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	<id>https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Poply</id>
	<title>EUO Manual - User contributions [en]</title>
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	<updated>2026-10-23T17:18:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=3833</id>
		<title>Slash Commands</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=3833"/>
		<updated>2011-08-25T18:55:33Z</updated>

		<summary type="html">&lt;p&gt;Poply: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/w&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/who&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays who is on&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/msg playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a private message to a player. Use CTRL-R to reply to someone who has sent a private message to you.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/bind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use this inside a town to bind to it.  Binding allows one to resurrect and Town-portal into towns other than Nordhaven (the starting town).  Most of the major towns are bindable, keep your eyes open for the small circle of stones.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Enables you to participate in PVP (Player vs Player). You can switch to non-PVP with:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 0&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Disables you from PVP (Player vs Player). It takes 30 minutes to go non-PVP after you have attacked another player.&lt;br /&gt;
eg: Hit a player, wait 30 minutes to go non-PVP.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/crimtime&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays how much time left you have to spend as a criminal.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/roll&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays a number from 1-100 to you and everyone in your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec newStr newDex newInt&lt;br /&gt;
Rearrange your stats. Requires a Respec Certificate in your inventory, purchasable at your local adamantium coin merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/delete&lt;br /&gt;
Will permanently delete active character, if confirmed by &amp;quot;/delete DELETE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/arms &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/weapons&lt;br /&gt;
Command to toggle visibility of your own weapons on your avatar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/movecontainer&lt;br /&gt;
Use this to move a chest to anywhere in your house (or basement).&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setlock &lt;br /&gt;
Use this to enable or disable a lock on your door. Requires actual lock trigger to be installed by Admin first! Stand on your door and type:&lt;br /&gt;
 /setlock 1     enables it&lt;br /&gt;
 /setlock 0     disables it&lt;br /&gt;
&lt;br /&gt;
===Chatting===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/g message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a global message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/p message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a party message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/c message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a clan message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/t message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a message in the trade channel&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/me action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Emote locally&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global on/off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 /global on&lt;br /&gt;
 /global off&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global&amp;#039;&amp;#039;&amp;#039; - Displays your current global setting (on or off)&lt;br /&gt;
Enable/disable your reception of global chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays your current trade setting (on or off)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan on/off&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Enable/disable your reception of trade chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/unignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ignore/unignore a player and all their alts.&lt;br /&gt;
&lt;br /&gt;
===[[Secure Trade]]===&lt;br /&gt;
&amp;#039;&amp;#039;You can [[Secure Trade|read more about secure trade here]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trade PLAYERNAME &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Invites player to trade with you in secure mode&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/taccept &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To accept invitation to secure trade mode, can now offer items by dropping them&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dotrade &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
To exchange offered items. Both players need to agree by using this command&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tcancel &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To abort the trade&lt;br /&gt;
&lt;br /&gt;
===Quest related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/q&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List both active and completed quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/aq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List active quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/cq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List completed quests&lt;br /&gt;
&lt;br /&gt;
===Party related===&lt;br /&gt;
&amp;#039;&amp;#039;For more information on parties, [[parties|click here]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/invite playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Invite player into party, creating one if necessary. The invited player will then have to type &amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039; to join your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Accept and invitation and join a party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Leave the party you were in&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/list&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Show who is in your party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/remove playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Remove a player from your party&lt;br /&gt;
&lt;br /&gt;
===Player Merchant Related===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;See [[Player Merchants]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Change your merchant&amp;#039;s name to &amp;#039;newname&amp;#039;. Must be standing next to your merchant.&lt;br /&gt;
Also changes the name of a mimic container placeable in a player house.  See [[Player Housing]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/withdraw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Get the money that your merchant has collected. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchremove&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Delete your merchant. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sort&lt;br /&gt;
Rearranging chest/merchant inventory by useing shift+arrow.&lt;br /&gt;
&lt;br /&gt;
===Skill related===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/myskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists all your skills grouped by class with their exact values&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists the skill names to use with the commands /trimskill &amp;amp; /limitskill&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trimskill skillname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a skill to a new value: must be lower than current value of course. Eg:&lt;br /&gt;
 /trimskill longswords 50&lt;br /&gt;
will set your longswords to 50. Trimming skills is irrevokable, so do it with caution!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitskill skillname limit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Will cap a skill until revoked.&lt;br /&gt;
 /limitskill maces 25&lt;br /&gt;
will cap your maces skill to 25. You can revoke the limit by setting it to 100 ...&lt;br /&gt;
 /limitskill maces 100&lt;br /&gt;
&lt;br /&gt;
===Clan related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makeclan clantag&amp;#039;&amp;#039;&amp;#039; - make a new clan - see [[Clans]] for more info&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/join&amp;#039;&amp;#039;&amp;#039; - use this to join a clan once you have been sent an invitation&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leaveclan&amp;#039;&amp;#039;&amp;#039; - leave your clan&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/wc&amp;#039;&amp;#039;&amp;#039; - like /w but only lists online clan members&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listclanmembers&amp;#039;&amp;#039;&amp;#039; - shows all the members of the clan&lt;br /&gt;
&lt;br /&gt;
====Leader only commands====&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/claninvite name&amp;#039;&amp;#039;&amp;#039; - invite someone to join the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setclanname new full clan name&amp;#039;&amp;#039;&amp;#039; - change the full name of a clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/expelmember name&amp;#039;&amp;#039;&amp;#039; - remove someone from the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makekey&amp;#039;&amp;#039;&amp;#039; - see [[Clans]] for more info&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/abdicate name&amp;#039;&amp;#039;&amp;#039; - the clan leader uses this command to quit being clan leader and the nominated player becomes the new leader&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dissolveclan&amp;#039;&amp;#039;&amp;#039; - deletes the clan - can&amp;#039;t be undone!&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/petname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
rename pet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/transferpet newownername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
give pet to new player-owner (DISABLED)&lt;br /&gt;
&lt;br /&gt;
===No Grind related===&lt;br /&gt;
On the [[Introduction to NG|No Grind]] server, stats increase through use, so some slash commands have been introduced to help you shape the stats of your character.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Shows the current limits for all three stats.  A limit of 0 (zero) means there is no limit and the stat will keep growing up to the overall stat total limit.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat statname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a limit on the stat to a new value.  The statnames you can provide are str (strength) dex (dexterity) and int (intelligence).  Setting a limit of 0 (zero) removes the limit.&lt;br /&gt;
e.g.&lt;br /&gt;
 /limitstat dex 100&lt;br /&gt;
Will limit your dexterity to 100.  When you use a dex boosting skill, it will slowly rise to 100 and then go no further.&lt;br /&gt;
&lt;br /&gt;
Note: if your stat is above the newly set limit, it will be reduced to the limit after you use a skill that boosts the stat.  More on [[No Grind Stat Gains|NG Stats]] here.&lt;br /&gt;
&lt;br /&gt;
===Permanant Death related===&lt;br /&gt;
On the [[Introduction to PD|Perma Death]] server, all new characters start off in Living Off The Land mode, or lotl. &lt;br /&gt;
lotl forbids the use of buying or selling to or from merchants and highers drop chances for more valuable items.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns off Living Of The Land. this can not be undone; there is no way to turn lotl back on.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This will also turn Living Off The Land off.&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=3829</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Items&amp;diff=3829"/>
		<updated>2011-06-25T00:58:50Z</updated>

		<summary type="html">&lt;p&gt;Poply: /* Book */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: longsword, broadsword, bastard sword, scimitar, falchion, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: club, flail, mace, morning star, war hammer, great maul, lucern hammer&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: cleaver, axe, hatchet, tomahawk, labrys, 2-headed axe&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: halberd, spear, scythe, glaive, hoe, trident&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: short bow, long bow, crossbow, sling&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: dagger, shortsword, main gauche, rondel, machete&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: rapier, kryss, epee&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: bare hands, gloves, neko-de, katar, brass knuckles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: crooks, staves, gnarled staves and shillelaghs&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.&lt;br /&gt;
&lt;br /&gt;
When you look at a weapon in your inventory, or are buying one, the weapon type (ie the weapon skill) is displayed in the window with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t necessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, The fighter class weapons (axes, swords, maces and polearms) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms, coifs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mail, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: greaves, leggins, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wear anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: padded, leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain, scale&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defence. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defence bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter. &lt;br /&gt;
&lt;br /&gt;
Eg, if your highest fighter skill is say 50%, and you have 10 def worth of medium and heavy armour on, then you only gain 50% x 10 def = 5 points worth of defence. If you had 100% in a fighter skill, then you would get the full 10 points of defence from that armour.  For light armour, you need 100% in either a rogue skill or a fighter skill to get the full defence from that armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision enhancement, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items (see thread on woodworking)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths hammer&amp;#039;&amp;#039;&amp;#039;: blacksmithing (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal items (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable) (press j)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps (press J)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: for tailoring&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making potions and other alchemy&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identify objects: requires skill in item identification&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skull key&amp;#039;&amp;#039;&amp;#039;: used to open locked doors (key is destroyed after one use)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Polypile wand&amp;#039;&amp;#039;&amp;#039;: put 3 items of similar type on the ground and zap them with the wand. Maybe something will happen, maybe something won&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys. Press CTRL+number when in the potion menu to bind the selected potion to the selected number key.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;: poisons target&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;: Increases your speed&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: puts the target to sleep&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;: adds extra attack strength&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;: full nightvision&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: cures disease&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;: invisibility&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;: blinks&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;: transparent sight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039;: bottled fountain water&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039;: 10 seconds of full rage bar&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Identify Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you invest in the identify skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level mage with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Uncurse Scroll&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unweld Scroll&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (i.e., gain the ability to cast that spell), go to a [[Shoppes#Scribe|Scribe Shoppe]] (the shops marked with a scroll like sign) and buy a Tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell press &amp;#039;&amp;#039;&amp;#039;shift-L&amp;#039;&amp;#039;&amp;#039;, select the Tome and the spell will be learned.  You only need to learn a spell once.  To then see the chance of casting that spell, press &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039; until you see the list of your known spells - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
&lt;br /&gt;
Books are scattered throughout the world of EUO. For the most part they cannot be bought - however after some particular quests, there is a set volume of written articles that can be purchased as reprints from the Library.&lt;br /&gt;
After obtaining a book, it can be read at any time with the &amp;quot;R&amp;quot; (SHIFT+r) command.&lt;br /&gt;
&lt;br /&gt;
Here are a couple of visual examples of works that may be seen in the world.&lt;br /&gt;
&lt;br /&gt;
[[File:gunter.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:necro.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Roughly a year ago (January 10, 2010 to be exact), Egg held a forum-competition for writing literature for euo to be read in game. Many members participated. The winner was Grue, who wrote an epic tale of a &amp;quot;Journal of Gunter the Lost,&amp;quot; divided into several parts. The competition had many other books and writers that were accepted, but there was only one winner.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents is not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[Alchemy#Reagents|reagents]] here.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armour==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Melee Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gnarled Staff&amp;#039;&amp;#039;&amp;#039; || tba || 1 || Staves || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 1.7 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 150gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Knuckles&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 500gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Katar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-3 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neko de&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-3 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 2.0 || 16.8 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-5 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.4 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-8 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-8 || 350gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Morning Star&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucern Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 7.0 || 58.8 || 2.9 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-12 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 6.0 || 50.4 || 2.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-14 || 950gp || 316gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,200gp || 400gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 1.5 || 12.6 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Main Gauche&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-5 || 350gp || 116gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 25.2 || 2.0 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rondel&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 21.0 || 2.0 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 266gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Machete&amp;#039;&amp;#039;&amp;#039; || tba || 1|| Shortswords|| 3.0 || 21.0 || 3.0 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-12 || 800gp || 266gb &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cleaver&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 10.5 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hatchet&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 12.6 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-5 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomahawk&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.6 || 11.2 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-7 || 500gp || 166gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2H Axe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 50.4 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-11 || 900gp || 300gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labrys&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 42.0 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 850gp || 283gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kryss&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sabre&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 650gp || 216gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Epee&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 21.0 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 850gp || 283gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rapier&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 950gp || 316gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hoe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 2.0 || 16.8 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Trident&amp;#039;&amp;#039;&amp;#039; || tba || 1 || Polearms || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 100gp || 33gp &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.5 || 16.8 || 2.6 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Polearms || 5.0 || 42.0 || 2.2 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-9 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scythe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.0 || 42.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 1,050gp || 350gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Halberd&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,100gp || 366gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.0 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scimitar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 3.5 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Falchion&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 31.5 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 37.8 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Broad Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 5.5 || 46.2 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 750gp || 250gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claymore&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Long Swords || 6.0 || 50.4 || 3.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-16 || 1,000gp || 333gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sling&amp;#039;&amp;#039;&amp;#039; || Bowyer || 1 || Ranged || 1.7 || 14.3 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 200gp || 66gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 3.0 || 25.2 || 1.9 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 4.0 || 33.6 || 2.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Musket&amp;#039;&amp;#039;&amp;#039; || N/A || 2 || Ranged || 2.0 || ??? || 8.0 || &amp;#039;&amp;#039;&amp;#039;?B?&amp;#039;&amp;#039;&amp;#039; || 1-8 || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A weapon with a 1* Indicates weapon can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; is Bludgeoning,   &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; is Slashing, and  &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; is Piercing&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Protected Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Torso)&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Robes&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Shirt&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.0 || 8.4 || Light || 1.0 || 90gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Armour&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.5 || 12.6 || Light || 1.5 || 180gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Tunic&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 2.0 || 11.9 || Light || 2.0 || 220gp || 73gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ringmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.0 || 16.8 || Medium || 2.5 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scalemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 3.0 || 25.2 || Medium || 3.0 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chainmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.5 || 21.0 || Medium || 3.5 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splintmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 4.0 || 800gp || 266gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Platemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 6.0 || 50.4 || Heavy || 5.0 || 1,000gp || 333gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field Plate&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 6.0 || 2,000gp || 666gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Legs)&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 4.2 || Unarmored || 0.0 || 15gp || 5gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 8.4 || Light || 0.5 || 60gp || 20gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 1.0 || 8.4 || Light || 1.0 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Leggings&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 2.0 || 16.8 || Medium || 2.0 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greaves&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 3.0 || 25.2 || Heavy || 3.0 || 450gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cap&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 0.5 || 4.2 || Unarmored || 0.0 || 35gp || 11gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Helm&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 1.0 || 8.4 || Light || 1.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Coif&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 1.5 || 12.6 || Medium || 1.5 || 150 gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Full Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horned Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 280gp || 93gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 0.5 || 4.2 || Unarmored || 0.0 || 25gp || 8gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 1.0 || 8.4 || Light || 1.0 || 45gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Gloves&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 1.5 || 12.6 || Medium || 1.5 || 160gp || 53gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gauntlets&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 2.0 || 16.8 || Heavy || 2.0 || 190gp || 63gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || Provisioner || Feet || 1.0 || 8.4 || Unarmored || 0.0 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 0.5 || 4.2 || Light || 0.5 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 1.0 || 8.4 || Light || 1.0 || 80gp || 26gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 1.5 || 10.5 || Medium || 1.5 || 130gp || 43gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plate Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 2.0 || 16.8 || Heavy || 2.0 || 350gp || 116gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.0 || 8.4 || Light || Block || 120gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.5 || 12.6 || Medium || Block || 160gp || 53gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Large Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.0 || 16.8 || Heavy || Block || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kite Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 3.0 || 16.8 || Heavy || Block || 260gp || 86gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heater Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.5 || 21.0 || Heavy || Block || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tower Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 4.0 || 25.2 || Heavy || Block || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiked Collar&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.5 || 3.5 || Light || 1.0 || 150gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Necklace&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Amulet&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ankh&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring&amp;#039;&amp;#039;&amp;#039; || Jeweller || Finger ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=3828</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Items&amp;diff=3828"/>
		<updated>2011-06-25T00:57:00Z</updated>

