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	<id>https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sandfire</id>
	<title>EUO Manual - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sandfire"/>
	<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php/Special:Contributions/Sandfire"/>
	<updated>2026-10-23T15:01:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.14</generator>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Clans&amp;diff=2342</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Clans&amp;diff=2342"/>
		<updated>2005-12-17T11:27:09Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Clan List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a several clans in EUO and all have various requirements. Being in a clan is purely optional. Currently, the only advantage to being affiliated with a clan is the clan chat feature (using &amp;quot;/c &amp;lt;text&amp;gt;&amp;quot;) used for fun and easy talk between friends in your clan. &lt;br /&gt;
&lt;br /&gt;
==About /makekey - added Nov 20, 2005==&lt;br /&gt;
Clan leaders can (and have always been able to) create keys for their hall and give them out to clan members. The disadvantage with this was that when a member left or was expelled, then they could still have a key to the hall.&lt;br /&gt;
&lt;br /&gt;
The rule for how the key works has been changed. Any clan hall key can open any clan hall lock PROVIDING the player unlocking is a member of that clan hall.&lt;br /&gt;
&lt;br /&gt;
Eg:&lt;br /&gt;
# a member of KoT can open any lock in KoT with any clan hall key.&lt;br /&gt;
# anyone with a SPAM key cannot open the front door to SPAM, unless of course they are a member of SPAM&lt;br /&gt;
&lt;br /&gt;
==Clan List==&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=1829 &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;and &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;rothers]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=1885 &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;rotherhood &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;ight]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2289 The &amp;#039;&amp;#039;&amp;#039;K&amp;#039;&amp;#039;&amp;#039;nights &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;anelorne]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2378 &amp;#039;&amp;#039;&amp;#039;WoWz&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2342 &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;zumi &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;dventurers &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;uild]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2310 &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;washbuckling &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;irates of &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;anelorne]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2355 &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;ystic &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;ages &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;ew &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;osaria]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2257 &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;erchants &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;n &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;usiness]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2380 &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;ustard &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;n &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;nions]&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Clans&amp;diff=2341</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Clans&amp;diff=2341"/>
		<updated>2005-12-17T11:24:34Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Clan List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a several clans in EUO and all have various requirements. Being in a clan is purely optional. Currently, the only advantage to being affiliated with a clan is the clan chat feature (using &amp;quot;/c &amp;lt;text&amp;gt;&amp;quot;) used for fun and easy talk between friends in your clan. &lt;br /&gt;
&lt;br /&gt;
==About /makekey - added Nov 20, 2005==&lt;br /&gt;
Clan leaders can (and have always been able to) create keys for their hall and give them out to clan members. The disadvantage with this was that when a member left or was expelled, then they could still have a key to the hall.&lt;br /&gt;
&lt;br /&gt;
The rule for how the key works has been changed. Any clan hall key can open any clan hall lock PROVIDING the player unlocking is a member of that clan hall.&lt;br /&gt;
&lt;br /&gt;
Eg:&lt;br /&gt;
# a member of KoT can open any lock in KoT with any clan hall key.&lt;br /&gt;
# anyone with a SPAM key cannot open the front door to SPAM, unless of course they are a member of SPAM&lt;br /&gt;
&lt;br /&gt;
==Clan List==&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=1829 &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;and &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;rothers]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=1885 &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;rotherhood &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;ight]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2289 The &amp;#039;&amp;#039;&amp;#039;K&amp;#039;&amp;#039;&amp;#039;nights &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;anelorne]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2378 &amp;#039;&amp;#039;&amp;#039;WoWz&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2342 &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;zumi &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;dventurers &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;uild]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2310 &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;washbuckling &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;irates of &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;anelorne]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=1937 &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;ystic &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;ages &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;ew &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;osaria]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2257 &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;erchants &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;n &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;usiness]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=1882 &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;ustard &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;n &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;ninons]&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Clans&amp;diff=2340</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Clans&amp;diff=2340"/>
		<updated>2005-12-17T11:19:21Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Clan List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a several clans in EUO and all have various requirements. Being in a clan is purely optional. Currently, the only advantage to being affiliated with a clan is the clan chat feature (using &amp;quot;/c &amp;lt;text&amp;gt;&amp;quot;) used for fun and easy talk between friends in your clan. &lt;br /&gt;
&lt;br /&gt;
==About /makekey - added Nov 20, 2005==&lt;br /&gt;
Clan leaders can (and have always been able to) create keys for their hall and give them out to clan members. The disadvantage with this was that when a member left or was expelled, then they could still have a key to the hall.&lt;br /&gt;
&lt;br /&gt;
The rule for how the key works has been changed. Any clan hall key can open any clan hall lock PROVIDING the player unlocking is a member of that clan hall.&lt;br /&gt;
&lt;br /&gt;
Eg:&lt;br /&gt;
# a member of KoT can open any lock in KoT with any clan hall key.&lt;br /&gt;
# anyone with a SPAM key cannot open the front door to SPAM, unless of course they are a member of SPAM&lt;br /&gt;
&lt;br /&gt;
==Clan List==&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=1829 &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;and &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;rothers]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=1885 &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;rotherhood &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;ight]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2289 The &amp;#039;&amp;#039;&amp;#039;K&amp;#039;&amp;#039;&amp;#039;nights &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;anelorne]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=1884 &amp;#039;&amp;#039;&amp;#039;WoWz&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2090 &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;zumi &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;dventurers &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;uild]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2310 &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;washbuckling &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;irates of &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;anelorne]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=1937 &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;ystic &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;ages &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;ew &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;osaria]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=2257 &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;erchants &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;n &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;usiness]&lt;br /&gt;
*[http://forums.swut.net/viewtopic.php?t=1882 &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;ustard &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;n &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;ninons]&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Tinkering&amp;diff=2312</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Tinkering&amp;diff=2312"/>
		<updated>2005-12-10T07:19:29Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Jewellery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tinkering is all about making tools, provisions, and other bits and pieces used by the other crafting professions.  If you can&amp;#039;t buy it from a [[Shoppes#Provisioner|provisioner]] chances are you&amp;#039;ll need a tinker to make it.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Tinkering requires a &amp;#039;&amp;#039;tinker&amp;#039;s toolkit&amp;#039;&amp;#039;, a combined collection of various crafting tools, which is available from a [[Shoppes#Provisioner|provisioner]].&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
Tinkers require one of the most diverse set of materials to work, drawing their parts from several other crafts.  Items such as &amp;#039;&amp;#039;ingots&amp;#039;&amp;#039;, &amp;#039;&amp;#039;poles&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are manufactured, &amp;#039;&amp;#039;mesh&amp;#039;&amp;#039; and &amp;#039;&amp;#039;leather&amp;#039;&amp;#039; can be purchased, whereas &amp;#039;&amp;#039;raw glass&amp;#039;&amp;#039; must be collected.&lt;br /&gt;
&lt;br /&gt;
===Ingots===&lt;br /&gt;
&lt;br /&gt;
These are the regular ingots that are smelted from ordinary ore by your average [[Mining|miner / metallurgist]].  Many experienced Tinkers will also be good miners due to their constant demand for basic metal ingredients.&lt;br /&gt;
&lt;br /&gt;
===Poles===&lt;br /&gt;
&lt;br /&gt;
Poles are easily made from logs by anyone with basic [[woodcrafting]] skills.  As with smelting ingots, many Tinkers have a rudimentary knowledge of to ensure a steady supply of poles.&lt;br /&gt;
&lt;br /&gt;
===Raw Glass===&lt;br /&gt;
&lt;br /&gt;
Raw glass can be found by hunting for [[Bestiary|sand traps]] in the desert regions of [[New Sosaria]]. Beware, for they have quite a bite.&lt;br /&gt;
&lt;br /&gt;
===Brass and Silver Sheets===&lt;br /&gt;
&lt;br /&gt;
A trained [[Weaponsmith]] or [[Armourer]] can hammer ingots into sheets.  Currently they are able to hammer brass and silver ingots into brass and silver sheets respectively.&lt;br /&gt;
&lt;br /&gt;
==Tinkering Recipes==&lt;br /&gt;
&lt;br /&gt;
The tinkering recipes are broken up into three sections:  basic items, jewelry and crafting tools.  The last set contains all of the tinted tools required by crafts such as [[Weaponsmith|weaponsmithing]] and [[Armourer|making armour]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) your tinker&amp;#039;s toolkit with the necessary raw ingredients in your inventory to craft an item.&lt;br /&gt;
&lt;br /&gt;
Tinkering, like most actions, can be repeated with &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Basic Items===&lt;br /&gt;
&lt;br /&gt;
These items are essentially complete and are used by other trades and crafts to facilitate their skills.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Purpose&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;fishing&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;fishing rod&amp;#039;&amp;#039;&amp;#039; || pole || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;mining&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;mining pick&amp;#039;&amp;#039;&amp;#039; || ingot + pole || 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tailoring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;scissors &amp;#039;&amp;#039;&amp;#039; || ingot || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;studs&amp;#039;&amp;#039;&amp;#039; || ingot || 55&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;item lore&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;magnifying glass &amp;#039;&amp;#039;&amp;#039; || brass sheet + lens || 45&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;adventuring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;shovel&amp;#039;&amp;#039;&amp;#039; || ingot + pole || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sextant&amp;#039;&amp;#039;&amp;#039; || brass sheet x3 + lens x2 || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pocket watch&amp;#039;&amp;#039;&amp;#039; || brass sheet || 75&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039; &amp;quot;security&amp;quot; &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;probe x3&amp;#039;&amp;#039;&amp;#039; || brass sheet || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;lockpick x3&amp;#039;&amp;#039;&amp;#039; || brass sheet || 50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;alchemy&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;jar&amp;#039;&amp;#039;&amp;#039; || raw glass x2 || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;&amp;#039; || brass sheet + mesh || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;alembic&amp;#039;&amp;#039;&amp;#039; || raw glass + silver sheet || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;flask (empty)&amp;#039;&amp;#039;&amp;#039; || raw glass x2 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vial x3&amp;#039;&amp;#039;&amp;#039; || raw glass || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;reinforced flask&amp;#039;&amp;#039;&amp;#039; || flask (empty) + silver sheet || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;&amp;#039; || silver sheet + blackrock || 85&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;slings&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;bullet&amp;#039;&amp;#039;&amp;#039; || ingot || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sling&amp;#039;&amp;#039;&amp;#039; || leather || 50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tinkering&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;lens&amp;#039;&amp;#039;&amp;#039; || raw glass || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Making items, like most crafting, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
&lt;br /&gt;
Jewelry is made with a tinker&amp;#039;s toolkit and various raw materials, such as gold nuggets, leather and coloured gemstones.&lt;br /&gt;
&lt;br /&gt;
The main purpose of jewellery is to get an [[Enchanting_and_Polypiling|enchanter]] to imbue it with a magical effect, like additional defense, enhanced night vision or magic resistance.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;ring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;gold ring&amp;#039;&amp;#039;&amp;#039; || gold nugget || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;silver ring&amp;#039;&amp;#039;&amp;#039; || silver ingot || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gold ring with ruby&amp;#039;&amp;#039;&amp;#039; || gold nugget + ruby || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gold ring with emerald&amp;#039;&amp;#039;&amp;#039; || gold nugget + emerald || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gold ring with sapphire&amp;#039;&amp;#039;&amp;#039; || gold nugget + sapphire || 45&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;necklace&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;amulet&amp;#039;&amp;#039;&amp;#039; || leather + gold nugget || 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;necklace with ruby&amp;#039;&amp;#039;&amp;#039; || leather + ruby || 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;necklace with emerald&amp;#039;&amp;#039;&amp;#039; || leather + emerald || 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;necklace with sapphire&amp;#039;&amp;#039;&amp;#039; || leather + sapphire || 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ankh&amp;#039;&amp;#039;&amp;#039; || leather + silver ingot || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Making jewellery, like most crafting, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Crafting tools===&lt;br /&gt;
&lt;br /&gt;
The tinker is responsible for making all of the tools required by the [[Tailoring|tailor]], the [[Mining|metallurgist]], the [[Weaponsmith]] and the [[Armourer]] to make their items, including tinted items.  A tinker can make all these tools, as they may or may not be for sale from a [[Shoppes|shoppe]].  See [[Item_Materials|item materials]] for more info.&lt;br /&gt;
&lt;br /&gt;
For example:&amp;lt;br&amp;gt;&lt;br /&gt;
* A metallurgist requires &amp;#039;&amp;#039;copper tongs&amp;#039;&amp;#039; to make copper ingots.&lt;br /&gt;
* A weaponsmith requires a &amp;#039;&amp;#039;copper smiths&amp;#039; hammer&amp;#039;&amp;#039; to make copper weapons.&lt;br /&gt;
* An armourer requires a &amp;#039;&amp;#039;copper armourer&amp;#039;s hammer&amp;#039;&amp;#039; to make copper armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tool&amp;#039;&amp;#039;&amp;#039; || rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || colspan=&amp;quot;7&amp;quot; | &amp;#039;&amp;#039;&amp;#039;skill per material&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;copper&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;silver&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;gold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;b&amp;#039;rock&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;vampyric&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;smelting tongs&amp;#039;&amp;#039;&amp;#039; || ingot || 30 || 50 || 45 || 40 || 65 || 55 || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;smith&amp;#039;s hammer&amp;#039;&amp;#039;&amp;#039; || ingot + pole || 30 || 60 || 55 || 50 || 75 || 65 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;armourer&amp;#039;s hammer&amp;#039;&amp;#039;&amp;#039; || ingot + pole|| 30 || 65 || 60 || 55 || 80 || n/a || n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For Tailors and their sewing kits, it is similar:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tool&amp;#039;&amp;#039;&amp;#039; || rowspan=&amp;quot;2&amp;quot; | &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || colspan=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;skill per material&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;silverweave&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;goldweave&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;darkweave&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;boiled&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;studded&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sewing kit&amp;#039;&amp;#039;&amp;#039; || ingot || 30 || 45 || 40 || 65 || 50 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Making tools, like most crafting, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Brass Golems==&lt;br /&gt;
&lt;br /&gt;
The Grand Master Tinker can now create her/his own pet: a brass golem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ingredients required:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*50 regular ingots&lt;br /&gt;
*50 brass ingots&lt;br /&gt;
*10 brass sheets&lt;br /&gt;
*1 golem power crystal.&lt;br /&gt;
&lt;br /&gt;
The power crystal can be found perhaps on the corpse of another non-functioning golem, but finding a crystal undamaged will prove a difficult task.&lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an &amp;#039;&amp;#039;inanimate golem&amp;#039;&amp;#039; will be in the tinker&amp;#039;s inventory. Drop this item on the ground and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time.&lt;br /&gt;
&lt;br /&gt;
To &amp;#039;&amp;#039;feed&amp;#039;&amp;#039; your golem, use (&amp;#039;&amp;#039;&amp;#039;shift+u&amp;#039;&amp;#039;&amp;#039;) brass ingots on it. Think of it as &amp;#039;&amp;#039;repairing&amp;#039;&amp;#039; rather than feeding.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2311</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2311"/>
		<updated>2005-12-09T10:19:45Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
==How New Sosaria Came to Be==&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Landscape==&lt;br /&gt;
[[Image:sosaria.gif|thumb|left|&amp;quot;Ye Olde Sossaria&amp;quot; - click to enlarge.]] First there was Sosaria, probably not unlike the Sosaria known in Ultima III. There was great upheaval etc, and the land was reformed into Sosaria - what we know as the western hemisphere of New Sosaria today. Tanelorne was yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correllate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* with the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Shamino, becomes king (this actually happened before the above, if you can believe that)&lt;br /&gt;
* Lord Eggleton defeats Mondain, Minax and Exodus, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kazadoom, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made extinct&lt;br /&gt;
* With the destruction of Exodus and the end of the dark age, the lands are reformed, the moon &amp;#039;Trammel&amp;#039; is cast out of its orbit, and Sosaria becomes Ye Olde Sosaria&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Tanelorne discovered (much earlier than in-game time but who&amp;#039;s going to know) - the world consisting of Ye Olde Sosaria (renamed to Sosaria West) and Tanelorne collectively known as New Sosaria&lt;br /&gt;
* Lord Eggleton steps back through a portal to do the quest of the avatar then comes back (as chronicled in Ultima IV)&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kazadoom (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* The great council of wizards is formed, including Estorrath, Virgil, Henry and others.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Lord Eggleton is summoned away again to rescue Lord British (as chronicled in Ultima V) - he is yet to return.&lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: the 8 shrines to virtue are finally completed.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Lord Eggleton===&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Is a retired member of the great council of wizards. Has a rivalry with Nestor of the library. &lt;br /&gt;
&lt;br /&gt;
Is it merely a coincidence that his name bears an uncanny resembelance to that of the Shadowlord of Hatred, &amp;#039;&amp;#039;Astaroth&amp;#039;&amp;#039; ?&lt;br /&gt;
&lt;br /&gt;
===Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Lord Byron===&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Shamino the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kaza.&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Greyson===&lt;br /&gt;
Byron&amp;#039;s advisor, fighter.&lt;br /&gt;
&lt;br /&gt;
===Shamino===&lt;br /&gt;
Byron&amp;#039;s advisor, rogue. This is the same Shamino that Lord Eggleton first met when he stepped through the moongate and into Sosaria for the first time.&lt;br /&gt;
&lt;br /&gt;
===Lord Broden===&lt;br /&gt;
Brother of Lord Byron (hence the same avatar). A player, missing in action. His legacy: an empty keep south of Mirkwood.&lt;br /&gt;
&lt;br /&gt;
This castle needs to be taken over: maybe appropriated by some new overlord upstart of Sosaria west, or by hostiles (to become a hunting ground), or maybe by some friendly political faction.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also cheif librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. Other books he needs recovery of:&lt;br /&gt;
&lt;br /&gt;
