<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LordMortiferus</id>
	<title>EUO Manual - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LordMortiferus"/>
	<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php/Special:Contributions/LordMortiferus"/>
	<updated>2026-10-23T16:46:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.14</generator>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Maped_Regions&amp;diff=4645</id>
		<title>Maped Regions</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Maped_Regions&amp;diff=4645"/>
		<updated>2019-06-16T16:28:02Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* Maped keys for regions */ fixed alt-e and alt-r command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction to Regions==&lt;br /&gt;
In order to make metamaps look like distinct maps in the minimap, when using a peergem, white pot and blinking, maps are now divided into regions. A region is a single rectangular area or a area made up of rectangles and each region has a different number associated with it, starting at 1. 0 is the default region. Putting regions in maps is optional, and is actually not advised for non-metamapped maps, and if you don&amp;#039;t know what you are doing.&lt;br /&gt;
&lt;br /&gt;
==Maped keys for regions==&lt;br /&gt;
* hit &amp;#039;&amp;#039;&amp;#039;alt-n&amp;#039;&amp;#039;&amp;#039; to select your active region number&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;alt-r&amp;#039;&amp;#039;&amp;#039; to show/hide regions - they are on by default&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039; sets the region top left corner&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; (shfit-e) sets the bottom right corner, and if &amp;#039;e&amp;#039; was used correctly, a region will be instantly created.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;alt-f&amp;#039;&amp;#039;&amp;#039; will delete the region that your mouse is hovering over&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;alt-e&amp;#039;&amp;#039;&amp;#039; to select a region for deletion&lt;br /&gt;
&lt;br /&gt;
==Constructing Regions==&lt;br /&gt;
Individual region blocks are rectangles, but most actual regions will be some other weird shape. see below:&lt;br /&gt;
&lt;br /&gt;
[[File:maped1.gif]]&lt;br /&gt;
&lt;br /&gt;
see the blue region? that is made up from 2 rectangles. we all know this map - and you know how conceptually the blue area and the non blue area are distinct&lt;br /&gt;
&lt;br /&gt;
Now have a look at this more complex example:&lt;br /&gt;
&lt;br /&gt;
[[File:maped2.gif]]&lt;br /&gt;
&lt;br /&gt;
Each coloured area is a different region. If you look carefully, each region has it&amp;#039;s own wall - regions should not share walls, otherwise the minimap looks ugly (that is the only ill effect).&lt;br /&gt;
&lt;br /&gt;
===When to use regions and when not to===&lt;br /&gt;
* don&amp;#039;t use them if you don&amp;#039;t understand them&lt;br /&gt;
* maps that are contiguous or not meta mapped don&amp;#039;t need them&lt;br /&gt;
&lt;br /&gt;
===When to use the default zero region===&lt;br /&gt;
* this region is uncoloured&lt;br /&gt;
* it counts as a region&lt;br /&gt;
* make this the biggest or the most complex shape!&lt;br /&gt;
* also make this the region that for towne style maps (type 2) the area where you can walk off the map to exit!&lt;br /&gt;
* region zero regions use the offscreen map tiles&lt;br /&gt;
* coloured regions use the tile at 0,0 to draw off-region tiles (eg if u use a peergem, you will see the tile at 0,0 for tiles not in this region)&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Regions can overlap, but don&amp;#039;t do it - because region numbering will be unexpected and it just wastes time *** (just don&amp;#039;t do it)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Maped]]&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Placing_Items&amp;diff=4580</id>
		<title>Placing Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Placing_Items&amp;diff=4580"/>
		<updated>2018-04-22T14:52:26Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: I am adding more information about the item codes - work in progress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
If you want to put items as decoration in a map press the &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039; key until you get the palette you need, then left-click the item from the palette then left-click on the map to place it.&lt;br /&gt;
&lt;br /&gt;
In most cases simply placing the item on the map in this manner is all that needs to be worried about.&lt;br /&gt;
&lt;br /&gt;
Note: If you want to place barrels, use the terrain barrel tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Please don&amp;#039;t use pseudo items such as medguy, raftguy, portals, ore spawners, etc.&lt;br /&gt;
&lt;br /&gt;
==Item Codes==&lt;br /&gt;
The base item code is a three-digit hexadecimal number, e.g. 0x100 = gold coins. The full item has three parts with an extended eight digit base code a hexadecimal expansions and a string expansions:&lt;br /&gt;
   1.Hex    2.Hex String&lt;br /&gt;
 0x00000000.00000.ABC&lt;br /&gt;
   |||||||| ||||| |&lt;br /&gt;
   |||||||| ||||| Name (optional, enables glowing)&lt;br /&gt;
   |||||||| ||||Tints and Dyes (optional)&lt;br /&gt;
   |||||||| |||Mythic (optional)&lt;br /&gt;
   |||||||| Glow dye (optional)&lt;br /&gt;
   |||||||| &lt;br /&gt;
   |||||Base item code (required)&lt;br /&gt;
   ||||Tint (optional)&lt;br /&gt;
   |||Status type (optional)&lt;br /&gt;
   ||Status quality (optional)&lt;br /&gt;
   |Unknown (tba)&lt;br /&gt;
   Unkown (tba)&lt;br /&gt;
&lt;br /&gt;
===Naming===&lt;br /&gt;
To name an item the name is added as a suffix to the base code separated from it by two dots, e.g. 0x100..cats_gold for gold coins name cat gold.&lt;br /&gt;
&lt;br /&gt;
===Tints===&lt;br /&gt;
Tints are either one or two digit. One digit tints are added to the base code multiplied by 0x1000. When using two digit tints the first digit is again added to the base code multiplied by 0x1000 and the second digit is the first digit in the expanded code. For examples 0x1100 are steel (0x1) gold coins and 0x6100.1 are flaming (0x16) gold coins.&lt;br /&gt;
&lt;br /&gt;
===Exceptions===&lt;br /&gt;
Some items behave different with an extended item code, e.g. 0x43d Maptiles, 0x545 monster statues, 0x5b7 chests, 0x5b5 dye, etc. &lt;br /&gt;
&lt;br /&gt;
==Furniture==&lt;br /&gt;
Without going into too many details, every item placed in maped (except the switches and fountains) are flagged as furniture by default. This makes the item permanently embedded in the map and it cannot be picked up (ie stolen!) It also saves on network traffic from the server to the clients!&lt;br /&gt;
&lt;br /&gt;
Note: Fountains are never flagged as furniture - otherwise they will never dry up when activated! Similarly for switches.&lt;br /&gt;
&lt;br /&gt;
=== Toggling furniture status===&lt;br /&gt;
You will only want to do this for a brazier that can be turned on and off - which is probably never. Hover over the item on the map (in edit items mode) and click the middle mouse button to toggle the furniture status of the item.&lt;br /&gt;
&lt;br /&gt;
==About Hooks==&lt;br /&gt;
It used to be needed that items placed on a map need a hook to keep it from being stolen. This is no longer the case!&lt;br /&gt;
&lt;br /&gt;
Note! You do not need to put a hook under a fountain (or any item that is intrinsically immovable, like a brazier or grandfather clock).&lt;br /&gt;
&lt;br /&gt;
===Custom Signs===&lt;br /&gt;
The only time you need a hook is if you want to add a sign to an item. Eg you can make a sign out of a brass plate such that when it is looked at by the player, it functions as a sign and sends the player a message.&lt;br /&gt;
&lt;br /&gt;
# place the brass sheet item (or scroll or silver sheet, etc) on a wall in the map&lt;br /&gt;
# add a hook feature&lt;br /&gt;
# set the hook text to what the sign should say&lt;br /&gt;
# set the hook value to 1&lt;br /&gt;
&lt;br /&gt;
===Readable Books===&lt;br /&gt;
As with custom signs, add a book item and a hook feature, but this time set the hook value to 2. In the book text use \n\n to create a paragraph break. You might find it easier to use a text editor to edit your book and paste it into the maps .fea file! Advanced users only!&lt;br /&gt;
&lt;br /&gt;
[[Category:Maped]]&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Spawners&amp;diff=4550</id>
		<title>Spawners</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Spawners&amp;diff=4550"/>
		<updated>2018-02-26T18:37:03Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* Monster codes and classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spawners create monsters ingame. When making a map, avoid adding monsters and instead add spanwers. If a monster gets killed, the spawner will make another one after a period of time.&lt;br /&gt;
&lt;br /&gt;
To add a spawner, press s, then select the creature from the pallette, then click on the map somewhere. If you want to spawn monsters in the middle of a room within a certain radius, put the spawner in the middle of that same room.&lt;br /&gt;
&lt;br /&gt;
Click again on the spawner to set it&amp;#039;s properties. Default properties are ok, though you may want to review the total quantity spawned and the radius. The radius can be quickly set by hovering the mouse over the spawner, then pressing ` (the tilde key) to make it a spot spawner, or 0-9 keys to set its radius. The spawn quantity can also be quickly set via the + - keys.&lt;br /&gt;
&lt;br /&gt;
==Spawner Properties==&lt;br /&gt;
To change a spawner&amp;#039;s properties, left click the spawner when in edit features mode (press &amp;#039;f&amp;#039;)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;type&amp;#039;&amp;#039;&amp;#039; : 0=spawn a specific creature, 1=spawn a class of creature (see below)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;code/class&amp;#039;&amp;#039;&amp;#039; : 0 for a specific monster, 1 for a class: see below&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;rate&amp;#039;&amp;#039;&amp;#039; : 1=spawn every 1 min, 2 spawn every 2 mins, etc &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;max&amp;#039;&amp;#039;&amp;#039; : max number to spawn. eg 5 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;area&amp;#039;&amp;#039;&amp;#039; : -1=spawn on this square only (use max=1), 0=spawn anywhere on map (put sanc features where you dont want monsters to spawn, eg on islands), 1,2,3...=spawn in a radius around the spawner. Eg area=2 spawns in a square 5x5 with the spawner in the middle.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;script&amp;#039;&amp;#039;&amp;#039; : call a lua function with this name when a monster is spawned&lt;br /&gt;
&lt;br /&gt;
==Monster codes and classes==&lt;br /&gt;
If the spawner type is 0, type hex code of creature to spawn. You can find out the hex codes of spawners by simply editing monsters and clicking on the monster pallette.&lt;br /&gt;
&lt;br /&gt;
If type is 1, type the class number of the creature to spawn. A class is a type of monster, otherwise known as a family. Examples are undead, orc families, large humanoid, animals, etc. The monster classes are:&lt;br /&gt;
&lt;br /&gt;
*0x1 - trolls, ogres, ettins, headless, cyclops&lt;br /&gt;
*0x2 - slimes, rats, gremlins&lt;br /&gt;
*0x3 - orcs and goblins&lt;br /&gt;
*0x4 - lesser undead&lt;br /&gt;
*0x5 - undead&lt;br /&gt;
*0x6 - minotaurs&lt;br /&gt;
*0x7 - dragons&lt;br /&gt;
*0x8 - hellspawn&lt;br /&gt;
*0x9 - others (don&amp;#039;t use)&lt;br /&gt;
*0xa - animals&lt;br /&gt;
*0xb - golems&lt;br /&gt;
*0xc - criminals&lt;br /&gt;
*0xd - water crits&lt;br /&gt;
*0xe - ice crits&lt;br /&gt;
*0xf - corpser, mothra, silver serpent&lt;br /&gt;
: &lt;br /&gt;
*0x11 - shadow crits&lt;br /&gt;
*0x12 - zorns&lt;br /&gt;
*0x13 - greater undead&lt;br /&gt;
*0x14 - blood crits&lt;br /&gt;
:&lt;br /&gt;
*0x51 - fire crits&lt;br /&gt;
: &lt;br /&gt;
*0x53 - imp variations&lt;br /&gt;
: &lt;br /&gt;
*0x60 - apoc crits&lt;br /&gt;
&lt;br /&gt;
==Chest spawners==&lt;br /&gt;
Select the chest from the spawner palette &amp;amp; place as usual. Note the following parameter changes:&lt;br /&gt;
&lt;br /&gt;
* Put the type to 2 (already set if spawner placed from palette)&lt;br /&gt;
* Put the code a hexadecimal value from 0 to f, where this number is the quality of the treasure, f being good, 0 being bad.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hexadecimal&amp;#039;&amp;#039;&amp;#039; || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || a || b || c || d || e || f&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Decimal&amp;#039;&amp;#039;&amp;#039; || 00 || 01 || 02 || 03 || 04 || 05 || 06 || 07 || 08 || 09 || 10 || 11 || 12 || 13 || 14 || 15&lt;br /&gt;
|}&lt;br /&gt;
* the area can only be 0 or -1. radius spawning does not work. 0 for spawn anywhere, -1 for spawn on the spot. DO NOT USE a radius of 1+ for chest spawners!&lt;br /&gt;
* max is the max number of chests to spawn within the area. Set to 1 if the area is set to -1.&lt;br /&gt;
&lt;br /&gt;
==Copying spawners==&lt;br /&gt;
&amp;#039;&amp;#039;When editing spanwers:&amp;#039;&amp;#039;&lt;br /&gt;
*Use ctrl-Left-click on a spawner to copy its values to memory.&lt;br /&gt;
*Use shift-Left-click to place a memory copy of that spanwer.&lt;br /&gt;
&lt;br /&gt;
==Changing a feature type without changing its values==&lt;br /&gt;
In feature edit mode, select a feature from the pallette, then shift-right click on an existing feature on the map to convert it to the selected feature.&lt;br /&gt;
&lt;br /&gt;
Eg, say you wanted to change a LXY to a TEL, but wanted to keep the feature&amp;#039;s dest-x and dest-y, select TEL from the pallette, then shift-right-click on the LXY on the map to convert it to a TEL.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maped]]&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Spawners&amp;diff=4549</id>
		<title>Spawners</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Spawners&amp;diff=4549"/>
		<updated>2018-02-26T16:49:10Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* Monster codes and classes */ sad attempt doing a proper layout :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spawners create monsters ingame. When making a map, avoid adding monsters and instead add spanwers. If a monster gets killed, the spawner will make another one after a period of time.&lt;br /&gt;
&lt;br /&gt;
To add a spawner, press s, then select the creature from the pallette, then click on the map somewhere. If you want to spawn monsters in the middle of a room within a certain radius, put the spawner in the middle of that same room.&lt;br /&gt;
&lt;br /&gt;
Click again on the spawner to set it&amp;#039;s properties. Default properties are ok, though you may want to review the total quantity spawned and the radius. The radius can be quickly set by hovering the mouse over the spawner, then pressing ` (the tilde key) to make it a spot spawner, or 0-9 keys to set its radius. The spawn quantity can also be quickly set via the + - keys.&lt;br /&gt;
&lt;br /&gt;
==Spawner Properties==&lt;br /&gt;
To change a spawner&amp;#039;s properties, left click the spawner when in edit features mode (press &amp;#039;f&amp;#039;)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;type&amp;#039;&amp;#039;&amp;#039; : 0=spawn a specific creature, 1=spawn a class of creature (see below)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;code/class&amp;#039;&amp;#039;&amp;#039; : 0 for a specific monster, 1 for a class: see below&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;rate&amp;#039;&amp;#039;&amp;#039; : 1=spawn every 1 min, 2 spawn every 2 mins, etc &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;max&amp;#039;&amp;#039;&amp;#039; : max number to spawn. eg 5 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;area&amp;#039;&amp;#039;&amp;#039; : -1=spawn on this square only (use max=1), 0=spawn anywhere on map (put sanc features where you dont want monsters to spawn, eg on islands), 1,2,3...=spawn in a radius around the spawner. Eg area=2 spawns in a square 5x5 with the spawner in the middle.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;script&amp;#039;&amp;#039;&amp;#039; : call a lua function with this name when a monster is spawned&lt;br /&gt;
&lt;br /&gt;
==Monster codes and classes==&lt;br /&gt;
If the spawner type is 0, type hex code of creature to spawn. You can find out the hex codes of spawners by simply editing monsters and clicking on the monster pallette.&lt;br /&gt;
&lt;br /&gt;
If type is 1, type the class number of the creature to spawn. A class is a type of monster, otherwise known as a family. Examples are undead, orc families, large humanoid, animals, etc. The monster classes are:&lt;br /&gt;
&lt;br /&gt;
*0x1   trolls, ogres, ettins, headless, cyclops&lt;br /&gt;
*0x2   slimes, rats, gremlins&lt;br /&gt;
*0x3   orcs and goblins&lt;br /&gt;
*0x4   lesser undead&lt;br /&gt;
*0x5 - undead&lt;br /&gt;
*0x6 - minotaurs&lt;br /&gt;
*0x7 - dragons&lt;br /&gt;
*0x8 - hellspawn&lt;br /&gt;
*0x9 - others (don&amp;#039;t use)&lt;br /&gt;
*0xa - animals&lt;br /&gt;
*0xb - golems&lt;br /&gt;
*0xc - criminals&lt;br /&gt;
*0xd - water crits&lt;br /&gt;
*0xe - ice crits&lt;br /&gt;
*0xf - corpser, mothra, silver serpent&lt;br /&gt;
: &lt;br /&gt;
*0x11 - shadow crits&lt;br /&gt;
*0x12 - zorns&lt;br /&gt;
*0x13 - greater undead&lt;br /&gt;
*0x14 - blood crits&lt;br /&gt;
:&lt;br /&gt;
*0x51 - fire crits&lt;br /&gt;
: &lt;br /&gt;
*0x53 - imp variations&lt;br /&gt;
: &lt;br /&gt;
*0x60 - apoc crits&lt;br /&gt;
&lt;br /&gt;
==Chest spawners==&lt;br /&gt;
Select the chest from the spawner palette &amp;amp; place as usual. Note the following parameter changes:&lt;br /&gt;
&lt;br /&gt;
* Put the type to 2 (already set if spawner placed from palette)&lt;br /&gt;
* Put the code a hexadecimal value from 0 to f, where this number is the quality of the treasure, f being good, 0 being bad.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hexadecimal&amp;#039;&amp;#039;&amp;#039; || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || a || b || c || d || e || f&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Decimal&amp;#039;&amp;#039;&amp;#039; || 00 || 01 || 02 || 03 || 04 || 05 || 06 || 07 || 08 || 09 || 10 || 11 || 12 || 13 || 14 || 15&lt;br /&gt;
|}&lt;br /&gt;
* the area can only be 0 or -1. radius spawning does not work. 0 for spawn anywhere, -1 for spawn on the spot. DO NOT USE a radius of 1+ for chest spawners!&lt;br /&gt;
* max is the max number of chests to spawn within the area. Set to 1 if the area is set to -1.&lt;br /&gt;
&lt;br /&gt;
==Copying spawners==&lt;br /&gt;
&amp;#039;&amp;#039;When editing spanwers:&amp;#039;&amp;#039;&lt;br /&gt;
*Use ctrl-Left-click on a spawner to copy its values to memory.&lt;br /&gt;
*Use shift-Left-click to place a memory copy of that spanwer.&lt;br /&gt;
&lt;br /&gt;
==Changing a feature type without changing its values==&lt;br /&gt;
In feature edit mode, select a feature from the pallette, then shift-right click on an existing feature on the map to convert it to the selected feature.&lt;br /&gt;
&lt;br /&gt;
Eg, say you wanted to change a LXY to a TEL, but wanted to keep the feature&amp;#039;s dest-x and dest-y, select TEL from the pallette, then shift-right-click on the LXY on the map to convert it to a TEL.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maped]]&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Spawners&amp;diff=4548</id>
		<title>Spawners</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Spawners&amp;diff=4548"/>
