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	<id>https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scglass</id>
	<title>EUO Manual - User contributions [en]</title>
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	<updated>2026-10-23T18:04:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://euotopia.com/manual/index.php?title=Player_Housing&amp;diff=2141</id>
		<title>Player Housing</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Player_Housing&amp;diff=2141"/>
		<updated>2005-09-27T12:01:32Z</updated>

		<summary type="html">&lt;p&gt;Scglass: /* Containers (or mimics) */ bestiary link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of purchaseable player housing within EUO. &lt;br /&gt;
&lt;br /&gt;
== How to acquire a house ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;All houses are currently sold out.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Note: Houses are not for sale on alpha!&lt;br /&gt;
&lt;br /&gt;
Egg reserves the right to recycle your house if you don&amp;#039;t login for 3 months. &lt;br /&gt;
&lt;br /&gt;
== How much do they cost ==&lt;br /&gt;
&lt;br /&gt;
Prices on application.&lt;br /&gt;
General rule of thumb is:&lt;br /&gt;
Price = Square Root of total squares in house.&lt;br /&gt;
&lt;br /&gt;
Just the frame is sold for Real Life money.&lt;br /&gt;
All other components (tiles and placeables) are purchased with in-game gold.&lt;br /&gt;
&lt;br /&gt;
Eg: a 64 square house would cost $8, payable via paypal.&lt;br /&gt;
&lt;br /&gt;
== What are they good for ==&lt;br /&gt;
&lt;br /&gt;
In you house you can drop anything and it is automatically locked down, so it won&amp;#039;t decay and cannot be stolen.  You can also terraform the floors: ie change the carpet, put in chairs, tables, etc.  &lt;br /&gt;
&lt;br /&gt;
=== Terraforming the house ===&lt;br /&gt;
&lt;br /&gt;
Each house comes with a renovation wand, which can be used within the boundaries of your house to pick up tiles (or convert them into tile scrolls).&lt;br /&gt;
&lt;br /&gt;
Terraforming tile scrolls and placeable item scrolls are available from Ikea in [[Dryden]] for in-game money.  &amp;#039;&amp;#039;&amp;#039;Shift-r&amp;#039;&amp;#039;&amp;#039; read the scroll to place it.&lt;br /&gt;
&lt;br /&gt;
=== Containers (or mimics) ===&lt;br /&gt;
&lt;br /&gt;
One of the placeable scrolls is for a container, which when placed resembles a [[Bestiary|mimic]].  Items can be &amp;#039;bought&amp;#039; or &amp;#039;sold&amp;#039; into the container just like the player [[shoppes#Banker|bank]].&lt;br /&gt;
&lt;br /&gt;
You can personalise the mimics name with the &amp;#039;&amp;#039;&amp;#039;/merchname&amp;#039;&amp;#039;&amp;#039; [[Slash Commands|command]].&lt;br /&gt;
&lt;br /&gt;
Mimics are purchasable from your local scribe: look for the &amp;#039;&amp;#039;container scroll&amp;#039;&amp;#039;.  Container scrolls can also be scribed by a player with a high enough [[Inscription]] skill.&lt;br /&gt;
&lt;br /&gt;
== Where are they located ==&lt;br /&gt;
&lt;br /&gt;
Housing is currently located in the following towns:&lt;br /&gt;
* [[Braemere]]&lt;br /&gt;
* [[Kingswood]]&lt;br /&gt;
* [[The Resort]]&lt;br /&gt;
* [[Mon Ferrato]]&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?t=359 Forum thread on purchasing housing, etc.]&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Crafting_and_Gathering&amp;diff=2140</id>
		<title>Crafting and Gathering</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Crafting_and_Gathering&amp;diff=2140"/>
		<updated>2005-09-27T12:00:38Z</updated>

		<summary type="html">&lt;p&gt;Scglass: /* Mining */ bestiary link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gathering Skills==&lt;br /&gt;
===Mining===&lt;br /&gt;
Buy a mining pick from the provisioners and stand next to a mountain. Press &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039; to use, select the pick, then press the arrow key in the direction of the mountain. Then tape down the F9 key (thesedays you only have to press shift-F9 to repeat-use: bluetak no longer required) to mine your way to victory (however if you are AFK too long you will get booted). Don&amp;#039;t catch black lung.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re really lucky you might dig up a gold nugget, otherwise you&amp;#039;ll just dig up ore, the colour of which will depend on your skill. If you&amp;#039;re unlucky, you may unearth an angry [[Bestiary|Zorn]].&lt;br /&gt;
&lt;br /&gt;
More on [[Mining]] here.&lt;br /&gt;
&lt;br /&gt;
===Woodcrafting===&lt;br /&gt;
Woodcrafting is the combined skills of lumberjacking and of making wooden items, such as staves, torches, and bows. To aquire the raw materials (i.e. logs), use a woodsman&amp;#039;s axe in the forest and you might, depending on your skill, chop a log. Careful, however, as you may disturb a [[Bestiary|Wisp]].&lt;br /&gt;
&lt;br /&gt;
More on [[Woodcrafting]] here.&lt;br /&gt;
&lt;br /&gt;
==Crafting Skills==&lt;br /&gt;
===Blacksmithery===&lt;br /&gt;
&lt;br /&gt;
Blacksmithery consists of two separate skills:[[Weaponsmith]] and [[Armourer]]. Both boil down to creating the items of war: metal weapons and armour. &lt;br /&gt;
&lt;br /&gt;
To smelt ore into ingots, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a pair of &amp;#039;&amp;#039;smelting tongs&amp;#039;&amp;#039; in the direction of a &amp;#039;&amp;#039;brazier&amp;#039;&amp;#039; whilst having ore in your inventory.&lt;br /&gt;
&lt;br /&gt;
To make metal weapons and armour, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) either a &amp;#039;&amp;#039;smith&amp;#039;s hammer&amp;#039;&amp;#039; or an &amp;#039;&amp;#039;armourer&amp;#039;s hammer&amp;#039;&amp;#039; on an anvil whilst having ingots in your inventory. A list of items will then appear that you can make, once again according to your skill, and how many ingots you have.&lt;br /&gt;
&lt;br /&gt;
More on [[Weaponsmith]]. More on [[Armourer]].&lt;br /&gt;
&lt;br /&gt;
===Woodcrafting===&lt;br /&gt;
As mentioned previously, Woodcrafting is the combined skill of logging and creating wooden items. To do the actual item creation, get yourself a pocket knife and use it to carve wooden things. You will need to have logs in your inventory to make anything.&lt;br /&gt;
&lt;br /&gt;
More on [[Woodcrafting]] here.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
&lt;br /&gt;
Alchemy is all about making potions, processing potion ingredients and converting or tinting different [[Item Materials]].  Alchemists are dependent on [[Tinkering|tinkers]] to make most of their processing and potion tools.&lt;br /&gt;
&lt;br /&gt;
More on [[Alchemy]] here.&lt;br /&gt;
&lt;br /&gt;
===Tinkering===&lt;br /&gt;
&lt;br /&gt;
Tinkers specialize in the creation of crafting tools and other knick-knacks. From studs for studded leather to probes and lockpicks. Their ability to make items that almost every other craft is dependent on makes them pretty important.&lt;br /&gt;
&lt;br /&gt;
More on [[Tinkering]] here.&lt;br /&gt;
&lt;br /&gt;
===Tailoring===&lt;br /&gt;
&lt;br /&gt;
Tailoring is the art of making cloth and leather items. To get started, buy a sewing kit from the provisioner, get yourself some cloth (or leather) and get sewing! More on [[Tailoring]] here.&lt;br /&gt;
&lt;br /&gt;
===Inscription===&lt;br /&gt;
&lt;br /&gt;
Inscription is the ability to create [[Items#Scrolls|scrolls]]. Scrolls of identify, uncurse, town portal and a few of the spell scrolls are included. &lt;br /&gt;
&lt;br /&gt;
More info on [[Inscription]] here.&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
Enchanting is an advanced skill which gives the ability to empower an item with magic by using various precious gems and the captive souls of dead monsters.  Generally the better the gem and the stronger the soul the more powerful the magic item.&lt;br /&gt;
&lt;br /&gt;
More on [[Enchanting and Polypiling|Enchanting]] here.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Crafting_and_Gathering&amp;diff=2139</id>
		<title>Crafting and Gathering</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Crafting_and_Gathering&amp;diff=2139"/>
		<updated>2005-09-27T12:00:14Z</updated>

		<summary type="html">&lt;p&gt;Scglass: /* Woodcrafting */ bestiary link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gathering Skills==&lt;br /&gt;
===Mining===&lt;br /&gt;
Buy a mining pick from the provisioners and stand next to a mountain. Press &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039; to use, select the pick, then press the arrow key in the direction of the mountain. Then tape down the F9 key (thesedays you only have to press shift-F9 to repeat-use: bluetak no longer required) to mine your way to victory (however if you are AFK too long you will get booted). Don&amp;#039;t catch black lung.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re really lucky you might dig up a gold nugget, otherwise you&amp;#039;ll just dig up ore, the colour of which will depend on your skill. If you&amp;#039;re unlucky, you may unearth an angry zorn.&lt;br /&gt;
&lt;br /&gt;
More on [[Mining]] here.&lt;br /&gt;
&lt;br /&gt;
===Woodcrafting===&lt;br /&gt;
Woodcrafting is the combined skills of lumberjacking and of making wooden items, such as staves, torches, and bows. To aquire the raw materials (i.e. logs), use a woodsman&amp;#039;s axe in the forest and you might, depending on your skill, chop a log. Careful, however, as you may disturb a [[Bestiary|Wisp]].&lt;br /&gt;
&lt;br /&gt;
More on [[Woodcrafting]] here.&lt;br /&gt;
&lt;br /&gt;
==Crafting Skills==&lt;br /&gt;
===Blacksmithery===&lt;br /&gt;
&lt;br /&gt;
Blacksmithery consists of two separate skills:[[Weaponsmith]] and [[Armourer]]. Both boil down to creating the items of war: metal weapons and armour. &lt;br /&gt;
&lt;br /&gt;
To smelt ore into ingots, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a pair of &amp;#039;&amp;#039;smelting tongs&amp;#039;&amp;#039; in the direction of a &amp;#039;&amp;#039;brazier&amp;#039;&amp;#039; whilst having ore in your inventory.&lt;br /&gt;
&lt;br /&gt;
To make metal weapons and armour, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) either a &amp;#039;&amp;#039;smith&amp;#039;s hammer&amp;#039;&amp;#039; or an &amp;#039;&amp;#039;armourer&amp;#039;s hammer&amp;#039;&amp;#039; on an anvil whilst having ingots in your inventory. A list of items will then appear that you can make, once again according to your skill, and how many ingots you have.&lt;br /&gt;
&lt;br /&gt;
More on [[Weaponsmith]]. More on [[Armourer]].&lt;br /&gt;
&lt;br /&gt;
===Woodcrafting===&lt;br /&gt;
As mentioned previously, Woodcrafting is the combined skill of logging and creating wooden items. To do the actual item creation, get yourself a pocket knife and use it to carve wooden things. You will need to have logs in your inventory to make anything.&lt;br /&gt;
&lt;br /&gt;
More on [[Woodcrafting]] here.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
&lt;br /&gt;
Alchemy is all about making potions, processing potion ingredients and converting or tinting different [[Item Materials]].  Alchemists are dependent on [[Tinkering|tinkers]] to make most of their processing and potion tools.&lt;br /&gt;
&lt;br /&gt;
More on [[Alchemy]] here.&lt;br /&gt;
&lt;br /&gt;
===Tinkering===&lt;br /&gt;
&lt;br /&gt;
Tinkers specialize in the creation of crafting tools and other knick-knacks. From studs for studded leather to probes and lockpicks. Their ability to make items that almost every other craft is dependent on makes them pretty important.&lt;br /&gt;
&lt;br /&gt;
More on [[Tinkering]] here.&lt;br /&gt;
&lt;br /&gt;
===Tailoring===&lt;br /&gt;
&lt;br /&gt;
Tailoring is the art of making cloth and leather items. To get started, buy a sewing kit from the provisioner, get yourself some cloth (or leather) and get sewing! More on [[Tailoring]] here.&lt;br /&gt;
&lt;br /&gt;
===Inscription===&lt;br /&gt;
&lt;br /&gt;
Inscription is the ability to create [[Items#Scrolls|scrolls]]. Scrolls of identify, uncurse, town portal and a few of the spell scrolls are included. &lt;br /&gt;
&lt;br /&gt;
More info on [[Inscription]] here.&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
Enchanting is an advanced skill which gives the ability to empower an item with magic by using various precious gems and the captive souls of dead monsters.  Generally the better the gem and the stronger the soul the more powerful the magic item.&lt;br /&gt;
&lt;br /&gt;
More on [[Enchanting and Polypiling|Enchanting]] here.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Bestiary&amp;diff=2131</id>
		<title>Bestiary</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Bestiary&amp;diff=2131"/>
		<updated>2005-09-27T11:44:24Z</updated>

		<summary type="html">&lt;p&gt;Scglass: removed individual monster links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[New Sosaria]] is inhabited by a wide variety of monsters and beasts.  Nearly all of them are dangerous.  Most monsters fall into races or groups that include variants that can use missile weapons or cast spells.&lt;br /&gt;
&lt;br /&gt;
The monsters are not stupid, many of them will retreat if badly wounded or keep their distance if using a ranged weapon.  Even their spellcasting allies will heal them during a fight.  The most dangerous monsters will also summon aid such as undead, or even hellspawn.&lt;br /&gt;
&lt;br /&gt;
Occasionally you will encounter a so-called boss monster, which will be stronger, healthier and more deadly.  There is little to tell them apart from their bretheren other than their improved durability.  Also, being the strongest of their kind, they will nearly always be holding treasure.&lt;br /&gt;
&lt;br /&gt;
Many monsters are also resistant or even immune to certain spells or abilites.  Learning which types of attacks and spells are best for dealing with particular denziens is part of the fun.&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
Here is a partial list of the many monsters that inhabit the land.  Keep your eye out for twisted variants of other monsters, or beasts that have acclimatised to different environments.&lt;br /&gt;
&lt;br /&gt;
=== Pests ===&lt;br /&gt;
Little more than annoyances with no evil intent, these creatures will attack to defend their territory, or because they are hungry.  Be wary of the venomous creatures, for they can poison you and without a cure you will quickly die.&lt;br /&gt;
&lt;br /&gt;
[[Image:pests.gif]]&lt;br /&gt;
* Insect Swarms, Rats, Spiders, Snakes, Bats, Slimes&lt;br /&gt;
&lt;br /&gt;
=== Vagabonds ===&lt;br /&gt;
Other occupants of New Sosaria who make a living by preying on the merchants and travellers that travel the land.  While easy when encountered individually by a prepared adventurer, be on the lookout for camps and hideouts where they collect in numbers.&lt;br /&gt;
&lt;br /&gt;
[[Image:vagbonds.gif]]&lt;br /&gt;
* Artful Dodger, Highwayman, Bandit, Rogue, Pirate&lt;br /&gt;
&lt;br /&gt;
=== Humanoids ===&lt;br /&gt;
From tiny and annoying to monstrous and deadly, these races have been driven back by the civilised occupants of New Sosaria into the forests, mountains and caves.  Usually tolerant of or subservient to each other, they form loose tribes united in their common hatred of mankind.  Take note that some humanoids are trained in the dark arts and will summon aid, heal their allies or pummel you with deadly spells.&lt;br /&gt;
&lt;br /&gt;
[[Image:humanoids.gif]]&lt;br /&gt;
* Goblins, Gremlins, Gnomes, Orcs, Trolls, Cyclops, Ettins, Minotaurs&lt;br /&gt;
&lt;br /&gt;
=== Underbeasts ===&lt;br /&gt;
Weird and twisted creations from a former age, the underbeasts have no place in the natural order but have forced themselves into the Sosarian ecology.  Their magical nature and bizarre appearances masks their varied abilities.  Be particularly wary of mimics who take malicious delight in surprising adventurous rogues who hunt the depths for treasure.&lt;br /&gt;
&lt;br /&gt;
[[Image:underbeasts.gif]]&lt;br /&gt;
* Gazers, Headless, Reapers, Mimics, Mongbats&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
Dead and decaying creatures held together by magic or by even darker arts.  Mindlessly animated or driven by sheer force of will they are feared even by other monsters.  Be particularly wary of the stronger undead, who have the power to raise more of their lifeless allies or who can suck the life out of you to heal themselves.  Silver weapons and armour are the best way of dealing with these abominations.&lt;br /&gt;
&lt;br /&gt;
[[Image:undead.gif]]&lt;br /&gt;
* Skeletons, Zombies, Mummy, Ghost, Ghoul, Wight, Skeleton Warrior, Phantom, Vampire, Lich, Demi Lich&lt;br /&gt;
&lt;br /&gt;
=== Hellspawn ===&lt;br /&gt;
Torn from their natural plane of existence and coerced into service in this realm, hellspawn are the foulest of corruptions.  All hellspawn are powerful spellcasters, making use of the elemental forces to strike or bind hapless adventurers.  Beware, for hellspawn can gate in other hellspawn to aid them and if left unchecked things can rapidly get out of control as their numbers multiply.&lt;br /&gt;
&lt;br /&gt;
[[Image:hellspawn.gif]]&lt;br /&gt;
* Imps, Mephits, Devils, Daemons, Balrons&lt;br /&gt;
&lt;br /&gt;
=== Wyrmkind ===&lt;br /&gt;
Wyrmkind are the greatest of the beasts.  They inhabit a deadly variety of lairs which are always guarded by &amp;#039;lesser&amp;#039; beasts and filled with treasure. The mightiest of wyrmkind are the dragons which also come in a variety of types, or colours, each with their own strengths and abilities.  Dragons are also excellent spellcasters and will use a wide range of spells to aid them.&lt;br /&gt;
&lt;br /&gt;
[[Image:wyrms.gif]]&lt;br /&gt;
* Basilisks, Fire Lizards, Hydras, Drakes, Dragons&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:Bestiary&amp;diff=2130</id>
		<title>Talk:Bestiary</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:Bestiary&amp;diff=2130"/>
		<updated>2005-09-27T11:41:09Z</updated>

		<summary type="html">&lt;p&gt;Scglass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Family Discrepancies==&lt;br /&gt;
&lt;br /&gt;
As a matter of interest there are a few errors in this page I DON&amp;#039;T want fixed to do with the classification of certain monsters ...&lt;br /&gt;
&lt;br /&gt;
* basilisk, fire lizard : both actually hellspawn&lt;br /&gt;
* headless is a humanoid&lt;br /&gt;
* hydra is unclassed (actually classed as &amp;#039;other&amp;#039;, same class as shadowlord)&lt;br /&gt;
&lt;br /&gt;
This maped page ([[Spawners]]) has the actual class info in it. There is only one aspect of gameplay that is affected by this misinformation, and that&amp;#039;s the weapon damage types vs classes.&lt;br /&gt;
&lt;br /&gt;
*Slashing does extra vs hellspwan&lt;br /&gt;
*Piercing does extra vs dragons&lt;br /&gt;
*Bludgeoning does extra vs undead (both major and minor)&lt;br /&gt;
&lt;br /&gt;
As far as what family each monster should be in, this Bestiary page is correct: basilisks &amp;amp; firelizards should be wyrms. I&amp;#039;m not keen to change the monster table tho, because that will break some family spanwers. We could probably get away with it, but is it worth the trouble?&lt;br /&gt;
&lt;br /&gt;
===Comment on inaccuracies===&lt;br /&gt;
&lt;br /&gt;
A note could be added to the bestiary which either covers the inaccuracies narratively, i.e.&lt;br /&gt;
&lt;br /&gt;
*Certain melee attacks are noted to work more effectively against certain classes of monsters, such as blunt weapons vs undead.  Don&amp;#039;t be surprised if there are exceptions to these rules and your attack is less than effective.&lt;br /&gt;
&lt;br /&gt;
Or a note could be added to the damage vs class types to state that there are some unexpected exceptions, or that it is a general rule. i.e.&lt;br /&gt;
&lt;br /&gt;
*These bonuses apply in most cases,  however there might be some exceptions to which monster belongs to which class.&lt;br /&gt;
&lt;br /&gt;
--[[User:Scglass|Scglass]] 22:17, 11 September 2005 (EST)&lt;br /&gt;
&lt;br /&gt;
... or maybe just leave this discussion page as the &amp;#039;disclaimer&amp;#039; and leave the perfectly good bestiary page as it is.&lt;br /&gt;
&lt;br /&gt;
--[[User:Eggmceye|Eggmceye]] 23:38, 11 September 2005 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Individual Monster Pages==&lt;br /&gt;
I&amp;#039;m not certain it&amp;#039;s worth having a page for each monster.  Currently, there are links that are all dead.  I think the player can see the name of the monster and it&amp;#039;s avatar and go from there.  Is there really a need to have a page for ettins just to write something like:&lt;br /&gt;
*Ettins are two headed monsters that throw bolders.&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
I personally think that this page is enough as is - just as each NPC on the townes pages doesn&amp;#039;t have a page of their own.  Let the player figure out how each monster acts on their own.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kybare|Kybare]] 21:12, 27 September 2005 (EST)&lt;br /&gt;
&lt;br /&gt;
I agree &lt;br /&gt;
--[[User:Eggmceye|Eggmceye]] 21:39, 27 September 2005 (EST)&lt;br /&gt;
&lt;br /&gt;
Agreed, if there&amp;#039;s no objections, I&amp;#039;ll strip the monster links.&lt;br /&gt;
&lt;br /&gt;
However it might be good to have a few redirects for Zorn and Mimic (and any other monsters) to the Bestiary page, as they are referred to a few times here and there and it would be a bit of work to strip them all out.&lt;br /&gt;
&lt;br /&gt;
--[[User:Scglass|Scglass]] 21:41, 27 September 2005 (EST)&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2128</id>
		<title>Pets and Taming</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2128"/>
		<updated>2005-09-27T11:36:38Z</updated>

		<summary type="html">&lt;p&gt;Scglass: /* Diet */ typo &amp;gt;.&amp;lt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pets are tame monsters that follow along and fight beside you.  With the right attention and care, they can make a great addition to the adventuring life!&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;#039;&amp;#039;Offer food&amp;#039;&amp;#039; or &amp;#039;&amp;#039;items&amp;#039;&amp;#039; on various &amp;#039;&amp;#039;monsters&amp;#039;&amp;#039; to tame them.  Feed them in the same way to keep them &amp;#039;&amp;#039;happy&amp;#039;&amp;#039; and gain their &amp;#039;&amp;#039;loyalty&amp;#039;&amp;#039;.  Let them kill other monsters to &amp;#039;&amp;#039;gain experience&amp;#039;&amp;#039;, grow stronger and even &amp;#039;&amp;#039;evolve&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
Pets are generally acquired by taming [[Bestiary|wild creatures]]. Many critters are tamable; maybe about 70% of non-undead. &lt;br /&gt;
&lt;br /&gt;
Offer food (&amp;#039;&amp;#039;&amp;#039;shift e&amp;#039;&amp;#039;&amp;#039;) to attempt to tame a creature. Start on rabbits and cows, then move on to rats and other weak dungeon critters, then goblins and other humanoids.&lt;br /&gt;
&lt;br /&gt;
Some creatures require you to use an item (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) on the creature instead.  Think of it as &amp;#039;&amp;#039;offering the item&amp;#039;&amp;#039; to the creature.&lt;br /&gt;
&lt;br /&gt;
Players are allowed to only have one pet at a time.  If you currently have a pet and attempt to train another, your current pet will become angry and attack you!&lt;br /&gt;
&lt;br /&gt;
Note: the taming skill will only increase if you are within 5% of the minimum skill to tame a creature and no more than 15% over the minimum skill.  If your taming skill isn&amp;#039;t increasing, then go tame something harder! Your taming skillwill also increase when you feed your pet.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
&lt;br /&gt;
Having gotten a pet, it must be kept fed in order to keep it happy. To feed, simply offer food or items to the pet just as you did to tame it in the first place.&lt;br /&gt;
&lt;br /&gt;
All creatures have a preferred diet. Most creatures are carnivores, some are herbivores (eg rabbit) and some are omnivores (eg rat). Some critters have a favourite food (a treat), which makes taming easier and boosts loyalty. eg rats prefer cheese, and rabbits favour carrots.&lt;br /&gt;
&lt;br /&gt;
The [[Zorn]] is the only metalivore (metal eater) in EUO. Offer (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) to feed your zorn metal items. It doesn&amp;#039;t have a favourite food but will eat any metal ingot, any medium or heavy armour, metal ores, etc. It will not eat weapons or shields though.&lt;br /&gt;
&lt;br /&gt;
Some pets don&amp;#039;t eat anything, thus don&amp;#039;t become hungry. They will accept treats tho: you just have to know what the treat is!&lt;br /&gt;
&lt;br /&gt;
Some examples of treats:&lt;br /&gt;
* sulphur for hellspawn&lt;br /&gt;
* clear potions for water demons&lt;br /&gt;
&lt;br /&gt;
Finally, pets digest food and get hungry a little faster than players do.&lt;br /&gt;
&lt;br /&gt;
===Loyalty &amp;amp; Bonding===&lt;br /&gt;
&lt;br /&gt;
Look (&amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;) at a pet to see how happy (loyal) it is. Talk (&amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;) to the pet to see how hungry it is. If you stay with your pet and feed it, it will become loyal. If you starve it or leave it alone, it will become disloyal. A disloyal pet will eventually go wild, and may even attack you!&lt;br /&gt;
&lt;br /&gt;
A pet will bond with its owner after 2 real life hours spent with the pet (the pet has to be able to see you!).  Once a pet has bonded, it can be resurrected with a [[Inscription|&amp;#039;raise pet&amp;#039; scroll]].  A non-bonded pet that dies cannot be raised and is lost forever.&lt;br /&gt;
&lt;br /&gt;
===Getting Stronger and Growing Up===&lt;br /&gt;
&lt;br /&gt;
Pets gain experience for all kills that they make, this gains them levels with appropriate HP and Mana bonuses.  Some creatures will &amp;#039;grow up&amp;#039; (similar to Pokemon evolution). The best example of this is the &amp;#039;&amp;#039;drake to dragon&amp;#039;&amp;#039; &amp;#039;evolution&amp;#039;! You can&amp;#039;t tame a dragon; only a drake, and then you have to go level your drake up to turn it into a dragon.  It will take 100% skill to tame a drake. Drakes are carnivores but are fond of gold nuggets.&lt;br /&gt;
&lt;br /&gt;
===Slash commands and Pet commands===&lt;br /&gt;
&lt;br /&gt;
Once you have a pet, use:&lt;br /&gt;
&lt;br /&gt;
 /petname newname&lt;br /&gt;
&lt;br /&gt;
to name it. use the following commands to order it around:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;stay&amp;#039;&amp;#039;&amp;#039; : pet will stay and not follow it&amp;#039;s owner at all&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follow&amp;#039;&amp;#039;&amp;#039; : normal follow and attack mode&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heel&amp;#039;&amp;#039;&amp;#039; : pet will follow but not attack unless provoked &lt;br /&gt;
&lt;br /&gt;
A warning about &amp;#039;stay&amp;#039; : a pet will slowly lose loyalty if you tell it to stay and it&amp;#039;s on a different map level to its owner. It will of course get hungry and may starve.&lt;br /&gt;
&lt;br /&gt;
===Pet Transfers===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pet transfers are currently disabled.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To transfer a pet, use&lt;br /&gt;
&lt;br /&gt;
 /transferpet playername&lt;br /&gt;
&lt;br /&gt;
to move the pet to a new player. Warning! this will reset the pet&amp;#039;s bond to you, and will have to rebond to the new owner before it can be resurrected. Also, the target player will need to have a &amp;#039;&amp;#039;&amp;#039;pet transfer deed&amp;#039;&amp;#039;&amp;#039; in their inventory before the transfer may proceed.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2127</id>
		<title>Pets and Taming</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2127"/>
		<updated>2005-09-27T11:36:13Z</updated>

