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		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=3672</id>
		<title>Items</title>
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		<updated>2010-04-22T19:17:37Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Longsword, broadsword, bastard sword, scimitar, falchion, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Club, flail, mace, morning star, war hammer, great maul, lucern hammer&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleaver, axe, hatchet, tomahawk, labrys, 2-headed axe&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Halberd, spear, scythe, glaive, hoe&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: short bow, long bow, crossbow, sling&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Dagger, shortsword, main gauche, rondel&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Rapier, kryss, epee&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed-Combat&amp;#039;&amp;#039;&amp;#039;: Bare Hands, gloves, neko-de, katar, brass knuckles&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: Crooks, staves and shillelaghs&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.&lt;br /&gt;
&lt;br /&gt;
When you look at a weapon in your inventory, or are buying one, the weapon type (ie the weapon skill) is displayed in the window with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t neccessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, The fighter class weapons (axes, swords, maces and polearms) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms, coifs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mail, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: greaves, leggins, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wear anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: padded, leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain, scale&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defence. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defence bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter. &lt;br /&gt;
&lt;br /&gt;
Eg, if your highest fighter skill is say 50%, and you have 10 def worth of medium and heavy armour on, then you only gain 50% x 10 def = 5 points worth of defence. If you had 100% in a fighter skill, then you would get the full 10 points of defence from that armour.  For light armour, you need 100% in either a rogue skill or a fighter skill to get the full defence from that armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision enhancement, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items (see thread on woodworking)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths hammer&amp;#039;&amp;#039;&amp;#039;: blacksmithing (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal items (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable) (press j)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps (press J)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: for tailoring&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making potions and other alchemy&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identify objects: requires skill in item identification&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skull key&amp;#039;&amp;#039;&amp;#039;: used to open locked doors (key is destroyed after one use)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Polypile wand&amp;#039;&amp;#039;&amp;#039;: put 3 items of similar type on the ground and zap them with the wand. Maybe something will happen, maybe something won&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys. Press CTRL+number when in the potion menu to bind the selected potion to the selected number key.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;: poisons target&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;: Increases your speed&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: puts the target to sleep&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;: adds extra attack strength&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;: full nightvision&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: cures disease&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;: invisibility&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;: blinks&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;: transparent sight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039;: bottled fountain water&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039;: 10 seconds of full rage bar&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Identify Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you invest in the identify skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level mage with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Uncurse Scroll&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unweld Scroll&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (i.e., gain the ability to cast that spell), go to a [[Shoppes#Scribe|Scribe Shoppe]] (the shops marked with a scroll like sign) and buy a Tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell press &amp;#039;&amp;#039;&amp;#039;shift-L&amp;#039;&amp;#039;&amp;#039;, select the Tome and the spell will be learned.  You only need to learn a spell once.  To then see the chance of casting that spell, press &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039; until you see the list of your known spells - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents is not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[Alchemy#Reagents|reagents]] here.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armour==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Melee Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 1.7 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 150gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Knuckles&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 500gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Katar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-3 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neko de&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-3 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 2.0 || 16.8 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-5 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.4 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-8 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-8 || 350gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Morning Star&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucern Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 7.0 || 58.8 || 2.9 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-12 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 6.0 || 50.4 || 2.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-14 || 950gp || 316gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,200gp || 400gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 1.5 || 12.6 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Main Gauche&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-5 || 350gp || 116gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 25.2 || 2.0 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rondel&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 21.0 || 2.0 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 266gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cleaver&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 10.5 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hatchet&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 12.6 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-5 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomahawk&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.6 || 11.2 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-7 || 500gp || 166gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2H Axe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 50.4 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-11 || 900gp || 300gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labrys&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 42.0 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 850gp || 283gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kryss&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sabre&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 650gp || 216gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Epee&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 21.0 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 850gp || 283gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rapier&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 950gp || 316gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hoe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 2.0 || 16.8 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.5 || 16.8 || 2.6 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.0 || 42.0 || 2.1 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-9 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scythe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.0 || 42.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 1,050gp || 350gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Halberd&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,100gp || 366gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.0 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scimitar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 3.5 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Falchion&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 31.5 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 37.8 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Broad Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 5.5 || 46.2 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 750gp || 250gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claymore&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Long Swords || 6.0 || 50.4 || 3.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-16 || 1,000gp || 333gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sling&amp;#039;&amp;#039;&amp;#039; || Bowyer || 1 || Ranged || 1.7 || 14.3 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 200gp || 66gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 3.0 || 25.2 || 1.9 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 4.0 || 33.6 || 2.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Musket&amp;#039;&amp;#039;&amp;#039; || N/A || 2 || Ranged || 2.0 || ??? || 8.0 || &amp;#039;&amp;#039;&amp;#039;?B?&amp;#039;&amp;#039;&amp;#039; || 1-8 || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
A weapon with a 1* Indicates weapon can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; is Bludgeoning  &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; is Slashing  &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; is Piercing&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Protected Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Torso)&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Robes&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Shirt&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.0 || 8.4 || Light || 1.0 || 90gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Armour&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.5 || 12.6 || Light || 1.5 || 180gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Tunic&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 2.0 || 11.9 || Light || 2.0 || 220gp || 73gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Armour&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Tunic&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Armour&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Tunic&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ringmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.0 || 16.8 || Medium || 2.5 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scalemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 3.0 || 25.2 || Medium || 3.0 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chainmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.5 || 21.0 || Medium || 3.5 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splintmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 4.0 || 800gp || 266gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Platemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 6.0 || 50.4 || Heavy || 5.0 || 1,000gp || 333gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field Plate&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 6.0 || 2,000gp || 666gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Legs)&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 4.2 || Unarmored || 0.0 || 15gp || 5gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 8.4 || Light || 0.5 || 60gp || 20gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 1.0 || 8.4 || Light || 1.0 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Leggings&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Leggings&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Leggings&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 2.0 || 16.8 || Medium || 2.0 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greaves&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 3.0 || 25.2 || Heavy || 3.0 || 450gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cap&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 0.5 || 4.2 || Unarmored || 0.0 || 35gp || 11gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Helm&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 1.0 || 8.4 || Light || 1.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Helm&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Helm&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Coif&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 1.5 || 12.6 || Medium || 1.5 || 150 gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Full Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horned Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 280gp || 93gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 0.5 || 4.2 || Unarmored || 0.0 || 25gp || 8gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 1.0 || 8.4 || Light || 1.0 || 45gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Gloves&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Gloves&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Gloves&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 1.5 || 12.6 || Medium || 1.5 || 160gp || 53gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gauntlets&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 2.0 || 16.8 || Heavy || 2.0 || 190gp || 63gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || Provisioner || Feet || 1.0 || 8.4 || Unarmored || 0.0 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 0.5 || 4.2 || Light || 0.5 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 1.0 || 8.4 || Light || 1.0 || 80gp || 26gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Boots&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Boots&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 1.5 || 10.5 || Medium || 1.5 || 130gp || 43gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plate Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 2.0 || 16.8 || Heavy || 2.0 || 350gp || 116gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.0 || 8.4 || Light || Block || 120gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.5 || 12.6 || Medium || Block || 160gp || 53gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Large Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.0 || 16.8 || Heavy || Block || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kite Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 3.0 || 16.8 || Heavy || Block || 260gp || 86gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heater Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.5 || 21.0 || Heavy || Block || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tower Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 4.0 || 25.2 || Heavy || Block || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiked Collar&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.5 || 3.5 || Light || 1.0 || 150gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Necklace&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Amulet&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ankh&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring&amp;#039;&amp;#039;&amp;#039; || Jeweller || Finger ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=3671</id>
		<title>Item Enchantments</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=3671"/>
		<updated>2010-04-22T18:48:54Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Intelligence, dexterity and strength and vigour enhancing enchantments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.&lt;br /&gt;
&lt;br /&gt;
== + Weapons ==&lt;br /&gt;
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 103&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leeching Weapons==&lt;br /&gt;
Weapons of leeching function as +3 magical weapons providing +3 to AS/Dmg.  These arms will also give the character mana for each blow they land on an enemy.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leeching&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell enchantments==&lt;br /&gt;
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the wielder&amp;#039;s intelligence. These weapons also receive a bonus of +5 to AS/Dmg.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VAM (Vas An Mani)&amp;#039;&amp;#039;&amp;#039; || Greater Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XJ (Xen Jux)&amp;#039;&amp;#039;&amp;#039; || Hex (Curse - Rat) || 63&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AEP (An Ex Por)&amp;#039;&amp;#039;&amp;#039; || Paralyze (Hold) || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OG (Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Lightning Bolt || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IVPY (In Vas Por Yelm)&amp;#039;&amp;#039;&amp;#039; || Earthquake || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XMP (Xen Mani Por)&amp;#039;&amp;#039;&amp;#039; || Vampyric Stike || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;KXQ (Kal Xen Quas)&amp;#039;&amp;#039;&amp;#039; || Clone || 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VOG (Vas Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Chain Lightning || 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IJO (In Jux Ort)&amp;#039;&amp;#039;&amp;#039; || Mana Burn || 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== + Armours / + Defence ==&lt;br /&gt;
Armour and items of defence, will make the character more resistant to enemy attacks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 39&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 107&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intelligence, dexterity and strength and vigour enhancing enchantments==&lt;br /&gt;
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!&lt;br /&gt;
&lt;br /&gt;
Items enchanted with vigour will help the character regenerate mana. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Statistic Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Statistic Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+16&amp;#039;&amp;#039;&amp;#039; || 59&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+17&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+18&amp;#039;&amp;#039;&amp;#039; || 69&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1 || &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4 || &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; || 83&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10 || &amp;#039;&amp;#039;&amp;#039;+22&amp;#039;&amp;#039;&amp;#039; || 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16 || &amp;#039;&amp;#039;&amp;#039;+23&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21 || &amp;#039;&amp;#039;&amp;#039;+24&amp;#039;&amp;#039;&amp;#039; || 97&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27 || &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; || 102&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32 || &amp;#039;&amp;#039;&amp;#039;+26&amp;#039;&amp;#039;&amp;#039; || 107&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38 || &amp;#039;&amp;#039;&amp;#039;+27&amp;#039;&amp;#039;&amp;#039; || 111&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43 || &amp;#039;&amp;#039;&amp;#039;+28&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48 || &amp;#039;&amp;#039;&amp;#039;+29&amp;#039;&amp;#039;&amp;#039; || 120&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53 || &amp;#039;&amp;#039;&amp;#039;+30&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;NV Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic resistance==&lt;br /&gt;
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MR Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Many artifacts exist, and are characterised by a distinctive glow. These are rare and highly sought after items of power that should be treasured when found.&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Rusty%27s_Guide_to_Basic_Scripting_with_LUA&amp;diff=3670</id>
		<title>Rusty&#039;s Guide to Basic Scripting with LUA</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Rusty%27s_Guide_to_Basic_Scripting_with_LUA&amp;diff=3670"/>
		<updated>2010-04-22T18:47:21Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* More example functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is LUA? ==&lt;br /&gt;
&lt;br /&gt;
LUA is a scripting language very similiar to C++ or Java. You can find more information about LUA in general at http://www.lua.org&lt;br /&gt;
&lt;br /&gt;
== What can LUA be used for in EUO? ==&lt;br /&gt;
&lt;br /&gt;
The most common use of LUA scripts in EUO is to modify the stats and abilities of monsters. Scripts can also be used to create unique effects, modify map layouts or even generate completely random maps.&lt;br /&gt;
&lt;br /&gt;
In this guide I&amp;#039;m going to cover how to use LUA scripts to make basic modifications to monsters and how to attach those scripts to spawners in MapEd.&lt;br /&gt;
&lt;br /&gt;
== Where to start ==&lt;br /&gt;
&lt;br /&gt;
Assuming you already know how you want to modify your monster, the first thing you need to do is open notepad, or some other similar text editor. I don&amp;#039;t recommend using a word processing type program like Word, Works or even Wordpad because they can add extra formatting characters that would mess up the script. Make sure you name the file with the map number and map name in the filename and end the filename with .lua (example: 219 the labyrinth.lua).&lt;br /&gt;
&lt;br /&gt;
Once you have your blank file ready you are ready to start writing your script.&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
&lt;br /&gt;
All LUA scripts (for EUO anyway) are grouped in functions. A function is simply a collection of commands to accomplish some purpose. A function can be made to modify a monster to have different stats when a spawner spawns it for example. Here is an example of a function:&lt;br /&gt;
&lt;br /&gt;
 function high_hp_and_xp(m)&lt;br /&gt;
    &lt;br /&gt;
    m:set_hp_max(1000) -- This sets the monster&amp;#039;s hp to 1000&lt;br /&gt;
    m.xp_kill = 750    -- This sets the experience gained from killing the monster to 750&lt;br /&gt;
    &lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
This function sets the hp of a monster to 1000 and the XP for killing it to 750. The first line of any function must be the word &amp;quot;function&amp;quot; followed by the name of the function. The &amp;quot;(m)&amp;quot; following the function name is required. &amp;quot;m&amp;quot; refers to the monster we are currently modifying. For simple scripts you wont need to change this but it needs to be there.&lt;br /&gt;
&lt;br /&gt;
It is important that your function name is descriptive and unique. I always use the initials of the map I&amp;#039;m working on as the first few letters of the name of every function that I write for a map. For example &amp;quot;tl_make_large&amp;quot; is the function name I used for the function for The Labyrinth that makes the monsters bigger and modifies their stats. See how I added a &amp;quot;tl_&amp;quot; to the beginning of the function name? This helps guarantee that your function names will be unique. If two functions are accidentally given the same name it can cause problems and conflicts.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;m:set_hp_max(1000)&amp;quot; line of the function executes a command that sets the hp of the monster to 1000. The part of this line after the &amp;quot;--&amp;quot; is a comment. Anything after &amp;quot;--&amp;quot;&amp;#039;s will be ignored. It&amp;#039;s always a good idea to put comments into your code. It is very easy to forget what you were trying to do if you write a lengthy script and it makes it easier for other people to understand if they try to read your code.&lt;br /&gt;
&lt;br /&gt;
There are several commands similar to &amp;quot;m:set_hp_max(1000)&amp;quot; that can modify different things. Obviously the 1000 can be changed to be any number you like. There will be a list of most of the commands used to modify monster values at the end of this guide.&lt;br /&gt;
&lt;br /&gt;
The line &amp;quot;m.xp_kill = 750&amp;quot; is a little different than the previous one. It has a little bit different format but does the same thing for XP that &amp;quot;m:set_hp_max(1000)&amp;quot; does for hp. Some things have to be changed like the the hp is changed and others have to be changed like the XP is changed.&lt;br /&gt;
&lt;br /&gt;
The last line of the function is just the word &amp;quot;end&amp;quot; by itself. All functions end this way.&lt;br /&gt;
&lt;br /&gt;
== Attaching your function to a spawner in MapEd ==&lt;br /&gt;
&lt;br /&gt;
Once you have your function written and the file saved you can attach it to a spawner in MapEd. First create the spawner using whatever monster you want to use and left click it to set it&amp;#039;s attributes. The last of the attributes of a spawner is a &amp;quot;script&amp;quot; attribute. In here you simply put in the function name of the function you wrote. Leave off the word &amp;quot;function&amp;quot; and do not include the &amp;quot;(m)&amp;quot; at the end of the function name. Be sure to remember to type in any underscores in that are in the function name. Make sure to use the same capitalization as well.&lt;br /&gt;
&lt;br /&gt;
At this point you are done. When you submit your map be sure to include the .lua file with all the other map files. Be sure to mention in your email that you are including a script and briefly explain what it is supposed to do.&lt;br /&gt;
&lt;br /&gt;
== More example functions ==&lt;br /&gt;
&lt;br /&gt;
Here is some more examples of functions to modify monsters. &lt;br /&gt;
&lt;br /&gt;
First a powered up minotaur.&lt;br /&gt;
&lt;br /&gt;
 function es_minotaur_warrior(m)&lt;br /&gt;
    &lt;br /&gt;
   m:unlearn_spells()              -- This command causes a monster to unlearn all the spells they know. Nothing needs to go in the ()&lt;br /&gt;
   m:set_magic_resistance(500)     -- Sets the monster&amp;#039;s magic resistance to 500&lt;br /&gt;
   m:set_name(&amp;quot;Minotaur Warrior&amp;quot;)  -- Gives the monster the name Minotaur Warrior&lt;br /&gt;
   m:set_align(ALIGN_EVIL)         -- Makes the monster evil aligned (red health bar) ALIGN_GOOD makes monsters good (blue bar) and ALIGN_NEUTRAL makes them neutral (gray bar)&lt;br /&gt;
   m:set_hp_max(1000)              -- Sets the monster&amp;#039;s hp to 1000&lt;br /&gt;
   m:set_intel(250)                -- sets the monster&amp;#039;s int to 250&lt;br /&gt;
   m:set_dmg_dice(25)              -- sets the number of damage dice rolled to 25.&lt;br /&gt;
   m:set_dmg_sides(3)              -- sets the number of sides of the damage dice to 3&lt;br /&gt;
                                   -- Damage is done in a XdY format where X is the number of dice rolled and Y is the number of sides the dice have.&lt;br /&gt;
                                   -- The dice and sides only effect damage done from normal melee or non magic ranged attacks.&lt;br /&gt;
   m:set_thaco(75)                 -- This sets the AS of the monster to 75&lt;br /&gt;
   m:set_base_ac(40)               -- This sets the defense of the monster to 40&lt;br /&gt;
   m.xp_kill=700                   -- This sets the experience gained when you kill the monster to 700&lt;br /&gt;
     &lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
Next a more powerful minotaur shaman.&lt;br /&gt;
&lt;br /&gt;
 function es_minotaur_acolyte(m)&lt;br /&gt;
    &lt;br /&gt;
   m:unlearn_spells()              -- Unlearn all known spells. I&amp;#039;ll add some new spells later.&lt;br /&gt;
   m:set_magic_resistance(1000)    -- Set the monster&amp;#039;s MR to 1000&lt;br /&gt;
   m:set_name(&amp;quot;Minotaur Acolyte&amp;quot;)  -- Set name to Minotaur Acolyte&lt;br /&gt;
   m:set_align(ALIGN_EVIL)         -- Make him evil aligned&lt;br /&gt;
   m:set_hp_max(500)               -- set his hp to 500&lt;br /&gt;
   m:set_intel(1000)               -- set his int to 1000&lt;br /&gt;
   m:set_dmg_dice(15)              -- damage dice to 15&lt;br /&gt;
   m:set_dmg_sides(3)              -- damage sides to 3&lt;br /&gt;
   m:set_thaco(35)                 -- AS to 35&lt;br /&gt;
   m:set_base_ac(30)               -- Def to 30&lt;br /&gt;
   m:learn_spell(&amp;quot;xmp&amp;quot;)            -- This teaches the monster the spell XMP&lt;br /&gt;
   m:learn_spell(&amp;quot;ivpy&amp;quot;)           -- This teaches the monster the spell IVPY&lt;br /&gt;
   m.xp_kill=700                   -- XP gained from killing the monster to 700&lt;br /&gt;
     &lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a function to make a monster 2x2, double it&amp;#039;s hp and damage dice&lt;br /&gt;
&lt;br /&gt;
 function es_large_monster(m)&lt;br /&gt;
    &lt;br /&gt;
   m.large = true         -- This sets the monster to be a 2x2 monster.&lt;br /&gt;
   xx = m:get_hp_max()    -- here I am getting the monster&amp;#039;s current hp and putting that value into the variable x.&lt;br /&gt;
                          -- Notice that there is a &amp;quot;xx = &amp;quot; before the command and that there is no value in the ().&lt;br /&gt;
   xx = xx * 2            -- This takes the value that is in the variable xx and multiplies it by 2. Then it puts the result back into the variable xx.&lt;br /&gt;
   m:set_hp_max(xx)       -- This sets the monster&amp;#039;s hit points the the value that is in the variable xx.&lt;br /&gt;
   yy = m:get_dmg_dice()  -- get the current number of damage sides and put the value in the variable yy&lt;br /&gt;
   yy = yy * 2            -- multiply the value in yy by 2 and put it back into yy.&lt;br /&gt;
   m:set_dmg_dice(yy)     -- set the damage dice to the value in yy.&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
Note: In the example above I used 2 variables to hold values by the name of &amp;quot;xx&amp;quot; and &amp;quot;yy&amp;quot;. I used these names instead of more descriptive names to to help keep you from confusing the variables with other things that have a similar name. I could have used &amp;quot;hp&amp;quot; instead of &amp;quot;xx&amp;quot; and &amp;quot;dice&amp;quot; instead of &amp;quot;yy&amp;quot; as that would have made the code a little easier to understand. I just wanted to make it clear that you don&amp;#039;t have to use &amp;quot;xx&amp;quot; or &amp;quot;yy&amp;quot; for variable names. You can use any word you want as long as it isn&amp;#039;t a word that is used by the scripting language. For example you cant use the word &amp;quot;function&amp;quot; or the word &amp;quot;end&amp;quot; as a variable name.&lt;br /&gt;
&lt;br /&gt;
== Function commands list ==&lt;br /&gt;
&lt;br /&gt;
This is a list of some of the different commands used to modify monster attributes. These would be placed between the first line of the function and the &amp;quot;end&amp;quot; at the end of a function.&lt;br /&gt;
&lt;br /&gt;
 m:set_name(&amp;quot;Text&amp;quot;)                -- Set name to the text in the quotes&lt;br /&gt;
 m:set_align(ALIGN_???)            -- set value in the () to ALIGN_GOOD, ALIGN_NEUTRAL, or ALIGN_EVIL&lt;br /&gt;
 m:set_hp_max(number)              -- set his hp to the value in the ()&lt;br /&gt;
 m:set_intel(number)               -- Set the monster&amp;#039;s int to the number in the ()&lt;br /&gt;
 m:set_magic_resistance(number)    -- Set the monster&amp;#039;s MR the the number in the ()&lt;br /&gt;
 m:set_dmg_dice(number)            -- set damage dice to the number in the ()&lt;br /&gt;
 m:set_dmg_sides(number)           -- set damage sides to the number in the ()&lt;br /&gt;
 m:set_thaco(number)               -- Set As to the number in the ()&lt;br /&gt;
 m:set_base_ac(number)             -- Set defense to the number in the ()&lt;br /&gt;
 m:mk_boss()                       -- Makes the monster a boss. No values are needed in the ()&lt;br /&gt;
 &lt;br /&gt;
 m.code = 0xcode                   -- Changes the avatar of a monster. Get the avatar codes from MapEd and put them exactly where the word code is.&lt;br /&gt;
 m.xp_kill = number                -- Sets the XP gained from killing the monster to whatever the number is&lt;br /&gt;
 m.treasure = 0xcode               -- This sets the treasure of a monster. A treasure code is 5 digits long. Examples: e966a, 83345, b23e6&lt;br /&gt;
                                   -- This code uses hexadecimal digits (0,1,2,3,4,5,6,7,8,9,a,b,c,d,e,f)&lt;br /&gt;
                                   -- The first digit determines the drop quality. It ranges from 0 (worst) to f (best) &lt;br /&gt;
                                   -- The second digit determines artifact drop chance. Ranges 0 - f&lt;br /&gt;
                                   -- The third digit determines amount of apothecary type item drops. Ranges 0 - f&lt;br /&gt;
                                   -- I&amp;#039;m not sure what the fourth digit does. Set it to 1 or greater.&lt;br /&gt;
                                   -- The fifth digit determines amount of gold to give. Ranges 0 - f&lt;br /&gt;
 m.speed = number                  -- Sets the monster&amp;#039;s speed to the number. Speeds typically range from 1000 (slow) to 200 (very fast)&lt;br /&gt;
   &lt;br /&gt;
 m.immune_to_glassing=true         -- This makes the monster immune to glass weapons.&lt;br /&gt;
 m.large=true                      -- This makes the monster have a 2x2 avatar&lt;br /&gt;
 m.immobile=true                   -- This makes the monster unable to move but it can still attack. Like sandtraps or reapers.&lt;br /&gt;
                                   -- Setting this to false would make normally immobile monsters able to move normally&lt;br /&gt;
 m.flying=true                     -- This makes the monster able to fly. You can set this one to false as well to prevent flying. &lt;br /&gt;
   &lt;br /&gt;
 m:unlearn_spells()                -- Unlearn all known spells. Good for making sure the monster you are modifying doesn&amp;#039;t cast anything you don&amp;#039;t want them to.&lt;br /&gt;
 m:learn_spell(&amp;quot;spell letters&amp;quot;)    -- This teaches the monster the spell in the quotes. Use the spell letters not the full name.&lt;br /&gt;
                                   -- some monster spells are different than player spells.&lt;br /&gt;
                                   -- VM for monsters is &amp;quot;vm2&amp;quot;&lt;br /&gt;
                                   -- IP for monsters is &amp;quot;ip2&amp;quot;&lt;br /&gt;
                                   -- OG for monsters is &amp;quot;og2&amp;quot;&lt;br /&gt;
                                   -- A good rule to go by is to only use spells for monsters thet you know some monsters already use.&lt;br /&gt;