*Chronicles of Nchuleft&lt;br /&gt;
*Beyond good and Evil&lt;br /&gt;
*Necromancer&lt;br /&gt;
*Interview with the Vampire&lt;br /&gt;
*Estorrath&amp;#039;s Journal&lt;br /&gt;
&lt;br /&gt;
===Conrad===&lt;br /&gt;
Nestor&amp;#039;s younger brother and head librarian of the Bakyre Library. While he runs a smaller library than his brother, he has the same fascination with books and is wiser than he lets on. He is looking to recover the following books:&lt;br /&gt;
&lt;br /&gt;
*The Emerging Underworld&lt;br /&gt;
&lt;br /&gt;
===Saldath, Zazaram &amp;amp; Titania===&lt;br /&gt;
&lt;br /&gt;
In the spirit of the age, a mighty adventuring band set out to explore the newly created / accessible Underworld, to spread the Virtues across the whole of Sosaria. Amidst their number were the mage Zazaram, the warrior Saldath and his bride, the tinker Titania. They had been at the forefront of clearing the Dungeons of dangerous creatures and pacifying the land. Their leader Saldath had created an order of Paladins and created many Keeps dedicated to the Virtues (eg Thantos Keep). Unfortunately, they discovered a sliver of the Shard of Hatred, guarded by many Balrons, in a fortress deep under the Underworld itself. Saldath, sensing great power in it, kept it, and his lover Titania forged it into an amulet that gave him power over Hellspawn and martial prowess. Determined to use this force for good he and his companions sought to cleanse the Underworld. However, since the sliver is a conduit for the Shadowlords, his nature became slowly more and more extreme and fervent, his rage (which he still thought of as fervour for the Virtues) leading to a genocidal pogrom against all non-humans. His lover, Titania, slowly became infected with blood lust as well, until she was transformed into a Vampire ... As their pogrom continued, they began to view the unvirtuous (in their now twisted eyes) as beneath human as well, and eventually sought to purge the whole of New Sosaria of those deemed &amp;#039;unworthy&amp;#039;. Thus began a brief but bloody reign of terror, with many of the old towns levelled.  &lt;br /&gt;
&lt;br /&gt;
Although Saldath was finally defeated by Lord Eggleton McEye, his two adventuring comrades escaped, and still lurk amongst New Sosaria, hatching foul plots of revenge!&lt;br /&gt;
&lt;br /&gt;
===Lord Percy, Sir Markham, Sir Larant===&lt;br /&gt;
Members of the order of Paladins founded by Saldath, Thantos Keep is their base in the [[Mountain Pass]]. Whilst once a shining beacon of Valor in that part of New Sosaria, rumour has it that it has come under an evil influence - certainly none of the previous messengers or pilgrims seeking it out have returned. Adventurers have been asked to investigate this further, and see what has happen and if possible solve the mystery of what has happened to the keep.&lt;br /&gt;
&lt;br /&gt;
===Patrick===&lt;br /&gt;
The mayor of Bakyre and an ex-adventurer and ex-rogue.  Patrick is always willing to listen to the tales of other adventurers and will share a pint with almost anyone.  However, don&amp;#039;t be surprised if he tries to swindle you out of some gold in some manner of speaking.&lt;br /&gt;
&lt;br /&gt;
===King Golwid===&lt;br /&gt;
A local Minotaur lord who&amp;#039;s taken up residence in the old throne room of the once dwarven capitol Kazadoom. He&amp;#039;s unseemingly amicable considering his hordes of minions will kill and eat any would be adventurer on sight. Old buds with Patrick, estranged from Byron and Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Shadowlords===&lt;br /&gt;
Astaroth, Falleni and&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
===Lord Percy===&lt;br /&gt;
Or more formally, Lord Percy Hestle-Weith, he was a member of the famous &amp;#039;Adventuring Seven&amp;#039; who were explorers based at the University many years ago. Each member would set off each year with a team of graduates to find new wonders. Nothing is known of his current status, other than that he disappeared exploring the deserts of Tanelorne. The University is known to be seeking information about his whereabouts.&lt;br /&gt;
&lt;br /&gt;
==Other Big Events==&lt;br /&gt;
===Disappearance of the Dwarves===&lt;br /&gt;
The dwarves last refuge, Kazadoom, the Dwarven Capital, was overrun by nasties and the dwarves became extinct. The only remnants of the dwarves left in New Sosaria are their nasty green cousins, the gnomes, who are often mistaken for gremlins.&lt;br /&gt;
&lt;br /&gt;
There is a book, Chronicles of Nchuleft, referenced in one of the book quests. This is of course a dwarven book from Morrowind.&lt;br /&gt;
&lt;br /&gt;
Ultima canon, in U3, also had elves, bobbits and fuzzies :X&lt;br /&gt;
&lt;br /&gt;
===Goldwid and his merry band of Minotaurs move into the bottom of Kazadoom===&lt;br /&gt;
The disappearance of the dwarves happened long before Goldwid got into Kaza and started taking over. Infact, I&amp;#039;d be tempted now to convert the lower sections of Kaza into some sort of non-hostile town, rather than just never ending baddies with Golwid in the middle. Golwid is some sort of happy mino and he should be leading by example. Maybe there could be a battleground or frontlines where there are good-aligned mino&amp;#039;s spawning, fighting off ettins and the like ... Maybe the Royal Banquet and Meeting Hall could be the place for this neverending spawner battle!&lt;br /&gt;
&lt;br /&gt;
===Trammel being cast from its orbit===&lt;br /&gt;
Happened some time after Exodus was defeated, destroyed, whatever.&lt;br /&gt;
&lt;br /&gt;
===The death of everyone in Whalebone===&lt;br /&gt;
Apparently, according to Jocasta, a small party consisting of Jaana, Sentri and the Avatar gated in. Everyone caught some sort of weird-earth plague and died after the party visited the local brothel. Jaana cursed the mayor so that in death he would live on as a demi liche. Even the cows live on as zombies.&lt;br /&gt;
&lt;br /&gt;
If Lord Eggleton is meant to be the Avatar in the canon version of events, it must be said that Lord Eggleton certainly wasn&amp;#039;t a part of this merry band. This Avatar and this party would be from some other twisted shard/reality.&lt;br /&gt;
&lt;br /&gt;
Or the Story/history of snowy Island could be updated/rewritten.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2307</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2307"/>
		<updated>2005-12-02T00:57:11Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Saldath, Zazaram &amp;amp; Titania */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
==How New Sosaria Came to Be==&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Landscape==&lt;br /&gt;
[[Image:sosaria.gif|thumb|left|&amp;quot;Ye Olde Sossaria&amp;quot; - click to enlarge.]] First there was Sosaria, probably not unlike the Sosaria known in Ultima III. There was great upheaval etc, and the land was reformed into Sosaria - what we know as the western hemisphere of New Sosaria today. Tanelorne was yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correllate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* with the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Shamino, becomes king (this actually happened before the above, if you can believe that)&lt;br /&gt;
* Lord Eggleton defeats Mondain, Minax and Exodus, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kazadoom, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made extinct&lt;br /&gt;
* With the destruction of Exodus and the end of the dark age, the lands are reformed, the moon &amp;#039;Trammel&amp;#039; is cast out of its orbit, and Sosaria becomes Ye Olde Sosaria&lt;br /&gt;
* Kaswell Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Tanelorne discovered (much earlier than in-game time but who&amp;#039;s going to know) - the world consisting of Ye Olde Sosaria (renamed to Sosaria West) and Tanelorne collectively known as New Sosaria&lt;br /&gt;
* Lord Eggleton steps back through a portal to do the quest of the avatar then comes back (as chronicled in Ultima IV)&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kazadoom (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* The great council of wizards is formed, including Estorrath, Virgil, Henry and others.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Lord Eggleton is summoned away again to rescue Lord British (as chronicled in Ultima V) - he is yet to return.&lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: the 8 shrines to virtue are finally completed.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Lord Eggleton===&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Is a retired member of the great council of wizards. Has a rivalry with Nestor of the library. &lt;br /&gt;
&lt;br /&gt;
Is it merely a coincidence that his name bears an uncanny resembelance to that of the Shadowlord of Hatred, &amp;#039;&amp;#039;Astaroth&amp;#039;&amp;#039; ?&lt;br /&gt;
&lt;br /&gt;
===Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Lord Byron===&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Shamino the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kaza.&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Greyson===&lt;br /&gt;
Byron&amp;#039;s advisor, fighter.&lt;br /&gt;
&lt;br /&gt;
===Shamino===&lt;br /&gt;
Byron&amp;#039;s advisor, rogue. This is the same Shamino that Lord Eggleton first met when he stepped through the moongate and into Sosaria for the first time.&lt;br /&gt;
&lt;br /&gt;
===Lord Broden===&lt;br /&gt;
Brother of Lord Byron (hence the same avatar). A player, missing in action. His legacy: an empty keep south of Mirkwood.&lt;br /&gt;
&lt;br /&gt;
This castle needs to be taken over: maybe appropriated by some new overlord upstart of Sosaria west, or by hostiles (to become a hunting ground), or maybe by some friendly political faction.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also cheif librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. Other books he needs recovery of:&lt;br /&gt;
&lt;br /&gt;
*Chronicles of Nchuleft&lt;br /&gt;
*Beyond good and Evil&lt;br /&gt;
*Necromancer&lt;br /&gt;
*Interview with the Vampire&lt;br /&gt;
*Estorrath&amp;#039;s Journal&lt;br /&gt;
&lt;br /&gt;
===Conrad===&lt;br /&gt;
Nestor&amp;#039;s younger brother and head librarian of the Bakyre Library. While he runs a smaller library than his brother, he has the same fascination with books and is wiser than he lets on. He is looking to recover the following books:&lt;br /&gt;
&lt;br /&gt;
*The Emerging Underworld&lt;br /&gt;
&lt;br /&gt;
===Saldath, Zazaram &amp;amp; Titania===&lt;br /&gt;
&lt;br /&gt;
In the spirit of the age, a mighty adventuring band set out to explore the newly created / accessible Underworld, to spread the Virtues across the whole of Sosaria. Amidst their number were the mage Zazaram, the warrior Saldath and his bride, the tinker Titania. They had been at the forefront of clearing the Dungeons of dangerous creatures and pacifying the land. Their leader Saldath had created an order of Paladins and created many Keeps dedicated to the Virtues (eg Thantos Keep). Unfortunately, they discovered a sliver of the Shard of Hatred, guarded by many Balrons, in a fortress deep under the Underworld itself. Saldath, sensing great power in it, kept it, and his lover Titania forged it into an amulet that gave him power over Hellspawn and martial prowess. Determined to use this force for good he and his companions sought to cleanse the Underworld. However, since the sliver is a conduit for the Shadowlords, his nature became slowly more and more extreme and fervent, his rage (which he still thought of as fervour for the Virtues) leading to a genocidal pogrom against all non-humans. His lover, Titania, slowly became infected with blood lust as well, until she was transformed into a Vampire ... As their pogrom continued, they began to view the unvirtuous (in their now twisted eyes) as beneath human as well, and eventually sought to purge the whole of New Sosaria of those deemed &amp;#039;unworthy&amp;#039;. Thus began a brief but bloody reign of terror, with many of the old towns levelled.  &lt;br /&gt;
&lt;br /&gt;
Although Saldath was finally defeated by Lord Eggleton McEye, his two adventuring comrades escaped, and still lurk amongst New Sosaria, hatching foul plots of revenge!&lt;br /&gt;
&lt;br /&gt;
===Lord Percy, Sir Markham, Sir Larant===&lt;br /&gt;
Members of the order of Paladins founded by Saldath, Thantos Keep is their base in the [[Mountain Pass]]. Whilst once a shining beacon of Valor in that part of New Sosaria, rumour has it that it has come under an evil influence - certainly none of the previous messengers or pilgrims seeking it out have returned. Adventurers have been asked to investigate this further, and see what has happen and if possible solve the mystery of what has happened to the keep.&lt;br /&gt;
&lt;br /&gt;
===Patrick===&lt;br /&gt;
The mayor of Bakyre and an ex-adventurer and ex-rogue.  Patrick is always willing to listen to the tales of other adventurers and will share a pint with almost anyone.  However, don&amp;#039;t be surprised if he tries to swindle you out of some gold in some manner of speaking.&lt;br /&gt;
&lt;br /&gt;
===King Golwid===&lt;br /&gt;
A local Minotaur lord who&amp;#039;s taken up residence in the old throne room of the once dwarven capitol Kazadoom. He&amp;#039;s unseemingly amicable considering his hordes of minions will kill and eat any would be adventurer on sight. Old buds with Patrick, estranged from Byron and Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Shadowlords===&lt;br /&gt;
Astaroth, Falleni and&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
===Lord Percy===&lt;br /&gt;
Or more formally, Lord Percy Hestle-Weith, he was a member of the famous &amp;#039;Adventuring Seven&amp;#039; who were explorers based at the University many years ago. Each member would set off each year with a team of graduates to find new wonders. Nothing is known of his current status, other than that he disappeared exploring the deserts of Tanelorne. The University is known to be seeking information about his whereabouts.&lt;br /&gt;
&lt;br /&gt;
==Other Big Events==&lt;br /&gt;
===Disappearance of the Dwarves===&lt;br /&gt;
The dwarves last refuge, Kazadoom, the Dwarven Capital, was overrun by nasties and the dwarves became extinct. The only remnants of the dwarves left in New Sosaria are their nasty green cousins, the gnomes, who are often mistaken for gremlins.&lt;br /&gt;
&lt;br /&gt;
There is a book, Chronicles of Nchuleft, referenced in one of the book quests. This is of course a dwarven book from Morrowind.&lt;br /&gt;
&lt;br /&gt;
Ultima canon, in U3, also had elves, bobbits and fuzzies :X&lt;br /&gt;
&lt;br /&gt;
===Goldwid and his merry band of Minotaurs move into the bottom of Kazadoom===&lt;br /&gt;
The disappearance of the dwarves happened long before Goldwid got into Kaza and started taking over. Infact, I&amp;#039;d be tempted now to convert the lower sections of Kaza into some sort of non-hostile town, rather than just never ending baddies with Golwid in the middle. Golwid is some sort of happy mino and he should be leading by example. Maybe there could be a battleground or frontlines where there are good-aligned mino&amp;#039;s spawning, fighting off ettins and the like ... Maybe the Royal Banquet and Meeting Hall could be the place for this neverending spawner battle!&lt;br /&gt;
&lt;br /&gt;
===Trammel being cast from its orbit===&lt;br /&gt;
Happened some time after Exodus was defeated, destroyed, whatever.&lt;br /&gt;
&lt;br /&gt;
===The death of everyone in Whalebone===&lt;br /&gt;
Apparently, according to Jocasta, a small party consisting of Jaana, Sentri and the Avatar gated in. Everyone caught some sort of weird-earth plague and died after the party visited the local brothel. Jaana cursed the mayor so that in death he would live on as a demi liche. Even the cows live on as zombies.&lt;br /&gt;
&lt;br /&gt;
If Lord Eggleton is meant to be the Avatar in the canon version of events, it must be said that Lord Eggleton certainly wasn&amp;#039;t a part of this merry band. This Avatar and this party would be from some other twisted shard/reality.&lt;br /&gt;
&lt;br /&gt;
Or the Story/history of snowy Island could be updated/rewritten.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2306</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2306"/>
		<updated>2005-12-01T23:32:53Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* King Golwid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
==How New Sosaria Came to Be==&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Landscape==&lt;br /&gt;
[[Image:sosaria.gif|thumb|left|&amp;quot;Ye Olde Sossaria&amp;quot; - click to enlarge.]] First there was Sosaria, probably not unlike the Sosaria known in Ultima III. There was great upheaval etc, and the land was reformed into Sosaria - what we know as the western hemisphere of New Sosaria today. Tanelorne was yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correllate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* with the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Shamino, becomes king (this actually happened before the above, if you can believe that)&lt;br /&gt;
* Lord Eggleton defeats Mondain, Minax and Exodus, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kazadoom, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made extinct&lt;br /&gt;
* With the destruction of Exodus and the end of the dark age, the lands are reformed, the moon &amp;#039;Trammel&amp;#039; is cast out of its orbit, and Sosaria becomes Ye Olde Sosaria&lt;br /&gt;
* Kaswell Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Tanelorne discovered (much earlier than in-game time but who&amp;#039;s going to know) - the world consisting of Ye Olde Sosaria (renamed to Sosaria West) and Tanelorne collectively known as New Sosaria&lt;br /&gt;
* Lord Eggleton steps back through a portal to do the quest of the avatar then comes back (as chronicled in Ultima IV)&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kazadoom (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* The great council of wizards is formed, including Estorrath, Virgil, Henry and others.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Lord Eggleton is summoned away again to rescue Lord British (as chronicled in Ultima V) - he is yet to return.&lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: the 8 shrines to virtue are finally completed.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Lord Eggleton===&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Is a retired member of the great council of wizards. Has a rivalry with Nestor of the library. &lt;br /&gt;
&lt;br /&gt;
Is it merely a coincidence that his name bears an uncanny resembelance to that of the Shadowlord of Hatred, &amp;#039;&amp;#039;Astaroth&amp;#039;&amp;#039; ?&lt;br /&gt;
&lt;br /&gt;
===Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Lord Byron===&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Shamino the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kaza.&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Greyson===&lt;br /&gt;
Byron&amp;#039;s advisor, fighter.&lt;br /&gt;
&lt;br /&gt;
===Shamino===&lt;br /&gt;
Byron&amp;#039;s advisor, rogue. This is the same Shamino that Lord Eggleton first met when he stepped through the moongate and into Sosaria for the first time.&lt;br /&gt;
&lt;br /&gt;
===Lord Broden===&lt;br /&gt;
Brother of Lord Byron (hence the same avatar). A player, missing in action. His legacy: an empty keep south of Mirkwood.&lt;br /&gt;
&lt;br /&gt;
This castle needs to be taken over: maybe appropriated by some new overlord upstart of Sosaria west, or by hostiles (to become a hunting ground), or maybe by some friendly political faction.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also cheif librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. Other books he needs recovery of:&lt;br /&gt;
&lt;br /&gt;
*Chronicles of Nchuleft&lt;br /&gt;
*Beyond good and Evil&lt;br /&gt;
*Necromancer&lt;br /&gt;
*Interview with the Vampire&lt;br /&gt;
*Estorrath&amp;#039;s Journal&lt;br /&gt;
&lt;br /&gt;
===Conrad===&lt;br /&gt;
Nestor&amp;#039;s younger brother and head librarian of the Bakyre Library. While he runs a smaller library than his brother, he has the same fascination with books and is wiser than he lets on. He is looking to recover the following books:&lt;br /&gt;
&lt;br /&gt;
*The Emerging Underworld&lt;br /&gt;
&lt;br /&gt;
===Saldath, Zazaram &amp;amp; Titania===&lt;br /&gt;
&lt;br /&gt;
In the spirit of the age, a mighty adventuring band set out to explore the newly created / accessible Underworld, to spread the Virtues across the whole of Sosaria. Amidst their number were the mage Zazaram, the warrior Saldath and his bride, the tinker Titianna. They had been at the forefront of clearing the Dungeons of dangerous creatures and pacifying the land. Their leader Saldath had created an order of Paladins and created many Keeps dedicated to the Virtues (eg Thantos Keep). Unfortunately, they discovered a sliver of the Shard of Hatred, guarded by many Balrons, in a fortress deep under the Underworld itself. Saldath, sensing great power in it, kept it, and his lover Titania forged it into an amulet that gave him power over Hellspawn and martial prowess. Determined to use this force for good he and his companions sought to cleanse the Underworld. However, since the sliver is a conduit for the Shadowlords, his nature became slowly more and more extreme and fervent, his rage (which he still thought of as fervour for the Virtues) leading to a genocidal pogrom against all non-humans. His lover, Titianna, slowly became infected with blood lust as well, until she was transformed into a Vampire ... As their pogrom continued, they began to view the unvirtuous (in their now twisted eyes) as beneath human as well, and eventually sought to purge the whole of New Sosaria of those deemed &amp;#039;unworthy&amp;#039;. Thus began a brief but bloody reign of terror, with many of the old towns levelled.  &lt;br /&gt;
&lt;br /&gt;
Although Saldath was finally defeated by Lord Eggleton McEye, his two adventuring comrades escaped, and still lurk amongst New Sosaria, hatching foul plots of revenge!&lt;br /&gt;
&lt;br /&gt;
===Lord Percy, Sir Markham, Sir Larant===&lt;br /&gt;
Members of the order of Paladins founded by Saldath, Thantos Keep is their base in the [[Mountain Pass]]. Whilst once a shining beacon of Valor in that part of New Sosaria, rumour has it that it has come under an evil influence - certainly none of the previous messengers or pilgrims seeking it out have returned. Adventurers have been asked to investigate this further, and see what has happen and if possible solve the mystery of what has happened to the keep.&lt;br /&gt;
&lt;br /&gt;
===Patrick===&lt;br /&gt;
The mayor of Bakyre and an ex-adventurer and ex-rogue.  Patrick is always willing to listen to the tales of other adventurers and will share a pint with almost anyone.  However, don&amp;#039;t be surprised if he tries to swindle you out of some gold in some manner of speaking.&lt;br /&gt;
&lt;br /&gt;
===King Golwid===&lt;br /&gt;
A local Minotaur lord who&amp;#039;s taken up residence in the old throne room of the once dwarven capitol Kazadoom. He&amp;#039;s unseemingly amicable considering his hordes of minions will kill and eat any would be adventurer on sight. Old buds with Patrick, estranged from Byron and Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Shadowlords===&lt;br /&gt;
Astaroth, Falleni and&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
===Lord Percy===&lt;br /&gt;
Or more formally, Lord Percy Hestle-Weith, he was a member of the famous &amp;#039;Adventuring Seven&amp;#039; who were explorers based at the University many years ago. Each member would set off each year with a team of graduates to find new wonders. Nothing is known of his current status, other than that he disappeared exploring the deserts of Tanelorne. The University is known to be seeking information about his whereabouts.&lt;br /&gt;
&lt;br /&gt;
==Other Big Events==&lt;br /&gt;
===Disappearance of the Dwarves===&lt;br /&gt;
The dwarves last refuge, Kazadoom, the Dwarven Capital, was overrun by nasties and the dwarves became extinct. The only remnants of the dwarves left in New Sosaria are their nasty green cousins, the gnomes, who are often mistaken for gremlins.&lt;br /&gt;
&lt;br /&gt;
There is a book, Chronicles of Nchuleft, referenced in one of the book quests. This is of course a dwarven book from Morrowind.&lt;br /&gt;
&lt;br /&gt;
Ultima canon, in U3, also had elves, bobbits and fuzzies :X&lt;br /&gt;
&lt;br /&gt;
===Goldwid and his merry band of Minotaurs move into the bottom of Kazadoom===&lt;br /&gt;
The disappearance of the dwarves happened long before Goldwid got into Kaza and started taking over. Infact, I&amp;#039;d be tempted now to convert the lower sections of Kaza into some sort of non-hostile town, rather than just never ending baddies with Golwid in the middle. Golwid is some sort of happy mino and he should be leading by example. Maybe there could be a battleground or frontlines where there are good-aligned mino&amp;#039;s spawning, fighting off ettins and the like ... Maybe the Royal Banquet and Meeting Hall could be the place for this neverending spawner battle!&lt;br /&gt;
&lt;br /&gt;
===Trammel being cast from its orbit===&lt;br /&gt;