		<summary type="html">&lt;p&gt;Poply: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: longsword, broadsword, bastard sword, scimitar, falchion, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: club, flail, mace, morning star, war hammer, great maul, lucern hammer&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: cleaver, axe, hatchet, tomahawk, labrys, 2-headed axe&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: halberd, spear, scythe, glaive, hoe, trident&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: short bow, long bow, crossbow, sling&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: dagger, shortsword, main gauche, rondel, machete&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: rapier, kryss, epee&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: bare hands, gloves, neko-de, katar, brass knuckles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: crooks, staves, gnarled staves and shillelaghs&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.&lt;br /&gt;
&lt;br /&gt;
When you look at a weapon in your inventory, or are buying one, the weapon type (ie the weapon skill) is displayed in the window with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t necessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, The fighter class weapons (axes, swords, maces and polearms) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms, coifs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mail, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: greaves, leggins, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wear anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: padded, leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain, scale&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defence. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defence bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter. &lt;br /&gt;
&lt;br /&gt;
Eg, if your highest fighter skill is say 50%, and you have 10 def worth of medium and heavy armour on, then you only gain 50% x 10 def = 5 points worth of defence. If you had 100% in a fighter skill, then you would get the full 10 points of defence from that armour.  For light armour, you need 100% in either a rogue skill or a fighter skill to get the full defence from that armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision enhancement, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items (see thread on woodworking)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths hammer&amp;#039;&amp;#039;&amp;#039;: blacksmithing (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal items (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable) (press j)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps (press J)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: for tailoring&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making potions and other alchemy&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identify objects: requires skill in item identification&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skull key&amp;#039;&amp;#039;&amp;#039;: used to open locked doors (key is destroyed after one use)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Polypile wand&amp;#039;&amp;#039;&amp;#039;: put 3 items of similar type on the ground and zap them with the wand. Maybe something will happen, maybe something won&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys. Press CTRL+number when in the potion menu to bind the selected potion to the selected number key.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;: poisons target&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;: Increases your speed&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: puts the target to sleep&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;: adds extra attack strength&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;: full nightvision&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: cures disease&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;: invisibility&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;: blinks&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;: transparent sight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039;: bottled fountain water&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039;: 10 seconds of full rage bar&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Identify Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you invest in the identify skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level mage with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Uncurse Scroll&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unweld Scroll&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (i.e., gain the ability to cast that spell), go to a [[Shoppes#Scribe|Scribe Shoppe]] (the shops marked with a scroll like sign) and buy a Tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell press &amp;#039;&amp;#039;&amp;#039;shift-L&amp;#039;&amp;#039;&amp;#039;, select the Tome and the spell will be learned.  You only need to learn a spell once.  To then see the chance of casting that spell, press &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039; until you see the list of your known spells - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Book==&lt;br /&gt;
&lt;br /&gt;
Books are scattered throughout the world of EUO. For the most part they cannot be bought - however after some particular quests, there is a set volume of written articles that can be purchased as reprints from the Library.&lt;br /&gt;
After obtaining a book, it can be read at any time with the &amp;quot;R&amp;quot; (SHIFT+r) command.&lt;br /&gt;
&lt;br /&gt;
Here are a couple of visual examples of works that may be seen in the world.&lt;br /&gt;
&lt;br /&gt;
[[File:gunter.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:necro.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Background&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Roughly a year ago (January 10, 2010 to be exact), Egg held a forum-competition for writing literature for euo to be read in game. Many members participated. The winner was Grue, who wrote an epic tale of a &amp;quot;Journal of Gunter the Lost,&amp;quot; divided into several parts. The competition had many other books and writers that were accepted, but there was only one winner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents is not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[Alchemy#Reagents|reagents]] here.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armour==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Melee Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gnarled Staff&amp;#039;&amp;#039;&amp;#039; || tba || 1 || Staves || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 1.7 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 150gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || Provisioner || 1 || Staves || 2.0 || 16.8 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Knuckles&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 500gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Katar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-3 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neko de&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-3 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 2.0 || 16.8 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-5 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.4 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-8 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-8 || 350gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Morning Star&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucern Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 7.0 || 58.8 || 2.9 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-12 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 6.0 || 50.4 || 2.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-14 || 950gp || 316gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,200gp || 400gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 1.5 || 12.6 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Main Gauche&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-5 || 350gp || 116gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 25.2 || 2.0 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rondel&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 21.0 || 2.0 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 266gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Machete&amp;#039;&amp;#039;&amp;#039; || tba || 1|| Shortswords|| 3.0 || 21.0 || 3.0 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-12 || 800gp || 266gb &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cleaver&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 10.5 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hatchet&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 12.6 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-5 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomahawk&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.6 || 11.2 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-7 || 500gp || 166gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2H Axe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 50.4 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-11 || 900gp || 300gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labrys&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 42.0 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 850gp || 283gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kryss&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sabre&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 650gp || 216gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Epee&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 21.0 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 850gp || 283gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rapier&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 950gp || 316gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hoe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 2.0 || 16.8 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Trident&amp;#039;&amp;#039;&amp;#039; || tba || 1 || Polearms || 2.0 || 14.0 || 2.3 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 100gp || 33gp &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.5 || 16.8 || 2.6 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Polearms || 5.0 || 42.0 || 2.2 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-9 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scythe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.0 || 42.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 1,050gp || 350gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Halberd&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,100gp || 366gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.0 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scimitar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 3.5 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Falchion&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 31.5 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 37.8 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Broad Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 5.5 || 46.2 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 750gp || 250gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claymore&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Long Swords || 6.0 || 50.4 || 3.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-16 || 1,000gp || 333gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sling&amp;#039;&amp;#039;&amp;#039; || Bowyer || 1 || Ranged || 1.7 || 14.3 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 200gp || 66gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 3.0 || 25.2 || 1.9 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 4.0 || 33.6 || 2.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Musket&amp;#039;&amp;#039;&amp;#039; || N/A || 2 || Ranged || 2.0 || ??? || 8.0 || &amp;#039;&amp;#039;&amp;#039;?B?&amp;#039;&amp;#039;&amp;#039; || 1-8 || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A weapon with a 1* Indicates weapon can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; is Bludgeoning,   &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; is Slashing, and  &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; is Piercing&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Protected Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Torso)&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Robes&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Shirt&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.0 || 8.4 || Light || 1.0 || 90gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Armour&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.5 || 12.6 || Light || 1.5 || 180gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Tunic&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 2.0 || 11.9 || Light || 2.0 || 220gp || 73gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ringmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.0 || 16.8 || Medium || 2.5 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scalemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 3.0 || 25.2 || Medium || 3.0 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chainmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.5 || 21.0 || Medium || 3.5 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splintmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 4.0 || 800gp || 266gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Platemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 6.0 || 50.4 || Heavy || 5.0 || 1,000gp || 333gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field Plate&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 6.0 || 2,000gp || 666gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Legs)&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 4.2 || Unarmored || 0.0 || 15gp || 5gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 8.4 || Light || 0.5 || 60gp || 20gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 1.0 || 8.4 || Light || 1.0 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Leggings&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 2.0 || 16.8 || Medium || 2.0 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greaves&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 3.0 || 25.2 || Heavy || 3.0 || 450gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cap&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 0.5 || 4.2 || Unarmored || 0.0 || 35gp || 11gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Helm&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 1.0 || 8.4 || Light || 1.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Coif&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 1.5 || 12.6 || Medium || 1.5 || 150 gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Full Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horned Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 280gp || 93gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 0.5 || 4.2 || Unarmored || 0.0 || 25gp || 8gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 1.0 || 8.4 || Light || 1.0 || 45gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Gloves&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 1.5 || 12.6 || Medium || 1.5 || 160gp || 53gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gauntlets&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 2.0 || 16.8 || Heavy || 2.0 || 190gp || 63gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || Provisioner || Feet || 1.0 || 8.4 || Unarmored || 0.0 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 0.5 || 4.2 || Light || 0.5 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 1.0 || 8.4 || Light || 1.0 || 80gp || 26gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 1.5 || 10.5 || Medium || 1.5 || 130gp || 43gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plate Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 2.0 || 16.8 || Heavy || 2.0 || 350gp || 116gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.0 || 8.4 || Light || Block || 120gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.5 || 12.6 || Medium || Block || 160gp || 53gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Large Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.0 || 16.8 || Heavy || Block || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kite Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 3.0 || 16.8 || Heavy || Block || 260gp || 86gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heater Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.5 || 21.0 || Heavy || Block || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tower Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 4.0 || 25.2 || Heavy || Block || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiked Collar&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.5 || 3.5 || Light || 1.0 || 150gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Necklace&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Amulet&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ankh&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring&amp;#039;&amp;#039;&amp;#039; || Jeweller || Finger ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=3732</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=3732"/>
		<updated>2010-10-08T03:29:15Z</updated>

		<summary type="html">&lt;p&gt;Poply: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons are where you will want to go to kill [[Bestiary|monsters]], gain experience, find [[items]], etc.  While some are underground, others are castles or towers, even townes, that are inhabited by monsters. Although some are known by their names, there are also many who remain unnamed by adventurers, and whose twisting passages have never been mapped properly. These dungeons often lead to the underworld, and the experience is never the same twice!&lt;br /&gt;
&lt;br /&gt;
Below is a selection of dungeons. For an exhaustive list, see the [[Map List]] page.&lt;br /&gt;
&lt;br /&gt;
==Heroic Maps==&lt;br /&gt;
some maps have a portal near the start that will lead into a heroic instance. this will lead to almost the same dungeon only every monster will be more powerful then it would normally be. the current maps that have this feature are as follows.&lt;br /&gt;
*Minotaur Halls: monsters 3x stronger&lt;br /&gt;
*Rivers End: monsters 3x stronger&lt;br /&gt;
*Wizard&amp;#039;s Tower: monsters 5x stronger&lt;br /&gt;
&lt;br /&gt;
==New Sasoria==&lt;br /&gt;
&lt;br /&gt;
===The Abyss===&lt;br /&gt;
Perhaps the oldest, deepest and most infamous of all the dungeons, this dark place has long been a bane to the Virtues and a hole of the blackest, most dangerous creatures on [[New Sosaria]]. Few have been able to reach its end, although many have tried. Only the most experienced, and bravest of adventuring parties venture there to cleanse its depths. &lt;br /&gt;
&lt;br /&gt;
===Cassandra&amp;#039;s Tower===&lt;br /&gt;
The Sorceress Cassandra, long thought lost to [[New Sosaria]], caused this tower to appear almost overnight. It appears to be designed to test young adventurers and show them how to survive the lands of [[New Sosaria]] - however, like all tests, this is not one free from danger. Conquering her tower will often give the new adventurer a good grounding in survival techniques, as well as provide some much needed treasure.&lt;br /&gt;
&lt;br /&gt;
===Monastery===&lt;br /&gt;
The Monastery once was a peaceful place, then is was attacked by the creatures of the underworld. It is now under the control of monsters of the Underworld, it is going to take a strong warrior to bannish the evil creatures of this place.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
As a grim companion to Ogretown, this keep festooned with skulls and hideous trophies dominates the desert that surrounds it. A haven for monstrous humanoids, entering this keep unprepared would be foolhardy as the numbers of evil monsters would surely overwhelm thee! &lt;br /&gt;
&lt;br /&gt;
===The Graveyard / Catacombs===&lt;br /&gt;
Half a day&amp;#039;s journey north and then a little east of [[Nordhaven]] lies the haunted graveyard of Olde Porte.&lt;br /&gt;
&lt;br /&gt;
===Hermit&amp;#039;s Cave===&lt;br /&gt;
This cave used to hold an old hermit - but it is rumoured that an outlaw gang has taken it over! Less experienced adventurers should head here to test their mettle, and punish the killers of the harmless hermit. &lt;br /&gt;
&lt;br /&gt;
===Hidden Forest===&lt;br /&gt;
This forest is reputed to be haunted, and is extremely hard to find. There have been rumours that a mage in Mon Ferrato knows the location of it, but these have been disputed.&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
Once the great home of the Dwarves it was lost to monstrous humanoids long ago. These halls have many dangers within them, although monstrous humanoids provide little challenge to the experienced adventurer. Reports that the lower caverns have been experiencing earthquakes have not yet been confirmed.&lt;br /&gt;
&lt;br /&gt;
===Kodiak&amp;#039;s Test of Strength===&lt;br /&gt;
This ebony black lump of obsidian once stood as a challenge to all adventurers that considered themselves the most experienced in the land, until the Council of Wizards deemed it too dangerous and blockaded its entrance. Foolhardy adventurers can still venture there, but to find its displaced entrance will take one a lot longer, and further afield! &lt;br /&gt;
&lt;br /&gt;
===Minotaur Halls===&lt;br /&gt;
This keep was made by minotaurs, and is well reknown for its fierce inhabitants. The keep itself is a towering affair where many minotaurs and their guests reside. It is rumoured that this keep has older, even more dangerous, dungeons underneath it, that travel into the deepest bowls of the earth. Adventuring parties often travel here, but rarely go deeper as the danger is too great! &lt;br /&gt;
&lt;br /&gt;
===Mountain Pass===&lt;br /&gt;
Home to an order of Paladins and Thantos Keep, rumours have emerged that not all is well in this once proud beacon of Virtue. Many speak of multiple paths through the pass, and hidden caves full of monsters ~ adventurers are advised to go well prepared as there will be a long path ahead of them.&lt;br /&gt;
&lt;br /&gt;
===Nordhaven Jail===&lt;br /&gt;
The Nordhaven Jail is crawling with pests ranging from rats and gremlins in the upper levels to orcs and goblins in the deeper levels. This is an excellent starting dungeon for any brand new character. The Nordhaven Jail is also connected to the Sewers under [[Nordhaven]].&lt;br /&gt;
&lt;br /&gt;
The Nordhaven Jail is also where any players jailed by a GM end up. They will be located in the jail cell directly north of Bill the Jailer. &lt;br /&gt;
&lt;br /&gt;
===Ogretown===&lt;br /&gt;
Far from the civilised regions of New Sosaria this dusty towne of monstrous humanoids serves them as a base from which they strike out at the region! There are rumours that deeper caverns lie underneath! &lt;br /&gt;
&lt;br /&gt;
===Duogon===&lt;br /&gt;
Duogon was once a great tower dedicated to the art of wizardry, this tower was destroyed in a cataclysmic explosion long ago. Its name has faded from the history books, and now few know what lies in its cellars. &lt;br /&gt;
&lt;br /&gt;
===Ruined Base===&lt;br /&gt;
Once a proud outpost of monks dedicated to the Virtue of Sacrifice, this has long been taken over by evil. Its halls are crumbling, and any number of villains and their odious companions now resides there! &lt;br /&gt;
&lt;br /&gt;
===Shame===&lt;br /&gt;
One of the oldest and most famous of New Sosaria&amp;#039;s dungeons, this ancient mine has long been over-run by evil. Although many of its passages are flooded, there is rumoured to be an ancient portal to one of the ultimate tests of endurance in the land within it.&lt;br /&gt;
&lt;br /&gt;
===Tangled Forest===&lt;br /&gt;
The entrance to this forest is found at the centre of one of the densest forests on [[New Sosaria]]. Within its depths lie ancient temples, castles and caves that few have lived to speak of. Traveling there with a party is advisable, as there are many different situations that adventurers will meet. A friendly druid, Trell has made it known that he stands fast at the entrance to guide those seeking ways through the forest, to better direct anyone foolhardy enough to believe they will find all its secrets in one attempt! &lt;br /&gt;
&lt;br /&gt;
===Valley of the Trolls===&lt;br /&gt;
A well hidden Valley that many have not yet fully explored. The only rumours about this place speak of a mountainous region containing secrets long thought disappeared from New Sosaria. The mountains there are home to veins of black rock, and Wizards are advised to not travel alone whilst exploring this region. The University of Tanelorne sent an large exploratory party to this area recently, but no news has been recieved back from them. &lt;br /&gt;
&lt;br /&gt;
===Wizard&amp;#039;s Tower===&lt;br /&gt;
This place was once the sight of many battles. Now, undead and worse have taken over its ancient stones. It taunts adventuring bands with its lofty heights and many internal secrets. Be warned though, as it is as dangerous on the lower floors as those above! &lt;br /&gt;
&lt;br /&gt;
===Xile&amp;#039;s Underground Castle===&lt;br /&gt;
In the underground castle of Xile, creatures await to challenge the novice warriors of EUO. It is said that you can hear the mumblings of a businessman in there.&lt;br /&gt;
&lt;br /&gt;
==Meaondir==&lt;br /&gt;
&lt;br /&gt;
===Blood Moor===&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
===City of Shadows===&lt;br /&gt;
A city of evil and dark creatures that is heavily fortified against the forces of virtue. The city inhabitance consist mainly of dragons and shadow creatures. No army has ever broken through the front gates.&lt;br /&gt;
&lt;br /&gt;
===Deja Vu===&lt;br /&gt;
This dungeon begins on a seemingly natural path, but once the adventurer plunges in, it&amp;#039;s a stranger world. In the depths one will find territory that beckons memories of past journeys. Only, these territories have something very unfamiliar - the presence of evil. From bankers to braziers, those that venture will find unsuspecting danger at almost every corner. One should take extreme caution as to what may be hiding beneath the shadows as well...&lt;br /&gt;
&lt;br /&gt;
===Fairmond Dungoen===&lt;br /&gt;
&lt;br /&gt;
===Lost Jungle===&lt;br /&gt;
&lt;br /&gt;
===Sylvengard Tower===&lt;br /&gt;
&lt;br /&gt;
===Nizwideux===&lt;br /&gt;
&lt;br /&gt;
===Lava Caves(North/South)===&lt;br /&gt;
&lt;br /&gt;
===The Labyrinth===&lt;br /&gt;
&lt;br /&gt;
The Labyrinth is a dungeon much “nicer” to the new adventurers of Maeondir, being the closest to &amp;quot;starter&amp;quot; hunting grounds in comparison to the others. Although the origin of the Labyrinth has been lost over time, some might speculate there may have been a sort of “experimental magic” involved with the area. While the beasts inside are familiar from many dungeon adventures, many of these specimens are gigantic in comparison to their Sosarian cousins.&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=3726</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=3726"/>
		<updated>2010-10-03T21:35:14Z</updated>