                                   -- Some spells don&amp;#039;t work well or at all for monsters.&lt;br /&gt;
&lt;br /&gt;
Here are some commands you can use to get the current values of different monster attributes. The purpose of this is so you can use those values in calculation in your function if you need to. I&amp;#039;m using the variable xx in the following examples, you should use a more descriptive variable name in your script. You can see how these relate to the commands above.&lt;br /&gt;
&lt;br /&gt;
 xx = m:get_hp_max()&lt;br /&gt;
 xx = m:get_intel()&lt;br /&gt;
 xx = m:get_magic_resistance()&lt;br /&gt;
 xx = m:get_dmg_dice()&lt;br /&gt;
 xx = m:get_dmg_sides()&lt;br /&gt;
 xx = m:get_thaco()&lt;br /&gt;
 xx = m:get_ac()&lt;br /&gt;
 xx = m.xp_kill&lt;br /&gt;
 xx = m.speed&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Rusty%27s_Guide_to_Basic_Scripting_with_LUA&amp;diff=3669</id>
		<title>Rusty&#039;s Guide to Basic Scripting with LUA</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Rusty%27s_Guide_to_Basic_Scripting_with_LUA&amp;diff=3669"/>
		<updated>2010-04-22T06:48:11Z</updated>

		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is LUA? ==&lt;br /&gt;
&lt;br /&gt;
LUA is a scripting language very similiar to C++ or Java. You can find more information about LUA in general at http://www.lua.org&lt;br /&gt;
&lt;br /&gt;
== What can LUA be used for in EUO? ==&lt;br /&gt;
&lt;br /&gt;
The most common use of LUA scripts in EUO is to modify the stats and abilities of monsters. Scripts can also be used to create unique effects, modify map layouts or even generate completely random maps.&lt;br /&gt;
&lt;br /&gt;
In this guide I&amp;#039;m going to cover how to use LUA scripts to make basic modifications to monsters and how to attach those scripts to spawners in MapEd.&lt;br /&gt;
&lt;br /&gt;
== Where to start ==&lt;br /&gt;
&lt;br /&gt;
Assuming you already know how you want to modify your monster, the first thing you need to do is open notepad, or some other similar text editor. I don&amp;#039;t recommend using a word processing type program like Word, Works or even Wordpad because they can add extra formatting characters that would mess up the script. Make sure you name the file with the map number and map name in the filename and end the filename with .lua (example: 219 the labyrinth.lua).&lt;br /&gt;
&lt;br /&gt;
Once you have your blank file ready you are ready to start writing your script.&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
&lt;br /&gt;
All LUA scripts (for EUO anyway) are grouped in functions. A function is simply a collection of commands to accomplish some purpose. A function can be made to modify a monster to have different stats when a spawner spawns it for example. Here is an example of a function:&lt;br /&gt;
&lt;br /&gt;
 function high_hp_and_xp(m)&lt;br /&gt;
    &lt;br /&gt;
    m:set_hp_max(1000) -- This sets the monster&amp;#039;s hp to 1000&lt;br /&gt;
    m.xp_kill = 750    -- This sets the experience gained from killing the monster to 750&lt;br /&gt;
    &lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
This function sets the hp of a monster to 1000 and the XP for killing it to 750. The first line of any function must be the word &amp;quot;function&amp;quot; followed by the name of the function. The &amp;quot;(m)&amp;quot; following the function name is required. &amp;quot;m&amp;quot; refers to the monster we are currently modifying. For simple scripts you wont need to change this but it needs to be there.&lt;br /&gt;
&lt;br /&gt;
It is important that your function name is descriptive and unique. I always use the initials of the map I&amp;#039;m working on as the first few letters of the name of every function that I write for a map. For example &amp;quot;tl_make_large&amp;quot; is the function name I used for the function for The Labyrinth that makes the monsters bigger and modifies their stats. See how I added a &amp;quot;tl_&amp;quot; to the beginning of the function name? This helps guarantee that your function names will be unique. If two functions are accidentally given the same name it can cause problems and conflicts.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;m:set_hp_max(1000)&amp;quot; line of the function executes a command that sets the hp of the monster to 1000. The part of this line after the &amp;quot;--&amp;quot; is a comment. Anything after &amp;quot;--&amp;quot;&amp;#039;s will be ignored. It&amp;#039;s always a good idea to put comments into your code. It is very easy to forget what you were trying to do if you write a lengthy script and it makes it easier for other people to understand if they try to read your code.&lt;br /&gt;
&lt;br /&gt;
There are several commands similar to &amp;quot;m:set_hp_max(1000)&amp;quot; that can modify different things. Obviously the 1000 can be changed to be any number you like. There will be a list of most of the commands used to modify monster values at the end of this guide.&lt;br /&gt;
&lt;br /&gt;
The line &amp;quot;m.xp_kill = 750&amp;quot; is a little different than the previous one. It has a little bit different format but does the same thing for XP that &amp;quot;m:set_hp_max(1000)&amp;quot; does for hp. Some things have to be changed like the the hp is changed and others have to be changed like the XP is changed.&lt;br /&gt;
&lt;br /&gt;
The last line of the function is just the word &amp;quot;end&amp;quot; by itself. All functions end this way.&lt;br /&gt;
&lt;br /&gt;
== Attaching your function to a spawner in MapEd ==&lt;br /&gt;
&lt;br /&gt;
Once you have your function written and the file saved you can attach it to a spawner in MapEd. First create the spawner using whatever monster you want to use and left click it to set it&amp;#039;s attributes. The last of the attributes of a spawner is a &amp;quot;script&amp;quot; attribute. In here you simply put in the function name of the function you wrote. Leave off the word &amp;quot;function&amp;quot; and do not include the &amp;quot;(m)&amp;quot; at the end of the function name. Be sure to remember to type in any underscores in that are in the function name. Make sure to use the same capitalization as well.&lt;br /&gt;
&lt;br /&gt;
At this point you are done. When you submit your map be sure to include the .lua file with all the other map files. Be sure to mention in your email that you are including a script and briefly explain what it is supposed to do.&lt;br /&gt;
&lt;br /&gt;
== More example functions ==&lt;br /&gt;
&lt;br /&gt;
Here is some more examples of functions to modify monsters. &lt;br /&gt;
&lt;br /&gt;
First a powered up minotaur.&lt;br /&gt;
&lt;br /&gt;
 function es_minotaur_warrior(m)&lt;br /&gt;
    &lt;br /&gt;
   m:unlearn_spells()              -- This command causes a monster to unlearn all the spells they know. Nothing needs to go in the ()&lt;br /&gt;
   m:set_magic_resistance(500)     -- Sets the monster&amp;#039;s magic resistance to 500&lt;br /&gt;
   m:set_name(&amp;quot;Minotaur Warrior&amp;quot;)  -- Gives the monster the name Minotaur Warrior&lt;br /&gt;
   m:set_align(ALIGN_EVIL)         -- Makes the monster evil aligned (red health bar) ALIGN_GOOD makes monsters good (blue bar) and ALIGN_NEUTRAL makes them neutral (gray bar)&lt;br /&gt;
   m:set_hp_max(1000)              -- Sets the monster&amp;#039;s hp to 1000&lt;br /&gt;
   m:set_intel(250)                -- sets the monster&amp;#039;s int to 250&lt;br /&gt;
   m:set_dmg_dice(25)              -- sets the number of damage dice rolled to 25.&lt;br /&gt;
   m:set_dmg_sides(3)              -- sets the number of sides of the damage dice to 3&lt;br /&gt;
                                   -- Damage is done in a XdY format where X is the number of dice rolled and Y is the number of sides the dice have.&lt;br /&gt;
                                   -- The dice and sides only effect damage done from normal melee or non magic ranged attacks.&lt;br /&gt;
   m:set_thaco(75)                 -- This sets the AS of the monster to 75&lt;br /&gt;
   m:set_base_ac(40)               -- This sets the defense of the monster to 40&lt;br /&gt;
   m.xp_kill=700                   -- This sets the experience gained when you kill the monster to 750&lt;br /&gt;
     &lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
Next a more powerful minotaur shaman.&lt;br /&gt;
&lt;br /&gt;
 function es_minotaur_acolyte(m)&lt;br /&gt;
    &lt;br /&gt;
   m:unlearn_spells()              -- Unlearn all known spells. I&amp;#039;ll add some new spells later.&lt;br /&gt;
   m:set_magic_resistance(1000)    -- Set the monster&amp;#039;s MR to 1000&lt;br /&gt;
   m:set_name(&amp;quot;Minotaur Acolyte&amp;quot;)  -- Set name to Minotaur Acolyte&lt;br /&gt;
   m:set_align(ALIGN_EVIL)         -- Make him evil aligned&lt;br /&gt;
   m:set_hp_max(500)               -- set his hp to 500&lt;br /&gt;
   m:set_intel(1000)               -- set his int to 1000&lt;br /&gt;
   m:set_dmg_dice(15)              -- damage dice to 15&lt;br /&gt;
   m:set_dmg_sides(3)              -- damage sides to 3&lt;br /&gt;
   m:set_thaco(35)                 -- AS to 35&lt;br /&gt;
   m:set_base_ac(30)               -- Def to 30&lt;br /&gt;
   m:learn_spell(&amp;quot;xmp&amp;quot;)            -- This teaches the monster the spell XMP&lt;br /&gt;
   m:learn_spell(&amp;quot;ivpy&amp;quot;)           -- This teaches the monster the spell IVPY&lt;br /&gt;
   m.xp_kill=700                   -- XP gained from killing the monster to 700&lt;br /&gt;
     &lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a function to make a monster 2x2, double it&amp;#039;s hp and damage dice&lt;br /&gt;
&lt;br /&gt;
 function es_large_monster(m)&lt;br /&gt;
    &lt;br /&gt;
   m.large = true         -- This sets the monster to be a 2x2 monster.&lt;br /&gt;
   xx = m:get_hp_max()    -- here I am getting the monster&amp;#039;s current hp and putting that value into the variable x.&lt;br /&gt;
                          -- Notice that there is a &amp;quot;xx = &amp;quot; before the command and that there is no value in the ().&lt;br /&gt;
   xx = xx * 2            -- This takes the value that is in the variable xx and multiplies it by 2. Then it puts the result back into the variable xx.&lt;br /&gt;
   m:set_hp_max(xx)       -- This sets the monster&amp;#039;s hit points the the value that is in the variable xx.&lt;br /&gt;
   yy = m:get_dmg_dice()  -- get the current number of damage sides and put the value in the variable yy&lt;br /&gt;
   yy = yy * 2            -- multiply the value in yy by 2 and put it back into yy.&lt;br /&gt;
   m:set_dmg_dice(yy)     -- set the damage dice to the value in yy.&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
Note: In the example above I used 2 variables to hold values by the name of &amp;quot;xx&amp;quot; and &amp;quot;yy&amp;quot;. I used these names instead of more descriptive names to to help keep you from confusing the variables with other things that have a similar name. I could have used &amp;quot;hp&amp;quot; instead of &amp;quot;xx&amp;quot; and &amp;quot;dice&amp;quot; instead of &amp;quot;yy&amp;quot; as that would have made the code a little easier to understand. I just wanted to make it clear that you don&amp;#039;t have to use &amp;quot;xx&amp;quot; or &amp;quot;yy&amp;quot; for variable names. You can use any word you want as long as it isn&amp;#039;t a word that is used by the scripting language. For example you cant use the word &amp;quot;function&amp;quot; or the word &amp;quot;end&amp;quot; as a variable name.&lt;br /&gt;
&lt;br /&gt;
== Function commands list ==&lt;br /&gt;
&lt;br /&gt;
This is a list of some of the different commands used to modify monster attributes. These would be placed between the first line of the function and the &amp;quot;end&amp;quot; at the end of a function.&lt;br /&gt;
&lt;br /&gt;
 m:set_name(&amp;quot;Text&amp;quot;)                -- Set name to the text in the quotes&lt;br /&gt;
 m:set_align(ALIGN_???)            -- set value in the () to ALIGN_GOOD, ALIGN_NEUTRAL, or ALIGN_EVIL&lt;br /&gt;
 m:set_hp_max(number)              -- set his hp to the value in the ()&lt;br /&gt;
 m:set_intel(number)               -- Set the monster&amp;#039;s int to the number in the ()&lt;br /&gt;
 m:set_magic_resistance(number)    -- Set the monster&amp;#039;s MR the the number in the ()&lt;br /&gt;
 m:set_dmg_dice(number)            -- set damage dice to the number in the ()&lt;br /&gt;
 m:set_dmg_sides(number)           -- set damage sides to the number in the ()&lt;br /&gt;
 m:set_thaco(number)               -- Set As to the number in the ()&lt;br /&gt;
 m:set_base_ac(number)             -- Set defense to the number in the ()&lt;br /&gt;
 m:mk_boss()                       -- Makes the monster a boss. No values are needed in the ()&lt;br /&gt;
 &lt;br /&gt;
 m.code = 0xcode                   -- Changes the avatar of a monster. Get the avatar codes from MapEd and put them exactly where the word code is.&lt;br /&gt;
 m.xp_kill = number                -- Sets the XP gained from killing the monster to whatever the number is&lt;br /&gt;
 m.treasure = 0xcode               -- This sets the treasure of a monster. A treasure code is 5 digits long. Examples: e966a, 83345, b23e6&lt;br /&gt;
                                   -- This code uses hexadecimal digits (0,1,2,3,4,5,6,7,8,9,a,b,c,d,e,f)&lt;br /&gt;
                                   -- The first digit determines the drop quality. It ranges from 0 (worst) to f (best) &lt;br /&gt;
                                   -- The second digit determines artifact drop chance. Ranges 0 - f&lt;br /&gt;
                                   -- The third digit determines amount of apothecary type item drops. Ranges 0 - f&lt;br /&gt;
                                   -- I&amp;#039;m not sure what the fourth digit does. Set it to 1 or greater.&lt;br /&gt;
                                   -- The fifth digit determines amount of gold to give. Ranges 0 - f&lt;br /&gt;
 m.speed = number                  -- Sets the monster&amp;#039;s speed to the number. Speeds typically range from 1000 (slow) to 200 (very fast)&lt;br /&gt;
   &lt;br /&gt;
 m.immune_to_glassing=true         -- This makes the monster immune to glass weapons.&lt;br /&gt;
 m.large=true                      -- This makes the monster have a 2x2 avatar&lt;br /&gt;
 m.immobile=true                   -- This makes the monster unable to move but it can still attack. Like sandtraps or reapers.&lt;br /&gt;
                                   -- Setting this to false would make normally immobile monsters able to move normally&lt;br /&gt;
 m.flying=true                     -- This makes the monster able to fly. You can set this one to false as well to prevent flying. &lt;br /&gt;
   &lt;br /&gt;
 m:unlearn_spells()                -- Unlearn all known spells. Good for making sure the monster you are modifying doesn&amp;#039;t cast anything you don&amp;#039;t want them to.&lt;br /&gt;
 m:learn_spell(&amp;quot;spell letters&amp;quot;)    -- This teaches the monster the spell in the quotes. Use the spell letters not the full name.&lt;br /&gt;
                                   -- some monster spells are different than player spells.&lt;br /&gt;
                                   -- VM for monsters is &amp;quot;vm2&amp;quot;&lt;br /&gt;
                                   -- IP for monsters is &amp;quot;ip2&amp;quot;&lt;br /&gt;
                                   -- OG for monsters is &amp;quot;og2&amp;quot;&lt;br /&gt;
                                   -- A good rule to go by is to only use spells for monsters thet you know some monsters already use.&lt;br /&gt;
                                   -- Some spells don&amp;#039;t work well or at all for monsters.&lt;br /&gt;
&lt;br /&gt;
Here are some commands you can use to get the current values of different monster attributes. The purpose of this is so you can use those values in calculation in your function if you need to. I&amp;#039;m using the variable xx in the following examples, you should use a more descriptive variable name in your script. You can see how these relate to the commands above.&lt;br /&gt;
&lt;br /&gt;
 xx = m:get_hp_max()&lt;br /&gt;
 xx = m:get_intel()&lt;br /&gt;
 xx = m:get_magic_resistance()&lt;br /&gt;
 xx = m:get_dmg_dice()&lt;br /&gt;
 xx = m:get_dmg_sides()&lt;br /&gt;
 xx = m:get_thaco()&lt;br /&gt;
 xx = m:get_ac()&lt;br /&gt;
 xx = m.xp_kill&lt;br /&gt;
 xx = m.speed&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=3666</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=3666"/>
		<updated>2010-04-22T03:07:35Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Maped */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the EUO Manual ==&lt;br /&gt;
&lt;br /&gt;
If you are new, please read the [[Quickstart Guide]] and the [[Keyboard Controls]]. There&amp;#039;s plenty of useful information aside from these two pages though; but they&amp;#039;re the bare mimimum of reading if you&amp;#039;re to survive your first 5 minutes in [[New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
If you are not new, and you see anything incorrect, missing, or anything that needs expanding or revising, please do so! You will need to create an account and log in if you want to create and/or edit pages within this manual. To get an manual editing account contact eggmceye in-game or [http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=3553 via the forums].&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* [[Quickstart Guide]]&lt;br /&gt;
* [[Keyboard Controls|Controls]]&lt;br /&gt;
&lt;br /&gt;
==Extended Manual==&lt;br /&gt;
* [[History of New Sosaria|A Brief History of New Sosaria]]&lt;br /&gt;
&lt;br /&gt;
* Player Characters&lt;br /&gt;
** [[Character Creation|Creating a character]]&lt;br /&gt;
** [[Races]]&lt;br /&gt;
** [[Classes]]&lt;br /&gt;
** [[Player Stats]]&lt;br /&gt;
** [[Shrines|Shrines and Levelling Up]]&lt;br /&gt;
** [[Skills Overview]]&lt;br /&gt;
*** [[Class Skills]] (skills related to fighters, mages, priests and rogues)&lt;br /&gt;
*** [[Miscellaneous Skills]]&lt;br /&gt;
*** [[Crafting and Gathering]]&lt;br /&gt;
&lt;br /&gt;
* Getting around &lt;br /&gt;
** [[Travel]]&lt;br /&gt;
** [[New Sosaria]] (the overworld continent)&lt;br /&gt;
** [[Maeondir|The Fair Lands of Maeondir]]&lt;br /&gt;
** [[Townes]]&lt;br /&gt;
** [[Shrines]]&lt;br /&gt;
** [[Dungeons]]&lt;br /&gt;
** Other [[Places of interest]]&lt;br /&gt;
&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
** [[Combat Abilities]]&lt;br /&gt;
** [[Parties|Partying: the life &amp;amp; soul of EUO]]&lt;br /&gt;
** [[Player Killing]]&lt;br /&gt;
&lt;br /&gt;
* [[Magic and Spellcasting]]&lt;br /&gt;
** [[Magic Runewords]]&lt;br /&gt;
** [[Runic|Runic alphabet]]&lt;br /&gt;
&lt;br /&gt;
* [[Crafting and Gathering|Crafting]]&lt;br /&gt;
** [[Alchemy]]&lt;br /&gt;
** [[Armourer]]&lt;br /&gt;
** [[Cooking]]&lt;br /&gt;
** [[Enchanting]]&lt;br /&gt;
** [[Inscription]]&lt;br /&gt;
** [[Mining]]&lt;br /&gt;
** [[Tailoring]]&lt;br /&gt;
** [[Tinkering]]&lt;br /&gt;
** [[Weaponsmith]]&lt;br /&gt;
** [[Woodcrafting]]&lt;br /&gt;
** [[Advanced Crafting]]&lt;br /&gt;
&lt;br /&gt;
* [[Items|Items: weapons, armour, scrolls, potions, etc]]&lt;br /&gt;
** [[Chests|Chests, Locks and Traps]]&lt;br /&gt;
** [[Other Item Information|Curses, Identification, Durability, etc]]&lt;br /&gt;
** [[Item Enchantments]]&lt;br /&gt;
** [[Item Materials]]&lt;br /&gt;
&lt;br /&gt;
* Minigames&lt;br /&gt;
** [[Defend the Keep]]&lt;br /&gt;
** [[Capture the Flag]]&lt;br /&gt;
&lt;br /&gt;
* Economy&lt;br /&gt;
** [[Shoppes]]&lt;br /&gt;
** [[Secure Trade]]&lt;br /&gt;
** [[Player Merchants]]&lt;br /&gt;
** [[Player Housing]]&lt;br /&gt;
&lt;br /&gt;
* Inhabitants of [[New Sosaria]]: Players, Monsters &amp;amp; NPC&amp;#039;s&lt;br /&gt;
** [[Bestiary]] (Monsters)&lt;br /&gt;
** [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;br /&gt;
** [[Game Administration]]&lt;br /&gt;
&lt;br /&gt;
* [[Pets and Taming]]&lt;br /&gt;
* [[Werewolves and Lycanthropy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Slash Commands]]&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
&lt;br /&gt;
==Alternate Servers==&lt;br /&gt;
* Using the [[EUO Launcher]] to connect to different servers&lt;br /&gt;
===Permanent Death Server===&lt;br /&gt;
* [[Introduction to PD]]&lt;br /&gt;
** [[Tips and Tricks to surviving PD]]&lt;br /&gt;
* [[Remort]]&lt;br /&gt;
&lt;br /&gt;
===No Grind Server===&lt;br /&gt;
* [[Introduction to NG]]&lt;br /&gt;
* [[Class Ideas]] is about virtual classes from mixing and matching skill sets&lt;br /&gt;
* [[No Grind Stat Gains|How stats grow through skill use]]&lt;br /&gt;
&lt;br /&gt;
==Guides written by players, for players==&lt;br /&gt;
* [[Fighter Guide]]&lt;br /&gt;
* [[Rogue Guide]]&lt;br /&gt;
* [[Mage Guide]]&lt;br /&gt;
* [[Priest Guide]]&lt;br /&gt;
* [[Taming Guide]]&lt;br /&gt;
* [[Virtues|Background to the Virtues &amp;amp; their meaning]]&lt;br /&gt;
* [[Creating Avatars|Tips for making avatars/monsters]]&lt;br /&gt;
* [[Playing behind a Firewall|EUO access through HTTP proxy / firewall]]&lt;br /&gt;
* [[Combos and Cheeses]]&lt;br /&gt;
&lt;br /&gt;
==Maped==&lt;br /&gt;
* [[Maped Introduction|Getting Started with Maped]]&lt;br /&gt;
* [[Maped Controls|Keyboard Controls &amp;amp; Mouse Operations]]&lt;br /&gt;
* Setting [[Map Properties]]&lt;br /&gt;
* All about [[Spawners]]&lt;br /&gt;
* [[Placing Items]]&lt;br /&gt;
* [[Features and Triggers]]&lt;br /&gt;
* [[Maped Pro-tips|Guide to making better maps]]&lt;br /&gt;
* [[Maped Regions|Meta-mapping with regions]]&lt;br /&gt;
* [[Maped Paintsets|Using paintsets for automatically varied terrain]]&lt;br /&gt;
* [[Maped Config]] example&lt;br /&gt;
* [[Cat&amp;#039;s Maped Guide]]&lt;br /&gt;
* [[Rusty&amp;#039;s Guide to Basic Scripting with LUA]]&lt;br /&gt;
&lt;br /&gt;
==Other Bits and Pieces==&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Latest Changes]]&lt;br /&gt;
* [[Updates by Year]]&lt;br /&gt;
* [[History of EUO]]&lt;br /&gt;
* [[Famous Players]]&lt;br /&gt;
* [[Map List|The offical EUO server map list]]&lt;br /&gt;
* [[Alternative Skins]]&lt;br /&gt;
* [[Client Config Options]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://swut.net/euo Main EUO page]&lt;br /&gt;
*[http://forums.swut.net Forums]&lt;br /&gt;
*[http://armoury.swut.net Armoury]&lt;br /&gt;
*[http://armoury.swut.net/msearch.htm Player Merchant Item Search]&lt;br /&gt;
*[http://euo.swut.net/charfinder.php Character Finder] Use this when you&amp;#039;ve forgotten what characters you&amp;#039;ve made (and killed)&lt;br /&gt;
*[http://www.cafepress.com/euo EUO Clothing and Accessories]&lt;br /&gt;
*[http://swut.net/euo/pwchange.htm Password Changer]&lt;br /&gt;
*[http://armoury.swut.net/scoreboard.php Scoreboard]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Rusty%27s_Guide_to_Basic_Scripting_with_LUA&amp;diff=3665</id>
		<title>Rusty&#039;s Guide to Basic Scripting with LUA</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Rusty%27s_Guide_to_Basic_Scripting_with_LUA&amp;diff=3665"/>
		<updated>2010-04-22T03:07:24Z</updated>

		<summary type="html">&lt;p&gt;Rusty: Created page with &amp;#039;This is where the stuff goes&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is where the stuff goes&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3663</id>
		<title>Map List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3663"/>
		<updated>2010-04-22T01:30:39Z</updated>

		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Map List==&lt;br /&gt;
This is for my own reference more than anything, and it may not be worth even looking at this list as a player, as it might contain spoilers.&lt;br /&gt;
&lt;br /&gt;
Maps marked with a * are under development.&lt;br /&gt;
&lt;br /&gt;
 0       [[New Sosaria]]&lt;br /&gt;
 1       Library&lt;br /&gt;
 2-4     Old Mine&lt;br /&gt;
 5       Kyba&amp;#039;s maze&lt;br /&gt;
 6       Xile&amp;#039;s Underground Castle&lt;br /&gt;
 7       Haunted Forest&lt;br /&gt;
 8       Ethereal Dimension&lt;br /&gt;
 9       Port Izumi&lt;br /&gt;
&lt;br /&gt;
 10      Buccaneer&amp;#039;s Den&lt;br /&gt;
 11      Old hut&lt;br /&gt;
 12      Olde Porte&lt;br /&gt;
 13      Bayside Ruin&lt;br /&gt;
 14      Dryden&lt;br /&gt;
 15      Duogon Tower&lt;br /&gt;
 16      Kaswel Keep&lt;br /&gt;
 17-18   Mine (random)&lt;br /&gt;
 19      Old Mine&lt;br /&gt;
 20      Troll&amp;#039;s bridge&lt;br /&gt;
&lt;br /&gt;
 21      Old Henry&amp;#039;s cellar&lt;br /&gt;
 22      Bakyre&lt;br /&gt;
 23      Hermit&amp;#039;s Cave&lt;br /&gt;
 24      Bandit Camp&lt;br /&gt;
 25      City of Kurzmord&amp;#039;ar&lt;br /&gt;
 26      * DC&amp;#039; dungeon&lt;br /&gt;
 27      Netherterra&lt;br /&gt;
 28      Crypts&lt;br /&gt;
 29      Graveyard&lt;br /&gt;
&lt;br /&gt;
 30-32   Arena&lt;br /&gt;
 33      Nordhaven&lt;br /&gt;
 34      Museum&lt;br /&gt;
 35      Thieves&amp;#039; guild&lt;br /&gt;
 36      Mon Ferrato&lt;br /&gt;
 37      Sewers&lt;br /&gt;
 38      Hydra&amp;#039;s Island&lt;br /&gt;
 39      Newbie dungeon (lvl 3)&lt;br /&gt;
&lt;br /&gt;
 40      Nordhaven Jail&lt;br /&gt;
 41      Newbie dung (lvl 2)&lt;br /&gt;
 42      Barracks&lt;br /&gt;
 43      Fort Grunthos&lt;br /&gt;
 44      Basement&lt;br /&gt;
 45      The Resort&lt;br /&gt;
 46      Volcanic Area&lt;br /&gt;
 47      SPAM Guildhall&lt;br /&gt;
 48      KOT Guildhall&lt;br /&gt;
 49      WoWz Guildhall&lt;br /&gt;
&lt;br /&gt;
 50      BoN Guildhall&lt;br /&gt;
 51      Seftonvale&lt;br /&gt;
 52-53   Estorrath&amp;#039;s hut &amp;amp; basement&lt;br /&gt;
 54-59   Minotaur Halls&lt;br /&gt;
&lt;br /&gt;
 60      The Pit&lt;br /&gt;
 61      The Deepest Pit&lt;br /&gt;
 62      Under Ogre Town&lt;br /&gt;
 63      Mountain Pass&lt;br /&gt;
 64      Mountain Plateau&lt;br /&gt;
 65      Under Mountain Pass (N)&lt;br /&gt;
 66      Under Mountain Pass (S)&lt;br /&gt;
 67-70   Pendragon&lt;br /&gt;
&lt;br /&gt;
 71      Camerrata&lt;br /&gt;
 72      Camerrata Keep&lt;br /&gt;
 73      Strangiato&lt;br /&gt;
 74      Djanno&amp;#039;s Shack&lt;br /&gt;
 75      Desolate Farm&lt;br /&gt;
 76-78   Seer&amp;#039;s Dungeon&lt;br /&gt;
 79      Seer&amp;#039;s Temple&lt;br /&gt;
&lt;br /&gt;
 80      Lillyvale&lt;br /&gt;
 81      The Abyss&lt;br /&gt;
 82      Broden&amp;#039;s Keep&lt;br /&gt;
 83      Ogretown&lt;br /&gt;
 84      Shoreline&lt;br /&gt;
 85-86   University of Tanelorne&lt;br /&gt;
 87      Montor West&lt;br /&gt;
 88      Montor East&lt;br /&gt;
 89      Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
 90      Kodiak&amp;#039;s test of strength&lt;br /&gt;
 91      Moo Guildhall&lt;br /&gt;
 92-99   Random caves &lt;br /&gt;
&lt;br /&gt;
 100     Underworld&lt;br /&gt;
 101     The SS Sunderland&lt;br /&gt;
 102-109 Random caves&lt;br /&gt;
&lt;br /&gt;
 110-117 Wizards&amp;#039; tower&lt;br /&gt;
 118     Bartertown west&lt;br /&gt;
 119     Braemere&lt;br /&gt;
&lt;br /&gt;
 120-128 Tangled Forest&lt;br /&gt;
 129     IAG Guildhall, now haunted&lt;br /&gt;
&lt;br /&gt;
 130-131 Lunacy&lt;br /&gt;
 132     Bartertown east&lt;br /&gt;
 133     Snowy Island&lt;br /&gt;
 134     Snowy Island&lt;br /&gt;
 135     CTF Map #1&lt;br /&gt;
 136-137 Cassandra&amp;#039;s Tower&lt;br /&gt;
 138     Extell&amp;#039;s Tower&lt;br /&gt;
 139     Ruined Base&lt;br /&gt;
&lt;br /&gt;
 140-145 Dungeon Shame&lt;br /&gt;
 146-148 HMS Cape (CTF Map)&lt;br /&gt;
 147     Fallax (CTF Map)&lt;br /&gt;
 148     Warren&amp;#039;s Keep (CTF Map)&lt;br /&gt;
 149     Nord Betting Ring&lt;br /&gt;
&lt;br /&gt;
 150     BoB Guild Hall  &lt;br /&gt;
 151-158 The Shrines&lt;br /&gt;
 159     SOD Guildhall&lt;br /&gt;
&lt;br /&gt;
 160-167 Stygian Abyss&lt;br /&gt;
 168     Drachentrog&lt;br /&gt;
 169     Shadowrealm&lt;br /&gt;
&lt;br /&gt;
 170-173 Monastery&lt;br /&gt;
 174     Kingswood&lt;br /&gt;
 175-180 River&amp;#039;s End&lt;br /&gt;
&lt;br /&gt;
 181     MMNS Guildhall&lt;br /&gt;
 182-186 Valley of the Trolls&lt;br /&gt;
 187     IAG Guildhall mk2&lt;br /&gt;
 188     Maeondir&lt;br /&gt;
 &lt;br /&gt;
 189-191 Nordhaven Lighthouse&lt;br /&gt;
 192-193 SPT Guildhall&lt;br /&gt;
 194     MIB Guildhall&lt;br /&gt;
 195     Dead Forest&lt;br /&gt;
 196     City of Shadows&lt;br /&gt;
 197     Chester Hill&lt;br /&gt;
 198-200 Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
 201     level 201&lt;br /&gt;
 202     Newbie Island&lt;br /&gt;
 203     Newbie Island Dungeon&lt;br /&gt;
 204     Stank Swamp&lt;br /&gt;
 205     Lava Caves (North)&lt;br /&gt;
 206     Lava Caves (South)&lt;br /&gt;
 207     Black Mountain&lt;br /&gt;
 208&lt;br /&gt;
 209     Sandy Valley&lt;br /&gt;
&lt;br /&gt;
 210     Sylvenguard Tower&lt;br /&gt;
 211     Below the Jungle&lt;br /&gt;
 212&lt;br /&gt;
 213     Hut on the Coast&lt;br /&gt;
 214     Hut in the Desert&lt;br /&gt;
 215     Basements&lt;br /&gt;
 216     Izumi Apartments&lt;br /&gt;
 217     Lost Jungle&lt;br /&gt;
 218     The Gauntlet&lt;br /&gt;
 219     The Labyrinth&lt;br /&gt;
&lt;br /&gt;
 220     Castle Farimond&lt;br /&gt;
 221     Castle Brownthorne&lt;br /&gt;
 222     Nizweideux&lt;br /&gt;
 223     Shrine of Sagacity&lt;br /&gt;
 224     Shrine of Vitality&lt;br /&gt;
 225     Shrine of Versatility&lt;br /&gt;
 226-228 Farimond Dungeon&lt;br /&gt;
 229     Dulwich&lt;br /&gt;
&lt;br /&gt;
 230-236&lt;br /&gt;
 237-238 Deja Vu&lt;br /&gt;
 239     Uncharted Island&lt;br /&gt;
&lt;br /&gt;
 240     Trader&amp;#039;s Outpost&lt;br /&gt;
 241-243 Under Kurzmord&amp;#039;ar levels 1-3&lt;br /&gt;
 244-248&lt;br /&gt;
 249     Skullthorpe&amp;#039;s Keep&lt;br /&gt;
&lt;br /&gt;
 250&lt;br /&gt;
 251     Mordred&amp;#039;s House&lt;br /&gt;
 252-259&lt;br /&gt;
&lt;br /&gt;
 260-269&lt;br /&gt;
&lt;br /&gt;
 270-276&lt;br /&gt;
 277     Blood Moor&lt;br /&gt;
 278     Blood Tower&lt;br /&gt;
 279     Blood Tower Level 2&lt;br /&gt;
&lt;br /&gt;
 280     Blood Lands&lt;br /&gt;
 281     Blood Lair&lt;br /&gt;
 282     Blood Dungeon&lt;br /&gt;
 283-289&lt;br /&gt;
&lt;br /&gt;
 290-299&lt;br /&gt;
&lt;br /&gt;
==Maps by Author==&lt;br /&gt;
This is the offical map credits page. These are listed in approximate chronological order.&lt;br /&gt;
&lt;br /&gt;
===eggmceye===&lt;br /&gt;
The western hemisphere of [[New Sosaria]], Nord jail, Newbie Dungeon lvl 3, Hydra&amp;#039;s Island, Sewers, Olde Porte+Crypts+Graveyard, The Underworld, Old mine etc, Library and its keep, Snowy Island, Stank Swamp, Lava Caves, Black Mountain, Newbie Island, Basements, Izumi Apartments, Chester Hill, Nizweideux, Dulwich, Skullthorpe&amp;#039;s Keep, Castle Farimond, Castle Brownthorne, Uncharted Island, all the [[townes]] except those made by other authors as mentioned below, all the shrines.&lt;br /&gt;
&lt;br /&gt;
===Grunthos===&lt;br /&gt;
Newbie dungeon lvl 2, Fort Grunthos, Basement, Barracks&lt;br /&gt;
&lt;br /&gt;
===Broden===&lt;br /&gt;
Broden&amp;#039;s Keep, Abyss, Xile&amp;#039;s underground castle, haunted forest, ethereal plane, Pride&amp;#039;s Fall, Shoreline, the old PD continent, Kingswood&lt;br /&gt;
&lt;br /&gt;
===Dvalin===&lt;br /&gt;
Tanelorne (the eastern hemisphere of [[New Sosaria]]), Strangiatto, Camerrata and Cam Keep&lt;br /&gt;
&lt;br /&gt;
===Mandrake===&lt;br /&gt;
Wizards&amp;#039; tower&lt;br /&gt;
&lt;br /&gt;
===Urgrue===&lt;br /&gt;
Desolate farm, Seer&amp;#039;s Temple + dungeons, Pendragon&lt;br /&gt;
&lt;br /&gt;
===[[User:Kybare|Kybare]]===&lt;br /&gt;
[[Bakyre]], Uni of Tanelorne, Maze, Finished off Basement (under Fort Grunthos), Troll Bridge&lt;br /&gt;
&lt;br /&gt;
===Catherine===&lt;br /&gt;
Minotaur Halls, The Pit, Under Ogre Town &amp;amp; Duogon tower, Mountain Pass + finished off the abandoned Dwarven Capital Kurzmord&amp;#039;ar that Archerman so kindly started, Arena, Tangled Forest, Cassandra&amp;#039;s Tower, Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
===Kodiak===&lt;br /&gt;
Test of strength, Shame&lt;br /&gt;
&lt;br /&gt;
===Superstitious===&lt;br /&gt;
Netherterra&lt;br /&gt;
&lt;br /&gt;
===Vargoth===&lt;br /&gt;
Lillyvale&lt;br /&gt;
&lt;br /&gt;
===Akyla===&lt;br /&gt;
Bandit Camp&lt;br /&gt;
&lt;br /&gt;
===Stegos===&lt;br /&gt;
The Resort, Braemere, Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
===OSanJiri===&lt;br /&gt;
Ruined Base, Lunacy!, Monastary&lt;br /&gt;
&lt;br /&gt;
===Eraamion===&lt;br /&gt;
Stygian Abyss (including Brachentrog &amp;amp; Shadowrealm)&lt;br /&gt;
&lt;br /&gt;
===Homutov===&lt;br /&gt;
Fallax, Warren&amp;#039;s Keep, HMS Cape CTF maps&lt;br /&gt;
&lt;br /&gt;
===Mr Wizard===&lt;br /&gt;
River&amp;#039;s End, Nordhaven Lighthouse&lt;br /&gt;
&lt;br /&gt;
===TheCrusher===&lt;br /&gt;
Dead Forest, City of Shadows, Blood Moor&lt;br /&gt;
&lt;br /&gt;
===Sandfire===&lt;br /&gt;
Sandy Valley&lt;br /&gt;
&lt;br /&gt;
===Kendal===&lt;br /&gt;
Hut on the Coast, Hut in the Desert&lt;br /&gt;
&lt;br /&gt;
===Rusty===&lt;br /&gt;
The Gauntlet, Sylvenguard Tower, The Labyrinth, Farimond Dungeon, Lost Jungle, Deja Vu, Trader&amp;#039;s Outpost&lt;br /&gt;
&lt;br /&gt;
==Maps grouped by function or set==&lt;br /&gt;
&lt;br /&gt;
===Continents===&lt;br /&gt;
* [[New Sosaria]] &amp;amp; Tanelorne, once two separate maps, now merged (regular and NG servers)&lt;br /&gt;
* The Fair Lands of Maeondir&lt;br /&gt;
&lt;br /&gt;
===Towns===&lt;br /&gt;
* [[Nordhaven]]&lt;br /&gt;
* [[Port Izumi]]&lt;br /&gt;
* [[Bakyre]]&lt;br /&gt;
* [[Mon Ferrato]]&lt;br /&gt;
* [[The Resort]]&lt;br /&gt;
* [[Seftonvale]]&lt;br /&gt;
* [[Dryden]]&lt;br /&gt;
* [[Cammerata]]&lt;br /&gt;
* [[Shoreline]]&lt;br /&gt;
* [[Montor East]]&lt;br /&gt;
* [[Montor West]]&lt;br /&gt;
* [[Buccaneer&amp;#039;s Den]]&lt;br /&gt;
* [[Braemere]]&lt;br /&gt;
* [[Bartertown]]&lt;br /&gt;
* [[Kingswood]]&lt;br /&gt;
* [[Chester Hill]]&lt;br /&gt;
* Dulwich&lt;br /&gt;
* Sandy Valley&lt;br /&gt;
* Trader&amp;#039;s Outpost&lt;br /&gt;
&lt;br /&gt;
===Deserted towns===&lt;br /&gt;
* [[Lillyville]]&lt;br /&gt;
* [[Olde Porte]]&lt;br /&gt;
* [[Bayside]]&lt;br /&gt;
* [[Pride&amp;#039;s Fall]]&lt;br /&gt;
* [[IAG guildhall]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
====Low Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dungeon critters, crims, low level humanoids, low level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven jail / sewers&lt;br /&gt;
* [[Cass&amp;#039;s tower]]&lt;br /&gt;
* [[Old mine]]&lt;br /&gt;
* Graveyard / catacombs&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;br /&gt;
* Stank Swamp&lt;br /&gt;
* The Gauntlet (easy)&lt;br /&gt;
&lt;br /&gt;
====Medium Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Large humanoids, some hellspawn, high level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven Lighthouse&lt;br /&gt;
* [[Moutain Pass]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Kurzmord&amp;#039;ar]]&lt;br /&gt;
* Xile&amp;#039;s underground castle&lt;br /&gt;
* Mage&amp;#039;s Tower&lt;br /&gt;
* Seer&amp;#039;s Temple&lt;br /&gt;
* Monastary&lt;br /&gt;
* Ogretown + Duogon&lt;br /&gt;
* Snowy Island&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* Valley of the Trolls&lt;br /&gt;
* The Labyrinth&lt;br /&gt;
* Farimond Dungeon&lt;br /&gt;
* Lost Jungle&lt;br /&gt;
* Sylvenguard Tower&lt;br /&gt;
* Lava Caves&lt;br /&gt;
* The Gauntlet (medium)&lt;br /&gt;
&lt;br /&gt;
====High Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High level humanoids, hellspawn, high level undead, dragons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* Kodiak&amp;#039;s test of strength&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Stygian Abyss]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
* Nizweideux&lt;br /&gt;
* Deja Vu&lt;br /&gt;
* Blood Moor&lt;br /&gt;
* Castle Brownthorne&lt;br /&gt;
* Black Mountain&lt;br /&gt;
* City of Shadows&lt;br /&gt;
* The Gauntlet (hard)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PLUS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Random generated dungeons&lt;br /&gt;
* Random generated caves&lt;br /&gt;
&lt;br /&gt;
===Other areas of varying interest===&lt;br /&gt;
* Library&lt;br /&gt;
* University&lt;br /&gt;
* Estorrath&amp;#039;s Hut&lt;br /&gt;
* Henry&amp;#039;s Hut&lt;br /&gt;
* Arena&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Strangiato&lt;br /&gt;
* Cammerata Keep&lt;br /&gt;