		<summary type="html">&lt;p&gt;Scglass: re-hash, etc...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pets are tame monsters that follow along and fight beside you.  With the right attention and care, they can make a great addition to the adventuring life!&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;#039;&amp;#039;Offer food&amp;#039;&amp;#039; or &amp;#039;&amp;#039;items&amp;#039;&amp;#039; on various &amp;#039;&amp;#039;monsters&amp;#039;&amp;#039; to tame them.  Feed them in the same way to keep them &amp;#039;&amp;#039;happy&amp;#039;&amp;#039; and gain their &amp;#039;&amp;#039;loyalty&amp;#039;&amp;#039;.  Let them kill other monsters to &amp;#039;&amp;#039;gain experience&amp;#039;&amp;#039;, grow stronger and even &amp;#039;&amp;#039;evolve&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
Pets are generally acquired by taming [[Bestiary|wild creatures]]. Many critters are tamable; maybe about 70% of non-undead. &lt;br /&gt;
&lt;br /&gt;
Offer food (&amp;#039;&amp;#039;&amp;#039;shift e&amp;#039;&amp;#039;&amp;#039;) to attempt to tame a creature. Start on rabbits and cows, then move on to rats and other weak dungeon critters, then goblins and other humanoids.&lt;br /&gt;
&lt;br /&gt;
Some creatures require you to use an item (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) on the creature instead.  Think of it as &amp;#039;&amp;#039;offering the item&amp;#039;&amp;#039; to the creature.&lt;br /&gt;
&lt;br /&gt;
Players are allowed to only have one pet at a time.  If you currently have a pet and attempt to train another, your current pet will become angry and attack you!&lt;br /&gt;
&lt;br /&gt;
Note: the taming skill will only increase if you are within 5% of the minimum skill to tame a creature and no more than 15% over the minimum skill.  If your taming skill isn&amp;#039;t increasing, then go tame something harder! Your taming skillwill also increase when you feed your pet.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
&lt;br /&gt;
Having gotten a pet, it must be kept fed in order to keep it happy. To feed, simply offer food or items to the pet just as you did to tame it in the first place.&lt;br /&gt;
&lt;br /&gt;
All creatures have a preferred diet. Most creatures are carnivores, some are herbivores (eg rabbit) and some are omnivores (eg rat). Some critters have a favourite food (a treat), which makes taming easier and boosts loyalty. eg rats prefer cheese, and rabbits favour carrots.&lt;br /&gt;
&lt;br /&gt;
The [[Zorn]]] is the only metalivore (metal eater) in EUO. Offer (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) to feed your zorn metal items. It doesn&amp;#039;t have a favourite food but will eat any metal ingot, any medium or heavy armour, metal ores, etc. It will not eat weapons or shields though.&lt;br /&gt;
&lt;br /&gt;
Some pets don&amp;#039;t eat anything, thus don&amp;#039;t become hungry. They will accept treats tho: you just have to know what the treat is!&lt;br /&gt;
&lt;br /&gt;
Some examples of treats:&lt;br /&gt;
* sulphur for hellspawn&lt;br /&gt;
* clear potions for water demons&lt;br /&gt;
&lt;br /&gt;
Finally, pets digest food and get hungry a little faster than players do.&lt;br /&gt;
&lt;br /&gt;
===Loyalty &amp;amp; Bonding===&lt;br /&gt;
&lt;br /&gt;
Look (&amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;) at a pet to see how happy (loyal) it is. Talk (&amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;) to the pet to see how hungry it is. If you stay with your pet and feed it, it will become loyal. If you starve it or leave it alone, it will become disloyal. A disloyal pet will eventually go wild, and may even attack you!&lt;br /&gt;
&lt;br /&gt;
A pet will bond with its owner after 2 real life hours spent with the pet (the pet has to be able to see you!).  Once a pet has bonded, it can be resurrected with a [[Inscription|&amp;#039;raise pet&amp;#039; scroll]].  A non-bonded pet that dies cannot be raised and is lost forever.&lt;br /&gt;
&lt;br /&gt;
===Getting Stronger and Growing Up===&lt;br /&gt;
&lt;br /&gt;
Pets gain experience for all kills that they make, this gains them levels with appropriate HP and Mana bonuses.  Some creatures will &amp;#039;grow up&amp;#039; (similar to Pokemon evolution). The best example of this is the &amp;#039;&amp;#039;drake to dragon&amp;#039;&amp;#039; &amp;#039;evolution&amp;#039;! You can&amp;#039;t tame a dragon; only a drake, and then you have to go level your drake up to turn it into a dragon.  It will take 100% skill to tame a drake. Drakes are carnivores but are fond of gold nuggets.&lt;br /&gt;
&lt;br /&gt;
===Slash commands and Pet commands===&lt;br /&gt;
&lt;br /&gt;
Once you have a pet, use:&lt;br /&gt;
&lt;br /&gt;
 /petname newname&lt;br /&gt;
&lt;br /&gt;
to name it. use the following commands to order it around:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;stay&amp;#039;&amp;#039;&amp;#039; : pet will stay and not follow it&amp;#039;s owner at all&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follow&amp;#039;&amp;#039;&amp;#039; : normal follow and attack mode&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heel&amp;#039;&amp;#039;&amp;#039; : pet will follow but not attack unless provoked &lt;br /&gt;
&lt;br /&gt;
A warning about &amp;#039;stay&amp;#039; : a pet will slowly lose loyalty if you tell it to stay and it&amp;#039;s on a different map level to its owner. It will of course get hungry and may starve.&lt;br /&gt;
&lt;br /&gt;
===Pet Transfers===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pet transfers are currently disabled.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To transfer a pet, use&lt;br /&gt;
&lt;br /&gt;
 /transferpet playername&lt;br /&gt;
&lt;br /&gt;
to move the pet to a new player. Warning! this will reset the pet&amp;#039;s bond to you, and will have to rebond to the new owner before it can be resurrected. Also, the target player will need to have a &amp;#039;&amp;#039;&amp;#039;pet transfer deed&amp;#039;&amp;#039;&amp;#039; in their inventory before the transfer may proceed.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Healing&amp;diff=2122</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Healing&amp;diff=2122"/>
		<updated>2005-09-27T11:10:32Z</updated>

		<summary type="html">&lt;p&gt;Scglass: re-jigged to be more consistent with other skills pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Healing is the natural art of first aid, used for the restoration of health and the curation of various ailments.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Use &amp;#039;&amp;#039;bandages&amp;#039;&amp;#039; on yourself or others to heal.  &amp;#039;&amp;#039;Bandages&amp;#039;&amp;#039; are made by using &amp;#039;&amp;#039;scissors&amp;#039;&amp;#039; on &amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Making Bandages===&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) scissors on cloth to make bandages (min tailoring skill 0%).&lt;br /&gt;
&lt;br /&gt;
Scissors are available from a [[Shopeps#Provisioner|provisioner]].&lt;br /&gt;
&lt;br /&gt;
Cloth is available from a [[Shoppes#Tailor|tailor]].&lt;br /&gt;
&lt;br /&gt;
Pro Tip: &amp;#039;&amp;#039;/limitskill tailoring 0&amp;#039;&amp;#039; will allow you to easily make bandages without raising your tailoring.&lt;br /&gt;
&lt;br /&gt;
===Healing with Bandages===&lt;br /&gt;
&lt;br /&gt;
To heal another creature (player, pet, NPC or summon), use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a bandange in their direction.&lt;br /&gt;
&lt;br /&gt;
To heal yourself automatically, press the &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (backquote) key.&lt;br /&gt;
&lt;br /&gt;
The healing takes place over a 10 second period, during which the creature being healed &amp;#039;&amp;#039;must stand still and must not attack anything&amp;#039;&amp;#039; otherwise the healing effect is cancelled. &lt;br /&gt;
&lt;br /&gt;
===Healing effects===&lt;br /&gt;
&lt;br /&gt;
The amount of HP healed is equal to the following formula. healing = skill / 5   HP per second for 10 sec&lt;br /&gt;
&lt;br /&gt;
* 0% skill in healing: heals 10 over 10 sec &lt;br /&gt;
* 10% healing : heals 20 over 10 sec &lt;br /&gt;
* 50% healing : heals 100 over 10 sec &lt;br /&gt;
* 100% healing : heals 200 over 10 sec &lt;br /&gt;
&lt;br /&gt;
In addition to healing the target, if the target is ...&lt;br /&gt;
&lt;br /&gt;
* poisoned, you will cure them if your healing is 20% or more.&lt;br /&gt;
* blind you will cure the blindness if your healing is 30% or more.&lt;br /&gt;
* diseased you will cure their disease if your healing is 40% or more. &lt;br /&gt;
* wounded, you remove their wounded status if your healing is 50% or more. &lt;br /&gt;
* dead, you can resurrect them if your healing is 75% or more.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Wounded&amp;#039;&amp;#039; status is a state of profuse bleeding, where around 25% of maximum health is lost over 5 seconds. &lt;br /&gt;
&lt;br /&gt;
Using bandages has a 10 second cooloff for player targets, but none for non-player targets.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=User_talk:Eggmceye&amp;diff=2120</id>
		<title>User talk:Eggmceye</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=User_talk:Eggmceye&amp;diff=2120"/>
		<updated>2005-09-27T11:00:21Z</updated>

		<summary type="html">&lt;p&gt;Scglass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cat&amp;#039;s comment from her discussion, delete when read:&lt;br /&gt;
&lt;br /&gt;
Ok, smileys will be stamped on, and any references to drunkeness removed. &lt;br /&gt;
&lt;br /&gt;
Pro-manual only from now on :)&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=2110</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Items&amp;diff=2110"/>
		<updated>2005-09-27T05:24:29Z</updated>

		<summary type="html">&lt;p&gt;Scglass: /* Tomes */ typos n link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Longsword, broadsword, bastard sword, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Club, mace, morning star&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Axe, hatchet, tomahawk&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Halberd, spear&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: Bows, crossbow, sling&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Dagger, shortsword, main gauche&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Rapier, kryss, epee&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unarmed class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed-Combat&amp;#039;&amp;#039;&amp;#039;: Bare Hands, Neko-de, brass knuckles&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.  The staff and the sling are exceptions that have no corresponding skill.&lt;br /&gt;
&lt;br /&gt;
When you find a weapon, or are buying one, the weapon type (ie the weapon skill) is displayed with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t neccessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnderable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, The fighter class weapons (axes, swords, maces and polearms) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
===Weapon &amp;amp; damage types, and how stats influence bonus damage===&lt;br /&gt;
High stats give damage bonuses to attacks. Which stat gives the bonus depends on the weapon skill employed. Extra damage when using a mace for example is derived purely from your strength, while bonus damage when using a foil is derived purely from dexterity.  Longswords, for example, get stat-damage bonuses from both dexterity and strength.&lt;br /&gt;
&lt;br /&gt;
The following table shows how your strength and dexterity stats influence bonus weapon damage, as well as what type of damage each weapon family does.&lt;br /&gt;
&lt;br /&gt;
 maces           100% str             (bludgeoning)&lt;br /&gt;
 polearms         75% str / 25% dex   (mostly piercing)&lt;br /&gt;
 axes             75% str / 25% dex   (slashing)&lt;br /&gt;
 long swords      50% str / 50% dex   (slashing)&lt;br /&gt;
 unarmed          50% str / 50% dex   (bludgeoning)&lt;br /&gt;
 short swords     25% str / 75% dex   (slashing)&lt;br /&gt;
 ranged           25% str / 75% dex   (piercing)&lt;br /&gt;
 foils           100% dex             (piercing)&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mail, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: leggins, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wear anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defense. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defense bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defense by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter.&lt;br /&gt;
&lt;br /&gt;
===Armour skills and Alpha NG===&lt;br /&gt;
On the Alpha NG server, there are four separate armour skills corresponding to each of the basic armour weights above.  Your defense is directly proportional to the skill and armour weights.  Thus, wearing heavy armour with no heavy armour skill will be of no benefit.&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision enhancement, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items (see thread on woodworking)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths hammer&amp;#039;&amp;#039;&amp;#039;: blacksmithing (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal items (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable) (press j)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps (press J)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors (press x)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: for tailoring&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making potions and other alchemy&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identifiy objects: requires skill in item identification&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Identify Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you invest in the identify skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level mage with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Uncurse Scroll&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unweld Scroll&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (ie, gain the ability to cast that spell), go to a [[Shoppes#scribe|Scribe Shoppe]] (the shops marked with a scroll like sign) and buy a Tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell press &amp;#039;&amp;#039;&amp;#039;shift-c&amp;#039;&amp;#039;&amp;#039;, select the Tome and the spell will be learned.  You only need to learn a spell once.  To then see the chance of casting that spell, press &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039; until you see the list of your known spells - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents are not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[http://swut.net/euo/manual/index.php/Alchemy#Reagents|reagents]] here.&lt;br /&gt;
&lt;br /&gt;
==Other Ingredients==&lt;br /&gt;
&lt;br /&gt;
Vial, glass, jar, monster bits, etc.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=2109</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Items&amp;diff=2109"/>
		<updated>2005-09-27T05:21:49Z</updated>

		<summary type="html">&lt;p&gt;Scglass: /* Reagants (sic) */ typos n link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Longsword, broadsword, bastard sword, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Club, mace, morning star&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Axe, hatchet, tomahawk&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Halberd, spear&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: Bows, crossbow, sling&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Dagger, shortsword, main gauche&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Rapier, kryss, epee&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unarmed class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed-Combat&amp;#039;&amp;#039;&amp;#039;: Bare Hands, Neko-de, brass knuckles&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.  The staff and the sling are exceptions that have no corresponding skill.&lt;br /&gt;
&lt;br /&gt;
When you find a weapon, or are buying one, the weapon type (ie the weapon skill) is displayed with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t neccessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnderable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, The fighter class weapons (axes, swords, maces and polearms) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
===Weapon &amp;amp; damage types, and how stats influence bonus damage===&lt;br /&gt;
High stats give damage bonuses to attacks. Which stat gives the bonus depends on the weapon skill employed. Extra damage when using a mace for example is derived purely from your strength, while bonus damage when using a foil is derived purely from dexterity.  Longswords, for example, get stat-damage bonuses from both dexterity and strength.&lt;br /&gt;
&lt;br /&gt;
The following table shows how your strength and dexterity stats influence bonus weapon damage, as well as what type of damage each weapon family does.&lt;br /&gt;
&lt;br /&gt;
 maces           100% str             (bludgeoning)&lt;br /&gt;
 polearms         75% str / 25% dex   (mostly piercing)&lt;br /&gt;
 axes             75% str / 25% dex   (slashing)&lt;br /&gt;
 long swords      50% str / 50% dex   (slashing)&lt;br /&gt;
 unarmed          50% str / 50% dex   (bludgeoning)&lt;br /&gt;
 short swords     25% str / 75% dex   (slashing)&lt;br /&gt;
 ranged           25% str / 75% dex   (piercing)&lt;br /&gt;
 foils           100% dex             (piercing)&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mail, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: leggins, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wear anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defense. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defense bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defense by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter.&lt;br /&gt;
&lt;br /&gt;
===Armour skills and Alpha NG===&lt;br /&gt;
On the Alpha NG server, there are four separate armour skills corresponding to each of the basic armour weights above.  Your defense is directly proportional to the skill and armour weights.  Thus, wearing heavy armour with no heavy armour skill will be of no benefit.&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision enhancement, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items (see thread on woodworking)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths hammer&amp;#039;&amp;#039;&amp;#039;: blacksmithing (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal items (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable) (press j)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps (press J)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors (press x)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: for tailoring&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making potions and other alchemy&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identifiy objects: requires skill in item identification&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Identify Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you invest in the identify skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level mage with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Uncurse Scroll&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unweld Scroll&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (ie, gain the ability to cast that spell), go to a Scribe Shop (the shops marked with a scroll like sign) and buy a tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell press shift-c, select the tome and the spell will be learned. You only need to learn a spell once. To then see the success of casting that spell, press z until you see the your known spells screen - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents are not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[http://swut.net/euo/manual/index.php/Alchemy#Reagents|reagents]] here.&lt;br /&gt;
&lt;br /&gt;
==Other Ingredients==&lt;br /&gt;
&lt;br /&gt;
Vial, glass, jar, monster bits, etc.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2100</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2100"/>
		<updated>2005-09-27T00:53:42Z</updated>

		<summary type="html">&lt;p&gt;Scglass: /* Extended Manual */ added travel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the EUO Manual ==&lt;br /&gt;
&lt;br /&gt;
If you are new, please read the [[Quickstart Guide]] and the [[Keyboard Controls]]. There&amp;#039;s plenty of useful information aside from these two pages though; but they&amp;#039;re the bare mimimum of reading if you&amp;#039;re to survive your first 5 minutes in [[New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
If you are not new, and you see anything incorrect, missing, or anything that needs expanding or revising, please do so! You will need to create an account and log in if you want to create and/or edit pages within this manual.&lt;br /&gt;
&lt;br /&gt;
This page is using the same software as [http://en.wikipedia.org Wikipedia].&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* [[Quickstart Guide]]&lt;br /&gt;
* [[Keyboard Controls]]&lt;br /&gt;
==Extended Manual==&lt;br /&gt;
* [[History of New Sosaria|A Brief History of New Sosaria]]&lt;br /&gt;
* [[Character Creation|Player Characters: Creation, Stats, Avatars, Leveling]]&lt;br /&gt;
** [[Classes]]&lt;br /&gt;
*** [[Fighter Guide]]&lt;br /&gt;
*** [[Rogue Guide]]&lt;br /&gt;
*** [[Mage Guide]]&lt;br /&gt;
** [[Skills Overview]]&lt;br /&gt;
*** [[Class Skills]] (skills related to fighters, rogues and mages)&lt;br /&gt;
*** [[Miscellaneous Skills]]&lt;br /&gt;
*** [[Crafting and Gathering]]&lt;br /&gt;
*** [[Dual Skill Titles]]&lt;br /&gt;
* Getting around &lt;br /&gt;
** [[New Sosaria]] (the overworld continent)&lt;br /&gt;
** [[Travel]]&lt;br /&gt;
** [[Townes]]&lt;br /&gt;
** [[Shrines]]&lt;br /&gt;
** [[Dungeons]]&lt;br /&gt;
** [[The Underworld]]&lt;br /&gt;
** Other [[Places of interest]]&lt;br /&gt;
* [[Items|Items: weapons, armour, scrolls, potions, etc]]&lt;br /&gt;
** [[Chests|Chests, Locks and Traps]]&lt;br /&gt;
** [[Other Item Information|Curses, Identification, Durabilty, etc]]&lt;br /&gt;
** [[Item Enchantments]]&lt;br /&gt;
** [[Item Materials]]&lt;br /&gt;
* Economy&lt;br /&gt;
** [[Shoppes]]&lt;br /&gt;
** [[Player Merchants]]&lt;br /&gt;
** [[Player Housing]]&lt;br /&gt;
* Inhabitants of [[New Sosaria]]: Players, Monsters &amp;amp; NPC&amp;#039;s&lt;br /&gt;
** [[Bestiary]] (Monsters)&lt;br /&gt;
** [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;br /&gt;
** [[Game Administration]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
** [[Parties|Partying: the life &amp;amp; soul of EUO]]&lt;br /&gt;
* [[Magic and Spellcasting]]&lt;br /&gt;
** [[Runic|Runic alphabet]]&lt;br /&gt;
* [[Werewolves and Lycanthropy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Slash Commands]]&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
&lt;br /&gt;
==Alpha Build Related==&lt;br /&gt;
* [[Alpha|Introduction to Alpha]]&lt;br /&gt;
* [[Alpha Installation|Download and learn how to install the alpha]]&lt;br /&gt;
* [[Alpha Controls|Control &amp;amp; command differences between Regular and Alpha]]&lt;br /&gt;
* [[Alpha Skills|New Skills on Alpha]]&lt;br /&gt;
* [[Latest Changes]] on Alpha&lt;br /&gt;
* The [[To Do]] list has what may or may not be coming up in future Alpha releases&lt;br /&gt;
&lt;br /&gt;
===Permanent Death Server Specifics===&lt;br /&gt;
* [[Introduction to PD]]&lt;br /&gt;
* [[Maeondir|The Fair Lands of Maeondir]]&lt;br /&gt;
&lt;br /&gt;
===No Grind Server Specifics===&lt;br /&gt;
* [[Introduction to NG]]&lt;br /&gt;
* [[Class Ideas]] is about virtual classes from mixing and matching skill sets&lt;br /&gt;
* [[No Grind Stat Gains|How stats grow through skill use]]&lt;br /&gt;
&lt;br /&gt;
==Maped==&lt;br /&gt;
* [[Maped Introduction|Getting Started with Maped]]&lt;br /&gt;
* [[Maped Controls|Keyboard Controls &amp;amp; Mouse Operations]]&lt;br /&gt;
* Setting [[Map Properties]]&lt;br /&gt;
* All about [[Spawners]]&lt;br /&gt;
* [[Placing Items]]&lt;br /&gt;
* [[Features and Triggers]]&lt;br /&gt;
* [[Maped Pro-tips|Egg&amp;#039;s Pro-tips for Maps that Suck Less]]&lt;br /&gt;
&lt;br /&gt;
==Other Bits and Pieces==&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[History of EUO]]&lt;br /&gt;
* [[Famous Players]]&lt;br /&gt;
* [[Combos and Cheeses]]&lt;br /&gt;
* [[Map List|The offical EUO server map list]]&lt;br /&gt;
* [[Modding EUO]]&lt;br /&gt;
** [[Alternative Skins]]&lt;br /&gt;
** [[Creating Avatars|Tips for making avatars/monsters]]&lt;br /&gt;
* [[Playing behind a Firewall|EUO access through HTTP proxy / firewall]]&lt;br /&gt;
* [[Client Config Options]]&lt;br /&gt;
* [[Virtues|Background to the Virtues &amp;amp; their meaning]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://swut.net/euo Main EUO page]&lt;br /&gt;
*[http://forums.swut.net Forums]&lt;br /&gt;
*[http://bugs.swut.net Bug Tracker]&lt;br /&gt;
*[http://euo.swut.net/search/ Player Merchant Item Search]&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Travel&amp;diff=2098</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Travel&amp;diff=2098"/>
		<updated>2005-09-27T00:53:05Z</updated>

		<summary type="html">&lt;p&gt;Scglass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
There are two main methods of travelling around New Sosaria, mundane and magical.  With all of these methods it is possible to get almost anywhere, above and below ground.&lt;br /&gt;
&lt;br /&gt;
==Mundane==&lt;br /&gt;
===On Foot===&lt;br /&gt;
Most ground travel is affected by the type of terrain you are attempting to traverse.  It is easier to move along a well-worn road than to navigate through a dark forest, therefore the different terrain types have different movement penalties.&lt;br /&gt;
&lt;br /&gt;
Note that while much terrain is passable, some of it is dangerous.  Swamps can poison you with their noxious foliage, whereas only the most foolhardy adventurer will brave the searing heat and venture across a lava flow.&lt;br /&gt;
&lt;br /&gt;
===By Raft===&lt;br /&gt;
Rafts are the cheap adventurer&amp;#039;s boat, useful for navigating the watery surface world.  They can be made by a skilled [[Woodcrafting|woodcrafter]].  It is worth noting that rafts are quite heavy, so most adventurers only carry one with them when they know it will be needed.&lt;br /&gt;
&lt;br /&gt;
You will remain on the raft until you attempt to move onto land, after which your journey will continue on foot and your raft will be automatically collected.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a raft on a water tile to &amp;#039;&amp;#039;board&amp;#039;&amp;#039; your raft.&lt;br /&gt;
&lt;br /&gt;
Note:  Rafts will only work on &amp;#039;&amp;#039;outdoors&amp;#039;&amp;#039; maps and cannot be used in most townes or dungeons.&lt;br /&gt;
&lt;br /&gt;
===By Grapple===&lt;br /&gt;
The grapple is an extremely dangerous form of transportation and is the only manual means of traversing mountain ranges apart from flying.  Many an adventurer has fallen to his death while trying to cross mountains.&lt;br /&gt;
&lt;br /&gt;
Grapples can be purchased from a [[Shoppes#Provisioner|provisioner]].&lt;br /&gt;
&lt;br /&gt;
Climb (&amp;#039;&amp;#039;&amp;#039;k&amp;#039;&amp;#039;&amp;#039;) and indicate a direction to &amp;#039;&amp;#039;grapple&amp;#039;&amp;#039; over a mountain tile.&lt;br /&gt;
&lt;br /&gt;
Note:  Grapples will work on regular mountains only, they will not work on the high peaks.&lt;br /&gt;
&lt;br /&gt;
===By Charter Ships===&lt;br /&gt;
At this time, ship travel is restricted to chartered vessels that operate between key townes.  Originally, a ticket was required for travel - this has since been dropped and all chartered ferry services are free.&lt;br /&gt;
&lt;br /&gt;
Walk onto the center of the ship at a port and press &amp;#039;&amp;#039;&amp;#039;space&amp;#039;&amp;#039;&amp;#039;.  This will transport you to the docks of the other towne.&lt;br /&gt;
&lt;br /&gt;
Here is a list of the current charters:&lt;br /&gt;
* [[Kingswood]] and [[Shoreline]]&lt;br /&gt;
* [[Port Izumi]] and [[Dryden]]&lt;br /&gt;
* [[Port Izumi]] and [[Buccaneer&amp;#039;s_Den|Buccaneer&amp;#039;s Den]]&lt;br /&gt;
&lt;br /&gt;
Note: Current law forbids the private ownership and captaincy of sailing vessels, possibly as a step to curb piracy.&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
===Town Portals===&lt;br /&gt;
No-one really knows who created the first town portal spell.  They have been in use for a while, however no-one has stepped forward to claim their right of creation.  Arcanists suggest a connection between emergence of town portals and the [[Complete_History_of_New_Sosaria#Timeline|loss of the moon Trammel]] and the disappearance of moongates.  Mystery aside, be grateful for their existence!&lt;br /&gt;
&lt;br /&gt;
Town portals conenct your current location with your bound town.  See the [[Slash_Commands|/bind command]] for more details.  The default bound town for all new players is [[Nordhaven]].&lt;br /&gt;
&lt;br /&gt;
Read (&amp;#039;&amp;#039;&amp;#039;shift-r&amp;#039;&amp;#039;&amp;#039;) a &amp;#039;&amp;#039;town portal scroll&amp;#039;&amp;#039; and indicate a direction to create a portal.The portal will disappear when you return back through it.&lt;br /&gt;
&lt;br /&gt;
===In Por &amp;#039;&amp;#039;Blink&amp;#039;&amp;#039;===&lt;br /&gt;
The original Blink spell was deemed a failure as it transported many an unlucky caster into solid rock or off unexpected cliffs.  Since then the Blink spell has been refined (through the loss of many an apprentice) with various safety features.  Some would say that it is &amp;#039;&amp;#039;too safe&amp;#039;&amp;#039; as it will often refuse to transport you at all.&lt;br /&gt;
&lt;br /&gt;
See [[Magic_and_Spellcasting|magic and spellcasting]] for more info.&lt;br /&gt;
&lt;br /&gt;
Cast Blink (&amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;ip&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;dir&amp;#039;&amp;#039;&amp;#039;) and indicate a direction to &amp;#039;&amp;#039;hop&amp;#039;&amp;#039; a short distance.&lt;br /&gt;
&lt;br /&gt;
Note:  Some maps are marked as &amp;#039;&amp;#039;no blink&amp;#039;&amp;#039; and the spell will automatically fail if cast.&lt;br /&gt;
&lt;br /&gt;
===Mark and Recall===&lt;br /&gt;
The Mark and Recall spells work together to allow a Mage to remember a particular location and to be able to return there instantly.  After the infamous [[Nordhaven]] [[Museum]] theft the use of the Mark spell has since been restricted.&lt;br /&gt;
&lt;br /&gt;
Cast Mark (&amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;KPY&amp;#039;&amp;#039;&amp;#039;) to &amp;#039;&amp;#039;remember&amp;#039;&amp;#039; your current location.&lt;br /&gt;
&lt;br /&gt;
Cast Recall (&amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;KOP&amp;#039;&amp;#039;&amp;#039;) to &amp;#039;&amp;#039;return&amp;#039;&amp;#039; to the last remembered location.&lt;br /&gt;
&lt;br /&gt;
Note:  The Mark spell will not work in dungeons, to prevent a practice known as [[Rules#reverse_clearing|reverse clearing]].&lt;br /&gt;
&lt;br /&gt;
See [[Magic_and_Spellcasting|magic and spellcasting]] for more info.&lt;br /&gt;
&lt;br /&gt;
===Other Magic===&lt;br /&gt;
Other forms of magical transport exist, so don&amp;#039;t be surprised if you see portals of many shapes and forms out in the wild.  The bold and prepared adventurer should take advantage of such magic, for who knows - it may lead you somewhere new and exciting...&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Map_List&amp;diff=2056</id>
		<title>Map List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Map_List&amp;diff=2056"/>
		<updated>2005-09-23T00:15:09Z</updated>

