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	<id>https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Severian</id>
	<title>EUO Manual - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php/Special:Contributions/Severian"/>
	<updated>2026-10-23T12:33:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=4069</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=4069"/>
		<updated>2013-01-18T06:37:19Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Fast directional use of items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu==&lt;br /&gt;
Press F12 any time to bring up the main menu. Here you can change game options, change keybinds and read online help.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Using the mouse, left click and hold when the mouse pointer-arrow is green to move in that direction.&lt;br /&gt;
&lt;br /&gt;
You can also move around using the arrow keys or numpad on your keyboard.&lt;br /&gt;
&lt;br /&gt;
==Melee Combat Controls==&lt;br /&gt;
Left click on an enemy when the mouse pointer-arrow turns red to attack that enemy with your equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
With the keyboard, an attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
==Ranged Combat &amp;amp; Spell-Casting Targeting Controls==&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
===To attack:===&lt;br /&gt;
* CTRL+left click&lt;br /&gt;
* press CTRL+any direction&lt;br /&gt;
&lt;br /&gt;
===To change targets, use either:===&lt;br /&gt;
* TAB &amp;amp; SHIFT+TAB (spellcasters must use this)&lt;br /&gt;
* CTRL+LEFT &amp;amp; CTRL+RIGHT (only with ranged weapon equipped)&lt;br /&gt;
&lt;br /&gt;
===To see crosshair:===&lt;br /&gt;
* y&lt;br /&gt;
&lt;br /&gt;
===To change targeting types:=== &lt;br /&gt;
* SHIFT+y cycles from Evil Targets(yellow), All-Targets(white), Good Targets(blue), Party Targets(green)&lt;br /&gt;
* monsters that are attacking you have a red box, to help tanks. This can be toggled via the options menu (F12).&lt;br /&gt;
&lt;br /&gt;
===Improved targeting for healers:===&lt;br /&gt;
(don&amp;#039;t forget you can edit client.cfg to make a thicker crosshair large_crosshair=1)&lt;br /&gt;
* targeted party member name is in green in stats box&lt;br /&gt;
* changed good aligned crosshair to blue&lt;br /&gt;
* target locking - ALT+y to lock your crosshair on one target (lock it on the tank!)&lt;br /&gt;
* shouldn&amp;#039;t lose target when some party member stands on top of your target&lt;br /&gt;
* a locked target (or any party target) can be a little further away than 4 squares before they become untargeted&lt;br /&gt;
(you can&amp;#039;t hit the next target button and pick up anyone including party member that is beyond 4 squares though - but once they are targeted they can move between 4-7 squares and stay targeted, and if locked, can go out of range and back into 7 square range and be instantly targeted again.)&lt;br /&gt;
&lt;br /&gt;
==Binding Spells and Items to hot keys==&lt;br /&gt;
For fast and easy use of items and spells you may bind them to almost any key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
* To bind items, during &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear, etc, press ALT+key to bind the currently selected item to that key. Then during play, pressing a key with a bind will use the bound item or spell. &lt;br /&gt;
* Spells (and special abilities) can be bound to the number and function keys: press Shift+C, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, followed by ESC. You can also bind spells by pressing shift-F-key or shift-number key. Spells can be bound to keys also with alt+key within the select spell menu.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and Combat===&lt;br /&gt;
* binding a spell to F1 will let you cast it with SHIFT+right mouse button, or with SHIFT+arrow key&lt;br /&gt;
* binding a spell to F2 will let you cast it with ALT+right mouse button, or with ALT+arrow key&lt;br /&gt;
* binding a spell to F3 will let you cast it with CTRL+SHIFT+right mouse button, or with CTRL+SHIFT+arrow key&lt;br /&gt;
* binding a spell to F4 will let you cast it with SHIFT+ALT+right mouse button, or with SHIFT+ALT+arrow key&lt;br /&gt;
* binding a spell to F5 will let you cast it with CTRL+ALT+right mouse button, or with CTRL+ALT+arrow key&lt;br /&gt;
* binding a spell to F6 will let you cast it with CTRL+SHIFT+ALT+right mouse button, or with CTRL+SHIFT+ALT+arrow key&lt;br /&gt;
* binding a spell to F7 will let you cast it with the right mouse button&lt;br /&gt;
* binding a spell to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Greater Harm to F8 and Lightning to F7, then cast Lightning at range with right mouse button, and Greater Harm with CTRL+right mouse button when the enemies get close.&lt;br /&gt;
&lt;br /&gt;
===Fast directional use of items===&lt;br /&gt;
* binding a item to F1 will let you cast it with SHIFT+right mouse button, or with SHIFT+arrow key&lt;br /&gt;
* binding a item to F2 will let you cast it with ALT+right mouse button, or with ALT+arrow key&lt;br /&gt;
* binding a item to F3 will let you cast it with CTRL+SHIFT+right mouse button, or with CTRL+SHIFT+arrow key&lt;br /&gt;
* binding a item to F4 will let you cast it with SHIFT+ALT+right mouse button, or with SHIFT+ALT+arrow key&lt;br /&gt;
* binding a item to F5 will let you cast it with CTRL+ALT+right mouse button, or with CTRL+ALT+arrow key&lt;br /&gt;
* binding a item to F6 will let you cast it with CTRL+SHIFT+ALT+right mouse button, or with CTRL+SHIFT+ALT+arrow key&lt;br /&gt;
* binding a item to F7 will let you cast it with the right mouse button&lt;br /&gt;
* binding a item to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
Eg, you may like to bind a mining pick to F7, then right click on mountains to [[Mining|prospect for ore]].&lt;br /&gt;
&lt;br /&gt;
== Keyboard command list ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For best results, TURN NUM-LOCK OFF if you plan on using the keypad!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Command&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;? (shift /)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show a brief help screen.&lt;br /&gt;
Press ? again to see the full list of controls&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;arrow keys, numeric keypad &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;move&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with melee weapon or bare hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+up&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with ranged weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;tab and shift+tab&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+left/right&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drink from a fountain, activate a switch, board a ship or harvest plants&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;buy item(s) (must be near merchant) or withdraw items from bank or chest&lt;br /&gt;
            - or get a res from a healer&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sell item(s) or deposit into bank, chest or merchant&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell (using runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell/ability from list&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to drink&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+d&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to use in a direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;eat (select from menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+e (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;offer food to a creature&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;shift+g&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all items within reach&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt to hide &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;i &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ignite a torch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+i&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;extinguish light source&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;l (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;look at something&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;meditate&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;read a scroll&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;learn a spell from a tome&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;s (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;search and open &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;open without searching &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;t (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;talk to an NPC&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+t&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;reply to the last person who sent you a private message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use an item in inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use a item in inventory in direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;     &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;view inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;lets you sort your banker with &amp;#039;&amp;#039;&amp;#039;shift+up/down&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+up/down&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;sort inventory while &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iewing it       &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ready armour and weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+w&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;equip any item from your inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x-it raft, mount or ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
         &amp;lt;td&amp;gt;y&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td&amp;gt;toggle target crosshairs (default is on)&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+y&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle target type &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+y&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;target lock &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;z and shift+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycles through stats and character info&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle minimap zoom&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;=&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;set price on an item on your player merchant (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;uy from him first)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;space&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;enter a towne or dungeon, or climb a ladder&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;send a local message (only players within a small radius will hear &lt;br /&gt;
            you) - use /g msg, /p msg &amp;amp;amp; /me msg for global, party and emote messages &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;global chat (shortcut for /g)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;begin a &amp;#039;slash&amp;#039; command &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;party chat (shortcut for /p)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;| (shift+\ on most us keyboards)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;emote (shortcut for /me)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;pgup, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;scroll through past messages&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;reset message screen to last message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;insert&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press insert to scroll back through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;pgup&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press pgup to scroll forward through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;home, end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, send cursor to beginning or end of line &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;del, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, move cursor left and right &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;0-9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bound item (bind by pressing ctrl + 0-9 when viewing, readying or using items) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast a prebound fast spell&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;bind a spell to F1-F8 for fast casting (must type runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;resurrect&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;level up (PD only) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggles rage/mana bar on/off &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast quit &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use the last used item in the last used direction (see skills)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift-F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue using the last item used&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast last spell cast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;make last item &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue creating items&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;main menu &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle fullscreen / windowed modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dropping items==&lt;br /&gt;
When viewing inventory (v) you can either drop one item at a time or drop many.&lt;br /&gt;
* To drop one at a time, select the item then hit shift+d&lt;br /&gt;
* To drop many, highlight each item then press d or ctrl+d to toggle it for drop. Then when done, escape from inventory and your items will be dropped underneath you.&lt;br /&gt;
&lt;br /&gt;
==Binding items to Hotkeys==&lt;br /&gt;
When in the view, use, ready or similar screens, you can press alt+key to bind an item to that key. &lt;br /&gt;
&lt;br /&gt;
== Remapping Keys ==&lt;br /&gt;
Hit F12 to bring up the main menus, and you can remap many action keys from there.&lt;br /&gt;
&lt;br /&gt;
== Slash Commands ==&lt;br /&gt;
There is an extended list of [[Slash Commands]] here.&lt;br /&gt;
&lt;br /&gt;
==Buying, selling and transferring items==&lt;br /&gt;
While banking, buying, selling or transferring to your player merchant ...&lt;br /&gt;
* press space or enter to transfer/buy/sell 1 unit&lt;br /&gt;
* press shift-space or shift-enter to transfer/buy/sell 10 units&lt;br /&gt;
* press TAB to transfer/sell all units&lt;br /&gt;
&lt;br /&gt;
The exceptions to these are gold &amp;amp; ammo; ammo (and bullets) has a base unit of 100, so pressing shift-space when buying/transferring ammo will move 1000 units. Gold has a base unit of 1000. When moving gold, shift-space will move 10000.&lt;br /&gt;
&lt;br /&gt;
==Filtering item lists==&lt;br /&gt;
When viewing, dropping, banking, or anything that uses the scrolling item list, press one of the following keys to filter to subsets of items:&lt;br /&gt;
&lt;br /&gt;
 w: weapons&lt;br /&gt;
 W: wearables&lt;br /&gt;
 s: shields&lt;br /&gt;
 p: potions&lt;br /&gt;
 u: usables&lt;br /&gt;
 j: jewellry&lt;br /&gt;
 f: food&lt;br /&gt;
 A or v: show everything&lt;br /&gt;
 U: unidentified&lt;br /&gt;
 h: hats/head slot&lt;br /&gt;
 t: torso slot&lt;br /&gt;
 b: boots slot&lt;br /&gt;
 l: legs slot&lt;br /&gt;
 g: gloves&lt;br /&gt;
 r: rings&lt;br /&gt;
 n: neck&lt;br /&gt;
 S: scrolls and tomes &lt;br /&gt;
&lt;br /&gt;
You can also search for items. Press / and type part of the name of an item to search for it in the list (press esc to exit)&lt;br /&gt;
&lt;br /&gt;
eg:&lt;br /&gt;
* to show all your vamp items type /vamp&lt;br /&gt;
* to show all your dex items type /dex&lt;br /&gt;
&lt;br /&gt;
The match works on the item&amp;#039;s full name - not the list name. Eg some long names in the list are shortened (eg BR is blackrock) - type blackrock, not BR.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=4068</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=4068"/>
		<updated>2013-01-18T06:37:06Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Spellcasting and Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu==&lt;br /&gt;
Press F12 any time to bring up the main menu. Here you can change game options, change keybinds and read online help.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Using the mouse, left click and hold when the mouse pointer-arrow is green to move in that direction.&lt;br /&gt;
&lt;br /&gt;
You can also move around using the arrow keys or numpad on your keyboard.&lt;br /&gt;
&lt;br /&gt;
==Melee Combat Controls==&lt;br /&gt;
Left click on an enemy when the mouse pointer-arrow turns red to attack that enemy with your equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
With the keyboard, an attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
==Ranged Combat &amp;amp; Spell-Casting Targeting Controls==&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
===To attack:===&lt;br /&gt;
* CTRL+left click&lt;br /&gt;
* press CTRL+any direction&lt;br /&gt;
&lt;br /&gt;
===To change targets, use either:===&lt;br /&gt;
* TAB &amp;amp; SHIFT+TAB (spellcasters must use this)&lt;br /&gt;
* CTRL+LEFT &amp;amp; CTRL+RIGHT (only with ranged weapon equipped)&lt;br /&gt;
&lt;br /&gt;
===To see crosshair:===&lt;br /&gt;
* y&lt;br /&gt;
&lt;br /&gt;
===To change targeting types:=== &lt;br /&gt;
* SHIFT+y cycles from Evil Targets(yellow), All-Targets(white), Good Targets(blue), Party Targets(green)&lt;br /&gt;
* monsters that are attacking you have a red box, to help tanks. This can be toggled via the options menu (F12).&lt;br /&gt;
&lt;br /&gt;
===Improved targeting for healers:===&lt;br /&gt;
(don&amp;#039;t forget you can edit client.cfg to make a thicker crosshair large_crosshair=1)&lt;br /&gt;
* targeted party member name is in green in stats box&lt;br /&gt;
* changed good aligned crosshair to blue&lt;br /&gt;
* target locking - ALT+y to lock your crosshair on one target (lock it on the tank!)&lt;br /&gt;
* shouldn&amp;#039;t lose target when some party member stands on top of your target&lt;br /&gt;
* a locked target (or any party target) can be a little further away than 4 squares before they become untargeted&lt;br /&gt;
(you can&amp;#039;t hit the next target button and pick up anyone including party member that is beyond 4 squares though - but once they are targeted they can move between 4-7 squares and stay targeted, and if locked, can go out of range and back into 7 square range and be instantly targeted again.)&lt;br /&gt;
&lt;br /&gt;
==Binding Spells and Items to hot keys==&lt;br /&gt;
For fast and easy use of items and spells you may bind them to almost any key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
* To bind items, during &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear, etc, press ALT+key to bind the currently selected item to that key. Then during play, pressing a key with a bind will use the bound item or spell. &lt;br /&gt;
* Spells (and special abilities) can be bound to the number and function keys: press Shift+C, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, followed by ESC. You can also bind spells by pressing shift-F-key or shift-number key. Spells can be bound to keys also with alt+key within the select spell menu.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and Combat===&lt;br /&gt;
* binding a spell to F1 will let you cast it with SHIFT+right mouse button, or with SHIFT+arrow key&lt;br /&gt;
* binding a spell to F2 will let you cast it with ALT+right mouse button, or with ALT+arrow key&lt;br /&gt;
* binding a spell to F3 will let you cast it with CTRL+SHIFT+right mouse button, or with CTRL+SHIFT+arrow key&lt;br /&gt;
* binding a spell to F4 will let you cast it with SHIFT+ALT+right mouse button, or with SHIFT+ALT+arrow key&lt;br /&gt;
* binding a spell to F5 will let you cast it with CTRL+ALT+right mouse button, or with CTRL+ALT+arrow key&lt;br /&gt;
* binding a spell to F6 will let you cast it with CTRL+SHIFT+ALT+right mouse button, or with CTRL+SHIFT+ALT+arrow key&lt;br /&gt;
* binding a spell to F7 will let you cast it with the right mouse button&lt;br /&gt;
* binding a spell to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Greater Harm to F8 and Lightning to F7, then cast Lightning at range with right mouse button, and Greater Harm with CTRL+right mouse button when the enemies get close.&lt;br /&gt;
&lt;br /&gt;
===Fast directional use of items===&lt;br /&gt;
* binding a item to F1 will let you cast it with SHIFT+right mouse button, or with SHIFT+arrow key&lt;br /&gt;
* binding a item to F2 will let you cast it with ALT+right mouse button, or with ALT+arrow key&lt;br /&gt;
* binding a item to F3 will let you cast it with CTRL+right mouse button, or with CTRL+arrow key&lt;br /&gt;
* binding a item to F4 will let you cast it with SHIFT+ALT+right mouse button, or with SHIFT+ALT+arrow key&lt;br /&gt;
* binding a item to F5 will let you cast it with CTRL+ALT+right mouse button, or with CTRL+ALT+arrow key&lt;br /&gt;
* binding a item to F6 will let you cast it with CTRL+SHIFT+ALT+right mouse button, or with CTRL+SHIFT+ALT+arrow key&lt;br /&gt;
* binding a item to F7 will let you cast it with the right mouse button&lt;br /&gt;
* binding a item to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
Eg, you may like to bind a mining pick to F7, then right click on mountains to [[Mining|prospect for ore]].&lt;br /&gt;
&lt;br /&gt;
== Keyboard command list ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For best results, TURN NUM-LOCK OFF if you plan on using the keypad!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Command&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;? (shift /)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show a brief help screen.&lt;br /&gt;
Press ? again to see the full list of controls&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;arrow keys, numeric keypad &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;move&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with melee weapon or bare hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+up&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with ranged weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;tab and shift+tab&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+left/right&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drink from a fountain, activate a switch, board a ship or harvest plants&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;buy item(s) (must be near merchant) or withdraw items from bank or chest&lt;br /&gt;
            - or get a res from a healer&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sell item(s) or deposit into bank, chest or merchant&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell (using runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell/ability from list&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to drink&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+d&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to use in a direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;eat (select from menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+e (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;offer food to a creature&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;shift+g&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all items within reach&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt to hide &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;i &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ignite a torch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+i&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;extinguish light source&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;l (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;look at something&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;meditate&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;read a scroll&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;learn a spell from a tome&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;s (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;search and open &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;open without searching &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;t (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;talk to an NPC&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+t&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;reply to the last person who sent you a private message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use an item in inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use a item in inventory in direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;     &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;view inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;lets you sort your banker with &amp;#039;&amp;#039;&amp;#039;shift+up/down&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+up/down&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;sort inventory while &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iewing it       &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ready armour and weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+w&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;equip any item from your inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x-it raft, mount or ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
         &amp;lt;td&amp;gt;y&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td&amp;gt;toggle target crosshairs (default is on)&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+y&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle target type &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+y&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;target lock &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;z and shift+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycles through stats and character info&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle minimap zoom&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;=&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;set price on an item on your player merchant (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;uy from him first)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;space&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;enter a towne or dungeon, or climb a ladder&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;send a local message (only players within a small radius will hear &lt;br /&gt;
            you) - use /g msg, /p msg &amp;amp;amp; /me msg for global, party and emote messages &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;global chat (shortcut for /g)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;begin a &amp;#039;slash&amp;#039; command &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;party chat (shortcut for /p)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;| (shift+\ on most us keyboards)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;emote (shortcut for /me)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;pgup, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;scroll through past messages&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;reset message screen to last message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;insert&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press insert to scroll back through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;pgup&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press pgup to scroll forward through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;home, end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, send cursor to beginning or end of line &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;del, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, move cursor left and right &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;0-9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bound item (bind by pressing ctrl + 0-9 when viewing, readying or using items) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast a prebound fast spell&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;bind a spell to F1-F8 for fast casting (must type runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;resurrect&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;level up (PD only) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggles rage/mana bar on/off &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast quit &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use the last used item in the last used direction (see skills)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift-F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue using the last item used&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast last spell cast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;make last item &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue creating items&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;main menu &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle fullscreen / windowed modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dropping items==&lt;br /&gt;
When viewing inventory (v) you can either drop one item at a time or drop many.&lt;br /&gt;
* To drop one at a time, select the item then hit shift+d&lt;br /&gt;
* To drop many, highlight each item then press d or ctrl+d to toggle it for drop. Then when done, escape from inventory and your items will be dropped underneath you.&lt;br /&gt;
&lt;br /&gt;
==Binding items to Hotkeys==&lt;br /&gt;
When in the view, use, ready or similar screens, you can press alt+key to bind an item to that key. &lt;br /&gt;
&lt;br /&gt;
== Remapping Keys ==&lt;br /&gt;
Hit F12 to bring up the main menus, and you can remap many action keys from there.&lt;br /&gt;
&lt;br /&gt;
== Slash Commands ==&lt;br /&gt;
There is an extended list of [[Slash Commands]] here.&lt;br /&gt;
&lt;br /&gt;
==Buying, selling and transferring items==&lt;br /&gt;
While banking, buying, selling or transferring to your player merchant ...&lt;br /&gt;
* press space or enter to transfer/buy/sell 1 unit&lt;br /&gt;
* press shift-space or shift-enter to transfer/buy/sell 10 units&lt;br /&gt;
* press TAB to transfer/sell all units&lt;br /&gt;
&lt;br /&gt;
The exceptions to these are gold &amp;amp; ammo; ammo (and bullets) has a base unit of 100, so pressing shift-space when buying/transferring ammo will move 1000 units. Gold has a base unit of 1000. When moving gold, shift-space will move 10000.&lt;br /&gt;
&lt;br /&gt;
==Filtering item lists==&lt;br /&gt;
When viewing, dropping, banking, or anything that uses the scrolling item list, press one of the following keys to filter to subsets of items:&lt;br /&gt;
&lt;br /&gt;
 w: weapons&lt;br /&gt;
 W: wearables&lt;br /&gt;
 s: shields&lt;br /&gt;
 p: potions&lt;br /&gt;
 u: usables&lt;br /&gt;
 j: jewellry&lt;br /&gt;
 f: food&lt;br /&gt;
 A or v: show everything&lt;br /&gt;
 U: unidentified&lt;br /&gt;
 h: hats/head slot&lt;br /&gt;
 t: torso slot&lt;br /&gt;
 b: boots slot&lt;br /&gt;
 l: legs slot&lt;br /&gt;
 g: gloves&lt;br /&gt;
 r: rings&lt;br /&gt;
 n: neck&lt;br /&gt;
 S: scrolls and tomes &lt;br /&gt;
&lt;br /&gt;
You can also search for items. Press / and type part of the name of an item to search for it in the list (press esc to exit)&lt;br /&gt;
&lt;br /&gt;
eg:&lt;br /&gt;
* to show all your vamp items type /vamp&lt;br /&gt;
* to show all your dex items type /dex&lt;br /&gt;
&lt;br /&gt;
The match works on the item&amp;#039;s full name - not the list name. Eg some long names in the list are shortened (eg BR is blackrock) - type blackrock, not BR.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=4067</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=4067"/>
		<updated>2013-01-18T06:36:00Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Fast directional use of items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu==&lt;br /&gt;
Press F12 any time to bring up the main menu. Here you can change game options, change keybinds and read online help.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Using the mouse, left click and hold when the mouse pointer-arrow is green to move in that direction.&lt;br /&gt;
&lt;br /&gt;
You can also move around using the arrow keys or numpad on your keyboard.&lt;br /&gt;
&lt;br /&gt;
==Melee Combat Controls==&lt;br /&gt;
Left click on an enemy when the mouse pointer-arrow turns red to attack that enemy with your equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
With the keyboard, an attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
==Ranged Combat &amp;amp; Spell-Casting Targeting Controls==&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
===To attack:===&lt;br /&gt;
* CTRL+left click&lt;br /&gt;
* press CTRL+any direction&lt;br /&gt;
&lt;br /&gt;
===To change targets, use either:===&lt;br /&gt;
* TAB &amp;amp; SHIFT+TAB (spellcasters must use this)&lt;br /&gt;
* CTRL+LEFT &amp;amp; CTRL+RIGHT (only with ranged weapon equipped)&lt;br /&gt;
&lt;br /&gt;
===To see crosshair:===&lt;br /&gt;
* y&lt;br /&gt;
&lt;br /&gt;
===To change targeting types:=== &lt;br /&gt;
* SHIFT+y cycles from Evil Targets(yellow), All-Targets(white), Good Targets(blue), Party Targets(green)&lt;br /&gt;
* monsters that are attacking you have a red box, to help tanks. This can be toggled via the options menu (F12).&lt;br /&gt;
&lt;br /&gt;
===Improved targeting for healers:===&lt;br /&gt;
(don&amp;#039;t forget you can edit client.cfg to make a thicker crosshair large_crosshair=1)&lt;br /&gt;
* targeted party member name is in green in stats box&lt;br /&gt;
* changed good aligned crosshair to blue&lt;br /&gt;
* target locking - ALT+y to lock your crosshair on one target (lock it on the tank!)&lt;br /&gt;
* shouldn&amp;#039;t lose target when some party member stands on top of your target&lt;br /&gt;
* a locked target (or any party target) can be a little further away than 4 squares before they become untargeted&lt;br /&gt;
(you can&amp;#039;t hit the next target button and pick up anyone including party member that is beyond 4 squares though - but once they are targeted they can move between 4-7 squares and stay targeted, and if locked, can go out of range and back into 7 square range and be instantly targeted again.)&lt;br /&gt;
&lt;br /&gt;
==Binding Spells and Items to hot keys==&lt;br /&gt;
For fast and easy use of items and spells you may bind them to almost any key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
* To bind items, during &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear, etc, press ALT+key to bind the currently selected item to that key. Then during play, pressing a key with a bind will use the bound item or spell. &lt;br /&gt;
* Spells (and special abilities) can be bound to the number and function keys: press Shift+C, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, followed by ESC. You can also bind spells by pressing shift-F-key or shift-number key. Spells can be bound to keys also with alt+key within the select spell menu.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and Combat===&lt;br /&gt;
* binding a spell to F1 will let you cast it with SHIFT+right mouse button, or with SHIFT+arrow key&lt;br /&gt;
* binding a spell to F2 will let you cast it with ALT+right mouse button, or with ALT+arrow key&lt;br /&gt;
* binding a spell to F3 will let you cast it with CTRL+right mouse button, or with CTRL+arrow key&lt;br /&gt;
* binding a spell to F4 will let you cast it with SHIFT+ALT+right mouse button, or with SHIFT+ALT+arrow key&lt;br /&gt;
* binding a spell to F5 will let you cast it with CTRL+ALT+right mouse button, or with CTRL+ALT+arrow key&lt;br /&gt;
* binding a spell to F6 will let you cast it with CTRL+SHIFT+ALT+right mouse button, or with CTRL+SHIFT+ALT+arrow key&lt;br /&gt;
* binding a spell to F7 will let you cast it with the right mouse button&lt;br /&gt;
* binding a spell to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Greater Harm to F8 and Lightning to F7, then cast Lightning at range with right mouse button, and Greater Harm with CTRL+right mouse button when the enemies get close.&lt;br /&gt;
&lt;br /&gt;
===Fast directional use of items===&lt;br /&gt;
* binding a item to F1 will let you cast it with SHIFT+right mouse button, or with SHIFT+arrow key&lt;br /&gt;
* binding a item to F2 will let you cast it with ALT+right mouse button, or with ALT+arrow key&lt;br /&gt;
* binding a item to F3 will let you cast it with CTRL+right mouse button, or with CTRL+arrow key&lt;br /&gt;
* binding a item to F4 will let you cast it with SHIFT+ALT+right mouse button, or with SHIFT+ALT+arrow key&lt;br /&gt;
* binding a item to F5 will let you cast it with CTRL+ALT+right mouse button, or with CTRL+ALT+arrow key&lt;br /&gt;
* binding a item to F6 will let you cast it with CTRL+SHIFT+ALT+right mouse button, or with CTRL+SHIFT+ALT+arrow key&lt;br /&gt;
* binding a item to F7 will let you cast it with the right mouse button&lt;br /&gt;
* binding a item to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
Eg, you may like to bind a mining pick to F7, then right click on mountains to [[Mining|prospect for ore]].&lt;br /&gt;
&lt;br /&gt;
== Keyboard command list ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For best results, TURN NUM-LOCK OFF if you plan on using the keypad!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Command&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;? (shift /)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show a brief help screen.&lt;br /&gt;
Press ? again to see the full list of controls&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;arrow keys, numeric keypad &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;move&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with melee weapon or bare hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+up&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with ranged weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;tab and shift+tab&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+left/right&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drink from a fountain, activate a switch, board a ship or harvest plants&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;buy item(s) (must be near merchant) or withdraw items from bank or chest&lt;br /&gt;
            - or get a res from a healer&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sell item(s) or deposit into bank, chest or merchant&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell (using runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell/ability from list&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to drink&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+d&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to use in a direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;eat (select from menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+e (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;offer food to a creature&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;shift+g&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all items within reach&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt to hide &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;i &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ignite a torch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+i&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;extinguish light source&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;l (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;look at something&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;meditate&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;read a scroll&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;learn a spell from a tome&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;s (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;search and open &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;open without searching &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;t (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;talk to an NPC&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+t&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;reply to the last person who sent you a private message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use an item in inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use a item in inventory in direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;     &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;view inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;lets you sort your banker with &amp;#039;&amp;#039;&amp;#039;shift+up/down&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+up/down&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;sort inventory while &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iewing it       &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ready armour and weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+w&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;equip any item from your inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x-it raft, mount or ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
         &amp;lt;td&amp;gt;y&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td&amp;gt;toggle target crosshairs (default is on)&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+y&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle target type &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+y&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;target lock &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;z and shift+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycles through stats and character info&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle minimap zoom&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;=&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;set price on an item on your player merchant (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;uy from him first)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;space&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;enter a towne or dungeon, or climb a ladder&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;send a local message (only players within a small radius will hear &lt;br /&gt;
            you) - use /g msg, /p msg &amp;amp;amp; /me msg for global, party and emote messages &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;global chat (shortcut for /g)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;begin a &amp;#039;slash&amp;#039; command &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;party chat (shortcut for /p)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;| (shift+\ on most us keyboards)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;emote (shortcut for /me)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;pgup, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;scroll through past messages&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;reset message screen to last message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;insert&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press insert to scroll back through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;pgup&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press pgup to scroll forward through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;home, end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, send cursor to beginning or end of line &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;del, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, move cursor left and right &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;0-9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bound item (bind by pressing ctrl + 0-9 when viewing, readying or using items) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast a prebound fast spell&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;bind a spell to F1-F8 for fast casting (must type runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;resurrect&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;level up (PD only) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggles rage/mana bar on/off &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast quit &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use the last used item in the last used direction (see skills)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift-F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue using the last item used&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast last spell cast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;make last item &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue creating items&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;main menu &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle fullscreen / windowed modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dropping items==&lt;br /&gt;
When viewing inventory (v) you can either drop one item at a time or drop many.&lt;br /&gt;
* To drop one at a time, select the item then hit shift+d&lt;br /&gt;
* To drop many, highlight each item then press d or ctrl+d to toggle it for drop. Then when done, escape from inventory and your items will be dropped underneath you.&lt;br /&gt;
&lt;br /&gt;
==Binding items to Hotkeys==&lt;br /&gt;
When in the view, use, ready or similar screens, you can press alt+key to bind an item to that key. &lt;br /&gt;
&lt;br /&gt;
== Remapping Keys ==&lt;br /&gt;
Hit F12 to bring up the main menus, and you can remap many action keys from there.&lt;br /&gt;
&lt;br /&gt;
== Slash Commands ==&lt;br /&gt;
There is an extended list of [[Slash Commands]] here.&lt;br /&gt;
&lt;br /&gt;
==Buying, selling and transferring items==&lt;br /&gt;
While banking, buying, selling or transferring to your player merchant ...&lt;br /&gt;
* press space or enter to transfer/buy/sell 1 unit&lt;br /&gt;
* press shift-space or shift-enter to transfer/buy/sell 10 units&lt;br /&gt;
* press TAB to transfer/sell all units&lt;br /&gt;
&lt;br /&gt;
The exceptions to these are gold &amp;amp; ammo; ammo (and bullets) has a base unit of 100, so pressing shift-space when buying/transferring ammo will move 1000 units. Gold has a base unit of 1000. When moving gold, shift-space will move 10000.&lt;br /&gt;
&lt;br /&gt;
==Filtering item lists==&lt;br /&gt;
When viewing, dropping, banking, or anything that uses the scrolling item list, press one of the following keys to filter to subsets of items:&lt;br /&gt;
&lt;br /&gt;
 w: weapons&lt;br /&gt;
 W: wearables&lt;br /&gt;
 s: shields&lt;br /&gt;
 p: potions&lt;br /&gt;
 u: usables&lt;br /&gt;
 j: jewellry&lt;br /&gt;
 f: food&lt;br /&gt;
 A or v: show everything&lt;br /&gt;
 U: unidentified&lt;br /&gt;
 h: hats/head slot&lt;br /&gt;
 t: torso slot&lt;br /&gt;
 b: boots slot&lt;br /&gt;
 l: legs slot&lt;br /&gt;
 g: gloves&lt;br /&gt;
 r: rings&lt;br /&gt;
 n: neck&lt;br /&gt;
 S: scrolls and tomes &lt;br /&gt;
&lt;br /&gt;
You can also search for items. Press / and type part of the name of an item to search for it in the list (press esc to exit)&lt;br /&gt;
&lt;br /&gt;
eg:&lt;br /&gt;
* to show all your vamp items type /vamp&lt;br /&gt;
* to show all your dex items type /dex&lt;br /&gt;
&lt;br /&gt;
The match works on the item&amp;#039;s full name - not the list name. Eg some long names in the list are shortened (eg BR is blackrock) - type blackrock, not BR.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=4066</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=4066"/>
		<updated>2013-01-18T06:31:53Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Spellcasting and Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu==&lt;br /&gt;
Press F12 any time to bring up the main menu. Here you can change game options, change keybinds and read online help.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Using the mouse, left click and hold when the mouse pointer-arrow is green to move in that direction.&lt;br /&gt;
&lt;br /&gt;
You can also move around using the arrow keys or numpad on your keyboard.&lt;br /&gt;
&lt;br /&gt;
==Melee Combat Controls==&lt;br /&gt;
Left click on an enemy when the mouse pointer-arrow turns red to attack that enemy with your equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
With the keyboard, an attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
==Ranged Combat &amp;amp; Spell-Casting Targeting Controls==&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
===To attack:===&lt;br /&gt;
* CTRL+left click&lt;br /&gt;
* press CTRL+any direction&lt;br /&gt;
&lt;br /&gt;
===To change targets, use either:===&lt;br /&gt;
* TAB &amp;amp; SHIFT+TAB (spellcasters must use this)&lt;br /&gt;
* CTRL+LEFT &amp;amp; CTRL+RIGHT (only with ranged weapon equipped)&lt;br /&gt;
&lt;br /&gt;
===To see crosshair:===&lt;br /&gt;
* y&lt;br /&gt;
&lt;br /&gt;
===To change targeting types:=== &lt;br /&gt;
* SHIFT+y cycles from Evil Targets(yellow), All-Targets(white), Good Targets(blue), Party Targets(green)&lt;br /&gt;
* monsters that are attacking you have a red box, to help tanks. This can be toggled via the options menu (F12).&lt;br /&gt;
&lt;br /&gt;
===Improved targeting for healers:===&lt;br /&gt;
(don&amp;#039;t forget you can edit client.cfg to make a thicker crosshair large_crosshair=1)&lt;br /&gt;
* targeted party member name is in green in stats box&lt;br /&gt;
* changed good aligned crosshair to blue&lt;br /&gt;
* target locking - ALT+y to lock your crosshair on one target (lock it on the tank!)&lt;br /&gt;
* shouldn&amp;#039;t lose target when some party member stands on top of your target&lt;br /&gt;
* a locked target (or any party target) can be a little further away than 4 squares before they become untargeted&lt;br /&gt;
(you can&amp;#039;t hit the next target button and pick up anyone including party member that is beyond 4 squares though - but once they are targeted they can move between 4-7 squares and stay targeted, and if locked, can go out of range and back into 7 square range and be instantly targeted again.)&lt;br /&gt;
&lt;br /&gt;
==Binding Spells and Items to hot keys==&lt;br /&gt;
For fast and easy use of items and spells you may bind them to almost any key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
* To bind items, during &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear, etc, press ALT+key to bind the currently selected item to that key. Then during play, pressing a key with a bind will use the bound item or spell. &lt;br /&gt;
* Spells (and special abilities) can be bound to the number and function keys: press Shift+C, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, followed by ESC. You can also bind spells by pressing shift-F-key or shift-number key. Spells can be bound to keys also with alt+key within the select spell menu.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and Combat===&lt;br /&gt;
* binding a spell to F1 will let you cast it with SHIFT+right mouse button, or with SHIFT+arrow key&lt;br /&gt;
* binding a spell to F2 will let you cast it with ALT+right mouse button, or with ALT+arrow key&lt;br /&gt;
* binding a spell to F3 will let you cast it with CTRL+right mouse button, or with CTRL+arrow key&lt;br /&gt;
* binding a spell to F4 will let you cast it with SHIFT+ALT+right mouse button, or with SHIFT+ALT+arrow key&lt;br /&gt;
* binding a spell to F5 will let you cast it with CTRL+ALT+right mouse button, or with CTRL+ALT+arrow key&lt;br /&gt;
* binding a spell to F6 will let you cast it with CTRL+SHIFT+ALT+right mouse button, or with CTRL+SHIFT+ALT+arrow key&lt;br /&gt;
* binding a spell to F7 will let you cast it with the right mouse button&lt;br /&gt;
* binding a spell to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Greater Harm to F8 and Lightning to F7, then cast Lightning at range with right mouse button, and Greater Harm with CTRL+right mouse button when the enemies get close.&lt;br /&gt;
&lt;br /&gt;
===Fast directional use of items===&lt;br /&gt;
* binding an item to F1 will let you use it with SHIFT+right mouse button, and with SHIFT+arrow key&lt;br /&gt;
* binding an item to F2 will let you use it with ALT+right mouse button, and with ALT+arrow key&lt;br /&gt;
* binding an item to F3 will let you use it with CTRL+SHIFT&lt;br /&gt;
* binding an item to F4 will let you use it with SHIFT+ALT&lt;br /&gt;
* binding an item to F5 will let you use it with CTRL+ALT&lt;br /&gt;
* binding an item to F6 will let you use it with CTRL+SHIFT+ALT&lt;br /&gt;
* binding an item to F7 will let you use it with just the right mouse button&lt;br /&gt;
* binding an item to F8 will let you use it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
Eg, you may like to bind a mining pick to f7, then right click on mountains to [[Mining|prospect for ore]].&lt;br /&gt;
&lt;br /&gt;
== Keyboard command list ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For best results, TURN NUM-LOCK OFF if you plan on using the keypad!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Command&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;? (shift /)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show a brief help screen.&lt;br /&gt;
Press ? again to see the full list of controls&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;arrow keys, numeric keypad &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;move&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with melee weapon or bare hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+up&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with ranged weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;tab and shift+tab&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+left/right&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drink from a fountain, activate a switch, board a ship or harvest plants&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;buy item(s) (must be near merchant) or withdraw items from bank or chest&lt;br /&gt;
            - or get a res from a healer&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sell item(s) or deposit into bank, chest or merchant&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell (using runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell/ability from list&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to drink&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+d&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to use in a direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;eat (select from menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+e (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;offer food to a creature&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;shift+g&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all items within reach&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt to hide &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;i &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ignite a torch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+i&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;extinguish light source&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;l (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;look at something&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;meditate&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;read a scroll&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;learn a spell from a tome&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;s (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;search and open &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;open without searching &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;t (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;talk to an NPC&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+t&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;reply to the last person who sent you a private message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use an item in inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use a item in inventory in direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;     &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;view inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;lets you sort your banker with &amp;#039;&amp;#039;&amp;#039;shift+up/down&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+up/down&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;sort inventory while &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iewing it       &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ready armour and weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+w&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;equip any item from your inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x-it raft, mount or ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
         &amp;lt;td&amp;gt;y&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td&amp;gt;toggle target crosshairs (default is on)&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+y&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle target type &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+y&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;target lock &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;z and shift+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycles through stats and character info&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle minimap zoom&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;=&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;set price on an item on your player merchant (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;uy from him first)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;space&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;enter a towne or dungeon, or climb a ladder&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;send a local message (only players within a small radius will hear &lt;br /&gt;
            you) - use /g msg, /p msg &amp;amp;amp; /me msg for global, party and emote messages &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;global chat (shortcut for /g)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;begin a &amp;#039;slash&amp;#039; command &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;party chat (shortcut for /p)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;| (shift+\ on most us keyboards)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;emote (shortcut for /me)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;pgup, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;scroll through past messages&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;reset message screen to last message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;insert&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press insert to scroll back through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;pgup&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press pgup to scroll forward through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;home, end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, send cursor to beginning or end of line &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;del, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, move cursor left and right &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;0-9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bound item (bind by pressing ctrl + 0-9 when viewing, readying or using items) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast a prebound fast spell&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;bind a spell to F1-F8 for fast casting (must type runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;resurrect&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;level up (PD only) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggles rage/mana bar on/off &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast quit &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use the last used item in the last used direction (see skills)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift-F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue using the last item used&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast last spell cast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;make last item &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue creating items&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;main menu &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle fullscreen / windowed modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dropping items==&lt;br /&gt;
When viewing inventory (v) you can either drop one item at a time or drop many.&lt;br /&gt;
* To drop one at a time, select the item then hit shift+d&lt;br /&gt;
* To drop many, highlight each item then press d or ctrl+d to toggle it for drop. Then when done, escape from inventory and your items will be dropped underneath you.&lt;br /&gt;
&lt;br /&gt;
==Binding items to Hotkeys==&lt;br /&gt;
When in the view, use, ready or similar screens, you can press alt+key to bind an item to that key. &lt;br /&gt;
&lt;br /&gt;
== Remapping Keys ==&lt;br /&gt;
Hit F12 to bring up the main menus, and you can remap many action keys from there.&lt;br /&gt;
&lt;br /&gt;
== Slash Commands ==&lt;br /&gt;
There is an extended list of [[Slash Commands]] here.&lt;br /&gt;
&lt;br /&gt;
==Buying, selling and transferring items==&lt;br /&gt;
While banking, buying, selling or transferring to your player merchant ...&lt;br /&gt;
* press space or enter to transfer/buy/sell 1 unit&lt;br /&gt;
* press shift-space or shift-enter to transfer/buy/sell 10 units&lt;br /&gt;
* press TAB to transfer/sell all units&lt;br /&gt;
&lt;br /&gt;
The exceptions to these are gold &amp;amp; ammo; ammo (and bullets) has a base unit of 100, so pressing shift-space when buying/transferring ammo will move 1000 units. Gold has a base unit of 1000. When moving gold, shift-space will move 10000.&lt;br /&gt;
&lt;br /&gt;
==Filtering item lists==&lt;br /&gt;
When viewing, dropping, banking, or anything that uses the scrolling item list, press one of the following keys to filter to subsets of items:&lt;br /&gt;
&lt;br /&gt;
 w: weapons&lt;br /&gt;
 W: wearables&lt;br /&gt;
 s: shields&lt;br /&gt;
 p: potions&lt;br /&gt;
 u: usables&lt;br /&gt;
 j: jewellry&lt;br /&gt;
 f: food&lt;br /&gt;
 A or v: show everything&lt;br /&gt;
 U: unidentified&lt;br /&gt;
 h: hats/head slot&lt;br /&gt;
 t: torso slot&lt;br /&gt;
 b: boots slot&lt;br /&gt;
 l: legs slot&lt;br /&gt;
 g: gloves&lt;br /&gt;
 r: rings&lt;br /&gt;
 n: neck&lt;br /&gt;
 S: scrolls and tomes &lt;br /&gt;
&lt;br /&gt;
You can also search for items. Press / and type part of the name of an item to search for it in the list (press esc to exit)&lt;br /&gt;
&lt;br /&gt;
eg:&lt;br /&gt;
* to show all your vamp items type /vamp&lt;br /&gt;
* to show all your dex items type /dex&lt;br /&gt;
&lt;br /&gt;
The match works on the item&amp;#039;s full name - not the list name. Eg some long names in the list are shortened (eg BR is blackrock) - type blackrock, not BR.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Advanced_Crafting&amp;diff=4026</id>
		<title>Advanced Crafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Advanced_Crafting&amp;diff=4026"/>
		<updated>2012-08-27T20:29:24Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Tinted Leather */ - correction: weaves to hides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the extra skill required to craft magic items and tinted items. The information contained in this page applies to the following crafts:&lt;br /&gt;
* [[Woodcrafting]]&lt;br /&gt;
* [[Armourer]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Weaponsmith]]&lt;br /&gt;
&lt;br /&gt;
==Tinted Ingredients and their Skill Requirements==&lt;br /&gt;
===Tinted Metal Weapons and Armour===&lt;br /&gt;
There are 6 types of metal (other than iron) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted metal items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Metal tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039; || +10% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Copper&amp;#039;&amp;#039;&amp;#039; || +15% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver&amp;#039;&amp;#039;&amp;#039; || +15% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous&amp;#039;&amp;#039;&amp;#039; || +20% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Steel&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithril&amp;#039;&amp;#039;&amp;#039; || +45% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain longsword require 2% skill in weaponsmith. To craft an copper longsword requires 17% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
===Tinted Wooden Weapons and Shields===&lt;br /&gt;
There are 5 types of wood (other than plain wood) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted wooden items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wood tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash&amp;#039;&amp;#039;&amp;#039; || +10%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak&amp;#039;&amp;#039;&amp;#039; || +15%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf&amp;#039;&amp;#039;&amp;#039; || +15%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous&amp;#039;&amp;#039;&amp;#039; || +20% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain staff require 4% skill in woodcrafting. To craft an oak staff requires 19% skill. An Ebony staff requires 34% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tinted Cloth===&lt;br /&gt;
There are 3 types of cloth (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted cloth items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cloth tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldweave&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverweave&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkweave&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft plain cloth gloves require 4% skill in tailoring. To craft goldweave gloves requires 14% skill. Darkweave gloves requires 34% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tinted Leather===&lt;br /&gt;
There are 2 types of leather (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted leather items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldhide&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverhide&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkhide&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft plain leather gloves require 10% skill in tailoring. To craft boiled leather gloves requires 25% skill. Studded leather gloves requires 40% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
==Magic Weapons and Armour==&lt;br /&gt;
As with tints, crafted magic items require more skill than non-magic. To craft a magic item, you need the corresponding magic raw material - eg to craft a shortsword+1 you need an ingot of attack+1. This is further illustrated in the following table:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Raw material&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| longsword + 1 || ingot of attack + 1&lt;br /&gt;
|-&lt;br /&gt;
| staff + 2 || log of attack + 2&lt;br /&gt;
|-&lt;br /&gt;
| chain coif + 1 || ingot of defense + 1&lt;br /&gt;
|-&lt;br /&gt;
| copper heater + 3 || copper ingot of defense + 3&lt;br /&gt;
|-&lt;br /&gt;
| blackrock full helm of strength + 15 || blackrock ingot of strength + 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Obtaining the Raw Materials - the Wand of Deconstruction===&lt;br /&gt;
While non-magical logs and ore (ie they do not have a + on them) may be harvested in the wild, magic raw materials can only be retrieved from existing magic items by use of a Wand of Deconstruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slaying weapons===&lt;br /&gt;
The following table shows the premiums for magic weapons:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon +&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +8%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +16%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +32%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain staff require 4% skill in woodcrafting. To craft a staff+1 requires 12%, and to craft a staff+5 requires 44% in woodcrafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Defense items===&lt;br /&gt;
&lt;br /&gt;
The following table shows the premiums for items that add a +defense:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defense +&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain full helm requires 6% in armourer. To craft full helm + 3 requires 36% in armourer, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stat bonus items===&lt;br /&gt;
&lt;br /&gt;
The following table shows the premiums for items that add a + to a stat (ie dexterity, strength and intelligence):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stat+&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +5%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || +35%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || +45%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || +50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || +55%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || +60%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || +65%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || +70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || +75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain platemail requires 29% in armourer. To craft platemail of strength + 10 requires 79% in armourer, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tinted Magic Items==&lt;br /&gt;
Magic items that have a tint may be crafted too. The minimum skill is the minimum skill required to craft the plain item PLUS the requirement for the tint PLUS the requirement for the enchantment.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Minimum skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| platemail || 29% || 12 ingots&lt;br /&gt;
|-&lt;br /&gt;
| silver platemail || 44% (+15%) || 12 silver ingots&lt;br /&gt;
|-&lt;br /&gt;
| platemail of dexterity + 10 || 79% (+50%) || 12 ingots of dexterity + 10&lt;br /&gt;
|-&lt;br /&gt;
| silver platemail of dexterity + 10 || 94% (+50% + 15%) || 12 silver ingots of dexterity + 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=4020</id>
		<title>Item Enchantments</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=4020"/>
		<updated>2012-08-20T18:19:09Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Leeching Weapons */ - forgot to add row breaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.&lt;br /&gt;
&lt;br /&gt;
== + Weapons ==&lt;br /&gt;
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 103&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leeching Weapons==&lt;br /&gt;
Weapons of leeching function as magical weapons that both leech mana and provide an additional +3 to AS/DMG over the leeching bonus (e.g., a leeching +1 weapon will provide an additional +4 AS/DMG). The higher the leeching bonus, the more mana will be leeched with each hit.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Leeching Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weapon Attack Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 48&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 63&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell enchantments==&lt;br /&gt;
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the wielder&amp;#039;s intelligence. These weapons also receive a bonus of +5 to AS/Dmg.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VAM (Vas An Mani)&amp;#039;&amp;#039;&amp;#039; || Greater Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XJ (Xen Jux)&amp;#039;&amp;#039;&amp;#039; || Hex (Curse - Rat) || 63&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AEP (An Ex Por)&amp;#039;&amp;#039;&amp;#039; || Paralyze (Hold) || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OG (Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Lightning Bolt || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IVPY (In Vas Por Yelm)&amp;#039;&amp;#039;&amp;#039; || Earthquake || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XMP (Xen Mani Por)&amp;#039;&amp;#039;&amp;#039; || Vampyric Stike || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;KXQ (Kal Xen Quas)&amp;#039;&amp;#039;&amp;#039; || Clone || 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VOG (Vas Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Chain Lightning || 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IJO (In Jux Ort)&amp;#039;&amp;#039;&amp;#039; || Mana Burn || 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== + Armours / + Defence ==&lt;br /&gt;
Armour and items of defence, will make the character more resistant to enemy attacks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 39&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 107&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intelligence, dexterity and strength and vigour enhancing enchantments==&lt;br /&gt;
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!&lt;br /&gt;
&lt;br /&gt;
Items enchanted with vigour will help the character regenerate mana. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Statistic Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Statistic Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+16&amp;#039;&amp;#039;&amp;#039; || 59&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+17&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+18&amp;#039;&amp;#039;&amp;#039; || 69&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1 || &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4 || &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; || 83&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10 || &amp;#039;&amp;#039;&amp;#039;+22&amp;#039;&amp;#039;&amp;#039; || 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16 || &amp;#039;&amp;#039;&amp;#039;+23&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21 || &amp;#039;&amp;#039;&amp;#039;+24&amp;#039;&amp;#039;&amp;#039; || 97&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27 || &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; || 102&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32 || &amp;#039;&amp;#039;&amp;#039;+26&amp;#039;&amp;#039;&amp;#039; || 107&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38 || &amp;#039;&amp;#039;&amp;#039;+27&amp;#039;&amp;#039;&amp;#039; || 111&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43 || &amp;#039;&amp;#039;&amp;#039;+28&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48 || &amp;#039;&amp;#039;&amp;#039;+29&amp;#039;&amp;#039;&amp;#039; || 120&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53 || &amp;#039;&amp;#039;&amp;#039;+30&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;NV Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic resistance==&lt;br /&gt;
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MR Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Many artifacts exist, and are characterised by a distinctive glow. These are rare and highly sought after items of power that should be treasured when found.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=4019</id>
		<title>Item Enchantments</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=4019"/>
		<updated>2012-08-20T18:17:57Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Leeching Weapons */  - updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.&lt;br /&gt;
&lt;br /&gt;
== + Weapons ==&lt;br /&gt;
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 103&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leeching Weapons==&lt;br /&gt;
Weapons of leeching function as magical weapons that both leech mana and provide an additional +3 to AS/DMG over the leeching bonus (e.g., a leeching +1 weapon will provide an additional +4 AS/DMG). The higher the leeching bonus, the more mana will be leeched with each hit.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Leeching Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weapon Attack Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 48&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 63&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell enchantments==&lt;br /&gt;
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the wielder&amp;#039;s intelligence. These weapons also receive a bonus of +5 to AS/Dmg.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VAM (Vas An Mani)&amp;#039;&amp;#039;&amp;#039; || Greater Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XJ (Xen Jux)&amp;#039;&amp;#039;&amp;#039; || Hex (Curse - Rat) || 63&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AEP (An Ex Por)&amp;#039;&amp;#039;&amp;#039; || Paralyze (Hold) || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OG (Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Lightning Bolt || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IVPY (In Vas Por Yelm)&amp;#039;&amp;#039;&amp;#039; || Earthquake || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XMP (Xen Mani Por)&amp;#039;&amp;#039;&amp;#039; || Vampyric Stike || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;KXQ (Kal Xen Quas)&amp;#039;&amp;#039;&amp;#039; || Clone || 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VOG (Vas Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Chain Lightning || 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IJO (In Jux Ort)&amp;#039;&amp;#039;&amp;#039; || Mana Burn || 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== + Armours / + Defence ==&lt;br /&gt;
Armour and items of defence, will make the character more resistant to enemy attacks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 39&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 107&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intelligence, dexterity and strength and vigour enhancing enchantments==&lt;br /&gt;
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!&lt;br /&gt;
&lt;br /&gt;
Items enchanted with vigour will help the character regenerate mana. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Statistic Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Statistic Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+16&amp;#039;&amp;#039;&amp;#039; || 59&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+17&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+18&amp;#039;&amp;#039;&amp;#039; || 69&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1 || &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4 || &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; || 83&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10 || &amp;#039;&amp;#039;&amp;#039;+22&amp;#039;&amp;#039;&amp;#039; || 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16 || &amp;#039;&amp;#039;&amp;#039;+23&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21 || &amp;#039;&amp;#039;&amp;#039;+24&amp;#039;&amp;#039;&amp;#039; || 97&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27 || &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; || 102&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32 || &amp;#039;&amp;#039;&amp;#039;+26&amp;#039;&amp;#039;&amp;#039; || 107&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38 || &amp;#039;&amp;#039;&amp;#039;+27&amp;#039;&amp;#039;&amp;#039; || 111&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43 || &amp;#039;&amp;#039;&amp;#039;+28&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48 || &amp;#039;&amp;#039;&amp;#039;+29&amp;#039;&amp;#039;&amp;#039; || 120&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53 || &amp;#039;&amp;#039;&amp;#039;+30&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;NV Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic resistance==&lt;br /&gt;
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MR Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Many artifacts exist, and are characterised by a distinctive glow. These are rare and highly sought after items of power that should be treasured when found.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4018</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4018"/>
		<updated>2012-08-18T00:42:20Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Default (ordinary) materials */  - clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has 15% more defence than plain iron armour&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has 20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has 30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has 50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do 25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give 10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do 15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give 10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give 33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4017</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4017"/>
		<updated>2012-08-18T00:27:17Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Item Material Equivalences */  - updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
In EUO, wood and iron are the default materials. For example a longsword is simply labelled as such (with no prefix, or sometimes prefixeded as &amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;), and the fact that is made from iron is implied. There is no explicit &amp;#039;&amp;#039;iron&amp;#039;&amp;#039; material in EUO, and for that matter, there (as of recently) no explicit &amp;#039;&amp;#039;wooden&amp;#039;&amp;#039; weapons. You can&amp;#039;t make a iron staff or a wooden shortsword. A staff is made wood, but the &amp;#039;&amp;#039;woodness&amp;#039;&amp;#039; of it is implied, or intrinsic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: as far as mining, ores and ingots go, an ordinary ore is implied to contain iron, and an ordinary ingot is an iron ingot.&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has 15% more defence than plain iron armour&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has 20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has 30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has 50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do 25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give 10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do 15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give 10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give 33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=3991</id>
		<title>Enchanting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=3991"/>
		<updated>2012-05-12T13:09:56Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Wand of Transference */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enchanting is the skill of creating magic items with a wide variety of special effects. Enchanting currently functions like most other skills, ie: use an enchanting wand with the appropriate ingredients in your inventory, and choose from a list of items you have the skill and ingredients to create.  As with most other skills, a highly skilled enchanter will not gain skill crafting simple items.&lt;br /&gt;
&lt;br /&gt;
==Enchantable Item List==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || Ingredients ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Peergem&amp;#039;&amp;#039;&amp;#039; || Dull red shard, ruby ||provides a view of the map of the surrounding area|| align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Torch&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, torch ||torch with bigger light radius|| align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Wood&amp;#039;&amp;#039;&amp;#039; || Dull red shard, log ||used for making wands|| align=center| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Cheese&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, cheese ||feeds and buffs strength by 15%|| align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Magnifying Glass&amp;#039;&amp;#039;&amp;#039; || Dim red shard, magnifying glass ||identify any item, 20% chance to break|| align=center| 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Sextant&amp;#039;&amp;#039;&amp;#039; || Dim blue shard, sextant ||sextant that works underground|| align=center| 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dust of Disappearance&amp;#039;&amp;#039;&amp;#039; || Dim blue shard, shadow dust ||temporary invisibility (like a black potion)|| align=center| 28&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Mana&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, orb ||off-hand item, +10% mana, breaks when you die|| align=center| 34&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Health&amp;#039;&amp;#039;&amp;#039; || Bright red shard, orb ||off-hand item, +10% HP, breaks when you die|| align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Carrot&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, carrot ||feeds and gives a +3 bonus to nightvision|| align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Power&amp;#039;&amp;#039;&amp;#039; || Bright red shard, orb ||off-hand item, +3 AS, breaks when you die|| align=center| 46&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Burning Wand&amp;#039;&amp;#039;&amp;#039; || Bright red shard, enchanted wood, essence of fire ||casts flame wind (IFH), 15% chance to break|| align=center| 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Healing Ward&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, cloth x2, lumber x2, mega yellow pot ||creates a stationary helper for serious battles|| align=center| 58&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Clay Figurine&amp;#039;&amp;#039;&amp;#039; || Bright red shard, wet clay ||summons an earth golem|| align=center| 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring of Regeneration&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, untinted gold ring ||2 HP healed every 5 seconds, breaks when you die|| align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lightning Rod&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, essence of lightning ||casts lightning (OG), 15% chance to break|| align=center| 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wand of Pet Constitution&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, essence of rage ||permanently buffs a pet (single use)|| align=center| 82&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fire Ward&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, cloth x2, lumber x2, essence of fire ||creates a stationary helper for serious battles|| align=center| 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crystal Ball&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, orb, blank scroll ||crystal ball tile for player housing|| align=center| 94&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crystal Golem&amp;#039;&amp;#039;&amp;#039; ||  ??? ||powerful pet for enchanters|| align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Soul Shards==&lt;br /&gt;
Creating enchanted items usually requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.&lt;br /&gt;
&lt;br /&gt;
Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell (&amp;#039;&amp;#039;&amp;#039;In Mani Jux&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;create life trap&amp;#039;&amp;#039;) on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.&lt;br /&gt;
&lt;br /&gt;
Blank shards are available for purchase at certain stores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enchanting Ingredients==&lt;br /&gt;
Enchanting ingredients now cover a very broad range of items.  Ingredients may be basic items which have uses outside of enchanting, such as torches, or may include raw ingredients also used in other crafting skills, such as alchemy.  There are a few items which are only used in enchanting recipes:&lt;br /&gt;
&lt;br /&gt;
*enchanted wood: made with enchanting&lt;br /&gt;
*essence of fire: made with [[alchemy]] (from glowing embers dropped by fire dragons)&lt;br /&gt;
*essence of lightning: made with alchemy (from hydra fangs dropped by hydras)&lt;br /&gt;
*gems: found during adventures&lt;br /&gt;
*orb: found during adventures&lt;br /&gt;
*wet clay: dropped by an earth golem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Disenchanting==&lt;br /&gt;
Disenchanting will remove an enchant from a weapon or armour, leaving just the basic item. Disenchanting is performed with a disenchanting wand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crystal Golems==&lt;br /&gt;
The Grand Master Enchanter can create her/his own pet: a Crystal Golem.&lt;br /&gt;
&lt;br /&gt;
The recipe is a closely guarded secret, but it is known to include gems from disenchanting, and a golem power crystal.&lt;br /&gt;
&lt;br /&gt;
Power crystals can be found after other golems have been rendered inoperative, but finding a crystal undamaged will prove a difficult task. &lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an inanimate golem will be in the enchanter&amp;#039;s inventory. Use this and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time. &lt;br /&gt;
&lt;br /&gt;
Golems may be fed by using (shift+u) more power crystals on it, however this is unnecessary as golems never get unhappy or wander off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wand of Transference==&lt;br /&gt;
A rare monster drop, the Wand of Transference (single use) allows you to swap the + enchantment between two items of the same type at the cost of a 90% chance of reducing both items&amp;#039; charges by 1. This requires having both a high enough enchant skill and charged shards in your inventory, and the items being improved can only have; plain, copper, silver, gold, venomous or blackrock tints.&lt;br /&gt;
&lt;br /&gt;
A Wand of Transference &amp;#039;&amp;#039;&amp;#039;CANNOT&amp;#039;&amp;#039;&amp;#039; be used on enchanted or leeching weapons.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
- On the ground drop a blackrock staff+2 and a longsword+7 in a pile&amp;lt;br&amp;gt;&lt;br /&gt;
- have the correctly charged soul gem in your inventory&amp;lt;br&amp;gt;&lt;br /&gt;
- zap the pile with the Wand of Transference&amp;lt;br&amp;gt;&lt;br /&gt;
- the enchants are swapped and you get a blackrock staff+6 and a longsword+1 !&lt;br /&gt;
&lt;br /&gt;
Note: make sure that the wand isn&amp;#039;t cursed or the wand will be wasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=3990</id>
		<title>Enchanting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=3990"/>
		<updated>2012-05-12T13:09:11Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Wand of Transference */ - note that wot cannot be used on leeching weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enchanting is the skill of creating magic items with a wide variety of special effects. Enchanting currently functions like most other skills, ie: use an enchanting wand with the appropriate ingredients in your inventory, and choose from a list of items you have the skill and ingredients to create.  As with most other skills, a highly skilled enchanter will not gain skill crafting simple items.&lt;br /&gt;
&lt;br /&gt;
==Enchantable Item List==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || Ingredients ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Peergem&amp;#039;&amp;#039;&amp;#039; || Dull red shard, ruby ||provides a view of the map of the surrounding area|| align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Torch&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, torch ||torch with bigger light radius|| align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Wood&amp;#039;&amp;#039;&amp;#039; || Dull red shard, log ||used for making wands|| align=center| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Cheese&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, cheese ||feeds and buffs strength by 15%|| align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Magnifying Glass&amp;#039;&amp;#039;&amp;#039; || Dim red shard, magnifying glass ||identify any item, 20% chance to break|| align=center| 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Sextant&amp;#039;&amp;#039;&amp;#039; || Dim blue shard, sextant ||sextant that works underground|| align=center| 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dust of Disappearance&amp;#039;&amp;#039;&amp;#039; || Dim blue shard, shadow dust ||temporary invisibility (like a black potion)|| align=center| 28&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Mana&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, orb ||off-hand item, +10% mana, breaks when you die|| align=center| 34&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Health&amp;#039;&amp;#039;&amp;#039; || Bright red shard, orb ||off-hand item, +10% HP, breaks when you die|| align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Carrot&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, carrot ||feeds and gives a +3 bonus to nightvision|| align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Power&amp;#039;&amp;#039;&amp;#039; || Bright red shard, orb ||off-hand item, +3 AS, breaks when you die|| align=center| 46&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Burning Wand&amp;#039;&amp;#039;&amp;#039; || Bright red shard, enchanted wood, essence of fire ||casts flame wind (IFH), 15% chance to break|| align=center| 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Healing Ward&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, cloth x2, lumber x2, mega yellow pot ||creates a stationary helper for serious battles|| align=center| 58&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Clay Figurine&amp;#039;&amp;#039;&amp;#039; || Bright red shard, wet clay ||summons an earth golem|| align=center| 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring of Regeneration&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, untinted gold ring ||2 HP healed every 5 seconds, breaks when you die|| align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lightning Rod&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, essence of lightning ||casts lightning (OG), 15% chance to break|| align=center| 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wand of Pet Constitution&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, essence of rage ||permanently buffs a pet (single use)|| align=center| 82&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fire Ward&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, cloth x2, lumber x2, essence of fire ||creates a stationary helper for serious battles|| align=center| 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crystal Ball&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, orb, blank scroll ||crystal ball tile for player housing|| align=center| 94&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crystal Golem&amp;#039;&amp;#039;&amp;#039; ||  ??? ||powerful pet for enchanters|| align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Soul Shards==&lt;br /&gt;
Creating enchanted items usually requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.&lt;br /&gt;
&lt;br /&gt;
Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell (&amp;#039;&amp;#039;&amp;#039;In Mani Jux&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;create life trap&amp;#039;&amp;#039;) on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.&lt;br /&gt;
&lt;br /&gt;
Blank shards are available for purchase at certain stores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enchanting Ingredients==&lt;br /&gt;
Enchanting ingredients now cover a very broad range of items.  Ingredients may be basic items which have uses outside of enchanting, such as torches, or may include raw ingredients also used in other crafting skills, such as alchemy.  There are a few items which are only used in enchanting recipes:&lt;br /&gt;
&lt;br /&gt;
*enchanted wood: made with enchanting&lt;br /&gt;
*essence of fire: made with [[alchemy]] (from glowing embers dropped by fire dragons)&lt;br /&gt;
*essence of lightning: made with alchemy (from hydra fangs dropped by hydras)&lt;br /&gt;
*gems: found during adventures&lt;br /&gt;
*orb: found during adventures&lt;br /&gt;
*wet clay: dropped by an earth golem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Disenchanting==&lt;br /&gt;
Disenchanting will remove an enchant from a weapon or armour, leaving just the basic item. Disenchanting is performed with a disenchanting wand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crystal Golems==&lt;br /&gt;
The Grand Master Enchanter can create her/his own pet: a Crystal Golem.&lt;br /&gt;
&lt;br /&gt;
The recipe is a closely guarded secret, but it is known to include gems from disenchanting, and a golem power crystal.&lt;br /&gt;
&lt;br /&gt;
Power crystals can be found after other golems have been rendered inoperative, but finding a crystal undamaged will prove a difficult task. &lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an inanimate golem will be in the enchanter&amp;#039;s inventory. Use this and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time. &lt;br /&gt;
&lt;br /&gt;
Golems may be fed by using (shift+u) more power crystals on it, however this is unnecessary as golems never get unhappy or wander off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wand of Transference==&lt;br /&gt;
A rare monster drop, the Wand of Transference (single use) allows you to swap the + enchantment between two items of the same type at the cost of a 90% chance of reducing both items&amp;#039; charges by 1. This requires having both a high enough enchant skill and charged shards in your inventory, and the items being improved can only have; plain, copper, silver, gold, venomous and blackrock tints.&lt;br /&gt;
&lt;br /&gt;
A Wand of Transference &amp;#039;&amp;#039;&amp;#039;CANNOT&amp;#039;&amp;#039;&amp;#039; be used on enchanted or leeching weapons.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
- On the ground drop a blackrock staff+2 and a longsword+7 in a pile&amp;lt;br&amp;gt;&lt;br /&gt;
- have the correctly charged soul gem in your inventory&amp;lt;br&amp;gt;&lt;br /&gt;
- zap the pile with the Wand of Transference&amp;lt;br&amp;gt;&lt;br /&gt;
- the enchants are swapped and you get a blackrock staff+6 and a longsword+1 !&lt;br /&gt;
&lt;br /&gt;
Note: make sure that the wand isn&amp;#039;t cursed or the wand will be wasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=3989</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=3989"/>
		<updated>2012-05-11T18:00:27Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Uncraftable Materials */ - alphabetised and standardised property listing - fixed crystal tint details - added runed tinted details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
In EUO, wood and iron are the default materials. For example a longsword is simply labelled as such (with no prefix, or sometimes prefixeded as &amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;), and the fact that is made from iron is implied. There is no explicit &amp;#039;&amp;#039;iron&amp;#039;&amp;#039; material in EUO, and for that matter, there (as of recently) no explicit &amp;#039;&amp;#039;wooden&amp;#039;&amp;#039; weapons. You can&amp;#039;t make a iron staff or a wooden shortsword. A staff is made wood, but the &amp;#039;&amp;#039;woodness&amp;#039;&amp;#039; of it is implied, or intrinsic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: as far as mining, ores and ingots go, an ordinary ore is implied to contain iron, and an ordinary ingot is an iron ingot.&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || - || -&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || - || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has 15% more defence than plain iron armour&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has 20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has 30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has 50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do 25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give 10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do 15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give 10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give 33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3985</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3985"/>
		<updated>2012-05-10T08:12:37Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Disarm */ - disarm can be used using either foils or shortswords&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice Level Weapon Special Moves==&lt;br /&gt;
It should be noted that while most combat special abilities require a fairly high amount of skill to execute, a default weapon &amp;#039;&amp;#039;&amp;#039;special move&amp;#039;&amp;#039;&amp;#039; skill can still be utilised at lower skill levels.&lt;br /&gt;
&lt;br /&gt;
===Apprentice Level Special Move===&lt;br /&gt;
* requires 25% in a weapon skill.&lt;br /&gt;
* deals 1.5 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
===Novice Special Move===&lt;br /&gt;
* requires 60% in a weapon skill.&lt;br /&gt;
* deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
For example, a fighter with only 30% in longswords can still execute the default &amp;#039;&amp;#039;&amp;#039;special move&amp;#039;&amp;#039;&amp;#039; skill to execute an attack that does 1.5 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Monks==&lt;br /&gt;
&lt;br /&gt;
===Sleeping Fist===&lt;br /&gt;
* requires 15 rage.&lt;br /&gt;
* requires 30% unarmed.&lt;br /&gt;
* causes the target to fall asleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Throat Strike===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 60% unarmed.&lt;br /&gt;
* causes the target to become asphyxiated (and thus unable to cast spells) temporarily.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* requires a shortsword-class or foil-class weapon to be equipped.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% shortswords or 50% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Point Blank Headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Aimed Shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged skill.&lt;br /&gt;
* does 1.5x damage and slows the target temporarily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the blessed mace special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy and attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack).&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws the attention of mob to yourself, causing it to attack you instead of anyone else.&lt;br /&gt;
* target must be adjacent to use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3984</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3984"/>
		<updated>2012-05-10T08:11:42Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Slice n Dice */ - slice n dice can be used with both shortswords and foils&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice Level Weapon Special Moves==&lt;br /&gt;
It should be noted that while most combat special abilities require a fairly high amount of skill to execute, a default weapon &amp;#039;&amp;#039;&amp;#039;special move&amp;#039;&amp;#039;&amp;#039; skill can still be utilised at lower skill levels.&lt;br /&gt;
&lt;br /&gt;
===Apprentice Level Special Move===&lt;br /&gt;
* requires 25% in a weapon skill.&lt;br /&gt;
* deals 1.5 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
===Novice Special Move===&lt;br /&gt;
* requires 60% in a weapon skill.&lt;br /&gt;
* deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
For example, a fighter with only 30% in longswords can still execute the default &amp;#039;&amp;#039;&amp;#039;special move&amp;#039;&amp;#039;&amp;#039; skill to execute an attack that does 1.5 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Monks==&lt;br /&gt;
&lt;br /&gt;
===Sleeping Fist===&lt;br /&gt;
* requires 15 rage.&lt;br /&gt;
* requires 30% unarmed.&lt;br /&gt;
* causes the target to fall asleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Throat Strike===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 60% unarmed.&lt;br /&gt;
* causes the target to become asphyxiated (and thus unable to cast spells) temporarily.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* requires a shortsword-class or foil-class weapon to be equipped.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class weapon to be equipped.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% shortswords or 50% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Point Blank Headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Aimed Shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged skill.&lt;br /&gt;
* does 1.5x damage and slows the target temporarily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the blessed mace special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy and attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack).&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws the attention of mob to yourself, causing it to attack you instead of anyone else.&lt;br /&gt;
* target must be adjacent to use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3982</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3982"/>
		<updated>2012-05-09T23:01:12Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Quivering Palm */ - removed out-dated note on UA and unarmoured requirement for quivering palm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice Level Weapon Special Moves==&lt;br /&gt;
It should be noted that while most combat special abilities require a fairly high amount of skill to execute, a default weapon &amp;#039;&amp;#039;&amp;#039;special move&amp;#039;&amp;#039;&amp;#039; skill can still be utilised at lower skill levels.&lt;br /&gt;
&lt;br /&gt;
===Apprentice Level Special Move===&lt;br /&gt;
* requires 25% in a weapon skill.&lt;br /&gt;
* deals 1.5 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
===Novice Special Move===&lt;br /&gt;
* requires 60% in a weapon skill.&lt;br /&gt;
* deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
For example, a fighter with only 30% in longswords can still execute the default &amp;#039;&amp;#039;&amp;#039;special move&amp;#039;&amp;#039;&amp;#039; skill to execute an attack that does 1.5 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Monks==&lt;br /&gt;
&lt;br /&gt;
===Sleeping Fist===&lt;br /&gt;
* requires 15 rage.&lt;br /&gt;
* requires 30% unarmed.&lt;br /&gt;
* causes the target to fall asleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Throat Strike===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 60% unarmed.&lt;br /&gt;
* causes the target to become asphyxiated (and thus unable to cast spells) temporarily.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* requires a shortsword-class weapon to be equipped.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class weapon to be equipped.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% shortswords or 50% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Point Blank Headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Aimed Shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged skill.&lt;br /&gt;
* does 1.5x damage and slows the target temporarily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the blessed mace special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy and attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack).&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws the attention of mob to yourself, causing it to attack you instead of anyone else.&lt;br /&gt;
* target must be adjacent to use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Inscription&amp;diff=3981</id>
		<title>Inscription</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Inscription&amp;diff=3981"/>
		<updated>2012-05-08T12:55:33Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* What the Advanced Scrolls Do */ - scroll of protection no longer soulbound&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inscription is the art of writing magical formulae onto a scroll to create a certain effect.  The advantage being that almost anyone can read the scroll and benefit from the effect, regardless of their ability.  Many of these effects are unique to scrolls, and are not duplicated by the various circles of spells.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The scribe uses a &amp;#039;&amp;#039;quill&amp;#039;&amp;#039; and writes the formulae on a &amp;#039;&amp;#039;blank scroll&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
===Quills===&lt;br /&gt;
Quills are available for purchase from a [[Shoppes#Provisioner|provisioner]].&lt;br /&gt;
&lt;br /&gt;
===Blank Scrolls===&lt;br /&gt;
Blank Scrolls, as well as some pre-inscribed scrolls and [[Magic_and_Spellcasting#Tomes_and_Scribes|tomes]] are available from a [[Shoppes#Scribe|scribe]].&lt;br /&gt;
&lt;br /&gt;
==Scribing Scrolls==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a quill to scribe a scroll from available blank scrolls in your inventory.&lt;br /&gt;
&lt;br /&gt;
===Scroll List===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (IL)&amp;#039;&amp;#039;&amp;#039; || In Lor spell || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Unweld&amp;#039;&amp;#039;&amp;#039; || unwelds equipped [[Other_Item_Information|cursed items]] || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Uncurse&amp;#039;&amp;#039;&amp;#039; || removes [[Other_Item_Information|curse]] from item || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039; || portal to bound town || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (S)&amp;#039;&amp;#039;&amp;#039; || Sanct spell || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Truesight&amp;#039;&amp;#039;&amp;#039; || reveals hidden and invisible || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039; || raises dead players || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Raise Pet Scroll&amp;#039;&amp;#039;&amp;#039; || raises dead pets || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Identify&amp;#039;&amp;#039;&amp;#039; || identifies an item || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (VL)&amp;#039;&amp;#039;&amp;#039; || Vas Lor spell || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (IMJ)&amp;#039;&amp;#039;&amp;#039; || In Mani Jux spell || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (KOP)&amp;#039;&amp;#039;&amp;#039; || Kal Ort Por spell || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Uncurse All&amp;#039;&amp;#039;&amp;#039; || uncurses all known [[Other_Item_Information|cursed]] items|| align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (SL)&amp;#039;&amp;#039;&amp;#039; || Sanct Lor spell || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Merchant Contract&amp;#039;&amp;#039;&amp;#039; || creates [[Player_Merchants|player merchant]] || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (KPY)&amp;#039;&amp;#039;&amp;#039; || Kal Por Ylem spell || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Identify All&amp;#039;&amp;#039;&amp;#039; || identifies all carried items || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || align=center| 82&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Protection&amp;#039;&amp;#039;&amp;#039; || protects from certain effects || align=center| 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Container Scroll&amp;#039;&amp;#039;&amp;#039; || creates [[Player_Housing#Containers_.28or_mimics.29|mimic container]] || align=center| 95&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tile Scroll&amp;#039;&amp;#039;&amp;#039; || creates a floor tile (water by default) || align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What the Advanced Scrolls Do==&lt;br /&gt;
These scrolls are not available for purchase from the local [[Shoppes#Scribe|scribe]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Identify All&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Identifies everything in inventory (does not reveal curses however).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uncurse All&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Uncurses everything in inventory that has a &amp;#039;&amp;#039;known&amp;#039;&amp;#039; curse.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Truesight&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
For 60 seconds, the reader can see hidden and invisible players and creatures. These creatures are not revealed in the manner that the Wis Quas spell removes hidden.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Raise Pet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Improved: raises your pet with full health&lt;br /&gt;
*Regular: Raises your pet with 1 health point &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Protection&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Grants the reader 30 mins of immunity to poison, disease, as well as effects from traps (gas, poison, paralysis and blinding). Also adds 5 defense.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Health&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
All scrolls of health temporarily increase your maximum health points (the bonus hp deteriorates over time) but some have level requirements before you can use them.&lt;br /&gt;
&lt;br /&gt;
*regular: adds 75 to your maximum health                               : No level requirement for use.&lt;br /&gt;
*improved: adds 100 to your maximum health                             : Level 25+ requirement.&lt;br /&gt;
*refined: adds 125 to your maximum health                              : Level 50+ requirement.&lt;br /&gt;
*greater: adds 150 to your maximum health                              : Level 75+ requirement.&lt;br /&gt;
&lt;br /&gt;
Note: scrolls of health will additionally increase your current health if you are already at full health.  If you are wounded, only your maximum health will be raised.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Creating_Avatars&amp;diff=3978</id>
		<title>Creating Avatars</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Creating_Avatars&amp;diff=3978"/>
		<updated>2012-05-08T06:24:10Z</updated>

