items]]&amp;lt;br /&amp;gt;                                            &amp;#039;&amp;#039;&amp;#039;[[Items|Items]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:CrystalBall.png|48px|link=Item Enchantments|Item Enchantments]]&amp;lt;br /&amp;gt;            &amp;#039;&amp;#039;&amp;#039;[[Item Enchantments|Item Enchantments]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:113.png|48px|link=Item Materials|Item Materials]]&amp;lt;br /&amp;gt;                          &amp;#039;&amp;#039;&amp;#039;[[Item Materials|Item Materials]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:Icon magnifying glass.png|48px|link=Other Item Information|Item Statuses]]&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;[[Other Item Information|Item Statuses]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:108.png|48px|link=Chests|Chests]]&amp;lt;br /&amp;gt;                                          &amp;#039;&amp;#039;&amp;#039;[[Chests|Chests]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--           --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Locations --&amp;gt;&lt;br /&gt;
&amp;lt;!--           --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;7&amp;quot; | [[New Sosaria|&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Locations&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- style=&amp;quot;width:100%; background:#ccccdd; border:1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:400043d.png|48px|link=New Sosaria|New Sosaria]]&amp;lt;br /&amp;gt;                     &amp;#039;&amp;#039;&amp;#039;[[New Sosaria|New Sosaria]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:C40043d.png|48px|link=Maeondir|Maeondir]]&amp;lt;br /&amp;gt;                           &amp;#039;&amp;#039;&amp;#039;[[Maeondir|Maeondir]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:521.png|48px|link=Apocalyptic New Sosaria|Apoc New Sosaria]]&amp;lt;br /&amp;gt;        &amp;#039;&amp;#039;&amp;#039;[[Apocalyptic New Sosaria|Apoc New Sosaria]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:c30043d.png|48px|link=Places of interest|Places of interest]]&amp;lt;br /&amp;gt;       &amp;#039;&amp;#039;&amp;#039;[[Places of interest|Places of interest]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:449.png|48px|link=Travel|Travel]]&amp;lt;br /&amp;gt;                                   &amp;#039;&amp;#039;&amp;#039;[[Travel|Travel]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;width:100%; background:#ccccdd; border:1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:420043d.png|48px|link=Townes|Townes]]&amp;lt;br /&amp;gt;                               &amp;#039;&amp;#039;&amp;#039;[[Townes|Townes]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:760043d.png|48px|link=Shoppes|Shoppes]]&amp;lt;br /&amp;gt;                             &amp;#039;&amp;#039;&amp;#039;[[Shoppes|Shoppes]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:Fc0043d.png|48px|link=Dungeons|Dungeons]]&amp;lt;br /&amp;gt;                           &amp;#039;&amp;#039;&amp;#039;[[Dungeons|Dungeons]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:460043d.png|48px|link=Shrines|Shrines]]&amp;lt;br /&amp;gt;                             &amp;#039;&amp;#039;&amp;#039;[[Shrines|Shrines]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;background:#bbbbcc;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--      --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Lore --&amp;gt;&lt;br /&gt;
&amp;lt;!--      --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;6&amp;quot; | [[Complete History of New Sosaria|&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Lore&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- style=&amp;quot;width:100%; background:#ccccdd; border:1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Complete History of New Sosaria|History]]&amp;lt;br /&amp;gt;     &amp;#039;&amp;#039;&amp;#039;[[Complete History of New Sosaria|History]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=History of New Sosaria|Prelude]]&amp;lt;br /&amp;gt;              &amp;#039;&amp;#039;&amp;#039;[[History of New Sosaria|Prelude]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Runic|Runic Alphabet]]&amp;lt;br /&amp;gt;                        &amp;#039;&amp;#039;&amp;#039;[[Runic|Runic Alphabet]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Magic Runewords|Magic Runewords]]&amp;lt;br /&amp;gt;             &amp;#039;&amp;#039;&amp;#039;[[Magic Runewords|Magic Runewords]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Virtues|Virtues]]&amp;lt;br /&amp;gt;                             &amp;#039;&amp;#039;&amp;#039;[[Virtues|Virtues]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:2ab.png|48px|link=Bestiary|Bestiary]]&amp;lt;br /&amp;gt;                           &amp;#039;&amp;#039;&amp;#039;[[Bestiary|Bestiary]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==About==&lt;br /&gt;
Use this in the footer of every class page by inserting this code:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{PAGENAME}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To specify a width of 82% (Default = 70%) of the page for the box, write:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{PAGENAME}}&amp;lt;nowiki&amp;gt;|82}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To remove the &amp;#039;Main Page&amp;#039; Tag in the top left, write:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{PAGENAME}}&amp;lt;nowiki&amp;gt;|70|}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:449.png&amp;diff=5296</id>
		<title>File:449.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:449.png&amp;diff=5296"/>
		<updated>2023-10-22T03:04:24Z</updated>

		<summary type="html">&lt;p&gt;Speed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Updates_by_Year&amp;diff=5293</id>
		<title>Updates by Year</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Updates_by_Year&amp;diff=5293"/>
		<updated>2023-10-22T02:40:56Z</updated>

		<summary type="html">&lt;p&gt;Speed: navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Latest updates can always be found here http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=3105&lt;br /&gt;
&lt;br /&gt;
*[[Updates in 2022]]&lt;br /&gt;
*[[Updates in 2021]]&lt;br /&gt;
*[[Updates in 2020]]&lt;br /&gt;
*[[Updates in 2019]]&lt;br /&gt;
*[[Updates in 2018]]&lt;br /&gt;
*[[Updates in 2017]]&lt;br /&gt;
*[[Updates in 2016]]&lt;br /&gt;
*[[Updates in 2015]]&lt;br /&gt;
*[[Updates in 2014]]&lt;br /&gt;
*[[Updates in 2013]]&lt;br /&gt;
*[[Updates in 2012]]&lt;br /&gt;
*[[Updates in 2011]]&lt;br /&gt;
*[[Updates in 2010]]&lt;br /&gt;
*[[Updates in 2009]]&lt;br /&gt;
*[[Updates in 2008]]&lt;br /&gt;
*[[Updates in 2007]]&lt;br /&gt;
*[[Updates in 2006]]&lt;br /&gt;
*[[Updates in 2005]]&lt;br /&gt;
*[[Updates in 2004]]&lt;br /&gt;
*[[Updates in 2003]]&lt;br /&gt;
*[[Updates in 2002]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Community}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=History_of_EUO&amp;diff=5292</id>
		<title>History of EUO</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=History_of_EUO&amp;diff=5292"/>
		<updated>2023-10-22T02:40:44Z</updated>

		<summary type="html">&lt;p&gt;Speed: navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mid 1989===&lt;br /&gt;
Max Breedon (aka eggmceye), 14 years old, gets his hands on a copy of Ultima 5 for Commodore 64 from a friend at school, and immediately falls in love with the box, the map &amp;amp; the 8 sides of 5.25&amp;quot; floppy disk.&lt;br /&gt;
&lt;br /&gt;
===Mid 1992===&lt;br /&gt;
Egg (age 17) gets a copy of Nethack. It did little to inspire at the time, however it&amp;#039;s worth noting since early versions of EUO were meant to be a multiplayer Nethack-like (or rogue-like).&lt;br /&gt;
&lt;br /&gt;
===July 29, 1998 (approx)===&lt;br /&gt;
Warcraft 2 clan buddy and good-ol-boy Astro ([http://members.optushome.com.au/amaxwell/ Adam Maxwell]) asks Egg if he can write him a dice rolling program for DnD. Egg gets ideas and the concept of a 4 player dungeon crawler is born.&lt;br /&gt;
&lt;br /&gt;
===July 30, 1998===&lt;br /&gt;
The next day, Egg goes to his crappy dayjob at [http://www.alcatel.com.au/ Alcatel Australia] (C++ debugger at this stage) and starts his first Balrog notebook (the name Balrog taken from LOTR), instead of doing work. Early design specs called for a game server that could accomodate 4 players, where there would be real time player movement &amp;amp; combat, and maps were either randomly generated or prefab. This initial High Level Design was directly inspired by Diablo (a four player server with random maps, and RT combat, etc), however graphics were going to be implemented using ncurses (ie, it was going to look pretty much like rogue or nethack).&lt;br /&gt;
&lt;br /&gt;
[http://swut.net/euo/img/day1scan.gif Click here for a scan of the first page of the Balrog notebook]&lt;br /&gt;
&lt;br /&gt;
Coding was probably started immediately, on the company&amp;#039;s HPUX (HP Unix) servers. Soon ported to linux so that development could continue outside work hours.&lt;br /&gt;
&lt;br /&gt;
===August 15, 1998===&lt;br /&gt;
It&amp;#039;s unknown when a working Balrog build where actual players could connect and move around was &amp;#039;finalised&amp;#039;, but a build dated 15th August, 1998 actually exists and works (it is rough as guts however). [http://forums.swut.net/viewtopic.php?t=963 More info &amp;amp; screenshots].&lt;br /&gt;
&lt;br /&gt;
===September 1998===&lt;br /&gt;
It&amp;#039;s hard to pin down exactly when, but it was decided to use Allegro (then a graphics library for linux) for a tile based Balrog at around this time. An early version of [http://moongates.com Joshua Steele&amp;#039;s] Ultima 4 tileset was used, and the idea to make Balrog an Ultima inspired multiplayer game was born.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that for quite a while, possibly a couple of years (not that Balrog was being worked on a lot in these early days), Ncurses support was retained (a makefile option). It was finally ditched once it became a burden.&lt;br /&gt;
&lt;br /&gt;
===1999-2000===&lt;br /&gt;
Early draft of the Balrog manual completed. Balrog renamed to EUO. Work extremely slow, usually in spurts of a couple of weeks between months off. Overall frustration with linux as a development platform slows progress.&lt;br /&gt;
&lt;br /&gt;
===November 2000===&lt;br /&gt;
EUO finally ported to Windows, however, it was using djgpp and some really crappy BSD socket library for networking. It totally did not work with Winsock 2.0, and AFAIK, there is still no djgpp support for windows sockets, not that the author has been looking very hard.&lt;br /&gt;
&lt;br /&gt;
Also around this time that Adam Maxwell returns from his overseas holiday to inspect the work created at his request in 1998. Looking nothing like his dice roller as originally conceived, he shows no visible interest in EUO whatsoever (absolutely no offense taken, mind you).&lt;br /&gt;
&lt;br /&gt;
EUO would have been shelved totally from this time till around June 2002. This version would have had support for more than 4 players, primitive quest system, maped would have been complete, spawners, etc. There was probably no repeat use skills (ala UO) at this stage, such as weapon types, magery, etc. It would have all been class based using DnD rules for Thac0, AC, etc based on class/level.&lt;br /&gt;
&lt;br /&gt;
===March 11, 2002===&lt;br /&gt;
[http://forums.swut.net swut.net forums] created, but for different reason altogether (ozwl).&lt;br /&gt;
&lt;br /&gt;
===June 2002 (probably)===&lt;br /&gt;
Egg pulls his finger out and decides to resurrect EUO, by getting it to build natively under windows (thus requiring proper winsock support) using Visual C++. This mostly meant rewriting the socket code to work with winsock, which meant lots of research and googling.&lt;br /&gt;
&lt;br /&gt;
===July 2002===&lt;br /&gt;
Egg, a member of [http://forums.somethingawful.com Something Awful Forums], posts a thread asking if there would be any interest in a multiplayer Ultima 5 (titled something like &amp;#039;&amp;#039;Bigger than Morrowind or Everquest, it&amp;#039;s Egg&amp;#039;s Ultima 5, online&amp;#039;&amp;#039;). The crowd response was unexpected and very encouraging, and a tentative date about a week into the future was set to have a working Alpha online.&lt;br /&gt;
&lt;br /&gt;
In this time, a bit of work would have went mainly into getting the server stable, and running more like a persistent world (eg U0), rather than an instance of one (Diablo). If the author remembers rightly, a chat system was frantically added in these last few days, among other things.&lt;br /&gt;
&lt;br /&gt;
===July 10, 2002===&lt;br /&gt;
The alpha is complete, and the announcement is made. SA forum members immediately start connecting in the half dozens. It&amp;#039;s estimated that most of those who tried to connect in these first days couldn&amp;#039;t connect properly due to all sorts of shitty network code and other bugs and probably never tried to connect again.&lt;br /&gt;
&lt;br /&gt;
The first player&amp;#039;s name was &amp;#039;fuck&amp;#039; - thanks SA. It was also this day that Oceanman was created, named after a Ween song. The Oceanman character that exists on the current version now is the exact same character (while &amp;#039;&amp;#039;eggmceye&amp;#039;&amp;#039; may have actually been recreated), thus making Oceanman the oldest character on EUO, even if it is the creator/author&amp;#039;s own avatar.&lt;br /&gt;
&lt;br /&gt;
===July 17, 2002===&lt;br /&gt;
Chat is logged for the first time.&lt;br /&gt;
&lt;br /&gt;
===July 31, 2002===&lt;br /&gt;
Egg emails Josh Steele asking for his blessing to use his U4 tileset for EUO, and gets it.&lt;br /&gt;
&lt;br /&gt;
===October 16, 2002===&lt;br /&gt;
Egg emails [http://reconstruction.voyd.net/ Ultima Reconstructed] asking to be listed on their site with all the other Ultima remakes and inspired games. It wasn&amp;#039;t until April 2003 that a reply was obtained (however it changed the course of EUO history for ever).&lt;br /&gt;
&lt;br /&gt;
===October 29, 2002===&lt;br /&gt;
EUO is shut down due to complete lack of forum interest (the SA forums was the only mode of advertisment for EUO at this time).&lt;br /&gt;
&lt;br /&gt;
===April 3, 2003===&lt;br /&gt;
Antibodies posts on the swut forums wondering where EUO had gone, after someone else linked to it from [http://sourceforge.net/projects/xu4/ XU4 - Ultima IV recreated] forums on sourceforge. Egg fires up the EUO server and starts tinkering with the code again, after 6 months off. The EUO server has not been shutdown since (except for 12 hours or so when Egg had a nervous breakdown or something).&lt;br /&gt;
&lt;br /&gt;
===April 23, 2003===&lt;br /&gt;
Co-incidentally (within 20 days of EUO becoming live again), Egg finally gets a reply from Ultima Reconstruction: EUO is listed and a steady flow of Ultima enthusiasts try out EUO.&lt;br /&gt;
&lt;br /&gt;
===June 10, 2003===&lt;br /&gt;
The first of only 2 ever DM&amp;#039;d EUO games is held on a private server. The contestants were Broden, Mandrake and Dvalin. Apart from everything that went wrong, it was a smashing success.&lt;br /&gt;
&lt;br /&gt;
===August 5, 2003===&lt;br /&gt;
Another EUO personality, Neinar, submits EUO to [http://mpogd.com/games/game.asp?ID=1867 mpogd.com] and the influx of Tibia rejects begins.&lt;br /&gt;
&lt;br /&gt;
===August 11, 2003===&lt;br /&gt;
[http://swut.net/euo/macro.htm MACRODAEMON] logs on for the first time; created purely to kill AFK macroers in a time of great cost-of-bandwidth conciousness. MACRO soon evolves into &amp;#039;&amp;#039;the mentally challenged cousin&amp;#039;&amp;#039; and spends most of his time being drunk or telling stupid jokes incorrectly.&lt;br /&gt;
&lt;br /&gt;
[[Image:macro.png]]&lt;br /&gt;
&lt;br /&gt;
===October 2, 2003===&lt;br /&gt;
EUO version 1.0 released; with server side player saves (as opposed to player data stored on the clients&amp;#039; computers) being the most notable improvement.&lt;br /&gt;
&lt;br /&gt;
===October 16, 2003===&lt;br /&gt;
Permanent death server created.&lt;br /&gt;
&lt;br /&gt;
===March 24, 2004===&lt;br /&gt;
EUO servers move to the US to save on bandwidth costs.&lt;br /&gt;
&lt;br /&gt;
===August 15, 2005===&lt;br /&gt;
This Wiki manual becomes active.&lt;br /&gt;
&lt;br /&gt;
===December 17, 2005===&lt;br /&gt;
The PD server begins to use the same maps as the regular server.&lt;br /&gt;
&lt;br /&gt;
===February 6, 2006===&lt;br /&gt;
Work officially ends on EUO.  Click [http://forums.swut.net/viewtopic.php?p=38352#38352 here] for the official post. It never really ended of course.&lt;br /&gt;
&lt;br /&gt;
===August 16, 2006===&lt;br /&gt;
Egg announces he is thinking about &amp;quot;EAO&amp;quot; (the Apocalypse mod) based on EUO. The 2 big features in the EAO engine were to be Lua scripting and a whole host of new server configurations.&lt;br /&gt;
&lt;br /&gt;
===April 3, 2007===&lt;br /&gt;
EUO&amp;#039;s 4th birthday: Egg announces a EUO like game called &amp;quot;Escape from Brownthorne&amp;#039;s Dungeon&amp;quot; which uses the new engine. This game was only short lived: the main reason for its existence was to flush out bugs with the engine. It was shut down 12th of June. Work begins with retrofitting &amp;amp; shoehorning EUO into the new engine.&lt;br /&gt;
&lt;br /&gt;
===July 26, 2007===&lt;br /&gt;
EUO 1.2 released using the &amp;#039;new engine&amp;#039;. The engine is named moa (acronym for Multiplayer Online Adventure).&lt;br /&gt;
&lt;br /&gt;
===January 23, 2008===&lt;br /&gt;
After a couple of years work on and off, first release of EUO with a 3d engine. Client is called moaGL - using openGL for 3d rendering, the new client connects to the current servers with no modifications to the servers required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* More [http://forums.swut.net/viewtopic.php?t=2026 EUO nostalgia] here.&lt;br /&gt;
* More [http://swut.net/euo/news.html eventful EUO dates] here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Community}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Game_Administration&amp;diff=5291</id>
		<title>Game Administration</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Game_Administration&amp;diff=5291"/>
		<updated>2023-10-22T02:40:10Z</updated>