* Djanno&amp;#039;s Shack&lt;br /&gt;
* Extell&amp;#039;s tower&lt;br /&gt;
* Uncharted Island&lt;br /&gt;
* Hut on the Coast&lt;br /&gt;
* Hut in the Desert&lt;br /&gt;
* The Shrines&lt;br /&gt;
* Various guild halls&lt;br /&gt;
&lt;br /&gt;
===CTF Maps===&lt;br /&gt;
* CTF Map #1&lt;br /&gt;
* Fallax&lt;br /&gt;
* Warren&amp;#039;s Keep&lt;br /&gt;
* HMS Cape&lt;br /&gt;
&lt;br /&gt;
===DTK Maps===&lt;br /&gt;
* Skullthorpe&amp;#039;s Keep&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3662</id>
		<title>Map List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3662"/>
		<updated>2010-04-22T01:28:53Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Maps grouped by function or set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox|text=missing quite a few maps}}&lt;br /&gt;
&lt;br /&gt;
==Map List==&lt;br /&gt;
This is for my own reference more than anything, and it may not be worth even looking at this list as a player, as it might contain spoilers.&lt;br /&gt;
&lt;br /&gt;
Maps marked with a * are under development.&lt;br /&gt;
&lt;br /&gt;
 0       [[New Sosaria]]&lt;br /&gt;
 1       Library&lt;br /&gt;
 2-4     Old Mine&lt;br /&gt;
 5       Kyba&amp;#039;s maze&lt;br /&gt;
 6       Xile&amp;#039;s Underground Castle&lt;br /&gt;
 7       Haunted Forest&lt;br /&gt;
 8       Ethereal Dimension&lt;br /&gt;
 9       Port Izumi&lt;br /&gt;
&lt;br /&gt;
 10      Buccaneer&amp;#039;s Den&lt;br /&gt;
 11      Old hut&lt;br /&gt;
 12      Olde Porte&lt;br /&gt;
 13      Bayside Ruin&lt;br /&gt;
 14      Dryden&lt;br /&gt;
 15      Duogon Tower&lt;br /&gt;
 16      Kaswel Keep&lt;br /&gt;
 17-18   Mine (random)&lt;br /&gt;
 19      Old Mine&lt;br /&gt;
 20      Troll&amp;#039;s bridge&lt;br /&gt;
&lt;br /&gt;
 21      Old Henry&amp;#039;s cellar&lt;br /&gt;
 22      Bakyre&lt;br /&gt;
 23      Hermit&amp;#039;s Cave&lt;br /&gt;
 24      Bandit Camp&lt;br /&gt;
 25      City of Kurzmord&amp;#039;ar&lt;br /&gt;
 26      * DC&amp;#039; dungeon&lt;br /&gt;
 27      Netherterra&lt;br /&gt;
 28      Crypts&lt;br /&gt;
 29      Graveyard&lt;br /&gt;
&lt;br /&gt;
 30-32   Arena&lt;br /&gt;
 33      Nordhaven&lt;br /&gt;
 34      Museum&lt;br /&gt;
 35      Thieves&amp;#039; guild&lt;br /&gt;
 36      Mon Ferrato&lt;br /&gt;
 37      Sewers&lt;br /&gt;
 38      Hydra&amp;#039;s Island&lt;br /&gt;
 39      Newbie dungeon (lvl 3)&lt;br /&gt;
&lt;br /&gt;
 40      Nordhaven Jail&lt;br /&gt;
 41      Newbie dung (lvl 2)&lt;br /&gt;
 42      Barracks&lt;br /&gt;
 43      Fort Grunthos&lt;br /&gt;
 44      Basement&lt;br /&gt;
 45      The Resort&lt;br /&gt;
 46      Volcanic Area&lt;br /&gt;
 47      SPAM Guildhall&lt;br /&gt;
 48      KOT Guildhall&lt;br /&gt;
 49      WoWz Guildhall&lt;br /&gt;
&lt;br /&gt;
 50      BoN Guildhall&lt;br /&gt;
 51      Seftonvale&lt;br /&gt;
 52-53   Estorrath&amp;#039;s hut &amp;amp; basement&lt;br /&gt;
 54-59   Minotaur Halls&lt;br /&gt;
&lt;br /&gt;
 60      The Pit&lt;br /&gt;
 61      The Deepest Pit&lt;br /&gt;
 62      Under Ogre Town&lt;br /&gt;
 63      Mountain Pass&lt;br /&gt;
 64      Mountain Plateau&lt;br /&gt;
 65      Under Mountain Pass (N)&lt;br /&gt;
 66      Under Mountain Pass (S)&lt;br /&gt;
 67-70   Pendragon&lt;br /&gt;
&lt;br /&gt;
 71      Camerrata&lt;br /&gt;
 72      Camerrata Keep&lt;br /&gt;
 73      Strangiato&lt;br /&gt;
 74      Djanno&amp;#039;s Shack&lt;br /&gt;
 75      Desolate Farm&lt;br /&gt;
 76-78   Seer&amp;#039;s Dungeon&lt;br /&gt;
 79      Seer&amp;#039;s Temple&lt;br /&gt;
&lt;br /&gt;
 80      Lillyvale&lt;br /&gt;
 81      The Abyss&lt;br /&gt;
 82      Broden&amp;#039;s Keep&lt;br /&gt;
 83      Ogretown&lt;br /&gt;
 84      Shoreline&lt;br /&gt;
 85-86   University of Tanelorne&lt;br /&gt;
 87      Montor West&lt;br /&gt;
 88      Montor East&lt;br /&gt;
 89      Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
 90      Kodiak&amp;#039;s test of strength&lt;br /&gt;
 91      Moo Guildhall&lt;br /&gt;
 92-99   Random caves &lt;br /&gt;
&lt;br /&gt;
 100     Underworld&lt;br /&gt;
 101     The SS Sunderland&lt;br /&gt;
 102-109 Random caves&lt;br /&gt;
&lt;br /&gt;
 110-117 Wizards&amp;#039; tower&lt;br /&gt;
 118     Bartertown west&lt;br /&gt;
 119     Braemere&lt;br /&gt;
&lt;br /&gt;
 120-128 Tangled Forest&lt;br /&gt;
 129     IAG Guildhall, now haunted&lt;br /&gt;
&lt;br /&gt;
 130-131 Lunacy&lt;br /&gt;
 132     Bartertown east&lt;br /&gt;
 133     Snowy Island&lt;br /&gt;
 134     Snowy Island&lt;br /&gt;
 135     CTF Map #1&lt;br /&gt;
 136-137 Cassandra&amp;#039;s Tower&lt;br /&gt;
 138     Extell&amp;#039;s Tower&lt;br /&gt;
 139     Ruined Base&lt;br /&gt;
&lt;br /&gt;
 140-145 Dungeon Shame&lt;br /&gt;
 146-148 HMS Cape (CTF Map)&lt;br /&gt;
 147     Fallax (CTF Map)&lt;br /&gt;
 148     Warren&amp;#039;s Keep (CTF Map)&lt;br /&gt;
 149     Nord Betting Ring&lt;br /&gt;
&lt;br /&gt;
 150     BoB Guild Hall  &lt;br /&gt;
 151-158 The Shrines&lt;br /&gt;
 159     SOD Guildhall&lt;br /&gt;
&lt;br /&gt;
 160-167 Stygian Abyss&lt;br /&gt;
 168     Drachentrog&lt;br /&gt;
 169     Shadowrealm&lt;br /&gt;
&lt;br /&gt;
 170-173 Monastery&lt;br /&gt;
 174     Kingswood&lt;br /&gt;
 175-180 River&amp;#039;s End&lt;br /&gt;
&lt;br /&gt;
 181     MMNS Guildhall&lt;br /&gt;
 182-186 Valley of the Trolls&lt;br /&gt;
 187     IAG Guildhall mk2&lt;br /&gt;
 188     Maeondir&lt;br /&gt;
 &lt;br /&gt;
 189-191 Nordhaven Lighthouse&lt;br /&gt;
 192-193 SPT Guildhall&lt;br /&gt;
 194     MIB Guildhall&lt;br /&gt;
 195     Dead Forest&lt;br /&gt;
 196     City of Shadows&lt;br /&gt;
 197     Chester Hill&lt;br /&gt;
 198-200 Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
 201     level 201&lt;br /&gt;
 202     Newbie Island&lt;br /&gt;
 203     Newbie Island Dungeon&lt;br /&gt;
 204     Stank Swamp&lt;br /&gt;
 205     Lava Caves (North)&lt;br /&gt;
 206     Lava Caves (South)&lt;br /&gt;
 207     Black Mountain&lt;br /&gt;
 208&lt;br /&gt;
 209     Sandy Valley&lt;br /&gt;
&lt;br /&gt;
 210     Sylvenguard Tower&lt;br /&gt;
 211     Below the Jungle&lt;br /&gt;
 212&lt;br /&gt;
 213     Hut on the Coast&lt;br /&gt;
 214     Hut in the Desert&lt;br /&gt;
 215     Basements&lt;br /&gt;
 216     Izumi Apartments&lt;br /&gt;
 217     Lost Jungle&lt;br /&gt;
 218     The Gauntlet&lt;br /&gt;
 219     The Labyrinth&lt;br /&gt;
&lt;br /&gt;
 220     Castle Farimond&lt;br /&gt;
 221     Castle Brownthorne&lt;br /&gt;
 222     Nizweideux&lt;br /&gt;
 223     Shrine of Sagacity&lt;br /&gt;
 224     Shrine of Vitality&lt;br /&gt;
 225     Shrine of Versatility&lt;br /&gt;
 226-228 Farimond Dungeon&lt;br /&gt;
 229     Dulwich&lt;br /&gt;
&lt;br /&gt;
 230-236&lt;br /&gt;
 237-238 Deja Vu&lt;br /&gt;
 239     Uncharted Island&lt;br /&gt;
&lt;br /&gt;
 240     Trader&amp;#039;s Outpost&lt;br /&gt;
 241-243 Under Kurzmord&amp;#039;ar levels 1-3&lt;br /&gt;
 244-248&lt;br /&gt;
 249     Skullthorpe&amp;#039;s Keep&lt;br /&gt;
&lt;br /&gt;
 250&lt;br /&gt;
 251     Mordred&amp;#039;s House&lt;br /&gt;
 252-259&lt;br /&gt;
&lt;br /&gt;
 260-269&lt;br /&gt;
&lt;br /&gt;
 270-276&lt;br /&gt;
 277     Blood Moor&lt;br /&gt;
 278     Blood Tower&lt;br /&gt;
 279     Blood Tower Level 2&lt;br /&gt;
&lt;br /&gt;
 280     Blood Lands&lt;br /&gt;
 281     Blood Lair&lt;br /&gt;
 282     Blood Dungeon&lt;br /&gt;
 283-289&lt;br /&gt;
&lt;br /&gt;
 290-299&lt;br /&gt;
&lt;br /&gt;
==Maps by Author==&lt;br /&gt;
This is the offical map credits page. These are listed in approximate chronological order.&lt;br /&gt;
&lt;br /&gt;
===eggmceye===&lt;br /&gt;
The western hemisphere of [[New Sosaria]], Nord jail, Newbie Dungeon lvl 3, Hydra&amp;#039;s Island, Sewers, Olde Porte+Crypts+Graveyard, The Underworld, Old mine etc, Library and its keep, Snowy Island, Stank Swamp, Lava Caves, Black Mountain, Newbie Island, Basements, Izumi Apartments, Chester Hill, Nizweideux, Dulwich, Skullthorpe&amp;#039;s Keep, Castle Farimond, Castle Brownthorne, Uncharted Island, all the [[townes]] except those made by other authors as mentioned below, all the shrines.&lt;br /&gt;
&lt;br /&gt;
===Grunthos===&lt;br /&gt;
Newbie dungeon lvl 2, Fort Grunthos, Basement, Barracks&lt;br /&gt;
&lt;br /&gt;
===Broden===&lt;br /&gt;
Broden&amp;#039;s Keep, Abyss, Xile&amp;#039;s underground castle, haunted forest, ethereal plane, Pride&amp;#039;s Fall, Shoreline, the old PD continent, Kingswood&lt;br /&gt;
&lt;br /&gt;
===Dvalin===&lt;br /&gt;
Tanelorne (the eastern hemisphere of [[New Sosaria]]), Strangiatto, Camerrata and Cam Keep&lt;br /&gt;
&lt;br /&gt;
===Mandrake===&lt;br /&gt;
Wizards&amp;#039; tower&lt;br /&gt;
&lt;br /&gt;
===Urgrue===&lt;br /&gt;
Desolate farm, Seer&amp;#039;s Temple + dungeons, Pendragon&lt;br /&gt;
&lt;br /&gt;
===[[User:Kybare|Kybare]]===&lt;br /&gt;
[[Bakyre]], Uni of Tanelorne, Maze, Finished off Basement (under Fort Grunthos), Troll Bridge&lt;br /&gt;
&lt;br /&gt;
===Catherine===&lt;br /&gt;
Minotaur Halls, The Pit, Under Ogre Town &amp;amp; Duogon tower, Mountain Pass + finished off the abandoned Dwarven Capital Kurzmord&amp;#039;ar that Archerman so kindly started, Arena, Tangled Forest, Cassandra&amp;#039;s Tower, Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
===Kodiak===&lt;br /&gt;
Test of strength, Shame&lt;br /&gt;
&lt;br /&gt;
===Superstitious===&lt;br /&gt;
Netherterra&lt;br /&gt;
&lt;br /&gt;
===Vargoth===&lt;br /&gt;
Lillyvale&lt;br /&gt;
&lt;br /&gt;
===Akyla===&lt;br /&gt;
Bandit Camp&lt;br /&gt;
&lt;br /&gt;
===Stegos===&lt;br /&gt;
The Resort, Braemere, Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
===OSanJiri===&lt;br /&gt;
Ruined Base, Lunacy!, Monastary&lt;br /&gt;
&lt;br /&gt;
===Eraamion===&lt;br /&gt;
Stygian Abyss (including Brachentrog &amp;amp; Shadowrealm)&lt;br /&gt;
&lt;br /&gt;
===Homutov===&lt;br /&gt;
Fallax, Warren&amp;#039;s Keep, HMS Cape CTF maps&lt;br /&gt;
&lt;br /&gt;
===Mr Wizard===&lt;br /&gt;
River&amp;#039;s End, Nordhaven Lighthouse&lt;br /&gt;
&lt;br /&gt;
===TheCrusher===&lt;br /&gt;
Dead Forest, City of Shadows, Blood Moor&lt;br /&gt;
&lt;br /&gt;
===Sandfire===&lt;br /&gt;
Sandy Valley&lt;br /&gt;
&lt;br /&gt;
===Kendal===&lt;br /&gt;
Hut on the Coast, Hut in the Desert&lt;br /&gt;
&lt;br /&gt;
===Rusty===&lt;br /&gt;
The Gauntlet, Sylvenguard Tower, The Labyrinth, Farimond Dungeon, Lost Jungle, Deja Vu, Trader&amp;#039;s Outpost&lt;br /&gt;
&lt;br /&gt;
==Maps grouped by function or set==&lt;br /&gt;
&lt;br /&gt;
===Continents===&lt;br /&gt;
* [[New Sosaria]] &amp;amp; Tanelorne, once two separate maps, now merged (regular and NG servers)&lt;br /&gt;
* The Fair Lands of Maeondir&lt;br /&gt;
&lt;br /&gt;
===Towns===&lt;br /&gt;
* [[Nordhaven]]&lt;br /&gt;
* [[Port Izumi]]&lt;br /&gt;
* [[Bakyre]]&lt;br /&gt;
* [[Mon Ferrato]]&lt;br /&gt;
* [[The Resort]]&lt;br /&gt;
* [[Seftonvale]]&lt;br /&gt;
* [[Dryden]]&lt;br /&gt;
* [[Cammerata]]&lt;br /&gt;
* [[Shoreline]]&lt;br /&gt;
* [[Montor East]]&lt;br /&gt;
* [[Montor West]]&lt;br /&gt;
* [[Buccaneer&amp;#039;s Den]]&lt;br /&gt;
* [[Braemere]]&lt;br /&gt;
* [[Bartertown]]&lt;br /&gt;
* [[Kingswood]]&lt;br /&gt;
* [[Chester Hill]]&lt;br /&gt;
* Dulwich&lt;br /&gt;
* Sandy Valley&lt;br /&gt;
* Trader&amp;#039;s Outpost&lt;br /&gt;
&lt;br /&gt;
===Deserted towns===&lt;br /&gt;
* [[Lillyville]]&lt;br /&gt;
* [[Olde Porte]]&lt;br /&gt;
* [[Bayside]]&lt;br /&gt;
* [[Pride&amp;#039;s Fall]]&lt;br /&gt;
* [[IAG guildhall]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
====Low Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dungeon critters, crims, low level humanoids, low level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven jail / sewers&lt;br /&gt;
* [[Cass&amp;#039;s tower]]&lt;br /&gt;
* [[Old mine]]&lt;br /&gt;
* Graveyard / catacombs&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;br /&gt;
* Stank Swamp&lt;br /&gt;
* The Gauntlet (easy)&lt;br /&gt;
&lt;br /&gt;
====Medium Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Large humanoids, some hellspawn, high level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven Lighthouse&lt;br /&gt;
* [[Moutain Pass]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Kurzmord&amp;#039;ar]]&lt;br /&gt;
* Xile&amp;#039;s underground castle&lt;br /&gt;
* Mage&amp;#039;s Tower&lt;br /&gt;
* Seer&amp;#039;s Temple&lt;br /&gt;
* Monastary&lt;br /&gt;
* Ogretown + Duogon&lt;br /&gt;
* Snowy Island&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* Valley of the Trolls&lt;br /&gt;
* The Labyrinth&lt;br /&gt;
* Farimond Dungeon&lt;br /&gt;
* Lost Jungle&lt;br /&gt;
* Sylvenguard Tower&lt;br /&gt;
* Lava Caves&lt;br /&gt;
* The Gauntlet (medium)&lt;br /&gt;
&lt;br /&gt;
====High Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High level humanoids, hellspawn, high level undead, dragons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* Kodiak&amp;#039;s test of strength&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Stygian Abyss]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
* Nizweideux&lt;br /&gt;
* Deja Vu&lt;br /&gt;
* Blood Moor&lt;br /&gt;
* Castle Brownthorne&lt;br /&gt;
* Black Mountain&lt;br /&gt;
* City of Shadows&lt;br /&gt;
* The Gauntlet (hard)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PLUS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Random generated dungeons&lt;br /&gt;
* Random generated caves&lt;br /&gt;
&lt;br /&gt;
===Other areas of varying interest===&lt;br /&gt;
* Library&lt;br /&gt;
* University&lt;br /&gt;
* Estorrath&amp;#039;s Hut&lt;br /&gt;
* Henry&amp;#039;s Hut&lt;br /&gt;
* Arena&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Strangiato&lt;br /&gt;
* Cammerata Keep&lt;br /&gt;
* Djanno&amp;#039;s Shack&lt;br /&gt;
* Extell&amp;#039;s tower&lt;br /&gt;
* Uncharted Island&lt;br /&gt;
* Hut on the Coast&lt;br /&gt;
* Hut in the Desert&lt;br /&gt;
* The Shrines&lt;br /&gt;
* Various guild halls&lt;br /&gt;
&lt;br /&gt;
===CTF Maps===&lt;br /&gt;
* CTF Map #1&lt;br /&gt;
* Fallax&lt;br /&gt;
* Warren&amp;#039;s Keep&lt;br /&gt;
* HMS Cape&lt;br /&gt;
&lt;br /&gt;
===DTK Maps===&lt;br /&gt;
* Skullthorpe&amp;#039;s Keep&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3661</id>
		<title>Map List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3661"/>
		<updated>2010-04-21T22:59:44Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Continents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox|text=missing quite a few maps}}&lt;br /&gt;
&lt;br /&gt;
==Map List==&lt;br /&gt;
This is for my own reference more than anything, and it may not be worth even looking at this list as a player, as it might contain spoilers.&lt;br /&gt;
&lt;br /&gt;
Maps marked with a * are under development.&lt;br /&gt;
&lt;br /&gt;
 0       [[New Sosaria]]&lt;br /&gt;
 1       Library&lt;br /&gt;
 2-4     Old Mine&lt;br /&gt;
 5       Kyba&amp;#039;s maze&lt;br /&gt;
 6       Xile&amp;#039;s Underground Castle&lt;br /&gt;
 7       Haunted Forest&lt;br /&gt;
 8       Ethereal Dimension&lt;br /&gt;
 9       Port Izumi&lt;br /&gt;
&lt;br /&gt;
 10      Buccaneer&amp;#039;s Den&lt;br /&gt;
 11      Old hut&lt;br /&gt;
 12      Olde Porte&lt;br /&gt;
 13      Bayside Ruin&lt;br /&gt;
 14      Dryden&lt;br /&gt;
 15      Duogon Tower&lt;br /&gt;
 16      Kaswel Keep&lt;br /&gt;
 17-18   Mine (random)&lt;br /&gt;
 19      Old Mine&lt;br /&gt;
 20      Troll&amp;#039;s bridge&lt;br /&gt;
&lt;br /&gt;
 21      Old Henry&amp;#039;s cellar&lt;br /&gt;
 22      Bakyre&lt;br /&gt;
 23      Hermit&amp;#039;s Cave&lt;br /&gt;
 24      Bandit Camp&lt;br /&gt;
 25      City of Kurzmord&amp;#039;ar&lt;br /&gt;
 26      * DC&amp;#039; dungeon&lt;br /&gt;
 27      Netherterra&lt;br /&gt;
 28      Crypts&lt;br /&gt;
 29      Graveyard&lt;br /&gt;
&lt;br /&gt;
 30-32   Arena&lt;br /&gt;
 33      Nordhaven&lt;br /&gt;
 34      Museum&lt;br /&gt;
 35      Thieves&amp;#039; guild&lt;br /&gt;
 36      Mon Ferrato&lt;br /&gt;
 37      Sewers&lt;br /&gt;
 38      Hydra&amp;#039;s Island&lt;br /&gt;
 39      Newbie dungeon (lvl 3)&lt;br /&gt;
&lt;br /&gt;
 40      Nordhaven Jail&lt;br /&gt;
 41      Newbie dung (lvl 2)&lt;br /&gt;
 42      Barracks&lt;br /&gt;
 43      Fort Grunthos&lt;br /&gt;
 44      Basement&lt;br /&gt;
 45      The Resort&lt;br /&gt;
 46      Volcanic Area&lt;br /&gt;
 47      SPAM Guildhall&lt;br /&gt;
 48      KOT Guildhall&lt;br /&gt;
 49      WoWz Guildhall&lt;br /&gt;
&lt;br /&gt;
 50      BoN Guildhall&lt;br /&gt;
 51      Seftonvale&lt;br /&gt;
 52-53   Estorrath&amp;#039;s hut &amp;amp; basement&lt;br /&gt;
 54-59   Minotaur Halls&lt;br /&gt;
&lt;br /&gt;
 60      The Pit&lt;br /&gt;
 61      The Deepest Pit&lt;br /&gt;
 62      Under Ogre Town&lt;br /&gt;
 63      Mountain Pass&lt;br /&gt;
 64      Mountain Plateau&lt;br /&gt;
 65      Under Mountain Pass (N)&lt;br /&gt;
 66      Under Mountain Pass (S)&lt;br /&gt;
 67-70   Pendragon&lt;br /&gt;
&lt;br /&gt;
 71      Camerrata&lt;br /&gt;
 72      Camerrata Keep&lt;br /&gt;
 73      Strangiato&lt;br /&gt;
 74      Djanno&amp;#039;s Shack&lt;br /&gt;
 75      Desolate Farm&lt;br /&gt;
 76-78   Seer&amp;#039;s Dungeon&lt;br /&gt;
 79      Seer&amp;#039;s Temple&lt;br /&gt;
&lt;br /&gt;
 80      Lillyvale&lt;br /&gt;
 81      The Abyss&lt;br /&gt;
 82      Broden&amp;#039;s Keep&lt;br /&gt;
 83      Ogretown&lt;br /&gt;
 84      Shoreline&lt;br /&gt;
 85-86   University of Tanelorne&lt;br /&gt;
 87      Montor West&lt;br /&gt;
 88      Montor East&lt;br /&gt;
 89      Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
 90      Kodiak&amp;#039;s test of strength&lt;br /&gt;
 91      Moo Guildhall&lt;br /&gt;
 92-99   Random caves &lt;br /&gt;
&lt;br /&gt;
 100     Underworld&lt;br /&gt;
 101     The SS Sunderland&lt;br /&gt;
 102-109 Random caves&lt;br /&gt;
&lt;br /&gt;
 110-117 Wizards&amp;#039; tower&lt;br /&gt;
 118     Bartertown west&lt;br /&gt;
 119     Braemere&lt;br /&gt;
&lt;br /&gt;
 120-128 Tangled Forest&lt;br /&gt;
 129     IAG Guildhall, now haunted&lt;br /&gt;
&lt;br /&gt;
 130-131 Lunacy&lt;br /&gt;
 132     Bartertown east&lt;br /&gt;
 133     Snowy Island&lt;br /&gt;
 134     Snowy Island&lt;br /&gt;
 135     CTF Map #1&lt;br /&gt;
 136-137 Cassandra&amp;#039;s Tower&lt;br /&gt;
 138     Extell&amp;#039;s Tower&lt;br /&gt;
 139     Ruined Base&lt;br /&gt;
&lt;br /&gt;
 140-145 Dungeon Shame&lt;br /&gt;
 146-148 HMS Cape (CTF Map)&lt;br /&gt;
 147     Fallax (CTF Map)&lt;br /&gt;
 148     Warren&amp;#039;s Keep (CTF Map)&lt;br /&gt;
 149     Nord Betting Ring&lt;br /&gt;
&lt;br /&gt;
 150     BoB Guild Hall  &lt;br /&gt;
 151-158 The Shrines&lt;br /&gt;
 159     SOD Guildhall&lt;br /&gt;
&lt;br /&gt;
 160-167 Stygian Abyss&lt;br /&gt;
 168     Drachentrog&lt;br /&gt;
 169     Shadowrealm&lt;br /&gt;
&lt;br /&gt;
 170-173 Monastery&lt;br /&gt;
 174     Kingswood&lt;br /&gt;
 175-180 River&amp;#039;s End&lt;br /&gt;
&lt;br /&gt;
 181     MMNS Guildhall&lt;br /&gt;
 182-186 Valley of the Trolls&lt;br /&gt;
 187     IAG Guildhall mk2&lt;br /&gt;
 188     Maeondir&lt;br /&gt;
 &lt;br /&gt;
 189-191 Nordhaven Lighthouse&lt;br /&gt;
 192-193 SPT Guildhall&lt;br /&gt;
 194     MIB Guildhall&lt;br /&gt;
 195     Dead Forest&lt;br /&gt;
 196     City of Shadows&lt;br /&gt;
 197     Chester Hill&lt;br /&gt;
 198-200 Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
 201     level 201&lt;br /&gt;
 202     Newbie Island&lt;br /&gt;
 203     Newbie Island Dungeon&lt;br /&gt;
 204     Stank Swamp&lt;br /&gt;
 205     Lava Caves (North)&lt;br /&gt;
 206     Lava Caves (South)&lt;br /&gt;
 207     Black Mountain&lt;br /&gt;
 208&lt;br /&gt;
 209     Sandy Valley&lt;br /&gt;
&lt;br /&gt;
 210     Sylvenguard Tower&lt;br /&gt;
 211     Below the Jungle&lt;br /&gt;
 212&lt;br /&gt;
 213     Hut on the Coast&lt;br /&gt;
 214     Hut in the Desert&lt;br /&gt;
 215     Basements&lt;br /&gt;
 216     Izumi Apartments&lt;br /&gt;
 217     Lost Jungle&lt;br /&gt;
 218     The Gauntlet&lt;br /&gt;
 219     The Labyrinth&lt;br /&gt;
&lt;br /&gt;
 220     Castle Farimond&lt;br /&gt;
 221     Castle Brownthorne&lt;br /&gt;
 222     Nizweideux&lt;br /&gt;
 223     Shrine of Sagacity&lt;br /&gt;
 224     Shrine of Vitality&lt;br /&gt;
 225     Shrine of Versatility&lt;br /&gt;
 226-228 Farimond Dungeon&lt;br /&gt;
 229     Dulwich&lt;br /&gt;
&lt;br /&gt;
 230-236&lt;br /&gt;
 237-238 Deja Vu&lt;br /&gt;
 239     Uncharted Island&lt;br /&gt;
&lt;br /&gt;
 240     Trader&amp;#039;s Outpost&lt;br /&gt;
 241-243 Under Kurzmord&amp;#039;ar levels 1-3&lt;br /&gt;
 244-248&lt;br /&gt;
 249     Skullthorpe&amp;#039;s Keep&lt;br /&gt;
&lt;br /&gt;
 250&lt;br /&gt;
 251     Mordred&amp;#039;s House&lt;br /&gt;
 252-259&lt;br /&gt;
&lt;br /&gt;
 260-269&lt;br /&gt;
&lt;br /&gt;
 270-276&lt;br /&gt;
 277     Blood Moor&lt;br /&gt;
 278     Blood Tower&lt;br /&gt;
 279     Blood Tower Level 2&lt;br /&gt;
&lt;br /&gt;
 280     Blood Lands&lt;br /&gt;
 281     Blood Lair&lt;br /&gt;
 282     Blood Dungeon&lt;br /&gt;
 283-289&lt;br /&gt;
&lt;br /&gt;
 290-299&lt;br /&gt;
&lt;br /&gt;
==Maps by Author==&lt;br /&gt;
This is the offical map credits page. These are listed in approximate chronological order.&lt;br /&gt;
&lt;br /&gt;
===eggmceye===&lt;br /&gt;
The western hemisphere of [[New Sosaria]], Nord jail, Newbie Dungeon lvl 3, Hydra&amp;#039;s Island, Sewers, Olde Porte+Crypts+Graveyard, The Underworld, Old mine etc, Library and its keep, Snowy Island, Stank Swamp, Lava Caves, Black Mountain, Newbie Island, Basements, Izumi Apartments, Chester Hill, Nizweideux, Dulwich, Skullthorpe&amp;#039;s Keep, Castle Farimond, Castle Brownthorne, Uncharted Island, all the [[townes]] except those made by other authors as mentioned below, all the shrines.&lt;br /&gt;
&lt;br /&gt;
===Grunthos===&lt;br /&gt;
Newbie dungeon lvl 2, Fort Grunthos, Basement, Barracks&lt;br /&gt;
&lt;br /&gt;
===Broden===&lt;br /&gt;
Broden&amp;#039;s Keep, Abyss, Xile&amp;#039;s underground castle, haunted forest, ethereal plane, Pride&amp;#039;s Fall, Shoreline, the old PD continent, Kingswood&lt;br /&gt;
&lt;br /&gt;
===Dvalin===&lt;br /&gt;
Tanelorne (the eastern hemisphere of [[New Sosaria]]), Strangiatto, Camerrata and Cam Keep&lt;br /&gt;
&lt;br /&gt;
===Mandrake===&lt;br /&gt;
Wizards&amp;#039; tower&lt;br /&gt;
&lt;br /&gt;
===Urgrue===&lt;br /&gt;
Desolate farm, Seer&amp;#039;s Temple + dungeons, Pendragon&lt;br /&gt;
&lt;br /&gt;
===[[User:Kybare|Kybare]]===&lt;br /&gt;
[[Bakyre]], Uni of Tanelorne, Maze, Finished off Basement (under Fort Grunthos), Troll Bridge&lt;br /&gt;
&lt;br /&gt;
===Catherine===&lt;br /&gt;
Minotaur Halls, The Pit, Under Ogre Town &amp;amp; Duogon tower, Mountain Pass + finished off the abandoned Dwarven Capital Kurzmord&amp;#039;ar that Archerman so kindly started, Arena, Tangled Forest, Cassandra&amp;#039;s Tower, Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
===Kodiak===&lt;br /&gt;
Test of strength, Shame&lt;br /&gt;
&lt;br /&gt;
===Superstitious===&lt;br /&gt;
Netherterra&lt;br /&gt;
&lt;br /&gt;
===Vargoth===&lt;br /&gt;
Lillyvale&lt;br /&gt;
&lt;br /&gt;
===Akyla===&lt;br /&gt;
Bandit Camp&lt;br /&gt;
&lt;br /&gt;
===Stegos===&lt;br /&gt;
The Resort, Braemere, Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
===OSanJiri===&lt;br /&gt;
Ruined Base, Lunacy!, Monastary&lt;br /&gt;
&lt;br /&gt;
===Eraamion===&lt;br /&gt;
Stygian Abyss (including Brachentrog &amp;amp; Shadowrealm)&lt;br /&gt;
&lt;br /&gt;
===Homutov===&lt;br /&gt;
Fallax, Warren&amp;#039;s Keep, HMS Cape CTF maps&lt;br /&gt;
&lt;br /&gt;
===Mr Wizard===&lt;br /&gt;
River&amp;#039;s End, Nordhaven Lighthouse&lt;br /&gt;
&lt;br /&gt;
===TheCrusher===&lt;br /&gt;
Dead Forest, City of Shadows, Blood Moor&lt;br /&gt;
&lt;br /&gt;
===Sandfire===&lt;br /&gt;
Sandy Valley&lt;br /&gt;
&lt;br /&gt;
===Kendal===&lt;br /&gt;
Hut on the Coast, Hut in the Desert&lt;br /&gt;
&lt;br /&gt;
===Rusty===&lt;br /&gt;
The Gauntlet, Sylvenguard Tower, The Labyrinth, Farimond Dungeon, Lost Jungle, Deja Vu, Trader&amp;#039;s Outpost&lt;br /&gt;
&lt;br /&gt;
==Maps grouped by function or set==&lt;br /&gt;
&lt;br /&gt;
===Continents===&lt;br /&gt;
* [[New Sosaria]] &amp;amp; Tanelorne, once two separate maps, now merged (regular and NG servers)&lt;br /&gt;
* The Fair Lands of Maeondir&lt;br /&gt;
&lt;br /&gt;
===Towns===&lt;br /&gt;
* [[Nordhaven]]&lt;br /&gt;
* [[Port Izumi]]&lt;br /&gt;
* [[Bakyre]]&lt;br /&gt;
* [[Mon Ferrato]]&lt;br /&gt;
* [[The Resort]]&lt;br /&gt;
* [[Seftonvale]]&lt;br /&gt;
* [[Dryden]]&lt;br /&gt;
* [[Cammerata]]&lt;br /&gt;
* [[Shoreline]]&lt;br /&gt;
* [[Montor East]]&lt;br /&gt;
* [[Montor West]]&lt;br /&gt;
* [[Buccaneer&amp;#039;s Den]]&lt;br /&gt;
* [[Braemere]]&lt;br /&gt;
* [[Bartertown]]&lt;br /&gt;
* [[Kingswood]]&lt;br /&gt;
* [[Chester Hill]]&lt;br /&gt;
* Dulwich&lt;br /&gt;
* Sandy Valley&lt;br /&gt;
* Trader&amp;#039;s Outpost&lt;br /&gt;
&lt;br /&gt;
===Deserted towns===&lt;br /&gt;
* [[Lillyville]]&lt;br /&gt;
* [[Olde Porte]]&lt;br /&gt;
* [[Bayside]]&lt;br /&gt;
* [[Pride&amp;#039;s Fall]]&lt;br /&gt;
* [[IAG guildhall]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
====Low Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dungeon critters, crims, low level humanoids, low level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven jail / sewers&lt;br /&gt;
* [[Cass&amp;#039;s tower]]&lt;br /&gt;
* [[Old mine]]&lt;br /&gt;
* Graveyard / catacombs&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;br /&gt;
&lt;br /&gt;
====Medium Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Large humanoids, some hellspawn, high level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven Lighthouse&lt;br /&gt;
* [[Moutain Pass]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Kurzmord&amp;#039;ar]]&lt;br /&gt;
* Xile&amp;#039;s underground castle&lt;br /&gt;
* Mage&amp;#039;s Tower&lt;br /&gt;
* Seer&amp;#039;s Temple&lt;br /&gt;
* Monastary&lt;br /&gt;
* Ogretown + Duogon&lt;br /&gt;
* Snowy Island&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
====High Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High level humanoids, hellspawn, high level undead, dragons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* Kodiak&amp;#039;s test of strength&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Stygian Abyss]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PLUS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Random generated dungeons&lt;br /&gt;
* Random generated caves&lt;br /&gt;
&lt;br /&gt;
===Other areas of varying interest===&lt;br /&gt;
* Library&lt;br /&gt;
* University&lt;br /&gt;
* Estorrath&amp;#039;s Hut&lt;br /&gt;
* Henry&amp;#039;s Hut&lt;br /&gt;
* Arena&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Strangiato&lt;br /&gt;
* Cammerata Keep&lt;br /&gt;
* Djanno&amp;#039;s Shack&lt;br /&gt;
* Extell&amp;#039;s tower&lt;br /&gt;
* Uncharted Island&lt;br /&gt;
* Hut on the Coast&lt;br /&gt;
* Hut in the Desert&lt;br /&gt;
* The Shrines&lt;br /&gt;
* Various guild halls&lt;br /&gt;
&lt;br /&gt;
===CTF Maps===&lt;br /&gt;
* CTF Map #1&lt;br /&gt;
* Fallax&lt;br /&gt;
* Warren&amp;#039;s Keep&lt;br /&gt;
* HMS Cape&lt;br /&gt;
&lt;br /&gt;
===DTK Maps===&lt;br /&gt;
* Skullthorpe&amp;#039;s Keep&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3660</id>
		<title>Map List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3660"/>
		<updated>2010-04-21T22:59:08Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Maps grouped by function or set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox|text=missing quite a few maps}}&lt;br /&gt;
&lt;br /&gt;
==Map List==&lt;br /&gt;
This is for my own reference more than anything, and it may not be worth even looking at this list as a player, as it might contain spoilers.&lt;br /&gt;
&lt;br /&gt;
Maps marked with a * are under development.&lt;br /&gt;
&lt;br /&gt;
 0       [[New Sosaria]]&lt;br /&gt;
 1       Library&lt;br /&gt;
 2-4     Old Mine&lt;br /&gt;
 5       Kyba&amp;#039;s maze&lt;br /&gt;
 6       Xile&amp;#039;s Underground Castle&lt;br /&gt;
 7       Haunted Forest&lt;br /&gt;
 8       Ethereal Dimension&lt;br /&gt;
 9       Port Izumi&lt;br /&gt;
&lt;br /&gt;
 10      Buccaneer&amp;#039;s Den&lt;br /&gt;
 11      Old hut&lt;br /&gt;
 12      Olde Porte&lt;br /&gt;
 13      Bayside Ruin&lt;br /&gt;
 14      Dryden&lt;br /&gt;
 15      Duogon Tower&lt;br /&gt;
 16      Kaswel Keep&lt;br /&gt;
 17-18   Mine (random)&lt;br /&gt;
 19      Old Mine&lt;br /&gt;
 20      Troll&amp;#039;s bridge&lt;br /&gt;
&lt;br /&gt;
 21      Old Henry&amp;#039;s cellar&lt;br /&gt;
 22      Bakyre&lt;br /&gt;
 23      Hermit&amp;#039;s Cave&lt;br /&gt;
 24      Bandit Camp&lt;br /&gt;
 25      City of Kurzmord&amp;#039;ar&lt;br /&gt;
 26      * DC&amp;#039; dungeon&lt;br /&gt;
 27      Netherterra&lt;br /&gt;
 28      Crypts&lt;br /&gt;
 29      Graveyard&lt;br /&gt;
&lt;br /&gt;
 30-32   Arena&lt;br /&gt;
 33      Nordhaven&lt;br /&gt;
 34      Museum&lt;br /&gt;
 35      Thieves&amp;#039; guild&lt;br /&gt;
 36      Mon Ferrato&lt;br /&gt;
 37      Sewers&lt;br /&gt;
 38      Hydra&amp;#039;s Island&lt;br /&gt;
 39      Newbie dungeon (lvl 3)&lt;br /&gt;
&lt;br /&gt;
 40      Nordhaven Jail&lt;br /&gt;
 41      Newbie dung (lvl 2)&lt;br /&gt;
 42      Barracks&lt;br /&gt;
 43      Fort Grunthos&lt;br /&gt;
 44      Basement&lt;br /&gt;
 45      The Resort&lt;br /&gt;
 46      Volcanic Area&lt;br /&gt;
 47      SPAM Guildhall&lt;br /&gt;
 48      KOT Guildhall&lt;br /&gt;
 49      WoWz Guildhall&lt;br /&gt;
&lt;br /&gt;
 50      BoN Guildhall&lt;br /&gt;
 51      Seftonvale&lt;br /&gt;
 52-53   Estorrath&amp;#039;s hut &amp;amp; basement&lt;br /&gt;
 54-59   Minotaur Halls&lt;br /&gt;
&lt;br /&gt;
 60      The Pit&lt;br /&gt;
 61      The Deepest Pit&lt;br /&gt;
 62      Under Ogre Town&lt;br /&gt;
 63      Mountain Pass&lt;br /&gt;
 64      Mountain Plateau&lt;br /&gt;
 65      Under Mountain Pass (N)&lt;br /&gt;
 66      Under Mountain Pass (S)&lt;br /&gt;
 67-70   Pendragon&lt;br /&gt;
&lt;br /&gt;
 71      Camerrata&lt;br /&gt;
 72      Camerrata Keep&lt;br /&gt;
 73      Strangiato&lt;br /&gt;
 74      Djanno&amp;#039;s Shack&lt;br /&gt;
 75      Desolate Farm&lt;br /&gt;
 76-78   Seer&amp;#039;s Dungeon&lt;br /&gt;
 79      Seer&amp;#039;s Temple&lt;br /&gt;
&lt;br /&gt;
 80      Lillyvale&lt;br /&gt;
 81      The Abyss&lt;br /&gt;
 82      Broden&amp;#039;s Keep&lt;br /&gt;
 83      Ogretown&lt;br /&gt;
 84      Shoreline&lt;br /&gt;
 85-86   University of Tanelorne&lt;br /&gt;
 87      Montor West&lt;br /&gt;
 88      Montor East&lt;br /&gt;
 89      Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
 90      Kodiak&amp;#039;s test of strength&lt;br /&gt;
 91      Moo Guildhall&lt;br /&gt;
 92-99   Random caves &lt;br /&gt;
&lt;br /&gt;
 100     Underworld&lt;br /&gt;
 101     The SS Sunderland&lt;br /&gt;
 102-109 Random caves&lt;br /&gt;
&lt;br /&gt;
 110-117 Wizards&amp;#039; tower&lt;br /&gt;
 118     Bartertown west&lt;br /&gt;
 119     Braemere&lt;br /&gt;
&lt;br /&gt;
 120-128 Tangled Forest&lt;br /&gt;
 129     IAG Guildhall, now haunted&lt;br /&gt;
&lt;br /&gt;
 130-131 Lunacy&lt;br /&gt;
 132     Bartertown east&lt;br /&gt;
 133     Snowy Island&lt;br /&gt;
 134     Snowy Island&lt;br /&gt;
 135     CTF Map #1&lt;br /&gt;
 136-137 Cassandra&amp;#039;s Tower&lt;br /&gt;
 138     Extell&amp;#039;s Tower&lt;br /&gt;
 139     Ruined Base&lt;br /&gt;
&lt;br /&gt;
 140-145 Dungeon Shame&lt;br /&gt;
 146-148 HMS Cape (CTF Map)&lt;br /&gt;
 147     Fallax (CTF Map)&lt;br /&gt;
 148     Warren&amp;#039;s Keep (CTF Map)&lt;br /&gt;
 149     Nord Betting Ring&lt;br /&gt;
&lt;br /&gt;
 150     BoB Guild Hall  &lt;br /&gt;
 151-158 The Shrines&lt;br /&gt;
 159     SOD Guildhall&lt;br /&gt;
&lt;br /&gt;
 160-167 Stygian Abyss&lt;br /&gt;
 168     Drachentrog&lt;br /&gt;
 169     Shadowrealm&lt;br /&gt;
&lt;br /&gt;
 170-173 Monastery&lt;br /&gt;
 174     Kingswood&lt;br /&gt;
 175-180 River&amp;#039;s End&lt;br /&gt;
&lt;br /&gt;
 181     MMNS Guildhall&lt;br /&gt;
 182-186 Valley of the Trolls&lt;br /&gt;
 187     IAG Guildhall mk2&lt;br /&gt;
 188     Maeondir&lt;br /&gt;
 &lt;br /&gt;
 189-191 Nordhaven Lighthouse&lt;br /&gt;
 192-193 SPT Guildhall&lt;br /&gt;
 194     MIB Guildhall&lt;br /&gt;
 195     Dead Forest&lt;br /&gt;
 196     City of Shadows&lt;br /&gt;
 197     Chester Hill&lt;br /&gt;
 198-200 Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
 201     level 201&lt;br /&gt;
 202     Newbie Island&lt;br /&gt;
 203     Newbie Island Dungeon&lt;br /&gt;
 204     Stank Swamp&lt;br /&gt;
 205     Lava Caves (North)&lt;br /&gt;
 206     Lava Caves (South)&lt;br /&gt;
 207     Black Mountain&lt;br /&gt;
 208&lt;br /&gt;
 209     Sandy Valley&lt;br /&gt;
&lt;br /&gt;
 210     Sylvenguard Tower&lt;br /&gt;
 211     Below the Jungle&lt;br /&gt;
 212&lt;br /&gt;
 213     Hut on the Coast&lt;br /&gt;
 214     Hut in the Desert&lt;br /&gt;
 215     Basements&lt;br /&gt;
 216     Izumi Apartments&lt;br /&gt;
 217     Lost Jungle&lt;br /&gt;
 218     The Gauntlet&lt;br /&gt;
 219     The Labyrinth&lt;br /&gt;
&lt;br /&gt;
 220     Castle Farimond&lt;br /&gt;
 221     Castle Brownthorne&lt;br /&gt;
 222     Nizweideux&lt;br /&gt;
 223     Shrine of Sagacity&lt;br /&gt;
 224     Shrine of Vitality&lt;br /&gt;
 225     Shrine of Versatility&lt;br /&gt;
 226-228 Farimond Dungeon&lt;br /&gt;
 229     Dulwich&lt;br /&gt;
&lt;br /&gt;
 230-236&lt;br /&gt;
 237-238 Deja Vu&lt;br /&gt;
 239     Uncharted Island&lt;br /&gt;
&lt;br /&gt;
 240     Trader&amp;#039;s Outpost&lt;br /&gt;
 241-243 Under Kurzmord&amp;#039;ar levels 1-3&lt;br /&gt;
 244-248&lt;br /&gt;
 249     Skullthorpe&amp;#039;s Keep&lt;br /&gt;
&lt;br /&gt;
 250&lt;br /&gt;
 251     Mordred&amp;#039;s House&lt;br /&gt;
 252-259&lt;br /&gt;
&lt;br /&gt;
 260-269&lt;br /&gt;
&lt;br /&gt;
 270-276&lt;br /&gt;
 277     Blood Moor&lt;br /&gt;
 278     Blood Tower&lt;br /&gt;
 279     Blood Tower Level 2&lt;br /&gt;
&lt;br /&gt;
 280     Blood Lands&lt;br /&gt;
 281     Blood Lair&lt;br /&gt;
 282     Blood Dungeon&lt;br /&gt;
 283-289&lt;br /&gt;
&lt;br /&gt;
 290-299&lt;br /&gt;
&lt;br /&gt;
==Maps by Author==&lt;br /&gt;
This is the offical map credits page. These are listed in approximate chronological order.&lt;br /&gt;
&lt;br /&gt;
===eggmceye===&lt;br /&gt;
The western hemisphere of [[New Sosaria]], Nord jail, Newbie Dungeon lvl 3, Hydra&amp;#039;s Island, Sewers, Olde Porte+Crypts+Graveyard, The Underworld, Old mine etc, Library and its keep, Snowy Island, Stank Swamp, Lava Caves, Black Mountain, Newbie Island, Basements, Izumi Apartments, Chester Hill, Nizweideux, Dulwich, Skullthorpe&amp;#039;s Keep, Castle Farimond, Castle Brownthorne, Uncharted Island, all the [[townes]] except those made by other authors as mentioned below, all the shrines.&lt;br /&gt;
&lt;br /&gt;
===Grunthos===&lt;br /&gt;
Newbie dungeon lvl 2, Fort Grunthos, Basement, Barracks&lt;br /&gt;
&lt;br /&gt;
===Broden===&lt;br /&gt;
Broden&amp;#039;s Keep, Abyss, Xile&amp;#039;s underground castle, haunted forest, ethereal plane, Pride&amp;#039;s Fall, Shoreline, the old PD continent, Kingswood&lt;br /&gt;
&lt;br /&gt;
===Dvalin===&lt;br /&gt;
Tanelorne (the eastern hemisphere of [[New Sosaria]]), Strangiatto, Camerrata and Cam Keep&lt;br /&gt;
&lt;br /&gt;
===Mandrake===&lt;br /&gt;
Wizards&amp;#039; tower&lt;br /&gt;
&lt;br /&gt;
===Urgrue===&lt;br /&gt;
Desolate farm, Seer&amp;#039;s Temple + dungeons, Pendragon&lt;br /&gt;
&lt;br /&gt;
===[[User:Kybare|Kybare]]===&lt;br /&gt;
[[Bakyre]], Uni of Tanelorne, Maze, Finished off Basement (under Fort Grunthos), Troll Bridge&lt;br /&gt;
&lt;br /&gt;
===Catherine===&lt;br /&gt;
Minotaur Halls, The Pit, Under Ogre Town &amp;amp; Duogon tower, Mountain Pass + finished off the abandoned Dwarven Capital Kurzmord&amp;#039;ar that Archerman so kindly started, Arena, Tangled Forest, Cassandra&amp;#039;s Tower, Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
===Kodiak===&lt;br /&gt;
Test of strength, Shame&lt;br /&gt;
&lt;br /&gt;
===Superstitious===&lt;br /&gt;
Netherterra&lt;br /&gt;
&lt;br /&gt;
===Vargoth===&lt;br /&gt;
Lillyvale&lt;br /&gt;
&lt;br /&gt;
===Akyla===&lt;br /&gt;
Bandit Camp&lt;br /&gt;
&lt;br /&gt;
===Stegos===&lt;br /&gt;
The Resort, Braemere, Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
===OSanJiri===&lt;br /&gt;
Ruined Base, Lunacy!, Monastary&lt;br /&gt;
&lt;br /&gt;
===Eraamion===&lt;br /&gt;