		<summary type="html">&lt;p&gt;Poply: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons are where you will want to go to kill [[Bestiary|monsters]], gain experience, find [[items]], etc.  While some are underground, others are castles or towers, even townes, that are inhabited by monsters. Although some are known by their names, there are also many who remain unnamed by adventurers, and whose twisting passages have never been mapped properly. These dungeons often lead to the underworld, and the experience is never the same twice!&lt;br /&gt;
&lt;br /&gt;
Below is a selection of dungeons. For an exhaustive list, see the [[Map List]] page.&lt;br /&gt;
&lt;br /&gt;
==New Sasoria==&lt;br /&gt;
&lt;br /&gt;
===The Abyss===&lt;br /&gt;
Perhaps the oldest, deepest and most infamous of all the dungeons, this dark place has long been a bane to the Virtues and a hole of the blackest, most dangerous creatures on [[New Sosaria]]. Few have been able to reach its end, although many have tried. Only the most experienced, and bravest of adventuring parties venture there to cleanse its depths. &lt;br /&gt;
&lt;br /&gt;
===Cassandra&amp;#039;s Tower===&lt;br /&gt;
The Sorceress Cassandra, long thought lost to [[New Sosaria]], caused this tower to appear almost overnight. It appears to be designed to test young adventurers and show them how to survive the lands of [[New Sosaria]] - however, like all tests, this is not one free from danger. Conquering her tower will often give the new adventurer a good grounding in survival techniques, as well as provide some much needed treasure.&lt;br /&gt;
&lt;br /&gt;
===Monastery===&lt;br /&gt;
The Monastery once was a peaceful place, then is was attacked by the creatures of the underworld. It is now under the control of monsters of the Underworld, it is going to take a strong warrior to bannish the evil creatures of this place.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
As a grim companion to Ogretown, this keep festooned with skulls and hideous trophies dominates the desert that surrounds it. A haven for monstrous humanoids, entering this keep unprepared would be foolhardy as the numbers of evil monsters would surely overwhelm thee! &lt;br /&gt;
&lt;br /&gt;
===The Graveyard / Catacombs===&lt;br /&gt;
Half a day&amp;#039;s journey north and then a little east of [[Nordhaven]] lies the haunted graveyard of Olde Porte.&lt;br /&gt;
&lt;br /&gt;
===Hermit&amp;#039;s Cave===&lt;br /&gt;
This cave used to hold an old hermit - but it is rumoured that an outlaw gang has taken it over! Less experienced adventurers should head here to test their mettle, and punish the killers of the harmless hermit. &lt;br /&gt;
&lt;br /&gt;
===Hidden Forest===&lt;br /&gt;
This forest is reputed to be haunted, and is extremely hard to find. There have been rumours that a mage in Mon Ferrato knows the location of it, but these have been disputed.&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
Once the great home of the Dwarves it was lost to monstrous humanoids long ago. These halls have many dangers within them, although monstrous humanoids provide little challenge to the experienced adventurer. Reports that the lower caverns have been experiencing earthquakes have not yet been confirmed.&lt;br /&gt;
&lt;br /&gt;
===Kodiak&amp;#039;s Test of Strength===&lt;br /&gt;
This ebony black lump of obsidian once stood as a challenge to all adventurers that considered themselves the most experienced in the land, until the Council of Wizards deemed it too dangerous and blockaded its entrance. Foolhardy adventurers can still venture there, but to find its displaced entrance will take one a lot longer, and further afield! &lt;br /&gt;
&lt;br /&gt;
===Minotaur Halls===&lt;br /&gt;
This keep was made by minotaurs, and is well reknown for its fierce inhabitants. The keep itself is a towering affair where many minotaurs and their guests reside. It is rumoured that this keep has older, even more dangerous, dungeons underneath it, that travel into the deepest bowls of the earth. Adventuring parties often travel here, but rarely go deeper as the danger is too great! &lt;br /&gt;
&lt;br /&gt;
===Mountain Pass===&lt;br /&gt;
Home to an order of Paladins and Thantos Keep, rumours have emerged that not all is well in this once proud beacon of Virtue. Many speak of multiple paths through the pass, and hidden caves full of monsters ~ adventurers are advised to go well prepared as there will be a long path ahead of them.&lt;br /&gt;
&lt;br /&gt;
===Nordhaven Jail===&lt;br /&gt;
The Nordhaven Jail is crawling with pests ranging from rats and gremlins in the upper levels to orcs and goblins in the deeper levels. This is an excellent starting dungeon for any brand new character. The Nordhaven Jail is also connected to the Sewers under [[Nordhaven]].&lt;br /&gt;
&lt;br /&gt;
The Nordhaven Jail is also where any players jailed by a GM end up. They will be located in the jail cell directly north of Bill the Jailer. &lt;br /&gt;
&lt;br /&gt;
===Ogretown===&lt;br /&gt;
Far from the civilised regions of New Sosaria this dusty towne of monstrous humanoids serves them as a base from which they strike out at the region! There are rumours that deeper caverns lie underneath! &lt;br /&gt;
&lt;br /&gt;
===Duogon===&lt;br /&gt;
Duogon was once a great tower dedicated to the art of wizardry, this tower was destroyed in a cataclysmic explosion long ago. Its name has faded from the history books, and now few know what lies in its cellars. &lt;br /&gt;
&lt;br /&gt;
===Ruined Base===&lt;br /&gt;
Once a proud outpost of monks dedicated to the Virtue of Sacrifice, this has long been taken over by evil. Its halls are crumbling, and any number of villains and their odious companions now resides there! &lt;br /&gt;
&lt;br /&gt;
===Shame===&lt;br /&gt;
One of the oldest and most famous of New Sosaria&amp;#039;s dungeons, this ancient mine has long been over-run by evil. Although many of its passages are flooded, there is rumoured to be an ancient portal to one of the ultimate tests of endurance in the land within it.&lt;br /&gt;
&lt;br /&gt;
===Tangled Forest===&lt;br /&gt;
The entrance to this forest is found at the centre of one of the densest forests on [[New Sosaria]]. Within its depths lie ancient temples, castles and caves that few have lived to speak of. Traveling there with a party is advisable, as there are many different situations that adventurers will meet. A friendly druid, Trell has made it known that he stands fast at the entrance to guide those seeking ways through the forest, to better direct anyone foolhardy enough to believe they will find all its secrets in one attempt! &lt;br /&gt;
&lt;br /&gt;
===Valley of the Trolls===&lt;br /&gt;
A well hidden Valley that many have not yet fully explored. The only rumours about this place speak of a mountainous region containing secrets long thought disappeared from New Sosaria. The mountains there are home to veins of black rock, and Wizards are advised to not travel alone whilst exploring this region. The University of Tanelorne sent an large exploratory party to this area recently, but no news has been recieved back from them. &lt;br /&gt;
&lt;br /&gt;
===Wizard&amp;#039;s Tower===&lt;br /&gt;
This place was once the sight of many battles. Now, undead and worse have taken over its ancient stones. It taunts adventuring bands with its lofty heights and many internal secrets. Be warned though, as it is as dangerous on the lower floors as those above! &lt;br /&gt;
&lt;br /&gt;
===Xile&amp;#039;s Underground Castle===&lt;br /&gt;
In the underground castle of Xile, creatures await to challenge the novice warriors of EUO. It is said that you can hear the mumblings of a businessman in there.&lt;br /&gt;
&lt;br /&gt;
==Meaondir==&lt;br /&gt;
&lt;br /&gt;
===Blood Moor===&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
===City of Shadows===&lt;br /&gt;
A city of evil and dark creatures that is heavily fortified against the forces of virtue. The city inhabitance consist mainly of dragons and shadow creatures. No army has ever broken through the front gates.&lt;br /&gt;
&lt;br /&gt;
===Deja Vu===&lt;br /&gt;
This dungeon begins on a seemingly natural path, but once the adventurer plunges in, it&amp;#039;s a stranger world. In the depths one will find territory that beckons memories of past journeys. Only, these territories have something very unfamiliar - the presence of evil. From bankers to braziers, those that venture will find unsuspecting danger at almost every corner. One should take extreme caution as to what may be hiding beneath the shadows as well...&lt;br /&gt;
&lt;br /&gt;
===Fairmond Dungoen===&lt;br /&gt;
&lt;br /&gt;
===Lost Jungle===&lt;br /&gt;
&lt;br /&gt;
===Sylvengard Tower===&lt;br /&gt;
&lt;br /&gt;
===Nizwideux===&lt;br /&gt;
&lt;br /&gt;
===Lava Caves(North/South)===&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=3723</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=3723"/>
		<updated>2010-10-03T20:57:37Z</updated>

		<summary type="html">&lt;p&gt;Poply: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons are where you will want to go to kill [[Bestiary|monsters]], gain experience, find [[items]], etc.  While some are underground, others are castles or towers, even townes, that are inhabited by monsters. Although some are known by their names, there are also many who remain unnamed by adventurers, and whose twisting passages have never been mapped properly. These dungeons often lead to the underworld, and the experience is never the same twice!&lt;br /&gt;
&lt;br /&gt;
Below is a selection of dungeons. For an exhaustive list, see the [[Map List]] page.&lt;br /&gt;
&lt;br /&gt;
==New Sasoria==&lt;br /&gt;
&lt;br /&gt;
===The Abyss===&lt;br /&gt;
Perhaps the oldest, deepest and most infamous of all the dungeons, this dark place has long been a bane to the Virtues and a hole of the blackest, most dangerous creatures on [[New Sosaria]]. Few have been able to reach its end, although many have tried. Only the most experienced, and bravest of adventuring parties venture there to cleanse its depths. &lt;br /&gt;
&lt;br /&gt;
===Cassandra&amp;#039;s Tower===&lt;br /&gt;
The Sorceress Cassandra, long thought lost to [[New Sosaria]], caused this tower to appear almost overnight. It appears to be designed to test young adventurers and show them how to survive the lands of [[New Sosaria]] - however, like all tests, this is not one free from danger. Conquering her tower will often give the new adventurer a good grounding in survival techniques, as well as provide some much needed treasure.&lt;br /&gt;
&lt;br /&gt;
===Monastery===&lt;br /&gt;
The Monastery once was a peaceful place, then is was attacked by the creatures of the underworld. It is now under the control of monsters of the Underworld, it is going to take a strong warrior to bannish the evil creatures of this place.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
As a grim companion to Ogretown, this keep festooned with skulls and hideous trophies dominates the desert that surrounds it. A haven for monstrous humanoids, entering this keep unprepared would be foolhardy as the numbers of evil monsters would surely overwhelm thee! &lt;br /&gt;
&lt;br /&gt;
===The Graveyard / Catacombs===&lt;br /&gt;
Half a day&amp;#039;s journey north and then a little east of [[Nordhaven]] lies the haunted graveyard of Olde Porte.&lt;br /&gt;
&lt;br /&gt;
===Hermit&amp;#039;s Cave===&lt;br /&gt;
This cave used to hold an old hermit - but it is rumoured that an outlaw gang has taken it over! Less experienced adventurers should head here to test their mettle, and punish the killers of the harmless hermit. &lt;br /&gt;
&lt;br /&gt;
===Hidden Forest===&lt;br /&gt;
This forest is reputed to be haunted, and is extremely hard to find. There have been rumours that a mage in Mon Ferrato knows the location of it, but these have been disputed.&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
Once the great home of the Dwarves it was lost to monstrous humanoids long ago. These halls have many dangers within them, although monstrous humanoids provide little challenge to the experienced adventurer. Reports that the lower caverns have been experiencing earthquakes have not yet been confirmed.&lt;br /&gt;
&lt;br /&gt;
===Kodiak&amp;#039;s Test of Strength===&lt;br /&gt;
This ebony black lump of obsidian once stood as a challenge to all adventurers that considered themselves the most experienced in the land, until the Council of Wizards deemed it too dangerous and blockaded its entrance. Foolhardy adventurers can still venture there, but to find its displaced entrance will take one a lot longer, and further afield! &lt;br /&gt;
&lt;br /&gt;
===Minotaur Halls===&lt;br /&gt;
This keep was made by minotaurs, and is well reknown for its fierce inhabitants. The keep itself is a towering affair where many minotaurs and their guests reside. It is rumoured that this keep has older, even more dangerous, dungeons underneath it, that travel into the deepest bowls of the earth. Adventuring parties often travel here, but rarely go deeper as the danger is too great! &lt;br /&gt;
&lt;br /&gt;
===Mountain Pass===&lt;br /&gt;
Home to an order of Paladins and Thantos Keep, rumours have emerged that not all is well in this once proud beacon of Virtue. Many speak of multiple paths through the pass, and hidden caves full of monsters ~ adventurers are advised to go well prepared as there will be a long path ahead of them.&lt;br /&gt;
&lt;br /&gt;
===Nordhaven Jail===&lt;br /&gt;
The Nordhaven Jail is crawling with pests ranging from rats and gremlins in the upper levels to orcs and goblins in the deeper levels. This is an excellent starting dungeon for any brand new character. The Nordhaven Jail is also connected to the Sewers under [[Nordhaven]].&lt;br /&gt;
&lt;br /&gt;
The Nordhaven Jail is also where any players jailed by a GM end up. They will be located in the jail cell directly north of Bill the Jailer. &lt;br /&gt;
&lt;br /&gt;
===Ogretown===&lt;br /&gt;
Far from the civilised regions of New Sosaria this dusty towne of monstrous humanoids serves them as a base from which they strike out at the region! There are rumours that deeper caverns lie underneath! &lt;br /&gt;
&lt;br /&gt;
===Duogon===&lt;br /&gt;
Duogon was once a great tower dedicated to the art of wizardry, this tower was destroyed in a cataclysmic explosion long ago. Its name has faded from the history books, and now few know what lies in its cellars. &lt;br /&gt;
&lt;br /&gt;
===Ruined Base===&lt;br /&gt;
Once a proud outpost of monks dedicated to the Virtue of Sacrifice, this has long been taken over by evil. Its halls are crumbling, and any number of villains and their odious companions now resides there! &lt;br /&gt;
&lt;br /&gt;
===Shame===&lt;br /&gt;
One of the oldest and most famous of New Sosaria&amp;#039;s dungeons, this ancient mine has long been over-run by evil. Although many of its passages are flooded, there is rumoured to be an ancient portal to one of the ultimate tests of endurance in the land within it.&lt;br /&gt;
&lt;br /&gt;
===Tangled Forest===&lt;br /&gt;
The entrance to this forest is found at the centre of one of the densest forests on [[New Sosaria]]. Within its depths lie ancient temples, castles and caves that few have lived to speak of. Traveling there with a party is advisable, as there are many different situations that adventurers will meet. A friendly druid, Trell has made it known that he stands fast at the entrance to guide those seeking ways through the forest, to better direct anyone foolhardy enough to believe they will find all its secrets in one attempt! &lt;br /&gt;
&lt;br /&gt;
===Valley of the Trolls===&lt;br /&gt;
A well hidden Valley that many have not yet fully explored. The only rumours about this place speak of a mountainous region containing secrets long thought disappeared from New Sosaria. The mountains there are home to veins of black rock, and Wizards are advised to not travel alone whilst exploring this region. The University of Tanelorne sent an large exploratory party to this area recently, but no news has been recieved back from them. &lt;br /&gt;
&lt;br /&gt;
===Wizard&amp;#039;s Tower===&lt;br /&gt;
This place was once the sight of many battles. Now, undead and worse have taken over its ancient stones. It taunts adventuring bands with its lofty heights and many internal secrets. Be warned though, as it is as dangerous on the lower floors as those above! &lt;br /&gt;
&lt;br /&gt;
===Xile&amp;#039;s Underground Castle===&lt;br /&gt;
In the underground castle of Xile, creatures await to challenge the novice warriors of EUO. It is said that you can hear the mumblings of a businessman in there.&lt;br /&gt;
&lt;br /&gt;
==Meaondir==&lt;br /&gt;
&lt;br /&gt;
===Blood Moor===&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
===Deja Vu===&lt;br /&gt;
&lt;br /&gt;
===Fairmond Dungoen===&lt;br /&gt;
&lt;br /&gt;
===Lost Jungle===&lt;br /&gt;
&lt;br /&gt;
===Sylvengard Tower===&lt;br /&gt;
&lt;br /&gt;
===Nizwideux===&lt;br /&gt;
&lt;br /&gt;
===Lava Caves(North/South)===&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Shrines&amp;diff=3720</id>
		<title>Shrines</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Shrines&amp;diff=3720"/>
		<updated>2010-10-01T05:38:21Z</updated>

		<summary type="html">&lt;p&gt;Poply: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shrines and Levelling Up==&lt;br /&gt;
&lt;br /&gt;
There are 8 shrines in New Sosaria, one for each [[virtues|virtue]], as well as 3 shrines in Maeondir. Their primary use is to level up your character (on the regular server) and to cure [[resurrection sickness]].&lt;br /&gt;
&lt;br /&gt;
When you have amassed a certain amount of experience, you will receive a blue &amp;quot;&amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039;&amp;quot; message which means that you feel ready to advance and should meditate at a shrine. Enter a shrine, stand next to the flame and meditate. Depending on which shrine you go to to meditate, you will receive a different reward. These are:&lt;br /&gt;
&lt;br /&gt;
The New Sosaria Shrines:&lt;br /&gt;
 Compassion:   Dexterity +6&lt;br /&gt;
 Valor:        Strength +6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength +3, Dexterity +3&lt;br /&gt;
 Justice:      Dexterity +3, Intelligence +3&lt;br /&gt;
 Honor:        Intelligence +3, Strength +3&lt;br /&gt;
 Spirituality: Dexterity +2, Intelligence +2, Strength +2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
The Maeondir Shrines:&lt;br /&gt;
 Sagicity:     Mana +12&lt;br /&gt;
 Vitality:     HP +10&lt;br /&gt;
 Versitality:  Class Skill Cap +2% (only for Humans)&lt;br /&gt;
&lt;br /&gt;
==Shrine Maps==&lt;br /&gt;
Below is the map for the 7 main shrines in New Sosaria. For the 3 shrines in [[Maeondir|Maeondir, click here]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Shrinemap.gif]]&lt;br /&gt;
&lt;br /&gt;
==Shrine Descriptions==&lt;br /&gt;
===Shrine of [[virtues|Valor]]===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 13&amp;#039; 16&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Strength+6&lt;br /&gt;
&lt;br /&gt;
===Shrine of [[virtues|Compassion]]===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 87&amp;#039; 90&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+6&lt;br /&gt;
&lt;br /&gt;
===Shrine of [[virtues|Honesty]]===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 136&amp;#039; 10&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Intelligence+6&lt;br /&gt;
&lt;br /&gt;
===Shrine of [[virtues|Honor]]===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 87&amp;#039; 7&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Intelligence+3, Strength+3&lt;br /&gt;
&lt;br /&gt;
===Shrine of [[virtues|Humility]]===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 199&amp;#039; 85&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Stat Boost:&amp;#039;&amp;#039;&amp;#039; No Stat Boost&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Meditating here will decrease your criminal time at an increased rate.&lt;br /&gt;
&lt;br /&gt;
===Shrine of [[virtues|Justice]]===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 15&amp;#039; 91&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+3, Intelligence+3&lt;br /&gt;
&lt;br /&gt;
===Shrine of [[virtues|Sacrifice]]===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 195&amp;#039; 34&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+3, Strength+3&lt;br /&gt;
&lt;br /&gt;
===Shrine of [[virtues|Spirituality]]===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Enter your own town portal at midnight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+2, Intelligence+2, Strength+2&lt;br /&gt;
&lt;br /&gt;
===Shrine of Vitality===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[Maeondir]] 65&amp;#039; 38&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; HP+10&lt;br /&gt;
&lt;br /&gt;
===Shrine of Sagacity===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[Maeondir]]  3&amp;#039; 45&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Mana+12&lt;br /&gt;
&lt;br /&gt;
===Shrine of Versatility===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[Maeondir]] 26&amp;#039; 92&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Class Skill Cap +2% (for Humans only)&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=3719</id>
		<title>Maeondir</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=3719"/>
		<updated>2010-10-01T05:31:52Z</updated>