		<updated>2018-02-26T16:39:55Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* Monster codes and classes */ I tried to fill the gaps and changed numbering to hex.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spawners create monsters ingame. When making a map, avoid adding monsters and instead add spanwers. If a monster gets killed, the spawner will make another one after a period of time.&lt;br /&gt;
&lt;br /&gt;
To add a spawner, press s, then select the creature from the pallette, then click on the map somewhere. If you want to spawn monsters in the middle of a room within a certain radius, put the spawner in the middle of that same room.&lt;br /&gt;
&lt;br /&gt;
Click again on the spawner to set it&amp;#039;s properties. Default properties are ok, though you may want to review the total quantity spawned and the radius. The radius can be quickly set by hovering the mouse over the spawner, then pressing ` (the tilde key) to make it a spot spawner, or 0-9 keys to set its radius. The spawn quantity can also be quickly set via the + - keys.&lt;br /&gt;
&lt;br /&gt;
==Spawner Properties==&lt;br /&gt;
To change a spawner&amp;#039;s properties, left click the spawner when in edit features mode (press &amp;#039;f&amp;#039;)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;type&amp;#039;&amp;#039;&amp;#039; : 0=spawn a specific creature, 1=spawn a class of creature (see below)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;code/class&amp;#039;&amp;#039;&amp;#039; : 0 for a specific monster, 1 for a class: see below&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;rate&amp;#039;&amp;#039;&amp;#039; : 1=spawn every 1 min, 2 spawn every 2 mins, etc &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;max&amp;#039;&amp;#039;&amp;#039; : max number to spawn. eg 5 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;area&amp;#039;&amp;#039;&amp;#039; : -1=spawn on this square only (use max=1), 0=spawn anywhere on map (put sanc features where you dont want monsters to spawn, eg on islands), 1,2,3...=spawn in a radius around the spawner. Eg area=2 spawns in a square 5x5 with the spawner in the middle.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;script&amp;#039;&amp;#039;&amp;#039; : call a lua function with this name when a monster is spawned&lt;br /&gt;
&lt;br /&gt;
==Monster codes and classes==&lt;br /&gt;
If the spawner type is 0, type hex code of creature to spawn. You can find out the hex codes of spawners by simply editing monsters and clicking on the monster pallette.&lt;br /&gt;
&lt;br /&gt;
If type is 1, type the class number of the creature to spawn. A class is a type of monster, otherwise known as a family. Examples are undead, orc families, large humanoid, animals, etc. The monster classes are:&lt;br /&gt;
&lt;br /&gt;
0x1 trolls, ogres, ettins, headless, cyclops&lt;br /&gt;
0x2 slimes, rats, gremlins&lt;br /&gt;
0x3 orcs and goblins&lt;br /&gt;
0x4 lesser undead&lt;br /&gt;
0x5 undead&lt;br /&gt;
0x6 minotaurs&lt;br /&gt;
0x7 dragons&lt;br /&gt;
0x8 hellspawn&lt;br /&gt;
0x9 others (don&amp;#039;t use)&lt;br /&gt;
0xa animals (&lt;br /&gt;
0xb golems&lt;br /&gt;
0xc criminals&lt;br /&gt;
0xd water crits&lt;br /&gt;
0xe ice crits&lt;br /&gt;
0xf corpser, mothra, silver serpent&lt;br /&gt;
0x11 shadow crits&lt;br /&gt;
0x12 zorns&lt;br /&gt;
0x13 greater undead&lt;br /&gt;
0x14 blood crits&lt;br /&gt;
0x51 fire crits&lt;br /&gt;
0x53 imp variations&lt;br /&gt;
0x60 apoc crits&lt;br /&gt;
&lt;br /&gt;
==Chest spawners==&lt;br /&gt;
Select the chest from the spawner palette &amp;amp; place as usual. Note the following parameter changes:&lt;br /&gt;
&lt;br /&gt;
* Put the type to 2 (already set if spawner placed from palette)&lt;br /&gt;
* Put the code a hexadecimal value from 0 to f, where this number is the quality of the treasure, f being good, 0 being bad.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hexadecimal&amp;#039;&amp;#039;&amp;#039; || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || a || b || c || d || e || f&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Decimal&amp;#039;&amp;#039;&amp;#039; || 00 || 01 || 02 || 03 || 04 || 05 || 06 || 07 || 08 || 09 || 10 || 11 || 12 || 13 || 14 || 15&lt;br /&gt;
|}&lt;br /&gt;
* the area can only be 0 or -1. radius spawning does not work. 0 for spawn anywhere, -1 for spawn on the spot. DO NOT USE a radius of 1+ for chest spawners!&lt;br /&gt;
* max is the max number of chests to spawn within the area. Set to 1 if the area is set to -1.&lt;br /&gt;
&lt;br /&gt;
==Copying spawners==&lt;br /&gt;
&amp;#039;&amp;#039;When editing spanwers:&amp;#039;&amp;#039;&lt;br /&gt;
*Use ctrl-Left-click on a spawner to copy its values to memory.&lt;br /&gt;
*Use shift-Left-click to place a memory copy of that spanwer.&lt;br /&gt;
&lt;br /&gt;
==Changing a feature type without changing its values==&lt;br /&gt;
In feature edit mode, select a feature from the pallette, then shift-right click on an existing feature on the map to convert it to the selected feature.&lt;br /&gt;
&lt;br /&gt;
Eg, say you wanted to change a LXY to a TEL, but wanted to keep the feature&amp;#039;s dest-x and dest-y, select TEL from the pallette, then shift-right-click on the LXY on the map to convert it to a TEL.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maped]]&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Spawners&amp;diff=4547</id>
		<title>Spawners</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Spawners&amp;diff=4547"/>
		<updated>2018-02-26T15:36:54Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* Monster codes and classes */ I think the classes are partly outdated. I changed #11 from golems to shadow crits. I used euo1.2.sdat.xls as reference and tested on devserver.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spawners create monsters ingame. When making a map, avoid adding monsters and instead add spanwers. If a monster gets killed, the spawner will make another one after a period of time.&lt;br /&gt;
&lt;br /&gt;
To add a spawner, press s, then select the creature from the pallette, then click on the map somewhere. If you want to spawn monsters in the middle of a room within a certain radius, put the spawner in the middle of that same room.&lt;br /&gt;
&lt;br /&gt;
Click again on the spawner to set it&amp;#039;s properties. Default properties are ok, though you may want to review the total quantity spawned and the radius. The radius can be quickly set by hovering the mouse over the spawner, then pressing ` (the tilde key) to make it a spot spawner, or 0-9 keys to set its radius. The spawn quantity can also be quickly set via the + - keys.&lt;br /&gt;
&lt;br /&gt;
==Spawner Properties==&lt;br /&gt;
To change a spawner&amp;#039;s properties, left click the spawner when in edit features mode (press &amp;#039;f&amp;#039;)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;type&amp;#039;&amp;#039;&amp;#039; : 0=spawn a specific creature, 1=spawn a class of creature (see below)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;code/class&amp;#039;&amp;#039;&amp;#039; : 0 for a specific monster, 1 for a class: see below&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;rate&amp;#039;&amp;#039;&amp;#039; : 1=spawn every 1 min, 2 spawn every 2 mins, etc &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;max&amp;#039;&amp;#039;&amp;#039; : max number to spawn. eg 5 &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;area&amp;#039;&amp;#039;&amp;#039; : -1=spawn on this square only (use max=1), 0=spawn anywhere on map (put sanc features where you dont want monsters to spawn, eg on islands), 1,2,3...=spawn in a radius around the spawner. Eg area=2 spawns in a square 5x5 with the spawner in the middle.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;script&amp;#039;&amp;#039;&amp;#039; : call a lua function with this name when a monster is spawned&lt;br /&gt;
&lt;br /&gt;
==Monster codes and classes==&lt;br /&gt;
If the spawner type is 0, type hex code of creature to spawn. You can find out the hex codes of spawners by simply editing monsters and clicking on the monster pallette.&lt;br /&gt;
&lt;br /&gt;
If type is 1, type the class number of the creature to spawn. A class is a type of monster, otherwise known as a family. Examples are undead, orc families, large humanoid, animals, etc. The monster classes are:&lt;br /&gt;
&lt;br /&gt;
#giants&lt;br /&gt;
#dungeon&lt;br /&gt;
#orks&lt;br /&gt;
#lesser undead&lt;br /&gt;
#greater undead&lt;br /&gt;
#minotaurs&lt;br /&gt;
#dragons&lt;br /&gt;
#hellspawn&lt;br /&gt;
#others (don&amp;#039;t use)&lt;br /&gt;
#animals&lt;br /&gt;
#shadow crits&lt;br /&gt;
#criminals&lt;br /&gt;
#sea crits&lt;br /&gt;
#blood crits&lt;br /&gt;
&lt;br /&gt;
==Chest spawners==&lt;br /&gt;
Select the chest from the spawner palette &amp;amp; place as usual. Note the following parameter changes:&lt;br /&gt;
&lt;br /&gt;
* Put the type to 2 (already set if spawner placed from palette)&lt;br /&gt;
* Put the code a hexadecimal value from 0 to f, where this number is the quality of the treasure, f being good, 0 being bad.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hexadecimal&amp;#039;&amp;#039;&amp;#039; || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || a || b || c || d || e || f&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Decimal&amp;#039;&amp;#039;&amp;#039; || 00 || 01 || 02 || 03 || 04 || 05 || 06 || 07 || 08 || 09 || 10 || 11 || 12 || 13 || 14 || 15&lt;br /&gt;
|}&lt;br /&gt;
* the area can only be 0 or -1. radius spawning does not work. 0 for spawn anywhere, -1 for spawn on the spot. DO NOT USE a radius of 1+ for chest spawners!&lt;br /&gt;
* max is the max number of chests to spawn within the area. Set to 1 if the area is set to -1.&lt;br /&gt;
&lt;br /&gt;
==Copying spawners==&lt;br /&gt;
&amp;#039;&amp;#039;When editing spanwers:&amp;#039;&amp;#039;&lt;br /&gt;
*Use ctrl-Left-click on a spawner to copy its values to memory.&lt;br /&gt;
*Use shift-Left-click to place a memory copy of that spanwer.&lt;br /&gt;
&lt;br /&gt;
==Changing a feature type without changing its values==&lt;br /&gt;
In feature edit mode, select a feature from the pallette, then shift-right click on an existing feature on the map to convert it to the selected feature.&lt;br /&gt;
&lt;br /&gt;
Eg, say you wanted to change a LXY to a TEL, but wanted to keep the feature&amp;#039;s dest-x and dest-y, select TEL from the pallette, then shift-right-click on the LXY on the map to convert it to a TEL.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maped]]&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles23.32.hq2x.png&amp;diff=4366</id>
		<title>File:Btiles23.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles23.32.hq2x.png&amp;diff=4366"/>
		<updated>2015-10-30T11:43:33Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: LordMortiferus uploaded a new version of File:Btiles23.32.hq2x.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles23. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles21.32.hq2x.png&amp;diff=4365</id>
		<title>File:Btiles21.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles21.32.hq2x.png&amp;diff=4365"/>
		<updated>2015-10-30T11:42:43Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: LordMortiferus uploaded a new version of File:Btiles21.32.hq2x.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles21. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles28.32.hq2x.png&amp;diff=4305</id>
		<title>File:Btiles28.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles28.32.hq2x.png&amp;diff=4305"/>
		<updated>2014-09-06T16:11:59Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles28.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles28. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles28. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles25.32.hq2x.png&amp;diff=4304</id>
		<title>File:Btiles25.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles25.32.hq2x.png&amp;diff=4304"/>
		<updated>2014-09-06T16:11:29Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles25.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles25. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles25. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles24.32.hq2x.png&amp;diff=4303</id>
		<title>File:Btiles24.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles24.32.hq2x.png&amp;diff=4303"/>
		<updated>2014-09-06T16:10:58Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles24.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles24. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles24. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles23.32.hq2x.png&amp;diff=4302</id>
		<title>File:Btiles23.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles23.32.hq2x.png&amp;diff=4302"/>
		<updated>2014-09-06T16:10:21Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles23.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles23. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles23. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles22.32.hq2x.png&amp;diff=4301</id>
		<title>File:Btiles22.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles22.32.hq2x.png&amp;diff=4301"/>
		<updated>2014-09-06T16:09:21Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles22.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles22. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles22. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles21.32.hq2x.png&amp;diff=4300</id>
		<title>File:Btiles21.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles21.32.hq2x.png&amp;diff=4300"/>
		<updated>2014-09-06T16:08:37Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles21.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles21. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles21. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles24.32.hq2x.png&amp;diff=4299</id>
		<title>File:Btiles24.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles24.32.hq2x.png&amp;diff=4299"/>
		<updated>2014-08-20T14:33:43Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles24.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles24. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles24. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles28.32.hq2x.png&amp;diff=4298</id>
		<title>File:Btiles28.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles28.32.hq2x.png&amp;diff=4298"/>
		<updated>2014-07-04T15:31:01Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles28.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles28. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles28. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles24.32.hq2x.png&amp;diff=4296</id>
		<title>File:Btiles24.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles24.32.hq2x.png&amp;diff=4296"/>
		<updated>2014-05-22T20:20:50Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles24.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles24. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles24. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles24.32.hq2x.png&amp;diff=4295</id>
		<title>File:Btiles24.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles24.32.hq2x.png&amp;diff=4295"/>
		<updated>2014-05-22T20:18:21Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles24.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles24. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles24. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles22.32.hq2x.png&amp;diff=4294</id>
		<title>File:Btiles22.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles22.32.hq2x.png&amp;diff=4294"/>
		<updated>2014-05-22T20:17:26Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles22.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles22. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles22. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles24.32.hq2x.png&amp;diff=4293</id>
		<title>File:Btiles24.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles24.32.hq2x.png&amp;diff=4293"/>
		<updated>2014-05-18T15:08:50Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles24.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles24. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles24. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles28.32.hq2x.png&amp;diff=4292</id>
		<title>File:Btiles28.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles28.32.hq2x.png&amp;diff=4292"/>
		<updated>2014-05-16T19:30:31Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles28.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles28. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles28. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles22.32.hq2x.png&amp;diff=4291</id>
		<title>File:Btiles22.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles22.32.hq2x.png&amp;diff=4291"/>
		<updated>2014-05-16T19:29:24Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles22.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles22. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles22. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles28.32.hq2x.png&amp;diff=4285</id>
		<title>File:Btiles28.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles28.32.hq2x.png&amp;diff=4285"/>
		<updated>2014-03-24T16:39:49Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles28.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles28. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles28. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Rusty%27s_Guide_to_Basic_Scripting_with_LUA&amp;diff=4282</id>
		<title>Rusty&#039;s Guide to Basic Scripting with LUA</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Rusty%27s_Guide_to_Basic_Scripting_with_LUA&amp;diff=4282"/>
		<updated>2014-02-16T12:54:22Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: Fixed typo and added instructions for dyes and split avatars.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is LUA? ==&lt;br /&gt;
&lt;br /&gt;
LUA is a scripting language very similiar to C++ or Java. You can find more information about LUA in general at http://www.lua.org&lt;br /&gt;
&lt;br /&gt;
== What can LUA be used for in EUO? ==&lt;br /&gt;
&lt;br /&gt;
The most common use of LUA scripts in EUO is to modify the stats and abilities of monsters. Scripts can also be used to create unique effects, modify map layouts or even generate completely random maps.&lt;br /&gt;
&lt;br /&gt;
In this guide I&amp;#039;m going to cover how to use LUA scripts to make basic modifications to monsters and how to attach those scripts to spawners in MapEd.&lt;br /&gt;
&lt;br /&gt;
== Where to start ==&lt;br /&gt;
&lt;br /&gt;
Assuming you already know how you want to modify your monster, the first thing you need to do is open notepad, or some other similar text editor. I don&amp;#039;t recommend using a word processing type program like Word, Works or even Wordpad because they can add extra formatting characters that would mess up the script. Make sure you name the file with the map number and map name in the filename and end the filename with .lua (example: 219 the labyrinth.lua).&lt;br /&gt;
&lt;br /&gt;
Once you have your blank file ready you are ready to start writing your script.&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
&lt;br /&gt;
All LUA scripts (for EUO anyway) are grouped in functions. A function is simply a collection of commands to accomplish some purpose. A function can be made to modify a monster to have different stats when a spawner spawns it for example. Here is an example of a function:&lt;br /&gt;
&lt;br /&gt;
 function high_hp_and_xp(m)&lt;br /&gt;
    &lt;br /&gt;
    m:set_hp_max(1000) -- This sets the monster&amp;#039;s hp to 1000&lt;br /&gt;
    m.xp_kill = 750    -- This sets the experience gained from killing the monster to 750&lt;br /&gt;
