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	<id>https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SirNoobs</id>
	<title>EUO Manual - User contributions [en]</title>
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	<updated>2026-10-23T12:37:55Z</updated>
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		<id>https://euotopia.com/manual/index.php?title=Vampires&amp;diff=4922</id>
		<title>Vampires</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Vampires&amp;diff=4922"/>
		<updated>2020-11-30T19:49:03Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: Minor edits and formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Vampires are undead creatures who subsist by feeding on living creatures&amp;#039; blood. They&amp;#039;re the result of a powerful curse connecting a dead person&amp;#039;s soul to their deceased body, immediately after their death. The result is a bloodthirsty creature of the night, unable to support daylight or normal food anymore, but gifted with supernatural talents in return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Social Organization==&lt;br /&gt;
&lt;br /&gt;
Nowadays, most vampires are organized in covens, each one with their own rules and ethics. These accept common people as new members, if they prove worthy. There are also vampire clans, where all members come from old noble families. Each vampire group, either coven or clan, fight for supremacy and is enemy of all others. Some people talk about vampire hunters, brave men and women who are said to live in some hidden city and kill vampires for a living, but this is not confirmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Becoming a vampire==&lt;br /&gt;
&lt;br /&gt;
Common folk can only hope to become a vampire by joining a coven, since clans are closed societies. However, vampires are very secretive about their ways, and don&amp;#039;t tolerate anyone sharing their secrets: their threats of horrible torture and painful death are enough to keep any mouth wisely shut, including the author of these lines&amp;#039;. The right course of action for anyone to apply for a coven is most likely to find a vampire in the right mood to talk about it, if such thing exists.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMPORTANT NOTE FOR PLAYERS: once you convert to a vampire, no amount of gold, begging or even US dollars will get you converted back!&amp;#039;&amp;#039;&amp;#039;. Many have regretted their decision already, while others maybe not. It&amp;#039;s strongly recommended to experiment in Alpha or NG servers before risking to ruin your favorite character, which might have taken years to build properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vampyric powers, perks and features==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Vampyric Drain&amp;#039;&amp;#039;&amp;#039; - drains the life out of a target slowly, regens HP and feeds the vampire. It has a 10 min cooloff.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Glamour&amp;#039;&amp;#039;&amp;#039; - charm any humanoid, which will become a caster&amp;#039;s ally as long as the spell lasts.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Graveyard Healing&amp;#039;&amp;#039;&amp;#039; - dig up a grave mound tile (or any tile south of a gravestone or cross) to sleep in it and restore HP very quickly.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bat Form&amp;#039;&amp;#039;&amp;#039; - polymorph into a bat and fly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Power&amp;#039;&amp;#039;&amp;#039; - depends on vampire&amp;#039;s coven:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bloodlust&amp;#039;&amp;#039;&amp;#039; (Dark Blood Coven) - deal an extra 20% dmg for 60 seconds. 10 minutes cooloff.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Preservation&amp;#039;&amp;#039;&amp;#039; (Preservers Coven) - reduce damage taken by 20% for 60 seconds. 10 minutes cooloff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Perks and features:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* VAMPIRES TAKE MASSIVE DAMAGE IN SUNLIGHT. 3% of max HP per second. This means vampires should always stay underground except between 11 PM and 6 AM, which is considered night time.&lt;br /&gt;
* all attacks are vampyric in the same manner as vampyiric weapons, black dragon pudding, etc. ;&lt;br /&gt;
* vampires are undead - they&amp;#039;re immune to poison, drown, choke, disease, lycantropy, etc. ;&lt;br /&gt;
* Mani and Vas Mani spells (heal and greater heal) damage vampires! They cannot heal this way ;&lt;br /&gt;
* unlike skeletuns, vampires get hungry but can only be sated by vampyric drain ability ;&lt;br /&gt;
* normal food does not satisfy hunger (but gives bonuses normally) ;&lt;br /&gt;
* wearing and/or equipping silver items will be painful, causing damage over time;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
&lt;br /&gt;
Please refer to the forum&amp;#039;s thread about player vampires for more details and related discussion:&lt;br /&gt;
&lt;br /&gt;
http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=4506&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Player Character}}&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Vampires&amp;diff=4921</id>
		<title>Vampires</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Vampires&amp;diff=4921"/>
		<updated>2020-11-30T19:45:02Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: Spacing and minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Vampires are undead creatures who subsist by feeding on living creatures&amp;#039; blood. They&amp;#039;re the result of a powerful curse connecting a dead person&amp;#039;s soul to their deceased body, immediately after their death. The result is a bloodthirsty creature of the night, unable to support daylight or normal food anymore, but gifted with supernatural talents in return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Social Organization==&lt;br /&gt;
&lt;br /&gt;
Nowadays, most vampires are organized in covens, each one with their own rules and ethics. These accept common people as new members, if they prove worthy. There are also vampire clans, where all members come from old noble families. Each vampire group, either coven or clan, fight for supremacy and is enemy of all others. Some people talk about vampire hunters, brave men and women who are said to live in some hidden city and kill vampires for a living, but this is not confirmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Becoming a vampire==&lt;br /&gt;
&lt;br /&gt;
Common folk can only hope to become a vampire by joining a coven, since clans are closed societies. However, vampires are very secretive about their ways, and don&amp;#039;t tolerate anyone sharing their secrets: their threats of horrible torture and painful death are enough to keep any mouth wisely shut, including the author of these lines&amp;#039;. The right course of action for anyone to apply for a coven is most likely to find a vampire in the right mood to talk about it, if such thing exists.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMPORTANT NOTE FOR PLAYERS: once you convert to a vampire, no amount of gold, begging or even US dollars will get you converted back!&amp;#039;&amp;#039;&amp;#039;. Many have regretted their decision already, while others maybe not. It&amp;#039;s strongly recommended to experiment in Alpha or NG servers before risking to ruin your favorite character, which might have taken years to build properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vampyric powers, perks and features==&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Vampyric Drain - drains the life out of a target slowly, regens HP and feeds the vampire. It has a 10 min cooloff.&lt;br /&gt;
Glamour - charm any humanoid, which will become a caster&amp;#039;s ally as long as the spell lasts.&lt;br /&gt;
Graveyard Healing - dig up a grave mound tile (or any tile south of a gravestone or cross) to sleep in it and restore HP very quickly.&lt;br /&gt;
Bat Form - polymorph into a bat and fly&lt;br /&gt;
&lt;br /&gt;
Special Power - depends on vampire&amp;#039;s coven:&lt;br /&gt;
&lt;br /&gt;
Bloodlust (Dark Blood Coven) - deal an extra 20% dmg for 60 seconds. 10 minutes cooloff.&lt;br /&gt;
Preservation (Preservers Coven) - reduce damage taken by 20% for 60 seconds. 10 minutes cooloff.&lt;br /&gt;
&lt;br /&gt;
Perks and features:&lt;br /&gt;
&lt;br /&gt;
* VAMPIRES TAKE MASSIVE DAMAGE IN SUNLIGHT. 3% of max HP per second. This means vampires must always stay underground except between 11 PM and 6 AM, which is considered night time.&lt;br /&gt;
* all attacks are vampyric in the same manner as vampyiric weapons, black dragon pudding, etc. ;&lt;br /&gt;
* vampires are undead - they&amp;#039;re immune to poison, drown, choke, disease, lycantropy, etc. ;&lt;br /&gt;
* Mani and Vas Mani spells (heal and greater heal) damage vampires! They cannot heal this way ;&lt;br /&gt;
* unlike skeletuns, vampires get hungry but can only be sated by vampyric drain ability ;&lt;br /&gt;
* normal food does not satisfy hunger (but gives bonuses normally) ;&lt;br /&gt;
* wearing and/or equipping silver items will be painful, causing damage over time;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
&lt;br /&gt;
Please refer to the forum&amp;#039;s thread about player vampires for more details and related discussion:&lt;br /&gt;
&lt;br /&gt;
http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=4506&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Player Character}}&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Vampires&amp;diff=4920</id>
		<title>Vampires</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Vampires&amp;diff=4920"/>
		<updated>2020-11-30T19:41:12Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: /* Social Organization */ typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Vampires are undead creatures who subsist by feeding on living creatures&amp;#039; blood. They&amp;#039;re the result of a powerful curse connecting a dead person&amp;#039;s soul to their deceased body, immediately after their death. The result is a bloodthirsty creature of the night, unable to support daylight or normal food anymore, but gifted with supernatural talents in return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Social Organization==&lt;br /&gt;
&lt;br /&gt;
Nowadays, most vampires are organized in covens, each one with their own rules and ethics. These accept common people as new members, if they prove worthy. There are also vampire clans, where all members come from old noble families. Each vampire group, either coven or clan, fight for supremacy and is enemy of all others. Some people talk about vampire hunters, brave men and women who are said to live in some hidden city and kill vampires for a living, but this is not confirmed.&lt;br /&gt;
&lt;br /&gt;
==Becoming a vampire==&lt;br /&gt;
&lt;br /&gt;
The common folk can only hope to become a vampire by joining a coven, since clans are closed societies. However, vampires are very secretive about their ways, and don&amp;#039;t tolerate anyone sharing their secrets: their threats of horrible torture and painful death are enough to keep any mouth wisely shut, including the author of these lines&amp;#039;. The right course of action for anyone to apply for a coven is most likely to find a vampire in the right mood to talk about it, if such thing exists.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMPORTANT NOTE FOR PLAYERS: once you convert to a vampire, no amount of gold, begging or even US dollars will get you converted back!&amp;#039;&amp;#039;&amp;#039;. Many have regretted their decision already, while others maybe not. The author of this article strongly recommends experimenting in Alpha / NG server before risking to ruin your favorite character, which might have taken years to build properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vampyric powers, perks and features==&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Vampyric Drain - drains the life out of a target slowly, regens HP and feeds the vampire. It has a 10 min cooloff.&lt;br /&gt;
Glamour - charm any humanoid, which will become your ally as long as spell lasts.&lt;br /&gt;
Graveyard Healing - dig up a grave mound tile (or any tile south of a gravestone or cross) to sleep in it and restore HP very quickly.&lt;br /&gt;
Bat Form - polymorph into bat and fly&lt;br /&gt;
&lt;br /&gt;
Special Power - depends on vampire&amp;#039;s coven:&lt;br /&gt;
&lt;br /&gt;
Bloodlust (Dark Blood Coven) - deal an extra 20% dmg for 60 seconds. 10 minutes cooloff.&lt;br /&gt;
Preservation (Preservers Coven) - reduce damage taken by 20% for 60 seconds. 10 minutes cooloff.&lt;br /&gt;
&lt;br /&gt;
Perks and features:&lt;br /&gt;
&lt;br /&gt;
* VAMPIRES TAKE MASSIVE DAMAGE IN SUNLIGHT. 3% of max HP per second. This means vampires must always stay underground except between 11 PM and 6 AM, which is considered night time.&lt;br /&gt;
* all attacks are vampyric in the same manner as vampyiric weapons, black dragon pudding, etc. ;&lt;br /&gt;
* vampires are undead - they&amp;#039;re immune to poison, drown, choke, disease, lycantropy, etc. ;&lt;br /&gt;
* Mani and Vas Mani spells (heal and greater heal) damage vampires! They cannot heal this way ;&lt;br /&gt;
* unlike skeletuns, vampires get hungry but can only be sated by vampyric drain ability ;&lt;br /&gt;
* normal food does not satisfy hunger (but gives bonuses normally) ;&lt;br /&gt;
* wearing and/or equipping silver items will be painful, causing damage over time;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
&lt;br /&gt;
Please refer to the forum&amp;#039;s thread about player vampires for more details and related discussion:&lt;br /&gt;
&lt;br /&gt;
http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=4506&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Player Character}}&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Vampires&amp;diff=4919</id>
		<title>Vampires</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Vampires&amp;diff=4919"/>
		<updated>2020-11-30T19:37:00Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Vampires are undead creatures who subsist by feeding on living creatures&amp;#039; blood. They&amp;#039;re the result of a powerful curse connecting a dead person&amp;#039;s soul to their deceased body, immediately after their death. The result is a bloodthirsty creature of the night, unable to support daylight or normal food anymore, but gifted with supernatural talents in return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Social Organization==&lt;br /&gt;
&lt;br /&gt;
Nowadays, most vampires are organized in covens, each one with their own rules and ethics. These accept common people as new members, if they prove worthy. There are also vampire clans, where all members come old noble families. Each vampire group, either coven or clan, fight for supremacy and is enemy of all others. Some people talk about vampire hunters, brave men and women who are said to live in a hidden city and kill vampires for a living, but this is not yet confirmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Becoming a vampire==&lt;br /&gt;
&lt;br /&gt;
The common folk can only hope to become a vampire by joining a coven, since clans are closed societies. However, vampires are very secretive about their ways, and don&amp;#039;t tolerate anyone sharing their secrets: their threats of horrible torture and painful death are enough to keep any mouth wisely shut, including the author of these lines&amp;#039;. The right course of action for anyone to apply for a coven is most likely to find a vampire in the right mood to talk about it, if such thing exists.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IMPORTANT NOTE FOR PLAYERS: once you convert to a vampire, no amount of gold, begging or even US dollars will get you converted back!&amp;#039;&amp;#039;&amp;#039;. Many have regretted their decision already, while others maybe not. The author of this article strongly recommends experimenting in Alpha / NG server before risking to ruin your favorite character, which might have taken years to build properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vampyric powers, perks and features==&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
&lt;br /&gt;
Vampyric Drain - drains the life out of a target slowly, regens HP and feeds the vampire. It has a 10 min cooloff.&lt;br /&gt;
Glamour - charm any humanoid, which will become your ally as long as spell lasts.&lt;br /&gt;
Graveyard Healing - dig up a grave mound tile (or any tile south of a gravestone or cross) to sleep in it and restore HP very quickly.&lt;br /&gt;
Bat Form - polymorph into bat and fly&lt;br /&gt;
&lt;br /&gt;
Special Power - depends on vampire&amp;#039;s coven:&lt;br /&gt;
&lt;br /&gt;
Bloodlust (Dark Blood Coven) - deal an extra 20% dmg for 60 seconds. 10 minutes cooloff.&lt;br /&gt;
Preservation (Preservers Coven) - reduce damage taken by 20% for 60 seconds. 10 minutes cooloff.&lt;br /&gt;
&lt;br /&gt;
Perks and features:&lt;br /&gt;
&lt;br /&gt;
* VAMPIRES TAKE MASSIVE DAMAGE IN SUNLIGHT. 3% of max HP per second. This means vampires must always stay underground except between 11 PM and 6 AM, which is considered night time.&lt;br /&gt;
* all attacks are vampyric in the same manner as vampyiric weapons, black dragon pudding, etc. ;&lt;br /&gt;
* vampires are undead - they&amp;#039;re immune to poison, drown, choke, disease, lycantropy, etc. ;&lt;br /&gt;
* Mani and Vas Mani spells (heal and greater heal) damage vampires! They cannot heal this way ;&lt;br /&gt;
* unlike skeletuns, vampires get hungry but can only be sated by vampyric drain ability ;&lt;br /&gt;
* normal food does not satisfy hunger (but gives bonuses normally) ;&lt;br /&gt;
* wearing and/or equipping silver items will be painful, causing damage over time;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
&lt;br /&gt;
Please refer to the forum&amp;#039;s thread about player vampires for more details and related discussion:&lt;br /&gt;
&lt;br /&gt;
http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=4506&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Player Character}}&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Rogue&amp;diff=4918</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Rogue&amp;diff=4918"/>
		<updated>2020-11-30T19:27:38Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: /* Rogue Weapon Skills */  typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rogue Introduction==&lt;br /&gt;
While rogues are not the premier combat class in the game, they have a repertoire of useful skills to employ along your journey in EUO. &lt;br /&gt;
&lt;br /&gt;
Rogues are fantastic treasure hunters with their access to stealth and security. Their stealth skill allows them to navigate a dungeon undetected, while they utilize their security to loot the treasures within. &lt;br /&gt;
&lt;br /&gt;
Rogue weapons use a 25% STR / 75% DEX stat ratio. Being a DEX based class, they aren&amp;#039;t as quick to jump to the front lines of their party. However, rogues are far from useless in a fight. Rogues can utilize their backstab ability to allow them to deal a large amount of damage to an enemy. They also have access to foils and ranged weapons making them fairly versatile in combat. &lt;br /&gt;
&lt;br /&gt;
Much like fighters, rogues can utilize a few different [[Combat_Abilities|Rage]] abilities to support their party, such as gouge to blind enemies or slice and dice to deal massive damage.&lt;br /&gt;
===Rogue Weapon Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Damage Type: Slashing&lt;br /&gt;
*Stat Dependent Damage Optimisation: 25% str / 75% dex&lt;br /&gt;
*Default special move: [[Combat Abilities#Slice n Dice|Slice n Dice]]&lt;br /&gt;
*Other usable special moves: [[Combat Abilities#Gouge|Gouge]], [[Combat Abilities#Disarm|Disarm]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Damage Type: Piercing&lt;br /&gt;
*Stat Dependent Damage Optimisation: 25% str / 75% dex&lt;br /&gt;
*Default special move:: [[Combat Abilities#Disarm|Disarm]]&lt;br /&gt;
*Other usable special moves: [[Combat Abilities#Gouge|Gouge]], [[Combat Abilities#Slice n Dice|Slice n Dice]]&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
* Players with high skill in foils will be at first able to parry attacks (i.e., deflect them) and later to perform a riposte (where the damage is inflicted back on the attacker). Parry and riposte are passive abilities that occur automatically.&lt;br /&gt;
&lt;br /&gt;
* When player successfully parries, target will instantly show a cross-shaped green glow as well as the &amp;#039;hex&amp;#039; spell sound. When this happens, during the next 3 seconds, player can perform one of two special attacks, provided the rage level is sufficient:&lt;br /&gt;
** Disarm: target gets &amp;quot;quiver&amp;quot; (q) debuff status, which means next 3 hits will all be critical.&lt;br /&gt;
** Gouge : target bleeds, suffering damage over time, for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Damage Type: Piercing (with bows and crossbows) and Bludgeoning (with slings)&lt;br /&gt;
*Stat Dependent Damage Optimisation: 25% str / 75% dex&lt;br /&gt;
*Default special move: [[Combat Abilities#Aimed Shot|Aimed Shot]], [[Combat Abilities#Point Blank Headshot|Point Blank Headshot]], [[Combat Abilities#Spray n Pray|Spray n Pray]]&lt;br /&gt;
&lt;br /&gt;
For further details on special rage attacks, refer to: [[Combat Abilities]]&lt;br /&gt;
&lt;br /&gt;
And for a complete list of the various weapons available as well as their respective weapon types, refer to: [[Items#Weapon_types|Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
With the use of lockpicks (available from provisioners), this skill allows rogues to unlock doors and chests. &lt;br /&gt;
&lt;br /&gt;
Depending on your skill, a lock may be too difficult to unlock. However, with practice, almost no lock can stand between a rogue and whatever is beyond said lock.&lt;br /&gt;
&lt;br /&gt;
Lockpicks also have a high tendency to break, so it is recommended that a ample supply are handy when off &amp;quot;exploring&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Trap Detect and Disarm===&lt;br /&gt;
Many chests, locked or not, may also trapped. By Using the search function (i.e., &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;+dir) a rogue will attempt to examine a chest for a trap. The trap (if present), may be detect by a rogue if he or she has sufficient skill. &lt;br /&gt;
&lt;br /&gt;
Traps may also be present on the ground. And as with chests, searching the ground may show up a trap if one is present.&lt;br /&gt;
&lt;br /&gt;
In order to disarm a trap, use a probe (also available from provisioners) on the trap by using the command: shift+&amp;#039;&amp;#039;&amp;#039;j&amp;#039;&amp;#039;&amp;#039;+dir&lt;br /&gt;
&lt;br /&gt;
===Stealth and Backstabbing===&lt;br /&gt;
Stealth is the art of moving silently and without being noticed. You can attempt to first hide by pressing &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;, then moving while hidden. Success in either hiding or moving while hiding will improve your stealth.&lt;br /&gt;
&lt;br /&gt;
Once hidden, you can attempt to backstab. You must have a shortsword type weapon equipped to pull off a backstab. Backstabbing success is determined by your stealth skill, the target&amp;#039;s level, and for player targets, the lightness of their armour. It&amp;#039;s very hard to BS a player wearing plate armour, for example.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*The chances of hiding and moving stealthily are greatly reduced when wearing medium and heavy armour.&lt;br /&gt;
*You cannot hide when there are players, monsters or NPCs around which can see you, or if a light source is being held.&lt;br /&gt;
*Equipping a light source or casting a spell will also take you out of stealth.&lt;br /&gt;
*You can backstab by specifically selecting the skill or simply by attacking normally with CTRL + dir while stealthed.&lt;br /&gt;
*Rogues cannot hide while wearing gold weapons or armor.&lt;br /&gt;
&lt;br /&gt;
===Bards &amp;amp; Musicianship===&lt;br /&gt;
Please refer to the forum thread on this topic: &amp;lt;br&amp;gt;&lt;br /&gt;
http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=5415&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039; spell type &amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10% Damage || aura  || Boosts the caster&amp;#039;s and party member&amp;#039;s damage by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fear and Confusion || ability  || Causes fear or confusion within the area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1 Loot Quality || aura || Increase loot quality from boss monster drops. DOES NOT AFFECT CHEST LOOT.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Party Heal || ability || Bestows the bardic restoration status, lasts 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% Rage || aura || Increases rage gain by +10%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || New Fans || ability || Changes aggressive summoned monsters into friendly monsters&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +100 MR || aura || Bard and party members get +100MR&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Bleeding Eardrums || ability || Costs 50 rage, Causes bleeding in a directional cone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armour===&lt;br /&gt;
Rogues benefit from light armour. Essentially, gaining defence from light armour is subject to having skill points in rogue (or fighter/priest). Specifically, if your highest rogue skill is X%, then you will only gain X% of the total defence afforded by light armour. &lt;br /&gt;
&lt;br /&gt;
So for example, if your highest rogue skill is 50%, and you are wearing 4 defense worth of light armour, then you would only gain 4 * 50% = 2 defense. &lt;br /&gt;
&lt;br /&gt;
And for a complete list of the various armour availble as well as their respective armour types, refer to: [[Items#Armour|Armour Types]]&lt;br /&gt;
&lt;br /&gt;
===Light Armour Movement Penalties===&lt;br /&gt;
Rogues do not suffer movement penalties for wearing light armour.&lt;br /&gt;
&lt;br /&gt;
For a complete list of the various light armour available, refer to: [[Items#Armour|Armour Types]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Player Character}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=4917</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Items&amp;diff=4917"/>
		<updated>2020-11-30T16:36:12Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: Update: brown potion negates slowing effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: longsword, broadsword, bastard sword, scimitar, falchion, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: club, flail, mace, morning star, war hammer, great maul, lucern hammer&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: cleaver, axe, hatchet, tomahawk, labrys, 2-headed axe&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: halberd, spear, scythe, glaive, hoe, trident&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: short bow, long bow, crossbow, sling, musket&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: dagger, shortsword, main gauche, rondel, machete&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: rapier, kryss, epee, sabre&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: bare hands, gloves, neko-de, katar, brass knuckles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Necromancer class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Hexblades&amp;#039;&amp;#039;&amp;#039;: athame, kris, sickle, stiletto&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: crooks, staves, gnarled staves and shillelaghs&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.&lt;br /&gt;
&lt;br /&gt;
When you look at a weapon in your inventory, or are buying one, the weapon type (ie the weapon skill) is displayed in the window with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t necessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, The fighter class weapons (axes, swords, maces and polearms) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms, coifs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mail, gi&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Waist&amp;#039;&amp;#039;&amp;#039;: belt&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: greaves, leggings, gi&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wear anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: padded, leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain, scale&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defence. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defence bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter. &lt;br /&gt;
&lt;br /&gt;
Eg, if your highest fighter skill is say 50%, and you have 10 def worth of medium and heavy armour on, then you only gain 50% x 10 def = 5 points worth of defence. If you had 100% in a fighter skill, then you would get the full 10 points of defence from that armour.  For light armour, you need 100% in either a rogue skill or a fighter skill to get the full defence from that armour.&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision enhancement, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Sigils==&lt;br /&gt;
&lt;br /&gt;
Sigils are semi-permanent tattoo-like runes that add 3 extra +stat slots to your character. They are Sigils of Mind, Body and Spirit. Like jewellery items, they can have +stat types like +nightvision, +Attack Strength, etc. Unlike jewelry items, they are not craftable and only come from drops/chests. Unlike equipment items, you cannot unequip them - once you apply a Sigil of that slot you cannot remove or replace it with another Sigil of that type without first using a Destroy Sigil scroll (available from your local Scribe NPC). Wands of transference can be used on them, and there are special scrolls in the addy coin shop that can remove them without destroying them.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items. Used in [[Woodcrafting]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bonecrafting knife&amp;#039;&amp;#039;&amp;#039;: use on bones and skulls to create bone items. Main tool for [[Bonecrafting]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore. Increases [[Mining]] skill when used.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing. Check [[Miscellaneous_Skills]] for details.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths&amp;#039; hammer&amp;#039;&amp;#039;&amp;#039;: forge weapons. Main tool for [[Weaponsmith]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Armourers&amp;#039; hammer&amp;#039;&amp;#039;&amp;#039;: forge metal armour. Main tool for [[Armourer]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Carpenters&amp;#039; hammer&amp;#039;&amp;#039;&amp;#039;: used in carpentry, to create wooden objects and furniture. See [[Woodcrafting]] page.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smelting tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal components. Used in [[Weaponsmith]] and [[Armourer]] skills.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs. Used in [[Woodcrafting]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable). Increases Security skill when used.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps. Increases Security skill when used.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Shovel&amp;#039;&amp;#039;&amp;#039;: used for digging mounds for bones, skulls and corpses. Also used in Cartography ( see [[Miscellaneous_Skills]] page ).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bucket&amp;#039;&amp;#039;&amp;#039;: used in a well to obtain water. Water is used in [[Cooking]] and [[Farming]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scissors&amp;#039;&amp;#039;&amp;#039;: create cloth and leather components. Used in [[Tailoring]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: create cloth and leather items. Used in [[Tailoring]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tinkers&amp;#039; toolkit&amp;#039;&amp;#039;&amp;#039;: main tool for [[Tinkering]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making some [[Alchemy]] components.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alembic&amp;#039;&amp;#039;&amp;#039;: for making potions and other [[Alchemy]] products.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identify objects: requires skill in item identification&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skull key&amp;#039;&amp;#039;&amp;#039;: used to open locked doors (key is destroyed after one use).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Polypile wand&amp;#039;&amp;#039;&amp;#039;: put 3 items of similar type on the ground and zap them with the wand. Maybe something will happen, maybe something won&amp;#039;t.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Wand of Deconstruction&amp;#039;&amp;#039;&amp;#039;: decompose a craftable item into its components. Each component quantity has a chance to be reduced by 1.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Enchanting Wand&amp;#039;&amp;#039;&amp;#039;: Main tool for [[Enchanting]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Disenchanting Wand&amp;#039;&amp;#039;&amp;#039;: reduces an item bonus, e.g. turns a staff +4 into +3, a shield +2 into +1, etc.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bullet&amp;#039;&amp;#039;&amp;#039;: Ammo for slings (and muskets, in case they really exist).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arrow&amp;#039;&amp;#039;&amp;#039;: Ammo for bows and crossbows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys. Press ALT+number when in the potion menu to bind the selected potion to the selected number key.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;: poisons target&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;: Increases your speed / negates &amp;#039;slow&amp;#039; effect&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: puts the target to sleep&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;: adds extra attack strength&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;: full nightvision&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: cures disease&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;: invisibility&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;: blinks&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;: transparent sight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039;: bottled fountain water&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039;: 10 seconds of full rage bar&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scroll of Identify&amp;#039;&amp;#039;&amp;#039;: Unless you invest in the identify skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level mage with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scroll of Uncurse&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scroll of Unweld&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (i.e., gain the ability to cast that spell), go to a [[Shoppes#Scribe|Scribe Shoppe]] (the shops marked with a scroll like sign) and buy a Tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell read the tome like any other book with &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;, select the Tome and the spell will be learned.  You only need to learn a spell once.  To then see the chance of casting that spell, press &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039; until you see the list of your known spells - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