		<summary type="html">&lt;p&gt;Severian: reviewed and edited the sections up to &amp;quot;testing your work&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creating Tiles and Sprites&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
EUO is a tile-based game, meaning that the environment consists of small square graphic images, referred to as tiles. Graphics for avatars, monster and items are referred to as sprites.&lt;br /&gt;
&lt;br /&gt;
The default resolution of tiles is 32x32 pixels and they are stored in ..\euo\pics\btiles20.32.png.&lt;br /&gt;
&lt;br /&gt;
Sprites of avatars and monsters normally consist of 4 frames and items mostly of only one frame. The game handles low resolution (LoRes) sprites with 16x16 pixels and high resolution sprites (HiRes) with 32x32 pixels. For LoRes a space of one pixel separates each frame and for HiRes the space is 2 pixels wide. The default resolution for sprites is 16x16, though there are attempts to upgrade them to [[HiRes Tilesets|HiRes]]. The files are stored in the ..\euo\pics subfolder and are labelled btiles21.png to btiles27.png.&lt;br /&gt;
 &lt;br /&gt;
When creating new tiles or sprites save them in a lossless format like png. If you are using Gimp or similar professional graphic editing tools, take advantage of the layer function and save the files in the programs native format. It&amp;#039;s usually best not to use a lot of movement in your sprite as it will probably look bad when animated.&lt;br /&gt;
&lt;br /&gt;
===Transparent background===&lt;br /&gt;
The background color for every sprite should be pink. In the 8-bit RGB color model the values for red and blue would be 255 and green would be zero (RGB = 255,0,255). The game engine will recognize this color as being fully transparent. &lt;br /&gt;
&lt;br /&gt;
===Black edge===&lt;br /&gt;
Every sprite is surrounded by a black edge. This is necessary for the sprite to stand out from the background. The black edge should be completely black (RGB = 0,0,0). This is necessary, because the game engine can only apply a glowing effect to black pixels, which is needed for artefacts and named items or special monsters like a phase beasts. Keeping this in mind, placing black pixels in the middle of a sprite should be considered beforehand.&lt;br /&gt;
&lt;br /&gt;
For LowRes sprites, there are two possible ways to add the black edge around a sprite as can be seen in the following picture. &lt;br /&gt;
&lt;br /&gt;
[[File:Blackedge.png]]&lt;br /&gt;
&lt;br /&gt;
Recommended is the right version where the black pixels are only connected diagonal if possible.&lt;br /&gt;
&lt;br /&gt;
===Sprite weapon overlay===&lt;br /&gt;
Player Avatars will display any weapon (and dual-wield weapon or shield) that a player wields. To make avatars that are compatible to this feature, it is necessary that the hand movement in the four frames matches the green boxes in the following pictures.&lt;br /&gt;
&lt;br /&gt;
[[File:Handposition.png]] [[File:Handposition.32.png]]&lt;br /&gt;
&lt;br /&gt;
===Sprite dye===&lt;br /&gt;
The game engine can dye certain pixel of a sprite. To apply this feature to a sprite the pixels that should be dyeable have to be true gray. Pixels are truly gray when the value for red equals green equals blue (R=G=B). To prevent gray pixels to be dyeable the artist has to change the value of either red, green or blue to be unequal to the others. This might be needed to enhance to quality of the dyed sprite.&lt;br /&gt;
&lt;br /&gt;
==Testing your work==&lt;br /&gt;
You can test out your new avatar by using photoshop to open EUO\pics\btiles23.pcx; look for the 4 frames of your current avatar and cut/paste your new one over the top of your current sprite ingame (make a back-up first). Start the game and test out the random frame changing in-game.&lt;br /&gt;
&lt;br /&gt;
==Extell&amp;#039;s notes==&lt;br /&gt;
1) Design and save your avatars/monsters at 16x16 pixels. This was the original size of all the avatars/monsters for the original game. It can be quite difficult to get the right look but in the end they are blown up to double their size in the game itself.&lt;br /&gt;
&lt;br /&gt;
2) Stick to smooth colors/shades. Trying to design an avatar/monster with outlandish colors generally does not work at all. Try to make you color design fit that mold.&lt;br /&gt;
&lt;br /&gt;
3) Design something that fits into the fantasy theme of EUO. Don&amp;#039;t make an avatar carrying a pistol or a rifle. Stick to a medieval fantasy look/feel.&lt;br /&gt;
&lt;br /&gt;
I myself have alot of stuff in the works, one of which is something that a few players have been requesting, something to make the night scene of EUO seem a little nastier. But, I will say one thing, making a good looking monster/avatar is not easy. I&amp;#039;ve sent stuff to Egg many times for him to send it back giving lots of criticism that he does not like this, does not like that, etc. And even the stuff he has used of mine was slightly altered to his tastes. A designer cannot let this stuff to get him/her. If you truly want one of your designs in the game, make it, post it and ask for criticism/comments. If you keep at it you too can have one of your creations in the game.&lt;br /&gt;
&lt;br /&gt;
And one last thing: DO NOT SAVE YOUR FILES AS JPG! Use GIF or PCX format. Saving as a JPG really lowers the quality of your creation unless you use the highest detail level. Saving as a GIF or PCX keeps it exactly as you designed it. On the GIF style and designing with Photoshop (like I do), before you save, change the image type to Indexed (Image -&amp;gt; Mode -&amp;gt; Indexed), or use Save For Web (ctrl-shift-alt-s).&lt;br /&gt;
&lt;br /&gt;
===Graphics Editors===&lt;br /&gt;
&lt;br /&gt;
* GIMP http://www.gimp.org/&lt;br /&gt;
* Photoshop&lt;br /&gt;
* Paint Shop Pro&lt;br /&gt;
* MS paint&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Creating_Avatars&amp;diff=3969</id>
		<title>Creating Avatars</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Creating_Avatars&amp;diff=3969"/>
		<updated>2012-05-06T08:38:17Z</updated>

