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	<id>https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kybare</id>
	<title>EUO Manual - User contributions [en]</title>
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	<updated>2026-10-23T19:36:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=2458</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Items&amp;diff=2458"/>
		<updated>2006-03-29T00:35:29Z</updated>

		<summary type="html">&lt;p&gt;Kybare: reverting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Longsword, broadsword, bastard sword, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Club, mace, morning star&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Axe, hatchet, tomahawk&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Halberd, spear&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: Bows, crossbow, sling&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Dagger, shortsword, main gauche&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Rapier, kryss, epee&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unarmed class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed-Combat&amp;#039;&amp;#039;&amp;#039;: Bare Hands, Neko-de, brass knuckles&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.  The staff and the sling are exceptions that have no corresponding skill.&lt;br /&gt;
&lt;br /&gt;
When you find a weapon, or are buying one, the weapon type (ie the weapon skill) is displayed with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t neccessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnderable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, The fighter class weapons (axes, swords, maces and polearms) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
===Weapon &amp;amp; damage types, and how stats influence bonus damage===&lt;br /&gt;
High stats give damage bonuses to attacks. Which stat gives the bonus depends on the weapon skill employed. Extra damage when using a mace for example is derived purely from your strength, while bonus damage when using a foil is derived purely from dexterity.  Longswords, for example, get stat-damage bonuses from both dexterity and strength.&lt;br /&gt;
&lt;br /&gt;
The following table shows how your strength and dexterity stats influence bonus weapon damage, as well as what type of damage each weapon family does.&lt;br /&gt;
&lt;br /&gt;
 maces           100% str             (bludgeoning)&lt;br /&gt;
 polearms         75% str / 25% dex   (mostly piercing)&lt;br /&gt;
 axes             75% str / 25% dex   (slashing)&lt;br /&gt;
 long swords      50% str / 50% dex   (slashing)&lt;br /&gt;
 unarmed          50% str / 50% dex   (bludgeoning)&lt;br /&gt;
 short swords     25% str / 75% dex   (slashing)&lt;br /&gt;
 ranged           25% str / 75% dex   (piercing)&lt;br /&gt;
 foils           100% dex             (piercing)&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mail, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: leggins, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wear anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defense. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defense bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defense by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter.&lt;br /&gt;
&lt;br /&gt;
===Armour skills and Alpha NG===&lt;br /&gt;
On the Alpha NG server, there are four separate armour skills corresponding to each of the basic armour weights above.  Your defense is directly proportional to the skill and armour weights.  Thus, wearing heavy armour with no heavy armour skill will be of no benefit.&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision enhancement, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items (see thread on woodworking)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths hammer&amp;#039;&amp;#039;&amp;#039;: blacksmithing (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal items (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable) (press j)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps (press J)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors (press x)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: for tailoring&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making potions and other alchemy&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identifiy objects: requires skill in item identification&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Identify Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you invest in the identify skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level mage with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Uncurse Scroll&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unweld Scroll&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (ie, gain the ability to cast that spell), go to a [[Shoppes#Scribe|Scribe Shoppe]] (the shops marked with a scroll like sign) and buy a Tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell press &amp;#039;&amp;#039;&amp;#039;shift-c&amp;#039;&amp;#039;&amp;#039;, select the Tome and the spell will be learned.  You only need to learn a spell once.  To then see the chance of casting that spell, press &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039; until you see the list of your known spells - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents are not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[Alchemy#Reagents|reagents]] here.&lt;br /&gt;
&lt;br /&gt;
==Other Ingredients==&lt;br /&gt;
&lt;br /&gt;
Vial, glass, jar, monster bits, etc.&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:Main_Page&amp;diff=2456</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:Main_Page&amp;diff=2456"/>
		<updated>2006-03-26T01:24:14Z</updated>

		<summary type="html">&lt;p&gt;Kybare: reverting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Inscription&amp;diff=2452</id>
		<title>Inscription</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Inscription&amp;diff=2452"/>
		<updated>2006-03-11T23:25:21Z</updated>

		<summary type="html">&lt;p&gt;Kybare: Reverting to previous edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inscription is the art of writing magical formulae onto a scroll to create a certain effect.  The advantage being that almost anyone can read the scroll and benefit from the effect, regardless of their ability.  Many of these effects are unique to scrolls, and are not duplicated by the various circles of spells.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The scribe uses a &amp;#039;&amp;#039;quill&amp;#039;&amp;#039; and writes the formulae on a &amp;#039;&amp;#039;blank scroll&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
===Quills===&lt;br /&gt;
Quills are available for purchase from a [[Shoppes#Provisioner|provisioner]].&lt;br /&gt;
&lt;br /&gt;
===Blank Scrolls===&lt;br /&gt;
Blank Scrolls, as well as some pre-inscribed scrolls and [[Magic_and_Spellcasting#Tomes_and_Scribes|tomes]] are available from a [[Shoppes#Scribe|scribe]].&lt;br /&gt;
&lt;br /&gt;
==Scribing Scrolls==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a quill to scribe a scroll from available blank scrolls in your inventory.&lt;br /&gt;
&lt;br /&gt;
===Scroll List===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| scroll (IL) || In Lor spell || 0&lt;br /&gt;
|-&lt;br /&gt;
| scroll of unweld || unwelds equipped [[Other_Item_Information|cursed items]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| scroll of uncurse || removes [[Other_Item_Information|curse]] from item || 5&lt;br /&gt;
|-&lt;br /&gt;
| town portal scroll || portal to bound town || 10&lt;br /&gt;
|-&lt;br /&gt;
| scroll (S) || Sanct spell || 15&lt;br /&gt;
|-&lt;br /&gt;
| scroll of truesight || reveals hidden and invisible || 20&lt;br /&gt;
|-&lt;br /&gt;
| resurrection scroll || raises dead players || 25&lt;br /&gt;
|-&lt;br /&gt;
| raise pet scroll || raises dead pets || 30&lt;br /&gt;
|-&lt;br /&gt;
| scroll of health || increases maximum health || 35&lt;br /&gt;
|-&lt;br /&gt;
| scroll of identify || identifies an item || 40&lt;br /&gt;
|-&lt;br /&gt;
| scroll (VL) || Vas Lor spell || 40&lt;br /&gt;
|-&lt;br /&gt;
| scroll (IMJ) || In Mani Jux spell || 45&lt;br /&gt;
|-&lt;br /&gt;
| improved scroll of health || increases maximum health || 50&lt;br /&gt;
|-&lt;br /&gt;
| scroll (KOP) || Kal Ort Por spell || 55&lt;br /&gt;
|-&lt;br /&gt;
| scroll of uncurse all || uncurses all known[[Other_Item_Information|cursed]] items|| 60&lt;br /&gt;
|-&lt;br /&gt;
| scroll (SL) || Sanct Lor spell || 60&lt;br /&gt;
|-&lt;br /&gt;
| merchant contract || creates [[Player_Merchants|player merchant]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| refined scroll of health || increases maximum health || 65&lt;br /&gt;
|-&lt;br /&gt;
| scroll (KPY) || Kal Por Ylem spell || 70&lt;br /&gt;
|-&lt;br /&gt;
| scroll of identify all || identifies all carried items || 75&lt;br /&gt;
|-&lt;br /&gt;
| greater scroll of health || increases maximum health || 80&lt;br /&gt;
|-&lt;br /&gt;
| scroll of repair || repairs wear on an item || 85&lt;br /&gt;
|-&lt;br /&gt;
| scroll of protection || protects from certain effects || 90&lt;br /&gt;
|-&lt;br /&gt;
| container scroll || creates [[Player_Housing#Containers_.28or_mimics.29|mimic container]] || 95&lt;br /&gt;
|}&lt;br /&gt;
==What the Advanced Scrolls Do==&lt;br /&gt;
These scrolls are not available for purchase from the local [[Shoppes#Scribe|scribe]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Identify All&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Identifies everything in inventory (does not reveal curses however).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uncurse All&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Uncurses everything in inventory that has a &amp;#039;&amp;#039;known&amp;#039;&amp;#039; curse.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Repair Item&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Repairs item on the ground completely.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Truesight&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
For 60 seconds, the reader can see hidden and invisible players and creatures. These creatures are not revealed in the manner that the Wis Quas spell removes hidden.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Protection&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Grants the reader 30 mins of immunity to poison, disease, lycanthropy + adds 5 defense.&lt;br /&gt;
Note: this scroll is soulbound, and can only be used, or read, by the inscriber.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Health&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*regular: adds 50 to your maximum health (which deteriorates slowly)&lt;br /&gt;
*improved: adds 100 to your maximum health&lt;br /&gt;
*refined: adds 150 to your maximum health&lt;br /&gt;
*greater: adds 200 to your maximum health&lt;br /&gt;
Note: scrolls of health will additionally increase your current health if you are already at full health.  If you are wounded, only your maximum health will be raised.&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=2450</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=2450"/>
		<updated>2006-03-11T01:13:02Z</updated>