		<summary type="html">&lt;p&gt;Poply: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
The Fair Land of Maeondir is a mysterious island reachable only by a special portal. Access to the portal becomes available to adventurers eventually during their travels.&lt;br /&gt;
&lt;br /&gt;
In the following map, the label colours are as follows:&lt;br /&gt;
* [[Townes]] are in blue&lt;br /&gt;
* [[Shrines]] are in green&lt;br /&gt;
* [[Dungeons]] are in red&lt;br /&gt;
&lt;br /&gt;
[[image:maeondir.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lady Farimond and Lord Farimond:&lt;br /&gt;
They are the King and Queen of Castle Farimond. Lord Farimond rules the northen parts of Maeondir, maintaining a &amp;quot;Cold War&amp;quot; of sorts between him and Brownthorne. Lady Farimond is kept in the castle, yearning for some kind of independance.&lt;br /&gt;
*Brownthorne:&lt;br /&gt;
This man rules the mountainous lands of the south, from Castle Brownthorne. He does not take kindly to adventurers, nor any other visitors, and is the bitter rival of Lord and Lady Farimond.&lt;br /&gt;
*Mariah:&lt;br /&gt;
A former member of the Council of Wizards. She now lives an isolated life on a coast of the island.&lt;br /&gt;
*Sin&amp;#039;Vraal:&lt;br /&gt;
Estorrath&amp;#039;s &amp;quot;pet&amp;quot; Devil. It is known to live somewhere in the deserts of Maeondir. The pet is also known to be afraid - or atleast cautious - of it&amp;#039;s master.&lt;br /&gt;
&lt;br /&gt;
==Example of Hostile Creatures==&lt;br /&gt;
&lt;br /&gt;
[[File:Creatures.png]]&lt;br /&gt;
&lt;br /&gt;
*Treants:&lt;br /&gt;
These plant-like monstrosities litter the heavy forests of mostly northern Maeondir. They aren&amp;#039;t to be taken lightly, as they tend to swarm unprepared adventurers.&lt;br /&gt;
*Crabs:&lt;br /&gt;
Creatures originally spotted in Sosaria, these monsters are relatively weak for the experienced. Beware, however, of the ever-so-elusive and gargantuan variation, the Huge Crab. The Huge Crab appears at just about anywhere in Maeondir, and is known to be quite the obstacle.&lt;br /&gt;
*Golems:&lt;br /&gt;
There are a variety of Golems in Maeondir as well as inside the dungeons. Ranging from Iron Golems to Forest Golems, to even Blood Golems, these creatures are strong - despite the fact that they are mindless automations.&lt;br /&gt;
*Tanglevines:&lt;br /&gt;
Tanglevines are often found in harsh wild areas such as The Lost Jungle. These are plant-derived monsters and will occasionally grab an adventurer and pull them underground.&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Townes&amp;diff=3718</id>
		<title>Townes</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Townes&amp;diff=3718"/>
		<updated>2010-10-01T03:46:02Z</updated>

		<summary type="html">&lt;p&gt;Poply: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[New Sosaria]] has a number of towns, both major and minor,  in which you can restock provisions, buy weapons &amp;amp; armour, bind to (for when a scroll of town portal is used, and for resurrecting in), and find healing. The list of towns, in rough order from west to east in location on the continent are:&lt;br /&gt;
&lt;br /&gt;
==Towns of New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Nordhaven===&lt;br /&gt;
This is the town that any new character will start in and where most players are bound to. The resurrection circle is in the south-east corner of town. In the centre of town, there is a well that many people hang around at to chat. Nordhaven is also the home of the museum. There is also a cemetery, the entrance to the The Sewers and the Thieves&amp;#039; Guild.&lt;br /&gt;
&lt;br /&gt;
Accessed via a secret entrance, the museum shows off many of the items that can be found around New Sosaria. It is rumoured that a new hall of heroic artifacts and items is soon to be built, moved from Kybare&amp;#039;s collection in Bakyre. These items are now deemed far too unstable and powerful to be wielded safely, but were once used by various heroes.&lt;br /&gt;
&lt;br /&gt;
===Port Izumi===&lt;br /&gt;
Port Izumi is a walled city that was founded on two things: the port and the old mine. Unfortunately, the old mines have since been abandoned. The port, on the other hand, is still active and you can take a boat to either Dryden or Buccaneer&amp;#039;s Den. &lt;br /&gt;
&lt;br /&gt;
===Bartertown (East and West)===&lt;br /&gt;
The two Bartertowns, one located in the East of New Sosaria and one in the West are the major market places for players to sell items to each other. Here adventurers can hire npc merchants (for the cost of a [[Player Merchants]] scroll) to hawk the products of their labour to potential customers. &lt;br /&gt;
&lt;br /&gt;
===Bakyre===&lt;br /&gt;
Bakyre is a town built entirely due to, and supported by, the ocean. There are no roads leading into Bakyre and the residents would like to keep it this way. However, there is a large dock that can support several ships. In fact, the HMS Bakyre is often seen in port or patroling the local waters. Usually Bakyre has a large number of visitors, but unfortunately the stormy season prevents passenger ships from entering or leaving the port. &lt;br /&gt;
&lt;br /&gt;
===Mon Ferrato===&lt;br /&gt;
Mon Ferrato has undergone quite a bit of growth recently. Not long ago, it was barely a villae with few shoppes and even fewer residents, but the creation of a player-run market seems to have spurred on the economy in the area. Additionally, there are now several houses owned by players in the north-eastern quarter of the town. There is also a boat that will take travellers to Shoreline. &lt;br /&gt;
&lt;br /&gt;
===The Resort===&lt;br /&gt;
The Resort is called as such mostly because almost every building is owned by players. &lt;br /&gt;
&lt;br /&gt;
===Kingswood===&lt;br /&gt;
Kingswood is a village located roughly in the bottom-middle of New Sosaria. Not only does it have its fair shair of mercantile, but also quite a number of player owned houses. It also features a connecting ferry service that can take the travel weary adventurer across the poles to Shoreline. &lt;br /&gt;
&lt;br /&gt;
===Seftonvale===&lt;br /&gt;
Nestled on the far mid-west of the continent of Tanelorne, Seftonvale is a walled village providing some simple amenities. Of some interest is the Orc Provisioner. &lt;br /&gt;
&lt;br /&gt;
===Cammerata===&lt;br /&gt;
Cammerata is the auxiliary town next to Cammerata Keep built by Lord Byron. &lt;br /&gt;
&lt;br /&gt;
===Montor, East and West===&lt;br /&gt;
In the south of Tanelorne lies the twin towns of Montor.&lt;br /&gt;
&lt;br /&gt;
===Braemere===&lt;br /&gt;
Braemere is the town that contains most of the player housing, where well to do adventurers of Sossaria put their feet up and display their ill-gotten loot.&lt;br /&gt;
&lt;br /&gt;
===Dryden===&lt;br /&gt;
Dryden is a small coastal community with a connecting seafaring passenger service to the town of Port Izumi. The first time you want to get to Dryden, you will have to travel their by foot or raft. Tickets between Dryden and Port Izumi may be obtained in Dryden. &lt;br /&gt;
&lt;br /&gt;
===Buccaneer&amp;#039;s Den===&lt;br /&gt;
Buccaneer&amp;#039;s Den is an unruly haven for pirates and other riff-raff. You will never find a more wretched hive of scum and villainy. The merchants on this island will stoop so low to even deal with criminals, and this is the only town in New Sosaria where this is the case. Not even the town&amp;#039;s proximity to the Shrine of Humility seems to have an effect on the general lawlessness of the place.&lt;br /&gt;
&lt;br /&gt;
To get there, either catch a boat from Port Izumi or float on a raft, contiki style. Note that you need a specific ticket to travel from Port Izumi via ship. Ask around town. &lt;br /&gt;
&lt;br /&gt;
===Shoreline===&lt;br /&gt;
Apart from the usual spattering of merchants, the main feature of Shorleine is the now deserted (and occasionally haunted) Great Northern Hotel. Also of note is Steven the armourer, who sells magic shields, and the ferry services that can cart the seasoned traveller to not only Shoreline&amp;#039;s sister village of Kingswood, but also the ever expanding towne of Mon Ferrato on the eastern edge of Mirkwood. Tickets to those towns are apparently at a premium, but talking to the shipwright and the guards might prove useful in obtaining tickets.&lt;br /&gt;
&lt;br /&gt;
==Towns of Meaondir==&lt;br /&gt;
&lt;br /&gt;
===Sandy Valley===&lt;br /&gt;
One of the best towns to find what you need or sell what you don&amp;#039;t need. Sandy Valley is the main settlement of Meaondir and thus is extremity fortified from attacks. &lt;br /&gt;
&lt;br /&gt;
===Traders&amp;#039; Outpost===&lt;br /&gt;
The player housing town&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=3717</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=3717"/>
		<updated>2010-10-01T03:26:12Z</updated>

		<summary type="html">&lt;p&gt;Poply: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the EUO Manual ==&lt;br /&gt;
&lt;br /&gt;
If you are new, please read the [[Quickstart Guide]] and the [[Keyboard Controls]]. There&amp;#039;s plenty of useful information aside from these two pages though; but they&amp;#039;re the bare mimimum of reading if you&amp;#039;re to survive your first 5 minutes in [[New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
If you are not new, and you see anything incorrect, missing, or anything that needs expanding or revising, please do so! You will need to create an account and log in if you want to create and/or edit pages within this manual. To get a manual editing account contact eggmceye in-game or [http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=3553 via the forums].&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* [[Quickstart Guide]]&lt;br /&gt;
* [[Keyboard Controls|Controls]]&lt;br /&gt;
&lt;br /&gt;
==Extended Manual==&lt;br /&gt;
* [[History of New Sosaria|A Brief History of New Sosaria]]&lt;br /&gt;
&lt;br /&gt;
* Player Characters&lt;br /&gt;
** [[Character Creation|Creating a character]]&lt;br /&gt;
** [[Races]]&lt;br /&gt;
** [[Classes]]&lt;br /&gt;
** [[Player Stats]]&lt;br /&gt;
** [[Shrines|Shrines and Levelling Up]]&lt;br /&gt;
** [[Skills Overview]]&lt;br /&gt;
*** [[Class Skills]] (skills related to fighters, mages, priests, monks and rogues)&lt;br /&gt;
*** [[Miscellaneous Skills]]&lt;br /&gt;
*** [[Crafting and Gathering]]&lt;br /&gt;
&lt;br /&gt;
* Getting around &lt;br /&gt;
** [[Travel]]&lt;br /&gt;
** [[New Sosaria]] (the overworld continent)&lt;br /&gt;
** [[Maeondir|The Fair Lands of Maeondir]]&lt;br /&gt;
** [[Townes]]&lt;br /&gt;
** [[Shrines]]&lt;br /&gt;
** [[Dungeons]]&lt;br /&gt;
** Other [[Places of interest]]&lt;br /&gt;
&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
** [[Combat Abilities]]&lt;br /&gt;
** [[Parties|Partying: the life &amp;amp; soul of EUO]]&lt;br /&gt;
** [[Player Killing]]&lt;br /&gt;
&lt;br /&gt;
* [[Magic and Spellcasting]]&lt;br /&gt;
** [[Magic Runewords]]&lt;br /&gt;
** [[Runic|Runic alphabet]]&lt;br /&gt;
&lt;br /&gt;
* [[Crafting and Gathering|Crafting]]&lt;br /&gt;
** [[Alchemy]]&lt;br /&gt;
** [[Armourer]]&lt;br /&gt;
** [[Cooking]]&lt;br /&gt;
** [[Enchanting]]&lt;br /&gt;
** [[Inscription]]&lt;br /&gt;
** [[Mining]]&lt;br /&gt;
** [[Tailoring]]&lt;br /&gt;
** [[Tinkering]]&lt;br /&gt;
** [[Weaponsmith]]&lt;br /&gt;
** [[Woodcrafting]]&lt;br /&gt;
** [[Advanced Crafting]]&lt;br /&gt;
&lt;br /&gt;
* [[Items|Items: weapons, armour, scrolls, potions, etc]]&lt;br /&gt;
** [[Chests|Chests, Locks and Traps]]&lt;br /&gt;
** [[Other Item Information|Curses, Identification, Durability, etc]]&lt;br /&gt;
** [[Item Enchantments]]&lt;br /&gt;
** [[Item Materials]]&lt;br /&gt;
&lt;br /&gt;
* Minigames&lt;br /&gt;
** [[Defend the Keep]]&lt;br /&gt;
** [[Capture the Flag]]&lt;br /&gt;
&lt;br /&gt;
* Economy&lt;br /&gt;
** [[Shoppes]]&lt;br /&gt;
** [[Secure Trade]]&lt;br /&gt;
** [[Player Merchants]]&lt;br /&gt;
** [[Player Housing]]&lt;br /&gt;
&lt;br /&gt;
* Inhabitants of [[New Sosaria]]: Players, Monsters &amp;amp; NPC&amp;#039;s&lt;br /&gt;
** [[Bestiary]] (Monsters)&lt;br /&gt;
** [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;br /&gt;
** [[Game Administration]]&lt;br /&gt;
&lt;br /&gt;
* [[Pets and Taming]]&lt;br /&gt;
* [[Werewolves and Lycanthropy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Slash Commands]]&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
&lt;br /&gt;
==Alternate Servers==&lt;br /&gt;
* Using the [[EUO Launcher]] to connect to different servers&lt;br /&gt;
===Permanent Death Server===&lt;br /&gt;
* [[Introduction to PD]]&lt;br /&gt;
** [[Tips and Tricks to surviving PD]]&lt;br /&gt;
* [[Remort]]&lt;br /&gt;
&lt;br /&gt;
===No Grind Server===&lt;br /&gt;
* [[Introduction to NG]]&lt;br /&gt;
* [[Class Ideas]] is about virtual classes from mixing and matching skill sets&lt;br /&gt;
* [[No Grind Stat Gains|How stats grow through skill use]]&lt;br /&gt;
&lt;br /&gt;
==Guides written by players, for players==&lt;br /&gt;
* [[Fighter Guide]]&lt;br /&gt;
* [[Rogue Guide]]&lt;br /&gt;
* [[Mage Guide]]&lt;br /&gt;
* [[Priest Guide]]&lt;br /&gt;
* [[Taming Guide]]&lt;br /&gt;
* [[Virtues|Background to the Virtues &amp;amp; their meaning]]&lt;br /&gt;
* [[Creating Avatars|Tips for making avatars/monsters]]&lt;br /&gt;
* [[Playing behind a Firewall|EUO access through HTTP proxy / firewall]]&lt;br /&gt;
* [[Combos and Cheeses]]&lt;br /&gt;
&lt;br /&gt;
==Maped==&lt;br /&gt;
* [[Maped Introduction|Getting Started with Maped]]&lt;br /&gt;
* [[Maped Controls|Keyboard Controls &amp;amp; Mouse Operations]]&lt;br /&gt;
* Setting [[Map Properties]]&lt;br /&gt;
* All about [[Spawners]]&lt;br /&gt;
* [[Placing Items]]&lt;br /&gt;
* [[Features and Triggers]]&lt;br /&gt;
* [[Maped Pro-tips|Guide to making better maps]]&lt;br /&gt;
* [[Maped Regions|Meta-mapping with regions]]&lt;br /&gt;
* [[Maped Paintsets|Using paintsets for automatically varied terrain]]&lt;br /&gt;
* [[Maped Config]] example&lt;br /&gt;
* [[Cat&amp;#039;s Maped Guide]]&lt;br /&gt;
* [[Rusty&amp;#039;s Guide to Basic Scripting with LUA]]&lt;br /&gt;
&lt;br /&gt;
==Other Bits and Pieces==&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Latest Changes]]&lt;br /&gt;
* [[Updates by Year]]&lt;br /&gt;
* [[History of EUO]]&lt;br /&gt;
* [[Famous Players]]&lt;br /&gt;
* [[Map List|The offical EUO server map list]]&lt;br /&gt;
* [[Alternative Skins]]&lt;br /&gt;
* [[Client Config Options]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://swut.net/euo Main EUO page]&lt;br /&gt;
*[http://forums.swut.net Forums]&lt;br /&gt;
*[http://armoury.swut.net Armoury]&lt;br /&gt;
*[http://armoury.swut.net/msearch.htm Player Merchant Item Search]&lt;br /&gt;
*[http://euo.swut.net/charfinder.php Character Finder] Use this when you&amp;#039;ve forgotten what characters you&amp;#039;ve made (and killed)&lt;br /&gt;
*[http://www.cafepress.com/euo EUO Clothing and Accessories]&lt;br /&gt;
*[http://swut.net/euo/pwchange.htm Password Changer]&lt;br /&gt;
*[http://armoury.swut.net/scoreboard.php Scoreboard]&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Classes&amp;diff=3716</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Classes&amp;diff=3716"/>
		<updated>2010-09-29T22:40:25Z</updated>