		<summary type="html">&lt;p&gt;Severian: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General information==&lt;br /&gt;
The term sprite applies to avatars, monster and items.&lt;br /&gt;
Sprites of avatars and monster normally consist of 4 frames and items only of one frame. The game handles low resolution sprites with 16x16 pixel and high resolution sprites with 32x32 pixel. For LoRes a spacer of one pixel separates each frame and for HiRes the spacer is 2 pixel width.&lt;br /&gt;
&lt;br /&gt;
===Black edge===&lt;br /&gt;
Every sprite is surrounded by a black edge. This is necessary for the sprite to stand out from the background. The black edge should be completely black with RGB=0,0,0. The game engine can only apply a glowing effect to black pixel which is need for artefact and named items or special monster like a phase beasts. Keeping this in mind, placing black pixel in the middle of a sprite should be considered beforehand. &lt;br /&gt;
There two possible ways to add the black edge around a sprite as can be seen in the picture beneath. Recommended is the right version where the black pixels are only connected diagonal if possible. &lt;br /&gt;
&lt;br /&gt;
===Sprite weapon overlay===&lt;br /&gt;
Player Avatars have the possibility to show what weapon the player wields. To make avatars that are compatible to this feature it is necessary that the hand movement over the four frames matches the 2x2 boxes in the following picture.&lt;br /&gt;
[insert handmovement]&lt;br /&gt;
&lt;br /&gt;
===Sprite dye===&lt;br /&gt;
The game engine can dye certain pixel of a sprite. To apply this feature to a sprite the pixels that should be dyeable have to be true gray. Pixels are truly gray when the value for red equals green equals blue (R=G=B). To prevent gray pixels to be dyeable the artist has to change the value of either red, green or blue to be unequal to the others. This might be needed to enhance to quality of the dyed sprite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old stuff I will incorporate into my later on:&lt;br /&gt;
&lt;br /&gt;
Here are a couple of contributors notes on making sprites. The main things to note are:&lt;br /&gt;
*sprites are 16x16&lt;br /&gt;
*4 frames&lt;br /&gt;
&lt;br /&gt;
==Method #1==&lt;br /&gt;
Use paint to create the way your sprite looks (it&amp;#039;s easier than photoshop, but by all means use PS if you know what you are doing). There are 4 frames total, 16x16 pixels per frame. There is a 1x16 pixel spacer line between each frame, so the entire series of sprites needs to be 67x16. See below for an example.&lt;br /&gt;
&lt;br /&gt;
[[image:golemsprite.gif]]&lt;br /&gt;
&lt;br /&gt;
Note that for illustration purposes only, these frames are 32x32 each with a 2px spacer. &lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s usually best not to use a lot of movement in your sprite or else it will most likely not look good animated.&lt;br /&gt;
&lt;br /&gt;
Save your work as 256 colour gif or as PCX. Gif and PCX are lossless graphical formats. JPG is not suited to saving sprites.&lt;br /&gt;
&lt;br /&gt;
===Testing your work===&lt;br /&gt;
You can test out your new avatar by using photoshop to open EUO\pics\btiles23.pcx, look for the 4 frames of your current avatar and cut/paste your new one over the top of your current sprite ingame (make a back-up first). Start the game and test out the random frame changing in-game.&lt;br /&gt;
&lt;br /&gt;
==Method #2, Extell&amp;#039;s notes==&lt;br /&gt;
1) Design and save your avatars/monsters at 16x16 pixels. This was the original size of all the avatars/monsters for the original game. It can be quite difficult to get the right look but in the end they are blown up to double their size in the game itself.&lt;br /&gt;
&lt;br /&gt;
2) Stick to smooth colors/shades. Trying to design an avatar/monster with outlandish colors generally does not work at all. Try to make you color design fit that mold.&lt;br /&gt;
&lt;br /&gt;
3) Design something that fits into the fantasy theme of EUO. Don&amp;#039;t make an avatar carrying a pistol or a rifle. Stick to a medieval fantasy look/feel.&lt;br /&gt;
&lt;br /&gt;
I myself have alot of stuff in the works, one of which is something that a few players have been requesting, something to make the night scene of EUO seem a little nastier. But, I will say one thing, making a good looking monster/avatar is not easy. I&amp;#039;ve sent stuff to Egg many times for him to send it back giving lots of criticism that he does not like this, does not like that, etc. And even the stuff he has used of mine was slightly altered to his tastes. A designer cannot let this stuff to get him/her. If you truly want one of your designs in the game, make it, post it and ask for criticism/comments. If you keep at it you too can have one of your creations in the game.&lt;br /&gt;
&lt;br /&gt;
And one last thing: DO NOT SAVE YOUR FILES AS JPG! Use GIF or PCX format. Saving as a JPG really lowers the quality of your creation unless you use the highest detail level. Saving as a GIF or PCX keeps it exactly as you designed it. On the GIF style and designing with Photoshop (like I do), before you save, change the image type to Indexed (Image -&amp;gt; Mode -&amp;gt; Indexed), or use Save For Web (ctrl-shift-alt-s).&lt;br /&gt;
&lt;br /&gt;
===Graphics Editors===&lt;br /&gt;
&lt;br /&gt;
* GIMP http://www.gimp.org/&lt;br /&gt;
* Photoshop&lt;br /&gt;
* Paint Shop Pro&lt;br /&gt;
* MS paint&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Creating_Avatars&amp;diff=3968</id>
		<title>Creating Avatars</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Creating_Avatars&amp;diff=3968"/>
		<updated>2012-05-06T08:28:39Z</updated>