		<summary type="html">&lt;p&gt;Kybare: Reverting to previous edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quickstart Guide==&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s pretty easy to get started in EUO.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve played Ultima 4 or 5, you should know exactly what to expect. While this is not exactly a clone, it is heavily influenced by these two games: from the backstory to the unique, retro graphics and minimal interface.&lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t played any of the Ultima games, be prepared for: &lt;br /&gt;
* chunky, 2d, top down graphics&lt;br /&gt;
* keyboard controls - there is no mouse!&lt;br /&gt;
&lt;br /&gt;
To get started, [http://swut.net/euo/download.htm download the installer], install, [http://swut.net/euo/alphaaccount.html create an account] and run euo.exe.&lt;br /&gt;
&lt;br /&gt;
This game is rather fast paced and even a little twitchy. Unlike other MORPG&amp;#039;s, you generally fight more than one monster at a time, and battles are usually pretty quick. It helps to know where your spells and items are and what they do. It also helps to have a guide early on in the game. There are many players who will happily take a &amp;#039;&amp;#039;well mannered&amp;#039;&amp;#039; newbie through their first romp of the Nordhaven Jail.&lt;br /&gt;
&lt;br /&gt;
So having said that, here are some pro-tips for playing the game.&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
[[image:creation.gif|frame|Creating a character]]Enter your account name and password in the appropriate fields. Pick a name, your gender (gender does not affects stats or gameplay), an avatar and two starting skills, then enter the world of EUO! It&amp;#039;s not critical which skills you pick. Any skills can be worked on (and some even bought) in-game. The skills you pick however affect your starting equipment, and also slightly affect your initial stats.&lt;br /&gt;
&lt;br /&gt;
===Your first character: advice on which skills to choose===&lt;br /&gt;
It&amp;#039;s probably not a bad idea to pick either one of the [[Class Skills|weapon skills]] as your primary, or maybe even [[Magic and Spellcasting#Sorcery|sorcery]] (a combat orientated school of magic) if you are feeling adventurous and want to immediately work on a mage. As for your secondary skill, you can pick just about anything. It must be emphasised that the starting skills are not crucial to your character development: they just give you a head start in a couple of areas.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
The equipment your new character starts with varies depending on which two skills were picked during creation. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons and Armour:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ready.gif|right|frame|Readying your starting equipment]] If you picked a weapon skill, you will get a sample of that weapon to begin your adventure with. Additionally, if the weaponskill you picked belongs to the fighter class, you will get some ringmail. If the weaponskill picked belongs to the rogue class, you will get some padded armour. Press &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eady arms and armour, then scroll through the list. When you want to toggle the readiness of an item, press space. A little icon (such as a sword or or shirt) will appear to the left of the item name if it is being wielded or worn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Provisions:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Torches: press &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;gnite a torch&lt;br /&gt;
* Food: press &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039;at some food&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Potions:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039; to use &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;otions...&lt;br /&gt;
* Red potions cure poison&lt;br /&gt;
* Yellow potions restore health points&lt;br /&gt;
* Blue potions restore mana points&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrolls:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Town Portal - press &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; (shift-r) to &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;ead scrolls&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tomes:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you picked any of the schools of magic as starting skills, then you will get a small sample of spell-tomes that you can study and learn, to allow you to then cast those spells. Press &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039; to study and learn any tomes that you have in your inventory. It would be wise to study your new tomes before leaving town for your first adventure. Spells only need to be learned once.&lt;br /&gt;
&lt;br /&gt;
==Binding items and spells to keys==&lt;br /&gt;
For fast and easy use of items you may bind them to the number keys. During &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eady, etc, press a number from 1 to 0 to bind the currently selected item to that key. Then pressing a number key with a bind will use the bound item. The same can be done with spells: press shift-F-key to bind, then press the F-key to cast the bound spell.&lt;br /&gt;
&lt;br /&gt;
==Entering Nordhaven==&lt;br /&gt;
&lt;br /&gt;
Everybody starts in Nordhaven. You&amp;#039;ll probably have everything you need to start your adventure. You might want to &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eady your weapon &amp;amp; armour (assuming you picked a weapon skill), and learn your spells (with &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;, assuming you picked a mage skill). Wander around town and say hello.&lt;br /&gt;
&lt;br /&gt;
To say something to another player (they will have a white name above their heads with a blue health bar), hit ENTER and type your message, then hit ENTER again.&lt;br /&gt;
&lt;br /&gt;
==Talk to NPCs==&lt;br /&gt;
&lt;br /&gt;
Just as players have white names and blue bars above their heads, characters with blue names and health bars are good aligned NPC&amp;#039;s, while characters with gray bars above their heads are neutral aligned NPC&amp;#039;s. Make a point of talking to any NPC with a blue name - you&amp;#039;ll more than likely be sent on a quest. &lt;br /&gt;
&lt;br /&gt;
To talk to an NPC, stand next to them, press &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;, then select the direction of the NPC. If you see a druid called &amp;#039;&amp;#039;Max&amp;#039;&amp;#039;, walk up to him and do exactly that. Then ask him his &amp;#039;&amp;#039;job&amp;#039;&amp;#039; (press enter, type job, then press enter again), or his &amp;#039;&amp;#039;name&amp;#039;&amp;#039;, or even the &amp;#039;&amp;#039;time&amp;#039;&amp;#039;. If you&amp;#039;ve played Ultima 4 or 5 before you will know exactly what to do.&lt;br /&gt;
&lt;br /&gt;
==Exiting Town and entering other maps==&lt;br /&gt;
When you&amp;#039;re done looking around town, you might as well head down to the Jail. Exit town by walking south past the guards (Harold and Stirling), then head due east, until you see a cave entrance - that would be the Nordhaven Jail, a.k.a. the Newbie dungeon. Stand on the entrance to the cave and press Space.&lt;br /&gt;
&lt;br /&gt;
[[image:leavingtown.gif|none|frame|Leaving Nordhaven: Nordhaven jail is just a few steps to the east]]&lt;br /&gt;
&lt;br /&gt;
All of the areas in EUO are divided up into distinct maps. Towns exist as separate maps from the overworld, as do dungeons, caves, shrines, castles and keeps. To enter a town or dungeon, move toward the entrance and press Space (this differs from Ultima here, since &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039; is used to eat in EUO). The entrance to a town is represented on the overworld as the town tile: just stand on top of it and press Space to enter. Inside dungeons, it is usually ladders that are used to move between levels. Again, just move on top of the ladder and press Space.&lt;br /&gt;
&lt;br /&gt;
==Nordhaven Jail: your First Dungeon Romp==&lt;br /&gt;
[[image:jail.gif|right|frame|Nordhaven jail. Note the ladder exiting up just to the south and Bill the Jailer just to the north.]]&lt;br /&gt;
The newbie dungeon is a place where you can go kill some rats and other low level monsters to get aquainted with the game. Collect all the treasure, sell the stuff you don&amp;#039;t need, then spend the money on equipment. When you&amp;#039;re feeling tougher and better armed, you can head down to levels 2, 3 &amp;amp; 4 of the newbie dungeon. Beware - opponents get tough pretty quickly though, it would be wise to have some decent armour and plenty of healing potions at the ready.&lt;br /&gt;
&lt;br /&gt;
===How to Attack===&lt;br /&gt;
To attack with your equipped weapon (or with your bare hands if you don&amp;#039;t have a weapon) stand next to your opponent, hold down CTRL and press the arrow key corresponding to the direction you want to attack. Eg, to attack north, it&amp;#039;s CTRL+UP.&lt;br /&gt;
&lt;br /&gt;
* CTRL+direction you wish to attack&lt;br /&gt;
&lt;br /&gt;
===How to Cast Offensively===&lt;br /&gt;
If you picked Sorcery as a starting skill, then you should have learned the spell &amp;#039;&amp;#039;An Mani&amp;#039;&amp;#039; by now (if not, press shift+c, and select the An Mani tome to learn it). An Mani (or Negate Life, or Harm) deals damage to an adjacent target. Stand next to one of those rats, press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then enter, then the arrow key for the direction you want to cast.&lt;br /&gt;
&lt;br /&gt;
This is a bit of work, so you can bind the spell such that you can cast it with Shift+direction. Press Shift+F1, then type &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then enter. An Mani is now bound to the F1 key. The F1 key is unique in that using Shift+direction will cast the spell bound to F1 in the direction of the arrow key pressed.&lt;br /&gt;
&lt;br /&gt;
So you can now cast An Mani on rats with Shift+direction just as you would attack rats with a weapon with CTRL+direction.&lt;br /&gt;
&lt;br /&gt;
*bind An Mani to F1 with Shift+F1&lt;br /&gt;
*SHIFT+direction to cast An Mani on enemies to harm them&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* you can bind another spell to F2 and cast it with Shift+CTRL+direction&lt;br /&gt;
&lt;br /&gt;
===Healing Techniques for Newbies===&lt;br /&gt;
There are quite a number of ways to heal yourself, however for the new character these can be limited. Here&amp;#039;s a list of what you can do to heal yourself.&lt;br /&gt;
&lt;br /&gt;
* drink a yellow potion (press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* meditate (press &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* if you picked [[Magic and Spellcasting#Piety|piety]] as a starting skill, you can cast the &amp;#039;&amp;#039;Mani&amp;#039;&amp;#039; spell (press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then Enter)&lt;br /&gt;
* if you picked [[healing]] as a starting skill, you can use a bandage: press &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (backquote/tilde: the key left of 1 on most english keyboards)&lt;br /&gt;
* you can drink from a fountain (can be hazardous, but can also be rewarding): look at the fountain with &amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) empty flasks on fountains to create clear potions, which will usually have an effect not unlike a yellow potion&lt;br /&gt;
&lt;br /&gt;
==Leveling up==&lt;br /&gt;
[[image:compassion.gif|right|frame|The Shrine of Compassion, on the far north coast of New Sosaria. To get there, leave Nordhaven and head northwest.]]When you get the blue &amp;quot;&amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039;&amp;quot; message, head to a [[shrines|shrine]] (pictured right), press space to enter the shrine map (just as you did to enter Nordhaven Jail) and meditate near the flame (walk to the brazier and then press &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039;) to increase your stats. Every shrine has a different effect on your stats (strength, dexterity and intelligence) - consult the list in the next section.&lt;br /&gt;
&lt;br /&gt;
You should increase your strength if you want more hit points (HP) and power with fighter weapons, increase dexterity if you want to move faster and power with rogue weapons, and increase intelligence if you want more mana, magic resistance and increased power with spells.&lt;br /&gt;
&lt;br /&gt;
A rough guide for stat point distribution while progressing through the levels might be:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fighter&amp;#039;&amp;#039;&amp;#039; - increase strength until you get 80-100 STR, then increase dexterity until you get to 100 DEX&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rogue&amp;#039;&amp;#039;&amp;#039; - increase strength until you get to 60 STR, then increase dexterity until you get to 150 DEX&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mage&amp;#039;&amp;#039;&amp;#039; - increase strength until you get to 60 STR, then increase intelligence until you get to 100 INT and then increase strength again until you get to 100 STR&lt;br /&gt;
&lt;br /&gt;
You don&amp;#039;t have to follow this guide, however it will give you strength (and thus more hit points) early on to help make your adventures go smoothly.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
&lt;br /&gt;
To locate a [[shrines|shrine]], either study the map of [[New Sosaria]] online, or look in your EUO folder for the &amp;quot;MAP-Shrines.jpg&amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
Meditating (after you get the &amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039; message) at the different shrines have the following effects:&lt;br /&gt;
&lt;br /&gt;
 Compassion:   Dexterity +6&lt;br /&gt;
 Valor:        Strength +6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength +3, Dexterity +3&lt;br /&gt;
 Justice:      Dexterity +3, Intelligence +3&lt;br /&gt;
 Honor:        Intelligence +3, Strength +3&lt;br /&gt;
 Spirituality: Dexterity +2, Intelligence +2, Strength +2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
Humility does not add any stats but will increase your level if you meditate there. Unless you are actually feeling humble, it&amp;#039;s best not to level up at the Humility shrine!&lt;br /&gt;
&lt;br /&gt;
Humilty does have a use however - meditating there reduces your criminal status time more quickly than normal.&lt;br /&gt;
&lt;br /&gt;
Finally, shrines are used to cure resurrection sickness, which is a debilitating condition you&amp;#039;ll often get after dying and resurrecting.&lt;br /&gt;
&lt;br /&gt;
==Dying==&lt;br /&gt;
&lt;br /&gt;
Everyone has to die eventually, and it&amp;#039;s not a big deal. Just hit &amp;#039;&amp;#039;&amp;#039;! (shift + 1)&amp;#039;&amp;#039;&amp;#039; to respawn in the town to which you are bound (the default town is [[Nordhaven]]). Doing this will give you [[resurrection sickness]] however, which requires you to meditate at a [[Shrines|shrine]] to cure. Alternatively if you&amp;#039;re playing with other people, they might be able to resurrect you with a scroll or spell on the spot. If you are in a party with the person who resurrects you, you will not get resurrection sickness.&lt;br /&gt;
&lt;br /&gt;
Sometimes you cannot respawn with &amp;#039;&amp;#039;&amp;#039;!&amp;#039;&amp;#039;&amp;#039; ... it is most likely because you are on a no-casting zone tile. If this happens simply move a step or two away and try again.&lt;br /&gt;
&lt;br /&gt;
==The Goal==&lt;br /&gt;
&lt;br /&gt;
The goal is to have a bit of fun. Talk to the other players. By all means ask questions, but this manual isn&amp;#039;t that hard to read. Try and read it all first before asking &amp;quot;&amp;#039;&amp;#039;How to I sell stuff&amp;#039;&amp;#039;&amp;quot; or &amp;quot;&amp;#039;&amp;#039;Where do I hunt?&amp;#039;&amp;#039;&amp;quot;. Get out there and find out for yourself - that&amp;#039;s all part of the adventure!&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2449</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2449"/>
		<updated>2006-03-11T01:12:09Z</updated>

		<summary type="html">&lt;p&gt;Kybare: Reverting to previous edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the EUO Manual ==&lt;br /&gt;
&lt;br /&gt;
If you are new, please read the [[Quickstart Guide]] and the [[Keyboard Controls]]. There&amp;#039;s plenty of useful information aside from these two pages though; but they&amp;#039;re the bare mimimum of reading if you&amp;#039;re to survive your first 5 minutes in [[New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
If you are not new, and you see anything incorrect, missing, or anything that needs expanding or revising, please do so! You will need to create an account and log in if you want to create and/or edit pages within this manual.&lt;br /&gt;
&lt;br /&gt;
This page is using the same software as [http://en.wikipedia.org Wikipedia].&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* [[Quickstart Guide]]&lt;br /&gt;
* [[Keyboard Controls]]&lt;br /&gt;
==Extended Manual==&lt;br /&gt;
* [[History of New Sosaria|A Brief History of New Sosaria]]&lt;br /&gt;
* [[Character Creation|Player Characters: Creation, Stats, Avatars, Leveling]]&lt;br /&gt;
** [[Classes]]&lt;br /&gt;
*** [[Fighter Guide]]&lt;br /&gt;
*** [[Rogue Guide]]&lt;br /&gt;
*** [[Mage Guide]]&lt;br /&gt;
** [[Skills Overview]]&lt;br /&gt;
*** [[Class Skills]] (skills related to fighters, rogues and mages)&lt;br /&gt;
*** [[Miscellaneous Skills]]&lt;br /&gt;
*** [[Crafting and Gathering]]&lt;br /&gt;
*** [[Dual Skill Titles]]&lt;br /&gt;
* Getting around &lt;br /&gt;
** [[New Sosaria]] (the overworld continent)&lt;br /&gt;
** [[Travel]]&lt;br /&gt;
** [[Townes]]&lt;br /&gt;
** [[Shrines]]&lt;br /&gt;
** [[Dungeons]]&lt;br /&gt;
** [[The Underworld]]&lt;br /&gt;
** Other [[Places of interest]]&lt;br /&gt;
* [[Items|Items: weapons, armour, scrolls, potions, etc]]&lt;br /&gt;
** [[Chests|Chests, Locks and Traps]]&lt;br /&gt;
** [[Other Item Information|Curses, Identification, Durabilty, etc]]&lt;br /&gt;
** [[Item Enchantments]]&lt;br /&gt;
** [[Item Materials]]&lt;br /&gt;
* Economy&lt;br /&gt;
** [[Shoppes]]&lt;br /&gt;
** [[Player Merchants]]&lt;br /&gt;
** [[Player Housing]]&lt;br /&gt;
* Inhabitants of [[New Sosaria]]: Players, Monsters &amp;amp; NPC&amp;#039;s&lt;br /&gt;
** [[Bestiary]] (Monsters)&lt;br /&gt;
** [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;br /&gt;
** [[Game Administration]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
** [[Parties|Partying: the life &amp;amp; soul of EUO]]&lt;br /&gt;
* [[Magic and Spellcasting]]&lt;br /&gt;
** [[Runic|Runic alphabet]]&lt;br /&gt;
* [[Werewolves and Lycanthropy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Slash Commands]]&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
* [[Latest Changes]]&lt;br /&gt;
&lt;br /&gt;
==Alpha Build Related==&lt;br /&gt;
* [[Alpha|Introduction to Alpha]]&lt;br /&gt;
* [[Alpha Installation|Download and learn how to install the alpha]]&lt;br /&gt;
* [[Alpha Controls|Control &amp;amp; command differences between Regular and Alpha]]&lt;br /&gt;
* [[Alpha Skills|New Skills on Alpha]]&lt;br /&gt;
* The [[To Do]] list has what may or may not be coming up in future Alpha releases&lt;br /&gt;
&lt;br /&gt;
===Permanent Death Server Specifics===&lt;br /&gt;
* [[Introduction to PD]]&lt;br /&gt;
* [[Maeondir|The Fair Lands of Maeondir]]&lt;br /&gt;
&lt;br /&gt;
===No Grind Server Specifics===&lt;br /&gt;
* [[Introduction to NG]]&lt;br /&gt;
* [[Class Ideas]] is about virtual classes from mixing and matching skill sets&lt;br /&gt;
* [[No Grind Stat Gains|How stats grow through skill use]]&lt;br /&gt;
&lt;br /&gt;
==Maped==&lt;br /&gt;
* [[Maped Introduction|Getting Started with Maped]]&lt;br /&gt;
* [[Maped Controls|Keyboard Controls &amp;amp; Mouse Operations]]&lt;br /&gt;
* Setting [[Map Properties]]&lt;br /&gt;
* All about [[Spawners]]&lt;br /&gt;
* [[Placing Items]]&lt;br /&gt;
* [[Features and Triggers]]&lt;br /&gt;
* [[Maped Pro-tips|Egg&amp;#039;s Pro-tips for Maps that Suck Less]]&lt;br /&gt;
&lt;br /&gt;
==Other Bits and Pieces==&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[History of EUO]]&lt;br /&gt;
* [[Famous Players]]&lt;br /&gt;
* [[Combos and Cheeses]]&lt;br /&gt;
* [[Map List|The offical EUO server map list]]&lt;br /&gt;
* Modding EUO&lt;br /&gt;
** [[Alternative Skins]]&lt;br /&gt;
** [[Creating Avatars|Tips for making avatars/monsters]]&lt;br /&gt;
* [[Playing behind a Firewall|EUO access through HTTP proxy / firewall]]&lt;br /&gt;
* [[Client Config Options]]&lt;br /&gt;
* [[Virtues|Background to the Virtues &amp;amp; their meaning]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://swut.net/euo Main EUO page]&lt;br /&gt;
*[http://forums.swut.net Forums]&lt;br /&gt;
*[http://bugs.swut.net Bug Tracker]&lt;br /&gt;
*[http://euo.swut.net/search/ Player Merchant Item Search]&lt;br /&gt;
*[http://www.cafepress.com/euo EUO Clothing and Accessories]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2446</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2446"/>
		<updated>2006-03-09T12:29:14Z</updated>