		<summary type="html">&lt;p&gt;Speed: navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GM&amp;#039;s (Game Moderators)==&lt;br /&gt;
GM is short for &amp;quot;Game Moderator&amp;quot;.  Their primary task is to keep order on the server while they are on and solve any problems that may arise (if they are able).  GMs can do the following things.&lt;br /&gt;
&lt;br /&gt;
* GMs can &amp;#039;&amp;#039;&amp;#039;reset&amp;#039;&amp;#039;&amp;#039; players.  A player will automatically be teleported back to their resurrection spot.&lt;br /&gt;
* GMs can &amp;#039;&amp;#039;&amp;#039;warn&amp;#039;&amp;#039;&amp;#039; players.  A red message will be displayed over global stating: &amp;#039;&amp;#039;&amp;#039;&amp;lt;player&amp;gt; has been warned by &amp;lt;GM&amp;gt;!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Players can be &amp;#039;&amp;#039;&amp;#039;gagged&amp;#039;&amp;#039;&amp;#039; by GMs.  This means that players cannot chat over global chat.&lt;br /&gt;
* Players can be &amp;#039;&amp;#039;&amp;#039;jailed&amp;#039;&amp;#039;&amp;#039; by GMs.  They will automatically be placed in a jail cell for 5 minutes (unless &amp;#039;&amp;#039;&amp;#039;reset&amp;#039;&amp;#039;&amp;#039; by a GM).&lt;br /&gt;
* Players can be &amp;#039;&amp;#039;&amp;#039;kicked&amp;#039;&amp;#039;&amp;#039; off of the server by GMs.  This is similar to what happens when you quit the game (although, if you are getting kicked off of the server, you are probably one step away from being banned).&lt;br /&gt;
* If someone is being particularly bad and ignoring all the rules, then a GM will &amp;#039;&amp;#039;&amp;#039;ban&amp;#039;&amp;#039;&amp;#039; them.  That player will immediately be kicked off of the server and not be able to join again (until and &amp;#039;&amp;#039;if&amp;#039;&amp;#039; egg unbans them).&lt;br /&gt;
* Finally, a GM can put on a &amp;#039;&amp;#039;&amp;#039;robe&amp;#039;&amp;#039;&amp;#039;.  This makes the GM change avatars to the red mage avatar.&lt;br /&gt;
&lt;br /&gt;
==DM (Dungeon Master)==&lt;br /&gt;
DM stands for &amp;#039;&amp;#039;&amp;#039;Dungeon Master&amp;#039;&amp;#039;&amp;#039;.  A DM has the same powers as a GM and more.&lt;br /&gt;
&lt;br /&gt;
There isn&amp;#039;t much actual Mastering of Dungeons going on however. A more appropriate title would be just &amp;#039;Admin&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Community}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Defend_the_Keep&amp;diff=5290</id>
		<title>Defend the Keep</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Defend_the_Keep&amp;diff=5290"/>
		<updated>2023-10-22T02:39:50Z</updated>

		<summary type="html">&lt;p&gt;Speed: navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Defend the Keep is a minigame where you defend an NPC from several waves of undead monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
You can find Defend the Keep just northwest of Dryden, next to Estorrath&amp;#039;s Hut.&lt;br /&gt;
&lt;br /&gt;
[[File:Skullthorpe1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Play==&lt;br /&gt;
&lt;br /&gt;
Every night in New Sosaria, you can participate in Defend the Keep. When you enter Skullthorpe&amp;#039;s Castle at night, small waves of minor undead creatures will spawn from the graves at the bottom of the map. You&amp;#039;ll probably be able to make easy work of them, but don&amp;#039;t get too comfortable just yet! As you get rid of one wave, the next wave will have a greater number of more powerful undead! You must protect Skullthorpe at all costs, because if he dies, it&amp;#039;s game over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
There are no rewards for winning Defend the Keep. It&amp;#039;s simply a fun distraction from grinding levels in EUO!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
You respawn in the castle if you die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Community}}&lt;br /&gt;
[[Category:Minigames]]&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Balrog:_The_Card_Game&amp;diff=5289</id>
		<title>Balrog: The Card Game</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Balrog:_The_Card_Game&amp;diff=5289"/>
		<updated>2023-10-22T02:39:39Z</updated>

		<summary type="html">&lt;p&gt;Speed: navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Balrog: The Card Game is a miniature trading card game in the style of Magic: The Gathering or Hearthstone. Cards can be collected via monster drops, looted from chests or bought from card merchants with gold pieces or crystal coins. A free starter set can be acquired from the Balrog Umpire NPC. &lt;br /&gt;
&lt;br /&gt;
The top post in this thread has all the latest rules &amp;amp; updates&lt;br /&gt;
http://forums.swut.net/viewtopic.php?f=4&amp;amp;t=5403&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
The dueling arena is currently in the Betting Ring in the south-west corner of Nord (behind the provisioner shop). An instanced version of the arena is slightly above it if the original one is already occupied so that more than 1 pair of opponents can play against each other. Two card merchants sell &amp;quot;common&amp;quot; cards for 1k gp each, and &amp;quot;rare&amp;quot; cards for 3 crystal coins each, although the drop rate of &amp;quot;rare&amp;quot; and &amp;quot;commons&amp;quot; from monsters are currently the same. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[File:BettingRingLocation.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Play==&lt;br /&gt;
&lt;br /&gt;
To duel, two players need to enter the Betting Ring and stand on the blue and red carpet tiles above the Umpire NPC. Each player must have exactly 30 cards in their inventory, with no more than 3 or fewer of the same cards. Player on the red carpet tile starts first. Red player must then say &amp;quot;reset&amp;quot; to the Umpire to start the game. &lt;br /&gt;
&lt;br /&gt;
[[File:Umpire.png]]&lt;br /&gt;
&lt;br /&gt;
Once the game has started, note carefully these following interface actions:&lt;br /&gt;
1) Your deck is all cards in your inv, and your hand is shown at the bottom of the screen when you are in the betting ring&lt;br /&gt;
2) Blessed cards are the cards in your hand (so when you draw a card from your deck that card becomes blessed – this is done thru the Library NPCs, but could change)&lt;br /&gt;
3) You play a card (when it is your turn) by RIGHT clicking it (as it is shown on the bottom of the screen)&lt;br /&gt;
4) Most on-field actions are done with RIGHT CLICK!&lt;br /&gt;
5) to attack, right click your guy and right click a target&lt;br /&gt;
6) Active creature or artifact is indicated with a &amp;gt; in front of its name/status&lt;br /&gt;
7) to use an artifact, right click it and then right click something else (see directions on screen)&lt;br /&gt;
8) To end your turn pull the lever&lt;br /&gt;
9) To reset the game talk to Umpire and say reset&lt;br /&gt;
10) you can look at creatures/artifacts on the battle field and see the card detail - ie walk up to it and use the l key !&lt;br /&gt;
11) you can also type the card name with square brackets around it to see it - eg say [Fast Rat]&lt;br /&gt;
&lt;br /&gt;
For more information, see Egg&amp;#039;s post in the forums:&lt;br /&gt;
http://forums.swut.net/viewtopic.php?f=4&amp;amp;t=5403&amp;amp;hilit=balrog&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
* it is turn based, and is played inside EUO, in the betting ring.&lt;br /&gt;
* each player has a deck of cards, which simply means having cards in their inventory&lt;br /&gt;
* each player starts with a random hand of 3 cards, no max hand size&lt;br /&gt;
* to play a card, it must be your turn, and you must have enough mana to play it&lt;br /&gt;
* You start with 1 mana on turn 1, 2 mana on turn 2, and then +1 mana on every other turn (ie your mana pool goes up by 1 on turns 2,4,6,8 etc)&lt;br /&gt;
* each player has a heart(h)stone – with 20hp. The goal is to kill the opponent’s hearthstone at the beginning of each players turn, they draw a card and have their mana replenished&lt;br /&gt;
* to play a card requires paying some mana, and different cards have different mana costs&lt;br /&gt;
* if you play a creature card then that creature is summoned on your side of the battlefield&lt;br /&gt;
* if you play a spell card, then whatever is written on that card is actioned - eg, do 2 dmg to creature&lt;br /&gt;
* artifact cards are like items: they stay on the battlefield and can be used and sometimes reused&lt;br /&gt;
* artifact cards on the battlefield can generally only be used once per turn&lt;br /&gt;
* a player can instruct their creatures to attack the other player&amp;#039;s creatures or the other player directly - each creature can only attack once per turn&lt;br /&gt;
* each creature has a damage value and hp (represented by as/hp numbers bottom right of card)&lt;br /&gt;
* creatures &amp;amp; artifacts that have a &amp;lt;Z&amp;gt; next to their name have had their turn&lt;br /&gt;
* after a player has attacked with all their creatures and used all their mana playing cards, their turn is over. End your turn by pulling the lever.&lt;br /&gt;
* game ends when hearthstone has 0 hp!&lt;br /&gt;
&lt;br /&gt;
=Combat:=&lt;br /&gt;
Each creature has a damage value and hp value. Eg a cow might do 1 dmg and have 1 hp, as indicated by 1/1 on the card, while an orc might do 2 dmg and have 2 hp. In a fight between cow and orc, orc does 2 dmg to cow killing it. Cow does 1 dmg to orc reducing its hp to 1 permanently (unless healed somehow!)&lt;br /&gt;
&lt;br /&gt;
=Creature features/abilities:=&lt;br /&gt;
*Haste: When a creature is summoned it usually can’t do anything (eg attack) the turn it was summoned as indicated by &amp;lt;Z&amp;gt;. A creature with haste does not have this drawback and can be used immediately&lt;br /&gt;
*First strike: During combat creatures do damage to each other. An attacking creature with first strike does its damage first and if the other creature dies, that other creature does not get a chance to do its damage, and the attacking creature comes away unscathed. First strike is only used by an attacking creature; a defender with first strike does not utilise it.&lt;br /&gt;
*Vampiric: Any damage dealt by this creature will be applied as HP to your hearthstone. Hearthstone can go over its starting HP!&lt;br /&gt;
*Flying: Normally a creature must attack other creatures before attacking the hearthstone. A flying creature can attack the hearthstone if none of the opponent creatures have flying!&lt;br /&gt;
*Taunt: A creature with taunt must be attacked before other creatures without taunt.&lt;br /&gt;
*Trample: An attacker with trample that kills its opponent applies the excess damage to the hearthstone. Eg a creature with dmg 6 attacks a creature with hp 1. assuming the target died, 5 damage will apply to the hearthstone.&lt;br /&gt;
*Vigilance: A creature with vigilance becomes awake at the start of every turn.&lt;br /&gt;
*Stealth: A creature with stealth is not obliged to attach non sleeping opponent&amp;#039;s creatures (except those with taunt, it still must attack taunters).&lt;br /&gt;
*Backstab: A creature with backstab does 2x dmg when attacking a sleeping creature.&lt;br /&gt;
*Regeneration: A creature with regeneration regains 1hp at the beginning of each player&amp;#039;s turn.&lt;br /&gt;
&lt;br /&gt;
Custom abilities: some cards have custom abilities, such as ‘ETB (when enters the battlefield)’ or &amp;#039;when dies&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=How the deck / hand / library works=&lt;br /&gt;
As stated, the mechanics of the deck/hand/library work as such&lt;br /&gt;
* Your deck is the cards in your inv when you start/reset the game&lt;br /&gt;
* Copies of all these cards are placed randomly into the library NPC&lt;br /&gt;
* When you draw a card comes from the top of your library npc’s inventory, is blessed, and replaces the nonblessed version in your inventory.&lt;br /&gt;
* Theoretically, you cannot lose cards if server crashes, etc, because you never not have the cards in your inv. This also opens up possibility of duping cards.&lt;br /&gt;
* You can’t drop cards in betting ring, thus can’t dupe.&lt;br /&gt;
* You can’t leave the ring: if you do, you are disq and the game ends.&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
&lt;br /&gt;
Current cards in game: http://euotopia.com/PatchMe/cards.php?set=a&lt;br /&gt;
&lt;br /&gt;
==Commons==&lt;br /&gt;
*Baby Beholder&lt;br /&gt;
*Blood Spider&lt;br /&gt;
*Bloody Plains&lt;br /&gt;
*Blueish Potion&lt;br /&gt;
*Crimson Devil&lt;br /&gt;
*Crouching Tiger&lt;br /&gt;
*Deleted Hydra&lt;br /&gt;
*Diseased Zombie&lt;br /&gt;
*Eastern Ogre&lt;br /&gt;
*Fast Rat&lt;br /&gt;
*Green Dragon&lt;br /&gt;
*Half Orc Warrior&lt;br /&gt;
*Horrendous Fish&lt;br /&gt;
*Izumi Wall&lt;br /&gt;
*Level 0 Treasure Map&lt;br /&gt;
*Lightning Strike&lt;br /&gt;
*Lime Mephit&lt;br /&gt;
*Marrickville Bin Chicken&lt;br /&gt;
*Mongo the Mongbat&lt;br /&gt;
*Mystery Meat Sandwich&lt;br /&gt;
*Oceanwolf&lt;br /&gt;
*Orange Potion&lt;br /&gt;
*Purple Potion&lt;br /&gt;
*Reassembling Skeleton&lt;br /&gt;
*Skeletal Dragon&lt;br /&gt;
*Sky Blue Potion&lt;br /&gt;
*Stone Golem&lt;br /&gt;
*Unearthly Vapour&lt;br /&gt;
*Unfriendly Lich&lt;br /&gt;
*Unsummon&lt;br /&gt;
*Vas Flam&lt;br /&gt;
*Vector Bat&lt;br /&gt;
*Will o the Wisp&lt;br /&gt;
&lt;br /&gt;
==Rares==&lt;br /&gt;
*Ancestor Statue&lt;br /&gt;
*Balron Leftenant&lt;br /&gt;
*Black Potion&lt;br /&gt;
*Brown Potion&lt;br /&gt;
*Cowwy&amp;#039;s Cheese&lt;br /&gt;
*Drumheller, Librarian&lt;br /&gt;
*Dungeon Slime&lt;br /&gt;
*Earthquake&lt;br /&gt;
*Eastern Desert&lt;br /&gt;
*Elaine the Charmer&lt;br /&gt;
*Flame Strike&lt;br /&gt;
*Glass Morning Star&lt;br /&gt;
*Glum Golem&lt;br /&gt;
*Gobbo, Hungry Gremlin&lt;br /&gt;
*Graveyard&lt;br /&gt;
*Hypnotic Phantom&lt;br /&gt;
*Ixgenkar, Newbie Bane&lt;br /&gt;
*Lemon Quasit&lt;br /&gt;
*Meteor Shower&lt;br /&gt;
*Neophyte Wizard&lt;br /&gt;
*Newbie Dungeon&lt;br /&gt;
*Samurai Skeletun&lt;br /&gt;
*Shatter&lt;br /&gt;
*Ship in a Bottle&lt;br /&gt;
*Shrine of Compassion&lt;br /&gt;
*Vas Ort Grav&lt;br /&gt;
*Vault Dweller&lt;br /&gt;
*Wrath of God&lt;br /&gt;
*Xenktar, Naughty Wizard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Community}}&lt;br /&gt;
[[Category:Minigames]]&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Capture_the_Flag&amp;diff=5288</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Capture_the_Flag&amp;diff=5288"/>
		<updated>2023-10-22T02:39:29Z</updated>