    &lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
This function sets the hp of a monster to 1000 and the XP for killing it to 750. The first line of any function must be the word &amp;quot;function&amp;quot; followed by the name of the function. The &amp;quot;(m)&amp;quot; following the function name is required. &amp;quot;m&amp;quot; refers to the monster we are currently modifying. For simple scripts you wont need to change this but it needs to be there.&lt;br /&gt;
&lt;br /&gt;
It is important that your function name is descriptive and unique. I always use the initials of the map I&amp;#039;m working on as the first few letters of the name of every function that I write for a map. For example &amp;quot;tl_make_large&amp;quot; is the function name I used for the function for The Labyrinth that makes the monsters bigger and modifies their stats. See how I added a &amp;quot;tl_&amp;quot; to the beginning of the function name? This helps guarantee that your function names will be unique. If two functions are accidentally given the same name it can cause problems and conflicts.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;m:set_hp_max(1000)&amp;quot; line of the function executes a command that sets the hp of the monster to 1000. The part of this line after the &amp;quot;--&amp;quot; is a comment. Anything after &amp;quot;--&amp;quot;&amp;#039;s will be ignored. It&amp;#039;s always a good idea to put comments into your code. It is very easy to forget what you were trying to do if you write a lengthy script and it makes it easier for other people to understand if they try to read your code.&lt;br /&gt;
&lt;br /&gt;
There are several commands similar to &amp;quot;m:set_hp_max(1000)&amp;quot; that can modify different things. Obviously the 1000 can be changed to be any number you like. There will be a list of most of the commands used to modify monster values at the end of this guide.&lt;br /&gt;
&lt;br /&gt;
The line &amp;quot;m.xp_kill = 750&amp;quot; is a little different than the previous one. It has a little bit different format but does the same thing for XP that &amp;quot;m:set_hp_max(1000)&amp;quot; does for hp. Some things have to be changed like the the hp is changed and others have to be changed like the XP is changed.&lt;br /&gt;
&lt;br /&gt;
The last line of the function is just the word &amp;quot;end&amp;quot; by itself. All functions end this way.&lt;br /&gt;
&lt;br /&gt;
== Attaching your function to a spawner in MapEd ==&lt;br /&gt;
&lt;br /&gt;
Once you have your function written and the file saved you can attach it to a spawner in MapEd. First create the spawner using whatever monster you want to use and left click it to set it&amp;#039;s attributes. The last of the attributes of a spawner is a &amp;quot;script&amp;quot; attribute. In here you simply put in the function name of the function you wrote. Leave off the word &amp;quot;function&amp;quot; and do not include the &amp;quot;(m)&amp;quot; at the end of the function name. Be sure to remember to type in any underscores in that are in the function name. Make sure to use the same capitalization as well.&lt;br /&gt;
&lt;br /&gt;
At this point you are done. When you submit your map be sure to include the .lua file with all the other map files. Be sure to mention in your email that you are including a script and briefly explain what it is supposed to do.&lt;br /&gt;
&lt;br /&gt;
== More example functions ==&lt;br /&gt;
&lt;br /&gt;
Here is some more examples of functions to modify monsters. &lt;br /&gt;
&lt;br /&gt;
First a powered up minotaur.&lt;br /&gt;
&lt;br /&gt;
 function es_minotaur_warrior(m)&lt;br /&gt;
    &lt;br /&gt;
   m:unlearn_spells()              -- This command causes a monster to unlearn all the spells they know. Nothing needs to go in the ()&lt;br /&gt;
   m:set_magic_resistance(500)     -- Sets the monster&amp;#039;s magic resistance to 500&lt;br /&gt;
   m:set_name(&amp;quot;Minotaur Warrior&amp;quot;)  -- Gives the monster the name Minotaur Warrior&lt;br /&gt;
   m:set_align(ALIGN_EVIL)         -- Makes the monster evil aligned (red health bar) ALIGN_GOOD makes monsters good (blue bar) and ALIGN_NEUTRAL makes them neutral (gray bar)&lt;br /&gt;
   m:set_hp_max(1000)              -- Sets the monster&amp;#039;s hp to 1000&lt;br /&gt;
   m:set_intel(250)                -- sets the monster&amp;#039;s int to 250&lt;br /&gt;
   m:set_dmg_dice(25)              -- sets the number of damage dice rolled to 25.&lt;br /&gt;
   m:set_dmg_sides(3)              -- sets the number of sides of the damage dice to 3&lt;br /&gt;
                                   -- Damage is done in a XdY format where X is the number of dice rolled and Y is the number of sides the dice have.&lt;br /&gt;
                                   -- The dice and sides only effect damage done from normal melee or non magic ranged attacks.&lt;br /&gt;
   m:set_thaco(75)                 -- This sets the AS of the monster to 75&lt;br /&gt;
   m:set_base_ac(40)               -- This sets the defense of the monster to 40&lt;br /&gt;
   m.xp_kill=700                   -- This sets the experience gained when you kill the monster to 700&lt;br /&gt;
     &lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
Next a more powerful minotaur shaman.&lt;br /&gt;
&lt;br /&gt;
 function es_minotaur_acolyte(m)&lt;br /&gt;
    &lt;br /&gt;
   m:unlearn_spells()              -- Unlearn all known spells. I&amp;#039;ll add some new spells later.&lt;br /&gt;
   m:set_magic_resistance(1000)    -- Set the monster&amp;#039;s MR to 1000&lt;br /&gt;
   m:set_name(&amp;quot;Minotaur Acolyte&amp;quot;)  -- Set name to Minotaur Acolyte&lt;br /&gt;
   m:set_align(ALIGN_EVIL)         -- Make him evil aligned&lt;br /&gt;
   m:set_hp_max(500)               -- set his hp to 500&lt;br /&gt;
   m:set_intel(1000)               -- set his int to 1000&lt;br /&gt;
   m:set_dmg_dice(15)              -- damage dice to 15&lt;br /&gt;
   m:set_dmg_sides(3)              -- damage sides to 3&lt;br /&gt;
   m:set_thaco(35)                 -- AS to 35&lt;br /&gt;
   m:set_base_ac(30)               -- Def to 30&lt;br /&gt;
   m:learn_spell(&amp;quot;xmp&amp;quot;)            -- This teaches the monster the spell XMP&lt;br /&gt;
   m:learn_spell(&amp;quot;ivpy&amp;quot;)           -- This teaches the monster the spell IVPY&lt;br /&gt;
   m.xp_kill=700                   -- XP gained from killing the monster to 700&lt;br /&gt;
     &lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a function to make a monster 2x2, double it&amp;#039;s hp and damage dice&lt;br /&gt;
&lt;br /&gt;
 function es_large_monster(m)&lt;br /&gt;
    &lt;br /&gt;
   m.large = true         -- This sets the monster to be a 2x2 monster.&lt;br /&gt;
   xx = m:get_hp_max()    -- here I am getting the monster&amp;#039;s current hp and putting that value into the variable x.&lt;br /&gt;
                          -- Notice that there is a &amp;quot;xx = &amp;quot; before the command and that there is no value in the ().&lt;br /&gt;
   xx = xx * 2            -- This takes the value that is in the variable xx and multiplies it by 2. Then it puts the result back into the variable xx.&lt;br /&gt;
   m:set_hp_max(xx)       -- This sets the monster&amp;#039;s hit points the the value that is in the variable xx.&lt;br /&gt;
   yy = m:get_dmg_dice()  -- get the current number of damage sides and put the value in the variable yy&lt;br /&gt;
   yy = yy * 2            -- multiply the value in yy by 2 and put it back into yy.&lt;br /&gt;
   m:set_dmg_dice(yy)     -- set the damage dice to the value in yy.&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
Note: In the example above I used 2 variables to hold values by the name of &amp;quot;xx&amp;quot; and &amp;quot;yy&amp;quot;. I used these names instead of more descriptive names to to help keep you from confusing the variables with other things that have a similar name. I could have used &amp;quot;hp&amp;quot; instead of &amp;quot;xx&amp;quot; and &amp;quot;dice&amp;quot; instead of &amp;quot;yy&amp;quot; as that would have made the code a little easier to understand. I just wanted to make it clear that you don&amp;#039;t have to use &amp;quot;xx&amp;quot; or &amp;quot;yy&amp;quot; for variable names. You can use any word you want as long as it isn&amp;#039;t a word that is used by the scripting language. For example you cant use the word &amp;quot;function&amp;quot; or the word &amp;quot;end&amp;quot; as a variable name.&lt;br /&gt;
&lt;br /&gt;
== Function commands list ==&lt;br /&gt;
&lt;br /&gt;
This is a list of some of the different commands used to modify monster attributes. These would be placed between the first line of the function and the &amp;quot;end&amp;quot; at the end of a function.&lt;br /&gt;
&lt;br /&gt;
 m:set_name(&amp;quot;Text&amp;quot;)                -- Set name to the text in the quotes&lt;br /&gt;
 m:set_align(ALIGN_???)            -- set value in the () to ALIGN_GOOD, ALIGN_NEUTRAL, or ALIGN_EVIL&lt;br /&gt;
 m:set_hp_max(number)              -- set his hp to the value in the ()&lt;br /&gt;
 m:set_intel(number)               -- Set the monster&amp;#039;s int to the number in the ()&lt;br /&gt;
 m:set_magic_resistance(number)    -- Set the monster&amp;#039;s MR the the number in the ()&lt;br /&gt;
 m:set_dmg_dice(number)            -- set damage dice to the number in the ()&lt;br /&gt;
 m:set_dmg_sides(number)           -- set damage sides to the number in the ()&lt;br /&gt;
 m:set_thaco(number)               -- Set As to the number in the ()&lt;br /&gt;
 m:set_base_ac(number)             -- Set defense to the number in the ()&lt;br /&gt;
 m:mk_boss()                       -- Makes the monster a boss. No values are needed in the ()&lt;br /&gt;
 &lt;br /&gt;
 m.code = 0xcode                   -- Changes the avatar of a monster. Get the avatar codes from MapEd and put them exactly where the word code is.&lt;br /&gt;
 m.xp_kill = number                -- Sets the XP gained from killing the monster to whatever the number is&lt;br /&gt;
 m.treasure = 0xcode               -- This sets the treasure of a monster. A treasure code is 5 digits long. Examples: e966a, 83345, b23e6&lt;br /&gt;
                                   -- This code uses hexadecimal digits (0,1,2,3,4,5,6,7,8,9,a,b,c,d,e,f)&lt;br /&gt;
                                   -- The first digit determines the drop quality. It ranges from 0 (worst) to f (best) &lt;br /&gt;
                                   -- The second digit determines artifact drop chance. Ranges 0 - f&lt;br /&gt;
                                   -- The third digit determines amount of apothecary type item drops. Ranges 0 - f&lt;br /&gt;
                                   -- I&amp;#039;m not sure what the fourth digit does. Set it to 1 or greater.&lt;br /&gt;
                                   -- The fifth digit determines amount of gold to give. Ranges 0 - f&lt;br /&gt;
 m.speed = number                  -- Sets the monster&amp;#039;s speed to the number. Speeds typically range from 1000 (slow) to 200 (very fast)&lt;br /&gt;
   &lt;br /&gt;
 m.immune_to_glassing=true         -- This makes the monster immune to glass weapons.&lt;br /&gt;
 m.large=true                      -- This makes the monster have a 2x2 avatar&lt;br /&gt;
 m.immobile=true                   -- This makes the monster unable to move but it can still attack. Like sandtraps or reapers.&lt;br /&gt;
                                   -- Setting this to false would make normally immobile monsters able to move normally&lt;br /&gt;
 m.flying=true                     -- This makes the monster able to fly. You can set this one to false as well to prevent flying. &lt;br /&gt;
   &lt;br /&gt;
 m:unlearn_spells()                -- Unlearn all known spells. Good for making sure the monster you are modifying doesn&amp;#039;t cast anything you don&amp;#039;t want them to.&lt;br /&gt;
 m:learn_spell(&amp;quot;spell letters&amp;quot;)    -- This teaches the monster the spell in the quotes. Use the spell letters not the full name.&lt;br /&gt;
                                   -- some monster spells are different than player spells.&lt;br /&gt;
                                   -- VM for monsters is &amp;quot;vm2&amp;quot;&lt;br /&gt;
                                   -- IP for monsters is &amp;quot;ip2&amp;quot;&lt;br /&gt;
                                   -- OG for monsters is &amp;quot;og2&amp;quot;&lt;br /&gt;
                                   -- A good rule to go by is to only use spells for monsters that you know some monsters already use.&lt;br /&gt;
                                   -- Some spells don&amp;#039;t work well or at all for monsters.&lt;br /&gt;
&lt;br /&gt;
Here are some commands you can use to get the current values of different monster attributes. The purpose of this is so you can use those values in calculation in your function if you need to. I&amp;#039;m using the variable xx in the following examples, you should use a more descriptive variable name in your script. You can see how these relate to the commands above.&lt;br /&gt;
&lt;br /&gt;
 xx = m:get_hp_max()&lt;br /&gt;
 xx = m:get_intel()&lt;br /&gt;
 xx = m:get_magic_resistance()&lt;br /&gt;
 xx = m:get_dmg_dice()&lt;br /&gt;
 xx = m:get_dmg_sides()&lt;br /&gt;
 xx = m:get_thaco()&lt;br /&gt;
 xx = m:get_ac()&lt;br /&gt;
 xx = m.xp_kill&lt;br /&gt;
 xx = m.speed&lt;br /&gt;
&lt;br /&gt;
== Special codes for the m.code function ==&lt;br /&gt;
The avatar code called by the m.code function is a 7 digit hexadecimal number. Basic avatars use only 3 digits of the code, e.g. 0x0000297 or in short 0x297 would display a cow avatar. The other 4 digits are used for dyes, split avatars and glow effects, respectively.&lt;br /&gt;
The 7 digit code is split into three groups assigned to different function, e.g. 0xFDDDMMM. MMM is again the 3 digit code for basic avatars. DDD has two functions. On the one hand side, this part of the code is used for dyes using hexadecimal triple colour codes, or on the other hand, to create a split avatar, e.g. half cow half chicken. F has several function intertwined with the DDD code.&lt;br /&gt;
&lt;br /&gt;
 F = 0 -- DDD will be interpreted as a dye&lt;br /&gt;
 F = 2 -- DDD will be interpreted as a dye and the avatar will glow&lt;br /&gt;
 F = 4 -- DDD will be interpreted as secondary avatar code enabling split avatars&lt;br /&gt;
&lt;br /&gt;
If F is set to 4 the avatar&amp;#039;s lower part is defined by the MMM code and the upper part by the DDD code.&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=4281</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=4281"/>
		<updated>2014-02-16T09:02:20Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* Non-Potion Recipes */ changed veno ore/log from 40% to 45%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemy is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialist tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]], purchased from an apothecary, or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || garlic + ginseng + spores x3 + flask || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || sulphurous ash + nightshade + blood moss + snake&amp;#039;s venom + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || spider&amp;#039;s silk + blood moss + sparkling mote x5 + flask || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || black pearl + nightshade + mandrake root + preserved ooze + flask || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || sulphurous ash + mandrake root + blood moss + bug dust + flask || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || mandrake root + nightshade + blood moss + shadow dust + flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce sleep  || spider&amp;#039;s silk + garlic + nightshade + preserved eye + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || sulphurous ash + mandrake root + preserved brain + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || mandrake root + spider&amp;#039;s silk + garlic + essence of rage + flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || fountain + flask ||align=center|  N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || unknown || align=center| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A clear potion has the same effect on the user as most fountains.  It may satiate your hunger a little, make you go cosmic for a short time, restore all hp and mana, or even add up to 20% to statistics for a short period of time (in addition to restoring you to full hp &amp;amp; mana).  As far as I know, clear potions cannot summon water demons or snakes.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || ginseng x2, spider silk x2, empty flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x3, spider silk x3, empty flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x4, spider silk x4, empty flask || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Lime&amp;#039;&amp;#039;&amp;#039;   || black pearl x2, mandrake root x2, nightshade x2, preserved ooze x2, empty flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Brown&amp;#039;&amp;#039;&amp;#039;  || sulphurous ash x2, mandrake root x2, blood moss x2, bug dust x2, empty flask || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || ginseng x5, spider silk x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || ginseng x5, blood moss x5, reinforced flask || align=center| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powdered Silver:&amp;#039;&amp;#039;&amp;#039; || silver filings || align=center| 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x4, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated):&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales x6, mandrake root x3, nightshade x3 || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log:&amp;#039;&amp;#039;&amp;#039; || log, nightshade x4, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log:&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread:&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy, for some [[Enchanting]] recipes. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039;  || heart + vial || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Fire&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || glowing ember + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Lightning&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || hydra fang + vial || align=center| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || horn || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || dragonscale saw || dragon hide || align=center| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brain&amp;#039;&amp;#039;&amp;#039; || gazer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eye&amp;#039;&amp;#039;&amp;#039; || basilisk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glowing Ember&amp;#039;&amp;#039;&amp;#039; || fire dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heart&amp;#039;&amp;#039;&amp;#039; || minotaur chief&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hydra Fang&amp;#039;&amp;#039;&amp;#039; || hydra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wet Clay&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || earth golem &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flesh Golems ==&lt;br /&gt;
The Grand Master Alchemist is a Master of reanimation and can create his own pet from the corpses of the fallen.&lt;br /&gt;
Its believed that artificial reanimation of the dead can depend only on the condition of the tissues; and that unless actual decomposition has set in, a corpse fully equipped with organs may with suitable measures be set going again in the peculiar fashion known as life. Body parts for the golem can be found in graves or from the corpses of freshly killed creatures. As all golems the flesh golem needs a power crystal for operation. &lt;br /&gt;