Stygian Abyss (including Brachentrog &amp;amp; Shadowrealm)&lt;br /&gt;
&lt;br /&gt;
===Homutov===&lt;br /&gt;
Fallax, Warren&amp;#039;s Keep, HMS Cape CTF maps&lt;br /&gt;
&lt;br /&gt;
===Mr Wizard===&lt;br /&gt;
River&amp;#039;s End, Nordhaven Lighthouse&lt;br /&gt;
&lt;br /&gt;
===TheCrusher===&lt;br /&gt;
Dead Forest, City of Shadows, Blood Moor&lt;br /&gt;
&lt;br /&gt;
===Sandfire===&lt;br /&gt;
Sandy Valley&lt;br /&gt;
&lt;br /&gt;
===Kendal===&lt;br /&gt;
Hut on the Coast, Hut in the Desert&lt;br /&gt;
&lt;br /&gt;
===Rusty===&lt;br /&gt;
The Gauntlet, Sylvenguard Tower, The Labyrinth, Farimond Dungeon, Lost Jungle, Deja Vu, Trader&amp;#039;s Outpost&lt;br /&gt;
&lt;br /&gt;
==Maps grouped by function or set==&lt;br /&gt;
&lt;br /&gt;
===Continents===&lt;br /&gt;
* [[New Sosaria]] &amp;amp; Tanelorne, once two separate maps, now merged (regular and NG servers)&lt;br /&gt;
* Maeondir (the PD server continent)&lt;br /&gt;
&lt;br /&gt;
===Towns===&lt;br /&gt;
* [[Nordhaven]]&lt;br /&gt;
* [[Port Izumi]]&lt;br /&gt;
* [[Bakyre]]&lt;br /&gt;
* [[Mon Ferrato]]&lt;br /&gt;
* [[The Resort]]&lt;br /&gt;
* [[Seftonvale]]&lt;br /&gt;
* [[Dryden]]&lt;br /&gt;
* [[Cammerata]]&lt;br /&gt;
* [[Shoreline]]&lt;br /&gt;
* [[Montor East]]&lt;br /&gt;
* [[Montor West]]&lt;br /&gt;
* [[Buccaneer&amp;#039;s Den]]&lt;br /&gt;
* [[Braemere]]&lt;br /&gt;
* [[Bartertown]]&lt;br /&gt;
* [[Kingswood]]&lt;br /&gt;
* [[Chester Hill]]&lt;br /&gt;
* Dulwich&lt;br /&gt;
* Sandy Valley&lt;br /&gt;
* Trader&amp;#039;s Outpost&lt;br /&gt;
&lt;br /&gt;
===Deserted towns===&lt;br /&gt;
* [[Lillyville]]&lt;br /&gt;
* [[Olde Porte]]&lt;br /&gt;
* [[Bayside]]&lt;br /&gt;
* [[Pride&amp;#039;s Fall]]&lt;br /&gt;
* [[IAG guildhall]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
====Low Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dungeon critters, crims, low level humanoids, low level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven jail / sewers&lt;br /&gt;
* [[Cass&amp;#039;s tower]]&lt;br /&gt;
* [[Old mine]]&lt;br /&gt;
* Graveyard / catacombs&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;br /&gt;
&lt;br /&gt;
====Medium Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Large humanoids, some hellspawn, high level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven Lighthouse&lt;br /&gt;
* [[Moutain Pass]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Kurzmord&amp;#039;ar]]&lt;br /&gt;
* Xile&amp;#039;s underground castle&lt;br /&gt;
* Mage&amp;#039;s Tower&lt;br /&gt;
* Seer&amp;#039;s Temple&lt;br /&gt;
* Monastary&lt;br /&gt;
* Ogretown + Duogon&lt;br /&gt;
* Snowy Island&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
====High Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High level humanoids, hellspawn, high level undead, dragons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* Kodiak&amp;#039;s test of strength&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Stygian Abyss]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PLUS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Random generated dungeons&lt;br /&gt;
* Random generated caves&lt;br /&gt;
&lt;br /&gt;
===Other areas of varying interest===&lt;br /&gt;
* Library&lt;br /&gt;
* University&lt;br /&gt;
* Estorrath&amp;#039;s Hut&lt;br /&gt;
* Henry&amp;#039;s Hut&lt;br /&gt;
* Arena&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Strangiato&lt;br /&gt;
* Cammerata Keep&lt;br /&gt;
* Djanno&amp;#039;s Shack&lt;br /&gt;
* Extell&amp;#039;s tower&lt;br /&gt;
* Uncharted Island&lt;br /&gt;
* Hut on the Coast&lt;br /&gt;
* Hut in the Desert&lt;br /&gt;
* The Shrines&lt;br /&gt;
* Various guild halls&lt;br /&gt;
&lt;br /&gt;
===CTF Maps===&lt;br /&gt;
* CTF Map #1&lt;br /&gt;
* Fallax&lt;br /&gt;
* Warren&amp;#039;s Keep&lt;br /&gt;
* HMS Cape&lt;br /&gt;
&lt;br /&gt;
===DTK Maps===&lt;br /&gt;
* Skullthorpe&amp;#039;s Keep&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3659</id>
		<title>Map List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3659"/>
		<updated>2010-04-21T22:56:39Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Other areas of varying interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox|text=missing quite a few maps}}&lt;br /&gt;
&lt;br /&gt;
==Map List==&lt;br /&gt;
This is for my own reference more than anything, and it may not be worth even looking at this list as a player, as it might contain spoilers.&lt;br /&gt;
&lt;br /&gt;
Maps marked with a * are under development.&lt;br /&gt;
&lt;br /&gt;
 0       [[New Sosaria]]&lt;br /&gt;
 1       Library&lt;br /&gt;
 2-4     Old Mine&lt;br /&gt;
 5       Kyba&amp;#039;s maze&lt;br /&gt;
 6       Xile&amp;#039;s Underground Castle&lt;br /&gt;
 7       Haunted Forest&lt;br /&gt;
 8       Ethereal Dimension&lt;br /&gt;
 9       Port Izumi&lt;br /&gt;
&lt;br /&gt;
 10      Buccaneer&amp;#039;s Den&lt;br /&gt;
 11      Old hut&lt;br /&gt;
 12      Olde Porte&lt;br /&gt;
 13      Bayside Ruin&lt;br /&gt;
 14      Dryden&lt;br /&gt;
 15      Duogon Tower&lt;br /&gt;
 16      Kaswel Keep&lt;br /&gt;
 17-18   Mine (random)&lt;br /&gt;
 19      Old Mine&lt;br /&gt;
 20      Troll&amp;#039;s bridge&lt;br /&gt;
&lt;br /&gt;
 21      Old Henry&amp;#039;s cellar&lt;br /&gt;
 22      Bakyre&lt;br /&gt;
 23      Hermit&amp;#039;s Cave&lt;br /&gt;
 24      Bandit Camp&lt;br /&gt;
 25      City of Kurzmord&amp;#039;ar&lt;br /&gt;
 26      * DC&amp;#039; dungeon&lt;br /&gt;
 27      Netherterra&lt;br /&gt;
 28      Crypts&lt;br /&gt;
 29      Graveyard&lt;br /&gt;
&lt;br /&gt;
 30-32   Arena&lt;br /&gt;
 33      Nordhaven&lt;br /&gt;
 34      Museum&lt;br /&gt;
 35      Thieves&amp;#039; guild&lt;br /&gt;
 36      Mon Ferrato&lt;br /&gt;
 37      Sewers&lt;br /&gt;
 38      Hydra&amp;#039;s Island&lt;br /&gt;
 39      Newbie dungeon (lvl 3)&lt;br /&gt;
&lt;br /&gt;
 40      Nordhaven Jail&lt;br /&gt;
 41      Newbie dung (lvl 2)&lt;br /&gt;
 42      Barracks&lt;br /&gt;
 43      Fort Grunthos&lt;br /&gt;
 44      Basement&lt;br /&gt;
 45      The Resort&lt;br /&gt;
 46      Volcanic Area&lt;br /&gt;
 47      SPAM Guildhall&lt;br /&gt;
 48      KOT Guildhall&lt;br /&gt;
 49      WoWz Guildhall&lt;br /&gt;
&lt;br /&gt;
 50      BoN Guildhall&lt;br /&gt;
 51      Seftonvale&lt;br /&gt;
 52-53   Estorrath&amp;#039;s hut &amp;amp; basement&lt;br /&gt;
 54-59   Minotaur Halls&lt;br /&gt;
&lt;br /&gt;
 60      The Pit&lt;br /&gt;
 61      The Deepest Pit&lt;br /&gt;
 62      Under Ogre Town&lt;br /&gt;
 63      Mountain Pass&lt;br /&gt;
 64      Mountain Plateau&lt;br /&gt;
 65      Under Mountain Pass (N)&lt;br /&gt;
 66      Under Mountain Pass (S)&lt;br /&gt;
 67-70   Pendragon&lt;br /&gt;
&lt;br /&gt;
 71      Camerrata&lt;br /&gt;
 72      Camerrata Keep&lt;br /&gt;
 73      Strangiato&lt;br /&gt;
 74      Djanno&amp;#039;s Shack&lt;br /&gt;
 75      Desolate Farm&lt;br /&gt;
 76-78   Seer&amp;#039;s Dungeon&lt;br /&gt;
 79      Seer&amp;#039;s Temple&lt;br /&gt;
&lt;br /&gt;
 80      Lillyvale&lt;br /&gt;
 81      The Abyss&lt;br /&gt;
 82      Broden&amp;#039;s Keep&lt;br /&gt;
 83      Ogretown&lt;br /&gt;
 84      Shoreline&lt;br /&gt;
 85-86   University of Tanelorne&lt;br /&gt;
 87      Montor West&lt;br /&gt;
 88      Montor East&lt;br /&gt;
 89      Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
 90      Kodiak&amp;#039;s test of strength&lt;br /&gt;
 91      Moo Guildhall&lt;br /&gt;
 92-99   Random caves &lt;br /&gt;
&lt;br /&gt;
 100     Underworld&lt;br /&gt;
 101     The SS Sunderland&lt;br /&gt;
 102-109 Random caves&lt;br /&gt;
&lt;br /&gt;
 110-117 Wizards&amp;#039; tower&lt;br /&gt;
 118     Bartertown west&lt;br /&gt;
 119     Braemere&lt;br /&gt;
&lt;br /&gt;
 120-128 Tangled Forest&lt;br /&gt;
 129     IAG Guildhall, now haunted&lt;br /&gt;
&lt;br /&gt;
 130-131 Lunacy&lt;br /&gt;
 132     Bartertown east&lt;br /&gt;
 133     Snowy Island&lt;br /&gt;
 134     Snowy Island&lt;br /&gt;
 135     CTF Map #1&lt;br /&gt;
 136-137 Cassandra&amp;#039;s Tower&lt;br /&gt;
 138     Extell&amp;#039;s Tower&lt;br /&gt;
 139     Ruined Base&lt;br /&gt;
&lt;br /&gt;
 140-145 Dungeon Shame&lt;br /&gt;
 146-148 HMS Cape (CTF Map)&lt;br /&gt;
 147     Fallax (CTF Map)&lt;br /&gt;
 148     Warren&amp;#039;s Keep (CTF Map)&lt;br /&gt;
 149     Nord Betting Ring&lt;br /&gt;
&lt;br /&gt;
 150     BoB Guild Hall  &lt;br /&gt;
 151-158 The Shrines&lt;br /&gt;
 159     SOD Guildhall&lt;br /&gt;
&lt;br /&gt;
 160-167 Stygian Abyss&lt;br /&gt;
 168     Drachentrog&lt;br /&gt;
 169     Shadowrealm&lt;br /&gt;
&lt;br /&gt;
 170-173 Monastery&lt;br /&gt;
 174     Kingswood&lt;br /&gt;
 175-180 River&amp;#039;s End&lt;br /&gt;
&lt;br /&gt;
 181     MMNS Guildhall&lt;br /&gt;
 182-186 Valley of the Trolls&lt;br /&gt;
 187     IAG Guildhall mk2&lt;br /&gt;
 188     Maeondir&lt;br /&gt;
 &lt;br /&gt;
 189-191 Nordhaven Lighthouse&lt;br /&gt;
 192-193 SPT Guildhall&lt;br /&gt;
 194     MIB Guildhall&lt;br /&gt;
 195     Dead Forest&lt;br /&gt;
 196     City of Shadows&lt;br /&gt;
 197     Chester Hill&lt;br /&gt;
 198-200 Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
 201     level 201&lt;br /&gt;
 202     Newbie Island&lt;br /&gt;
 203     Newbie Island Dungeon&lt;br /&gt;
 204     Stank Swamp&lt;br /&gt;
 205     Lava Caves (North)&lt;br /&gt;
 206     Lava Caves (South)&lt;br /&gt;
 207     Black Mountain&lt;br /&gt;
 208&lt;br /&gt;
 209     Sandy Valley&lt;br /&gt;
&lt;br /&gt;
 210     Sylvenguard Tower&lt;br /&gt;
 211     Below the Jungle&lt;br /&gt;
 212&lt;br /&gt;
 213     Hut on the Coast&lt;br /&gt;
 214     Hut in the Desert&lt;br /&gt;
 215     Basements&lt;br /&gt;
 216     Izumi Apartments&lt;br /&gt;
 217     Lost Jungle&lt;br /&gt;
 218     The Gauntlet&lt;br /&gt;
 219     The Labyrinth&lt;br /&gt;
&lt;br /&gt;
 220     Castle Farimond&lt;br /&gt;
 221     Castle Brownthorne&lt;br /&gt;
 222     Nizweideux&lt;br /&gt;
 223     Shrine of Sagacity&lt;br /&gt;
 224     Shrine of Vitality&lt;br /&gt;
 225     Shrine of Versatility&lt;br /&gt;
 226-228 Farimond Dungeon&lt;br /&gt;
 229     Dulwich&lt;br /&gt;
&lt;br /&gt;
 230-236&lt;br /&gt;
 237-238 Deja Vu&lt;br /&gt;
 239     Uncharted Island&lt;br /&gt;
&lt;br /&gt;
 240     Trader&amp;#039;s Outpost&lt;br /&gt;
 241-243 Under Kurzmord&amp;#039;ar levels 1-3&lt;br /&gt;
 244-248&lt;br /&gt;
 249     Skullthorpe&amp;#039;s Keep&lt;br /&gt;
&lt;br /&gt;
 250&lt;br /&gt;
 251     Mordred&amp;#039;s House&lt;br /&gt;
 252-259&lt;br /&gt;
&lt;br /&gt;
 260-269&lt;br /&gt;
&lt;br /&gt;
 270-276&lt;br /&gt;
 277     Blood Moor&lt;br /&gt;
 278     Blood Tower&lt;br /&gt;
 279     Blood Tower Level 2&lt;br /&gt;
&lt;br /&gt;
 280     Blood Lands&lt;br /&gt;
 281     Blood Lair&lt;br /&gt;
 282     Blood Dungeon&lt;br /&gt;
 283-289&lt;br /&gt;
&lt;br /&gt;
 290-299&lt;br /&gt;
&lt;br /&gt;
==Maps by Author==&lt;br /&gt;
This is the offical map credits page. These are listed in approximate chronological order.&lt;br /&gt;
&lt;br /&gt;
===eggmceye===&lt;br /&gt;
The western hemisphere of [[New Sosaria]], Nord jail, Newbie Dungeon lvl 3, Hydra&amp;#039;s Island, Sewers, Olde Porte+Crypts+Graveyard, The Underworld, Old mine etc, Library and its keep, Snowy Island, Stank Swamp, Lava Caves, Black Mountain, Newbie Island, Basements, Izumi Apartments, Chester Hill, Nizweideux, Dulwich, Skullthorpe&amp;#039;s Keep, Castle Farimond, Castle Brownthorne, Uncharted Island, all the [[townes]] except those made by other authors as mentioned below, all the shrines.&lt;br /&gt;
&lt;br /&gt;
===Grunthos===&lt;br /&gt;
Newbie dungeon lvl 2, Fort Grunthos, Basement, Barracks&lt;br /&gt;
&lt;br /&gt;
===Broden===&lt;br /&gt;
Broden&amp;#039;s Keep, Abyss, Xile&amp;#039;s underground castle, haunted forest, ethereal plane, Pride&amp;#039;s Fall, Shoreline, the old PD continent, Kingswood&lt;br /&gt;
&lt;br /&gt;
===Dvalin===&lt;br /&gt;
Tanelorne (the eastern hemisphere of [[New Sosaria]]), Strangiatto, Camerrata and Cam Keep&lt;br /&gt;
&lt;br /&gt;
===Mandrake===&lt;br /&gt;
Wizards&amp;#039; tower&lt;br /&gt;
&lt;br /&gt;
===Urgrue===&lt;br /&gt;
Desolate farm, Seer&amp;#039;s Temple + dungeons, Pendragon&lt;br /&gt;
&lt;br /&gt;
===[[User:Kybare|Kybare]]===&lt;br /&gt;
[[Bakyre]], Uni of Tanelorne, Maze, Finished off Basement (under Fort Grunthos), Troll Bridge&lt;br /&gt;
&lt;br /&gt;
===Catherine===&lt;br /&gt;
Minotaur Halls, The Pit, Under Ogre Town &amp;amp; Duogon tower, Mountain Pass + finished off the abandoned Dwarven Capital Kurzmord&amp;#039;ar that Archerman so kindly started, Arena, Tangled Forest, Cassandra&amp;#039;s Tower, Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
===Kodiak===&lt;br /&gt;
Test of strength, Shame&lt;br /&gt;
&lt;br /&gt;
===Superstitious===&lt;br /&gt;
Netherterra&lt;br /&gt;
&lt;br /&gt;
===Vargoth===&lt;br /&gt;
Lillyvale&lt;br /&gt;
&lt;br /&gt;
===Akyla===&lt;br /&gt;
Bandit Camp&lt;br /&gt;
&lt;br /&gt;
===Stegos===&lt;br /&gt;
The Resort, Braemere, Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
===OSanJiri===&lt;br /&gt;
Ruined Base, Lunacy!, Monastary&lt;br /&gt;
&lt;br /&gt;
===Eraamion===&lt;br /&gt;
Stygian Abyss (including Brachentrog &amp;amp; Shadowrealm)&lt;br /&gt;
&lt;br /&gt;
===Homutov===&lt;br /&gt;
Fallax, Warren&amp;#039;s Keep, HMS Cape CTF maps&lt;br /&gt;
&lt;br /&gt;
===Mr Wizard===&lt;br /&gt;
River&amp;#039;s End, Nordhaven Lighthouse&lt;br /&gt;
&lt;br /&gt;
===TheCrusher===&lt;br /&gt;
Dead Forest, City of Shadows, Blood Moor&lt;br /&gt;
&lt;br /&gt;
===Sandfire===&lt;br /&gt;
Sandy Valley&lt;br /&gt;
&lt;br /&gt;
===Kendal===&lt;br /&gt;
Hut on the Coast, Hut in the Desert&lt;br /&gt;
&lt;br /&gt;
===Rusty===&lt;br /&gt;
The Gauntlet, Sylvenguard Tower, The Labyrinth, Farimond Dungeon, Lost Jungle, Deja Vu, Trader&amp;#039;s Outpost&lt;br /&gt;
&lt;br /&gt;
==Maps grouped by function or set==&lt;br /&gt;
&lt;br /&gt;
===Continents===&lt;br /&gt;
* [[New Sosaria]] &amp;amp; Tanelorne, once two separate maps, now merged (regular and NG servers)&lt;br /&gt;
* Maeondir (the PD server continent)&lt;br /&gt;
&lt;br /&gt;
===Towns===&lt;br /&gt;
* [[Nordhaven]]&lt;br /&gt;
* [[Port Izumi]]&lt;br /&gt;
* [[Bakyre]]&lt;br /&gt;
* [[Mon Ferrato]]&lt;br /&gt;
* [[The Resort]]&lt;br /&gt;
* [[Seftonvale]]&lt;br /&gt;
* [[Dryden]]&lt;br /&gt;
* [[Cammerata]]&lt;br /&gt;
* [[Shoreline]]&lt;br /&gt;
* [[Montor East]]&lt;br /&gt;
* [[Montor West]]&lt;br /&gt;
* [[Buccaneer&amp;#039;s Den]]&lt;br /&gt;
* [[Braemere]]&lt;br /&gt;
* [[Bartertown]]&lt;br /&gt;
* [[Kingswood]]&lt;br /&gt;
* [[Chester Hill]]&lt;br /&gt;
* [[Dulwich]]&lt;br /&gt;
* [[Sandy Valley]]&lt;br /&gt;
* [[Trader&amp;#039;s Outpost]]&lt;br /&gt;
&lt;br /&gt;
===Deserted towns===&lt;br /&gt;
* [[Lillyville]]&lt;br /&gt;
* [[Olde Porte]]&lt;br /&gt;
* [[Bayside]]&lt;br /&gt;
* [[Pride&amp;#039;s Fall]]&lt;br /&gt;
* [[IAG guildhall]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
====Low Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dungeon critters, crims, low level humanoids, low level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven jail / sewers&lt;br /&gt;
* [[Cass&amp;#039;s tower]]&lt;br /&gt;
* [[Old mine]]&lt;br /&gt;
* Graveyard / catacombs&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;br /&gt;
&lt;br /&gt;
====Medium Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Large humanoids, some hellspawn, high level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven Lighthouse&lt;br /&gt;
* [[Moutain Pass]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Kurzmord&amp;#039;ar]]&lt;br /&gt;
* Xile&amp;#039;s underground castle&lt;br /&gt;
* Mage&amp;#039;s Tower&lt;br /&gt;
* Seer&amp;#039;s Temple&lt;br /&gt;
* Monastary&lt;br /&gt;
* Ogretown + Duogon&lt;br /&gt;
* Snowy Island&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
====High Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High level humanoids, hellspawn, high level undead, dragons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* Kodiak&amp;#039;s test of strength&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Stygian Abyss]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PLUS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Random generated dungeons&lt;br /&gt;
* Random generated caves&lt;br /&gt;
&lt;br /&gt;
===Other areas of varying interest===&lt;br /&gt;
* Library&lt;br /&gt;
* University&lt;br /&gt;
* Estorrath&amp;#039;s Hut&lt;br /&gt;
* Henry&amp;#039;s Hut&lt;br /&gt;
* Arena&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Strangiato&lt;br /&gt;
* Cammerata Keep&lt;br /&gt;
* Djanno&amp;#039;s Shack&lt;br /&gt;
* Extell&amp;#039;s tower&lt;br /&gt;
* Uncharted Island&lt;br /&gt;
* Hut on the Coast&lt;br /&gt;
* Hut in the Desert&lt;br /&gt;
* The Shrines&lt;br /&gt;
* Various guild halls&lt;br /&gt;
&lt;br /&gt;
===CTF Maps===&lt;br /&gt;
*CTF Map #1&lt;br /&gt;
*Fallax&lt;br /&gt;
*Warren&amp;#039;s Keep&lt;br /&gt;
*HMS Cape&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3658</id>
		<title>Map List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3658"/>
		<updated>2010-04-21T22:53:37Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Towns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox|text=missing quite a few maps}}&lt;br /&gt;
&lt;br /&gt;
==Map List==&lt;br /&gt;
This is for my own reference more than anything, and it may not be worth even looking at this list as a player, as it might contain spoilers.&lt;br /&gt;
&lt;br /&gt;
Maps marked with a * are under development.&lt;br /&gt;
&lt;br /&gt;
 0       [[New Sosaria]]&lt;br /&gt;
 1       Library&lt;br /&gt;
 2-4     Old Mine&lt;br /&gt;
 5       Kyba&amp;#039;s maze&lt;br /&gt;
 6       Xile&amp;#039;s Underground Castle&lt;br /&gt;
 7       Haunted Forest&lt;br /&gt;
 8       Ethereal Dimension&lt;br /&gt;
 9       Port Izumi&lt;br /&gt;
&lt;br /&gt;
 10      Buccaneer&amp;#039;s Den&lt;br /&gt;
 11      Old hut&lt;br /&gt;
 12      Olde Porte&lt;br /&gt;
 13      Bayside Ruin&lt;br /&gt;
 14      Dryden&lt;br /&gt;
 15      Duogon Tower&lt;br /&gt;
 16      Kaswel Keep&lt;br /&gt;
 17-18   Mine (random)&lt;br /&gt;
 19      Old Mine&lt;br /&gt;
 20      Troll&amp;#039;s bridge&lt;br /&gt;
&lt;br /&gt;
 21      Old Henry&amp;#039;s cellar&lt;br /&gt;
 22      Bakyre&lt;br /&gt;
 23      Hermit&amp;#039;s Cave&lt;br /&gt;
 24      Bandit Camp&lt;br /&gt;
 25      City of Kurzmord&amp;#039;ar&lt;br /&gt;
 26      * DC&amp;#039; dungeon&lt;br /&gt;
 27      Netherterra&lt;br /&gt;
 28      Crypts&lt;br /&gt;
 29      Graveyard&lt;br /&gt;
&lt;br /&gt;
 30-32   Arena&lt;br /&gt;
 33      Nordhaven&lt;br /&gt;
 34      Museum&lt;br /&gt;
 35      Thieves&amp;#039; guild&lt;br /&gt;
 36      Mon Ferrato&lt;br /&gt;
 37      Sewers&lt;br /&gt;
 38      Hydra&amp;#039;s Island&lt;br /&gt;
 39      Newbie dungeon (lvl 3)&lt;br /&gt;
&lt;br /&gt;
 40      Nordhaven Jail&lt;br /&gt;
 41      Newbie dung (lvl 2)&lt;br /&gt;
 42      Barracks&lt;br /&gt;
 43      Fort Grunthos&lt;br /&gt;
 44      Basement&lt;br /&gt;
 45      The Resort&lt;br /&gt;
 46      Volcanic Area&lt;br /&gt;
 47      SPAM Guildhall&lt;br /&gt;
 48      KOT Guildhall&lt;br /&gt;
 49      WoWz Guildhall&lt;br /&gt;
&lt;br /&gt;
 50      BoN Guildhall&lt;br /&gt;
 51      Seftonvale&lt;br /&gt;
 52-53   Estorrath&amp;#039;s hut &amp;amp; basement&lt;br /&gt;
 54-59   Minotaur Halls&lt;br /&gt;
&lt;br /&gt;
 60      The Pit&lt;br /&gt;
 61      The Deepest Pit&lt;br /&gt;
 62      Under Ogre Town&lt;br /&gt;
 63      Mountain Pass&lt;br /&gt;
 64      Mountain Plateau&lt;br /&gt;
 65      Under Mountain Pass (N)&lt;br /&gt;
 66      Under Mountain Pass (S)&lt;br /&gt;
 67-70   Pendragon&lt;br /&gt;
&lt;br /&gt;
 71      Camerrata&lt;br /&gt;
 72      Camerrata Keep&lt;br /&gt;
 73      Strangiato&lt;br /&gt;
 74      Djanno&amp;#039;s Shack&lt;br /&gt;
 75      Desolate Farm&lt;br /&gt;
 76-78   Seer&amp;#039;s Dungeon&lt;br /&gt;
 79      Seer&amp;#039;s Temple&lt;br /&gt;
&lt;br /&gt;
 80      Lillyvale&lt;br /&gt;
 81      The Abyss&lt;br /&gt;
 82      Broden&amp;#039;s Keep&lt;br /&gt;
 83      Ogretown&lt;br /&gt;
 84      Shoreline&lt;br /&gt;
 85-86   University of Tanelorne&lt;br /&gt;
 87      Montor West&lt;br /&gt;
 88      Montor East&lt;br /&gt;
 89      Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
 90      Kodiak&amp;#039;s test of strength&lt;br /&gt;
 91      Moo Guildhall&lt;br /&gt;
 92-99   Random caves &lt;br /&gt;
&lt;br /&gt;
 100     Underworld&lt;br /&gt;
 101     The SS Sunderland&lt;br /&gt;
 102-109 Random caves&lt;br /&gt;
&lt;br /&gt;
 110-117 Wizards&amp;#039; tower&lt;br /&gt;
 118     Bartertown west&lt;br /&gt;
 119     Braemere&lt;br /&gt;
&lt;br /&gt;
 120-128 Tangled Forest&lt;br /&gt;
 129     IAG Guildhall, now haunted&lt;br /&gt;
&lt;br /&gt;
 130-131 Lunacy&lt;br /&gt;
 132     Bartertown east&lt;br /&gt;
 133     Snowy Island&lt;br /&gt;
 134     Snowy Island&lt;br /&gt;
 135     CTF Map #1&lt;br /&gt;
 136-137 Cassandra&amp;#039;s Tower&lt;br /&gt;
 138     Extell&amp;#039;s Tower&lt;br /&gt;
 139     Ruined Base&lt;br /&gt;
&lt;br /&gt;
 140-145 Dungeon Shame&lt;br /&gt;
 146-148 HMS Cape (CTF Map)&lt;br /&gt;
 147     Fallax (CTF Map)&lt;br /&gt;
 148     Warren&amp;#039;s Keep (CTF Map)&lt;br /&gt;
 149     Nord Betting Ring&lt;br /&gt;
&lt;br /&gt;
 150     BoB Guild Hall  &lt;br /&gt;
 151-158 The Shrines&lt;br /&gt;
 159     SOD Guildhall&lt;br /&gt;
&lt;br /&gt;
 160-167 Stygian Abyss&lt;br /&gt;
 168     Drachentrog&lt;br /&gt;
 169     Shadowrealm&lt;br /&gt;
&lt;br /&gt;
 170-173 Monastery&lt;br /&gt;
 174     Kingswood&lt;br /&gt;
 175-180 River&amp;#039;s End&lt;br /&gt;
&lt;br /&gt;
 181     MMNS Guildhall&lt;br /&gt;
 182-186 Valley of the Trolls&lt;br /&gt;
 187     IAG Guildhall mk2&lt;br /&gt;
 188     Maeondir&lt;br /&gt;
 &lt;br /&gt;
 189-191 Nordhaven Lighthouse&lt;br /&gt;
 192-193 SPT Guildhall&lt;br /&gt;
 194     MIB Guildhall&lt;br /&gt;
 195     Dead Forest&lt;br /&gt;
 196     City of Shadows&lt;br /&gt;
 197     Chester Hill&lt;br /&gt;
 198-200 Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
 201     level 201&lt;br /&gt;
 202     Newbie Island&lt;br /&gt;
 203     Newbie Island Dungeon&lt;br /&gt;
 204     Stank Swamp&lt;br /&gt;
 205     Lava Caves (North)&lt;br /&gt;
 206     Lava Caves (South)&lt;br /&gt;
 207     Black Mountain&lt;br /&gt;
 208&lt;br /&gt;
 209     Sandy Valley&lt;br /&gt;
&lt;br /&gt;
 210     Sylvenguard Tower&lt;br /&gt;
 211     Below the Jungle&lt;br /&gt;
 212&lt;br /&gt;
 213     Hut on the Coast&lt;br /&gt;
 214     Hut in the Desert&lt;br /&gt;
 215     Basements&lt;br /&gt;
 216     Izumi Apartments&lt;br /&gt;
 217     Lost Jungle&lt;br /&gt;
 218     The Gauntlet&lt;br /&gt;
 219     The Labyrinth&lt;br /&gt;
&lt;br /&gt;
 220     Castle Farimond&lt;br /&gt;
 221     Castle Brownthorne&lt;br /&gt;
 222     Nizweideux&lt;br /&gt;
 223     Shrine of Sagacity&lt;br /&gt;
 224     Shrine of Vitality&lt;br /&gt;
 225     Shrine of Versatility&lt;br /&gt;
 226-228 Farimond Dungeon&lt;br /&gt;
 229     Dulwich&lt;br /&gt;
&lt;br /&gt;
 230-236&lt;br /&gt;
 237-238 Deja Vu&lt;br /&gt;
 239     Uncharted Island&lt;br /&gt;
&lt;br /&gt;
 240     Trader&amp;#039;s Outpost&lt;br /&gt;
 241-243 Under Kurzmord&amp;#039;ar levels 1-3&lt;br /&gt;
 244-248&lt;br /&gt;
 249     Skullthorpe&amp;#039;s Keep&lt;br /&gt;
&lt;br /&gt;
 250&lt;br /&gt;
 251     Mordred&amp;#039;s House&lt;br /&gt;
 252-259&lt;br /&gt;
&lt;br /&gt;
 260-269&lt;br /&gt;
&lt;br /&gt;
 270-276&lt;br /&gt;
 277     Blood Moor&lt;br /&gt;
 278     Blood Tower&lt;br /&gt;
 279     Blood Tower Level 2&lt;br /&gt;
&lt;br /&gt;
 280     Blood Lands&lt;br /&gt;
 281     Blood Lair&lt;br /&gt;
 282     Blood Dungeon&lt;br /&gt;
 283-289&lt;br /&gt;
&lt;br /&gt;
 290-299&lt;br /&gt;
&lt;br /&gt;
==Maps by Author==&lt;br /&gt;
This is the offical map credits page. These are listed in approximate chronological order.&lt;br /&gt;
&lt;br /&gt;
===eggmceye===&lt;br /&gt;
The western hemisphere of [[New Sosaria]], Nord jail, Newbie Dungeon lvl 3, Hydra&amp;#039;s Island, Sewers, Olde Porte+Crypts+Graveyard, The Underworld, Old mine etc, Library and its keep, Snowy Island, Stank Swamp, Lava Caves, Black Mountain, Newbie Island, Basements, Izumi Apartments, Chester Hill, Nizweideux, Dulwich, Skullthorpe&amp;#039;s Keep, Castle Farimond, Castle Brownthorne, Uncharted Island, all the [[townes]] except those made by other authors as mentioned below, all the shrines.&lt;br /&gt;
&lt;br /&gt;
===Grunthos===&lt;br /&gt;
Newbie dungeon lvl 2, Fort Grunthos, Basement, Barracks&lt;br /&gt;
&lt;br /&gt;
===Broden===&lt;br /&gt;
Broden&amp;#039;s Keep, Abyss, Xile&amp;#039;s underground castle, haunted forest, ethereal plane, Pride&amp;#039;s Fall, Shoreline, the old PD continent, Kingswood&lt;br /&gt;
&lt;br /&gt;
===Dvalin===&lt;br /&gt;
Tanelorne (the eastern hemisphere of [[New Sosaria]]), Strangiatto, Camerrata and Cam Keep&lt;br /&gt;
&lt;br /&gt;
===Mandrake===&lt;br /&gt;
Wizards&amp;#039; tower&lt;br /&gt;
&lt;br /&gt;
===Urgrue===&lt;br /&gt;
Desolate farm, Seer&amp;#039;s Temple + dungeons, Pendragon&lt;br /&gt;
&lt;br /&gt;
===[[User:Kybare|Kybare]]===&lt;br /&gt;
[[Bakyre]], Uni of Tanelorne, Maze, Finished off Basement (under Fort Grunthos), Troll Bridge&lt;br /&gt;
&lt;br /&gt;
===Catherine===&lt;br /&gt;
Minotaur Halls, The Pit, Under Ogre Town &amp;amp; Duogon tower, Mountain Pass + finished off the abandoned Dwarven Capital Kurzmord&amp;#039;ar that Archerman so kindly started, Arena, Tangled Forest, Cassandra&amp;#039;s Tower, Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
===Kodiak===&lt;br /&gt;
Test of strength, Shame&lt;br /&gt;
&lt;br /&gt;
===Superstitious===&lt;br /&gt;
Netherterra&lt;br /&gt;
&lt;br /&gt;
===Vargoth===&lt;br /&gt;
Lillyvale&lt;br /&gt;
&lt;br /&gt;
===Akyla===&lt;br /&gt;
Bandit Camp&lt;br /&gt;
&lt;br /&gt;
===Stegos===&lt;br /&gt;
The Resort, Braemere, Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
===OSanJiri===&lt;br /&gt;
Ruined Base, Lunacy!, Monastary&lt;br /&gt;
&lt;br /&gt;
===Eraamion===&lt;br /&gt;
Stygian Abyss (including Brachentrog &amp;amp; Shadowrealm)&lt;br /&gt;
&lt;br /&gt;
===Homutov===&lt;br /&gt;
Fallax, Warren&amp;#039;s Keep, HMS Cape CTF maps&lt;br /&gt;
&lt;br /&gt;
===Mr Wizard===&lt;br /&gt;
River&amp;#039;s End, Nordhaven Lighthouse&lt;br /&gt;
&lt;br /&gt;
===TheCrusher===&lt;br /&gt;
Dead Forest, City of Shadows, Blood Moor&lt;br /&gt;
&lt;br /&gt;
===Sandfire===&lt;br /&gt;
Sandy Valley&lt;br /&gt;
&lt;br /&gt;
===Kendal===&lt;br /&gt;
Hut on the Coast, Hut in the Desert&lt;br /&gt;
&lt;br /&gt;
===Rusty===&lt;br /&gt;
The Gauntlet, Sylvenguard Tower, The Labyrinth, Farimond Dungeon, Lost Jungle, Deja Vu, Trader&amp;#039;s Outpost&lt;br /&gt;
&lt;br /&gt;
==Maps grouped by function or set==&lt;br /&gt;
&lt;br /&gt;
===Continents===&lt;br /&gt;
* [[New Sosaria]] &amp;amp; Tanelorne, once two separate maps, now merged (regular and NG servers)&lt;br /&gt;
* Maeondir (the PD server continent)&lt;br /&gt;
&lt;br /&gt;
===Towns===&lt;br /&gt;
* [[Nordhaven]]&lt;br /&gt;
* [[Port Izumi]]&lt;br /&gt;
* [[Bakyre]]&lt;br /&gt;
* [[Mon Ferrato]]&lt;br /&gt;
* [[The Resort]]&lt;br /&gt;
* [[Seftonvale]]&lt;br /&gt;
* [[Dryden]]&lt;br /&gt;
* [[Cammerata]]&lt;br /&gt;
* [[Shoreline]]&lt;br /&gt;
* [[Montor East]]&lt;br /&gt;
* [[Montor West]]&lt;br /&gt;
* [[Buccaneer&amp;#039;s Den]]&lt;br /&gt;
* [[Braemere]]&lt;br /&gt;
* [[Bartertown]]&lt;br /&gt;
* [[Kingswood]]&lt;br /&gt;
* [[Chester Hill]]&lt;br /&gt;
* [[Dulwich]]&lt;br /&gt;
* [[Sandy Valley]]&lt;br /&gt;
* [[Trader&amp;#039;s Outpost]]&lt;br /&gt;
&lt;br /&gt;
===Deserted towns===&lt;br /&gt;
* [[Lillyville]]&lt;br /&gt;
* [[Olde Porte]]&lt;br /&gt;
* [[Bayside]]&lt;br /&gt;
* [[Pride&amp;#039;s Fall]]&lt;br /&gt;
* [[IAG guildhall]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
====Low Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dungeon critters, crims, low level humanoids, low level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven jail / sewers&lt;br /&gt;
* [[Cass&amp;#039;s tower]]&lt;br /&gt;
* [[Old mine]]&lt;br /&gt;
* Graveyard / catacombs&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;br /&gt;
&lt;br /&gt;
====Medium Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Large humanoids, some hellspawn, high level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven Lighthouse&lt;br /&gt;
* [[Moutain Pass]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Kurzmord&amp;#039;ar]]&lt;br /&gt;
* Xile&amp;#039;s underground castle&lt;br /&gt;
* Mage&amp;#039;s Tower&lt;br /&gt;
* Seer&amp;#039;s Temple&lt;br /&gt;
* Monastary&lt;br /&gt;
* Ogretown + Duogon&lt;br /&gt;
* Snowy Island&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
====High Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High level humanoids, hellspawn, high level undead, dragons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* Kodiak&amp;#039;s test of strength&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Stygian Abyss]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PLUS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Random generated dungeons&lt;br /&gt;
* Random generated caves&lt;br /&gt;
&lt;br /&gt;
===Other areas of varying interest===&lt;br /&gt;
* Library&lt;br /&gt;
* University&lt;br /&gt;
* Estorrath&amp;#039;s Hut&lt;br /&gt;
* Henry&amp;#039;s Hut&lt;br /&gt;
* Arena&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Strangiato&lt;br /&gt;
* Cammerata Keep&lt;br /&gt;
* Djanno&amp;#039;s Shack&lt;br /&gt;
* Extell&amp;#039;s tower&lt;br /&gt;
* The Shrines&lt;br /&gt;
* Various guild halls&lt;br /&gt;
&lt;br /&gt;
===CTF Maps===&lt;br /&gt;
*CTF Map #1&lt;br /&gt;
*Fallax&lt;br /&gt;
*Warren&amp;#039;s Keep&lt;br /&gt;
*HMS Cape&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3657</id>
		<title>Map List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3657"/>
		<updated>2010-04-21T22:50:52Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Rusty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox|text=missing quite a few maps}}&lt;br /&gt;
&lt;br /&gt;
==Map List==&lt;br /&gt;
This is for my own reference more than anything, and it may not be worth even looking at this list as a player, as it might contain spoilers.&lt;br /&gt;
&lt;br /&gt;
Maps marked with a * are under development.&lt;br /&gt;
&lt;br /&gt;
 0       [[New Sosaria]]&lt;br /&gt;
 1       Library&lt;br /&gt;
 2-4     Old Mine&lt;br /&gt;
 5       Kyba&amp;#039;s maze&lt;br /&gt;
 6       Xile&amp;#039;s Underground Castle&lt;br /&gt;
 7       Haunted Forest&lt;br /&gt;
 8       Ethereal Dimension&lt;br /&gt;
 9       Port Izumi&lt;br /&gt;
&lt;br /&gt;
 10      Buccaneer&amp;#039;s Den&lt;br /&gt;
 11      Old hut&lt;br /&gt;
 12      Olde Porte&lt;br /&gt;
 13      Bayside Ruin&lt;br /&gt;
 14      Dryden&lt;br /&gt;
 15      Duogon Tower&lt;br /&gt;
 16      Kaswel Keep&lt;br /&gt;
 17-18   Mine (random)&lt;br /&gt;
 19      Old Mine&lt;br /&gt;
 20      Troll&amp;#039;s bridge&lt;br /&gt;
&lt;br /&gt;
 21      Old Henry&amp;#039;s cellar&lt;br /&gt;
 22      Bakyre&lt;br /&gt;
 23      Hermit&amp;#039;s Cave&lt;br /&gt;
 24      Bandit Camp&lt;br /&gt;
 25      City of Kurzmord&amp;#039;ar&lt;br /&gt;
 26      * DC&amp;#039; dungeon&lt;br /&gt;
 27      Netherterra&lt;br /&gt;
 28      Crypts&lt;br /&gt;
 29      Graveyard&lt;br /&gt;
&lt;br /&gt;
 30-32   Arena&lt;br /&gt;
 33      Nordhaven&lt;br /&gt;
 34      Museum&lt;br /&gt;
 35      Thieves&amp;#039; guild&lt;br /&gt;
 36      Mon Ferrato&lt;br /&gt;
 37      Sewers&lt;br /&gt;
 38      Hydra&amp;#039;s Island&lt;br /&gt;
 39      Newbie dungeon (lvl 3)&lt;br /&gt;
&lt;br /&gt;
 40      Nordhaven Jail&lt;br /&gt;
 41      Newbie dung (lvl 2)&lt;br /&gt;
 42      Barracks&lt;br /&gt;
 43      Fort Grunthos&lt;br /&gt;
 44      Basement&lt;br /&gt;
 45      The Resort&lt;br /&gt;
 46      Volcanic Area&lt;br /&gt;
 47      SPAM Guildhall&lt;br /&gt;
 48      KOT Guildhall&lt;br /&gt;
 49      WoWz Guildhall&lt;br /&gt;
&lt;br /&gt;
 50      BoN Guildhall&lt;br /&gt;
 51      Seftonvale&lt;br /&gt;
 52-53   Estorrath&amp;#039;s hut &amp;amp; basement&lt;br /&gt;
 54-59   Minotaur Halls&lt;br /&gt;
&lt;br /&gt;
 60      The Pit&lt;br /&gt;
 61      The Deepest Pit&lt;br /&gt;
 62      Under Ogre Town&lt;br /&gt;
 63      Mountain Pass&lt;br /&gt;
 64      Mountain Plateau&lt;br /&gt;
 65      Under Mountain Pass (N)&lt;br /&gt;
 66      Under Mountain Pass (S)&lt;br /&gt;
 67-70   Pendragon&lt;br /&gt;
&lt;br /&gt;
 71      Camerrata&lt;br /&gt;
 72      Camerrata Keep&lt;br /&gt;
 73      Strangiato&lt;br /&gt;
 74      Djanno&amp;#039;s Shack&lt;br /&gt;
 75      Desolate Farm&lt;br /&gt;
 76-78   Seer&amp;#039;s Dungeon&lt;br /&gt;
 79      Seer&amp;#039;s Temple&lt;br /&gt;
&lt;br /&gt;
 80      Lillyvale&lt;br /&gt;
 81      The Abyss&lt;br /&gt;
 82      Broden&amp;#039;s Keep&lt;br /&gt;
 83      Ogretown&lt;br /&gt;
 84      Shoreline&lt;br /&gt;
 85-86   University of Tanelorne&lt;br /&gt;
 87      Montor West&lt;br /&gt;
 88      Montor East&lt;br /&gt;
 89      Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
 90      Kodiak&amp;#039;s test of strength&lt;br /&gt;
 91      Moo Guildhall&lt;br /&gt;
 92-99   Random caves &lt;br /&gt;
&lt;br /&gt;
 100     Underworld&lt;br /&gt;
 101     The SS Sunderland&lt;br /&gt;
 102-109 Random caves&lt;br /&gt;
&lt;br /&gt;
 110-117 Wizards&amp;#039; tower&lt;br /&gt;
 118     Bartertown west&lt;br /&gt;
 119     Braemere&lt;br /&gt;
&lt;br /&gt;
 120-128 Tangled Forest&lt;br /&gt;
 129     IAG Guildhall, now haunted&lt;br /&gt;
&lt;br /&gt;
 130-131 Lunacy&lt;br /&gt;
 132     Bartertown east&lt;br /&gt;
 133     Snowy Island&lt;br /&gt;
 134     Snowy Island&lt;br /&gt;
 135     CTF Map #1&lt;br /&gt;
 136-137 Cassandra&amp;#039;s Tower&lt;br /&gt;
 138     Extell&amp;#039;s Tower&lt;br /&gt;
 139     Ruined Base&lt;br /&gt;
&lt;br /&gt;
 140-145 Dungeon Shame&lt;br /&gt;
 146-148 HMS Cape (CTF Map)&lt;br /&gt;
 147     Fallax (CTF Map)&lt;br /&gt;
 148     Warren&amp;#039;s Keep (CTF Map)&lt;br /&gt;
 149     Nord Betting Ring&lt;br /&gt;
&lt;br /&gt;
 150     BoB Guild Hall  &lt;br /&gt;
 151-158 The Shrines&lt;br /&gt;
 159     SOD Guildhall&lt;br /&gt;
&lt;br /&gt;
 160-167 Stygian Abyss&lt;br /&gt;
 168     Drachentrog&lt;br /&gt;
 169     Shadowrealm&lt;br /&gt;
&lt;br /&gt;
 170-173 Monastery&lt;br /&gt;
 174     Kingswood&lt;br /&gt;
 175-180 River&amp;#039;s End&lt;br /&gt;
&lt;br /&gt;
 181     MMNS Guildhall&lt;br /&gt;
 182-186 Valley of the Trolls&lt;br /&gt;
 187     IAG Guildhall mk2&lt;br /&gt;
 188     Maeondir&lt;br /&gt;
 &lt;br /&gt;
 189-191 Nordhaven Lighthouse&lt;br /&gt;
 192-193 SPT Guildhall&lt;br /&gt;
 194     MIB Guildhall&lt;br /&gt;
 195     Dead Forest&lt;br /&gt;
 196     City of Shadows&lt;br /&gt;
 197     Chester Hill&lt;br /&gt;
 198-200 Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
 201     level 201&lt;br /&gt;
 202     Newbie Island&lt;br /&gt;
 203     Newbie Island Dungeon&lt;br /&gt;
 204     Stank Swamp&lt;br /&gt;
 205     Lava Caves (North)&lt;br /&gt;
 206     Lava Caves (South)&lt;br /&gt;
 207     Black Mountain&lt;br /&gt;
 208&lt;br /&gt;
 209     Sandy Valley&lt;br /&gt;
&lt;br /&gt;
 210     Sylvenguard Tower&lt;br /&gt;
 211     Below the Jungle&lt;br /&gt;
 212&lt;br /&gt;
 213     Hut on the Coast&lt;br /&gt;
 214     Hut in the Desert&lt;br /&gt;
 215     Basements&lt;br /&gt;
 216     Izumi Apartments&lt;br /&gt;
 217     Lost Jungle&lt;br /&gt;
 218     The Gauntlet&lt;br /&gt;
 219     The Labyrinth&lt;br /&gt;
&lt;br /&gt;
 220     Castle Farimond&lt;br /&gt;
 221     Castle Brownthorne&lt;br /&gt;
 222     Nizweideux&lt;br /&gt;
 223     Shrine of Sagacity&lt;br /&gt;
 224     Shrine of Vitality&lt;br /&gt;
 225     Shrine of Versatility&lt;br /&gt;
 226-228 Farimond Dungeon&lt;br /&gt;
 229     Dulwich&lt;br /&gt;
&lt;br /&gt;
 230-236&lt;br /&gt;
 237-238 Deja Vu&lt;br /&gt;
 239     Uncharted Island&lt;br /&gt;
&lt;br /&gt;
 240     Trader&amp;#039;s Outpost&lt;br /&gt;
 241-243 Under Kurzmord&amp;#039;ar levels 1-3&lt;br /&gt;
 244-248&lt;br /&gt;
 249     Skullthorpe&amp;#039;s Keep&lt;br /&gt;
&lt;br /&gt;
 250&lt;br /&gt;
 251     Mordred&amp;#039;s House&lt;br /&gt;
 252-259&lt;br /&gt;
&lt;br /&gt;
 260-269&lt;br /&gt;