&lt;br /&gt;
Books are scattered throughout the world of EUO. For the most part they cannot be bought - however after some particular quests, there is a set volume of written articles that can be purchased as reprints from the Library.&lt;br /&gt;
After obtaining a book, it can be read at any time by pressing &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Here are a couple of visual examples of works that may be seen in the world.&lt;br /&gt;
&lt;br /&gt;
[[File:gunter.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:necro.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
On January 10, 2010, Egg held a forum-competition for writing literature for euo to be read in game. Many members participated. The winner was Grue, who wrote an epic tale of a &amp;quot;Journal of Gunter the Lost,&amp;quot; divided into several parts. The competition had many other books and writers that were accepted, but there was only one winner.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents is not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[Alchemy#Reagents|reagents]] here.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armour==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Melee Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Staves || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gnarled Staff&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Staves || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Staves || 2.0 || 16.8 || 1.7 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Knuckles&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 500gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Katar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-3 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neko de&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-3 || 700gp || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 2.0 || 16.8 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-5 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.4 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-8 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-8 || 350gp || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Morning Star&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucern Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 7.0 || 58.8 || 2.9 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-12 || 700gp || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 6.0 || 50.4 || 2.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-14 || 950gp || 95gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 2 || Maces || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 1.5 || 12.6 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Main Gauche&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-5 || 350gp || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 25.2 || 2.0 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-6 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rondel&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1* || Short Swords || 3.0 || 21.0 || 2.0 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Machete&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1|| Short Swords|| 3.0 || 21.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cleaver&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 10.5 || 1.6 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hatchet&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 12.6 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-5 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomahawk&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Axes || 1.6 || 11.2 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-7 || 500gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2H Axe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 50.4 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-11 || 900gp || 90gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labrys&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 2 || Axes || 6.0 || 42.0 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 850gp || 85gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kryss&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 55gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sabre&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 650gp || 65gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Epee&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Foils || 3.0 || 21.0 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 850gp || 85gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rapier&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hoe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Trident&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Polearms || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 700gp || 70gp &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.5 || 16.8 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 550gp || 55gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Polearms || 5.0 || 42.0 || 2.2 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-9 || 700gp || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scythe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 2 || Polearms || 5.0 || 42.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Halberd&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 8.0 || 67.2 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.0 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scimitar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 3.5 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 45gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Falchion&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Long Swords || 4.5 || 31.5 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 45gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 37.8 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 500gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Broad Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 5.5 || 46.2 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claymore&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Long Swords || 6.0 || 50.4 || 3.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-16 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sling&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Ranged || 1.7 || 14.3 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 200gp || 20gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 3.0 || 25.2 || 1.9 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 4.0 || 33.6 || 2.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Musket&amp;#039;&amp;#039;&amp;#039; || (*) || 2 || Ranged || 2.0 || ??? || 8.0 || &amp;#039;&amp;#039;&amp;#039;?B?&amp;#039;&amp;#039;&amp;#039; || 1-8 || ??? || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A weapon with a 1* Indicates weapon can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; is Bludgeoning,   &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; is Slashing, and  &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; is Piercing&lt;br /&gt;
&lt;br /&gt;
(*) Musket technology isn&amp;#039;t available because it hasn&amp;#039;t been invented yet. Some say it can be obtained from the future somehow, but it&amp;#039;s just a rumour.&lt;br /&gt;
===Armour===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Protected Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Torso)&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Robe&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Shirt&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.0 || 8.4 || Light || 1.0 || 90gp || 9gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Armour&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.5 || 12.6 || Light || 1.5 || 180gp || 18gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Tunic&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Torso || 2.0 || 11.9 || Light || 2.0 || 220gp || 22gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ringmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.0 || 16.8 || Medium || 2.5 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scalemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 3.0 || 25.2 || Medium || 3.0 || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chainmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.5 || 21.0 || Medium || 3.5 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splintmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 4.0 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Platemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 6.0 || 50.4 || Heavy || 5.0 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field Plate&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 6.0 || 2,000gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Legs)&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 4.2 || Unarmored || 0.0 || 15gp || 1gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 8.4 || Light || 0.5 || 60gp || 6gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 1.0 || 8.4 || Light || 1.0 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Leggings&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 2.0 || 16.8 || Medium || 2.0 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greaves&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 3.0 || 25.2 || Heavy || 3.0 || 450gp || 45gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cap&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 0.5 || 4.2 || Unarmored || 0.0 || 35gp || 3gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Helm&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 1.0 || 8.4 || Light || 1.0 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Coif&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 1.5 || 12.6 || Medium || 1.5 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Full Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horned Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 280gp || 28gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 0.5 || 4.2 || Unarmored || 0.0 || 25gp || 2gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 1.0 || 8.4 || Light || 1.0 || 45gp || 4gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Gloves&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 1.5 || 12.6 || Medium || 1.5 || 160gp || 16gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gauntlets&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 2.0 || 16.8 || Heavy || 2.0 || 190gp || 19gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Feet || 1.0 || 8.4 || Unarmored || 0.0 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 0.5 || 4.2 || Light || 0.5 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 1.0 || 8.4 || Light || 1.0 || 80gp || 8gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 1.5 || 10.5 || Medium || 1.5 || 130gp || 13gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plate Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 2.0 || 16.8 || Heavy || 2.0 || 350gp || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.0 || 8.4 || Light || Block || 120gp || 12gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.5 || 12.6 || Light || Block || 160gp || 16gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Large Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.0 || 16.8 || Heavy || Block || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kite Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 3.0 || 16.8 || Heavy || Block || 260gp || 26gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heater Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.5 || 21.0 || Heavy || Block || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tower Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 4.0 || 25.2 || Heavy || Block || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiked Collar&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Neck || 0.5 || 3.5 || Light || 1.0 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Necklace&amp;#039;&amp;#039;&amp;#039; || N/A || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Amulet&amp;#039;&amp;#039;&amp;#039; || N/A || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ankh&amp;#039;&amp;#039;&amp;#039; || N/A || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring&amp;#039;&amp;#039;&amp;#039; || N/A || Finger || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Rogue&amp;diff=4916</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Rogue&amp;diff=4916"/>
		<updated>2020-11-30T12:36:40Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: /* Rogue Weapon Skills */  Added Parry response attacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rogue Introduction==&lt;br /&gt;
While rogues are not the premier combat class in the game, they have a repertoire of useful skills to employ along your journey in EUO. &lt;br /&gt;
&lt;br /&gt;
Rogues are fantastic treasure hunters with their access to stealth and security. Their stealth skill allows them to navigate a dungeon undetected, while they utilize their security to loot the treasures within. &lt;br /&gt;
&lt;br /&gt;
Rogue weapons use a 25% STR / 75% DEX stat ratio. Being a DEX based class, they aren&amp;#039;t as quick to jump to the front lines of their party. However, rogues are far from useless in a fight. Rogues can utilize their backstab ability to allow them to deal a large amount of damage to an enemy. They also have access to foils and ranged weapons making them fairly versatile in combat. &lt;br /&gt;
&lt;br /&gt;
Much like fighters, rogues can utilize a few different [[Combat_Abilities|Rage]] abilities to support their party, such as gouge to blind enemies or slice and dice to deal massive damage.&lt;br /&gt;
===Rogue Weapon Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Damage Type: Slashing&lt;br /&gt;
*Stat Dependent Damage Optimisation: 25% str / 75% dex&lt;br /&gt;
*Default special move: [[Combat Abilities#Slice n Dice|Slice n Dice]]&lt;br /&gt;
*Other usable special moves: [[Combat Abilities#Gouge|Gouge]], [[Combat Abilities#Disarm|Disarm]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Damage Type: Piercing&lt;br /&gt;
*Stat Dependent Damage Optimisation: 25% str / 75% dex&lt;br /&gt;
*Default special move:: [[Combat Abilities#Disarm|Disarm]]&lt;br /&gt;
*Other usable special moves: [[Combat Abilities#Gouge|Gouge]], [[Combat Abilities#Slice n Dice|Slice n Dice]]&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
- Players with high skill in foils will be at first able to parry attacks (i.e., deflect them) and later to perform a riposte (where the damage is inflicted back on the attacker). Parry and riposte are passive abilities that occur automatically.&lt;br /&gt;
&lt;br /&gt;
- When player successfully parries, target will instantly show a cross-shaped green glow as well as the &amp;#039;hex&amp;#039; spell sound. When this happens, during the next 3 seconds, player can perform one of two special attacks, provided the rage level is sufficient:&lt;br /&gt;
&lt;br /&gt;
 - Disarm: target gets the &amp;quot;quiver&amp;quot; (q) status, which means that next 3 hits will all be critical.&lt;br /&gt;
 - Gouge : target bleeds, suffering damage over time, for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Damage Type: Piercing (with bows and crossbows) and Bludgeoning (with slings)&lt;br /&gt;
*Stat Dependent Damage Optimisation: 25% str / 75% dex&lt;br /&gt;
*Default special move: [[Combat Abilities#Aimed Shot|Aimed Shot]], [[Combat Abilities#Point Blank Headshot|Point Blank Headshot]], [[Combat Abilities#Spray n Pray|Spray n Pray]]&lt;br /&gt;
&lt;br /&gt;
For further details on special rage attacks, refer to: [[Combat Abilities]]&lt;br /&gt;
&lt;br /&gt;
And for a complete list of the various weapons available as well as their respective weapon types, refer to: [[Items#Weapon_types|Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
With the use of lockpicks (available from provisioners), this skill allows rogues to unlock doors and chests. &lt;br /&gt;
&lt;br /&gt;
Depending on your skill, a lock may be too difficult to unlock. However, with practice, almost no lock can stand between a rogue and whatever is beyond said lock.&lt;br /&gt;
&lt;br /&gt;
Lockpicks also have a high tendency to break, so it is recommended that a ample supply are handy when off &amp;quot;exploring&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Trap Detect and Disarm===&lt;br /&gt;
Many chests, locked or not, may also trapped. By Using the search function (i.e., &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;+dir) a rogue will attempt to examine a chest for a trap. The trap (if present), may be detect by a rogue if he or she has sufficient skill. &lt;br /&gt;
&lt;br /&gt;
Traps may also be present on the ground. And as with chests, searching the ground may show up a trap if one is present.&lt;br /&gt;
&lt;br /&gt;
In order to disarm a trap, use a probe (also available from provisioners) on the trap by using the command: shift+&amp;#039;&amp;#039;&amp;#039;j&amp;#039;&amp;#039;&amp;#039;+dir&lt;br /&gt;
&lt;br /&gt;
===Stealth and Backstabbing===&lt;br /&gt;
Stealth is the art of moving silently and without being noticed. You can attempt to first hide by pressing &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;, then moving while hidden. Success in either hiding or moving while hiding will improve your stealth.&lt;br /&gt;
&lt;br /&gt;
Once hidden, you can attempt to backstab. You must have a shortsword type weapon equipped to pull off a backstab. Backstabbing success is determined by your stealth skill, the target&amp;#039;s level, and for player targets, the lightness of their armour. It&amp;#039;s very hard to BS a player wearing plate armour, for example.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*The chances of hiding and moving stealthily are greatly reduced when wearing medium and heavy armour.&lt;br /&gt;
*You cannot hide when there are players, monsters or NPCs around which can see you, or if a light source is being held.&lt;br /&gt;
*Equipping a light source or casting a spell will also take you out of stealth.&lt;br /&gt;
*You can backstab by specifically selecting the skill or simply by attacking normally with CTRL + dir while stealthed.&lt;br /&gt;
*Rogues cannot hide while wearing gold weapons or armor.&lt;br /&gt;
&lt;br /&gt;
===Bards &amp;amp; Musicianship===&lt;br /&gt;
Please refer to the forum thread on this topic: &amp;lt;br&amp;gt;&lt;br /&gt;
http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=5415&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039; spell type &amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10% Damage || aura  || Boosts the caster&amp;#039;s and party member&amp;#039;s damage by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Fear and Confusion || ability  || Causes fear or confusion within the area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1 Loot Quality || aura || Increase loot quality from boss monster drops. DOES NOT AFFECT CHEST LOOT.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Party Heal || ability || Bestows the bardic restoration status, lasts 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +10% Rage || aura || Increases rage gain by +10%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || New Fans || ability || Changes aggressive summoned monsters into friendly monsters&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +100 MR || aura || Bard and party members get +100MR&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Bleeding Eardrums || ability || Costs 50 rage, Causes bleeding in a directional cone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armour===&lt;br /&gt;
Rogues benefit from light armour. Essentially, gaining defence from light armour is subject to having skill points in rogue (or fighter/priest). Specifically, if your highest rogue skill is X%, then you will only gain X% of the total defence afforded by light armour. &lt;br /&gt;
&lt;br /&gt;
So for example, if your highest rogue skill is 50%, and you are wearing 4 defense worth of light armour, then you would only gain 4 * 50% = 2 defense. &lt;br /&gt;
&lt;br /&gt;
And for a complete list of the various armour availble as well as their respective armour types, refer to: [[Items#Armour|Armour Types]]&lt;br /&gt;
&lt;br /&gt;
===Light Armour Movement Penalties===&lt;br /&gt;
Rogues do not suffer movement penalties for wearing light armour.&lt;br /&gt;
&lt;br /&gt;
For a complete list of the various light armour available, refer to: [[Items#Armour|Armour Types]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Player Character}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=4915</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=4915"/>
		<updated>2020-11-30T12:24:35Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: Rage limits updated; Execute and Freezing shot added;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing alt-f3 to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice Level Weapon Special Moves==&lt;br /&gt;
It should be noted that while most combat special abilities require a fairly high amount of skill to execute, a default weapon &amp;#039;&amp;#039;&amp;#039;special move&amp;#039;&amp;#039;&amp;#039; skill can still be utilised at lower skill levels.&lt;br /&gt;
&lt;br /&gt;
===Apprentice Level Special Move===&lt;br /&gt;
* requires 25% in a weapon skill.&lt;br /&gt;
* deals 1.5 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
===Novice Special Move===&lt;br /&gt;
* requires 60% in a weapon skill.&lt;br /&gt;
* deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
For example, a fighter with only 30% in longswords can still execute the default &amp;#039;&amp;#039;&amp;#039;special move&amp;#039;&amp;#039;&amp;#039; skill to execute an attack that does 1.5 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for up; to 5 seconds, depending on rage used (for a cumulative total of 25% HP for 100% rage). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 4 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 3 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon or blessed mace to be equipped.&lt;br /&gt;
* reduces damage taken by 50%.&lt;br /&gt;
* reduces damage dealt by 50%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon or two-handed blessed mace to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Agile Stance===&lt;br /&gt;
* optimizes damage when your str/dex ratio is 3/1.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monks==&lt;br /&gt;
&lt;br /&gt;
===Sleeping Fist===&lt;br /&gt;
* requires 25 rage.&lt;br /&gt;
* requires 30% unarmed.&lt;br /&gt;
* causes the target to fall asleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Throat Strike===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 60% unarmed.&lt;br /&gt;
* causes the target to become asphyxiated (and thus unable to cast spells) temporarily.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* requires a shortsword-class or foil-class weapon to be equipped.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 50 rage (100 if against another player)&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% shortswords or 50% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Execute===&lt;br /&gt;
* requires 75 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class weapon to be equipped.&lt;br /&gt;
* if target&amp;#039;s health is at 25% or less, or if it&amp;#039;s running away, execute kills the mob, otherwise it causes 1 damage at the cost of 5 rage.&lt;br /&gt;
* if target is killed, player gains 30 rage back.&lt;br /&gt;
&lt;br /&gt;
===Point Blank Headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target).&lt;br /&gt;
* additionally, target will be knocked back.&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 75 rage.&lt;br /&gt;
* requires 90% ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Aimed Shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged.&lt;br /&gt;
* does 1.2x damage and wounds (causing damage over time) the target for 3 sec.&lt;br /&gt;
&lt;br /&gt;
===Freezing Shot===&lt;br /&gt;
* requires 25 rage.&lt;br /&gt;
* requires 50% ranged.&lt;br /&gt;
* does 1.2x damage and slows the target for 3 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% maces.&lt;br /&gt;
* the blessed mace special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necromancers==&lt;br /&gt;
&lt;br /&gt;
===Healing Bolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% hexblades.&lt;br /&gt;
* sends a bolt of chain lightning through the target and on to other nearby targets. Deals less damage that Black Lightning, but leeches health.&lt;br /&gt;
&lt;br /&gt;
===Black Lightning===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% hexblades.&lt;br /&gt;
* sends a bolt of chain lightning through the target and on to other nearby targets. Damages scales with int.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 25 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy and attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack).&lt;br /&gt;
&lt;br /&gt;
===Wallop===&lt;br /&gt;
* requires 10 rage.&lt;br /&gt;
* A melee attack that does your weapon damage evenly divided among a group of enemies&lt;br /&gt;
* Cannot cast if using Staves or Ranged&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws the attention of mob to yourself, causing it to attack you instead of anyone else.&lt;br /&gt;
* target must be adjacent to use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you.&lt;br /&gt;
&lt;br /&gt;
===Pet Attack===&lt;br /&gt;
* requires 0 mana&lt;br /&gt;
* instructs your pet to attack the target in your targeting reticule - works only with pet in guard mode, and only on evil aligned targets&lt;br /&gt;
&lt;br /&gt;
===Bash===&lt;br /&gt;
* This strength dependent ability allows a one to break down doors and smash open chests. &lt;br /&gt;
* Note that only melee weapons (i.e., maces, hexblades, staves, polearms, etc.), or unarmed attacks can be used to bash open doors or chests.&lt;br /&gt;
* While not actually a combat ability, it is the only non-combat non-magical ability, and there is no other page in the manual for it.&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Tailoring&amp;diff=4914</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Tailoring&amp;diff=4914"/>
		<updated>2020-11-20T11:08:40Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: Inferno hand wraps formula fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Cloth and Leather==&lt;br /&gt;
&lt;br /&gt;
There are 4 types of cloth, with different properties:&lt;br /&gt;
* normal&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverweave&amp;#039;&amp;#039;&amp;#039; -&amp;gt; reflects damage taken from undead a little (not unlike silver)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;goldweave&amp;#039;&amp;#039;&amp;#039; -&amp;gt; acts as a lightsource, slightly increased defense (not unlike gold)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;darkweave&amp;#039;&amp;#039;&amp;#039; -&amp;gt; more defense (not unlike blackrock)&lt;br /&gt;
&lt;br /&gt;
There are 3 types of leather, with different properties:&lt;br /&gt;
* normal&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;boiled&amp;#039;&amp;#039;&amp;#039; -&amp;gt; lighter, more defense&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;studded&amp;#039;&amp;#039;&amp;#039; -&amp;gt; even more defense&lt;br /&gt;
&lt;br /&gt;
Silverweave, goldweave, darkweave, boiled and studded are known as &amp;#039;&amp;#039;tints&amp;#039;&amp;#039; or materials. More info on [[Item Materials]] here.&lt;br /&gt;
&lt;br /&gt;
==How to make Tinted Cloth and Leather==&lt;br /&gt;
&lt;br /&gt;
Tinted cloth is made by a skilled tailor with a sewing kit by combining regular cloth with tinted thread.&lt;br /&gt;
&lt;br /&gt;
===Tinted Thread===&lt;br /&gt;
Tinted thread can be made by alchemically combining spiders silk with various ingredients.  Gold nuggets for goldweave, silver ore for silverweave and treated blackrock for darkweave.  Ask an [[Alchemy|Alchemist]] to create tinted thread.&lt;br /&gt;
&lt;br /&gt;
===Tinted Leather===&lt;br /&gt;
&lt;br /&gt;
Leather and boiled leather is made out of cowhide by a tailor simply by using scissors. Studded leather is made by combining studs and boiled leather by a skilled tailor using a sewing kit. Studs can be made by a skilled tinker from ingots.&lt;br /&gt;
&lt;br /&gt;
==Making Regular Items==&lt;br /&gt;
Simply have either leather or cloth in your inventory, and use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a sewing kit. You&amp;#039;ll need leather to make leather items and cloth to make cloth items of course.&lt;br /&gt;
&lt;br /&gt;