		<summary type="html">&lt;p&gt;Kybare: Reverting to previous edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the EUO Manual ==&lt;br /&gt;
&lt;br /&gt;
If you are new, please read the [[Quickstart Guide]] and the [[Keyboard Controls]]. There&amp;#039;s plenty of useful information aside from these two pages though; but they&amp;#039;re the bare mimimum of reading if you&amp;#039;re to survive your first 5 minutes in [[New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
If you are not new, and you see anything incorrect, missing, or anything that needs expanding or revising, please do so! You will need to create an account and log in if you want to create and/or edit pages within this manual.&lt;br /&gt;
&lt;br /&gt;
This page is using the same software as [http://en.wikipedia.org Wikipedia].&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* [[Quickstart Guide]]&lt;br /&gt;
* [[Keyboard Controls]]&lt;br /&gt;
==Extended Manual==&lt;br /&gt;
* [[History of New Sosaria|A Brief History of New Sosaria]]&lt;br /&gt;
* [[Character Creation|Player Characters: Creation, Stats, Avatars, Leveling]]&lt;br /&gt;
** [[Classes]]&lt;br /&gt;
*** [[Fighter Guide]]&lt;br /&gt;
*** [[Rogue Guide]]&lt;br /&gt;
*** [[Mage Guide]]&lt;br /&gt;
** [[Skills Overview]]&lt;br /&gt;
*** [[Class Skills]] (skills related to fighters, rogues and mages)&lt;br /&gt;
*** [[Miscellaneous Skills]]&lt;br /&gt;
*** [[Crafting and Gathering]]&lt;br /&gt;
*** [[Dual Skill Titles]]&lt;br /&gt;
* Getting around &lt;br /&gt;
** [[New Sosaria]] (the overworld continent)&lt;br /&gt;
** [[Travel]]&lt;br /&gt;
** [[Townes]]&lt;br /&gt;
** [[Shrines]]&lt;br /&gt;
** [[Dungeons]]&lt;br /&gt;
** [[The Underworld]]&lt;br /&gt;
** Other [[Places of interest]]&lt;br /&gt;
* [[Items|Items: weapons, armour, scrolls, potions, etc]]&lt;br /&gt;
** [[Chests|Chests, Locks and Traps]]&lt;br /&gt;
** [[Other Item Information|Curses, Identification, Durabilty, etc]]&lt;br /&gt;
** [[Item Enchantments]]&lt;br /&gt;
** [[Item Materials]]&lt;br /&gt;
* Economy&lt;br /&gt;
** [[Shoppes]]&lt;br /&gt;
** [[Player Merchants]]&lt;br /&gt;
** [[Player Housing]]&lt;br /&gt;
* Inhabitants of [[New Sosaria]]: Players, Monsters &amp;amp; NPC&amp;#039;s&lt;br /&gt;
** [[Bestiary]] (Monsters)&lt;br /&gt;
** [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;br /&gt;
** [[Game Administration]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
** [[Parties|Partying: the life &amp;amp; soul of EUO]]&lt;br /&gt;
* [[Magic and Spellcasting]]&lt;br /&gt;
** [[Runic|Runic alphabet]]&lt;br /&gt;
* [[Werewolves and Lycanthropy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Slash Commands]]&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
* [[Latest Changes]]&lt;br /&gt;
&lt;br /&gt;
==Alpha Build Related==&lt;br /&gt;
* [[Alpha|Introduction to Alpha]]&lt;br /&gt;
* [[Alpha Installation|Download and learn how to install the alpha]]&lt;br /&gt;
* [[Alpha Controls|Control &amp;amp; command differences between Regular and Alpha]]&lt;br /&gt;
* [[Alpha Skills|New Skills on Alpha]]&lt;br /&gt;
* The [[To Do]] list has what may or may not be coming up in future Alpha releases&lt;br /&gt;
&lt;br /&gt;
===Permanent Death Server Specifics===&lt;br /&gt;
* [[Introduction to PD]]&lt;br /&gt;
* [[Maeondir|The Fair Lands of Maeondir]]&lt;br /&gt;
&lt;br /&gt;
===No Grind Server Specifics===&lt;br /&gt;
* [[Introduction to NG]]&lt;br /&gt;
* [[Class Ideas]] is about virtual classes from mixing and matching skill sets&lt;br /&gt;
* [[No Grind Stat Gains|How stats grow through skill use]]&lt;br /&gt;
&lt;br /&gt;
==Maped==&lt;br /&gt;
* [[Maped Introduction|Getting Started with Maped]]&lt;br /&gt;
* [[Maped Controls|Keyboard Controls &amp;amp; Mouse Operations]]&lt;br /&gt;
* Setting [[Map Properties]]&lt;br /&gt;
* All about [[Spawners]]&lt;br /&gt;
* [[Placing Items]]&lt;br /&gt;
* [[Features and Triggers]]&lt;br /&gt;
* [[Maped Pro-tips|Egg&amp;#039;s Pro-tips for Maps that Suck Less]]&lt;br /&gt;
&lt;br /&gt;
==Other Bits and Pieces==&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[History of EUO]]&lt;br /&gt;
* [[Famous Players]]&lt;br /&gt;
* [[Combos and Cheeses]]&lt;br /&gt;
* [[Map List|The offical EUO server map list]]&lt;br /&gt;
* Modding EUO&lt;br /&gt;
** [[Alternative Skins]]&lt;br /&gt;
** [[Creating Avatars|Tips for making avatars/monsters]]&lt;br /&gt;
* [[Playing behind a Firewall|EUO access through HTTP proxy / firewall]]&lt;br /&gt;
* [[Client Config Options]]&lt;br /&gt;
* [[Virtues|Background to the Virtues &amp;amp; their meaning]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://swut.net/euo Main EUO page]&lt;br /&gt;
*[http://forums.swut.net Forums]&lt;br /&gt;
*[http://bugs.swut.net Bug Tracker]&lt;br /&gt;
*[http://euo.swut.net/search/ Player Merchant Item Search]&lt;br /&gt;
*[http://www.cafepress.com/euo EUO Clothing and Accessories]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=2445</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=2445"/>
		<updated>2006-03-09T12:28:18Z</updated>