		<summary type="html">&lt;p&gt;Poply: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
In EUO there are 4 basic classes: the Fighter, the Mage, the Priest, and the Rogue. However, unlike most RPG&amp;#039;s, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.&lt;br /&gt;
&lt;br /&gt;
===The Fighter===&lt;br /&gt;
The fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies. &lt;br /&gt;
&lt;br /&gt;
For recommendations on playing this class, refer to: [[Fighter Guide]]&lt;br /&gt;
&lt;br /&gt;
===The Mage===&lt;br /&gt;
The mage is a purveyor of magic.&lt;br /&gt;
&lt;br /&gt;
For recommendations on playing this class, refer to: [[Mage Guide]]&lt;br /&gt;
&lt;br /&gt;
===The Priest===&lt;br /&gt;
The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning enemies to death with blessed maces.&lt;br /&gt;
&lt;br /&gt;
For recommendations on playing this class, refer to: [[Priest Guide]]&lt;br /&gt;
&lt;br /&gt;
===The Rogue===&lt;br /&gt;
The rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.&lt;br /&gt;
&lt;br /&gt;
For recommendations on playing this class, refer to: [[Rogue Guide]]&lt;br /&gt;
&lt;br /&gt;
===The Monk===&lt;br /&gt;
The monk is an unarmed fighter that also uses sanctity to battle its foes.&lt;br /&gt;
&lt;br /&gt;
==How Your Class is Represented==&lt;br /&gt;
In the player stats box, you will see a number of lines like this:&lt;br /&gt;
&lt;br /&gt;
 Fighter: x%&lt;br /&gt;
 Rogue: y%&lt;br /&gt;
 Mage: z%&lt;br /&gt;
&lt;br /&gt;
The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points is 125% for humans, and 100% for non humans. Eg, a human character could be 80% fighter, 20% rogue and 25% mage - or any combination thereof. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How Classes Relate to Skills==&lt;br /&gt;
&lt;br /&gt;
1. [[Class Skills|Class specific skills]] belong under one of the four class categories: Fighter, Mage, Priest, or Rogue&lt;br /&gt;
2. The highest skill from a class category determines the class %&lt;br /&gt;
3. The total combined class % points is 125% for humans, and 100% for non-humans.&lt;br /&gt;
&lt;br /&gt;
For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.&lt;br /&gt;
&lt;br /&gt;
The Skills belonging to each class category are as follows:&lt;br /&gt;
&lt;br /&gt;
*Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics&lt;br /&gt;
*Rogue skills: Foils, Locks, Ranged, Shortswords, Stealth, Traps&lt;br /&gt;
*Mage skills: Magery, Sorcery&lt;br /&gt;
*Priest skills: Blessed maces, Divinity, Piety&lt;br /&gt;
&lt;br /&gt;
For more detailed information, see:  [[Class Skills]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Developing Your Class==&lt;br /&gt;
It is generally agreed upon that you are better off simply maximising all the [[Class Skills]] in just one class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multiclassing==&lt;br /&gt;
Since humans get an extra 25% in addition to a full class, they can effectively multi-class to some extent. A fighter with 25% in magery will be able to cast the light spell for example. &lt;br /&gt;
&lt;br /&gt;
However by meditating at the [[Shrines|Shrine of Versatility]], a human character (only) can increase their class cap beyond 125%, and all the way to 200%. Essentially, this allows a human character (albeit at a cost of a number of level-ups) to attain 100% in two classes!&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=3707</id>
		<title>Maeondir</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=3707"/>
		<updated>2010-08-03T04:39:39Z</updated>

		<summary type="html">&lt;p&gt;Poply: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Maeondir==&lt;br /&gt;
The Fair Land of Maeondir is a mysterious island reachable only by a special portal. Access to the portal becomes available to adventurers eventually during their travels.&lt;br /&gt;
&lt;br /&gt;
In the following map, the label colours are as follows:&lt;br /&gt;
* towns are in blue&lt;br /&gt;
* shrines are in green&lt;br /&gt;
* dungeons are in red&lt;br /&gt;
&lt;br /&gt;
[[image:maeondir.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Residents==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notable Characters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Lady Farimond and Lord Farimond:&lt;br /&gt;
They are the King and Queen of Castle Farimond. Lord Farimond rules the northen parts of Maeondir, maintaining a &amp;quot;Cold War&amp;quot; of sorts between him and Brownthorne. Lady Farimond is kept in the castle, yearning for some kind of independance.&lt;br /&gt;
*Brownthorne:&lt;br /&gt;
This man rules the mountainous lands of the south, from Castle Brownthorne. He does not take kindly to adventurers, nor any other visitors, and is the bitter rival of Lord and Lady Farimond.&lt;br /&gt;
*Mariah:&lt;br /&gt;
A former member of the Council of Wizards. She now lives an isolated life on a coast of the island.&lt;br /&gt;
*Sin&amp;#039;Vraal:&lt;br /&gt;
Estorrath&amp;#039;s &amp;quot;pet&amp;quot; Devil. It is known to live somewhere in the deserts of Maeondir. The pet is also known to be afraid - or atleast cautious - of it&amp;#039;s master.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Examples of Hostile Creatures&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Creatures.png]]&lt;br /&gt;
&lt;br /&gt;
*Treants:&lt;br /&gt;
These plant-like monstrosities litter the heavy forests of mostly northern Maeondir. They aren&amp;#039;t to be taken lightly, as they tend to swarm unprepared adventurers.&lt;br /&gt;
*Crabs:&lt;br /&gt;
Creatures originally spotted in Sosaria, these monsters are relatively weak for the experienced. Beware, however, of the ever-so-elusive and gargantuan variation, the Huge Crab. The Huge Crab appears at just about anywhere in Maeondir, and is known to be quite the obstacle.&lt;br /&gt;
*Golems:&lt;br /&gt;
There are a variety of Golems in Maeondir as well as inside the dungeons. Ranging from Iron Golems to Forest Golems, to even Blood Golems, these creatures are strong - despite the fact that they are mindless automations.&lt;br /&gt;
*Tanglevines:&lt;br /&gt;
Tanglevines are often found in harsh wild areas such as The Lost Jungle. These are plant-derived monsters and will occasionally grab an adventurer and pull them underground.&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Tinkering&amp;diff=3703</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Tinkering&amp;diff=3703"/>
		<updated>2010-08-01T02:19:51Z</updated>

		<summary type="html">&lt;p&gt;Poply: /* Other Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tinkering is all about making tools, provisions, and other bits and pieces used by the other crafting professions.  If you can&amp;#039;t buy it from a [[Shoppes#Provisioner|provisioner]] chances are you&amp;#039;ll need a tinker to make it.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Tinkering requires a &amp;#039;&amp;#039;tinker&amp;#039;s toolkit&amp;#039;&amp;#039;, a combined collection of various crafting tools, which is available from a [[Shoppes#Provisioner|provisioner]].&lt;br /&gt;
&lt;br /&gt;
Making items, like most crafting, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
Tinkers require one of the most diverse set of materials to work, drawing their parts from several other crafts.  Items such as &amp;#039;&amp;#039;ingots&amp;#039;&amp;#039;, &amp;#039;&amp;#039;poles&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are manufactured, &amp;#039;&amp;#039;mesh&amp;#039;&amp;#039; and &amp;#039;&amp;#039;leather&amp;#039;&amp;#039; can be purchased, whereas &amp;#039;&amp;#039;raw glass&amp;#039;&amp;#039; must be collected.&lt;br /&gt;
&lt;br /&gt;
===Ingots===&lt;br /&gt;
&lt;br /&gt;
These are the regular ingots that are smelted from ordinary ore by your average [[Mining|miner / metallurgist]].  Many experienced Tinkers will also be good miners due to their constant demand for basic metal ingredients.&lt;br /&gt;
&lt;br /&gt;
===Poles===&lt;br /&gt;
&lt;br /&gt;
Poles are easily made from logs by anyone with basic [[woodcrafting]] skills.  As with smelting ingots, many Tinkers have a rudimentary knowledge of to ensure a steady supply of poles.&lt;br /&gt;
&lt;br /&gt;
===Raw Glass===&lt;br /&gt;
&lt;br /&gt;
Raw glass can be found by hunting for [[Bestiary|sand traps]] in the desert regions of [[New Sosaria]]. Beware, for they have quite a bite.&lt;br /&gt;
&lt;br /&gt;
===Brass and Silver Sheets===&lt;br /&gt;
&lt;br /&gt;
A trained [[Weaponsmith]] or [[Armourer]] can hammer ingots into sheets.  Currently they are able to hammer brass and silver ingots into brass and silver sheets respectively.&lt;br /&gt;
&lt;br /&gt;
==Tinkering Recipes==&lt;br /&gt;
&lt;br /&gt;
The tinkering recipes are broken up into three sections:  basic items, jewelry and crafting tools.  The last set contains all of the tinted tools required by crafts such as [[Weaponsmith|weaponsmithing]] and [[Armourer|making armour]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) your tinker&amp;#039;s toolkit with the necessary raw ingredients in your inventory to craft an item.&lt;br /&gt;
&lt;br /&gt;
===Basic Items===&lt;br /&gt;
&lt;br /&gt;
These items are essentially complete and are used by other trades and crafts to facilitate their skills.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Purpose&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;fishing&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;fishing rod&amp;#039;&amp;#039;&amp;#039; || pole || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;superior fishing rod&amp;#039;&amp;#039;&amp;#039; || pole || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;mining&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;mining pick&amp;#039;&amp;#039;&amp;#039; || ingot + pole || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tailoring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;scissors &amp;#039;&amp;#039;&amp;#039; || ingot || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;studs&amp;#039;&amp;#039;&amp;#039; || ingot || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;item lore&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;magnifying glass &amp;#039;&amp;#039;&amp;#039; || brass sheet + lens || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;adventuring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;shovel&amp;#039;&amp;#039;&amp;#039; || ingot + pole || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039; security &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;probe x3&amp;#039;&amp;#039;&amp;#039; || brass sheet || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;lockpick x3&amp;#039;&amp;#039;&amp;#039; || brass sheet || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;alchemy&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;jar&amp;#039;&amp;#039;&amp;#039; || raw glass x2 || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;&amp;#039; || brass sheet + mesh || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;alembic&amp;#039;&amp;#039;&amp;#039; || raw glass + silver sheet || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;flask (empty)&amp;#039;&amp;#039;&amp;#039; || raw glass x2 || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vial x3&amp;#039;&amp;#039;&amp;#039; || raw glass || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;reinforced flask&amp;#039;&amp;#039;&amp;#039; || flask (empty) + silver sheet || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragonscale saw&amp;#039;&amp;#039;&amp;#039; || silver sheet + blackrock || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;ammo&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;bullet&amp;#039;&amp;#039;&amp;#039; || ingot || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tinkering&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;lens&amp;#039;&amp;#039;&amp;#039; || raw glass || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;carpentry*&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;nails&amp;#039;&amp;#039;&amp;#039; || ingot  || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mirror&amp;#039;&amp;#039;&amp;#039; || raw glass x5 || align=center| 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; carpentry comes under [[Woodcrafting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
&lt;br /&gt;
Jewelry is made with a tinker&amp;#039;s toolkit. It is quite limited at this stage with gold ring being the only craftable piece, which is used by the enchanter.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Purpose&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;enchanting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;gold ring&amp;#039;&amp;#039;&amp;#039; || gold nugget || align=center| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting tools===&lt;br /&gt;
&lt;br /&gt;
The tinker is responsible for making all of the tools required by the [[Tailoring|tailor]], the [[Mining|metallurgist]], the [[Weaponsmith]] and the [[Armourer]] to make their items.  A tinker can make all these tools, as they may or may not be for sale from a [[Shoppes|shoppe]].  See [[Item_Materials|item materials]] for more info.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Smelting Tongs&amp;#039;&amp;#039;&amp;#039; || ingot || align=center| 30 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Smith&amp;#039;s Hammer&amp;#039;&amp;#039;&amp;#039; || ingot + pole || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armourer&amp;#039;s Hammer&amp;#039;&amp;#039;&amp;#039; || ingot + pole|| align=center| 30 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Tailors and their sewing kits, it is similar:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sewing Kit&amp;#039;&amp;#039;&amp;#039; || ingot || align=center| 30 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For [[Woodcrafting|carpentry]]:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carpenter&amp;#039;s Hammer&amp;#039;&amp;#039;&amp;#039; || ingots x2 + pole || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Saw&amp;#039;&amp;#039;&amp;#039; || ingot + log || align=center| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Items===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Filing&amp;#039;&amp;#039;&amp;#039; || Use Smooth Cut File || Silver ingot|| align=center| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Brass Golems==&lt;br /&gt;
&lt;br /&gt;
The Grand Master Tinker can now create her/his own pet: a brass golem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ingredients required:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*50 regular ingots&lt;br /&gt;
*50 brass ingots&lt;br /&gt;
*10 brass sheets&lt;br /&gt;
*1 golem power crystal.&lt;br /&gt;
&lt;br /&gt;
The power crystal can be found perhaps on the corpse of another non-functioning golem, but finding a crystal undamaged will prove a difficult task.&lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an &amp;#039;&amp;#039;inanimate golem&amp;#039;&amp;#039; will be in the tinker&amp;#039;s inventory. Drop this item on the ground and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time.&lt;br /&gt;
&lt;br /&gt;
To &amp;#039;&amp;#039;feed&amp;#039;&amp;#039; your golem, use (&amp;#039;&amp;#039;&amp;#039;shift+u&amp;#039;&amp;#039;&amp;#039;) golem power crystals on it. Think of it as &amp;#039;&amp;#039;recharging&amp;#039;&amp;#039; your golem rather than feeding it. However this practice of recharging isn&amp;#039;t actually necessary in order to keep your golem in working condition.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=3355</id>
		<title>Woodcrafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=3355"/>
		<updated>2010-03-05T18:52:36Z</updated>