Happened some time after Exodus was defeated, destroyed, whatever.&lt;br /&gt;
&lt;br /&gt;
===The death of everyone in Whalebone===&lt;br /&gt;
Apparently, according to Jocasta, a small party consisting of Jaana, Sentri and the Avatar gated in. Everyone caught some sort of weird-earth plague and died after the party visited the local brothel. Jaana cursed the mayor so that in death he would live on as a demi liche. Even the cows live on as zombies.&lt;br /&gt;
&lt;br /&gt;
If Lord Eggleton is meant to be the Avatar in the canon version of events, it must be said that Lord Eggleton certainly wasn&amp;#039;t a part of this merry band. This Avatar and this party would be from some other twisted shard/reality.&lt;br /&gt;
&lt;br /&gt;
Or the Story/history of snowy Island could be updated/rewritten.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2305</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2305"/>
		<updated>2005-12-01T23:28:41Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Saldath, Zazaram &amp;amp; Titania */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
==How New Sosaria Came to Be==&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Landscape==&lt;br /&gt;
[[Image:sosaria.gif|thumb|left|&amp;quot;Ye Olde Sossaria&amp;quot; - click to enlarge.]] First there was Sosaria, probably not unlike the Sosaria known in Ultima III. There was great upheaval etc, and the land was reformed into Sosaria - what we know as the western hemisphere of New Sosaria today. Tanelorne was yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correllate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* with the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Shamino, becomes king (this actually happened before the above, if you can believe that)&lt;br /&gt;
* Lord Eggleton defeats Mondain, Minax and Exodus, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kazadoom, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made extinct&lt;br /&gt;
* With the destruction of Exodus and the end of the dark age, the lands are reformed, the moon &amp;#039;Trammel&amp;#039; is cast out of its orbit, and Sosaria becomes Ye Olde Sosaria&lt;br /&gt;
* Kaswell Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Tanelorne discovered (much earlier than in-game time but who&amp;#039;s going to know) - the world consisting of Ye Olde Sosaria (renamed to Sosaria West) and Tanelorne collectively known as New Sosaria&lt;br /&gt;
* Lord Eggleton steps back through a portal to do the quest of the avatar then comes back (as chronicled in Ultima IV)&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kazadoom (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* The great council of wizards is formed, including Estorrath, Virgil, Henry and others.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Lord Eggleton is summoned away again to rescue Lord British (as chronicled in Ultima V) - he is yet to return.&lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: the 8 shrines to virtue are finally completed.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Lord Eggleton===&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Is a retired member of the great council of wizards. Has a rivalry with Nestor of the library. &lt;br /&gt;
&lt;br /&gt;
Is it merely a coincidence that his name bears an uncanny resembelance to that of the Shadowlord of Hatred, &amp;#039;&amp;#039;Astaroth&amp;#039;&amp;#039; ?&lt;br /&gt;
&lt;br /&gt;
===Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Lord Byron===&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Shamino the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kaza.&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Greyson===&lt;br /&gt;
Byron&amp;#039;s advisor, fighter.&lt;br /&gt;
&lt;br /&gt;
===Shamino===&lt;br /&gt;
Byron&amp;#039;s advisor, rogue. This is the same Shamino that Lord Eggleton first met when he stepped through the moongate and into Sosaria for the first time.&lt;br /&gt;
&lt;br /&gt;
===Lord Broden===&lt;br /&gt;
Brother of Lord Byron (hence the same avatar). A player, missing in action. His legacy: an empty keep south of Mirkwood.&lt;br /&gt;
&lt;br /&gt;
This castle needs to be taken over: maybe appropriated by some new overlord upstart of Sosaria west, or by hostiles (to become a hunting ground), or maybe by some friendly political faction.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also cheif librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. Other books he needs recovery of:&lt;br /&gt;
&lt;br /&gt;
*Chronicles of Nchuleft&lt;br /&gt;
*Beyond good and Evil&lt;br /&gt;
*Necromancer&lt;br /&gt;
*Interview with the Vampire&lt;br /&gt;
*Estorrath&amp;#039;s Journal&lt;br /&gt;
&lt;br /&gt;
===Conrad===&lt;br /&gt;
Nestor&amp;#039;s younger brother and head librarian of the Bakyre Library. While he runs a smaller library than his brother, he has the same fascination with books and is wiser than he lets on. He is looking to recover the following books:&lt;br /&gt;
&lt;br /&gt;
*The Emerging Underworld&lt;br /&gt;
&lt;br /&gt;
===Saldath, Zazaram &amp;amp; Titania===&lt;br /&gt;
&lt;br /&gt;
In the spirit of the age, a mighty adventuring band set out to explore the newly created / accessible Underworld, to spread the Virtues across the whole of Sosaria. Amidst their number were the mage Zazaram, the warrior Saldath and his bride, the tinker Titianna. They had been at the forefront of clearing the Dungeons of dangerous creatures and pacifying the land. Their leader Saldath had created an order of Paladins and created many Keeps dedicated to the Virtues (eg Thantos Keep). Unfortunately, they discovered a sliver of the Shard of Hatred, guarded by many Balrons, in a fortress deep under the Underworld itself. Saldath, sensing great power in it, kept it, and his lover Titania forged it into an amulet that gave him power over Hellspawn and martial prowess. Determined to use this force for good he and his companions sought to cleanse the Underworld. However, since the sliver is a conduit for the Shadowlords, his nature became slowly more and more extreme and fervent, his rage (which he still thought of as fervour for the Virtues) leading to a genocidal pogrom against all non-humans. His lover, Titianna, slowly became infected with blood lust as well, until she was transformed into a Vampire ... As their pogrom continued, they began to view the unvirtuous (in their now twisted eyes) as beneath human as well, and eventually sought to purge the whole of New Sosaria of those deemed &amp;#039;unworthy&amp;#039;. Thus began a brief but bloody reign of terror, with many of the old towns levelled.  &lt;br /&gt;
&lt;br /&gt;
Although Saldath was finally defeated by Lord Eggleton McEye, his two adventuring comrades escaped, and still lurk amongst New Sosaria, hatching foul plots of revenge!&lt;br /&gt;
&lt;br /&gt;
===Lord Percy, Sir Markham, Sir Larant===&lt;br /&gt;
Members of the order of Paladins founded by Saldath, Thantos Keep is their base in the [[Mountain Pass]]. Whilst once a shining beacon of Valor in that part of New Sosaria, rumour has it that it has come under an evil influence - certainly none of the previous messengers or pilgrims seeking it out have returned. Adventurers have been asked to investigate this further, and see what has happen and if possible solve the mystery of what has happened to the keep.&lt;br /&gt;
&lt;br /&gt;
===Patrick===&lt;br /&gt;
The mayor of Bakyre and an ex-adventurer and ex-rogue.  Patrick is always willing to listen to the tales of other adventurers and will share a pint with almost anyone.  However, don&amp;#039;t be surprised if he tries to swindle you out of some gold in some manner of speaking.&lt;br /&gt;
&lt;br /&gt;
===King Golwid===&lt;br /&gt;
A local Minotaur lord who&amp;#039;s taken up residence in the old throne room of the once dwarven capital Kazadoom. He&amp;#039;s unseemingly amicable considering his hordes of minions will kill and eat any would be adventurer on sight. Old buds with Patrick, estranged from Byron and Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Shadowlords===&lt;br /&gt;
Astaroth, Falleni and&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
===Lord Percy===&lt;br /&gt;
Or more formally, Lord Percy Hestle-Weith, he was a member of the famous &amp;#039;Adventuring Seven&amp;#039; who were explorers based at the University many years ago. Each member would set off each year with a team of graduates to find new wonders. Nothing is known of his current status, other than that he disappeared exploring the deserts of Tanelorne. The University is known to be seeking information about his whereabouts.&lt;br /&gt;
&lt;br /&gt;
==Other Big Events==&lt;br /&gt;
===Disappearance of the Dwarves===&lt;br /&gt;
The dwarves last refuge, Kazadoom, the Dwarven Capital, was overrun by nasties and the dwarves became extinct. The only remnants of the dwarves left in New Sosaria are their nasty green cousins, the gnomes, who are often mistaken for gremlins.&lt;br /&gt;
&lt;br /&gt;
There is a book, Chronicles of Nchuleft, referenced in one of the book quests. This is of course a dwarven book from Morrowind.&lt;br /&gt;
&lt;br /&gt;
Ultima canon, in U3, also had elves, bobbits and fuzzies :X&lt;br /&gt;
&lt;br /&gt;
===Goldwid and his merry band of Minotaurs move into the bottom of Kazadoom===&lt;br /&gt;
The disappearance of the dwarves happened long before Goldwid got into Kaza and started taking over. Infact, I&amp;#039;d be tempted now to convert the lower sections of Kaza into some sort of non-hostile town, rather than just never ending baddies with Golwid in the middle. Golwid is some sort of happy mino and he should be leading by example. Maybe there could be a battleground or frontlines where there are good-aligned mino&amp;#039;s spawning, fighting off ettins and the like ... Maybe the Royal Banquet and Meeting Hall could be the place for this neverending spawner battle!&lt;br /&gt;
&lt;br /&gt;
===Trammel being cast from its orbit===&lt;br /&gt;
Happened some time after Exodus was defeated, destroyed, whatever.&lt;br /&gt;
&lt;br /&gt;
===The death of everyone in Whalebone===&lt;br /&gt;
Apparently, according to Jocasta, a small party consisting of Jaana, Sentri and the Avatar gated in. Everyone caught some sort of weird-earth plague and died after the party visited the local brothel. Jaana cursed the mayor so that in death he would live on as a demi liche. Even the cows live on as zombies.&lt;br /&gt;
&lt;br /&gt;
If Lord Eggleton is meant to be the Avatar in the canon version of events, it must be said that Lord Eggleton certainly wasn&amp;#039;t a part of this merry band. This Avatar and this party would be from some other twisted shard/reality.&lt;br /&gt;
&lt;br /&gt;
Or the Story/history of snowy Island could be updated/rewritten.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2304</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2304"/>
		<updated>2005-12-01T23:20:40Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Patrick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
==How New Sosaria Came to Be==&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Landscape==&lt;br /&gt;
[[Image:sosaria.gif|thumb|left|&amp;quot;Ye Olde Sossaria&amp;quot; - click to enlarge.]] First there was Sosaria, probably not unlike the Sosaria known in Ultima III. There was great upheaval etc, and the land was reformed into Sosaria - what we know as the western hemisphere of New Sosaria today. Tanelorne was yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correllate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* with the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Shamino, becomes king (this actually happened before the above, if you can believe that)&lt;br /&gt;
* Lord Eggleton defeats Mondain, Minax and Exodus, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kazadoom, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made extinct&lt;br /&gt;
* With the destruction of Exodus and the end of the dark age, the lands are reformed, the moon &amp;#039;Trammel&amp;#039; is cast out of its orbit, and Sosaria becomes Ye Olde Sosaria&lt;br /&gt;
* Kaswell Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Tanelorne discovered (much earlier than in-game time but who&amp;#039;s going to know) - the world consisting of Ye Olde Sosaria (renamed to Sosaria West) and Tanelorne collectively known as New Sosaria&lt;br /&gt;
* Lord Eggleton steps back through a portal to do the quest of the avatar then comes back (as chronicled in Ultima IV)&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kazadoom (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* The great council of wizards is formed, including Estorrath, Virgil, Henry and others.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Lord Eggleton is summoned away again to rescue Lord British (as chronicled in Ultima V) - he is yet to return.&lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: the 8 shrines to virtue are finally completed.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Lord Eggleton===&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Is a retired member of the great council of wizards. Has a rivalry with Nestor of the library. &lt;br /&gt;
&lt;br /&gt;
Is it merely a coincidence that his name bears an uncanny resembelance to that of the Shadowlord of Hatred, &amp;#039;&amp;#039;Astaroth&amp;#039;&amp;#039; ?&lt;br /&gt;
&lt;br /&gt;
===Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Lord Byron===&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Shamino the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kaza.&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Greyson===&lt;br /&gt;
Byron&amp;#039;s advisor, fighter.&lt;br /&gt;
&lt;br /&gt;
===Shamino===&lt;br /&gt;
Byron&amp;#039;s advisor, rogue. This is the same Shamino that Lord Eggleton first met when he stepped through the moongate and into Sosaria for the first time.&lt;br /&gt;
&lt;br /&gt;
===Lord Broden===&lt;br /&gt;
Brother of Lord Byron (hence the same avatar). A player, missing in action. His legacy: an empty keep south of Mirkwood.&lt;br /&gt;
&lt;br /&gt;
This castle needs to be taken over: maybe appropriated by some new overlord upstart of Sosaria west, or by hostiles (to become a hunting ground), or maybe by some friendly political faction.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also cheif librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. Other books he needs recovery of:&lt;br /&gt;
&lt;br /&gt;
*Chronicles of Nchuleft&lt;br /&gt;
*Beyond good and Evil&lt;br /&gt;
*Necromancer&lt;br /&gt;
*Interview with the Vampire&lt;br /&gt;
*Estorrath&amp;#039;s Journal&lt;br /&gt;
&lt;br /&gt;
===Conrad===&lt;br /&gt;
Nestor&amp;#039;s younger brother and head librarian of the Bakyre Library. While he runs a smaller library than his brother, he has the same fascination with books and is wiser than he lets on. He is looking to recover the following books:&lt;br /&gt;
&lt;br /&gt;
*The Emerging Underworld&lt;br /&gt;
&lt;br /&gt;
===Saldath, Zazaram &amp;amp; Titania===&lt;br /&gt;
&lt;br /&gt;
In the spirit of the age, a mighty adventuring band set out to explore the newly created / accessible Underworld, to spread the Virtues across the whole of Sosaria. Admidst their number were the mage Zazaram, the warrior Saldath and his bride, the tinker Titianna. They had been at the forefront of clearing the Dungeons of dangerous creatures and pacifying the land. Their leader Saldath had created an order of Paladins and created many Keeps dedicated to the Virtues (eg Thantos Keep). Unfortunately, they discovered a sliver of the Shard of Hatred, guarded by many Balrons, in a fortress deep under the Underworld itself. Saldath, sensing great power in it, kept it, and his lover Titania forged it into an amulet that gave him power over Hellspawn and martial prowess. Determined to use this force for good he and his companions sought to cleanse the Underworld. However, since the sliver is a conduit for the Shadowlords, his nature became slowly more and more extreme and fervent, his rage (which he still thought of as fervour for the Virtues) leading to a genocidal pogrom against all non-humans. His lover, Titianna, slowly became infected with blood lust as well, until she was transformed into a Vampire ... As their pogrom continued, they began to view the unvirtuous (in their now twisted eyes) as beneath human as well, and eventually sought to purge the whole of New Sosaria of those deemed &amp;#039;unworthy&amp;#039;. Thus began a brief but bloody reign of terror, with many of the old towns levelled.  &lt;br /&gt;
&lt;br /&gt;
Although Saldath was finally defeated by Lord Eggleton McEye, his two adventuring comrades escaped, and still lurk amongst New Sosaria, hatching foul plots of revenge!&lt;br /&gt;
&lt;br /&gt;
===Lord Percy, Sir Markham, Sir Larant===&lt;br /&gt;
Members of the order of Paladins founded by Saldath, Thantos Keep is their base in the [[Mountain Pass]]. Whilst once a shining beacon of Valor in that part of New Sosaria, rumour has it that it has come under an evil influence - certainly none of the previous messengers or pilgrims seeking it out have returned. Adventurers have been asked to investigate this further, and see what has happen and if possible solve the mystery of what has happened to the keep.&lt;br /&gt;
&lt;br /&gt;
===Patrick===&lt;br /&gt;
The mayor of Bakyre and an ex-adventurer and ex-rogue.  Patrick is always willing to listen to the tales of other adventurers and will share a pint with almost anyone.  However, don&amp;#039;t be surprised if he tries to swindle you out of some gold in some manner of speaking.&lt;br /&gt;
&lt;br /&gt;
===King Golwid===&lt;br /&gt;
A local Minotaur lord who&amp;#039;s taken up residence in the old throne room of the once dwarven capital Kazadoom. He&amp;#039;s unseemingly amicable considering his hordes of minions will kill and eat any would be adventurer on sight. Old buds with Patrick, estranged from Byron and Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Shadowlords===&lt;br /&gt;
Astaroth, Falleni and&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
===Lord Percy===&lt;br /&gt;
Or more formally, Lord Percy Hestle-Weith, he was a member of the famous &amp;#039;Adventuring Seven&amp;#039; who were explorers based at the University many years ago. Each member would set off each year with a team of graduates to find new wonders. Nothing is known of his current status, other than that he disappeared exploring the deserts of Tanelorne. The University is known to be seeking information about his whereabouts.&lt;br /&gt;
&lt;br /&gt;
==Other Big Events==&lt;br /&gt;
===Disappearance of the Dwarves===&lt;br /&gt;
The dwarves last refuge, Kazadoom, the Dwarven Capital, was overrun by nasties and the dwarves became extinct. The only remnants of the dwarves left in New Sosaria are their nasty green cousins, the gnomes, who are often mistaken for gremlins.&lt;br /&gt;
&lt;br /&gt;
There is a book, Chronicles of Nchuleft, referenced in one of the book quests. This is of course a dwarven book from Morrowind.&lt;br /&gt;
&lt;br /&gt;
Ultima canon, in U3, also had elves, bobbits and fuzzies :X&lt;br /&gt;
&lt;br /&gt;
===Goldwid and his merry band of Minotaurs move into the bottom of Kazadoom===&lt;br /&gt;
The disappearance of the dwarves happened long before Goldwid got into Kaza and started taking over. Infact, I&amp;#039;d be tempted now to convert the lower sections of Kaza into some sort of non-hostile town, rather than just never ending baddies with Golwid in the middle. Golwid is some sort of happy mino and he should be leading by example. Maybe there could be a battleground or frontlines where there are good-aligned mino&amp;#039;s spawning, fighting off ettins and the like ... Maybe the Royal Banquet and Meeting Hall could be the place for this neverending spawner battle!&lt;br /&gt;
&lt;br /&gt;
===Trammel being cast from its orbit===&lt;br /&gt;
Happened some time after Exodus was defeated, destroyed, whatever.&lt;br /&gt;
&lt;br /&gt;
===The death of everyone in Whalebone===&lt;br /&gt;
Apparently, according to Jocasta, a small party consisting of Jaana, Sentri and the Avatar gated in. Everyone caught some sort of weird-earth plague and died after the party visited the local brothel. Jaana cursed the mayor so that in death he would live on as a demi liche. Even the cows live on as zombies.&lt;br /&gt;
&lt;br /&gt;
If Lord Eggleton is meant to be the Avatar in the canon version of events, it must be said that Lord Eggleton certainly wasn&amp;#039;t a part of this merry band. This Avatar and this party would be from some other twisted shard/reality.&lt;br /&gt;
&lt;br /&gt;
Or the Story/history of snowy Island could be updated/rewritten.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2303</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2303"/>
		<updated>2005-12-01T23:15:40Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Old Henry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
==How New Sosaria Came to Be==&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Landscape==&lt;br /&gt;
[[Image:sosaria.gif|thumb|left|&amp;quot;Ye Olde Sossaria&amp;quot; - click to enlarge.]] First there was Sosaria, probably not unlike the Sosaria known in Ultima III. There was great upheaval etc, and the land was reformed into Sosaria - what we know as the western hemisphere of New Sosaria today. Tanelorne was yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correllate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* with the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Shamino, becomes king (this actually happened before the above, if you can believe that)&lt;br /&gt;
* Lord Eggleton defeats Mondain, Minax and Exodus, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kazadoom, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made extinct&lt;br /&gt;
* With the destruction of Exodus and the end of the dark age, the lands are reformed, the moon &amp;#039;Trammel&amp;#039; is cast out of its orbit, and Sosaria becomes Ye Olde Sosaria&lt;br /&gt;
* Kaswell Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Tanelorne discovered (much earlier than in-game time but who&amp;#039;s going to know) - the world consisting of Ye Olde Sosaria (renamed to Sosaria West) and Tanelorne collectively known as New Sosaria&lt;br /&gt;
* Lord Eggleton steps back through a portal to do the quest of the avatar then comes back (as chronicled in Ultima IV)&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kazadoom (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* The great council of wizards is formed, including Estorrath, Virgil, Henry and others.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Lord Eggleton is summoned away again to rescue Lord British (as chronicled in Ultima V) - he is yet to return.&lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: the 8 shrines to virtue are finally completed.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Lord Eggleton===&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Is a retired member of the great council of wizards. Has a rivalry with Nestor of the library. &lt;br /&gt;
&lt;br /&gt;
Is it merely a coincidence that his name bears an uncanny resembelance to that of the Shadowlord of Hatred, &amp;#039;&amp;#039;Astaroth&amp;#039;&amp;#039; ?&lt;br /&gt;
&lt;br /&gt;
===Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Lord Byron===&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Shamino the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kaza.&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Greyson===&lt;br /&gt;
Byron&amp;#039;s advisor, fighter.&lt;br /&gt;
&lt;br /&gt;
===Shamino===&lt;br /&gt;
Byron&amp;#039;s advisor, rogue. This is the same Shamino that Lord Eggleton first met when he stepped through the moongate and into Sosaria for the first time.&lt;br /&gt;
&lt;br /&gt;
===Lord Broden===&lt;br /&gt;
Brother of Lord Byron (hence the same avatar). A player, missing in action. His legacy: an empty keep south of Mirkwood.&lt;br /&gt;
&lt;br /&gt;
This castle needs to be taken over: maybe appropriated by some new overlord upstart of Sosaria west, or by hostiles (to become a hunting ground), or maybe by some friendly political faction.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also cheif librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. Other books he needs recovery of:&lt;br /&gt;
&lt;br /&gt;
*Chronicles of Nchuleft&lt;br /&gt;
*Beyond good and Evil&lt;br /&gt;
*Necromancer&lt;br /&gt;
*Interview with the Vampire&lt;br /&gt;
*Estorrath&amp;#039;s Journal&lt;br /&gt;
&lt;br /&gt;
===Conrad===&lt;br /&gt;
Nestor&amp;#039;s younger brother and head librarian of the Bakyre Library. While he runs a smaller library than his brother, he has the same fascination with books and is wiser than he lets on. He is looking to recover the following books:&lt;br /&gt;
&lt;br /&gt;
*The Emerging Underworld&lt;br /&gt;
&lt;br /&gt;
===Saldath, Zazaram &amp;amp; Titania===&lt;br /&gt;
&lt;br /&gt;