==Basic Tailoring List==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool Needed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bandage x5&amp;#039;&amp;#039;&amp;#039; || Scissors || cloth || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather x3&amp;#039;&amp;#039;&amp;#039; || Scissors || cowhide || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldweave Cloth&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || goldweave thread + cloth || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || leather x4 || align=center| 25 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverweave Cloth&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || silverweave thread + cloth || align=center| 15 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather x3&amp;#039;&amp;#039;&amp;#039; || Scissors || cowhide || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || boiled leather + studs || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkweave Cloth&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || darkweave thread + cloth || align=center| 30 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiked Collar&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || studded leather || align=center| 35 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Belt&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || leather || align=center| 30 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cloth Armours===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cap&amp;#039;&amp;#039;&amp;#039; || cloth || align=center| 0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gloves&amp;#039;&amp;#039;&amp;#039; || cloth || align=center| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Boots&amp;#039;&amp;#039;&amp;#039; || cloth x2 || align=center| 8 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Robe&amp;#039;&amp;#039;&amp;#039; || cloth x2 || align=center| 11 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi (Torso)&amp;#039;&amp;#039;&amp;#039; || cloth x3 || align=center| 14 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi (Legs)&amp;#039;&amp;#039;&amp;#039; || cloth x3 || align=center| 16 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Shirt&amp;#039;&amp;#039;&amp;#039; || cloth x4 || align=center| 18 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Leggings&amp;#039;&amp;#039;&amp;#039; || cloth x4 || align=center| 20 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Leather Armours===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Helm&amp;#039;&amp;#039;&amp;#039; || leather || align=center| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Gloves&amp;#039;&amp;#039;&amp;#039; || leather || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Boots&amp;#039;&amp;#039;&amp;#039; || leather x2 || align=center| 13&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Armour&amp;#039;&amp;#039;&amp;#039; || leather x4 || align=center| 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Leggings&amp;#039;&amp;#039;&amp;#039; || leather x4 || align=center| 18&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Tunic&amp;#039;&amp;#039;&amp;#039; || leather x5 || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tinted Items and Magic Items===&lt;br /&gt;
A GM tailor can make a unarmed glove weapon called Inferno Hand Wraps, with +5 AS, +2 MR and the Vas Flam enchant. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool Needed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Infernal Hand Wraps&amp;#039;&amp;#039;&amp;#039; || Sewing kit || cloth, cloth of attack +5, glowing ember x10 || align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please see the [[Advanced Crafting]] page for more info on tailoring tinted and magic armour.&lt;br /&gt;
&lt;br /&gt;
==Misc Notes==&lt;br /&gt;
* Spiked collars (necklace) are made from studded leather using a normal sewing kit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Classes&amp;diff=4913</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Classes&amp;diff=4913"/>
		<updated>2020-11-17T15:15:15Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: /* How Your Class is Represented */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
In EUO there are 7 basic classes: the Fighter, the Mage, the Priest, the Monk, the Necromancer and the Rogue. However, unlike most RPG&amp;#039;s, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.&lt;br /&gt;
&lt;br /&gt;
Guides to building your character can be found on the forums: http://forums.swut.net/viewforum.php?f=18&lt;br /&gt;
&lt;br /&gt;
===The Fighter===&lt;br /&gt;
The fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies.  Please refer to the [[Fighter]] page.&lt;br /&gt;
&lt;br /&gt;
===The Mage===&lt;br /&gt;
The mage is a purveyor of magic. Please refer to the [[Mage]] page.&lt;br /&gt;
&lt;br /&gt;
===The Monk===&lt;br /&gt;
The monk is an unarmed fighter that also uses the sanctity school of magic to battle his foes.  Please refer to the [[Monk]] page.&lt;br /&gt;
&lt;br /&gt;
Link to the monks thread on the forums: http://forums.swut.net/viewtopic.php?f=12&amp;amp;t=4082&lt;br /&gt;
&lt;br /&gt;
===The Priest===&lt;br /&gt;
The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning enemies to death with blessed maces. Please refer to the [[Priest]] page.&lt;br /&gt;
&lt;br /&gt;
===The Rogue===&lt;br /&gt;
The rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.  Please refer to the [[Rogue]] page.&lt;br /&gt;
&lt;br /&gt;
===The Necromancer===&lt;br /&gt;
The necromancer simultaneously casts dark necromantic magic while slashing his or her foes to pieces with a ritualised blade.&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[Necromancer]] page, &amp;amp; the forums: http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=5179&lt;br /&gt;
&lt;br /&gt;
===The Druid===&lt;br /&gt;
&lt;br /&gt;
Druids are a staff wielding &amp;quot;nature&amp;quot; magic class that can shift their character stats and play style through polymorphism and druidry class skills. Druids wielding spell enchanted staffs (eg Crook of VOG) can proc the staff enchantment through their druid spells, while all other mages can only do so through melee attacks.&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[Druid]] page, &amp;amp; also the forums post about them: http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=5347&lt;br /&gt;
&lt;br /&gt;
==How Your Class is Represented==&lt;br /&gt;
In the player stats box, you will see a number of lines like this:&lt;br /&gt;
&lt;br /&gt;
 Fighter: x%&lt;br /&gt;
 Rogue: y%&lt;br /&gt;
 Mage: z%&lt;br /&gt;
&lt;br /&gt;
The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points (what as known as the class cap) is capped at 150% for humans and 125% for non-humans. For example, a character with a class cap of 125% could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.&lt;br /&gt;
&lt;br /&gt;
All races can use [[Shrines#Shrine_of_Versatility|Shrine of Versatility]] to raise their class cap to 200%. Leveling at the Shrine of Versatility increases your class cap by 2 skill points per level.&lt;br /&gt;
&lt;br /&gt;
==How Classes Relate to Skills==&lt;br /&gt;
&lt;br /&gt;
1. [[Class Skills|Class specific skills]] belong under one of the following categories: Fighter, Mage, Priest, Monk, Rogue or Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
2. The highest skill from a class category determines the class %&amp;lt;br&amp;gt;&lt;br /&gt;
3. The maximum total combined class % points is 150% for humans, and 125% for non-humans.&lt;br /&gt;
&lt;br /&gt;
For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.&lt;br /&gt;
&lt;br /&gt;
The Skills belonging to each class category are as follows:&lt;br /&gt;
&lt;br /&gt;
*Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics&lt;br /&gt;
*Rogue skills: Foils, Locks, Ranged, Shortswords, Security (merged Stealth + Traps)&lt;br /&gt;
*Mage skills: Magery, Sorcery, Staves&lt;br /&gt;
*Priest skills: Blessed maces, Divinity, Piety&lt;br /&gt;
*Monk skills: Unarmed, Sanctity&lt;br /&gt;
*Necromancer skills: Necromancy, Hexblades, Bonecrafting&lt;br /&gt;
&lt;br /&gt;
For more detailed information, see:  [[Class Skills]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Player Character}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Shrines&amp;diff=4912</id>
		<title>Shrines</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Shrines&amp;diff=4912"/>
		<updated>2020-11-17T15:12:46Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: /* Shrines and Levelling Up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shrines and Levelling Up==&lt;br /&gt;
&lt;br /&gt;
There are 8 shrines in New Sosaria, one for each virtue, as well as 3 shrines in Maeondir. Their primary use is to level up your character (on the regular server) and to cure [[resurrection sickness]].&lt;br /&gt;
&lt;br /&gt;
When you have amassed a certain amount of experience, you will receive a blue &amp;quot;&amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039;&amp;quot; message which means that you feel ready to advance and should meditate at a shrine. Enter a shrine, stand next to the flame and meditate. Depending on which shrine you go to to meditate, you will receive a different reward. These are:&lt;br /&gt;
&lt;br /&gt;
The New Sosaria Shrines:&lt;br /&gt;
 Compassion:   Dexterity +6&lt;br /&gt;
 Valor:        Strength +6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength +3, Dexterity +3&lt;br /&gt;
 Justice:      Dexterity +3, Intelligence +3&lt;br /&gt;
 Honor:        Intelligence +3, Strength +3&lt;br /&gt;
 Spirituality: Dexterity +2, Intelligence +2, Strength +2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
The Maeondir Shrines:&lt;br /&gt;
 Sagicity:     Mana +12&lt;br /&gt;
 Vitality:     HP +8&lt;br /&gt;
 Versitality:  Class Skill Cap +2 skill points&lt;br /&gt;
&lt;br /&gt;
==Shrine Maps==&lt;br /&gt;
Below is the map for the 7 main shrines in New Sosaria. For the 3 shrines in [[Maeondir|Maeondir, click here]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Shrinemap.gif]]&lt;br /&gt;
&lt;br /&gt;
==Shrine Descriptions==&lt;br /&gt;
===Shrine of Valor===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 13&amp;#039; 16&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Strength+6&lt;br /&gt;
&lt;br /&gt;
===Shrine of Compassion===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 87&amp;#039; 90&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+6&lt;br /&gt;
&lt;br /&gt;
===Shrine of Honesty===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 136&amp;#039; 10&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Intelligence+6&lt;br /&gt;
&lt;br /&gt;
===Shrine of Honor===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 87&amp;#039; 7&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Intelligence+3, Strength+3&lt;br /&gt;
&lt;br /&gt;
===Shrine of Humility===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 199&amp;#039; 85&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Stat Boost:&amp;#039;&amp;#039;&amp;#039; No Stat Boost&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Meditating here will decrease your criminal time at an increased rate.&lt;br /&gt;
&lt;br /&gt;
===Shrine of Justice===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 15&amp;#039; 91&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+3, Intelligence+3&lt;br /&gt;
&lt;br /&gt;
===Shrine of Sacrifice===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 195&amp;#039; 34&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+3, Strength+3&lt;br /&gt;
&lt;br /&gt;
===Shrine of Spirituality===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Enter your own town portal at midnight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+2, Intelligence+2, Strength+2&lt;br /&gt;
&lt;br /&gt;
===Shrine of Vitality===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[Maeondir]] 65&amp;#039; 38&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; HP+10&lt;br /&gt;
&lt;br /&gt;
===Shrine of Sagacity===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[Maeondir]]  3&amp;#039; 45&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Mana+12&lt;br /&gt;
&lt;br /&gt;
===Shrine of Versatility===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[Maeondir]] 26&amp;#039; 92&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Class Skill Cap +2 skill points&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Shrines&amp;diff=4911</id>
		<title>Shrines</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Shrines&amp;diff=4911"/>
		<updated>2020-11-17T15:11:47Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: /* Shrine of Versatility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shrines and Levelling Up==&lt;br /&gt;
&lt;br /&gt;
There are 8 shrines in New Sosaria, one for each virtue, as well as 3 shrines in Maeondir. Their primary use is to level up your character (on the regular server) and to cure [[resurrection sickness]].&lt;br /&gt;
&lt;br /&gt;
When you have amassed a certain amount of experience, you will receive a blue &amp;quot;&amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039;&amp;quot; message which means that you feel ready to advance and should meditate at a shrine. Enter a shrine, stand next to the flame and meditate. Depending on which shrine you go to to meditate, you will receive a different reward. These are:&lt;br /&gt;
&lt;br /&gt;
The New Sosaria Shrines:&lt;br /&gt;
 Compassion:   Dexterity +6&lt;br /&gt;
 Valor:        Strength +6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength +3, Dexterity +3&lt;br /&gt;
 Justice:      Dexterity +3, Intelligence +3&lt;br /&gt;
 Honor:        Intelligence +3, Strength +3&lt;br /&gt;
 Spirituality: Dexterity +2, Intelligence +2, Strength +2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
The Maeondir Shrines:&lt;br /&gt;
 Sagicity:     Mana +12&lt;br /&gt;
 Vitality:     HP +8&lt;br /&gt;
 Versitality:  Class Skill Cap +2%&lt;br /&gt;
&lt;br /&gt;
==Shrine Maps==&lt;br /&gt;
Below is the map for the 7 main shrines in New Sosaria. For the 3 shrines in [[Maeondir|Maeondir, click here]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Shrinemap.gif]]&lt;br /&gt;
&lt;br /&gt;
==Shrine Descriptions==&lt;br /&gt;
===Shrine of Valor===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 13&amp;#039; 16&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Strength+6&lt;br /&gt;
&lt;br /&gt;
===Shrine of Compassion===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 87&amp;#039; 90&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+6&lt;br /&gt;
&lt;br /&gt;
===Shrine of Honesty===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 136&amp;#039; 10&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Intelligence+6&lt;br /&gt;
&lt;br /&gt;
===Shrine of Honor===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 87&amp;#039; 7&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Intelligence+3, Strength+3&lt;br /&gt;
&lt;br /&gt;
===Shrine of Humility===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 199&amp;#039; 85&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Stat Boost:&amp;#039;&amp;#039;&amp;#039; No Stat Boost&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Meditating here will decrease your criminal time at an increased rate.&lt;br /&gt;
&lt;br /&gt;
===Shrine of Justice===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 15&amp;#039; 91&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+3, Intelligence+3&lt;br /&gt;
&lt;br /&gt;
===Shrine of Sacrifice===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 195&amp;#039; 34&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+3, Strength+3&lt;br /&gt;
&lt;br /&gt;
===Shrine of Spirituality===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Enter your own town portal at midnight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+2, Intelligence+2, Strength+2&lt;br /&gt;
&lt;br /&gt;
===Shrine of Vitality===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[Maeondir]] 65&amp;#039; 38&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; HP+10&lt;br /&gt;
&lt;br /&gt;
===Shrine of Sagacity===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[Maeondir]]  3&amp;#039; 45&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Mana+12&lt;br /&gt;
&lt;br /&gt;
===Shrine of Versatility===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[Maeondir]] 26&amp;#039; 92&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Class Skill Cap +2 skill points&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=4910</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=4910"/>
		<updated>2020-11-17T14:57:37Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: small adjustments on race section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quickstart Guide==&lt;br /&gt;
&lt;br /&gt;
To get started, [http://euotopia.com/download.htm download the installer], install, [http://euotopia.com/newaccount.html create an account] and run euo.exe.&lt;br /&gt;
&lt;br /&gt;
This game is rather fast paced and even a little twitchy. Unlike other MMORPG&amp;#039;s, you generally fight more than one monster at a time, and battles are usually pretty quick. It helps to know where your spells and items are and what they do. It also helps to have a guide early on in the game. There are many players who will happily take a newbie through their first romp of the Nordhaven Jail.&lt;br /&gt;
&lt;br /&gt;
==Tutorial Video==&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;480&amp;quot; height=&amp;quot;360&amp;quot; src=&amp;quot;https://www.youtube.com/embed/hfg0CQfrHbI?rel=0&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
[[image:Cr0.png]]&lt;br /&gt;
&lt;br /&gt;
At this screen press any key. It should bring up the main menu. If it doesn&amp;#039;t, alt-tab out and back in again, then press a key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:C01.png]]&lt;br /&gt;
&lt;br /&gt;
Press the arrow key down once so that &amp;#039;&amp;#039;Create New Character&amp;#039;&amp;#039; is highlighted, then hit Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:creation.png]]&lt;br /&gt;
&lt;br /&gt;
Enter your account name and password in the appropriate fields. Use the up and down arrow keys to navigate the fields. If you don&amp;#039;t have an account then you will have to make one - [http://euotopia.com/newaccount.html click here]. Pick a name, your gender (gender does not affects stats or gameplay), an avatar, your [[Races|race]] and a class. Use the left and right arrows to select your gender, avatar and class. Once done, press the down-arrow key to highlight &amp;#039;&amp;#039;&amp;#039;enter the world of EUO!&amp;#039;&amp;#039;&amp;#039; and press enter. &lt;br /&gt;
&lt;br /&gt;
If you are a brand new player simply choose the Regular server.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s not critical which class you pick as it only affects starting skills. Your class evolves through your playstyle - though of course you can decide on a class to build and stick with that from the start. The classes you can choose from when creating are:&lt;br /&gt;
* swordsman, macefighter, spearman, axeman: these are fighter prefab packages, specialising in melee weapons and close quarter combat&lt;br /&gt;
* assassin, swashbuckler, ranger: these are rogue prefabs. Assassin is dual wielding and comes with points in stealth. Ranger starts with a bow and swashbuckler starts with a foil.&lt;br /&gt;
* monk: starts with points in unarmed and the sanctity school of magic&lt;br /&gt;
* mage: starts with points in sorcery and magery&lt;br /&gt;
* priest: starts with points in blessed maces, piety and divinity.&lt;br /&gt;
* necromancer: starts with points in necromancy, hexblades and bonecrafting&lt;br /&gt;
&lt;br /&gt;
Remember: it&amp;#039;s not critical what class you choose because the class you become is defined by what skills you use. See the section on [[classes]] for more.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a quick overview of the available [[races]]:&lt;br /&gt;
* Human - Get a little more xp and can multiclass further than other races (on reg/pd) by meditating at the [[Shrines#Shrine of Versatility|shrine of versatility]].&lt;br /&gt;
* Half Orc - good melee class as they get a tactics bonus and no movement speed penalty in heavy armour. They also get faster rage gain.&lt;br /&gt;
* Gnome - good rogues &amp;amp; mages with their improved dexterity and intelligence, stealth and resistance to paralysis plus the ability to easily identify trapped chests.&lt;br /&gt;
* Bloodkin - good intelligence and magic resistance with a bonus to attack strength along with being able to leech mana from monsters they attack.&lt;br /&gt;
* Shadowfolk - make great rogues with their nightvision bonus, improved strength &amp;amp; dexterity, and shadowmeld ability.&lt;br /&gt;
* Halftroll - improved health regeneration plus the ability to dual wield any one handed weapons.&lt;br /&gt;
* Draconian - extra magic and normal damage plus improved magic resistance and the ability to transform into a drake that can traverse land, rivers and oceans.&lt;br /&gt;
* Dwarf - with a bonus to hp and an additional bonus to any of the 3 main stats, this race would be a good choice for any class. Also the only race that can mine, smelt, craft mithril, and get benefits from alcohol.&lt;br /&gt;
* Skeletun - play as the undead ... improved magic resistance plus protection from poison, disease, and no need to eat.&lt;br /&gt;
&lt;br /&gt;
==Main Menu==&lt;br /&gt;
Press F12 any time to bring up the main menu. Here you can change game options, change keybinds and read online help.&lt;br /&gt;
&lt;br /&gt;
==Newbie Island==&lt;br /&gt;
Once you successfully connect to the server you will start on Newbie Island. Glance over the summary of keyboard controls (which you can view at any time with the &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039; key (&amp;#039;&amp;#039;&amp;#039;Shift + /&amp;#039;&amp;#039;&amp;#039;)) then press &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039; to dismiss it. Press the &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039; key twice to get a full list of keyboard controls!&lt;br /&gt;
&lt;br /&gt;
Use either the mouse (left click and hold to walk in the direction of the green arrow) or the arrow keys to move around. You can use the numeric keypad to move diagonally. Follow the path east and let the lime coloured messages down below you on your way.&lt;br /&gt;
&lt;br /&gt;
[[image:newbieIsland.png]]&lt;br /&gt;
&lt;br /&gt;
==Entering Nordhaven==&lt;br /&gt;
Everybody starts in Nordhaven after completing Newbie Island. You&amp;#039;ll probably have everything you need to start your adventure. &lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t already, you might want to &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear some armour &amp;amp; equip a weapon (hit the &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039; key), and learn your spells (with &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;). Wander around town and say hello.&lt;br /&gt;
&lt;br /&gt;
To say something to another player (they will have a white name above their heads with a blue health bar), hit ENTER and type your message, then hit ENTER again.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
The equipment your new character starts with varies depending on which class &amp;amp; skills you picked. All classes get basic provisions such as food and potions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons and Armour:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ready.gif|right|frame|Readying your starting equipment]] Press &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear arms and armour, then scroll through the list using the up/down arrow keys. When you want to toggle the readiness of an item, press space. A little icon (such as a sword or or shirt) will appear to the left of the item name if it is being wielded or worn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Provisions|Provisions]]:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Torches: press &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;gnite a torch&lt;br /&gt;
* Food: press &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039;at some food&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Potions|Potions]]:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039; to drink a &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;otion...&lt;br /&gt;
* Red potions cure poison&lt;br /&gt;
* Yellow potions restore health points&lt;br /&gt;
* Blue potions restore mana points&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Scrolls|Scrolls]]:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Town Portal - press &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;ead scrolls&lt;br /&gt;
&lt;br /&gt;
==Binding items and spells to keys==&lt;br /&gt;
For fast and easy use of items and spells you may bind them to almost any key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
* To bind items, during &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear, etc, press either alt+key to bind the currently selected item to that key. Then during play, pressing a key with a bind will use the bound item or spell. &lt;br /&gt;
* Spells (and special abilities): press &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, or alt+key. You can also bind some spells by pressing &amp;#039;&amp;#039;&amp;#039;Shift-F-key&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
TIP: binding spells &amp;amp; items to the F-keys allows them to be used with arrow keys &amp;amp; a combination of &amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039;. See &amp;#039;&amp;#039;&amp;#039;How to Cast offensively&amp;#039;&amp;#039;&amp;#039; further down this page.&lt;br /&gt;
&lt;br /&gt;
==Talk to NPCs==&lt;br /&gt;
Just as players have white names and blue bars above their heads, characters with blue names and health bars are good aligned NPC&amp;#039;s, while characters with gray bars above their heads are neutral aligned NPC&amp;#039;s. Make a point of talking to any NPC with a blue name - you&amp;#039;ll more than likely be sent on a quest. &lt;br /&gt;
&lt;br /&gt;
To talk to an NPC, stand next to them, press &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;, then select the direction of the NPC. If you see a druid called &amp;#039;&amp;#039;Max&amp;#039;&amp;#039;, walk up to him and do exactly that. Then ask him his &amp;#039;&amp;#039;job&amp;#039;&amp;#039; (press enter, type job, then press enter again), or his &amp;#039;&amp;#039;name&amp;#039;&amp;#039;, whether they have any &amp;quot;work&amp;quot; for you, or even the &amp;#039;&amp;#039;time&amp;#039;&amp;#039;.  Try continuing the conversation by asking about any of other words they have mentioned.&lt;br /&gt;
&lt;br /&gt;
==Exiting Town and entering other maps==&lt;br /&gt;
When you&amp;#039;re done looking around town, you might as well head down to the Jail. Exit town by walking south past the guards (Harold and Stirling) - you will soon find yourself on the continent of [[New Sosaria]]. Head due east until you see a cave entrance - that would be the Nordhaven Jail. Stand on the entrance to the cave and press Space.&lt;br /&gt;
&lt;br /&gt;
[[image:leavingtown.png|none|frame|Leaving Nordhaven: Nordhaven jail is just a few steps to the east]]&lt;br /&gt;
&lt;br /&gt;
All of the areas in EUO are divided up into distinct maps. Towns exist as separate maps from the over-world, as do dungeons, caves, shrines, castles and keeps. To enter a town or dungeon, move toward the entrance and press Space. The entrance to a town is represented on the over-world as the town tile: just stand on top of it and press Space to enter. Inside dungeons, it is usually ladders that are used to move between levels. Again, just move on top of the ladder and press Space.&lt;br /&gt;
&lt;br /&gt;
==Nordhaven Jail: your First Serious Dungeon Romp==&lt;br /&gt;
[[image:jail.png|right|frame|Nordhaven jail. Note the ladder exiting up just to the south and Bill the Jailer just to the north.]]&lt;br /&gt;
The newbie dungeon is a place where you can go kill some rats and other low level monsters to get acquainted with the game.&lt;br /&gt;
&lt;br /&gt;
Explore, kill, collect the treasure, sell the stuff you don&amp;#039;t need, then spend the money on equipment. When you&amp;#039;re feeling tougher and better armed, you can head down to levels 2, 3 &amp;amp; 4 of the newbie dungeon. Beware - opponents get tough pretty quickly though, it would be wise to have some decent armour and plenty of healing potions at the ready.&lt;br /&gt;
&lt;br /&gt;
===How to Attack===&lt;br /&gt;
To attack with your equipped weapon (or with your bare hands if you don&amp;#039;t have a weapon) stand next to your opponent and click on it when the mouse arrow turns red. If you prefer to use the keyboard, hold down &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039; and press the arrow key corresponding to the direction you want to attack. E.g., to attack north, it&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Ctrl+Up&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Ctrl+left click&amp;#039;&amp;#039;&amp;#039; will attack in any direction and not let you move.&lt;br /&gt;
&lt;br /&gt;
If you are using a ranged weapon, &amp;#039;&amp;#039;&amp;#039;Ctrl+left&amp;#039;&amp;#039;&amp;#039; click or &amp;#039;&amp;#039;&amp;#039;Ctrl+Up&amp;#039;&amp;#039;&amp;#039; is used to attack your currently targeted enemy, regardless of the direction of the enemy. Press &amp;#039;&amp;#039;&amp;#039;Tab&amp;#039;&amp;#039;&amp;#039; to cycle enemy targets.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;left&amp;#039;&amp;#039;&amp;#039; click on enemies when the mouse pointer turns into a red arrow&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ctrl+arrow key&amp;#039;&amp;#039;&amp;#039; to attack in that direction&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ctrl+left click&amp;#039;&amp;#039;&amp;#039; to fire your ranged weapon, also &amp;#039;&amp;#039;&amp;#039;Ctrl+Up&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===How to Cast Offensively===&lt;br /&gt;
If you picked mage as your class, then you should have learned the spell &amp;#039;&amp;#039;Minor Harm&amp;#039;&amp;#039; by now. Minor Harm (aka An Mani) deals damage to an adjacent target. Stand next to one of those rats, press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then enter, then the arrow key for the direction you want to cast.&lt;br /&gt;
&lt;br /&gt;
This is a bit of work, so you can bind the spell such that you can cast it with &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039;. Press &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;, then use the arrow keys to highlight the Minor Harm spell (if it isn&amp;#039;t already highlighted), then hit &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039;, followed by &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039;. Minor Harm is now bound to the &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; key, which you can hit to cast it. Additionally, using &amp;#039;&amp;#039;&amp;#039;Shift+right click&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Shift+arrow key&amp;#039;&amp;#039;&amp;#039; will cast the spell bound to &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; in the direction of the mouse arrow or arrow key pressed.&lt;br /&gt;
&lt;br /&gt;
So you can now cast Minor Harm on rats with &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039; just as you would attack rats with a weapon with &amp;#039;&amp;#039;&amp;#039;Ctrl+direction&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* bind Minor Harm to &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; via &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shift+right&amp;#039;&amp;#039;&amp;#039; click or &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039; to cast Minor Harm on enemies to harm them&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* binding a spell to &amp;#039;&amp;#039;&amp;#039;F7&amp;#039;&amp;#039;&amp;#039; will let you cast it with just the right mouse button&lt;br /&gt;
* binding a spell to &amp;#039;&amp;#039;&amp;#039;F8&amp;#039;&amp;#039;&amp;#039; will let you cast it with &amp;#039;&amp;#039;&amp;#039;Ctrl+right click&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* you can bind additional spells to &amp;#039;&amp;#039;&amp;#039;F2&amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;F6&amp;#039;&amp;#039;&amp;#039; and cast them with combinations of &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt&amp;#039;&amp;#039;&amp;#039; and a direction&lt;br /&gt;
&lt;br /&gt;
===Healing Techniques for Newbies===&lt;br /&gt;
There are quite a number of ways to heal yourself, however for the new character these can be limited. Here&amp;#039;s a list of what you can do to heal yourself.&lt;br /&gt;
&lt;br /&gt;
* drink a yellow potion (press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* meditate (press &amp;#039;&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* priests can cast the &amp;#039;&amp;#039;Mani&amp;#039;&amp;#039; spell (press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then Enter)&lt;br /&gt;
* you can use a bandage (tip: bind it to a key for easy access)&lt;br /&gt;
* you can drink from a fountain (can be hazardous, but can also be rewarding): activate the fountain with &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Health also regenerates while not in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) empty flasks on fountains to create clear potions, which will usually have an effect not unlike a yellow potion&lt;br /&gt;
&lt;br /&gt;
==Leveling up==&lt;br /&gt;