		<summary type="html">&lt;p&gt;Speed: navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Capture the flag is a simple game with two teams trying to get each other&amp;#039;s flags.&lt;br /&gt;
This game can not be played with only one person and is better the more people you have playing.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
One of the [[Townes]] known as Port Izumi, near the entrance to town.&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
There are always two teams. One team will have the troll priest (blue) once they enter a CTF map, the other will have a troll axe thrower (red). You will know your team by the way your avatar changes to either the blue or red troll.&lt;br /&gt;
&lt;br /&gt;
Choosing teams happens when you first go up the ladder in izumi. There you should see two stairs/ladders/portals, one should be surrounded by red and the other by blue. Picking the blue one will get you on the blue team and picking the red one will get you on the red team.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The map will change every 10 minutes. To get a point you need to find the flag of the opposite team and take it to your flag area without dying. To keep from losing points you need to kill anyone you see with your own teams flag.&lt;br /&gt;
The score is listed every 1 minute.&lt;br /&gt;
PvP is always on in this map.&lt;br /&gt;
&lt;br /&gt;
==Exiting==&lt;br /&gt;
These CTF maps are famous for trapping unsuspecting newbies! &lt;br /&gt;
But fear not. In the middle of each map is a stairway that will lead you back to the team selection room where you can take the ladder up to escape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Community}}&lt;br /&gt;
[[Category:Minigames]]&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Secure_Trade&amp;diff=5287</id>
		<title>Secure Trade</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Secure_Trade&amp;diff=5287"/>
		<updated>2023-10-22T02:38:46Z</updated>

		<summary type="html">&lt;p&gt;Speed: navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To initiate a trade with someone, type&lt;br /&gt;
 /trade PLAYERNAME&lt;br /&gt;
&lt;br /&gt;
they will be sent a message. They then type&lt;br /&gt;
 /taccept&lt;br /&gt;
&lt;br /&gt;
You will be both now in trade mode. To select items for trading, simply DROP them! press d, scroll through your list, then drop them. What will happen however is that the item &amp;#039;dropped&amp;#039; will be placed into a virtual trade basket - so it won&amp;#039;t actually be placed on the ground. Each of the traders will be notified as what is on offer.&lt;br /&gt;
&lt;br /&gt;
When you are both done choosing items, type &lt;br /&gt;
 /dotrade &lt;br /&gt;
When both are you have typed /dotrade - then the items will be exchanged.&lt;br /&gt;
&lt;br /&gt;
You can type &lt;br /&gt;
 /tcancel &lt;br /&gt;
at any time to abort the trade.&lt;br /&gt;
&lt;br /&gt;
Once you have selecting an item for trade (by dropping it) you can&amp;#039;t unselect it- so if you change your mind, cancel and start again. So take care selecting items for trade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Community}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Player_Merchants&amp;diff=5286</id>
		<title>Player Merchants</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Player_Merchants&amp;diff=5286"/>
		<updated>2023-10-22T02:38:38Z</updated>

		<summary type="html">&lt;p&gt;Speed: navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every player is entitled to have one player merchant in game.  However, this does not mean that every player &amp;#039;&amp;#039;gets&amp;#039;&amp;#039; a merchant.  This merchant acts like a cross between a regular [[shoppes|shoppe]] and a [[shoppes#Banker|bank]].&lt;br /&gt;
&lt;br /&gt;
==Purchasing from a Player Merchant==&lt;br /&gt;
This works exactly like any other [[shoppes|merchant]].  Press &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039; to purchase something.&lt;br /&gt;
&lt;br /&gt;
==Searching for Items==&lt;br /&gt;
Let your fingers do the walking: http://euotopia.com/msearch.htm&lt;br /&gt;
&lt;br /&gt;
==Obtaining a Merchant==&lt;br /&gt;
Purchase a merchant contract from a [[Shoppes#scribe|Scribe]].  Then, head down to [[Bartertown]] and try to find yourself an empty chair.  Once you find one, use the scroll (by pressing &amp;#039;&amp;#039;&amp;#039;shift + r&amp;#039;&amp;#039;&amp;#039;) in the direction of the chair.&lt;br /&gt;
&lt;br /&gt;
Chances are good that you won&amp;#039;t be able to find an empty chair as most are already taken.  All you can do is wait for some place to open up.&lt;br /&gt;
&lt;br /&gt;
==Using your Merchant==&lt;br /&gt;
The first thing you will want to do is give your merchant a snazzy name.  Type &amp;#039;&amp;#039;&amp;#039;/merchname &amp;lt;name&amp;gt;&amp;#039;&amp;#039;&amp;#039;, where &amp;#039;&amp;#039;&amp;lt;name&amp;gt;&amp;#039;&amp;#039; will be the name of your merchant.  Note that 15 characters is the maximum length for a name.  Use &amp;#039;&amp;#039;&amp;#039;_&amp;#039;&amp;#039;&amp;#039; for spaces.&lt;br /&gt;
&lt;br /&gt;
To deposit something into your merchant, use &amp;#039;&amp;#039;&amp;#039;shift + b&amp;#039;&amp;#039;&amp;#039;, similar to a [[Shoppes#Banker|bank]].  &lt;br /&gt;
&lt;br /&gt;
To set the price of that item hit the = key &amp;#039;&amp;#039;when withdrawing from your merchant&amp;#039;&amp;#039; and you will be asked to nominate a price.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Making an item trade only:&amp;#039;&amp;#039;&amp;#039; set the price to -1. Players won&amp;#039;t be able to buy this with gold but it will be on display&lt;br /&gt;
&lt;br /&gt;
To take something out of your merchant, press &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;.  It does not cost you anything to take an item out of your merchant.&lt;br /&gt;
&lt;br /&gt;
To withdraw any money the merchant may have, type &amp;#039;&amp;#039;&amp;#039;/withdraw&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Should you ever with to get rid of your merchant, type &amp;#039;&amp;#039;&amp;#039;/merchremove&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
To rearrange the inventory of the merchant, type &amp;#039;&amp;#039;&amp;#039;/sort&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Maintaining your Merchant==&lt;br /&gt;
Once a week, merchants will be checked and deleted. To keep your merchant from being deleted, you should ensure he has some &amp;#039;&amp;#039;merchant-tokens&amp;#039;&amp;#039; in his inventory. When the time comes to delete merchants, if yours has at least one merchant-token, then he will not be deleted. Instead, one of his merchant-tokens will be deleted.&lt;br /&gt;
&lt;br /&gt;
If your merchant is deleted, his inventory and the money collected will be sent to your bank. Your merchant can hold a maximum of only 3 merchant-tokens. New merchants come with 3 tokens.&lt;br /&gt;
&lt;br /&gt;
Merchant tokens are for sale at the scribe. In effect, these things keep your merchant from being deleted as long as you tend to him once every 4 weeks. Thus active players will get to keep merchants, and inactive ones will lose theirs. No items will be lost - everything is returned to the bank.&lt;br /&gt;
&lt;br /&gt;
==Losing your Merchant==&lt;br /&gt;
* If your merchant has extremely overpriced or inappropriately priced items (eg: a potion for 1,000,000 gp) then he will be deleted, and all your items will be lost, including any gold the merchant may have collected.&lt;br /&gt;
* You are guaranteed to lose your merchant if he is void of stock, and during maintenance, the DM does a check for empty merchants to delete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Community}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Player_Housing&amp;diff=5285</id>
		<title>Player Housing</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Player_Housing&amp;diff=5285"/>
		<updated>2023-10-22T02:38:27Z</updated>

		<summary type="html">&lt;p&gt;Speed: navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of purchasable player housing within EUO. &lt;br /&gt;
&lt;br /&gt;
In you house you can drop anything and it is automatically locked down, so it won&amp;#039;t decay and cannot be stolen.  You can also terraform the floors: ie change the carpet, put in chairs, tables, etc.  &lt;br /&gt;
&lt;br /&gt;
== How to acquire a house ==&lt;br /&gt;
&lt;br /&gt;
===With Dollars===&lt;br /&gt;
&lt;br /&gt;
If there are houses available, then you can buy a lease with real life money, ie US dollars. See this forum topic: [http://forums.swut.net/viewtopic.php?t=359 FS:HOUSES, AVATARS, NAMED WEAPONS &amp;amp; RES STONES]&lt;br /&gt;
&lt;br /&gt;
The administration reserves the right to recycle your house if you don&amp;#039;t login for 3 months.&lt;br /&gt;
&lt;br /&gt;
Prices on application. see [http://forums.swut.net/viewtopic.php?p=2544#p2544 Housing FAQ]&lt;br /&gt;
&lt;br /&gt;
===With Gold Coins===&lt;br /&gt;
&lt;br /&gt;
see [http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=4316 Plots of land / housing Reg, NG and PD too - 50,000 gp!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terraforming the house ==&lt;br /&gt;
&lt;br /&gt;
Terraforming tile scrolls and placeable item scrolls are available from Ikea in [[Dryden]] for in-game money or adamantium coins.  Press &amp;#039;&amp;#039;&amp;#039;Shift-r&amp;#039;&amp;#039;&amp;#039; to read the scroll and place it. Placing an tile via a scroll will replace the existing tile and create a tile for the replaced item in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Renovation wand====&lt;br /&gt;
You can also purchase a renovation wand from the not so secret wand merchant in Xile&amp;#039;s  .... with this wand you can use it to convert any tile in your house into a scroll, leaving behind just a plot of bare dirt.&lt;br /&gt;
&lt;br /&gt;
== Containers (or mimics) ==&lt;br /&gt;
&lt;br /&gt;
* One of the placable scrolls is for a container, which when placed resembles a [[Bestiary|mimic]].  Items can be &amp;#039;bought&amp;#039; or &amp;#039;sold&amp;#039; into the container just like the player [[shoppes#Banker|bank]].&lt;br /&gt;
&lt;br /&gt;
* You can personalise the mimics name with the &amp;#039;&amp;#039;&amp;#039;/merchname&amp;#039;&amp;#039;&amp;#039; or /chestname &amp;lt;Maximum 17 characters&amp;gt; [[Slash Commands|command]].&lt;br /&gt;
&lt;br /&gt;
* Mimics are purchasable from your local scribe: look for the &amp;#039;&amp;#039;container scroll&amp;#039;&amp;#039;.  Container scrolls can also be scribed by a player with a high enough [[Inscription]] skill.&lt;br /&gt;
&lt;br /&gt;
* Mimics can be moved with the &amp;#039;&amp;#039;&amp;#039;/movecontainer&amp;#039;&amp;#039;&amp;#039; x y [z] ... z is optional and only need it if you are moving it to a different map (eg basement)[[Slash Commands|command]].  &lt;br /&gt;
&lt;br /&gt;
* Mimic containers can be deleted with the /removecontainer command.  All items in said container should be displaced on the ground in a stack.&lt;br /&gt;
&lt;br /&gt;
* Mimic containers can be sorted with the /sort command.&lt;br /&gt;
** shift up/down arrow to move item up one or down one&lt;br /&gt;
** shift page up/page down to move item a full page up/down&lt;br /&gt;
** shift home to move item to top of list&lt;br /&gt;
** shift end to move item to bottom of list&lt;br /&gt;
&lt;br /&gt;
* Opening the container you want in closed quarters.&lt;br /&gt;
If you&amp;#039;re like this:&lt;br /&gt;
[http://i83.photobucket.com/albums/j300/BaneMcDeath/EUO%20CREATIONS/housing1.png]&lt;br /&gt;
&lt;br /&gt;
Then stand directly under that container you want and hit b.  It should open the container directly above you.  In this picture I&amp;#039;m accessing the tool container.&lt;br /&gt;
&lt;br /&gt;
== Where are they located ==&lt;br /&gt;
&lt;br /&gt;
Most housing is located in the following towns: &lt;br /&gt;
* Braemere&lt;br /&gt;
* Kingswood&lt;br /&gt;
* The Resort&lt;br /&gt;
* Chester Hill&lt;br /&gt;
* Dulwich&lt;br /&gt;
* Marrickville&lt;br /&gt;
* Evandale&lt;br /&gt;
* Darbrough&lt;br /&gt;
* Traders&amp;#039; Outpost&lt;br /&gt;
&lt;br /&gt;
Although there are a few houses scattered throughout the other towns:&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Cammerata&lt;br /&gt;
* Mon Ferrato&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?t=359 Forum thread on purchasing housing, etc.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Community}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Parties&amp;diff=5284</id>
		<title>Parties</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Parties&amp;diff=5284"/>
		<updated>2023-10-22T02:37:57Z</updated>

		<summary type="html">&lt;p&gt;Speed: navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You&amp;#039;re a low level person, you don&amp;#039;t know any players &amp;amp; you want to change all that! The best way to do this, and be able to take on tougher monsters, is to group together with other players. Players in a party share Experience points, and so different classes can work together. These commands will let you do that:&lt;br /&gt;
&lt;br /&gt;
==Party slash (/) commands==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/inv playername&amp;#039;&amp;#039;&amp;#039;: Invite. This invites a player into your party. Upon receiving an invitation, the invited player must confirm it by typing &amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039;.  However, you cannot invite someone into your party if they are already in a party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leave&amp;#039;&amp;#039;&amp;#039;: Leave a party. This will cause you to leave a party you are in. Not only useful for disbanding a group, this is sometimes required when parties have changed hands. When a player leaves the game, they will automatically leave any party they are in: thus, if you are unlucky enough to get kicked, &amp;amp; are in a party, you must be re-invited back in!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/list&amp;#039;&amp;#039;&amp;#039;: Lists the members of the party you are in: useful for checking if you&amp;#039;re all partied up correctly!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/p&amp;#039;&amp;#039;&amp;#039;: Starting typed messages with /p will allow you to party chat, where all chat only goes to other members of your party. This is in a tasteful green, and is the best way to bond as fellow hunters.&lt;br /&gt;
&lt;br /&gt;
== Effects of Partying==&lt;br /&gt;
* As already mentioned, you will share any experience points received from killing monster, as long as you are within range of the party.&lt;br /&gt;
* If you die, you can be ressurected by a party member and not suffer from [[resurrection sickness]].&lt;br /&gt;
* You will see the health of each party member as a red bar and percentage on your status page.&lt;br /&gt;
* If a party member goes invisible, you will still be able to see them, although they will be greyed out.&lt;br /&gt;
* You can chat to everyone in the party.&lt;br /&gt;
* There is also an experience bonus for each additional member in the party.&lt;br /&gt;
* You can use any of your party members&amp;#039; Town Portals and they can use yours.&lt;br /&gt;
* If you are a rogue, you cannot hide in sight of one of your party member&amp;#039;s summons, unlike pets, which you can hide in front of. This does not apply to players casting invisibility or using Black Potions.&lt;br /&gt;
* The level of your lowest level party member must be at least 75% of that of the highest level party member in order for the lowest level party member to gain normal XP from everyone&amp;#039;s kill. If the lowest party member makes his or her own kill, everyone in his or her party gets normal XP from it, regardless of level.&lt;br /&gt;
&lt;br /&gt;
==General Manners when being Partied==&lt;br /&gt;
&lt;br /&gt;
*Don&amp;#039;t scoff items/treasure that is dropped on the ground. Its best to leave all items on the ground until identified so that they can be honourably shared amongst those who need them most. Gold, on the other hand, is probably best collected by one member &amp;amp; shared out equally. Fairness means players will want to travel with you again- sharing resources, such as potions, will always help the experience.&lt;br /&gt;
&lt;br /&gt;
*Don&amp;#039;t beg much higher levels to party- its dull for both players, as there&amp;#039;s no challenge. If a much higher level player wants to train you, they&amp;#039;ll usually offer. If you&amp;#039;re partied with people who are generally tougher than you, its good manners to help them out in a support role- i.e. heal them, resurrect them etc&lt;br /&gt;
&lt;br /&gt;
*Use the chat feature: its there for a reason- take time to chat, as it heightens the experience. The afterglow when you&amp;#039;ve jointly taken down a tough monster is great!&lt;br /&gt;
&lt;br /&gt;
*Use the strengths of your characters- mages at the back, healing &amp;amp; casting, fighters at the front, thieves scouting etc. &lt;br /&gt;
&lt;br /&gt;
*Lastly- don&amp;#039;t run madly ahead without consideration for the rest of your party. If you run into 7 Balrons with attendant Daemon guards, not only will your character die, but most likely the entire party. Lure monsters instead of rushing them, unless your entire party has a gung-ho spirit!&lt;br /&gt;
&lt;br /&gt;
*Advertise, but don&amp;#039;t spam, the Global Chat channel for other similar level players. They might be around- don&amp;#039;t be clique&amp;#039;y, get out there &amp;amp; party with anyone who wants to. You&amp;#039;ll maybe meet players you won&amp;#039;t want to travel with again, but most likely you&amp;#039;ll meet ones you do!&lt;br /&gt;
&lt;br /&gt;
Most of all- have fun! Playing with others is what makes EUO different than other games. To get the most out of it, use the Party feature!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Community}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Clans&amp;diff=5283</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Clans&amp;diff=5283"/>
		<updated>2023-10-22T02:37:45Z</updated>