		<summary type="html">&lt;p&gt;Severian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General information==&lt;br /&gt;
The term sprite applies to avatars, monster and items.&lt;br /&gt;
Sprites of avatars and monster normally consist of 4 frames and items only of one frame. The game handles low resolution sprites with 16x16 pixel and high resolution sprites with 32x32 pixel. For LoRes a spacer of one pixel separates each frame and for HiRes the spacer is 2 pixel width.&lt;br /&gt;
&lt;br /&gt;
==Black edge==&lt;br /&gt;
Every sprite is surrounded by a black edge. This is necessary for the sprite to stand out from the background. The black edge should be completely black with RGB=0,0,0. The game engine can only apply a glowing effect to black pixel which is need for artefact and named items or special monster like a phase beasts. Keeping this in mind, placing black pixel in the middle of a sprite should be considered beforehand. &lt;br /&gt;
There two possible ways to add the black edge around a sprite as can be seen in the picture beneath. Recommended is the right version where the black pixels are only connected diagonal if possible. &lt;br /&gt;
&lt;br /&gt;
==Sprite weapon overlay==&lt;br /&gt;
Player Avatars have the possibility to show what weapon the player wields. To make avatars that are compatible to this feature it is necessary that the hand movement over the four frames matches the 2x2 boxes in the following picture.&lt;br /&gt;
[insert handmovement]&lt;br /&gt;
&lt;br /&gt;
==Sprite dye==&lt;br /&gt;
The game engine can dye certain pixel of a sprite. To apply this feature to a sprite the pixels that should be dyeable have to be true gray. Pixels are truly gray when the value for red equals green equals blue (R=G=B). To prevent gray pixels to be dyeable the artist has to change the value of either red, green or blue to be unequal to the others. This might be needed to enhance to quality of the dyed sprite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old stuff I will incorporate into my later on:&lt;br /&gt;
&lt;br /&gt;
Here are a couple of contributors notes on making sprites. The main things to note are:&lt;br /&gt;
*sprites are 16x16&lt;br /&gt;
*4 frames&lt;br /&gt;
&lt;br /&gt;
==Method #1==&lt;br /&gt;
Use paint to create the way your sprite looks (it&amp;#039;s easier than photoshop, but by all means use PS if you know what you are doing). There are 4 frames total, 16x16 pixels per frame. There is a 1x16 pixel spacer line between each frame, so the entire series of sprites needs to be 67x16. See below for an example.&lt;br /&gt;
&lt;br /&gt;
[[image:golemsprite.gif]]&lt;br /&gt;
&lt;br /&gt;
Note that for illustration purposes only, these frames are 32x32 each with a 2px spacer. &lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s usually best not to use a lot of movement in your sprite or else it will most likely not look good animated.&lt;br /&gt;
&lt;br /&gt;
Save your work as 256 colour gif or as PCX. Gif and PCX are lossless graphical formats. JPG is not suited to saving sprites.&lt;br /&gt;
&lt;br /&gt;
===Testing your work===&lt;br /&gt;
You can test out your new avatar by using photoshop to open EUO\pics\btiles23.pcx, look for the 4 frames of your current avatar and cut/paste your new one over the top of your current sprite ingame (make a back-up first). Start the game and test out the random frame changing in-game.&lt;br /&gt;
&lt;br /&gt;
==Method #2, Extell&amp;#039;s notes==&lt;br /&gt;
1) Design and save your avatars/monsters at 16x16 pixels. This was the original size of all the avatars/monsters for the original game. It can be quite difficult to get the right look but in the end they are blown up to double their size in the game itself.&lt;br /&gt;
&lt;br /&gt;
2) Stick to smooth colors/shades. Trying to design an avatar/monster with outlandish colors generally does not work at all. Try to make you color design fit that mold.&lt;br /&gt;
&lt;br /&gt;
3) Design something that fits into the fantasy theme of EUO. Don&amp;#039;t make an avatar carrying a pistol or a rifle. Stick to a medieval fantasy look/feel.&lt;br /&gt;
&lt;br /&gt;
I myself have alot of stuff in the works, one of which is something that a few players have been requesting, something to make the night scene of EUO seem a little nastier. But, I will say one thing, making a good looking monster/avatar is not easy. I&amp;#039;ve sent stuff to Egg many times for him to send it back giving lots of criticism that he does not like this, does not like that, etc. And even the stuff he has used of mine was slightly altered to his tastes. A designer cannot let this stuff to get him/her. If you truly want one of your designs in the game, make it, post it and ask for criticism/comments. If you keep at it you too can have one of your creations in the game.&lt;br /&gt;
&lt;br /&gt;
And one last thing: DO NOT SAVE YOUR FILES AS JPG! Use GIF or PCX format. Saving as a JPG really lowers the quality of your creation unless you use the highest detail level. Saving as a GIF or PCX keeps it exactly as you designed it. On the GIF style and designing with Photoshop (like I do), before you save, change the image type to Indexed (Image -&amp;gt; Mode -&amp;gt; Indexed), or use Save For Web (ctrl-shift-alt-s).&lt;br /&gt;
&lt;br /&gt;
===Graphics Editors===&lt;br /&gt;
&lt;br /&gt;
* GIMP http://www.gimp.org/&lt;br /&gt;
* Photoshop&lt;br /&gt;
* Paint Shop Pro&lt;br /&gt;
* MS paint&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3962</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3962"/>
		<updated>2012-05-05T02:15:14Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Monks */ added rage costs for sleeping fist and throat strike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice Level Weapon Special Moves==&lt;br /&gt;
It should be noted that while most combat special abilities require a fairly high amount of skill to execute, a default weapon &amp;#039;&amp;#039;&amp;#039;special move&amp;#039;&amp;#039;&amp;#039; skill can still be utilised at lower skill levels.&lt;br /&gt;
&lt;br /&gt;
===Apprentice Level Special Move===&lt;br /&gt;
* requires 25% in a weapon skill.&lt;br /&gt;
* deals 1.5 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
===Novice Special Move===&lt;br /&gt;
* requires 60% in a weapon skill.&lt;br /&gt;
* deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
For example, a fighter with only 30% in longswords can still execute the default &amp;#039;&amp;#039;&amp;#039;special move&amp;#039;&amp;#039;&amp;#039; skill to execute an attack that does 1.5 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Monks==&lt;br /&gt;
&lt;br /&gt;
===Sleeping Fist===&lt;br /&gt;
* requires 15 rage.&lt;br /&gt;
* requires 30% unarmed.&lt;br /&gt;
* causes the target to fall asleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Throat Strike===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 60% unarmed.&lt;br /&gt;
* causes the target to become asphyxiated (and thus unable to cast spells) temporarily.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* requires a shortsword-class weapon to be equipped.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class weapon to be equipped.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% shortswords or 50% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Point Blank Headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Aimed Shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged skill.&lt;br /&gt;
* does 1.5x damage and slows the target temporarily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the blessed mace special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy and attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack).&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws the attention of mob to yourself, causing it to attack you instead of anyone else.&lt;br /&gt;
* target must be adjacent to use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:Skills_Overview&amp;diff=3959</id>
		<title>Talk:Skills Overview</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:Skills_Overview&amp;diff=3959"/>
		<updated>2012-05-02T09:11:26Z</updated>