&lt;br /&gt;
 270-276&lt;br /&gt;
 277     Blood Moor&lt;br /&gt;
 278     Blood Tower&lt;br /&gt;
 279     Blood Tower Level 2&lt;br /&gt;
&lt;br /&gt;
 280     Blood Lands&lt;br /&gt;
 281     Blood Lair&lt;br /&gt;
 282     Blood Dungeon&lt;br /&gt;
 283-289&lt;br /&gt;
&lt;br /&gt;
 290-299&lt;br /&gt;
&lt;br /&gt;
==Maps by Author==&lt;br /&gt;
This is the offical map credits page. These are listed in approximate chronological order.&lt;br /&gt;
&lt;br /&gt;
===eggmceye===&lt;br /&gt;
The western hemisphere of [[New Sosaria]], Nord jail, Newbie Dungeon lvl 3, Hydra&amp;#039;s Island, Sewers, Olde Porte+Crypts+Graveyard, The Underworld, Old mine etc, Library and its keep, Snowy Island, Stank Swamp, Lava Caves, Black Mountain, Newbie Island, Basements, Izumi Apartments, Chester Hill, Nizweideux, Dulwich, Skullthorpe&amp;#039;s Keep, Castle Farimond, Castle Brownthorne, Uncharted Island, all the [[townes]] except those made by other authors as mentioned below, all the shrines.&lt;br /&gt;
&lt;br /&gt;
===Grunthos===&lt;br /&gt;
Newbie dungeon lvl 2, Fort Grunthos, Basement, Barracks&lt;br /&gt;
&lt;br /&gt;
===Broden===&lt;br /&gt;
Broden&amp;#039;s Keep, Abyss, Xile&amp;#039;s underground castle, haunted forest, ethereal plane, Pride&amp;#039;s Fall, Shoreline, the old PD continent, Kingswood&lt;br /&gt;
&lt;br /&gt;
===Dvalin===&lt;br /&gt;
Tanelorne (the eastern hemisphere of [[New Sosaria]]), Strangiatto, Camerrata and Cam Keep&lt;br /&gt;
&lt;br /&gt;
===Mandrake===&lt;br /&gt;
Wizards&amp;#039; tower&lt;br /&gt;
&lt;br /&gt;
===Urgrue===&lt;br /&gt;
Desolate farm, Seer&amp;#039;s Temple + dungeons, Pendragon&lt;br /&gt;
&lt;br /&gt;
===[[User:Kybare|Kybare]]===&lt;br /&gt;
[[Bakyre]], Uni of Tanelorne, Maze, Finished off Basement (under Fort Grunthos), Troll Bridge&lt;br /&gt;
&lt;br /&gt;
===Catherine===&lt;br /&gt;
Minotaur Halls, The Pit, Under Ogre Town &amp;amp; Duogon tower, Mountain Pass + finished off the abandoned Dwarven Capital Kurzmord&amp;#039;ar that Archerman so kindly started, Arena, Tangled Forest, Cassandra&amp;#039;s Tower, Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
===Kodiak===&lt;br /&gt;
Test of strength, Shame&lt;br /&gt;
&lt;br /&gt;
===Superstitious===&lt;br /&gt;
Netherterra&lt;br /&gt;
&lt;br /&gt;
===Vargoth===&lt;br /&gt;
Lillyvale&lt;br /&gt;
&lt;br /&gt;
===Akyla===&lt;br /&gt;
Bandit Camp&lt;br /&gt;
&lt;br /&gt;
===Stegos===&lt;br /&gt;
The Resort, Braemere, Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
===OSanJiri===&lt;br /&gt;
Ruined Base, Lunacy!, Monastary&lt;br /&gt;
&lt;br /&gt;
===Eraamion===&lt;br /&gt;
Stygian Abyss (including Brachentrog &amp;amp; Shadowrealm)&lt;br /&gt;
&lt;br /&gt;
===Homutov===&lt;br /&gt;
Fallax, Warren&amp;#039;s Keep, HMS Cape CTF maps&lt;br /&gt;
&lt;br /&gt;
===Mr Wizard===&lt;br /&gt;
River&amp;#039;s End, Nordhaven Lighthouse&lt;br /&gt;
&lt;br /&gt;
===TheCrusher===&lt;br /&gt;
Dead Forest, City of Shadows, Blood Moor&lt;br /&gt;
&lt;br /&gt;
===Sandfire===&lt;br /&gt;
Sandy Valley&lt;br /&gt;
&lt;br /&gt;
===Kendal===&lt;br /&gt;
Hut on the Coast, Hut in the Desert&lt;br /&gt;
&lt;br /&gt;
===Rusty===&lt;br /&gt;
The Gauntlet, Sylvenguard Tower, The Labyrinth, Farimond Dungeon, Lost Jungle, Deja Vu, Trader&amp;#039;s Outpost&lt;br /&gt;
&lt;br /&gt;
==Maps grouped by function or set==&lt;br /&gt;
&lt;br /&gt;
===Continents===&lt;br /&gt;
* [[New Sosaria]] &amp;amp; Tanelorne, once two separate maps, now merged (regular and NG servers)&lt;br /&gt;
* Maeondir (the PD server continent)&lt;br /&gt;
&lt;br /&gt;
===Towns===&lt;br /&gt;
* [[Nordhaven]]&lt;br /&gt;
* [[Port Izumi]]&lt;br /&gt;
* [[Bakyre]]&lt;br /&gt;
* [[Mon Ferrato]]&lt;br /&gt;
* [[The Resort]]&lt;br /&gt;
* [[Seftonvale]]&lt;br /&gt;
* [[Dryden]]&lt;br /&gt;
* [[Cammerata]]&lt;br /&gt;
* [[Shoreline]]&lt;br /&gt;
* [[Montor East]]&lt;br /&gt;
* [[Montor West]]&lt;br /&gt;
* [[Buccaneer&amp;#039;s Den]]&lt;br /&gt;
* [[Braemere]]&lt;br /&gt;
* [[Bartertown]]&lt;br /&gt;
* [[Kingswood]]&lt;br /&gt;
* [[Chester Hill]]&lt;br /&gt;
&lt;br /&gt;
===Deserted towns===&lt;br /&gt;
* [[Lillyville]]&lt;br /&gt;
* [[Olde Porte]]&lt;br /&gt;
* [[Bayside]]&lt;br /&gt;
* [[Pride&amp;#039;s Fall]]&lt;br /&gt;
* [[IAG guildhall]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
====Low Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dungeon critters, crims, low level humanoids, low level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven jail / sewers&lt;br /&gt;
* [[Cass&amp;#039;s tower]]&lt;br /&gt;
* [[Old mine]]&lt;br /&gt;
* Graveyard / catacombs&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;br /&gt;
&lt;br /&gt;
====Medium Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Large humanoids, some hellspawn, high level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven Lighthouse&lt;br /&gt;
* [[Moutain Pass]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Kurzmord&amp;#039;ar]]&lt;br /&gt;
* Xile&amp;#039;s underground castle&lt;br /&gt;
* Mage&amp;#039;s Tower&lt;br /&gt;
* Seer&amp;#039;s Temple&lt;br /&gt;
* Monastary&lt;br /&gt;
* Ogretown + Duogon&lt;br /&gt;
* Snowy Island&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
====High Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High level humanoids, hellspawn, high level undead, dragons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* Kodiak&amp;#039;s test of strength&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Stygian Abyss]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PLUS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Random generated dungeons&lt;br /&gt;
* Random generated caves&lt;br /&gt;
&lt;br /&gt;
===Other areas of varying interest===&lt;br /&gt;
* Library&lt;br /&gt;
* University&lt;br /&gt;
* Estorrath&amp;#039;s Hut&lt;br /&gt;
* Henry&amp;#039;s Hut&lt;br /&gt;
* Arena&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Strangiato&lt;br /&gt;
* Cammerata Keep&lt;br /&gt;
* Djanno&amp;#039;s Shack&lt;br /&gt;
* Extell&amp;#039;s tower&lt;br /&gt;
* The Shrines&lt;br /&gt;
* Various guild halls&lt;br /&gt;
&lt;br /&gt;
===CTF Maps===&lt;br /&gt;
*CTF Map #1&lt;br /&gt;
*Fallax&lt;br /&gt;
*Warren&amp;#039;s Keep&lt;br /&gt;
*HMS Cape&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3656</id>
		<title>Map List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3656"/>
		<updated>2010-04-21T22:50:02Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Maps by Author */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox|text=missing quite a few maps}}&lt;br /&gt;
&lt;br /&gt;
==Map List==&lt;br /&gt;
This is for my own reference more than anything, and it may not be worth even looking at this list as a player, as it might contain spoilers.&lt;br /&gt;
&lt;br /&gt;
Maps marked with a * are under development.&lt;br /&gt;
&lt;br /&gt;
 0       [[New Sosaria]]&lt;br /&gt;
 1       Library&lt;br /&gt;
 2-4     Old Mine&lt;br /&gt;
 5       Kyba&amp;#039;s maze&lt;br /&gt;
 6       Xile&amp;#039;s Underground Castle&lt;br /&gt;
 7       Haunted Forest&lt;br /&gt;
 8       Ethereal Dimension&lt;br /&gt;
 9       Port Izumi&lt;br /&gt;
&lt;br /&gt;
 10      Buccaneer&amp;#039;s Den&lt;br /&gt;
 11      Old hut&lt;br /&gt;
 12      Olde Porte&lt;br /&gt;
 13      Bayside Ruin&lt;br /&gt;
 14      Dryden&lt;br /&gt;
 15      Duogon Tower&lt;br /&gt;
 16      Kaswel Keep&lt;br /&gt;
 17-18   Mine (random)&lt;br /&gt;
 19      Old Mine&lt;br /&gt;
 20      Troll&amp;#039;s bridge&lt;br /&gt;
&lt;br /&gt;
 21      Old Henry&amp;#039;s cellar&lt;br /&gt;
 22      Bakyre&lt;br /&gt;
 23      Hermit&amp;#039;s Cave&lt;br /&gt;
 24      Bandit Camp&lt;br /&gt;
 25      City of Kurzmord&amp;#039;ar&lt;br /&gt;
 26      * DC&amp;#039; dungeon&lt;br /&gt;
 27      Netherterra&lt;br /&gt;
 28      Crypts&lt;br /&gt;
 29      Graveyard&lt;br /&gt;
&lt;br /&gt;
 30-32   Arena&lt;br /&gt;
 33      Nordhaven&lt;br /&gt;
 34      Museum&lt;br /&gt;
 35      Thieves&amp;#039; guild&lt;br /&gt;
 36      Mon Ferrato&lt;br /&gt;
 37      Sewers&lt;br /&gt;
 38      Hydra&amp;#039;s Island&lt;br /&gt;
 39      Newbie dungeon (lvl 3)&lt;br /&gt;
&lt;br /&gt;
 40      Nordhaven Jail&lt;br /&gt;
 41      Newbie dung (lvl 2)&lt;br /&gt;
 42      Barracks&lt;br /&gt;
 43      Fort Grunthos&lt;br /&gt;
 44      Basement&lt;br /&gt;
 45      The Resort&lt;br /&gt;
 46      Volcanic Area&lt;br /&gt;
 47      SPAM Guildhall&lt;br /&gt;
 48      KOT Guildhall&lt;br /&gt;
 49      WoWz Guildhall&lt;br /&gt;
&lt;br /&gt;
 50      BoN Guildhall&lt;br /&gt;
 51      Seftonvale&lt;br /&gt;
 52-53   Estorrath&amp;#039;s hut &amp;amp; basement&lt;br /&gt;
 54-59   Minotaur Halls&lt;br /&gt;
&lt;br /&gt;
 60      The Pit&lt;br /&gt;
 61      The Deepest Pit&lt;br /&gt;
 62      Under Ogre Town&lt;br /&gt;
 63      Mountain Pass&lt;br /&gt;
 64      Mountain Plateau&lt;br /&gt;
 65      Under Mountain Pass (N)&lt;br /&gt;
 66      Under Mountain Pass (S)&lt;br /&gt;
 67-70   Pendragon&lt;br /&gt;
&lt;br /&gt;
 71      Camerrata&lt;br /&gt;
 72      Camerrata Keep&lt;br /&gt;
 73      Strangiato&lt;br /&gt;
 74      Djanno&amp;#039;s Shack&lt;br /&gt;
 75      Desolate Farm&lt;br /&gt;
 76-78   Seer&amp;#039;s Dungeon&lt;br /&gt;
 79      Seer&amp;#039;s Temple&lt;br /&gt;
&lt;br /&gt;
 80      Lillyvale&lt;br /&gt;
 81      The Abyss&lt;br /&gt;
 82      Broden&amp;#039;s Keep&lt;br /&gt;
 83      Ogretown&lt;br /&gt;
 84      Shoreline&lt;br /&gt;
 85-86   University of Tanelorne&lt;br /&gt;
 87      Montor West&lt;br /&gt;
 88      Montor East&lt;br /&gt;
 89      Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
 90      Kodiak&amp;#039;s test of strength&lt;br /&gt;
 91      Moo Guildhall&lt;br /&gt;
 92-99   Random caves &lt;br /&gt;
&lt;br /&gt;
 100     Underworld&lt;br /&gt;
 101     The SS Sunderland&lt;br /&gt;
 102-109 Random caves&lt;br /&gt;
&lt;br /&gt;
 110-117 Wizards&amp;#039; tower&lt;br /&gt;
 118     Bartertown west&lt;br /&gt;
 119     Braemere&lt;br /&gt;
&lt;br /&gt;
 120-128 Tangled Forest&lt;br /&gt;
 129     IAG Guildhall, now haunted&lt;br /&gt;
&lt;br /&gt;
 130-131 Lunacy&lt;br /&gt;
 132     Bartertown east&lt;br /&gt;
 133     Snowy Island&lt;br /&gt;
 134     Snowy Island&lt;br /&gt;
 135     CTF Map #1&lt;br /&gt;
 136-137 Cassandra&amp;#039;s Tower&lt;br /&gt;
 138     Extell&amp;#039;s Tower&lt;br /&gt;
 139     Ruined Base&lt;br /&gt;
&lt;br /&gt;
 140-145 Dungeon Shame&lt;br /&gt;
 146-148 HMS Cape (CTF Map)&lt;br /&gt;
 147     Fallax (CTF Map)&lt;br /&gt;
 148     Warren&amp;#039;s Keep (CTF Map)&lt;br /&gt;
 149     Nord Betting Ring&lt;br /&gt;
&lt;br /&gt;
 150     BoB Guild Hall  &lt;br /&gt;
 151-158 The Shrines&lt;br /&gt;
 159     SOD Guildhall&lt;br /&gt;
&lt;br /&gt;
 160-167 Stygian Abyss&lt;br /&gt;
 168     Drachentrog&lt;br /&gt;
 169     Shadowrealm&lt;br /&gt;
&lt;br /&gt;
 170-173 Monastery&lt;br /&gt;
 174     Kingswood&lt;br /&gt;
 175-180 River&amp;#039;s End&lt;br /&gt;
&lt;br /&gt;
 181     MMNS Guildhall&lt;br /&gt;
 182-186 Valley of the Trolls&lt;br /&gt;
 187     IAG Guildhall mk2&lt;br /&gt;
 188     Maeondir&lt;br /&gt;
 &lt;br /&gt;
 189-191 Nordhaven Lighthouse&lt;br /&gt;
 192-193 SPT Guildhall&lt;br /&gt;
 194     MIB Guildhall&lt;br /&gt;
 195     Dead Forest&lt;br /&gt;
 196     City of Shadows&lt;br /&gt;
 197     Chester Hill&lt;br /&gt;
 198-200 Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
 201     level 201&lt;br /&gt;
 202     Newbie Island&lt;br /&gt;
 203     Newbie Island Dungeon&lt;br /&gt;
 204     Stank Swamp&lt;br /&gt;
 205     Lava Caves (North)&lt;br /&gt;
 206     Lava Caves (South)&lt;br /&gt;
 207     Black Mountain&lt;br /&gt;
 208&lt;br /&gt;
 209     Sandy Valley&lt;br /&gt;
&lt;br /&gt;
 210     Sylvenguard Tower&lt;br /&gt;
 211     Below the Jungle&lt;br /&gt;
 212&lt;br /&gt;
 213     Hut on the Coast&lt;br /&gt;
 214     Hut in the Desert&lt;br /&gt;
 215     Basements&lt;br /&gt;
 216     Izumi Apartments&lt;br /&gt;
 217     Lost Jungle&lt;br /&gt;
 218     The Gauntlet&lt;br /&gt;
 219     The Labyrinth&lt;br /&gt;
&lt;br /&gt;
 220     Castle Farimond&lt;br /&gt;
 221     Castle Brownthorne&lt;br /&gt;
 222     Nizweideux&lt;br /&gt;
 223     Shrine of Sagacity&lt;br /&gt;
 224     Shrine of Vitality&lt;br /&gt;
 225     Shrine of Versatility&lt;br /&gt;
 226-228 Farimond Dungeon&lt;br /&gt;
 229     Dulwich&lt;br /&gt;
&lt;br /&gt;
 230-236&lt;br /&gt;
 237-238 Deja Vu&lt;br /&gt;
 239     Uncharted Island&lt;br /&gt;
&lt;br /&gt;
 240     Trader&amp;#039;s Outpost&lt;br /&gt;
 241-243 Under Kurzmord&amp;#039;ar levels 1-3&lt;br /&gt;
 244-248&lt;br /&gt;
 249     Skullthorpe&amp;#039;s Keep&lt;br /&gt;
&lt;br /&gt;
 250&lt;br /&gt;
 251     Mordred&amp;#039;s House&lt;br /&gt;
 252-259&lt;br /&gt;
&lt;br /&gt;
 260-269&lt;br /&gt;
&lt;br /&gt;
 270-276&lt;br /&gt;
 277     Blood Moor&lt;br /&gt;
 278     Blood Tower&lt;br /&gt;
 279     Blood Tower Level 2&lt;br /&gt;
&lt;br /&gt;
 280     Blood Lands&lt;br /&gt;
 281     Blood Lair&lt;br /&gt;
 282     Blood Dungeon&lt;br /&gt;
 283-289&lt;br /&gt;
&lt;br /&gt;
 290-299&lt;br /&gt;
&lt;br /&gt;
==Maps by Author==&lt;br /&gt;
This is the offical map credits page. These are listed in approximate chronological order.&lt;br /&gt;
&lt;br /&gt;
===eggmceye===&lt;br /&gt;
The western hemisphere of [[New Sosaria]], Nord jail, Newbie Dungeon lvl 3, Hydra&amp;#039;s Island, Sewers, Olde Porte+Crypts+Graveyard, The Underworld, Old mine etc, Library and its keep, Snowy Island, Stank Swamp, Lava Caves, Black Mountain, Newbie Island, Basements, Izumi Apartments, Chester Hill, Nizweideux, Dulwich, Skullthorpe&amp;#039;s Keep, Castle Farimond, Castle Brownthorne, Uncharted Island, all the [[townes]] except those made by other authors as mentioned below, all the shrines.&lt;br /&gt;
&lt;br /&gt;
===Grunthos===&lt;br /&gt;
Newbie dungeon lvl 2, Fort Grunthos, Basement, Barracks&lt;br /&gt;
&lt;br /&gt;
===Broden===&lt;br /&gt;
Broden&amp;#039;s Keep, Abyss, Xile&amp;#039;s underground castle, haunted forest, ethereal plane, Pride&amp;#039;s Fall, Shoreline, the old PD continent, Kingswood&lt;br /&gt;
&lt;br /&gt;
===Dvalin===&lt;br /&gt;
Tanelorne (the eastern hemisphere of [[New Sosaria]]), Strangiatto, Camerrata and Cam Keep&lt;br /&gt;
&lt;br /&gt;
===Mandrake===&lt;br /&gt;
Wizards&amp;#039; tower&lt;br /&gt;
&lt;br /&gt;
===Urgrue===&lt;br /&gt;
Desolate farm, Seer&amp;#039;s Temple + dungeons, Pendragon&lt;br /&gt;
&lt;br /&gt;
===[[User:Kybare|Kybare]]===&lt;br /&gt;
[[Bakyre]], Uni of Tanelorne, Maze, Finished off Basement (under Fort Grunthos), Troll Bridge&lt;br /&gt;
&lt;br /&gt;
===Catherine===&lt;br /&gt;
Minotaur Halls, The Pit, Under Ogre Town &amp;amp; Duogon tower, Mountain Pass + finished off the abandoned Dwarven Capital Kurzmord&amp;#039;ar that Archerman so kindly started, Arena, Tangled Forest, Cassandra&amp;#039;s Tower, Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
===Kodiak===&lt;br /&gt;
Test of strength, Shame&lt;br /&gt;
&lt;br /&gt;
===Superstitious===&lt;br /&gt;
Netherterra&lt;br /&gt;
&lt;br /&gt;
===Vargoth===&lt;br /&gt;
Lillyvale&lt;br /&gt;
&lt;br /&gt;
===Akyla===&lt;br /&gt;
Bandit Camp&lt;br /&gt;
&lt;br /&gt;
===Stegos===&lt;br /&gt;
The Resort, Braemere, Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
===OSanJiri===&lt;br /&gt;
Ruined Base, Lunacy!, Monastary&lt;br /&gt;
&lt;br /&gt;
===Eraamion===&lt;br /&gt;
Stygian Abyss (including Brachentrog &amp;amp; Shadowrealm)&lt;br /&gt;
&lt;br /&gt;
===Homutov===&lt;br /&gt;
Fallax, Warren&amp;#039;s Keep, HMS Cape CTF maps&lt;br /&gt;
&lt;br /&gt;
===Mr Wizard===&lt;br /&gt;
River&amp;#039;s End, Nordhaven Lighthouse&lt;br /&gt;
&lt;br /&gt;
===TheCrusher===&lt;br /&gt;
Dead Forest, City of Shadows, Blood Moor&lt;br /&gt;
&lt;br /&gt;
===Sandfire===&lt;br /&gt;
Sandy Valley&lt;br /&gt;
&lt;br /&gt;
===Kendal===&lt;br /&gt;
Hut on the Coast, Hut in the Desert&lt;br /&gt;
&lt;br /&gt;
===Rusty===&lt;br /&gt;
The Gauntlet, Sylvenguard Tower, The Labyrinth, Farimond Dungeon, Lost Jungle, Deva Vu, Trader&amp;#039;s Outpost&lt;br /&gt;
&lt;br /&gt;
==Maps grouped by function or set==&lt;br /&gt;
&lt;br /&gt;
===Continents===&lt;br /&gt;
* [[New Sosaria]] &amp;amp; Tanelorne, once two separate maps, now merged (regular and NG servers)&lt;br /&gt;
* Maeondir (the PD server continent)&lt;br /&gt;
&lt;br /&gt;
===Towns===&lt;br /&gt;
* [[Nordhaven]]&lt;br /&gt;
* [[Port Izumi]]&lt;br /&gt;
* [[Bakyre]]&lt;br /&gt;
* [[Mon Ferrato]]&lt;br /&gt;
* [[The Resort]]&lt;br /&gt;
* [[Seftonvale]]&lt;br /&gt;
* [[Dryden]]&lt;br /&gt;
* [[Cammerata]]&lt;br /&gt;
* [[Shoreline]]&lt;br /&gt;
* [[Montor East]]&lt;br /&gt;
* [[Montor West]]&lt;br /&gt;
* [[Buccaneer&amp;#039;s Den]]&lt;br /&gt;
* [[Braemere]]&lt;br /&gt;
* [[Bartertown]]&lt;br /&gt;
* [[Kingswood]]&lt;br /&gt;
* [[Chester Hill]]&lt;br /&gt;
&lt;br /&gt;
===Deserted towns===&lt;br /&gt;
* [[Lillyville]]&lt;br /&gt;
* [[Olde Porte]]&lt;br /&gt;
* [[Bayside]]&lt;br /&gt;
* [[Pride&amp;#039;s Fall]]&lt;br /&gt;
* [[IAG guildhall]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
====Low Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dungeon critters, crims, low level humanoids, low level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven jail / sewers&lt;br /&gt;
* [[Cass&amp;#039;s tower]]&lt;br /&gt;
* [[Old mine]]&lt;br /&gt;
* Graveyard / catacombs&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;br /&gt;
&lt;br /&gt;
====Medium Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Large humanoids, some hellspawn, high level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven Lighthouse&lt;br /&gt;
* [[Moutain Pass]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Kurzmord&amp;#039;ar]]&lt;br /&gt;
* Xile&amp;#039;s underground castle&lt;br /&gt;
* Mage&amp;#039;s Tower&lt;br /&gt;
* Seer&amp;#039;s Temple&lt;br /&gt;
* Monastary&lt;br /&gt;
* Ogretown + Duogon&lt;br /&gt;
* Snowy Island&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
====High Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High level humanoids, hellspawn, high level undead, dragons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* Kodiak&amp;#039;s test of strength&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Stygian Abyss]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PLUS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Random generated dungeons&lt;br /&gt;
* Random generated caves&lt;br /&gt;
&lt;br /&gt;
===Other areas of varying interest===&lt;br /&gt;
* Library&lt;br /&gt;
* University&lt;br /&gt;
* Estorrath&amp;#039;s Hut&lt;br /&gt;
* Henry&amp;#039;s Hut&lt;br /&gt;
* Arena&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Strangiato&lt;br /&gt;
* Cammerata Keep&lt;br /&gt;
* Djanno&amp;#039;s Shack&lt;br /&gt;
* Extell&amp;#039;s tower&lt;br /&gt;
* The Shrines&lt;br /&gt;
* Various guild halls&lt;br /&gt;
&lt;br /&gt;
===CTF Maps===&lt;br /&gt;
*CTF Map #1&lt;br /&gt;
*Fallax&lt;br /&gt;
*Warren&amp;#039;s Keep&lt;br /&gt;
*HMS Cape&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3655</id>
		<title>Map List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3655"/>
		<updated>2010-04-21T22:43:16Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* eggmceye */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox|text=missing quite a few maps}}&lt;br /&gt;
&lt;br /&gt;
==Map List==&lt;br /&gt;
This is for my own reference more than anything, and it may not be worth even looking at this list as a player, as it might contain spoilers.&lt;br /&gt;
&lt;br /&gt;
Maps marked with a * are under development.&lt;br /&gt;
&lt;br /&gt;
 0       [[New Sosaria]]&lt;br /&gt;
 1       Library&lt;br /&gt;
 2-4     Old Mine&lt;br /&gt;
 5       Kyba&amp;#039;s maze&lt;br /&gt;
 6       Xile&amp;#039;s Underground Castle&lt;br /&gt;
 7       Haunted Forest&lt;br /&gt;
 8       Ethereal Dimension&lt;br /&gt;
 9       Port Izumi&lt;br /&gt;
&lt;br /&gt;
 10      Buccaneer&amp;#039;s Den&lt;br /&gt;
 11      Old hut&lt;br /&gt;
 12      Olde Porte&lt;br /&gt;
 13      Bayside Ruin&lt;br /&gt;
 14      Dryden&lt;br /&gt;
 15      Duogon Tower&lt;br /&gt;
 16      Kaswel Keep&lt;br /&gt;
 17-18   Mine (random)&lt;br /&gt;
 19      Old Mine&lt;br /&gt;
 20      Troll&amp;#039;s bridge&lt;br /&gt;
&lt;br /&gt;
 21      Old Henry&amp;#039;s cellar&lt;br /&gt;
 22      Bakyre&lt;br /&gt;
 23      Hermit&amp;#039;s Cave&lt;br /&gt;
 24      Bandit Camp&lt;br /&gt;
 25      City of Kurzmord&amp;#039;ar&lt;br /&gt;
 26      * DC&amp;#039; dungeon&lt;br /&gt;
 27      Netherterra&lt;br /&gt;
 28      Crypts&lt;br /&gt;
 29      Graveyard&lt;br /&gt;
&lt;br /&gt;
 30-32   Arena&lt;br /&gt;
 33      Nordhaven&lt;br /&gt;
 34      Museum&lt;br /&gt;
 35      Thieves&amp;#039; guild&lt;br /&gt;
 36      Mon Ferrato&lt;br /&gt;
 37      Sewers&lt;br /&gt;
 38      Hydra&amp;#039;s Island&lt;br /&gt;
 39      Newbie dungeon (lvl 3)&lt;br /&gt;
&lt;br /&gt;
 40      Nordhaven Jail&lt;br /&gt;
 41      Newbie dung (lvl 2)&lt;br /&gt;
 42      Barracks&lt;br /&gt;
 43      Fort Grunthos&lt;br /&gt;
 44      Basement&lt;br /&gt;
 45      The Resort&lt;br /&gt;
 46      Volcanic Area&lt;br /&gt;
 47      SPAM Guildhall&lt;br /&gt;
 48      KOT Guildhall&lt;br /&gt;
 49      WoWz Guildhall&lt;br /&gt;
&lt;br /&gt;
 50      BoN Guildhall&lt;br /&gt;
 51      Seftonvale&lt;br /&gt;
 52-53   Estorrath&amp;#039;s hut &amp;amp; basement&lt;br /&gt;
 54-59   Minotaur Halls&lt;br /&gt;
&lt;br /&gt;
 60      The Pit&lt;br /&gt;
 61      The Deepest Pit&lt;br /&gt;
 62      Under Ogre Town&lt;br /&gt;
 63      Mountain Pass&lt;br /&gt;
 64      Mountain Plateau&lt;br /&gt;
 65      Under Mountain Pass (N)&lt;br /&gt;
 66      Under Mountain Pass (S)&lt;br /&gt;
 67-70   Pendragon&lt;br /&gt;
&lt;br /&gt;
 71      Camerrata&lt;br /&gt;
 72      Camerrata Keep&lt;br /&gt;
 73      Strangiato&lt;br /&gt;
 74      Djanno&amp;#039;s Shack&lt;br /&gt;
 75      Desolate Farm&lt;br /&gt;
 76-78   Seer&amp;#039;s Dungeon&lt;br /&gt;
 79      Seer&amp;#039;s Temple&lt;br /&gt;
&lt;br /&gt;
 80      Lillyvale&lt;br /&gt;
 81      The Abyss&lt;br /&gt;
 82      Broden&amp;#039;s Keep&lt;br /&gt;
 83      Ogretown&lt;br /&gt;
 84      Shoreline&lt;br /&gt;
 85-86   University of Tanelorne&lt;br /&gt;
 87      Montor West&lt;br /&gt;
 88      Montor East&lt;br /&gt;
 89      Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
 90      Kodiak&amp;#039;s test of strength&lt;br /&gt;
 91      Moo Guildhall&lt;br /&gt;
 92-99   Random caves &lt;br /&gt;
&lt;br /&gt;
 100     Underworld&lt;br /&gt;
 101     The SS Sunderland&lt;br /&gt;
 102-109 Random caves&lt;br /&gt;
&lt;br /&gt;
 110-117 Wizards&amp;#039; tower&lt;br /&gt;
 118     Bartertown west&lt;br /&gt;
 119     Braemere&lt;br /&gt;
&lt;br /&gt;
 120-128 Tangled Forest&lt;br /&gt;
 129     IAG Guildhall, now haunted&lt;br /&gt;
&lt;br /&gt;
 130-131 Lunacy&lt;br /&gt;
 132     Bartertown east&lt;br /&gt;
 133     Snowy Island&lt;br /&gt;
 134     Snowy Island&lt;br /&gt;
 135     CTF Map #1&lt;br /&gt;
 136-137 Cassandra&amp;#039;s Tower&lt;br /&gt;
 138     Extell&amp;#039;s Tower&lt;br /&gt;
 139     Ruined Base&lt;br /&gt;
&lt;br /&gt;
 140-145 Dungeon Shame&lt;br /&gt;
 146-148 HMS Cape (CTF Map)&lt;br /&gt;
 147     Fallax (CTF Map)&lt;br /&gt;
 148     Warren&amp;#039;s Keep (CTF Map)&lt;br /&gt;
 149     Nord Betting Ring&lt;br /&gt;
&lt;br /&gt;
 150     BoB Guild Hall  &lt;br /&gt;
 151-158 The Shrines&lt;br /&gt;
 159     SOD Guildhall&lt;br /&gt;
&lt;br /&gt;
 160-167 Stygian Abyss&lt;br /&gt;
 168     Drachentrog&lt;br /&gt;
 169     Shadowrealm&lt;br /&gt;
&lt;br /&gt;
 170-173 Monastery&lt;br /&gt;
 174     Kingswood&lt;br /&gt;
 175-180 River&amp;#039;s End&lt;br /&gt;
&lt;br /&gt;
 181     MMNS Guildhall&lt;br /&gt;
 182-186 Valley of the Trolls&lt;br /&gt;
 187     IAG Guildhall mk2&lt;br /&gt;
 188     Maeondir&lt;br /&gt;
 &lt;br /&gt;
 189-191 Nordhaven Lighthouse&lt;br /&gt;
 192-193 SPT Guildhall&lt;br /&gt;
 194     MIB Guildhall&lt;br /&gt;
 195     Dead Forest&lt;br /&gt;
 196     City of Shadows&lt;br /&gt;
 197     Chester Hill&lt;br /&gt;
 198-200 Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
 201     level 201&lt;br /&gt;
 202     Newbie Island&lt;br /&gt;
 203     Newbie Island Dungeon&lt;br /&gt;
 204     Stank Swamp&lt;br /&gt;
 205     Lava Caves (North)&lt;br /&gt;
 206     Lava Caves (South)&lt;br /&gt;
 207     Black Mountain&lt;br /&gt;
 208&lt;br /&gt;
 209     Sandy Valley&lt;br /&gt;
&lt;br /&gt;
 210     Sylvenguard Tower&lt;br /&gt;
 211     Below the Jungle&lt;br /&gt;
 212&lt;br /&gt;
 213     Hut on the Coast&lt;br /&gt;
 214     Hut in the Desert&lt;br /&gt;
 215     Basements&lt;br /&gt;
 216     Izumi Apartments&lt;br /&gt;
 217     Lost Jungle&lt;br /&gt;
 218     The Gauntlet&lt;br /&gt;
 219     The Labyrinth&lt;br /&gt;
&lt;br /&gt;
 220     Castle Farimond&lt;br /&gt;
 221     Castle Brownthorne&lt;br /&gt;
 222     Nizweideux&lt;br /&gt;
 223     Shrine of Sagacity&lt;br /&gt;
 224     Shrine of Vitality&lt;br /&gt;
 225     Shrine of Versatility&lt;br /&gt;
 226-228 Farimond Dungeon&lt;br /&gt;
 229     Dulwich&lt;br /&gt;
&lt;br /&gt;
 230-236&lt;br /&gt;
 237-238 Deja Vu&lt;br /&gt;
 239     Uncharted Island&lt;br /&gt;
&lt;br /&gt;
 240     Trader&amp;#039;s Outpost&lt;br /&gt;
 241-243 Under Kurzmord&amp;#039;ar levels 1-3&lt;br /&gt;
 244-248&lt;br /&gt;
 249     Skullthorpe&amp;#039;s Keep&lt;br /&gt;
&lt;br /&gt;
 250&lt;br /&gt;
 251     Mordred&amp;#039;s House&lt;br /&gt;
 252-259&lt;br /&gt;
&lt;br /&gt;
 260-269&lt;br /&gt;
&lt;br /&gt;
 270-276&lt;br /&gt;
 277     Blood Moor&lt;br /&gt;
 278     Blood Tower&lt;br /&gt;
 279     Blood Tower Level 2&lt;br /&gt;
&lt;br /&gt;
 280     Blood Lands&lt;br /&gt;
 281     Blood Lair&lt;br /&gt;
 282     Blood Dungeon&lt;br /&gt;
 283-289&lt;br /&gt;
&lt;br /&gt;
 290-299&lt;br /&gt;
&lt;br /&gt;
==Maps by Author==&lt;br /&gt;
This is the offical map credits page. These are listed in approximate chronological order.&lt;br /&gt;
&lt;br /&gt;
===eggmceye===&lt;br /&gt;
The western hemisphere of [[New Sosaria]], Nord jail, Newbie Dungeon lvl 3, Hydra&amp;#039;s Island, Sewers, Olde Porte+Crypts+Graveyard, The Underworld, Old mine etc, Library and its keep, Snowy Island, Stank Swamp, Lava Caves, Black Mountain, Newbie Island, Basements, Izumi Apartments, Chester Hill, Nizweideux, Dulwich, Skullthorpe&amp;#039;s Keep, all the [[townes]] except those made by other authors as mentioned below, all the shrines.&lt;br /&gt;
&lt;br /&gt;
===Grunthos===&lt;br /&gt;
Newbie dungeon lvl 2, Fort Grunthos, Basement, Barracks&lt;br /&gt;
&lt;br /&gt;
===Broden===&lt;br /&gt;
Broden&amp;#039;s Keep, Abyss, Xile&amp;#039;s underground castle, haunted forest, ethereal plane, Pride&amp;#039;s Fall, Shoreline, the old PD continent, Kingswood&lt;br /&gt;
&lt;br /&gt;
===Dvalin===&lt;br /&gt;
Tanelorne (the eastern hemisphere of [[New Sosaria]]), Strangiatto, Camerrata and Cam Keep&lt;br /&gt;
&lt;br /&gt;
===Mandrake===&lt;br /&gt;
Wizards&amp;#039; tower&lt;br /&gt;
&lt;br /&gt;
===Urgrue===&lt;br /&gt;
Desolate farm, Seer&amp;#039;s Temple + dungeons, Pendragon&lt;br /&gt;
&lt;br /&gt;
===[[User:Kybare|Kybare]]===&lt;br /&gt;
[[Bakyre]], Uni of Tanelorne, Maze, Finished off Basement (under Fort Grunthos), Troll Bridge&lt;br /&gt;
&lt;br /&gt;
===Catherine===&lt;br /&gt;
Minotaur Halls, The Pit, Under Ogre Town &amp;amp; Duogon tower, Mountain Pass + finished off the abandoned Dwarven Capital Kurzmord&amp;#039;ar that Archerman so kindly started, Arena, Tangled Forest, Cassandra&amp;#039;s Tower, Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
===Kodiak===&lt;br /&gt;
Test of strength, Shame&lt;br /&gt;
&lt;br /&gt;
===Superstitious===&lt;br /&gt;
Netherterra&lt;br /&gt;
&lt;br /&gt;
===Vargoth===&lt;br /&gt;
Lillyvale&lt;br /&gt;
&lt;br /&gt;
===Akyla===&lt;br /&gt;
Bandit Camp&lt;br /&gt;
&lt;br /&gt;
===Stegos===&lt;br /&gt;
The Resort, Braemere, Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
===OSanJiri===&lt;br /&gt;
Ruined Base, Lunacy!, Monastary&lt;br /&gt;
&lt;br /&gt;
===Eraamion===&lt;br /&gt;
Stygian Abyss (including Brachentrog &amp;amp; Shadowrealm)&lt;br /&gt;
&lt;br /&gt;
===Homutov===&lt;br /&gt;
Fallax, Warren&amp;#039;s Keep, HMS Cape CTF maps&lt;br /&gt;
&lt;br /&gt;
===Mr Wizard===&lt;br /&gt;
River&amp;#039;s End, Nordhaven Lighthouse&lt;br /&gt;
&lt;br /&gt;
==Maps grouped by function or set==&lt;br /&gt;
&lt;br /&gt;
===Continents===&lt;br /&gt;
* [[New Sosaria]] &amp;amp; Tanelorne, once two separate maps, now merged (regular and NG servers)&lt;br /&gt;
* Maeondir (the PD server continent)&lt;br /&gt;
&lt;br /&gt;
===Towns===&lt;br /&gt;
* [[Nordhaven]]&lt;br /&gt;
* [[Port Izumi]]&lt;br /&gt;
* [[Bakyre]]&lt;br /&gt;
* [[Mon Ferrato]]&lt;br /&gt;
* [[The Resort]]&lt;br /&gt;
* [[Seftonvale]]&lt;br /&gt;
* [[Dryden]]&lt;br /&gt;
* [[Cammerata]]&lt;br /&gt;
* [[Shoreline]]&lt;br /&gt;
* [[Montor East]]&lt;br /&gt;
* [[Montor West]]&lt;br /&gt;
* [[Buccaneer&amp;#039;s Den]]&lt;br /&gt;
* [[Braemere]]&lt;br /&gt;
* [[Bartertown]]&lt;br /&gt;
* [[Kingswood]]&lt;br /&gt;
* [[Chester Hill]]&lt;br /&gt;
&lt;br /&gt;
===Deserted towns===&lt;br /&gt;
* [[Lillyville]]&lt;br /&gt;
* [[Olde Porte]]&lt;br /&gt;
* [[Bayside]]&lt;br /&gt;
* [[Pride&amp;#039;s Fall]]&lt;br /&gt;
* [[IAG guildhall]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
====Low Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dungeon critters, crims, low level humanoids, low level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven jail / sewers&lt;br /&gt;
* [[Cass&amp;#039;s tower]]&lt;br /&gt;
* [[Old mine]]&lt;br /&gt;
* Graveyard / catacombs&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;br /&gt;
&lt;br /&gt;
====Medium Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Large humanoids, some hellspawn, high level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven Lighthouse&lt;br /&gt;
* [[Moutain Pass]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Kurzmord&amp;#039;ar]]&lt;br /&gt;
* Xile&amp;#039;s underground castle&lt;br /&gt;
* Mage&amp;#039;s Tower&lt;br /&gt;
* Seer&amp;#039;s Temple&lt;br /&gt;
* Monastary&lt;br /&gt;
* Ogretown + Duogon&lt;br /&gt;
* Snowy Island&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
====High Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High level humanoids, hellspawn, high level undead, dragons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* Kodiak&amp;#039;s test of strength&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Stygian Abyss]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PLUS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Random generated dungeons&lt;br /&gt;
* Random generated caves&lt;br /&gt;
&lt;br /&gt;
===Other areas of varying interest===&lt;br /&gt;
* Library&lt;br /&gt;
* University&lt;br /&gt;
* Estorrath&amp;#039;s Hut&lt;br /&gt;
* Henry&amp;#039;s Hut&lt;br /&gt;
* Arena&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Strangiato&lt;br /&gt;
* Cammerata Keep&lt;br /&gt;
* Djanno&amp;#039;s Shack&lt;br /&gt;
* Extell&amp;#039;s tower&lt;br /&gt;
* The Shrines&lt;br /&gt;
* Various guild halls&lt;br /&gt;
&lt;br /&gt;
===CTF Maps===&lt;br /&gt;
*CTF Map #1&lt;br /&gt;
*Fallax&lt;br /&gt;
*Warren&amp;#039;s Keep&lt;br /&gt;
*HMS Cape&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3654</id>
		<title>Map List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3654"/>
		<updated>2010-04-21T22:41:34Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* eggmceye */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox|text=missing quite a few maps}}&lt;br /&gt;
&lt;br /&gt;
==Map List==&lt;br /&gt;
This is for my own reference more than anything, and it may not be worth even looking at this list as a player, as it might contain spoilers.&lt;br /&gt;
&lt;br /&gt;
Maps marked with a * are under development.&lt;br /&gt;
&lt;br /&gt;
 0       [[New Sosaria]]&lt;br /&gt;
 1       Library&lt;br /&gt;
 2-4     Old Mine&lt;br /&gt;
 5       Kyba&amp;#039;s maze&lt;br /&gt;
 6       Xile&amp;#039;s Underground Castle&lt;br /&gt;
 7       Haunted Forest&lt;br /&gt;
 8       Ethereal Dimension&lt;br /&gt;
 9       Port Izumi&lt;br /&gt;
&lt;br /&gt;
 10      Buccaneer&amp;#039;s Den&lt;br /&gt;
 11      Old hut&lt;br /&gt;
 12      Olde Porte&lt;br /&gt;
 13      Bayside Ruin&lt;br /&gt;
 14      Dryden&lt;br /&gt;
 15      Duogon Tower&lt;br /&gt;
 16      Kaswel Keep&lt;br /&gt;
 17-18   Mine (random)&lt;br /&gt;
 19      Old Mine&lt;br /&gt;
 20      Troll&amp;#039;s bridge&lt;br /&gt;
&lt;br /&gt;
 21      Old Henry&amp;#039;s cellar&lt;br /&gt;
 22      Bakyre&lt;br /&gt;
 23      Hermit&amp;#039;s Cave&lt;br /&gt;
 24      Bandit Camp&lt;br /&gt;
 25      City of Kurzmord&amp;#039;ar&lt;br /&gt;
 26      * DC&amp;#039; dungeon&lt;br /&gt;
 27      Netherterra&lt;br /&gt;
 28      Crypts&lt;br /&gt;
 29      Graveyard&lt;br /&gt;
&lt;br /&gt;
 30-32   Arena&lt;br /&gt;
 33      Nordhaven&lt;br /&gt;
 34      Museum&lt;br /&gt;
 35      Thieves&amp;#039; guild&lt;br /&gt;
 36      Mon Ferrato&lt;br /&gt;
 37      Sewers&lt;br /&gt;
 38      Hydra&amp;#039;s Island&lt;br /&gt;
 39      Newbie dungeon (lvl 3)&lt;br /&gt;
&lt;br /&gt;
 40      Nordhaven Jail&lt;br /&gt;
 41      Newbie dung (lvl 2)&lt;br /&gt;
 42      Barracks&lt;br /&gt;
 43      Fort Grunthos&lt;br /&gt;
 44      Basement&lt;br /&gt;
 45      The Resort&lt;br /&gt;
 46      Volcanic Area&lt;br /&gt;
 47      SPAM Guildhall&lt;br /&gt;
 48      KOT Guildhall&lt;br /&gt;
 49      WoWz Guildhall&lt;br /&gt;
&lt;br /&gt;
 50      BoN Guildhall&lt;br /&gt;
 51      Seftonvale&lt;br /&gt;
 52-53   Estorrath&amp;#039;s hut &amp;amp; basement&lt;br /&gt;
 54-59   Minotaur Halls&lt;br /&gt;
&lt;br /&gt;
 60      The Pit&lt;br /&gt;
 61      The Deepest Pit&lt;br /&gt;
 62      Under Ogre Town&lt;br /&gt;
 63      Mountain Pass&lt;br /&gt;
 64      Mountain Plateau&lt;br /&gt;
 65      Under Mountain Pass (N)&lt;br /&gt;
 66      Under Mountain Pass (S)&lt;br /&gt;
 67-70   Pendragon&lt;br /&gt;
&lt;br /&gt;
 71      Camerrata&lt;br /&gt;
 72      Camerrata Keep&lt;br /&gt;
 73      Strangiato&lt;br /&gt;
 74      Djanno&amp;#039;s Shack&lt;br /&gt;
 75      Desolate Farm&lt;br /&gt;
 76-78   Seer&amp;#039;s Dungeon&lt;br /&gt;
 79      Seer&amp;#039;s Temple&lt;br /&gt;
&lt;br /&gt;
 80      Lillyvale&lt;br /&gt;
 81      The Abyss&lt;br /&gt;
 82      Broden&amp;#039;s Keep&lt;br /&gt;
 83      Ogretown&lt;br /&gt;
 84      Shoreline&lt;br /&gt;
 85-86   University of Tanelorne&lt;br /&gt;
 87      Montor West&lt;br /&gt;
 88      Montor East&lt;br /&gt;
 89      Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
 90      Kodiak&amp;#039;s test of strength&lt;br /&gt;
 91      Moo Guildhall&lt;br /&gt;
 92-99   Random caves &lt;br /&gt;
&lt;br /&gt;
 100     Underworld&lt;br /&gt;
 101     The SS Sunderland&lt;br /&gt;
 102-109 Random caves&lt;br /&gt;
&lt;br /&gt;
 110-117 Wizards&amp;#039; tower&lt;br /&gt;
 118     Bartertown west&lt;br /&gt;
 119     Braemere&lt;br /&gt;
&lt;br /&gt;
 120-128 Tangled Forest&lt;br /&gt;
 129     IAG Guildhall, now haunted&lt;br /&gt;
&lt;br /&gt;
 130-131 Lunacy&lt;br /&gt;
 132     Bartertown east&lt;br /&gt;
 133     Snowy Island&lt;br /&gt;
 134     Snowy Island&lt;br /&gt;
 135     CTF Map #1&lt;br /&gt;
 136-137 Cassandra&amp;#039;s Tower&lt;br /&gt;
 138     Extell&amp;#039;s Tower&lt;br /&gt;
 139     Ruined Base&lt;br /&gt;
&lt;br /&gt;
 140-145 Dungeon Shame&lt;br /&gt;
 146-148 HMS Cape (CTF Map)&lt;br /&gt;
 147     Fallax (CTF Map)&lt;br /&gt;
 148     Warren&amp;#039;s Keep (CTF Map)&lt;br /&gt;
 149     Nord Betting Ring&lt;br /&gt;
&lt;br /&gt;
 150     BoB Guild Hall  &lt;br /&gt;
 151-158 The Shrines&lt;br /&gt;
 159     SOD Guildhall&lt;br /&gt;
&lt;br /&gt;
 160-167 Stygian Abyss&lt;br /&gt;
 168     Drachentrog&lt;br /&gt;
 169     Shadowrealm&lt;br /&gt;
&lt;br /&gt;
 170-173 Monastery&lt;br /&gt;
 174     Kingswood&lt;br /&gt;
 175-180 River&amp;#039;s End&lt;br /&gt;
&lt;br /&gt;
 181     MMNS Guildhall&lt;br /&gt;
 182-186 Valley of the Trolls&lt;br /&gt;
 187     IAG Guildhall mk2&lt;br /&gt;
 188     Maeondir&lt;br /&gt;
 &lt;br /&gt;
 189-191 Nordhaven Lighthouse&lt;br /&gt;