In the spirit of the age, a mighty adventuring band set out to explore the newly created / accessible Underworld, to spread the Virtues across the whole of Sosaria. Admidst their number were the mage Zazaram, the warrior Saldath and his bride, the tinker Titianna. They had been at the forefront of clearing the Dungeons of dangerous creatures and pacifying the land. Their leader Saldath had created an order of Paladins and created many Keeps dedicated to the Virtues (eg Thantos Keep). Unfortunately, they discovered a sliver of the Shard of Hatred, guarded by many Balrons, in a fortress deep under the Underworld itself. Saldath, sensing great power in it, kept it, and his lover Titania forged it into an amulet that gave him power over Hellspawn and martial prowess. Determined to use this force for good he and his companions sought to cleanse the Underworld. However, since the sliver is a conduit for the Shadowlords, his nature became slowly more and more extreme and fervent, his rage (which he still thought of as fervour for the Virtues) leading to a genocidal pogrom against all non-humans. His lover, Titianna, slowly became infected with blood lust as well, until she was transformed into a Vampire ... As their pogrom continued, they began to view the unvirtuous (in their now twisted eyes) as beneath human as well, and eventually sought to purge the whole of New Sosaria of those deemed &amp;#039;unworthy&amp;#039;. Thus began a brief but bloody reign of terror, with many of the old towns levelled.  &lt;br /&gt;
&lt;br /&gt;
Although Saldath was finally defeated by Lord Eggleton McEye, his two adventuring comrades escaped, and still lurk amongst New Sosaria, hatching foul plots of revenge!&lt;br /&gt;
&lt;br /&gt;
===Lord Percy, Sir Markham, Sir Larant===&lt;br /&gt;
Members of the order of Paladins founded by Saldath, Thantos Keep is their base in the [[Mountain Pass]]. Whilst once a shining beacon of Valor in that part of New Sosaria, rumour has it that it has come under an evil influence - certainly none of the previous messengers or pilgrims seeking it out have returned. Adventurers have been asked to investigate this further, and see what has happen and if possible solve the mystery of what has happened to the keep.&lt;br /&gt;
&lt;br /&gt;
===Patrick===&lt;br /&gt;
The mayor of Bakyre and an ex-adventurer and ex-rogue.  Patrick is always willing to listen to the tales of other adventurers and will share a pint most anyone.  However, don&amp;#039;t be surprised if he tries to swindle you out of some gold in some manner of speaking.&lt;br /&gt;
&lt;br /&gt;
===King Golwid===&lt;br /&gt;
A local Minotaur lord who&amp;#039;s taken up residence in the old throne room of the once dwarven capital Kazadoom. He&amp;#039;s unseemingly amicable considering his hordes of minions will kill and eat any would be adventurer on sight. Old buds with Patrick, estranged from Byron and Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Shadowlords===&lt;br /&gt;
Astaroth, Falleni and&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
===Lord Percy===&lt;br /&gt;
Or more formally, Lord Percy Hestle-Weith, he was a member of the famous &amp;#039;Adventuring Seven&amp;#039; who were explorers based at the University many years ago. Each member would set off each year with a team of graduates to find new wonders. Nothing is known of his current status, other than that he disappeared exploring the deserts of Tanelorne. The University is known to be seeking information about his whereabouts.&lt;br /&gt;
&lt;br /&gt;
==Other Big Events==&lt;br /&gt;
===Disappearance of the Dwarves===&lt;br /&gt;
The dwarves last refuge, Kazadoom, the Dwarven Capital, was overrun by nasties and the dwarves became extinct. The only remnants of the dwarves left in New Sosaria are their nasty green cousins, the gnomes, who are often mistaken for gremlins.&lt;br /&gt;
&lt;br /&gt;
There is a book, Chronicles of Nchuleft, referenced in one of the book quests. This is of course a dwarven book from Morrowind.&lt;br /&gt;
&lt;br /&gt;
Ultima canon, in U3, also had elves, bobbits and fuzzies :X&lt;br /&gt;
&lt;br /&gt;
===Goldwid and his merry band of Minotaurs move into the bottom of Kazadoom===&lt;br /&gt;
The disappearance of the dwarves happened long before Goldwid got into Kaza and started taking over. Infact, I&amp;#039;d be tempted now to convert the lower sections of Kaza into some sort of non-hostile town, rather than just never ending baddies with Golwid in the middle. Golwid is some sort of happy mino and he should be leading by example. Maybe there could be a battleground or frontlines where there are good-aligned mino&amp;#039;s spawning, fighting off ettins and the like ... Maybe the Royal Banquet and Meeting Hall could be the place for this neverending spawner battle!&lt;br /&gt;
&lt;br /&gt;
===Trammel being cast from its orbit===&lt;br /&gt;
Happened some time after Exodus was defeated, destroyed, whatever.&lt;br /&gt;
&lt;br /&gt;
===The death of everyone in Whalebone===&lt;br /&gt;
Apparently, according to Jocasta, a small party consisting of Jaana, Sentri and the Avatar gated in. Everyone caught some sort of weird-earth plague and died after the party visited the local brothel. Jaana cursed the mayor so that in death he would live on as a demi liche. Even the cows live on as zombies.&lt;br /&gt;
&lt;br /&gt;
If Lord Eggleton is meant to be the Avatar in the canon version of events, it must be said that Lord Eggleton certainly wasn&amp;#039;t a part of this merry band. This Avatar and this party would be from some other twisted shard/reality.&lt;br /&gt;
&lt;br /&gt;
Or the Story/history of snowy Island could be updated/rewritten.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2302</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2302"/>
		<updated>2005-12-01T23:13:07Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
==How New Sosaria Came to Be==&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Landscape==&lt;br /&gt;
[[Image:sosaria.gif|thumb|left|&amp;quot;Ye Olde Sossaria&amp;quot; - click to enlarge.]] First there was Sosaria, probably not unlike the Sosaria known in Ultima III. There was great upheaval etc, and the land was reformed into Sosaria - what we know as the western hemisphere of New Sosaria today. Tanelorne was yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correllate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* with the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Shamino, becomes king (this actually happened before the above, if you can believe that)&lt;br /&gt;
* Lord Eggleton defeats Mondain, Minax and Exodus, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kazadoom, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made extinct&lt;br /&gt;
* With the destruction of Exodus and the end of the dark age, the lands are reformed, the moon &amp;#039;Trammel&amp;#039; is cast out of its orbit, and Sosaria becomes Ye Olde Sosaria&lt;br /&gt;
* Kaswell Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Tanelorne discovered (much earlier than in-game time but who&amp;#039;s going to know) - the world consisting of Ye Olde Sosaria (renamed to Sosaria West) and Tanelorne collectively known as New Sosaria&lt;br /&gt;
* Lord Eggleton steps back through a portal to do the quest of the avatar then comes back (as chronicled in Ultima IV)&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kazadoom (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* The great council of wizards is formed, including Estorrath, Virgil, Henry and others.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Lord Eggleton is summoned away again to rescue Lord British (as chronicled in Ultima V) - he is yet to return.&lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: the 8 shrines to virtue are finally completed.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Lord Eggleton===&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Is a retired member of the great council of wizards. Has a rivalry with Nestor of the library. &lt;br /&gt;
&lt;br /&gt;
Is it merely a coincidence that his name bears an uncanny resembelance to that of the Shadowlord of Hatred, &amp;#039;&amp;#039;Astaroth&amp;#039;&amp;#039; ?&lt;br /&gt;
&lt;br /&gt;
===Old Henry===&lt;br /&gt;
Esterrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Lord Byron===&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Shamino the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kaza.&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Greyson===&lt;br /&gt;
Byron&amp;#039;s advisor, fighter.&lt;br /&gt;
&lt;br /&gt;
===Shamino===&lt;br /&gt;
Byron&amp;#039;s advisor, rogue. This is the same Shamino that Lord Eggleton first met when he stepped through the moongate and into Sosaria for the first time.&lt;br /&gt;
&lt;br /&gt;
===Lord Broden===&lt;br /&gt;
Brother of Lord Byron (hence the same avatar). A player, missing in action. His legacy: an empty keep south of Mirkwood.&lt;br /&gt;
&lt;br /&gt;
This castle needs to be taken over: maybe appropriated by some new overlord upstart of Sosaria west, or by hostiles (to become a hunting ground), or maybe by some friendly political faction.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also cheif librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. Other books he needs recovery of:&lt;br /&gt;
&lt;br /&gt;
*Chronicles of Nchuleft&lt;br /&gt;
*Beyond good and Evil&lt;br /&gt;
*Necromancer&lt;br /&gt;
*Interview with the Vampire&lt;br /&gt;
*Estorrath&amp;#039;s Journal&lt;br /&gt;
&lt;br /&gt;
===Conrad===&lt;br /&gt;
Nestor&amp;#039;s younger brother and head librarian of the Bakyre Library. While he runs a smaller library than his brother, he has the same fascination with books and is wiser than he lets on. He is looking to recover the following books:&lt;br /&gt;
&lt;br /&gt;
*The Emerging Underworld&lt;br /&gt;
&lt;br /&gt;
===Saldath, Zazaram &amp;amp; Titania===&lt;br /&gt;
&lt;br /&gt;
In the spirit of the age, a mighty adventuring band set out to explore the newly created / accessible Underworld, to spread the Virtues across the whole of Sosaria. Admidst their number were the mage Zazaram, the warrior Saldath and his bride, the tinker Titianna. They had been at the forefront of clearing the Dungeons of dangerous creatures and pacifying the land. Their leader Saldath had created an order of Paladins and created many Keeps dedicated to the Virtues (eg Thantos Keep). Unfortunately, they discovered a sliver of the Shard of Hatred, guarded by many Balrons, in a fortress deep under the Underworld itself. Saldath, sensing great power in it, kept it, and his lover Titania forged it into an amulet that gave him power over Hellspawn and martial prowess. Determined to use this force for good he and his companions sought to cleanse the Underworld. However, since the sliver is a conduit for the Shadowlords, his nature became slowly more and more extreme and fervent, his rage (which he still thought of as fervour for the Virtues) leading to a genocidal pogrom against all non-humans. His lover, Titianna, slowly became infected with blood lust as well, until she was transformed into a Vampire ... As their pogrom continued, they began to view the unvirtuous (in their now twisted eyes) as beneath human as well, and eventually sought to purge the whole of New Sosaria of those deemed &amp;#039;unworthy&amp;#039;. Thus began a brief but bloody reign of terror, with many of the old towns levelled.  &lt;br /&gt;
&lt;br /&gt;
Although Saldath was finally defeated by Lord Eggleton McEye, his two adventuring comrades escaped, and still lurk amongst New Sosaria, hatching foul plots of revenge!&lt;br /&gt;
&lt;br /&gt;
===Lord Percy, Sir Markham, Sir Larant===&lt;br /&gt;
Members of the order of Paladins founded by Saldath, Thantos Keep is their base in the [[Mountain Pass]]. Whilst once a shining beacon of Valor in that part of New Sosaria, rumour has it that it has come under an evil influence - certainly none of the previous messengers or pilgrims seeking it out have returned. Adventurers have been asked to investigate this further, and see what has happen and if possible solve the mystery of what has happened to the keep.&lt;br /&gt;
&lt;br /&gt;
===Patrick===&lt;br /&gt;
The mayor of Bakyre and an ex-adventurer and ex-rogue.  Patrick is always willing to listen to the tales of other adventurers and will share a pint most anyone.  However, don&amp;#039;t be surprised if he tries to swindle you out of some gold in some manner of speaking.&lt;br /&gt;
&lt;br /&gt;
===King Golwid===&lt;br /&gt;
A local Minotaur lord who&amp;#039;s taken up residence in the old throne room of the once dwarven capital Kazadoom. He&amp;#039;s unseemingly amicable considering his hordes of minions will kill and eat any would be adventurer on sight. Old buds with Patrick, estranged from Byron and Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Shadowlords===&lt;br /&gt;
Astaroth, Falleni and&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
===Lord Percy===&lt;br /&gt;
Or more formally, Lord Percy Hestle-Weith, he was a member of the famous &amp;#039;Adventuring Seven&amp;#039; who were explorers based at the University many years ago. Each member would set off each year with a team of graduates to find new wonders. Nothing is known of his current status, other than that he disappeared exploring the deserts of Tanelorne. The University is known to be seeking information about his whereabouts.&lt;br /&gt;
&lt;br /&gt;
==Other Big Events==&lt;br /&gt;
===Disappearance of the Dwarves===&lt;br /&gt;
The dwarves last refuge, Kazadoom, the Dwarven Capital, was overrun by nasties and the dwarves became extinct. The only remnants of the dwarves left in New Sosaria are their nasty green cousins, the gnomes, who are often mistaken for gremlins.&lt;br /&gt;
&lt;br /&gt;
There is a book, Chronicles of Nchuleft, referenced in one of the book quests. This is of course a dwarven book from Morrowind.&lt;br /&gt;
&lt;br /&gt;
Ultima canon, in U3, also had elves, bobbits and fuzzies :X&lt;br /&gt;
&lt;br /&gt;
===Goldwid and his merry band of Minotaurs move into the bottom of Kazadoom===&lt;br /&gt;
The disappearance of the dwarves happened long before Goldwid got into Kaza and started taking over. Infact, I&amp;#039;d be tempted now to convert the lower sections of Kaza into some sort of non-hostile town, rather than just never ending baddies with Golwid in the middle. Golwid is some sort of happy mino and he should be leading by example. Maybe there could be a battleground or frontlines where there are good-aligned mino&amp;#039;s spawning, fighting off ettins and the like ... Maybe the Royal Banquet and Meeting Hall could be the place for this neverending spawner battle!&lt;br /&gt;
&lt;br /&gt;
===Trammel being cast from its orbit===&lt;br /&gt;
Happened some time after Exodus was defeated, destroyed, whatever.&lt;br /&gt;
&lt;br /&gt;
===The death of everyone in Whalebone===&lt;br /&gt;
Apparently, according to Jocasta, a small party consisting of Jaana, Sentri and the Avatar gated in. Everyone caught some sort of weird-earth plague and died after the party visited the local brothel. Jaana cursed the mayor so that in death he would live on as a demi liche. Even the cows live on as zombies.&lt;br /&gt;
&lt;br /&gt;
If Lord Eggleton is meant to be the Avatar in the canon version of events, it must be said that Lord Eggleton certainly wasn&amp;#039;t a part of this merry band. This Avatar and this party would be from some other twisted shard/reality.&lt;br /&gt;
&lt;br /&gt;
Or the Story/history of snowy Island could be updated/rewritten.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Other_Item_Information&amp;diff=2301</id>
		<title>Other Item Information</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Other_Item_Information&amp;diff=2301"/>
		<updated>2005-12-01T21:23:08Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Durability and Item Wear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different things that affect your items, armour and weapons.&lt;br /&gt;
&lt;br /&gt;
==Curses==&lt;br /&gt;
&lt;br /&gt;
Cursedness is an attribute that most items have, being either uncursed (normal) or cursed. Cursed items generally behave in a negative way or opposite way to their uncursed counterparts. For some items it makes no difference either way. Cursed items are generally referred to as &amp;#039;&amp;#039;&amp;#039;cursed item X&amp;#039;&amp;#039;&amp;#039;, while uncursed items are generally referred to simply as &amp;#039;&amp;#039;&amp;#039; item X &amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
A weapon is does more damage than your bare hands. A cursed weapon, will do almost no damage, making you unable to fight. Additionally, it will be welded to your hand (impossible to remove)!&lt;br /&gt;
On the other hand, a scroll of identification and a cursed scroll of identification behave exactly the same way (at the time of writing, at least).&lt;br /&gt;
&lt;br /&gt;
Thus it is beneficial to find out if items are cursed before using them.&lt;br /&gt;
On the regular server, curses are revealed when you use a &amp;#039;&amp;#039;&amp;#039;Scroll of Identification&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
On the [[Alpha]] (test) server and the [[Introduction_to_PD|Permanent Death]] server, curses are revealed when you drop an item next to the brazier (fire) in the shrines.&lt;br /&gt;
&lt;br /&gt;
Cursed weapons or armour that has welded itself to you may be removed using a scroll of unweld.&lt;br /&gt;
Simply read the scroll using &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; (shift-r) and all welded items will be removed from your body, and waiting in your inventory. The curses of the items will remain.&lt;br /&gt;
&lt;br /&gt;
Cursed items may be uncursed by using a scroll of uncurse on them. Simply drop the item on the ground, and read the Scroll of Uncurse with &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; (shift-r-dir), then give the direction in which to use the scroll with the arrow key. On the Permanent Death and Alpha servers, there exist scrolls of uncurse-all, which will uncurse any cursed itemss in your inventory when read.&lt;br /&gt;
&lt;br /&gt;
==Item Identification==&lt;br /&gt;
&lt;br /&gt;
Buy a magnifying glass and use it on an unidentified item to attempt to ID it. Be sure to do your identification in a safe place where your items will not be stolen.  The skill required to ID the item with a magnifying glass is proportional to the quality of the item. As with most other skills, you will need 10 item lore to begin identifying basic items. Using a magnifying glass to ID an item will not detect a curse.&lt;br /&gt;
&lt;br /&gt;
Scrolls of identification may be used alternatively to a magnifying glass. These require no skill to use, but cost gold at the scroll merchant. On the Regular server these also reveal curses on items. On the Alpha and Permanent Death servers, there exist identify-all scrolls which will ID all items currently in your character&amp;#039;s inventory. ID-all scrolls do not detect curses.&lt;br /&gt;
&lt;br /&gt;
==Durability and Item Wear==&lt;br /&gt;
&lt;br /&gt;
This is being tested on the Alpha and Permanent Death servers. Currently only weapons wear out. The weapon&amp;#039;s damage is maximal at 0% wear, and minimal at 100% wear.  Weapons may be repaired using a smith&amp;#039;s hammer for metal weapons, pocket knife for wooden weapons, and a sewing kit for leather weapons. The correct tint of tool is needed to repair weapons. i.e. You&amp;#039;ll need a copper smith&amp;#039;s hammer to repair a copper shortsword. The different materials have different rates of wear, listed on the [[Item Materials]] page.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat&amp;diff=2300</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat&amp;diff=2300"/>
		<updated>2005-11-30T20:18:16Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat is an essential part of EUO. Before entering combat, you will probably want to &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eady your fighting equipment, stock up on some healing items such as yellow potions, healing spells or bandages, maybe gather some party-mates, and gather your courage. It will also be worth while knowing how to actually attack, so read on.&lt;br /&gt;
&lt;br /&gt;
==Combat Controls==&lt;br /&gt;
More information on [[Keyboard Controls]] here.&lt;br /&gt;
&lt;br /&gt;
===Melee Combat Controls===&lt;br /&gt;
An attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
===Special Moves&amp;#039; Controls===&lt;br /&gt;
To perform a special move (see below for special move details) use CTRL-ALT-direction.&lt;br /&gt;
&lt;br /&gt;
===Ranged Combat Controls===&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
To attack:&lt;br /&gt;
*press CTRL-UP&lt;br /&gt;
&lt;br /&gt;
To change targets, use either:&lt;br /&gt;
*CTRL-LEFT &amp;amp; CTRL-RIGHT&lt;br /&gt;
*SHIFT-a &amp;amp; SHIFT-s&lt;br /&gt;
*CTRL-a &amp;amp; CTRL-s&lt;br /&gt;
&lt;br /&gt;
===Combat Spellcasting Controls===&lt;br /&gt;
You can cast the spell bound to F1 by pressing shift, then the arrow key. Eg, bind An Mani to F1, then use shift-dir to cast An Mani on adjacent enemy targets.&lt;br /&gt;
&lt;br /&gt;
You can cast the spell bound to F2 by using CTRL-SHIFT-arrow.&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Vas An Mani to F1 and Ort Grav to F2, then cast VAM quickly with SHIFT-direction and OG with CTRL-SHIFT-direction.&lt;br /&gt;
&lt;br /&gt;
Even a fighter may benefit from these shortcuts. For example, if s/he knows the Mani spell, bind it to F1 and use shift-dir to heal self at any time. Since Mani only ever heals the caster, it doesn&amp;#039;t matter in which direction it is cast when used with shift-dir.&lt;br /&gt;
&lt;br /&gt;
==Combat Maths Basics==&lt;br /&gt;
Every player &amp;amp; creature has an attack strength (also known as AS), and a defense. The higher the difference between the attacker&amp;#039;s AS and the defender&amp;#039;s defense, the more damage will be done.&lt;br /&gt;
&lt;br /&gt;
Your attack strength is derived from your skill in the weapon you have readied. You defense is derived from what armour you are wearing.&lt;br /&gt;
&lt;br /&gt;
==Combat and Skills==&lt;br /&gt;
See [[Class Skills]].&lt;br /&gt;
&lt;br /&gt;
== Special Moves==&lt;br /&gt;
&lt;br /&gt;
For weapon users who&amp;#039;s skill in their weapon is 90% or greater, a new attack is available for use. Each of these combat skills has it&amp;#039;s own &amp;#039;special move&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The move is executed with CTRL-ALT-Direction. Each move uses a full bar of &amp;#039;rage&amp;#039;. Rage is indicated by a yellow bar that grows over your character&amp;#039;s head when attacking or being hit. The bar is white when it is full.&lt;br /&gt;
&lt;br /&gt;
The special moves, for each skill, are:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Longswords : FLURRY&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Performs 3-5 swings (thus attacks) in one, hitting targets adjacent to you randomly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maces : THUNDERCLAP&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The target and the adjacent squares all suffer a shockwave. This is a 50% chance of being stunned (held for mobs and sleep for players) and 25% chance of confusion (4 seconds for player and indefinite for mobs).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Axes : CLEAVE&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The target&amp;#039;s Attack Strength, Defense and Magic Resistance become temporarily reduced, thus making the target substantially weaker.&amp;lt;br&amp;gt;&lt;br /&gt;
Cleave move also makes the target &amp;#039;Wounded&amp;#039; whereby they bleed 5% of their health for 5 seconds (25% total) and during this time cannot heal. Bleeding/wounding will not kill mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Polearms : BLOODBOLT&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The target suffers a regular hit, and a bolt of chain lighting strikes the target and other nearby enemies. This works on magic-immune monsters!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unarmed : QUIVERING PALM&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Target goes into &amp;#039;complete shock&amp;#039;.  The next 3 attacks landed on him will have a 50% chance of being a critical.&amp;lt;br&amp;gt;&lt;br /&gt;
(This only works when you&amp;#039;re wearing all &amp;#039;unarmoured&amp;#039; gear and using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Foils : DISARM&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player versus player: target is not allowed to re-equip for 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Player versus monster: melee monster have their Attack Strength halved and magic using monsters are 50% less likely to cast for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortswords : SLICE AND DICE&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Performs 3 successive attacks on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ranged : POINT-BLANK HEAD-SHOT&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Extra damage, and also makes the target &amp;#039;Wounded&amp;#039; whereby they bleed 5% of their health for 5 seconds (25% total) and during this time cannot heal. Bleeding/wounding will not kill mobs.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
&lt;br /&gt;
===Dual Wield===&lt;br /&gt;
Dual wield is the art of using two shortsword type weapons at the same time, one in each hand. Only the shortsword type of weapons can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