		<summary type="html">&lt;p&gt;Severian: learning monk skills subsection?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Might have to add a subsection on learning monk skills ... comments on this?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Egg, please check that the Stat Requirements table on this page is correct as I&amp;#039;m not sure - especially for Tactics and Block. Thanks.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:Combat_Abilities&amp;diff=3958</id>
		<title>Talk:Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:Combat_Abilities&amp;diff=3958"/>
		<updated>2012-05-02T09:10:04Z</updated>

		<summary type="html">&lt;p&gt;Severian: monk and rogue speical ability clarifications required&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Need rage costs of monk specials.&lt;br /&gt;
&lt;br /&gt;
-- Need durations on monk and rogue special ability effects.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.&amp;quot;&lt;br /&gt;
-- is this still true?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
page needs a lot of refinement&lt;br /&gt;
&lt;br /&gt;
all details regarding rage based abilities go here&lt;br /&gt;
grouped by class (or classless)&lt;br /&gt;
--[[User:Eggmceye|Eggmceye]] 04:20, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
also needs explaining where the goddamn rage bar is (it&amp;#039;s the red one) --[[User:Eggmceye|Eggmceye]] 05:22, 5 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3957</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3957"/>
		<updated>2012-05-02T09:08:00Z</updated>

		<summary type="html">&lt;p&gt;Severian: moved apprentice and notice level weapon specials to the top since these are what you encounter first&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice Level Weapon Special Moves==&lt;br /&gt;
It should be noted that while most combat special abilities require a fairly high amount of skill to execute, a default weapon &amp;#039;&amp;#039;&amp;#039;special move&amp;#039;&amp;#039;&amp;#039; skill can still be utilised at lower skill levels.&lt;br /&gt;
&lt;br /&gt;
===Apprentice Level Special Move===&lt;br /&gt;
* requires 25% in a weapon skill.&lt;br /&gt;
* deals 1.5 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
===Novice Special Move===&lt;br /&gt;
* requires 60% in a weapon skill.&lt;br /&gt;
* deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
For example, a fighter with only 30% in longswords can still execute the default &amp;#039;&amp;#039;&amp;#039;special move&amp;#039;&amp;#039;&amp;#039; skill to execute an attack that does 1.5 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Monks==&lt;br /&gt;
&lt;br /&gt;
===Sleeping Fist===&lt;br /&gt;
* requires some rage.&lt;br /&gt;
* requires 30% unarmed.&lt;br /&gt;
* causes the target to fall asleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Throat Strike===&lt;br /&gt;
* requires some rage.&lt;br /&gt;
* requires 60% unarmed.&lt;br /&gt;
* causes the target to become asphyxiated (and thus unable to cast spells) temporarily.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* requires a shortsword-class weapon to be equipped.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class weapon to be equipped.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% shortswords or 50% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Point Blank Headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Aimed Shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged skill.&lt;br /&gt;
* does 1.5x damage and slows the target temporarily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the mace or blessed mave special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy and attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack).&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws the attention of mob to yourself, causing it to attack you instead of anyone else.&lt;br /&gt;
* target must be adjacent to use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:Class_Skills&amp;diff=3956</id>
		<title>Talk:Class Skills</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:Class_Skills&amp;diff=3956"/>
		<updated>2012-05-02T09:02:42Z</updated>

		<summary type="html">&lt;p&gt;Severian: added quote from the current wiki page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Also, when a character is totally &amp;#039;unarmed&amp;#039; (i.e., equipped with only unarmed type armour and using either bare fists or an unarmed type weapon), and is a grandmaster with unarmed weapons, he or she will recieve additional bonuses in defense and attack strength. &amp;quot;&lt;br /&gt;
-- Does someone with 100% UA, unarmoured and using UA weapons (only) still get a bonus to defense and AS?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have tried to learn blessed maces on sev to check that everything is indeed the same as maces. However, I found that when using blessed maces, I could not execute the &amp;quot;other usable special moves&amp;quot; associated with maces even though I had sufficient % in those other skills. Specifically, I had 100% polearms and 100% longswords, but could not execute flurry or bloodbolt with blessed maces. Can you clarify that this is something that is supposed to happen please? Then I can update the manual with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hey sev - doin a great job!&lt;br /&gt;
&lt;br /&gt;
with the special move details, I would suggest removing the details (such as what cleave does exactly) and maybe putting yours or cross checking yours with the existing details in the combat page - as a programmer I don&amp;#039;t like doubling up any info :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
thanks egg :3&lt;br /&gt;
&lt;br /&gt;
i&amp;#039;ll be laying out a rough outline of &amp;quot;what goes where&amp;quot; today so that there is no duplication ... hopefully i can get all the info sorted out in a logical and succinct manner ... i&amp;#039;ll post it here once its done (i&amp;#039;ll leave my talk section for (more) questions) ;)&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3955</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3955"/>
		<updated>2012-05-02T08:58:50Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Apprentice and Novice weapon skills - fix me */  - fixed it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Monks==&lt;br /&gt;
&lt;br /&gt;
===Sleeping Fist===&lt;br /&gt;
* requires some rage.&lt;br /&gt;
* requires 30% unarmed.&lt;br /&gt;
* causes the target to fall asleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Throat Strike===&lt;br /&gt;
* requires some rage.&lt;br /&gt;
* requires 60% unarmed.&lt;br /&gt;
* causes the target to become asphyxiated (and thus unable to cast spells) temporarily.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* requires a shortsword-class weapon to be equipped.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class weapon to be equipped.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% shortswords or 50% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Point Blank Headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Aimed Shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged skill.&lt;br /&gt;
* does 1.5x damage and slows the target temporarily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the mace or blessed mave special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy and attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack).&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws the attention of mob to yourself, causing it to attack you instead of anyone else.&lt;br /&gt;
* target must be adjacent to use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Apprentice and Novice Level Weapon Special Moves==&lt;br /&gt;
It should be noted that while most combat special abilities require a fairly high amount of skill to execute, a default weapon &amp;#039;&amp;#039;&amp;#039;special move&amp;#039;&amp;#039;&amp;#039; skill can still be utilised at lower skill levels.&lt;br /&gt;
&lt;br /&gt;
===Apprentice Level Special Move===&lt;br /&gt;
* requires 25% in a weapon skill.&lt;br /&gt;
* deals 1.5 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
===Novice Special Move===&lt;br /&gt;
* requires 60% in a weapon skill.&lt;br /&gt;
* deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
For example, a fighter with only 30% in longswords can still execute the default &amp;#039;&amp;#039;&amp;#039;special move&amp;#039;&amp;#039;&amp;#039; skill to execute an attack that does 1.5 times the damage of a regular attack.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3954</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3954"/>
		<updated>2012-05-02T08:48:52Z</updated>

		<summary type="html">&lt;p&gt;Severian: - removed the mixed specials section (since requirements for each skill are now listed)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Monks==&lt;br /&gt;
&lt;br /&gt;
===Sleeping Fist===&lt;br /&gt;
* requires some rage.&lt;br /&gt;
* requires 30% unarmed.&lt;br /&gt;
* causes the target to fall asleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Throat Strike===&lt;br /&gt;
* requires some rage.&lt;br /&gt;
* requires 60% unarmed.&lt;br /&gt;
* causes the target to become asphyxiated (and thus unable to cast spells) temporarily.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* requires a shortsword-class weapon to be equipped.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class weapon to be equipped.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% shortswords or 50% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Point Blank Headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Aimed Shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged skill.&lt;br /&gt;
* does 1.5x damage and slows the target temporarily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the mace or blessed mave special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy and attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack).&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws the attention of mob to yourself, causing it to attack you instead of anyone else.&lt;br /&gt;
* target must be adjacent to use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Apprentice and Novice weapon skills - fix me==&lt;br /&gt;
* 25% weapon skill: deals 1.5 times the damage of a regular attack.&lt;br /&gt;
* 60% weapon skill: deals 2.0 times the damage of a regular attack.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:Combat_Abilities&amp;diff=3953</id>
		<title>Talk:Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:Combat_Abilities&amp;diff=3953"/>
		<updated>2012-05-02T08:47:07Z</updated>