		<summary type="html">&lt;p&gt;Scglass: /* Eraamion */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Map List==&lt;br /&gt;
This is for my own reference more than anything, and it may not be worth even looking at this list as a player, as it might contain spoilers.&lt;br /&gt;
&lt;br /&gt;
Maps marked with a * are under development.&lt;br /&gt;
&lt;br /&gt;
 0       [[New Sosaria]]&lt;br /&gt;
 1       Library&lt;br /&gt;
 2-4     Mine&lt;br /&gt;
 5       Kyba&amp;#039;s maze&lt;br /&gt;
 6       Underground castle&lt;br /&gt;
 7       Hidden forest&lt;br /&gt;
 8       Ethereal plane&lt;br /&gt;
 9       Izumi&lt;br /&gt;
&lt;br /&gt;
 10      Buccaneers den&lt;br /&gt;
 11      Henry&amp;#039;s hut&lt;br /&gt;
 12      Olde porte&lt;br /&gt;
 13      Bayside ruin&lt;br /&gt;
 14      Dryden&lt;br /&gt;
 15      Duogon Tower (under ogre town lvl 2)&lt;br /&gt;
 16      Kaswel Keep&lt;br /&gt;
 17-18   Mine (random)&lt;br /&gt;
 19      Mine&lt;br /&gt;
 20      (not listed)&lt;br /&gt;
&lt;br /&gt;
 21      Henry&amp;#039;s basement&lt;br /&gt;
 22      Bakyre&lt;br /&gt;
 23      Hermit&amp;#039;s Cave&lt;br /&gt;
 24      Bandit Camp&lt;br /&gt;
 25      Dwarven capital (kazadoom)&lt;br /&gt;
 26      * DC&amp;#039; dungeon&lt;br /&gt;
 27      Netherterra&lt;br /&gt;
 28      Crypts&lt;br /&gt;
 29      Graveyard&lt;br /&gt;
&lt;br /&gt;
 30-32   Arena&lt;br /&gt;
 33      Nordhausen&lt;br /&gt;
 34      Museum&lt;br /&gt;
 35      Theives&amp;#039; guild&lt;br /&gt;
 36      Monferrato&lt;br /&gt;
 37      Nordhausen sewers&lt;br /&gt;
 38      Hydra&amp;#039;s Island&lt;br /&gt;
 39      Newbie dungeon (lvl 3)&lt;br /&gt;
&lt;br /&gt;
 40      Nordhausen Jail&lt;br /&gt;
 41      Newbie dung (lvl 2)&lt;br /&gt;
 42      Barracks&lt;br /&gt;
 43      Fort Grunthos&lt;br /&gt;
 44      Basement&lt;br /&gt;
 45      The Resort&lt;br /&gt;
 46      Volcanic Area&lt;br /&gt;
 47      SPAM Guildhall&lt;br /&gt;
 48      KOT Guildhall&lt;br /&gt;
 49      WoWz Guildhall&lt;br /&gt;
&lt;br /&gt;
 50      BoB Guildhall&lt;br /&gt;
 51      Seftonvale&lt;br /&gt;
 52-53   Esterroth&amp;#039;s hut &amp;amp; basement&lt;br /&gt;
 54-59   Minotaur Halls&lt;br /&gt;
&lt;br /&gt;
 60      The Pit&lt;br /&gt;
 61      The Deepest Pit&lt;br /&gt;
 62      Under Ogre Town&lt;br /&gt;
 63      Mountain Pass&lt;br /&gt;
 64      Mountain Plateau&lt;br /&gt;
 65      Under Mountain Pass (N)&lt;br /&gt;
 66      Under Mountain Pass (S)&lt;br /&gt;
 67-70   Pendragon&lt;br /&gt;
&lt;br /&gt;
 71      Camerrata&lt;br /&gt;
 72      Camerrata keep&lt;br /&gt;
 73      Strangiato&lt;br /&gt;
 74      Garhamn&amp;#039;s shack&lt;br /&gt;
 75      Desolate farm&lt;br /&gt;
 76-78   Seer&amp;#039;s dungeon&lt;br /&gt;
 79      Seer&amp;#039;s temple&lt;br /&gt;
&lt;br /&gt;
 80      Lillyvale&lt;br /&gt;
 81      Abyss&lt;br /&gt;
 82      Broden&amp;#039;s keep&lt;br /&gt;
 83      Ogretown&lt;br /&gt;
 84      Shoreline&lt;br /&gt;
 85-86   University of Tanelorne&lt;br /&gt;
 87      Montor West&lt;br /&gt;
 88      Montor East&lt;br /&gt;
 89      Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
 90      Kodiak&amp;#039;s test of strength&lt;br /&gt;
 91      Moo Guildhall&lt;br /&gt;
 92-99   Random caves &lt;br /&gt;
&lt;br /&gt;
 100     Underworld&lt;br /&gt;
 101     The SS Sunderland&lt;br /&gt;
 102-109 Random caves&lt;br /&gt;
&lt;br /&gt;
 110-117 Wizards&amp;#039; tower&lt;br /&gt;
 118     Bartertown&lt;br /&gt;
 119     Braemere&lt;br /&gt;
&lt;br /&gt;
 120-128 Tangled Forest&lt;br /&gt;
 129     IAG Guildhall&lt;br /&gt;
&lt;br /&gt;
 130-131 Lunacy&lt;br /&gt;
 132     Bartertown (alpha version)&lt;br /&gt;
 133     Snowy Island&lt;br /&gt;
 134     Snowy Island&lt;br /&gt;
 135     CTF Map #1&lt;br /&gt;
 136-137 Cassandra&amp;#039;s Tower&lt;br /&gt;
 138     Extell&amp;#039;s Tower&lt;br /&gt;
 139     Ruined Base&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 140-145 Dungeon Shame&lt;br /&gt;
 146-148 HMS Cape (CTF Map)&lt;br /&gt;
 147     Fallax (CTF Map)&lt;br /&gt;
 148     Warren&amp;#039;s Keep (CTF Map)&lt;br /&gt;
 149     Nord Betting Ring&lt;br /&gt;
&lt;br /&gt;
 150     BoB Guild Hall  &lt;br /&gt;
 151-158 The Shrines&lt;br /&gt;
 159     SOD Hall&lt;br /&gt;
&lt;br /&gt;
 160-167 Stygian Abyss&lt;br /&gt;
 168     Drachentrog&lt;br /&gt;
 169     Shadowrealm&lt;br /&gt;
&lt;br /&gt;
 170-173 Monastary&lt;br /&gt;
 174     Kingswood&lt;br /&gt;
 175-180 River&amp;#039;s End&lt;br /&gt;
&lt;br /&gt;
 181     MMNS Guild hall&lt;br /&gt;
 182-186 Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
 198     Purgatory (alpha only)&lt;br /&gt;
&lt;br /&gt;
==Maps by Author==&lt;br /&gt;
This is the offical map credits page. These are listed in approximate chronological order.&lt;br /&gt;
&lt;br /&gt;
===Egg McEye===&lt;br /&gt;
[[New Sosaria]], Nord jail, Newbie Dungeon lvl 3, Hydra&amp;#039;s Island, Sewers, Olde Porte+Crypts+Graveyard, The Underworld, Old mine etc, Library and its keep, Snowy Island, all the [[townes]] except those made by other authors as mentioned below, all the shrines.&lt;br /&gt;
&lt;br /&gt;
===Grunthos===&lt;br /&gt;
Newbie dungeon lvl 2, Fort Grunthos, Basement, Barracks&lt;br /&gt;
&lt;br /&gt;
===Broden===&lt;br /&gt;
Broden&amp;#039;s Keep, Abyss, Xile&amp;#039;s underground castle, haunted forest, ethereal plane, Pride&amp;#039;s Fall, Shoreline, the old PD continent, Kingswood&lt;br /&gt;
&lt;br /&gt;
===Dvalin===&lt;br /&gt;
Tanelorne (the right half of the continent), Strangiatto, Camerrata and Cam Keep&lt;br /&gt;
&lt;br /&gt;
===Mandrake===&lt;br /&gt;
Wizards&amp;#039; tower&lt;br /&gt;
&lt;br /&gt;
===Urgrue===&lt;br /&gt;
Desolate farm, Seer&amp;#039;s Temple + dungeons, Pendragon&lt;br /&gt;
&lt;br /&gt;
===[[User:Kybare|Kybare]]===&lt;br /&gt;
[[Bakyre]], Uni of Tanelorne, Maze, Finished off Basement (under Fort Grunthos), Troll Bridge&lt;br /&gt;
&lt;br /&gt;
===Catherine===&lt;br /&gt;
Minotaur Halls, The Pit, Under Ogre Town &amp;amp; Duogon tower, Mountain Pass + finished off the abandoned Dwarven Capital Kazadoom that Archerman so kindly started, Arena, Tangled Forest, Cassandra&amp;#039;s Tower, Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
===Kodiak===&lt;br /&gt;
Test of strength, Shame&lt;br /&gt;
&lt;br /&gt;
===Superstitious===&lt;br /&gt;
Netherterra&lt;br /&gt;
&lt;br /&gt;
===Vargoth===&lt;br /&gt;
Lillyvale&lt;br /&gt;
&lt;br /&gt;
===Akyla===&lt;br /&gt;
Bandit Camp&lt;br /&gt;
&lt;br /&gt;
===Stegos===&lt;br /&gt;
The Resort, Braemere&lt;br /&gt;
&lt;br /&gt;
===OSanJiri===&lt;br /&gt;
Ruined Base, Lunacy!, Monastary&lt;br /&gt;
&lt;br /&gt;
===Eraamion===&lt;br /&gt;
Stygian Abyss (including Brachentrog &amp;amp; Shadowrealm)&lt;br /&gt;
&lt;br /&gt;
===Homutov===&lt;br /&gt;
Fallax, Warren&amp;#039;s Keep, HMS Cape CTF maps&lt;br /&gt;
&lt;br /&gt;
===Mr Wizard===&lt;br /&gt;
River&amp;#039;s End&lt;br /&gt;
&lt;br /&gt;
==Maps grouped by function or set==&lt;br /&gt;
&lt;br /&gt;
===Continents===&lt;br /&gt;
* [[New Sosaria]] &amp;amp; Tanelorne, once two separate maps, now merged (regular and NG servers)&lt;br /&gt;
* Maeondir (the PD server continent)&lt;br /&gt;
&lt;br /&gt;
===Towns===&lt;br /&gt;
* [[Nordhaven]]&lt;br /&gt;
* [[Port Izumi]]&lt;br /&gt;
* [[Bakyre]]&lt;br /&gt;
* [[Mon Ferrato]]&lt;br /&gt;
* [[The Resort]]&lt;br /&gt;
* [[Seftonvale]]&lt;br /&gt;
* [[Dryden]]&lt;br /&gt;
* [[Cammerata]]&lt;br /&gt;
* [[Shoreline]]&lt;br /&gt;
* [[Montor East]]&lt;br /&gt;
* [[Montor West]]&lt;br /&gt;
* [[Buccaneer&amp;#039;s Den]]&lt;br /&gt;
* [[Braemere]]&lt;br /&gt;
* [[Bartertown]]&lt;br /&gt;
* [[Kingswood]]&lt;br /&gt;
&lt;br /&gt;
===Deserted towns===&lt;br /&gt;
* Lillyville&lt;br /&gt;
* Olde Porte&lt;br /&gt;
* Bayside&lt;br /&gt;
* Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
* Nordhausen jail / sewers&lt;br /&gt;
* Old mine&lt;br /&gt;
* Graveyard / catacombs&lt;br /&gt;
* Kazadoom&lt;br /&gt;
* Exile&amp;#039;s underground castle&lt;br /&gt;
* Monastary&lt;br /&gt;
* Hidden forest&lt;br /&gt;
* Moutain Pass&lt;br /&gt;
* Hermit&amp;#039;s Cave&lt;br /&gt;
* Tangled Forest&lt;br /&gt;
* Cass&amp;#039;s tower&lt;br /&gt;
* Shame&lt;br /&gt;
* Mage&amp;#039;s Tower&lt;br /&gt;
* The Abyss&lt;br /&gt;
* Pendragon&lt;br /&gt;
* Lunacy!&lt;br /&gt;
* Seer&amp;#039;s Temple&lt;br /&gt;
* Minotaur Halls&lt;br /&gt;
* Kodiak&amp;#039;s test of strength&lt;br /&gt;
* Netherterra&lt;br /&gt;
* Ruined Base&lt;br /&gt;
* Ogretown + Duogon&lt;br /&gt;
* Fort Grunthos&lt;br /&gt;
* Stygian Abyss&lt;br /&gt;
* Snowy Island&lt;br /&gt;
* River&amp;#039;s End&lt;br /&gt;
* Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PLUS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Random generated dungeons&lt;br /&gt;
* Random generated caves&lt;br /&gt;
&lt;br /&gt;
===Other areas of varying interest===&lt;br /&gt;
* Library&lt;br /&gt;
* University&lt;br /&gt;
* Estorrath&amp;#039;s Hut&lt;br /&gt;
* Henry&amp;#039;s Hut&lt;br /&gt;
* Arena&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Strangiatto&lt;br /&gt;
* Cammerata Keep&lt;br /&gt;
* Garhamn&amp;#039;s Shack&lt;br /&gt;
* Extell&amp;#039;s tower&lt;br /&gt;
* The Shrines&lt;br /&gt;
* Various guild halls&lt;br /&gt;
&lt;br /&gt;
===CTF Maps===&lt;br /&gt;
*CTF Map #1&lt;br /&gt;
*Fallax&lt;br /&gt;
*Warren&amp;#039;s Keep&lt;br /&gt;
*HMS Cape&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2053</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2053"/>
		<updated>2005-09-20T11:55:40Z</updated>

		<summary type="html">&lt;p&gt;Scglass: /* Extended Manual */ runic link - might be better as a language off-link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the EUO Manual ==&lt;br /&gt;
&lt;br /&gt;
If you are new, please read the [[Quickstart Guide]] and the [[Keyboard Controls]]. There&amp;#039;s plenty of useful information aside from these two pages though; but they&amp;#039;re the bare mimimum of reading if you&amp;#039;re to survive your first 5 minutes in [[New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
If you are not new, and you see anything incorrect, missing, or anything that needs expanding or revising, please do so! You will need to create an account and log in if you want to create and/or edit pages within this manual.&lt;br /&gt;
&lt;br /&gt;
This page is using the same software as [http://en.wikipedia.org Wikipedia].&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* [[Quickstart Guide]]&lt;br /&gt;
* [[Keyboard Controls]]&lt;br /&gt;
==Extended Manual==&lt;br /&gt;
* [[History of New Sosaria|A Brief History of New Sosaria]]&lt;br /&gt;
* [[Character Creation|Player Characters: Creation, Stats, Avatars, Leveling]]&lt;br /&gt;
** [[Classes]]&lt;br /&gt;
*** [[Fighter Guide]]&lt;br /&gt;
*** [[Rogue Guide]]&lt;br /&gt;
*** [[Mage Guide]]&lt;br /&gt;
** [[Skills Overview]]&lt;br /&gt;
*** [[Class Skills]] (skills related to fighters, rogues and mages)&lt;br /&gt;
*** [[Miscellaneous Skills]]&lt;br /&gt;
*** [[Crafting and Gathering]]&lt;br /&gt;
*** [[Dual Skill Titles]]&lt;br /&gt;
* Getting around &lt;br /&gt;
** [[New Sosaria]] (the overworld continent)&lt;br /&gt;
** [[Townes]]&lt;br /&gt;
** [[Shrines]]&lt;br /&gt;
** [[Dungeons]]&lt;br /&gt;
** [[The Underworld]]&lt;br /&gt;
** Other [[Places of interest]]&lt;br /&gt;
* [[Items|Items: weapons, armour, scrolls, potions, etc]]&lt;br /&gt;
** [[Chests|Chests, Locks and Traps]]&lt;br /&gt;
** [[Other Item Information|Curses, Identification, Durabilty, etc]]&lt;br /&gt;
** [[Item Enchantments]]&lt;br /&gt;
** [[Item Materials]]&lt;br /&gt;
* Economy&lt;br /&gt;
** [[Shoppes]]&lt;br /&gt;
** [[Player Merchants]]&lt;br /&gt;
** [[Player Housing]]&lt;br /&gt;
* Inhabitants of [[New Sosaria]]: Players, Monsters &amp;amp; NPC&amp;#039;s&lt;br /&gt;
** [[Bestiary]] (Monsters)&lt;br /&gt;
** [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;br /&gt;
** [[Game Administration]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
** [[Parties|Partying: the life &amp;amp; soul of EUO]]&lt;br /&gt;
* [[Magic and Spellcasting]]&lt;br /&gt;
** [[Runic|Runic alphabet]]&lt;br /&gt;
* [[Werewolves and Lycanthropy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Slash Commands]]&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
&lt;br /&gt;
==Alpha Build Related==&lt;br /&gt;
* [[Alpha|Introduction to Alpha]]&lt;br /&gt;
* [[Alpha Installation|Download and learn how to install the alpha]]&lt;br /&gt;
* [[Alpha Controls|Control &amp;amp; command differences between Regular and Alpha]]&lt;br /&gt;
* [[Alpha Skills|New Skills on Alpha]]&lt;br /&gt;
* [[Latest Changes]] on Alpha&lt;br /&gt;
* The [[To Do]] list has what may or may not be coming up in future Alpha releases&lt;br /&gt;
&lt;br /&gt;
===Permanent Death Server Specifics===&lt;br /&gt;
* [[Introduction to PD]]&lt;br /&gt;
* [[Maeondir|The Fair Lands of Maeondir]]&lt;br /&gt;
&lt;br /&gt;
===No Grind Server Specifics===&lt;br /&gt;
* [[Introduction to NG]]&lt;br /&gt;
* [[Class Ideas]] is about virtual classes from mixing and matching skill sets&lt;br /&gt;
* [[No Grind Stat Gains|How stats grow through skill use]]&lt;br /&gt;
&lt;br /&gt;
==Maped==&lt;br /&gt;
* [[Maped Introduction|Getting Started with Maped]]&lt;br /&gt;
* [[Maped Controls|Keyboard Controls &amp;amp; Mouse Operations]]&lt;br /&gt;
* Setting [[Map Properties]]&lt;br /&gt;
* All about [[Spawners]]&lt;br /&gt;
* [[Placing Items]]&lt;br /&gt;
* [[Features and Triggers]]&lt;br /&gt;
* [[Maped Pro-tips|Egg&amp;#039;s Pro-tips for Maps that Suck Less]]&lt;br /&gt;
&lt;br /&gt;
==Other Bits and Pieces==&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[History of EUO]]&lt;br /&gt;
* [[Famous Players]]&lt;br /&gt;
* [[Combos and Cheeses]]&lt;br /&gt;
* [[Map List|The offical EUO server map list]]&lt;br /&gt;
* [[Modding EUO]]&lt;br /&gt;
** [[Alternative Skins]]&lt;br /&gt;
** [[Creating Avatars|Tips for making avatars/monsters]]&lt;br /&gt;
* [[Playing behind a Firewall|EUO access through HTTP proxy / firewall]]&lt;br /&gt;
* [[Client Config Options]]&lt;br /&gt;
* [[Virtues|Background to the Virtues &amp;amp; their meaning]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://swut.net/euo Main EUO page]&lt;br /&gt;
*[http://forums.swut.net Forums]&lt;br /&gt;
*[http://bugs.swut.net Bug Tracker]&lt;br /&gt;
*[http://euo.swut.net/search/ Player Merchant Item Search]&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Runic&amp;diff=2052</id>
		<title>Runic</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Runic&amp;diff=2052"/>
		<updated>2005-09-20T11:54:29Z</updated>

		<summary type="html">&lt;p&gt;Scglass: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Runic is the ancient written alphabet of Old Sosaria.  It is phonetically similar to the &amp;#039;&amp;#039;English alphabet&amp;#039;&amp;#039; with letters from the &amp;#039;&amp;#039;Futhorc runic alphabet&amp;#039;&amp;#039;.  It can be translated by simple letter substitution.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
When [[Complete_History_of_New_Sosaria|Lord Eggleton]] first arrived in Old Sosaria he was surprised to find that the locals spoke a dialect of Old English but their written language was a Runic alphabet that was similar to [[http://en.wikipedia.org/wiki/Anglo-Saxon_Futhorc Futhorc]].  After a brief study, he was able to read much of the signage and books in this new world by simply substituting the Runic letters for English letters.&lt;br /&gt;
&lt;br /&gt;
Over time, New Sosaria has adopted the English alphabet and uses it extensively in place of the old Runic Alphabet.  However you will still find references to the Runic alphabet in your travels; old signs, crumbling ruins, ancient temples - many of which still bear Runic markings.&lt;br /&gt;
&lt;br /&gt;
Mages, being an elitist and aloof bunch, still cling to the Runic alphabet for their [[Magic_and_Spellcasting|systems of magic]], probably as a means of keeping their magic formulae out of the hands of the common folk.  You will still find [[Shoppes#scribe|scribes]] selling Spell Tomes that are written in runic.&lt;br /&gt;
&lt;br /&gt;
==How to read Runic==&lt;br /&gt;
&lt;br /&gt;
The following chart shows all of the Runic letters and their English equivalents.  Note that some of the Runic letters represent multiple English letters:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| [[image:Runic.GIF]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2051</id>
		<title>Magic and Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2051"/>
		<updated>2005-09-20T11:50:50Z</updated>

		<summary type="html">&lt;p&gt;Scglass: /* Tomes and Scribes */ scribe merchant link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic is very similar to Ultima V in that spells are cast by chanting words (eg An Nox), however, spells do not need to be mixed nor ingredents needed. Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===The Schools of Magic===&lt;br /&gt;
All magic in New Sosaria is broken up into three categories, or &amp;#039;&amp;#039;schools&amp;#039;&amp;#039;.  Each school of magic represents a unique approach to manipulating the metaphysical world and must be learned separately.  Therefore skill in one school has no bearing on or benefit to the spells of another school, apart from the common use of Mana as a power source.&lt;br /&gt;
&lt;br /&gt;
===The Language of Magic===&lt;br /&gt;
Every spell consists of an incantation that is made up from one or more [[Magic_Runewords|Rune words]], or syllables which are written in the Old Sosarian [[Runic]] alphabet.  Each [[Magic_Runewords|Rune word]] has its own distinct meaning and their combination is usually representative of the desired spell effect.  For example, the &amp;#039;&amp;#039;Harm&amp;#039;&amp;#039; spell &amp;#039;&amp;#039;&amp;#039;An Mani&amp;#039;&amp;#039;&amp;#039; consists of the syllables &amp;#039;&amp;#039;&amp;#039;An&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Negate&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mani&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Life&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Tomes and Scribes===&lt;br /&gt;
The player can only cast spells that s/he already knows, and to learn a new spell one must acquire and study the appropriate tome for that spell. Each spell need only be learned once.  &lt;br /&gt;
&lt;br /&gt;
Tomes can be bought from your nearest [[Shoppes#scribe|Scribe merchant]]. To read a tome in order to learn the spell, simply press &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; (shift-C), select the appropriate tome and the spell will be learned.  Once you&amp;#039;ve learned a spell, it may be cast by reciting the correct incantation for the spell.  For example, to cast the spell Vas Ort Grav (chain lighting), you&amp;#039;d type &amp;quot;cvog&amp;quot; (&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;ast: &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;as &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;rt &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;rav).&lt;br /&gt;
&lt;br /&gt;
===Mana and Magic===&lt;br /&gt;
Mana is the energy source of all spells.  The amount of mana you have available for spells is related to the amount of intelligence your character has.  A spell will use mana in direct proportion to its circle.&lt;br /&gt;
&lt;br /&gt;
===Skill Progression===&lt;br /&gt;
There are separate player status screens which display your chance to successfully cast a spell that you have learned from a tome.  Notice that 0% in a magic skill still gives you a 25% chance of casting a circle 1 spell of that related school of magic, and 0% chance of casting any higher circle of spell of that school.&lt;br /&gt;
&lt;br /&gt;
Casting a spell will raise its associated magic skill, e.g. casting In Lor will train Magery.  Once the chance of casting a particular circle of spell reaches 100% then casting it will &amp;#039;&amp;#039;no longer raise the associated magic skill&amp;#039;&amp;#039;.  You will need to cast higher circle spells in order to improve your magic skill further.&lt;br /&gt;
&lt;br /&gt;
Once you reach 100% in a school of magic you&amp;#039;ll have 100% casting rate of all spells in that school.&lt;br /&gt;
&lt;br /&gt;
==Spells, Schools and Circles==&lt;br /&gt;
===Magery===&lt;br /&gt;
Utility spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || IL  || Create a small lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || IW  || Display position within current map as co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
| KBX || Summon spider&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 3 || WQ  || Reveal invisible and hidden creatures&lt;br /&gt;
|-&lt;br /&gt;
| EP  || Unlock (door or chest)&lt;br /&gt;
|-&lt;br /&gt;
| IMJ || Soul trap (see [[Enchanting and Polypiling|Enchanting]])&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 4 || SL  || Invisibility&lt;br /&gt;
|-&lt;br /&gt;
| EU  || Agility (temporarily increase your dexterity)&lt;br /&gt;
|-&lt;br /&gt;
| KOP || Recall (teleport to the place where you last cast the Mark spell)&lt;br /&gt;
|-&lt;br /&gt;
| VL  || Create a large lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5 || KX  || Summon creature (the strength of which increases with your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| AEP || Paralyze opponent&lt;br /&gt;
|-&lt;br /&gt;
| KPY || Mark (to be teleported to at a later time with the Recall spell)&lt;br /&gt;
|-&lt;br /&gt;
| IP  || Blink (teleport in a straight line in any direction)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || QAW || Create mass confusion among enemies&lt;br /&gt;
|-&lt;br /&gt;
| AXE || Charm creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || KXQ || Clone creature&lt;br /&gt;
|-&lt;br /&gt;
| VSL || Greater invisibility&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 8 || KXC || Summon daemon&lt;br /&gt;
|-&lt;br /&gt;
| KVX || Summon dragon&lt;br /&gt;
|-&lt;br /&gt;
| VYR || Polymorph self into a dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
Destructive spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AM || Harm (adjacent attack)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || GP || Ranged magic attack&lt;br /&gt;
|-&lt;br /&gt;
| 3 || VAM || Greater Harm (adjacent attack)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || INH || Poison wind&lt;br /&gt;
|-&lt;br /&gt;
| XJ || Hex (polymorph other)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || OG || Lightning bolt&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 6 || IZH || Cone of sleep&lt;br /&gt;
|-&lt;br /&gt;
| IVPY || Earthquake&lt;br /&gt;
|-&lt;br /&gt;
| XMP || Vampyric attack&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 7 || VF || Fireball&lt;br /&gt;
|-&lt;br /&gt;
| IJO || Mana burn&lt;br /&gt;
|-&lt;br /&gt;
| VOG || Chain lightning&lt;br /&gt;
|-&lt;br /&gt;
| 8 || XC || Kill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Healing, divine and anti-undead spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || M || Light heal on self&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || XM || Heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| AN || Cure poison on self or other&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || ABC || Cure disease on self or other&lt;br /&gt;
|-&lt;br /&gt;
| S || Magic armour&lt;br /&gt;
|-&lt;br /&gt;
| 4 || VS || Greater magic armour&lt;br /&gt;
|-&lt;br /&gt;
| 5 || AXC || Turn undead&lt;br /&gt;
|-&lt;br /&gt;
| 6 || VM || Greater heal on self&lt;br /&gt;
|-&lt;br /&gt;
| 7 || XVM || Fully heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| 8 || AC || Resurrect player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Mage&amp;#039;s Staff==&lt;br /&gt;
The serious mage will never leave home without his or her staff (ie: a crook, a shillelagh, or a staff). The advantages of having a staff equipped are:&lt;br /&gt;
&lt;br /&gt;
* faster cooloff&lt;br /&gt;
* less mana used per spell&lt;br /&gt;
* staff materials affect spell damages, and may have a venomous or vampyric effect&lt;br /&gt;
* staves of slaying give increased damage to offensive spells&lt;br /&gt;
* increased mana regeneration rate (including during meditation)&lt;br /&gt;
&lt;br /&gt;
==Spell Scrolls==&lt;br /&gt;
The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the [[Inscription]] skill.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_Runewords&amp;diff=2050</id>
		<title>Magic Runewords</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_Runewords&amp;diff=2050"/>
		<updated>2005-09-20T05:12:11Z</updated>