 192-193 SPT Guildhall&lt;br /&gt;
 194     MIB Guildhall&lt;br /&gt;
 195     Dead Forest&lt;br /&gt;
 196     City of Shadows&lt;br /&gt;
 197     Chester Hill&lt;br /&gt;
 198-200 Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
 201     level 201&lt;br /&gt;
 202     Newbie Island&lt;br /&gt;
 203     Newbie Island Dungeon&lt;br /&gt;
 204     Stank Swamp&lt;br /&gt;
 205     Lava Caves (North)&lt;br /&gt;
 206     Lava Caves (South)&lt;br /&gt;
 207     Black Mountain&lt;br /&gt;
 208&lt;br /&gt;
 209     Sandy Valley&lt;br /&gt;
&lt;br /&gt;
 210     Sylvenguard Tower&lt;br /&gt;
 211     Below the Jungle&lt;br /&gt;
 212&lt;br /&gt;
 213     Hut on the Coast&lt;br /&gt;
 214     Hut in the Desert&lt;br /&gt;
 215     Basements&lt;br /&gt;
 216     Izumi Apartments&lt;br /&gt;
 217     Lost Jungle&lt;br /&gt;
 218     The Gauntlet&lt;br /&gt;
 219     The Labyrinth&lt;br /&gt;
&lt;br /&gt;
 220     Castle Farimond&lt;br /&gt;
 221     Castle Brownthorne&lt;br /&gt;
 222     Nizweideux&lt;br /&gt;
 223     Shrine of Sagacity&lt;br /&gt;
 224     Shrine of Vitality&lt;br /&gt;
 225     Shrine of Versatility&lt;br /&gt;
 226-228 Farimond Dungeon&lt;br /&gt;
 229     Dulwich&lt;br /&gt;
&lt;br /&gt;
 230-236&lt;br /&gt;
 237-238 Deja Vu&lt;br /&gt;
 239     Uncharted Island&lt;br /&gt;
&lt;br /&gt;
 240     Trader&amp;#039;s Outpost&lt;br /&gt;
 241-243 Under Kurzmord&amp;#039;ar levels 1-3&lt;br /&gt;
 244-248&lt;br /&gt;
 249     Skullthorpe&amp;#039;s Keep&lt;br /&gt;
&lt;br /&gt;
 250&lt;br /&gt;
 251     Mordred&amp;#039;s House&lt;br /&gt;
 252-259&lt;br /&gt;
&lt;br /&gt;
 260-269&lt;br /&gt;
&lt;br /&gt;
 270-276&lt;br /&gt;
 277     Blood Moor&lt;br /&gt;
 278     Blood Tower&lt;br /&gt;
 279     Blood Tower Level 2&lt;br /&gt;
&lt;br /&gt;
 280     Blood Lands&lt;br /&gt;
 281     Blood Lair&lt;br /&gt;
 282     Blood Dungeon&lt;br /&gt;
 283-289&lt;br /&gt;
&lt;br /&gt;
 290-299&lt;br /&gt;
&lt;br /&gt;
==Maps by Author==&lt;br /&gt;
This is the offical map credits page. These are listed in approximate chronological order.&lt;br /&gt;
&lt;br /&gt;
===eggmceye===&lt;br /&gt;
The western hemisphere of [[New Sosaria]], Nord jail, Newbie Dungeon lvl 3, Hydra&amp;#039;s Island, Sewers, Olde Porte+Crypts+Graveyard, The Underworld, Old mine etc, Library and its keep, Snowy Island, Stank Swamp, Lava Caves, Black Mountain, Newbie Island, all the [[townes]] except those made by other authors as mentioned below, all the shrines.&lt;br /&gt;
&lt;br /&gt;
===Grunthos===&lt;br /&gt;
Newbie dungeon lvl 2, Fort Grunthos, Basement, Barracks&lt;br /&gt;
&lt;br /&gt;
===Broden===&lt;br /&gt;
Broden&amp;#039;s Keep, Abyss, Xile&amp;#039;s underground castle, haunted forest, ethereal plane, Pride&amp;#039;s Fall, Shoreline, the old PD continent, Kingswood&lt;br /&gt;
&lt;br /&gt;
===Dvalin===&lt;br /&gt;
Tanelorne (the eastern hemisphere of [[New Sosaria]]), Strangiatto, Camerrata and Cam Keep&lt;br /&gt;
&lt;br /&gt;
===Mandrake===&lt;br /&gt;
Wizards&amp;#039; tower&lt;br /&gt;
&lt;br /&gt;
===Urgrue===&lt;br /&gt;
Desolate farm, Seer&amp;#039;s Temple + dungeons, Pendragon&lt;br /&gt;
&lt;br /&gt;
===[[User:Kybare|Kybare]]===&lt;br /&gt;
[[Bakyre]], Uni of Tanelorne, Maze, Finished off Basement (under Fort Grunthos), Troll Bridge&lt;br /&gt;
&lt;br /&gt;
===Catherine===&lt;br /&gt;
Minotaur Halls, The Pit, Under Ogre Town &amp;amp; Duogon tower, Mountain Pass + finished off the abandoned Dwarven Capital Kurzmord&amp;#039;ar that Archerman so kindly started, Arena, Tangled Forest, Cassandra&amp;#039;s Tower, Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
===Kodiak===&lt;br /&gt;
Test of strength, Shame&lt;br /&gt;
&lt;br /&gt;
===Superstitious===&lt;br /&gt;
Netherterra&lt;br /&gt;
&lt;br /&gt;
===Vargoth===&lt;br /&gt;
Lillyvale&lt;br /&gt;
&lt;br /&gt;
===Akyla===&lt;br /&gt;
Bandit Camp&lt;br /&gt;
&lt;br /&gt;
===Stegos===&lt;br /&gt;
The Resort, Braemere, Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
===OSanJiri===&lt;br /&gt;
Ruined Base, Lunacy!, Monastary&lt;br /&gt;
&lt;br /&gt;
===Eraamion===&lt;br /&gt;
Stygian Abyss (including Brachentrog &amp;amp; Shadowrealm)&lt;br /&gt;
&lt;br /&gt;
===Homutov===&lt;br /&gt;
Fallax, Warren&amp;#039;s Keep, HMS Cape CTF maps&lt;br /&gt;
&lt;br /&gt;
===Mr Wizard===&lt;br /&gt;
River&amp;#039;s End, Nordhaven Lighthouse&lt;br /&gt;
&lt;br /&gt;
==Maps grouped by function or set==&lt;br /&gt;
&lt;br /&gt;
===Continents===&lt;br /&gt;
* [[New Sosaria]] &amp;amp; Tanelorne, once two separate maps, now merged (regular and NG servers)&lt;br /&gt;
* Maeondir (the PD server continent)&lt;br /&gt;
&lt;br /&gt;
===Towns===&lt;br /&gt;
* [[Nordhaven]]&lt;br /&gt;
* [[Port Izumi]]&lt;br /&gt;
* [[Bakyre]]&lt;br /&gt;
* [[Mon Ferrato]]&lt;br /&gt;
* [[The Resort]]&lt;br /&gt;
* [[Seftonvale]]&lt;br /&gt;
* [[Dryden]]&lt;br /&gt;
* [[Cammerata]]&lt;br /&gt;
* [[Shoreline]]&lt;br /&gt;
* [[Montor East]]&lt;br /&gt;
* [[Montor West]]&lt;br /&gt;
* [[Buccaneer&amp;#039;s Den]]&lt;br /&gt;
* [[Braemere]]&lt;br /&gt;
* [[Bartertown]]&lt;br /&gt;
* [[Kingswood]]&lt;br /&gt;
* [[Chester Hill]]&lt;br /&gt;
&lt;br /&gt;
===Deserted towns===&lt;br /&gt;
* [[Lillyville]]&lt;br /&gt;
* [[Olde Porte]]&lt;br /&gt;
* [[Bayside]]&lt;br /&gt;
* [[Pride&amp;#039;s Fall]]&lt;br /&gt;
* [[IAG guildhall]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
====Low Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dungeon critters, crims, low level humanoids, low level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven jail / sewers&lt;br /&gt;
* [[Cass&amp;#039;s tower]]&lt;br /&gt;
* [[Old mine]]&lt;br /&gt;
* Graveyard / catacombs&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;br /&gt;
&lt;br /&gt;
====Medium Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Large humanoids, some hellspawn, high level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven Lighthouse&lt;br /&gt;
* [[Moutain Pass]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Kurzmord&amp;#039;ar]]&lt;br /&gt;
* Xile&amp;#039;s underground castle&lt;br /&gt;
* Mage&amp;#039;s Tower&lt;br /&gt;
* Seer&amp;#039;s Temple&lt;br /&gt;
* Monastary&lt;br /&gt;
* Ogretown + Duogon&lt;br /&gt;
* Snowy Island&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
====High Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High level humanoids, hellspawn, high level undead, dragons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* Kodiak&amp;#039;s test of strength&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Stygian Abyss]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PLUS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Random generated dungeons&lt;br /&gt;
* Random generated caves&lt;br /&gt;
&lt;br /&gt;
===Other areas of varying interest===&lt;br /&gt;
* Library&lt;br /&gt;
* University&lt;br /&gt;
* Estorrath&amp;#039;s Hut&lt;br /&gt;
* Henry&amp;#039;s Hut&lt;br /&gt;
* Arena&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Strangiato&lt;br /&gt;
* Cammerata Keep&lt;br /&gt;
* Djanno&amp;#039;s Shack&lt;br /&gt;
* Extell&amp;#039;s tower&lt;br /&gt;
* The Shrines&lt;br /&gt;
* Various guild halls&lt;br /&gt;
&lt;br /&gt;
===CTF Maps===&lt;br /&gt;
*CTF Map #1&lt;br /&gt;
*Fallax&lt;br /&gt;
*Warren&amp;#039;s Keep&lt;br /&gt;
*HMS Cape&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3653</id>
		<title>Map List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Map_List&amp;diff=3653"/>
		<updated>2010-04-21T22:35:57Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Map List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox|text=missing quite a few maps}}&lt;br /&gt;
&lt;br /&gt;
==Map List==&lt;br /&gt;
This is for my own reference more than anything, and it may not be worth even looking at this list as a player, as it might contain spoilers.&lt;br /&gt;
&lt;br /&gt;
Maps marked with a * are under development.&lt;br /&gt;
&lt;br /&gt;
 0       [[New Sosaria]]&lt;br /&gt;
 1       Library&lt;br /&gt;
 2-4     Old Mine&lt;br /&gt;
 5       Kyba&amp;#039;s maze&lt;br /&gt;
 6       Xile&amp;#039;s Underground Castle&lt;br /&gt;
 7       Haunted Forest&lt;br /&gt;
 8       Ethereal Dimension&lt;br /&gt;
 9       Port Izumi&lt;br /&gt;
&lt;br /&gt;
 10      Buccaneer&amp;#039;s Den&lt;br /&gt;
 11      Old hut&lt;br /&gt;
 12      Olde Porte&lt;br /&gt;
 13      Bayside Ruin&lt;br /&gt;
 14      Dryden&lt;br /&gt;
 15      Duogon Tower&lt;br /&gt;
 16      Kaswel Keep&lt;br /&gt;
 17-18   Mine (random)&lt;br /&gt;
 19      Old Mine&lt;br /&gt;
 20      Troll&amp;#039;s bridge&lt;br /&gt;
&lt;br /&gt;
 21      Old Henry&amp;#039;s cellar&lt;br /&gt;
 22      Bakyre&lt;br /&gt;
 23      Hermit&amp;#039;s Cave&lt;br /&gt;
 24      Bandit Camp&lt;br /&gt;
 25      City of Kurzmord&amp;#039;ar&lt;br /&gt;
 26      * DC&amp;#039; dungeon&lt;br /&gt;
 27      Netherterra&lt;br /&gt;
 28      Crypts&lt;br /&gt;
 29      Graveyard&lt;br /&gt;
&lt;br /&gt;
 30-32   Arena&lt;br /&gt;
 33      Nordhaven&lt;br /&gt;
 34      Museum&lt;br /&gt;
 35      Thieves&amp;#039; guild&lt;br /&gt;
 36      Mon Ferrato&lt;br /&gt;
 37      Sewers&lt;br /&gt;
 38      Hydra&amp;#039;s Island&lt;br /&gt;
 39      Newbie dungeon (lvl 3)&lt;br /&gt;
&lt;br /&gt;
 40      Nordhaven Jail&lt;br /&gt;
 41      Newbie dung (lvl 2)&lt;br /&gt;
 42      Barracks&lt;br /&gt;
 43      Fort Grunthos&lt;br /&gt;
 44      Basement&lt;br /&gt;
 45      The Resort&lt;br /&gt;
 46      Volcanic Area&lt;br /&gt;
 47      SPAM Guildhall&lt;br /&gt;
 48      KOT Guildhall&lt;br /&gt;
 49      WoWz Guildhall&lt;br /&gt;
&lt;br /&gt;
 50      BoN Guildhall&lt;br /&gt;
 51      Seftonvale&lt;br /&gt;
 52-53   Estorrath&amp;#039;s hut &amp;amp; basement&lt;br /&gt;
 54-59   Minotaur Halls&lt;br /&gt;
&lt;br /&gt;
 60      The Pit&lt;br /&gt;
 61      The Deepest Pit&lt;br /&gt;
 62      Under Ogre Town&lt;br /&gt;
 63      Mountain Pass&lt;br /&gt;
 64      Mountain Plateau&lt;br /&gt;
 65      Under Mountain Pass (N)&lt;br /&gt;
 66      Under Mountain Pass (S)&lt;br /&gt;
 67-70   Pendragon&lt;br /&gt;
&lt;br /&gt;
 71      Camerrata&lt;br /&gt;
 72      Camerrata Keep&lt;br /&gt;
 73      Strangiato&lt;br /&gt;
 74      Djanno&amp;#039;s Shack&lt;br /&gt;
 75      Desolate Farm&lt;br /&gt;
 76-78   Seer&amp;#039;s Dungeon&lt;br /&gt;
 79      Seer&amp;#039;s Temple&lt;br /&gt;
&lt;br /&gt;
 80      Lillyvale&lt;br /&gt;
 81      The Abyss&lt;br /&gt;
 82      Broden&amp;#039;s Keep&lt;br /&gt;
 83      Ogretown&lt;br /&gt;
 84      Shoreline&lt;br /&gt;
 85-86   University of Tanelorne&lt;br /&gt;
 87      Montor West&lt;br /&gt;
 88      Montor East&lt;br /&gt;
 89      Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
 90      Kodiak&amp;#039;s test of strength&lt;br /&gt;
 91      Moo Guildhall&lt;br /&gt;
 92-99   Random caves &lt;br /&gt;
&lt;br /&gt;
 100     Underworld&lt;br /&gt;
 101     The SS Sunderland&lt;br /&gt;
 102-109 Random caves&lt;br /&gt;
&lt;br /&gt;
 110-117 Wizards&amp;#039; tower&lt;br /&gt;
 118     Bartertown west&lt;br /&gt;
 119     Braemere&lt;br /&gt;
&lt;br /&gt;
 120-128 Tangled Forest&lt;br /&gt;
 129     IAG Guildhall, now haunted&lt;br /&gt;
&lt;br /&gt;
 130-131 Lunacy&lt;br /&gt;
 132     Bartertown east&lt;br /&gt;
 133     Snowy Island&lt;br /&gt;
 134     Snowy Island&lt;br /&gt;
 135     CTF Map #1&lt;br /&gt;
 136-137 Cassandra&amp;#039;s Tower&lt;br /&gt;
 138     Extell&amp;#039;s Tower&lt;br /&gt;
 139     Ruined Base&lt;br /&gt;
&lt;br /&gt;
 140-145 Dungeon Shame&lt;br /&gt;
 146-148 HMS Cape (CTF Map)&lt;br /&gt;
 147     Fallax (CTF Map)&lt;br /&gt;
 148     Warren&amp;#039;s Keep (CTF Map)&lt;br /&gt;
 149     Nord Betting Ring&lt;br /&gt;
&lt;br /&gt;
 150     BoB Guild Hall  &lt;br /&gt;
 151-158 The Shrines&lt;br /&gt;
 159     SOD Guildhall&lt;br /&gt;
&lt;br /&gt;
 160-167 Stygian Abyss&lt;br /&gt;
 168     Drachentrog&lt;br /&gt;
 169     Shadowrealm&lt;br /&gt;
&lt;br /&gt;
 170-173 Monastery&lt;br /&gt;
 174     Kingswood&lt;br /&gt;
 175-180 River&amp;#039;s End&lt;br /&gt;
&lt;br /&gt;
 181     MMNS Guildhall&lt;br /&gt;
 182-186 Valley of the Trolls&lt;br /&gt;
 187     IAG Guildhall mk2&lt;br /&gt;
 188     Maeondir&lt;br /&gt;
 &lt;br /&gt;
 189-191 Nordhaven Lighthouse&lt;br /&gt;
 192-193 SPT Guildhall&lt;br /&gt;
 194     MIB Guildhall&lt;br /&gt;
 195     Dead Forest&lt;br /&gt;
 196     City of Shadows&lt;br /&gt;
 197     Chester Hill&lt;br /&gt;
 198-200 Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
 201     level 201&lt;br /&gt;
 202     Newbie Island&lt;br /&gt;
 203     Newbie Island Dungeon&lt;br /&gt;
 204     Stank Swamp&lt;br /&gt;
 205     Lava Caves (North)&lt;br /&gt;
 206     Lava Caves (South)&lt;br /&gt;
 207     Black Mountain&lt;br /&gt;
 208&lt;br /&gt;
 209     Sandy Valley&lt;br /&gt;
&lt;br /&gt;
 210     Sylvenguard Tower&lt;br /&gt;
 211     Below the Jungle&lt;br /&gt;
 212&lt;br /&gt;
 213     Hut on the Coast&lt;br /&gt;
 214     Hut in the Desert&lt;br /&gt;
 215     Basements&lt;br /&gt;
 216     Izumi Apartments&lt;br /&gt;
 217     Lost Jungle&lt;br /&gt;
 218     The Gauntlet&lt;br /&gt;
 219     The Labyrinth&lt;br /&gt;
&lt;br /&gt;
 220     Castle Farimond&lt;br /&gt;
 221     Castle Brownthorne&lt;br /&gt;
 222     Nizweideux&lt;br /&gt;
 223     Shrine of Sagacity&lt;br /&gt;
 224     Shrine of Vitality&lt;br /&gt;
 225     Shrine of Versatility&lt;br /&gt;
 226-228 Farimond Dungeon&lt;br /&gt;
 229     Dulwich&lt;br /&gt;
&lt;br /&gt;
 230-236&lt;br /&gt;
 237-238 Deja Vu&lt;br /&gt;
 239     Uncharted Island&lt;br /&gt;
&lt;br /&gt;
 240     Trader&amp;#039;s Outpost&lt;br /&gt;
 241-243 Under Kurzmord&amp;#039;ar levels 1-3&lt;br /&gt;
 244-248&lt;br /&gt;
 249     Skullthorpe&amp;#039;s Keep&lt;br /&gt;
&lt;br /&gt;
 250&lt;br /&gt;
 251     Mordred&amp;#039;s House&lt;br /&gt;
 252-259&lt;br /&gt;
&lt;br /&gt;
 260-269&lt;br /&gt;
&lt;br /&gt;
 270-276&lt;br /&gt;
 277     Blood Moor&lt;br /&gt;
 278     Blood Tower&lt;br /&gt;
 279     Blood Tower Level 2&lt;br /&gt;
&lt;br /&gt;
 280     Blood Lands&lt;br /&gt;
 281     Blood Lair&lt;br /&gt;
 282     Blood Dungeon&lt;br /&gt;
 283-289&lt;br /&gt;
&lt;br /&gt;
 290-299&lt;br /&gt;
&lt;br /&gt;
==Maps by Author==&lt;br /&gt;
This is the offical map credits page. These are listed in approximate chronological order.&lt;br /&gt;
&lt;br /&gt;
===eggmceye===&lt;br /&gt;
The western hemisphere of [[New Sosaria]], Nord jail, Newbie Dungeon lvl 3, Hydra&amp;#039;s Island, Sewers, Olde Porte+Crypts+Graveyard, The Underworld, Old mine etc, Library and its keep, Snowy Island, all the [[townes]] except those made by other authors as mentioned below, all the shrines.&lt;br /&gt;
&lt;br /&gt;
===Grunthos===&lt;br /&gt;
Newbie dungeon lvl 2, Fort Grunthos, Basement, Barracks&lt;br /&gt;
&lt;br /&gt;
===Broden===&lt;br /&gt;
Broden&amp;#039;s Keep, Abyss, Xile&amp;#039;s underground castle, haunted forest, ethereal plane, Pride&amp;#039;s Fall, Shoreline, the old PD continent, Kingswood&lt;br /&gt;
&lt;br /&gt;
===Dvalin===&lt;br /&gt;
Tanelorne (the eastern hemisphere of [[New Sosaria]]), Strangiatto, Camerrata and Cam Keep&lt;br /&gt;
&lt;br /&gt;
===Mandrake===&lt;br /&gt;
Wizards&amp;#039; tower&lt;br /&gt;
&lt;br /&gt;
===Urgrue===&lt;br /&gt;
Desolate farm, Seer&amp;#039;s Temple + dungeons, Pendragon&lt;br /&gt;
&lt;br /&gt;
===[[User:Kybare|Kybare]]===&lt;br /&gt;
[[Bakyre]], Uni of Tanelorne, Maze, Finished off Basement (under Fort Grunthos), Troll Bridge&lt;br /&gt;
&lt;br /&gt;
===Catherine===&lt;br /&gt;
Minotaur Halls, The Pit, Under Ogre Town &amp;amp; Duogon tower, Mountain Pass + finished off the abandoned Dwarven Capital Kurzmord&amp;#039;ar that Archerman so kindly started, Arena, Tangled Forest, Cassandra&amp;#039;s Tower, Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
===Kodiak===&lt;br /&gt;
Test of strength, Shame&lt;br /&gt;
&lt;br /&gt;
===Superstitious===&lt;br /&gt;
Netherterra&lt;br /&gt;
&lt;br /&gt;
===Vargoth===&lt;br /&gt;
Lillyvale&lt;br /&gt;
&lt;br /&gt;
===Akyla===&lt;br /&gt;
Bandit Camp&lt;br /&gt;
&lt;br /&gt;
===Stegos===&lt;br /&gt;
The Resort, Braemere, Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
===OSanJiri===&lt;br /&gt;
Ruined Base, Lunacy!, Monastary&lt;br /&gt;
&lt;br /&gt;
===Eraamion===&lt;br /&gt;
Stygian Abyss (including Brachentrog &amp;amp; Shadowrealm)&lt;br /&gt;
&lt;br /&gt;
===Homutov===&lt;br /&gt;
Fallax, Warren&amp;#039;s Keep, HMS Cape CTF maps&lt;br /&gt;
&lt;br /&gt;
===Mr Wizard===&lt;br /&gt;
River&amp;#039;s End, Nordhaven Lighthouse&lt;br /&gt;
&lt;br /&gt;
==Maps grouped by function or set==&lt;br /&gt;
&lt;br /&gt;
===Continents===&lt;br /&gt;
* [[New Sosaria]] &amp;amp; Tanelorne, once two separate maps, now merged (regular and NG servers)&lt;br /&gt;
* Maeondir (the PD server continent)&lt;br /&gt;
&lt;br /&gt;
===Towns===&lt;br /&gt;
* [[Nordhaven]]&lt;br /&gt;
* [[Port Izumi]]&lt;br /&gt;
* [[Bakyre]]&lt;br /&gt;
* [[Mon Ferrato]]&lt;br /&gt;
* [[The Resort]]&lt;br /&gt;
* [[Seftonvale]]&lt;br /&gt;
* [[Dryden]]&lt;br /&gt;
* [[Cammerata]]&lt;br /&gt;
* [[Shoreline]]&lt;br /&gt;
* [[Montor East]]&lt;br /&gt;
* [[Montor West]]&lt;br /&gt;
* [[Buccaneer&amp;#039;s Den]]&lt;br /&gt;
* [[Braemere]]&lt;br /&gt;
* [[Bartertown]]&lt;br /&gt;
* [[Kingswood]]&lt;br /&gt;
* [[Chester Hill]]&lt;br /&gt;
&lt;br /&gt;
===Deserted towns===&lt;br /&gt;
* [[Lillyville]]&lt;br /&gt;
* [[Olde Porte]]&lt;br /&gt;
* [[Bayside]]&lt;br /&gt;
* [[Pride&amp;#039;s Fall]]&lt;br /&gt;
* [[IAG guildhall]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
====Low Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dungeon critters, crims, low level humanoids, low level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven jail / sewers&lt;br /&gt;
* [[Cass&amp;#039;s tower]]&lt;br /&gt;
* [[Old mine]]&lt;br /&gt;
* Graveyard / catacombs&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;br /&gt;
&lt;br /&gt;
====Medium Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Large humanoids, some hellspawn, high level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven Lighthouse&lt;br /&gt;
* [[Moutain Pass]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Kurzmord&amp;#039;ar]]&lt;br /&gt;
* Xile&amp;#039;s underground castle&lt;br /&gt;
* Mage&amp;#039;s Tower&lt;br /&gt;
* Seer&amp;#039;s Temple&lt;br /&gt;
* Monastary&lt;br /&gt;
* Ogretown + Duogon&lt;br /&gt;
* Snowy Island&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
====High Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High level humanoids, hellspawn, high level undead, dragons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* Kodiak&amp;#039;s test of strength&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Stygian Abyss]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PLUS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Random generated dungeons&lt;br /&gt;
* Random generated caves&lt;br /&gt;
&lt;br /&gt;
===Other areas of varying interest===&lt;br /&gt;
* Library&lt;br /&gt;
* University&lt;br /&gt;
* Estorrath&amp;#039;s Hut&lt;br /&gt;
* Henry&amp;#039;s Hut&lt;br /&gt;
* Arena&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Strangiato&lt;br /&gt;
* Cammerata Keep&lt;br /&gt;
* Djanno&amp;#039;s Shack&lt;br /&gt;
* Extell&amp;#039;s tower&lt;br /&gt;
* The Shrines&lt;br /&gt;
* Various guild halls&lt;br /&gt;
&lt;br /&gt;
===CTF Maps===&lt;br /&gt;
*CTF Map #1&lt;br /&gt;
*Fallax&lt;br /&gt;
*Warren&amp;#039;s Keep&lt;br /&gt;
*HMS Cape&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:Cooking&amp;diff=3646</id>
		<title>Talk:Cooking</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:Cooking&amp;diff=3646"/>
		<updated>2010-04-11T02:07:12Z</updated>

		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is a work in progress!&amp;lt;br&amp;gt;&lt;br /&gt;
cutting and pasting from the spreadhseet is a chore! that&amp;#039;s why it isn&amp;#039;t finished&lt;br /&gt;
&lt;br /&gt;
if you want to contribute write up about butching corpses or something or tidy up what I wrote from the forums - but I can complete this table, save you typing it up.&lt;br /&gt;
--[[User:Eggmceye|Eggmceye]] 13:20, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I added info about monster corpses and charring and roasting to the cooking page and edited a few things. --Rusty&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Cooking&amp;diff=3645</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Cooking&amp;diff=3645"/>
		<updated>2010-04-11T02:00:41Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Cooking Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Monster Corpses==&lt;br /&gt;
Some monsters will drop corpses when they die. These corpses can be processed into raw meat that can be either charred, roasted or used in a recipe. Monster corpses are very heavy and cannot be put in your bank or into your house boxes. They will even disappear if left on the floor of your house. So butcher them immediately!&lt;br /&gt;
&lt;br /&gt;
To convert a monster corpse into raw meat use a butcher&amp;#039;s knife on the corpse while it is on the ground.&lt;br /&gt;
&lt;br /&gt;
==Roasting and Charring==&lt;br /&gt;
Eating raw meat will make you sick so it needs to be prepared. You can either roast or char raw meat. Some meats give special resistances when eaten.&lt;br /&gt;
&lt;br /&gt;
Roast raw meat by using a baking dish on an oven.&lt;br /&gt;
Char raw meat by using a meat skewer on a campfire or brazier.&lt;br /&gt;
&lt;br /&gt;
==Cooking Recipes==&lt;br /&gt;
You can also cook up special recipes using various ingredients. Some of the foods created this way will provide temporary buffs. Note that some recipes call for raw meat while others might call for roasted or charred meat.&lt;br /&gt;
&lt;br /&gt;
You can find most of the basic ingredients for recipes at an inn. Water can be got from a well and milk from cows by using a bucket.&lt;br /&gt;
&lt;br /&gt;
To cook a recipe use a pan on a stove.&lt;br /&gt;
&lt;br /&gt;
The following is a list of some of the available recipes.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;broth&amp;#039;&amp;#039;&amp;#039; || water, salt, spices || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;boiled egg&amp;#039;&amp;#039;&amp;#039; || egg water,salt || bad breath || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bread&amp;#039;&amp;#039;&amp;#039; || water, salt, flour || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cheese&amp;#039;&amp;#039;&amp;#039; || milk || - || align=center| 2&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;butter&amp;#039;&amp;#039;&amp;#039; || milk, salt || - || align=center| 4&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tasty rat jerky&amp;#039;&amp;#039;&amp;#039; || salt, rat meat || +15 str || align=center| 6&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;garlic bread&amp;#039;&amp;#039;&amp;#039; || garlic, bread, butter || bad breath || align=center| 7&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;chicken soup&amp;#039;&amp;#039;&amp;#039; || chicken meat, broth || +15 dex || align=center| 8&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;french toast&amp;#039;&amp;#039;&amp;#039; || egg bread sugar || +15 int || align=center| 9&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pastry&amp;#039;&amp;#039;&amp;#039; || flour water || - || align=center| 11&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;omlette&amp;#039;&amp;#039;&amp;#039; || egg, onion, cheese || +2% xp || align=center| 12&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant rat dog&amp;#039;&amp;#039;&amp;#039; || giant rat meat, bread || +25 str || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;club sandwich&amp;#039;&amp;#039;&amp;#039; || turkey bread lettuce tomato || +30 MR || align=center| 15&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pancake&amp;#039;&amp;#039;&amp;#039; || flour, sugar, milk || +25 dex || align=center| 17&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab salad&amp;#039;&amp;#039;&amp;#039; || crab meat, lettuce, oil, salt || +25 hp || align=center| 20&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tossed salad&amp;#039;&amp;#039;&amp;#039; || lettuce, tomato, cheese, salt || +25 int || align=center| 24&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;carrot cake&amp;#039;&amp;#039;&amp;#039; || flour milk sugar carrot || +2 NV|| align=center| 27&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rabbit skewers&amp;#039;&amp;#039;&amp;#039; || rabbit meat, onion, capsicum || +40 MR || align=center| 30&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;apple pie&amp;#039;&amp;#039;&amp;#039; || apple, pasty, sugar || +10% dex || align=center| 31&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;shark fin soup&amp;#039;&amp;#039;&amp;#039; || shark meat, broth || +10% as || align=center| 35&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potato bake&amp;#039;&amp;#039;&amp;#039; || mystery meat, potato, cheese, milk || +10% def || align=center| 39&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;beef stroganoff&amp;#039;&amp;#039;&amp;#039; || beef, broth, mushrooms || +50 hp|| align=center| 43&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bakyre burger&amp;#039;&amp;#039;&amp;#039; || beef bread lettuce tomato || +50 MR || align=center| 44&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;clam chowder&amp;#039;&amp;#039;&amp;#039; || clam meat, broth || +10% int || align=center| 48&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;slime jello&amp;#039;&amp;#039;&amp;#039; || slime, sugar || +4 NV || align=center| 52&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;minotaur stroganoff&amp;#039;&amp;#039;&amp;#039; || mino heart, broth, mushrooms || +15% str || align=center| 58&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;seahorse salad&amp;#039;&amp;#039;&amp;#039; || lettuce, cheese, bread, seahorse || +70 MR || align=center| 60&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blood moss pie&amp;#039;&amp;#039;&amp;#039; || blood moss, rabbit, pastry || +15% dex || align=center| 62&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mystery stew&amp;#039;&amp;#039;&amp;#039; || mystery meat, broth, potato || +15% def || align=center| 64&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant calamari rings&amp;#039;&amp;#039;&amp;#039; || squid flour oil || +90 MR || align=center| 75&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab chowder&amp;#039;&amp;#039;&amp;#039; || crab meat, broth || +15% hp || align=center| 77&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Cooking&amp;diff=3644</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Cooking&amp;diff=3644"/>
		<updated>2010-04-11T01:53:41Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Cooking Recipe List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Monster Corpses==&lt;br /&gt;
Some monsters will drop corpses when they die. These corpses can be processed into raw meat that can be either charred, roasted or used in a recipe. Monster corpses are very heavy and cannot be put in your bank or into your house boxes. They will even disappear if left on the floor of your house. So butcher them immediately!&lt;br /&gt;
&lt;br /&gt;
To convert a monster corpse into raw meat use a butcher&amp;#039;s knife on the corpse while it is on the ground.&lt;br /&gt;
&lt;br /&gt;
==Roasting and Charring==&lt;br /&gt;
Eating raw meat will make you sick so it needs to be prepared. You can either roast or char raw meat. Some meats give special resistances when eaten.&lt;br /&gt;
&lt;br /&gt;
Roast raw meat by using a baking dish on an oven.&lt;br /&gt;
Char raw meat by using a meat skewer on a campfire or brazier.&lt;br /&gt;
&lt;br /&gt;
==Cooking Recipes==&lt;br /&gt;
You can also cook up special recipes using various ingredients. Some of the foods created this way will provide temporary buffs. Note that some recipes call for raw meat while others might call for roasted or charred meat.&lt;br /&gt;
&lt;br /&gt;
To cook a recipe use a pan on a stove.&lt;br /&gt;
&lt;br /&gt;
The following is a list of some of the available recipes.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;broth&amp;#039;&amp;#039;&amp;#039; || water, salt, spices || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;boiled egg&amp;#039;&amp;#039;&amp;#039; || egg water,salt || bad breath || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bread&amp;#039;&amp;#039;&amp;#039; || water, salt, flour || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cheese&amp;#039;&amp;#039;&amp;#039; || milk || - || align=center| 2&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;butter&amp;#039;&amp;#039;&amp;#039; || milk, salt || - || align=center| 4&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tasty rat jerky&amp;#039;&amp;#039;&amp;#039; || salt, rat meat || +15 str || align=center| 6&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;garlic bread&amp;#039;&amp;#039;&amp;#039; || garlic, bread, butter || bad breath || align=center| 7&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;chicken soup&amp;#039;&amp;#039;&amp;#039; || chicken meat, broth || +15 dex || align=center| 8&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;french toast&amp;#039;&amp;#039;&amp;#039; || egg bread sugar || +15 int || align=center| 9&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pastry&amp;#039;&amp;#039;&amp;#039; || flour water || - || align=center| 11&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;omlette&amp;#039;&amp;#039;&amp;#039; || egg, onion, cheese || +2% xp || align=center| 12&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant rat dog&amp;#039;&amp;#039;&amp;#039; || giant rat meat, bread || +25 str || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;club sandwich&amp;#039;&amp;#039;&amp;#039; || turkey bread lettuce tomato || +30 MR || align=center| 15&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pancake&amp;#039;&amp;#039;&amp;#039; || flour, sugar, milk || +25 dex || align=center| 17&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab salad&amp;#039;&amp;#039;&amp;#039; || crab meat, lettuce, oil, salt || +25 hp || align=center| 20&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tossed salad&amp;#039;&amp;#039;&amp;#039; || lettuce, tomato, cheese, salt || +25 int || align=center| 24&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;carrot cake&amp;#039;&amp;#039;&amp;#039; || flour milk sugar carrot || +2 NV|| align=center| 27&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rabbit skewers&amp;#039;&amp;#039;&amp;#039; || rabbit meat, onion, capsicum || +40 MR || align=center| 30&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;apple pie&amp;#039;&amp;#039;&amp;#039; || apple, pasty, sugar || +10% dex || align=center| 31&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;shark fin soup&amp;#039;&amp;#039;&amp;#039; || shark meat, broth || +10% as || align=center| 35&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potato bake&amp;#039;&amp;#039;&amp;#039; || mystery meat, potato, cheese, milk || +10% def || align=center| 39&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;beef stroganoff&amp;#039;&amp;#039;&amp;#039; || beef, broth, mushrooms || +50 hp|| align=center| 43&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bakyre burger&amp;#039;&amp;#039;&amp;#039; || beef bread lettuce tomato || +50 MR || align=center| 44&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;clam chowder&amp;#039;&amp;#039;&amp;#039; || clam meat, broth || +10% int || align=center| 48&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;slime jello&amp;#039;&amp;#039;&amp;#039; || slime, sugar || +4 NV || align=center| 52&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;minotaur stroganoff&amp;#039;&amp;#039;&amp;#039; || mino heart, broth, mushrooms || +15% str || align=center| 58&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;seahorse salad&amp;#039;&amp;#039;&amp;#039; || lettuce, cheese, bread, seahorse || +70 MR || align=center| 60&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blood moss pie&amp;#039;&amp;#039;&amp;#039; || blood moss, rabbit, pastry || +15% dex || align=center| 62&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mystery stew&amp;#039;&amp;#039;&amp;#039; || mystery meat, broth, potato || +15% def || align=center| 64&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant calamari rings&amp;#039;&amp;#039;&amp;#039; || squid flour oil || +90 MR || align=center| 75&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab chowder&amp;#039;&amp;#039;&amp;#039; || crab meat, broth || +15% hp || align=center| 77&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Cooking&amp;diff=3643</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Cooking&amp;diff=3643"/>
		<updated>2010-04-11T01:51:40Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Cooking Recipe List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Monster Corpses==&lt;br /&gt;
Some monsters will drop corpses when they die. These corpses can be processed into raw meat that can be either charred, roasted or used in a recipe. Monster corpses are very heavy and cannot be put in your bank or into your house boxes. They will even disappear if left on the floor of your house. So butcher them immediately!&lt;br /&gt;
&lt;br /&gt;
To convert a monster corpse into raw meat use a butcher&amp;#039;s knife on the corpse while it is on the ground.&lt;br /&gt;
&lt;br /&gt;
==Roasting and Charring==&lt;br /&gt;
Eating raw meat will make you sick so it needs to be prepared. You can either roast or char raw meat. Some meats give special resistances when eaten.&lt;br /&gt;
&lt;br /&gt;
Roast raw meat by using a baking dish on an oven.&lt;br /&gt;
Char raw meat by using a meat skewer on a campfire or brazier.&lt;br /&gt;
&lt;br /&gt;
==Cooking Recipe List==&lt;br /&gt;
You can also cook up special recipes using various ingredients. Some of the foods created this way will provide temporary buffs. Note that some recipes call for raw meat while others might call for roasted or charred meat.&lt;br /&gt;
&lt;br /&gt;
To cook a recipe use a pan on a stove.&lt;br /&gt;
&lt;br /&gt;