&lt;br /&gt;
After reanimation this gruesome creature can be healed with medicine or magic like as if it has never died before.&lt;br /&gt;
&lt;br /&gt;
For in-depth Information read [http://www.hplovecraft.com/writings/texts/fiction/hwr.asp Herbert West - Reanimator] by H.P. Lovecraft.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=4280</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=4280"/>
		<updated>2014-02-16T09:00:40Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* Monster Parts */ changed snake venom from 45% to 40%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemy is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialist tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]], purchased from an apothecary, or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || garlic + ginseng + spores x3 + flask || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || sulphurous ash + nightshade + blood moss + snake&amp;#039;s venom + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || spider&amp;#039;s silk + blood moss + sparkling mote x5 + flask || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || black pearl + nightshade + mandrake root + preserved ooze + flask || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || sulphurous ash + mandrake root + blood moss + bug dust + flask || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || mandrake root + nightshade + blood moss + shadow dust + flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce sleep  || spider&amp;#039;s silk + garlic + nightshade + preserved eye + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || sulphurous ash + mandrake root + preserved brain + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || mandrake root + spider&amp;#039;s silk + garlic + essence of rage + flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || fountain + flask ||align=center|  N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || unknown || align=center| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A clear potion has the same effect on the user as most fountains.  It may satiate your hunger a little, make you go cosmic for a short time, restore all hp and mana, or even add up to 20% to statistics for a short period of time (in addition to restoring you to full hp &amp;amp; mana).  As far as I know, clear potions cannot summon water demons or snakes.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || ginseng x2, spider silk x2, empty flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x3, spider silk x3, empty flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x4, spider silk x4, empty flask || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Lime&amp;#039;&amp;#039;&amp;#039;   || black pearl x2, mandrake root x2, nightshade x2, preserved ooze x2, empty flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Brown&amp;#039;&amp;#039;&amp;#039;  || sulphurous ash x2, mandrake root x2, blood moss x2, bug dust x2, empty flask || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || ginseng x5, spider silk x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || ginseng x5, blood moss x5, reinforced flask || align=center| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powdered Silver:&amp;#039;&amp;#039;&amp;#039; || silver filings || align=center| 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x4, snake&amp;#039;s venom || align=center| 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated):&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales x6, mandrake root x3, nightshade x3 || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log:&amp;#039;&amp;#039;&amp;#039; || log, nightshade x4, snake&amp;#039;s venom || align=center| 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log:&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread:&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy, for some [[Enchanting]] recipes. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039;  || heart + vial || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Fire&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || glowing ember + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Lightning&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || hydra fang + vial || align=center| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || horn || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || dragonscale saw || dragon hide || align=center| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brain&amp;#039;&amp;#039;&amp;#039; || gazer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eye&amp;#039;&amp;#039;&amp;#039; || basilisk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glowing Ember&amp;#039;&amp;#039;&amp;#039; || fire dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heart&amp;#039;&amp;#039;&amp;#039; || minotaur chief&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hydra Fang&amp;#039;&amp;#039;&amp;#039; || hydra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wet Clay&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || earth golem &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flesh Golems ==&lt;br /&gt;
The Grand Master Alchemist is a Master of reanimation and can create his own pet from the corpses of the fallen.&lt;br /&gt;
Its believed that artificial reanimation of the dead can depend only on the condition of the tissues; and that unless actual decomposition has set in, a corpse fully equipped with organs may with suitable measures be set going again in the peculiar fashion known as life. Body parts for the golem can be found in graves or from the corpses of freshly killed creatures. As all golems the flesh golem needs a power crystal for operation. &lt;br /&gt;
&lt;br /&gt;
After reanimation this gruesome creature can be healed with medicine or magic like as if it has never died before.&lt;br /&gt;
&lt;br /&gt;
For in-depth Information read [http://www.hplovecraft.com/writings/texts/fiction/hwr.asp Herbert West - Reanimator] by H.P. Lovecraft.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=4279</id>
		<title>Slash Commands</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=4279"/>
		<updated>2014-02-13T15:56:11Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* General */ typo regarding  /glowtoggle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/w&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/who&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays who is on&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/msg playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a private message to a player. Use CTRL-T to reply to someone who has sent a private message to you.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/bind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use this inside a town to bind to it.  Binding allows one to resurrect and Town-portal into towns other than Nordhaven (the starting town).  Most of the major towns are bindable, keep your eyes open for the small circle of stones.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Enables you to participate in PVP (Player vs Player). You can switch to non-PVP with:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 0&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Disables you from PVP (Player vs Player). It takes 30 minutes to go non-PVP after you have attacked another player.&lt;br /&gt;
eg: Hit a player, wait 30 minutes to go non-PVP.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/crimtime&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays how much time left you have to spend as a criminal.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/roll&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays a number from 1-100 to you and everyone in your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec newStr newDex newInt&lt;br /&gt;
Rearrange your stats. Requires a Respec Certificate in your inventory, purchasable at your local adamantium coin merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec2 newStr newDex newInt&lt;br /&gt;
Respec2 does the same as /respec but additionally strips off 38 levels (keeping your experience of course) - allowing you to go to Versatility shrine - see [[Classes#Multiclassing]]&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/delete&lt;br /&gt;
Will permanently delete active character, if confirmed by &amp;quot;/delete DELETE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/arms &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/weapons&lt;br /&gt;
Command to toggle visibility of your own weapons on your avatar.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/glowtoggle &lt;br /&gt;
Command to switch between glowing colours of named mythic, mystic and astral items in the main hand.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/perks&lt;br /&gt;
List your perks.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameweapon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameshield&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namegloves /namehands&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namelegs /nametrousers&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namehat /namehead&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameboots /namefeet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namebody /nametorso /namearmour&lt;br /&gt;
With these commands you can name just about any equipped item (rings &amp;amp; necks are currently an exception)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/titles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/settitle&lt;br /&gt;
/titles lists all the available titles to you - note the code down then use /settitle to change your title&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sendcoins&lt;br /&gt;
Sends a specified number of adamantium coins to the delivery bot, which you can then use to move the coins to any of your chars on any server.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ears &lt;br /&gt;
List notable kills&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/chestname&lt;br /&gt;
Sets the name of the container.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/removecontainer&lt;br /&gt;
Use this command to delete containers.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/movecontainer&lt;br /&gt;
Use this to move a chest to anywhere in your house (or basement).&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setlock &lt;br /&gt;
Use this to enable or disable a lock on your door. Requires actual lock trigger to be installed by Admin first! Stand on your door and type:&lt;br /&gt;
 /setlock 1     enables it&lt;br /&gt;
 /setlock 0     disables it&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sign&lt;br /&gt;
Sets the text on the sign near your house - you must be facing the sign in order for it to work!&lt;br /&gt;
&lt;br /&gt;
===Chatting===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/g message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a global message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/p message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a party message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/c message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a clan message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/t message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a message in the trade channel&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/me action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Emote locally&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global on/off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 /global on&lt;br /&gt;
 /global off&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global&amp;#039;&amp;#039;&amp;#039; - Displays your current global setting (on or off)&lt;br /&gt;
Enable/disable your reception of global chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays your current trade setting (on or off)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan on/off&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Enable/disable your reception of trade chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/unignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ignore/unignore a player and all their alts.&lt;br /&gt;
&lt;br /&gt;
===[[Secure Trade]]===&lt;br /&gt;
&amp;#039;&amp;#039;You can [[Secure Trade|read more about secure trade here]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trade PLAYERNAME &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Invites player to trade with you in secure mode&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/taccept &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To accept invitation to secure trade mode, can now offer items by dropping them&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dotrade &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
To exchange offered items. Both players need to agree by using this command&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tcancel &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To abort the trade&lt;br /&gt;
&lt;br /&gt;
===Quest related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/q&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List both active and completed quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/aq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List active quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/cq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List completed quests&lt;br /&gt;
&lt;br /&gt;
===Party related===&lt;br /&gt;
&amp;#039;&amp;#039;For more information on parties, [[parties|click here]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/invite playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Invite player into party, creating one if necessary. The invited player will then have to type &amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039; to join your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Accept and invitation and join a party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Leave the party you were in&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/list&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Show who is in your party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/remove playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Remove a player from your party&lt;br /&gt;
&lt;br /&gt;
===Player Merchant Related===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;See [[Player Merchants]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Change your merchant&amp;#039;s name to &amp;#039;newname&amp;#039;. Must be standing next to your merchant.&lt;br /&gt;
Also changes the name of a mimic container placeable in a player house.  See [[Player Housing]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/withdraw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Get the money that your merchant has collected. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchremove&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Delete your merchant. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sort&lt;br /&gt;
Rearranging chest/merchant inventory by useing shift+arrow.&lt;br /&gt;
&lt;br /&gt;
===Skill related===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/myskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists all your skills grouped by class with their exact values&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists the skill names to use with the commands /trimskill &amp;amp; /limitskill&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trimskill skillname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a skill to a new value: must be lower than current value of course. Eg:&lt;br /&gt;
 /trimskill longswords 50&lt;br /&gt;
will set your longswords to 50. Trimming skills is irrevokable, so do it with caution!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitskill skillname limit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Will cap a skill until revoked.&lt;br /&gt;
 /limitskill maces 25&lt;br /&gt;
will cap your maces skill to 25. You can revoke the limit by setting it to 100 ...&lt;br /&gt;
 /limitskill maces 100&lt;br /&gt;
&lt;br /&gt;
===Clan related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makeclan clantag&amp;#039;&amp;#039;&amp;#039; - make a new clan - see [[Clans]] for more info&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/join&amp;#039;&amp;#039;&amp;#039; - use this to join a clan once you have been sent an invitation&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leaveclan&amp;#039;&amp;#039;&amp;#039; - leave your clan&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/wc&amp;#039;&amp;#039;&amp;#039; - like /w but only lists online clan members&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listclanmembers&amp;#039;&amp;#039;&amp;#039; - shows all the members of the clan&lt;br /&gt;
&lt;br /&gt;
====Leader only commands====&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/claninvite name&amp;#039;&amp;#039;&amp;#039; - invite someone to join the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setclanname new full clan name&amp;#039;&amp;#039;&amp;#039; - change the full name of a clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/expelmember name&amp;#039;&amp;#039;&amp;#039; - remove someone from the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makekey&amp;#039;&amp;#039;&amp;#039; - see [[Clans]] for more info&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/abdicate name&amp;#039;&amp;#039;&amp;#039; - the clan leader uses this command to quit being clan leader and the nominated player becomes the new leader&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dissolveclan&amp;#039;&amp;#039;&amp;#039; - deletes the clan - can&amp;#039;t be undone!&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/petname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
rename pet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/transferpet newownername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
give pet to new player-owner (DISABLED)&lt;br /&gt;
&lt;br /&gt;
===No Grind related===&lt;br /&gt;
On the [[Introduction to NG|No Grind]] server, stats increase through use, so some slash commands have been introduced to help you shape the stats of your character.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Shows the current limits for all three stats.  A limit of 0 (zero) means there is no limit and the stat will keep growing up to the overall stat total limit.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat statname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a limit on the stat to a new value.  The statnames you can provide are str (strength) dex (dexterity) and int (intelligence).  Setting a limit of 0 (zero) removes the limit.&lt;br /&gt;
e.g.&lt;br /&gt;
 /limitstat dex 100&lt;br /&gt;
Will limit your dexterity to 100.  When you use a dex boosting skill, it will slowly rise to 100 and then go no further.&lt;br /&gt;
&lt;br /&gt;
Note: if your stat is above the newly set limit, it will be reduced to the limit after you use a skill that boosts the stat.  More on [[No Grind Stat Gains|NG Stats]] here.&lt;br /&gt;
&lt;br /&gt;
===Living off the Land===&lt;br /&gt;