		<summary type="html">&lt;p&gt;Speed: navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a several clans in EUO and all have various requirements. Being in a clan is purely optional. &lt;br /&gt;
&lt;br /&gt;
Advantages to being a member of a clan:&lt;br /&gt;
&lt;br /&gt;
* clan chat feature (using &amp;quot;/c &amp;lt;text&amp;gt;&amp;quot;) used for fun and easy talk between friends in your clan. &lt;br /&gt;
* excellent clan hall&lt;br /&gt;
* shared clan loot&lt;br /&gt;
* your own private stash&lt;br /&gt;
&lt;br /&gt;
==Joining an existing clan==&lt;br /&gt;
# get invited (only leaders and officers can &amp;#039;&amp;#039;&amp;#039;/claninvite&amp;#039;&amp;#039;&amp;#039; you)&lt;br /&gt;
# type &amp;#039;&amp;#039;&amp;#039;/join&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Creating a clan==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;INSTRUCTIONS&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# You must not already be in a clan. You need 2 friends (3 players total) to make the clan, or the clan will not save.&lt;br /&gt;
# The would-be leader types &amp;#039;&amp;#039;&amp;#039;/makeclan&amp;#039;&amp;#039;&amp;#039; &amp;lt;clan-tag&amp;gt; eg: /makeclan SPAM&lt;br /&gt;
# The would-be leader then invites other players to join with &amp;#039;&amp;#039;&amp;#039;/claninvite&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# The first two members (after the leader) become Officers (rank 2)&lt;br /&gt;
# When the clan has 3 members (including the leader) it then saves to disk and it&amp;#039;s ratified - there is no time limit on this yet, but if the server crashes/reboots the fledgling clan will not be saved!&lt;br /&gt;
# The clan tag does not show up anywhere until the clan is ratified! Clan chat will work however.&lt;br /&gt;
# When the server loads/reboots, if a clan has less than 3 members it will be dissolved.&lt;br /&gt;
# The leader can set the full clan name with the new command &amp;#039;&amp;#039;&amp;#039;/setclanname&amp;#039;&amp;#039;&amp;#039; - this can be done at any time and by any existing clan. The clan tag cannot be changed though.&lt;br /&gt;
&lt;br /&gt;
==About Member Rankings==&lt;br /&gt;
There are 5 ranks for clan members. 1 is the highest ranked, ie the leader, 5 is the new member.&lt;br /&gt;
&lt;br /&gt;
The clan leader, as well as a Clan Officer with rank 2, can set a member&amp;#039;s rank with &amp;#039;&amp;#039;&amp;#039;/setrank&amp;#039;&amp;#039;&amp;#039; name 1-5 (eg /setrank egg 4). The default rank for new members is 5.&lt;br /&gt;
&lt;br /&gt;
Here are the things that the ranks can do within their clan:&lt;br /&gt;
&lt;br /&gt;
*1: Leader: rename tag, rename clan, move and remove chests, as well as everything below&lt;br /&gt;
*2: Officer: can invite and expel members and create chests, set ranks of members&lt;br /&gt;
*3: NOT USED/PLACEHOLDER - but it will probably be used for editing halls&lt;br /&gt;
*4: can use chests - this is your standard clan member&lt;br /&gt;
*5: can get into the hall only - this is the initiate&lt;br /&gt;
&lt;br /&gt;
==Other clan leader actions==&lt;br /&gt;
*Clan leaders can use &amp;#039;&amp;#039;&amp;#039;/dissolveclan&amp;#039;&amp;#039;&amp;#039; to disband the clan, which can not be undone.&lt;br /&gt;
*Clan leaders can use &amp;#039;&amp;#039;&amp;#039;/expelmember&amp;#039;&amp;#039;&amp;#039; playername to remove any unwanted members.&lt;br /&gt;
*Clan leaders can use &amp;#039;&amp;#039;&amp;#039;/abdicate&amp;#039;&amp;#039;&amp;#039; playername to give the leadership to another player.&lt;br /&gt;
*Clan leaders can place chests in the clan hall using container scrolls. If a clan chest is named a player&amp;#039;s name surrounded by [ ] then that chest can only have items removed by that player, e.g. [eggmceye].&lt;br /&gt;
*Clan leaders can set members ranks with &amp;#039;&amp;#039;&amp;#039;/setrank&amp;#039;&amp;#039;&amp;#039;. (eg. /setrank Destroyer 3)&lt;br /&gt;
*Clan leaders can change and move containers via commands &amp;#039;&amp;#039;&amp;#039;/movecontainer&amp;#039;&amp;#039;&amp;#039; (x,y coordinates) and &amp;#039;&amp;#039;&amp;#039;/chestname&amp;#039;&amp;#039;&amp;#039; (select name)&lt;br /&gt;
&lt;br /&gt;
==Leaving a clan==&lt;br /&gt;
Simply type &amp;#039;&amp;#039;&amp;#039;/leaveclan&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Community}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Template:Navigation_Community&amp;diff=5282</id>
		<title>Template:Navigation Community</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Template:Navigation_Community&amp;diff=5282"/>
		<updated>2023-10-22T02:36:27Z</updated>

		<summary type="html">&lt;p&gt;Speed: Icons added to Community navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--            --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Main Table --&amp;gt;&lt;br /&gt;
&amp;lt;!--            --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:auto; width:{{{1|70}}}%; background:#000022; min-width:360px; border:1px solid #000000; font-weight:bold; text-align:center;  padding:0;&amp;quot; class=&amp;quot;toccolours mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:left; font-style: italic;&amp;quot; | [[Main Page|&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;{{{2|Main Page}}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width:80%; font-size:120%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Community&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--        --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Social --&amp;gt;&lt;br /&gt;
&amp;lt;!--        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;6&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Social&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;width: 100%; background: #ccccdd; border: 1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:430043d.png|48px|link=Clans|Clans]]&amp;lt;br /&amp;gt;                                 &amp;#039;&amp;#039;&amp;#039;[[Clans|Clans]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:444.png|48px|link=Parties|Parties]]&amp;lt;br /&amp;gt;                             &amp;#039;&amp;#039;&amp;#039;[[Parties|Parties]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:440043d.png|48px|link=Player Housing|Player Housing]]&amp;lt;br /&amp;gt;               &amp;#039;&amp;#039;&amp;#039;[[Player Housing|Player Housing]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:291.png|48px|link=Player Merchants|Player Merchants]]&amp;lt;br /&amp;gt;           &amp;#039;&amp;#039;&amp;#039;[[Player Merchants|Player Merchants]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:7a0043d.png|48px|link=Secure Trade|Secure Trade]]&amp;lt;br /&amp;gt;                   &amp;#039;&amp;#039;&amp;#039;[[Secure Trade|Secure Trade]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:XMP.png|48px|link=Player Killing|Player Killing]]&amp;lt;br /&amp;gt;               &amp;#039;&amp;#039;&amp;#039;[[Player Killing|Player Killing]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--            --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Activities --&amp;gt;&lt;br /&gt;
&amp;lt;!--            --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;4&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Activities&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;width:100%; background:#ccccdd; border:1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:17a.png|48px|link=Capture the Flag|Capture the Flag]]&amp;lt;br /&amp;gt;           &amp;#039;&amp;#039;&amp;#039;[[Capture the Flag|Capture the Flag]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:811.png|48px|link=Balrog: The Card Game|Balrog: The Card Game]]&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;[[Balrog: The Card Game|Balrog: The Card Game]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:312.png|48px|link=Defend the Keep|Defend the Keep]]&amp;lt;br /&amp;gt;             &amp;#039;&amp;#039;&amp;#039;[[Defend the Keep|Defend the Keep]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:0a0.png|48px|link=Tournaments|Tournaments]]&amp;lt;br /&amp;gt;                     &amp;#039;&amp;#039;&amp;#039;[[Tournaments|Tournaments]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:5f2.png|48px|link=DM Events|DM Events]]&amp;lt;br /&amp;gt;                         &amp;#039;&amp;#039;&amp;#039;[[DM Events|DM Events]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--             --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Development --&amp;gt;&lt;br /&gt;
&amp;lt;!--             --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;5&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;width:100%; background:#ccccdd; border:1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Credits|Credits]]&amp;lt;br /&amp;gt;                             &amp;#039;&amp;#039;&amp;#039;[[Credits|Credits]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Game Administration|Game Administration]]&amp;lt;br /&amp;gt;     &amp;#039;&amp;#039;&amp;#039;[[Game Administration|Game Administration]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Famous Players|Famous Players]]&amp;lt;br /&amp;gt;               &amp;#039;&amp;#039;&amp;#039;[[Famous Players|Famous Players]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=History of EUO|History of EUO]]&amp;lt;br /&amp;gt;               &amp;#039;&amp;#039;&amp;#039;[[History of EUO|History of EUO]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Updates by Year|Updates by Year]]&amp;lt;br /&amp;gt;             &amp;#039;&amp;#039;&amp;#039;[[Updates by Year|Updates by Year]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--               --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Player Guides --&amp;gt;&lt;br /&gt;
&amp;lt;!--               --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;5&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Player Guides&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;width:100%; background:#ccccdd; border:1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | [[Image:Icon cheese.png|48px|link=Combos and Cheeses|Combos and Cheeses]]&amp;lt;br /&amp;gt;               &amp;#039;&amp;#039;&amp;#039;[[Combos and Cheeses|Combos and Cheeses]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | [[Image:459.png|48px|link=Playing behind a Firewall|Playing Behind a Firewall]]&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;[[Playing behind a Firewall|Playing Behind a Firewall]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;background:#bbbbcc;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==About==&lt;br /&gt;
Use this in the footer of every class page by inserting this code:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{PAGENAME}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To specify a width of 82% (Default = 70%) of the page for the box, write:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{PAGENAME}}&amp;lt;nowiki&amp;gt;|82}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To remove the &amp;#039;Main Page&amp;#039; Tag in the top left, write:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{PAGENAME}}&amp;lt;nowiki&amp;gt;|70|}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:459.png&amp;diff=5281</id>
		<title>File:459.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:459.png&amp;diff=5281"/>
		<updated>2023-10-22T02:34:44Z</updated>

		<summary type="html">&lt;p&gt;Speed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:0a0.png&amp;diff=5280</id>
		<title>File:0a0.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:0a0.png&amp;diff=5280"/>
		<updated>2023-10-22T02:33:39Z</updated>

		<summary type="html">&lt;p&gt;Speed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:312.png&amp;diff=5279</id>
		<title>File:312.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:312.png&amp;diff=5279"/>
		<updated>2023-10-22T02:33:22Z</updated>

		<summary type="html">&lt;p&gt;Speed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:811.png&amp;diff=5278</id>
		<title>File:811.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:811.png&amp;diff=5278"/>
		<updated>2023-10-22T02:32:40Z</updated>

		<summary type="html">&lt;p&gt;Speed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:17a.png&amp;diff=5277</id>
		<title>File:17a.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:17a.png&amp;diff=5277"/>
		<updated>2023-10-22T02:32:29Z</updated>

		<summary type="html">&lt;p&gt;Speed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:7a0043d.png&amp;diff=5276</id>
		<title>File:7a0043d.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:7a0043d.png&amp;diff=5276"/>
		<updated>2023-10-22T02:32:10Z</updated>

		<summary type="html">&lt;p&gt;Speed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:291.png&amp;diff=5275</id>
		<title>File:291.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:291.png&amp;diff=5275"/>
		<updated>2023-10-22T02:31:57Z</updated>

		<summary type="html">&lt;p&gt;Speed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:440043d.png&amp;diff=5274</id>
		<title>File:440043d.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:440043d.png&amp;diff=5274"/>
		<updated>2023-10-22T02:31:43Z</updated>

		<summary type="html">&lt;p&gt;Speed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:444.png&amp;diff=5273</id>
		<title>File:444.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:444.png&amp;diff=5273"/>
		<updated>2023-10-22T02:30:57Z</updated>

		<summary type="html">&lt;p&gt;Speed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:430043d.png&amp;diff=5272</id>
		<title>File:430043d.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:430043d.png&amp;diff=5272"/>
		<updated>2023-10-22T02:30:42Z</updated>

		<summary type="html">&lt;p&gt;Speed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Template:Navigation_Community&amp;diff=5271</id>
		<title>Template:Navigation Community</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Template:Navigation_Community&amp;diff=5271"/>
		<updated>2023-10-22T02:23:07Z</updated>

		<summary type="html">&lt;p&gt;Speed: Navbar created - Icons WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--            --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Main Table --&amp;gt;&lt;br /&gt;
&amp;lt;!--            --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:auto; width:{{{1|70}}}%; background:#000022; min-width:360px; border:1px solid #000000; font-weight:bold; text-align:center;  padding:0;&amp;quot; class=&amp;quot;toccolours mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:left; font-style: italic;&amp;quot; | [[Main Page|&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;{{{2|Main Page}}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width:80%; font-size:120%;&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Community&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--        --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Social --&amp;gt;&lt;br /&gt;
&amp;lt;!--        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;6&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Social&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;width: 100%; background: #ccccdd; border: 1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Clans|Clans]]&amp;lt;br /&amp;gt;                                 &amp;#039;&amp;#039;&amp;#039;[[Clans|Clans]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Parties|Parties]]&amp;lt;br /&amp;gt;                             &amp;#039;&amp;#039;&amp;#039;[[Parties|Parties]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Player Housing|Player Housing]]&amp;lt;br /&amp;gt;               &amp;#039;&amp;#039;&amp;#039;[[Player Housing|Player Housing]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Player Merchants|Player Merchants]]&amp;lt;br /&amp;gt;           &amp;#039;&amp;#039;&amp;#039;[[Player Merchants|Player Merchants]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Secure Trade|Secure Trade]]&amp;lt;br /&amp;gt;                   &amp;#039;&amp;#039;&amp;#039;[[Secure Trade|Secure Trade]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Player Killing|Player Killing]]&amp;lt;br /&amp;gt;               &amp;#039;&amp;#039;&amp;#039;[[Player Killing|Player Killing]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--            --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Activities --&amp;gt;&lt;br /&gt;
&amp;lt;!--            --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;4&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Activities&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;width:100%; background:#ccccdd; border:1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Capture the Flag|Capture the Flag]]&amp;lt;br /&amp;gt;           &amp;#039;&amp;#039;&amp;#039;[[Capture the Flag|Capture the Flag]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Balrog: The Card Game|Balrog: The Card Game]]&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;[[Balrog: The Card Game|Balrog: The Card Game]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Defend the Keep|Defend the Keep]]&amp;lt;br /&amp;gt;             &amp;#039;&amp;#039;&amp;#039;[[Defend the Keep|Defend the Keep]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Tournaments|Tournaments]]&amp;lt;br /&amp;gt;                     &amp;#039;&amp;#039;&amp;#039;[[Tournaments|Tournaments]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=DM Events|DM Events]]&amp;lt;br /&amp;gt;                         &amp;#039;&amp;#039;&amp;#039;[[DM Events|DM Events]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--             --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Development --&amp;gt;&lt;br /&gt;
&amp;lt;!--             --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;5&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Development&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;width:100%; background:#ccccdd; border:1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Credits|Credits]]&amp;lt;br /&amp;gt;                             &amp;#039;&amp;#039;&amp;#039;[[Credits|Credits]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Game Administration|Game Administration]]&amp;lt;br /&amp;gt;     &amp;#039;&amp;#039;&amp;#039;[[Game Administration|Game Administration]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Famous Players|Famous Players]]&amp;lt;br /&amp;gt;               &amp;#039;&amp;#039;&amp;#039;[[Famous Players|Famous Players]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=History of EUO|History of EUO]]&amp;lt;br /&amp;gt;               &amp;#039;&amp;#039;&amp;#039;[[History of EUO|History of EUO]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:129.png|48px|link=Updates by Year|Updates by Year]]&amp;lt;br /&amp;gt;             &amp;#039;&amp;#039;&amp;#039;[[Updates by Year|Updates by Year]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--               --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Player Guides --&amp;gt;&lt;br /&gt;
&amp;lt;!--               --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;5&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Player Guides&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;width:100%; background:#ccccdd; border:1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | [[Image:129.png|48px|link=Combos and Cheeses|Combos and Cheeses]]&amp;lt;br /&amp;gt;               &amp;#039;&amp;#039;&amp;#039;[[Combos and Cheeses|Combos and Cheeses]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot; | [[Image:129.png|48px|link=Playing behind a Firewall|Playing Behind a Firewall]]&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;[[Playing behind a Firewall|Playing Behind a Firewall]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;background:#bbbbcc;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==About==&lt;br /&gt;
Use this in the footer of every class page by inserting this code:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{PAGENAME}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To specify a width of 82% (Default = 70%) of the page for the box, write:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{PAGENAME}}&amp;lt;nowiki&amp;gt;|82}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To remove the &amp;#039;Main Page&amp;#039; Tag in the top left, write:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{PAGENAME}}&amp;lt;nowiki&amp;gt;|70|}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Bestiary&amp;diff=5270</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Bestiary&amp;diff=5270"/>
		<updated>2023-10-22T01:58:47Z</updated>