		<summary type="html">&lt;p&gt;Kybare: Reverting to previous edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quickstart Guide==&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s pretty easy to get started in EUO.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve played Ultima 4 or 5, you should know exactly what to expect. While this is not exactly a clone, it is heavily influenced by these two games: from the backstory to the unique, retro graphics and minimal interface.&lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t played any of the Ultima games, be prepared for: &lt;br /&gt;
* chunky, 2d, top down graphics&lt;br /&gt;
* keyboard controls - there is no mouse!&lt;br /&gt;
&lt;br /&gt;
To get started, [http://swut.net/euo/download.htm download the installer], install, [http://swut.net/euo/alphaaccount.html create an account] and run euo.exe.&lt;br /&gt;
&lt;br /&gt;
This game is rather fast paced and even a little twitchy. Unlike other MORPG&amp;#039;s, you generally fight more than one monster at a time, and battles are usually pretty quick. It helps to know where your spells and items are and what they do. It also helps to have a guide early on in the game. There are many players who will happily take a &amp;#039;&amp;#039;well mannered&amp;#039;&amp;#039; newbie through their first romp of the Nordhaven Jail.&lt;br /&gt;
&lt;br /&gt;
So having said that, here are some pro-tips for playing the game.&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
[[image:creation.gif|frame|Creating a character]]Enter your account name and password in the appropriate fields. Pick a name, your gender (gender does not affects stats or gameplay), an avatar and two starting skills, then enter the world of EUO! It&amp;#039;s not critical which skills you pick. Any skills can be worked on (and some even bought) in-game. The skills you pick however affect your starting equipment, and also slightly affect your initial stats.&lt;br /&gt;
&lt;br /&gt;
===Your first character: advice on which skills to choose===&lt;br /&gt;
It&amp;#039;s probably not a bad idea to pick either one of the [[Class Skills|weapon skills]] as your primary, or maybe even [[Magic and Spellcasting#Sorcery|sorcery]] (a combat orientated school of magic) if you are feeling adventurous and want to immediately work on a mage. As for your secondary skill, you can pick just about anything. It must be emphasised that the starting skills are not crucial to your character development: they just give you a head start in a couple of areas.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
The equipment your new character starts with varies depending on which two skills were picked during creation. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons and Armour:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ready.gif|right|frame|Readying your starting equipment]] If you picked a weapon skill, you will get a sample of that weapon to begin your adventure with. Additionally, if the weaponskill you picked belongs to the fighter class, you will get some ringmail. If the weaponskill picked belongs to the rogue class, you will get some padded armour. Press &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eady arms and armour, then scroll through the list. When you want to toggle the readiness of an item, press space. A little icon (such as a sword or or shirt) will appear to the left of the item name if it is being wielded or worn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Provisions:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Torches: press &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;gnite a torch&lt;br /&gt;
* Food: press &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039;at some food&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Potions:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039; to use &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;otions...&lt;br /&gt;
* Red potions cure poison&lt;br /&gt;
* Yellow potions restore health points&lt;br /&gt;
* Blue potions restore mana points&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrolls:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Town Portal - press &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; (shift-r) to &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;ead scrolls&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tomes:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you picked any of the schools of magic as starting skills, then you will get a small sample of spell-tomes that you can study and learn, to allow you to then cast those spells. Press &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039; to study and learn any tomes that you have in your inventory. It would be wise to study your new tomes before leaving town for your first adventure. Spells only need to be learned once.&lt;br /&gt;
&lt;br /&gt;
==Binding items and spells to keys==&lt;br /&gt;
For fast and easy use of items you may bind them to the number keys. During &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eady, etc, press a number from 1 to 0 to bind the currently selected item to that key. Then pressing a number key with a bind will use the bound item. The same can be done with spells: press shift-F-key to bind, then press the F-key to cast the bound spell.&lt;br /&gt;
&lt;br /&gt;
==Entering Nordhaven==&lt;br /&gt;
&lt;br /&gt;
Everybody starts in Nordhaven. You&amp;#039;ll probably have everything you need to start your adventure. You might want to &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eady your weapon &amp;amp; armour (assuming you picked a weapon skill), and learn your spells (with &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;, assuming you picked a mage skill). Wander around town and say hello.&lt;br /&gt;
&lt;br /&gt;
To say something to another player (they will have a white name above their heads with a blue health bar), hit ENTER and type your message, then hit ENTER again.&lt;br /&gt;
&lt;br /&gt;
==Talk to NPCs==&lt;br /&gt;
&lt;br /&gt;
Just as players have white names and blue bars above their heads, characters with blue names and health bars are good aligned NPC&amp;#039;s, while characters with gray bars above their heads are neutral aligned NPC&amp;#039;s. Make a point of talking to any NPC with a blue name - you&amp;#039;ll more than likely be sent on a quest. &lt;br /&gt;
&lt;br /&gt;
To talk to an NPC, stand next to them, press &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;, then select the direction of the NPC. If you see a druid called &amp;#039;&amp;#039;Max&amp;#039;&amp;#039;, walk up to him and do exactly that. Then ask him his &amp;#039;&amp;#039;job&amp;#039;&amp;#039; (press enter, type job, then press enter again), or his &amp;#039;&amp;#039;name&amp;#039;&amp;#039;, or even the &amp;#039;&amp;#039;time&amp;#039;&amp;#039;. If you&amp;#039;ve played Ultima 4 or 5 before you will know exactly what to do.&lt;br /&gt;
&lt;br /&gt;
==Exiting Town and entering other maps==&lt;br /&gt;
When you&amp;#039;re done looking around town, you might as well head down to the Jail. Exit town by walking south past the guards (Harold and Stirling), then head due east, until you see a cave entrance - that would be the Nordhaven Jail, a.k.a. the Newbie dungeon. Stand on the entrance to the cave and press Space.&lt;br /&gt;
&lt;br /&gt;
[[image:leavingtown.gif|none|frame|Leaving Nordhaven: Nordhaven jail is just a few steps to the east]]&lt;br /&gt;
&lt;br /&gt;
All of the areas in EUO are divided up into distinct maps. Towns exist as separate maps from the overworld, as do dungeons, caves, shrines, castles and keeps. To enter a town or dungeon, move toward the entrance and press Space (this differs from Ultima here, since &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039; is used to eat in EUO). The entrance to a town is represented on the overworld as the town tile: just stand on top of it and press Space to enter. Inside dungeons, it is usually ladders that are used to move between levels. Again, just move on top of the ladder and press Space.&lt;br /&gt;
&lt;br /&gt;
==Nordhaven Jail: your First Dungeon Romp==&lt;br /&gt;
[[image:jail.gif|right|frame|Nordhaven jail. Note the ladder exiting up just to the south and Bill the Jailer just to the north.]]&lt;br /&gt;
The newbie dungeon is a place where you can go kill some rats and other low level monsters to get aquainted with the game. Collect all the treasure, sell the stuff you don&amp;#039;t need, then spend the money on equipment. When you&amp;#039;re feeling tougher and better armed, you can head down to levels 2, 3 &amp;amp; 4 of the newbie dungeon. Beware - opponents get tough pretty quickly though, it would be wise to have some decent armour and plenty of healing potions at the ready.&lt;br /&gt;
&lt;br /&gt;
===How to Attack===&lt;br /&gt;
To attack with your equipped weapon (or with your bare hands if you don&amp;#039;t have a weapon) stand next to your opponent, hold down CTRL and press the arrow key corresponding to the direction you want to attack. Eg, to attack north, it&amp;#039;s CTRL+UP.&lt;br /&gt;
&lt;br /&gt;
* CTRL+direction you wish to attack&lt;br /&gt;
&lt;br /&gt;
===How to Cast Offensively===&lt;br /&gt;
If you picked Sorcery as a starting skill, then you should have learned the spell &amp;#039;&amp;#039;An Mani&amp;#039;&amp;#039; by now (if not, press shift+c, and select the An Mani tome to learn it). An Mani (or Negate Life, or Harm) deals damage to an adjacent target. Stand next to one of those rats, press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then enter, then the arrow key for the direction you want to cast.&lt;br /&gt;
&lt;br /&gt;
This is a bit of work, so you can bind the spell such that you can cast it with Shift+direction. Press Shift+F1, then type &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then enter. An Mani is now bound to the F1 key. The F1 key is unique in that using Shift+direction will cast the spell bound to F1 in the direction of the arrow key pressed.&lt;br /&gt;
&lt;br /&gt;
So you can now cast An Mani on rats with Shift+direction just as you would attack rats with a weapon with CTRL+direction.&lt;br /&gt;
&lt;br /&gt;
*bind An Mani to F1 with Shift+F1&lt;br /&gt;
*SHIFT+direction to cast An Mani on enemies to harm them&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* you can bind another spell to F2 and cast it with Shift+CTRL+direction&lt;br /&gt;
&lt;br /&gt;
===Healing Techniques for Newbies===&lt;br /&gt;
There are quite a number of ways to heal yourself, however for the new character these can be limited. Here&amp;#039;s a list of what you can do to heal yourself.&lt;br /&gt;
&lt;br /&gt;
* drink a yellow potion (press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* meditate (press &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* if you picked [[Magic and Spellcasting#Piety|piety]] as a starting skill, you can cast the &amp;#039;&amp;#039;Mani&amp;#039;&amp;#039; spell (press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then Enter)&lt;br /&gt;
* if you picked [[healing]] as a starting skill, you can use a bandage: press &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (backquote/tilde: the key left of 1 on most english keyboards)&lt;br /&gt;
* you can drink from a fountain (can be hazardous, but can also be rewarding): look at the fountain with &amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) empty flasks on fountains to create clear potions, which will usually have an effect not unlike a yellow potion&lt;br /&gt;
&lt;br /&gt;
==Leveling up==&lt;br /&gt;
[[image:compassion.gif|right|frame|The Shrine of Compassion, on the far north coast of New Sosaria. To get there, leave Nordhaven and head northwest.]]When you get the blue &amp;quot;&amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039;&amp;quot; message, head to a [[shrines|shrine]] (pictured right), press space to enter the shrine map (just as you did to enter Nordhaven Jail) and meditate near the flame (walk to the brazier and then press &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039;) to increase your stats. Every shrine has a different effect on your stats (strength, dexterity and intelligence) - consult the list in the next section.&lt;br /&gt;
&lt;br /&gt;
You should increase your strength if you want more hit points (HP) and power with fighter weapons, increase dexterity if you want to move faster and power with rogue weapons, and increase intelligence if you want more mana, magic resistance and increased power with spells.&lt;br /&gt;
&lt;br /&gt;
A rough guide for stat point distribution while progressing through the levels might be:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fighter&amp;#039;&amp;#039;&amp;#039; - increase strength until you get 80-100 STR, then increase dexterity until you get to 100 DEX&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rogue&amp;#039;&amp;#039;&amp;#039; - increase strength until you get to 60 STR, then increase dexterity until you get to 150 DEX&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mage&amp;#039;&amp;#039;&amp;#039; - increase strength until you get to 60 STR, then increase intelligence until you get to 100 INT and then increase strength again until you get to 100 STR&lt;br /&gt;
&lt;br /&gt;
You don&amp;#039;t have to follow this guide, however it will give you strength (and thus more hit points) early on to help make your adventures go smoothly.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
&lt;br /&gt;
To locate a [[shrines|shrine]], either study the map of [[New Sosaria]] online, or look in your EUO folder for the &amp;quot;MAP-Shrines.jpg&amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
Meditating (after you get the &amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039; message) at the different shrines have the following effects:&lt;br /&gt;
&lt;br /&gt;
 Compassion:   Dexterity +6&lt;br /&gt;
 Valor:        Strength +6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength +3, Dexterity +3&lt;br /&gt;
 Justice:      Dexterity +3, Intelligence +3&lt;br /&gt;
 Honor:        Intelligence +3, Strength +3&lt;br /&gt;
 Spirituality: Dexterity +2, Intelligence +2, Strength +2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
Humility does not add any stats but will increase your level if you meditate there. Unless you are actually feeling humble, it&amp;#039;s best not to level up at the Humility shrine!&lt;br /&gt;
&lt;br /&gt;
Humilty does have a use however - meditating there reduces your criminal status time more quickly than normal.&lt;br /&gt;
&lt;br /&gt;
Finally, shrines are used to cure resurrection sickness, which is a debilitating condition you&amp;#039;ll often get after dying and resurrecting.&lt;br /&gt;
&lt;br /&gt;
==Dying==&lt;br /&gt;
&lt;br /&gt;
Everyone has to die eventually, and it&amp;#039;s not a big deal. Just hit &amp;#039;&amp;#039;&amp;#039;! (shift + 1)&amp;#039;&amp;#039;&amp;#039; to respawn in the town to which you are bound (the default town is [[Nordhaven]]). Doing this will give you [[resurrection sickness]] however, which requires you to meditate at a [[Shrines|shrine]] to cure. Alternatively if you&amp;#039;re playing with other people, they might be able to resurrect you with a scroll or spell on the spot. If you are in a party with the person who resurrects you, you will not get resurrection sickness.&lt;br /&gt;
&lt;br /&gt;
Sometimes you cannot respawn with &amp;#039;&amp;#039;&amp;#039;!&amp;#039;&amp;#039;&amp;#039; ... it is most likely because you are on a no-casting zone tile. If this happens simply move a step or two away and try again.&lt;br /&gt;
&lt;br /&gt;
==The Goal==&lt;br /&gt;
&lt;br /&gt;
The goal is to have a bit of fun. Talk to the other players. By all means ask questions, but this manual isn&amp;#039;t that hard to read. Try and read it all first before asking &amp;quot;&amp;#039;&amp;#039;How to I sell stuff&amp;#039;&amp;#039;&amp;quot; or &amp;quot;&amp;#039;&amp;#039;Where do I hunt?&amp;#039;&amp;#039;&amp;quot;. Get out there and find out for yourself - that&amp;#039;s all part of the adventure!&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=FAQ&amp;diff=2436</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=FAQ&amp;diff=2436"/>
		<updated>2006-03-02T13:23:18Z</updated>

		<summary type="html">&lt;p&gt;Kybare: /* Misc Play Questions */  where to get high level spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Troubleshooting==&lt;br /&gt;
&lt;br /&gt;
===The patcher is doing nothing - it just hangs!===&lt;br /&gt;
Get [http://swut.net/euo/files/oldpatcher.zip this replacement patcher], unzip it into your EUO directory and run it by hand (ie by double clicking on it). Then try connecting again.&lt;br /&gt;
&lt;br /&gt;
Note: neither patcher works well with proxies at the moment.&lt;br /&gt;
&lt;br /&gt;
===I can&amp;#039;t see at night time or in dungeons. All I get is a black screen!===&lt;br /&gt;
There are 2 possible solutions to this: try these in order:&lt;br /&gt;
&lt;br /&gt;
* change your desktop colour depth to either 16 or 32 bpp: 24 bit has reportedly caused this problem&lt;br /&gt;
*Your CPU doesn&amp;#039;t support MMX instrcuctions&lt;br /&gt;
&lt;br /&gt;
Quit the game, then try putting the following line in client.cfg:&lt;br /&gt;
 old_lighting=1&lt;br /&gt;
&lt;br /&gt;
===How do I play on the permadeth server?===&lt;br /&gt;
Read this: [[Introduction to PD]]&lt;br /&gt;
&lt;br /&gt;
===How do I connect to a different server, eg the PD server?===&lt;br /&gt;
The main server that the EUO shard runs on is euo.swut.net and the port is 26667.&lt;br /&gt;
&lt;br /&gt;
To change the server:port value, edit client.cfg, so it looks something like this:&lt;br /&gt;
&lt;br /&gt;
 server=euo.swut.net&lt;br /&gt;
 port=26667&lt;br /&gt;
&lt;br /&gt;
Alternatively, [http://swut.net/euo/download.htm download the EUO Launcher]. Bear in mind that PD and NG servers run a different build of EUO than regular. Please read the [[Alpha Installation]] page for more info on connecting to these servers.&lt;br /&gt;
&lt;br /&gt;
===EUO spits out some weird graphics related error at start up===&lt;br /&gt;
Try changing desktop display depth - 32 is ideal, then try 16 or 24 bpp.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
&lt;br /&gt;
===Can I play fullscreen?===&lt;br /&gt;
Yes, press F12 once the game is loaded.&lt;br /&gt;
&lt;br /&gt;
===Can I turn the music off?===&lt;br /&gt;
Yes - press M (shift m)&lt;br /&gt;
&lt;br /&gt;
===How do I bind spells to the F keys?===&lt;br /&gt;
Spells can be bound to F1 to F8 - press shift and the Fkey to bind a spell to that key.&lt;br /&gt;
&lt;br /&gt;
===How do I bind items to the number keys?===&lt;br /&gt;
When viewing, using or readying, press a key from 1 to 0 to bind the currently selected item to that key.&lt;br /&gt;
&lt;br /&gt;
==Misc Play Questions==&lt;br /&gt;
&lt;br /&gt;
===How much can I carry?===&lt;br /&gt;
Your maximum load is proportional to your strength, and differs from server to server. Your maximum load is on your stats display.&lt;br /&gt;
&lt;br /&gt;
===How do I level up?===&lt;br /&gt;
This depends on the server ...&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Regular&amp;#039;&amp;#039;&amp;#039; : travel to a [[shrines|shrine]] and meditate near the flame. The [[shrines|shrine]] you meditate at will determine your stat gain. More on [[Shrines]] here.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;PD&amp;#039;&amp;#039;&amp;#039; : press &amp;#039;&amp;#039;&amp;#039;@&amp;#039;&amp;#039;&amp;#039; then press &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039; to select how you want to distribute your new stat points.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;NG&amp;#039;&amp;#039;&amp;#039; : There are no player levels on the NG server.&lt;br /&gt;
&lt;br /&gt;
===I missed some message or text!===&lt;br /&gt;
Press the page up and page down keys to scroll through old messages.&lt;br /&gt;
&lt;br /&gt;
===I&amp;#039;m doing a kill quest, but the target is good aligned and I can&amp;#039;t attack him!===&lt;br /&gt;
Talk to the target first, using t-dir. The target will then turn evil and attack you. This shouldn&amp;#039;t happen anymore since kill targets start off neutral (grey).&lt;br /&gt;
&lt;br /&gt;
===I forgot my password - can you tell me what it is?===&lt;br /&gt;
[http://swut.net/euo/lostpasswd.html Click here to recover your password].&lt;br /&gt;
&lt;br /&gt;
===Where did my player merchant go?===&lt;br /&gt;
He probably got removed for having nothing for sale - and was thus wasting space. Be sure to keep your merchant well stocked, and incase of him disappearing, keep withdrawing any funds he might be holding for you.&lt;br /&gt;
&lt;br /&gt;
===My longswords (or insert other skill here) won&amp;#039;t go over 50 - I have only 25 dex ...===&lt;br /&gt;
Longswords require 50 dex to get 100 in skill.&lt;br /&gt;
&lt;br /&gt;
===My woodcarving won&amp;#039;t go over 25 - is there a stat requirement on it?===&lt;br /&gt;
No. You can only train woodcarving to 25 by chopping trees alone. To get it above 25, carve things with a pocket knife or buy training. (is this out of date info?)&lt;br /&gt;
&lt;br /&gt;
===How long will I be a criminal for?===&lt;br /&gt;
30 mins per kill: you must sit out this time ingame - the crim timer isn&amp;#039;t counted down when you&amp;#039;re not logged on. You can also meditate at the Humility [[shrines|Shrine]] to reduce your crim time more quickly.&lt;br /&gt;
&lt;br /&gt;
===Boss daemons and balrons aren&amp;#039;t dropping any magic loot - is this right?===&lt;br /&gt;
Now boss daemons and balrons drop both artifacts and normal magical equipments.  So do imps.&lt;br /&gt;
&lt;br /&gt;
===My pet is hurt.  How do I heal it?===&lt;br /&gt;
You have three options: cast XM or VXM, use a bandage, use a yellow or clear pot (shift-p) or don&amp;#039;t move and wait for your pet to regenerate.  Note that the amount of hit points healed when a bandage is used depends on your bandaging skill.&lt;br /&gt;
&lt;br /&gt;
===Where do I get the highest circle spells?===&lt;br /&gt;
Try doing the mage quests.  Also, some spells are dropped by higher level monsters.  However, the drops are quite rare so you may have to kill many.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
===If/when will you add feature XYZ?===&lt;br /&gt;
When I get around to and/or feel like it. The likelyhood of something getting worked on goes by this forumla:&lt;br /&gt;
&lt;br /&gt;
 Importance of the feature x My enthusiasm in the feature&lt;br /&gt;
          _________________________________________&lt;br /&gt;
 &lt;br /&gt;
               difficulty of the feature&lt;br /&gt;
&lt;br /&gt;
===How about mouse ops?===&lt;br /&gt;
Almost a flat no, mainly as it would take a lot of work to implement.&lt;br /&gt;
&lt;br /&gt;
===How about large maps, ala Ultima 5&amp;#039;s 512x512? or U4&amp;#039;s 256x256 tiles?===&lt;br /&gt;
Probably not, due to poor early EUO design. Tho the continent is currently around 300x100 tiles.&lt;br /&gt;
&lt;br /&gt;
===How about a single level map, ala Ultima 6?===&lt;br /&gt;
No - EUO is (intentionally!) based off U5, not U6. This feature also implies large maps - see above.&lt;br /&gt;
&lt;br /&gt;
===What about a player-trade screen?===&lt;br /&gt;
Unlikely.&lt;br /&gt;
&lt;br /&gt;
===What about a sortable inventory - or even bags?===&lt;br /&gt;
Maybe one day - don&amp;#039;t hold your breath.&lt;br /&gt;
&lt;br /&gt;
===What about player housing?===&lt;br /&gt;
Houses are currently for sale for RL money : [[Player Housing|details here]].&lt;br /&gt;
&lt;br /&gt;
===Can I get the map editor?===&lt;br /&gt;
The map editor is available for [http://swut.net/euo/download.htm download on the downloads page].&lt;br /&gt;
&lt;br /&gt;
===If I make a map, will you use it?===&lt;br /&gt;
If it&amp;#039;s good, yes - and you&amp;#039;ll be credited for it. Don&amp;#039;t make maps expecting a free avatar or anything like that though.&lt;br /&gt;
&lt;br /&gt;
===Can I get the server?===&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
===Can I be a mod or a GM?===&lt;br /&gt;
No chance.&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=2435</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=2435"/>
		<updated>2006-03-01T12:44:06Z</updated>