The following is a list of some of the available recipes.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;broth&amp;#039;&amp;#039;&amp;#039; || water, salt, spices || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;boiled egg&amp;#039;&amp;#039;&amp;#039; || egg water,salt || bad breath || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bread&amp;#039;&amp;#039;&amp;#039; || water, salt, flour || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cheese&amp;#039;&amp;#039;&amp;#039; || milk || - || align=center| 2&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;butter&amp;#039;&amp;#039;&amp;#039; || milk, salt || - || align=center| 4&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tasty rat jerky&amp;#039;&amp;#039;&amp;#039; || salt, rat meat || +15 str || align=center| 6&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;garlic bread&amp;#039;&amp;#039;&amp;#039; || garlic, bread, butter || bad breath || align=center| 7&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;chicken soup&amp;#039;&amp;#039;&amp;#039; || chicken meat, broth || +15 dex || align=center| 8&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;french toast&amp;#039;&amp;#039;&amp;#039; || egg bread sugar || +15 int || align=center| 9&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pastry&amp;#039;&amp;#039;&amp;#039; || flour water || - || align=center| 11&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;omlette&amp;#039;&amp;#039;&amp;#039; || egg, onion, cheese || +2% xp || align=center| 12&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant rat dog&amp;#039;&amp;#039;&amp;#039; || giant rat meat, bread || +25 str || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;club sandwich&amp;#039;&amp;#039;&amp;#039; || turkey bread lettuce tomato || +30 MR || align=center| 15&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pancake&amp;#039;&amp;#039;&amp;#039; || flour, sugar, milk || +25 dex || align=center| 17&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab salad&amp;#039;&amp;#039;&amp;#039; || crab meat, lettuce, oil, salt || +25 hp || align=center| 20&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tossed salad&amp;#039;&amp;#039;&amp;#039; || lettuce, tomato, cheese, salt || +25 int || align=center| 24&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;carrot cake&amp;#039;&amp;#039;&amp;#039; || flour milk sugar carrot || +2 NV|| align=center| 27&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rabbit skewers&amp;#039;&amp;#039;&amp;#039; || rabbit meat, onion, capsicum || +40 MR || align=center| 30&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;apple pie&amp;#039;&amp;#039;&amp;#039; || apple, pasty, sugar || +10% dex || align=center| 31&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;shark fin soup&amp;#039;&amp;#039;&amp;#039; || shark meat, broth || +10% as || align=center| 35&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potato bake&amp;#039;&amp;#039;&amp;#039; || mystery meat, potato, cheese, milk || +10% def || align=center| 39&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;beef stroganoff&amp;#039;&amp;#039;&amp;#039; || beef, broth, mushrooms || +50 hp|| align=center| 43&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bakyre burger&amp;#039;&amp;#039;&amp;#039; || beef bread lettuce tomato || +50 MR || align=center| 44&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;clam chowder&amp;#039;&amp;#039;&amp;#039; || clam meat, broth || +10% int || align=center| 48&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;slime jello&amp;#039;&amp;#039;&amp;#039; || slime, sugar || +4 NV || align=center| 52&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;minotaur stroganoff&amp;#039;&amp;#039;&amp;#039; || mino heart, broth, mushrooms || +15% str || align=center| 58&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;seahorse salad&amp;#039;&amp;#039;&amp;#039; || lettuce, cheese, bread, seahorse || +70 MR || align=center| 60&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blood moss pie&amp;#039;&amp;#039;&amp;#039; || blood moss, rabbit, pastry || +15% dex || align=center| 62&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mystery stew&amp;#039;&amp;#039;&amp;#039; || mystery meat, broth, potato || +15% def || align=center| 64&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant calamari rings&amp;#039;&amp;#039;&amp;#039; || squid flour oil || +90 MR || align=center| 75&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab chowder&amp;#039;&amp;#039;&amp;#039; || crab meat, broth || +15% hp || align=center| 77&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:Advanced_Crafting&amp;diff=3599</id>
		<title>Talk:Advanced Crafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:Advanced_Crafting&amp;diff=3599"/>
		<updated>2010-03-25T07:08:28Z</updated>

		<summary type="html">&lt;p&gt;Rusty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can goldhide, silverhide, darkhide leather be used? if so let me know and i&amp;#039;ll add those to the list under leather ...&lt;br /&gt;
&lt;br /&gt;
if you can source the materials --[[User:Eggmceye|Eggmceye]] 11:04, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
what do you mean by &amp;quot;source the materials&amp;quot; ? you mean if you can get them?&lt;br /&gt;
i know of no way to make gold/silver/dark hide material, but i&amp;#039;ve seen gold/silver/dark hide items ... i don&amp;#039;t know if they can be deconstructed though ...&lt;br /&gt;
also its very weird that non-magical swamp boots can be deconstructed whilst magical ones can&amp;#039;t be ... XD&lt;br /&gt;
&lt;br /&gt;
Goldhide, darkhide and silverhide can&amp;#039;t be crafted from raw materials but you can deconstruct existing goldhide, darkhide and silverhide items to get raw ingredients to craft with. Not sure the exact reason why enchanted swamp boots cant be deconstructed but i think it has to do with the fact that you cant craft tinted swamp boots. For some reason crafting swamp boots is different in the crafting table than other types of boots. -- Rusty&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=3261</id>
		<title>Enchanting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=3261"/>
		<updated>2009-10-05T07:06:41Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Disenchanting and Gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Enchanting==&lt;br /&gt;
Enchanting is the skill of creating magic items with a wide variety of special effects. Enchanting has changed significantly in EUO 1.2.1, and additional changes may occur in the near future (i.e., this page may soon be outdated).  Enchanting currently functions like most other skills.  Use an enchanting wand with the appropriate ingredients in your inventory, and choose from a list of items you have the skill and ingredients to create.  As with most other skills, highly skilled player will no longer gain skill crafting simple items.&lt;br /&gt;
&lt;br /&gt;
===Enchantable Item List===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || Ingredients ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Peergem&amp;#039;&amp;#039;&amp;#039; || Dull red shard, ruby ||provides a view of the map of the surrounding area|| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Torch&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, torch ||torch with bigger light radius|| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Wood&amp;#039;&amp;#039;&amp;#039; || Dull red shard, log ||used for making wands|| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Cheese&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, cheese ||feeds and buffs strength by 15%|| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Magnifying Glass&amp;#039;&amp;#039;&amp;#039; || Dim red shard, magnifying glass ||identify any item, 20% chance to break|| 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Sextant&amp;#039;&amp;#039;&amp;#039; || Dim blue shard, sextant ||sextant that works underground|| 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dust of Disappearance&amp;#039;&amp;#039;&amp;#039; || Dim blue shard, shadow dust ||temporary invisibility (like a black potion)|| 28&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Mana&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, orb ||off-hand item, +10% mana, breaks when you die|| 34&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Health&amp;#039;&amp;#039;&amp;#039; || Bright red shard, orb ||off-hand item, +10% HP, breaks when you die|| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Power&amp;#039;&amp;#039;&amp;#039; || Bright red shard, orb ||off-hand item, +3 AS, breaks when you die|| 46&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Burning Wand&amp;#039;&amp;#039;&amp;#039; || Bright red shard, enchanted wood, essence of fire ||casts flame wind (IFH), 15% chance to break|| 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Healing Ward&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, cloth x2, lumber x2, mega yellow pot ||creates a stationary helper for serious battles|| 58&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Clay Figurine&amp;#039;&amp;#039;&amp;#039; || Bright red shard, wet clay ||summons an earth golem|| 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring of Regeneration&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, untinted gold ring ||2 HP healed every 5 seconds, breaks when you die|| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lightning Rod&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, essence of lightning ||casts lightning (OG), 15% chance to break|| 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Taming Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, essence of rage ||permanently buffs a pet (single use)|| 82&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fire Ward&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, cloth x2, lumber x2, essence of fire ||creates a stationary helper for serious battles|| 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crystal Ball&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, orb, blank scroll ||crystal ball tile for player housing|| 94&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crystal Golem&amp;#039;&amp;#039;&amp;#039; ||  ||powerful pet for enchanters|| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soul Shards===&lt;br /&gt;
Creating enchanted items usually requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.&lt;br /&gt;
&lt;br /&gt;
Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell (&amp;#039;&amp;#039;&amp;#039;In Mani Jux&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;create life trap&amp;#039;&amp;#039;) on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.&lt;br /&gt;
&lt;br /&gt;
Blank shards are available for purchase at certain stores.&lt;br /&gt;
&lt;br /&gt;
===Enchanting Ingredients===&lt;br /&gt;
Enchanting ingredients now cover a very broad range of items.  Ingredients may be basic items which have uses outside of enchanting, such as torches, or may include raw ingredients also used in other crafting skills, such as alchemy.  There are a few items which are only used in enchanting recipes:&lt;br /&gt;
&lt;br /&gt;
*enchanted wood: made with enchanting&lt;br /&gt;
*essence of fire: made with [[alchemy]] (from glowing embers dropped by fire dragons)&lt;br /&gt;
*essence of lightning: made with alchemy (from hydra fangs dropped by hydras)&lt;br /&gt;
*gems (amethyst, diamond, emerald, fire opal, onyx, ruby, sapphire, topaz, zircon): from disenchanting&lt;br /&gt;
*orb: found in chests, or dropped by monsters?&lt;br /&gt;
*wet clay: dropped by an earth golem&lt;br /&gt;
&lt;br /&gt;
===Disenchanting===&lt;br /&gt;
Disenchanting will remove an enchant from a weapon or armour, leaving just the basic item.&lt;br /&gt;
&lt;br /&gt;
===Crystal Golems===&lt;br /&gt;
The Grand Master Enchanter can create her/his own pet: a Crystal Golem.&lt;br /&gt;
&lt;br /&gt;
The recipe is a closely guarded secret, but it is known to include gems from disenchanting, and a golem power crystal.&lt;br /&gt;
&lt;br /&gt;
Power crystals can be found after other golems have been rendered inoperative, but finding a crystal undamaged will prove a difficult task. &lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an inanimate golem will be in the enchanter&amp;#039;s inventory. Use this and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time. &lt;br /&gt;
&lt;br /&gt;
Golems may be fed by using (shift+u) more power crystals on it, however this is unnecessary as golems never get unhappy or wander off.&lt;br /&gt;
&lt;br /&gt;
===Wand of Transference===&lt;br /&gt;
A rare monster drop, the Wand of Transference (single use) allows you to swap the + enchantment between two items of the same type at the cost of a 90% chance of reducing both items&amp;#039; charges by 1. This requires having both a high enough enchant skill and charged shards in your inventory, and the items being improved can only have; plain, copper, silver, gold, venomous and blackrock tints. Spell enchants are not transferable.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;drop a BR staff+2, longsword+7, zap: get a BR staff+6 and a longsowrd+1&amp;quot; - eggmceye&lt;br /&gt;
&lt;br /&gt;
(Note: make sure that the wand isn&amp;#039;t cursed or the wand will be wasted.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=3260</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Items&amp;diff=3260"/>
		<updated>2009-10-05T07:04:26Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Provisions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Longsword, broadsword, bastard sword, scimitar, falchion, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Club, flail, mace, morning star, war hammer, great maul, lucern hammer&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleaver, axe, hatchet, tomahawk, labrys, 2-headed axe&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Halberd, spear, scythe, glaive, hoe&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: short bow, long bow, crossbow, sling&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Dagger, shortsword, main gauche, rondel&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Rapier, kryss, epee&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unarmed class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed-Combat&amp;#039;&amp;#039;&amp;#039;: Bare Hands, gloves, neko-de, katar, brass knuckles&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.  The staff is the only exception that has no corresponding skill.&lt;br /&gt;
&lt;br /&gt;
When you find a weapon, or are buying one, the weapon type (ie the weapon skill) is displayed with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t neccessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, The fighter class weapons (axes, swords, maces and polearms) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms, coifs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mail, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: greaves, leggins, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wear anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: padded, leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain, scale&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defence. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defence bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter. &lt;br /&gt;
&lt;br /&gt;
Eg, if your highest fighter skill is say 50%, and you have 10 def worth of medium and heavy armour on, then you only gain 50% x 10 def = 5 points worth of defence. If you had 100% in a fighter skill, then you would get the full 10 points of defence from that armour.  For light armour, you need 100% in either a rogue skill or a fighter skill to get the full defence from that armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision enhancement, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items (see thread on woodworking)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths hammer&amp;#039;&amp;#039;&amp;#039;: blacksmithing (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal items (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable) (press j)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps (press J)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: for tailoring&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making potions and other alchemy&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identify objects: requires skill in item identification&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skull key&amp;#039;&amp;#039;&amp;#039;: used to open locked doors (key is destroyed after one use)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Polypile wand&amp;#039;&amp;#039;&amp;#039;: put 3 items of similar type on the ground and zap them with the wand. Maybe something will happen, maybe something won&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;: poisons target&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;: Increases your speed&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: puts the target to sleep&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;: adds extra attack strength&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;: full nightvision&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: cures disease&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;: invisibility&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;: blinks&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;: transparent sight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039;: bottled fountain water&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039;: 10 seconds of full rage bar&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Identify Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you invest in the identify skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level mage with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Uncurse Scroll&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unweld Scroll&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (i.e., gain the ability to cast that spell), go to a [[Shoppes#Scribe|Scribe Shoppe]] (the shops marked with a scroll like sign) and buy a Tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell press &amp;#039;&amp;#039;&amp;#039;shift-L&amp;#039;&amp;#039;&amp;#039;, select the Tome and the spell will be learned.  You only need to learn a spell once.  To then see the chance of casting that spell, press &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039; until you see the list of your known spells - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents is not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[Alchemy#Reagents|reagents]] here.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armour==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Melee Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || Provisioner || 2 || N/A || 2.0 || 16.8 || 1.7 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 150gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || Provisioner || 2 || N/A || 2.0 || 16.8 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || Provisioner || 2 || N/A || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Knuckles&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 500gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Katar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-3 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neko de&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-3 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 2.0 || 16.8 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-5 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.4 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-8 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.4 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-8 || 350gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Morning Star&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucern Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 7.0 || 58.8 || 2.9 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-12 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 6.0 || 50.4 || 2.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-14 || 950gp || 316gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,200gp || 400gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 1.5 || 12.6 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Main Gauche&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-5 || 350gp || 116gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rondel&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 21.0 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 266gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cleaver&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 10.5 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hatchet&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 12.6 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-5 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomahawk&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.6 || 11.2 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-7 || 500gp || 166gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2H Axe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 50.4 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-11 || 900gp || 300gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labrys&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 42.0 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 850gp || 283gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kryss&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sabre&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 650gp || 216gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Epee&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 21.0 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 850gp || 283gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rapier&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 950gp || 316gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hoe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 2.0 || 16.8 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.5 || 16.8 || 2.6 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.0 || 42.0 || 2.1 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-9 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scythe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.0 || 42.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 1,050gp || 350gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Halberd&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,100gp || 366gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.0 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scimitar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 3.5 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Falchion&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 31.5 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 37.8 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Broad Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 5.5 || 46.2 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 750gp || 250gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claymore&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Long Swords || 6.0 || 50.4 || 3.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-16 || 1,000gp || 333gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sling&amp;#039;&amp;#039;&amp;#039; || Bowyer || 1 || Ranged || 1.7 || 14.3 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 200gp || 66gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 3.0 || 25.2 || 1.9 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 4.0 || 33.6 || 2.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Musket&amp;#039;&amp;#039;&amp;#039; || N/A || 2 || Ranged || 2.0 || ??? || 8.0 || &amp;#039;&amp;#039;&amp;#039;?B?&amp;#039;&amp;#039;&amp;#039; || 1-8 || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
A weapon with a 1* Indicates weapon can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; is Bludgeoning  &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; is Slashing  &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; is Piercing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Protected Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Torso)&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Robes&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Shirt&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.0 || 8.4 || Light || 1.0 || 90gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Armour&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.5 || 12.6 || Light || 1.5 || 180gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Tunic&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 2.0 || 11.9 || Light || 2.0 || 220gp || 73gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Armour&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Tunic&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Armour&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Tunic&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ringmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.0 || 16.8 || Medium || 2.5 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scalemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 3.0 || 25.2 || Medium || 3.0 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chainmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.5 || 21.0 || Medium || 3.5 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splintmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 4.0 || 800gp || 266gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Platemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 6.0 || 50.4 || Heavy || 5.0 || 1,000gp || 333gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field Plate&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 6.0 || 2,000gp || 666gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Legs)&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 4.2 || Unarmored || 0.0 || 15gp || 5gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 8.4 || Light || 0.5 || 60gp || 20gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 1.0 || 8.4 || Light || 1.0 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Leggings&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Leggings&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Leggings&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 2.0 || 16.8 || Medium || 2.0 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greaves&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 3.0 || 25.2 || Heavy || 3.0 || 450gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cap&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 0.5 || 4.2 || Unarmored || 0.0 || 35gp || 11gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Helm&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 1.0 || 8.4 || Light || 1.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Helm&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Helm&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Coif&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 1.5 || 12.6 || Medium || 1.5 || 150 gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Full Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horned Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 280gp || 93gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 0.5 || 4.2 || Unarmored || 0.0 || 25gp || 8gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 1.0 || 8.4 || Light || 1.0 || 45gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Gloves&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Gloves&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Gloves&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 1.5 || 12.6 || Medium || 1.5 || 160gp || 53gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gauntlets&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 2.0 || 16.8 || Heavy || 2.0 || 190gp || 63gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || Provisioner || Feet || 1.0 || 8.4 || Unarmored || 0.0 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 0.5 || 4.2 || Light || 0.5 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 1.0 || 8.4 || Light || 1.0 || 80gp || 26gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Boots&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Boots&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 1.5 || 10.5 || Medium || 1.5 || 130gp || 43gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plate Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 2.0 || 16.8 || Heavy || 2.0 || 350gp || 116gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.0 || 8.4 || Light || Block || 120gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.5 || 12.6 || Medium || Block || 160gp || 53gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Large Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.0 || 16.8 || Heavy || Block || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kite Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 3.0 || 16.8 || Havy || Block || 260gp || 86gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heater Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.5 || 21.0 || Heavy || Block || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tower Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 4.0 || 25.2 || Heavy || Block || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiked Collar&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.5 || 3.5 || Light || 1.0 || 150gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Necklace&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Amulet&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ankh&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring&amp;#039;&amp;#039;&amp;#039; || Jeweller || Finger ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=3167</id>
		<title>Item Enchantments</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=3167"/>
		<updated>2009-04-08T02:29:10Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Magic resistance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.&lt;br /&gt;
&lt;br /&gt;
== + Weapons ==&lt;br /&gt;
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 103&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leeching Weapons==&lt;br /&gt;
Weapons of leeching function as +3 magical weapons providing +3 to AS/Dmg.  These arms will also give the character mana for each blow they land on an enemy.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leeching&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell enchantments==&lt;br /&gt;
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence. These weapons also receive a bonus of +5 to AS/Dmg.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VAM (Vas An Mani)&amp;#039;&amp;#039;&amp;#039; || Greater Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XJ (Xen Jux)&amp;#039;&amp;#039;&amp;#039; || Hex (Curse - Rat) || 63&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AEP (An Ex Por)&amp;#039;&amp;#039;&amp;#039; || Paralyze (Hold) || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OG (Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Lightning Bolt || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IVPY (In Vas Por Yelm)&amp;#039;&amp;#039;&amp;#039; || Earthquake || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XMP (Xen Mani Por)&amp;#039;&amp;#039;&amp;#039; || Vampyric Stike || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;KXQ (Kal Xen Quas)&amp;#039;&amp;#039;&amp;#039; || Clone || 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VOG (Vas Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Chain Lightning || 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== + Armours / + Defence ==&lt;br /&gt;
Armour and items of defence, will make the character more resistant to enemy attacks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 39&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 107&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intelligence, dexterity and strength and vigour enhancing enchantments==&lt;br /&gt;
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!&lt;br /&gt;
&lt;br /&gt;
Items enchanted with vigour will help the character regenerate mana and hp. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Statistic Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Statistic Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+16&amp;#039;&amp;#039;&amp;#039; || 59&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+17&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+18&amp;#039;&amp;#039;&amp;#039; || 69&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1 || &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4 || &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; || 83&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10 || &amp;#039;&amp;#039;&amp;#039;+22&amp;#039;&amp;#039;&amp;#039; || 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16 || &amp;#039;&amp;#039;&amp;#039;+23&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21 || &amp;#039;&amp;#039;&amp;#039;+24&amp;#039;&amp;#039;&amp;#039; || 97&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27 || &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; || 102&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32 || &amp;#039;&amp;#039;&amp;#039;+26&amp;#039;&amp;#039;&amp;#039; || 107&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38 || &amp;#039;&amp;#039;&amp;#039;+27&amp;#039;&amp;#039;&amp;#039; || 111&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43 || &amp;#039;&amp;#039;&amp;#039;+28&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48 || &amp;#039;&amp;#039;&amp;#039;+29&amp;#039;&amp;#039;&amp;#039; || 120&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53 || &amp;#039;&amp;#039;&amp;#039;+30&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;NV Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic resistance==&lt;br /&gt;
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MR Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Some items are multiply enchanted. Each individual artifact has different properties, although some are part of a named set.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Defence&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Defence&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ironfist Gi Pants&amp;#039;&amp;#039;&amp;#039; || Gi (Legs) || Legs || 0.5 || 3.5 || Unarmoured || 0 Def || +3 Defense (3 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightstalker Leggings&amp;#039;&amp;#039;&amp;#039; || Leather Leggings || Legs || 1.0 || 7.0 || Light || 1 Def || +3 Defense (4 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Shirt&amp;#039;&amp;#039;&amp;#039; || Chainmail || Torso || 2.5 || 17.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Coif&amp;#039;&amp;#039;&amp;#039; || Coif || Head || 1.5 || 10.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +3 NV&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Leggings&amp;#039;&amp;#039;&amp;#039; || Chain Leggings || Legs || 2.0 || 14.0 || Medium || 2 Def || +3 Defense (5 total) || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Boots&amp;#039;&amp;#039;&amp;#039; || Chain Boots || Feet || 1.5 || 10.5 || Medium || 1.5 Def || ? || +20 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Gloves&amp;#039;&amp;#039;&amp;#039; || Chain Gloves || Hands || 1.5 || 10.5 || Medium || 1.5 Def || +3 Defense (4.5 total) || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shardcrystal Gauntlets&amp;#039;&amp;#039;&amp;#039; || Gauntlets || Hands || 2.0 || 14 || Heavy || 2 Def || +5 Defense (7 total) || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shardcrystal Aegis&amp;#039;&amp;#039;&amp;#039; || Splintmail || Body || 4.0 || 28 || Heavy || 4 Def || +3 Defense (7 total) || +10 MR&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shardcrystal Greaves&amp;#039;&amp;#039;&amp;#039; || Splintmail || Legs || 3.0 || 21 || Heavy || 3 Def || +3 Defense (6 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bent Buckler&amp;#039;&amp;#039;&amp;#039; || Buckler || Shield || 1.0 || 7.0 || Light || N/A || +3 Defense (3 total) || none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Number of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yew Long Bow&amp;#039;&amp;#039;&amp;#039; || Long Bow || 2 || Ranged || 3.0 || 21.0 || 1.9 || Piercing || 1-6 || +5 AS &amp;amp; +5 Dmg || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dirge&amp;#039;&amp;#039;&amp;#039; || War Hammer || 2 || Maces || 6.0 || 42.0 || 2.8 || Bludgeoning || 2-14 || +5 AS &amp;amp; +5 Dmg ||| +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bone Crusher&amp;#039;&amp;#039;&amp;#039; || Mace || 1 || Maces || 4.0 || 28.0 || 2.4 || Bludgeoning || 1-8 || +5 AS &amp;amp; +5 Dmg || +20 Str &amp;amp; Earthquake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragonskewer&amp;#039;&amp;#039;&amp;#039; || Spear || 2 || Polearms || 5.0 || 35.0 || 2.1 || Piercing || 1-9 || +7 AS &amp;amp; +7 Dmg || +20 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Thundercracker&amp;#039;&amp;#039;&amp;#039; || Halberd || 2 || Polearms || 8.0 || 56.0 || 3.5 || Slashing || 3-18 || +7 AS &amp;amp; +7 Dmg || Chain Lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dante&amp;#039;s Ruin&amp;#039;&amp;#039;&amp;#039; || ? || 1 || Foils || 3.0 || 21.0 || 1.6 || Piercing || 1-7 || +8 AS &amp;amp; +8 Dmg || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039; || ? || 1 || Longswords || 4.5 || 31.5 || 2.1 || Slashing || 2-8 || +8 AS &amp;amp; +8 Dmg || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Legend&amp;#039;&amp;#039;&amp;#039; || ? || 2 || Axes || 6.0 || 42.0 || 2.8 || Slashing || 3-12 || +8 AS &amp;amp; +8 Dmg || +15 Str&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Jewelry Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Worn On&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crocodile Hunter&amp;#039;s Ring&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +3 Def &amp;amp; +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Warriorband&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +5 MR &amp;amp; +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rogueband&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +5 MR &amp;amp; +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mageband&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +5 MR &amp;amp; +15 Int&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=3166</id>