Living off the Land is an optional challenge that forbids the use of buying or selling to or from merchants and increases drop chances for more valuable items.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns on Living Of The Land. Must be done when your character is level 1 and has 0xp. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns off Living Of The Land. This can not be undone; there is no way to turn lotl back on.&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=4278</id>
		<title>Slash Commands</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=4278"/>
		<updated>2014-02-13T15:54:22Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* General */ added /glowtoggle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/w&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/who&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays who is on&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/msg playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a private message to a player. Use CTRL-T to reply to someone who has sent a private message to you.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/bind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use this inside a town to bind to it.  Binding allows one to resurrect and Town-portal into towns other than Nordhaven (the starting town).  Most of the major towns are bindable, keep your eyes open for the small circle of stones.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Enables you to participate in PVP (Player vs Player). You can switch to non-PVP with:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 0&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Disables you from PVP (Player vs Player). It takes 30 minutes to go non-PVP after you have attacked another player.&lt;br /&gt;
eg: Hit a player, wait 30 minutes to go non-PVP.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/crimtime&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays how much time left you have to spend as a criminal.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/roll&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays a number from 1-100 to you and everyone in your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec newStr newDex newInt&lt;br /&gt;
Rearrange your stats. Requires a Respec Certificate in your inventory, purchasable at your local adamantium coin merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec2 newStr newDex newInt&lt;br /&gt;
Respec2 does the same as /respec but additionally strips off 38 levels (keeping your experience of course) - allowing you to go to Versatility shrine - see [[Classes#Multiclassing]]&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/delete&lt;br /&gt;
Will permanently delete active character, if confirmed by &amp;quot;/delete DELETE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/arms &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/weapons&lt;br /&gt;
Command to toggle visibility of your own weapons on your avatar.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/glowtoggle &lt;br /&gt;
Command to switch between glowing colours of named mythic, mystic and astral weapons in the main hand.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/perks&lt;br /&gt;
List your perks.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameweapon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameshield&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namegloves /namehands&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namelegs /nametrousers&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namehat /namehead&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameboots /namefeet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namebody /nametorso /namearmour&lt;br /&gt;
With these commands you can name just about any equipped item (rings &amp;amp; necks are currently an exception)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/titles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/settitle&lt;br /&gt;
/titles lists all the available titles to you - note the code down then use /settitle to change your title&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sendcoins&lt;br /&gt;
Sends a specified number of adamantium coins to the delivery bot, which you can then use to move the coins to any of your chars on any server.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ears &lt;br /&gt;
List notable kills&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/chestname&lt;br /&gt;
Sets the name of the container.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/removecontainer&lt;br /&gt;
Use this command to delete containers.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/movecontainer&lt;br /&gt;
Use this to move a chest to anywhere in your house (or basement).&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setlock &lt;br /&gt;
Use this to enable or disable a lock on your door. Requires actual lock trigger to be installed by Admin first! Stand on your door and type:&lt;br /&gt;
 /setlock 1     enables it&lt;br /&gt;
 /setlock 0     disables it&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sign&lt;br /&gt;
Sets the text on the sign near your house - you must be facing the sign in order for it to work!&lt;br /&gt;
&lt;br /&gt;
===Chatting===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/g message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a global message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/p message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a party message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/c message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a clan message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/t message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a message in the trade channel&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/me action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Emote locally&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global on/off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 /global on&lt;br /&gt;
 /global off&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global&amp;#039;&amp;#039;&amp;#039; - Displays your current global setting (on or off)&lt;br /&gt;
Enable/disable your reception of global chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays your current trade setting (on or off)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan on/off&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Enable/disable your reception of trade chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/unignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ignore/unignore a player and all their alts.&lt;br /&gt;
&lt;br /&gt;
===[[Secure Trade]]===&lt;br /&gt;
&amp;#039;&amp;#039;You can [[Secure Trade|read more about secure trade here]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trade PLAYERNAME &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Invites player to trade with you in secure mode&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/taccept &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To accept invitation to secure trade mode, can now offer items by dropping them&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dotrade &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
To exchange offered items. Both players need to agree by using this command&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tcancel &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To abort the trade&lt;br /&gt;
&lt;br /&gt;
===Quest related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/q&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List both active and completed quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/aq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List active quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/cq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List completed quests&lt;br /&gt;
&lt;br /&gt;
===Party related===&lt;br /&gt;
&amp;#039;&amp;#039;For more information on parties, [[parties|click here]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/invite playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Invite player into party, creating one if necessary. The invited player will then have to type &amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039; to join your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Accept and invitation and join a party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Leave the party you were in&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/list&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Show who is in your party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/remove playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Remove a player from your party&lt;br /&gt;
&lt;br /&gt;
===Player Merchant Related===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;See [[Player Merchants]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Change your merchant&amp;#039;s name to &amp;#039;newname&amp;#039;. Must be standing next to your merchant.&lt;br /&gt;
Also changes the name of a mimic container placeable in a player house.  See [[Player Housing]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/withdraw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Get the money that your merchant has collected. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchremove&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Delete your merchant. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sort&lt;br /&gt;
Rearranging chest/merchant inventory by useing shift+arrow.&lt;br /&gt;
&lt;br /&gt;
===Skill related===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/myskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists all your skills grouped by class with their exact values&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists the skill names to use with the commands /trimskill &amp;amp; /limitskill&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trimskill skillname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a skill to a new value: must be lower than current value of course. Eg:&lt;br /&gt;
 /trimskill longswords 50&lt;br /&gt;
will set your longswords to 50. Trimming skills is irrevokable, so do it with caution!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitskill skillname limit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Will cap a skill until revoked.&lt;br /&gt;
 /limitskill maces 25&lt;br /&gt;
will cap your maces skill to 25. You can revoke the limit by setting it to 100 ...&lt;br /&gt;
 /limitskill maces 100&lt;br /&gt;
&lt;br /&gt;
===Clan related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makeclan clantag&amp;#039;&amp;#039;&amp;#039; - make a new clan - see [[Clans]] for more info&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/join&amp;#039;&amp;#039;&amp;#039; - use this to join a clan once you have been sent an invitation&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leaveclan&amp;#039;&amp;#039;&amp;#039; - leave your clan&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/wc&amp;#039;&amp;#039;&amp;#039; - like /w but only lists online clan members&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listclanmembers&amp;#039;&amp;#039;&amp;#039; - shows all the members of the clan&lt;br /&gt;
&lt;br /&gt;
====Leader only commands====&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/claninvite name&amp;#039;&amp;#039;&amp;#039; - invite someone to join the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setclanname new full clan name&amp;#039;&amp;#039;&amp;#039; - change the full name of a clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/expelmember name&amp;#039;&amp;#039;&amp;#039; - remove someone from the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makekey&amp;#039;&amp;#039;&amp;#039; - see [[Clans]] for more info&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/abdicate name&amp;#039;&amp;#039;&amp;#039; - the clan leader uses this command to quit being clan leader and the nominated player becomes the new leader&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dissolveclan&amp;#039;&amp;#039;&amp;#039; - deletes the clan - can&amp;#039;t be undone!&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/petname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
rename pet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/transferpet newownername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
give pet to new player-owner (DISABLED)&lt;br /&gt;
&lt;br /&gt;
===No Grind related===&lt;br /&gt;
On the [[Introduction to NG|No Grind]] server, stats increase through use, so some slash commands have been introduced to help you shape the stats of your character.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Shows the current limits for all three stats.  A limit of 0 (zero) means there is no limit and the stat will keep growing up to the overall stat total limit.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat statname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a limit on the stat to a new value.  The statnames you can provide are str (strength) dex (dexterity) and int (intelligence).  Setting a limit of 0 (zero) removes the limit.&lt;br /&gt;
e.g.&lt;br /&gt;
 /limitstat dex 100&lt;br /&gt;
Will limit your dexterity to 100.  When you use a dex boosting skill, it will slowly rise to 100 and then go no further.&lt;br /&gt;
&lt;br /&gt;
Note: if your stat is above the newly set limit, it will be reduced to the limit after you use a skill that boosts the stat.  More on [[No Grind Stat Gains|NG Stats]] here.&lt;br /&gt;
&lt;br /&gt;
===Living off the Land===&lt;br /&gt;
Living off the Land is an optional challenge that forbids the use of buying or selling to or from merchants and increases drop chances for more valuable items.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns on Living Of The Land. Must be done when your character is level 1 and has 0xp. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns off Living Of The Land. This can not be undone; there is no way to turn lotl back on.&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=4277</id>
		<title>Slash Commands</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=4277"/>
		<updated>2014-02-13T15:37:39Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* General */ added /ears&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/w&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/who&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays who is on&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/msg playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a private message to a player. Use CTRL-T to reply to someone who has sent a private message to you.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/bind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use this inside a town to bind to it.  Binding allows one to resurrect and Town-portal into towns other than Nordhaven (the starting town).  Most of the major towns are bindable, keep your eyes open for the small circle of stones.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Enables you to participate in PVP (Player vs Player). You can switch to non-PVP with:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 0&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Disables you from PVP (Player vs Player). It takes 30 minutes to go non-PVP after you have attacked another player.&lt;br /&gt;
eg: Hit a player, wait 30 minutes to go non-PVP.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/crimtime&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays how much time left you have to spend as a criminal.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/roll&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays a number from 1-100 to you and everyone in your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec newStr newDex newInt&lt;br /&gt;
Rearrange your stats. Requires a Respec Certificate in your inventory, purchasable at your local adamantium coin merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec2 newStr newDex newInt&lt;br /&gt;
Respec2 does the same as /respec but additionally strips off 38 levels (keeping your experience of course) - allowing you to go to Versatility shrine - see [[Classes#Multiclassing]]&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/delete&lt;br /&gt;
Will permanently delete active character, if confirmed by &amp;quot;/delete DELETE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/arms &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/weapons&lt;br /&gt;
Command to toggle visibility of your own weapons on your avatar.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/perks&lt;br /&gt;
List your perks.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameweapon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameshield&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namegloves /namehands&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namelegs /nametrousers&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namehat /namehead&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameboots /namefeet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namebody /nametorso /namearmour&lt;br /&gt;
With these commands you can name just about any equipped item (rings &amp;amp; necks are currently an exception)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/titles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/settitle&lt;br /&gt;
/titles lists all the available titles to you - note the code down then use /settitle to change your title&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sendcoins&lt;br /&gt;
Sends a specified number of adamantium coins to the delivery bot, which you can then use to move the coins to any of your chars on any server.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ears &lt;br /&gt;
List notable kills&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/chestname&lt;br /&gt;
Sets the name of the container.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/removecontainer&lt;br /&gt;
Use this command to delete containers.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/movecontainer&lt;br /&gt;
Use this to move a chest to anywhere in your house (or basement).&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setlock &lt;br /&gt;
Use this to enable or disable a lock on your door. Requires actual lock trigger to be installed by Admin first! Stand on your door and type:&lt;br /&gt;
 /setlock 1     enables it&lt;br /&gt;
 /setlock 0     disables it&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sign&lt;br /&gt;
Sets the text on the sign near your house - you must be facing the sign in order for it to work!&lt;br /&gt;
&lt;br /&gt;
===Chatting===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/g message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a global message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/p message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a party message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/c message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a clan message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/t message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a message in the trade channel&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/me action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Emote locally&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global on/off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 /global on&lt;br /&gt;
 /global off&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global&amp;#039;&amp;#039;&amp;#039; - Displays your current global setting (on or off)&lt;br /&gt;