		<summary type="html">&lt;p&gt;Kybare: Reverting to previous edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quickstart Guide==&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s pretty easy to get started in EUO.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve played Ultima 4 or 5, you should know exactly what to expect. While this is not exactly a clone, it is heavily influenced by these two games: from the backstory to the unique, retro graphics and minimal interface.&lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t played any of the Ultima games, be prepared for: &lt;br /&gt;
* chunky, 2d, top down graphics&lt;br /&gt;
* keyboard controls - there is no mouse!&lt;br /&gt;
&lt;br /&gt;
To get started, [http://swut.net/euo/download.htm download the installer], install, [http://swut.net/euo/alphaaccount.html create an account] and run euo.exe.&lt;br /&gt;
&lt;br /&gt;
This game is rather fast paced and even a little twitchy. Unlike other MORPG&amp;#039;s, you generally fight more than one monster at a time, and battles are usually pretty quick. It helps to know where your spells and items are and what they do. It also helps to have a guide early on in the game. There are many players who will happily take a &amp;#039;&amp;#039;well mannered&amp;#039;&amp;#039; newbie through their first romp of the Nordhaven Jail.&lt;br /&gt;
&lt;br /&gt;
So having said that, here are some pro-tips for playing the game.&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
[[image:creation.gif|frame|Creating a character]]Enter your account name and password in the appropriate fields. Pick a name, your gender (gender does not affects stats or gameplay), an avatar and two starting skills, then enter the world of EUO! It&amp;#039;s not critical which skills you pick. Any skills can be worked on (and some even bought) in-game. The skills you pick however affect your starting equipment, and also slightly affect your initial stats.&lt;br /&gt;
&lt;br /&gt;
===Your first character: advice on which skills to choose===&lt;br /&gt;
It&amp;#039;s probably not a bad idea to pick either one of the [[Class Skills|weapon skills]] as your primary, or maybe even [[Magic and Spellcasting#Sorcery|sorcery]] (a combat orientated school of magic) if you are feeling adventurous and want to immediately work on a mage. As for your secondary skill, you can pick just about anything. It must be emphasised that the starting skills are not crucial to your character development: they just give you a head start in a couple of areas.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
The equipment your new character starts with varies depending on which two skills were picked during creation. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons and Armour:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ready.gif|right|frame|Readying your starting equipment]] If you picked a weapon skill, you will get a sample of that weapon to begin your adventure with. Additionally, if the weaponskill you picked belongs to the fighter class, you will get some ringmail. If the weaponskill picked belongs to the rogue class, you will get some padded armour. Press &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eady arms and armour, then scroll through the list. When you want to toggle the readiness of an item, press space. A little icon (such as a sword or or shirt) will appear to the left of the item name if it is being wielded or worn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Provisions:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Torches: press &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;gnite a torch&lt;br /&gt;
* Food: press &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039;at some food&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Potions:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039; to use &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;otions...&lt;br /&gt;
* Red potions cure poison&lt;br /&gt;
* Yellow potions restore health points&lt;br /&gt;
* Blue potions restore mana points&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrolls:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Town Portal - press &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; (shift-r) to &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;ead scrolls&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tomes:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you picked any of the schools of magic as starting skills, then you will get a small sample of spell-tomes that you can study and learn, to allow you to then cast those spells. Press &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039; to study and learn any tomes that you have in your inventory. It would be wise to study your new tomes before leaving town for your first adventure. Spells only need to be learned once.&lt;br /&gt;
&lt;br /&gt;
==Binding items and spells to keys==&lt;br /&gt;
For fast and easy use of items you may bind them to the number keys. During &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eady, etc, press a number from 1 to 0 to bind the currently selected item to that key. Then pressing a number key with a bind will use the bound item. The same can be done with spells: press shift-F-key to bind, then press the F-key to cast the bound spell.&lt;br /&gt;
&lt;br /&gt;
==Entering Nordhaven==&lt;br /&gt;
&lt;br /&gt;
Everybody starts in Nordhaven. You&amp;#039;ll probably have everything you need to start your adventure. You might want to &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eady your weapon &amp;amp; armour (assuming you picked a weapon skill), and learn your spells (with &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;, assuming you picked a mage skill). Wander around town and say hello.&lt;br /&gt;
&lt;br /&gt;
To say something to another player (they will have a white name above their heads with a blue health bar), hit ENTER and type your message, then hit ENTER again.&lt;br /&gt;
&lt;br /&gt;
==Talk to NPCs==&lt;br /&gt;
&lt;br /&gt;
Just as players have white names and blue bars above their heads, characters with blue names and health bars are good aligned NPC&amp;#039;s, while characters with gray bars above their heads are neutral aligned NPC&amp;#039;s. Make a point of talking to any NPC with a blue name - you&amp;#039;ll more than likely be sent on a quest. &lt;br /&gt;
&lt;br /&gt;
To talk to an NPC, stand next to them, press &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;, then select the direction of the NPC. If you see a druid called &amp;#039;&amp;#039;Max&amp;#039;&amp;#039;, walk up to him and do exactly that. Then ask him his &amp;#039;&amp;#039;job&amp;#039;&amp;#039; (press enter, type job, then press enter again), or his &amp;#039;&amp;#039;name&amp;#039;&amp;#039;, or even the &amp;#039;&amp;#039;time&amp;#039;&amp;#039;. If you&amp;#039;ve played Ultima 4 or 5 before you will know exactly what to do.&lt;br /&gt;
&lt;br /&gt;
==Exiting Town and entering other maps==&lt;br /&gt;
When you&amp;#039;re done looking around town, you might as well head down to the Jail. Exit town by walking south past the guards (Harold and Stirling), then head due east, until you see a cave entrance - that would be the Nordhaven Jail, a.k.a. the Newbie dungeon. Stand on the entrance to the cave and press Space.&lt;br /&gt;
&lt;br /&gt;
[[image:leavingtown.gif|none|frame|Leaving Nordhaven: Nordhaven jail is just a few steps to the east]]&lt;br /&gt;
&lt;br /&gt;
All of the areas in EUO are divided up into distinct maps. Towns exist as separate maps from the overworld, as do dungeons, caves, shrines, castles and keeps. To enter a town or dungeon, move toward the entrance and press Space (this differs from Ultima here, since &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039; is used to eat in EUO). The entrance to a town is represented on the overworld as the town tile: just stand on top of it and press Space to enter. Inside dungeons, it is usually ladders that are used to move between levels. Again, just move on top of the ladder and press Space.&lt;br /&gt;
&lt;br /&gt;
==Nordhaven Jail: your First Dungeon Romp==&lt;br /&gt;
[[image:jail.gif|right|frame|Nordhaven jail. Note the ladder exiting up just to the south and Bill the Jailer just to the north.]]&lt;br /&gt;
The newbie dungeon is a place where you can go kill some rats and other low level monsters to get aquainted with the game. Collect all the treasure, sell the stuff you don&amp;#039;t need, then spend the money on equipment. When you&amp;#039;re feeling tougher and better armed, you can head down to levels 2, 3 &amp;amp; 4 of the newbie dungeon. Beware - opponents get tough pretty quickly though, it would be wise to have some decent armour and plenty of healing potions at the ready.&lt;br /&gt;
&lt;br /&gt;
===How to Attack===&lt;br /&gt;
To attack with your equipped weapon (or with your bare hands if you don&amp;#039;t have a weapon) stand next to your opponent, hold down CTRL and press the arrow key corresponding to the direction you want to attack. Eg, to attack north, it&amp;#039;s CTRL+UP.&lt;br /&gt;
&lt;br /&gt;
* CTRL+direction you wish to attack&lt;br /&gt;
&lt;br /&gt;
===How to Cast Offensively===&lt;br /&gt;
If you picked Sorcery as a starting skill, then you should have learned the spell &amp;#039;&amp;#039;An Mani&amp;#039;&amp;#039; by now (if not, press shift+c, and select the An Mani tome to learn it). An Mani (or Negate Life, or Harm) deals damage to an adjacent target. Stand next to one of those rats, press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then enter, then the arrow key for the direction you want to cast.&lt;br /&gt;
&lt;br /&gt;
This is a bit of work, so you can bind the spell such that you can cast it with Shift+direction. Press Shift+F1, then type &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then enter. An Mani is now bound to the F1 key. The F1 key is unique in that using Shift+direction will cast the spell bound to F1 in the direction of the arrow key pressed.&lt;br /&gt;
&lt;br /&gt;
So you can now cast An Mani on rats with Shift+direction just as you would attack rats with a weapon with CTRL+direction.&lt;br /&gt;
&lt;br /&gt;
*bind An Mani to F1 with Shift+F1&lt;br /&gt;
*SHIFT+direction to cast An Mani on enemies to harm them&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* you can bind another spell to F2 and cast it with Shift+CTRL+direction&lt;br /&gt;
&lt;br /&gt;
===Healing Techniques for Newbies===&lt;br /&gt;
There are quite a number of ways to heal yourself, however for the new character these can be limited. Here&amp;#039;s a list of what you can do to heal yourself.&lt;br /&gt;
&lt;br /&gt;
* drink a yellow potion (press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* meditate (press &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* if you picked [[Magic and Spellcasting#Piety|piety]] as a starting skill, you can cast the &amp;#039;&amp;#039;Mani&amp;#039;&amp;#039; spell (press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then Enter)&lt;br /&gt;
* if you picked [[healing]] as a starting skill, you can use a bandage: press &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (backquote/tilde: the key left of 1 on most english keyboards)&lt;br /&gt;
* you can drink from a fountain (can be hazardous, but can also be rewarding): look at the fountain with &amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) empty flasks on fountains to create clear potions, which will usually have an effect not unlike a yellow potion&lt;br /&gt;
&lt;br /&gt;
==Leveling up==&lt;br /&gt;
[[image:compassion.gif|right|frame|The Shrine of Compassion, on the far north coast of New Sosaria. To get there, leave Nordhaven and head northwest.]]When you get the blue &amp;quot;&amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039;&amp;quot; message, head to a [[shrines|shrine]] (pictured right), press space to enter the shrine map (just as you did to enter Nordhaven Jail) and meditate near the flame (walk to the brazier and then press &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039;) to increase your stats. Every shrine has a different effect on your stats (strength, dexterity and intelligence) - consult the list in the next section.&lt;br /&gt;
&lt;br /&gt;
You should increase your strength if you want more hit points (HP) and power with fighter weapons, increase dexterity if you want to move faster and power with rogue weapons, and increase intelligence if you want more mana, magic resistance and increased power with spells.&lt;br /&gt;
&lt;br /&gt;
A rough guide for stat point distribution while progressing through the levels might be:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fighter&amp;#039;&amp;#039;&amp;#039; - increase strength until you get 80-100 STR, then increase dexterity until you get to 100 DEX&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rogue&amp;#039;&amp;#039;&amp;#039; - increase strength until you get to 60 STR, then increase dexterity until you get to 150 DEX&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mage&amp;#039;&amp;#039;&amp;#039; - increase strength until you get to 60 STR, then increase intelligence until you get to 100 INT and then increase strength again until you get to 100 STR&lt;br /&gt;
&lt;br /&gt;
You don&amp;#039;t have to follow this guide, however it will give you strength (and thus more hit points) early on to help make your adventures go smoothly.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
&lt;br /&gt;
To locate a [[shrines|shrine]], either study the map of [[New Sosaria]] online, or look in your EUO folder for the &amp;quot;MAP-Shrines.jpg&amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
Meditating (after you get the &amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039; message) at the different shrines have the following effects:&lt;br /&gt;
&lt;br /&gt;
 Compassion:   Dexterity +6&lt;br /&gt;
 Valor:        Strength +6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength +3, Dexterity +3&lt;br /&gt;
 Justice:      Dexterity +3, Intelligence +3&lt;br /&gt;
 Honor:        Intelligence +3, Strength +3&lt;br /&gt;
 Spirituality: Dexterity +2, Intelligence +2, Strength +2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
Humility does not add any stats but will increase your level if you meditate there. Unless you are actually feeling humble, it&amp;#039;s best not to level up at the Humility shrine!&lt;br /&gt;
&lt;br /&gt;
Humilty does have a use however - meditating there reduces your criminal status time more quickly than normal.&lt;br /&gt;
&lt;br /&gt;
Finally, shrines are used to cure resurrection sickness, which is a debilitating condition you&amp;#039;ll often get after dying and resurrecting.&lt;br /&gt;
&lt;br /&gt;
==Dying==&lt;br /&gt;
&lt;br /&gt;
Everyone has to die eventually, and it&amp;#039;s not a big deal. Just hit &amp;#039;&amp;#039;&amp;#039;! (shift + 1)&amp;#039;&amp;#039;&amp;#039; to respawn in the town to which you are bound (the default town is [[Nordhaven]]). Doing this will give you [[resurrection sickness]] however, which requires you to meditate at a [[Shrines|shrine]] to cure. Alternatively if you&amp;#039;re playing with other people, they might be able to resurrect you with a scroll or spell on the spot. If you are in a party with the person who resurrects you, you will not get resurrection sickness.&lt;br /&gt;
&lt;br /&gt;
Sometimes you cannot respawn with &amp;#039;&amp;#039;&amp;#039;!&amp;#039;&amp;#039;&amp;#039; ... it is most likely because you are on a no-casting zone tile. If this happens simply move a step or two away and try again.&lt;br /&gt;
&lt;br /&gt;
==The Goal==&lt;br /&gt;
&lt;br /&gt;
The goal is to have a bit of fun. Talk to the other players. By all means ask questions, but this manual isn&amp;#039;t that hard to read. Try and read it all first before asking &amp;quot;&amp;#039;&amp;#039;How to I sell stuff&amp;#039;&amp;#039;&amp;quot; or &amp;quot;&amp;#039;&amp;#039;Where do I hunt?&amp;#039;&amp;#039;&amp;quot;. Get out there and find out for yourself - that&amp;#039;s all part of the adventure!&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2434</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2434"/>
		<updated>2006-03-01T12:42:54Z</updated>