		<summary type="html">&lt;p&gt;Scglass: Runewords&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rune Words==&lt;br /&gt;
All magical incantations are made up from one or more Rune words, or syllables which are written in the Old Sosarian Runic alphabet.  Rune words were a separate language from the spoken Old Sosarian language which resembled Old English.&lt;br /&gt;
&lt;br /&gt;
Rune words form part of the secret language of power and each Rune word has its own distinct meaning.  Sosarian Magic makes use of a combination of Rune words which are representative of the desired spell effect.  Refer to [[Magic_and_Spellcasting|Magic and Spellcasting]] to see how these Rune words are used in combination for the various magic spells.&lt;br /&gt;
&lt;br /&gt;
Here is a table of the known Rune words:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rune word&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;meaning&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;An&amp;#039;&amp;#039;&amp;#039; || negate, reverse, anti-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bet&amp;#039;&amp;#039;&amp;#039; || small, little&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Corp&amp;#039;&amp;#039;&amp;#039; || death, opposite of life&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Des&amp;#039;&amp;#039;&amp;#039; || down, descend&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ex&amp;#039;&amp;#039;&amp;#039; || freedom, release, unbind&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flam&amp;#039;&amp;#039;&amp;#039; || fire, flames&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Grav&amp;#039;&amp;#039;&amp;#039; || energy, force&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hur&amp;#039;&amp;#039;&amp;#039; || wind, breath&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;In&amp;#039;&amp;#039;&amp;#039; || create, invoke&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Jux&amp;#039;&amp;#039;&amp;#039; || danger, threaten, trap&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kal&amp;#039;&amp;#039;&amp;#039; || call, summon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lor&amp;#039;&amp;#039;&amp;#039; || light, illumination&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mani&amp;#039;&amp;#039;&amp;#039; || life, health, healing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nox&amp;#039;&amp;#039;&amp;#039; || poison, venom&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ort&amp;#039;&amp;#039;&amp;#039; || magic, power&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Por&amp;#039;&amp;#039;&amp;#039; || movement, travel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quas&amp;#039;&amp;#039;&amp;#039; || illusion, confusion, misdirection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rel&amp;#039;&amp;#039;&amp;#039; || change, shift&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sanct&amp;#039;&amp;#039;&amp;#039; || protect, shield&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tym&amp;#039;&amp;#039;&amp;#039; || time, temporal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Uus&amp;#039;&amp;#039;&amp;#039; || up, ascend&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vas&amp;#039;&amp;#039;&amp;#039; || greater, stronger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wis&amp;#039;&amp;#039;&amp;#039; || wisdom, knowledge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Xen&amp;#039;&amp;#039;&amp;#039; || creature, other person&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ylem&amp;#039;&amp;#039;&amp;#039; || matter, substance, form&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Zu&amp;#039;&amp;#039;&amp;#039; || sleep&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;These Rune words and their various spell-like combinations first appeared in Ultima 5 and are used as a source of inspiration for EUO&amp;#039;s magic system.&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2049</id>
		<title>Magic and Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2049"/>
		<updated>2005-09-20T04:48:07Z</updated>

		<summary type="html">&lt;p&gt;Scglass: Added runewords / language of magic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic is very similar to Ultima V in that spells are cast by chanting words (eg An Nox), however, spells do not need to be mixed nor ingredents needed. Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===The Schools of Magic===&lt;br /&gt;
All magic in New Sosaria is broken up into three categories, or &amp;#039;&amp;#039;schools&amp;#039;&amp;#039;.  Each school of magic represents a unique approach to manipulating the metaphysical world and must be learned separately.  Therefore skill in one school has no bearing on or benefit to the spells of another school, apart from the common use of Mana as a power source.&lt;br /&gt;
&lt;br /&gt;
===The Language of Magic===&lt;br /&gt;
Every spell consists of an incantation that is made up from one or more [[Magic_Runewords|Rune words]], or syllables which are written in the Old Sosarian [[Runic]] alphabet.  Each [[Magic_Runewords|Rune word]] has its own distinct meaning and their combination is usually representative of the desired spell effect.  For example, the &amp;#039;&amp;#039;Harm&amp;#039;&amp;#039; spell &amp;#039;&amp;#039;&amp;#039;An Mani&amp;#039;&amp;#039;&amp;#039; consists of the syllables &amp;#039;&amp;#039;&amp;#039;An&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Negate&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mani&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Life&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Tomes and Scribes===&lt;br /&gt;
The player can only cast spells that s/he already knows, and to learn a new spell one must acquire and study the appropriate tome for that spell. Each spell need only be learned once.  &lt;br /&gt;
&lt;br /&gt;
Tomes can be bought from your nearest Scribe merchant. To read a tome in order to learn the spell, simply press &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; (shift-C), select the appropriate tome and the spell will be learned.  Once you&amp;#039;ve learned a spell, it may be cast by reciting the correct incantation for the spell.  For example, to cast the spell Vas Ort Grav (chain lighting), you&amp;#039;d type &amp;quot;cvog&amp;quot; (&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;ast: &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;as &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;rt &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;rav). &lt;br /&gt;
&lt;br /&gt;
===Mana and Magic===&lt;br /&gt;
Mana is the energy source of all spells.  The amount of mana you have available for spells is related to the amount of intelligence your character has.  A spell will use mana in direct proportion to its circle.&lt;br /&gt;
&lt;br /&gt;
===Skill Progression===&lt;br /&gt;
There are separate player status screens which display your chance to successfully cast a spell that you have learned from a tome.  Notice that 0% in a magic skill still gives you a 25% chance of casting a circle 1 spell of that related school of magic, and 0% chance of casting any higher circle of spell of that school.&lt;br /&gt;
&lt;br /&gt;
Casting a spell will raise its associated magic skill, e.g. casting In Lor will train Magery.  Once the chance of casting a particular circle of spell reaches 100% then casting it will &amp;#039;&amp;#039;no longer raise the associated magic skill&amp;#039;&amp;#039;.  You will need to cast higher circle spells in order to improve your magic skill further.&lt;br /&gt;
&lt;br /&gt;
Once you reach 100% in a school of magic you&amp;#039;ll have 100% casting rate of all spells in that school.&lt;br /&gt;
&lt;br /&gt;
==Spells, Schools and Circles==&lt;br /&gt;
===Magery===&lt;br /&gt;
Utility spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || IL  || Create a small lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || IW  || Display position within current map as co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
| KBX || Summon spider&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 3 || WQ  || Reveal invisible and hidden creatures&lt;br /&gt;
|-&lt;br /&gt;
| EP  || Unlock (door or chest)&lt;br /&gt;
|-&lt;br /&gt;
| IMJ || Soul trap (see [[Enchanting and Polypiling|Enchanting]])&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 4 || SL  || Invisibility&lt;br /&gt;
|-&lt;br /&gt;
| EU  || Agility (temporarily increase your dexterity)&lt;br /&gt;
|-&lt;br /&gt;
| KOP || Recall (teleport to the place where you last cast the Mark spell)&lt;br /&gt;
|-&lt;br /&gt;
| VL  || Create a large lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5 || KX  || Summon creature (the strength of which increases with your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| AEP || Paralyze opponent&lt;br /&gt;
|-&lt;br /&gt;
| KPY || Mark (to be teleported to at a later time with the Recall spell)&lt;br /&gt;
|-&lt;br /&gt;
| IP  || Blink (teleport in a straight line in any direction)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || QAW || Create mass confusion among enemies&lt;br /&gt;
|-&lt;br /&gt;
| AXE || Charm creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || KXQ || Clone creature&lt;br /&gt;
|-&lt;br /&gt;
| VSL || Greater invisibility&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 8 || KXC || Summon daemon&lt;br /&gt;
|-&lt;br /&gt;
| KVX || Summon dragon&lt;br /&gt;
|-&lt;br /&gt;
| VYR || Polymorph self into a dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
Destructive spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AM || Harm (adjacent attack)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || GP || Ranged magic attack&lt;br /&gt;
|-&lt;br /&gt;
| 3 || VAM || Greater Harm (adjacent attack)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || INH || Poison wind&lt;br /&gt;
|-&lt;br /&gt;
| XJ || Hex (polymorph other)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || OG || Lightning bolt&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 6 || IZH || Cone of sleep&lt;br /&gt;
|-&lt;br /&gt;
| IVPY || Earthquake&lt;br /&gt;
|-&lt;br /&gt;
| XMP || Vampyric attack&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 7 || VF || Fireball&lt;br /&gt;
|-&lt;br /&gt;
| IJO || Mana burn&lt;br /&gt;
|-&lt;br /&gt;
| VOG || Chain lightning&lt;br /&gt;
|-&lt;br /&gt;
| 8 || XC || Kill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Healing, divine and anti-undead spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || M || Light heal on self&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || XM || Heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| AN || Cure poison on self or other&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || ABC || Cure disease on self or other&lt;br /&gt;
|-&lt;br /&gt;
| S || Magic armour&lt;br /&gt;
|-&lt;br /&gt;
| 4 || VS || Greater magic armour&lt;br /&gt;
|-&lt;br /&gt;
| 5 || AXC || Turn undead&lt;br /&gt;
|-&lt;br /&gt;
| 6 || VM || Greater heal on self&lt;br /&gt;
|-&lt;br /&gt;
| 7 || XVM || Fully heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| 8 || AC || Resurrect player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Mage&amp;#039;s Staff==&lt;br /&gt;
The serious mage will never leave home without his or her staff (ie: a crook, a shillelagh, or a staff). The advantages of having a staff equipped are:&lt;br /&gt;
&lt;br /&gt;
* faster cooloff&lt;br /&gt;
* less mana used per spell&lt;br /&gt;
* staff materials affect spell damages, and may have a venomous or vampyric effect&lt;br /&gt;
* staves of slaying give increased damage to offensive spells&lt;br /&gt;
* increased mana regeneration rate (including during meditation)&lt;br /&gt;
&lt;br /&gt;
==Spell Scrolls==&lt;br /&gt;
The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the [[Inscription]] skill.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2048</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2048"/>
		<updated>2005-09-20T04:35:32Z</updated>

		<summary type="html">&lt;p&gt;Scglass: /* Timeline */  reference to runic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
==How New Sosaria Came to Be==&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more passes, the more it diverges from the story chronicled by Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Landscape==&lt;br /&gt;
[[Image:sosaria.gif|thumb|left|&amp;quot;Ye Olde Sossaria&amp;quot; - click to enlarge.]] First there was Sosaria, probably not unlike the Sosaria known in Ultima III. There was great upheaval etc, and the land was reformed into Sosaria - what we know as the western hemisphere of New Sosaria today. Tanelorne was yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. some of these timeline dates correllate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* with the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* lord eggleton arrives thru a moongate, befriends shamino, becomes king (this actually happened before the above, if you can believe that)&lt;br /&gt;
* lord eggleton defeats mondain, minax and exodus, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* kazadoom, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made extinct&lt;br /&gt;
* with the destruction of exodus and the end of the dark age, the lands are reformed, the moon &amp;#039;Trammel&amp;#039; is cast out of its orbit, and Sosaria becomes New Sosaria&lt;br /&gt;
* lord eggleton steps back thru a portal to do the quest of the avatar then comes back (ultima IV)&lt;br /&gt;
* lord eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* a shrine for the Codex is erected, but lord eggleton does not raise the Codex&lt;br /&gt;
* the great council of wizards is formed, inc Estorrath and others&lt;br /&gt;
* the [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet&lt;br /&gt;
* the lich Xile gets imprisioned in his own underground fortress&lt;br /&gt;
* lord eggleton is summoned again to rescue lord british (ultima V)&lt;br /&gt;
* 002: tanelorne discovered&lt;br /&gt;
* 012: Lord Broden&amp;#039;s Keep is built&lt;br /&gt;
* 030: lord byron assumes control of Tanelorne&lt;br /&gt;
* 071: the 8 shrines to virtue are finally completed&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Lord Eggleton===&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Is a retired member of the great council of wizards. Has a rivalry with Nestor of the library. &lt;br /&gt;
&lt;br /&gt;
Is it merely a coincidence that his name bears an uncanny resembelance to that of the Shadowlord of Hatred, &amp;#039;&amp;#039;Astaroth&amp;#039;&amp;#039; ?&lt;br /&gt;
&lt;br /&gt;
===Old Henry===&lt;br /&gt;
Esterrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Lord Byron===&lt;br /&gt;
&lt;br /&gt;
===Lord Broden===&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also cheif librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. Other books he needs recovery of:&lt;br /&gt;
&lt;br /&gt;
*Chronicles of Nchuleft&lt;br /&gt;
*Beyond good and Evil&lt;br /&gt;
*Necromancer&lt;br /&gt;
*Interview with the Vampire&lt;br /&gt;
*Estorrath&amp;#039;s Journal&lt;br /&gt;
&lt;br /&gt;
===Zazaram &amp;amp; Titania===&lt;br /&gt;
(cut n paste from forums - by cat - needs clarification!)&lt;br /&gt;
&lt;br /&gt;
In the spirit of the age, a mighty adventuring band sets out to explore the newly created / accessible Underworld, to spread the Virtues across the whole of Sosaria. They have been at the forefront of clearing the Dungeons of dangerous creatures and pacifying the land &amp;amp; their leader ??? has created an order of Paladins and creates many Keeps dedicated to the Virtues (eg Thantos Keep). They discover a sliver of the Shard of Hatred, guarded by many Balrons, in a fortress deep under the Underworld itself. Their leader (Zazaram?), sensing great power in it, keeps it, and his sorceress lover (Titania) forges it into an amulet that gives him power over Hellspawn &amp;amp; martial prowess. Determined to use this force for good he &amp;amp; his companions seek to cleanse the Underworld. However, since the Sliver is a conduit for the Shadowlords, his nature becomes slowly more and more extreme and fervent, his rage (which he still thinks is fervour for the Virtues) leading to a genocidal pogrom against all non-humans. His lover, Titianna, slowly becomes infected with blood lust as well, until she is transformed into a Vampire ...&lt;br /&gt;
&lt;br /&gt;
Zazaram is now a lich everyone gets to kill.&lt;br /&gt;
&lt;br /&gt;
===Lord Percy, Sir Markham, Sir Larant===&lt;br /&gt;
Members of the above order of Paladins, all now dead and haunting [[Mountain Pass]].&lt;br /&gt;
&lt;br /&gt;
===Patrick===&lt;br /&gt;
The mayor of Bakyre and an ex-adventurer and ex-rogue.  Patrick is always willing to listen to the tales of other adventurers and will share a pint most anyone.  However, don&amp;#039;t be surprised if he tries to swindle you out of some gold in some manner of speaking.&lt;br /&gt;
&lt;br /&gt;
===King Golwid===&lt;br /&gt;
A local Minotaur lord who&amp;#039;s taken up residence in the old throne room of the once dwarven capital Kazadoom. He&amp;#039;s unseemingly amicable considering his hordes of minions will kill and eat any would be adventurer on sight.&lt;br /&gt;
&lt;br /&gt;
==Other Big Events==&lt;br /&gt;
===Disappearance of the Dwarves===&lt;br /&gt;
The dwarves last refuge, Kazadoom, the Dwarven Capital, was overrun by nasties and the dwarves became extinct. The only remnants of the dwarves left in New Sosaria are their nasty green cousins, the gnomes, who are often mistaken for gremlins.&lt;br /&gt;
&lt;br /&gt;
There is a book, Chronicles of Nchuleft, referenced in one of the book quests. This is of course a dwarven book from Morrowind.&lt;br /&gt;
&lt;br /&gt;
Ultima canon, in U3, also had elves, bobbits and fuzzies :X&lt;br /&gt;
&lt;br /&gt;
===Trammel being cast from its orbit===&lt;br /&gt;
Happened some time after Exodus was defeated, destroyed, whatever.&lt;br /&gt;
&lt;br /&gt;
===The death of everyone in Whalebone===&lt;br /&gt;
Apparently, according to Jocasta, a small party consisting of Jaana, Sentri and the Avatar gated in. Everyone caught some sort of weird-earth plague and died after the party visited the local brothel. Jaana cursed the mayor so that in death he would live on as a demi liche. Even the cows live on as zombies.&lt;br /&gt;
&lt;br /&gt;
If Lord Eggleton is meant to be the Avatar in the canon version of events, it must be said that Lord Eggleton certainly wasn&amp;#039;t a part of this merry band. This Avatar and this party would be from some other twisted shard/reality.&lt;br /&gt;
&lt;br /&gt;
Or the Story/history of snowy Island could be updated/rewritten.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Runic&amp;diff=2047</id>
		<title>Runic</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Runic&amp;diff=2047"/>
		<updated>2005-09-20T04:32:37Z</updated>

		<summary type="html">&lt;p&gt;Scglass: Runes runes runes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Runic is the ancient written alphabet of Old Sosaria.  It is phonetically similar to the &amp;#039;&amp;#039;English alphabet&amp;#039;&amp;#039; with letters from the &amp;#039;&amp;#039;Futharc runic alphabet&amp;#039;&amp;#039;.  It can be translated by simple letter substitution.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
When [[Complete_History_of_New_Sosaria|Lord Eggleton]] first arrived in Old Sosaria he was surprised to find that the locals spoke a dialect of Old English but their written language was a Runic alphabet that was similar to [[http://en.wikipedia.org/wiki/Anglo-Saxon_Futhorc|anglo-saxon Futharc]].  After a brief study, he was able to read much of the signage and books in this new world by simply substituting the Runic letters for English letters.&lt;br /&gt;
&lt;br /&gt;
Over time, New Sosaria has adopted the English alphabet and uses it extensively in place of the old Runic Alphabet.  However you will still find references to the Runic alphabet in your travels; old signs, crumbling ruins, ancient temples - many of which still bear Runic markings.&lt;br /&gt;
&lt;br /&gt;
Mages, being an elitist and aloof bunch, still cling to the Runic alphabet for their [[Magic_and_Spellcasting|systems of magic]], probably as a means of keeping their magic formulae out of the hands of the common folk.  You will still find [[Shoppes#scribe|scribes]] selling Spell Tomes that are written in runic.&lt;br /&gt;
&lt;br /&gt;
==How to read Runic==&lt;br /&gt;
&lt;br /&gt;
The following chart shows all of the Runic letters and their English equivalents.  Note that some of the Runic letters represent multiple English letters:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| [[image:Runic.GIF]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Runic.GIF&amp;diff=2046</id>
		<title>File:Runic.GIF</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Runic.GIF&amp;diff=2046"/>
		<updated>2005-09-20T04:29:09Z</updated>

		<summary type="html">&lt;p&gt;Scglass: Runic letters and their English equivalents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Runic letters and their English equivalents&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2039</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2039"/>
		<updated>2005-09-19T21:35:14Z</updated>

		<summary type="html">&lt;p&gt;Scglass: table-ized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemistry is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialst tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039; the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]] or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.  Only the recipes for the 3 basic potions have been completed so as not to make things too easy. Have fun figuring the missing ingredients out.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginsenc + blood moss + flask || 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || ??? + shadow dust + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;orange&amp;#039;&amp;#039;&amp;#039; || induce Sleep  || ??? + preserved eye + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || ??? + preserved ooze + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;white&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || ??? + preserved brain + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;green&amp;#039;&amp;#039;&amp;#039;  || induce poison || ??? + snake&amp;#039;s Venom + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || ??? + spores + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || ??? + sparkling mote x5 + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;brown&amp;#039;&amp;#039;&amp;#039;  || speed         || ??? + bug dust + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || ??? + essence of rage + Flask || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;improved yellow&amp;#039;&amp;#039;&amp;#039; || yellow potion x2 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;refined yellow&amp;#039;&amp;#039;&amp;#039;  || yellow potion x3 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;greater yellow&amp;#039;&amp;#039;&amp;#039;  || yellow potion x4 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mega yellow&amp;#039;&amp;#039;&amp;#039;     || yellow potion x5 + reinforced Flask || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mega blue&amp;#039;&amp;#039;&amp;#039;       || blue potion x5 + reinforced Flask || ?&lt;br /&gt;
|}&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vampyric ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, vampire dust x5, mandrake root x3 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;venomous ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x4, snake&amp;#039;s venom || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vampyric log:&amp;#039;&amp;#039;&amp;#039; || log, vampire dust x5, mandrake root x3 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;venomous log:&amp;#039;&amp;#039;&amp;#039; || log, nightshade x4, snake&amp;#039;s venom || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blackrock ore (treated):&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales x6, mandrake root x3, nightshade x3 || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ebony log:&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;golden thread:&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;silver thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dark thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;black pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blood moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mandrake root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;spider&amp;#039;s silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sulphurous ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;snake&amp;#039;s venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;preserved brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;preserved eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;preserved ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;essence of rage&amp;#039;&amp;#039;&amp;#039;  || heart + vial&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredient&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;shadow dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || horn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragon scales x3&amp;#039;&amp;#039;&amp;#039;  || blackrock saw || dragon hide &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragon hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;fang&amp;#039;&amp;#039;&amp;#039; || snake &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;horn&amp;#039;&amp;#039;&amp;#039; || shadow orc &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;brain&amp;#039;&amp;#039;&amp;#039; || gazer &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;eye&amp;#039;&amp;#039;&amp;#039; || basilisk &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ooze&amp;#039;&amp;#039;&amp;#039; || slime &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;diseased bandage&amp;#039;&amp;#039;&amp;#039; || mummy &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;heart&amp;#039;&amp;#039;&amp;#039; || minotaur chief&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=2038</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=2038"/>
		<updated>2005-09-19T10:30:33Z</updated>

		<summary type="html">&lt;p&gt;Scglass: /* Item Material Equivalences */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
In EUO, wood and steel are the default materials. For example a longsword is simply labelled as such (with no prefix, or sometimes prefixeded as &amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;), and the fact that is made from steel is implied. There is no explicit &amp;#039;&amp;#039;steel&amp;#039;&amp;#039; material in EUO, and for that matter, there (as of recently) no explicit &amp;#039;&amp;#039;wooden&amp;#039;&amp;#039; weapons. You can&amp;#039;t make a steel staff or a wooden shortsword. A staff is made wood, but the &amp;#039;&amp;#039;woodyness&amp;#039;&amp;#039; of it is implied, or intrinsic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technote&amp;#039;&amp;#039;&amp;#039;: as far as mining, ores and ingots go, an ordinary ore is implied to contain iron, and an ordinary ingot is an iron ingot. When creating steel weapons (eg an ordinary longsword) the fact that the iron ingot is being converted to steel (with carbon impurities) is totally implied. I did actually think to have one of the ingredients of making a steel weapons and armour some sort of charcoal, and may yet do so!&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || - || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || -&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || -&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || -&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || - || - || studded&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Copper==&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Boiled Leather is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create ingots (using copper smelting tongs of course), with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is an MORPG, not RL. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* 20% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 20% more damage than regular weapons&lt;br /&gt;
* copper weapons (and armour) are about 20% LESS durable (ie will wear our more quickly)&lt;br /&gt;
&lt;br /&gt;
==Brass==&lt;br /&gt;
Common brass (in EUO and RL) is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technote&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a material! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
==Silver==&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
==Gold==&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Coins can by [[Enchanting_and_Polypiling#Polypiling|polypiled]] into ingots (1000gp makes 1 gold ingot), and gold ingots can be then used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In RL no one would use gold to make weapons and armour, being extremely soft and heavy! However:&lt;br /&gt;
&lt;br /&gt;
* each gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
&lt;br /&gt;
==Diamond==&lt;br /&gt;
Diamond weapons can be created by combining any weapon and 10 diamonds by use of an enchanting wand. Min enchanting skill required 75%.&lt;br /&gt;
&lt;br /&gt;
* diamond weapons give 20% increase to attack strength.&lt;br /&gt;
* diamond items are 2x as durable as ordinary items.&lt;br /&gt;
&lt;br /&gt;
==Blackrock==&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 50% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
* blackrock items are 60% more durable than regular items.&lt;br /&gt;
&lt;br /&gt;
==Adamantium==&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Studded Leather is the material equivalent of adamantium&amp;#039;&amp;#039;&lt;br /&gt;
Adamantium is a metal alloy who&amp;#039;s ingredients are still unknown.&lt;br /&gt;
&lt;br /&gt;
* adamantium armour has 50% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
==Venomous and Vampyric==&lt;br /&gt;
These &amp;#039;materials&amp;#039; are alchemist&amp;#039;s concoctions.&lt;br /&gt;
&lt;br /&gt;
* vampyric weapons steal a variable amount of life from the target.&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
==Glass==&lt;br /&gt;
&lt;br /&gt;
Glass weapons will kill anything with one hit, however the weapon will be destroyed in the process.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=2037</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=2037"/>
		<updated>2005-09-19T09:25:20Z</updated>