		<title>Item Enchantments</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=3166"/>
		<updated>2009-04-08T02:28:43Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Nightvision */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.&lt;br /&gt;
&lt;br /&gt;
== + Weapons ==&lt;br /&gt;
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 103&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leeching Weapons==&lt;br /&gt;
Weapons of leeching function as +3 magical weapons providing +3 to AS/Dmg.  These arms will also give the character mana for each blow they land on an enemy.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leeching&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell enchantments==&lt;br /&gt;
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence. These weapons also receive a bonus of +5 to AS/Dmg.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VAM (Vas An Mani)&amp;#039;&amp;#039;&amp;#039; || Greater Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XJ (Xen Jux)&amp;#039;&amp;#039;&amp;#039; || Hex (Curse - Rat) || 63&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AEP (An Ex Por)&amp;#039;&amp;#039;&amp;#039; || Paralyze (Hold) || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OG (Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Lightning Bolt || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IVPY (In Vas Por Yelm)&amp;#039;&amp;#039;&amp;#039; || Earthquake || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XMP (Xen Mani Por)&amp;#039;&amp;#039;&amp;#039; || Vampyric Stike || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;KXQ (Kal Xen Quas)&amp;#039;&amp;#039;&amp;#039; || Clone || 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VOG (Vas Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Chain Lightning || 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== + Armours / + Defence ==&lt;br /&gt;
Armour and items of defence, will make the character more resistant to enemy attacks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 39&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 107&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intelligence, dexterity and strength and vigour enhancing enchantments==&lt;br /&gt;
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!&lt;br /&gt;
&lt;br /&gt;
Items enchanted with vigour will help the character regenerate mana and hp. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Statistic Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Statistic Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+16&amp;#039;&amp;#039;&amp;#039; || 59&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+17&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+18&amp;#039;&amp;#039;&amp;#039; || 69&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1 || &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4 || &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; || 83&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10 || &amp;#039;&amp;#039;&amp;#039;+22&amp;#039;&amp;#039;&amp;#039; || 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16 || &amp;#039;&amp;#039;&amp;#039;+23&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21 || &amp;#039;&amp;#039;&amp;#039;+24&amp;#039;&amp;#039;&amp;#039; || 97&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27 || &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; || 102&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32 || &amp;#039;&amp;#039;&amp;#039;+26&amp;#039;&amp;#039;&amp;#039; || 107&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38 || &amp;#039;&amp;#039;&amp;#039;+27&amp;#039;&amp;#039;&amp;#039; || 111&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43 || &amp;#039;&amp;#039;&amp;#039;+28&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48 || &amp;#039;&amp;#039;&amp;#039;+29&amp;#039;&amp;#039;&amp;#039; || 120&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53 || &amp;#039;&amp;#039;&amp;#039;+30&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;NV Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic resistance==&lt;br /&gt;
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MR Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Some items are multiply enchanted. Each individual artifact has different properties, although some are part of a named set.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Defence&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Defence&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ironfist Gi Pants&amp;#039;&amp;#039;&amp;#039; || Gi (Legs) || Legs || 0.5 || 3.5 || Unarmoured || 0 Def || +3 Defense (3 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightstalker Leggings&amp;#039;&amp;#039;&amp;#039; || Leather Leggings || Legs || 1.0 || 7.0 || Light || 1 Def || +3 Defense (4 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Shirt&amp;#039;&amp;#039;&amp;#039; || Chainmail || Torso || 2.5 || 17.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Coif&amp;#039;&amp;#039;&amp;#039; || Coif || Head || 1.5 || 10.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +3 NV&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Leggings&amp;#039;&amp;#039;&amp;#039; || Chain Leggings || Legs || 2.0 || 14.0 || Medium || 2 Def || +3 Defense (5 total) || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Boots&amp;#039;&amp;#039;&amp;#039; || Chain Boots || Feet || 1.5 || 10.5 || Medium || 1.5 Def || ? || +20 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Gloves&amp;#039;&amp;#039;&amp;#039; || Chain Gloves || Hands || 1.5 || 10.5 || Medium || 1.5 Def || +3 Defense (4.5 total) || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shardcrystal Gauntlets&amp;#039;&amp;#039;&amp;#039; || Gauntlets || Hands || 2.0 || 14 || Heavy || 2 Def || +5 Defense (7 total) || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shardcrystal Aegis&amp;#039;&amp;#039;&amp;#039; || Splintmail || Body || 4.0 || 28 || Heavy || 4 Def || +3 Defense (7 total) || +10 MR&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shardcrystal Greaves&amp;#039;&amp;#039;&amp;#039; || Splintmail || Legs || 3.0 || 21 || Heavy || 3 Def || +3 Defense (6 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bent Buckler&amp;#039;&amp;#039;&amp;#039; || Buckler || Shield || 1.0 || 7.0 || Light || N/A || +3 Defense (3 total) || none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Number of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yew Long Bow&amp;#039;&amp;#039;&amp;#039; || Long Bow || 2 || Ranged || 3.0 || 21.0 || 1.9 || Piercing || 1-6 || +5 AS &amp;amp; +5 Dmg || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dirge&amp;#039;&amp;#039;&amp;#039; || War Hammer || 2 || Maces || 6.0 || 42.0 || 2.8 || Bludgeoning || 2-14 || +5 AS &amp;amp; +5 Dmg ||| +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bone Crusher&amp;#039;&amp;#039;&amp;#039; || Mace || 1 || Maces || 4.0 || 28.0 || 2.4 || Bludgeoning || 1-8 || +5 AS &amp;amp; +5 Dmg || +20 Str &amp;amp; Earthquake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragonskewer&amp;#039;&amp;#039;&amp;#039; || Spear || 2 || Polearms || 5.0 || 35.0 || 2.1 || Piercing || 1-9 || +7 AS &amp;amp; +7 Dmg || +20 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Thundercracker&amp;#039;&amp;#039;&amp;#039; || Halberd || 2 || Polearms || 8.0 || 56.0 || 3.5 || Slashing || 3-18 || +7 AS &amp;amp; +7 Dmg || Chain Lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dante&amp;#039;s Ruin&amp;#039;&amp;#039;&amp;#039; || ? || 1 || Foils || 3.0 || 21.0 || 1.6 || Piercing || 1-7 || +8 AS &amp;amp; +8 Dmg || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039; || ? || 1 || Longswords || 4.5 || 31.5 || 2.1 || Slashing || 2-8 || +8 AS &amp;amp; +8 Dmg || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Legend&amp;#039;&amp;#039;&amp;#039; || ? || 2 || Axes || 6.0 || 42.0 || 2.8 || Slashing || 3-12 || +8 AS &amp;amp; +8 Dmg || +15 Str&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Jewelry Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Worn On&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crocodile Hunter&amp;#039;s Ring&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +3 Def &amp;amp; +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Warriorband&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +5 MR &amp;amp; +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rogueband&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +5 MR &amp;amp; +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mageband&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +5 MR &amp;amp; +15 Int&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=3165</id>
		<title>Item Enchantments</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=3165"/>
		<updated>2009-04-08T02:23:41Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* + Armours / + Defence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.&lt;br /&gt;
&lt;br /&gt;
== + Weapons ==&lt;br /&gt;
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 103&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leeching Weapons==&lt;br /&gt;
Weapons of leeching function as +3 magical weapons providing +3 to AS/Dmg.  These arms will also give the character mana for each blow they land on an enemy.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leeching&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell enchantments==&lt;br /&gt;
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence. These weapons also receive a bonus of +5 to AS/Dmg.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VAM (Vas An Mani)&amp;#039;&amp;#039;&amp;#039; || Greater Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XJ (Xen Jux)&amp;#039;&amp;#039;&amp;#039; || Hex (Curse - Rat) || 63&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AEP (An Ex Por)&amp;#039;&amp;#039;&amp;#039; || Paralyze (Hold) || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OG (Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Lightning Bolt || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IVPY (In Vas Por Yelm)&amp;#039;&amp;#039;&amp;#039; || Earthquake || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XMP (Xen Mani Por)&amp;#039;&amp;#039;&amp;#039; || Vampyric Stike || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;KXQ (Kal Xen Quas)&amp;#039;&amp;#039;&amp;#039; || Clone || 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VOG (Vas Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Chain Lightning || 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== + Armours / + Defence ==&lt;br /&gt;
Armour and items of defence, will make the character more resistant to enemy attacks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 39&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 107&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intelligence, dexterity and strength and vigour enhancing enchantments==&lt;br /&gt;
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!&lt;br /&gt;
&lt;br /&gt;
Items enchanted with vigour will help the character regenerate mana and hp. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Statistic Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Statistic Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+16&amp;#039;&amp;#039;&amp;#039; || 59&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+17&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+18&amp;#039;&amp;#039;&amp;#039; || 69&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1 || &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4 || &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; || 83&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10 || &amp;#039;&amp;#039;&amp;#039;+22&amp;#039;&amp;#039;&amp;#039; || 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16 || &amp;#039;&amp;#039;&amp;#039;+23&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21 || &amp;#039;&amp;#039;&amp;#039;+24&amp;#039;&amp;#039;&amp;#039; || 97&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27 || &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; || 102&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32 || &amp;#039;&amp;#039;&amp;#039;+26&amp;#039;&amp;#039;&amp;#039; || 107&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38 || &amp;#039;&amp;#039;&amp;#039;+27&amp;#039;&amp;#039;&amp;#039; || 111&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43 || &amp;#039;&amp;#039;&amp;#039;+28&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48 || &amp;#039;&amp;#039;&amp;#039;+29&amp;#039;&amp;#039;&amp;#039; || 120&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53 || &amp;#039;&amp;#039;&amp;#039;+30&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;NV Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic resistance==&lt;br /&gt;
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MR Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Some items are multiply enchanted. Each individual artifact has different properties, although some are part of a named set.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Defence&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Defence&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ironfist Gi Pants&amp;#039;&amp;#039;&amp;#039; || Gi (Legs) || Legs || 0.5 || 3.5 || Unarmoured || 0 Def || +3 Defense (3 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightstalker Leggings&amp;#039;&amp;#039;&amp;#039; || Leather Leggings || Legs || 1.0 || 7.0 || Light || 1 Def || +3 Defense (4 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Shirt&amp;#039;&amp;#039;&amp;#039; || Chainmail || Torso || 2.5 || 17.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Coif&amp;#039;&amp;#039;&amp;#039; || Coif || Head || 1.5 || 10.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +3 NV&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Leggings&amp;#039;&amp;#039;&amp;#039; || Chain Leggings || Legs || 2.0 || 14.0 || Medium || 2 Def || +3 Defense (5 total) || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Boots&amp;#039;&amp;#039;&amp;#039; || Chain Boots || Feet || 1.5 || 10.5 || Medium || 1.5 Def || ? || +20 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Gloves&amp;#039;&amp;#039;&amp;#039; || Chain Gloves || Hands || 1.5 || 10.5 || Medium || 1.5 Def || +3 Defense (4.5 total) || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shardcrystal Gauntlets&amp;#039;&amp;#039;&amp;#039; || Gauntlets || Hands || 2.0 || 14 || Heavy || 2 Def || +5 Defense (7 total) || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shardcrystal Aegis&amp;#039;&amp;#039;&amp;#039; || Splintmail || Body || 4.0 || 28 || Heavy || 4 Def || +3 Defense (7 total) || +10 MR&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shardcrystal Greaves&amp;#039;&amp;#039;&amp;#039; || Splintmail || Legs || 3.0 || 21 || Heavy || 3 Def || +3 Defense (6 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bent Buckler&amp;#039;&amp;#039;&amp;#039; || Buckler || Shield || 1.0 || 7.0 || Light || N/A || +3 Defense (3 total) || none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Number of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yew Long Bow&amp;#039;&amp;#039;&amp;#039; || Long Bow || 2 || Ranged || 3.0 || 21.0 || 1.9 || Piercing || 1-6 || +5 AS &amp;amp; +5 Dmg || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dirge&amp;#039;&amp;#039;&amp;#039; || War Hammer || 2 || Maces || 6.0 || 42.0 || 2.8 || Bludgeoning || 2-14 || +5 AS &amp;amp; +5 Dmg ||| +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bone Crusher&amp;#039;&amp;#039;&amp;#039; || Mace || 1 || Maces || 4.0 || 28.0 || 2.4 || Bludgeoning || 1-8 || +5 AS &amp;amp; +5 Dmg || +20 Str &amp;amp; Earthquake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragonskewer&amp;#039;&amp;#039;&amp;#039; || Spear || 2 || Polearms || 5.0 || 35.0 || 2.1 || Piercing || 1-9 || +7 AS &amp;amp; +7 Dmg || +20 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Thundercracker&amp;#039;&amp;#039;&amp;#039; || Halberd || 2 || Polearms || 8.0 || 56.0 || 3.5 || Slashing || 3-18 || +7 AS &amp;amp; +7 Dmg || Chain Lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dante&amp;#039;s Ruin&amp;#039;&amp;#039;&amp;#039; || ? || 1 || Foils || 3.0 || 21.0 || 1.6 || Piercing || 1-7 || +8 AS &amp;amp; +8 Dmg || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039; || ? || 1 || Longswords || 4.5 || 31.5 || 2.1 || Slashing || 2-8 || +8 AS &amp;amp; +8 Dmg || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Legend&amp;#039;&amp;#039;&amp;#039; || ? || 2 || Axes || 6.0 || 42.0 || 2.8 || Slashing || 3-12 || +8 AS &amp;amp; +8 Dmg || +15 Str&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Jewelry Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Worn On&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crocodile Hunter&amp;#039;s Ring&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +3 Def &amp;amp; +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Warriorband&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +5 MR &amp;amp; +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rogueband&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +5 MR &amp;amp; +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mageband&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +5 MR &amp;amp; +15 Int&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=3164</id>
		<title>Item Enchantments</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=3164"/>
		<updated>2009-04-08T02:21:55Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* Leeching Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.&lt;br /&gt;
&lt;br /&gt;
== + Weapons ==&lt;br /&gt;
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 103&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leeching Weapons==&lt;br /&gt;
Weapons of leeching function as +3 magical weapons providing +3 to AS/Dmg.  These arms will also give the character mana for each blow they land on an enemy.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leeching&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell enchantments==&lt;br /&gt;
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence. These weapons also receive a bonus of +5 to AS/Dmg.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VAM (Vas An Mani)&amp;#039;&amp;#039;&amp;#039; || Greater Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XJ (Xen Jux)&amp;#039;&amp;#039;&amp;#039; || Hex (Curse - Rat) || 63&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AEP (An Ex Por)&amp;#039;&amp;#039;&amp;#039; || Paralyze (Hold) || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OG (Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Lightning Bolt || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IVPY (In Vas Por Yelm)&amp;#039;&amp;#039;&amp;#039; || Earthquake || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XMP (Xen Mani Por)&amp;#039;&amp;#039;&amp;#039; || Vampyric Stike || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;KXQ (Kal Xen Quas)&amp;#039;&amp;#039;&amp;#039; || Clone || 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VOG (Vas Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Chain Lightning || 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== + Armours / + Defence ==&lt;br /&gt;
Armour and items of defence, will make the character more resistant to enemy attacks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 39&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intelligence, dexterity and strength and vigour enhancing enchantments==&lt;br /&gt;
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!&lt;br /&gt;
&lt;br /&gt;
Items enchanted with vigour will help the character regenerate mana and hp. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Statistic Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Statistic Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+16&amp;#039;&amp;#039;&amp;#039; || 59&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+17&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+18&amp;#039;&amp;#039;&amp;#039; || 69&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1 || &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4 || &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; || 83&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10 || &amp;#039;&amp;#039;&amp;#039;+22&amp;#039;&amp;#039;&amp;#039; || 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16 || &amp;#039;&amp;#039;&amp;#039;+23&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21 || &amp;#039;&amp;#039;&amp;#039;+24&amp;#039;&amp;#039;&amp;#039; || 97&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27 || &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; || 102&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32 || &amp;#039;&amp;#039;&amp;#039;+26&amp;#039;&amp;#039;&amp;#039; || 107&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38 || &amp;#039;&amp;#039;&amp;#039;+27&amp;#039;&amp;#039;&amp;#039; || 111&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43 || &amp;#039;&amp;#039;&amp;#039;+28&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48 || &amp;#039;&amp;#039;&amp;#039;+29&amp;#039;&amp;#039;&amp;#039; || 120&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53 || &amp;#039;&amp;#039;&amp;#039;+30&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;NV Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic resistance==&lt;br /&gt;
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MR Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Some items are multiply enchanted. Each individual artifact has different properties, although some are part of a named set.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Defence&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Defence&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ironfist Gi Pants&amp;#039;&amp;#039;&amp;#039; || Gi (Legs) || Legs || 0.5 || 3.5 || Unarmoured || 0 Def || +3 Defense (3 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightstalker Leggings&amp;#039;&amp;#039;&amp;#039; || Leather Leggings || Legs || 1.0 || 7.0 || Light || 1 Def || +3 Defense (4 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Shirt&amp;#039;&amp;#039;&amp;#039; || Chainmail || Torso || 2.5 || 17.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Coif&amp;#039;&amp;#039;&amp;#039; || Coif || Head || 1.5 || 10.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +3 NV&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Leggings&amp;#039;&amp;#039;&amp;#039; || Chain Leggings || Legs || 2.0 || 14.0 || Medium || 2 Def || +3 Defense (5 total) || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Boots&amp;#039;&amp;#039;&amp;#039; || Chain Boots || Feet || 1.5 || 10.5 || Medium || 1.5 Def || ? || +20 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Gloves&amp;#039;&amp;#039;&amp;#039; || Chain Gloves || Hands || 1.5 || 10.5 || Medium || 1.5 Def || +3 Defense (4.5 total) || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shardcrystal Gauntlets&amp;#039;&amp;#039;&amp;#039; || Gauntlets || Hands || 2.0 || 14 || Heavy || 2 Def || +5 Defense (7 total) || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shardcrystal Aegis&amp;#039;&amp;#039;&amp;#039; || Splintmail || Body || 4.0 || 28 || Heavy || 4 Def || +3 Defense (7 total) || +10 MR&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shardcrystal Greaves&amp;#039;&amp;#039;&amp;#039; || Splintmail || Legs || 3.0 || 21 || Heavy || 3 Def || +3 Defense (6 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bent Buckler&amp;#039;&amp;#039;&amp;#039; || Buckler || Shield || 1.0 || 7.0 || Light || N/A || +3 Defense (3 total) || none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Number of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yew Long Bow&amp;#039;&amp;#039;&amp;#039; || Long Bow || 2 || Ranged || 3.0 || 21.0 || 1.9 || Piercing || 1-6 || +5 AS &amp;amp; +5 Dmg || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dirge&amp;#039;&amp;#039;&amp;#039; || War Hammer || 2 || Maces || 6.0 || 42.0 || 2.8 || Bludgeoning || 2-14 || +5 AS &amp;amp; +5 Dmg ||| +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bone Crusher&amp;#039;&amp;#039;&amp;#039; || Mace || 1 || Maces || 4.0 || 28.0 || 2.4 || Bludgeoning || 1-8 || +5 AS &amp;amp; +5 Dmg || +20 Str &amp;amp; Earthquake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragonskewer&amp;#039;&amp;#039;&amp;#039; || Spear || 2 || Polearms || 5.0 || 35.0 || 2.1 || Piercing || 1-9 || +7 AS &amp;amp; +7 Dmg || +20 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Thundercracker&amp;#039;&amp;#039;&amp;#039; || Halberd || 2 || Polearms || 8.0 || 56.0 || 3.5 || Slashing || 3-18 || +7 AS &amp;amp; +7 Dmg || Chain Lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dante&amp;#039;s Ruin&amp;#039;&amp;#039;&amp;#039; || ? || 1 || Foils || 3.0 || 21.0 || 1.6 || Piercing || 1-7 || +8 AS &amp;amp; +8 Dmg || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039; || ? || 1 || Longswords || 4.5 || 31.5 || 2.1 || Slashing || 2-8 || +8 AS &amp;amp; +8 Dmg || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Legend&amp;#039;&amp;#039;&amp;#039; || ? || 2 || Axes || 6.0 || 42.0 || 2.8 || Slashing || 3-12 || +8 AS &amp;amp; +8 Dmg || +15 Str&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Jewelry Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Worn On&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crocodile Hunter&amp;#039;s Ring&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +3 Def &amp;amp; +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Warriorband&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +5 MR &amp;amp; +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rogueband&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +5 MR &amp;amp; +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mageband&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +5 MR &amp;amp; +15 Int&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=3163</id>
		<title>Item Enchantments</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Enchantments&amp;diff=3163"/>
		<updated>2009-04-08T02:21:19Z</updated>

		<summary type="html">&lt;p&gt;Rusty: /* + Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.&lt;br /&gt;
&lt;br /&gt;
== + Weapons ==&lt;br /&gt;
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 47&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 103&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leeching Weapons==&lt;br /&gt;
Weapons of leeching function as +3 magical weapons providing +3 to AS/Dmg.  These arms will also give the character mana for each blow they land on an enemy.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leeching&amp;#039;&amp;#039;&amp;#039; || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell enchantments==&lt;br /&gt;
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence. These weapons also receive a bonus of +5 to AS/Dmg.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchantment&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Function&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VAM (Vas An Mani)&amp;#039;&amp;#039;&amp;#039; || Greater Harm || 61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XJ (Xen Jux)&amp;#039;&amp;#039;&amp;#039; || Hex (Curse - Rat) || 63&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AEP (An Ex Por)&amp;#039;&amp;#039;&amp;#039; || Paralyze (Hold) || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OG (Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Lightning Bolt || 67&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IVPY (In Vas Por Yelm)&amp;#039;&amp;#039;&amp;#039; || Earthquake || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;XMP (Xen Mani Por)&amp;#039;&amp;#039;&amp;#039; || Vampyric Stike || 71&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;KXQ (Kal Xen Quas)&amp;#039;&amp;#039;&amp;#039; || Clone || 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VOG (Vas Ort Grav)&amp;#039;&amp;#039;&amp;#039; || Chain Lightning || 76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== + Armours / + Defence ==&lt;br /&gt;
Armour and items of defence, will make the character more resistant to enemy attacks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 39&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 56&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intelligence, dexterity and strength and vigour enhancing enchantments==&lt;br /&gt;
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!&lt;br /&gt;
&lt;br /&gt;
Items enchanted with vigour will help the character regenerate mana and hp. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Statistic Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Statistic Bonus&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+16&amp;#039;&amp;#039;&amp;#039; || 59&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+17&amp;#039;&amp;#039;&amp;#039; || 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+18&amp;#039;&amp;#039;&amp;#039; || 69&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; || 73&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 1 || &amp;#039;&amp;#039;&amp;#039;+20&amp;#039;&amp;#039;&amp;#039; || 78&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || 4 || &amp;#039;&amp;#039;&amp;#039;+21&amp;#039;&amp;#039;&amp;#039; || 83&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || 10 || &amp;#039;&amp;#039;&amp;#039;+22&amp;#039;&amp;#039;&amp;#039; || 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || 16 || &amp;#039;&amp;#039;&amp;#039;+23&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || 21 || &amp;#039;&amp;#039;&amp;#039;+24&amp;#039;&amp;#039;&amp;#039; || 97&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || 27 || &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039; || 102&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || 32 || &amp;#039;&amp;#039;&amp;#039;+26&amp;#039;&amp;#039;&amp;#039; || 107&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || 38 || &amp;#039;&amp;#039;&amp;#039;+27&amp;#039;&amp;#039;&amp;#039; || 111&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || 43 || &amp;#039;&amp;#039;&amp;#039;+28&amp;#039;&amp;#039;&amp;#039; || 117&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || 48 || &amp;#039;&amp;#039;&amp;#039;+29&amp;#039;&amp;#039;&amp;#039; || 120&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || 53 || &amp;#039;&amp;#039;&amp;#039;+30&amp;#039;&amp;#039;&amp;#039; || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nightvision==&lt;br /&gt;
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;NV Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic resistance==&lt;br /&gt;
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MR Bonus &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Level Requirement &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || 49&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Some items are multiply enchanted. Each individual artifact has different properties, although some are part of a named set.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Defence&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Defence&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ironfist Gi Pants&amp;#039;&amp;#039;&amp;#039; || Gi (Legs) || Legs || 0.5 || 3.5 || Unarmoured || 0 Def || +3 Defense (3 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightstalker Leggings&amp;#039;&amp;#039;&amp;#039; || Leather Leggings || Legs || 1.0 || 7.0 || Light || 1 Def || +3 Defense (4 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Shirt&amp;#039;&amp;#039;&amp;#039; || Chainmail || Torso || 2.5 || 17.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Coif&amp;#039;&amp;#039;&amp;#039; || Coif || Head || 1.5 || 10.5 || Medium || 3.5 Def || +3 Defense (6.5 total) || +3 NV&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Leggings&amp;#039;&amp;#039;&amp;#039; || Chain Leggings || Legs || 2.0 || 14.0 || Medium || 2 Def || +3 Defense (5 total) || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Boots&amp;#039;&amp;#039;&amp;#039; || Chain Boots || Feet || 1.5 || 10.5 || Medium || 1.5 Def || ? || +20 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frenzy Gloves&amp;#039;&amp;#039;&amp;#039; || Chain Gloves || Hands || 1.5 || 10.5 || Medium || 1.5 Def || +3 Defense (4.5 total) || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shardcrystal Gauntlets&amp;#039;&amp;#039;&amp;#039; || Gauntlets || Hands || 2.0 || 14 || Heavy || 2 Def || +5 Defense (7 total) || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shardcrystal Aegis&amp;#039;&amp;#039;&amp;#039; || Splintmail || Body || 4.0 || 28 || Heavy || 4 Def || +3 Defense (7 total) || +10 MR&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shardcrystal Greaves&amp;#039;&amp;#039;&amp;#039; || Splintmail || Legs || 3.0 || 21 || Heavy || 3 Def || +3 Defense (6 total) || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bent Buckler&amp;#039;&amp;#039;&amp;#039; || Buckler || Shield || 1.0 || 7.0 || Light || N/A || +3 Defense (3 total) || none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Number of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Yew Long Bow&amp;#039;&amp;#039;&amp;#039; || Long Bow || 2 || Ranged || 3.0 || 21.0 || 1.9 || Piercing || 1-6 || +5 AS &amp;amp; +5 Dmg || ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dirge&amp;#039;&amp;#039;&amp;#039; || War Hammer || 2 || Maces || 6.0 || 42.0 || 2.8 || Bludgeoning || 2-14 || +5 AS &amp;amp; +5 Dmg ||| +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bone Crusher&amp;#039;&amp;#039;&amp;#039; || Mace || 1 || Maces || 4.0 || 28.0 || 2.4 || Bludgeoning || 1-8 || +5 AS &amp;amp; +5 Dmg || +20 Str &amp;amp; Earthquake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragonskewer&amp;#039;&amp;#039;&amp;#039; || Spear || 2 || Polearms || 5.0 || 35.0 || 2.1 || Piercing || 1-9 || +7 AS &amp;amp; +7 Dmg || +20 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Thundercracker&amp;#039;&amp;#039;&amp;#039; || Halberd || 2 || Polearms || 8.0 || 56.0 || 3.5 || Slashing || 3-18 || +7 AS &amp;amp; +7 Dmg || Chain Lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dante&amp;#039;s Ruin&amp;#039;&amp;#039;&amp;#039; || ? || 1 || Foils || 3.0 || 21.0 || 1.6 || Piercing || 1-7 || +8 AS &amp;amp; +8 Dmg || +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vorpal Blade&amp;#039;&amp;#039;&amp;#039; || ? || 1 || Longswords || 4.5 || 31.5 || 2.1 || Slashing || 2-8 || +8 AS &amp;amp; +8 Dmg || +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Legend&amp;#039;&amp;#039;&amp;#039; || ? || 2 || Axes || 6.0 || 42.0 || 2.8 || Slashing || 3-12 || +8 AS &amp;amp; +8 Dmg || +15 Str&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Jewelry Artifacts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Type Equivalent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Worn On&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crocodile Hunter&amp;#039;s Ring&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +3 Def &amp;amp; +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Warriorband&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +5 MR &amp;amp; +15 Str&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rogueband&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +5 MR &amp;amp; +15 Dex&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mageband&amp;#039;&amp;#039;&amp;#039; || Ring || Hand || 0.1 || 0.7 || +5 MR &amp;amp; +15 Int&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rusty</name></author>
	</entry>
</feed>