		<summary type="html">&lt;p&gt;Kybare: Reverting to previous edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the EUO Manual ==&lt;br /&gt;
&lt;br /&gt;
If you are new, please read the [[Quickstart Guide]] and the [[Keyboard Controls]]. There&amp;#039;s plenty of useful information aside from these two pages though; but they&amp;#039;re the bare mimimum of reading if you&amp;#039;re to survive your first 5 minutes in [[New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
If you are not new, and you see anything incorrect, missing, or anything that needs expanding or revising, please do so! You will need to create an account and log in if you want to create and/or edit pages within this manual.&lt;br /&gt;
&lt;br /&gt;
This page is using the same software as [http://en.wikipedia.org Wikipedia].&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* [[Quickstart Guide]]&lt;br /&gt;
* [[Keyboard Controls]]&lt;br /&gt;
==Extended Manual==&lt;br /&gt;
* [[History of New Sosaria|A Brief History of New Sosaria]]&lt;br /&gt;
* [[Character Creation|Player Characters: Creation, Stats, Avatars, Leveling]]&lt;br /&gt;
** [[Classes]]&lt;br /&gt;
*** [[Fighter Guide]]&lt;br /&gt;
*** [[Rogue Guide]]&lt;br /&gt;
*** [[Mage Guide]]&lt;br /&gt;
** [[Skills Overview]]&lt;br /&gt;
*** [[Class Skills]] (skills related to fighters, rogues and mages)&lt;br /&gt;
*** [[Miscellaneous Skills]]&lt;br /&gt;
*** [[Crafting and Gathering]]&lt;br /&gt;
*** [[Dual Skill Titles]]&lt;br /&gt;
* Getting around &lt;br /&gt;
** [[New Sosaria]] (the overworld continent)&lt;br /&gt;
** [[Travel]]&lt;br /&gt;
** [[Townes]]&lt;br /&gt;
** [[Shrines]]&lt;br /&gt;
** [[Dungeons]]&lt;br /&gt;
** [[The Underworld]]&lt;br /&gt;
** Other [[Places of interest]]&lt;br /&gt;
* [[Items|Items: weapons, armour, scrolls, potions, etc]]&lt;br /&gt;
** [[Chests|Chests, Locks and Traps]]&lt;br /&gt;
** [[Other Item Information|Curses, Identification, Durabilty, etc]]&lt;br /&gt;
** [[Item Enchantments]]&lt;br /&gt;
** [[Item Materials]]&lt;br /&gt;
* Economy&lt;br /&gt;
** [[Shoppes]]&lt;br /&gt;
** [[Player Merchants]]&lt;br /&gt;
** [[Player Housing]]&lt;br /&gt;
* Inhabitants of [[New Sosaria]]: Players, Monsters &amp;amp; NPC&amp;#039;s&lt;br /&gt;
** [[Bestiary]] (Monsters)&lt;br /&gt;
** [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;br /&gt;
** [[Game Administration]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
** [[Parties|Partying: the life &amp;amp; soul of EUO]]&lt;br /&gt;
* [[Magic and Spellcasting]]&lt;br /&gt;
** [[Runic|Runic alphabet]]&lt;br /&gt;
* [[Werewolves and Lycanthropy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Slash Commands]]&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
* [[Latest Changes]]&lt;br /&gt;
&lt;br /&gt;
==Alpha Build Related==&lt;br /&gt;
* [[Alpha|Introduction to Alpha]]&lt;br /&gt;
* [[Alpha Installation|Download and learn how to install the alpha]]&lt;br /&gt;
* [[Alpha Controls|Control &amp;amp; command differences between Regular and Alpha]]&lt;br /&gt;
* [[Alpha Skills|New Skills on Alpha]]&lt;br /&gt;
* The [[To Do]] list has what may or may not be coming up in future Alpha releases&lt;br /&gt;
&lt;br /&gt;
===Permanent Death Server Specifics===&lt;br /&gt;
* [[Introduction to PD]]&lt;br /&gt;
* [[Maeondir|The Fair Lands of Maeondir]]&lt;br /&gt;
&lt;br /&gt;
===No Grind Server Specifics===&lt;br /&gt;
* [[Introduction to NG]]&lt;br /&gt;
* [[Class Ideas]] is about virtual classes from mixing and matching skill sets&lt;br /&gt;
* [[No Grind Stat Gains|How stats grow through skill use]]&lt;br /&gt;
&lt;br /&gt;
==Maped==&lt;br /&gt;
* [[Maped Introduction|Getting Started with Maped]]&lt;br /&gt;
* [[Maped Controls|Keyboard Controls &amp;amp; Mouse Operations]]&lt;br /&gt;
* Setting [[Map Properties]]&lt;br /&gt;
* All about [[Spawners]]&lt;br /&gt;
* [[Placing Items]]&lt;br /&gt;
* [[Features and Triggers]]&lt;br /&gt;
* [[Maped Pro-tips|Egg&amp;#039;s Pro-tips for Maps that Suck Less]]&lt;br /&gt;
&lt;br /&gt;
==Other Bits and Pieces==&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[History of EUO]]&lt;br /&gt;
* [[Famous Players]]&lt;br /&gt;
* [[Combos and Cheeses]]&lt;br /&gt;
* [[Map List|The offical EUO server map list]]&lt;br /&gt;
* Modding EUO&lt;br /&gt;
** [[Alternative Skins]]&lt;br /&gt;
** [[Creating Avatars|Tips for making avatars/monsters]]&lt;br /&gt;
* [[Playing behind a Firewall|EUO access through HTTP proxy / firewall]]&lt;br /&gt;
* [[Client Config Options]]&lt;br /&gt;
* [[Virtues|Background to the Virtues &amp;amp; their meaning]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://swut.net/euo Main EUO page]&lt;br /&gt;
*[http://forums.swut.net Forums]&lt;br /&gt;
*[http://bugs.swut.net Bug Tracker]&lt;br /&gt;
*[http://euo.swut.net/search/ Player Merchant Item Search]&lt;br /&gt;
*[http://www.cafepress.com/euo EUO Clothing and Accessories]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=History_of_EUO&amp;diff=2429</id>
		<title>History of EUO</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=History_of_EUO&amp;diff=2429"/>
		<updated>2006-02-08T02:04:43Z</updated>