		<summary type="html">&lt;p&gt;Severian: quivering palm clarification required&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.&amp;quot;&lt;br /&gt;
-- is this still true?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
page needs a lot of refinement&lt;br /&gt;
&lt;br /&gt;
all details regarding rage based abilities go here&lt;br /&gt;
grouped by class (or classless)&lt;br /&gt;
--[[User:Eggmceye|Eggmceye]] 04:20, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
also needs explaining where the goddamn rage bar is (it&amp;#039;s the red one) --[[User:Eggmceye|Eggmceye]] 05:22, 5 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3952</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3952"/>
		<updated>2012-05-02T08:45:46Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Throat Strike */ - small clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Monks==&lt;br /&gt;
&lt;br /&gt;
===Sleeping Fist===&lt;br /&gt;
* requires some rage.&lt;br /&gt;
* requires 30% unarmed.&lt;br /&gt;
* causes the target to fall asleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Throat Strike===&lt;br /&gt;
* requires some rage.&lt;br /&gt;
* requires 60% unarmed.&lt;br /&gt;
* causes the target to become asphyxiated (and thus unable to cast spells) temporarily.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* requires a shortsword-class weapon to be equipped.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class weapon to be equipped.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% shortswords or 50% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Point Blank Headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Aimed Shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged skill.&lt;br /&gt;
* does 1.5x damage and slows the target temporarily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the mace or blessed mave special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy and attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack).&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws the attention of mob to yourself, causing it to attack you instead of anyone else.&lt;br /&gt;
* target must be adjacent to use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you.&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice weapon skills - fix me==&lt;br /&gt;
* 25% weapon skill: deals 1.5 times the damage of a regular attack.&lt;br /&gt;
* 60% weapon skill: deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Specials With Other Weapons==&lt;br /&gt;
Upon gaining 90% in a weapn class you can purchase the special skill from a trainer at the university.  These specials are currently only available to rogues and fighters.  Specials only function with same class weaponry (ie. you cannot use bloodbolt with a bow or gouge with a longsword)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons &amp;amp; allowed specials&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Flurry, Cleave, Bloodbolt, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Thunderclap, Flurry, Bloodbolt, Charge, Taunt &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleave, Flurry, Thunderclap, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Bloodbolt, Thunderclap, Cleave, Charge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: Point Blank Headshot, Aimed, Spray n Pray, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Slice n Dice, Disarm, Gouge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Disarm, Slice n Dice, Gouge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: Sleeping Fist, Throat Strike, Quivering Palm, Taunt&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: Magic Resistance Cleave, Charge, Taunt&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3951</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3951"/>
		<updated>2012-05-02T08:45:20Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Throat Strike */ - added asphyxiation for throat strike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Monks==&lt;br /&gt;
&lt;br /&gt;
===Sleeping Fist===&lt;br /&gt;
* requires some rage.&lt;br /&gt;
* requires 30% unarmed.&lt;br /&gt;
* causes the target to fall asleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Throat Strike===&lt;br /&gt;
* requires some rage.&lt;br /&gt;
* requires 60% unarmed.&lt;br /&gt;
* causes the target to become asphyxiated (and thus unable to cast spells).&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* requires a shortsword-class weapon to be equipped.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class weapon to be equipped.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% shortswords or 50% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Point Blank Headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Aimed Shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged skill.&lt;br /&gt;
* does 1.5x damage and slows the target temporarily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the mace or blessed mave special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy and attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack).&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws the attention of mob to yourself, causing it to attack you instead of anyone else.&lt;br /&gt;
* target must be adjacent to use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you.&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice weapon skills - fix me==&lt;br /&gt;
* 25% weapon skill: deals 1.5 times the damage of a regular attack.&lt;br /&gt;
* 60% weapon skill: deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Specials With Other Weapons==&lt;br /&gt;
Upon gaining 90% in a weapn class you can purchase the special skill from a trainer at the university.  These specials are currently only available to rogues and fighters.  Specials only function with same class weaponry (ie. you cannot use bloodbolt with a bow or gouge with a longsword)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons &amp;amp; allowed specials&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Flurry, Cleave, Bloodbolt, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Thunderclap, Flurry, Bloodbolt, Charge, Taunt &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleave, Flurry, Thunderclap, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Bloodbolt, Thunderclap, Cleave, Charge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: Point Blank Headshot, Aimed, Spray n Pray, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Slice n Dice, Disarm, Gouge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Disarm, Slice n Dice, Gouge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: Sleeping Fist, Throat Strike, Quivering Palm, Taunt&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: Magic Resistance Cleave, Charge, Taunt&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3950</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3950"/>
		<updated>2012-05-02T08:41:26Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Monks */ - added the monk specials (more details are required).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Monks==&lt;br /&gt;
&lt;br /&gt;
===Sleeping Fist===&lt;br /&gt;
* requires some rage.&lt;br /&gt;
* requires 30% unarmed.&lt;br /&gt;
* causes the target to fall asleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Throat Strike===&lt;br /&gt;
* requires some rage.&lt;br /&gt;
* requires 60% unarmed.&lt;br /&gt;
* causes the target to become unable to cast spells.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* requires a shortsword-class weapon to be equipped.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class weapon to be equipped.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% shortswords or 50% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Point Blank Headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Aimed Shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged skill.&lt;br /&gt;
* does 1.5x damage and slows the target temporarily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the mace or blessed mave special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy and attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack).&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws the attention of mob to yourself, causing it to attack you instead of anyone else.&lt;br /&gt;
* target must be adjacent to use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you.&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice weapon skills - fix me==&lt;br /&gt;
* 25% weapon skill: deals 1.5 times the damage of a regular attack.&lt;br /&gt;
* 60% weapon skill: deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Specials With Other Weapons==&lt;br /&gt;
Upon gaining 90% in a weapn class you can purchase the special skill from a trainer at the university.  These specials are currently only available to rogues and fighters.  Specials only function with same class weaponry (ie. you cannot use bloodbolt with a bow or gouge with a longsword)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons &amp;amp; allowed specials&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Flurry, Cleave, Bloodbolt, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Thunderclap, Flurry, Bloodbolt, Charge, Taunt &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleave, Flurry, Thunderclap, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Bloodbolt, Thunderclap, Cleave, Charge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: Point Blank Headshot, Aimed, Spray n Pray, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Slice n Dice, Disarm, Gouge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Disarm, Slice n Dice, Gouge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: Sleeping Fist, Throat Strike, Quivering Palm, Taunt&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: Magic Resistance Cleave, Charge, Taunt&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3949</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3949"/>
		<updated>2012-05-02T08:37:35Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Others */ - clarified taunt and battle roar and removed quivering palm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Monks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* requires a shortsword-class weapon to be equipped.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class weapon to be equipped.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% shortswords or 50% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Point Blank Headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Aimed Shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged skill.&lt;br /&gt;
* does 1.5x damage and slows the target temporarily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the mace or blessed mave special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy and attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack).&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws the attention of mob to yourself, causing it to attack you instead of anyone else.&lt;br /&gt;
* target must be adjacent to use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you.&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice weapon skills - fix me==&lt;br /&gt;
* 25% weapon skill: deals 1.5 times the damage of a regular attack.&lt;br /&gt;
* 60% weapon skill: deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Specials With Other Weapons==&lt;br /&gt;
Upon gaining 90% in a weapn class you can purchase the special skill from a trainer at the university.  These specials are currently only available to rogues and fighters.  Specials only function with same class weaponry (ie. you cannot use bloodbolt with a bow or gouge with a longsword)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons &amp;amp; allowed specials&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Flurry, Cleave, Bloodbolt, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Thunderclap, Flurry, Bloodbolt, Charge, Taunt &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleave, Flurry, Thunderclap, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Bloodbolt, Thunderclap, Cleave, Charge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: Point Blank Headshot, Aimed, Spray n Pray, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Slice n Dice, Disarm, Gouge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Disarm, Slice n Dice, Gouge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: Sleeping Fist, Throat Strike, Quivering Palm, Taunt&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: Magic Resistance Cleave, Charge, Taunt&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3948</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3948"/>
		<updated>2012-05-02T08:32:36Z</updated>

		<summary type="html">&lt;p&gt;Severian: - added a monks section and fixed spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Monks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* requires a shortsword-class weapon to be equipped.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class weapon to be equipped.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% shortswords or 50% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Point Blank Headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Aimed Shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged skill.&lt;br /&gt;
* does 1.5x damage and slows the target temporarily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the mace or blessed mave special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy &amp;amp; attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws attention of mob to yourself.&lt;br /&gt;
* adjacent use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* req 0 rage.&lt;br /&gt;
* an aoe taunt ability which adds a lot of threat to all mobs within 3sq rad, forcing mobs in the aoe to attack you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice weapon skills - fix me==&lt;br /&gt;
* 25% weapon skill: deals 1.5 times the damage of a regular attack.&lt;br /&gt;
* 60% weapon skill: deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Specials With Other Weapons==&lt;br /&gt;
Upon gaining 90% in a weapn class you can purchase the special skill from a trainer at the university.  These specials are currently only available to rogues and fighters.  Specials only function with same class weaponry (ie. you cannot use bloodbolt with a bow or gouge with a longsword)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons &amp;amp; allowed specials&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Flurry, Cleave, Bloodbolt, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Thunderclap, Flurry, Bloodbolt, Charge, Taunt &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleave, Flurry, Thunderclap, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Bloodbolt, Thunderclap, Cleave, Charge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: Point Blank Headshot, Aimed, Spray n Pray, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Slice n Dice, Disarm, Gouge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Disarm, Slice n Dice, Gouge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: Sleeping Fist, Throat Strike, Quivering Palm, Taunt&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: Magic Resistance Cleave, Charge, Taunt&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3947</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3947"/>
		<updated>2012-05-02T08:30:42Z</updated>

		<summary type="html">&lt;p&gt;Severian: - removed double listing of the &amp;quot;fighters&amp;quot; category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* requires a shortsword-class weapon to be equipped.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class weapon to be equipped.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% shortswords or 50% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Point Blank Headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Aimed Shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged skill.&lt;br /&gt;
* does 1.5x damage and slows the target temporarily.&lt;br /&gt;
&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the mace or blessed mave special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy &amp;amp; attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws attention of mob to yourself.&lt;br /&gt;
* adjacent use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* req 0 rage.&lt;br /&gt;
* an aoe taunt ability which adds a lot of threat to all mobs within 3sq rad, forcing mobs in the aoe to attack you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice weapon skills - fix me==&lt;br /&gt;
* 25% weapon skill: deals 1.5 times the damage of a regular attack.&lt;br /&gt;
* 60% weapon skill: deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Specials With Other Weapons==&lt;br /&gt;
Upon gaining 90% in a weapn class you can purchase the special skill from a trainer at the university.  These specials are currently only available to rogues and fighters.  Specials only function with same class weaponry (ie. you cannot use bloodbolt with a bow or gouge with a longsword)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons &amp;amp; allowed specials&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Flurry, Cleave, Bloodbolt, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Thunderclap, Flurry, Bloodbolt, Charge, Taunt &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleave, Flurry, Thunderclap, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Bloodbolt, Thunderclap, Cleave, Charge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: Point Blank Headshot, Aimed, Spray n Pray, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Slice n Dice, Disarm, Gouge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Disarm, Slice n Dice, Gouge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: Sleeping Fist, Throat Strike, Quivering Palm, Taunt&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: Magic Resistance Cleave, Charge, Taunt&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3945</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3945"/>
		<updated>2012-05-02T08:28:03Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Rogues */ - case fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* requires a shortsword-class weapon to be equipped.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class weapon to be equipped.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% shortswords or 50% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Point Blank Headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Aimed Shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged skill.&lt;br /&gt;
* does 1.5x damage and slows the target temporarily.&lt;br /&gt;
&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the mace or blessed mave special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy &amp;amp; attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws attention of mob to yourself.&lt;br /&gt;
* adjacent use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* req 0 rage.&lt;br /&gt;
* an aoe taunt ability which adds a lot of threat to all mobs within 3sq rad, forcing mobs in the aoe to attack you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice weapon skills - fix me==&lt;br /&gt;
* 25% weapon skill: deals 1.5 times the damage of a regular attack.&lt;br /&gt;
* 60% weapon skill: deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Specials With Other Weapons==&lt;br /&gt;
Upon gaining 90% in a weapn class you can purchase the special skill from a trainer at the university.  These specials are currently only available to rogues and fighters.  Specials only function with same class weaponry (ie. you cannot use bloodbolt with a bow or gouge with a longsword)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons &amp;amp; allowed specials&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Flurry, Cleave, Bloodbolt, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Thunderclap, Flurry, Bloodbolt, Charge, Taunt &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleave, Flurry, Thunderclap, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Bloodbolt, Thunderclap, Cleave, Charge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: Point Blank Headshot, Aimed, Spray n Pray, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Slice n Dice, Disarm, Gouge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Disarm, Slice n Dice, Gouge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: Sleeping Fist, Throat Strike, Quivering Palm, Taunt&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: Magic Resistance Cleave, Charge, Taunt&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3944</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3944"/>
		<updated>2012-05-02T08:22:13Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Rogues */ - re-ordered rogue abilities and clarified some&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* requires a shortsword-class weapon to be equipped.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds).&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* requires a foil-class weapon to be equipped.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% shortswords or 50% foils.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Point blank headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Aimed shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged skill.&lt;br /&gt;
* does 1.5x damage and slows the target temporarily.&lt;br /&gt;
&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the mace or blessed mave special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy &amp;amp; attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws attention of mob to yourself.&lt;br /&gt;
* adjacent use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* req 0 rage.&lt;br /&gt;
* an aoe taunt ability which adds a lot of threat to all mobs within 3sq rad, forcing mobs in the aoe to attack you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice weapon skills - fix me==&lt;br /&gt;
* 25% weapon skill: deals 1.5 times the damage of a regular attack.&lt;br /&gt;
* 60% weapon skill: deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Specials With Other Weapons==&lt;br /&gt;
Upon gaining 90% in a weapn class you can purchase the special skill from a trainer at the university.  These specials are currently only available to rogues and fighters.  Specials only function with same class weaponry (ie. you cannot use bloodbolt with a bow or gouge with a longsword)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons &amp;amp; allowed specials&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Flurry, Cleave, Bloodbolt, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Thunderclap, Flurry, Bloodbolt, Charge, Taunt &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleave, Flurry, Thunderclap, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Bloodbolt, Thunderclap, Cleave, Charge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: Point Blank Headshot, Aimed, Spray n Pray, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Slice n Dice, Disarm, Gouge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Disarm, Slice n Dice, Gouge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: Sleeping Fist, Throat Strike, Quivering Palm, Taunt&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: Magic Resistance Cleave, Charge, Taunt&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3943</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3943"/>
		<updated>2012-05-02T08:13:43Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Aimed shot */ - small aimed shot clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Point blank headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds.&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Aimed shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% ranged skill.&lt;br /&gt;
* does 1.5x damage and slows the target temporarily.&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the mace or blessed mave special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy &amp;amp; attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws attention of mob to yourself.&lt;br /&gt;
* adjacent use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* req 0 rage.&lt;br /&gt;
* an aoe taunt ability which adds a lot of threat to all mobs within 3sq rad, forcing mobs in the aoe to attack you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice weapon skills - fix me==&lt;br /&gt;
* 25% weapon skill: deals 1.5 times the damage of a regular attack.&lt;br /&gt;
* 60% weapon skill: deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Specials With Other Weapons==&lt;br /&gt;
Upon gaining 90% in a weapn class you can purchase the special skill from a trainer at the university.  These specials are currently only available to rogues and fighters.  Specials only function with same class weaponry (ie. you cannot use bloodbolt with a bow or gouge with a longsword)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons &amp;amp; allowed specials&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Flurry, Cleave, Bloodbolt, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Thunderclap, Flurry, Bloodbolt, Charge, Taunt &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleave, Flurry, Thunderclap, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Bloodbolt, Thunderclap, Cleave, Charge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: Point Blank Headshot, Aimed, Spray n Pray, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Slice n Dice, Disarm, Gouge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Disarm, Slice n Dice, Gouge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: Sleeping Fist, Throat Strike, Quivering Palm, Taunt&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: Magic Resistance Cleave, Charge, Taunt&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3942</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3942"/>
		<updated>2012-05-02T08:12:24Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Gouge */ - some clarifications for gouge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Point blank headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds.&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Aimed shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% skill.&lt;br /&gt;
* does 1.5x dmg and slows the target.&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires a foil-class or shortsword-class weapon to be equipped.&lt;br /&gt;
* blinds the target temporarily.&lt;br /&gt;
&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the mace or blessed mave special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy &amp;amp; attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws attention of mob to yourself.&lt;br /&gt;
* adjacent use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* req 0 rage.&lt;br /&gt;
* an aoe taunt ability which adds a lot of threat to all mobs within 3sq rad, forcing mobs in the aoe to attack you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice weapon skills - fix me==&lt;br /&gt;
* 25% weapon skill: deals 1.5 times the damage of a regular attack.&lt;br /&gt;
* 60% weapon skill: deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Specials With Other Weapons==&lt;br /&gt;
Upon gaining 90% in a weapn class you can purchase the special skill from a trainer at the university.  These specials are currently only available to rogues and fighters.  Specials only function with same class weaponry (ie. you cannot use bloodbolt with a bow or gouge with a longsword)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons &amp;amp; allowed specials&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Flurry, Cleave, Bloodbolt, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Thunderclap, Flurry, Bloodbolt, Charge, Taunt &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleave, Flurry, Thunderclap, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Bloodbolt, Thunderclap, Cleave, Charge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: Point Blank Headshot, Aimed, Spray n Pray, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Slice n Dice, Disarm, Gouge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Disarm, Slice n Dice, Gouge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: Sleeping Fist, Throat Strike, Quivering Palm, Taunt&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: Magic Resistance Cleave, Charge, Taunt&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=3938</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=3938"/>
		<updated>2012-05-02T07:23:46Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Extended Manual */ - sorted listed classes alphabetically&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the EUO Manual ==&lt;br /&gt;
&lt;br /&gt;
If you are new, please read the [[Quickstart Guide]] and the [[Keyboard Controls]]. There&amp;#039;s plenty of useful information aside from these two pages though; but they&amp;#039;re the bare mimimum of reading if you&amp;#039;re to survive your first 5 minutes in [[New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
If you are not new, and you see anything incorrect, missing, or anything that needs expanding or revising, please do so! You will need to create an account and log in if you want to create and/or edit pages within this manual. To get a manual editing account contact eggmceye in-game or [http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=3553 via the forums].&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* [[Quickstart Guide]]&lt;br /&gt;
* [[Keyboard Controls|Controls]] and [[Slash Commands]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
&lt;br /&gt;
==Extended Manual==&lt;br /&gt;
* [[History of New Sosaria|A Brief History of New Sosaria]]&lt;br /&gt;
&lt;br /&gt;
* Player Characters&lt;br /&gt;
** [[Character Creation|Creating a character]]&lt;br /&gt;
** [[Races]]&lt;br /&gt;
** [[Classes]]&lt;br /&gt;
** [[Player Stats]]&lt;br /&gt;
** [[Shrines|Shrines and Levelling Up]]&lt;br /&gt;
** [[Skills Overview]]&lt;br /&gt;
*** [[Class Skills]] (skills related to fighters, mages, monks, priests, and rogues)&lt;br /&gt;
*** [[Miscellaneous Skills]]&lt;br /&gt;
*** [[Crafting and Gathering]]&lt;br /&gt;
&lt;br /&gt;
* Getting around &lt;br /&gt;
** [[Travel]]&lt;br /&gt;
** [[New Sosaria]] (the overworld continent)&lt;br /&gt;
** [[Maeondir|The Fair Lands of Maeondir]]&lt;br /&gt;
** [[Townes]]&lt;br /&gt;
** [[Shrines]]&lt;br /&gt;
** [[Dungeons]]&lt;br /&gt;
** Other [[Places of interest]]&lt;br /&gt;
&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
** [[Combat Abilities]]&lt;br /&gt;
** [[Parties|Partying: the life &amp;amp; soul of EUO]]&lt;br /&gt;
** [[Player Killing]]&lt;br /&gt;
&lt;br /&gt;
* [[Magic and Spellcasting]]&lt;br /&gt;
** [[Magic Runewords]]&lt;br /&gt;
** [[Runic|Runic alphabet]]&lt;br /&gt;
&lt;br /&gt;
* [[Crafting and Gathering|Crafting]]&lt;br /&gt;
** [[Alchemy]]&lt;br /&gt;
** [[Armourer]]&lt;br /&gt;
** [[Cooking]]&lt;br /&gt;
** [[Enchanting]]&lt;br /&gt;
** [[Inscription]]&lt;br /&gt;
** [[Mining]]&lt;br /&gt;
** [[Tailoring]]&lt;br /&gt;
** [[Tinkering]]&lt;br /&gt;
** [[Weaponsmith]]&lt;br /&gt;
** [[Woodcrafting]]&lt;br /&gt;
** [[Advanced Crafting]]&lt;br /&gt;
&lt;br /&gt;
* [[Items|Items: weapons, armour, scrolls, potions, etc]]&lt;br /&gt;
** [[Chests|Chests, Locks and Traps]]&lt;br /&gt;
** [[Other Item Information|Curses, Identification, Durability, etc]]&lt;br /&gt;
** [[Item Enchantments]]&lt;br /&gt;
** [[Item Materials]]&lt;br /&gt;
&lt;br /&gt;
* Minigames&lt;br /&gt;
** [[Defend the Keep]]&lt;br /&gt;
** [[Capture the Flag]]&lt;br /&gt;
&lt;br /&gt;
* Economy&lt;br /&gt;
** [[Shoppes]]&lt;br /&gt;
** [[Secure Trade]]&lt;br /&gt;
** [[Player Merchants]]&lt;br /&gt;
** [[Player Housing]]&lt;br /&gt;
&lt;br /&gt;
* Inhabitants of [[New Sosaria]]: Players, Monsters &amp;amp; NPC&amp;#039;s&lt;br /&gt;
** [[Bestiary]] (Monsters)&lt;br /&gt;
** [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;br /&gt;
** [[Game Administration]]&lt;br /&gt;
&lt;br /&gt;
* [[Pets and Taming]]&lt;br /&gt;
* [[Werewolves and Lycanthropy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
&lt;br /&gt;
==Alternate Servers==&lt;br /&gt;
* Using the [[EUO Launcher]] to connect to different servers&lt;br /&gt;
===Permanent Death Server===&lt;br /&gt;
* [[Introduction to PD]]&lt;br /&gt;
** [[Tips and Tricks to surviving PD]]&lt;br /&gt;
* [[Remort]]&lt;br /&gt;
&lt;br /&gt;
===No Grind Server===&lt;br /&gt;
* [[Introduction to NG]]&lt;br /&gt;
* [[Class Ideas]] is about virtual classes from mixing and matching skill sets&lt;br /&gt;
* [[No Grind Stat Gains|How stats grow through skill use]]&lt;br /&gt;
&lt;br /&gt;
==Guides written by players, for players==&lt;br /&gt;
* [[Fighter Guide]]&lt;br /&gt;
* [[Rogue Guide]]&lt;br /&gt;
* [[Mage Guide]]&lt;br /&gt;
* [[Priest Guide]]&lt;br /&gt;
* [[Taming Guide]]&lt;br /&gt;
* [[Virtues|Background to the Virtues &amp;amp; their meaning]]&lt;br /&gt;
* [[Creating Avatars|Tips for making avatars/monsters]]&lt;br /&gt;
* [[Playing behind a Firewall|EUO access through HTTP proxy / firewall]]&lt;br /&gt;
* [[Combos and Cheeses]]&lt;br /&gt;
&lt;br /&gt;
==Maped==&lt;br /&gt;
* [[Maped Introduction|Getting Started with Maped]]&lt;br /&gt;
* [[Maped Controls|Keyboard Controls &amp;amp; Mouse Operations]]&lt;br /&gt;
* Setting [[Map Properties]]&lt;br /&gt;
* All about [[Spawners]]&lt;br /&gt;
* [[Placing Items]]&lt;br /&gt;
* [[Features and Triggers]]&lt;br /&gt;
* [[Maped Pro-tips|Guide to making better maps]]&lt;br /&gt;
* [[Maped Regions|Meta-mapping with regions]]&lt;br /&gt;
* [[Maped Paintsets|Using paintsets for automatically varied terrain]]&lt;br /&gt;
* [[Maped Config]] example&lt;br /&gt;
* [[Cat&amp;#039;s Maped Guide]]&lt;br /&gt;
* [[Rusty&amp;#039;s Guide to Basic Scripting with LUA]]&lt;br /&gt;
&lt;br /&gt;
==Other Bits and Pieces==&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Latest Changes]]&lt;br /&gt;
* [[Updates by Year]]&lt;br /&gt;
* [[History of EUO]]&lt;br /&gt;
* [[Famous Players]]&lt;br /&gt;
* [[Map List|The offical EUO server map list]]&lt;br /&gt;
* [[Alternative Skins]]&lt;br /&gt;
* [[Client Config Options]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://swut.net/euo Main EUO page]&lt;br /&gt;
*[http://forums.swut.net Forums]&lt;br /&gt;
*[http://armoury.swut.net Armoury]&lt;br /&gt;
*[http://armoury.swut.net/msearch.htm Player Merchant Item Search]&lt;br /&gt;
*[http://euo.swut.net/charfinder.php Character Finder] Use this when you&amp;#039;ve forgotten what characters you&amp;#039;ve made (and killed)&lt;br /&gt;
*[http://www.cafepress.com/euo EUO Clothing and Accessories]&lt;br /&gt;
*[http://swut.net/euo/pwchange.htm Password Changer]&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3937</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3937"/>
		<updated>2012-05-02T07:22:16Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Fighters */ - fixed some grammar and added reset stance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns a mob for 4 secs.&lt;br /&gt;
* stuns a player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires a fighter weapon to be equipped.&lt;br /&gt;
* reduces damage taken by 25%.&lt;br /&gt;
* reduces damage dealt by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires a two-handed fighter weapon to be equipped.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases damage taken by 25%.&lt;br /&gt;
&lt;br /&gt;
===Reset Stance===&lt;br /&gt;
* allows a fighter to revert to the standard stance, which has no modifiers.&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Point blank headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds.&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Aimed shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% skill.&lt;br /&gt;
* does 1.5x dmg and slows the target.&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* require 50 rage.&lt;br /&gt;
* Foils or Shortswords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the mace or blessed mave special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy &amp;amp; attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws attention of mob to yourself.&lt;br /&gt;
* adjacent use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* req 0 rage.&lt;br /&gt;
* an aoe taunt ability which adds a lot of threat to all mobs within 3sq rad, forcing mobs in the aoe to attack you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice weapon skills - fix me==&lt;br /&gt;
* 25% weapon skill: deals 1.5 times the damage of a regular attack.&lt;br /&gt;
* 60% weapon skill: deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Specials With Other Weapons==&lt;br /&gt;
Upon gaining 90% in a weapn class you can purchase the special skill from a trainer at the university.  These specials are currently only available to rogues and fighters.  Specials only function with same class weaponry (ie. you cannot use bloodbolt with a bow or gouge with a longsword)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons &amp;amp; allowed specials&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Flurry, Cleave, Bloodbolt, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Thunderclap, Flurry, Bloodbolt, Charge, Taunt &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleave, Flurry, Thunderclap, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Bloodbolt, Thunderclap, Cleave, Charge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: Point Blank Headshot, Aimed, Spray n Pray, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Slice n Dice, Disarm, Gouge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Disarm, Slice n Dice, Gouge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: Sleeping Fist, Throat Strike, Quivering Palm, Taunt&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: Magic Resistance Cleave, Charge, Taunt&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3936</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3936"/>
		<updated>2012-05-02T07:18:20Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Shield Bash */ - shield bash -&amp;gt; shieldbash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.&lt;br /&gt;
* the main target gets confused for 3 secs.&lt;br /&gt;
* surrounding targets might get stunned for 3 secs.&lt;br /&gt;
&lt;br /&gt;
===Shieldbash===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% in block.&lt;br /&gt;
* stuns mob for 4 secs.&lt;br /&gt;
* stuns other player for 2 sec.&lt;br /&gt;
&lt;br /&gt;
===Tanking Stance===&lt;br /&gt;
* requires equipped fighter weapon.&lt;br /&gt;
* reduces taken dmg by 25%.&lt;br /&gt;
* reduces given dmg by 25%.&lt;br /&gt;
&lt;br /&gt;
===Berserker Stance===&lt;br /&gt;
* requires equipped 2h fighter weapon.&lt;br /&gt;
* increases weapon speed by 25%.&lt;br /&gt;
* increases taken dmg by 25%.&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Point blank headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds.&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Aimed shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% skill.&lt;br /&gt;
* does 1.5x dmg and slows the target.&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* require 50 rage.&lt;br /&gt;
* Foils or Shortswords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the mace or blessed mave special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy &amp;amp; attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws attention of mob to yourself.&lt;br /&gt;
* adjacent use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* req 0 rage.&lt;br /&gt;
* an aoe taunt ability which adds a lot of threat to all mobs within 3sq rad, forcing mobs in the aoe to attack you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice weapon skills - fix me==&lt;br /&gt;
* 25% weapon skill: deals 1.5 times the damage of a regular attack.&lt;br /&gt;
* 60% weapon skill: deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Specials With Other Weapons==&lt;br /&gt;
Upon gaining 90% in a weapn class you can purchase the special skill from a trainer at the university.  These specials are currently only available to rogues and fighters.  Specials only function with same class weaponry (ie. you cannot use bloodbolt with a bow or gouge with a longsword)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons &amp;amp; allowed specials&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Flurry, Cleave, Bloodbolt, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Thunderclap, Flurry, Bloodbolt, Charge, Taunt &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleave, Flurry, Thunderclap, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Bloodbolt, Thunderclap, Cleave, Charge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: Point Blank Headshot, Aimed, Spray n Pray, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Slice n Dice, Disarm, Gouge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Disarm, Slice n Dice, Gouge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: Sleeping Fist, Throat Strike, Quivering Palm, Taunt&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: Magic Resistance Cleave, Charge, Taunt&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:Class_Skills&amp;diff=3931</id>
		<title>Talk:Class Skills</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:Class_Skills&amp;diff=3931"/>
		<updated>2012-05-02T07:12:38Z</updated>