Dual wielding results in slightly slower attacks, but you get the benefit of attacking twice as often, so generally more damage is being done anyway.&lt;br /&gt;
&lt;br /&gt;
===Parry and Riposte===&lt;br /&gt;
Players with high skill in foils will be at first able to parry attacks (ie, deflect them) and later to perform a riposte (where the damage is inflicted back on the attacker).&lt;br /&gt;
&lt;br /&gt;
===Dodge===&lt;br /&gt;
Characters with high dexterity have a small chance to dodge physical attacks entirely; the higher the dexterity, the higher the chance to dodge. Magic cannot be dodged.&lt;br /&gt;
&lt;br /&gt;
===Armour Weights===&lt;br /&gt;
See the page on [[Items]] for more information on armour.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat&amp;diff=2299</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat&amp;diff=2299"/>
		<updated>2005-11-30T20:16:56Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat is an essential part of EUO. Before entering combat, you will probably want to &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eady your fighting equipment, stock up on some healing items such as yellow potions, healing spells or bandages, maybe gather some party-mates, and gather your courage. It will also be worth while knowing how to actually attack, so read on.&lt;br /&gt;
&lt;br /&gt;
==Combat Controls==&lt;br /&gt;
More information on [[Keyboard Controls]] here.&lt;br /&gt;
&lt;br /&gt;
===Melee Combat Controls===&lt;br /&gt;
An attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
===Special Moves&amp;#039; Controls===&lt;br /&gt;
To perform a special move (see below for special move details) use CTRL-ALT-direction.&lt;br /&gt;
&lt;br /&gt;
===Ranged Combat Controls===&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
To attack:&lt;br /&gt;
*press CTRL-UP&lt;br /&gt;
&lt;br /&gt;
To change targets, use either:&lt;br /&gt;
*CTRL-LEFT &amp;amp; CTRL-RIGHT&lt;br /&gt;
*SHIFT-a &amp;amp; SHIFT-s&lt;br /&gt;
*CTRL-a &amp;amp; CTRL-s&lt;br /&gt;
&lt;br /&gt;
===Combat Spellcasting Controls===&lt;br /&gt;
You can cast the spell bound to F1 by pressing shift, then the arrow key. Eg, bind An Mani to F1, then use shift-dir to cast An Mani on adjacent enemy targets.&lt;br /&gt;
&lt;br /&gt;
You can cast the spell bound to F2 by using CTRL-SHIFT-arrow.&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Vas An Mani to F1 and Ort Grav to F2, then cast VAM quickly with SHIFT-direction and OG with CTRL-SHIFT-direction.&lt;br /&gt;
&lt;br /&gt;
Even a fighter may benefit from these shortcuts. For example, if s/he knows the Mani spell, bind it to F1 and use shift-dir to heal self at any time. Since Mani only ever heals the caster, it doesn&amp;#039;t matter in which direction it is cast when used with shift-dir.&lt;br /&gt;
&lt;br /&gt;
==Combat Maths Basics==&lt;br /&gt;
Every player &amp;amp; creature has an attack strength (also known as AS), and a defense. The higher the difference between the attacker&amp;#039;s AS and the defender&amp;#039;s defense, the more damage will be done.&lt;br /&gt;
&lt;br /&gt;
Your attack strength is derived from your skill in the weapon you have readied. You defense is derived from what armour you are wearing.&lt;br /&gt;
&lt;br /&gt;
==Combat and Skills==&lt;br /&gt;
See [[Class Skills]].&lt;br /&gt;
&lt;br /&gt;
== Special Moves==&lt;br /&gt;
&lt;br /&gt;
For weapon users who&amp;#039;s skill in their weapon is 90% or greater, a new attack is available for use. Each of these combat skills has it&amp;#039;s own &amp;#039;special move&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The move is executed with CTRL-ALT-Direction. Each move uses a full bar of &amp;#039;rage&amp;#039;. Rage is indicated by a yellow bar that grows over your character&amp;#039;s head when attacking or being hit. The bar is white when it is full.&lt;br /&gt;
&lt;br /&gt;
The special moves, for each skill, are:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Longswords : FLURRY&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Performs 3-5 swings (thus attacks) in one, hitting targets adjacent to you randomly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maces : THUNDERCLAP&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The target and the adjacent squares all suffer a shockwave. This is a 50% chance of being stunned (held for mobs and sleep for players) and 25% chance of confusion (4 seconds for player and indefinite for mobs).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Axes : CLEAVE&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The target&amp;#039;s Attack Strength, Defense and Magic Resistance become temporarily reduced, thus making the target substantially weaker.&amp;lt;br&amp;gt;&lt;br /&gt;
Cleave move also makes the target &amp;#039;Wounded&amp;#039; whereby they bleed 5% of their health for 5 seconds (25% total) and during this time cannot heal. Bleeding/wounding will not kill mobs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Polearms : BLOODBOLT&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The target suffers a regular hit, and a bolt of chain lighting strikes the target and other nearby enemies. This works on magic-immune monsters!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unarmed : QUIVERING PALM&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Target goes into &amp;#039;complete shock&amp;#039;.  The next 3 attacks landed on him will have a 50% chance of being a critical.&amp;lt;br&amp;gt;&lt;br /&gt;
(This only works when you&amp;#039;re wearing all &amp;#039;unarmoured&amp;#039; gear and using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Foils : DISARM&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player versus player: target is not allowed to re-equip for 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Player versus monster: melee monster have their Attack Strength halved for 5 seconds and magic using monsters are 50% less likely to cast.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shortswords : SLICE AND DICE&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Performs 3 successive attacks on the target.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ranged : POINT-BLANK HEAD-SHOT&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Extra damage, and also makes the target &amp;#039;Wounded&amp;#039; whereby they bleed 5% of their health for 5 seconds (25% total) and during this time cannot heal. Bleeding/wounding will not kill mobs.&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
&lt;br /&gt;
===Dual Wield===&lt;br /&gt;
Dual wield is the art of using two shortsword type weapons at the same time, one in each hand. Only the shortsword type of weapons can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
Dual wielding results in slightly slower attacks, but you get the benefit of attacking twice as often, so generally more damage is being done anyway.&lt;br /&gt;
&lt;br /&gt;
===Parry and Riposte===&lt;br /&gt;
Players with high skill in foils will be at first able to parry attacks (ie, deflect them) and later to perform a riposte (where the damage is inflicted back on the attacker).&lt;br /&gt;
&lt;br /&gt;
===Dodge===&lt;br /&gt;
Characters with high dexterity have a small chance to dodge physical attacks entirely; the higher the dexterity, the higher the chance to dodge. Magic cannot be dodged.&lt;br /&gt;
&lt;br /&gt;
===Armour Weights===&lt;br /&gt;
See the page on [[Items]] for more information on armour.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2289</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2289"/>
		<updated>2005-11-07T15:13:09Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Monster Parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemistry is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialst tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039; the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]] or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.  Only the recipes for the 3 basic potions have been completed so as not to make things too easy. Have fun figuring the missing ingredients out.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || ??? + shadow dust + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;orange&amp;#039;&amp;#039;&amp;#039; || induce Sleep  || ??? + preserved eye + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || ??? + preserved ooze + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;white&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || ??? + preserved brain + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;green&amp;#039;&amp;#039;&amp;#039;  || induce poison || ??? + snake&amp;#039;s Venom + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || ??? + spores + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || ??? + sparkling mote x5 + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;brown&amp;#039;&amp;#039;&amp;#039;  || speed         || ??? + bug dust + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || ??? + essence of rage + Flask || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;improved yellow&amp;#039;&amp;#039;&amp;#039; || yellow potion x2 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;refined yellow&amp;#039;&amp;#039;&amp;#039;  || yellow potion x3 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;greater yellow&amp;#039;&amp;#039;&amp;#039;  || yellow potion x4 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mega yellow&amp;#039;&amp;#039;&amp;#039;     || yellow potion x5 + reinforced Flask || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mega blue&amp;#039;&amp;#039;&amp;#039;       || blue potion x5 + reinforced Flask || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vampyric ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, vampire dust x5, mandrake root x3 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;venomous ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x4, snake&amp;#039;s venom || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vampyric log:&amp;#039;&amp;#039;&amp;#039; || log, vampire dust x5, mandrake root x3 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;venomous log:&amp;#039;&amp;#039;&amp;#039; || log, nightshade x4, snake&amp;#039;s venom || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blackrock ore (treated):&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales x6, mandrake root x3, nightshade x3 || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ebony log:&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;golden thread:&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;silver thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dark thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;black pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blood moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mandrake root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;spider&amp;#039;s silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sulphurous ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;snake&amp;#039;s venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;preserved brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;preserved eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;preserved ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;essence of rage&amp;#039;&amp;#039;&amp;#039;  || heart + vial&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredient&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;shadow dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || horn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bug dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragon scales x3&amp;#039;&amp;#039;&amp;#039;  || blackrock saw || dragon hide &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragon hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;fang&amp;#039;&amp;#039;&amp;#039; || snake &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;horn&amp;#039;&amp;#039;&amp;#039; || shadow orc &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;brain&amp;#039;&amp;#039;&amp;#039; || gazer &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;eye&amp;#039;&amp;#039;&amp;#039; || basilisk &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ooze&amp;#039;&amp;#039;&amp;#039; || slime &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;diseased bandage&amp;#039;&amp;#039;&amp;#039; || mummy &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;heart&amp;#039;&amp;#039;&amp;#039; || minotaur chief&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2288</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2288"/>
		<updated>2005-11-05T14:20:08Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Potion Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemistry is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialst tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039; the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]] or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.  Only the recipes for the 3 basic potions have been completed so as not to make things too easy. Have fun figuring the missing ingredients out.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || ??? + shadow dust + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;orange&amp;#039;&amp;#039;&amp;#039; || induce Sleep  || ??? + preserved eye + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || ??? + preserved ooze + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;white&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || ??? + preserved brain + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;green&amp;#039;&amp;#039;&amp;#039;  || induce poison || ??? + snake&amp;#039;s Venom + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || ??? + spores + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || ??? + sparkling mote x5 + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;brown&amp;#039;&amp;#039;&amp;#039;  || speed         || ??? + bug dust + flask || ?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || ??? + essence of rage + Flask || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;improved yellow&amp;#039;&amp;#039;&amp;#039; || yellow potion x2 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;refined yellow&amp;#039;&amp;#039;&amp;#039;  || yellow potion x3 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;greater yellow&amp;#039;&amp;#039;&amp;#039;  || yellow potion x4 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mega yellow&amp;#039;&amp;#039;&amp;#039;     || yellow potion x5 + reinforced Flask || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mega blue&amp;#039;&amp;#039;&amp;#039;       || blue potion x5 + reinforced Flask || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vampyric ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, vampire dust x5, mandrake root x3 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;venomous ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x4, snake&amp;#039;s venom || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vampyric log:&amp;#039;&amp;#039;&amp;#039; || log, vampire dust x5, mandrake root x3 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;venomous log:&amp;#039;&amp;#039;&amp;#039; || log, nightshade x4, snake&amp;#039;s venom || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blackrock ore (treated):&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales x6, mandrake root x3, nightshade x3 || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ebony log:&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;golden thread:&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;silver thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dark thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;black pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blood moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mandrake root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;spider&amp;#039;s silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sulphurous ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredients&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;snake&amp;#039;s venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;preserved brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;preserved eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;preserved ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;essence of rage&amp;#039;&amp;#039;&amp;#039;  || heart + vial&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;ingredient&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;shadow dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || horn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragon scales x3&amp;#039;&amp;#039;&amp;#039;  || blackrock saw || dragon hide &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragon hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;fang&amp;#039;&amp;#039;&amp;#039; || snake &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;horn&amp;#039;&amp;#039;&amp;#039; || shadow orc &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;brain&amp;#039;&amp;#039;&amp;#039; || gazer &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;eye&amp;#039;&amp;#039;&amp;#039; || basilisk &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ooze&amp;#039;&amp;#039;&amp;#039; || slime &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;diseased bandage&amp;#039;&amp;#039;&amp;#039; || mummy &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;heart&amp;#039;&amp;#039;&amp;#039; || minotaur chief&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Clans&amp;diff=1635</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Clans&amp;diff=1635"/>
		<updated>2005-08-23T15:16:01Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a several clans in EUO and all have various requirements. Being in a clan is purely optional. Currently, the only advantage to being affiliated with a clan is the clan chat feature (using &amp;quot;/c &amp;lt;text&amp;gt;&amp;quot;) used for fun and easy talk between friends in your clan. Here&amp;#039;s a list of the different clans and their specific forum threads:&lt;br /&gt;
&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?t=1829 &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;and &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;rothers]&lt;br /&gt;
&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?t=1885 &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;rotherhood &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;ight]&lt;br /&gt;
&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?t=1884 &amp;#039;&amp;#039;&amp;#039;WoWz&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?t=1937 &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;ystic &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;ages &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;f &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;ew &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;osaria]&lt;br /&gt;
&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?t=2090 &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;zumi &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;dventurers &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;uild]&lt;br /&gt;
&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?t=1883 &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;UO &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;onster &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;quad]&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Creating_Avatars&amp;diff=1543</id>
		<title>Creating Avatars</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Creating_Avatars&amp;diff=1543"/>
		<updated>2005-08-18T05:19:06Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can follow this simple method:&lt;br /&gt;
&lt;br /&gt;
Use paint to create the way your sprite looks (In my opinion, its easier than photoshop). One frame of your sprite is 4 tile of 16x16 pixels. The entire sprite needs to be 67x16 (not 64x16, as there is a one pixel space in between frames). It&amp;#039;s usually best not to use a lot of movement in your sprite or else it will most likely not look good animated.&lt;br /&gt;
&lt;br /&gt;
If you try to save this image as a .gif in paint, the colour is degraded. Cut and paste the image onto photoshop and save as .jpeg to get the best quality.&lt;br /&gt;
&lt;br /&gt;
You can test out your new avatar by using photoshop to open EUO\pics\btiles23.pcx, look for the 4 frames of your current avatar and cut/paste your new one over the top of your current sprite ingame (make a back-up first). Start the game and test out the random frame changing in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Enlarge your sprite to 32x32, this is how its seen in-game. Also, when animated, the 4 tiles will be shown randomly (not necessarily in the order you made them in the 67x16 tileset).&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Credits&amp;diff=1409</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Credits&amp;diff=1409"/>
		<updated>2005-08-16T20:41:52Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Other Graphics Contributions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Design &amp;amp; Programming==&lt;br /&gt;
Max Breedon (eggmceye)&lt;br /&gt;
&lt;br /&gt;
Special thanks to Odin Jensen for the new patcher, as well as his infinite well of pro-tips on C++, and his fastmap template.&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
Many of the land, building, monster and player tiles were created by Joshua Steele and are used with permission. They&amp;#039;re from old and new versions of his replacement tileset for U4. Many thanks to Joshua.&lt;br /&gt;
&lt;br /&gt;
Extell is now EUO&amp;#039;s official tiler, and his contribution has already been outstanding. As of 1.007, his original tiles include: werewolves, goblins, the demi lich, golems, imps, and over a dozen new player avatars. His improved U5 tiles include orcs, trolls + many variants.&lt;br /&gt;
&lt;br /&gt;
===Other Graphics Contributions===&lt;br /&gt;
* Lurid: minotaurs&lt;br /&gt;
* Morthwyl: about a dozen player avatars&lt;br /&gt;
* Dolus: more player avatars&lt;br /&gt;
* Sharingan &amp;amp; Sakura: monsters and player avatars&lt;br /&gt;
&lt;br /&gt;
Many of the items tiles are made my me (egg). There are also many tiles based on the original U4 &amp;amp; U5, both PC and C64 versions, and modified to taste.&lt;br /&gt;
&lt;br /&gt;
Also worth noting is that EUO uses the Allegro graphics library.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
Many players past and present have contributed maps to EUO. The complete map credits can be found here on the forums. Catherine is the official EUO map editor in chief, and with out her efforts, EUO would be simply just an engine.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
Max Breedon, Rob Stewart, Patrick Kyba.&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
Mostly borrowed from various games, some original sounds by egg.&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
Egg mostly. Pat Kyba has helped with the (as yet unreleased) DM manual, Catherine has a Guide to Maped, and the Netiquette Guide was written Phil H (Kodiak).&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Thanks to Tarun for recommending Innosetup and getting the ball rolling. Thanks to DjLizard for making &amp;amp; maintaining the current installer.&lt;br /&gt;
&lt;br /&gt;
==Finally==&lt;br /&gt;
Thanks to anyone who plays, reports bugs, suggests ideas, emails or icqs me. It all helps!&lt;br /&gt;
&lt;br /&gt;
Finally, credit must go to Richard Garriot &amp;amp; Origin of course for the inspiration for the game!&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=1406</id>
		<title>Magic and Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=1406"/>
		<updated>2005-08-16T20:21:23Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic is similar to Ultima in that spells are cast by chanting words (eg An Nox), however, spells do not need to be mixed nor ingredents needed. The player can only cast spells that he already knows - and to learn new spells one must acquire the appropriate scrolls.&lt;br /&gt;
&lt;br /&gt;
Scrolls can be bought from your nearest Scribe-merchant. To read a scroll in order to learn the spell, simply press &amp;#039;shift-C&amp;#039;, select the scroll and the spell will be learned. Once you&amp;#039;ve learned a spell, depending on the spell you the different acronym for it. For example, for the spell Vas Ort Grav, you&amp;#039;d type &amp;quot;cvog&amp;quot;(&amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;ast: &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;as &amp;#039;&amp;#039;&amp;#039;o&amp;#039;&amp;#039;&amp;#039;rt &amp;#039;&amp;#039;&amp;#039;g&amp;#039;&amp;#039;&amp;#039;rav). You can also cast the scroll instead of learning it by using the &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; command which is a way of casting that has 100% success rate but can only be used once per scroll.&lt;br /&gt;
&lt;br /&gt;
Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast and the more mana it uses. Once you have 100% magery, you&amp;#039;ll have have 100% casting rate of all spells.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=1404</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=1404"/>