		<summary type="html">&lt;p&gt;Kybare: EUO dev stops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mid 1989===&lt;br /&gt;
Max Breedon (aka eggmceye), 14 years old, gets his hands on a copy of Ultima 5 for Commodore 64 from a friend at school, and immediatlely falls in love with the box, the map &amp;amp; the 8 sides of 5.25&amp;quot; floppy disk.&lt;br /&gt;
&lt;br /&gt;
===Mid 1992===&lt;br /&gt;
Egg (age 17) gets a copy of Nethack. It did little to inspire at the time, however it&amp;#039;s worth noting since early versions of EUO were meant to be a multiplayer Nethack-like (or rogue-like).&lt;br /&gt;
&lt;br /&gt;
===July 29, 1998 (approx)===&lt;br /&gt;
Warcraft 2 clan buddy and good-ol-boy Astro ([http://members.optushome.com.au/amaxwell/ Adam Maxwell]) asks Egg if he can write him a dice rolling progam for DnD. Egg gets ideas and the concept of a  4 player dungeon crawler is born.&lt;br /&gt;
&lt;br /&gt;
===July 30, 1998===&lt;br /&gt;
The next day, Egg goes to his crappy dayjob at [http://www.alcatel.com.au/ Alcatel Australia] (C++ debugger at this stage) and starts his first Balrog notebook (the name Balrog taken from LOTR), instead of doing work. Early design specs called for a game server that could accomodate 4 players, where there would be real time player movement &amp;amp; combat, and maps were either randomly generated or prefab. This initial High Level Design was directly inspired by Diablo (a four player server with random maps, and RT combat, etc), however graphics were going to be implemented using ncurses (ie, it was going to look pretty much like rogue or nethack).&lt;br /&gt;
&lt;br /&gt;
[http://swut.net/euo/img/day1scan.gif Click here for a scan of the first page of the Balrog notebook]&lt;br /&gt;
&lt;br /&gt;
Coding was probably started immediately, on the company&amp;#039;s HPUX (HP Unix) servers. Soon ported to linux so that development could continue outside work hours.&lt;br /&gt;
&lt;br /&gt;
===August 15, 1998===&lt;br /&gt;
It&amp;#039;s unknown when a working Balrog build where actual players could connect and move around was &amp;#039;finalised&amp;#039;, but a build dated 15th August, 1998 actually exists and works (it is rough as guts however). [http://forums.swut.net/viewtopic.php?t=963 More info &amp;amp; screenshots].&lt;br /&gt;
&lt;br /&gt;
===September 1998===&lt;br /&gt;
It&amp;#039;s hard to pin down exactly when, but it was decided to use allegro (then a graphics library for linux) for a tile based Balrog at around this time. An early version of [http://moongates.com Joshua Steele&amp;#039;s] Ultima 4 tileset was used, and the idea to make Balrog an Ultima inspired multiplayer game was born.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that for quite a while, possibly a couple of years (not that Balrog was being worked on a lot in these early days), Ncurses support was retained (a makefile option). It was finally ditched once it became a burden.&lt;br /&gt;
&lt;br /&gt;
===1999-2000===&lt;br /&gt;
Early draft of the Balrog manual completed. Balrog renamed to Egg&amp;#039;s Ultima Online. Work extremely slow, usually in spurts of a couple of weeks between months off. Overall frustration with linux as a development platform slows progress.&lt;br /&gt;
&lt;br /&gt;
===November 2000===&lt;br /&gt;
EUO finally ported to Windows, however, it was using djgpp and some really crappy BSD socket library for networking. It totally did not work with Winsock 2.0, and AFAIK, there is still no djgpp support for windows sockets, not that the author has been looking very hard.&lt;br /&gt;
&lt;br /&gt;
Also around this time that Adam Maxwell returns from his overseas holiday to inspect the work created at his request in 1998. Looking nothing like his dice roller as originally conceived, he shows no visible interest in EUO whatsoever (absolutely no offense taken, mind you).&lt;br /&gt;
&lt;br /&gt;
EUO would have been shelved totally from this time till around June 2002. This version would have had support for more than 4 players, primitive quest system, maped would have been complete, spawners, etc. There was probably no repeat use skills (ala UO) at this stage, such as weapon types, magery, etc. It would have all been class based using DnD rules for Thac0, AC, etc based on class/level.&lt;br /&gt;
&lt;br /&gt;
===March 11, 2002===&lt;br /&gt;
[http://forums.swut.net swut.net forums] created, but for different reason altogether (ozwl).&lt;br /&gt;
&lt;br /&gt;
===June 2002 (probably)===&lt;br /&gt;
Egg pulls his finger out and decides to resurrect EUO, by getting it to build natively under windows (thus requiring proper winsock support) using Visual C++. This mostly meant rewriting the socket code to work with winsock, which meant lots of research and googling.&lt;br /&gt;
&lt;br /&gt;
===July 2002===&lt;br /&gt;
Egg, a member of [http://forums.somethingawful.com Something Awful Forums], posts a thread asking if there would be any interest in a multiplayer Ultima 5 (titled something like &amp;#039;&amp;#039;Bigger than morrowind or Everquest, it&amp;#039;s Egg&amp;#039;s Ultima 5, online&amp;#039;&amp;#039;). The crowd response was unexpected and very encouraging, and a tentative date about a week into the future was set to have a working Alpha online.&lt;br /&gt;
&lt;br /&gt;
In this time, a bit of work would have went mainly into getting the server stable, and running more like a persistent world (eg U0), rather than an instance of one (Diablo). If the author remembers rightly, a chat system was frantically added in these last few days, among other things.&lt;br /&gt;
&lt;br /&gt;
===July 10, 2002===&lt;br /&gt;
The alpha is complete, and the annoucement is made. SA forum members immediately start connecting in the half dozens. It&amp;#039;s estimated that most of those who tried to connect in these first days couldn&amp;#039;t connect properly due to all sorts of shitty network code and other bugs and probably never tried to connect again.&lt;br /&gt;
&lt;br /&gt;
The first player&amp;#039;s name was &amp;#039;fuck&amp;#039; - thanks SA. It was also this day that Oceanman was created, named after a Ween song. The Oceanman character that exists on the current version now is the exact same character (while &amp;#039;&amp;#039;eggmceye&amp;#039;&amp;#039; may have actually been recreated), thus making Oceanman the oldest character on EUO, even if it is the creator/author&amp;#039;s own avatar.&lt;br /&gt;
&lt;br /&gt;
===July 17, 2002===&lt;br /&gt;
Chat is logged for the first time.&lt;br /&gt;
&lt;br /&gt;
===July 31, 2002===&lt;br /&gt;
Egg emails Josh Steele asking for his blessing to use his U4 tileset for EUO, and gets it.&lt;br /&gt;
&lt;br /&gt;
===October 16, 2002===&lt;br /&gt;
Egg emails [http://reconstruction.voyd.net/ Ultima Reconstructed] asking to be listed on their site with all the other Ultima remakes and inspired games. It wasn&amp;#039;t until April 2003 that a reply was obtained (however it changed the course of EUO history for ever).&lt;br /&gt;
&lt;br /&gt;
===October 29, 2002===&lt;br /&gt;
EUO is shut down due to complete lack of forum interest (the SA forums was the only mode of advertisment for EUO at this time).&lt;br /&gt;
&lt;br /&gt;
===April 3, 2003===&lt;br /&gt;
Antibodies posts on the swut forums wondering where EUO had gone, after someone else linked to it from [http://sourceforge.net/projects/xu4/ XU4 - Ultima IV recreated] forums on sourceforge. Egg fires up the EUO server and starts tinkering with the code again, after 6 months off. The EUO server has not been shutdown since (except for 12 hours or so when Egg had a nervous breakdown or something).&lt;br /&gt;
&lt;br /&gt;
===April 23, 2003===&lt;br /&gt;
Co-incidentally (within 20 days of EUO becoming live again), Egg finally gets a reply from Ultima Reconstruction: EUO is listed and a steady flow of Ultima enthusiasts try out EUO.&lt;br /&gt;
&lt;br /&gt;
===May 1, 2003===&lt;br /&gt;
Number #1 EUO Personality Broden joins for the first time. Broden&amp;#039;s influence on EUO is highly underestimated: not only did he make a tonne of maps, such as Abyss, Ogretown, his Keep, &amp;amp; Shoreline, but he was one of the first players to genuinely care for the fledgling game &amp;amp; and its community. Nobody else (with Extell coming a close thesedays however) has given more input to the evolution of this game &amp;amp; moral support to its creator.&lt;br /&gt;
&lt;br /&gt;
===June 10, 2003===&lt;br /&gt;
The first of only 2 ever DM&amp;#039;d EUO games is held on a private server. The contestants were Broden, Mandrake and Dvalin. Apart from everything that went wrong, it was a smashing success.&lt;br /&gt;
&lt;br /&gt;
===August 5, 2003===&lt;br /&gt;
Another EUO personality, Neinar, submits EUO to [http://mpogd.com/games/game.asp?ID=1867 mpogd.com] and the influx of Tibia rejects begins.&lt;br /&gt;
&lt;br /&gt;
===August 11, 2003===&lt;br /&gt;
[http://swut.net/euo/macro.htm MACRODAEMON] logs on for the first time; created purely to kill AFK macroers in a time of great cost-of-bandwidth conciousness. MACRO soon evolves into &amp;#039;&amp;#039;the retarded cousin&amp;#039;&amp;#039; and spends most of his time being drunk or telling stupid jokes incorrectly.&lt;br /&gt;
&lt;br /&gt;
[[Image:macro.png]]&lt;br /&gt;
&lt;br /&gt;
===October 2, 2003===&lt;br /&gt;
EUO version 1.0 released; with server side player saves (as opposed to player data stored on the clients&amp;#039; computers) being the most notable improvement.&lt;br /&gt;
&lt;br /&gt;
===October 16, 2003===&lt;br /&gt;
Permanent death server created.&lt;br /&gt;
&lt;br /&gt;
===March 24, 2004===&lt;br /&gt;
EUO servers move to the US to save on bandwidth costs.&lt;br /&gt;
&lt;br /&gt;
===August 15, 2005===&lt;br /&gt;
This Wiki manual becomes active.&lt;br /&gt;
&lt;br /&gt;
===December 17, 2005===&lt;br /&gt;
The PD server begins to use the same maps as the regular server.&lt;br /&gt;
&lt;br /&gt;
===February 6, 2006===&lt;br /&gt;
Work officially ends on EUO.  Click [http://forums.swut.net/viewtopic.php?p=38352#38352 here] for the official post.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* More [http://forums.swut.net/viewtopic.php?t=2026 EUO nostalgia] here.&lt;br /&gt;
* More [http://swut.net/euo/news.html eventful EUO dates] here.&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=2417</id>
		<title>Slash Commands</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=2417"/>
		<updated>2006-01-22T02:52:37Z</updated>

		<summary type="html">&lt;p&gt;Kybare: /* Player Merchant Related */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/w&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/who&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays who is on&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/msg playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a private message to a player. Use the TAB key to reply to someone who has sent a private message to you.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/bind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use this inside a town to bind to it.  Binding allows one to resurrect and Town-portal into towns other than Nordhaven (the starting town).  Most of the major towns are bindable, keep your eyes open for the small circle of stones.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Enables you to partake in player vs player combat. Once you elect to enter PvP, there is no going back. PvP is off for new players. Only turn it on once you are ready to be slaughtered everytime you leave Nordhaven!&lt;br /&gt;
&lt;br /&gt;
===Chatting===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/g message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a global message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/p message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a party message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/c message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a clan message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/t message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a message in the trade channel&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/me action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Emote locally&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global on/off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 /global on&lt;br /&gt;
 /global off&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global&amp;#039;&amp;#039;&amp;#039; - Displays your current global setting (on or off)&lt;br /&gt;
Enable/disable your reception of global chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trade on/off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 /trade on&lt;br /&gt;
 /trade off&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trade &amp;#039;&amp;#039;&amp;#039; - Displays your current trade setting (on or off)&lt;br /&gt;
Enable/disable your reception of trade chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
===Party related===&lt;br /&gt;
&amp;#039;&amp;#039;For more information on parties, [[parties|click here]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/invite playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Invite player into party, creating one if necessary. The invited player will then have to type &amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039; to join your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Accept and invitation and join a party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Leave the party you were in&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/list&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Show who is in your party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/remove playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Remove a player from your party&lt;br /&gt;
&lt;br /&gt;
===Player Merchant Related===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;See [[Player Merchants]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Change your merchant&amp;#039;s name to &amp;#039;newname&amp;#039;. Must be standing next to your merchant.&lt;br /&gt;
Also changes the name of a mimic container placeable in a player house.  See [[Player Housing]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/withdraw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Get the money that your merchant has collected. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setprice x&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Set the price of the last item in your merchant&amp;#039;s inventory to x gp&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchremove&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Delete your merchant. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
===Skill related===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists the skill names to use with the commands /trimskill &amp;amp; /limitskill&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trimskill skillname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a skill to a new value: must be lower than current value of course. Eg:&lt;br /&gt;
 /trimskill longswords 50&lt;br /&gt;
will set your longswords to 50. Trimming skills is irrevokable, so do it with caution!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitskill skillname limit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Will cap a skill until revoked.&lt;br /&gt;
 /limitskill maces 25&lt;br /&gt;
will cap your maces skill to 25. You can revoke the limit by setting it to 100 ...&lt;br /&gt;
 /limitskill maces 100&lt;br /&gt;
&lt;br /&gt;
===Alpha NG related===&lt;br /&gt;
&lt;br /&gt;
On the [[Introduction to NG|Alpha NG]] server, stats increase through use, so some slash commands have been introduced to help you shape the stats of your character.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Shows the current limits for all three stats.  A limit of 0 (zero) means there is no limit and the stat will keep growing up to the overall stat total limit.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat statname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a limit on the stat to a new value.  The statnames you can provide are str (strength) dex (dexterity) and int (intelligence).  Setting a limit of 0 (zero) removes the limit.&lt;br /&gt;
e.g.&lt;br /&gt;
 /limitstat dex 100&lt;br /&gt;
Will limit your dexterity to 100.  When you use a dex boosting skill, it will slowly rise to 100 and then go no further.&lt;br /&gt;
&lt;br /&gt;
Note: if your stat is above the newly set limit, it will be reduced to the limit after you use a skill that boosts the stat.  More on [[No Grind Stat Gains|Alpha NG Stats]] here.&lt;br /&gt;
&lt;br /&gt;
===Clan related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/wc&amp;#039;&amp;#039;&amp;#039; - like /w but only lists online clan members&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leaveclan&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/claninvite name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/join&amp;#039;&amp;#039;&amp;#039; - use this to join a clan once you have been sent an invitation&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/expelmember name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makekey&amp;#039;&amp;#039;&amp;#039; - use with caution!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leaveclan&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listclanmembers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/petname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
rename pet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/transferpet newownername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
give pet to new player-owner (DISABLED)&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=2416</id>
		<title>Slash Commands</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=2416"/>
		<updated>2006-01-22T02:52:17Z</updated>

		<summary type="html">&lt;p&gt;Kybare: /* Party related */  added link to parties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/w&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/who&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays who is on&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/msg playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a private message to a player. Use the TAB key to reply to someone who has sent a private message to you.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/bind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use this inside a town to bind to it.  Binding allows one to resurrect and Town-portal into towns other than Nordhaven (the starting town).  Most of the major towns are bindable, keep your eyes open for the small circle of stones.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Enables you to partake in player vs player combat. Once you elect to enter PvP, there is no going back. PvP is off for new players. Only turn it on once you are ready to be slaughtered everytime you leave Nordhaven!&lt;br /&gt;
&lt;br /&gt;
===Chatting===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/g message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a global message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/p message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a party message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/c message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a clan message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/t message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a message in the trade channel&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/me action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Emote locally&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global on/off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 /global on&lt;br /&gt;
 /global off&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global&amp;#039;&amp;#039;&amp;#039; - Displays your current global setting (on or off)&lt;br /&gt;
Enable/disable your reception of global chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trade on/off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 /trade on&lt;br /&gt;
 /trade off&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trade &amp;#039;&amp;#039;&amp;#039; - Displays your current trade setting (on or off)&lt;br /&gt;
Enable/disable your reception of trade chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
===Party related===&lt;br /&gt;
&amp;#039;&amp;#039;For more information on parties, [[parties|click here]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/invite playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Invite player into party, creating one if necessary. The invited player will then have to type &amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039; to join your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Accept and invitation and join a party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Leave the party you were in&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/list&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Show who is in your party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/remove playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Remove a player from your party&lt;br /&gt;
&lt;br /&gt;
===Player Merchant Related===&lt;br /&gt;
&lt;br /&gt;
See [[Player Merchants]] for more details.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Change your merchant&amp;#039;s name to &amp;#039;newname&amp;#039;. Must be standing next to your merchant.&lt;br /&gt;
Also changes the name of a mimic container placeable in a player house.  See [[Player Housing]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/withdraw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Get the money that your merchant has collected. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setprice x&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Set the price of the last item in your merchant&amp;#039;s inventory to x gp&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchremove&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Delete your merchant. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
===Skill related===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists the skill names to use with the commands /trimskill &amp;amp; /limitskill&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trimskill skillname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a skill to a new value: must be lower than current value of course. Eg:&lt;br /&gt;
 /trimskill longswords 50&lt;br /&gt;
will set your longswords to 50. Trimming skills is irrevokable, so do it with caution!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitskill skillname limit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Will cap a skill until revoked.&lt;br /&gt;
 /limitskill maces 25&lt;br /&gt;
will cap your maces skill to 25. You can revoke the limit by setting it to 100 ...&lt;br /&gt;
 /limitskill maces 100&lt;br /&gt;
&lt;br /&gt;
===Alpha NG related===&lt;br /&gt;
&lt;br /&gt;
On the [[Introduction to NG|Alpha NG]] server, stats increase through use, so some slash commands have been introduced to help you shape the stats of your character.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Shows the current limits for all three stats.  A limit of 0 (zero) means there is no limit and the stat will keep growing up to the overall stat total limit.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat statname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a limit on the stat to a new value.  The statnames you can provide are str (strength) dex (dexterity) and int (intelligence).  Setting a limit of 0 (zero) removes the limit.&lt;br /&gt;
e.g.&lt;br /&gt;
 /limitstat dex 100&lt;br /&gt;
Will limit your dexterity to 100.  When you use a dex boosting skill, it will slowly rise to 100 and then go no further.&lt;br /&gt;
&lt;br /&gt;
Note: if your stat is above the newly set limit, it will be reduced to the limit after you use a skill that boosts the stat.  More on [[No Grind Stat Gains|Alpha NG Stats]] here.&lt;br /&gt;
&lt;br /&gt;
===Clan related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/wc&amp;#039;&amp;#039;&amp;#039; - like /w but only lists online clan members&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leaveclan&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/claninvite name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/join&amp;#039;&amp;#039;&amp;#039; - use this to join a clan once you have been sent an invitation&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/expelmember name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makekey&amp;#039;&amp;#039;&amp;#039; - use with caution!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leaveclan&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listclanmembers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/petname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
rename pet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/transferpet newownername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
give pet to new player-owner (DISABLED)&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Server_List&amp;diff=2413</id>
		<title>Server List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Server_List&amp;diff=2413"/>
		<updated>2006-01-22T02:44:35Z</updated>