		<summary type="html">&lt;p&gt;Severian: old UA def and as bonuses?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does someone with 100% UA, unarmoured and using UA weapons (only) still get a bonus to defense and AS?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have tried to learn blessed maces on sev to check that everything is indeed the same as maces. However, I found that when using blessed maces, I could not execute the &amp;quot;other usable special moves&amp;quot; associated with maces even though I had sufficient % in those other skills. Specifically, I had 100% polearms and 100% longswords, but could not execute flurry or bloodbolt with blessed maces. Can you clarify that this is something that is supposed to happen please? Then I can update the manual with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hey sev - doin a great job!&lt;br /&gt;
&lt;br /&gt;
with the special move details, I would suggest removing the details (such as what cleave does exactly) and maybe putting yours or cross checking yours with the existing details in the combat page - as a programmer I don&amp;#039;t like doubling up any info :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
thanks egg :3&lt;br /&gt;
&lt;br /&gt;
i&amp;#039;ll be laying out a rough outline of &amp;quot;what goes where&amp;quot; today so that there is no duplication ... hopefully i can get all the info sorted out in a logical and succinct manner ... i&amp;#039;ll post it here once its done (i&amp;#039;ll leave my talk section for (more) questions) ;)&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:Class_Skills&amp;diff=3921</id>
		<title>Talk:Class Skills</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:Class_Skills&amp;diff=3921"/>
		<updated>2012-05-02T06:48:29Z</updated>

		<summary type="html">&lt;p&gt;Severian: blessed maces with other fighter-class weapon special attacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have tried to learn blessed maces on sev to check that everything is indeed the same as maces. However, I found that when using blessed maces, I could not execute the &amp;quot;other usable special moves&amp;quot; associated with maces even though I had sufficient % in those other skills. Specifically, I had 100% polearms and 100% longswords, but could not execute flurry or bloodbolt with blessed maces. Can you clarify that this is something that is supposed to happen please? Then I can update the manual with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hey sev - doin a great job!&lt;br /&gt;
&lt;br /&gt;
with the special move details, I would suggest removing the details (such as what cleave does exactly) and maybe putting yours or cross checking yours with the existing details in the combat page - as a programmer I don&amp;#039;t like doubling up any info :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
thanks egg :3&lt;br /&gt;
&lt;br /&gt;
i&amp;#039;ll be laying out a rough outline of &amp;quot;what goes where&amp;quot; today so that there is no duplication ... hopefully i can get all the info sorted out in a logical and succinct manner ... i&amp;#039;ll post it here once its done (i&amp;#039;ll leave my talk section for (more) questions) ;)&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=HiRes_Tilesets&amp;diff=3916</id>
		<title>HiRes Tilesets</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=HiRes_Tilesets&amp;diff=3916"/>
		<updated>2012-05-01T17:19:21Z</updated>

		<summary type="html">&lt;p&gt;Severian: Undo revision 3915 by Severian (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installation=&lt;br /&gt;
The 16x16 tilesets (LowRes) can be found in the ..\euo\pics subfolder consecutively numbered btiles20.png to btiles27.png. The 32x32 sets (HiRes) are labled btiles20.32.png to btiles27.32.png. Only of bties20 you will find HiRes version in the ..\euo\pics folder by default.&lt;br /&gt;
To install new HiRes sets copy these into the ..\euo\pics folder and make sure that they are named correctly as can be seen above. Before you override anything make sure to have a backup. &lt;br /&gt;
&lt;br /&gt;
=Rescaled=&lt;br /&gt;
Rescaled tilesets are the original 16x16 sets that are converted to 32x32 by using so called pixel art scaling algorithms. Such algorithms are commonly used for emulators such as DOSbox and the various Nintendo and Sega emulators. For more information see [https://en.wikipedia.org/wiki/Image_scaling Image scaling]on wikipedia.&lt;br /&gt;
&lt;br /&gt;
==HQ2X==&lt;br /&gt;
HQ2X was developed by Maxim Stepin and was used for this tileset. Some frames were altered after scaling to be in consistence with the official HiRes version of Btiles20.32. To use this setthe suffix .hq2x has to be deleted, e.g. Btiles21.32.hq2x.png has to named Btiles21.32.png.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
|[[File:Btiles21.32.hq2x.png|thumb|Btiles21.32.png]]||[[File:Btiles22.32.hq2x.png|thumb|Btiles22.32.png]]||[[File:Btiles23.32.hq2x.png|thumb|Btiles23.32.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Btiles24.32.hq2x.png|thumb|Btiles24.32.png]]||[[File:Btiles25.32.hq2x.png|thumb|Btiles25.32.png]]||[[File:Btiles26.32.hq2x.png|thumb|Btiles26.32.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Btiles27.32.hq2x.png|thumb|Btiles27.32.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
*[http://web.archive.org/web/20070703061942/www.hiend3d.com/hq2x.html hq2x], [http://web.archive.org/web/20070703061942/www.hiend3d.com/hq3x.html hq3x], and [http://web.archive.org/web/20070703061942/www.hiend3d.com/hq4x.html hq4x] at HiEnd3D.com (archived copy)&lt;br /&gt;
* [http://code.google.com/p/hqx/ hqx project] at code.google.com&lt;br /&gt;
* [http://code.google.com/p/hqx-sharp/ hqx-sharp project] a port of hqx with added support for transparency, custom tolerances and seamless tiling - no downloads yet!&lt;br /&gt;
* [http://code.google.com/p/2dimagefilter/ 2d image filter project] at code.google.com including the hqx filters and more&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=User Generated=&lt;br /&gt;
Some user created HiRes sets can be found on the Euotopia [http://forums.swut.net/viewtopic.php?f=12&amp;amp;t=4038 forum]. Be aware that some sets might be outdated or are incompatible to certain game features.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=HiRes_Tilesets&amp;diff=3915</id>
		<title>HiRes Tilesets</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=HiRes_Tilesets&amp;diff=3915"/>
		<updated>2012-05-01T17:16:20Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* HQ2X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installation=&lt;br /&gt;
The 16x16 tilesets (LowRes) can be found in the ..\euo\pics subfolder consecutively numbered btiles20.png to btiles27.png. The 32x32 sets (HiRes) are labled btiles20.32.png to btiles27.32.png. Only of bties20 you will find HiRes version in the ..\euo\pics folder by default.&lt;br /&gt;
To install new HiRes sets copy these into the ..\euo\pics folder and make sure that they are named correctly as can be seen above. Before you override anything make sure to have a backup. &lt;br /&gt;
&lt;br /&gt;
=Rescaled=&lt;br /&gt;
Rescaled tilesets are the original 16x16 sets that are converted to 32x32 by using so called pixel art scaling algorithms. Such algorithms are commonly used for emulators such as DOSbox and the various Nintendo and Sega emulators. For more information see [https://en.wikipedia.org/wiki/Image_scaling Image scaling]on wikipedia.&lt;br /&gt;
&lt;br /&gt;
==HQ2X==&lt;br /&gt;
HQ2X was developed by Maxim Stepin and was used for this tileset. Some frames were altered after scaling to be in consistence with the official HiRes version of Btiles20.32. To use this setthe suffix .hq2x has to be deleted, e.g. Btiles21.32.hq2x.png has to named Btiles21.32.png.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
|[[File:Btiles21.32.hq2x.png|80px|thumb|text=alt|test]]||&lt;br /&gt;
[[File:Btiles22.32.hq2x.png|thumb|Btiles22.32.png]]||[[File:Btiles23.32.hq2x.png|thumb|Btiles23.32.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Btiles24.32.hq2x.png|thumb|Btiles24.32.png]]||[[File:Btiles25.32.hq2x.png|thumb|Btiles25.32.png]]||[[File:Btiles26.32.hq2x.png|thumb|Btiles26.32.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Btiles27.32.hq2x.png|thumb|Btiles27.32.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
*[http://web.archive.org/web/20070703061942/www.hiend3d.com/hq2x.html hq2x], [http://web.archive.org/web/20070703061942/www.hiend3d.com/hq3x.html hq3x], and [http://web.archive.org/web/20070703061942/www.hiend3d.com/hq4x.html hq4x] at HiEnd3D.com (archived copy)&lt;br /&gt;
* [http://code.google.com/p/hqx/ hqx project] at code.google.com&lt;br /&gt;
* [http://code.google.com/p/hqx-sharp/ hqx-sharp project] a port of hqx with added support for transparency, custom tolerances and seamless tiling - no downloads yet!&lt;br /&gt;
* [http://code.google.com/p/2dimagefilter/ 2d image filter project] at code.google.com including the hqx filters and more&lt;br /&gt;
&lt;br /&gt;
=User Generated=&lt;br /&gt;
Some user created HiRes sets can be found on the Euotopia [http://forums.swut.net/viewtopic.php?f=12&amp;amp;t=4038 forum]. Be aware that some sets might be outdated or are incompatible to certain game features.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Player_Stats&amp;diff=3912</id>
		<title>Player Stats</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Player_Stats&amp;diff=3912"/>
		<updated>2012-05-01T16:47:34Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Other Attributes */ switched CHOKING to ASPHYXIATING (as it appears in the game) and added throat strike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every player has three primary stats to contend with. These are &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;. Each of these stats has a significant bearing on the game and how powerful you are.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength affects how many Hit Points (HP) you have, adds some Magic Resistance, and determines much equipment and items you can carry. Strength (in combination with dexterity) also affects the amount of bonus non-magical damage you deal using weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity affects how quickly you can move and adds some Magic Resistance. Having a lot of dexterity can also affect your defense (depending on the type of armour worn), and also affects (in combination with strength) the amount of bonus non-magical damage you deal using weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence affects how much Mana you have to use for spells, and has a significant affect on your Magic Resistance. Spells also increase in effectiveness when the user has a high intelligence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Attributes==&lt;br /&gt;
As well as these primary stats, there are a few other stats to bear in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points determine the amount of damage you can take before you eventually kick the bucket. Naturally, once your Hit Points equals zero, you&amp;#039;re dead. On the regular server, you can resurrect yourself by pressing &amp;#039;&amp;#039;&amp;#039;shift + 1&amp;#039;&amp;#039;&amp;#039; which instantly resurrects you in the town in which you are bound. However, this also induces [[resurrection sickness]] which can only be cured by meditating at a [[shrines|shrine]]. On the permanent death servers, death costs you a resurrection stone. Once you run out of these resurrection stones, you are permanently dead and your character is deleted. Permanent death servers are not for the faint of heart!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mana&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mana is used when spells are cast. When you have no Mana, you cannot cast spells. Mana can be restored by meditating or drinking a blue potion.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attack Strength&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Strength is how effective you are in combat. The higher it is, the more effective you will be at inflicting damage on highly defended targets.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Defense determines how hard you are to damage. The higher it is, the more damage you will absorb without losing hit points. This is influenced primarily by the type of armour you are wearing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is essentially defense against magic. The higher it is, the less damage you take against certain spells (there are a few exceptions where Magic Resistance has no effect). It is influenced primarily by intelligence, and slightly by strength and dexterity, and also by any equipped items with bonuses that effect Magic Resistance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Status&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows you what effects or ailments are affecting you. Some are beneficial, others are not.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;:   BLIND - caused by being attacked by a giant squid or by opening a trapped chest. Cured by eating a carrot, waiting for a bit or by using a bandage on yourself. There is also a slight chance that you may be permanently blinded - in which case waiting won&amp;#039;t help.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;:   BAD BREATH - shows that you have halitosis. Caused by eating eggs and sometimes by drinking from fountains.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;:   CRIMINAL - Players with criminal status will be attacked on sight by the guards, and may also be attacked by other players without repercussion. 30 minutes of criminal status for every non-criminal player killed as well as 5 minutes (?) for every person contaminated with the plague by you. Criminal time can be reduced by meditating at the [[shrines|Shrine Of Humility]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;:   DISARMED - Means you have to fight with your bare hands and can&amp;#039;t re-equip a weapon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;:   DRAGON FORM - cast Vas Ylem Rel to polymorph yourself into a dragon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;:   GAGGED - Means that a GM is sick of you spamming up global with inane banter and it is time to be quiet.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;:   HELD - Paralyses you - caused by shieldbash, the An Ex Por spell, and certain monsters.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;h&amp;#039;&amp;#039;&amp;#039;:   HIDING - shows that you are using the stealth skill.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;:   INVISIBLE - cast Sanct Lor, Vas Sanct Lor or drinking a black potion to become invisible.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;:   LYCANTHROPY - Shows that you are affected by lycanthropy and will turn into a werewolf at every full moon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;:   MEDITATING - regenerates health and mana depending on skill.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;:   POISONED - causes a loss of health over time. Cast An Nox or a red potion to cure yourself.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;:   PROTECTED - Protection from disease, poison and lycanthropy. Also +5 to defense.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;q&amp;#039;&amp;#039;&amp;#039;:   QUIVERING PALM SHOCKED - You will be dazed and have a much higher chance of having criticals landed against you.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;:   ENRAGED - Means you can perform special moves with your current weapon regardless of skill at will (gained from drinking a Khaki potion).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;:   [[resurrection sickness|RESURRECTION SICKNESS]] - You&amp;#039;ll get this after resurrection. Meditate at a shrine to remove it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;:   SICK - You&amp;#039;ve eaten too much and vomited. When sick, you cannot eat until you get hungry again.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;:   SPEED/DEX BOOST - Shows that you are speedy after drinking a brown potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;:   TRUESIGHT - Gives you the ability to see inivisible and stealthed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;:   CLEAVED - Shows that you&amp;#039;ve been hit by a Cleave attack. Reduces defense and attack for a short period of time.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;:   PEERING - shows that you are using a peergem or crystal ball to show your location.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;:   WEREWOLF FORM - Shows that you have transformed into a werewolf.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;:   HEXED - caused by Xen Jux and certain monsters. Turns you into a rat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;:   X-RAY VISION - Shows that you have x-ray vision after drinking a white potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Z&amp;#039;&amp;#039;&amp;#039;:   ASLEEP - caused by using sleeping fist, casting In Zu Hur, or using an orange potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039;:   DISEASED - caused by eating too many tasty corpses or from being attacked by a zombie.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039;:   CONFUSED - caused by taking a strong blow to the head or by Quas An Wis.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;!&amp;#039;&amp;#039;&amp;#039;:   ASPHYXIATING - caused by throat strike or certain cursed items and chest traps. Perform the Heimlich Manoeuver to cure choking by attacking the affected person when unarmed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;@&amp;#039;&amp;#039;&amp;#039;:   HALLUCINATING - caused by drinking a cursed potion or fountain.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;:   WOUNDED - Suffering from profuse bleeding that cannot be healed - generally 25% health lost over 5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039;:   BANDAGED - You will heal quickly when bandaged, as long as you keep still&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
How much cash you have on you. Useful in free market-based societies for the exchange of goods and services. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Load&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Presented in a &amp;#039;xx/yy&amp;#039; format, xx is how much you are carrying, yy is how much you can carry.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:Player_Stats&amp;diff=3911</id>
		<title>Talk:Player Stats</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:Player_Stats&amp;diff=3911"/>
		<updated>2012-05-01T16:45:33Z</updated>