Enable/disable your reception of global chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays your current trade setting (on or off)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan on/off&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Enable/disable your reception of trade chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/unignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ignore/unignore a player and all their alts.&lt;br /&gt;
&lt;br /&gt;
===[[Secure Trade]]===&lt;br /&gt;
&amp;#039;&amp;#039;You can [[Secure Trade|read more about secure trade here]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trade PLAYERNAME &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Invites player to trade with you in secure mode&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/taccept &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To accept invitation to secure trade mode, can now offer items by dropping them&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dotrade &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
To exchange offered items. Both players need to agree by using this command&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tcancel &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To abort the trade&lt;br /&gt;
&lt;br /&gt;
===Quest related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/q&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List both active and completed quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/aq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List active quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/cq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List completed quests&lt;br /&gt;
&lt;br /&gt;
===Party related===&lt;br /&gt;
&amp;#039;&amp;#039;For more information on parties, [[parties|click here]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/invite playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Invite player into party, creating one if necessary. The invited player will then have to type &amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039; to join your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Accept and invitation and join a party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Leave the party you were in&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/list&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Show who is in your party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/remove playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Remove a player from your party&lt;br /&gt;
&lt;br /&gt;
===Player Merchant Related===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;See [[Player Merchants]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Change your merchant&amp;#039;s name to &amp;#039;newname&amp;#039;. Must be standing next to your merchant.&lt;br /&gt;
Also changes the name of a mimic container placeable in a player house.  See [[Player Housing]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/withdraw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Get the money that your merchant has collected. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchremove&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Delete your merchant. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sort&lt;br /&gt;
Rearranging chest/merchant inventory by useing shift+arrow.&lt;br /&gt;
&lt;br /&gt;
===Skill related===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/myskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists all your skills grouped by class with their exact values&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists the skill names to use with the commands /trimskill &amp;amp; /limitskill&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trimskill skillname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a skill to a new value: must be lower than current value of course. Eg:&lt;br /&gt;
 /trimskill longswords 50&lt;br /&gt;
will set your longswords to 50. Trimming skills is irrevokable, so do it with caution!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitskill skillname limit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Will cap a skill until revoked.&lt;br /&gt;
 /limitskill maces 25&lt;br /&gt;
will cap your maces skill to 25. You can revoke the limit by setting it to 100 ...&lt;br /&gt;
 /limitskill maces 100&lt;br /&gt;
&lt;br /&gt;
===Clan related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makeclan clantag&amp;#039;&amp;#039;&amp;#039; - make a new clan - see [[Clans]] for more info&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/join&amp;#039;&amp;#039;&amp;#039; - use this to join a clan once you have been sent an invitation&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leaveclan&amp;#039;&amp;#039;&amp;#039; - leave your clan&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/wc&amp;#039;&amp;#039;&amp;#039; - like /w but only lists online clan members&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listclanmembers&amp;#039;&amp;#039;&amp;#039; - shows all the members of the clan&lt;br /&gt;
&lt;br /&gt;
====Leader only commands====&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/claninvite name&amp;#039;&amp;#039;&amp;#039; - invite someone to join the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setclanname new full clan name&amp;#039;&amp;#039;&amp;#039; - change the full name of a clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/expelmember name&amp;#039;&amp;#039;&amp;#039; - remove someone from the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makekey&amp;#039;&amp;#039;&amp;#039; - see [[Clans]] for more info&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/abdicate name&amp;#039;&amp;#039;&amp;#039; - the clan leader uses this command to quit being clan leader and the nominated player becomes the new leader&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dissolveclan&amp;#039;&amp;#039;&amp;#039; - deletes the clan - can&amp;#039;t be undone!&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/petname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
rename pet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/transferpet newownername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
give pet to new player-owner (DISABLED)&lt;br /&gt;
&lt;br /&gt;
===No Grind related===&lt;br /&gt;
On the [[Introduction to NG|No Grind]] server, stats increase through use, so some slash commands have been introduced to help you shape the stats of your character.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Shows the current limits for all three stats.  A limit of 0 (zero) means there is no limit and the stat will keep growing up to the overall stat total limit.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat statname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a limit on the stat to a new value.  The statnames you can provide are str (strength) dex (dexterity) and int (intelligence).  Setting a limit of 0 (zero) removes the limit.&lt;br /&gt;
e.g.&lt;br /&gt;
 /limitstat dex 100&lt;br /&gt;
Will limit your dexterity to 100.  When you use a dex boosting skill, it will slowly rise to 100 and then go no further.&lt;br /&gt;
&lt;br /&gt;
Note: if your stat is above the newly set limit, it will be reduced to the limit after you use a skill that boosts the stat.  More on [[No Grind Stat Gains|NG Stats]] here.&lt;br /&gt;
&lt;br /&gt;
===Living off the Land===&lt;br /&gt;
Living off the Land is an optional challenge that forbids the use of buying or selling to or from merchants and increases drop chances for more valuable items.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns on Living Of The Land. Must be done when your character is level 1 and has 0xp. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns off Living Of The Land. This can not be undone; there is no way to turn lotl back on.&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=4273</id>
		<title>Woodcrafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=4273"/>
		<updated>2014-02-08T13:05:49Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* Types of wood */ added addled and runed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woodcrafting is the skill of making wooden weapons, items and equipment from the different logs that have been cut from trees or treated by alchemists.  Some wooden items are also essential to other crafts.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Crafting and repairing wooden items is performed with a &amp;#039;&amp;#039;pocket knife&amp;#039;&amp;#039; on &amp;#039;&amp;#039;logs&amp;#039;&amp;#039; which can be cut from forests with a &amp;#039;&amp;#039;woodcutters axe&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Chopping trees==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a woodcutters axe on an area of forest on the main continent to chop trees into logs.  If you&amp;#039;re unable to &amp;#039;get a good log&amp;#039; then try a different patch of forest.&lt;br /&gt;
&lt;br /&gt;
Logging is like mining: i.e. there are &amp;#039;veins&amp;#039; of wood that will be exhausted by logging, but will regenerate over time.&lt;br /&gt;
&lt;br /&gt;
Logging, like most actions, can be repeated with &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Types of wood==&lt;br /&gt;
&lt;br /&gt;
There are nine types of wood.  The following four types can be found in forests.  Your skill in woodcrafting will determine whether you can find non-ordinary woods.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
These types of woods are all alchemical concoctions and cannot be found by logging:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Finally, the following wood cannot be crafted at all.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;addled&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;runed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vampyric&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The different wood types have the same properites as the non-ordinary metals.   More on [[Item_Materials|types and properties]] here.&lt;br /&gt;
&lt;br /&gt;
* oak -&amp;gt; copper : lighter and faster&lt;br /&gt;
* silverleaf -&amp;gt; silver : undead slaying / repulsion&lt;br /&gt;
* ash -&amp;gt; gold : lightsource&lt;br /&gt;
* ebony -&amp;gt; blackrock : allover better attack &amp;amp; defense rating&lt;br /&gt;
&lt;br /&gt;
===How to make tinted logs===&lt;br /&gt;
&lt;br /&gt;
Venomous and ebony logs are made by alchemically treating regular logs with various ingredients.  More on [[Alchemy|treating and alchemy]] here.&lt;br /&gt;
&lt;br /&gt;
==Crafting items==&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a pocket knife to craft items from available logs in your inventory. Use a tinted pocket knife to craft tinted items.  There is a skill premium required to craft tinted items.&lt;br /&gt;
&lt;br /&gt;
Woodcraft can be used to make wooden weapons like staves and bows as well as adventuring items like torches and rafts.  They also make poles which are useful for [[Tinkering|Tinkers]] and [[Weaponsmith|Weaponsmiths]].&lt;br /&gt;
&lt;br /&gt;
Woodrafting, like most crafting skills, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Basic Items===&lt;br /&gt;
Here is a list of items that can be made from ordinary logs along with their minimum skill requirements:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Torch x5&amp;#039;&amp;#039;&amp;#039; || log || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lumber&amp;#039;&amp;#039;&amp;#039; || log || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039; || log || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Arrows x100&amp;#039;&amp;#039;&amp;#039; || logs x10 || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039; || logs x10 || align=center| 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
note: Lumber is created by using a &amp;#039;&amp;#039;saw&amp;#039;&amp;#039; rather than a pocket knife.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Armour===&lt;br /&gt;
Weapons and shields can be made with normal logs, tinted logs and even logs with a plus on them.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || log || align=center| 0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || log || align=center| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || logs x2 || align=center| 7 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || log || align=center| 12 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || logs x3 || align=center| 10 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || logs x2 || align=center| 14  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || log || align=center| 16 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || logs x3 || align=center| 18  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || logs x5 || align=center| 20 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gnarled Staff&amp;#039;&amp;#039;&amp;#039; || log || align=center| 33 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tinted Items and Magic Items===&lt;br /&gt;
Please see the [[Advanced Crafting]] page for more info on crafting magic wooden items and tinted wooden items.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
All carpentry requires a hammer, which can be created by a [[Tinkering|tinker]]. Carpentry creates soulbound furniture scrolls, thus is only useful if you own a house.  Building furniture requires relatively large amounts of materials, and in many cases several units of lumber will be required.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bucket&amp;#039;&amp;#039;&amp;#039; || lumber x2 || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Table&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tile Scrolls (wooden floor)&amp;#039;&amp;#039;&amp;#039; || lumber x5 || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chairs&amp;#039;&amp;#039;&amp;#039; || lumber x10+ nails || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dresser&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails + mirror || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Keg&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Door&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Drawers&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Door With Window&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Barrel&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fence&amp;#039;&amp;#039;&amp;#039; || lumber x5 + nails || align=center| 95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==EbonyGolems==&lt;br /&gt;
&lt;br /&gt;
The Grand Master Woodcrafter can create her/his own pet: an ebony golem, which epitomizes all a GM Woodcrafter&amp;#039;s skills and abilities.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4272</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4272"/>
		<updated>2014-02-08T09:55:57Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: added plain, addled, runed weapons do more crits and moved runed/addled from uncraftable to craftable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Plain====&lt;br /&gt;
* Plain weapons do more critical hits.&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster.&lt;br /&gt;
* copper armour has +10% better defense than regular armour.&lt;br /&gt;
* copper weapons do +10% more damage than regular weapons.&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do +15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
* Addled weapons do 2x as many critical hits.&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give +33% increased rage generation.&lt;br /&gt;
* Runed weapons do 2x as many critical hits.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do +20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has +25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has +20% better defense than plain leather.&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
Mithril is an ancient dwarven metal discovered by the ancient dwarf loremasters in an age long ago forgotten.  Mithril is only crafted into armour by dwarven armourers.&lt;br /&gt;
&lt;br /&gt;
* NON-Dwarves gain only the +25% better defense of normal armour.&lt;br /&gt;
&lt;br /&gt;
Dwarf Bonuses:&lt;br /&gt;
* Mithril armour has +25%% better defense of normal armour.&lt;br /&gt;
* gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: While anyone may wear Mithril armour only dwarves retain the magic resistance bonus.  Only dwarves are have the inate ability to detect mithril ore.&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give +10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.  Glass armour and adornments provide no known benefit.&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;br /&gt;
&lt;br /&gt;
===Bone===&lt;br /&gt;
Crafted from a living being bone provides nothing more than an suspecting glance from others.&lt;br /&gt;
&lt;br /&gt;
===Flesh===&lt;br /&gt;
If you have flesh for armour or a weapon then you&amp;#039;re either a psychopath or a bridge troll.&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Advanced_Crafting&amp;diff=4271</id>
		<title>Advanced Crafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Advanced_Crafting&amp;diff=4271"/>
		<updated>2014-02-08T09:46:54Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* Tinted Metal Weapons and Armour */ added runed and addled to crafting list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the extra skill required to craft magic items and tinted items. The information contained in this page applies to the following crafts:&lt;br /&gt;
* [[Woodcrafting]]&lt;br /&gt;
* [[Armourer]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Weaponsmith]]&lt;br /&gt;
&lt;br /&gt;
==Tinted Ingredients and their Skill Requirements==&lt;br /&gt;
===Tinted Metal Weapons and Armour===&lt;br /&gt;
There are 6 types of metal (other than iron) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted metal items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Metal tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039; || +10% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Copper&amp;#039;&amp;#039;&amp;#039; || +15% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver&amp;#039;&amp;#039;&amp;#039; || +15% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous&amp;#039;&amp;#039;&amp;#039; || +20% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Runed&amp;#039;&amp;#039;&amp;#039; || +25% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Addled&amp;#039;&amp;#039;&amp;#039; || +25% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Steel&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithril&amp;#039;&amp;#039;&amp;#039; || +45% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain longsword require 2% skill in weaponsmith. To craft an copper longsword requires 17% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
===Tinted Wooden Weapons and Shields===&lt;br /&gt;
There are 5 types of wood (other than plain wood) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted wooden items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wood tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ash&amp;#039;&amp;#039;&amp;#039; || +10%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak&amp;#039;&amp;#039;&amp;#039; || +15%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverleaf&amp;#039;&amp;#039;&amp;#039; || +15%|| align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous&amp;#039;&amp;#039;&amp;#039; || +20% || align=&amp;quot;center&amp;quot;|Y || align=&amp;quot;center&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony&amp;#039;&amp;#039;&amp;#039; || +30% || align=&amp;quot;center&amp;quot;|N || align=&amp;quot;center&amp;quot;|Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain staff requires 4% skill in woodcrafting; to craft an ash staff requires 14% skill; an Ebony staff requires 19% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