		<updated>2005-08-16T20:11:47Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Alpha Build Related */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the EUO Manual ==&lt;br /&gt;
&lt;br /&gt;
This page is intended as a replacement for the [http://forums.swut.net/viewforum.php?f=7 forums manual] (which is hopelessly out of date, hard to read, and plain old fugly) as well as the [http://swut.net/euo/wiki Alpha wiki] (which was great for a while until it had to be locked down and rendered useless due to spamming).&lt;br /&gt;
&lt;br /&gt;
You will need to create an account and log in if you want to create and/or edit pages.&lt;br /&gt;
&lt;br /&gt;
FYI this page is using the same software as [http://en.wikipedia.org Wikipedia].&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* [[Quickstart Guide]]&lt;br /&gt;
* [[Keyboard Controls]]&lt;br /&gt;
==Extended Manual==&lt;br /&gt;
* A Brief History of New Sosaria&lt;br /&gt;
* [[Player Characters: Creation, Stats, Avatars, Leveling]]&lt;br /&gt;
** Skills &amp;amp; Classes / Class Skills&lt;br /&gt;
** [[Non Combat Skills]] (Non class skills)&lt;br /&gt;
** Crafting and Gathering&lt;br /&gt;
* Getting around the continent / maps&lt;br /&gt;
** Townes and Shoppes&lt;br /&gt;
** Shrines&lt;br /&gt;
** Dungeons&lt;br /&gt;
* Items: weapons, armour, scrolls, potions, chests, etc&lt;br /&gt;
** Item enchantments&lt;br /&gt;
** Item materials&lt;br /&gt;
** Gold, Buying &amp;amp; Selling&lt;br /&gt;
* Inhabitants of New Sosaria: Players, Monsters &amp;amp; NPC&amp;#039;s&lt;br /&gt;
* Combat&lt;br /&gt;
** [[Parties|Partying: the life &amp;amp; soul of EUO]]&lt;br /&gt;
* [[Magic and Spellcasting]]&lt;br /&gt;
** [[List of spells]]&lt;br /&gt;
* [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;br /&gt;
* [[Werewolves and Lycanthropy]]&lt;br /&gt;
* [[Slash Commands]]&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
&lt;br /&gt;
==Alpha Build Related==&lt;br /&gt;
* [[Alpha|Introduction to Alpha]]&lt;br /&gt;
* [[Alpha Installation|Download and learn how to install the alpha]]&lt;br /&gt;
* [[Alpha Controls|Control &amp;amp; command differences between Regular and Alpha]]&lt;br /&gt;
* [[Alpha Skills|New Skills on Alpha]]&lt;br /&gt;
* Latest changes on Alpha&lt;br /&gt;
* The [[To Do]] list has what may or may not be coming up in future Alpha releases&lt;br /&gt;
* Dual Skills is a new title format for your 2 highest skills&lt;br /&gt;
&lt;br /&gt;
===No Grind Server Specifics===&lt;br /&gt;
* [[Class Ideas]] is about virtual classes from mixing and matching skill sets&lt;br /&gt;
* [[No Grind Stat Gains|How stats grow through skill use]]&lt;br /&gt;
&lt;br /&gt;
==Maped==&lt;br /&gt;
* [[Maped Introduction|Getting started with maped]]&lt;br /&gt;
* keyboard controls &amp;amp; mouse operations&lt;br /&gt;
* setting map properties&lt;br /&gt;
* all about spawners&lt;br /&gt;
* placing items&lt;br /&gt;
* features &amp;amp; triggers&lt;br /&gt;
* Egg&amp;#039;s Pro Tips for EUO maps that Suck Less&lt;br /&gt;
&lt;br /&gt;
==Other Bits and Pieces==&lt;br /&gt;
* [[History of EUO]]&lt;br /&gt;
* [[Famous Players]]&lt;br /&gt;
* [[Combos and Cheeses]]&lt;br /&gt;
* [[Map List|The offical EUO server map list]]&lt;br /&gt;
* [[Modding EUO]]&lt;br /&gt;
** [[Alternative Skins]]&lt;br /&gt;
** [[Creating Avatars|Tips for making avatars/monsters]]&lt;br /&gt;
* [[Playing behind a Firewall|EUO access through HTTP proxy / firewall]]&lt;br /&gt;
* [[Client Config Options]]&lt;br /&gt;
* [[Virtues|Background to the Virtues &amp;amp; their meaning]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Credits]]&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Character_Creation&amp;diff=1402</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Character_Creation&amp;diff=1402"/>
		<updated>2005-08-16T17:32:58Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player creation is absolutely simple but there are a few details to bear in mind. This page will detail a few of the basic points.&lt;br /&gt;
&lt;br /&gt;
== Creating Your Player Character ==&lt;br /&gt;
&lt;br /&gt;
To create your player character, load up &amp;#039;&amp;#039;&amp;#039;EUO&amp;#039;&amp;#039;&amp;#039; and select &amp;#039;&amp;#039;&amp;#039;Create New Character&amp;#039;&amp;#039;&amp;#039;. This will take you to the Create New Character page.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Account Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** To play &amp;#039;&amp;#039;&amp;#039;EUO&amp;#039;&amp;#039;&amp;#039;, you must first [http://swut.net/euo/alphaaccount.html create an account]. The account holds the details of what characters you are and so accounts are limited to &amp;#039;&amp;#039;&amp;#039;1 PER PERSON&amp;#039;&amp;#039;&amp;#039;. The same account works for all servers (Reg, NoGrind and PermaDeath), so there is no need to have more than one account. Once you have created your account, enter your account name here.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Password&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** This is where you enter your account password.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** This is where you enter your character&amp;#039;s name. Few points to bear in mind: anything deemed an offensive name will more than likely result in your account being banned. Also, names are unique, subject to a maximum length and must comprise of English letters.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gender&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** This is where you select your sex. Depending on whether you pick female or male, you&amp;#039;ll be able to pick different avatars and will voice different sounds ingame. There are no advantages or disadvantages when selecting either sex.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** You can select either &amp;#039;&amp;#039;fighter&amp;#039;&amp;#039;, &amp;#039;&amp;#039;rogue&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;mage&amp;#039;&amp;#039; here. These have a bearing on the stats you have to begin with as well as what starting equipment you recieve. These are as follows:&lt;br /&gt;
*** &amp;#039;&amp;#039;Fighter&amp;#039;&amp;#039; - Receives 30 strength, 25 dexterity and 25 intelligence. Starting equipment is a club or cleaver and ringmail.&lt;br /&gt;
*** &amp;#039;&amp;#039;Rogue&amp;#039;&amp;#039; - Receives 25 strength, 30 dexterity and 25 intelligence. Starting equipment is a short bow and leather armour.&lt;br /&gt;
*** &amp;#039;&amp;#039;Mage&amp;#039;&amp;#039; - Receives 25 strength, 25 dexterity and 30 intelligence. Starting equipment is a staff as well as In Lor (Invoke Light), Mani (Heal), An Mani (Damage) and An Nox (Negate Poison) spell scrolls.&lt;br /&gt;
** All characters, regardless of class, start with a few potions, 100gp and some torches.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Avatar&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** This is where you select a tile (or avatar) for your character. This is how you will appear to everyone around you. There is also the opportunity to [http://forums.swut.net/viewtopic.php?t=359 purchase special avatars off of Egg via PayPal].&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enter The World Of EUO&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Once you have decided you are happy with your character, select this to enter EUO proper and begin your quest for fame and fortune!&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Every player has three primary stats to contend with. These are &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;. Each of these stats has a significant bearing on the game and how powerful you are.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Strength affects how many Hit Points (HP) you have as well as how much equipment and items you can carry. Having a lot of strength also affects the damage you deal to monsters and players when using strength-based weaponry.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Dexterity affects how quickly you can move as well as how quickly you can attack with your weapon (taking into consideration the weapon&amp;#039;s speed). Having a lot of dexterity can also affect your defence depending on the type of armour worn as well as affecting damage to monsters and players when using dexterity-based weaponry.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Intelligence affects how much Mana you have to use for spells as well as determining your Magic Resistance. Spells also increase in effectiveness when the user has a high intelligence.&lt;br /&gt;
&lt;br /&gt;
As well as these primary stats, there are a few other stats to bear in mind.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Hit Points determine the amount of damage you can take before you eventually kick the bucket. Naturally, once your Hit Points equals zero, you&amp;#039;re dead. On the regular server, you can resurrect yourself by pressing &amp;#039;&amp;#039;&amp;#039;shift + 1&amp;#039;&amp;#039;&amp;#039; which instantly resurrects you in the town in which you are bound. However, this also induces &amp;#039;&amp;#039;resurrection sickness&amp;#039;&amp;#039; which can only be cured by meditating at a shrine. On the permanent death servers, death costs you a resurrection stone. Once you run out of these resurrection stones, you are permanently dead and your character is deleted. PermaDeath servers are not for the faint of heart!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Mana is used when spells are cast. When you have no Mana, you cannot cast spells. Mana can be restored by meditating or drinking a blue potion.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack Strength&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Attack Strength is how effective you are in combat. The higher it is, the more kick-ass you are. There will be more on Attack Strength when the combat part of the manual is up.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Defense determines how hard you are to hit. The higher it is, the harder you are to hit. This is influenced by dexterity and the type of armour you are wearing on the regular server. In addition to this, on the NoGrind server, your skill in the armour type also affects how high your defense is. The higher your armour skill is, the higher your defense goes.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Magic Resistance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** This is essentially defense against magic. The higher it is, the less damage you take against certain spells (there are a few exceptions where Magic Resistance has no effect). Influenced primarily by intelligence as well as if you have any armour or equipment with Magic Resistance equipped.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Shows you what effects or ailments are affecting you. Some are beneficial, others are not.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;:   POISONED - causes a loss of health over time. Cast An Nox or a red potion to cure yourself.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;Z&amp;#039;&amp;#039;&amp;#039;:   ASLEEP - caused by orange potions.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;:   BLIND - caused by being attacked by a giant squid or by opening a trapped chest. Cured by eating a carrot, waiting for a bit or by using a bandage on yourself. There is also a slight chance that you may be permanently blinded - in which case waiting won&amp;#039;t help.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;:   CHARMED - &amp;#039;&amp;#039;Don&amp;#039;t ever recall this happening to me, what does it do? - MrCadbury&amp;#039;&amp;#039;&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;:   HELD - caused by An Ex Por and certain monsters. Paralyses you.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039;:   CONFUSED - caused by taking a strong blow to the head or by Quas An Wis.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;:   INVISIBLE - cast Sanct Lor, Vas Sanct Lor or black potion to become invisible.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;:   POLYMORPHED - cast Vas Ylem Rel to polymorph yourself.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;:   MEDITATING - regenerates health and mana depending on skill.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;:   DISEASED - caused by eating too many tasty corpses or from being attacked by a zombie. Fun if you are some sick bugger.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;:   FLOATING - shows that you are on a raft.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;:   HEXED - caused by Xen Jux and certain monsters. Turns you into a rat.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;@&amp;#039;&amp;#039;&amp;#039;:   HALLUCINATING - caused by drinking a cursed potion or fountain.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;h&amp;#039;&amp;#039;&amp;#039;:   HIDING - shows that you are using the stealth skill.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;:   CRIMINAL - shows that you&amp;#039;ve been a naughty boy or girl. 30 minutes of criminal status for every non-criminal player killed as well as 5 minutes (?) for every person contaminated with the plague by you. Criminal time can be reduced by meditating at the Shrine Of Humility,&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;:   PEERING - shows that you are using a peergem or crystal ball to show your location.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;:   BAD BREATH - shows that you have halitosis. Caused by eating eggs and drinking fountains.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;!&amp;#039;&amp;#039;&amp;#039;:   CHOKING - caused by eating cursed foodstuffs. Perform the Heimlich Manoeuver to cure choking by attacking the affected person when unarmed.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039;:   ZOMBIE - &amp;#039;&amp;#039;Is this in the game? - MrCadbury&amp;#039;&amp;#039;&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;:   LYCANTHROPY - Shows that you are affected by lycanthropy and will turn into a werewolf at every full moon.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;:   WEREWOLF FORM - Shows that you have transformed into a werewolf.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;:   CLEAVED - Shows that you&amp;#039;ve been hit by a Cleave attack. Reduces defense for a certain period of time (?).&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;:   X-RAY VISION - Shows that you have x-ray vision after drinking a white potion.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;:   SPEED/DEX BOOST - Shows that you are speedy after drinking a brown potion.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** How much cash you have on you. Useful in free market-based societies for the exchange of goods and services. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Load&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Presented in a &amp;#039;xx/yy&amp;#039; format, xx is how much you are carrying, yy is how much you can carry.&lt;br /&gt;
&lt;br /&gt;
== Shrines and Levelling ==&lt;br /&gt;
&lt;br /&gt;
When you have amassed a certain amount of experience, you will recieve a message that you feel ready to advance and should meditate at a shrine. Depending on what shrine you go to, you will recieve different boosts to your stats. These are:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Compassion&amp;#039;&amp;#039;&amp;#039; - Dexterity + 6&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Valor&amp;#039;&amp;#039;&amp;#039; - Strength + 6&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Honesty&amp;#039;&amp;#039;&amp;#039; - Intelligence + 6&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sacrifice&amp;#039;&amp;#039;&amp;#039; - Strength + 3 Dexterity + 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Justice&amp;#039;&amp;#039;&amp;#039; - Dexterity + 3 Intelligence + 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Honor&amp;#039;&amp;#039;&amp;#039; - Intelligence + 3 Strength + 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spirituality&amp;#039;&amp;#039;&amp;#039; - Dexterity + 2 Intelligence + 2 Strength + 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Humility&amp;#039;&amp;#039;&amp;#039; - nothing&lt;br /&gt;
&lt;br /&gt;
For a map of where the shrines are located, please look in your game files for the &amp;quot;MAP-Shrines&amp;quot; file.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Character_Creation&amp;diff=1401</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Character_Creation&amp;diff=1401"/>
		<updated>2005-08-16T17:15:18Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Creating Your Player Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player creation is absolutely simple but there are a few details to bear in mind. This page will detail a few of the basic points.&lt;br /&gt;
&lt;br /&gt;
== Creating Your Player Character ==&lt;br /&gt;
&lt;br /&gt;
To create your player character, load up &amp;#039;&amp;#039;&amp;#039;EUO&amp;#039;&amp;#039;&amp;#039; and select &amp;#039;&amp;#039;&amp;#039;Create New Character&amp;#039;&amp;#039;&amp;#039;. This will take you to the Create New Character page.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Account Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** To play &amp;#039;&amp;#039;&amp;#039;EUO&amp;#039;&amp;#039;&amp;#039;, you must first [http://swut.net/euo/alphaaccount.html create an account]. The account holds the details of what characters you are and so accounts are limited to &amp;#039;&amp;#039;&amp;#039;1 PER PERSON&amp;#039;&amp;#039;&amp;#039;. The same account works for all servers (Reg, NoGrind and PermaDeath), so there is no need to have more than one account. Once you have created your account, enter your account name here.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Password&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** This is where you enter your account password.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** This is where you enter your character&amp;#039;s name. Few points to bear in mind: anything deemed an offensive name will more than likely result in your account being banned. Also, names are unique, subject to a maximum length and must comprise of English letters.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gender&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** This is where you select your sex. Depending on whether you pick female or male, you&amp;#039;ll be able to pick different avatars and will voice different sounds ingame. There are no advantages or disadvantages when selecting either sex.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** You can select either &amp;#039;&amp;#039;fighter&amp;#039;&amp;#039;, &amp;#039;&amp;#039;rogue&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;mage&amp;#039;&amp;#039; here. These have a bearing on the stats you have to begin with as well as what starting equipment you recieve. These are as follows:&lt;br /&gt;
*** &amp;#039;&amp;#039;Fighter&amp;#039;&amp;#039; - Receives 30 strength, 25 dexterity and 25 intelligence. Starting equipment is a club or cleaver and ringmail.&lt;br /&gt;
*** &amp;#039;&amp;#039;Rogue&amp;#039;&amp;#039; - Receives 25 strength, 30 dexterity and 25 intelligence. Starting equipment is a short bow and leather armour.&lt;br /&gt;
*** &amp;#039;&amp;#039;Mage&amp;#039;&amp;#039; - Receives 25 strength, 25 dexterity and 30 intelligence. Starting equipment is a staff as well as In Lor (Invoke Light), Mani (Heal), An Mani (Damage) and An Nox (Negate Poison) spell scrolls.&lt;br /&gt;
** All characters, regardless of class, start with a few potions, 100gp and some torches.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Avatar&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** This is where you select a tile (or avatar) for your character. This is how you will appear to everyone around you. There is also the opportunity to [http://forums.swut.net/viewtopic.php?t=359 purchase special avatars off of Egg via PayPal].&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enter The World Of EUO&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Once you have decided you are happy with your character, select this to enter EUO proper and begin your quest for fame and fortune!&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Every player has three primary stats to contend with. These are &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;. Each of these stats has a significant bearing on the game and how powerful you are.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Strength affects how many Hit Points (HP) you have as well as how much equipment and items you can carry. Having a lot of strength also affects the damage you deal to monsters and players when using strength-based weaponry.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Dexterity affects how quickly you can move as well as how quickly you can attack wirh your weapon (taking into consideration the weapon&amp;#039;s speed). Having a lot of dexterity can also affect your defence depending on the type of armour worn as well as affecting damage to monsters and players when using dexterity-based weaponry.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Intelligence affects how much Mana you have to use for spells as well as determining your magic resistance. Certain spells also increase in effectiveness when the user has a high intelligence.&lt;br /&gt;
&lt;br /&gt;
As well as these primary stats, there are a few other stats to bear in mind.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Hit Points determine the amount of damage you can take before you eventually klck the bucket. Naturally, once your Hit Points equals zero, you&amp;#039;re dead. On the regular server, you can resurrect yourself by pressing &amp;#039;&amp;#039;&amp;#039;shift + 1&amp;#039;&amp;#039;&amp;#039; which instantly resurrects you in the town that you are bound to but this also induces &amp;#039;&amp;#039;resurrection sickness&amp;#039;&amp;#039; which can only be cured by meditating at a shrine. On the permanent death servers, death costs you a resurrection stone. Once you run out of these resurrection stones, you are permanently dead and your character is deleted. PermaDeath servers are not for the faint-hearted!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Mana is used when spells are cast. When you have no Mana, you cannot cast spells. Mana can be restored by meditating or drinking a blue potion.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack Strength&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Attack Strength is how effective you are in combat. The higher it is, the more kick-ass you are. There will be more on Attack Strength when the combat part of the manual is up.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Defense determines how hard you are to hit. The higher it is, the harder you are to hit. Influenced by dexterity and the type of armour you are wearing on regular, also influenced by your skill in the armour type in NoGrind and PermaDeath servers.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Magic Resistance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** This is essentially defense against magic. The higher it is, the less damage you take against certain spells (there are a few exceptions where Magic Resistance has no effect). Influenced primarily by intelligence as well as if you have any magic-resistant armour or equipment equipped.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Shows you what effects or ailments are affecting you. Some are beneficial, others are not.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;:   POISONED - causes a loss of health over time. Cast An Nox or a red potion to cure yourself.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;Z&amp;#039;&amp;#039;&amp;#039;:   ASLEEP - caused by orange potions.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;:   BLIND - caused by being attacked by a giant squid or by opening a trapped chest. Cured by eating a carrot, waiting for a bit or by using a bandage on yourself. There is also a slight chance that you may be permanently blinded - in which case waiting won&amp;#039;t help.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;:   CHARMED - &amp;#039;&amp;#039;Don&amp;#039;t ever recall this happening to me, what does it do? - MrCadbury&amp;#039;&amp;#039;&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;:   HELD - caused by An Ex Por and certain monsters. Paralyses you.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039;:   CONFUSED - caused by taking a strong blow to the head or by Quas An Wis.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;:   INVISIBLE - cast Sanct Lor, Vas Sanct Lor or black potion to become invisible.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;:   POLYMORPHED - cast Vas Ylem Rel to polymorph yourself.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;:   MEDITATING - regenerates health and mana depending on skill.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;:   DISEASED - caused by eating too many tasty corpses or from being attacked by a zombie. Fun if you are some sick bugger.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;:   FLOATING - shows that you are on a raft.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;:   HEXED - caused by Xen Jux and certain monsters. Turns you into a rat.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;@&amp;#039;&amp;#039;&amp;#039;:   HALLUCINATING - caused by drinking a cursed potion or fountain.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;h&amp;#039;&amp;#039;&amp;#039;:   HIDING - shows that you are using the stealth skill.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;:   CRIMINAL - shows that you&amp;#039;ve been a naughty boy or girl. 30 minutes of criminal status for every non-criminal player killed as well as 5 minutes (?) for every person contaminated with the plague by you. Criminal time can be reduced by meditating at the Shrine Of Humility,&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;:   PEERING - shows that you are using a peergem or crystal ball to show your location.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;:   BAD BREATH - shows that you have halitosis. Caused by eating eggs and drinking fountains.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;!&amp;#039;&amp;#039;&amp;#039;:   CHOKING - caused by eating cursed foodstuffs. Perform the Heimlich Manoeuver to cure choking by attacking the affected person when unarmed.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039;:   ZOMBIE - &amp;#039;&amp;#039;Is this in the game? - MrCadbury&amp;#039;&amp;#039;&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;:   LYCANTHROPY - Shows that you are affected by lycanthropy and will turn into a werewolf at every full moon.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;:   WEREWOLF FORM - Shows that you have transformed into a werewolf.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;:   CLEAVED - Shows that you&amp;#039;ve been hit by a Cleave attack. Reduces defense for a certain period of time (?).&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;:   X-RAY VISION - Shows that you have x-ray vision after drinking a white potion.&lt;br /&gt;