[[image:valor.png|right|frame|The Shrine of Valor, on the far north coast of New Sosaria. To get there, leave Nordhaven and head northwest. Meditate at this shrine to increase your strength!]]When you get the blue &amp;quot;&amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039;&amp;quot; message, head to a [[shrines|shrine]] (pictured right), press space to enter the shrine map (just as you did to enter Nordhaven Jail) and meditate near the flame (walk to the brazier and then press &amp;#039;&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;#039;) to increase your stats. Every shrine has a different effect on your stats (strength, dexterity and intelligence) - consult the list in the next section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New characters generally need to increase strength to start with, to give them more Hit Points. Head to the Shrine of Valor, which is to the north and a little west of Nordhaven.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In general, you should increase your strength if you want more hit points (HP) and power with fighter weapons, increase dexterity if you want to move faster and power with rogue weapons, and increase intelligence if you want more mana, magic resistance and increased power with spells.&lt;br /&gt;
&lt;br /&gt;
A rough guide for stat point distribution while progressing through the levels might be:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fighter / Monk&amp;#039;&amp;#039;&amp;#039; - increase strength until you get 80-100 STR, then increase dexterity until you get to 100 DEX&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rogue&amp;#039;&amp;#039;&amp;#039; - increase strength until you get to 60 STR, then increase dexterity until you get to 150 DEX&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mage / Priest&amp;#039;&amp;#039;&amp;#039; - increase strength until you get to 60 STR, then increase intelligence until you get to 100 INT and then increase strength again until you get to 100 STR&lt;br /&gt;
&lt;br /&gt;
You don&amp;#039;t have to follow this guide, however it will give you strength (and thus more hit points) early on to help make your adventures go smoothly.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
To locate a [[shrines|shrine]], either study the map of [[New Sosaria]] online, or look in your EUO folder for the shrinemap.gif in the docs subdirectory.&lt;br /&gt;
&lt;br /&gt;
Meditating (after you get the &amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039; message) at the different shrines have the following effects:&lt;br /&gt;
&lt;br /&gt;
 Valor:        Strength +6&lt;br /&gt;
 Compassion:   Dexterity +6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength +3, Dexterity +3&lt;br /&gt;
 Justice:      Dexterity +3, Intelligence +3&lt;br /&gt;
 Honor:        Intelligence +3, Strength +3&lt;br /&gt;
 Spirituality: Dexterity +2, Intelligence +2, Strength +2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
Humility does not add any stats but will increase your level if you meditate there. Unless you are actually feeling humble, it&amp;#039;s best not to level up at the Humility shrine!&lt;br /&gt;
&lt;br /&gt;
Humility does have a use however - meditating there reduces your criminal status time more quickly than normal.&lt;br /&gt;
&lt;br /&gt;
Finally, shrines are used to cure resurrection sickness, which is a debilitating condition you&amp;#039;ll often get after dying and resurrecting.&lt;br /&gt;
&lt;br /&gt;
==Dying==&lt;br /&gt;
Everyone has to die eventually, and it&amp;#039;s not a big deal. Just hit &amp;#039;&amp;#039;&amp;#039;Alt+F1&amp;#039;&amp;#039;&amp;#039; to respawn in the town to which you are bound (the default town is Nordhaven). Doing this will give you [[resurrection sickness]] however, which requires you to meditate at a [[Shrines|shrine]] to cure. While you have resurrection sickness, you will suffer significant penalties, so you should cure it as soon as you can.  Alternatively if you&amp;#039;re playing with other people, they might be able to resurrect you with a scroll or spell on the spot. If you are in a party with the person who resurrects you, you will not get resurrection sickness.&lt;br /&gt;
&lt;br /&gt;
Sometimes you cannot respawn with &amp;#039;&amp;#039;&amp;#039;Alt+F1&amp;#039;&amp;#039;&amp;#039; ... it is most likely because you are on a no-casting zone tile. If this happens simply move a step or two away and try again.&lt;br /&gt;
&lt;br /&gt;
==Additional equipment==&lt;br /&gt;
Once you&amp;#039;ve accumulated some gold, you&amp;#039;ll probably want to get some additional equipment.  Player merchants will have the best prices. Go to [http://euotopia.com/msearch.htm Player Merchant Item Search] and type at least part of the name of the item you&amp;#039;re looking for.  You&amp;#039;ll need a sextant or an Locate spell to find the coordinates of the listed merchant in the town, but bearing in mind that coordinates start in the upper left corner of the map, you should be able to find the merchant without a sextant.&lt;br /&gt;
&lt;br /&gt;
==The Goal==&lt;br /&gt;
The goal is to have a bit of fun! That&amp;#039;s it. Happy hunting.&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=4909</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Items&amp;diff=4909"/>
		<updated>2020-11-16T12:29:25Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: Small edits / typos (and previous change was disenchanting wand, not enchanting!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: longsword, broadsword, bastard sword, scimitar, falchion, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: club, flail, mace, morning star, war hammer, great maul, lucern hammer&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: cleaver, axe, hatchet, tomahawk, labrys, 2-headed axe&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: halberd, spear, scythe, glaive, hoe, trident&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: short bow, long bow, crossbow, sling, musket&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: dagger, shortsword, main gauche, rondel, machete&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: rapier, kryss, epee, sabre&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: bare hands, gloves, neko-de, katar, brass knuckles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Necromancer class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Hexblades&amp;#039;&amp;#039;&amp;#039;: athame, kris, sickle, stiletto&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: crooks, staves, gnarled staves and shillelaghs&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.&lt;br /&gt;
&lt;br /&gt;
When you look at a weapon in your inventory, or are buying one, the weapon type (ie the weapon skill) is displayed in the window with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t necessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, The fighter class weapons (axes, swords, maces and polearms) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms, coifs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mail, gi&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Waist&amp;#039;&amp;#039;&amp;#039;: belt&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: greaves, leggings, gi&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wear anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: padded, leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain, scale&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defence. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defence bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter. &lt;br /&gt;
&lt;br /&gt;
Eg, if your highest fighter skill is say 50%, and you have 10 def worth of medium and heavy armour on, then you only gain 50% x 10 def = 5 points worth of defence. If you had 100% in a fighter skill, then you would get the full 10 points of defence from that armour.  For light armour, you need 100% in either a rogue skill or a fighter skill to get the full defence from that armour.&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision enhancement, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Sigils==&lt;br /&gt;
&lt;br /&gt;
Sigils are semi-permanent tattoo-like runes that add 3 extra +stat slots to your character. They are Sigils of Mind, Body and Spirit. Like jewellery items, they can have +stat types like +nightvision, +Attack Strength, etc. Unlike jewelry items, they are not craftable and only come from drops/chests. Unlike equipment items, you cannot unequip them - once you apply a Sigil of that slot you cannot remove or replace it with another Sigil of that type without first using a Destroy Sigil scroll (available from your local Scribe NPC). Wands of transference can be used on them, and there are special scrolls in the addy coin shop that can remove them without destroying them.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items. Used in [[Woodcrafting]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bonecrafting knife&amp;#039;&amp;#039;&amp;#039;: use on bones and skulls to create bone items. Main tool for [[Bonecrafting]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore. Increases [[Mining]] skill when used.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing. Check [[Miscellaneous_Skills]] for details.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths&amp;#039; hammer&amp;#039;&amp;#039;&amp;#039;: forge weapons. Main tool for [[Weaponsmith]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Armourers&amp;#039; hammer&amp;#039;&amp;#039;&amp;#039;: forge metal armour. Main tool for [[Armourer]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Carpenters&amp;#039; hammer&amp;#039;&amp;#039;&amp;#039;: used in carpentry, to create wooden objects and furniture. See [[Woodcrafting]] page.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smelting tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal components. Used in [[Weaponsmith]] and [[Armourer]] skills.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs. Used in [[Woodcrafting]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable). Increases Security skill when used.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps. Increases Security skill when used.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Shovel&amp;#039;&amp;#039;&amp;#039;: used for digging mounds for bones, skulls and corpses. Also used in Cartography ( see [[Miscellaneous_Skills]] page ).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bucket&amp;#039;&amp;#039;&amp;#039;: used in a well to obtain water. Water is used in [[Cooking]] and [[Farming]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scissors&amp;#039;&amp;#039;&amp;#039;: create cloth and leather components. Used in [[Tailoring]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: create cloth and leather items. Used in [[Tailoring]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tinkers&amp;#039; toolkit&amp;#039;&amp;#039;&amp;#039;: main tool for [[Tinkering]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making some [[Alchemy]] components.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alembic&amp;#039;&amp;#039;&amp;#039;: for making potions and other [[Alchemy]] products.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identify objects: requires skill in item identification&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skull key&amp;#039;&amp;#039;&amp;#039;: used to open locked doors (key is destroyed after one use).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Polypile wand&amp;#039;&amp;#039;&amp;#039;: put 3 items of similar type on the ground and zap them with the wand. Maybe something will happen, maybe something won&amp;#039;t.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Wand of Deconstruction&amp;#039;&amp;#039;&amp;#039;: decompose a craftable item into its components. Each component quantity has a chance to be reduced by 1.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Enchanting Wand&amp;#039;&amp;#039;&amp;#039;: Main tool for [[Enchanting]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Disenchanting Wand&amp;#039;&amp;#039;&amp;#039;: reduces an item bonus, e.g. turns a staff +4 into +3, a shield +2 into +1, etc.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bullet&amp;#039;&amp;#039;&amp;#039;: Ammo for slings (and muskets, in case they really exist).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arrow&amp;#039;&amp;#039;&amp;#039;: Ammo for bows and crossbows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys. Press ALT+number when in the potion menu to bind the selected potion to the selected number key.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;: poisons target&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;: Increases your speed&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: puts the target to sleep&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;: adds extra attack strength&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;: full nightvision&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: cures disease&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;: invisibility&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;: blinks&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;: transparent sight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039;: bottled fountain water&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039;: 10 seconds of full rage bar&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scroll of Identify&amp;#039;&amp;#039;&amp;#039;: Unless you invest in the identify skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level mage with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scroll of Uncurse&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scroll of Unweld&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (i.e., gain the ability to cast that spell), go to a [[Shoppes#Scribe|Scribe Shoppe]] (the shops marked with a scroll like sign) and buy a Tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell read the tome like any other book with &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;, select the Tome and the spell will be learned.  You only need to learn a spell once.  To then see the chance of casting that spell, press &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039; until you see the list of your known spells - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
&lt;br /&gt;
Books are scattered throughout the world of EUO. For the most part they cannot be bought - however after some particular quests, there is a set volume of written articles that can be purchased as reprints from the Library.&lt;br /&gt;
After obtaining a book, it can be read at any time by pressing &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Here are a couple of visual examples of works that may be seen in the world.&lt;br /&gt;
&lt;br /&gt;
[[File:gunter.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:necro.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
On January 10, 2010, Egg held a forum-competition for writing literature for euo to be read in game. Many members participated. The winner was Grue, who wrote an epic tale of a &amp;quot;Journal of Gunter the Lost,&amp;quot; divided into several parts. The competition had many other books and writers that were accepted, but there was only one winner.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents is not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[Alchemy#Reagents|reagents]] here.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armour==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Melee Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Staves || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gnarled Staff&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Staves || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Staves || 2.0 || 16.8 || 1.7 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Knuckles&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 500gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Katar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-3 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neko de&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-3 || 700gp || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 2.0 || 16.8 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-5 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.4 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-8 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-8 || 350gp || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Morning Star&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucern Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 7.0 || 58.8 || 2.9 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-12 || 700gp || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 6.0 || 50.4 || 2.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-14 || 950gp || 95gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 2 || Maces || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 1.5 || 12.6 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Main Gauche&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-5 || 350gp || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 25.2 || 2.0 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-6 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rondel&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1* || Short Swords || 3.0 || 21.0 || 2.0 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Machete&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1|| Short Swords|| 3.0 || 21.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cleaver&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 10.5 || 1.6 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hatchet&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 12.6 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-5 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomahawk&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Axes || 1.6 || 11.2 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-7 || 500gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2H Axe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 50.4 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-11 || 900gp || 90gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labrys&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 2 || Axes || 6.0 || 42.0 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 850gp || 85gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kryss&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 55gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sabre&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 650gp || 65gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Epee&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Foils || 3.0 || 21.0 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 850gp || 85gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rapier&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hoe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Trident&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Polearms || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 700gp || 70gp &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.5 || 16.8 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 550gp || 55gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Polearms || 5.0 || 42.0 || 2.2 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-9 || 700gp || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scythe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 2 || Polearms || 5.0 || 42.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Halberd&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 8.0 || 67.2 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.0 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scimitar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 3.5 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 45gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Falchion&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Long Swords || 4.5 || 31.5 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 45gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 37.8 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 500gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Broad Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 5.5 || 46.2 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claymore&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Long Swords || 6.0 || 50.4 || 3.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-16 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sling&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Ranged || 1.7 || 14.3 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 200gp || 20gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 3.0 || 25.2 || 1.9 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 4.0 || 33.6 || 2.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Musket&amp;#039;&amp;#039;&amp;#039; || (*) || 2 || Ranged || 2.0 || ??? || 8.0 || &amp;#039;&amp;#039;&amp;#039;?B?&amp;#039;&amp;#039;&amp;#039; || 1-8 || ??? || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A weapon with a 1* Indicates weapon can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; is Bludgeoning,   &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; is Slashing, and  &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; is Piercing&lt;br /&gt;
&lt;br /&gt;
(*) Musket technology isn&amp;#039;t available because it hasn&amp;#039;t been invented yet. Some say it can be obtained from the future somehow, but it&amp;#039;s just a rumour.&lt;br /&gt;
===Armour===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Protected Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Torso)&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Robe&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Shirt&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.0 || 8.4 || Light || 1.0 || 90gp || 9gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Armour&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.5 || 12.6 || Light || 1.5 || 180gp || 18gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Tunic&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Torso || 2.0 || 11.9 || Light || 2.0 || 220gp || 22gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ringmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.0 || 16.8 || Medium || 2.5 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scalemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 3.0 || 25.2 || Medium || 3.0 || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chainmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.5 || 21.0 || Medium || 3.5 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splintmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 4.0 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Platemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 6.0 || 50.4 || Heavy || 5.0 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field Plate&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 6.0 || 2,000gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Legs)&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 4.2 || Unarmored || 0.0 || 15gp || 1gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 8.4 || Light || 0.5 || 60gp || 6gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 1.0 || 8.4 || Light || 1.0 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Leggings&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 2.0 || 16.8 || Medium || 2.0 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greaves&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 3.0 || 25.2 || Heavy || 3.0 || 450gp || 45gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cap&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 0.5 || 4.2 || Unarmored || 0.0 || 35gp || 3gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Helm&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 1.0 || 8.4 || Light || 1.0 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Coif&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 1.5 || 12.6 || Medium || 1.5 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Full Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horned Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 280gp || 28gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 0.5 || 4.2 || Unarmored || 0.0 || 25gp || 2gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 1.0 || 8.4 || Light || 1.0 || 45gp || 4gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Gloves&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 1.5 || 12.6 || Medium || 1.5 || 160gp || 16gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gauntlets&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 2.0 || 16.8 || Heavy || 2.0 || 190gp || 19gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Feet || 1.0 || 8.4 || Unarmored || 0.0 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 0.5 || 4.2 || Light || 0.5 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 1.0 || 8.4 || Light || 1.0 || 80gp || 8gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 1.5 || 10.5 || Medium || 1.5 || 130gp || 13gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plate Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 2.0 || 16.8 || Heavy || 2.0 || 350gp || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.0 || 8.4 || Light || Block || 120gp || 12gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.5 || 12.6 || Light || Block || 160gp || 16gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Large Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.0 || 16.8 || Heavy || Block || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kite Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 3.0 || 16.8 || Heavy || Block || 260gp || 26gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heater Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.5 || 21.0 || Heavy || Block || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tower Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 4.0 || 25.2 || Heavy || Block || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiked Collar&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Neck || 0.5 || 3.5 || Light || 1.0 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Necklace&amp;#039;&amp;#039;&amp;#039; || N/A || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Amulet&amp;#039;&amp;#039;&amp;#039; || N/A || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ankh&amp;#039;&amp;#039;&amp;#039; || N/A || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring&amp;#039;&amp;#039;&amp;#039; || N/A || Finger || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=4908</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Items&amp;diff=4908"/>
		<updated>2020-11-16T01:01:55Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: added enchanting wand to provisions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: longsword, broadsword, bastard sword, scimitar, falchion, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: club, flail, mace, morning star, war hammer, great maul, lucern hammer&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: cleaver, axe, hatchet, tomahawk, labrys, 2-headed axe&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: halberd, spear, scythe, glaive, hoe, trident&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: short bow, long bow, crossbow, sling, musket&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: dagger, shortsword, main gauche, rondel, machete&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: rapier, kryss, epee, sabre&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: bare hands, gloves, neko-de, katar, brass knuckles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Necromancer class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Hexblades&amp;#039;&amp;#039;&amp;#039;: athame, kris, sickle, stiletto&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: crooks, staves, gnarled staves and shillelaghs&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.&lt;br /&gt;
&lt;br /&gt;
When you look at a weapon in your inventory, or are buying one, the weapon type (ie the weapon skill) is displayed in the window with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t necessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, The fighter class weapons (axes, swords, maces and polearms) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms, coifs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mail, gi&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Waist&amp;#039;&amp;#039;&amp;#039;: belt&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: greaves, leggins, gi&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wear anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: padded, leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain, scale&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defence. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defence bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter. &lt;br /&gt;
&lt;br /&gt;
Eg, if your highest fighter skill is say 50%, and you have 10 def worth of medium and heavy armour on, then you only gain 50% x 10 def = 5 points worth of defence. If you had 100% in a fighter skill, then you would get the full 10 points of defence from that armour.  For light armour, you need 100% in either a rogue skill or a fighter skill to get the full defence from that armour.&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision enhancement, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Sigils==&lt;br /&gt;
&lt;br /&gt;
Sigils are semi-permanent tattoo-like runes that add 3 extra +stat slots to your character. They are Sigils of Mind, Body and Spirit. Like jewellery items, they can have +stat types like +nightvision, +Attack Strength, etc. Unlike jewellery items, they are not craftable and only come from drops/chests. Unlike equipment items you cannot unequip them - once you apply a Sigil of that slot you cannot remove or replace it with another Sigil of that type without first using a Destroy Sigil scroll (available from your local Scribe NPC). Wands of transferrance can be used on them, and there are special scrolls in the addy coin shop that can remove them without destroying them.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items. Used in [[Woodcrafting]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bonecrafting knife&amp;#039;&amp;#039;&amp;#039;: use with bones and skulls to create bone items. Main tool for [[Bonecrafting]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore. Increases [[Mining]] skill when used.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing. Check [[Miscellaneous_Skills]] for details.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths&amp;#039; hammer&amp;#039;&amp;#039;&amp;#039;: forge weapons. Main tool for [[Weaponsmith]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Armourers&amp;#039; hammer: forge metal armour. Main tool for [[Armourer]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Carpenters&amp;#039; hammer: used in carpentry, to create wooden objects and furniture. See [[Woodcrafting]] page.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal items. Used in [[Weaponsmith]] and [[Armourer]] skills.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs. Used in [[Woodcrafting]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable). Increases Security skill when used.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps. Increases Security skill when used.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Shovel&amp;#039;&amp;#039;&amp;#039;: used for digging mounds for bones, skulls and corpses. Also used in Cartography ( see [[Miscellaneous_Skills]] page ).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bucket&amp;#039;&amp;#039;&amp;#039;: used in a well to obtain water. Water is used in [[Cooking]] and [[Farming]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scissors: create cloth and leather components. Used in [[Tailoring]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: create cloth and leather items. Used in [[Tailoring]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tinkers&amp;#039; toolkit: main tool for [[Tinkering]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making some [[Alchemy]] components.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alembic&amp;#039;&amp;#039;&amp;#039;: for making potions and other [[Alchemy]] products.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identify objects: requires skill in item identification&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skull key&amp;#039;&amp;#039;&amp;#039;: used to open locked doors (key is destroyed after one use).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Polypile wand&amp;#039;&amp;#039;&amp;#039;: put 3 items of similar type on the ground and zap them with the wand. Maybe something will happen, maybe something won&amp;#039;t.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Wand of Deconstruction&amp;#039;&amp;#039;&amp;#039;: decompose a craftable item into its components. Each component quantity has a chance to be reduced by 1.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Enchanting Wand&amp;#039;&amp;#039;&amp;#039;: Main tool for [[Enchanting]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Disenchanting Wand&amp;#039;&amp;#039;&amp;#039;: reduces an item bonus, e.g. turns a staff +4 into +3, a shield +2 into +1, etc.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bullet&amp;#039;&amp;#039;&amp;#039;: Ammo for slings (and muskets, in case they really exist).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arrow&amp;#039;&amp;#039;&amp;#039;: Ammo for bows and crossbows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys. Press CTRL+number when in the potion menu to bind the selected potion to the selected number key.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;: poisons target&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;: Increases your speed&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: puts the target to sleep&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;: adds extra attack strength&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;: full nightvision&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: cures disease&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;: invisibility&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;: blinks&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;: transparent sight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039;: bottled fountain water&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039;: 10 seconds of full rage bar&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Identify Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you invest in the identify skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level mage with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Uncurse Scroll&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unweld Scroll&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (i.e., gain the ability to cast that spell), go to a [[Shoppes#Scribe|Scribe Shoppe]] (the shops marked with a scroll like sign) and buy a Tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell read the tome like any other book with &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;, select the Tome and the spell will be learned.  You only need to learn a spell once.  To then see the chance of casting that spell, press &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039; until you see the list of your known spells - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