		<summary type="html">&lt;p&gt;Speed: Navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[New Sosaria]] is inhabited by a wide variety of monsters and beasts.  Nearly all of them are dangerous.  Many monsters fall into races or groups that include variants that can use missile weapons or cast spells.&lt;br /&gt;
&lt;br /&gt;
The monsters are not stupid, many of them will retreat if badly wounded or keep their distance if using a ranged weapon.  Even their spellcasting allies will heal them during a fight.  The most dangerous monsters will also summon aid such as undead, or even hellspawn.&lt;br /&gt;
&lt;br /&gt;
Occasionally you will encounter a so-called boss monster, which will be stronger, healthier and more deadly.  There is little to tell them apart from their bretheren on sighting them, however, once you begin combat with a boss, their name will appear above them.  Also, being the strongest of their kind, boss monsters will nearly always be holding treasure.&lt;br /&gt;
&lt;br /&gt;
Many monsters are also resistant or even immune to certain spells or abilites.  Learning which types of attacks and spells are best for dealing with particular denizens is part of the fun.&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
Here is a partial list of the many monsters that inhabit the land.  Keep your eye out for twisted variants of other monsters, or beasts that have acclimatised to different environments.&lt;br /&gt;
&lt;br /&gt;
=== Pests ===&lt;br /&gt;
Little more than annoyances with no evil intent, these creatures will attack to defend their territory, or because they are hungry.  Be wary of the venomous creatures, for they can poison you and without a cure you will quickly die.&lt;br /&gt;
&lt;br /&gt;
[[Image:pests.gif]]&lt;br /&gt;
* Insect Swarms, Rats, Spiders, Snakes, Bats, Slimes&lt;br /&gt;
&lt;br /&gt;
=== Vagabonds ===&lt;br /&gt;
Other occupants of New Sosaria who make a living by preying on the merchants and travellers that travel the land.  While easy when encountered individually by a prepared adventurer, be on the lookout for camps and hideouts where they collect in numbers.&lt;br /&gt;
&lt;br /&gt;
[[Image:vagbonds.gif]]&lt;br /&gt;
* Artful Dodgers, Highwaymen, Bandits, Rogues, Pirates&lt;br /&gt;
&lt;br /&gt;
=== Humanoids ===&lt;br /&gt;
From tiny and annoying to monstrous and deadly, these races have been driven back by the civilised occupants of New Sosaria into the forests, mountains and caves.  Usually tolerant of or subservient to each other, they form loose tribes united in their common hatred of mankind.  Take note that some humanoids are trained in the dark arts and will summon aid, heal their allies or pummel you with deadly spells.&lt;br /&gt;
&lt;br /&gt;
[[Image:humanoids.gif]]&lt;br /&gt;
* Goblins, Gremlins, Orcs, Trolls, Cyclops, Ogres, Ettins, Minotaurs&lt;br /&gt;
&lt;br /&gt;
=== Underbeasts ===&lt;br /&gt;
Weird and twisted creations from a former age, the underbeasts have no place in the natural order but have forced themselves into the Sosarian ecology.  Their magical nature and bizarre appearances masks their varied abilities.  Be particularly wary of mimics who take malicious delight in surprising adventurous rogues who hunt the depths for treasure.&lt;br /&gt;
&lt;br /&gt;
[[Image:underbeasts.gif]]&lt;br /&gt;
* Gazers, Headlesses, Reapers, Mimics, Mongbats&lt;br /&gt;
&lt;br /&gt;
=== Sea Creatures===&lt;br /&gt;
These creatures are confined to the sea and therefore cannot chase anyone on land.  While this may seem like an advantage to anyone who encounters them, beware: some possess powerful attacks which may harm or kill before you can reach them.&lt;br /&gt;
&lt;br /&gt;
[[Image:seamonsters.gif]]&lt;br /&gt;
* Sea Serpents, Nixies, Sea Horses, Giant Squids, Sharks&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
Dead and decaying creatures held together by magic or by even darker arts.  Mindlessly animated or driven by sheer force of will they are feared even by other monsters.  Be particularly wary of the stronger undead, who have the power to raise more of their lifeless allies or who can suck the life out of you to heal themselves.  Silver weapons and armour are the best way of dealing with these abominations.&lt;br /&gt;
&lt;br /&gt;
[[Image:undead.gif]]&lt;br /&gt;
* Skeletons, Zombies, Mummies, Ghosts, Ghouls, Wights, Skeleton Warriors, Phantoms, Vampires, Liches, Demi Liches&lt;br /&gt;
&lt;br /&gt;
=== Hellspawn ===&lt;br /&gt;
Torn from their natural plane of existence and coerced into service in this realm, hellspawn are the foulest of corruptions.  All hellspawn are powerful spellcasters, making use of the elemental forces to strike or bind hapless adventurers.  Beware, for hellspawn can gate in other hellspawn to aid them and if left unchecked things can rapidly get out of control as their numbers multiply.&lt;br /&gt;
&lt;br /&gt;
[[Image:hellspawn.gif]]&lt;br /&gt;
* Imps, Mephits, Devils, Daemons, Balrons&lt;br /&gt;
&lt;br /&gt;
=== Wyrmkind ===&lt;br /&gt;
Wyrmkind are the greatest of the beasts.  They inhabit a deadly variety of lairs which are always guarded by &amp;#039;lesser&amp;#039; beasts and filled with treasure. The mightiest of wyrmkind are the dragons which also come in a variety of types, or colours, each with their own strengths and abilities.  Dragons are also excellent spellcasters and will use a wide range of spells to aid them.&lt;br /&gt;
&lt;br /&gt;
[[Image:wyrms.gif]]&lt;br /&gt;
* Basilisks, Fire Lizards, Hydras, Drakes, Dragons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Virtues&amp;diff=5269</id>
		<title>Virtues</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Virtues&amp;diff=5269"/>
		<updated>2023-10-22T01:58:30Z</updated>

		<summary type="html">&lt;p&gt;Speed: Navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original draft by Catherine.&lt;br /&gt;
&lt;br /&gt;
==Introduction to the Virtues==&lt;br /&gt;
&lt;br /&gt;
Here is a quick summary of all of the Virtues, their meaning, &amp;amp; the benefits they will give to your character. To take advantage of a Virtue, one must have both the experience required, and the wisdom to seek out the correct [[shrines|shrine]] and meditate there. Only in the calm of a [[shrines|shrine]] can a player meditate upon that Virtue. &lt;br /&gt;
&lt;br /&gt;
Note: this is only supposed to demonstrate the ethical considerations that the Virtues represent. There is no claim that players should share, or necessarily agree / follow such moral guidelines.&lt;br /&gt;
&lt;br /&gt;
==Compassion==&lt;br /&gt;
&lt;br /&gt;
Compassion is nonjudgmental empathy for one&amp;#039;s fellow creatures.  A seeker after wisdom comes to realise that all life, however ferocious its aspect or seemingly cruel its nature, is part of a holistic environment and has its own intrinsic desires, goals and relation to the world. By realising this, the seeker can begin to feel other’s pain, even those things that are not sentient, within the natural world, and gain a greater understanding of their own place - they do not seek to judge this relation, only understand it.&lt;br /&gt;
&lt;br /&gt;
A seeker who meditates at the [[shrines|Shrine of Compassion]] will become more attuned to the world, being more able to perceive the underlying webs that connect all of life. This gives them greatly improved reaction times, as they come to feel events in relation to themselves more clearly. &lt;br /&gt;
&lt;br /&gt;
==Valor==&lt;br /&gt;
&lt;br /&gt;
Valor is the courage to take actions in support on one&amp;#039;s convictions. Valor is not simply courage in battle, but the ability to stand firm in the face of adversity or external pressure and to act, even when such action could cause the seeker negative consequences. The seeker comes to realise that good intentions are only worthwhile if backed up by corresponding actions, and likewise, actions in the world only have worth if backed up by meaningful conviction, based on Virtue. When the seeker can align these two, they merge to become Valor for oneself and those around them.&lt;br /&gt;
&lt;br /&gt;
A seeker who meditates at the [[shrines|Shrine of Valor]] will become more confident in their ability to tap their inner focus and to bring it fruitfully into the external world. This inner core of strength translates into a gain in external strength as the two combine.&lt;br /&gt;
&lt;br /&gt;
==Honesty==&lt;br /&gt;
         &lt;br /&gt;
Honesty is scrupulous respect for truth--the willingness never to deceive oneself or another. The seeker comes to realise that Truth is greater than personal gain, and is the core of a moral outlook on life. Moreover, the seeker realises that self-deception is a greater evil than deceiving others- for to be able to deceive others, one must first deceive oneself into thinking that such action has true worth or benefit. Only by being honest to the Truth, in both the internal and external realms, can the seeker achieve a meaningful relation to the world.&lt;br /&gt;
&lt;br /&gt;
A seeker who meditates at the [[shrines|Shrine of Honesty]] will become more able to discipline and order their thoughts, as honesty to themselves gives greater clarity, both in their failings and the areas that they need to develop. This self-realisation leads to a gain in all intellect, as the seeker is able to perceive the Truth about the world more easily when not fogged by self-deception.&lt;br /&gt;
&lt;br /&gt;
==Justice==&lt;br /&gt;
&lt;br /&gt;
Justice is the devotion to truth, tempered by love. A seeker who studies Justice comes to realise that neither revenge nor a desire to punish should drive our interactions with what is false or evil. Although Truth is a worthy goal, it must be tempered by the ability to understand and respect the effects that it can have, if used without wisdom. Only by forging the two together can true Justice be found.&lt;br /&gt;
&lt;br /&gt;
A seeker who meditates at the [[shrines|Shrine of Justice]] will be more able to act upon their convictions, but also recognise the causes and effects such actions can have. By merging the two together, the seeker is able to act without causing unnecessary pain, but still serve Truth. This ability to forge the two together results in a small gain in inner strength and perception of the world.&lt;br /&gt;
&lt;br /&gt;
==Sacrifice==&lt;br /&gt;
&lt;br /&gt;
Sacrifice is the courage to give of oneself in the name of love. The seeker comes to realise that any relationship or charity, when not motivated by love, is meaningless and actually self-serving. By having the courage to give emotional, intellectual or materially, with no thought of one’s own gain, the seeker can have a meaningful relation to the world. Only the seeker who gives their love freely, and without expectation of reward, can truly appreciate the beauty of relationships.&lt;br /&gt;
&lt;br /&gt;
A seeker who meditates at the [[shrines|Shrine of Sacrifice]] will be more able to realise the true importance of selfless giving. When such giving occurs, without expectations, what is returned is all the more beautiful. This ability to give freely is based on both an emotional connectivity to the world, and the intellectual ability to understand its importance. The seeker will see small gains in both.&lt;br /&gt;
&lt;br /&gt;
==Honour==&lt;br /&gt;
&lt;br /&gt;
Honour is the courage to stand for truth, against any odds. While Justice allows the seeker to see what the correct course of action to take is, and Valor the ability to act, Honor is representative of the self-knowledge required to act, even when that action is seemingly meaningless or destined to fail. By realising that sometimes what is more important is to represent the Truth with no chance of success, rather than to win every battle, the seeker comes to realise that moral actions cannot be determined on their chance of success. When faced with adversity or evil, the seeker realises that moral actions, whatever their outcome, have worth within themselves, and will be seen as such.&lt;br /&gt;
&lt;br /&gt;
A seeker who meditates at the [[shrines|Shrine of Honor]] will be able to merge action in the world, with self-understanding, as they recognise the importance of Truth in itself, and its real worth, whatever the outcome. When faced with adversity, they will be more able to combine their inner strength with the knowledge of what they do, however doomed to fail, thus gaining both inner strength and intellectual ability.&lt;br /&gt;
&lt;br /&gt;
==Spirituality==&lt;br /&gt;
&lt;br /&gt;
Spirituality is the concern with one&amp;#039;s inner being and how one deals with truth, love and courage. The seeker who realises that it is only by forging the inner person into something that perceives the truth, is able to feel love, and is courageous enough to act, is able to effect the external world in a moral fashion is one well on the road to self-enlightenment. By changing and developing oneself, one necessarily begins to treat others in a moral fashion. This change and development cannot be forced on others, and is only revealed through demonstration and example, not by force or preaching.&lt;br /&gt;
&lt;br /&gt;
A seeker who meditates at the [[shrines|Shrine of Spirituality]] will focus their entire being on the problems of truth, love and courage. By realising that their own being is the only one they can change, they will begin to bring Virtue into the world. The seeker will gain inner strength, greater perception and intellectual clarity in a modest, balanced, amount.&lt;br /&gt;
&lt;br /&gt;
==Humility==&lt;br /&gt;
&lt;br /&gt;
Humility is perceiving one&amp;#039;s place in the world, not according to one&amp;#039;s own accomplishments, but according to the intrinsic value of all individuals. The seeker who truly learns that all living things are equal, in their sharing of life, and the shared nature of consciousness will realise that all things have value inherent to themselves. Such value cannot be measured or judged in relation to another’s, but purely from the relationship between Being and beings. The seeker who realises this will cease to act or judge their own actions in a negative fashion, competing against others, but will judge only their own actions, and how it affects the intrinsic value of all of life. &lt;br /&gt;
&lt;br /&gt;
A seeker who meditates at the [[shrines|Shrine of Humility]] will become more at one with the world. By realising the inherent value of the world, all of the creatures within it, and all of the individual consciousnesses, they can begin to perceive the false illusions of those who place their own well-being above that of others. To harm another is to harm oneself, as self-deception and self-hatred can only justify such actions. The seeker will gain nothing, instead sharing their gain across the entirety of Being.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_Runewords&amp;diff=5268</id>
		<title>Magic Runewords</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_Runewords&amp;diff=5268"/>
		<updated>2023-10-22T01:58:20Z</updated>