		<summary type="html">&lt;p&gt;Poply: /* Crafting items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox|text=out of date}}&lt;br /&gt;
&lt;br /&gt;
Woodcrafting is the skill of making wooden weapons, items and equipment from the different logs that have been cut from trees or treated by alchemists.  Some wooden items are also essential to other crafts.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Crafting and repairing wooden items is performed with a &amp;#039;&amp;#039;pocket knife&amp;#039;&amp;#039; on &amp;#039;&amp;#039;logs&amp;#039;&amp;#039; which can be cut from forests with a &amp;#039;&amp;#039;woodcutters axe&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Chopping trees==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a woodcutters axe on an area of forest on the main continent to chop trees into logs.  If you&amp;#039;re unable to &amp;#039;get a good log&amp;#039; then try a different patch of forest.&lt;br /&gt;
&lt;br /&gt;
Logging is like mining: i.e. there are &amp;#039;veins&amp;#039; of wood that will be exhausted by logging, but will regenerate over time.&lt;br /&gt;
&lt;br /&gt;
Logging, like most actions, can be repeated with &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Types of wood===&lt;br /&gt;
&lt;br /&gt;
There are seven types of wood.  The following four types can be found in forests.  Your skill in woodcrafting will determine whether you can find non-ordinary woods.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
These types of woods are all alchemical concoctions and cannot be found by logging:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vampyric&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The different wood types have the same properites as the non-ordinary metals.   More on [[Item_Materials|types and properties]] here.&lt;br /&gt;
&lt;br /&gt;
* oak -&amp;gt; copper : lighter and faster&lt;br /&gt;
* silverleaf -&amp;gt; silver : undead slaying / repulsion&lt;br /&gt;
* ash -&amp;gt; gold : lightsource&lt;br /&gt;
* ebony -&amp;gt; blackrock : allover better attack &amp;amp; defense rating&lt;br /&gt;
&lt;br /&gt;
===How to make tinted logs===&lt;br /&gt;
&lt;br /&gt;
Venomous, vampyric and ebony logs are made by alchemically treating regular logs with various ingredients.  More on [[Alchemy|treating and alchemy]] here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crafting items==&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a pocket knife to craft items from available logs in your inventory. Use a tinted pocket knife to craft tinted items.  There is a skill premium required to craft tinted items.&lt;br /&gt;
&lt;br /&gt;
Woodcraft can be used to make wooden weapons like staves and bows as well as adventuring items like torches and rafts.  They also make poles which are useful for [[Tinkering|Tinkers]] and [[Weaponsmith|Weaponsmiths]].&lt;br /&gt;
&lt;br /&gt;
Here is a list of items that can be made from ordinary logs along with their minimum skill requirements:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039; || logs x10 || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Arrows x100&amp;#039;&amp;#039;&amp;#039; || logs x10 || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039; || log || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Torch x5&amp;#039;&amp;#039;&amp;#039; || log || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lumber&amp;#039;&amp;#039;&amp;#039; || log || 0&lt;br /&gt;
|}&lt;br /&gt;
Weapons and shields can be made with normal logs,tinted logs and even logs with a plus on them. This plus can go further then two but is still only listed to two.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Plus 1&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Plus 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || logs x5 || 20 || 28 || 36&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || logs x3 || 18 || 26 || 34  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || log || 16 || 24 || 32 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || logs x2 || 14 || 22 || 30 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || log || 12 || 20 || 28 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || logs x3 || 10 || 20 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || logs x2 || 7 || 17 || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || log || 4 || 12 || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || log || 0 || 8 || 16 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Lumber is created by using a &amp;#039;&amp;#039;saw&amp;#039;&amp;#039; rather than a pocket knife.&lt;br /&gt;
&lt;br /&gt;
Woodrafting, like most crafting skills, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To craft Ash items you will need a Ash Pocket Knife. You will not be able to find Ash Logs until 65% Woodcrafting. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Crossbow&amp;#039;&amp;#039;&amp;#039; || ash logs x5 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Long Bow&amp;#039;&amp;#039;&amp;#039; || ash logs x3 || 28&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Crook&amp;#039;&amp;#039;&amp;#039; || ash log || 26&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Short Bow&amp;#039;&amp;#039;&amp;#039; || ash logs x2 || 24&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Shillelagh&amp;#039;&amp;#039;&amp;#039; || ash log || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Small Shield&amp;#039;&amp;#039;&amp;#039; || ash logs x3 || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Buckler&amp;#039;&amp;#039;&amp;#039; || ash logs x2 || 17&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Staff || ash log || 14&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash Club&amp;#039;&amp;#039;&amp;#039; || ash log || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To craft oak items you will need a Pocket Knife. You will not be able to find Oak Logs until 50% Woodcrafting. This is not the whole Oak crafting list. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Crossbow&amp;#039;&amp;#039;&amp;#039; || oak logs x5 || 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Long Bow&amp;#039;&amp;#039;&amp;#039; || oak logs x3 || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Crook&amp;#039;&amp;#039;&amp;#039; || oak log || 31&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Short Bow&amp;#039;&amp;#039;&amp;#039; || oak logs x2 || 29&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Shillelagh&amp;#039;&amp;#039;&amp;#039; || oak log || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Small Shield&amp;#039;&amp;#039;&amp;#039; || oak logs x3 || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Buckler&amp;#039;&amp;#039;&amp;#039; || oak logs x2 || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Staff || oak log || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Club&amp;#039;&amp;#039;&amp;#039; || oak log || 15 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To craft Silverleaf items you will need a Pocket Knife. You will not be able to find Silverleaf Logs until 80% Woodcrafting. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Crossbow&amp;#039;&amp;#039;&amp;#039; || silverleaf logs x5 || 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Long Bow&amp;#039;&amp;#039;&amp;#039; || silverleaf logs x3 || 33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Crook&amp;#039;&amp;#039;&amp;#039; || silverleaf log || 31&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Short Bow&amp;#039;&amp;#039;&amp;#039; || silverleaf logs x2 || 29&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Shillelagh&amp;#039;&amp;#039;&amp;#039; || silverleaf log || 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Small Shield&amp;#039;&amp;#039;&amp;#039; || silverleaf logs x3 || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Buckler&amp;#039;&amp;#039;&amp;#039; || silverleaf logs x2 || 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Club&amp;#039;&amp;#039;&amp;#039; || silverleaf log || 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf Staff || silverleaf log || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Still out of date from this point on&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To craft Vampyric items you will need a Vampyric Pocket Knife. You will not be able to find Vampyric Logs, because an alchemist has to change a normal log into a Vampyric log. This is not the whole Vampyric crafting list as i reach a higher % i will add more.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Crossbow&amp;#039;&amp;#039;&amp;#039; || vampyric logs x5 || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Long Bow&amp;#039;&amp;#039;&amp;#039; || vampyric logs x3 || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Crook&amp;#039;&amp;#039;&amp;#039; || vampyric log || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Short Bow&amp;#039;&amp;#039;&amp;#039; || vampyric logs x2 || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Shillelagh&amp;#039;&amp;#039;&amp;#039; || vampyric log || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Buckler&amp;#039;&amp;#039;&amp;#039; || vampyric logs x2 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Club&amp;#039;&amp;#039;&amp;#039; || vampyric log || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Staff || vampyric log || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To craft Venomous items you will need a Venemous Pocket Knife. You will not be able to find Venomous Logs, because an alchemist has to change a normal log into a Venomous log. This is not the whole Venomous crafting list as i reach a higher % i will add more.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Crossbow&amp;#039;&amp;#039;&amp;#039; || venomous logs x5 || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Long Bow&amp;#039;&amp;#039;&amp;#039; || venomous logs x3 || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Crook&amp;#039;&amp;#039;&amp;#039; || venomous log || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Short Bow&amp;#039;&amp;#039;&amp;#039; || venomous logs x2 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Shillelagh&amp;#039;&amp;#039;&amp;#039; || venomous log || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Small Shield&amp;#039;&amp;#039;&amp;#039; || venomous logs x2 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Buckler&amp;#039;&amp;#039;&amp;#039; || venomous logs x2 || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Club&amp;#039;&amp;#039;&amp;#039; || venomous log || 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Staff || venomous log || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To craft Ebony items you will need an Ebony Pocket Knife. You will not be able to find Ebony Logs, because an alchemist has to change a normal log into an Ebony log. This is not the whole Ebony crafting list as i reach a higher % i will add more.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Crossbow&amp;#039;&amp;#039;&amp;#039; || ebony logs x5 || 95&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Long Bow&amp;#039;&amp;#039;&amp;#039; || ebony logs x3 || 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Crook&amp;#039;&amp;#039;&amp;#039; || ebony log || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Short Bow&amp;#039;&amp;#039;&amp;#039; || ebony logs x2 || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Shillelagh&amp;#039;&amp;#039;&amp;#039; || ebony log || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Small Shield&amp;#039;&amp;#039;&amp;#039; || venomous logs x2 || 60&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Buckler&amp;#039;&amp;#039;&amp;#039; || ebony logs x2 || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Club&amp;#039;&amp;#039;&amp;#039; || ebony log || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Staff || ebony log || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How to create tinted pocket knives===&lt;br /&gt;
&lt;br /&gt;
Blacksmiths can make tinted pocket knives. The are made from the following ingot colours:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak pocket knife:&amp;#039;&amp;#039;&amp;#039; copper ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf pocket knife:&amp;#039;&amp;#039;&amp;#039; silver ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash pocket knife:&amp;#039;&amp;#039;&amp;#039; gold ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony pocket knife:&amp;#039;&amp;#039;&amp;#039; blackrock ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;venomous pocket knife:&amp;#039;&amp;#039;&amp;#039; venomous ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vampyric pocket knife:&amp;#039;&amp;#039;&amp;#039; vampyric ingot&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
All carpentry requires a hammer, which can be created by a [[Tinkering|tinker]]. Carpentry creates soulbound furniture scrolls, thus is only useful if you own a house.  Building furniture requires relatively large amounts of materials, and in many cases several units of lumber will be required.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Table&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tile Scrolls (wooden floor)&amp;#039;&amp;#039;&amp;#039; || lumber || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chairs&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dresser&amp;#039;&amp;#039;&amp;#039; || lumber + nails + mirror || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Keg&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Door&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Drawers&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Door With Window&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Barrel&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 95&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fence&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==EbonyGolems==&lt;br /&gt;
&lt;br /&gt;
The Grand Master Woodcrafter can now create her/his own pet: an ebony golem ala brass golems in GM [[Tinkering]]. Like brass golems, the ebony golems are energized by golem power crystals and epitomizes all a GM Woodcrafter&amp;#039;s skills and abilities.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3354</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3354"/>
		<updated>2010-03-05T09:40:36Z</updated>

		<summary type="html">&lt;p&gt;Poply: /* Keyboard command list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Movement==&lt;br /&gt;
Using the mouse, left click and hold when the mouse pointer-arrow is green to move in that direction.&lt;br /&gt;
&lt;br /&gt;
You can also move around using the arrow keys or numpad on your keyboard.&lt;br /&gt;
&lt;br /&gt;
==Melee Combat Controls==&lt;br /&gt;
Left click on an enemy when the mouse pointer-arrow turns red to attack that enemy with your equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
With the keyboard, an attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
==Ranged Combat Controls==&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
To attack:&lt;br /&gt;
*CTRL+left click&lt;br /&gt;
*press CTRL+UP&lt;br /&gt;
&lt;br /&gt;
To change targets, use either:&lt;br /&gt;
*TAB &amp;amp; SHIFT+TAB (spellcasters must use this)&lt;br /&gt;
*CTRL+LEFT &amp;amp; CTRL+RIGHT (only with ranged weapon equipped)&lt;br /&gt;
&lt;br /&gt;
==Spellcasting Controls==&lt;br /&gt;
Spells (and special abilities) can be bound to the function keys: press Shift+C, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, followed by ESC. You can also bind spells by pressing shift-F-key. &lt;br /&gt;
&lt;br /&gt;
===Spellcasting and combat===&lt;br /&gt;
* binding a spell to F7 will let you cast it with just the right mouse button&lt;br /&gt;
* binding a spell to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
* binding a spell to F1 will let you cast it with SHIFT+right mouse button, and with SHIFT+arrow key&lt;br /&gt;
* binding a spell to F2 will let you cast it with ALT+right mouse button, and with ALT+arrow key&lt;br /&gt;
* binding a spell to F3 will let you cast it with CTRL+SHIFT&lt;br /&gt;
* binding a spell to F4 will let you cast it with SHIFT+ALT&lt;br /&gt;
* binding a spell to F5 will let you cast it with CTRL+ALT&lt;br /&gt;
* binding a spell to F6 will let you cast it with CTRL+SHIFT+ALT&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Greater Harm to F8 and Lightning to F7, then cast Lightning at range with right mouse button, and Greater Harm with CTRL+right mouse button when the enemies get close.&lt;br /&gt;
&lt;br /&gt;
== Keyboard Quick Reference ==&lt;br /&gt;
[[Image:keyboard.png|thumb]]&lt;br /&gt;
There is a Keyboard Quick Reference available that you can download and print out.  It covers all of the commands mentioned below and is suitable for use on all three servers. GRAPHIC IS OUT OF DATE, as of EUO 1.2, although most commands are still the same.&lt;br /&gt;
&lt;br /&gt;
Go and turn it into a mouse mat.&lt;br /&gt;
&lt;br /&gt;
== Keyboard command list ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For best results, TURN NUM-LOCK OFF if you plan on using the keypad!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Command&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;? (shift /)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show a brief help screen.&lt;br /&gt;
Press ? again to see the full list of controls&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;arrow keys, numeric keypad &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;move&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with melee weapon or bare hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+up&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with ranged weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;tab and shift+tab&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+left/right&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+a/s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drink from a fountain, or activate a switch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;buy item(s) (must be near merchant) (or withdraw items from bank) &lt;br /&gt;
            - or get a res from a healer&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sell item(s) (or deposit into bank)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;boards a ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell (using runic name for spell-e.g., AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell/ability from list&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;d (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drop item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;eat (select from menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+e (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;offer food to a creature&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;shift+g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all the items piled on one map-square&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all items within reach&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt to hide &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;i &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ignite a torch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;jimmy (use lockpick)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt disarm (use probe) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k-limb (use grapple) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+k&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;remap keyboard&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;l (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;look at something&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+l (el)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;learn a spell from a tome&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;meditate&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle music on and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle combat messages and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;o (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;open chest &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to drink&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to use in a direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;quit the game&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;force quit the game (no confirmation prompt)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ready armour and weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;read a scroll&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;reply to the last person who sent you a private message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;equip any item from your inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;s (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;search&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle onscreen status&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;t (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;talk to an NPC&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+t&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle target crosshairs (default is on)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use an item in inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use a item in inventory in direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;     &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;view inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x-it raft, mount or ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;extinguish light source&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;z and shift+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycles through stats and character info&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle minimap zoom&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;` (same key as ~) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on self&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+` &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on target&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;! (shift 1) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;hit this when you die to respawn in the town you&amp;#039;re bound to&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;@ (shift 2) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;level up (only applies to the PD server) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;# (shift 3)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle through mana, energy (not used) and rage bars&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;set price on an item on your player merchant (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;uy from him first)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;- &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume down&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume up&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;space&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;enter a towne or dungeon, or climb a ladder&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;send a local message (only players within a small radius will hear &lt;br /&gt;
            you) - use /g msg, /p msg &amp;amp;amp; /me msg for global, party and emote messages &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;begin a &amp;#039;slash&amp;#039; command &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;party chat (shortcut for /p)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;global chat (shortcut for /g)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;pgup, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;scroll through past messages&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;reset message screen to last message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;insert&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press insert to scroll back through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;pgup&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press pgup to scroll forward through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;home, end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, send cursor to beginning or end of line &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;del, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, move cursor left and right &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;0-9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bound item (bind by pressing ctrl + 0-9 when viewing, readying or using items) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast a prebound fast spell&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;bind a spell to F1-F8 for fast casting (must type runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use the last used item in the last used direction (see skills)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift-F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue using the last item used&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast last spell cast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;make last item &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue creating items&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle fullscreen / windowed modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remapping Keys - NEW! ==&lt;br /&gt;
Since not all keyboards are the same (eg ` and ~ are dead keys on some layouts) certain functions can be remapped to non-default keys. &lt;br /&gt;
&lt;br /&gt;
To change your keyboard mappings, press shift+r (R). Press ESC at any stage to not change an existing mapping. You can use the shift and/or alt and/or ctrl keys in your mappings.&lt;br /&gt;
&lt;br /&gt;
To reset your custom mappings to the default values, delete keymap.dat in your EUO folder.&lt;br /&gt;
&lt;br /&gt;
==Laptop diagonal movement==&lt;br /&gt;
Additionally, diagonal movement can be achieved without a numpad with the following keys ...&lt;br /&gt;
&lt;br /&gt;
 NW  NE&lt;br /&gt;
 [   ]&lt;br /&gt;
 &lt;br /&gt;
 SW  SE&lt;br /&gt;
 ;   &amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Slash Commands ==&lt;br /&gt;
There is an extended list of [[Slash Commands]] here.&lt;br /&gt;
&lt;br /&gt;
==Buying, selling and transferring items==&lt;br /&gt;
While banking, buying, selling or transferring to your player merchant ...&lt;br /&gt;
* press space or enter to transfer/buy/sell 1 unit&lt;br /&gt;
* press shift-space or shift-enter to transfer/buy/sell 10 units&lt;br /&gt;
* press TAB to transfer/sell all units&lt;br /&gt;
&lt;br /&gt;
The exceptions to these are gold &amp;amp; ammo; ammo (and bullets) has a base unit of 100, so pressing shift-space when buying/transferring ammo will move 1000 units. Gold has a base unit of 1000. When moving gold, shift-space will move 10000.&lt;br /&gt;
&lt;br /&gt;
==Filtering item lists==&lt;br /&gt;
When viewing, dropping, banking, or anything that uses the scrolling item list, press one of the following keys to filter to subsets of items:&lt;br /&gt;
&lt;br /&gt;
 w: weapons&lt;br /&gt;
 W: wearables&lt;br /&gt;
 s: shields&lt;br /&gt;
 p: potions&lt;br /&gt;
 u: usables&lt;br /&gt;
 j: jewellry&lt;br /&gt;
 f: food&lt;br /&gt;
 A or v: show everything&lt;br /&gt;
 U: unidentified&lt;br /&gt;
 h: hats/head slot&lt;br /&gt;
 t: torso slot&lt;br /&gt;
 b: boots slot&lt;br /&gt;
 l: legs slot&lt;br /&gt;
 g: gloves&lt;br /&gt;
 r: rings&lt;br /&gt;
 n: neck&lt;br /&gt;
 S: scrolls and tomes &lt;br /&gt;
&lt;br /&gt;
You can also search for items. Press / and type part of the name of an item to search for it in the list (press esc to exit)&lt;br /&gt;
&lt;br /&gt;
eg:&lt;br /&gt;
* to show all your vamp items type /vamp&lt;br /&gt;
* to show all your dex items type /dex&lt;br /&gt;
&lt;br /&gt;
The match works on the item&amp;#039;s full name - not the list name. Eg some long names in the list are shortened (eg BR is blackrock) - type blackrock, not BR.&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3353</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3353"/>
		<updated>2010-03-05T09:26:40Z</updated>