&lt;br /&gt;
Books are scattered throughout the world of EUO. For the most part they cannot be bought - however after some particular quests, there is a set volume of written articles that can be purchased as reprints from the Library.&lt;br /&gt;
After obtaining a book, it can be read at any time by pressing &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Here are a couple of visual examples of works that may be seen in the world.&lt;br /&gt;
&lt;br /&gt;
[[File:gunter.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:necro.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
On January 10, 2010, Egg held a forum-competition for writing literature for euo to be read in game. Many members participated. The winner was Grue, who wrote an epic tale of a &amp;quot;Journal of Gunter the Lost,&amp;quot; divided into several parts. The competition had many other books and writers that were accepted, but there was only one winner.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents is not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[Alchemy#Reagents|reagents]] here.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armour==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Melee Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Staves || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gnarled Staff&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Staves || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Staves || 2.0 || 16.8 || 1.7 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Knuckles&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 500gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Katar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-3 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neko de&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-3 || 700gp || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 2.0 || 16.8 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-5 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.4 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-8 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-8 || 350gp || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Morning Star&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucern Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 7.0 || 58.8 || 2.9 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-12 || 700gp || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 6.0 || 50.4 || 2.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-14 || 950gp || 95gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 2 || Maces || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 1.5 || 12.6 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Main Gauche&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-5 || 350gp || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 25.2 || 2.0 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-6 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rondel&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1* || Short Swords || 3.0 || 21.0 || 2.0 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Machete&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1|| Shortswords|| 3.0 || 21.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cleaver&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 10.5 || 1.6 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hatchet&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 12.6 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-5 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomahawk&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Axes || 1.6 || 11.2 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-7 || 500gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2H Axe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 50.4 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-11 || 900gp || 90gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labrys&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 2 || Axes || 6.0 || 42.0 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 850gp || 85gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kryss&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 55gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sabre&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 650gp || 65gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Epee&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Foils || 3.0 || 21.0 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 850gp || 85gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rapier&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hoe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Trident&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Polearms || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 700gp || 70gp &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.5 || 16.8 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 550gp || 55gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Polearms || 5.0 || 42.0 || 2.2 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-9 || 700gp || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scythe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 2 || Polearms || 5.0 || 42.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Halberd&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 8.0 || 67.2 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.0 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scimitar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 3.5 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 45gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Falchion&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Long Swords || 4.5 || 31.5 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 45gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 37.8 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 500gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Broad Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 5.5 || 46.2 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claymore&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Long Swords || 6.0 || 50.4 || 3.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-16 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sling&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Ranged || 1.7 || 14.3 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 200gp || 20gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 3.0 || 25.2 || 1.9 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 4.0 || 33.6 || 2.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Musket&amp;#039;&amp;#039;&amp;#039; || (*) || 2 || Ranged || 2.0 || ??? || 8.0 || &amp;#039;&amp;#039;&amp;#039;?B?&amp;#039;&amp;#039;&amp;#039; || 1-8 || ??? || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A weapon with a 1* Indicates weapon can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; is Bludgeoning,   &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; is Slashing, and  &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; is Piercing&lt;br /&gt;
&lt;br /&gt;
(*) Musket technology isn&amp;#039;t available because it&amp;#039;s not been invented yet. Some say it can be obtained from the future somehow, but it&amp;#039;s just a rumour.&lt;br /&gt;
===Armour===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Protected Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Torso)&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Robe&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Shirt&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.0 || 8.4 || Light || 1.0 || 90gp || 9gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Armour&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.5 || 12.6 || Light || 1.5 || 180gp || 18gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Tunic&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Torso || 2.0 || 11.9 || Light || 2.0 || 220gp || 22gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ringmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.0 || 16.8 || Medium || 2.5 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scalemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 3.0 || 25.2 || Medium || 3.0 || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chainmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.5 || 21.0 || Medium || 3.5 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splintmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 4.0 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Platemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 6.0 || 50.4 || Heavy || 5.0 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field Plate&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 6.0 || 2,000gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Legs)&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 4.2 || Unarmored || 0.0 || 15gp || 1gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 8.4 || Light || 0.5 || 60gp || 6gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 1.0 || 8.4 || Light || 1.0 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Leggings&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 2.0 || 16.8 || Medium || 2.0 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greaves&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 3.0 || 25.2 || Heavy || 3.0 || 450gp || 45gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cap&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 0.5 || 4.2 || Unarmored || 0.0 || 35gp || 3gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Helm&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 1.0 || 8.4 || Light || 1.0 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Coif&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 1.5 || 12.6 || Medium || 1.5 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Full Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horned Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 280gp || 28gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 0.5 || 4.2 || Unarmored || 0.0 || 25gp || 2gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 1.0 || 8.4 || Light || 1.0 || 45gp || 4gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Gloves&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 1.5 || 12.6 || Medium || 1.5 || 160gp || 16gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gauntlets&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 2.0 || 16.8 || Heavy || 2.0 || 190gp || 19gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Feet || 1.0 || 8.4 || Unarmored || 0.0 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 0.5 || 4.2 || Light || 0.5 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 1.0 || 8.4 || Light || 1.0 || 80gp || 8gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 1.5 || 10.5 || Medium || 1.5 || 130gp || 13gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plate Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 2.0 || 16.8 || Heavy || 2.0 || 350gp || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.0 || 8.4 || Light || Block || 120gp || 12gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.5 || 12.6 || Light || Block || 160gp || 16gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Large Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.0 || 16.8 || Heavy || Block || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kite Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 3.0 || 16.8 || Heavy || Block || 260gp || 26gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heater Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.5 || 21.0 || Heavy || Block || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tower Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 4.0 || 25.2 || Heavy || Block || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiked Collar&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Neck || 0.5 || 3.5 || Light || 1.0 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Necklace&amp;#039;&amp;#039;&amp;#039; || N/A || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Amulet&amp;#039;&amp;#039;&amp;#039; || N/A || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ankh&amp;#039;&amp;#039;&amp;#039; || N/A || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring&amp;#039;&amp;#039;&amp;#039; || N/A || Finger || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=4907</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Items&amp;diff=4907"/>
		<updated>2020-11-16T00:51:17Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: Provisions list reviewed and updated ; weapon / armour prices and availability updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: longsword, broadsword, bastard sword, scimitar, falchion, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: club, flail, mace, morning star, war hammer, great maul, lucern hammer&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: cleaver, axe, hatchet, tomahawk, labrys, 2-headed axe&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: halberd, spear, scythe, glaive, hoe, trident&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: short bow, long bow, crossbow, sling, musket&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: dagger, shortsword, main gauche, rondel, machete&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: rapier, kryss, epee, sabre&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: bare hands, gloves, neko-de, katar, brass knuckles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Necromancer class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Hexblades&amp;#039;&amp;#039;&amp;#039;: athame, kris, sickle, stiletto&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: crooks, staves, gnarled staves and shillelaghs&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.&lt;br /&gt;
&lt;br /&gt;
When you look at a weapon in your inventory, or are buying one, the weapon type (ie the weapon skill) is displayed in the window with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t necessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, The fighter class weapons (axes, swords, maces and polearms) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms, coifs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mail, gi&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Waist&amp;#039;&amp;#039;&amp;#039;: belt&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: greaves, leggins, gi&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wear anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: padded, leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain, scale&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defence. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defence bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter. &lt;br /&gt;
&lt;br /&gt;
Eg, if your highest fighter skill is say 50%, and you have 10 def worth of medium and heavy armour on, then you only gain 50% x 10 def = 5 points worth of defence. If you had 100% in a fighter skill, then you would get the full 10 points of defence from that armour.  For light armour, you need 100% in either a rogue skill or a fighter skill to get the full defence from that armour.&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision enhancement, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Sigils==&lt;br /&gt;
&lt;br /&gt;
Sigils are semi-permanent tattoo-like runes that add 3 extra +stat slots to your character. They are Sigils of Mind, Body and Spirit. Like jewellery items, they can have +stat types like +nightvision, +Attack Strength, etc. Unlike jewellery items, they are not craftable and only come from drops/chests. Unlike equipment items you cannot unequip them - once you apply a Sigil of that slot you cannot remove or replace it with another Sigil of that type without first using a Destroy Sigil scroll (available from your local Scribe NPC). Wands of transferrance can be used on them, and there are special scrolls in the addy coin shop that can remove them without destroying them.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items. Used in [[Woodcrafting]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bonecrafting knife&amp;#039;&amp;#039;&amp;#039;: use with bones and skulls to create bone items. Main tool for [[Bonecrafting]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore. Increases [[Mining]] skill when used.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing. Check [[Miscellaneous_Skills]] for details.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths&amp;#039; hammer&amp;#039;&amp;#039;&amp;#039;: forge weapons. Main tool for [[Weaponsmith]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Armourers&amp;#039; hammer: forge metal armour. Main tool for [[Armourer]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Carpenters&amp;#039; hammer: used in carpentry, to create wooden objects and furniture. See [[Woodcrafting]] page.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal items. Used in [[Weaponsmith]] and [[Armourer]] skills.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs. Used in [[Woodcrafting]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable). Increases Security skill when used.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps. Increases Security skill when used.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Shovel&amp;#039;&amp;#039;&amp;#039;: used for digging mounds for bones, skulls and corpses. Also used in Cartography ( see [[Miscellaneous_Skills]] page ).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bucket&amp;#039;&amp;#039;&amp;#039;: used in a well to obtain water. Water is used in [[Cooking]] and [[Farming]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Scissors: create cloth and leather components. Used in [[Tailoring]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: create cloth and leather items. Used in [[Tailoring]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tinkers&amp;#039; toolkit: main tool for [[Tinkering]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making some [[Alchemy]] components.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alembic&amp;#039;&amp;#039;&amp;#039;: for making potions and other [[Alchemy]] products.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identify objects: requires skill in item identification&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skull key&amp;#039;&amp;#039;&amp;#039;: used to open locked doors (key is destroyed after one use).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Polypile wand&amp;#039;&amp;#039;&amp;#039;: put 3 items of similar type on the ground and zap them with the wand. Maybe something will happen, maybe something won&amp;#039;t.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Wand of Deconstruction&amp;#039;&amp;#039;&amp;#039;: decompose a craftable item into its components. Each component quantity has a chance to be reduced by 1.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Enchanting Wand&amp;#039;&amp;#039;&amp;#039;: Main tool for [[Enchanting]] skill.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bullet&amp;#039;&amp;#039;&amp;#039;: Ammo for slings (and muskets, in case they really exist).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arrow&amp;#039;&amp;#039;&amp;#039;: Ammo for bows and crossbows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys. Press CTRL+number when in the potion menu to bind the selected potion to the selected number key.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;: poisons target&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;: Increases your speed&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: puts the target to sleep&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;: adds extra attack strength&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;: full nightvision&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: cures disease&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;: invisibility&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;: blinks&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;: transparent sight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039;: bottled fountain water&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039;: 10 seconds of full rage bar&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Identify Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you invest in the identify skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level mage with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Uncurse Scroll&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unweld Scroll&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (i.e., gain the ability to cast that spell), go to a [[Shoppes#Scribe|Scribe Shoppe]] (the shops marked with a scroll like sign) and buy a Tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell read the tome like any other book with &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;, select the Tome and the spell will be learned.  You only need to learn a spell once.  To then see the chance of casting that spell, press &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039; until you see the list of your known spells - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
&lt;br /&gt;
Books are scattered throughout the world of EUO. For the most part they cannot be bought - however after some particular quests, there is a set volume of written articles that can be purchased as reprints from the Library.&lt;br /&gt;
After obtaining a book, it can be read at any time by pressing &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Here are a couple of visual examples of works that may be seen in the world.&lt;br /&gt;
&lt;br /&gt;
[[File:gunter.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:necro.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
On January 10, 2010, Egg held a forum-competition for writing literature for euo to be read in game. Many members participated. The winner was Grue, who wrote an epic tale of a &amp;quot;Journal of Gunter the Lost,&amp;quot; divided into several parts. The competition had many other books and writers that were accepted, but there was only one winner.&lt;br /&gt;
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==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents is not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[Alchemy#Reagents|reagents]] here.&lt;br /&gt;
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==Weapons and Armour==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Melee Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Staves || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gnarled Staff&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Staves || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Staves || 2.0 || 16.8 || 1.7 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Knuckles&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 500gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Katar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-3 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neko de&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-3 || 700gp || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 2.0 || 16.8 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-5 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.4 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-8 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-8 || 350gp || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Morning Star&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucern Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 7.0 || 58.8 || 2.9 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-12 || 700gp || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 6.0 || 50.4 || 2.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-14 || 950gp || 95gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 2 || Maces || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 1.5 || 12.6 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Main Gauche&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-5 || 350gp || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 25.2 || 2.0 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-6 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rondel&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1* || Short Swords || 3.0 || 21.0 || 2.0 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Machete&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1|| Shortswords|| 3.0 || 21.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cleaver&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 10.5 || 1.6 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hatchet&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 12.6 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-5 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomahawk&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Axes || 1.6 || 11.2 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-7 || 500gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2H Axe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 50.4 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-11 || 900gp || 90gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labrys&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 2 || Axes || 6.0 || 42.0 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 850gp || 85gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kryss&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 55gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sabre&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 650gp || 65gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Epee&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Foils || 3.0 || 21.0 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 850gp || 85gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rapier&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hoe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Trident&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Polearms || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 700gp || 70gp &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.5 || 16.8 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 550gp || 55gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Polearms || 5.0 || 42.0 || 2.2 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-9 || 700gp || 70gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scythe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 2 || Polearms || 5.0 || 42.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Halberd&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 8.0 || 67.2 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.0 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scimitar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 3.5 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 45gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Falchion&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Long Swords || 4.5 || 31.5 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 45gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 37.8 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 500gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Broad Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 5.5 || 46.2 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claymore&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Long Swords || 6.0 || 50.4 || 3.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-16 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sling&amp;#039;&amp;#039;&amp;#039; || Weaponsmith (tba) || 1 || Ranged || 1.7 || 14.3 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 200gp || 20gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 3.0 || 25.2 || 1.9 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 4.0 || 33.6 || 2.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Musket&amp;#039;&amp;#039;&amp;#039; || (*) || 2 || Ranged || 2.0 || ??? || 8.0 || &amp;#039;&amp;#039;&amp;#039;?B?&amp;#039;&amp;#039;&amp;#039; || 1-8 || ??? || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A weapon with a 1* Indicates weapon can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; is Bludgeoning,   &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; is Slashing, and  &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; is Piercing&lt;br /&gt;
&lt;br /&gt;
(*) Musket technology isn&amp;#039;t available because it&amp;#039;s not been invented yet. Some say it can be obtained from the future somehow, but it&amp;#039;s just a rumour.&lt;br /&gt;