		<summary type="html">&lt;p&gt;Speed: Navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rune Words==&lt;br /&gt;
All magical incantations are made up from one or more Rune words, or syllables which are written in the Old Sosarian Runic alphabet.  Rune words were a separate language from the spoken Old Sosarian language which resembled Old English.&lt;br /&gt;
&lt;br /&gt;
Rune words form part of the secret language of power and each Rune word has its own distinct meaning.  Sosarian Magic makes use of a combination of Rune words which are representative of the desired spell effect.  Refer to [[Magic_and_Spellcasting|Magic and Spellcasting]] to see how these Rune words are used in combination for the various magic spells.&lt;br /&gt;
&lt;br /&gt;
Here is a table of the known Rune words:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rune word&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;meaning&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;An&amp;#039;&amp;#039;&amp;#039; || negate, reverse, anti-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bet&amp;#039;&amp;#039;&amp;#039; || small, little&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Corp&amp;#039;&amp;#039;&amp;#039; || death, opposite of life&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Des&amp;#039;&amp;#039;&amp;#039; || down, descend&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ex&amp;#039;&amp;#039;&amp;#039; || freedom, release, unbind&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flam&amp;#039;&amp;#039;&amp;#039; || fire, flames&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Grav&amp;#039;&amp;#039;&amp;#039; || energy, force&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hur&amp;#039;&amp;#039;&amp;#039; || wind, breath&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;In&amp;#039;&amp;#039;&amp;#039; || create, invoke&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Jux&amp;#039;&amp;#039;&amp;#039; || danger, threaten, trap&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kal&amp;#039;&amp;#039;&amp;#039; || call, summon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lor&amp;#039;&amp;#039;&amp;#039; || light, illumination&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mani&amp;#039;&amp;#039;&amp;#039; || life, health, healing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nox&amp;#039;&amp;#039;&amp;#039; || poison, venom&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ort&amp;#039;&amp;#039;&amp;#039; || magic, power&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Por&amp;#039;&amp;#039;&amp;#039; || movement, travel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quas&amp;#039;&amp;#039;&amp;#039; || illusion, confusion, misdirection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rel&amp;#039;&amp;#039;&amp;#039; || change, shift&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sanct&amp;#039;&amp;#039;&amp;#039; || protect, shield&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tym&amp;#039;&amp;#039;&amp;#039; || time, temporal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Uus&amp;#039;&amp;#039;&amp;#039; || up, ascend&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vas&amp;#039;&amp;#039;&amp;#039; || greater, stronger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wis&amp;#039;&amp;#039;&amp;#039; || wisdom, knowledge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Xen&amp;#039;&amp;#039;&amp;#039; || creature, other person&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ylem&amp;#039;&amp;#039;&amp;#039; || matter, substance, form&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Zu&amp;#039;&amp;#039;&amp;#039; || sleep&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Runic&amp;diff=5267</id>
		<title>Runic</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Runic&amp;diff=5267"/>
		<updated>2023-10-22T01:58:08Z</updated>

		<summary type="html">&lt;p&gt;Speed: Navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Runic is the ancient written alphabet of Old Sosaria.  It is phonetically similar to the &amp;#039;&amp;#039;English alphabet&amp;#039;&amp;#039; with letters from the &amp;#039;&amp;#039;Futhorc runic alphabet&amp;#039;&amp;#039;.  It can be translated by simple letter substitution.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
When [[Complete_History_of_New_Sosaria#Lord Eggleton|Lord Eggleton]] first arrived in Old Sosaria he was surprised to find that the locals spoke a dialect of Old English but their written language was a Runic alphabet that was similar to [[http://en.wikipedia.org/wiki/Anglo-Saxon_Futhorc Futhorc]].  After a brief study, he was able to read much of the signage and books in this new world by simply substituting the Runic letters for English letters.&lt;br /&gt;
&lt;br /&gt;
Over time, New Sosaria has adopted the English alphabet and uses it extensively in place of the old Runic Alphabet.  However you will still find references to the Runic alphabet in your travels; old signs, crumbling ruins, ancient temples - many of which still bear Runic markings.&lt;br /&gt;
&lt;br /&gt;
Mages, being an elitist and aloof bunch, still cling to the Runic alphabet for their [[Magic_and_Spellcasting|systems of magic]], probably as a means of keeping their magic formulae out of the hands of the common folk.  You will still find [[Shoppes#scribe|scribes]] selling Spell Tomes that are written in runic.&lt;br /&gt;
&lt;br /&gt;
==How to read Runic==&lt;br /&gt;
&lt;br /&gt;
The following chart shows all of the Runic letters and their English equivalents.  Note that some of the Runic letters represent multiple English letters:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| [[image:Runic.GIF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Shrines&amp;diff=5266</id>
		<title>Shrines</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Shrines&amp;diff=5266"/>
		<updated>2023-10-22T01:57:43Z</updated>

		<summary type="html">&lt;p&gt;Speed: Navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shrines and Levelling Up==&lt;br /&gt;
&lt;br /&gt;
There are 8 shrines in New Sosaria, one for each virtue, as well as 3 shrines in Maeondir. Their primary use is to level up your character (on the regular server) and to cure [[resurrection sickness]].&lt;br /&gt;
&lt;br /&gt;
When you have amassed a certain amount of experience, you will receive a blue &amp;quot;&amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039;&amp;quot; message which means that you feel ready to advance and should meditate at a shrine. Enter a shrine, stand next to the flame and meditate. Depending on which shrine you go to to meditate, you will receive a different reward. These are:&lt;br /&gt;
&lt;br /&gt;
The New Sosaria Shrines:&lt;br /&gt;
 Compassion:   Dexterity +6&lt;br /&gt;
 Valor:        Strength +6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength +3, Dexterity +3&lt;br /&gt;
 Justice:      Dexterity +3, Intelligence +3&lt;br /&gt;
 Honor:        Intelligence +3, Strength +3&lt;br /&gt;
 Spirituality: Dexterity +2, Intelligence +2, Strength +2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
The Maeondir Shrines:&lt;br /&gt;
 Sagicity:     Mana +12&lt;br /&gt;
 Vitality:     HP +8&lt;br /&gt;
 Versitality:  Class Skill Cap +2 skill points&lt;br /&gt;
&lt;br /&gt;
==Shrine Maps==&lt;br /&gt;
Below is the map for the 7 main shrines in New Sosaria. For the 3 shrines in [[Maeondir|Maeondir, click here]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Shrinemap.gif]]&lt;br /&gt;
&lt;br /&gt;
==Shrine Descriptions==&lt;br /&gt;
===Shrine of Valor===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 13&amp;#039; 16&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Strength+6&lt;br /&gt;
&lt;br /&gt;
===Shrine of Compassion===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 87&amp;#039; 90&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+6&lt;br /&gt;
&lt;br /&gt;
===Shrine of Honesty===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 136&amp;#039; 10&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Intelligence+6&lt;br /&gt;
&lt;br /&gt;
===Shrine of Honor===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 87&amp;#039; 7&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Intelligence+3, Strength+3&lt;br /&gt;
&lt;br /&gt;
===Shrine of Humility===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 199&amp;#039; 85&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Stat Boost:&amp;#039;&amp;#039;&amp;#039; No Stat Boost&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Meditating here will decrease your criminal time at an increased rate.&lt;br /&gt;
&lt;br /&gt;
===Shrine of Justice===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 15&amp;#039; 91&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+3, Intelligence+3&lt;br /&gt;
&lt;br /&gt;
===Shrine of Sacrifice===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 195&amp;#039; 34&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+3, Strength+3&lt;br /&gt;
&lt;br /&gt;
===Shrine of Spirituality===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Enter your own town portal at midnight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+2, Intelligence+2, Strength+2&lt;br /&gt;
&lt;br /&gt;
===Shrine of Vitality===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[Maeondir]] 65&amp;#039; 38&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; HP+10&lt;br /&gt;
&lt;br /&gt;
===Shrine of Sagacity===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[Maeondir]]  3&amp;#039; 45&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Mana+12&lt;br /&gt;
&lt;br /&gt;
===Shrine of Versatility===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[Maeondir]] 26&amp;#039; 92&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Class Skill Cap +2 skill points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=5265</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=5265"/>
		<updated>2023-10-22T01:57:33Z</updated>

		<summary type="html">&lt;p&gt;Speed: Navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons are where you will want to go to kill [[Bestiary|monsters]], gain experience, find [[items]], etc.  While some are underground, others are castles or towers, even townes, that are inhabited by monsters. Although some are known by their names, there are also many who remain unnamed by adventurers, and whose twisting passages have never been mapped properly. These dungeons often lead to the underworld, and the experience is never the same twice!&lt;br /&gt;
&lt;br /&gt;
Below is a selection of dungeons. For an exhaustive list, see the [[Map List]] page.&lt;br /&gt;
&lt;br /&gt;
==Heroic &amp;amp; Epic Maps==&lt;br /&gt;
Some maps have a portal near the start that will lead into a heroic instance. This will lead to almost the same dungeon only every monster will be more powerful then it would normally be. Heroic instances of dungeons have monsters that are 3x stronger, epic 5x stronger. Blood instances will have monsters replaced by their blood versions. The current maps that have this feature are as follows.&lt;br /&gt;
&lt;br /&gt;
===New Sossaria===&lt;br /&gt;
*Cassandra&amp;#039;s Tower (epic)&lt;br /&gt;
*Dead Forest (heroic) &lt;br /&gt;
*Kodiak&amp;#039;s Test of Strength (heroic) (epic)&lt;br /&gt;
*Lunacy! (heroic)&lt;br /&gt;
*Minotaur Halls (heroic) (blood)&lt;br /&gt;
*Mountain Pass (epic) (blood)&lt;br /&gt;
*Netherterra (heroic)&lt;br /&gt;
*Pendragon (heroic)&lt;br /&gt;
*Pyramid of Zulgalor Gough (epic)&lt;br /&gt;
*River&amp;#039;s End (heroic)&lt;br /&gt;
*Tangled Forest (heroic) (epic)&lt;br /&gt;
*Valley of the Trolls (heroic)&lt;br /&gt;
*Wizard&amp;#039;s Tower (heroic) (epic)&lt;br /&gt;
&lt;br /&gt;
===Maeondir===&lt;br /&gt;
*Anathema (heroic)  (epic)&lt;br /&gt;
*Blood Moor (heroic)&lt;br /&gt;
*City of Shadows (heroic) (epic)&lt;br /&gt;
*Deja Vu (heroic)&lt;br /&gt;
&lt;br /&gt;
===Apocalyptic New Sossaria===&lt;br /&gt;
*Carnival of Carnage (heroic)&lt;br /&gt;
*Igneous Badlands (heroic)&lt;br /&gt;
*Phoenix Tower (heroic) (epic)&lt;br /&gt;
*Town of Lost Souls (heroic) (epic)&lt;br /&gt;
*Uncharted North (heroic) (epic)&lt;br /&gt;
&lt;br /&gt;
==New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===The Abyss===&lt;br /&gt;
Perhaps the oldest, deepest and most infamous of all the dungeons, this dark place has long been a bane to the Virtues and a hole of the blackest, most dangerous creatures on [[New Sosaria]]. Few have been able to reach its end, although many have tried. Only the most experienced, and bravest of adventuring parties venture there to cleanse its depths. &lt;br /&gt;
&lt;br /&gt;
===Cassandra&amp;#039;s Tower===&lt;br /&gt;
The Sorceress Cassandra, long thought lost to [[New Sosaria]], caused this tower to appear almost overnight. It appears to be designed to test young adventurers and show them how to survive the lands of [[New Sosaria]] - however, like all tests, this is not one free from danger. Conquering her tower will often give the new adventurer a good grounding in survival techniques, as well as provide some much needed treasure.&lt;br /&gt;
&lt;br /&gt;
===Monastery===&lt;br /&gt;
The Monastery once was a peaceful place, then is was attacked by the creatures of the underworld. It is now under the control of monsters of the Underworld, it is going to take a strong warrior to bannish the evil creatures of this place.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
As a grim companion to Ogretown, this keep festooned with skulls and hideous trophies dominates the desert that surrounds it. A haven for monstrous humanoids, entering this keep unprepared would be foolhardy as the numbers of evil monsters would surely overwhelm thee! &lt;br /&gt;
&lt;br /&gt;
===The Graveyard / Catacombs===&lt;br /&gt;
Half a day&amp;#039;s journey north and then a little east of [[Nordhaven]] lies the haunted graveyard of Olde Porte.&lt;br /&gt;
&lt;br /&gt;
===Hermit&amp;#039;s Cave===&lt;br /&gt;
This cave used to hold an old hermit - but it is rumoured that an outlaw gang has taken it over! Less experienced adventurers should head here to test their mettle, and punish the killers of the harmless hermit. &lt;br /&gt;
&lt;br /&gt;
===Hidden Forest===&lt;br /&gt;
This forest is reputed to be haunted, and is extremely hard to find. There have been rumours that a mage in Mon Ferrato knows the location of it, but these have been disputed.&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
Once the great home of the Dwarves it was lost to monstrous humanoids long ago. These halls have many dangers within them, although monstrous humanoids provide little challenge to the experienced adventurer. Reports that the lower caverns have been experiencing earthquakes have not yet been confirmed.&lt;br /&gt;
&lt;br /&gt;
===Kodiak&amp;#039;s Test of Strength===&lt;br /&gt;
This ebony black lump of obsidian once stood as a challenge to all adventurers that considered themselves the most experienced in the land, until the Council of Wizards deemed it too dangerous and blockaded its entrance. Foolhardy adventurers can still venture there, but to find its displaced entrance will take one a lot longer, and further afield! &amp;#039;&amp;#039;&amp;#039;Update:&amp;#039;&amp;#039;&amp;#039; the entrance is no longer barred. The council has decreed that grinding dragons is actually not that dangerous any more!&lt;br /&gt;
&lt;br /&gt;
===Minotaur Halls===&lt;br /&gt;
This keep was made by minotaurs, and is well reknown for its fierce inhabitants. The keep itself is a towering affair where many minotaurs and their guests reside. It is rumoured that this keep has older, even more dangerous, dungeons underneath it, that travel into the deepest bowls of the earth. Adventuring parties often travel here, but rarely go deeper as the danger is too great! &lt;br /&gt;
&lt;br /&gt;
===Mountain Pass===&lt;br /&gt;
Home to an order of Paladins and Thantos Keep, rumours have emerged that not all is well in this once proud beacon of Virtue. Many speak of multiple paths through the pass, and hidden caves full of monsters ~ adventurers are advised to go well prepared as there will be a long path ahead of them.&lt;br /&gt;
&lt;br /&gt;
===Nordhaven Jail===&lt;br /&gt;
The Nordhaven Jail is crawling with pests ranging from rats and gremlins in the upper levels to orcs and goblins in the deeper levels. This is an excellent starting dungeon for any brand new character. The Nordhaven Jail is also connected to the Sewers under [[Nordhaven]].&lt;br /&gt;
&lt;br /&gt;
The Nordhaven Jail is also where any players jailed by a GM end up. They will be located in the jail cell directly north of Bill the Jailer. &lt;br /&gt;
&lt;br /&gt;
===Ogretown===&lt;br /&gt;
Far from the civilised regions of New Sosaria this dusty towne of monstrous humanoids serves them as a base from which they strike out at the region! There are rumours that deeper caverns lie underneath! &lt;br /&gt;
&lt;br /&gt;
===Duogon===&lt;br /&gt;
Duogon was once a great tower dedicated to the art of wizardry, this tower was destroyed in a cataclysmic explosion long ago. Its name has faded from the history books, and now few know what lies in its cellars. &lt;br /&gt;
&lt;br /&gt;
===Ruined Base===&lt;br /&gt;
Once a proud outpost of monks dedicated to the Virtue of Sacrifice, this has long been taken over by evil. Its halls are crumbling, and any number of villains and their odious companions now resides there! &lt;br /&gt;
&lt;br /&gt;
===Shame===&lt;br /&gt;
One of the oldest and most famous of New Sosaria&amp;#039;s dungeons, this ancient mine has long been over-run by evil. Although many of its passages are flooded, there is rumoured to be an ancient portal to one of the ultimate tests of endurance in the land within it.&lt;br /&gt;
&lt;br /&gt;
===Tangled Forest===&lt;br /&gt;
The entrance to this forest is found at the centre of one of the densest forests on [[New Sosaria]]. Within its depths lie ancient temples, castles and caves that few have lived to speak of. Traveling there with a party is advisable, as there are many different situations that adventurers will meet. A friendly druid, Trell has made it known that he stands fast at the entrance to guide those seeking ways through the forest, to better direct anyone foolhardy enough to believe they will find all its secrets in one attempt! &lt;br /&gt;
&lt;br /&gt;
===Valley of the Trolls===&lt;br /&gt;
A well hidden Valley that many have not yet fully explored. The only rumours about this place speak of a mountainous region containing secrets long thought disappeared from New Sosaria. The mountains there are home to veins of black rock, and Wizards are advised to not travel alone whilst exploring this region. The University of Tanelorne sent an large exploratory party to this area recently, but no news has been recieved back from them. &lt;br /&gt;
&lt;br /&gt;
===Wizard&amp;#039;s Tower===&lt;br /&gt;
This place was once the sight of many battles. Now, undead and worse have taken over its ancient stones. It taunts adventuring bands with its lofty heights and many internal secrets. Be warned though, as it is as dangerous on the lower floors as those above! &lt;br /&gt;
&lt;br /&gt;
===Xile&amp;#039;s Underground Castle===&lt;br /&gt;
In the underground castle of Xile, creatures await to challenge the novice warriors of EUO. It is said that you can hear the mumblings of a businessman in there.&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Blood Moor===&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
===City of Shadows===&lt;br /&gt;
A city of evil and dark creatures that is heavily fortified against the forces of virtue. The city inhabitants consist mainly of dragons and shadow creatures. No army has ever broken through the front gates.&lt;br /&gt;
&lt;br /&gt;
===Deja Vu===&lt;br /&gt;
This dungeon begins on a seemingly natural path, but once the adventurer plunges in, it&amp;#039;s a stranger world. In the depths one will find territory that beckons memories of past journeys. Only, these territories have something very unfamiliar - the presence of evil. From bankers to braziers, those that venture will find unsuspecting danger at almost every corner. One should take extreme caution as to what may be hiding beneath the shadows as well...&lt;br /&gt;
&lt;br /&gt;
===Farimond Dungeon===&lt;br /&gt;
Underneath the castle of the Farimonds, there lies a hidden dungeon. It is a dangerous place with different levels and stronger monsters, and some say it even changes!&lt;br /&gt;
&lt;br /&gt;
===Lost Jungle===&lt;br /&gt;
&lt;br /&gt;
The Lost Jungle is composed of thick vegetation and marshy terrain that encompasses an old keep. It is inhabited mostly by bands of overpowered goblins. Going through the depths of the keep can be quite the trek.&lt;br /&gt;
&lt;br /&gt;
===Sylvengard Tower===&lt;br /&gt;
&lt;br /&gt;
Sylvengard Tower is a dungeon located on a small peninsula southwest of the alligator swamp. The fastest trek to avoid the alligators and whatnot like would be by water. Inside the depths, the dungeon is filled with a lot of magic using monsters alien to New Sosaria.&lt;br /&gt;
&lt;br /&gt;
===Nizwideux===&lt;br /&gt;
&lt;br /&gt;
===Lava Caves(North/South)===&lt;br /&gt;
&lt;br /&gt;
===The Labyrinth===&lt;br /&gt;
&lt;br /&gt;
The Labyrinth is a dungeon much “nicer” to the new adventurers of Maeondir, being the closest to &amp;quot;starter&amp;quot; hunting grounds in comparison to the others. Although the origin of the Labyrinth has been lost over time, some might speculate there may have been a sort of “experimental magic” involved with the area. While the beasts inside are familiar from many dungeon adventures, many of these specimens are gigantic in comparison to their Sosarian cousins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Shoppes&amp;diff=5264</id>
		<title>Shoppes</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Shoppes&amp;diff=5264"/>
		<updated>2023-10-22T01:57:23Z</updated>