		<summary type="html">&lt;p&gt;Scglass: table of metal, wood, cloth, leather prefixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
In EUO, wood and steel are the default materials. For example a longsword is simply labelled as such (with no prefix, or sometimes prefixeded as &amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;), and the fact that is made from steel is implied. There is no explicit &amp;#039;&amp;#039;steel&amp;#039;&amp;#039; material in EUO, and for that matter, there (as of recently) no explicit &amp;#039;&amp;#039;wooden&amp;#039;&amp;#039; weapons. You can&amp;#039;t make a steel staff or a wooden shortsword. A staff is made wood, but the &amp;#039;&amp;#039;woodyness&amp;#039;&amp;#039; of it is implied, or intrinsic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technote&amp;#039;&amp;#039;&amp;#039;: as far as mining, ores and ingots go, an ordinary ore is implied to contain iron, and an ordinary ingot is an iron ingot. When creating steel weapons (eg an ordinary longsword) the fact that the iron ingot is being converted to steel (with carbon impurities) is totally implied. I did actually think to have one of the ingredients of making a steel weapons and armour some sort of charcoal, and may yet do so!&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || - || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || -&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || -&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkewave || -&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || - || - || studded&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Copper==&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Boiled Leather is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create ingots (using copper smelting tongs of course), with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is an MORPG, not RL. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* 20% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 20% more damage than regular weapons&lt;br /&gt;
* copper weapons (and armour) are about 20% LESS durable (ie will wear our more quickly)&lt;br /&gt;
&lt;br /&gt;
==Brass==&lt;br /&gt;
Common brass (in EUO and RL) is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technote&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a material! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
==Silver==&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
==Gold==&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Coins can by [[Enchanting_and_Polypiling#Polypiling|polypiled]] into ingots (1000gp makes 1 gold ingot), and gold ingots can be then used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In RL no one would use gold to make weapons and armour, being extremely soft and heavy! However:&lt;br /&gt;
&lt;br /&gt;
* each gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
&lt;br /&gt;
==Diamond==&lt;br /&gt;
Diamond weapons can be created by combining any weapon and 10 diamonds by use of an enchanting wand. Min enchanting skill required 75%.&lt;br /&gt;
&lt;br /&gt;
* diamond weapons give 20% increase to attack strength.&lt;br /&gt;
* diamond items are 2x as durable as ordinary items.&lt;br /&gt;
&lt;br /&gt;
==Blackrock==&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 50% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
* blackrock items are 60% more durable than regular items.&lt;br /&gt;
&lt;br /&gt;
==Adamantium==&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Studded Leather is the material equivalent of adamantium&amp;#039;&amp;#039;&lt;br /&gt;
Adamantium is a metal alloy who&amp;#039;s ingredients are still unknown.&lt;br /&gt;
&lt;br /&gt;
* adamantium armour has 50% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
==Venomous and Vampyric==&lt;br /&gt;
These &amp;#039;materials&amp;#039; are alchemist&amp;#039;s concoctions.&lt;br /&gt;
&lt;br /&gt;
* vampyric weapons steal a variable amount of life from the target.&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
==Glass==&lt;br /&gt;
&lt;br /&gt;
Glass weapons will kill anything with one hit, however the weapon will be destroyed in the process.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2036</id>
		<title>Magic and Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2036"/>
		<updated>2005-09-18T23:55:11Z</updated>

		<summary type="html">&lt;p&gt;Scglass: table-ized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic is very similar to Ultima V in that spells are cast by chanting words (eg An Nox), however, spells do not need to be mixed nor ingredents needed. Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===The Schools of Magic===&lt;br /&gt;
All magic in New Sosaria is broken up into three categories, or &amp;#039;&amp;#039;schools&amp;#039;&amp;#039;.  Each school of magic represents a unique approach to manipulating the metaphysical world and must be learned separately.  Therefore skill in one school has no bearing on or benefit to the spells of another school, apart from the common use of Mana as a power source.&lt;br /&gt;
&lt;br /&gt;
===Mana and Magic===&lt;br /&gt;
Mana is the energy source of all spells.  The amount of mana you have available for spells is related to the amount of intelligence your character has.  A spell will use mana in direct proportion to its circle.&lt;br /&gt;
&lt;br /&gt;
===Tomes and Scribes===&lt;br /&gt;
The player can only cast spells that s/he already knows, and to learn a new spell one must acquire and study the appropriate tome for that spell. Each spell need only be learned once.  &lt;br /&gt;
&lt;br /&gt;
Tomes can be bought from your nearest Scribe merchant. To read a tome in order to learn the spell, simply press &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; (shift-C), select the appropriate tome and the spell will be learned.  Once you&amp;#039;ve learned a spell, it may be cast by reciting the correct incantation for the spell. For example, to cast the spell Vas Ort Grav (chain lighting), you&amp;#039;d type &amp;quot;cvog&amp;quot; (&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;ast: &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;as &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;rt &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;rav). &lt;br /&gt;
&lt;br /&gt;
===Skill Progression===&lt;br /&gt;
There are separate player status screens which display your chance to successfully cast a spell that you have learned from a tome.  Notice that 0% in a magic skill still gives you a 25% chance of casting a circle 1 spell of that related school of magic, and 0% chance of casting any higher circle of spell of that school.&lt;br /&gt;
&lt;br /&gt;
Casting a spell will raise its associated magic skill, e.g. casting In Lor will train Magery.  Once the chance of casting a particular circle of spell reaches 100% then casting it will &amp;#039;&amp;#039;no longer raise the associated magic skill&amp;#039;&amp;#039;.  You will need to cast higher circle spells in order to improve your magic skill further.&lt;br /&gt;
&lt;br /&gt;
Once you reach 100% in a school of magic you&amp;#039;ll have 100% casting rate of all spells in that school.&lt;br /&gt;
&lt;br /&gt;
==Spells, Schools and Circles==&lt;br /&gt;
===Magery===&lt;br /&gt;
Utility spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || IL  || Create a small lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || IW  || Display position within current map as co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
| KBX || Summon spider&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 3 || WQ  || Reveal invisible and hidden creatures&lt;br /&gt;
|-&lt;br /&gt;
| EP  || Unlock (door or chest)&lt;br /&gt;
|-&lt;br /&gt;
| IMJ || Soul trap (see [[Enchanting and Polypiling|Enchanting]])&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 4 || SL  || Invisibility&lt;br /&gt;
|-&lt;br /&gt;
| EU  || Agility (temporarily increase your dexterity)&lt;br /&gt;
|-&lt;br /&gt;
| KOP || Recall (teleport to the place where you last cast the Mark spell)&lt;br /&gt;
|-&lt;br /&gt;
| VL  || Create a large lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5 || KX  || Summon creature (the strength of which increases with your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| AEP || Paralyze opponent&lt;br /&gt;
|-&lt;br /&gt;
| KPY || Mark (to be teleported to at a later time with the Recall spell)&lt;br /&gt;
|-&lt;br /&gt;
| IP  || Blink (teleport in a straight line in any direction)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || QAW || Create mass confusion among enemies&lt;br /&gt;
|-&lt;br /&gt;
| AXE || Charm creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || KXQ || Clone creature&lt;br /&gt;
|-&lt;br /&gt;
| VSL || Greater invisibility&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 8 || KXC || Summon daemon&lt;br /&gt;
|-&lt;br /&gt;
| KVX || Summon dragon&lt;br /&gt;
|-&lt;br /&gt;
| VYR || Polymorph self into a dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
Destructive spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AM || Harm (adjacent attack)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || GP || Ranged magic attack&lt;br /&gt;
|-&lt;br /&gt;
| 3 || VAM || Greater Harm (adjacent attack)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || INH || Poison wind&lt;br /&gt;
|-&lt;br /&gt;
| XJ || Hex (polymorph other)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || OG || Lightning bolt&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 6 || IZH || Cone of sleep&lt;br /&gt;
|-&lt;br /&gt;
| IVPY || Earthquake&lt;br /&gt;
|-&lt;br /&gt;
| XMP || Vampyric attack&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 7 || VF || Fireball&lt;br /&gt;
|-&lt;br /&gt;
| IJO || Mana burn&lt;br /&gt;
|-&lt;br /&gt;
| VOG || Chain lightning&lt;br /&gt;
|-&lt;br /&gt;
| 8 || XC || Kill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Healing, divine and anti-undead spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || M || Light heal on self&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || XM || Heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| AN || Cure poison on self or other&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || ABC || Cure disease on self or other&lt;br /&gt;
|-&lt;br /&gt;
| S || Magic armour&lt;br /&gt;
|-&lt;br /&gt;
| 4 || VS || Greater magic armour&lt;br /&gt;
|-&lt;br /&gt;
| 5 || AXC || Turn undead&lt;br /&gt;
|-&lt;br /&gt;
| 6 || VM || Greater heal on self&lt;br /&gt;
|-&lt;br /&gt;
| 7 || XVM || Fully heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| 8 || AC || Resurrect player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Mage&amp;#039;s Staff==&lt;br /&gt;
The serious mage will never leave home without his or her staff (ie: a crook, a shillelagh, or a staff). The advantages of having a staff equipped are:&lt;br /&gt;
&lt;br /&gt;
* faster cooloff&lt;br /&gt;
* less mana used per spell&lt;br /&gt;
* staff materials affect spell damages, and may have a venomous or vampyric effect&lt;br /&gt;
* staves of slaying give increased damage to offensive spells&lt;br /&gt;
* increased mana regeneration rate (including during meditation)&lt;br /&gt;
&lt;br /&gt;
==Spell Scrolls==&lt;br /&gt;
The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the [[Inscription]] skill.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Classes&amp;diff=2018</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Classes&amp;diff=2018"/>
		<updated>2005-09-15T07:57:06Z</updated>

		<summary type="html">&lt;p&gt;Scglass: /* Class Skills are Limited by Stats */ added sorc and piety&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
In EUO there are 3 basic classes: the Fighter, the Rogue and the Mage. Unlike a lot of other RPG&amp;#039;s, you don&amp;#039;t actually pick a class when you create your character, but rather your class is developed over time as you build your skills.&lt;br /&gt;
&lt;br /&gt;
===The Fighter===&lt;br /&gt;
[[Fighter Guide]]&lt;br /&gt;
&lt;br /&gt;
===The Rogue===&lt;br /&gt;
[[Rogue Guide]]&lt;br /&gt;
&lt;br /&gt;
===The Mage===&lt;br /&gt;
[[Mage Guide]]&lt;br /&gt;
&lt;br /&gt;
==How Your Class is Represented==&lt;br /&gt;
In the player stats box, you will see 3 lines like this:&lt;br /&gt;
&lt;br /&gt;
 Fighter: x%&lt;br /&gt;
 Rogue: y%&lt;br /&gt;
 Mage: z%&lt;br /&gt;
&lt;br /&gt;
The x% / y% / z% represents the percentage of each class you currently are. Contrary to the meaning of percentage, you can actually have 125% total class percent points. Eg, you can be 80% fighter, 20% rogue and 25% mage - or any combination thereof, as long as the total percantage does not go over 125%.&lt;br /&gt;
&lt;br /&gt;
==How Classes Relate to Skills==&lt;br /&gt;
&lt;br /&gt;
# Each of the skills (except craft, item lore and meditation) belong under one of the three class catagories: Fighter, Rogue and Mage.&lt;br /&gt;
# A class&amp;#039;s highest skill level determines the class %.&lt;br /&gt;
# You can have a maximum of 125 points spread out across all 3 classes.&lt;br /&gt;
&lt;br /&gt;
Some examples of which skills belong which classes:&lt;br /&gt;
&lt;br /&gt;
*Fighter skills: Maces, axes, polearms, longswords, unarmed combat and tactics&lt;br /&gt;
*Rogue skills: Shortswords, foils, ranged, locks, traps, stealth&lt;br /&gt;
*Mage skills: Magery, sorcery, piety&lt;br /&gt;
&lt;br /&gt;
For example, if you have stealth at 20%, magery at 50% and longswords at 30%, they you will be 20% Rogue, 50% mage and 30% Fighter. Since you can have 125% worth class points, you will have 25 more % points left to spend.&lt;br /&gt;
&lt;br /&gt;
Click here for more info on [[Class Skills]].&lt;br /&gt;
&lt;br /&gt;
==Developing Your Classes==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039; : Pick a core class to 100% in, and then pick a complementary class to spend the rest of the 25 class points in.&lt;br /&gt;
&lt;br /&gt;
For Fighters, Mage or Rogue works well. Either one will give you access to a form of invisability and a way to unlock chests, among other bonuses. For Mages, Fighter is a good choice so that you will have something to lie back on when mana dries up. Rogue would be redundant, the only new ability gained would be the ability to detect and disable traps. For Rogues, picking Fighter will up your melee abilities with tactics, raising AS and AC, but Mage will give you a few luxeries like VL, AN and sanct.&lt;br /&gt;
&lt;br /&gt;
==Class Skills are Limited by Stats==&lt;br /&gt;
This means that the % in a skill is capped by it&amp;#039;s governing stat (eg str/dex/int). Not all skills have a governing stat, and not all skills are wholly goverened by a single stat.&lt;br /&gt;
&lt;br /&gt;
All Class Skills have minimum stat requirements. The non-class skills don&amp;#039;t have stat requirements.&lt;br /&gt;
&lt;br /&gt;
The stat requirements to get 100 % points in a skill are:&lt;br /&gt;
&lt;br /&gt;
 foils :      100 DEX&lt;br /&gt;
 shortwords:   25 STR  75 DEX&lt;br /&gt;
 ranged:       25 STR  75 DEX&lt;br /&gt;
 longswords:   50 STR  50 DEX&lt;br /&gt;
 unarmed:      50 STR  50 DEX&lt;br /&gt;
 polearms:     75 STR  25 DEX&lt;br /&gt;
 axes :        75 STR  25 DEX&lt;br /&gt;
 maces :      100 STR&lt;br /&gt;
 &lt;br /&gt;
 stealth:     100 DEX&lt;br /&gt;
 traps:       100 DEX&lt;br /&gt;
 locks:       100 DEX&lt;br /&gt;
 &lt;br /&gt;
 magery:      100 INT&lt;br /&gt;
 sorcery:     100 INT&lt;br /&gt;
 piety:       100 INT&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Treasure_Hunting&amp;diff=2017</id>
		<title>Treasure Hunting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Treasure_Hunting&amp;diff=2017"/>
		<updated>2005-09-15T07:53:19Z</updated>

		<summary type="html">&lt;p&gt;Scglass: fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Treasure hunting is the game of finding and decoding treasure maps in the hope of locating buried treasure.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Treasure maps&amp;#039;&amp;#039; can be found by [[Miscellaneous_Skills#Fishing_.26_Cartography|fishing]] with a &amp;#039;&amp;#039;fishing pole&amp;#039;&amp;#039; or as loot.  Using a &amp;#039;&amp;#039;treasure map&amp;#039;&amp;#039; will give you co-ordinates that you can use a &amp;#039;&amp;#039;sextant&amp;#039;&amp;#039; or the &amp;#039;&amp;#039;In Wis spell&amp;#039;&amp;#039; to locate on the main continent.  The treasure (or lair) is found by digging with a &amp;#039;&amp;#039;shovel&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Treasure maps==&lt;br /&gt;
&lt;br /&gt;
The first step is getting your hands on a treasure map.&lt;br /&gt;
&lt;br /&gt;
===Finding===&lt;br /&gt;
&lt;br /&gt;
The best way to obtain treasure maps is by [[Miscellaneous_Skills#Fishing_.26_Cartography|fishing]] for them.  Apart from being a good source of food, there is the chance that you will recover a treasure map in a bottle.  The quality of the treasure map will be proportionate to your fishing skill.&lt;br /&gt;
&lt;br /&gt;
Treasure maps can also be found as monster loot and inside other treasure chests.&lt;br /&gt;
&lt;br /&gt;
===Decoding===&lt;br /&gt;
&lt;br /&gt;
Each treasure map is encoded with a certain difficulty (from 0 to 15).  You will use the cartography skill to decode treasure maps.&lt;br /&gt;
&lt;br /&gt;
If your cartography is too low, the treasure map will be &amp;#039;&amp;#039;impossible to decode&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If your cartography is close enough, the treasure map will be &amp;#039;&amp;#039;nearly too difficult&amp;#039;&amp;#039; to decode.  Keep at it and your cartography should improve enough to be able to read it.&lt;br /&gt;
&lt;br /&gt;
Also, successfully decoding a treasure map leaves it in such a sorry state that it will be destroyed and removed from your inventory.&lt;br /&gt;
&lt;br /&gt;
==Finding the Treasure==&lt;br /&gt;
&lt;br /&gt;
Once you have a set of co-ordinates, you&amp;#039;ll need to locate them on the main continent.&lt;br /&gt;
&lt;br /&gt;
===Locating===&lt;br /&gt;
&lt;br /&gt;
Use a sextant (&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;) or cast the &amp;#039;&amp;#039;In Wis&amp;#039;&amp;#039; spell to determine your current co-ordinates on the main continent.  Move towards the co-ordinates you obtained from the treasure map.&lt;br /&gt;
&lt;br /&gt;
The treasure will be buried &amp;#039;&amp;#039;&amp;#039;near&amp;#039;&amp;#039;&amp;#039; the co-ordinates from the map.  The higher your cartography, the greater the accuracy of the decoded co-ordinates.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;real&amp;#039;&amp;#039; co-ordinates will always be on a part of the continent map that you can walk on.  It won&amp;#039;t be in the water or on other impassable terrain.&lt;br /&gt;
&lt;br /&gt;
===Digging===&lt;br /&gt;
&lt;br /&gt;
When you are near the co-ordinates, Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) your shovel and dig on the continent map around you.  You may have to do quite a bit of digging before you locate the &amp;#039;&amp;#039;real&amp;#039;&amp;#039; co-ordinates.&lt;br /&gt;
&lt;br /&gt;
When you find the correct location, you&amp;#039;ll either uncover a chest or reveal the entrance to a hidden cave, which will contain a chest.  This is where some [[Class_Skills#Trap_Detect_and_Disarm|security skills]] will come in handy.&lt;br /&gt;
&lt;br /&gt;
Finally, sometimes the treasure is guarded.  You should assume that the higher difficulty treasure maps will have some very dangerous guardians.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Treasure_Hunting&amp;diff=2016</id>
		<title>Treasure Hunting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Treasure_Hunting&amp;diff=2016"/>
		<updated>2005-09-15T07:51:55Z</updated>

		<summary type="html">&lt;p&gt;Scglass: re-write&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Treasure hunting is the game of finding and decoding treasure maps in the hope of locating buried treasure.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Treasure maps&amp;#039;&amp;#039; can be found by [[Fishing]] with a &amp;#039;&amp;#039;fishing pole&amp;#039;&amp;#039; or as loot.  Using a &amp;#039;&amp;#039;treasure map&amp;#039;&amp;#039; will give you co-ordinates that you can use a &amp;#039;&amp;#039;sextant&amp;#039;&amp;#039; or the &amp;#039;&amp;#039;In Wis spell&amp;#039;&amp;#039; to locate on the main continent.  The treasure (or lair) is found by digging with a &amp;#039;&amp;#039;shovel&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Treasure maps==&lt;br /&gt;
&lt;br /&gt;
The first step is getting your hands on a treasure map.&lt;br /&gt;
&lt;br /&gt;
===Finding===&lt;br /&gt;
&lt;br /&gt;
The best way to obtain treasure maps is by [[Fishing]] for them.  Apart from being a good source of food, there is the chance that you will recover a treasure map in a bottle.  The quality of the treasure map will be proportionate to your fishing skill.&lt;br /&gt;
&lt;br /&gt;
Treasure maps can also be found as monster loot and inside other treasure chests.&lt;br /&gt;
&lt;br /&gt;
===Decoding===&lt;br /&gt;
&lt;br /&gt;
Each treasure map is encoded with a certain difficulty (from 0 to 15).  You will use the cartography skill to decode treasure maps.&lt;br /&gt;
&lt;br /&gt;
If your cartography is too low, the treasure map will be &amp;#039;&amp;#039;impossible to decode&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If your cartography is close enough, the treasure map will be &amp;#039;&amp;#039;nearly too difficult&amp;#039;&amp;#039; to decode.  Keep at it and your cartography should improve enough to be able to read it.&lt;br /&gt;
&lt;br /&gt;
Also, successfully decoding a treasure map leaves it in such a sorry state that it will be destroyed and removed from your inventory.&lt;br /&gt;
&lt;br /&gt;
==Finding the Treasure==&lt;br /&gt;
&lt;br /&gt;
Once you have a set of co-ordinates, you&amp;#039;ll need to locate them on the main continent.&lt;br /&gt;
&lt;br /&gt;
===Locating===&lt;br /&gt;
&lt;br /&gt;
Use a sextant (&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;) or cast the &amp;#039;&amp;#039;In Wis&amp;#039;&amp;#039; spell to determine your current co-ordinates on the main continent.  Move towards the co-ordinates you obtained from the treasure map.&lt;br /&gt;
&lt;br /&gt;
The treasure will be buried &amp;#039;&amp;#039;&amp;#039;near&amp;#039;&amp;#039;&amp;#039; the co-ordinates from the map.  The higher your cartography, the greater the accuracy of the decoded co-ordinates.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;real&amp;#039;&amp;#039; co-ordinates will always be on a part of the continent map that you can walk on.  It won&amp;#039;t be in the water or on other impassable terrain.&lt;br /&gt;
&lt;br /&gt;
===Digging===&lt;br /&gt;
&lt;br /&gt;
When you are near the co-ordinates, Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) your shovel and dig on the continent map around you.  You may have to do quite a bit of digging before you locate the &amp;#039;&amp;#039;real&amp;#039;&amp;#039; co-ordinates.&lt;br /&gt;
&lt;br /&gt;
When you find the correct location, you&amp;#039;ll either uncover a chest or reveal the entrance to a hidden cave, which will contain a chest.  This is where some [[Class_Skills#Trap_Detect_and_Disarm|security skills]] will come in handy.&lt;br /&gt;
&lt;br /&gt;
Finally, sometimes the treasure is guarded.  You should assume that the higher difficulty treasure maps will have some very dangerous guardians.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Miscellaneous_Skills&amp;diff=2015</id>
		<title>Miscellaneous Skills</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Miscellaneous_Skills&amp;diff=2015"/>
		<updated>2005-09-15T07:27:04Z</updated>

		<summary type="html">&lt;p&gt;Scglass: /* Fishing &amp;amp; Cartography */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the miscellaneous skills in EUO that neither constitute crafting or count as class skills.&lt;br /&gt;
&lt;br /&gt;
==Meditation==&lt;br /&gt;
&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; to meditate. You will regain HP and mana at an increased rate, depending on your skill, but you will also be blind until you move or are hit. Avoid getting hit when meditating, as you may suffer increased damage.&lt;br /&gt;
&lt;br /&gt;
==Fishing &amp;amp; Cartography==&lt;br /&gt;
&lt;br /&gt;
Get a fishing rod, and use it in the direction of a body of water. Sometimes you&amp;#039;ll drag up an old boot, and rumour has it that these boots are often poison resistant. Other times, you&amp;#039;ll drag up a sea monster. Be careful and prepare yourself for a fight when fishing.&lt;br /&gt;
&lt;br /&gt;
Fishing is a great way to catch food for yourself and your pet, as well as being the most consistent method for finding treasure maps - see the section on [[Treasure Hunting|Cartography and Treasure Hunting]].&lt;br /&gt;
&lt;br /&gt;
==Item Lore (Item Identification)==&lt;br /&gt;
&lt;br /&gt;
Buy a &amp;#039;&amp;#039;magnifying glass&amp;#039;&amp;#039; from a provisioner and use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) it on an unidentified item that is on the ground to attempt to ID it. Be sure to do your identification in a safe place where your items will not be stolen.&lt;br /&gt;
&lt;br /&gt;
The skill required to ID the item with a magnifying glass is proportional to the quality or value of the item.  As with most other skills, you will need 10 item lore to begin identifying basic items.  Using a magnifying glass to ID an item &amp;#039;&amp;#039;will not&amp;#039;&amp;#039; detect a curse.&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
Taming allows players to tame monsters and animals and use them as allies in combat. Some creatures, like the undead, cannot be tamed and others can grow into something stronger.&lt;br /&gt;
&lt;br /&gt;
More info on [[Pets and Taming]] here.&lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
&lt;br /&gt;
Healing is all about first-aid and providing accelerated recovery from wounds and other ailments.  Healing uses bandages and provides progressive or gradual recovery from injuries.&lt;br /&gt;
&lt;br /&gt;
More on [[Healing]] here.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Mining&amp;diff=2014</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Mining&amp;diff=2014"/>
		<updated>2005-09-15T07:23:26Z</updated>

		<summary type="html">&lt;p&gt;Scglass: first draft - still needs a bit of touching up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mining and metallurgy is the dirty job of harvesting raw metallic ore and smelting it into ingots ready for craftsmen to turn into tools, weapons and armour.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Mining for &amp;#039;&amp;#039;ore&amp;#039;&amp;#039; is done by using a &amp;#039;&amp;#039;mining pick&amp;#039;&amp;#039; on mountains.  Smelting &amp;#039;&amp;#039;ingots&amp;#039;&amp;#039; from &amp;#039;&amp;#039;ore&amp;#039;&amp;#039; is done with &amp;#039;&amp;#039;tongs&amp;#039;&amp;#039; on a &amp;#039;&amp;#039;brazier&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Mining ore==&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a mining pick on an area of mountains on the main continent to get ore.  If all you&amp;#039;re doing is &amp;#039;loosening the rocks&amp;#039; then try a different patch of mountain.  You cannot mine the high peaks or any other form of rocky terrain.&lt;br /&gt;
&lt;br /&gt;
The ore in mountains comes in &amp;#039;veins&amp;#039; that will yield different types, or tints, of ore.  Each vein can be exhausted by mining, but they will regenerate over time.  If you mine a section of mountain dry, then move on to a different mountain.&lt;br /&gt;
&lt;br /&gt;
Mining, like most actions, can be repeated with &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Types of ore===&lt;br /&gt;
&lt;br /&gt;
There are seven types of ore.  The following five types can be found in mountains.  Your skill in mining will determine whether you can find non-ordinary ores.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ordinary ore&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;copper ore&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silver ore&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;zinc ore&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;blackrock&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
These types of ore are all alchemical concoctions and cannot be found by mining:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vampyric&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Each type of ore has different properties.  More on [[Item_Materials|types and properties]] here.&lt;br /&gt;
&lt;br /&gt;
===How to make tinted ore===&lt;br /&gt;
&lt;br /&gt;
Venomous and vampyric ore are made by alchemically treating regular ore with various ingredients.  More on [[Alchemy|treating and alchemy]] here.&lt;br /&gt;
&lt;br /&gt;
===Blackrock vs Blackrock Ore===&lt;br /&gt;
&lt;br /&gt;
In the past, blackrock was dug up by miners and discarded as it was too hard to work.  These days, a way has been discovered to alchemically treat the raw blackrock into smeltable blackrock ore.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;blackrock:&amp;#039;&amp;#039;&amp;#039; mined raw material&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;blackrock ore:&amp;#039;&amp;#039;&amp;#039; refined ore suitable for smelting into ingots&lt;br /&gt;
&lt;br /&gt;
Ask an [[Alchemy|Alchemist]] to convert your blackrock into blackrock ore, but be warned, the process is difficult and the ingredients are rare.&lt;br /&gt;
&lt;br /&gt;
===Gold Nuggets===&lt;br /&gt;
&lt;br /&gt;
The sharp reader might have noticed that there is no gold ore in the list.  Gold in its raw forms can occasionally be dug up from &amp;#039;&amp;#039;any&amp;#039;&amp;#039; vein as gold nuggets.&lt;br /&gt;
&lt;br /&gt;
==Smelting Metals==&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) your smelting tongs on a brazier to smelt ingots from available ore inventory.  Use tinted smelting tongs to create tinted ingots.  There is a skill premium required to smelt tinted ingots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; Ore is smelted into ingots in batches of five.  If you have less than five pieces of ore, you will not be able to smelt the ingots.&lt;br /&gt;
&lt;br /&gt;
Most of the different types of ore match up with the types of ingots, with the exception of brass which is a special mixture between copper and zinc.  Brass is used exclusively by [[Tinkering|tinkers]] in the making of various tools and items, it cannot be used to make weapons and armour.  More on the [[Item_Materials|different metals]] here.&lt;br /&gt;
&lt;br /&gt;
===Smelting List===&lt;br /&gt;
&lt;br /&gt;
Here is a list of ingots that can be smelted from the various ores, along with their minimum skill requrements:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ingot x5&amp;#039;&amp;#039;&amp;#039; || ore x5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;copper ingot x5&amp;#039;&amp;#039;&amp;#039; || copper ore x5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;brass ingot x10&amp;#039;&amp;#039;&amp;#039; || copper ore x7 + zinc ore x3 || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;silver ingot x5&amp;#039;&amp;#039;&amp;#039; || silver ore x5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gold ingot x1&amp;#039;&amp;#039;&amp;#039; || gold nugget x10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gold coins x50&amp;#039;&amp;#039;&amp;#039; || gold nugget || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;venomous ingot x5&amp;#039;&amp;#039;&amp;#039; || venomous ore x5 || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vampyric ingot x5&amp;#039;&amp;#039;&amp;#039; || vampyric ore x5 || ??&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blackrock ingot x5&amp;#039;&amp;#039;&amp;#039; || blackrock ore x5 || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Smelting, like most crafting skills, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Tinkering&amp;diff=2013</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Tinkering&amp;diff=2013"/>
		<updated>2005-09-15T05:03:40Z</updated>