NB: venomous wood armours and ebony wood weapons cannot be crafted.&lt;br /&gt;
&lt;br /&gt;
===Tinted Cloth===&lt;br /&gt;
There are 3 types of cloth (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted cloth items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cloth tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldweave&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverweave&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkweave&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft plain cloth gloves require 4% skill in tailoring. To craft goldweave gloves requires 14% skill. Darkweave gloves requires 34% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tinted Leather===&lt;br /&gt;
There are 2 types of leather (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted leather items:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather tint &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plain&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldhide&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverhide&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkhide&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft plain leather gloves require 10% skill in tailoring. To craft boiled leather gloves requires 25% skill. Studded leather gloves requires 40% skill, and so on.&lt;br /&gt;
&lt;br /&gt;
==Magic Weapons and Armour==&lt;br /&gt;
As with tints, crafted magic items require more skill than non-magic. To craft a magic item, you need the corresponding magic raw material - eg to craft a shortsword+1 you need an ingot of attack+1. This is further illustrated in the following table:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Raw material&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| longsword + 1 || ingot of attack + 1&lt;br /&gt;
|-&lt;br /&gt;
| staff + 2 || log of attack + 2&lt;br /&gt;
|-&lt;br /&gt;
| chain coif + 1 || ingot of defense + 1&lt;br /&gt;
|-&lt;br /&gt;
| copper heater + 3 || copper ingot of defense + 3&lt;br /&gt;
|-&lt;br /&gt;
| blackrock full helm of strength + 15 || blackrock ingot of strength + 15&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Obtaining the Raw Materials - the Wand of Deconstruction===&lt;br /&gt;
While non-magical logs and ore (ie they do not have a + on them) may be harvested in the wild, magic raw materials can only be retrieved from existing magic items by use of a Wand of Deconstruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slaying weapons===&lt;br /&gt;
The following table shows the premiums for magic weapons:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weapon +&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +8%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +16%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +24%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +32%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain staff require 4% skill in woodcrafting. To craft a staff+1 requires 12%, and to craft a staff+5 requires 44% in woodcrafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Defense items===&lt;br /&gt;
&lt;br /&gt;
The following table shows the premiums for items that add a +defense:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defense +&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain full helm requires 6% in armourer. To craft full helm + 3 requires 36% in armourer, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stat bonus items===&lt;br /&gt;
&lt;br /&gt;
The following table shows the premiums for items that add a + to a stat (ie dexterity, strength and intelligence):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stat+&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Extra skill required&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+0&amp;#039;&amp;#039;&amp;#039; || none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1&amp;#039;&amp;#039;&amp;#039; || +5%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; || +15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039; || +20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+6&amp;#039;&amp;#039;&amp;#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+7&amp;#039;&amp;#039;&amp;#039; || +35%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+8&amp;#039;&amp;#039;&amp;#039; || +40%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+9&amp;#039;&amp;#039;&amp;#039; || +45%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+10&amp;#039;&amp;#039;&amp;#039; || +50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+11&amp;#039;&amp;#039;&amp;#039; || +55%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+12&amp;#039;&amp;#039;&amp;#039; || +60%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+13&amp;#039;&amp;#039;&amp;#039; || +65%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+14&amp;#039;&amp;#039;&amp;#039; || +70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+15&amp;#039;&amp;#039;&amp;#039; || +75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eg: to craft a plain platemail requires 29% in armourer. To craft platemail of strength + 10 requires 79% in armourer, and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tinted Magic Items==&lt;br /&gt;
Magic items that have a tint may be crafted too. The minimum skill is the minimum skill required to craft the plain item PLUS the requirement for the tint PLUS the requirement for the enchantment.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Minimum skill required&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| platemail || 29% || 12 ingots&lt;br /&gt;
|-&lt;br /&gt;
| silver platemail || 44% (+15%) || 12 silver ingots&lt;br /&gt;
|-&lt;br /&gt;
| platemail of dexterity + 10 || 79% (+50%) || 12 ingots of dexterity + 10&lt;br /&gt;
|-&lt;br /&gt;
| silver platemail of dexterity + 10 || 94% (+50% + 15%) || 12 silver ingots of dexterity + 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=4270</id>
		<title>Enchanting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=4270"/>
		<updated>2014-02-08T09:30:58Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* Enchantable Item List */ added some stuff to the Enchantable Item List&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enchanting is the skill of creating magic items with a wide variety of special effects. Enchanting currently functions like most other skills, ie: use an enchanting wand with the appropriate ingredients in your inventory, and choose from a list of items you have the skill and ingredients to create.  As with most other skills, a highly skilled enchanter will not gain skill crafting simple items.&lt;br /&gt;
&lt;br /&gt;
==Enchantable Item List==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || Ingredients ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Peergem&amp;#039;&amp;#039;&amp;#039; || Dull red shard, ruby ||provides a view of the map of the surrounding area|| align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Torch&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, torch ||torch with bigger light radius|| align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Wood&amp;#039;&amp;#039;&amp;#039; || Dull red shard, log ||used for making wands|| align=center| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Cheese&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, cheese ||feeds and buffs strength by 15%|| align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Magnifying Glass&amp;#039;&amp;#039;&amp;#039; || Dim red shard, magnifying glass ||identify any item, 20% chance to break|| align=center| 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Sextant&amp;#039;&amp;#039;&amp;#039; || Dim blue shard, sextant ||sextant that works underground|| align=center| 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dust of Disappearance&amp;#039;&amp;#039;&amp;#039; || Dim blue shard, shadow dust ||temporary invisibility (like a black potion)|| align=center| 28&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dim Blue Shard&amp;#039;&amp;#039;&amp;#039; || Bright blue shard ||used for enchanting|| align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dim Red Shard&amp;#039;&amp;#039;&amp;#039; || Bright red shard ||used for enchanting|| align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Mana&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, orb ||off-hand item, +10% mana, breaks when you die|| align=center| 34&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Health&amp;#039;&amp;#039;&amp;#039; || Bright red shard, orb ||off-hand item, +10% HP, breaks when you die|| align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Carrot&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, carrot ||feeds and gives a +3 bonus to nightvision|| align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Power&amp;#039;&amp;#039;&amp;#039; || Bright red shard, orb ||off-hand item, +3 AS, breaks when you die|| align=center| 46&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Burning Wand&amp;#039;&amp;#039;&amp;#039; || Bright red shard, enchanted wood, essence of fire ||casts flame wind (IFH), 15% chance to break|| align=center| 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Healing Ward&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, cloth x2, lumber x2, mega yellow pot ||creates a stationary helper for serious battles|| align=center| 58&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wand of Pet Constitution&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, essence of rage ||permanently buffs a pet (single use)|| align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Clay Figurine&amp;#039;&amp;#039;&amp;#039; || Bright red shard, wet clay ||summons an earth golem|| align=center| 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring of Regeneration&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, untinted gold ring ||2 HP healed every 5 seconds, breaks when you die|| align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lightning Rod&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, essence of lightning ||casts lightning (OG), 15% chance to break|| align=center| 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vermilion&amp;#039;&amp;#039;&amp;#039; || Bright red shard ||An opaque red pigment from the mineral cinnabar|| align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wand of Pet Intelligence&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, essence of rage ||permanently buffs a pet (single use)|| align=center| 82&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fire Ward&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, cloth x2, lumber x2, essence of fire ||creates a stationary helper for serious battles|| align=center| 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crystal Ball&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, orb, blank scroll ||crystal ball tile for player housing|| align=center| 94&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crystal Golem&amp;#039;&amp;#039;&amp;#039; ||  ??? ||powerful pet for enchanters|| align=center| 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rod of Power (gold)&amp;#039;&amp;#039;&amp;#039; || ??? ||magical weapon|| align=center| 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wand of Magic Amplification&amp;#039;&amp;#039;&amp;#039; ||Brilliant red shard, brilliant blue shard, enchanted wood, essence of magic||Wand that increases some item enchancements|| align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Soul Shards==&lt;br /&gt;
Creating enchanted items usually requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.&lt;br /&gt;
&lt;br /&gt;
Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell (&amp;#039;&amp;#039;&amp;#039;In Mani Jux&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;create life trap&amp;#039;&amp;#039;) on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.&lt;br /&gt;
&lt;br /&gt;
Blank shards are available for purchase at certain stores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enchanting Ingredients==&lt;br /&gt;
Enchanting ingredients now cover a very broad range of items.  Ingredients may be basic items which have uses outside of enchanting, such as torches, or may include raw ingredients also used in other crafting skills, such as alchemy.  There are a few items which are only used in enchanting recipes:&lt;br /&gt;
&lt;br /&gt;
*enchanted wood: made with enchanting&lt;br /&gt;
*essence of fire: made with [[alchemy]] (from glowing embers dropped by fire dragons and fire golems)&lt;br /&gt;
*essence of lightning: made with alchemy (from hydra fangs dropped by hydras)&lt;br /&gt;
*essence of rage: made with alchemy (from minotaur hearts dropped by minotaur chiefs)&lt;br /&gt;
*gems: found when mining&lt;br /&gt;
*orb: found during adventures&lt;br /&gt;
*ring (untinted): made with tinkering (from gold nuggets dropped by zorns, and found when mining) &lt;br /&gt;
*wet clay: dropped by an earth golem&lt;br /&gt;
&lt;br /&gt;
==Disenchanting==&lt;br /&gt;
Disenchanting will decrease or remove an enchant from a weapon or armour, leaving just the basic item. Disenchanting is performed with a disenchanting wand.   To disenchant an item, drop it on the ground and use the disenchanting wand on it.&lt;br /&gt;
&lt;br /&gt;
For example.  If you have a Longsword +2 and you disenchant it, it will become a Longsword +1.  Disenchant it again and it will become a normal Longsword.&lt;br /&gt;
&lt;br /&gt;
==Crystal Golems==&lt;br /&gt;
The Grand Master Enchanter can create her/his own pet: a Crystal Golem.&lt;br /&gt;
&lt;br /&gt;
The recipe is a closely guarded secret, but it is known to include gems from disenchanting, and a golem power crystal.&lt;br /&gt;
&lt;br /&gt;
Power crystals can be found after other golems have been rendered inoperative, but finding a crystal undamaged will prove a difficult task. &lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an inanimate golem will be in the enchanter&amp;#039;s inventory. Use this and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time. &lt;br /&gt;
&lt;br /&gt;
Golems may be fed by using (shift+u) more power crystals on it, however this is unnecessary as golems never get unhappy or wander off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wand of Transference==&lt;br /&gt;
A rare monster drop, the Wand of Transference (single use) allows you to swap the + enchantment between two items of the same type at the cost of a 90% chance of reducing both items&amp;#039; charges by 1. This requires having both a high enough enchant skill and charged shards in your inventory, and the items being improved can only have; plain, runed, addled, copper, silver, gold, venomous or blackrock tints.&lt;br /&gt;
&lt;br /&gt;
A Wand of Transference &amp;#039;&amp;#039;&amp;#039;CANNOT&amp;#039;&amp;#039;&amp;#039; be used on enchanted or leeching weapons.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
- On the ground drop a blackrock staff+2 and a longsword+7 in a pile&amp;lt;br&amp;gt;&lt;br /&gt;
- have the correctly charged soul gem in your inventory&amp;lt;br&amp;gt;&lt;br /&gt;
- zap the pile with the Wand of Transference&amp;lt;br&amp;gt;&lt;br /&gt;
- the enchants are swapped and you get a blackrock staff+6 and a longsword+1 !&lt;br /&gt;
&lt;br /&gt;
Note: make sure that the wand isn&amp;#039;t cursed or the wand will be wasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=4269</id>
		<title>Enchanting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=4269"/>
		<updated>2014-02-08T08:20:58Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* Wand of Transference */ added runed and addled to WoT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enchanting is the skill of creating magic items with a wide variety of special effects. Enchanting currently functions like most other skills, ie: use an enchanting wand with the appropriate ingredients in your inventory, and choose from a list of items you have the skill and ingredients to create.  As with most other skills, a highly skilled enchanter will not gain skill crafting simple items.&lt;br /&gt;
&lt;br /&gt;
==Enchantable Item List==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || Ingredients ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Peergem&amp;#039;&amp;#039;&amp;#039; || Dull red shard, ruby ||provides a view of the map of the surrounding area|| align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Torch&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, torch ||torch with bigger light radius|| align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Wood&amp;#039;&amp;#039;&amp;#039; || Dull red shard, log ||used for making wands|| align=center| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Cheese&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, cheese ||feeds and buffs strength by 15%|| align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Magnifying Glass&amp;#039;&amp;#039;&amp;#039; || Dim red shard, magnifying glass ||identify any item, 20% chance to break|| align=center| 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Sextant&amp;#039;&amp;#039;&amp;#039; || Dim blue shard, sextant ||sextant that works underground|| align=center| 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dust of Disappearance&amp;#039;&amp;#039;&amp;#039; || Dim blue shard, shadow dust ||temporary invisibility (like a black potion)|| align=center| 28&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Mana&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, orb ||off-hand item, +10% mana, breaks when you die|| align=center| 34&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Health&amp;#039;&amp;#039;&amp;#039; || Bright red shard, orb ||off-hand item, +10% HP, breaks when you die|| align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Carrot&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, carrot ||feeds and gives a +3 bonus to nightvision|| align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Power&amp;#039;&amp;#039;&amp;#039; || Bright red shard, orb ||off-hand item, +3 AS, breaks when you die|| align=center| 46&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Burning Wand&amp;#039;&amp;#039;&amp;#039; || Bright red shard, enchanted wood, essence of fire ||casts flame wind (IFH), 15% chance to break|| align=center| 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Healing Ward&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, cloth x2, lumber x2, mega yellow pot ||creates a stationary helper for serious battles|| align=center| 58&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wand of Pet Constitution&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, essence of rage ||permanently buffs a pet (single use)|| align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Clay Figurine&amp;#039;&amp;#039;&amp;#039; || Bright red shard, wet clay ||summons an earth golem|| align=center| 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring of Regeneration&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, untinted gold ring ||2 HP healed every 5 seconds, breaks when you die|| align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lightning Rod&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, essence of lightning ||casts lightning (OG), 15% chance to break|| align=center| 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wand of Pet Intelligence&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, essence of rage ||permanently buffs a pet (single use)|| align=center| 82&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fire Ward&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, cloth x2, lumber x2, essence of fire ||creates a stationary helper for serious battles|| align=center| 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crystal Ball&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, orb, blank scroll ||crystal ball tile for player housing|| align=center| 94&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crystal Golem&amp;#039;&amp;#039;&amp;#039; ||  ??? ||powerful pet for enchanters|| align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Soul Shards==&lt;br /&gt;