*** &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;:   SPEED/DEX BOOST - Shows that you are speedy after drinking a brown potion.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** How much cash you have on you. Useful in free market-based societies for the exchange of goods and services. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Load&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Presented in a &amp;#039;xx/yy&amp;#039; format, xx is how much you are carrying, yy is how much you can carry.&lt;br /&gt;
&lt;br /&gt;
== Shrines and Levelling ==&lt;br /&gt;
&lt;br /&gt;
When you have amassed a certain amount of experience, you will recieve a message that you feel ready to advance and should meditate at a shrine. Depending on what shrine you go to, you will recieve different boosts to your stats. These are:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Compassion&amp;#039;&amp;#039;&amp;#039; - Dexterity + 6&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Valor&amp;#039;&amp;#039;&amp;#039; - Strength + 6&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Honesty&amp;#039;&amp;#039;&amp;#039; - Intelligence + 6&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sacrifice&amp;#039;&amp;#039;&amp;#039; - Strength + 3 Dexterity + 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Justice&amp;#039;&amp;#039;&amp;#039; - Dexterity + 3 Intelligence + 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Honor&amp;#039;&amp;#039;&amp;#039; - Intelligence + 3 Strength + 3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spirituality&amp;#039;&amp;#039;&amp;#039; - Dexterity + 2 Intelligence + 2 Strength + 2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Humility&amp;#039;&amp;#039;&amp;#039; - nothing&lt;br /&gt;
&lt;br /&gt;
For a map of where the shrines are located, please look in your game files for the &amp;quot;MAP-Shrines&amp;quot; file.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Creating_Avatars&amp;diff=1397</id>
		<title>Creating Avatars</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Creating_Avatars&amp;diff=1397"/>
		<updated>2005-08-16T16:13:53Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can follow this simple method:&lt;br /&gt;
&lt;br /&gt;
Use paint to create the way your sprite looks (In my opinion, its easier than photoshop). One frame of your sprite is 4 tile of 16x16 pixels. The entire sprite needs to be 67x16 (not 64x16, as there is a one pixel space in between frames). It&amp;#039;s usually best not to use a lot of movement in your sprite or else it will most likely not look good animated.&lt;br /&gt;
&lt;br /&gt;
If you try to save this image as a .jpeg in paint, the colour is degraded. Cut and paste the image onto photoshop and save as .gif to get the best quality.&lt;br /&gt;
&lt;br /&gt;
You can test out your new avatar by using photoshop to open EUO\pics\btiles23.pcx, look for the 4 frames of your current avatar and cut/paste your new one over the top of your current sprite ingame (make a back-up first). Start the game and test out the random frame changing in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Enlarge your sprite to 32x32, this is how its seen in-game. Also, when animated, the 4 tiles will be shown randomly (not necessarily in the order you made them in the 67x16 tileset).&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Creating_Avatars&amp;diff=1396</id>
		<title>Creating Avatars</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Creating_Avatars&amp;diff=1396"/>
		<updated>2005-08-16T16:12:31Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can follow this simple method:&lt;br /&gt;
&lt;br /&gt;
Use paint to create the way your sprite looks (In my opinion, its easier than photoshop). One frame of your sprite is 4 tile of 16x16 pixels. The entire sprite needs to be 67x16 (not 64x16, as there is a one pixel space in between frames). It&amp;#039;s usually best not to use a lot of movement in your sprite or else it will most likely not look good animated.&lt;br /&gt;
&lt;br /&gt;
If you try to save this image as a .jpeg in paint, the colour is degraded. Cut and paste the image onto photoshop and save as .gif with the highest quality.&lt;br /&gt;
&lt;br /&gt;
You can test out your new avatar by using photoshop to open EUO\pics\btiles23.pcx, look for the 4 frames of your current avatar and cut/paste your new one over the top of your current sprite ingame (make a back-up first). Start the game and test out the random frame changing in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Enlarge your sprite to 32x32, this is how its seen in-game. Also, when animated, the 4 tiles will be shown randomly (not necessarily in the order you made them in the 67x16 tileset).&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Creating_Avatars&amp;diff=1395</id>
		<title>Creating Avatars</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Creating_Avatars&amp;diff=1395"/>
		<updated>2005-08-16T16:05:03Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can follow this simple method:&lt;br /&gt;
&lt;br /&gt;
Use paint to create the way your sprite looks (In my opinion, its easier than photoshop). One frame of your sprite is 4 tile of 16x16 pixels. The entire sprite needs to be 67x16 (not 64x16, as there is a one pixel space in between frames). It&amp;#039;s usually best not to use a lot of movement in your sprite or else it will most likely not look good animated.&lt;br /&gt;
&lt;br /&gt;
If you try to save this image as a .jpeg in paint, the colour is degraded. Cut and paste the image onto photoshop and save as .jpeg with the highest quality.&lt;br /&gt;
&lt;br /&gt;
You can test out your new avatar by using photoshop to open EUO\pics\btiles23.pcx, look for the 4 frames of your current avatar and cut/paste your new one over the top of your current sprite ingame (make a back-up first). Start the game and test out the random frame changing in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Enlarge your sprite to 32x32, this is how its seen in-game. Also, when animated, the 4 tiles will be shown randomly (not necessarily in the order you made them in the 67x16 tileset).&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Miscellaneous_Skills&amp;diff=1391</id>
		<title>Miscellaneous Skills</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Miscellaneous_Skills&amp;diff=1391"/>
		<updated>2005-08-16T15:25:13Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* How / Where can I train these skills? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of all the non-combat skills in EUO.&lt;br /&gt;
&lt;br /&gt;
THIS PAGE NEEDS A LOT OF WORK: the copy is very old, sometimes out of date, poorly written and plain missing for some of the newer skills. The bit on black lung was written around 2 years ago!&lt;br /&gt;
&lt;br /&gt;
==Meditation==&lt;br /&gt;
&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; to meditate. You will regain HP and mana at an increased rate, depending on your skill, but you will also be blind until you move or are hit. Avoid getting hit when meditating, as you may suffer increased damage.&lt;br /&gt;
&lt;br /&gt;
==Fishing &amp;amp; Cartography==&lt;br /&gt;
&lt;br /&gt;
Get a fishing rod, and use it in the direction of a body of water. Sometimes you&amp;#039;ll drag up an old boot, and rumour has it that these boots are often poison resistant. Other times, you&amp;#039;ll drag up a sea monster. Be careful and prepare yourself for a fight when fishing.&lt;br /&gt;
&lt;br /&gt;
Fishing is a great way to catch food for yourself and your pet, as well as being the most consistant method for finding treasure maps - see the section on [[Treasure Hunting|Cartography and Treasure Hunting]].&lt;br /&gt;
&lt;br /&gt;
==Woodcrafting==&lt;br /&gt;
&lt;br /&gt;
Woodcrafting is the combined skills of lumberjacking and of making wooden items, such as staves, torches, and bows. To aquire the raw materials (i.e. logs), use a woodsman&amp;#039;s axe in the forest and you might, depending on your skill, chop a log. Careful, however, as you may disturb a wisp.&lt;br /&gt;
&lt;br /&gt;
Then get yourself a pocket knife and use it to carve wooden things. You will need to have logs in your inventory to make anything.&lt;br /&gt;
&lt;br /&gt;
More on [[Woodcrafting]] here.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
Buy a mining pick from the provisioners and stand next to a mountain. Press &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039; to use, select the pick, then press the arrow key in the direction of the mountain. Then tape down the F9 key (thesedays you only have to press shift-F9 to repeat-use: bluetak no longer required) to mine your way to victory (however if you are AFK too long you will get booted). Don&amp;#039;t catch black lung. &lt;br /&gt;
If you&amp;#039;re really lucky you might dig up a gold nugget, otherwise you&amp;#039;ll just dig up ore, the colour of which will depend on your skill. If you&amp;#039;re unlucky, you may unearth an angry zorn.&lt;br /&gt;
&lt;br /&gt;
More on [[Mining]] here.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithery==&lt;br /&gt;
&lt;br /&gt;
Blacksmithery consists of two separate skills:[[Weaponsmith]] and [[Armourer]]. Both boil down to creating the items of war: metal weapons and armour. &lt;br /&gt;
&lt;br /&gt;
To smelt iron ore, press &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039; to use, select a pair of tongs and press an arrow key in the direction of a brazier.&lt;br /&gt;
&lt;br /&gt;
To make metal weapons and armour, use a either smith&amp;#039;s hammer or an armourer&amp;#039;s hammer on an anvil whilst having ingots in your inventory. A list of items will then appear that you can make, once again according to your skill, and how many ingots you have.&lt;br /&gt;
&lt;br /&gt;
More on [[Weaponsmith]]. More on [[Armourer]].&lt;br /&gt;
&lt;br /&gt;
==Lockpicking (A Rogue Class Skill)==&lt;br /&gt;
&lt;br /&gt;
Get yourself some lockpicks from the provisioners and simply use them on a locked door or chest. Depending on your skill, you may actually unlock the door or chest. Some locks can never be picked, and often picks break, so keep a good supply of them if this is your bag.&lt;br /&gt;
&lt;br /&gt;
The shortcut key for unlock is &amp;#039;&amp;#039;&amp;#039;j&amp;#039;&amp;#039;&amp;#039; + dir.&lt;br /&gt;
&lt;br /&gt;
Points in security count towards your 125% cap on regular and PD.&lt;br /&gt;
&lt;br /&gt;
==Trap Detect and Disarm (A Rogue Class Skill)==&lt;br /&gt;
&lt;br /&gt;
Many chests, locked or not, may also trapped. Use the search function (&amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;+dir) to search a chest for a trap. If your skill is high enough, you will detect a trap if one is present. Traps may also be present on the ground, and searching the ground may show up a trap if one is present.&lt;br /&gt;
&lt;br /&gt;
To disarm a trap, use a probe (shift+&amp;#039;&amp;#039;&amp;#039;j&amp;#039;&amp;#039;&amp;#039;+dir) on the trap.&lt;br /&gt;
&lt;br /&gt;
Points in traps count towards your 125% cap on regular and PD.&lt;br /&gt;
&lt;br /&gt;
==Stealth (A Rogue Class Skill)==&lt;br /&gt;
&lt;br /&gt;
Stealth is the art of moving silently and without being noticed. You can attempt to first hide by pressing &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;, then moving while hidden. Success in either hiding or moving while hiding will improve your stealth.&lt;br /&gt;
&lt;br /&gt;
You cannot hide when there are players, monsters or NPCs around which can see you, or if you have a light source.&lt;br /&gt;
&lt;br /&gt;
Chances for hiding and moving stealthily are greatly reduced when wearing medium and heavy armour.&lt;br /&gt;
&lt;br /&gt;
Once hidden, you can attempt to backstab (and kill) a target - you must have a shortsword or dagger equipped to pull off a backstab. Backstabbing success is determined by your stealth skill, the target&amp;#039;s level, and for player targets, the lightness of their armour. It&amp;#039;s very hard to BS a player wearing plate armour, for example.&lt;br /&gt;
&lt;br /&gt;
Points in stealth count towards your 125% cap on regular and PD.&lt;br /&gt;
&lt;br /&gt;
==Alchemy==&lt;br /&gt;
&lt;br /&gt;
Alchemy is all about making potions &amp;amp; converting materials. Alchemy [[Alchemy|has its own page here]].&lt;br /&gt;
&lt;br /&gt;
==Tinkering==&lt;br /&gt;
&lt;br /&gt;
Tinkers specialize in the creation of nit nacks. From studs for studded leather to lockpicks. There ability to make certain items that almsot everyone uses makes them important.&lt;br /&gt;
&lt;br /&gt;
More on [[Tinkering]] here.&lt;br /&gt;
&lt;br /&gt;
==Tailoring==&lt;br /&gt;
&lt;br /&gt;
Tailoring is the art of making cloth and leather items. To get started, buy a sewing kit from the provisioner, get yourself some cloth (or leather) and get sewing! More on [[Tailoring]] here.&lt;br /&gt;
&lt;br /&gt;
==Item Identification==&lt;br /&gt;
&lt;br /&gt;
Buy a magnifying glass and use it on an unidentified item to attempt to ID it. Be sure to do your identification in a safe place where your items will not be stolen. The skill required to ID the item with a magnifying glass is proportional to the quality of the item. As with most other skills, you will need 10 item lore to begin identifying basic items. Using a magnifying glass to ID an item will not detect a curse.&lt;br /&gt;
&lt;br /&gt;
==Inscription==&lt;br /&gt;
&lt;br /&gt;
Inscription is the ability to create a scroll. Scrolls of identity, uncurse, town portal and all the spell scrolls are included. Because of the ability to create spell scrolls, mages might be able to save themselves money by makin thier own spell scrolls and make money by selling them to other players.&lt;br /&gt;
&lt;br /&gt;
==Enchanting==&lt;br /&gt;
&lt;br /&gt;
Enchanting gives the ability to increase an items quality by using various gems.&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
Taming allows players to tame monsters and animals and use them as allies in combat. Some creatures, like the undead, cannot be tamed and others can grow into something stronger.&lt;br /&gt;
&lt;br /&gt;
==How / Where can I train these skills?==&lt;br /&gt;
&lt;br /&gt;
Skills can be increased simply by using them, but often this process is slow. If you have some spare GP lying around, you can buy training in all mentioned here except the ones noted as being a &amp;quot;Rogue class skill&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The place to buy training skills is at the University of Tanelorne - located at 135&amp;#039; 66&amp;quot; - you will know it because it is between the twin cities of Montor East &amp;amp; West.&lt;br /&gt;
&lt;br /&gt;
Once there, check out the training rooms, and when you think you have found a trainer, press &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039; (buy) to see what training is on offer.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=1390</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=1390"/>
		<updated>2005-08-16T15:00:26Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Advanced Character Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quickstart Guide==&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s pretty easy to get started in EUO.&lt;br /&gt;
&lt;br /&gt;
Just download the .exe file, create an account and connect to the server.  The&lt;br /&gt;
general gist really is to get on with some friends, have a laugh and stop when your sick of it.  This was the motivation for writing the game originally.  It&amp;#039;s not meant to be taken terribly seriously.&lt;br /&gt;
&lt;br /&gt;
So having said that, here&amp;#039;s some pro-tips for playing the game.&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
The main thing to do is pick an avatar you like. Skills &amp;amp; stats can be worked on in game. Most people tend to spend all their level points on strength for the first 15 levels or so, then spend them evenly on dex &amp;amp; int after that. Remember, strength gives you HP, but dex makes you run from a fight faster, and int increases your magic resisntance, as well as your mana!&lt;br /&gt;
&lt;br /&gt;
==Advanced Character Generation==&lt;br /&gt;
&lt;br /&gt;
You start out with a few items when you create your character, if you start as a mage, press Shift + C to learn a spell from the scrolls you have.  The town you start in is called Nordhaven and has a weapon/armour shop, tool shop, a healer, a pub, and a bank.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to store high amounts of gold before you go hunting.&lt;br /&gt;
&lt;br /&gt;
As you level, you will most likely want to put your levels into stats like this.&lt;br /&gt;
&lt;br /&gt;
* Fighter - Level strength until you get 80-100, then level dexterity until you get to 100.&lt;br /&gt;
* Rogue - Level strength until you get to 60, then level dexterity until you get to 150.&lt;br /&gt;
* Mage - Level strength until you get to 60, then level intelligence until you get to 100 and then level strength until you get to 100.&lt;br /&gt;
&lt;br /&gt;
You don&amp;#039;t have to follow this guide, however it will make your adventures go smoothly since you&amp;#039;ll have a decent amount of HP to take on mobs.&lt;br /&gt;
&lt;br /&gt;
==Entering the world==&lt;br /&gt;
&lt;br /&gt;
On the server as it is, everybody starts in Nordhaven.  With the little money you start with, you can either choose to spend it on armour or potions - It would probably be better to buy extra healing (yellow) potions.&lt;br /&gt;
&lt;br /&gt;
==Basic Potions==&lt;br /&gt;
&lt;br /&gt;
* Red potions heal poison.&lt;br /&gt;
* Yellow potions restore health points.&lt;br /&gt;
* Blue potions restore mana points.&lt;br /&gt;
&lt;br /&gt;
==Talk to NPC&amp;#039;s==&lt;br /&gt;
&lt;br /&gt;
Characters ingame with white names above their heads are other players, characters with blue names are good aligned NPC&amp;#039;s and characters with gray bars above their heads are neutral aligned NPC&amp;#039;s. Make a point of talking to any NPC with a blue name - you&amp;#039;ll more than likely be sent on a quest.&lt;br /&gt;
&lt;br /&gt;
When your done looking around town, you might as well head down to the Jail. Exit town by walking south, then head due east, until you see a cave entrance - that would be the Nordhaven Jail, aka the Newbie dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nordhaven Jail aka the Newbie dungeon:&lt;br /&gt;
&lt;br /&gt;
The newbie dungeon is a place where you can go kill some rats and other low level monsters. Collect all the treasure, sell the stuff you don&amp;#039;t need, then spend the money on equipment. When you&amp;#039;re feeling tougher and better armed, you can head down to levels 2, 3 &amp;amp; 4 of the newbie dungeon. Beware - opponents get tough pretty quickly though - it would be wise to have some decent armour and plenty of healing potions at the ready.&lt;br /&gt;
&lt;br /&gt;
==Leveling up==&lt;br /&gt;
&lt;br /&gt;
When you get the blue &amp;quot;You feel experienced&amp;quot; message, head to a shrine and meditate near the fire to increase stats. Each shrine does something different,(see below) Bump strength if you want more HP, bump dexterity if you want to move faster, and bump inteligence if you want more mana.&lt;br /&gt;
&lt;br /&gt;
You have the option to either watch the % of your level go up as you hunt or not. If you choose to see the % of your current level, you&amp;#039;ll need this: http://swut.net/euo/files/euo.zip. Just download it to your EUO home directory, unzip it, and run EUO (close/reopen EUO if you download and unzip while ingame). Your &amp;quot;XP to Level&amp;quot; % is located right under your current level.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
&lt;br /&gt;
To find a shrine, look in your game files for the &amp;quot;MAP-Shrines&amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
The shrines you find do the following.&lt;br /&gt;
&lt;br /&gt;
 Compassion:   Dexterity+6&lt;br /&gt;
 Valor:        Strength+6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength+3 Dexterity+3&lt;br /&gt;
 Justice:      Dexterity+3 Intelligence+3&lt;br /&gt;
 Honor:        Intelligence+3 Strength+3&lt;br /&gt;
 Spirituality: Dex+2 Int+2 Str+2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
Humility does not add any stats but will take up a level if you meditate there, meditating there reduces the amount of time your criminal status lasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dying==&lt;br /&gt;
&lt;br /&gt;
Just hit &amp;quot;!&amp;quot; (shift + 1) to respawn in the town to which you are bound (the default town is Nordhaven). Doing this will give you resurrection sickness however, which requires you to meditate at a shrine to cure. Alternatively if you&amp;#039;re playing with other people, they might be able to resurrect you with a scroll or spell on the spot. If you are in a party with the person who resurrects you, you will not get resurrection sickness.&lt;br /&gt;
&lt;br /&gt;
Sometimes you cannot respawn, it is most likely because you are on a non magic tile, if this happens simply move off of the tile and try again.&lt;br /&gt;
&lt;br /&gt;
==The goal==&lt;br /&gt;
&lt;br /&gt;
The goal is to have a bit of fun. Talk to the other players. By all means ask questions, but this manual isn&amp;#039;t that bad, nor that hard to read. Try and read it all first before asking &amp;#039;how to I sell stuff&amp;#039; or &amp;#039;where do I hunt?&amp;#039;. Get out there and find out for yourself. It&amp;#039;s not that hard.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=1389</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=1389"/>
		<updated>2005-08-16T14:57:48Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Advanced Character Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quickstart Guide==&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s pretty easy to get started in EUO.&lt;br /&gt;
&lt;br /&gt;
Just download the .exe file, create an account and connect to the server.  The&lt;br /&gt;
general gist really is to get on with some friends, have a laugh and stop when your sick of it.  This was the motivation for writing the game originally.  It&amp;#039;s not meant to be taken terribly seriously.&lt;br /&gt;
&lt;br /&gt;
So having said that, here&amp;#039;s some pro-tips for playing the game.&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
The main thing to do is pick an avatar you like. Skills &amp;amp; stats can be worked on in game. Most people tend to spend all their level points on strength for the first 15 levels or so, then spend them evenly on dex &amp;amp; int after that. Remember, strength gives you HP, but dex makes you run from a fight faster, and int increases your magic resisntance, as well as your mana!&lt;br /&gt;
&lt;br /&gt;
==Advanced Character Generation==&lt;br /&gt;
&lt;br /&gt;
You start out with a few items when you create your character, if you start as a mage, press Shift + C to learn a spell from the scrolls you have.  The town you start in is called Nordhaven and has a weapon/armour shop, tool shop, a healer, a pub, and a bank.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to store high amounts of gold before you go hunting.&lt;br /&gt;
&lt;br /&gt;
As you level, you will most likely want to put your levels into stats like this.&lt;br /&gt;
&lt;br /&gt;
* Fighter - Level strength until you get 80-100, then level dexterity untill you get to 100.&lt;br /&gt;