===Armour===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Protected Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Torso)&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Robe&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Shirt&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.0 || 8.4 || Light || 1.0 || 90gp || 9gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Armour&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.5 || 12.6 || Light || 1.5 || 180gp || 18gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Tunic&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Torso || 2.0 || 11.9 || Light || 2.0 || 220gp || 22gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ringmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.0 || 16.8 || Medium || 2.5 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scalemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 3.0 || 25.2 || Medium || 3.0 || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chainmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.5 || 21.0 || Medium || 3.5 || 600gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splintmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 4.0 || 800gp || 80gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Platemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 6.0 || 50.4 || Heavy || 5.0 || 1,000gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field Plate&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 6.0 || 2,000gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Legs)&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 4.2 || Unarmored || 0.0 || 15gp || 1gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 8.4 || Light || 0.5 || 60gp || 6gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 1.0 || 8.4 || Light || 1.0 || 100gp || 10gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Leggings&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 2.0 || 16.8 || Medium || 2.0 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greaves&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 3.0 || 25.2 || Heavy || 3.0 || 450gp || 45gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cap&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 0.5 || 4.2 || Unarmored || 0.0 || 35gp || 3gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Helm&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 1.0 || 8.4 || Light || 1.0 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Coif&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 1.5 || 12.6 || Medium || 1.5 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Full Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horned Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 280gp || 28gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 0.5 || 4.2 || Unarmored || 0.0 || 25gp || 2gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 1.0 || 8.4 || Light || 1.0 || 45gp || 4gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Gloves&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 1.5 || 12.6 || Medium || 1.5 || 160gp || 16gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gauntlets&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 2.0 || 16.8 || Heavy || 2.0 || 190gp || 19gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Feet || 1.0 || 8.4 || Unarmored || 0.0 || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 0.5 || 4.2 || Light || 0.5 || 70gp || 7gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 1.0 || 8.4 || Light || 1.0 || 80gp || 8gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 1.5 || 10.5 || Medium || 1.5 || 130gp || 13gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plate Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 2.0 || 16.8 || Heavy || 2.0 || 350gp || 35gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.0 || 8.4 || Light || Block || 120gp || 12gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.5 || 12.6 || Light || Block || 160gp || 16gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Large Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.0 || 16.8 || Heavy || Block || 250gp || 25gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kite Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 3.0 || 16.8 || Heavy || Block || 260gp || 26gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heater Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.5 || 21.0 || Heavy || Block || 300gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tower Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 4.0 || 25.2 || Heavy || Block || 400gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiked Collar&amp;#039;&amp;#039;&amp;#039; || Tailor (tba) || Neck || 0.5 || 3.5 || Light || 1.0 || 150gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Necklace&amp;#039;&amp;#039;&amp;#039; || N/A || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Amulet&amp;#039;&amp;#039;&amp;#039; || N/A || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ankh&amp;#039;&amp;#039;&amp;#039; || N/A || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring&amp;#039;&amp;#039;&amp;#039; || N/A || Finger || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=4906</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Items&amp;diff=4906"/>
		<updated>2020-11-12T15:32:50Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: Update Trident price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: longsword, broadsword, bastard sword, scimitar, falchion, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: club, flail, mace, morning star, war hammer, great maul, lucern hammer&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: cleaver, axe, hatchet, tomahawk, labrys, 2-headed axe&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: halberd, spear, scythe, glaive, hoe, trident&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: short bow, long bow, crossbow, sling, musket&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: dagger, shortsword, main gauche, rondel, machete&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: rapier, kryss, epee, sabre&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: bare hands, gloves, neko-de, katar, brass knuckles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Necromancer class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Hexblades&amp;#039;&amp;#039;&amp;#039;: athame, kris, sickle, stiletto&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: crooks, staves, gnarled staves and shillelaghs&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.&lt;br /&gt;
&lt;br /&gt;
When you look at a weapon in your inventory, or are buying one, the weapon type (ie the weapon skill) is displayed in the window with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t necessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, The fighter class weapons (axes, swords, maces and polearms) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms, coifs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mail, gi&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Waist&amp;#039;&amp;#039;&amp;#039;: belt&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: greaves, leggins, gi&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wear anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: padded, leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain, scale&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defence. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defence bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter. &lt;br /&gt;
&lt;br /&gt;
Eg, if your highest fighter skill is say 50%, and you have 10 def worth of medium and heavy armour on, then you only gain 50% x 10 def = 5 points worth of defence. If you had 100% in a fighter skill, then you would get the full 10 points of defence from that armour.  For light armour, you need 100% in either a rogue skill or a fighter skill to get the full defence from that armour.&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision enhancement, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Sigils==&lt;br /&gt;
&lt;br /&gt;
Sigils are semi-permanent tattoo-like runes that add 3 extra +stat slots to your character. They are Sigils of Mind, Body and Spirit. Like jewellery items, they can have +stat types like +nightvision, +Attack Strength, etc. Unlike jewellery items, they are not craftable and only come from drops/chests. Unlike equipment items you cannot unequip them - once you apply a Sigil of that slot you cannot remove or replace it with another Sigil of that type without first using a Destroy Sigil scroll (available from your local Scribe NPC). Wands of transferrance can be used on them, and there are special scrolls in the addy coin shop that can remove them without destroying them.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items (see thread on woodworking)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths hammer&amp;#039;&amp;#039;&amp;#039;: blacksmithing (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal items (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable) (press j)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps (press J)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: for tailoring&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making potions and other alchemy&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identify objects: requires skill in item identification&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skull key&amp;#039;&amp;#039;&amp;#039;: used to open locked doors (key is destroyed after one use)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Polypile wand&amp;#039;&amp;#039;&amp;#039;: put 3 items of similar type on the ground and zap them with the wand. Maybe something will happen, maybe something won&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys. Press CTRL+number when in the potion menu to bind the selected potion to the selected number key.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;: poisons target&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;: Increases your speed&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: puts the target to sleep&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;: adds extra attack strength&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;: full nightvision&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: cures disease&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;: invisibility&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;: blinks&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;: transparent sight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039;: bottled fountain water&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039;: 10 seconds of full rage bar&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Identify Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you invest in the identify skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level mage with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Uncurse Scroll&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unweld Scroll&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (i.e., gain the ability to cast that spell), go to a [[Shoppes#Scribe|Scribe Shoppe]] (the shops marked with a scroll like sign) and buy a Tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell read the tome like any other book with &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;, select the Tome and the spell will be learned.  You only need to learn a spell once.  To then see the chance of casting that spell, press &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039; until you see the list of your known spells - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
&lt;br /&gt;
Books are scattered throughout the world of EUO. For the most part they cannot be bought - however after some particular quests, there is a set volume of written articles that can be purchased as reprints from the Library.&lt;br /&gt;
After obtaining a book, it can be read at any time by pressing &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Here are a couple of visual examples of works that may be seen in the world.&lt;br /&gt;
&lt;br /&gt;
[[File:gunter.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:necro.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
On January 10, 2010, Egg held a forum-competition for writing literature for euo to be read in game. Many members participated. The winner was Grue, who wrote an epic tale of a &amp;quot;Journal of Gunter the Lost,&amp;quot; divided into several parts. The competition had many other books and writers that were accepted, but there was only one winner.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents is not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[Alchemy#Reagents|reagents]] here.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armour==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Melee Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gnarled Staff&amp;#039;&amp;#039;&amp;#039; || tba || 1 || Staves || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 1.7 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 150gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Knuckles&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 500gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Katar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-3 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neko de&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-3 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 2.0 || 16.8 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-5 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.4 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-8 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-8 || 350gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Morning Star&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucern Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 7.0 || 58.8 || 2.9 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-12 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 6.0 || 50.4 || 2.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-14 || 950gp || 316gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,200gp || 400gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 1.5 || 12.6 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Main Gauche&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-5 || 350gp || 116gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 25.2 || 2.0 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rondel&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 21.0 || 2.0 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 266gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Machete&amp;#039;&amp;#039;&amp;#039; || tba || 1|| Shortswords|| 3.0 || 21.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 800gp || 266gb &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cleaver&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 10.5 || 1.6 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hatchet&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 12.6 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-5 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomahawk&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.6 || 11.2 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-7 || 500gp || 166gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2H Axe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 50.4 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-11 || 900gp || 300gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labrys&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 42.0 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 850gp || 283gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kryss&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sabre&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 650gp || 216gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Epee&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 21.0 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 850gp || 283gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rapier&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 950gp || 316gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hoe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Trident&amp;#039;&amp;#039;&amp;#039; || tba || 1 || Polearms || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 700gp || 33gp &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.5 || 16.8 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Polearms || 5.0 || 42.0 || 2.2 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-9 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scythe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.0 || 42.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 1,050gp || 350gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Halberd&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 8.0 || 67.2 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,100gp || 366gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.0 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scimitar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 3.5 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Falchion&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 31.5 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 37.8 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Broad Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 5.5 || 46.2 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 750gp || 250gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claymore&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Long Swords || 6.0 || 50.4 || 3.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-16 || 1,000gp || 333gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sling&amp;#039;&amp;#039;&amp;#039; || Bowyer || 1 || Ranged || 1.7 || 14.3 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 200gp || 66gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 3.0 || 25.2 || 1.9 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 4.0 || 33.6 || 2.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Musket&amp;#039;&amp;#039;&amp;#039; || N/A || 2 || Ranged || 2.0 || ??? || 8.0 || &amp;#039;&amp;#039;&amp;#039;?B?&amp;#039;&amp;#039;&amp;#039; || 1-8 || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A weapon with a 1* Indicates weapon can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; is Bludgeoning,   &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; is Slashing, and  &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; is Piercing&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Protected Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Torso)&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Robes&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Shirt&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.0 || 8.4 || Light || 1.0 || 90gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Armour&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.5 || 12.6 || Light || 1.5 || 180gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Tunic&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 2.0 || 11.9 || Light || 2.0 || 220gp || 73gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ringmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.0 || 16.8 || Medium || 2.5 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scalemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 3.0 || 25.2 || Medium || 3.0 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chainmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.5 || 21.0 || Medium || 3.5 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splintmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 4.0 || 800gp || 266gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Platemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 6.0 || 50.4 || Heavy || 5.0 || 1,000gp || 333gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field Plate&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 6.0 || 2,000gp || 666gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Legs)&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 4.2 || Unarmored || 0.0 || 15gp || 5gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 8.4 || Light || 0.5 || 60gp || 20gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 1.0 || 8.4 || Light || 1.0 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Leggings&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 2.0 || 16.8 || Medium || 2.0 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greaves&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 3.0 || 25.2 || Heavy || 3.0 || 450gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cap&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 0.5 || 4.2 || Unarmored || 0.0 || 35gp || 11gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Helm&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 1.0 || 8.4 || Light || 1.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Coif&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 1.5 || 12.6 || Medium || 1.5 || 150 gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Full Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horned Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 280gp || 93gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 0.5 || 4.2 || Unarmored || 0.0 || 25gp || 8gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 1.0 || 8.4 || Light || 1.0 || 45gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Gloves&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 1.5 || 12.6 || Medium || 1.5 || 160gp || 53gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gauntlets&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 2.0 || 16.8 || Heavy || 2.0 || 190gp || 63gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || Provisioner || Feet || 1.0 || 8.4 || Unarmored || 0.0 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 0.5 || 4.2 || Light || 0.5 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 1.0 || 8.4 || Light || 1.0 || 80gp || 26gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 1.5 || 10.5 || Medium || 1.5 || 130gp || 43gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plate Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 2.0 || 16.8 || Heavy || 2.0 || 350gp || 116gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.0 || 8.4 || Light || Block || 120gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.5 || 12.6 || Light || Block || 160gp || 53gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Large Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.0 || 16.8 || Heavy || Block || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kite Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 3.0 || 16.8 || Heavy || Block || 260gp || 86gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heater Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.5 || 21.0 || Heavy || Block || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tower Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 4.0 || 25.2 || Heavy || Block || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiked Collar&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.5 || 3.5 || Light || 1.0 || 150gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Necklace&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Amulet&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ankh&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring&amp;#039;&amp;#039;&amp;#039; || Jeweller || Finger || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=4905</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Items&amp;diff=4905"/>
		<updated>2020-11-12T15:32:23Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: Undo revision 4903 by SirNoobs (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: longsword, broadsword, bastard sword, scimitar, falchion, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: club, flail, mace, morning star, war hammer, great maul, lucern hammer&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: cleaver, axe, hatchet, tomahawk, labrys, 2-headed axe&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: halberd, spear, scythe, glaive, hoe, trident&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: short bow, long bow, crossbow, sling, musket&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: dagger, shortsword, main gauche, rondel, machete&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: rapier, kryss, epee, sabre&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: bare hands, gloves, neko-de, katar, brass knuckles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Necromancer class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Hexblades&amp;#039;&amp;#039;&amp;#039;: athame, kris, sickle, stiletto&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: crooks, staves, gnarled staves and shillelaghs&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.&lt;br /&gt;
&lt;br /&gt;
When you look at a weapon in your inventory, or are buying one, the weapon type (ie the weapon skill) is displayed in the window with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t necessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, The fighter class weapons (axes, swords, maces and polearms) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms, coifs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mail, gi&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Waist&amp;#039;&amp;#039;&amp;#039;: belt&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: greaves, leggins, gi&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wear anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: padded, leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain, scale&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defence. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defence bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter. &lt;br /&gt;
&lt;br /&gt;
Eg, if your highest fighter skill is say 50%, and you have 10 def worth of medium and heavy armour on, then you only gain 50% x 10 def = 5 points worth of defence. If you had 100% in a fighter skill, then you would get the full 10 points of defence from that armour.  For light armour, you need 100% in either a rogue skill or a fighter skill to get the full defence from that armour.&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision enhancement, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Sigils==&lt;br /&gt;
&lt;br /&gt;
Sigils are semi-permanent tattoo-like runes that add 3 extra +stat slots to your character. They are Sigils of Mind, Body and Spirit. Like jewellery items, they can have +stat types like +nightvision, +Attack Strength, etc. Unlike jewellery items, they are not craftable and only come from drops/chests. Unlike equipment items you cannot unequip them - once you apply a Sigil of that slot you cannot remove or replace it with another Sigil of that type without first using a Destroy Sigil scroll (available from your local Scribe NPC). Wands of transferrance can be used on them, and there are special scrolls in the addy coin shop that can remove them without destroying them.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items (see thread on woodworking)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths hammer&amp;#039;&amp;#039;&amp;#039;: blacksmithing (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal items (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable) (press j)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps (press J)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: for tailoring&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making potions and other alchemy&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identify objects: requires skill in item identification&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skull key&amp;#039;&amp;#039;&amp;#039;: used to open locked doors (key is destroyed after one use)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Polypile wand&amp;#039;&amp;#039;&amp;#039;: put 3 items of similar type on the ground and zap them with the wand. Maybe something will happen, maybe something won&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys. Press CTRL+number when in the potion menu to bind the selected potion to the selected number key.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;: poisons target&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;: Increases your speed&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: puts the target to sleep&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;: adds extra attack strength&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;: full nightvision&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: cures disease&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;: invisibility&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;: blinks&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;: transparent sight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039;: bottled fountain water&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039;: 10 seconds of full rage bar&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Identify Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you invest in the identify skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level mage with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Uncurse Scroll&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unweld Scroll&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (i.e., gain the ability to cast that spell), go to a [[Shoppes#Scribe|Scribe Shoppe]] (the shops marked with a scroll like sign) and buy a Tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell read the tome like any other book with &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;, select the Tome and the spell will be learned.  You only need to learn a spell once.  To then see the chance of casting that spell, press &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039; until you see the list of your known spells - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
&lt;br /&gt;
Books are scattered throughout the world of EUO. For the most part they cannot be bought - however after some particular quests, there is a set volume of written articles that can be purchased as reprints from the Library.&lt;br /&gt;
After obtaining a book, it can be read at any time by pressing &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Here are a couple of visual examples of works that may be seen in the world.&lt;br /&gt;
&lt;br /&gt;
[[File:gunter.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:necro.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