		<summary type="html">&lt;p&gt;Speed: Navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The merchants of New Sosaria keep both the budding and experienced adventurer well stocked with everything from rations to the most esoteric of weapons, providing the buyer has adequate gold of course.&lt;br /&gt;
&lt;br /&gt;
==Merchants==&lt;br /&gt;
===Weaponsmith, Armourer &amp;amp; Bowyer===&lt;br /&gt;
[[image:weaponsmith.gif|left]]These are the merchants that sell the instruments of combat. &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Provisioner===&lt;br /&gt;
[[image:provisioner.gif|left]]The provsioner sells all your basic [[Items#Provisions|hardware]], everything from the basic adventuring kit such as torches, lockpicks and ammuntion, to the tools of the trades, such as the pocketknife, mining pick and alembic. If your provisioner doesn&amp;#039;t have it, it will probably have to be crafted by an expert [[Tinkering|tinker]]. &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
===Scribe===&lt;br /&gt;
[[image:scribe.gif|left]]The scribe sells [[Items#Scrolls|scrolls]], including the ever useful Town Portal Scroll and the Scroll of Identify. &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
===Apothecary===&lt;br /&gt;
[[image:apothecary.gif|left]]The apothecary sells reagants for use by alchemists. Only ginseng, garlic, silk, moss, ash and black pearl are for sale; nightshade and mandrake must be gathered. &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
===Jeweller===&lt;br /&gt;
[[image:jeweller.gif|left]]It seems that the only thing the jewellers of New Sosaria ever have in stock thesedays is the peergem. &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Innkeeper===&lt;br /&gt;
[[image:inne.gif|left]]&lt;br /&gt;
The innkeeper sells food for you and your pet.  &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
===Tailor===&lt;br /&gt;
[[image:sissors.gif|left]]&lt;br /&gt;
The tailor can supply you with the needed supplies to make leather items and bandages.  A tailor may also have a small selection of leather armours to sell too.&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
In addition to the merchant types listed above, there are the following services available ...&lt;br /&gt;
&lt;br /&gt;
===Banker===&lt;br /&gt;
[[image:bank.gif|left]]Bankers can transfer items from your inventory to your bank vault and back again. Use &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039; to withdraw and &amp;#039;&amp;#039;&amp;#039;B (shift + b)&amp;#039;&amp;#039;&amp;#039; to deposit. Each character has one bank vault only which can be accessed from any bank throughout [[New Sosaria]].&amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
[[image:healer.gif|left]]Will resurrect for free or sell you a &amp;#039;&amp;#039;&amp;#039;heal and cure all&amp;#039;&amp;#039;&amp;#039; for a nominal fee.&amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travel Agent===&lt;br /&gt;
[[image:travel.gif|left]]Sells tickets for travel by boat from towne to towne.&amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shoppe Opening Hours==&lt;br /&gt;
From 6am in the morning to 12am at night.&lt;br /&gt;
&lt;br /&gt;
==Player Merchants==&lt;br /&gt;
Player Merchants provide one way for players to buy and sell junk from each other. Having acquired your own player merchant, you can load him up full of your miscellaneous periphery which your merchant will offer for sale to everyone else. You can then come back some time later to pick up the sales revenue that he has collected for you, assuming that he has actually sold anything.&lt;br /&gt;
&lt;br /&gt;
For full details on [[Player Merchants| player merchants click here]].&lt;br /&gt;
&lt;br /&gt;
==Other Merchants==&lt;br /&gt;
===Secret and Magic Merchants===&lt;br /&gt;
If these secretive and well hidden merchants even exist, they would be terribly difficult to locate.&lt;br /&gt;
&lt;br /&gt;
===Ikea===&lt;br /&gt;
Ikea is an entire department store full of furnishings for the adventurer&amp;#039;s house. Items on sale range from floor coverings to grandfather clocks - but be prepared for a shock when you read the price tag!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Townes&amp;diff=5263</id>
		<title>Townes</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Townes&amp;diff=5263"/>
		<updated>2023-10-22T01:57:14Z</updated>

		<summary type="html">&lt;p&gt;Speed: Navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[New Sosaria]] has a number of towns, both major and minor,  in which you can restock provisions, buy weapons &amp;amp; armour, bind to (for when a scroll of town portal is used, and for resurrecting in), and find healing. The list of towns, in rough order from west to east in location on the continent are:&lt;br /&gt;
&lt;br /&gt;
==Towns of New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Nordhaven===&lt;br /&gt;
This is the town that any new character will start in and where most players are bound to. The resurrection circle is in the south-east corner of town. In the centre of town, there is a well that many people hang around at to chat. Nordhaven is also the home of the museum. There is also a cemetery, the entrance to the The Sewers and the Thieves&amp;#039; Guild.&lt;br /&gt;
&lt;br /&gt;
Accessed via a secret entrance, the museum shows off many of the items that can be found around New Sosaria. It is rumoured that a new hall of heroic artifacts and items is soon to be built, moved from Kybare&amp;#039;s collection in Bakyre. These items are now deemed far too unstable and powerful to be wielded safely, but were once used by various heroes.&lt;br /&gt;
&lt;br /&gt;
===Port Izumi===&lt;br /&gt;
Port Izumi is a walled city that was founded on two things: the port and the old mine. Unfortunately, the old mines have since been abandoned. The port, on the other hand, is still active and you can take a boat to either Dryden or Buccaneer&amp;#039;s Den. &lt;br /&gt;
&lt;br /&gt;
===Bartertown (East and West)===&lt;br /&gt;
The two Bartertowns, one located in the East of New Sosaria and one in the West are the major market places for players to sell items to each other. Here adventurers can hire npc merchants (for the cost of a [[Player Merchants]] scroll) to hawk the products of their labour to potential customers. &lt;br /&gt;
&lt;br /&gt;
===Bakyre===&lt;br /&gt;
Bakyre is a town built entirely due to, and supported by, the ocean. There are no roads leading into Bakyre and the residents would like to keep it this way. However, there is a large dock that can support several ships. In fact, the HMS Bakyre is often seen in port or patroling the local waters. Usually Bakyre has a large number of visitors, but unfortunately the stormy season prevents passenger ships from entering or leaving the port. &lt;br /&gt;
&lt;br /&gt;
===Mon Ferrato===&lt;br /&gt;
Mon Ferrato has undergone quite a bit of growth recently. Not long ago, it was barely a villae with few shoppes and even fewer residents, but the creation of a player-run market seems to have spurred on the economy in the area. Additionally, there are now several houses owned by players in the north-eastern quarter of the town. There is also a boat that will take travellers to Shoreline. &lt;br /&gt;
&lt;br /&gt;
===The Resort===&lt;br /&gt;
The Resort is called as such mostly because almost every building is owned by players. &lt;br /&gt;
&lt;br /&gt;
===Kingswood===&lt;br /&gt;
Kingswood is a village located roughly in the bottom-middle of New Sosaria. Not only does it have its fair shair of mercantile, but also quite a number of player owned houses. It also features a connecting ferry service that can take the travel weary adventurer across the poles to Shoreline. &lt;br /&gt;
&lt;br /&gt;
===Seftonvale===&lt;br /&gt;
Nestled on the far mid-west of the continent of Tanelorne, Seftonvale is a walled village providing some simple amenities. Of some interest is the Orc Provisioner. &lt;br /&gt;
&lt;br /&gt;
===Cammerata===&lt;br /&gt;
Cammerata is the auxiliary town next to Cammerata Keep built by Lord Byron. &lt;br /&gt;
&lt;br /&gt;
===Montor, East and West===&lt;br /&gt;
In the south of Tanelorne lies the twin towns of Montor.&lt;br /&gt;
&lt;br /&gt;
===Braemere===&lt;br /&gt;
Braemere is the town that contains most of the player housing, where well to do adventurers of Sossaria put their feet up and display their ill-gotten loot.&lt;br /&gt;
&lt;br /&gt;
===Dryden===&lt;br /&gt;
Dryden is a small coastal community with a connecting seafaring passenger service to the towns of Port Izumi and Dulwich. The first time you want to get to Dryden, you will have to travel their by foot or raft. Tickets between Dryden and Port Izumi may be obtained in Dryden. The town offers a special store called Ikea. It sells everything that is needed to build and furnish a house. Mounts for [[Travel#On Horse&amp;#039;s/Rabbit&amp;#039;s/Cow&amp;#039;s back|traveling]] can be bought at the stables.&lt;br /&gt;
&lt;br /&gt;
===Buccaneer&amp;#039;s Den===&lt;br /&gt;
Buccaneer&amp;#039;s Den is an unruly haven for pirates and other riff-raff. You will never find a more wretched hive of scum and villainy. The merchants on this island will stoop so low to even deal with criminals, and this is the only town in New Sosaria where this is the case. Not even the town&amp;#039;s proximity to the Shrine of Humility seems to have an effect on the general lawlessness of the place.&lt;br /&gt;
&lt;br /&gt;
To get there, either catch a boat from Port Izumi or float on a raft, contiki style. Note that you need a specific ticket to travel from Port Izumi via ship. Ask around town. &lt;br /&gt;
&lt;br /&gt;
===Shoreline===&lt;br /&gt;
Apart from the usual spattering of merchants, the main feature of Shorleine is the now deserted (and occasionally haunted) Great Northern Hotel. Also of note is Steven the armourer, who sells magic shields, and the ferry services that can cart the seasoned traveller to not only Shoreline&amp;#039;s sister village of Kingswood, but also the ever expanding towne of Mon Ferrato on the eastern edge of Mirkwood. Tickets to those towns are apparently at a premium, but talking to the shipwright and the guards might prove useful in obtaining tickets.&lt;br /&gt;
&lt;br /&gt;
===Chester Hill===&lt;br /&gt;
Chester Hill is a small village containing player housings and two unique stores. One sells farming and brewing articles and the another sells house keys.&lt;br /&gt;
&lt;br /&gt;
===Dulwich===&lt;br /&gt;
A harbor town located near the desert, offering housing for players and a ship connection to Dryden.  &lt;br /&gt;
&lt;br /&gt;
===Marrickville, Evandale, and Darbrough===&lt;br /&gt;
Small unorganized estates where player can claim a piece of land to build a house. To claim the land they have to buy a house deed from a scribe for 50.000 gold pieces first.&lt;br /&gt;
&lt;br /&gt;
==Towns of Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Castle Farimond===&lt;br /&gt;
Farimond is a castle with several residents (mostly servants to the king and queen). Basically, it is home of Lord and Lady Farimond and their subjects, and is one of two castles in Maeondir. It contains a few shops as well as a hard-to-find dungeon.&lt;br /&gt;
&lt;br /&gt;
===Sandy Valley===&lt;br /&gt;
Sandy Valley is a bustling and lively town, that&amp;#039;s also heavily diverse in ethnicity. Here one can buy randomized + gear as well as various crafting goods. The city&amp;#039;s denizens often come and go by their own schedules, and guards patrol the streets. Sandy Valley is the main settlement of Meaondir and thus is extremity fortified from attacks.&lt;br /&gt;
&lt;br /&gt;
===Traders&amp;#039; Outpost===&lt;br /&gt;
This town is located on a bridge to the desert. It is a guarded place for player housing, and is essentially like the Resort or Braemere of New Sosaria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Places_of_interest&amp;diff=5262</id>
		<title>Places of interest</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Places_of_interest&amp;diff=5262"/>
		<updated>2023-10-22T01:57:04Z</updated>