		<summary type="html">&lt;p&gt;Scglass: removed old patch reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tinkering is all about making tools, provisions, and other bits and pieces used by the other crafting professions.  If you can&amp;#039;t buy it from a [[Shoppes#Provisioner|provisioner]] chances are you&amp;#039;ll need a tinker to make it.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Tinkering requires a &amp;#039;&amp;#039;tinker&amp;#039;s toolkit&amp;#039;&amp;#039;, a combined collection of various crafting tools, which is available from a [[Shoppes#Provisioner|provisioner]].&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
Tinkers require one of the most diverse set of materials to work, drawing their parts from several other crafts.  Items such as &amp;#039;&amp;#039;ingots&amp;#039;&amp;#039;, &amp;#039;&amp;#039;poles&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are manufactured, &amp;#039;&amp;#039;mesh&amp;#039;&amp;#039; and &amp;#039;&amp;#039;leather&amp;#039;&amp;#039; can be purchased, whereas &amp;#039;&amp;#039;raw glass&amp;#039;&amp;#039; must be collected.&lt;br /&gt;
&lt;br /&gt;
===Ingots===&lt;br /&gt;
&lt;br /&gt;
These are the regular ingots that are smelted from ordinary ore by your average [[Mining|miner / metallurgist]].  Many experienced Tinkers will also be good miners due to their constant demand for basic metal ingredients.&lt;br /&gt;
&lt;br /&gt;
===Poles===&lt;br /&gt;
&lt;br /&gt;
Poles are easily made from logs by anyone with basic [[Woodcrafting|woodcrafting]] skills.  As with smelting ingots, many Tinkers have a rudimentary knowledge of [[Woodcrafting|woodcrafting]] to ensure a steady supply of poles.&lt;br /&gt;
&lt;br /&gt;
===Raw Glass===&lt;br /&gt;
&lt;br /&gt;
Raw glass can be found by hunting for [Sand_Traps|sand traps]] in the desert regions of [[New_Sosaria|New Sosaria]]. Beware, for they have quite a bite.&lt;br /&gt;
&lt;br /&gt;
===Brass and Silver Sheets===&lt;br /&gt;
&lt;br /&gt;
A trained [[Weaponsmith]] or [[Armourer]] can hammer ingots into sheets.  Currently they are able to hammer brass and silver ingots into brass and silver sheets respectively.&lt;br /&gt;
&lt;br /&gt;
==Tinkering Recipes==&lt;br /&gt;
&lt;br /&gt;
The tinkering recipes are broken up into three sections:  basic items, jewelry and crafting tools.  The last set contains all of the tinted tools required by crafts such as [[Weaponsmith|weaponsmithing]] and [[Armourer|making armour]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) your tinker&amp;#039;s toolkit with the necessary raw ingredients in your inventory to craft an item.&lt;br /&gt;
&lt;br /&gt;
Tinkering, like most actions, can be repeated with &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Basic Items===&lt;br /&gt;
&lt;br /&gt;
These items are essentially complete and are used by other trades and crafts to facilitate their skills.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Purpose&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;fishing&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;fishing rod&amp;#039;&amp;#039;&amp;#039; || pole || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;mining&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;mining pick&amp;#039;&amp;#039;&amp;#039; || ingot + pole || 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tailoring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;scissors &amp;#039;&amp;#039;&amp;#039; || ingot || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;studs&amp;#039;&amp;#039;&amp;#039; || ingot || 55&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;item lore&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;magnifying glass &amp;#039;&amp;#039;&amp;#039; || brass sheet + lens || 45&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;adventuring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;shovel&amp;#039;&amp;#039;&amp;#039; || ingot + pole || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sextant&amp;#039;&amp;#039;&amp;#039; || brass sheet x3 + lens x2 || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pocket watch&amp;#039;&amp;#039;&amp;#039; || brass sheet || 75&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039; &amp;quot;security&amp;quot; &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;probe x3&amp;#039;&amp;#039;&amp;#039; || brass sheet || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;lockpick x3&amp;#039;&amp;#039;&amp;#039; || brass sheet || 50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;alchemy&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;jar&amp;#039;&amp;#039;&amp;#039; || raw glass x2 || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;&amp;#039; || brass ingot + mesh || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;alembic&amp;#039;&amp;#039;&amp;#039; || raw glass + silver sheet || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;flask (empty)&amp;#039;&amp;#039;&amp;#039; || raw glass x2 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vial x3&amp;#039;&amp;#039;&amp;#039; || raw glass || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;reinforced flask&amp;#039;&amp;#039;&amp;#039; || flask (empty) + silver sheet || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;&amp;#039; || silver sheet + blackrock || 85&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;slings&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;bullet&amp;#039;&amp;#039;&amp;#039; || ingot || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sling&amp;#039;&amp;#039;&amp;#039; || leather || 50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tinkering&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;lens&amp;#039;&amp;#039;&amp;#039; || raw glass || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Making items, like most crafting, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Jewellery===&lt;br /&gt;
&lt;br /&gt;
Jewellery is made with a tinker&amp;#039;s toolkit and various raw materials, such as gold nuggets, leather and coloured gemstones.&lt;br /&gt;
&lt;br /&gt;
The main purpose of jewellery is to get an [[Enchanting_and_Polypiling|enchanter]] to imbue it with a magical effect, like additional defense, enhanced night vision or magic resistance.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;ring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;gold ring&amp;#039;&amp;#039;&amp;#039; || gold nugget || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;silver ring&amp;#039;&amp;#039;&amp;#039; || silver ingot || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gold ring with ruby&amp;#039;&amp;#039;&amp;#039; || gold nugget + ruby || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gold ring with emerald&amp;#039;&amp;#039;&amp;#039; || gold nugget + emerald || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gold ring with sapphire&amp;#039;&amp;#039;&amp;#039; || gold nugget + sapphire || 45&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;necklace&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;amulet&amp;#039;&amp;#039;&amp;#039; || leather + gold nugget || 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;necklace with ruby&amp;#039;&amp;#039;&amp;#039; || leather + ruby || 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;necklace with emerald&amp;#039;&amp;#039;&amp;#039; || leather + emerald || 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;necklace with sapphire&amp;#039;&amp;#039;&amp;#039; || leather + sapphire || 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ankh&amp;#039;&amp;#039;&amp;#039; || leather + silver ingot || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Making jewellery, like most crafting, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Crafting tools===&lt;br /&gt;
&lt;br /&gt;
The tinker is responsible for making all of the tools required by the [[Tailoring|tailor]], the [[Mining|metallurgist]], the [[Weaponsmith]] and the [[Armourer]] to make their items, including tinted items.  A tinker can make all these tools, as they may or may not be for sale from a [[Shoppes|shoppe]].  See [[Item_Materials|item materials]] for more info.&lt;br /&gt;
&lt;br /&gt;
For example:&amp;lt;br&amp;gt;&lt;br /&gt;
* A metallurgist requires &amp;#039;&amp;#039;copper tongs&amp;#039;&amp;#039; to make copper ingots.&lt;br /&gt;
* A weaponsmith requires a &amp;#039;&amp;#039;copper smiths&amp;#039; hammer&amp;#039;&amp;#039; to make copper weapons.&lt;br /&gt;
* An armourer requires a &amp;#039;&amp;#039;copper armourer&amp;#039;s hammer&amp;#039;&amp;#039; to make copper armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tool&amp;#039;&amp;#039;&amp;#039; || rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || colspan=&amp;quot;7&amp;quot; | &amp;#039;&amp;#039;&amp;#039;skill per material&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;copper&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;silver&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;gold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;b&amp;#039;rock&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;vampyric&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;smelting tongs&amp;#039;&amp;#039;&amp;#039; || ingot || 30 || 50 || 45 || 40 || 65 || 55 || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;smith&amp;#039;s hammer&amp;#039;&amp;#039;&amp;#039; || ingot + pole || 30 || 60 || 55 || 50 || 75 || 65 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;armourer&amp;#039;s hammer&amp;#039;&amp;#039;&amp;#039; || ingot + pole|| 30 || 65 || 60 || 55 || 80 || n/a || n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For Tailors and their sewing kits, it is similar:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tool&amp;#039;&amp;#039;&amp;#039; || rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || colspan=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;skill per material&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;silverweave&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;goldweave&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;darkweave&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;boiled&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;studded&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sewing kit&amp;#039;&amp;#039;&amp;#039; || ingot || 30 || 45 || 40 || 65 || 50 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Making tools, like most crafting, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Brass Golems==&lt;br /&gt;
&lt;br /&gt;
The Grand Master Tinker can now create her/his own pet: a brass golem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ingredients required:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*50 regular ingots&lt;br /&gt;
*50 brass ingots&lt;br /&gt;
*10 brass sheets&lt;br /&gt;
*1 golem power crystal.&lt;br /&gt;
&lt;br /&gt;
The power crystal can be found perhaps on the corpse of another non-functioning golem, but finding a crystal undamaged will prove a difficult task.&lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an &amp;#039;&amp;#039;inanimate golem&amp;#039;&amp;#039; will be in the tinker&amp;#039;s inventory. Drop this item on the ground and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time.&lt;br /&gt;
&lt;br /&gt;
To &amp;#039;&amp;#039;feed&amp;#039;&amp;#039; your golem, use (&amp;#039;&amp;#039;&amp;#039;shift+u&amp;#039;&amp;#039;&amp;#039;) brass ingots on it. Think of it as &amp;#039;&amp;#039;repairing&amp;#039;&amp;#039; rather than feeding.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Tinkering&amp;diff=2012</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Tinkering&amp;diff=2012"/>
		<updated>2005-09-15T05:02:37Z</updated>

		<summary type="html">&lt;p&gt;Scglass: major overhaul, omissions, errors, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tinkering is all about making tools, provisions, and other bits and pieces used by the other crafting professions.  If you can&amp;#039;t buy it from a [[Shoppes#Provisioner|provisioner]] chances are you&amp;#039;ll need a tinker to make it.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Tinkering requires a &amp;#039;&amp;#039;tinker&amp;#039;s toolkit&amp;#039;&amp;#039;, a combined collection of various crafting tools, which is available from a [[Shoppes#Provisioner|provisioner]].&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
Tinkers require one of the most diverse set of materials to work, drawing their parts from several other crafts.  Items such as &amp;#039;&amp;#039;ingots&amp;#039;&amp;#039;, &amp;#039;&amp;#039;poles&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are manufactured, &amp;#039;&amp;#039;mesh&amp;#039;&amp;#039; and &amp;#039;&amp;#039;leather&amp;#039;&amp;#039; can be purchased, whereas &amp;#039;&amp;#039;raw glass&amp;#039;&amp;#039; must be collected.&lt;br /&gt;
&lt;br /&gt;
===Ingots===&lt;br /&gt;
&lt;br /&gt;
These are the regular ingots that are smelted from ordinary ore by your average [[Mining|miner / metallurgist]].  Many experienced Tinkers will also be good miners due to their constant demand for basic metal ingredients.&lt;br /&gt;
&lt;br /&gt;
===Poles===&lt;br /&gt;
&lt;br /&gt;
Poles are easily made from logs by anyone with basic [[Woodcrafting|woodcrafting]] skills.  As with smelting ingots, many Tinkers have a rudimentary knowledge of [[Woodcrafting|woodcrafting]] to ensure a steady supply of poles.&lt;br /&gt;
&lt;br /&gt;
===Raw Glass===&lt;br /&gt;
&lt;br /&gt;
Raw glass can be found by hunting for [Sand_Traps|sand traps]] in the desert regions of [[New_Sosaria|New Sosaria]]. Beware, for they have quite a bite.&lt;br /&gt;
&lt;br /&gt;
===Brass and Silver Sheets===&lt;br /&gt;
&lt;br /&gt;
A trained [[Weaponsmith]] or [[Armourer]] can hammer ingots into sheets.  Currently they are able to hammer brass and silver ingots into brass and silver sheets respectively.&lt;br /&gt;
&lt;br /&gt;
==Tinkering Recipes==&lt;br /&gt;
&lt;br /&gt;
The tinkering recipes are broken up into three sections:  basic items, jewelry and crafting tools.  The last set contains all of the tinted tools required by crafts such as [[Weaponsmith|weaponsmithing]] and [[Armourer|making armour]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) your tinker&amp;#039;s toolkit with the necessary raw ingredients in your inventory to craft an item.&lt;br /&gt;
&lt;br /&gt;
Tinkering, like most actions, can be repeated with &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Basic Items===&lt;br /&gt;
&lt;br /&gt;
These items are essentially complete and are used by other trades and crafts to facilitate their skills.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Purpose&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;fishing&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;fishing rod&amp;#039;&amp;#039;&amp;#039; || pole || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;mining&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;mining pick&amp;#039;&amp;#039;&amp;#039; || ingot + pole || 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tailoring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;scissors &amp;#039;&amp;#039;&amp;#039; || ingot || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;studs&amp;#039;&amp;#039;&amp;#039; || ingot || 55&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;item lore&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;magnifying glass &amp;#039;&amp;#039;&amp;#039; || brass sheet + lens || 45&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;adventuring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;shovel&amp;#039;&amp;#039;&amp;#039; || ingot + pole || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sextant&amp;#039;&amp;#039;&amp;#039; || brass sheet x3 + lens x2 || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pocket watch&amp;#039;&amp;#039;&amp;#039; || brass sheet || 75&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039; &amp;quot;security&amp;quot; &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;probe x3&amp;#039;&amp;#039;&amp;#039; || brass sheet || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;lockpick x3&amp;#039;&amp;#039;&amp;#039; || brass sheet || 50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;alchemy&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;jar&amp;#039;&amp;#039;&amp;#039; || raw glass x2 || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;&amp;#039; || brass ingot + mesh || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;alembic&amp;#039;&amp;#039;&amp;#039; || raw glass + silver sheet || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;flask (empty)&amp;#039;&amp;#039;&amp;#039; || raw glass x2 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vial x3&amp;#039;&amp;#039;&amp;#039; || raw glass || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;reinforced flask&amp;#039;&amp;#039;&amp;#039; || flask (empty) + silver sheet || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;&amp;#039; || silver sheet + blackrock || 85&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;slings&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;bullet&amp;#039;&amp;#039;&amp;#039; || ingot || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sling&amp;#039;&amp;#039;&amp;#039; || leather || 50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tinkering&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;lens&amp;#039;&amp;#039;&amp;#039; || raw glass || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Making items, like most crafting, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Jewellery===&lt;br /&gt;
&lt;br /&gt;
Jewellery is made with a tinker&amp;#039;s toolkit and various raw materials, such as gold nuggets, leather and coloured gemstones.&lt;br /&gt;
&lt;br /&gt;
The main purpose of jewellery is to get an [[Enchanting_and_Polypiling|enchanter]] to imbue it with a magical effect, like additional defense, enhanced night vision or magic resistance.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;ring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;gold ring&amp;#039;&amp;#039;&amp;#039; || gold nugget || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;silver ring&amp;#039;&amp;#039;&amp;#039; || silver ingot || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gold ring with ruby&amp;#039;&amp;#039;&amp;#039; || gold nugget + ruby || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gold ring with emerald&amp;#039;&amp;#039;&amp;#039; || gold nugget + emerald || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gold ring with sapphire&amp;#039;&amp;#039;&amp;#039; || gold nugget + sapphire || 45&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;necklace&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;amulet&amp;#039;&amp;#039;&amp;#039; || leather + gold nugget || 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;necklace with ruby&amp;#039;&amp;#039;&amp;#039; || leather + ruby || 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;necklace with emerald&amp;#039;&amp;#039;&amp;#039; || leather + emerald || 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;necklace with sapphire&amp;#039;&amp;#039;&amp;#039; || leather + sapphire || 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ankh&amp;#039;&amp;#039;&amp;#039; || leather + silver ingot || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Making jewellery, like most crafting, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Crafting tools===&lt;br /&gt;
&lt;br /&gt;
The tinker is responsible for making all of the tools required by the [[Tailoring|tailor]], the [[Mining|metallurgist]], the [[Weaponsmith]] and the [[Armourer]] to make their items, including tinted items.  A tinker can make all these tools, as they may or may not be for sale from a [[Shoppes|shoppe]].  See [[Item_Materials|item materials]] for more info.&lt;br /&gt;
&lt;br /&gt;
For example:&amp;lt;br&amp;gt;&lt;br /&gt;
* A metallurgist requires &amp;#039;&amp;#039;copper tongs&amp;#039;&amp;#039; to make copper ingots.&lt;br /&gt;
* A weaponsmith requires a &amp;#039;&amp;#039;copper smiths&amp;#039; hammer&amp;#039;&amp;#039; to make copper weapons.&lt;br /&gt;
* An armourer requires a &amp;#039;&amp;#039;copper armourer&amp;#039;s hammer&amp;#039;&amp;#039; to make copper armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tool&amp;#039;&amp;#039;&amp;#039; || rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || colspan=&amp;quot;7&amp;quot; | &amp;#039;&amp;#039;&amp;#039;skill per material&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;copper&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;silver&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;gold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;b&amp;#039;rock&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;vampyric&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;smelting tongs&amp;#039;&amp;#039;&amp;#039; || ingot || 30 || 50 || 45 || 40 || 65 || 55 || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;smith&amp;#039;s hammer&amp;#039;&amp;#039;&amp;#039; || ingot + pole || 30 || 60 || 55 || 50 || 75 || 65 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;armourer&amp;#039;s hammer&amp;#039;&amp;#039;&amp;#039; || ingot + pole|| 30 || 65 || 60 || 55 || 80 || n/a || n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For Tailors and their sewing kits, it is similar:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tool&amp;#039;&amp;#039;&amp;#039; || rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || colspan=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;skill per material&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;silverweave&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;goldweave&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;darkweave&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;boiled&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;studded&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sewing kit&amp;#039;&amp;#039;&amp;#039; || ingot || 30 || 45 || 40 || 65 || 50 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Making tools, like most crafting, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Important changes to tool creation recipes in patch-018==&lt;br /&gt;
&lt;br /&gt;
All coloured tongs are now created from 1 regular ingot. All hammers are now created from 1 regular ingot and 1 pole. The tinker no longer makes coloured tinker tools to then go and make coloured tools for other professions. All of these other tools are now made from untinted ingredients.&lt;br /&gt;
&lt;br /&gt;
Coloured sewing kits are no longer creatable for the time being.&lt;br /&gt;
&lt;br /&gt;
==Brass Golems==&lt;br /&gt;
&lt;br /&gt;
The Grand Master Tinker can now create her/his own pet: a brass golem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ingredients required:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*50 regular ingots&lt;br /&gt;
*50 brass ingots&lt;br /&gt;
*10 brass sheets&lt;br /&gt;
*1 golem power crystal.&lt;br /&gt;
&lt;br /&gt;
The power crystal can be found perhaps on the corpse of another non-functioning golem, but finding a crystal undamaged will prove a difficult task.&lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an &amp;#039;&amp;#039;inanimate golem&amp;#039;&amp;#039; will be in the tinker&amp;#039;s inventory. Drop this item on the ground and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time.&lt;br /&gt;
&lt;br /&gt;
To &amp;#039;&amp;#039;feed&amp;#039;&amp;#039; your golem, use (&amp;#039;&amp;#039;&amp;#039;shift+u&amp;#039;&amp;#039;&amp;#039;) brass ingots on it. Think of it as &amp;#039;&amp;#039;repairing&amp;#039;&amp;#039; rather than feeding.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Inscription&amp;diff=2008</id>
		<title>Inscription</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Inscription&amp;diff=2008"/>
		<updated>2005-09-14T07:53:59Z</updated>

		<summary type="html">&lt;p&gt;Scglass: consistency changes, reformatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inscription is the art of writing magical formulae onto a scroll to create a certain effect.  The advantage being that almost anyone can read the scroll and benefit from the effect, regardless of their ability.  Many of these effects are unique to scrolls, and are not duplicated by the various circles of spells.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The scribe uses a &amp;#039;&amp;#039;quill&amp;#039;&amp;#039; and writes the formulae on a &amp;#039;&amp;#039;blank scroll&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
===Quills===&lt;br /&gt;
Quills are available for purchase from a [[Shoppes#Provisioner|provisioner]].&lt;br /&gt;
&lt;br /&gt;
===Blank Scrolls===&lt;br /&gt;
Blank Scrolls, as well as some pre-inscribed scrolls and [[Magic_and_Spellcasting#Tomes_and_Scribes|tomes]] are available from a [[Shoppes#Scribe|scribe]].&lt;br /&gt;
&lt;br /&gt;
==Scribing Scrolls==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a quill to scribe a scroll from available blank scrolls in your inventory.&lt;br /&gt;
&lt;br /&gt;
===Scroll List===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| scroll (IL) || In Lor spell || 0&lt;br /&gt;
|-&lt;br /&gt;
| scroll of unweld || unwelds equipped [[Other_Item_Information|cursed items]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| scroll of uncurse || removes [[Other_Item_Information|curse]] from item || 5&lt;br /&gt;
|-&lt;br /&gt;
| town portal scroll || portal to bound town || 10&lt;br /&gt;
|-&lt;br /&gt;
| scroll (S) || Sanct spell || 15&lt;br /&gt;
|-&lt;br /&gt;
| scroll of truesight || reveals hidden and invisible || 20&lt;br /&gt;
|-&lt;br /&gt;
| resurrection scroll || raises dead players || 25&lt;br /&gt;
|-&lt;br /&gt;
| raise pet scroll || raises dead pets || 30&lt;br /&gt;
|-&lt;br /&gt;
| scroll of health || increases maximum health || 35&lt;br /&gt;
|-&lt;br /&gt;
| scroll of identify || identifies an item || 40&lt;br /&gt;
|-&lt;br /&gt;
| scroll (VL) || Vas Lor spell || 40&lt;br /&gt;
|-&lt;br /&gt;
| scroll (IMJ) || In Mani Jux spell || 45&lt;br /&gt;
|-&lt;br /&gt;
| improved scroll of health || increases maximum health || 50&lt;br /&gt;
|-&lt;br /&gt;
| scroll (KOP) || Kal Ort Por spell || 55&lt;br /&gt;
|-&lt;br /&gt;
| scroll of uncurse all || uncurses all known[[Other_Item_Information|cursed]] items|| 60&lt;br /&gt;
|-&lt;br /&gt;
| scroll (SL) || Sanct Lor spell || 60&lt;br /&gt;
|-&lt;br /&gt;
| merchant contract || creates [[Player_Merchants|player merchant]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| refined scroll of health || increases maximum health || 65&lt;br /&gt;
|-&lt;br /&gt;
| scroll (KPY) || Kal Por Ylem spell || 70&lt;br /&gt;
|-&lt;br /&gt;
| scroll of identify all || identifies all carried items || 75&lt;br /&gt;
|-&lt;br /&gt;
| greater scroll of health || increases maximum health || 80&lt;br /&gt;
|-&lt;br /&gt;
| scroll of repair || repairs wear on an item || 85&lt;br /&gt;
|-&lt;br /&gt;
| scroll of protection || protects from certain effects || 90&lt;br /&gt;
|-&lt;br /&gt;
| container scroll || creates [[Player_Housing#Containers_.28or_mimics.29|mimic container]] || 95&lt;br /&gt;
|}&lt;br /&gt;
==What the Advanced Scrolls Do==&lt;br /&gt;
These scrolls are not available for purchase from the local [[Shoppes#Scribe|scribe]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Identify All&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Identifies everything in inventory (does not reveal curses however).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uncurse All&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Uncurses everything in inventory that has a &amp;#039;&amp;#039;known&amp;#039;&amp;#039; curse.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Repair Item&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Repairs item on the ground completely.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Truesight&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
For 60 seconds, the reader can see hidden and invisible players and creatures. These creatures are not revealed in the manner that the Wis Quas spell removes hidden.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Protection&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Grants the reader 30 mins of immunity to poison, disease, lycanthropy + adds 5 defense.&lt;br /&gt;
Note: this scroll is soulbound, and can only be used, or read, by the inscriber.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Health&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*regular: adds 50 to your maximum health (which deteriorates slowly)&lt;br /&gt;
*improved: adds 100 to your maximum health&lt;br /&gt;
*refined: adds 150 to your maximum health&lt;br /&gt;
*greater: adds 200 to your maximum health&lt;br /&gt;
Note: scrolls of health will additionally increase your current health if you are already at full health.  If you are wounded, only your maximum health will be raised.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Armourer&amp;diff=2007</id>
		<title>Armourer</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Armourer&amp;diff=2007"/>
		<updated>2005-09-14T07:04:47Z</updated>