Creating enchanted items usually requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.&lt;br /&gt;
&lt;br /&gt;
Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell (&amp;#039;&amp;#039;&amp;#039;In Mani Jux&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;create life trap&amp;#039;&amp;#039;) on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.&lt;br /&gt;
&lt;br /&gt;
Blank shards are available for purchase at certain stores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enchanting Ingredients==&lt;br /&gt;
Enchanting ingredients now cover a very broad range of items.  Ingredients may be basic items which have uses outside of enchanting, such as torches, or may include raw ingredients also used in other crafting skills, such as alchemy.  There are a few items which are only used in enchanting recipes:&lt;br /&gt;
&lt;br /&gt;
*enchanted wood: made with enchanting&lt;br /&gt;
*essence of fire: made with [[alchemy]] (from glowing embers dropped by fire dragons and fire golems)&lt;br /&gt;
*essence of lightning: made with alchemy (from hydra fangs dropped by hydras)&lt;br /&gt;
*essence of rage: made with alchemy (from minotaur hearts dropped by minotaur chiefs)&lt;br /&gt;
*gems: found when mining&lt;br /&gt;
*orb: found during adventures&lt;br /&gt;
*ring (untinted): made with tinkering (from gold nuggets dropped by zorns, and found when mining) &lt;br /&gt;
*wet clay: dropped by an earth golem&lt;br /&gt;
&lt;br /&gt;
==Disenchanting==&lt;br /&gt;
Disenchanting will decrease or remove an enchant from a weapon or armour, leaving just the basic item. Disenchanting is performed with a disenchanting wand.   To disenchant an item, drop it on the ground and use the disenchanting wand on it.&lt;br /&gt;
&lt;br /&gt;
For example.  If you have a Longsword +2 and you disenchant it, it will become a Longsword +1.  Disenchant it again and it will become a normal Longsword.&lt;br /&gt;
&lt;br /&gt;
==Crystal Golems==&lt;br /&gt;
The Grand Master Enchanter can create her/his own pet: a Crystal Golem.&lt;br /&gt;
&lt;br /&gt;
The recipe is a closely guarded secret, but it is known to include gems from disenchanting, and a golem power crystal.&lt;br /&gt;
&lt;br /&gt;
Power crystals can be found after other golems have been rendered inoperative, but finding a crystal undamaged will prove a difficult task. &lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an inanimate golem will be in the enchanter&amp;#039;s inventory. Use this and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time. &lt;br /&gt;
&lt;br /&gt;
Golems may be fed by using (shift+u) more power crystals on it, however this is unnecessary as golems never get unhappy or wander off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wand of Transference==&lt;br /&gt;
A rare monster drop, the Wand of Transference (single use) allows you to swap the + enchantment between two items of the same type at the cost of a 90% chance of reducing both items&amp;#039; charges by 1. This requires having both a high enough enchant skill and charged shards in your inventory, and the items being improved can only have; plain, runed, addled, copper, silver, gold, venomous or blackrock tints.&lt;br /&gt;
&lt;br /&gt;
A Wand of Transference &amp;#039;&amp;#039;&amp;#039;CANNOT&amp;#039;&amp;#039;&amp;#039; be used on enchanted or leeching weapons.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
- On the ground drop a blackrock staff+2 and a longsword+7 in a pile&amp;lt;br&amp;gt;&lt;br /&gt;
- have the correctly charged soul gem in your inventory&amp;lt;br&amp;gt;&lt;br /&gt;
- zap the pile with the Wand of Transference&amp;lt;br&amp;gt;&lt;br /&gt;
- the enchants are swapped and you get a blackrock staff+6 and a longsword+1 !&lt;br /&gt;
&lt;br /&gt;
Note: make sure that the wand isn&amp;#039;t cursed or the wand will be wasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles28.32.hq2x.png&amp;diff=4262</id>
		<title>File:Btiles28.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles28.32.hq2x.png&amp;diff=4262"/>
		<updated>2013-11-27T07:56:49Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles28.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles28. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles28. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=HiRes_Tilesets&amp;diff=4248</id>
		<title>HiRes Tilesets</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=HiRes_Tilesets&amp;diff=4248"/>
		<updated>2013-09-25T18:59:05Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* hq2x */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installation=&lt;br /&gt;
The 16x16 tilesets (LowRes) can be found in the ..\euo\pics subfolder consecutively numbered btiles20.png to btiles27.png. The 32x32 sets (HiRes) are labled btiles20.32.png to btiles27.32.png. Only of bties20 you will find HiRes version in the ..\euo\pics folder by default.&lt;br /&gt;
To install new HiRes sets copy these into the ..\euo\pics folder and make sure that they are named correctly as can be seen above. Before you override anything make sure to have a backup. &lt;br /&gt;
&lt;br /&gt;
=Rescaled=&lt;br /&gt;
Rescaled tilesets are the original 16x16 sets that are converted to 32x32 by using so called pixel art scaling algorithms. Such algorithms are commonly used for emulators such as DOSbox and the various Nintendo and Sega emulators. For more information see [https://en.wikipedia.org/wiki/Image_scaling Image scaling]on wikipedia.&lt;br /&gt;
&lt;br /&gt;
==hq2x==&lt;br /&gt;
hq2x was developed by Maxim Stepin and was used for this tileset. Some frames were altered after scaling to be in consistence with the official HiRes version of Btiles20.32. To use this set the suffix .hq2x has to be deleted, e.g. Btiles21.32.hq2x.png has to named Btiles21.32.png.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
|[[File:Btiles21.32.hq2x.png|thumb|Btiles21.32.png]]||[[File:Btiles22.32.hq2x.png|thumb|Btiles22.32.png]]||[[File:Btiles23.32.hq2x.png|thumb|Btiles23.32.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Btiles24.32.hq2x.png|thumb|Btiles24.32.png]]||[[File:Btiles25.32.hq2x.png|thumb|Btiles25.32.png]]||[[File:Btiles26.32.hq2x.png|thumb|Btiles26.32.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Btiles27.32.hq2x.png|thumb|Btiles27.32.png]]||&lt;br /&gt;
[[File:Btiles28.32.hq2x.png|thumb|Btiles28.32.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
*[http://web.archive.org/web/20070703061942/www.hiend3d.com/hq2x.html hq2x], [http://web.archive.org/web/20070703061942/www.hiend3d.com/hq3x.html hq3x], and [http://web.archive.org/web/20070703061942/www.hiend3d.com/hq4x.html hq4x] at HiEnd3D.com (archived copy)&lt;br /&gt;
* [http://code.google.com/p/hqx/ hqx project] at code.google.com&lt;br /&gt;
* [http://code.google.com/p/hqx-sharp/ hqx-sharp project] a port of hqx with added support for transparency, custom tolerances and seamless tiling - no downloads yet!&lt;br /&gt;
* [http://code.google.com/p/2dimagefilter/ 2d image filter project] at code.google.com including the hqx filters and more&lt;br /&gt;
&lt;br /&gt;
=User Generated=&lt;br /&gt;
Some user created HiRes sets can be found on the Euotopia [http://forums.swut.net/viewtopic.php?f=12&amp;amp;t=4038 forum]. Be aware that some sets might be outdated or are incompatible to certain game features.&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles28.32.hq2x.png&amp;diff=4247</id>
		<title>File:Btiles28.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles28.32.hq2x.png&amp;diff=4247"/>
		<updated>2013-09-25T18:57:18Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: This is the hq2x version of Btiles28. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles28. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles23.32.hq2x.png&amp;diff=4243</id>
		<title>File:Btiles23.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles23.32.hq2x.png&amp;diff=4243"/>
		<updated>2013-09-05T17:00:23Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles23.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles23. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles23. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles22.32.hq2x.png&amp;diff=4242</id>
		<title>File:Btiles22.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles22.32.hq2x.png&amp;diff=4242"/>
		<updated>2013-09-05T16:59:24Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles22.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles22. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles22. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles22.32.png&amp;diff=4241</id>
		<title>File:Btiles22.32.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles22.32.png&amp;diff=4241"/>
		<updated>2013-09-05T16:58:07Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: This is the hq2x version of Btiles22. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles22. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles22.32.hq2x.png&amp;diff=4177</id>
		<title>File:Btiles22.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles22.32.hq2x.png&amp;diff=4177"/>
		<updated>2013-04-19T19:39:21Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles22.32.hq2x.png&amp;quot;: Btiles22.32.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles22. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles23.32.hq2x.png&amp;diff=4176</id>
		<title>File:Btiles23.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles23.32.hq2x.png&amp;diff=4176"/>
		<updated>2013-04-18T19:39:18Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles23.32.hq2x.png&amp;quot;: Btiles23.32.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles23. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles22.32.hq2x.png&amp;diff=4175</id>
		<title>File:Btiles22.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles22.32.hq2x.png&amp;diff=4175"/>
		<updated>2013-04-18T19:05:38Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles22.32.hq2x.png&amp;quot;: Btiles22.32.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles22. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Introduction_to_PD&amp;diff=4051</id>
		<title>Introduction to PD</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Introduction_to_PD&amp;diff=4051"/>
		<updated>2012-11-17T21:22:10Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* PD Classic */  changed @ to Alt+F2 for lvl up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This must be spelled out: when you die on the Permanent Death server (PD) your character is &amp;#039;&amp;#039;&amp;#039;deleted&amp;#039;&amp;#039;&amp;#039;! Do not play PD unless this point is perfectly clear. You will die due to lag, your client will crash in the middle of a nest of ettins and you will stoned to death, you will be ganked with no resurrection stones, you will have other players lure crocodiles onto you that will hunt you down until you die, and you will be killed by the DM when you&amp;#039;ve overstepped the line by asking for free stuff and not thanking him for it. There is absolutely NO warranty, and when you die, NO ONE will want to hear about it!&lt;br /&gt;
&lt;br /&gt;
Having said that, some people think that the excitement of PD makes it the best EUO experience around. Features of the PD server:&lt;br /&gt;
&lt;br /&gt;
==PD Classic==&lt;br /&gt;
* players gain experience and have levels&lt;br /&gt;
* experience is gained at a much faster rate than on non PD servers&lt;br /&gt;
* fast skill gains too&lt;br /&gt;
* players don&amp;#039;t need to meditate at [[shrines]] to level up - they level up immediately using &amp;#039;&amp;#039;&amp;#039;Alt+F2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 5 stat points per level&lt;br /&gt;
* optional [[remort]] at level 75&lt;br /&gt;
* identical content to the Regular server&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;permanent death&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The address of the PD server is euo.swut.net:26666.&lt;br /&gt;
&lt;br /&gt;
==How do I play on the PD server?==&lt;br /&gt;
The PD server runs on the 26666 port of euo.swut.net&lt;br /&gt;
&lt;br /&gt;
To connect to PD:&amp;lt;br&amp;gt;&lt;br /&gt;
1) Install [[Quickstart Guide|EUO]] if you haven&amp;#039;t already, but don&amp;#039;t run EUO yet ...&amp;lt;br&amp;gt;&lt;br /&gt;
2) Run the [[EUO Launcher]] found in your EUO directory&amp;lt;br&amp;gt;&lt;br /&gt;
3) In the Port box set the number to 26666 (set it to 26667 if you want to connect to the reg server)&lt;br /&gt;
&lt;br /&gt;
[[EUO Launcher|Click here]] for general instructions on how to use the [[EUO Launcher]].&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have the launcher ([http://swut.net/euo/download2.htm which you can download from here])&amp;lt;br&amp;gt;&lt;br /&gt;
1) quit EUO&amp;lt;br&amp;gt;&lt;br /&gt;
2) edit client.cfg in the EUO directory&amp;lt;br&amp;gt;&lt;br /&gt;
3) change the line that starts with port= to look like&amp;lt;br&amp;gt;&lt;br /&gt;
 port=26666&lt;br /&gt;
4) save client.cfg and run EUO&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=HiRes_Tilesets&amp;diff=4050</id>
		<title>HiRes Tilesets</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=HiRes_Tilesets&amp;diff=4050"/>
		<updated>2012-11-04T11:06:28Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: /* hq2x */ removed my warning of outdated tiles - i think everything should be up to date now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installation=&lt;br /&gt;
The 16x16 tilesets (LowRes) can be found in the ..\euo\pics subfolder consecutively numbered btiles20.png to btiles27.png. The 32x32 sets (HiRes) are labled btiles20.32.png to btiles27.32.png. Only of bties20 you will find HiRes version in the ..\euo\pics folder by default.&lt;br /&gt;
To install new HiRes sets copy these into the ..\euo\pics folder and make sure that they are named correctly as can be seen above. Before you override anything make sure to have a backup. &lt;br /&gt;
&lt;br /&gt;
=Rescaled=&lt;br /&gt;
Rescaled tilesets are the original 16x16 sets that are converted to 32x32 by using so called pixel art scaling algorithms. Such algorithms are commonly used for emulators such as DOSbox and the various Nintendo and Sega emulators. For more information see [https://en.wikipedia.org/wiki/Image_scaling Image scaling]on wikipedia.&lt;br /&gt;
&lt;br /&gt;
==hq2x==&lt;br /&gt;
hq2x was developed by Maxim Stepin and was used for this tileset. Some frames were altered after scaling to be in consistence with the official HiRes version of Btiles20.32. To use this set the suffix .hq2x has to be deleted, e.g. Btiles21.32.hq2x.png has to named Btiles21.32.png.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
|[[File:Btiles21.32.hq2x.png|thumb|Btiles21.32.png]]||[[File:Btiles22.32.hq2x.png|thumb|Btiles22.32.png]]||[[File:Btiles23.32.hq2x.png|thumb|Btiles23.32.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Btiles24.32.hq2x.png|thumb|Btiles24.32.png]]||[[File:Btiles25.32.hq2x.png|thumb|Btiles25.32.png]]||[[File:Btiles26.32.hq2x.png|thumb|Btiles26.32.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Btiles27.32.hq2x.png|thumb|Btiles27.32.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
*[http://web.archive.org/web/20070703061942/www.hiend3d.com/hq2x.html hq2x], [http://web.archive.org/web/20070703061942/www.hiend3d.com/hq3x.html hq3x], and [http://web.archive.org/web/20070703061942/www.hiend3d.com/hq4x.html hq4x] at HiEnd3D.com (archived copy)&lt;br /&gt;
* [http://code.google.com/p/hqx/ hqx project] at code.google.com&lt;br /&gt;
* [http://code.google.com/p/hqx-sharp/ hqx-sharp project] a port of hqx with added support for transparency, custom tolerances and seamless tiling - no downloads yet!&lt;br /&gt;
* [http://code.google.com/p/2dimagefilter/ 2d image filter project] at code.google.com including the hqx filters and more&lt;br /&gt;
&lt;br /&gt;
=User Generated=&lt;br /&gt;
Some user created HiRes sets can be found on the Euotopia [http://forums.swut.net/viewtopic.php?f=12&amp;amp;t=4038 forum]. Be aware that some sets might be outdated or are incompatible to certain game features.&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles22.32.hq2x.png&amp;diff=4049</id>
		<title>File:Btiles22.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles22.32.hq2x.png&amp;diff=4049"/>
		<updated>2012-11-04T11:02:02Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles22.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles22. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles22. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Music&amp;diff=4029</id>
		<title>Music</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Music&amp;diff=4029"/>
		<updated>2012-10-12T17:10:15Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: add some crude info for music support&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Music=&lt;br /&gt;
The game does not include any music at the moment bur has support for four midi-files for music playback. To use any midi-files copy them into the ..\euo\sound folder and rename them according to the list below.&lt;br /&gt;
&lt;br /&gt;
* intro.mid	: intro music&lt;br /&gt;
* 0.mid 	: continent music&lt;br /&gt;
* 1.mid	: dungeon music&lt;br /&gt;
* 2.mid	: town music&lt;br /&gt;
&lt;br /&gt;
=Sound effects=&lt;br /&gt;
Digitalised sound effects can be found in the ..\euo\sound folder in a Waveform Audio File Format (*.wav) and can be exchanged with custom WAV-files to change the game play experience.&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles27.32.hq2x.png&amp;diff=4027</id>
		<title>File:Btiles27.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles27.32.hq2x.png&amp;diff=4027"/>
		<updated>2012-09-03T16:50:06Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles27.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles27. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles27. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles27.32.hq2x.png&amp;diff=4013</id>
		<title>File:Btiles27.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles27.32.hq2x.png&amp;diff=4013"/>
		<updated>2012-07-18T18:10:43Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles27.32.hq2x.png&amp;quot;: ((This is the hq2x version of Btiles27. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles27. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Btiles22.32.hq2x.png&amp;diff=4012</id>
		<title>File:Btiles22.32.hq2x.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Btiles22.32.hq2x.png&amp;diff=4012"/>
		<updated>2012-07-18T18:02:46Z</updated>

		<summary type="html">&lt;p&gt;LordMortiferus: uploaded a new version of &amp;quot;File:Btiles22.32.hq2x.png&amp;quot;: This is the hq2x version of Btiles22. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the hq2x version of Btiles22. The suffix .hq2x has to be deleted before the file can be used with the game. File destination is ..\euo\pics&lt;/div&gt;</summary>
		<author><name>LordMortiferus</name></author>
	</entry>
</feed>