		<summary type="html">&lt;p&gt;Speed: Navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are various other places in [[New Sosaria]] that you may like to explore which don&amp;#039;t fall quite into the categories of [[townes]] and [[dungeons]].&lt;br /&gt;
&lt;br /&gt;
===Arena===&lt;br /&gt;
Located east and a little north of Izumi, and below Bayside, this area is designed for players wishing to train skills and practise fighting one another to do so under the watchful eye of the Arena Master. Although he has never pretended that fights aren&amp;#039;t to the death, it is understood that the laws of New Sosaria do not apply here, and thus sparring or even killing an opponent will not lead to a player being reported as a criminal.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dying in the Arena&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you die in one of the arena&amp;#039;s battlegrounds, you can resurrect without penalty. Further, you will be resurrected in the arena itself, regardless of where you were bound previously. &lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
In the far north west reaches of Tanelorne, this keep is dedicated to Honesty, and overlooks the shrine there. Although recently bereaved, its ruler Lord Byron welcomes adventurers - those who have proved themselves virtuous by aiding the guards of other townes might even be able to join his service, and take missions from his advisors. &lt;br /&gt;
===Djanno&amp;#039;s Shack===&lt;br /&gt;
Home of Djanno, an old time resident of EUO. He keeps his personal items there as long as his horse, Smith. He never leaves it unlocked and keeps it very clean. &lt;br /&gt;
===Library of New Sosaria===&lt;br /&gt;
The Library, located southwest of Port Izumi, is the primary place in New Sosaria where books are kept. The head Librarian Nestor is always for new and rare books to add to the collection.&lt;br /&gt;
===Strangiato===&lt;br /&gt;
is where you can stable your pet!&lt;br /&gt;
&lt;br /&gt;
===The Underworld===&lt;br /&gt;
A vast unexplored area full of mystery and foul beasts. There is rumoured to be entrances to this area in the deepest dungeons, and perhaps by other means. There is much speculation over this area, and not all of its secrets have been unearthed, as frequent earthquakes could open up new areas at any time. There is a scholar in Bakyre interested in this area.&lt;br /&gt;
&lt;br /&gt;
===University of Tanelorne===&lt;br /&gt;
[[image:university.gif|right|176px|thumb|University of Tanelorne]]&lt;br /&gt;
&lt;br /&gt;
Located between the twin cities of Montor, the University of Tanelorne can provide a healthy kickstart to your miscellaneous education needs.&lt;br /&gt;
&lt;br /&gt;
The skills on offer may be trained to 50 points maximum, starting from 250gp for 1 skill point. The price increases exponentially as the need for training increases.&lt;br /&gt;
&lt;br /&gt;
[[Skills Overview|Skills]] that can be trained at the university include:&lt;br /&gt;
&lt;br /&gt;
* Item Lore&lt;br /&gt;
* Fishing&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Woodcrafting&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Mining&lt;br /&gt;
* Tinkering&lt;br /&gt;
* Tailoring&lt;br /&gt;
* Armourer&lt;br /&gt;
* Inscription&lt;br /&gt;
* Cartography&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Apocalyptic_New_Sosaria&amp;diff=5261</id>
		<title>Apocalyptic New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Apocalyptic_New_Sosaria&amp;diff=5261"/>
		<updated>2023-10-22T01:56:50Z</updated>

		<summary type="html">&lt;p&gt;Speed: Navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Apocalyptic New Sossaria==&lt;br /&gt;
&lt;br /&gt;
The disaster and radioactive future ruins of New Sossaria, only accessible after doing a special quest. &lt;br /&gt;
&lt;br /&gt;
==Map of Apocalyptic New Sossaria==&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:ApocContMap2023v2 .png|400px|thumb|none|Apoc New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=5260</id>
		<title>Maeondir</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=5260"/>
		<updated>2023-10-22T01:56:40Z</updated>

		<summary type="html">&lt;p&gt;Speed: Navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
The Fair Land of Maeondir is a mysterious island reachable only by a special portal. Access to the portal becomes available to adventurers eventually during their travels.&lt;br /&gt;
&lt;br /&gt;
Map of the Fair Lands of Maeondir (2023)&lt;br /&gt;
&lt;br /&gt;
[[image:maeondir_2023.png]]&lt;br /&gt;
&lt;br /&gt;
In the following pre-2013 map of Maeondir, the label colours are as follows:&lt;br /&gt;
* [[Townes]] are in blue&lt;br /&gt;
* [[Shrines]] are in green&lt;br /&gt;
* [[Dungeons]] are in red&lt;br /&gt;
&lt;br /&gt;
[[image:maeondir.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Lady Farimond and Lord Farimond:&lt;br /&gt;
Residing within the ancient walls of Castle Farimond, Lord Farimond rules the northern parts of Maeondir, maintaining a &amp;quot;Cold War&amp;quot; of sorts between him and Brownthorne. Lady Farimond is kept in the castle, yearning for some kind of independence.&lt;br /&gt;
*Brownthorne:&lt;br /&gt;
This man rules the mountainous lands of the south, from Castle Brownthorne. He does not take kindly to adventurers, nor any other visitors, and is the bitter rival of Lord and Lady Farimond.&lt;br /&gt;
*Mariah:&lt;br /&gt;
A former member of the Council of Wizards. She now lives an isolated life on a coast of the island.&lt;br /&gt;
*Sin&amp;#039;Vraal:&lt;br /&gt;
This particular devil, known to live somewhere in the deserts of Maeondir, once served the wizard Estorrath.&lt;br /&gt;
&lt;br /&gt;
==Example of Hostile Creatures==&lt;br /&gt;
&lt;br /&gt;
[[File:Creatures.png]]&lt;br /&gt;
&lt;br /&gt;
*Tree Ents:&lt;br /&gt;
These plant-like monstrosities litter the heavy forests of mostly northern Maeondir. They aren&amp;#039;t to be taken lightly, as they tend to swarm unprepared adventurers.&lt;br /&gt;
*Crabs:&lt;br /&gt;
Creatures originally spotted in Sosaria, these monsters are relatively weak for the experienced. Beware, however, of the ever-so-elusive and gargantuan variation, the Huge Crab. The Huge Crab appears at just about anywhere in Maeondir, and is known to be quite the obstacle.&lt;br /&gt;
*Golems:&lt;br /&gt;
There are a variety of Golems in Maeondir as well as inside the dungeons. Ranging from Iron Golems to Forest Golems, to even Blood Golems, these creatures are strong - despite the fact that they are mindless automations.&lt;br /&gt;
*Corpsers:&lt;br /&gt;
Corpsers are often found in harsh wild areas such as The Lost Jungle. These are plant-derived monsters and will occasionally grab an adventurer and pull them underground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=New_Sosaria&amp;diff=5259</id>
		<title>New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=New_Sosaria&amp;diff=5259"/>
		<updated>2023-10-22T01:56:28Z</updated>

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&lt;div&gt;New Sosaria is the name of the overworld continent in EUO where almost all of the [[townes]], [[dungeons]] and [[shrines]] are located. It is made up of two basic subcontinents: Sosaria West (which extends all the way from the Shrine of Compassion in the far northwest to Seftonvale in the center) and Tanelorne in the east (which starts at Seftonvale in the center extending east to the desert, including Buccaneer&amp;#039;s Den and the Isle of the Avatar in the far southeast).&lt;br /&gt;
&lt;br /&gt;
Coordinates are expressed in latitude and longitude, in the format X&amp;#039; Y&amp;quot;. If you have a [[items|sextant]], you can &amp;quot;u&amp;quot;se it to find your location. Alternatively you may cast the spell [[Magic and Spellcasting|In Wis]] to find your location.&lt;br /&gt;
&lt;br /&gt;
== Maps of New Sosaria ==&lt;br /&gt;
&lt;br /&gt;
Most up to date map of New Sosaria (2023):&lt;br /&gt;
[[Image:New_Sossaria_Map_2022.jpg|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
This map of New Sosaria shows townes and dungeons (2007)&lt;br /&gt;
[[Image:EUOOverworld.jpg|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
This map of New Sosaria shows the location of the townes and shrines.&lt;br /&gt;
[[Image:shrinemap.gif|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
This alternative map of New Sosaria shows the location of townes, dungeons and other places of interest.&lt;br /&gt;
[[Image:overworld.jpg|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
==History and other Fun Facts==&lt;br /&gt;
*Sosaria West was the orginal EUO continent (known then as Sossaria (with extra &amp;#039;&amp;#039;s&amp;#039;&amp;#039;)) - Tanelorne was &amp;#039;&amp;#039;discovered&amp;#039;&amp;#039; some time later by Dvalin.&lt;br /&gt;
*Sosaria West and Tanelorne are both very loosely based on Britannia&lt;br /&gt;
*The original five towns were Nordhausen, Izumi, Mon Ferrato, An Najaf (which simply disappeared) and Bayside (which was subsequently invaded and destroyed by large humanoids).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Chests&amp;diff=5258</id>
		<title>Chests</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Chests&amp;diff=5258"/>
		<updated>2023-10-22T01:56:18Z</updated>

		<summary type="html">&lt;p&gt;Speed: Navbar&lt;/p&gt;
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&lt;div&gt;Chests often contain loot and may be locked and/or trapped.&lt;br /&gt;
&lt;br /&gt;
* You can search a chest for traps by pressing &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* You can open a chest directly (without searching for traps) by pressing shift+&amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* You can disarm a chest with a probe - search will attempt to disarm a chest if you have a lockpick and your skill is high enough.&lt;br /&gt;
* You can unlock a chest by using a lockpick, if you have enough skill in Locks&lt;br /&gt;
* You can use up a Skull Key to unlock a lock (be careful, if its cursed, you loose the key and it wont unlock the lock). Using a skull key always works and does not require any skill but it is a one time use item.&lt;br /&gt;
* A chest may also be bashed (destroyed) by attacking the chest.  Bashing will sometimes destroy the contents and will definitely set off a trap if there is one.  You can only bash with certain weapons and there is a minimum strength requirement. Bash is a special ability (accessed via shift+&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;) that fighters start with. Can also be purchased at the university.&lt;br /&gt;
* Mages can unlock (or relock) chests using the Unlock spell. If it says that the lock is too difficult, you need higher intelligence to unlock the lock.&lt;br /&gt;
* Priests have a spell that can detect traps (and curses).&lt;br /&gt;
* Gnomes have a special ability allowing them to detect traps 100% of the time regardless of their trap skill.&lt;br /&gt;
* There is no way to disarm a trap other than using a probe in combination with the Trap skill.&lt;br /&gt;
* Triggering a trap on a chest doesn&amp;#039;t necessarily mean there are no more traps.  The same chest could bite back multiple times before it finally opens so don&amp;#039;t assume that just because it zapped you that you can now open it without any fear.&lt;br /&gt;
&lt;br /&gt;
Chests have a quality level, which will determine the amount of loot, and unlocking and untrapping difficulty.&lt;br /&gt;
It is easier to search for traps than to disarm them, the skill requirement for searching for traps is halved.&lt;br /&gt;
If you do not meet the minimum skill requirement to unlock or untrap a chest, you will not gain any skill, and will never succeed. (You&amp;#039;ll get a message like, &amp;quot;disarm failed - too difficult!&amp;quot;)&lt;br /&gt;
If you meet the minimum skill but fail, keep trying; eventually you&amp;#039;ll get it!&lt;br /&gt;
Once you are well above the minimum skill requirement for the chest you will always succeed, so get your skill as high as possible!&lt;br /&gt;
Your lockpicks and probes can break - make sure you carry spares!&lt;br /&gt;
&lt;br /&gt;
Finally, some chests will actually be [[Bestiary#Underbeasts|mimics]] in disguise.  They will patiently wait while you disarm traps and pick locks until the very moment you try to open them before they reveal themselves, so beware!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Other_Item_Information&amp;diff=5257</id>
		<title>Other Item Information</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Other_Item_Information&amp;diff=5257"/>
		<updated>2023-10-22T01:56:06Z</updated>

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&lt;div&gt;This is an overview of the different things that affect your items, armour and weapons.&lt;br /&gt;
&lt;br /&gt;
==Curses==&lt;br /&gt;
&lt;br /&gt;
Cursedness is an attribute that most items have, being either uncursed (normal) or cursed. Cursed items generally behave in a negative way or opposite way to their uncursed counterparts. For some items it makes no difference either way. Cursed items are generally referred to as &amp;#039;&amp;#039;&amp;#039;cursed item X&amp;#039;&amp;#039;&amp;#039;, while uncursed items are generally referred to simply as &amp;#039;&amp;#039;&amp;#039; item X &amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
A weapon is does more damage than your bare hands. A cursed weapon, will do almost no damage, making you unable to fight. Additionally, it will be welded to your hand (impossible to remove)!&lt;br /&gt;
On the other hand, a scroll of identification and a cursed scroll of identification behave exactly the same way (at the time of writing, at least).&lt;br /&gt;
&lt;br /&gt;
Thus it is beneficial to find out if items are cursed before using them.&lt;br /&gt;
On the regular server, curses are revealed when you use a &amp;#039;&amp;#039;&amp;#039;Scroll of Identification&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Curses may also be revealed by dropping an item next to the brazier (fire) in the shrines.&lt;br /&gt;
&lt;br /&gt;
Cursed weapons or armour that has welded itself to you may be removed using a scroll of unweld.&lt;br /&gt;
Simply read the scroll using &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; and all welded items will be removed from your body, and waiting in your inventory. The curses of the items will remain.&lt;br /&gt;
&lt;br /&gt;
*Pro Tip Cursed items will not stack with uncursed items.  Keep a supply of uncursed potions and scrolls in your bank.  If newly added potions and scrolls don&amp;#039;t stack with the items you already have, you can be sure they are cursed (you&amp;#039;ll still have to drop them by a shrine to reveal the curse though)&lt;br /&gt;
&lt;br /&gt;
Cursed items may be uncursed by using a scroll of uncurse on them. Simply drop the item on the ground, and read the Scroll of Uncurse with &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;, then give the direction in which to use the scroll with the arrow key. There are also scrolls of uncurse-all, which will uncurse any cursed items in your inventory when read.&lt;br /&gt;
&lt;br /&gt;
==Item Identification==&lt;br /&gt;
&lt;br /&gt;
Buy a magnifying glass and use it on an unidentified item to attempt to ID it.  Be sure to do your identification in a safe place where your items will not be stolen!  The Item Lore skill required to ID the item with a magnifying glass is proportional to the quality of the item.  You may not be able to identify an item straight away, but if you &amp;quot;can&amp;#039;t quite tell what this item is&amp;quot;, then you are certainly on the way to succeeding and should persevere.  Using a magnifying glass to ID an item may detect a curse if you have sufficient skill.&lt;br /&gt;
&lt;br /&gt;
Scrolls of identification may be used alternatively to a magnifying glass. These require no skill to use, but cost gold at the scroll merchant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=5256</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=5256"/>
		<updated>2023-10-22T01:55:52Z</updated>

		<summary type="html">&lt;p&gt;Speed: Navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Plain====&lt;br /&gt;
* Plain weapons do the most critical hits. A plain one-handed weapon with maxed out skill crits about 1 in 15 hits. A plain 2H weapon will crit about 1 in 7.&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster.&lt;br /&gt;
* copper armour has +10% better defense than regular armour.&lt;br /&gt;
* copper weapons do +10% more damage than regular weapons.&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
* Undead players (skeletuns and vampires) will take damage while wearing silver weapons or armor&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour. Rogues can not hide while wearing gold armor.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do +15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
* Addled weapons have an increased crit chance than other tinted weapons, but still not as much as a plain weapon.&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give +33% increased rage generation.&lt;br /&gt;
* Runed weapons have an increased crit chance than other tinted weapons, but still not as much as a plain weapon.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do +20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has +25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has +20% better defense than plain leather.&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
Mithril is an ancient dwarven metal discovered by the ancient dwarf loremasters in an age long ago forgotten.  Mithril is only crafted by dwarven armourers.&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
* mithril weapons have +25% dmg like adamantium (all races)&lt;br /&gt;
* when a dwarf crits with a mithril weapon, a 5 sec MR cleave is inflicted on the target&lt;br /&gt;
&lt;br /&gt;
* NON-Dwarves gain only the +25% better defense of normal armour.&lt;br /&gt;
&lt;br /&gt;
Armour:&lt;br /&gt;
* Mithril armour has +25% better defense of normal armour.&lt;br /&gt;
* gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense (dwarf only)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: While anyone may wear Mithril armour only dwarves retain the magic resistance bonus.  &lt;br /&gt;
&lt;br /&gt;
Only dwarves have the innate ability to detect mithril ore.&lt;br /&gt;
&lt;br /&gt;
===Bone===&lt;br /&gt;
Crafted from a living being bone does indeed provide more than an suspecting glance from others!&lt;br /&gt;
* a wielded bone weapon adds +10% damage to spells&lt;br /&gt;
* bone armour/wearables gives roughly +5% HP and up to 10% HP to those skilled in Necromancy, with diminishing returns per extra bone item equiped.&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
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Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
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* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
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===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
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===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
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* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
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* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 110 Magic Resistance&lt;br /&gt;
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===Diamond===&lt;br /&gt;
* Diamond weapons do damage to targets as if their defence is 0&lt;br /&gt;
* Diamond staves increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
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===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.  Glass armour (excluding adornments) provide the benefit of reflected damage, both physical and magical. The reflect damage from glass armor has a chance to active monk aspects. Glass jewelry, belts, or non-shield offhand items do not reflect damage.&lt;br /&gt;
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===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
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* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;br /&gt;
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===Flesh===&lt;br /&gt;
If you have flesh for armour or a weapon then you&amp;#039;re either a psychopath or a bridge troll.&lt;br /&gt;
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{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Speed</name></author>
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