* Rogue - Level strength until you get to 60, then level dexterity untill you get to 150.&lt;br /&gt;
* Mage - Level strength until you get to 60, then level intelligence untill you get to 100 and then level strength untill you get to 100.&lt;br /&gt;
&lt;br /&gt;
You don&amp;#039;t have to follow this guide, however it will make your adventures go smoothly.&lt;br /&gt;
&lt;br /&gt;
==Entering the world==&lt;br /&gt;
&lt;br /&gt;
On the server as it is, everybody starts in Nordhaven.  With the little money you start with, you can either choose to spend it on armour or potions - It would probably be better to buy extra healing (yellow) potions.&lt;br /&gt;
&lt;br /&gt;
==Basic Potions==&lt;br /&gt;
&lt;br /&gt;
* Red potions heal poison.&lt;br /&gt;
* Yellow potions restore health points.&lt;br /&gt;
* Blue potions restore mana points.&lt;br /&gt;
&lt;br /&gt;
==Talk to NPC&amp;#039;s==&lt;br /&gt;
&lt;br /&gt;
Characters ingame with white names above their heads are other players, characters with blue names are good aligned NPC&amp;#039;s and characters with gray bars above their heads are neutral aligned NPC&amp;#039;s. Make a point of talking to any NPC with a blue name - you&amp;#039;ll more than likely be sent on a quest.&lt;br /&gt;
&lt;br /&gt;
When your done looking around town, you might as well head down to the Jail. Exit town by walking south, then head due east, until you see a cave entrance - that would be the Nordhaven Jail, aka the Newbie dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nordhaven Jail aka the Newbie dungeon:&lt;br /&gt;
&lt;br /&gt;
The newbie dungeon is a place where you can go kill some rats and other low level monsters. Collect all the treasure, sell the stuff you don&amp;#039;t need, then spend the money on equipment. When you&amp;#039;re feeling tougher and better armed, you can head down to levels 2, 3 &amp;amp; 4 of the newbie dungeon. Beware - opponents get tough pretty quickly though - it would be wise to have some decent armour and plenty of healing potions at the ready.&lt;br /&gt;
&lt;br /&gt;
==Leveling up==&lt;br /&gt;
&lt;br /&gt;
When you get the blue &amp;quot;You feel experienced&amp;quot; message, head to a shrine and meditate near the fire to increase stats. Each shrine does something different,(see below) Bump strength if you want more HP, bump dexterity if you want to move faster, and bump inteligence if you want more mana.&lt;br /&gt;
&lt;br /&gt;
You have the option to either watch the % of your level go up as you hunt or not. If you choose to see the % of your current level, you&amp;#039;ll need this: http://swut.net/euo/files/euo.zip. Just download it to your EUO home directory, unzip it, and run EUO (close/reopen EUO if you download and unzip while ingame). Your &amp;quot;XP to Level&amp;quot; % is located right under your current level.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
&lt;br /&gt;
To find a shrine, look in your game files for the &amp;quot;MAP-Shrines&amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
The shrines you find do the following.&lt;br /&gt;
&lt;br /&gt;
 Compassion:   Dexterity+6&lt;br /&gt;
 Valor:        Strength+6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength+3 Dexterity+3&lt;br /&gt;
 Justice:      Dexterity+3 Intelligence+3&lt;br /&gt;
 Honor:        Intelligence+3 Strength+3&lt;br /&gt;
 Spirituality: Dex+2 Int+2 Str+2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
Humility does not add any stats but will take up a level if you meditate there, meditating there reduces the amount of time your criminal status lasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dying==&lt;br /&gt;
&lt;br /&gt;
Just hit &amp;quot;!&amp;quot; (shift + 1) to respawn in the town to which you are bound (the default town is Nordhaven). Doing this will give you resurrection sickness however, which requires you to meditate at a shrine to cure. Alternatively if you&amp;#039;re playing with other people, they might be able to resurrect you with a scroll or spell on the spot. If you are in a party with the person who resurrects you, you will not get resurrection sickness.&lt;br /&gt;
&lt;br /&gt;
Sometimes you cannot respawn, it is most likely because you are on a non magic tile, if this happens simply move off of the tile and try again.&lt;br /&gt;
&lt;br /&gt;
==The goal==&lt;br /&gt;
&lt;br /&gt;
The goal is to have a bit of fun. Talk to the other players. By all means ask questions, but this manual isn&amp;#039;t that bad, nor that hard to read. Try and read it all first before asking &amp;#039;how to I sell stuff&amp;#039; or &amp;#039;where do I hunt?&amp;#039;. Get out there and find out for yourself. It&amp;#039;s not that hard.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=1387</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=1387"/>
		<updated>2005-08-16T14:56:46Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Advanced Character Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quickstart Guide==&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s pretty easy to get started in EUO.&lt;br /&gt;
&lt;br /&gt;
Just download the .exe file, create an account and connect to the server.  The&lt;br /&gt;
general gist really is to get on with some friends, have a laugh and stop when your sick of it.  This was the motivation for writing the game originally.  It&amp;#039;s not meant to be taken terribly seriously.&lt;br /&gt;
&lt;br /&gt;
So having said that, here&amp;#039;s some pro-tips for playing the game.&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
The main thing to do is pick an avatar you like. Skills &amp;amp; stats can be worked on in game. Most people tend to spend all their level points on strength for the first 15 levels or so, then spend them evenly on dex &amp;amp; int after that. Remember, strength gives you HP, but dex makes you run from a fight faster, and int increases your magic resisntance, as well as your mana!&lt;br /&gt;
&lt;br /&gt;
==Advanced Character Generation==&lt;br /&gt;
&lt;br /&gt;
You start out with a few items when you create your character, if you start as a mage, press Shift + C to learn a spell from the scrolls you have.  the town you start in has a weapon/armour shop, a tool shop, a healer, pub and a bank.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to store high amounts of gold before you go hunting.&lt;br /&gt;
&lt;br /&gt;
As you level, you will most likely want to put your levels into stats like this.&lt;br /&gt;
&lt;br /&gt;
* Fighter - Level strength until you get 80-100, then level dexterity untill you get to 100.&lt;br /&gt;
* Rogue - Level strength until you get to 60, then level dexterity untill you get to 150.&lt;br /&gt;
* Mage - Level strength until you get to 60, then level intelligence untill you get to 100 and then level strength untill you get to 100.&lt;br /&gt;
&lt;br /&gt;
You don&amp;#039;t have to follow this guide, however it will make your adventures go smoothly.&lt;br /&gt;
&lt;br /&gt;
==Entering the world==&lt;br /&gt;
&lt;br /&gt;
On the server as it is, everybody starts in Nordhaven.  With the little money you start with, you can either choose to spend it on armour or potions - It would probably be better to buy extra healing (yellow) potions.&lt;br /&gt;
&lt;br /&gt;
==Basic Potions==&lt;br /&gt;
&lt;br /&gt;
* Red potions heal poison.&lt;br /&gt;
* Yellow potions restore health points.&lt;br /&gt;
* Blue potions restore mana points.&lt;br /&gt;
&lt;br /&gt;
==Talk to NPC&amp;#039;s==&lt;br /&gt;
&lt;br /&gt;
Characters ingame with white names above their heads are other players, characters with blue names are good aligned NPC&amp;#039;s and characters with gray bars above their heads are neutral aligned NPC&amp;#039;s. Make a point of talking to any NPC with a blue name - you&amp;#039;ll more than likely be sent on a quest.&lt;br /&gt;
&lt;br /&gt;
When your done looking around town, you might as well head down to the Jail. Exit town by walking south, then head due east, until you see a cave entrance - that would be the Nordhaven Jail, aka the Newbie dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nordhaven Jail aka the Newbie dungeon:&lt;br /&gt;
&lt;br /&gt;
The newbie dungeon is a place where you can go kill some rats and other low level monsters. Collect all the treasure, sell the stuff you don&amp;#039;t need, then spend the money on equipment. When you&amp;#039;re feeling tougher and better armed, you can head down to levels 2, 3 &amp;amp; 4 of the newbie dungeon. Beware - opponents get tough pretty quickly though - it would be wise to have some decent armour and plenty of healing potions at the ready.&lt;br /&gt;
&lt;br /&gt;
==Leveling up==&lt;br /&gt;
&lt;br /&gt;
When you get the blue &amp;quot;You feel experienced&amp;quot; message, head to a shrine and meditate near the fire to increase stats. Each shrine does something different,(see below) Bump strength if you want more HP, bump dexterity if you want to move faster, and bump inteligence if you want more mana.&lt;br /&gt;
&lt;br /&gt;
You have the option to either watch the % of your level go up as you hunt or not. If you choose to see the % of your current level, you&amp;#039;ll need this: http://swut.net/euo/files/euo.zip. Just download it to your EUO home directory, unzip it, and run EUO (close/reopen EUO if you download and unzip while ingame). Your &amp;quot;XP to Level&amp;quot; % is located right under your current level.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
&lt;br /&gt;
To find a shrine, look in your game files for the &amp;quot;MAP-Shrines&amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
The shrines you find do the following.&lt;br /&gt;
&lt;br /&gt;
 Compassion:   Dexterity+6&lt;br /&gt;
 Valor:        Strength+6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength+3 Dexterity+3&lt;br /&gt;
 Justice:      Dexterity+3 Intelligence+3&lt;br /&gt;
 Honor:        Intelligence+3 Strength+3&lt;br /&gt;
 Spirituality: Dex+2 Int+2 Str+2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
Humility does not add any stats but will take up a level if you meditate there, meditating there reduces the amount of time your criminal status lasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dying==&lt;br /&gt;
&lt;br /&gt;
Just hit &amp;quot;!&amp;quot; (shift + 1) to respawn in the town to which you are bound (the default town is Nordhaven). Doing this will give you resurrection sickness however, which requires you to meditate at a shrine to cure. Alternatively if you&amp;#039;re playing with other people, they might be able to resurrect you with a scroll or spell on the spot. If you are in a party with the person who resurrects you, you will not get resurrection sickness.&lt;br /&gt;
&lt;br /&gt;
Sometimes you cannot respawn, it is most likely because you are on a non magic tile, if this happens simply move off of the tile and try again.&lt;br /&gt;
&lt;br /&gt;
==The goal==&lt;br /&gt;
&lt;br /&gt;
The goal is to have a bit of fun. Talk to the other players. By all means ask questions, but this manual isn&amp;#039;t that bad, nor that hard to read. Try and read it all first before asking &amp;#039;how to I sell stuff&amp;#039; or &amp;#039;where do I hunt?&amp;#039;. Get out there and find out for yourself. It&amp;#039;s not that hard.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=1385</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=1385"/>
		<updated>2005-08-16T14:53:59Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Leveling up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quickstart Guide==&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s pretty easy to get started in EUO.&lt;br /&gt;
&lt;br /&gt;
Just download the .exe file, create an account and connect to the server.  The&lt;br /&gt;
general gist really is to get on with some friends, have a laugh and stop when your sick of it.  This was the motivation for writing the game originally.  It&amp;#039;s not meant to be taken terribly seriously.&lt;br /&gt;
&lt;br /&gt;
So having said that, here&amp;#039;s some pro-tips for playing the game.&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
The main thing to do is pick an avatar you like. Skills &amp;amp; stats can be worked on in game. Most people tend to spend all their level points on strength for the first 15 levels or so, then spend them evenly on dex &amp;amp; int after that. Remember, strength gives you HP, but dex makes you run from a fight faster, and int increases your magic resisntance, as well as your mana!&lt;br /&gt;
&lt;br /&gt;
==Advanced Character Generation==&lt;br /&gt;
&lt;br /&gt;
You start out with a few items when you create your character, if you start as a mage, press Shift + C to learn a spell from the scrolls you have.  the town you start in has a weapon/armour shop, a tool shop, a healer, pub and a bank.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to store high amounts of gold before you go hunting.&lt;br /&gt;
&lt;br /&gt;
As you level, you will most likely want to put your levels into stats like this.&lt;br /&gt;
&lt;br /&gt;
* Fighter - Level strength untill you get 80-100, then level dexterity untill you get to 100.&lt;br /&gt;
* Rogue - Level strength untill you get to 60, then level dexterity untill you get to 150.&lt;br /&gt;
* Mage - Level strength untill you get to 60, then level intelligence untill you get to 100 and then level strength untill you get to 100.&lt;br /&gt;
&lt;br /&gt;
You don&amp;#039;t have to follow this guide, however it will make your adventures go smoothly.&lt;br /&gt;
&lt;br /&gt;
==Entering the world==&lt;br /&gt;
&lt;br /&gt;
On the server as it is, everybody starts in Nordhaven.  With the little money you start with, you can either choose to spend it on armour or potions - It would probably be better to buy extra healing (yellow) potions.&lt;br /&gt;
&lt;br /&gt;
==Basic Potions==&lt;br /&gt;
&lt;br /&gt;
* Red potions heal poison.&lt;br /&gt;
* Yellow potions restore health points.&lt;br /&gt;
* Blue potions restore mana points.&lt;br /&gt;
&lt;br /&gt;
==Talk to NPC&amp;#039;s==&lt;br /&gt;
&lt;br /&gt;
Characters ingame with white names above their heads are other players, characters with blue names are good aligned NPC&amp;#039;s and characters with gray bars above their heads are neutral aligned NPC&amp;#039;s. Make a point of talking to any NPC with a blue name - you&amp;#039;ll more than likely be sent on a quest.&lt;br /&gt;
&lt;br /&gt;
When your done looking around town, you might as well head down to the Jail. Exit town by walking south, then head due east, until you see a cave entrance - that would be the Nordhaven Jail, aka the Newbie dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nordhaven Jail aka the Newbie dungeon:&lt;br /&gt;
&lt;br /&gt;
The newbie dungeon is a place where you can go kill some rats and other low level monsters. Collect all the treasure, sell the stuff you don&amp;#039;t need, then spend the money on equipment. When you&amp;#039;re feeling tougher and better armed, you can head down to levels 2, 3 &amp;amp; 4 of the newbie dungeon. Beware - opponents get tough pretty quickly though - it would be wise to have some decent armour and plenty of healing potions at the ready.&lt;br /&gt;
&lt;br /&gt;
==Leveling up==&lt;br /&gt;
&lt;br /&gt;
When you get the blue &amp;quot;You feel experienced&amp;quot; message, head to a shrine and meditate near the fire to increase stats. Each shrine does something different,(see below) Bump strength if you want more HP, bump dexterity if you want to move faster, and bump inteligence if you want more mana.&lt;br /&gt;
&lt;br /&gt;
You have the option to either watch the % of your level go up as you hunt or not. If you choose to see the % of your current level, you&amp;#039;ll need this: http://swut.net/euo/files/euo.zip. Just download it to your EUO home directory, unzip it, and run EUO (close/reopen EUO if you download and unzip while ingame). Your &amp;quot;XP to Level&amp;quot; % is located right under your current level.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
&lt;br /&gt;
To find a shrine, look in your game files for the &amp;quot;MAP-Shrines&amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
The shrines you find do the following.&lt;br /&gt;
&lt;br /&gt;
 Compassion:   Dexterity+6&lt;br /&gt;
 Valor:        Strength+6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength+3 Dexterity+3&lt;br /&gt;
 Justice:      Dexterity+3 Intelligence+3&lt;br /&gt;
 Honor:        Intelligence+3 Strength+3&lt;br /&gt;
 Spirituality: Dex+2 Int+2 Str+2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
Humility does not add any stats but will take up a level if you meditate there, meditating there reduces the amount of time your criminal status lasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dying==&lt;br /&gt;
&lt;br /&gt;
Just hit &amp;quot;!&amp;quot; (shift + 1) to respawn in the town to which you are bound (the default town is Nordhaven). Doing this will give you resurrection sickness however, which requires you to meditate at a shrine to cure. Alternatively if you&amp;#039;re playing with other people, they might be able to resurrect you with a scroll or spell on the spot. If you are in a party with the person who resurrects you, you will not get resurrection sickness.&lt;br /&gt;
&lt;br /&gt;
Sometimes you cannot respawn, it is most likely because you are on a non magic tile, if this happens simply move off of the tile and try again.&lt;br /&gt;
&lt;br /&gt;
==The goal==&lt;br /&gt;
&lt;br /&gt;
The goal is to have a bit of fun. Talk to the other players. By all means ask questions, but this manual isn&amp;#039;t that bad, nor that hard to read. Try and read it all first before asking &amp;#039;how to I sell stuff&amp;#039; or &amp;#039;where do I hunt?&amp;#039;. Get out there and find out for yourself. It&amp;#039;s not that hard.&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=1380</id>
		<title>Slash Commands</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=1380"/>
		<updated>2005-08-16T14:42:31Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Slash Commands==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* /w&lt;br /&gt;
* /who&lt;br /&gt;
Display&amp;#039;s who is on&lt;br /&gt;
&lt;br /&gt;
* /msg playername&lt;br /&gt;
Send a private message to a player called &amp;#039;playername&amp;#039;/ Use the TAB key to reply to someone who has sent a private message to you.&lt;br /&gt;
&lt;br /&gt;
*/global on&lt;br /&gt;
*/global off&lt;br /&gt;
*/global - Displays your current global setting (on or off)&lt;br /&gt;
Enable/disable your reception of global chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*/bind&lt;br /&gt;
Use this inside a town to bind to it. Most of the major towns are bindable. Binding allows one to resurrect and Town-portal into towns other than Nordhausen (the starting town)&lt;br /&gt;
&lt;br /&gt;
*/pvp&lt;br /&gt;
Enables you to partake in player vs player combat. Once you elect to enter PvP, there is no going back. PvP is off for new players. Only turn it on once you are ready to be slaughtered everytime you leave Nordhausen!&lt;br /&gt;
&lt;br /&gt;
===Chatting===&lt;br /&gt;
&lt;br /&gt;
*/g message&lt;br /&gt;
Send a global message&lt;br /&gt;
&lt;br /&gt;
*/p message&lt;br /&gt;
Send a party message&lt;br /&gt;
&lt;br /&gt;
*/c message&lt;br /&gt;
Send a clan message&lt;br /&gt;
&lt;br /&gt;
*/me action&lt;br /&gt;
Emote locally&lt;br /&gt;
&lt;br /&gt;
===Party related===&lt;br /&gt;
&lt;br /&gt;
*/inv&lt;br /&gt;
Invite player into party, creating one if necessary. Must be standing next to the said player.&lt;br /&gt;
&lt;br /&gt;
*/leave&lt;br /&gt;
Leave the party you were in&lt;br /&gt;
&lt;br /&gt;
*/list&lt;br /&gt;
Show who is in your party&lt;br /&gt;
&lt;br /&gt;
*/remove&lt;br /&gt;
Remove a player from your party (must be standing adjacent to the target player)&lt;br /&gt;
&lt;br /&gt;
===Player Merchant Related===&lt;br /&gt;
&lt;br /&gt;
See the sepearate Player merchant thread for more details.&lt;br /&gt;
&lt;br /&gt;
*/merchname newname&lt;br /&gt;
Change your merchant&amp;#039;s name to &amp;#039;newname&amp;#039;. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*/withdraw&lt;br /&gt;
Get the money that your merchant has collected. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*/setprice x&lt;br /&gt;
Set the price of the last item in your merchant&amp;#039;s inventory to x gp&lt;br /&gt;
&lt;br /&gt;
*/merchremove&lt;br /&gt;
Delete your merchant. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
===Skill related===&lt;br /&gt;
&lt;br /&gt;
*/listskills&lt;br /&gt;
Lists the skill names to use with the following command, /trimskill&lt;br /&gt;
&lt;br /&gt;
*/trimskill skillname newvalue&lt;br /&gt;
Sets a skill to a new value: must be lower than current value of course. Eg:&lt;br /&gt;
 /trimskill slashing 50&lt;br /&gt;
will set your slashing to 50&lt;br /&gt;
&lt;br /&gt;
===Clan related===&lt;br /&gt;
&lt;br /&gt;
*/wc - like /w but only lists online clan members&lt;br /&gt;
*/leaveclan&lt;br /&gt;
*/claninvite name&lt;br /&gt;
*/expelmember name&lt;br /&gt;
*/makekey - use with caution!&lt;br /&gt;
*/leaveclan&lt;br /&gt;
*/listclanmembers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1.006 patch skill related===&lt;br /&gt;
&lt;br /&gt;
If you get a message when you log on about converting weapon skills, here are the commands. See the 1.006 readme for more info.&lt;br /&gt;
&lt;br /&gt;
*/fencing2foils&lt;br /&gt;
*/fencing2polearms&lt;br /&gt;
*/slashing2longswords&lt;br /&gt;
*/slashing2shortswords&lt;br /&gt;
*/slashing2axes&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=1378</id>
		<title>Slash Commands</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=1378"/>
		<updated>2005-08-16T14:39:31Z</updated>

		<summary type="html">&lt;p&gt;Sandfire: /* Chatting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Slash Commands==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* /w&lt;br /&gt;
* /who&lt;br /&gt;
Display&amp;#039;s who is on&lt;br /&gt;
&lt;br /&gt;
* /msg playername&lt;br /&gt;
Send a private message to a player called &amp;#039;playername&amp;#039;/ Use the TAB key to reply to someone who has sent a private message to you.&lt;br /&gt;
&lt;br /&gt;
*/global on&lt;br /&gt;
*/global off&lt;br /&gt;
Enable/disable your reception of global chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*/bind&lt;br /&gt;
Use this inside a town to bind to it. Most of the major towns are bindable. Binding allows one to resurrect and Town-portal into towns other than Nordhausen (the starting town)&lt;br /&gt;
&lt;br /&gt;
*/pvp&lt;br /&gt;
Enables you to partake in player vs player combat. Once you elect to enter PvP, there is no going back. PvP is off for new players. Only turn it on once you are ready to be slaughtered everytime you leave Nordhausen!&lt;br /&gt;
&lt;br /&gt;
===Chatting===&lt;br /&gt;
&lt;br /&gt;
*/g message&lt;br /&gt;
Send a global message&lt;br /&gt;
&lt;br /&gt;
*/p message&lt;br /&gt;
Send a party message&lt;br /&gt;
&lt;br /&gt;
*/c message&lt;br /&gt;
Send a clan message&lt;br /&gt;
&lt;br /&gt;
*/me action&lt;br /&gt;
Emote locally&lt;br /&gt;
&lt;br /&gt;
===Party related===&lt;br /&gt;
&lt;br /&gt;
*/inv&lt;br /&gt;
Invite player into party, creating one if necessary. Must be standing next to the said player.&lt;br /&gt;
&lt;br /&gt;
*/leave&lt;br /&gt;
Leave the party you were in&lt;br /&gt;
&lt;br /&gt;
*/list&lt;br /&gt;
Show who is in your party&lt;br /&gt;
&lt;br /&gt;
*/remove&lt;br /&gt;
Remove a player from your party (must be standing adjacent to the target player)&lt;br /&gt;
&lt;br /&gt;
===Player Merchant Related===&lt;br /&gt;
&lt;br /&gt;
See the sepearate Player merchant thread for more details.&lt;br /&gt;
&lt;br /&gt;
*/merchname newname&lt;br /&gt;
Change your merchant&amp;#039;s name to &amp;#039;newname&amp;#039;. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*/withdraw&lt;br /&gt;
Get the money that your merchant has collected. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*/setprice x&lt;br /&gt;
Set the price of the last item in your merchant&amp;#039;s inventory to x gp&lt;br /&gt;
&lt;br /&gt;
*/merchremove&lt;br /&gt;
Delete your merchant. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
===Skill related===&lt;br /&gt;
&lt;br /&gt;
*/listskills&lt;br /&gt;
Lists the skill names to use with the following command, /trimskill&lt;br /&gt;
&lt;br /&gt;
*/trimskill skillname newvalue&lt;br /&gt;
Sets a skill to a new value: must be lower than current value of course. Eg:&lt;br /&gt;
 /trimskill slashing 50&lt;br /&gt;
will set your slashing to 50&lt;br /&gt;
&lt;br /&gt;
===Clan related===&lt;br /&gt;
&lt;br /&gt;
*/wc - like /w but only lists online clan members&lt;br /&gt;
*/leaveclan&lt;br /&gt;
*/claninvite name&lt;br /&gt;
*/expelmember name&lt;br /&gt;
*/makekey - use with caution!&lt;br /&gt;
*/leaveclan&lt;br /&gt;
*/listclanmembers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1.006 patch skill related===&lt;br /&gt;
&lt;br /&gt;
If you get a message when you log on about converting weapon skills, here are the commands. See the 1.006 readme for more info.&lt;br /&gt;
&lt;br /&gt;
*/fencing2foils&lt;br /&gt;
*/fencing2polearms&lt;br /&gt;
*/slashing2longswords&lt;br /&gt;
*/slashing2shortswords&lt;br /&gt;
*/slashing2axes&lt;/div&gt;</summary>
		<author><name>Sandfire</name></author>
	</entry>
</feed>