		<summary type="html">&lt;p&gt;Poply: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Movement==&lt;br /&gt;
Using the mouse, left click and hold when the mouse pointer-arrow is green to move in that direction.&lt;br /&gt;
&lt;br /&gt;
You can also move around using the arrow keys or numpad on your keyboard.&lt;br /&gt;
&lt;br /&gt;
==Melee Combat Controls==&lt;br /&gt;
Left click on an enemy when the mouse pointer-arrow turns red to attack that enemy with your equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
With the keyboard, an attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
==Ranged Combat Controls==&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
To attack:&lt;br /&gt;
*CTRL+left click&lt;br /&gt;
*press CTRL+UP&lt;br /&gt;
&lt;br /&gt;
To change targets, use either:&lt;br /&gt;
*TAB &amp;amp; SHIFT+TAB (spellcasters must use this)&lt;br /&gt;
*CTRL+LEFT &amp;amp; CTRL+RIGHT (only with ranged weapon equipped)&lt;br /&gt;
&lt;br /&gt;
==Spellcasting Controls==&lt;br /&gt;
Spells (and special abilities) can be bound to the function keys: press Shift+C, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, followed by ESC. You can also bind spells by pressing shift-F-key. &lt;br /&gt;
&lt;br /&gt;
===Spellcasting and combat===&lt;br /&gt;
* binding a spell to F7 will let you cast it with just the right mouse button&lt;br /&gt;
* binding a spell to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
* binding a spell to F1 will let you cast it with SHIFT+right mouse button, and with SHIFT+arrow key&lt;br /&gt;
* binding a spell to F2 will let you cast it with ALT+right mouse button, and with ALT+arrow key&lt;br /&gt;
* binding a spell to F3 will let you cast it with CTRL+SHIFT&lt;br /&gt;
* binding a spell to F4 will let you cast it with SHIFT+ALT&lt;br /&gt;
* binding a spell to F5 will let you cast it with CTRL+ALT&lt;br /&gt;
* binding a spell to F6 will let you cast it with CTRL+SHIFT+ALT&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Greater Harm to F8 and Lightning to F7, then cast Lightning at range with right mouse button, and Greater Harm with CTRL+right mouse button when the enemies get close.&lt;br /&gt;
&lt;br /&gt;
== Keyboard Quick Reference ==&lt;br /&gt;
[[Image:keyboard.png|thumb]]&lt;br /&gt;
There is a Keyboard Quick Reference available that you can download and print out.  It covers all of the commands mentioned below and is suitable for use on all three servers. GRAPHIC IS OUT OF DATE, as of EUO 1.2, although most commands are still the same.&lt;br /&gt;
&lt;br /&gt;
Go and turn it into a mouse mat.&lt;br /&gt;
&lt;br /&gt;
== Keyboard command list ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For best results, TURN NUM-LOCK OFF if you plan on using the keypad!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Command&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;? (shift /)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show a brief help screen.&lt;br /&gt;
Press ? again to see the full list of controls&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;arrow keys, numeric keypad &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;move&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with melee weapon or bare hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+up&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with ranged weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;tab and shift+tab&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+left/right&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+a/s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drink from a fountain, or activate a switch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;buy item(s) (must be near merchant) (or withdraw items from bank) &lt;br /&gt;
            - or get a res from a healer&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sell item(s) (or deposit into bank)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell (using runic name for spell-e.g., AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell/ability from list&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;d (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drop item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;eat (select from menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+e (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;offer food to a creature&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;shift+g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all the items piled on one map-square&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all items within reach&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt to hide &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;i &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ignite a torch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;jimmy (use lockpick)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt disarm (use probe) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k-limb (use grapple) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+k&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;remap keyboard&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;l (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;look at something&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+l (el)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;learn a spell from a tome&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;meditate&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle music on and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle combat messages and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;o (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;open chest &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to drink&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to use in a direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;quit the game&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;force quit the game (no confirmation prompt)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ready armour and weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;read a scroll&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;reply to the last person who sent you a private message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;s (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;search&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle onscreen status&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;t (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;talk to an NPC&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+t&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle target crosshairs (default is on)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use an item in inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use a item in inventory in direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;     &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;view inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x-it raft, mount or ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;extinguish light source&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;z and shift+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycles through stats and character info&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle minimap zoom&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;` (same key as ~) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on self&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+` &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on target&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;! (shift 1) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;hit this when you die to respawn in the town you&amp;#039;re bound to&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;@ (shift 2) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;level up (only applies to the PD server) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;# (shift 3)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle through mana, energy (not used) and rage bars&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;set price on an item on your player merchant (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;uy from him first)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;- &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume down&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume up&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;space&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;enter a towne or dungeon, or climb a ladder&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;send a local message (only players within a small radius will hear &lt;br /&gt;
            you) - use /g msg, /p msg &amp;amp;amp; /me msg for global, party and emote messages &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;begin a &amp;#039;slash&amp;#039; command &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;party chat (shortcut for /p)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;global chat (shortcut for /g)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;pgup, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;scroll through past messages&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;reset message screen to last message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;insert&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press insert to scroll back through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;pgup&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press pgup to scroll forward through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;home, end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, send cursor to beginning or end of line &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;del, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, move cursor left and right &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;0-9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bound item (bind by pressing ctrl + 0-9 when viewing, readying or using items) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast a prebound fast spell&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;bind a spell to F1-F8 for fast casting (must type runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use the last used item in the last used direction (see skills)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift-F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue using the last item used&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast last spell cast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;make last item &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue creating items&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle fullscreen / windowed modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remapping Keys - NEW! ==&lt;br /&gt;
Since not all keyboards are the same (eg ` and ~ are dead keys on some layouts) certain functions can be remapped to non-default keys. &lt;br /&gt;
&lt;br /&gt;
To change your keyboard mappings, press shift+r (R). Press ESC at any stage to not change an existing mapping. You can use the shift and/or alt and/or ctrl keys in your mappings.&lt;br /&gt;
&lt;br /&gt;
To reset your custom mappings to the default values, delete keymap.dat in your EUO folder.&lt;br /&gt;
&lt;br /&gt;
==Laptop diagonal movement==&lt;br /&gt;
Additionally, diagonal movement can be achieved without a numpad with the following keys ...&lt;br /&gt;
&lt;br /&gt;
 NW  NE&lt;br /&gt;
 [   ]&lt;br /&gt;
 &lt;br /&gt;
 SW  SE&lt;br /&gt;
 ;   &amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Slash Commands ==&lt;br /&gt;
There is an extended list of [[Slash Commands]] here.&lt;br /&gt;
&lt;br /&gt;
==Buying, selling and transferring items==&lt;br /&gt;
While banking, buying, selling or transferring to your player merchant ...&lt;br /&gt;
* press space or enter to transfer/buy/sell 1 unit&lt;br /&gt;
* press shift-space or shift-enter to transfer/buy/sell 10 units&lt;br /&gt;
* press TAB to transfer/sell all units&lt;br /&gt;
&lt;br /&gt;
The exceptions to these are gold &amp;amp; ammo; ammo (and bullets) has a base unit of 100, so pressing shift-space when buying/transferring ammo will move 1000 units. Gold has a base unit of 1000. When moving gold, shift-space will move 10000.&lt;br /&gt;
&lt;br /&gt;
==Filtering item lists==&lt;br /&gt;
When viewing, dropping, banking, or anything that uses the scrolling item list, press one of the following keys to filter to subsets of items:&lt;br /&gt;
&lt;br /&gt;
 w: weapons&lt;br /&gt;
 W: wearables&lt;br /&gt;
 s: shields&lt;br /&gt;
 p: potions&lt;br /&gt;
 u: usables&lt;br /&gt;
 j: jewellry&lt;br /&gt;
 f: food&lt;br /&gt;
 A or v: show everything&lt;br /&gt;
 U: unidentified&lt;br /&gt;
 h: hats/head slot&lt;br /&gt;
 t: torso slot&lt;br /&gt;
 b: boots slot&lt;br /&gt;
 l: legs slot&lt;br /&gt;
 g: gloves&lt;br /&gt;
 r: rings&lt;br /&gt;
 n: neck&lt;br /&gt;
 S: scrolls and tomes &lt;br /&gt;
&lt;br /&gt;
You can also search for items. Press / and type part of the name of an item to search for it in the list (press esc to exit)&lt;br /&gt;
&lt;br /&gt;
eg:&lt;br /&gt;
* to show all your vamp items type /vamp&lt;br /&gt;
* to show all your dex items type /dex&lt;br /&gt;
&lt;br /&gt;
The match works on the item&amp;#039;s full name - not the list name. Eg some long names in the list are shortened (eg BR is blackrock) - type blackrock, not BR.&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Capture_the_Flag&amp;diff=3351</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Capture_the_Flag&amp;diff=3351"/>
		<updated>2010-03-05T06:41:10Z</updated>

		<summary type="html">&lt;p&gt;Poply: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Capture the flag is a simple game with two teams trying to get each others flags.&lt;br /&gt;
This game can not be played with only one person and is better the more you have playing.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
One of the [[Townes]] known as Port Izumi.&lt;br /&gt;
In town Co-ordinates: 28 3&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
There are always two teams. One team will have the troll priest(blue) once they enter a CTF map, the other will have a troll axe thrower(red). You will know your team by the way they look &lt;br /&gt;
&lt;br /&gt;
Choosing teams happens when you first go up the ladder in izumi. There you should see two stairs/ladders/portals, one should be surrounded by red and the other by blue. Picking the blue one will get you on the blue team and picking the red one will get you on the red team.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The map will change every 10 minutes. To get a point you need to find the flag of the opposite team and take it to your flag area without dieing. to keep from loosing points you need to kill anyone you see with your own teams flag.&lt;br /&gt;
The score is listed ever 1 minute.&lt;br /&gt;
Pvp is always on in this map.&lt;br /&gt;
&lt;br /&gt;
==Exiting==&lt;br /&gt;
These CTF maps are famous for trapping unsuspecting newbies! &lt;br /&gt;
But fear not. In the middle of each map is a stairway that will lead you back to the team selection room where you can take the ladder up to escape.&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Capture_the_Flag&amp;diff=3350</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Capture_the_Flag&amp;diff=3350"/>
		<updated>2010-03-05T06:40:39Z</updated>

		<summary type="html">&lt;p&gt;Poply: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Capture the flag is a simple game with two teams trying to get each others flags.&lt;br /&gt;
This game can not be played with only one person and is better the more you have playing.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
One of the [[Townes]] known as Port Izumi Co-ordinates: 28 3&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
There are always two teams. One team will have the troll priest(blue) once they enter a CTF map, the other will have a troll axe thrower(red). You will know your team by the way they look &lt;br /&gt;
&lt;br /&gt;
Choosing teams happens when you first go up the ladder in izumi. There you should see two stairs/ladders/portals, one should be surrounded by red and the other by blue. Picking the blue one will get you on the blue team and picking the red one will get you on the red team.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The map will change every 10 minutes. To get a point you need to find the flag of the opposite team and take it to your flag area without dieing. to keep from loosing points you need to kill anyone you see with your own teams flag.&lt;br /&gt;
The score is listed ever 1 minute.&lt;br /&gt;
Pvp is always on in this map.&lt;br /&gt;
&lt;br /&gt;
==Exiting==&lt;br /&gt;
These CTF maps are famous for trapping unsuspecting newbies! &lt;br /&gt;
But fear not. In the middle of each map is a stairway that will lead you back to the team selection room where you can take the ladder up to escape.&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Capture_the_Flag&amp;diff=3349</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Capture_the_Flag&amp;diff=3349"/>
		<updated>2010-03-05T06:33:17Z</updated>

		<summary type="html">&lt;p&gt;Poply: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Capture the flag is a simple game with two teams trying to get each others flags.&lt;br /&gt;
This game can not be played with only one person and is better the more you have playing.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Port Izumi Co-ordinates: 28 3&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
There are always two teams. One team will have the troll priest(blue) once they enter a CTF map, the other will have a troll axe thrower(red). You will know your team by the way they look &lt;br /&gt;
&lt;br /&gt;
Choosing teams happens when you first go up the ladder in izumi. There you should see two stairs/ladders/portals, one should be surrounded by red and the other by blue. Picking the blue one will get you on the blue team and picking the red one will get you on the red team.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The map will change every 10 minutes. To get a point you need to find the flag of the opposite team and take it to your flag area without dieing. to keep from loosing points you need to kill anyone you see with your own teams flag.&lt;br /&gt;
The score is listed ever 1 minute.&lt;br /&gt;
Pvp is always on in this map.&lt;br /&gt;
&lt;br /&gt;
==Exiting==&lt;br /&gt;
These CTF maps are famous for trapping unsuspecting newbies! &lt;br /&gt;
But fear not. In the middle of each map is a stairway that will lead you back to the team selection room where you can take the ladder up to escape.&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Capture_the_Flag&amp;diff=3348</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Capture_the_Flag&amp;diff=3348"/>
		<updated>2010-03-05T05:14:06Z</updated>

		<summary type="html">&lt;p&gt;Poply: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Capture the flag is a simple game with two teams trying to get each others flags.&lt;br /&gt;
this game can not be played with only one person and is better the more you have playing.&lt;br /&gt;
&lt;br /&gt;
==location==&lt;br /&gt;
Port Izumi Co-ordinates: 28 3&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
there are always two teams. one team will have the troll priest(blue) once they enter a CTF map, the other will have a troll axe thrower(red). you will know your team by the way they look &lt;br /&gt;
&lt;br /&gt;
choosing teams happens when you first go up the ladder in izumi. there you should see two stairs/ladders/portals, one should be surrounded by red and the other by blue. picking the blue one will get you on the blue team and picking the red one will get you on the red team.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
the map will change every 10 minutes. to get a point you need to find the flag of the opposite team and take it to your flag area without dieing. to keep from loosing points you need to kill anyone you see with your own teams flag.&lt;br /&gt;
the score is listed ever 1 minute.&lt;br /&gt;
pvp is always on in this map.&lt;br /&gt;
&lt;br /&gt;
==Exiting==&lt;br /&gt;
these CTF maps are famous for trapping unsuspecting newbies! &lt;br /&gt;
but fear not. in the middle of each map is a stairway that will lead you back to the team selection room where you can take the ladder up to escape.&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Capture_the_Flag&amp;diff=3342</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Capture_the_Flag&amp;diff=3342"/>
		<updated>2010-03-05T04:51:39Z</updated>

		<summary type="html">&lt;p&gt;Poply: Created page with &amp;#039;==Overview== Capture the flag is a simple game with two teams trying to get each others flags. this game can not be played with only one person and is better the more you have pl...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Capture the flag is a simple game with two teams trying to get each others flags.&lt;br /&gt;
this game can not be played with only one person and is better the more you have playing.&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=3341</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=3341"/>
		<updated>2010-03-05T04:37:42Z</updated>