		<summary type="html">&lt;p&gt;Severian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is the status symbol for asphyxiating? I don&amp;#039;t know. Some one please add it and associate traps + throat strike with it.&lt;br /&gt;
Its &amp;quot;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dexterity affects ... how quickly you can attack with your weapon (taking into consideration the weapon&amp;#039;s speed).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rusty told me this isn&amp;#039;t true anymore and that dex only effects movement speed ... which is true?&lt;br /&gt;
Yep dex no long affects weapon attack speed - egg.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:Player_Stats&amp;diff=3899</id>
		<title>Talk:Player Stats</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:Player_Stats&amp;diff=3899"/>
		<updated>2012-04-30T20:34:16Z</updated>

		<summary type="html">&lt;p&gt;Severian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is the status symbol for asphyxiating? I don&amp;#039;t know. Some one please add it and associate traps + throat strike with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dexterity affects ... how quickly you can attack with your weapon (taking into consideration the weapon&amp;#039;s speed).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rusty told me this isn&amp;#039;t true anymore and that dex only effects movement speed ... which is true?&lt;br /&gt;
Yep dex no long affects weapon attack speed - egg.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Player_Stats&amp;diff=3898</id>
		<title>Player Stats</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Player_Stats&amp;diff=3898"/>
		<updated>2012-04-30T20:32:10Z</updated>

		<summary type="html">&lt;p&gt;Severian: corrected sleep strike with its correct name sleeping fist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every player has three primary stats to contend with. These are &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;. Each of these stats has a significant bearing on the game and how powerful you are.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength affects how many Hit Points (HP) you have, adds some Magic Resistance, and determines much equipment and items you can carry. Strength (in combination with dexterity) also affects the amount of bonus non-magical damage you deal using weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity affects how quickly you can move and adds some Magic Resistance. Having a lot of dexterity can also affect your defense (depending on the type of armour worn), and also affects (in combination with strength) the amount of bonus non-magical damage you deal using weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence affects how much Mana you have to use for spells, and has a significant affect on your Magic Resistance. Spells also increase in effectiveness when the user has a high intelligence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Attributes==&lt;br /&gt;
As well as these primary stats, there are a few other stats to bear in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points determine the amount of damage you can take before you eventually kick the bucket. Naturally, once your Hit Points equals zero, you&amp;#039;re dead. On the regular server, you can resurrect yourself by pressing &amp;#039;&amp;#039;&amp;#039;shift + 1&amp;#039;&amp;#039;&amp;#039; which instantly resurrects you in the town in which you are bound. However, this also induces [[resurrection sickness]] which can only be cured by meditating at a [[shrines|shrine]]. On the permanent death servers, death costs you a resurrection stone. Once you run out of these resurrection stones, you are permanently dead and your character is deleted. Permanent death servers are not for the faint of heart!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mana&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mana is used when spells are cast. When you have no Mana, you cannot cast spells. Mana can be restored by meditating or drinking a blue potion.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attack Strength&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Strength is how effective you are in combat. The higher it is, the more effective you will be at inflicting damage on highly defended targets.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Defense determines how hard you are to damage. The higher it is, the more damage you will absorb without losing hit points. This is influenced primarily by the type of armour you are wearing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is essentially defense against magic. The higher it is, the less damage you take against certain spells (there are a few exceptions where Magic Resistance has no effect). It is influenced primarily by intelligence, and slightly by strength and dexterity, and also by any equipped items with bonuses that effect Magic Resistance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Status&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows you what effects or ailments are affecting you. Some are beneficial, others are not.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;:   BLIND - caused by being attacked by a giant squid or by opening a trapped chest. Cured by eating a carrot, waiting for a bit or by using a bandage on yourself. There is also a slight chance that you may be permanently blinded - in which case waiting won&amp;#039;t help.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;:   BAD BREATH - shows that you have halitosis. Caused by eating eggs and sometimes by drinking from fountains.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;:   CRIMINAL - Players with criminal status will be attacked on sight by the guards, and may also be attacked by other players without repercussion. 30 minutes of criminal status for every non-criminal player killed as well as 5 minutes (?) for every person contaminated with the plague by you. Criminal time can be reduced by meditating at the [[shrines|Shrine Of Humility]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;:   DISARMED - Means you have to fight with your bare hands and can&amp;#039;t re-equip a weapon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;:   DRAGON FORM - cast Vas Ylem Rel to polymorph yourself into a dragon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;:   GAGGED - Means that a GM is sick of you spamming up global with inane banter and it is time to be quiet.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;:   HELD - Paralyses you - caused by shieldbash, the An Ex Por spell, and certain monsters.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;h&amp;#039;&amp;#039;&amp;#039;:   HIDING - shows that you are using the stealth skill.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;:   INVISIBLE - cast Sanct Lor, Vas Sanct Lor or drinking a black potion to become invisible.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;:   LYCANTHROPY - Shows that you are affected by lycanthropy and will turn into a werewolf at every full moon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;:   MEDITATING - regenerates health and mana depending on skill.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;:   POISONED - causes a loss of health over time. Cast An Nox or a red potion to cure yourself.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;:   PROTECTED - Protection from disease, poison and lycanthropy. Also +5 to defense.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;q&amp;#039;&amp;#039;&amp;#039;:   QUIVERING PALM SHOCKED - You will be dazed and have a much higher chance of having criticals landed against you.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;:   ENRAGED - Means you can perform special moves with your current weapon regardless of skill at will (gained from drinking a Khaki potion).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;:   [[resurrection sickness|RESURRECTION SICKNESS]] - You&amp;#039;ll get this after resurrection. Meditate at a shrine to remove it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;:   SICK - You&amp;#039;ve eaten too much and vomited. When sick, you cannot eat until you get hungry again.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;:   SPEED/DEX BOOST - Shows that you are speedy after drinking a brown potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;:   TRUESIGHT - Gives you the ability to see inivisible and stealthed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;:   CLEAVED - Shows that you&amp;#039;ve been hit by a Cleave attack. Reduces defense and attack for a short period of time.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;:   PEERING - shows that you are using a peergem or crystal ball to show your location.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;:   WEREWOLF FORM - Shows that you have transformed into a werewolf.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;:   HEXED - caused by Xen Jux and certain monsters. Turns you into a rat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;:   X-RAY VISION - Shows that you have x-ray vision after drinking a white potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Z&amp;#039;&amp;#039;&amp;#039;:   ASLEEP - caused by using sleeping fist, casting In Zu Hur, or using an orange potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039;:   DISEASED - caused by eating too many tasty corpses or from being attacked by a zombie.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039;:   CONFUSED - caused by taking a strong blow to the head or by Quas An Wis.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;!&amp;#039;&amp;#039;&amp;#039;:   CHOKING - caused by certain cursed items and chest traps. Perform the Heimlich Manoeuver to cure choking by attacking the affected person when unarmed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;@&amp;#039;&amp;#039;&amp;#039;:   HALLUCINATING - caused by drinking a cursed potion or fountain.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;:   WOUNDED - Suffering from profuse bleeding that cannot be healed - generally 25% health lost over 5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039;:   BANDAGED - You will heal quickly when bandaged, as long as you keep still&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
How much cash you have on you. Useful in free market-based societies for the exchange of goods and services. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Load&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Presented in a &amp;#039;xx/yy&amp;#039; format, xx is how much you are carrying, yy is how much you can carry.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Player_Stats&amp;diff=3897</id>
		<title>Player Stats</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Player_Stats&amp;diff=3897"/>
		<updated>2012-04-30T20:23:14Z</updated>

		<summary type="html">&lt;p&gt;Severian: updated summary on each attribute - added mr affect of dex/str and about weapon damage modifiers. Updated status with newer skills.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every player has three primary stats to contend with. These are &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;. Each of these stats has a significant bearing on the game and how powerful you are.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength affects how many Hit Points (HP) you have, adds some Magic Resistance, and determines much equipment and items you can carry. Strength (in combination with dexterity) also affects the amount of bonus non-magical damage you deal using weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity affects how quickly you can move and adds some Magic Resistance. Having a lot of dexterity can also affect your defense (depending on the type of armour worn), and also affects (in combination with strength) the amount of bonus non-magical damage you deal using weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence affects how much Mana you have to use for spells, and has a significant affect on your Magic Resistance. Spells also increase in effectiveness when the user has a high intelligence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Attributes==&lt;br /&gt;
As well as these primary stats, there are a few other stats to bear in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points determine the amount of damage you can take before you eventually kick the bucket. Naturally, once your Hit Points equals zero, you&amp;#039;re dead. On the regular server, you can resurrect yourself by pressing &amp;#039;&amp;#039;&amp;#039;shift + 1&amp;#039;&amp;#039;&amp;#039; which instantly resurrects you in the town in which you are bound. However, this also induces [[resurrection sickness]] which can only be cured by meditating at a [[shrines|shrine]]. On the permanent death servers, death costs you a resurrection stone. Once you run out of these resurrection stones, you are permanently dead and your character is deleted. Permanent death servers are not for the faint of heart!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mana&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mana is used when spells are cast. When you have no Mana, you cannot cast spells. Mana can be restored by meditating or drinking a blue potion.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attack Strength&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Strength is how effective you are in combat. The higher it is, the more effective you will be at inflicting damage on highly defended targets.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Defense determines how hard you are to damage. The higher it is, the more damage you will absorb without losing hit points. This is influenced primarily by the type of armour you are wearing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is essentially defense against magic. The higher it is, the less damage you take against certain spells (there are a few exceptions where Magic Resistance has no effect). It is influenced primarily by intelligence, and slightly by strength and dexterity, and also by any equipped items with bonuses that effect Magic Resistance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Status&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows you what effects or ailments are affecting you. Some are beneficial, others are not.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;:   BLIND - caused by being attacked by a giant squid or by opening a trapped chest. Cured by eating a carrot, waiting for a bit or by using a bandage on yourself. There is also a slight chance that you may be permanently blinded - in which case waiting won&amp;#039;t help.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;:   BAD BREATH - shows that you have halitosis. Caused by eating eggs and sometimes by drinking from fountains.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;:   CRIMINAL - Players with criminal status will be attacked on sight by the guards, and may also be attacked by other players without repercussion. 30 minutes of criminal status for every non-criminal player killed as well as 5 minutes (?) for every person contaminated with the plague by you. Criminal time can be reduced by meditating at the [[shrines|Shrine Of Humility]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;:   DISARMED - Means you have to fight with your bare hands and can&amp;#039;t re-equip a weapon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;:   DRAGON FORM - cast Vas Ylem Rel to polymorph yourself into a dragon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;:   GAGGED - Means that a GM is sick of you spamming up global with inane banter and it is time to be quiet.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;:   HELD - Paralyses you - caused by shieldbash, the An Ex Por spell, and certain monsters.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;h&amp;#039;&amp;#039;&amp;#039;:   HIDING - shows that you are using the stealth skill.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;:   INVISIBLE - cast Sanct Lor, Vas Sanct Lor or drinking a black potion to become invisible.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;:   LYCANTHROPY - Shows that you are affected by lycanthropy and will turn into a werewolf at every full moon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;:   MEDITATING - regenerates health and mana depending on skill.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;:   POISONED - causes a loss of health over time. Cast An Nox or a red potion to cure yourself.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;:   PROTECTED - Protection from disease, poison and lycanthropy. Also +5 to defense.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;q&amp;#039;&amp;#039;&amp;#039;:   QUIVERING PALM SHOCKED - You will be dazed and have a much higher chance of having criticals landed against you.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;:   ENRAGED - Means you can perform special moves with your current weapon regardless of skill at will (gained from drinking a Khaki potion).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;:   [[resurrection sickness|RESURRECTION SICKNESS]] - You&amp;#039;ll get this after resurrection. Meditate at a shrine to remove it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;:   SICK - You&amp;#039;ve eaten too much and vomited. When sick, you cannot eat until you get hungry again.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;:   SPEED/DEX BOOST - Shows that you are speedy after drinking a brown potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;:   TRUESIGHT - Gives you the ability to see inivisible and stealthed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;:   CLEAVED - Shows that you&amp;#039;ve been hit by a Cleave attack. Reduces defense and attack for a short period of time.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;:   PEERING - shows that you are using a peergem or crystal ball to show your location.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;:   WEREWOLF FORM - Shows that you have transformed into a werewolf.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;:   HEXED - caused by Xen Jux and certain monsters. Turns you into a rat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;:   X-RAY VISION - Shows that you have x-ray vision after drinking a white potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Z&amp;#039;&amp;#039;&amp;#039;:   ASLEEP - caused by using sleep strike, casting In Zu Hur, or using an orange potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039;:   DISEASED - caused by eating too many tasty corpses or from being attacked by a zombie.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039;:   CONFUSED - caused by taking a strong blow to the head or by Quas An Wis.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;!&amp;#039;&amp;#039;&amp;#039;:   CHOKING - caused by certain cursed items and chest traps. Perform the Heimlich Manoeuver to cure choking by attacking the affected person when unarmed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;@&amp;#039;&amp;#039;&amp;#039;:   HALLUCINATING - caused by drinking a cursed potion or fountain.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;:   WOUNDED - Suffering from profuse bleeding that cannot be healed - generally 25% health lost over 5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039;:   BANDAGED - You will heal quickly when bandaged, as long as you keep still&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
How much cash you have on you. Useful in free market-based societies for the exchange of goods and services. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Load&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Presented in a &amp;#039;xx/yy&amp;#039; format, xx is how much you are carrying, yy is how much you can carry.&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Classes&amp;diff=3889</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Classes&amp;diff=3889"/>
		<updated>2012-04-30T16:55:41Z</updated>

		<summary type="html">&lt;p&gt;Severian: /* Introduction */ - spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
In EUO there are 5 basic classes: the Fighter, the Mage, the Priest, the Monk and the Rogue. However, unlike most RPG&amp;#039;s, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.&lt;br /&gt;
&lt;br /&gt;
===The Fighter===&lt;br /&gt;
The fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies. &lt;br /&gt;
&lt;br /&gt;
For recommendations on playing this class, refer to: [[Fighter Guide]]&lt;br /&gt;
&lt;br /&gt;
===The Mage===&lt;br /&gt;
The mage is a purveyor of magic.&lt;br /&gt;
&lt;br /&gt;
For recommendations on playing this class, refer to: [[Mage Guide]]&lt;br /&gt;
&lt;br /&gt;
===The Monk===&lt;br /&gt;
The monk is an unarmed fighter that also uses the sanctity school of magic to battle his foes.&amp;lt;br&amp;gt;&lt;br /&gt;
Link to the monks thread on the forums: http://forums.swut.net/viewtopic.php?f=12&amp;amp;t=4082&lt;br /&gt;
&lt;br /&gt;
===The Priest===&lt;br /&gt;
The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning enemies to death with blessed maces.&lt;br /&gt;
&lt;br /&gt;
For recommendations on playing this class, refer to: [[Priest Guide]]&lt;br /&gt;
&lt;br /&gt;
===The Rogue===&lt;br /&gt;
The rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.&lt;br /&gt;
&lt;br /&gt;
For recommendations on playing this class, refer to: [[Rogue Guide]]&lt;br /&gt;
&lt;br /&gt;
==How Your Class is Represented==&lt;br /&gt;
In the player stats box, you will see a number of lines like this:&lt;br /&gt;
&lt;br /&gt;
 Fighter: x%&lt;br /&gt;
 Rogue: y%&lt;br /&gt;
 Mage: z%&lt;br /&gt;
&lt;br /&gt;
The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points is up to 125% for humans, and up to 100% for non-humans. For example, a human character could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.&lt;br /&gt;
&lt;br /&gt;
Also note that humans have the option of using the [[Shrines#Shrine_of_Versatility|Shrine of Versatility]] to raise their class cap to 200%.&lt;br /&gt;
&lt;br /&gt;
==How Classes Relate to Skills==&lt;br /&gt;
&lt;br /&gt;
1. [[Class Skills|Class specific skills]] belong under one of the following categories: Fighter, Mage, Priest, Monk or Rogue&amp;lt;br&amp;gt;&lt;br /&gt;
2. The highest skill from a class category determines the class %&amp;lt;br&amp;gt;&lt;br /&gt;
3. The maximum total combined class % points is 125% for humans, and 100% for non-humans.&lt;br /&gt;
&lt;br /&gt;
For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.&lt;br /&gt;
&lt;br /&gt;
The Skills belonging to each class category are as follows:&lt;br /&gt;
&lt;br /&gt;
*Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics&lt;br /&gt;
*Rogue skills: Foils, Locks, Ranged, Shortswords, Stealth, Traps&lt;br /&gt;
*Mage skills: Magery, Sorcery&lt;br /&gt;
*Priest skills: Blessed maces, Divinity, Piety&lt;br /&gt;
*Monk skills: Unarmed combat, Sanctity&lt;br /&gt;
&lt;br /&gt;
For more detailed information, see:  [[Class Skills]].&lt;br /&gt;
&lt;br /&gt;
==Developing Your Class==&lt;br /&gt;
It is generally agreed upon that you are better off simply maximising all the [[Class Skills]] in just one class.&lt;br /&gt;
&lt;br /&gt;
==Multiclassing==&lt;br /&gt;
Since humans get an extra 25% in addition to a full class, they can effectively multi-class to some extent. A fighter with 25% in magery will be able to cast the light spell for example. &lt;br /&gt;
&lt;br /&gt;
However by meditating at the [[Shrines|Shrine of Versatility]], a human character (only) can increase their class cap beyond 125%, and all the way to 200%. Essentially, this allows a human character (albeit at a cost of a number of level-ups) to attain 100% in two classes!&lt;/div&gt;</summary>
		<author><name>Severian</name></author>
	</entry>
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