		<summary type="html">&lt;p&gt;Scglass: first draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Armourer&amp;#039;s craft is all about skilfully shaping metal into the various forms of protective gear. It is brother to the [[Weaponsmith]] skill and related to [[Tinkering]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Crafting and repairing metal armour is performed with an &amp;#039;&amp;#039;armourers hammer&amp;#039;&amp;#039; on an &amp;#039;&amp;#039;anvil&amp;#039;&amp;#039; with smelted &amp;#039;&amp;#039;ingots&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
===Smelting Ingots===&lt;br /&gt;
&lt;br /&gt;
Ingots can be smelted from ore by a [[Mining|miner / metallurgist]] who are also required to dig the ore out of a mountain.&lt;br /&gt;
&lt;br /&gt;
===Types of Ingots===&lt;br /&gt;
&lt;br /&gt;
There are five types of metal ingots that can be smelted by a [[Mining|miner / metallurgist]] and then forged into armour:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;copper&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;silver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;gold &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;blackrock &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Note: vampyric and venomous ingots cannot be forged into armour, these are the exclusive province of the [[Weaponsmith]].&lt;br /&gt;
&lt;br /&gt;
===How to make tinted Ingots===&lt;br /&gt;
&lt;br /&gt;
Blackrock ingots are made by alchemically treating the raw ore with various ingredients before it gets smelted into ingots. More on [[Alchemy|treating and alchemy]] here. &lt;br /&gt;
&lt;br /&gt;
==Crafting Items==&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an armourers hammer on an anvil to craft items from available ingots in your inventory. Use a tinted armourers hammer on an anvil to craft tinted items. There is a skill premium required to craft tinted items. &lt;br /&gt;
&lt;br /&gt;
A skilled armourer can make a full set of metal armour like plate mail, helm, gauntlets, greaves and boots.  Due to the variable skill involved the armourer must make each piece separately and a novice must start with the smaller, simpler items first.&lt;br /&gt;
&lt;br /&gt;
===Item List===&lt;br /&gt;
&lt;br /&gt;
Here is a list of items that can be made from ordinary ingots (plus extras, if required) along with their minimum skill requrements: &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;field plate&amp;#039;&amp;#039;&amp;#039; || Ingots || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;plate mail&amp;#039;&amp;#039;&amp;#039; || Ingots || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;chain mail&amp;#039;&amp;#039;&amp;#039; || Ingots || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;chain boots&amp;#039;&amp;#039;&amp;#039; || Ingots || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;chain gloves&amp;#039;&amp;#039;&amp;#039; || Ingots || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;splintmail&amp;#039;&amp;#039;&amp;#039; || Ingots || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;chain coif&amp;#039;&amp;#039;&amp;#039; || Ingots || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;chain leggings&amp;#039;&amp;#039;&amp;#039; || Ingots || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;plate boots&amp;#039;&amp;#039;&amp;#039; || Ingots || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ringmail&amp;#039;&amp;#039;&amp;#039; || Ingots || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gauntlets&amp;#039;&amp;#039;&amp;#039; || Ingots || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;greaves&amp;#039;&amp;#039;&amp;#039; || Ingots || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;scale mail&amp;#039;&amp;#039;&amp;#039; || Ingots || 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;horned helm&amp;#039;&amp;#039;&amp;#039; || Ingots || 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;full helm&amp;#039;&amp;#039;&amp;#039; || Ingots || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tower shield&amp;#039;&amp;#039;&amp;#039; || Ingots || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;large shield&amp;#039;&amp;#039;&amp;#039; || Ingots || 13&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;heater shield&amp;#039;&amp;#039;&amp;#039; || Ingots || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;kite shield&amp;#039;&amp;#039;&amp;#039; || Ingots || 0&lt;br /&gt;
|}&lt;br /&gt;
The Armoury skill, like most crafting skills, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===How to create tinted armourers hammers===&lt;br /&gt;
&lt;br /&gt;
All of the tinted armourers hammers are made by [[Tinkering|tinkers]] from a regular ingot and a pole, tinted ingots are not required.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=2006</id>
		<title>Woodcrafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=2006"/>
		<updated>2005-09-14T06:03:48Z</updated>

		<summary type="html">&lt;p&gt;Scglass: converted list to table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woodcrafting is the skill of making wooden weapons, items and equipment from the different logs that have been cut from trees or treated by alchemists.  Some wooden items are also essential to other crafts.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Crafting and repairing wooden items is performed with a &amp;#039;&amp;#039;pocket knife&amp;#039;&amp;#039; on &amp;#039;&amp;#039;logs&amp;#039;&amp;#039; which can be cut from forests with a &amp;#039;&amp;#039;woodcutters axe&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Chopping trees==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a woodcutters axe on an area of forest on the main continent to chop trees into logs.  If you&amp;#039;re unable to &amp;#039;get a good log&amp;#039; then try a different patch of forest.&lt;br /&gt;
&lt;br /&gt;
Logging is like mining: i.e. there are &amp;#039;veins&amp;#039; of wood that will be exhausted by logging, but will regenerate over time.&lt;br /&gt;
&lt;br /&gt;
Logging, like most actions, can be repeated with &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Types of wood===&lt;br /&gt;
&lt;br /&gt;
There are seven types of wood.  The following four types can be found in forests.  Your skill in woodcrafting will determine whether you can find non-ordinary woods.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
These types of woods are all alchemical concoctions and cannot be found by logging:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vampyric&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The different wood types have the same properites as the non-ordinary metals.   More on [[Item_Materials|types and properties]] here.&lt;br /&gt;
&lt;br /&gt;
* oak -&amp;gt; copper : lighter and faster, less durable&lt;br /&gt;
* silverleaf -&amp;gt; silver : undead slaying / repulsion&lt;br /&gt;
* ash -&amp;gt; gold : lightsource&lt;br /&gt;
* ebony -&amp;gt; blackrock : allover better attack &amp;amp; defense rating / more durable &lt;br /&gt;
&lt;br /&gt;
===How to make tinted logs===&lt;br /&gt;
&lt;br /&gt;
Venomous, vampyric and ebony logs are made by alchemically treating regular logs with various ingredients.  More on [[Alchemy|treating and alchemy]] here.&lt;br /&gt;
&lt;br /&gt;
===Polypiling Logs===&lt;br /&gt;
&lt;br /&gt;
Tinted logs can be made from ordinary logs with a polypile wand; however you&amp;#039;ll have to use your own brain to figure out the recipe! (it&amp;#039;s pretty obvious.)&lt;br /&gt;
&lt;br /&gt;
==Crafting items==&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a pocket knife to craft items from available logs in your inventory. Use a tinted pocket knife to craft tinted items.  There is a skill premium required to craft tinted items.&lt;br /&gt;
&lt;br /&gt;
Woodcraft can be used to make wooden weapons like staves and bows as well as adventuring items like torches and rafts.  They also make poles which are useful for [[Tinkering|Tinkers]] and [[Weaponsmith|Weaponsmiths]].&lt;br /&gt;
&lt;br /&gt;
Here is a list of items that can be made from ordinary logs along with their minimum skill requrements:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crossbow&amp;#039;&amp;#039;&amp;#039; || Logs || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;long bow&amp;#039;&amp;#039;&amp;#039; || Logs || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crook&amp;#039;&amp;#039;&amp;#039; || Logs || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;short bow&amp;#039;&amp;#039;&amp;#039; || Logs || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;shillelagh&amp;#039;&amp;#039;&amp;#039; || Logs || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;small shield&amp;#039;&amp;#039;&amp;#039; || Logs || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;buckler&amp;#039;&amp;#039;&amp;#039; || Logs || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;club&amp;#039;&amp;#039;&amp;#039; || Logs || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;staff&amp;#039;&amp;#039;&amp;#039; || Logs || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pole&amp;#039;&amp;#039;&amp;#039; || Logs || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;torch x5&amp;#039;&amp;#039;&amp;#039; || Logs || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Woodrafting, like most crafting skills, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===How to create tinted pocket knives===&lt;br /&gt;
&lt;br /&gt;
Blacksmiths can make tinted pocket knives. The are made from the following ingot colours:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak pocket knife:&amp;#039;&amp;#039;&amp;#039; copper ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf pocket knife:&amp;#039;&amp;#039;&amp;#039; silver ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash pocket knife:&amp;#039;&amp;#039;&amp;#039; gold ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony pocket knife:&amp;#039;&amp;#039;&amp;#039; blackrock ingot &lt;br /&gt;
&lt;br /&gt;
==Repairing wooden weapons==&lt;br /&gt;
&lt;br /&gt;
Drop your weapon on the ground and use (&amp;#039;&amp;#039;&amp;#039;Shift+u&amp;#039;&amp;#039;&amp;#039;) a pocket knife of the appropriate type or tint on the item.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Weaponsmith&amp;diff=2005</id>
		<title>Weaponsmith</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Weaponsmith&amp;diff=2005"/>
		<updated>2005-09-14T05:48:45Z</updated>

		<summary type="html">&lt;p&gt;Scglass: first draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weaponsmithing is all about skilfully crafting metal into the various weapons of war. It is brother to the [[Armourer]] skill and related to [[Tinkering]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Crafting and repairing metal weapons is performed with a &amp;#039;&amp;#039;smiths hammer&amp;#039;&amp;#039; on an &amp;#039;&amp;#039;anvil&amp;#039;&amp;#039; with smelted &amp;#039;&amp;#039;ingots&amp;#039;&amp;#039; and, occasionally &amp;#039;&amp;#039;poles&amp;#039;&amp;#039; and &amp;#039;&amp;#039;leather&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
===Smelting Ingots===&lt;br /&gt;
&lt;br /&gt;
Ingots can be smelted from ore by a [[Mining|miner / metallurgist]] who are also required to dig the ore out of a mountain.&lt;br /&gt;
&lt;br /&gt;
===Types of Ingots===&lt;br /&gt;
&lt;br /&gt;
There are seven types of metal ingots that can all be smelted by a [[Mining|miner / metallurgist]] and smithed into weapons:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;copper&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;silver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;gold &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;vampyric &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;venomous &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;blackrock &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===How to make tinted Ingots===&lt;br /&gt;
&lt;br /&gt;
Venomous, vampyric and blackrock ingots are made by alchemically treating the raw ore with various ingredients before it gets smelted into ingots. More on [[Alchemy|treating and alchemy]] here. &lt;br /&gt;
&lt;br /&gt;
===Poles===&lt;br /&gt;
&lt;br /&gt;
Poles are made by [[Woodcrafting|woodcrafters]] from logs.  They are used in the manufacture of a few weapons that have long wooden shafts, such as spears and halberds.&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
&lt;br /&gt;
Leather is used for a handful of the unarmed class weapons.  Sheets of leather can be purchased from the [[Shoppes#Tailor|Tailor]].&lt;br /&gt;
&lt;br /&gt;
==Crafting Items==&lt;br /&gt;
&lt;br /&gt;
Use (u) a smiths hammer on an anvil to craft items from available ingots in your inventory. Use a tinted smiths hammer on an anvil to craft tinted items. There is a skill premium required to craft tinted items. &lt;br /&gt;
&lt;br /&gt;
Weaponsmithing can be used to make metal weapons like swords, axes and maces from ingots as well as combined metal and wood items like halberds and spears from ingots and poles and combined metal and leather items like the &amp;#039;unarmed&amp;#039; neko do.&lt;br /&gt;
&lt;br /&gt;
===Item List===&lt;br /&gt;
&lt;br /&gt;
Here is a list of items that can be made from ordinary ingots (plus extras, if required) along with their minimum skill requrements: &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neko De&amp;#039;&amp;#039;&amp;#039; || Ingots + Leather || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Katar&amp;#039;&amp;#039;&amp;#039; || Ingots + Leather || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Halberd&amp;#039;&amp;#039;&amp;#039; || Ingots + Pole || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claymore&amp;#039;&amp;#039;&amp;#039; || Ingots || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Knuckles&amp;#039;&amp;#039;&amp;#039; || Ingots || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labrys&amp;#039;&amp;#039;&amp;#039; || Ingots + Pole || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucern Hammer&amp;#039;&amp;#039;&amp;#039; || Ingots || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2H Axe&amp;#039;&amp;#039;&amp;#039; || Ingots + Pole || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039; || Ingots || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hoe&amp;#039;&amp;#039;&amp;#039; || Ingots + Pole || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Warhammer&amp;#039;&amp;#039;&amp;#039; || Ingots || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Falchion&amp;#039;&amp;#039;&amp;#039; || Ingots || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rapier&amp;#039;&amp;#039;&amp;#039; || Ingots || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Morning Star&amp;#039;&amp;#039;&amp;#039; || Ingots || 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039; || Ingots || 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Broad Sword&amp;#039;&amp;#039;&amp;#039; || Ingots || 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039; || Ingots || 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive&amp;#039;&amp;#039;&amp;#039; || Ingots + Pole || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Epee&amp;#039;&amp;#039;&amp;#039; || Ingots || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Pocket Knife&amp;#039;&amp;#039;&amp;#039; || Ingots || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scythe&amp;#039;&amp;#039;&amp;#039; || Ingots + Pole || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomahawk&amp;#039;&amp;#039;&amp;#039; || Ingots + Pole || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || Ingots || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hatchet&amp;#039;&amp;#039;&amp;#039; || Ingots + Pole || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; || Ingots + Pole || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scimitar&amp;#039;&amp;#039;&amp;#039; || Ingots || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || Ingots || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sabre&amp;#039;&amp;#039;&amp;#039; || Ingots || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rondel&amp;#039;&amp;#039;&amp;#039; || Ingots || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039; || Ingots || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kryss&amp;#039;&amp;#039;&amp;#039; || Ingots || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Main Gauche&amp;#039;&amp;#039;&amp;#039; || Ingots || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cleaver&amp;#039;&amp;#039;&amp;#039; || Ingots || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || Ingots || 0&lt;br /&gt;
|}&lt;br /&gt;
Weaponsmithing, like most crafting skills, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===How to create tinted smiths hammers===&lt;br /&gt;
&lt;br /&gt;
All of the tinted smiths hammers are made by [[Tinkering|tinkers]] from a regular ingot and a pole, tinted ingots are not required.&lt;br /&gt;
&lt;br /&gt;
==Repairing Metal Weapons==&lt;br /&gt;
&lt;br /&gt;
Drop your weapon on an anvil and (&amp;#039;&amp;#039;&amp;#039;shift+u&amp;#039;&amp;#039;&amp;#039;) a smiths hammer of the appropriate type or tint on the item.   Artifacts that are weapons can also be repaired in this way.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=User_talk:Eggmceye&amp;diff=2004</id>
		<title>User talk:Eggmceye</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=User_talk:Eggmceye&amp;diff=2004"/>
		<updated>2005-09-14T03:20:02Z</updated>

		<summary type="html">&lt;p&gt;Scglass: suggestion to use wiki pipe tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any objections to using wiki pipe tables to replace some of the lists, e.g. For alchemy:&lt;br /&gt;
&lt;br /&gt;
Instead of:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; Heal          Ginseng + Spider&amp;#039;s Silk + Flask, min skill 10&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   Mana          Ginseng + Blood Moss + Flask, min skill 20&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    Cure Poison   Garlic + Ginseng + Flask, min skill 30&lt;br /&gt;
etc..&lt;br /&gt;
&lt;br /&gt;
How about:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#F0F0F0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Colour&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Purpose&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || Heal || Ginseng + Spider&amp;#039;s Silk + Flask || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; || Restore Mana || Ginseng + Blood Moss + Flask || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Garlic + Ginseng + Flask || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re ok with this and we can agree on a style, then I&amp;#039;d be happy to go through and replace every multi-column list I can find with a table.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=User:Scglass&amp;diff=2002</id>
		<title>User:Scglass</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=User:Scglass&amp;diff=2002"/>
		<updated>2005-09-14T02:16:56Z</updated>

		<summary type="html">&lt;p&gt;Scglass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Avoids work by nitpicking the manual for typos and inconsistencies.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; &lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;The Virtues of Wine, Women and Song&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Virtue&lt;br /&gt;
! Principle&lt;br /&gt;
|-&lt;br /&gt;
| Drunkenness&lt;br /&gt;
| Wine&lt;br /&gt;
|-&lt;br /&gt;
| Sensuality&lt;br /&gt;
| Women&lt;br /&gt;
|-&lt;br /&gt;
| Harmony&lt;br /&gt;
| Song&lt;br /&gt;
|-&lt;br /&gt;
| Lust&lt;br /&gt;
| Wine, Women&lt;br /&gt;
|-&lt;br /&gt;
| Laziness&lt;br /&gt;
| Wine, Song&lt;br /&gt;
|-&lt;br /&gt;
| Dance&lt;br /&gt;
| Women, Song&lt;br /&gt;
|-&lt;br /&gt;
| Indulgence&lt;br /&gt;
| Wine, Women, Song&lt;br /&gt;
|-&lt;br /&gt;
| Happiness&lt;br /&gt;
| Absence of Wine, Women, Song&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=2001</id>
		<title>Woodcrafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=2001"/>
		<updated>2005-09-14T01:52:43Z</updated>

		<summary type="html">&lt;p&gt;Scglass: materials, item list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woodcrafting is the skill of making wooden weapons, items and equipment from the different logs that have been cut from trees or treated by alchemists.  Some wooden items are also essential to other crafts.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Crafting and repairing wooden items is performed with a &amp;#039;&amp;#039;pocket knife&amp;#039;&amp;#039; on &amp;#039;&amp;#039;logs&amp;#039;&amp;#039; which can be cut from forests with a &amp;#039;&amp;#039;woodcutters axe&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Chopping trees==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a woodcutters axe on an area of forest on the main continent to chop trees into logs.  If you&amp;#039;re unable to &amp;#039;get a good log&amp;#039; then try a different patch of forest.&lt;br /&gt;
&lt;br /&gt;
Logging is like mining: i.e. there are &amp;#039;veins&amp;#039; of wood that will be exhausted by logging, but will regenerate over time.&lt;br /&gt;
&lt;br /&gt;
Logging, like most actions, can be repeated with &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Types of wood===&lt;br /&gt;
&lt;br /&gt;
There are seven types of wood.  The following four types can be found in forests.  Your skill in woodcrafting will determine whether you can find non-ordinary woods.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
These types of woods are all alchemical concoctions and cannot be found by logging:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vampyric&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The different wood types have the same properites as the non-ordinary metals.   More on [[Item_Materials|types and properties]] here.&lt;br /&gt;
&lt;br /&gt;
* oak -&amp;gt; copper : lighter and faster, less durable&lt;br /&gt;
* silverleaf -&amp;gt; silver : undead slaying / repulsion&lt;br /&gt;
* ash -&amp;gt; gold : lightsource&lt;br /&gt;
* ebony -&amp;gt; blackrock : allover better attack &amp;amp; defense rating / more durable &lt;br /&gt;
&lt;br /&gt;
===How to make tinted logs===&lt;br /&gt;
&lt;br /&gt;
Venomous, vampyric and ebony logs are made by alchemically treating regular logs with various ingredients.  More on [[Alchemy|treating and alchemy]] here.&lt;br /&gt;
&lt;br /&gt;
===Polypiling Logs===&lt;br /&gt;
&lt;br /&gt;
Tinted logs can be made from ordinary logs with a polypile wand; however you&amp;#039;ll have to use your own brain to figure out the recipe! (it&amp;#039;s pretty obvious.)&lt;br /&gt;
&lt;br /&gt;
==Crafting items==&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a pocket knife to craft items from available logs in your inventory. Use a tinted pocket knife to craft tinted items.  There is a skill premium required to craft tinted items.&lt;br /&gt;
&lt;br /&gt;
Woodcraft can be used to make wooden weapons like staves and bows as well as adventuring items like torches and rafts.  They also make poles which are useful for [[Tinkering|Tinkers]] and [[Weaponsmithing|Weaponsmiths]].&lt;br /&gt;
&lt;br /&gt;
Here is a list of items that can be made from ordinary logs along with their minimum skill requrements:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;crossbow:&amp;#039;&amp;#039;&amp;#039; min skill 65&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;long bow:&amp;#039;&amp;#039;&amp;#039; min skill 60&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;crook:&amp;#039;&amp;#039;&amp;#039; min skill 55&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;short bow:&amp;#039;&amp;#039;&amp;#039; min skill 50&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;shillelagh:&amp;#039;&amp;#039;&amp;#039; min skill 45&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;small shield:&amp;#039;&amp;#039;&amp;#039; min skill 30&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;buckler:&amp;#039;&amp;#039;&amp;#039; min skill 25&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;club:&amp;#039;&amp;#039;&amp;#039; min skill 15&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;staff:&amp;#039;&amp;#039;&amp;#039; min skill 10&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;pole:&amp;#039;&amp;#039;&amp;#039; min skill 5&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;torch x5:&amp;#039;&amp;#039;&amp;#039; min skill 0&lt;br /&gt;
&lt;br /&gt;
Woodrafting, like most crafting skills, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===How to create tinted pocket knives===&lt;br /&gt;
&lt;br /&gt;
Blacksmiths can make tinted pocket knives. The are made from the following ingot colours:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak pocket knife:&amp;#039;&amp;#039;&amp;#039; copper ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf pocket knife:&amp;#039;&amp;#039;&amp;#039; silver ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash pocket knife:&amp;#039;&amp;#039;&amp;#039; gold ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony pocket knife:&amp;#039;&amp;#039;&amp;#039; blackrock ingot &lt;br /&gt;
&lt;br /&gt;
===Repairing wooden weapons===&lt;br /&gt;
&lt;br /&gt;
Drop your weapon on the ground and use (&amp;#039;&amp;#039;&amp;#039;Shift+u&amp;#039;&amp;#039;&amp;#039;) a pocket knife of the appropriate type or tint on the item.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2000</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2000"/>
		<updated>2005-09-14T01:45:23Z</updated>

		<summary type="html">&lt;p&gt;Scglass: F11 reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemistry is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialst tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039; the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]] or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.  Only the recipes for the 3 basic potions have been completed so as not to make things too easy. Have fun figuring the missing ingredients out.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; Heal          Ginseng + Spider&amp;#039;s Silk + Flask, min skill 10&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   Mana          Ginsenc + Blood Moss + Flask, min skill 20&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    Cure Poison   Garlic + Ginseng + Flask, min skill 30&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  Invisibility  ??? + Shadow Dust + Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; Induce Sleep  ??? + Preserved Eye + Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   Nightvision   ??? + Preserved Ooze + Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  X-Ray Vision  ??? + Preserved Brain + Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  Induce Poison ??? + Snake&amp;#039;s Venom + Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   Cure Disease  ??? + Spores + Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   Blink         ??? + Sparkling Mote x5 + Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  Speed         ??? + Bug Dust + Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; Combat Boost  ??? + Essence of Rage + Flask &lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved yellow&amp;#039;&amp;#039;&amp;#039; yellow potion x2, min skill 30&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Refined yellow&amp;#039;&amp;#039;&amp;#039;  yellow potion x3, min skill 50&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Greater yellow&amp;#039;&amp;#039;&amp;#039;  yellow potion x4, min skill 70&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     Full Heal Yellow Potion x5 + Reinforced Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       Full ManaBlue Potion x5 + Reinforced Flask &lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Vampyric ore:&amp;#039;&amp;#039;&amp;#039; regular ore, vampire dust x5, mandrake root x3, min skill 50 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Venomous ore:&amp;#039;&amp;#039;&amp;#039; regular ore, nightshade x4, snake&amp;#039;s venom, min skill 40 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Vampyric log:&amp;#039;&amp;#039;&amp;#039; log, vampire dust x5, mandrake root x3, min skill 50 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Venomous log:&amp;#039;&amp;#039;&amp;#039; log, nightshade x4, snake&amp;#039;s venom, min skill 40 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blackrock ore (treated):&amp;#039;&amp;#039;&amp;#039; blackrock, dragon scales x6, mandrake root x3, nightshade x3, min skill 65&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ebony log:&amp;#039;&amp;#039;&amp;#039; log, blackrock ore (treated blackrock), min skill 65&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Golden thread:&amp;#039;&amp;#039;&amp;#039; spider&amp;#039;s silk x5, gold nugget, min skill 50&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Silver thread:&amp;#039;&amp;#039;&amp;#039; spider&amp;#039;s silk x5, silver ore&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dark thread:&amp;#039;&amp;#039;&amp;#039; spider&amp;#039;s silk x5, blackrock ore (treated blackrock)&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039; - search a swamp at any midnight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039; - search the forests at at midnight on the new moon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom:&amp;#039;&amp;#039;&amp;#039; Fang + Vial&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Preserved Brain:&amp;#039;&amp;#039;&amp;#039; Brain + Jar&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Preserved Eye:&amp;#039;&amp;#039;&amp;#039; Eye + Jar&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Preserved Ooze:&amp;#039;&amp;#039;&amp;#039; Ooze + Jar&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Essence of Rage:&amp;#039;&amp;#039;&amp;#039; Heart + Vial&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Shadow Dust:&amp;#039;&amp;#039;&amp;#039; use Mortar and Pestle on Horn&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bug Dust:&amp;#039;&amp;#039;&amp;#039; use Mortar and Pestle on Carapace&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spores:&amp;#039;&amp;#039;&amp;#039; use Sieve on Diseased Bandage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dragon Scales x3:&amp;#039;&amp;#039;&amp;#039; use Blackrock Saw on Dragon Hide &lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; from Red Dragon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; from Snake &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Horn&amp;#039;&amp;#039;&amp;#039; from Shadow Orc &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brain&amp;#039;&amp;#039;&amp;#039; from Gazer &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Eye&amp;#039;&amp;#039;&amp;#039; from Basilisk &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; from Slime &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; from Insect Swarm &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; from Mummy &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heart&amp;#039;&amp;#039;&amp;#039; from Minotaur Chief&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=1999</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=1999"/>
		<updated>2005-09-14T01:37:04Z</updated>

		<summary type="html">&lt;p&gt;Scglass: included references to tinted leathers, woods and cloths&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
In EUO, wood and steel are the default materials. For example a longsword is simply labelled as such (with no prefix, or sometimes prefixeded as &amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;), and the fact that is made from steel is implied. There is no explicit &amp;#039;&amp;#039;steel&amp;#039;&amp;#039; material in EUO, and for that matter, there (as of recently) no explicit &amp;#039;&amp;#039;wooden&amp;#039;&amp;#039; weapons. You can&amp;#039;t make a steel staff or a wooden shortsword. A staff is made wood, but the &amp;#039;&amp;#039;woodyness&amp;#039;&amp;#039; of it is implied, or intrinsic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technote&amp;#039;&amp;#039;&amp;#039;: as far as mining, ores and ingots go, an ordinary ore is implied to contain iron, and an ordinary ingot is an iron ingot. When creating steel weapons (eg an ordinary longsword) the fact that the iron ingot is being converted to steel (with carbon impurities) is totally implied. I did actually think to have one of the ingredients of making a steel weapons and armour some sort of charcoal, and may yet do so!&lt;br /&gt;
&lt;br /&gt;
==Copper==&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Boiled Leather is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create ingots (using copper smelting tongs of course), with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is an MORPG, not RL. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* 20% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 20% more damage than regular weapons&lt;br /&gt;
* copper weapons (and armour) are about 20% LESS durable (ie will wear our more quickly)&lt;br /&gt;
&lt;br /&gt;
==Brass==&lt;br /&gt;
Common brass (in EUO and RL) is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technote&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a material! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
==Silver==&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
==Gold==&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Coins can by [[Enchanting_and_Polypiling#Polypiling|polypiled]] into ingots (1000gp makes 1 gold ingot), and gold ingots can be then used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In RL no one would use gold to make weapons and armour, being extremely soft and heavy! However:&lt;br /&gt;
&lt;br /&gt;
* each gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
&lt;br /&gt;
==Diamond==&lt;br /&gt;
Diamond weapons can be created by combining any weapon and 10 diamonds by use of an enchanting wand. Min enchanting skill required 75%.&lt;br /&gt;
&lt;br /&gt;
* diamond weapons give 20% increase to attack strength.&lt;br /&gt;
* diamond items are 2x as durable as ordinary items.&lt;br /&gt;
&lt;br /&gt;
==Blackrock==&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 50% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
* blackrock items are 60% more durable than regular items.&lt;br /&gt;
&lt;br /&gt;
==Adamantium==&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Studded Leather is the material equivalent of adamantium&amp;#039;&amp;#039;&lt;br /&gt;
Adamantium is a metal alloy who&amp;#039;s ingredients are still unknown.&lt;br /&gt;
&lt;br /&gt;
* adamantium armour has 50% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
==Venomous and Vampyric==&lt;br /&gt;
These &amp;#039;materials&amp;#039; are alchemist&amp;#039;s concoctions.&lt;br /&gt;
&lt;br /&gt;
* vampyric weapons steal a variable amount of life from the target.&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
==Glass==&lt;br /&gt;
&lt;br /&gt;
Glass weapons will kill anything with one hit, however the weapon will be destroyed in the process.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=1998</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=1998"/>
		<updated>2005-09-14T01:09:30Z</updated>