		<summary type="html">&lt;p&gt;Poply: /* Extended Manual */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the EUO Manual ==&lt;br /&gt;
&lt;br /&gt;
If you are new, please read the [[Quickstart Guide]] and the [[Keyboard Controls]]. There&amp;#039;s plenty of useful information aside from these two pages though; but they&amp;#039;re the bare mimimum of reading if you&amp;#039;re to survive your first 5 minutes in [[New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
If you are not new, and you see anything incorrect, missing, or anything that needs expanding or revising, please do so! You will need to create an account and log in if you want to create and/or edit pages within this manual.&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* [[Quickstart Guide]]&lt;br /&gt;
* [[Keyboard Controls|Controls]]&lt;br /&gt;
&lt;br /&gt;
==Extended Manual==&lt;br /&gt;
* [[History of New Sosaria|A Brief History of New Sosaria]]&lt;br /&gt;
&lt;br /&gt;
* Player Characters&lt;br /&gt;
** [[Character Creation|Creating a character]]&lt;br /&gt;
** [[Races]]&lt;br /&gt;
** [[Classes]]&lt;br /&gt;
** [[Player Stats]]&lt;br /&gt;
** [[Shrines|Shrines and Levelling Up]]&lt;br /&gt;
** [[Skills Overview]]&lt;br /&gt;
*** [[Class Skills]] (skills related to fighters, rogues and mages)&lt;br /&gt;
*** [[Miscellaneous Skills]]&lt;br /&gt;
*** [[Crafting and Gathering]]&lt;br /&gt;
&lt;br /&gt;
* Getting around &lt;br /&gt;
** [[New Sosaria]] (the overworld continent)&lt;br /&gt;
** [[Maeondir|The Fair Lands of Maeondir]]&lt;br /&gt;
** [[Travel]]&lt;br /&gt;
** [[Townes]]&lt;br /&gt;
** [[Shrines]]&lt;br /&gt;
** [[Dungeons]]&lt;br /&gt;
** Other [[Places of interest]]&lt;br /&gt;
&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
** [[Parties|Partying: the life &amp;amp; soul of EUO]]&lt;br /&gt;
** [[Player Killing]]&lt;br /&gt;
&lt;br /&gt;
* [[Magic and Spellcasting]]&lt;br /&gt;
** [[Magic Runewords]]&lt;br /&gt;
** [[Runic|Runic alphabet]]&lt;br /&gt;
&lt;br /&gt;
* Crafting&lt;br /&gt;
** [[Alchemy]]&lt;br /&gt;
** [[Armourer]]&lt;br /&gt;
** [[Enchanting]]&lt;br /&gt;
** [[Inscription]]&lt;br /&gt;
** [[Mining]]&lt;br /&gt;
** [[Tailoring]]&lt;br /&gt;
** [[Tinkering]]&lt;br /&gt;
** [[Weaponsmith]]&lt;br /&gt;
** [[Woodcrafting]]&lt;br /&gt;
&lt;br /&gt;
* [[Items|Items: weapons, armour, scrolls, potions, etc]]&lt;br /&gt;
** [[Chests|Chests, Locks and Traps]]&lt;br /&gt;
** [[Other Item Information|Curses, Identification, Durability, etc]]&lt;br /&gt;
** [[Item Enchantments]]&lt;br /&gt;
** [[Item Materials]]&lt;br /&gt;
&lt;br /&gt;
* Minigames&lt;br /&gt;
** [[Defend the Keep]]&lt;br /&gt;
** [[Capture the Flag]]&lt;br /&gt;
&lt;br /&gt;
* Economy&lt;br /&gt;
** [[Shoppes]]&lt;br /&gt;
** [[Secure Trade]]&lt;br /&gt;
** [[Player Merchants]]&lt;br /&gt;
** [[Player Housing]]&lt;br /&gt;
&lt;br /&gt;
* Inhabitants of [[New Sosaria]]: Players, Monsters &amp;amp; NPC&amp;#039;s&lt;br /&gt;
** [[Bestiary]] (Monsters)&lt;br /&gt;
** [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;br /&gt;
** [[Game Administration]]&lt;br /&gt;
&lt;br /&gt;
* [[Pets and Taming]]&lt;br /&gt;
* [[Werewolves and Lycanthropy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Slash Commands]]&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
&lt;br /&gt;
==Alternate Servers==&lt;br /&gt;
===Permanent Death Server===&lt;br /&gt;
* [[Introduction to PD]]&lt;br /&gt;
** [[Tips and Tricks to surviving PD]]&lt;br /&gt;
* [[PD Races]]&lt;br /&gt;
* [[Remort]]&lt;br /&gt;
&lt;br /&gt;
===No Grind Server===&lt;br /&gt;
* [[Introduction to NG]]&lt;br /&gt;
* [[Class Ideas]] is about virtual classes from mixing and matching skill sets&lt;br /&gt;
* [[No Grind Stat Gains|How stats grow through skill use]]&lt;br /&gt;
&lt;br /&gt;
==Guides written by players, for players==&lt;br /&gt;
* [[Fighter Guide]]&lt;br /&gt;
* [[Rogue Guide]]&lt;br /&gt;
* [[Mage Guide]]&lt;br /&gt;
* [[Priest Guide]]&lt;br /&gt;
* [[Taming Guide]]&lt;br /&gt;
* [[Virtues|Background to the Virtues &amp;amp; their meaning]]&lt;br /&gt;
* [[Creating Avatars|Tips for making avatars/monsters]]&lt;br /&gt;
* [[Playing behind a Firewall|EUO access through HTTP proxy / firewall]]&lt;br /&gt;
&lt;br /&gt;
==Maped==&lt;br /&gt;
* [[Maped Introduction|Getting Started with Maped]]&lt;br /&gt;
* [[Maped Controls|Keyboard Controls &amp;amp; Mouse Operations]]&lt;br /&gt;
* Setting [[Map Properties]]&lt;br /&gt;
* All about [[Spawners]]&lt;br /&gt;
* [[Placing Items]]&lt;br /&gt;
* [[Features and Triggers]]&lt;br /&gt;
* [[Maped Pro-tips|Guide to making better maps]]&lt;br /&gt;
&lt;br /&gt;
==Other Bits and Pieces==&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Latest Changes]]&lt;br /&gt;
* [[Updates by Year]]&lt;br /&gt;
* [[History of EUO]]&lt;br /&gt;
* [[Famous Players]]&lt;br /&gt;
* [[Combos and Cheeses]]&lt;br /&gt;
* [[Map List|The offical EUO server map list]]&lt;br /&gt;
* [[Alternative Skins]]&lt;br /&gt;
* [[Client Config Options]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://swut.net/euo Main EUO page]&lt;br /&gt;
*[http://forums.swut.net Forums]&lt;br /&gt;
*[http://armoury.swut.net Armoury]&lt;br /&gt;
*[http://armoury.swut.net/msearch.htm Player Merchant Item Search]&lt;br /&gt;
*[http://euo.swut.net/charfinder.php Character Finder] Use this when you&amp;#039;ve forgotten what characters you&amp;#039;ve made (and killed)&lt;br /&gt;
*[http://www.cafepress.com/euo EUO Clothing and Accessories]&lt;br /&gt;
*[http://swut.net/euo/pwchange.htm Password Changer]&lt;br /&gt;
*[http://armoury.swut.net/scoreboard.php Scoreboard]&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Classes&amp;diff=3330</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Classes&amp;diff=3330"/>
		<updated>2010-03-05T02:23:48Z</updated>

		<summary type="html">&lt;p&gt;Poply: /* How Classes Relate to Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
In EUO there are 3 basic classes: the Fighter, the Rogue and the Mage. Unlike a lot of other RPG&amp;#039;s, you are not tied to a class when you create your character, but rather your class is developed over time as you build your skills.&lt;br /&gt;
&lt;br /&gt;
===The Fighter===&lt;br /&gt;
The fighter is a master of melee combat, utilising weapons such as swords, maces and halberds to defeat his enemies. &lt;br /&gt;
&amp;lt;br&amp;gt;See also: [[Fighter Guide]]&lt;br /&gt;
&lt;br /&gt;
===The Rogue===&lt;br /&gt;
The rogue uses smaller melee weapons such as daggers, shortswords and foils, ranged weapons and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.&lt;br /&gt;
&amp;lt;br&amp;gt;See also: [[Rogue Guide]]&lt;br /&gt;
&lt;br /&gt;
===The Mage===&lt;br /&gt;
The mage is a purveyor of magic.&lt;br /&gt;
&amp;lt;br&amp;gt;See also: [[Mage Guide]]&lt;br /&gt;
&lt;br /&gt;
===The Priest===&lt;br /&gt;
The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning her enemies to death with her blessed mace.&lt;br /&gt;
&amp;lt;br&amp;gt;See also: [[Priest Guide]]&lt;br /&gt;
&lt;br /&gt;
==How Your Class is Represented==&lt;br /&gt;
In the player stats box, you will see a number of lines like this:&lt;br /&gt;
&lt;br /&gt;
 Fighter: x%&lt;br /&gt;
 Rogue: y%&lt;br /&gt;
 Mage: z%&lt;br /&gt;
&lt;br /&gt;
The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points is 125% for humans, and 100% for non humans. Eg, a human character could be 80% fighter, 20% rogue and 25% mage - or any combination thereof. &lt;br /&gt;
&lt;br /&gt;
==How Classes Relate to Skills==&lt;br /&gt;
&lt;br /&gt;
# [[Class Skills|Class specific skills]] belong under one of the four class categories: Fighter, Rogue, Mage or Priest&lt;br /&gt;
# A class&amp;#039;s highest skill level determines the class %&lt;br /&gt;
# The total combined class % points is 125% for humans, and 100% for non humans.&lt;br /&gt;
&lt;br /&gt;
Some examples of which skills belong which classes:&lt;br /&gt;
&lt;br /&gt;
*Fighter skills: Maces, axes, polearms, longswords and tactics&lt;br /&gt;
*Rogue skills: Shortswords, foils, ranged, locks, traps, stealth&lt;br /&gt;
*Mage skills: Magery, sorcery&lt;br /&gt;
*Priest skills: Piety, divinity, blessed maces&lt;br /&gt;
&lt;br /&gt;
For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.&lt;br /&gt;
&lt;br /&gt;
Click here for more info on [[Class Skills]].&lt;br /&gt;
&lt;br /&gt;
==Developing Your Classes==&lt;br /&gt;
&lt;br /&gt;
It is generally agreed upon that you are better off simply maximising all the [[Class Skills]] in just one class.&lt;br /&gt;
&lt;br /&gt;
Since humans get an extra 25% in addition to a full class, they can effectively multi class to some extent. A fighter with 25% in magery will be able to cast the light spell for example. By meditating at the Shrine of Versatility, the human character can expand their class cap beyond 125% all the way to 200%, meaning they can maximise their class skills fully in two classes!&lt;br /&gt;
&lt;br /&gt;
==Class Skills are Limited by Stats==&lt;br /&gt;
This means that the % in a skill is capped by it&amp;#039;s governing stat (eg str/dex/int). Not all skills have a governing stat, and not all skills are wholly governed by a single stat.&lt;br /&gt;
&lt;br /&gt;
Most class skills have minimum stat requirements. All the non-class skills, with the exception of [[Enchanting]], don&amp;#039;t have stat requirements.&lt;br /&gt;
&lt;br /&gt;
The stat requirements to get 100 % points in a skill are:&lt;br /&gt;
&lt;br /&gt;
 foils :      100 DEX&lt;br /&gt;
 shortwords:   25 STR  75 DEX&lt;br /&gt;
 ranged:       25 STR  75 DEX&lt;br /&gt;
 longswords:   50 STR  50 DEX&lt;br /&gt;
 unarmed:      50 STR  50 DEX&lt;br /&gt;
 axes :        75 STR  25 DEX&lt;br /&gt;
 polearms:     90 STR  10 DEX&lt;br /&gt;
 maces* :      90 STR  10 DEX&lt;br /&gt;
 &lt;br /&gt;
 stealth:     100 DEX&lt;br /&gt;
 traps:       100 DEX&lt;br /&gt;
 locks:       100 DEX&lt;br /&gt;
 &lt;br /&gt;
 magery:      100 INT&lt;br /&gt;
 sorcery:     100 INT&lt;br /&gt;
 piety:       100 INT&lt;br /&gt;
&lt;br /&gt;
* includes blessed maces&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Tinkering&amp;diff=3329</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Tinkering&amp;diff=3329"/>
		<updated>2010-03-05T01:11:00Z</updated>

		<summary type="html">&lt;p&gt;Poply: /* Basic Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tinkering is all about making tools, provisions, and other bits and pieces used by the other crafting professions.  If you can&amp;#039;t buy it from a [[Shoppes#Provisioner|provisioner]] chances are you&amp;#039;ll need a tinker to make it.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Tinkering requires a &amp;#039;&amp;#039;tinker&amp;#039;s toolkit&amp;#039;&amp;#039;, a combined collection of various crafting tools, which is available from a [[Shoppes#Provisioner|provisioner]].&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
Tinkers require one of the most diverse set of materials to work, drawing their parts from several other crafts.  Items such as &amp;#039;&amp;#039;ingots&amp;#039;&amp;#039;, &amp;#039;&amp;#039;poles&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are manufactured, &amp;#039;&amp;#039;mesh&amp;#039;&amp;#039; and &amp;#039;&amp;#039;leather&amp;#039;&amp;#039; can be purchased, whereas &amp;#039;&amp;#039;raw glass&amp;#039;&amp;#039; must be collected.&lt;br /&gt;
&lt;br /&gt;
===Ingots===&lt;br /&gt;
&lt;br /&gt;
These are the regular ingots that are smelted from ordinary ore by your average [[Mining|miner / metallurgist]].  Many experienced Tinkers will also be good miners due to their constant demand for basic metal ingredients.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powdered Silver&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Use Smooth Cut File&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039; 0% Skill Needed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Poles===&lt;br /&gt;
&lt;br /&gt;
Poles are easily made from logs by anyone with basic [[woodcrafting]] skills.  As with smelting ingots, many Tinkers have a rudimentary knowledge of to ensure a steady supply of poles.&lt;br /&gt;
&lt;br /&gt;
===Raw Glass===&lt;br /&gt;
&lt;br /&gt;
Raw glass can be found by hunting for [[Bestiary|sand traps]] in the desert regions of [[New Sosaria]]. Beware, for they have quite a bite.&lt;br /&gt;
&lt;br /&gt;
===Brass and Silver Sheets===&lt;br /&gt;
&lt;br /&gt;
A trained [[Weaponsmith]] or [[Armourer]] can hammer ingots into sheets.  Currently they are able to hammer brass and silver ingots into brass and silver sheets respectively.&lt;br /&gt;
&lt;br /&gt;
==Tinkering Recipes==&lt;br /&gt;
&lt;br /&gt;
The tinkering recipes are broken up into three sections:  basic items, jewelry and crafting tools.  The last set contains all of the tinted tools required by crafts such as [[Weaponsmith|weaponsmithing]] and [[Armourer|making armour]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) your tinker&amp;#039;s toolkit with the necessary raw ingredients in your inventory to craft an item.&lt;br /&gt;
&lt;br /&gt;
Tinkering, like most actions, can be repeated with &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Basic Items===&lt;br /&gt;
&lt;br /&gt;
These items are essentially complete and are used by other trades and crafts to facilitate their skills.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Purpose&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;fishing&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;fishing rod&amp;#039;&amp;#039;&amp;#039; || pole || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;superior fishing rod&amp;#039;&amp;#039;&amp;#039; || pole || 35&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;mining&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;mining pick&amp;#039;&amp;#039;&amp;#039; || ingot + pole || 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tailoring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;scissors &amp;#039;&amp;#039;&amp;#039; || ingot || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;studs&amp;#039;&amp;#039;&amp;#039; || ingot || 55&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;item lore&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;magnifying glass &amp;#039;&amp;#039;&amp;#039; || brass sheet + lens || 45&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;adventuring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;shovel&amp;#039;&amp;#039;&amp;#039; || ingot + pole || 20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039; security &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;probe x3&amp;#039;&amp;#039;&amp;#039; || brass sheet || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;lockpick x3&amp;#039;&amp;#039;&amp;#039; || brass sheet || 50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;alchemy&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;jar&amp;#039;&amp;#039;&amp;#039; || raw glass x2 || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;&amp;#039; || brass sheet + mesh || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;alembic&amp;#039;&amp;#039;&amp;#039; || raw glass + silver sheet || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;flask (empty)&amp;#039;&amp;#039;&amp;#039; || raw glass x2 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vial x3&amp;#039;&amp;#039;&amp;#039; || raw glass || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;reinforced flask&amp;#039;&amp;#039;&amp;#039; || flask (empty) + silver sheet || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragonscale saw&amp;#039;&amp;#039;&amp;#039; || silver sheet + blackrock || 85&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;slings&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;bullet&amp;#039;&amp;#039;&amp;#039; || ingot || 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sling&amp;#039;&amp;#039;&amp;#039; || leather || 50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tinkering&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;lens&amp;#039;&amp;#039;&amp;#039; || raw glass || 30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;carpentry*&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;nails&amp;#039;&amp;#039;&amp;#039; || ingot  || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mirror&amp;#039;&amp;#039;&amp;#039; || raw glass x5 || 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Making items, like most crafting, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; carpentry comes under [[Woodcrafting]]&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
&lt;br /&gt;
Jewelry is made with a tinker&amp;#039;s toolkit and various raw materials, such as gold nuggets, leather and coloured gemstones.&lt;br /&gt;
&lt;br /&gt;
The main purpose of jewellery is to get an [[Enchanting_and_Polypiling|enchanter]] to imbue it with a magical effect, like additional defense, enhanced night vision or magic resistance.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;ring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;gold ring&amp;#039;&amp;#039;&amp;#039; || gold nugget || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;silver ring&amp;#039;&amp;#039;&amp;#039; || silver ingot || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gold ring with ruby&amp;#039;&amp;#039;&amp;#039; || gold nugget + ruby || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gold ring with emerald&amp;#039;&amp;#039;&amp;#039; || gold nugget + emerald || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gold ring with sapphire&amp;#039;&amp;#039;&amp;#039; || gold nugget + sapphire || 45&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;necklace&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;amulet&amp;#039;&amp;#039;&amp;#039; || leather + gold nugget || 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;necklace with ruby&amp;#039;&amp;#039;&amp;#039; || leather + ruby || 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;necklace with emerald&amp;#039;&amp;#039;&amp;#039; || leather + emerald || 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;necklace with sapphire&amp;#039;&amp;#039;&amp;#039; || leather + sapphire || 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ankh&amp;#039;&amp;#039;&amp;#039; || leather + silver ingot || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Making jewellery, like most crafting, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Crafting tools===&lt;br /&gt;
&lt;br /&gt;
The tinker is responsible for making all of the tools required by the [[Tailoring|tailor]], the [[Mining|metallurgist]], the [[Weaponsmith]] and the [[Armourer]] to make their items.  A tinker can make all these tools, as they may or may not be for sale from a [[Shoppes|shoppe]].  See [[Item_Materials|item materials]] for more info.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Smelting Tongs&amp;#039;&amp;#039;&amp;#039; || ingot || 30 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Smith&amp;#039;s Hammer&amp;#039;&amp;#039;&amp;#039; || ingot + pole || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armourer&amp;#039;s Hammer&amp;#039;&amp;#039;&amp;#039; || ingot + pole|| 30 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For Tailors and their sewing kits, it is similar:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sewing Kit&amp;#039;&amp;#039;&amp;#039; || ingot || 30 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For [[Woodcrafting|carpentry]]:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carpenter&amp;#039;s Hammer&amp;#039;&amp;#039;&amp;#039; || ingots x2 + pole || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Saw&amp;#039;&amp;#039;&amp;#039; || ingot + log || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Making tools, like most crafting, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Brass Golems==&lt;br /&gt;
&lt;br /&gt;
The Grand Master Tinker can now create her/his own pet: a brass golem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ingredients required:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*50 regular ingots&lt;br /&gt;
*50 brass ingots&lt;br /&gt;
*10 brass sheets&lt;br /&gt;
*1 golem power crystal.&lt;br /&gt;
&lt;br /&gt;
The power crystal can be found perhaps on the corpse of another non-functioning golem, but finding a crystal undamaged will prove a difficult task.&lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an &amp;#039;&amp;#039;inanimate golem&amp;#039;&amp;#039; will be in the tinker&amp;#039;s inventory. Drop this item on the ground and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time.&lt;br /&gt;
&lt;br /&gt;
To &amp;#039;&amp;#039;feed&amp;#039;&amp;#039; your golem, use (&amp;#039;&amp;#039;&amp;#039;shift+u&amp;#039;&amp;#039;&amp;#039;) brass ingots on it. Think of it as &amp;#039;&amp;#039;repairing&amp;#039;&amp;#039; rather than feeding.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Poply</name></author>
	</entry>
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