On January 10, 2010, Egg held a forum-competition for writing literature for euo to be read in game. Many members participated. The winner was Grue, who wrote an epic tale of a &amp;quot;Journal of Gunter the Lost,&amp;quot; divided into several parts. The competition had many other books and writers that were accepted, but there was only one winner.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents is not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[Alchemy#Reagents|reagents]] here.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armour==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Melee Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gnarled Staff&amp;#039;&amp;#039;&amp;#039; || tba || 1 || Staves || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 1.7 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 150gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Knuckles&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 500gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Katar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-3 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neko de&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-3 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 2.0 || 16.8 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-5 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.4 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-8 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-8 || 350gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Morning Star&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucern Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 7.0 || 58.8 || 2.9 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-12 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 6.0 || 50.4 || 2.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-14 || 950gp || 316gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,200gp || 400gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 1.5 || 12.6 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Main Gauche&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-5 || 350gp || 116gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 25.2 || 2.0 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rondel&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 21.0 || 2.0 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 266gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Machete&amp;#039;&amp;#039;&amp;#039; || tba || 1|| Shortswords|| 3.0 || 21.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 800gp || 266gb &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cleaver&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 10.5 || 1.6 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hatchet&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 12.6 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-5 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomahawk&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.6 || 11.2 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-7 || 500gp || 166gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2H Axe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 50.4 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-11 || 900gp || 300gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labrys&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 42.0 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 850gp || 283gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kryss&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sabre&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 650gp || 216gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Epee&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 21.0 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 850gp || 283gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rapier&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 950gp || 316gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hoe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Trident&amp;#039;&amp;#039;&amp;#039; || tba || 1 || Polearms || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 100gp || 33gp &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.5 || 16.8 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Polearms || 5.0 || 42.0 || 2.2 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-9 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scythe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.0 || 42.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 1,050gp || 350gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Halberd&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 8.0 || 67.2 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,100gp || 366gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.0 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scimitar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 3.5 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Falchion&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 31.5 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 37.8 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Broad Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 5.5 || 46.2 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 750gp || 250gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claymore&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Long Swords || 6.0 || 50.4 || 3.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-16 || 1,000gp || 333gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sling&amp;#039;&amp;#039;&amp;#039; || Bowyer || 1 || Ranged || 1.7 || 14.3 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 200gp || 66gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 3.0 || 25.2 || 1.9 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 4.0 || 33.6 || 2.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Musket&amp;#039;&amp;#039;&amp;#039; || N/A || 2 || Ranged || 2.0 || ??? || 8.0 || &amp;#039;&amp;#039;&amp;#039;?B?&amp;#039;&amp;#039;&amp;#039; || 1-8 || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A weapon with a 1* Indicates weapon can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; is Bludgeoning,   &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; is Slashing, and  &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; is Piercing&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Protected Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Torso)&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Robes&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Shirt&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.0 || 8.4 || Light || 1.0 || 90gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Armour&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.5 || 12.6 || Light || 1.5 || 180gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Tunic&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 2.0 || 11.9 || Light || 2.0 || 220gp || 73gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ringmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.0 || 16.8 || Medium || 2.5 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scalemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 3.0 || 25.2 || Medium || 3.0 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chainmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.5 || 21.0 || Medium || 3.5 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splintmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 4.0 || 800gp || 266gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Platemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 6.0 || 50.4 || Heavy || 5.0 || 1,000gp || 333gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field Plate&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 6.0 || 2,000gp || 666gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Legs)&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 4.2 || Unarmored || 0.0 || 15gp || 5gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 8.4 || Light || 0.5 || 60gp || 20gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 1.0 || 8.4 || Light || 1.0 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Leggings&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 2.0 || 16.8 || Medium || 2.0 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greaves&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 3.0 || 25.2 || Heavy || 3.0 || 450gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cap&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 0.5 || 4.2 || Unarmored || 0.0 || 35gp || 11gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Helm&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 1.0 || 8.4 || Light || 1.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Coif&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 1.5 || 12.6 || Medium || 1.5 || 150 gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Full Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horned Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 280gp || 93gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 0.5 || 4.2 || Unarmored || 0.0 || 25gp || 8gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 1.0 || 8.4 || Light || 1.0 || 45gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Gloves&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 1.5 || 12.6 || Medium || 1.5 || 160gp || 53gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gauntlets&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 2.0 || 16.8 || Heavy || 2.0 || 190gp || 63gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || Provisioner || Feet || 1.0 || 8.4 || Unarmored || 0.0 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 0.5 || 4.2 || Light || 0.5 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 1.0 || 8.4 || Light || 1.0 || 80gp || 26gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 1.5 || 10.5 || Medium || 1.5 || 130gp || 43gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plate Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 2.0 || 16.8 || Heavy || 2.0 || 350gp || 116gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.0 || 8.4 || Light || Block || 120gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.5 || 12.6 || Light || Block || 160gp || 53gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Large Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.0 || 16.8 || Heavy || Block || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kite Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 3.0 || 16.8 || Heavy || Block || 260gp || 86gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heater Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.5 || 21.0 || Heavy || Block || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tower Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 4.0 || 25.2 || Heavy || Block || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiked Collar&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.5 || 3.5 || Light || 1.0 || 150gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Necklace&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Amulet&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ankh&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring&amp;#039;&amp;#039;&amp;#039; || Jeweller || Finger || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Weaponsmith&amp;diff=4904</id>
		<title>Weaponsmith</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Weaponsmith&amp;diff=4904"/>
		<updated>2020-11-12T15:30:28Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: Trident materials update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weaponsmithing is all about skilfully crafting metal into the various weapons of war. It is brother to the [[Armourer]] skill and related to [[Tinkering]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Crafting and repairing metal weapons is performed with a &amp;#039;&amp;#039;smiths hammer&amp;#039;&amp;#039; on an &amp;#039;&amp;#039;anvil&amp;#039;&amp;#039; with smelted &amp;#039;&amp;#039;ingots&amp;#039;&amp;#039; and, occasionally &amp;#039;&amp;#039;poles&amp;#039;&amp;#039; and &amp;#039;&amp;#039;leather&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
===Smelting Ingots===&lt;br /&gt;
&lt;br /&gt;
Ingots can be smelted from ore by a [[Mining|miner / metallurgist]] who are also required to dig the ore out of a mountain.&lt;br /&gt;
&lt;br /&gt;
===Types of Ingots===&lt;br /&gt;
&lt;br /&gt;
There are six types of metal ingots that can all be smelted by a [[Mining|miner / metallurgist]] and smithed into weapons:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;copper&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;silver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;gold &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===How to make tinted Ingots===&lt;br /&gt;
&lt;br /&gt;
Venomous and blackrock ingots are made by alchemically treating the raw ore with various ingredients before it gets smelted into ingots. More on [[Alchemy|treating and alchemy]] here. &lt;br /&gt;
&lt;br /&gt;
===Poles===&lt;br /&gt;
&lt;br /&gt;
Poles are made by [[Woodcrafting|woodcrafters]] from logs.  They are used in the manufacture of a few weapons that have long wooden shafts, such as spears and halberds.&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
&lt;br /&gt;
Leather is used for a handful of the unarmed class weapons.  Sheets of leather can be purchased from the [[Shoppes#Tailor|Tailor]].&lt;br /&gt;
&lt;br /&gt;
==Crafting Items==&lt;br /&gt;
&lt;br /&gt;
Use (u) a smiths hammer on an anvil to craft items from available ingots in your inventory. There is a skill premium required to craft tinted items - the [[Advanced Crafting]] page has more information. &lt;br /&gt;
&lt;br /&gt;
Weaponsmithing, like most crafting skills, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Weaponsmithing can be used to make metal weapons like swords, axes and maces from ingots as well as combined metal and wood items like halberds and spears from ingots and poles and combined metal and leather items like the &amp;#039;unarmed&amp;#039; neko do.&lt;br /&gt;
&lt;br /&gt;
Weaponsmiths may also hammer certain ingots into sheets of metal for tinkers to work with.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ingot&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Sheets&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Ingot&amp;#039;&amp;#039;&amp;#039; || Brass Sheets x4 || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Ingot&amp;#039;&amp;#039;&amp;#039; || Silver Sheets x4 || align=center| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Item List===&lt;br /&gt;
&lt;br /&gt;
Here is a list of items that can be made from ordinary ingots (plus extras, if required) along with their minimum skill requrements.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hoe&amp;#039;&amp;#039;&amp;#039; || ingot + pole || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hatchet&amp;#039;&amp;#039;&amp;#039; || ingot + pole || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || ingot || align=center| 0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cleaver&amp;#039;&amp;#039;&amp;#039; || ingot || align=center| 1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sling&amp;#039;&amp;#039;&amp;#039; || leather || align=center| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomahawk&amp;#039;&amp;#039;&amp;#039; || ingot + pole || align=center| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Knuckles&amp;#039;&amp;#039;&amp;#039; || ingots x2 || align=center| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scimitar&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labrys&amp;#039;&amp;#039;&amp;#039; || ingots x5 + pole || align=center| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; || ingot + pole || align=center| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || ingots x3 || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neko De&amp;#039;&amp;#039;&amp;#039; || ingots x2 + leather || align=center| 5 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || ingots x3 || align=center| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive&amp;#039;&amp;#039;&amp;#039; || ingots x2 + pole || align=center| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Falchion&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Katar&amp;#039;&amp;#039;&amp;#039; || ingots x2 + leather || align=center| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sabre&amp;#039;&amp;#039;&amp;#039; || ingots x3 || align=center| 9&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039; || ingots x3 || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2H Axe&amp;#039;&amp;#039;&amp;#039; || ingots x4 + pole || align=center| 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucern Hammer&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Main Gauche&amp;#039;&amp;#039;&amp;#039; || ingots x2 || align=center| 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Broad Sword&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Morning Star&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 13&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scythe&amp;#039;&amp;#039;&amp;#039; || ingots x2 + pole || align=center| 14&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kryss&amp;#039;&amp;#039;&amp;#039; || ingots x3 || align=center| 15 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rapier&amp;#039;&amp;#039;&amp;#039; || ingots x3 || align=center| 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Warhammer&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 17&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 18&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Trident&amp;#039;&amp;#039;&amp;#039; || ingots x3 + pole || align=center| 18&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claymore&amp;#039;&amp;#039;&amp;#039; || ingots x10 || align=center| 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Epee&amp;#039;&amp;#039;&amp;#039; || ingots x3 || align=center| 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Halberd&amp;#039;&amp;#039;&amp;#039; || ingots x4 + pole || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rondel&amp;#039;&amp;#039;&amp;#039; || ingots x2 || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Machete&amp;#039;&amp;#039;&amp;#039; || ingots x3 || align=center| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tinted Items and Magic Items===&lt;br /&gt;
Please see the [[Advanced Crafting]] page for more info on crafting magic weapons and tinted weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=4903</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Items&amp;diff=4903"/>
		<updated>2020-11-12T15:28:17Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: longsword, broadsword, bastard sword, scimitar, falchion, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: club, flail, mace, morning star, war hammer, great maul, lucern hammer&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: cleaver, axe, hatchet, tomahawk, labrys, 2-headed axe&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: halberd, spear, scythe, glaive, hoe, trident&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: short bow, long bow, crossbow, sling, musket&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: dagger, shortsword, main gauche, rondel, machete&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: rapier, kryss, epee, sabre&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: bare hands, gloves, neko-de, katar, brass knuckles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Necromancer class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Hexblades&amp;#039;&amp;#039;&amp;#039;: athame, kris, sickle, stiletto&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: crooks, staves, gnarled staves and shillelaghs&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.&lt;br /&gt;
&lt;br /&gt;
When you look at a weapon in your inventory, or are buying one, the weapon type (ie the weapon skill) is displayed in the window with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t necessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, The fighter class weapons (axes, swords, maces and polearms) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms, coifs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mail, gi&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Waist&amp;#039;&amp;#039;&amp;#039;: belt&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: greaves, leggins, gi&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wear anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: padded, leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain, scale&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defence. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defence bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter. &lt;br /&gt;
&lt;br /&gt;
Eg, if your highest fighter skill is say 50%, and you have 10 def worth of medium and heavy armour on, then you only gain 50% x 10 def = 5 points worth of defence. If you had 100% in a fighter skill, then you would get the full 10 points of defence from that armour.  For light armour, you need 100% in either a rogue skill or a fighter skill to get the full defence from that armour.&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision enhancement, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Sigils==&lt;br /&gt;
&lt;br /&gt;
Sigils are semi-permanent tattoo-like runes that add 3 extra +stat slots to your character. They are Sigils of Mind, Body and Spirit. Like jewellery items, they can have +stat types like +nightvision, +Attack Strength, etc. Unlike jewellery items, they are not craftable and only come from drops/chests. Unlike equipment items you cannot unequip them - once you apply a Sigil of that slot you cannot remove or replace it with another Sigil of that type without first using a Destroy Sigil scroll (available from your local Scribe NPC). Wands of transferrance can be used on them, and there are special scrolls in the addy coin shop that can remove them without destroying them.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items (see thread on woodworking)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths hammer&amp;#039;&amp;#039;&amp;#039;: blacksmithing (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal items (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable) (press j)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps (press J)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: for tailoring&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making potions and other alchemy&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identify objects: requires skill in item identification&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skull key&amp;#039;&amp;#039;&amp;#039;: used to open locked doors (key is destroyed after one use)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Polypile wand&amp;#039;&amp;#039;&amp;#039;: put 3 items of similar type on the ground and zap them with the wand. Maybe something will happen, maybe something won&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys. Press CTRL+number when in the potion menu to bind the selected potion to the selected number key.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;: poisons target&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;: Increases your speed&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: puts the target to sleep&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;: adds extra attack strength&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;: full nightvision&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: cures disease&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;: invisibility&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;: blinks&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;: transparent sight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039;: bottled fountain water&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039;: 10 seconds of full rage bar&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Identify Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you invest in the identify skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level mage with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Uncurse Scroll&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unweld Scroll&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (i.e., gain the ability to cast that spell), go to a [[Shoppes#Scribe|Scribe Shoppe]] (the shops marked with a scroll like sign) and buy a Tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell read the tome like any other book with &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;, select the Tome and the spell will be learned.  You only need to learn a spell once.  To then see the chance of casting that spell, press &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039; until you see the list of your known spells - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
&lt;br /&gt;
Books are scattered throughout the world of EUO. For the most part they cannot be bought - however after some particular quests, there is a set volume of written articles that can be purchased as reprints from the Library.&lt;br /&gt;
After obtaining a book, it can be read at any time by pressing &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Here are a couple of visual examples of works that may be seen in the world.&lt;br /&gt;
&lt;br /&gt;
[[File:gunter.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:necro.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
On January 10, 2010, Egg held a forum-competition for writing literature for euo to be read in game. Many members participated. The winner was Grue, who wrote an epic tale of a &amp;quot;Journal of Gunter the Lost,&amp;quot; divided into several parts. The competition had many other books and writers that were accepted, but there was only one winner.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents is not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[Alchemy#Reagents|reagents]] here.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armour==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Melee Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gnarled Staff&amp;#039;&amp;#039;&amp;#039; || tba || 1 || Staves || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 1.7 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 150gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Knuckles&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 500gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Katar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-3 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neko de&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-3 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 2.0 || 16.8 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-5 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.4 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-8 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-8 || 350gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Morning Star&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucern Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 7.0 || 58.8 || 2.9 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-12 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 6.0 || 50.4 || 2.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-14 || 950gp || 316gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,200gp || 400gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 1.5 || 12.6 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Main Gauche&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-5 || 350gp || 116gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 25.2 || 2.0 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rondel&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 21.0 || 2.0 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 266gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Machete&amp;#039;&amp;#039;&amp;#039; || tba || 1|| Shortswords|| 3.0 || 21.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 800gp || 266gb &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cleaver&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 10.5 || 1.6 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hatchet&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 12.6 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-5 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomahawk&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.6 || 11.2 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-7 || 500gp || 166gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2H Axe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 50.4 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-11 || 900gp || 300gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labrys&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 42.0 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 850gp || 283gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kryss&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sabre&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 650gp || 216gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Epee&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 21.0 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 850gp || 283gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rapier&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 950gp || 316gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hoe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Trident&amp;#039;&amp;#039;&amp;#039; || tba || 1 || Polearms || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 700gp || 33gp &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.5 || 16.8 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Polearms || 5.0 || 42.0 || 2.2 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-9 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scythe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.0 || 42.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 1,050gp || 350gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Halberd&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 8.0 || 67.2 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,100gp || 366gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.0 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scimitar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 3.5 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Falchion&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 31.5 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 37.8 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Broad Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 5.5 || 46.2 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 750gp || 250gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claymore&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Long Swords || 6.0 || 50.4 || 3.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-16 || 1,000gp || 333gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sling&amp;#039;&amp;#039;&amp;#039; || Bowyer || 1 || Ranged || 1.7 || 14.3 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 200gp || 66gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 3.0 || 25.2 || 1.9 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 4.0 || 33.6 || 2.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Musket&amp;#039;&amp;#039;&amp;#039; || N/A || 2 || Ranged || 2.0 || ??? || 8.0 || &amp;#039;&amp;#039;&amp;#039;?B?&amp;#039;&amp;#039;&amp;#039; || 1-8 || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A weapon with a 1* Indicates weapon can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; is Bludgeoning,   &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; is Slashing, and  &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; is Piercing&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Protected Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Torso)&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Robes&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Shirt&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.0 || 8.4 || Light || 1.0 || 90gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Armour&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.5 || 12.6 || Light || 1.5 || 180gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Tunic&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 2.0 || 11.9 || Light || 2.0 || 220gp || 73gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ringmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.0 || 16.8 || Medium || 2.5 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scalemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 3.0 || 25.2 || Medium || 3.0 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chainmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.5 || 21.0 || Medium || 3.5 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splintmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 4.0 || 800gp || 266gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Platemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 6.0 || 50.4 || Heavy || 5.0 || 1,000gp || 333gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field Plate&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 6.0 || 2,000gp || 666gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Legs)&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 4.2 || Unarmored || 0.0 || 15gp || 5gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 8.4 || Light || 0.5 || 60gp || 20gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 1.0 || 8.4 || Light || 1.0 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Leggings&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 2.0 || 16.8 || Medium || 2.0 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greaves&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 3.0 || 25.2 || Heavy || 3.0 || 450gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cap&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 0.5 || 4.2 || Unarmored || 0.0 || 35gp || 11gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Helm&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 1.0 || 8.4 || Light || 1.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Coif&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 1.5 || 12.6 || Medium || 1.5 || 150 gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Full Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horned Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 280gp || 93gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 0.5 || 4.2 || Unarmored || 0.0 || 25gp || 8gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 1.0 || 8.4 || Light || 1.0 || 45gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Gloves&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 1.5 || 12.6 || Medium || 1.5 || 160gp || 53gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gauntlets&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 2.0 || 16.8 || Heavy || 2.0 || 190gp || 63gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || Provisioner || Feet || 1.0 || 8.4 || Unarmored || 0.0 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 0.5 || 4.2 || Light || 0.5 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 1.0 || 8.4 || Light || 1.0 || 80gp || 26gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 1.5 || 10.5 || Medium || 1.5 || 130gp || 43gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plate Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 2.0 || 16.8 || Heavy || 2.0 || 350gp || 116gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.0 || 8.4 || Light || Block || 120gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.5 || 12.6 || Light || Block || 160gp || 53gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Large Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.0 || 16.8 || Heavy || Block || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kite Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 3.0 || 16.8 || Heavy || Block || 260gp || 86gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heater Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.5 || 21.0 || Heavy || Block || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tower Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 4.0 || 25.2 || Heavy || Block || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiked Collar&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.5 || 3.5 || Light || 1.0 || 150gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Necklace&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Amulet&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ankh&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring&amp;#039;&amp;#039;&amp;#039; || Jeweller || Finger || 0.1 ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Advanced_Crafting&amp;diff=4849</id>