		<summary type="html">&lt;p&gt;Scglass: images, rewording, tidying up...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemistry is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialst tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039; the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]] or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.  Only the recipes for the 3 basic potions have been completed so as not to make things too easy. Have fun figuring the missing ingredients out.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; Heal          Ginseng + Spider&amp;#039;s Silk + Flask, min skill 10&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   Mana          Ginsenc + Blood Moss + Flask, min skill 20&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    Cure Poison   Garlic + Ginseng + Flask, min skill 30&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  Invisibility  ??? + Shadow Dust + Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; Induce Sleep  ??? + Preserved Eye + Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   Nightvision   ??? + Preserved Ooze + Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  X-Ray Vision  ??? + Preserved Brain + Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  Induce Poison ??? + Snake&amp;#039;s Venom + Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   Cure Disease  ??? + Spores + Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   Blink         ??? + Sparkling Mote x5 + Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  Speed         ??? + Bug Dust + Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; Combat Boost  ??? + Essence of Rage + Flask &lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved yellow&amp;#039;&amp;#039;&amp;#039; yellow potion x2, min skill 30&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Refined yellow&amp;#039;&amp;#039;&amp;#039;  yellow potion x3, min skill 50&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Greater yellow&amp;#039;&amp;#039;&amp;#039;  yellow potion x4, min skill 70&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     Full Heal Yellow Potion x5 + Reinforced Flask &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       Full ManaBlue Potion x5 + Reinforced Flask &lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Vampyric ore:&amp;#039;&amp;#039;&amp;#039; regular ore, vampire dust x5, mandrake root x3, min skill 50 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Venomous ore:&amp;#039;&amp;#039;&amp;#039; regular ore, nightshade x4, snake&amp;#039;s venom, min skill 40 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Vampyric log:&amp;#039;&amp;#039;&amp;#039; log, vampire dust x5, mandrake root x3, min skill 50 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Venomous log:&amp;#039;&amp;#039;&amp;#039; log, nightshade x4, snake&amp;#039;s venom, min skill 40 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blackrock ore (treated):&amp;#039;&amp;#039;&amp;#039; blackrock, dragon scales x6, mandrake root x3, nightshade x3, min skill 65&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ebony log:&amp;#039;&amp;#039;&amp;#039; log, blackrock ore (treated blackrock), min skill 65&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Golden thread:&amp;#039;&amp;#039;&amp;#039; spider&amp;#039;s silk x5, gold nugget, min skill 50&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Silver thread:&amp;#039;&amp;#039;&amp;#039; spider&amp;#039;s silk x5, silver ore&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dark thread:&amp;#039;&amp;#039;&amp;#039; spider&amp;#039;s silk x5, blackrock ore (treated blackrock)&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039; - search a swamp at any midnight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039; - search the forests at at midnight on the new moon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom:&amp;#039;&amp;#039;&amp;#039; Fang + Vial&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Preserved Brain:&amp;#039;&amp;#039;&amp;#039; Brain + Jar&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Preserved Eye:&amp;#039;&amp;#039;&amp;#039; Eye + Jar&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Preserved Ooze:&amp;#039;&amp;#039;&amp;#039; Ooze + Jar&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Essence of Rage:&amp;#039;&amp;#039;&amp;#039; Heart + Vial&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Shadow Dust:&amp;#039;&amp;#039;&amp;#039; use Mortar and Pestle on Horn&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bug Dust:&amp;#039;&amp;#039;&amp;#039; use Mortar and Pestle on Carapace&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spores:&amp;#039;&amp;#039;&amp;#039; use Sieve on Diseased Bandage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dragon Scales x3:&amp;#039;&amp;#039;&amp;#039; use Blackrock Saw on Dragon Hide &lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; from Red Dragon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; from Snake &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Horn&amp;#039;&amp;#039;&amp;#039; from Shadow Orc &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brain&amp;#039;&amp;#039;&amp;#039; from Gazer &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Eye&amp;#039;&amp;#039;&amp;#039; from Basilisk &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; from Slime &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; from Insect Swarm &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; from Mummy &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Heart&amp;#039;&amp;#039;&amp;#039; from Minotaur Chief&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Reagents.gif&amp;diff=1997</id>
		<title>File:Reagents.gif</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Reagents.gif&amp;diff=1997"/>
		<updated>2005-09-14T01:07:17Z</updated>

		<summary type="html">&lt;p&gt;Scglass: Reagents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reagents&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Alchemy.gif&amp;diff=1996</id>
		<title>File:Alchemy.gif</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Alchemy.gif&amp;diff=1996"/>
		<updated>2005-09-14T00:12:23Z</updated>

		<summary type="html">&lt;p&gt;Scglass: Alchemist&amp;#039;s Bench and Alembic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemist&amp;#039;s Bench and Alembic&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=1958</id>
		<title>Magic and Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=1958"/>
		<updated>2005-09-12T07:46:52Z</updated>

		<summary type="html">&lt;p&gt;Scglass: additions about skill progression, mana, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic is very similar to Ultima V in that spells are cast by chanting words (eg An Nox), however, spells do not need to be mixed nor ingredents needed. Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===The Schools of Magic===&lt;br /&gt;
All magic in New Sosaria is broken up into three categories, or &amp;#039;&amp;#039;schools&amp;#039;&amp;#039;.  Each school of magic represents a separate approach to manipulating the metaphysical world and must be learned separately.  Therefore skill in one school has no bearing on or benefit to the spells of another school, apart from the common use of Mana as a power source.&lt;br /&gt;
&lt;br /&gt;
===Mana and Magic===&lt;br /&gt;
Mana is the energy source of all spells.  The amount of mana you have available for spells is related to the amount of intelligence your character has.  A spell will use mana in direct proportion to its circle.&lt;br /&gt;
&lt;br /&gt;
===Tomes and Scribes===&lt;br /&gt;
The player can only cast spells that s/he already knows, and to learn a new spell one must acquire and study the appropriate tome for that spell. Each spell need only be learned once.  &lt;br /&gt;
&lt;br /&gt;
Tomes can be bought from your nearest Scribe merchant. To read a tome in order to learn the spell, simply press &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; (shift-C), select the appropriate tome and the spell will be learned.  Once you&amp;#039;ve learned a spell, it may be cast by reciting the correct incantation for the spell. For example, to cast the spell Vas Ort Grav (chain lighting), you&amp;#039;d type &amp;quot;cvog&amp;quot; (&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;ast: &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;as &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;rt &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;rav). &lt;br /&gt;
&lt;br /&gt;
===Skill Progression===&lt;br /&gt;
There are separate player status screens which display your chance to successfully cast a spell that you have learned from a tome.  Notice that 0% in a magic skill still gives you a 25% chance of casting a circle 1 spell of that related school of magic, and 0% chance of casting any higher circle of spell of that school.&lt;br /&gt;
&lt;br /&gt;
Casting a spell will raise its associated magic skill, e.g. casting In Lor will train Magery.  Once the chance of casting a particular circle of spell reaches 100% then casting it will &amp;#039;&amp;#039;no longer raise the associated magic skill&amp;#039;&amp;#039;.  You will need to cast higher circle spells in order to improve your magic skill further.&lt;br /&gt;
&lt;br /&gt;
Once you reach 100% in a school of magic you&amp;#039;ll have 100% casting rate of all spells in that school.&lt;br /&gt;
&lt;br /&gt;
==Spells, Schools and Circles==&lt;br /&gt;
===Magery===&lt;br /&gt;
Utility spells.&lt;br /&gt;
 1 IL  : Small light&lt;br /&gt;
 2 IW  : Display position&lt;br /&gt;
 2 KBX : Summon spider&lt;br /&gt;
 3 WQ  : Reveal&lt;br /&gt;
 3 EP  : Unlock&lt;br /&gt;
 3 IMJ : Soul Trap&lt;br /&gt;
 4 SL  : Invisibility&lt;br /&gt;
 4 EU  : Agility&lt;br /&gt;
 4 KOP : Recall&lt;br /&gt;
 4 VL  : Greater light&lt;br /&gt;
 5 KX  : Summon creature&lt;br /&gt;
 5 AEP : Paralyze&lt;br /&gt;
 5 KPY : Mark&lt;br /&gt;
 5 IP  : Blink&lt;br /&gt;
 6 QAW : Confusion&lt;br /&gt;
 6 AXE : Charm creature&lt;br /&gt;
 7 KXQ : Clone creature&lt;br /&gt;
 7 VSL : Greater invisibility&lt;br /&gt;
 8 KXC : Summon daemon&lt;br /&gt;
 8 KVX : Summon dragon&lt;br /&gt;
 8 VYR : Polymorph self&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
Destructive spells.&lt;br /&gt;
&lt;br /&gt;
 1 AM  : Harm&lt;br /&gt;
 2 GP  : Ranged magic attack&lt;br /&gt;
 3 VAM : Greater Harm&lt;br /&gt;
 4 INH : Poison wind&lt;br /&gt;
 4 XJ  : Hex (polymorph other)&lt;br /&gt;
 5 OG  : Lightning bolt&lt;br /&gt;
 6 IZH : Cone of sleep&lt;br /&gt;
 6 IVPY: Earthquake&lt;br /&gt;
 6 XMP : Vampyric attack&lt;br /&gt;
 7 VF  : Fireball&lt;br /&gt;
 7 IJO : Mana burn&lt;br /&gt;
 7 VOG : Chain lightning&lt;br /&gt;
 8 XC  : Kill&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Healing, divine and anti-undead spells.&lt;br /&gt;
&lt;br /&gt;
 1 M   : Light heal on self&lt;br /&gt;
 2 XM  : Heal other player or creature&lt;br /&gt;
 2 AN  : Cure poison on self or other&lt;br /&gt;
 3 ABC : Cure disease on self or other&lt;br /&gt;
 3 S   : Magic armour&lt;br /&gt;
 4 VS  : Greater magic armour&lt;br /&gt;
 5 AXC : Turn undead&lt;br /&gt;
 6 VM  : Greater heal on self&lt;br /&gt;
 7 XVM : Fully heal other player or creature&lt;br /&gt;
 8 AC  : Resurrect&lt;br /&gt;
&lt;br /&gt;
==The Mage&amp;#039;s Staff==&lt;br /&gt;
The serious mage will never leave home without his or her staff (ie: a crook, a shillelagh, or a staff). The advantages of having a staff equipped are:&lt;br /&gt;
&lt;br /&gt;
* faster cooloff&lt;br /&gt;
* less mana used per spell&lt;br /&gt;
* staff materials affect spell damages, and may have a venomous or vampyric effect&lt;br /&gt;
* staves of slaying give increased damage to offensive spells&lt;br /&gt;
* increased mana regeneration rate (including during meditation)&lt;br /&gt;
&lt;br /&gt;
==Spell Scrolls==&lt;br /&gt;
The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the [[Inscription]] skill.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=1957</id>
		<title>Magic and Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=1957"/>
		<updated>2005-09-12T05:56:46Z</updated>

		<summary type="html">&lt;p&gt;Scglass: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic is very similar to Ultima V in that spells are cast by chanting words (eg An Nox), however, spells do not need to be mixed nor ingredents needed. The player can only cast spells that s/he already knows, and to learn a new spell one must acquire and study the appropriate tome for that spell. Each spell need only be learned once.&lt;br /&gt;
&lt;br /&gt;
Tomes can be bought from your nearest Scribe merchant. To read a tome in order to learn the spell, simply press &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; (shift-C), select the appropriate tome and the spell will be learned.  Once you&amp;#039;ve learned a spell, it may be cast by reciting the correct incantation for the spell. For example, to cast the spell Vas Ort Grav (chain lighting), you&amp;#039;d type &amp;quot;cvog&amp;quot; (&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;ast: &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;as &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;rt &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;rav). &lt;br /&gt;
&lt;br /&gt;
Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff. Once you have 100% in a school of magic (ie Piety, Magery or Sorcery), you&amp;#039;ll have 100% casting rate of all spells in that school.&lt;br /&gt;
&lt;br /&gt;
==The Schools of Magic==&lt;br /&gt;
(Expand.)&lt;br /&gt;
&lt;br /&gt;
===Magery===&lt;br /&gt;
Utility spells.&lt;br /&gt;
 1 IL  : Small light&lt;br /&gt;
 2 IW  : Display position&lt;br /&gt;
 2 KBX : Summon spider&lt;br /&gt;
 3 WQ  : Reveal&lt;br /&gt;
 3 EP  : Unlock&lt;br /&gt;
 3 IMJ : Soul Trap&lt;br /&gt;
 4 SL  : Invisibility&lt;br /&gt;
 4 EU  : Agility&lt;br /&gt;
 4 KOP : Recall&lt;br /&gt;
 4 VL  : Greater light&lt;br /&gt;
 5 KX  : Summon creature&lt;br /&gt;
 5 AEP : Paralyze&lt;br /&gt;
 5 KPY : Mark&lt;br /&gt;
 5 IP  : Blink&lt;br /&gt;
 6 QAW : Confusion&lt;br /&gt;
 6 AXE : Charm creature&lt;br /&gt;
 7 KXQ : Clone creature&lt;br /&gt;
 7 VSL : Greater invisibility&lt;br /&gt;
 8 KXC : Summon daemon&lt;br /&gt;
 8 KVX : Summon dragon&lt;br /&gt;
 8 VYR : Polymorph self&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
Destructive spells.&lt;br /&gt;
&lt;br /&gt;
 1 AM  : Harm&lt;br /&gt;
 2 GP  : Ranged magic attack&lt;br /&gt;
 3 VAM : Greater Harm&lt;br /&gt;
 4 INH : Poison wind&lt;br /&gt;
 4 XJ  : Hex (polymorph other)&lt;br /&gt;
 5 OG  : Lightning bolt&lt;br /&gt;
 6 IZH : Cone of sleep&lt;br /&gt;
 6 IVPY: Earthquake&lt;br /&gt;
 6 XMP : Vampyric attack&lt;br /&gt;
 7 VF  : Fireball&lt;br /&gt;
 7 IJO : Mana burn&lt;br /&gt;
 7 VOG : Chain lightning&lt;br /&gt;
 8 XC  : Kill&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Healing, divine and anti-undead spells.&lt;br /&gt;
&lt;br /&gt;
 1 M   : Light heal on self&lt;br /&gt;
 2 XM  : Heal other player or creature&lt;br /&gt;
 2 AN  : Cure poison on self or other&lt;br /&gt;
 3 ABC : Cure disease on self or other&lt;br /&gt;
 3 S   : Magic armour&lt;br /&gt;
 4 VS  : Greater magic armour&lt;br /&gt;
 5 AXC : Turn undead&lt;br /&gt;
 6 VM  : Greater heal on self&lt;br /&gt;
 7 XVM : Fully heal other player or creature&lt;br /&gt;
 8 AC  : Resurrect&lt;br /&gt;
&lt;br /&gt;
==The Mage&amp;#039;s Staff==&lt;br /&gt;
The serious mage will never leave home without his or her staff (ie: a crook, a shillelagh, or a staff). The advantages of having a staff equipped are:&lt;br /&gt;
&lt;br /&gt;
* faster cooloff&lt;br /&gt;
* less mana used per spell&lt;br /&gt;
* staff materials affect spell damages, and may have a venomous or vampyric effect&lt;br /&gt;
* staves of slaying give increased damage to offensive spells&lt;br /&gt;
* increased mana regeneration rate (including during meditation)&lt;br /&gt;
&lt;br /&gt;
==Spell Scrolls==&lt;br /&gt;
The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the [[Inscription]] skill.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=1956</id>
		<title>Slash Commands</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=1956"/>
		<updated>2005-09-12T03:27:35Z</updated>

		<summary type="html">&lt;p&gt;Scglass: /* General */  comment on circle of stones.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General===&lt;br /&gt;
&lt;br /&gt;
* /w&lt;br /&gt;
* /who&lt;br /&gt;
Displays who is on&lt;br /&gt;
&lt;br /&gt;
* /msg playername&lt;br /&gt;
Send a private message to a player. Use the TAB key to reply to someone who has sent a private message to you.&lt;br /&gt;
&lt;br /&gt;
*/global on&lt;br /&gt;
*/global off&lt;br /&gt;
*/global - Displays your current global setting (on or off)&lt;br /&gt;
Enable/disable your reception of global chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*/bind&lt;br /&gt;
Use this inside a town to bind to it.  Binding allows one to resurrect and Town-portal into towns other than Nordhaven (the starting town).  Most of the major towns are bindable, keep your eyes open for the small circle of stones.&lt;br /&gt;
&lt;br /&gt;
*/pvp&lt;br /&gt;
Enables you to partake in player vs player combat. Once you elect to enter PvP, there is no going back. PvP is off for new players. Only turn it on once you are ready to be slaughtered everytime you leave Nordhaven!&lt;br /&gt;
&lt;br /&gt;
===Chatting===&lt;br /&gt;
&lt;br /&gt;
*/g message&lt;br /&gt;
Send a global message&lt;br /&gt;
&lt;br /&gt;
*/p message&lt;br /&gt;
Send a party message&lt;br /&gt;
&lt;br /&gt;
*/c message&lt;br /&gt;
Send a clan message&lt;br /&gt;
&lt;br /&gt;
*/me action&lt;br /&gt;
Emote locally&lt;br /&gt;
&lt;br /&gt;
===Party related===&lt;br /&gt;
&lt;br /&gt;
*/invite playername&lt;br /&gt;
Invite player into party, creating one if necessary. The invited player will then have to type /accept to join your party.&lt;br /&gt;
&lt;br /&gt;
*/leave&lt;br /&gt;
Leave the party you were in&lt;br /&gt;
&lt;br /&gt;
*/list&lt;br /&gt;
Show who is in your party&lt;br /&gt;
&lt;br /&gt;
*/remove&lt;br /&gt;
Remove a player from your party (must be standing adjacent to the target player)&lt;br /&gt;
&lt;br /&gt;
===Player Merchant Related===&lt;br /&gt;
&lt;br /&gt;
See the sepearate Player merchant thread for more details.&lt;br /&gt;
&lt;br /&gt;
*/merchname newname&lt;br /&gt;
Change your merchant&amp;#039;s name to &amp;#039;newname&amp;#039;. Must be standing next to your merchant.&lt;br /&gt;
Also changes the name of a mimic container placeable in a player house.  See [[Player Housing]].&lt;br /&gt;
&lt;br /&gt;
*/withdraw&lt;br /&gt;
Get the money that your merchant has collected. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*/setprice x&lt;br /&gt;
Set the price of the last item in your merchant&amp;#039;s inventory to x gp&lt;br /&gt;
&lt;br /&gt;
*/merchremove&lt;br /&gt;
Delete your merchant. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
===Skill related===&lt;br /&gt;
&lt;br /&gt;
*/listskills&lt;br /&gt;
Lists the skill names to use with the following command, /trimskill&lt;br /&gt;
&lt;br /&gt;
*/trimskill skillname newvalue&lt;br /&gt;
Sets a skill to a new value: must be lower than current value of course. Eg:&lt;br /&gt;
 /trimskill slashing 50&lt;br /&gt;
will set your slashing to 50&lt;br /&gt;
&lt;br /&gt;
===Alpha NG related===&lt;br /&gt;
&lt;br /&gt;
On the Alpha NG server, stats increase through use, so some slash commands have been introduced to help you shape the stats of your character.&lt;br /&gt;
&lt;br /&gt;
*/limitstat&lt;br /&gt;
Shows the current limits for all three stats.  A limit of 0 (zero) means there is no limit and the stat will keep growing up to the overall stat total limit.&lt;br /&gt;
&lt;br /&gt;
*/limitstat statname newvalue&lt;br /&gt;
Sets a limit on the stat to a new value.  The statnames you can provide are str (strength) dex (dexterity) and int (intelligence).  Setting a limit of 0 (zero) removes the limit.&lt;br /&gt;
e.g.&lt;br /&gt;
 /limitstat dex 100&lt;br /&gt;
Will limit your dexterity to 100.  When you use a dex boosting skill, it will slowly rise to 100 and then go no further.&lt;br /&gt;
&lt;br /&gt;
Note: if your stat is above the newly set limit, it will be reduced to the limit after you use a skill that boosts the stat.  More on [[No Grind Stat Gains|Alpha NG Stats]] here.&lt;br /&gt;
&lt;br /&gt;
===Clan related===&lt;br /&gt;
&lt;br /&gt;
*/wc - like /w but only lists online clan members&lt;br /&gt;
*/leaveclan&lt;br /&gt;
*/claninvite name&lt;br /&gt;
*/expelmember name&lt;br /&gt;
*/makekey - use with caution!&lt;br /&gt;
*/leaveclan&lt;br /&gt;
*/listclanmembers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1.006 patch skill related===&lt;br /&gt;
&lt;br /&gt;
If you get a message when you log on about converting weapon skills, here are the commands. See the 1.006 readme for more info.&lt;br /&gt;
&lt;br /&gt;
*/fencing2foils&lt;br /&gt;
*/fencing2polearms&lt;br /&gt;
*/slashing2longswords&lt;br /&gt;
*/slashing2shortswords&lt;br /&gt;
*/slashing2axes&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=User:Scglass&amp;diff=1954</id>
		<title>User:Scglass</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=User:Scglass&amp;diff=1954"/>
		<updated>2005-09-12T00:57:28Z</updated>

		<summary type="html">&lt;p&gt;Scglass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Avoids work by nitpicking the manual for typos and inconsistencies.&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=1953</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=1953"/>
		<updated>2005-09-12T00:56:32Z</updated>

		<summary type="html">&lt;p&gt;Scglass: /* Reagants */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
Most alchemisty is performed by using an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; on an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;. There are 3 other specialst tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039; the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; (Heal): Ginseng + Spider&amp;#039;s Silk + Flask, min skill 10&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; (Mana): Mandrake Root + Black Pearl + Flask, min skill 20&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039; (Cure Poison): Garlic + Ginseng + Flask, min skill 30&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039; (Invisibility): ??? + Shadow Dust + Flask &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; (Induce Sleep): ??? + Preserved Eye + Flask &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039; (Nightvision): ??? + Preserved Ooze + Flask &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039; (X-Ray Vision): ??? + Preserved Brain + Flask &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039; (Induce Poison): ??? + Snake&amp;#039;s Venom + Flask &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039; (Cure Disease): ??? + Spores + Flask &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039; (Blink): ??? + Sparkling Mote x5 + Flask &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039; (Speed): ??? + Bug Dust + Flask &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; (Combat Boost): ??? + Essence of Rage + Flask &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039; (Full Heal): Yellow Potion x5 + Reinforced Flask &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039; (Full Mana): Blue Potion x5 + Reinforced Flask &lt;br /&gt;
&lt;br /&gt;
Only the recipes for the 3 basic potions have been completed so as not to make things too easy. Have fun figuring the missing ingredients out.&lt;br /&gt;
&lt;br /&gt;
===Improved Yellow Potions===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved yellow potion&amp;#039;&amp;#039;&amp;#039;: combine 2 yellow potions, min skill 30&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Refined yellow potion&amp;#039;&amp;#039;&amp;#039;: combine 3 yellow potions, min skill 50&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Greater yellow potion&amp;#039;&amp;#039;&amp;#039;: combine 4 yellow potions, min skill 70&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Vampyric ore:&amp;#039;&amp;#039;&amp;#039; regular ore, vampire dust x5, mandrake root x3, min skill 50 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Venomous ore:&amp;#039;&amp;#039;&amp;#039; regular ore, nightshade x4, snake&amp;#039;s venom, min skill 40 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Vampyric log:&amp;#039;&amp;#039;&amp;#039; log, vampire dust x5, mandrake root x3, min skill 50 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Venomous log:&amp;#039;&amp;#039;&amp;#039; log, nightshade x4, snake&amp;#039;s venom, min skill 40 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blackrock ore (treated):&amp;#039;&amp;#039;&amp;#039; blackrock, dragon scales x6, mandrake root x3, nightshade x3, min skill 65&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ebony log:&amp;#039;&amp;#039;&amp;#039; log, blackrock ore (treated blackrock), min skill 65&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Golden thread:&amp;#039;&amp;#039;&amp;#039; spider&amp;#039;s silk x5, gold nugget, min skill 50&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Silver thread:&amp;#039;&amp;#039;&amp;#039; spider&amp;#039;s silk x5, silver ore&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dark thread:&amp;#039;&amp;#039;&amp;#039; spider&amp;#039;s silk x5, blackrock ore (treated blackrock)&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
&lt;br /&gt;
===Reagents===&lt;br /&gt;
*Ginseng&lt;br /&gt;
*Garlic&lt;br /&gt;
*Spider&amp;#039;s Silk - dropped by spiders&lt;br /&gt;
*Sulphurous Ash&lt;br /&gt;
*Blood Moss&lt;br /&gt;
*Black Pearl - rarely &amp;#039;caught&amp;#039; when fishing&lt;br /&gt;
*Mandrake Root - search a swamp at any midnight&lt;br /&gt;
*Nightshade - search the forests at at midnight on the new moon&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
 &lt;br /&gt;
Monster parts are needed for any advanced Alchemy. Raw monster parts are not suitable - they generally need processing first.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
&lt;br /&gt;
*Fang + Vial = Snake&amp;#039;s Venom &lt;br /&gt;
*Brain + Jar = Preserved Brain &lt;br /&gt;
*Eye + Jar = Preserved Eye &lt;br /&gt;
*Ooze + Jar = Preserved Ooze &lt;br /&gt;
*Heart + Vial = Essence of Rage&lt;br /&gt;
&lt;br /&gt;
The following items require specialist tools, as stated.  The vials, jars, blackrock saw, and sieve you will need can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
*Use Blackrock Saw on Dragon Hide = 3 x Dragon Scales &lt;br /&gt;
*Use Mortar and Pestle on Horn = Shadow Dust &lt;br /&gt;
*Use Mortar and Pestle on Carapace = Bug Dust &lt;br /&gt;
*Use Sieve on Diseased Bandage = Spores&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
&lt;br /&gt;
Occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
&lt;br /&gt;
*Dragon Hide from Red Dragon&lt;br /&gt;
*Fang from Snake &lt;br /&gt;
*Horn from Shadow Orc &lt;br /&gt;
*Brain from Gazer &lt;br /&gt;
*Eye from Basilisk &lt;br /&gt;
*Ooze from Slime &lt;br /&gt;
*Carapace from Insect Swarm &lt;br /&gt;
*Diseased Bandage from Mummy &lt;br /&gt;
*Heart from Minotaur Chief&lt;/div&gt;</summary>
		<author><name>Scglass</name></author>
	</entry>
</feed>