		<title>Advanced Crafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Advanced_Crafting&amp;diff=4849"/>
		<updated>2020-10-30T23:10:32Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the extra skill required to craft magic items and tinted items. The information contained in this page applies to the following crafts:&lt;br /&gt;
* [[Woodcrafting]]&lt;br /&gt;
* [[Armourer]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Weaponsmith]]&lt;br /&gt;
&lt;br /&gt;
==Tinted Ingredients and their Skill Requirements==&lt;br /&gt;
===Tinted Metal Weapons and Armour===&lt;br /&gt;
There are 6 types of metal (other than iron) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted metal items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Metal tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039; || +10% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Copper&amp;#039;&amp;#039;&amp;#039; || +15% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver&amp;#039;&amp;#039;&amp;#039; || +15% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous&amp;#039;&amp;#039;&amp;#039; || +20% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Runed&amp;#039;&amp;#039;&amp;#039; || +25% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Addled&amp;#039;&amp;#039;&amp;#039; || +25% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Steel&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithril&amp;#039;&amp;#039;&amp;#039; || +45% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain longsword require 2% skill in weaponsmith. To craft an copper longsword requires 17% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tinted Wooden Weapons and Shields===&lt;br /&gt;
&lt;br /&gt;
There are 5 types of wood (other than plain wood) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted wooden items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wood tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash&amp;#039;&amp;#039;&amp;#039; || +10%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak&amp;#039;&amp;#039;&amp;#039; || +15%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf&amp;#039;&amp;#039;&amp;#039; || +15%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous&amp;#039;&amp;#039;&amp;#039; || +20% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain staff requires 4% skill in woodcrafting; to craft an ash staff requires 14% skill; an Ebony staff requires 19% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
NB: venomous wood armours and ebony wood weapons cannot be crafted.&lt;br /&gt;
&lt;br /&gt;
===Tinted Cloth===&lt;br /&gt;
There are 3 types of cloth (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted cloth items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cloth tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldweave&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverweave&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkweave&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft plain cloth gloves require 4% skill in tailoring. To craft goldweave gloves requires 14% skill. Darkweave gloves requires 34% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tinted Leather===&lt;br /&gt;
There are 2 types of leather (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted leather items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldhide&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverhide&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkhide&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft plain leather gloves require 10% skill in tailoring. To craft boiled leather gloves requires 25% skill. Studded leather gloves requires 40% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
==Magic Weapons and Armour==&lt;br /&gt;
As with tints, crafted magic items require more skill than non-magic. To craft a magic item, you need the corresponding magic raw material - eg to craft a shortsword+1 you need an ingot of attack+1. This is further illustrated in the following table:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Raw material&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| longsword + 1 || ingot of attack + 1&lt;br /&gt;
|-&lt;br /&gt;
| staff + 2 || log of attack + 2&lt;br /&gt;
|-&lt;br /&gt;
| chain coif + 1 || ingot of defense + 1&lt;br /&gt;
|-&lt;br /&gt;
| copper heater + 3 || copper ingot of defense + 3&lt;br /&gt;
|-&lt;br /&gt;
| blackrock full helm of strength + 15 || blackrock ingot of strength + 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Obtaining the Raw Materials - the Wand of Deconstruction===&lt;br /&gt;
While non-magical logs and ore (ie they do not have a + on them) may be harvested in the wild, magic raw materials can only be retrieved from existing magic items by use of a Wand of Deconstruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slaying weapons===&lt;br /&gt;
The following table shows the premiums for magic weapons:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon +&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +8%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +16%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +32%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || +47%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || +55%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain staff require 4% skill in woodcrafting. To craft a staff+1 requires 12%, and to craft a staff+5 requires 44% in woodcrafting.&lt;br /&gt;
&lt;br /&gt;
===Defense items===&lt;br /&gt;
&lt;br /&gt;
The following table shows the premiums for items that add a +defense:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defense +&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain full helm requires 6% in armourer. To craft full helm + 3 requires 36% in armourer, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stat bonus items===&lt;br /&gt;
&lt;br /&gt;
The following table shows the premiums for items that add a + to a stat (ie dexterity, strength and intelligence):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stat+&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +5%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || +35%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || +45%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || +50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || +55%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || +60%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || +65%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || +70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || +75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain platemail requires 29% in armourer. To craft platemail of strength + 10 requires 79% in armourer, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tinted Magic Items==&lt;br /&gt;
Magic items that have a tint may be crafted too. The minimum skill is the minimum skill required to craft the plain item PLUS the requirement for the tint PLUS the requirement for the enchantment.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Minimum skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| platemail || 29% || 12 ingots&lt;br /&gt;
|-&lt;br /&gt;
| silver platemail || 44% (+15%) || 12 silver ingots&lt;br /&gt;
|-&lt;br /&gt;
| platemail of dexterity + 10 || 79% (+50%) || 12 ingots of dexterity + 10&lt;br /&gt;
|-&lt;br /&gt;
| silver platemail of dexterity + 10 || 94% (+50% + 15%) || 12 silver ingots of dexterity + 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Supertints / Mythic Item Crafting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s possible to add yet another extra tint layer to weapons and armor, to enhance it even further. It can be applied to both normal items and artifacts, regardless of existing enhancements, but requires top expertise in many skills, as well as rare materials.&lt;br /&gt;
&lt;br /&gt;
These additional enhancements are called &amp;quot;mythic supertints&amp;quot;, and the process to apply them to items is described in [[Mythic_Item_Crafting]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Advanced_Crafting&amp;diff=4848</id>
		<title>Advanced Crafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Advanced_Crafting&amp;diff=4848"/>
		<updated>2020-10-30T23:09:47Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: Undo revision 4847 by SirNoobs (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the extra skill required to craft magic items and tinted items. The information contained in this page applies to the following crafts:&lt;br /&gt;
* [[Woodcrafting]]&lt;br /&gt;
* [[Armourer]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Weaponsmith]]&lt;br /&gt;
&lt;br /&gt;
==Tinted Ingredients and their Skill Requirements==&lt;br /&gt;
===Tinted Metal Weapons and Armour===&lt;br /&gt;
There are 6 types of metal (other than iron) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted metal items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Metal tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039; || +10% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Copper&amp;#039;&amp;#039;&amp;#039; || +15% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver&amp;#039;&amp;#039;&amp;#039; || +15% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous&amp;#039;&amp;#039;&amp;#039; || +20% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Runed&amp;#039;&amp;#039;&amp;#039; || +25% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Addled&amp;#039;&amp;#039;&amp;#039; || +25% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Steel&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithril&amp;#039;&amp;#039;&amp;#039; || +45% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain longsword require 2% skill in weaponsmith. To craft an copper longsword requires 17% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tinted Wooden Weapons and Shields===&lt;br /&gt;
&lt;br /&gt;
There are 5 types of wood (other than plain wood) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted wooden items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wood tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash&amp;#039;&amp;#039;&amp;#039; || +10%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak&amp;#039;&amp;#039;&amp;#039; || +15%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf&amp;#039;&amp;#039;&amp;#039; || +15%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous&amp;#039;&amp;#039;&amp;#039; || +20% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain staff requires 4% skill in woodcrafting; to craft an ash staff requires 14% skill; an Ebony staff requires 19% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
NB: venomous wood armours and ebony wood weapons cannot be crafted.&lt;br /&gt;
&lt;br /&gt;
===Tinted Cloth===&lt;br /&gt;
There are 3 types of cloth (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted cloth items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cloth tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldweave&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverweave&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkweave&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft plain cloth gloves require 4% skill in tailoring. To craft goldweave gloves requires 14% skill. Darkweave gloves requires 34% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tinted Leather===&lt;br /&gt;
There are 2 types of leather (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted leather items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldhide&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverhide&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkhide&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft plain leather gloves require 10% skill in tailoring. To craft boiled leather gloves requires 25% skill. Studded leather gloves requires 40% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
==Magic Weapons and Armour==&lt;br /&gt;
As with tints, crafted magic items require more skill than non-magic. To craft a magic item, you need the corresponding magic raw material - eg to craft a shortsword+1 you need an ingot of attack+1. This is further illustrated in the following table:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Raw material&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| longsword + 1 || ingot of attack + 1&lt;br /&gt;
|-&lt;br /&gt;
| staff + 2 || log of attack + 2&lt;br /&gt;
|-&lt;br /&gt;
| chain coif + 1 || ingot of defense + 1&lt;br /&gt;
|-&lt;br /&gt;
| copper heater + 3 || copper ingot of defense + 3&lt;br /&gt;
|-&lt;br /&gt;
| blackrock full helm of strength + 15 || blackrock ingot of strength + 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Obtaining the Raw Materials - the Wand of Deconstruction===&lt;br /&gt;
While non-magical logs and ore (ie they do not have a + on them) may be harvested in the wild, magic raw materials can only be retrieved from existing magic items by use of a Wand of Deconstruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slaying weapons===&lt;br /&gt;
The following table shows the premiums for magic weapons:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon +&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +8%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +16%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +32%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || +47%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || +55%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain staff require 4% skill in woodcrafting. To craft a staff+1 requires 12%, and to craft a staff+5 requires 44% in woodcrafting.&lt;br /&gt;
&lt;br /&gt;
===Defense items===&lt;br /&gt;
&lt;br /&gt;
The following table shows the premiums for items that add a +defense:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defense +&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain full helm requires 6% in armourer. To craft full helm + 3 requires 36% in armourer, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stat bonus items===&lt;br /&gt;
&lt;br /&gt;
The following table shows the premiums for items that add a + to a stat (ie dexterity, strength and intelligence):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stat+&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +5%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || +35%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || +45%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || +50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || +55%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || +60%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || +65%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || +70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || +75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain platemail requires 29% in armourer. To craft platemail of strength + 10 requires 79% in armourer, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tinted Magic Items==&lt;br /&gt;
Magic items that have a tint may be crafted too. The minimum skill is the minimum skill required to craft the plain item PLUS the requirement for the tint PLUS the requirement for the enchantment.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Minimum skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| platemail || 29% || 12 ingots&lt;br /&gt;
|-&lt;br /&gt;
| silver platemail || 44% (+15%) || 12 silver ingots&lt;br /&gt;
|-&lt;br /&gt;
| platemail of dexterity + 10 || 79% (+50%) || 12 ingots of dexterity + 10&lt;br /&gt;
|-&lt;br /&gt;
| silver platemail of dexterity + 10 || 94% (+50% + 15%) || 12 silver ingots of dexterity + 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Supertints / Mythic Item Crafting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s possible to add yet another extra tint layer to weapons and armor, to enhance it even further. It can be applied to both normal items and artifacts, regardless of existing enhancements, but requires top expertise in many skills, as well as rare materials.&lt;br /&gt;
&lt;br /&gt;
These additional enhancements are called &amp;quot;mythic supertints&amp;quot;, and the process to apply them to items is described in &amp;#039;&amp;#039;[[Mythic_Item_Crafting]]&amp;#039;&amp;#039; page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Advanced_Crafting&amp;diff=4847</id>
		<title>Advanced Crafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Advanced_Crafting&amp;diff=4847"/>
		<updated>2020-10-29T14:47:49Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: Undo revision 4846 by SirNoobs (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the extra skill required to craft magic items and tinted items. The information contained in this page applies to the following crafts:&lt;br /&gt;
* [[Woodcrafting]]&lt;br /&gt;
* [[Armourer]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Weaponsmith]]&lt;br /&gt;
&lt;br /&gt;
==Tinted Ingredients and their Skill Requirements==&lt;br /&gt;
===Tinted Metal Weapons and Armour===&lt;br /&gt;
There are 6 types of metal (other than iron) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted metal items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Metal tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039; || +10% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Copper&amp;#039;&amp;#039;&amp;#039; || +15% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver&amp;#039;&amp;#039;&amp;#039; || +15% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous&amp;#039;&amp;#039;&amp;#039; || +20% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Runed&amp;#039;&amp;#039;&amp;#039; || +25% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Addled&amp;#039;&amp;#039;&amp;#039; || +25% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Steel&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithril&amp;#039;&amp;#039;&amp;#039; || +45% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain longsword require 2% skill in weaponsmith. To craft an copper longsword requires 17% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
===Tinted Wooden Weapons and Shields===&lt;br /&gt;
There are 5 types of wood (other than plain wood) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted wooden items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wood tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash&amp;#039;&amp;#039;&amp;#039; || +10%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak&amp;#039;&amp;#039;&amp;#039; || +15%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf&amp;#039;&amp;#039;&amp;#039; || +15%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous&amp;#039;&amp;#039;&amp;#039; || +20% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain staff requires 4% skill in woodcrafting; to craft an ash staff requires 14% skill; an Ebony staff requires 19% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
NB: venomous wood armours and ebony wood weapons cannot be crafted.&lt;br /&gt;
&lt;br /&gt;
===Tinted Cloth===&lt;br /&gt;
There are 3 types of cloth (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted cloth items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cloth tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldweave&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverweave&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkweave&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft plain cloth gloves require 4% skill in tailoring. To craft goldweave gloves requires 14% skill. Darkweave gloves requires 34% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tinted Leather===&lt;br /&gt;
There are 2 types of leather (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted leather items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldhide&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverhide&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkhide&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft plain leather gloves require 10% skill in tailoring. To craft boiled leather gloves requires 25% skill. Studded leather gloves requires 40% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
==Magic Weapons and Armour==&lt;br /&gt;
As with tints, crafted magic items require more skill than non-magic. To craft a magic item, you need the corresponding magic raw material - eg to craft a shortsword+1 you need an ingot of attack+1. This is further illustrated in the following table:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Raw material&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| longsword + 1 || ingot of attack + 1&lt;br /&gt;
|-&lt;br /&gt;
| staff + 2 || log of attack + 2&lt;br /&gt;
|-&lt;br /&gt;
| chain coif + 1 || ingot of defense + 1&lt;br /&gt;
|-&lt;br /&gt;
| copper heater + 3 || copper ingot of defense + 3&lt;br /&gt;
|-&lt;br /&gt;
| blackrock full helm of strength + 15 || blackrock ingot of strength + 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Obtaining the Raw Materials - the Wand of Deconstruction===&lt;br /&gt;
While non-magical logs and ore (ie they do not have a + on them) may be harvested in the wild, magic raw materials can only be retrieved from existing magic items by use of a Wand of Deconstruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slaying weapons===&lt;br /&gt;
The following table shows the premiums for magic weapons:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon +&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +8%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +16%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +32%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || +47%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || +55%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain staff require 4% skill in woodcrafting. To craft a staff+1 requires 12%, and to craft a staff+5 requires 44% in woodcrafting.&lt;br /&gt;
&lt;br /&gt;
===Defense items===&lt;br /&gt;
&lt;br /&gt;
The following table shows the premiums for items that add a +defense:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defense +&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain full helm requires 6% in armourer. To craft full helm + 3 requires 36% in armourer, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stat bonus items===&lt;br /&gt;
&lt;br /&gt;
The following table shows the premiums for items that add a + to a stat (ie dexterity, strength and intelligence):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stat+&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +5%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || +35%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || +45%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || +50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || +55%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || +60%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || +65%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || +70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || +75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain platemail requires 29% in armourer. To craft platemail of strength + 10 requires 79% in armourer, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tinted Magic Items==&lt;br /&gt;
Magic items that have a tint may be crafted too. The minimum skill is the minimum skill required to craft the plain item PLUS the requirement for the tint PLUS the requirement for the enchantment.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Minimum skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| platemail || 29% || 12 ingots&lt;br /&gt;
|-&lt;br /&gt;
| silver platemail || 44% (+15%) || 12 silver ingots&lt;br /&gt;
|-&lt;br /&gt;
| platemail of dexterity + 10 || 79% (+50%) || 12 ingots of dexterity + 10&lt;br /&gt;
|-&lt;br /&gt;
| silver platemail of dexterity + 10 || 94% (+50% + 15%) || 12 silver ingots of dexterity + 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Advanced_Crafting&amp;diff=4846</id>
		<title>Advanced Crafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Advanced_Crafting&amp;diff=4846"/>
		<updated>2020-10-29T14:38:22Z</updated>

		<summary type="html">&lt;p&gt;SirNoobs: Added mythic item section with a short explanation and a link to mythic item crafting page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the extra skill required to craft magic items and tinted items. The information contained in this page applies to the following crafts:&lt;br /&gt;
* [[Woodcrafting]]&lt;br /&gt;
* [[Armourer]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Weaponsmith]]&lt;br /&gt;
&lt;br /&gt;
==Tinted Ingredients and their Skill Requirements==&lt;br /&gt;
===Tinted Metal Weapons and Armour===&lt;br /&gt;
There are 6 types of metal (other than iron) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted metal items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Metal tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039; || +10% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Copper&amp;#039;&amp;#039;&amp;#039; || +15% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver&amp;#039;&amp;#039;&amp;#039; || +15% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous&amp;#039;&amp;#039;&amp;#039; || +20% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Runed&amp;#039;&amp;#039;&amp;#039; || +25% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Addled&amp;#039;&amp;#039;&amp;#039; || +25% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Steel&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithril&amp;#039;&amp;#039;&amp;#039; || +45% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain longsword require 2% skill in weaponsmith. To craft an copper longsword requires 17% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tinted Wooden Weapons and Shields===&lt;br /&gt;
&lt;br /&gt;
There are 5 types of wood (other than plain wood) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted wooden items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wood tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash&amp;#039;&amp;#039;&amp;#039; || +10%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak&amp;#039;&amp;#039;&amp;#039; || +15%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf&amp;#039;&amp;#039;&amp;#039; || +15%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous&amp;#039;&amp;#039;&amp;#039; || +20% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain staff requires 4% skill in woodcrafting; to craft an ash staff requires 14% skill; an Ebony staff requires 19% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
NB: venomous wood armours and ebony wood weapons cannot be crafted.&lt;br /&gt;
&lt;br /&gt;
===Tinted Cloth===&lt;br /&gt;
There are 3 types of cloth (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted cloth items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cloth tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldweave&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverweave&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkweave&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft plain cloth gloves require 4% skill in tailoring. To craft goldweave gloves requires 14% skill. Darkweave gloves requires 34% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tinted Leather===&lt;br /&gt;
There are 2 types of leather (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted leather items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldhide&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverhide&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkhide&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft plain leather gloves require 10% skill in tailoring. To craft boiled leather gloves requires 25% skill. Studded leather gloves requires 40% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
==Magic Weapons and Armour==&lt;br /&gt;
As with tints, crafted magic items require more skill than non-magic. To craft a magic item, you need the corresponding magic raw material - eg to craft a shortsword+1 you need an ingot of attack+1. This is further illustrated in the following table:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Raw material&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| longsword + 1 || ingot of attack + 1&lt;br /&gt;
|-&lt;br /&gt;
| staff + 2 || log of attack + 2&lt;br /&gt;
|-&lt;br /&gt;
| chain coif + 1 || ingot of defense + 1&lt;br /&gt;
|-&lt;br /&gt;
| copper heater + 3 || copper ingot of defense + 3&lt;br /&gt;
|-&lt;br /&gt;
| blackrock full helm of strength + 15 || blackrock ingot of strength + 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Obtaining the Raw Materials - the Wand of Deconstruction===&lt;br /&gt;
While non-magical logs and ore (ie they do not have a + on them) may be harvested in the wild, magic raw materials can only be retrieved from existing magic items by use of a Wand of Deconstruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slaying weapons===&lt;br /&gt;
The following table shows the premiums for magic weapons:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon +&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +8%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +16%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +32%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || +47%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || +55%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain staff require 4% skill in woodcrafting. To craft a staff+1 requires 12%, and to craft a staff+5 requires 44% in woodcrafting.&lt;br /&gt;
&lt;br /&gt;
===Defense items===&lt;br /&gt;
&lt;br /&gt;
The following table shows the premiums for items that add a +defense:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defense +&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain full helm requires 6% in armourer. To craft full helm + 3 requires 36% in armourer, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stat bonus items===&lt;br /&gt;
&lt;br /&gt;
The following table shows the premiums for items that add a + to a stat (ie dexterity, strength and intelligence):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stat+&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +5%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || +35%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || +45%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || +50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || +55%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || +60%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || +65%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || +70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || +75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain platemail requires 29% in armourer. To craft platemail of strength + 10 requires 79% in armourer, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tinted Magic Items==&lt;br /&gt;
Magic items that have a tint may be crafted too. The minimum skill is the minimum skill required to craft the plain item PLUS the requirement for the tint PLUS the requirement for the enchantment.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Minimum skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| platemail || 29% || 12 ingots&lt;br /&gt;
|-&lt;br /&gt;
| silver platemail || 44% (+15%) || 12 silver ingots&lt;br /&gt;
|-&lt;br /&gt;
| platemail of dexterity + 10 || 79% (+50%) || 12 ingots of dexterity + 10&lt;br /&gt;
|-&lt;br /&gt;
| silver platemail of dexterity + 10 || 94% (+50% + 15%) || 12 silver ingots of dexterity + 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Supertints / Mythic Item Crafting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s possible to add yet another extra tint layer to weapons and armor, to enhance it even further. It can be applied to both normal items and artifacts, regardless of existing enhancements, but requires top expertise in many skills, as well as rare materials.&lt;br /&gt;
&lt;br /&gt;
These additional enhancements are called &amp;quot;mythic supertints&amp;quot;, and the process to apply them to items is described in &amp;#039;&amp;#039;[[Mythic_Item_Crafting]]&amp;#039;&amp;#039; page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>SirNoobs</name></author>
	</entry>
</feed>