		<summary type="html">&lt;p&gt;Kybare: /* Regular Server */  removed redundant link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently 2 versions of EUO running on 3 servers. The server versions are the stable build (currently version 1.008) and the development build (also known as Alpha). It should go without saying that the alpha version of EUO is very bleeding edge: it has more features but also more bugs.&lt;br /&gt;
&lt;br /&gt;
You only need one account to play on all 3 servers. &lt;br /&gt;
&lt;br /&gt;
==Regular Server==&lt;br /&gt;
The regular server is the default server: the one that brand new players will connect to. Features of the regular server:&lt;br /&gt;
&lt;br /&gt;
*runs version 1.008 (stable)&lt;br /&gt;
*players gain experience and have levels&lt;br /&gt;
*stats are increased when levelling up&lt;br /&gt;
*players level up by meditating at a [[shrines|shrine]]: the stat distribution determined by the shrine meditated at&lt;br /&gt;
*6 stat points per level&lt;br /&gt;
*125% class cap&lt;br /&gt;
&lt;br /&gt;
The address of the regular server is euo.swut.net:26667.&lt;br /&gt;
&lt;br /&gt;
==No Grind Server (alpha)==&lt;br /&gt;
&lt;br /&gt;
The No Grind server has its own page here: [[Introduction to NG]].&lt;br /&gt;
&lt;br /&gt;
==Permanent Death Server==&lt;br /&gt;
&lt;br /&gt;
The Permanent Death server has its own page here: [[Introduction to PD]].&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=2403</id>
		<title>Woodcrafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=2403"/>
		<updated>2006-01-09T03:07:00Z</updated>

		<summary type="html">&lt;p&gt;Kybare: /* Crafting items */  Stop adding your name please&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woodcrafting is the skill of making wooden weapons, items and equipment from the different logs that have been cut from trees or treated by alchemists.  Some wooden items are also essential to other crafts.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Crafting and repairing wooden items is performed with a &amp;#039;&amp;#039;pocket knife&amp;#039;&amp;#039; on &amp;#039;&amp;#039;logs&amp;#039;&amp;#039; which can be cut from forests with a &amp;#039;&amp;#039;woodcutters axe&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Chopping trees==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a woodcutters axe on an area of forest on the main continent to chop trees into logs.  If you&amp;#039;re unable to &amp;#039;get a good log&amp;#039; then try a different patch of forest.&lt;br /&gt;
&lt;br /&gt;
Logging is like mining: i.e. there are &amp;#039;veins&amp;#039; of wood that will be exhausted by logging, but will regenerate over time.&lt;br /&gt;
&lt;br /&gt;
Logging, like most actions, can be repeated with &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Types of wood===&lt;br /&gt;
&lt;br /&gt;
There are seven types of wood.  The following four types can be found in forests.  Your skill in woodcrafting will determine whether you can find non-ordinary woods.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
These types of woods are all alchemical concoctions and cannot be found by logging:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vampyric&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The different wood types have the same properites as the non-ordinary metals.   More on [[Item_Materials|types and properties]] here.&lt;br /&gt;
&lt;br /&gt;
* oak -&amp;gt; copper : lighter and faster, less durable&lt;br /&gt;
* silverleaf -&amp;gt; silver : undead slaying / repulsion&lt;br /&gt;
* ash -&amp;gt; gold : lightsource&lt;br /&gt;
* ebony -&amp;gt; blackrock : allover better attack &amp;amp; defense rating / more durable &lt;br /&gt;
&lt;br /&gt;
===How to make tinted logs===&lt;br /&gt;
&lt;br /&gt;
Venomous, vampyric and ebony logs are made by alchemically treating regular logs with various ingredients.  More on [[Alchemy|treating and alchemy]] here.&lt;br /&gt;
&lt;br /&gt;
===Polypiling Logs===&lt;br /&gt;
&lt;br /&gt;
Tinted logs can be made from ordinary logs with a polypile wand; however you&amp;#039;ll have to use your own brain to figure out the recipe! (it&amp;#039;s pretty obvious.)&lt;br /&gt;
&lt;br /&gt;
==Crafting items==&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a pocket knife to craft items from available logs in your inventory. Use a tinted pocket knife to craft tinted items.  There is a skill premium required to craft tinted items.&lt;br /&gt;
&lt;br /&gt;
Woodcraft can be used to make wooden weapons like staves and bows as well as adventuring items like torches and rafts.  They also make poles which are useful for [[Tinkering|Tinkers]] and [[Weaponsmith|Weaponsmiths]].&lt;br /&gt;
&lt;br /&gt;
Here is a list of items that can be made from ordinary logs along with their minimum skill requrements:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crossbow&amp;#039;&amp;#039;&amp;#039; || Logs || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;long bow&amp;#039;&amp;#039;&amp;#039; || Logs || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crook&amp;#039;&amp;#039;&amp;#039; || Logs || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;short bow&amp;#039;&amp;#039;&amp;#039; || Logs || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;shillelagh&amp;#039;&amp;#039;&amp;#039; || Logs || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;small shield&amp;#039;&amp;#039;&amp;#039; || Logs || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;buckler&amp;#039;&amp;#039;&amp;#039; || Logs || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;club&amp;#039;&amp;#039;&amp;#039; || Logs || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;staff&amp;#039;&amp;#039;&amp;#039; || Logs || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pole&amp;#039;&amp;#039;&amp;#039; || Logs || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;torch x5&amp;#039;&amp;#039;&amp;#039; || Logs || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;lumber&amp;#039;&amp;#039;&amp;#039;* || Logs || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Lumber is created by using a &amp;#039;&amp;#039;saw&amp;#039;&amp;#039; rather than a pocket knife.&lt;br /&gt;
&lt;br /&gt;
Woodrafting, like most crafting skills, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To craft oak items you will need a Oak Pocket Knife. You will not be able to find Oak Logs until 50% Woodcrafting. This is not the whole Oak crafting list as i reach a higher % i will add more. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Crook&amp;#039;&amp;#039;&amp;#039; || Logs || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Short Bow&amp;#039;&amp;#039;&amp;#039; || Logs || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Shillelagh&amp;#039;&amp;#039;&amp;#039; || Logs || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Small Shield&amp;#039;&amp;#039;&amp;#039; || Logs || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Buckler&amp;#039;&amp;#039;&amp;#039; || Logs || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Club&amp;#039;&amp;#039;&amp;#039; || Logs || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Staff || Logs || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How to create tinted pocket knives===&lt;br /&gt;
&lt;br /&gt;
Blacksmiths can make tinted pocket knives. The are made from the following ingot colours:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak pocket knife:&amp;#039;&amp;#039;&amp;#039; copper ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf pocket knife:&amp;#039;&amp;#039;&amp;#039; silver ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash pocket knife:&amp;#039;&amp;#039;&amp;#039; gold ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony pocket knife:&amp;#039;&amp;#039;&amp;#039; blackrock ingot&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
All carpentry requires a hammer, which can be created by a [[Tinkering|tinker]]. Carpentry creates soulbound furniture scrolls, thus is only useful if you own a house.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;small table&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;wooden floors&amp;#039;&amp;#039;&amp;#039; || lumber || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;chairs&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dresser&amp;#039;&amp;#039;&amp;#039; || lumber + nails + mirror || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;keg&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;door&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;drawers&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;door with window&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;barrel&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 95&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;fence&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repairing wooden weapons==&lt;br /&gt;
&lt;br /&gt;
Drop your weapon on the ground and use (&amp;#039;&amp;#039;&amp;#039;Shift+u&amp;#039;&amp;#039;&amp;#039;) a pocket knife of the appropriate type or tint on the item.&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=User_talk:Claythefool&amp;diff=2402</id>
		<title>User talk:Claythefool</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=User_talk:Claythefool&amp;diff=2402"/>
		<updated>2006-01-09T03:04:26Z</updated>

		<summary type="html">&lt;p&gt;Kybare: Stop adding your name to manual pages please.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dude.  This is a manual.  For a page like [[woodcrafting]], you shouldn&amp;#039;t say that you added something.  If anyone REALLY wants to see who added it, they can click on the history to see who added it.&lt;br /&gt;
&lt;br /&gt;
[[User:Kybare|Kybare]] 14:04, 9 January 2006 (EST)&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=2398</id>
		<title>Woodcrafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=2398"/>
		<updated>2006-01-08T14:19:26Z</updated>

		<summary type="html">&lt;p&gt;Kybare: /* Crafting items */  No need to say who wrote a section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woodcrafting is the skill of making wooden weapons, items and equipment from the different logs that have been cut from trees or treated by alchemists.  Some wooden items are also essential to other crafts.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Crafting and repairing wooden items is performed with a &amp;#039;&amp;#039;pocket knife&amp;#039;&amp;#039; on &amp;#039;&amp;#039;logs&amp;#039;&amp;#039; which can be cut from forests with a &amp;#039;&amp;#039;woodcutters axe&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Chopping trees==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a woodcutters axe on an area of forest on the main continent to chop trees into logs.  If you&amp;#039;re unable to &amp;#039;get a good log&amp;#039; then try a different patch of forest.&lt;br /&gt;
&lt;br /&gt;
Logging is like mining: i.e. there are &amp;#039;veins&amp;#039; of wood that will be exhausted by logging, but will regenerate over time.&lt;br /&gt;
&lt;br /&gt;
Logging, like most actions, can be repeated with &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Types of wood===&lt;br /&gt;
&lt;br /&gt;
There are seven types of wood.  The following four types can be found in forests.  Your skill in woodcrafting will determine whether you can find non-ordinary woods.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
These types of woods are all alchemical concoctions and cannot be found by logging:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vampyric&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The different wood types have the same properites as the non-ordinary metals.   More on [[Item_Materials|types and properties]] here.&lt;br /&gt;
&lt;br /&gt;
* oak -&amp;gt; copper : lighter and faster, less durable&lt;br /&gt;
* silverleaf -&amp;gt; silver : undead slaying / repulsion&lt;br /&gt;
* ash -&amp;gt; gold : lightsource&lt;br /&gt;
* ebony -&amp;gt; blackrock : allover better attack &amp;amp; defense rating / more durable &lt;br /&gt;
&lt;br /&gt;
===How to make tinted logs===&lt;br /&gt;
&lt;br /&gt;
Venomous, vampyric and ebony logs are made by alchemically treating regular logs with various ingredients.  More on [[Alchemy|treating and alchemy]] here.&lt;br /&gt;
&lt;br /&gt;
===Polypiling Logs===&lt;br /&gt;
&lt;br /&gt;
Tinted logs can be made from ordinary logs with a polypile wand; however you&amp;#039;ll have to use your own brain to figure out the recipe! (it&amp;#039;s pretty obvious.)&lt;br /&gt;
&lt;br /&gt;
==Crafting items==&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a pocket knife to craft items from available logs in your inventory. Use a tinted pocket knife to craft tinted items.  There is a skill premium required to craft tinted items.&lt;br /&gt;
&lt;br /&gt;
Woodcraft can be used to make wooden weapons like staves and bows as well as adventuring items like torches and rafts.  They also make poles which are useful for [[Tinkering|Tinkers]] and [[Weaponsmith|Weaponsmiths]].&lt;br /&gt;
&lt;br /&gt;
Here is a list of items that can be made from ordinary logs along with their minimum skill requrements:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crossbow&amp;#039;&amp;#039;&amp;#039; || Logs || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;long bow&amp;#039;&amp;#039;&amp;#039; || Logs || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crook&amp;#039;&amp;#039;&amp;#039; || Logs || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;short bow&amp;#039;&amp;#039;&amp;#039; || Logs || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;shillelagh&amp;#039;&amp;#039;&amp;#039; || Logs || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;small shield&amp;#039;&amp;#039;&amp;#039; || Logs || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;buckler&amp;#039;&amp;#039;&amp;#039; || Logs || 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;club&amp;#039;&amp;#039;&amp;#039; || Logs || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;staff&amp;#039;&amp;#039;&amp;#039; || Logs || 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pole&amp;#039;&amp;#039;&amp;#039; || Logs || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;torch x5&amp;#039;&amp;#039;&amp;#039; || Logs || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;lumber&amp;#039;&amp;#039;&amp;#039;* || Logs || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Lumber is created by using a &amp;#039;&amp;#039;saw&amp;#039;&amp;#039; rather than a pocket knife.&lt;br /&gt;
&lt;br /&gt;
Woodrafting, like most crafting skills, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To craft oak you will need a Oak Pocket Knife. You will not be able to find Oak Logs until 50% Woodcrafting. This is not the whole Oak crafting list as i reach a higher % i will add more. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Short Bow&amp;#039;&amp;#039;&amp;#039; || Logs || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Shillelagh&amp;#039;&amp;#039;&amp;#039; || Logs || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Small Shield&amp;#039;&amp;#039;&amp;#039; || Logs || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Buckler&amp;#039;&amp;#039;&amp;#039; || Logs || 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Club&amp;#039;&amp;#039;&amp;#039; || Logs || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Oak Staff || Logs || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How to create tinted pocket knives===&lt;br /&gt;
&lt;br /&gt;
Blacksmiths can make tinted pocket knives. The are made from the following ingot colours:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak pocket knife:&amp;#039;&amp;#039;&amp;#039; copper ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf pocket knife:&amp;#039;&amp;#039;&amp;#039; silver ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash pocket knife:&amp;#039;&amp;#039;&amp;#039; gold ingot&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony pocket knife:&amp;#039;&amp;#039;&amp;#039; blackrock ingot&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
All carpentry requires a hammer, which can be created by a [[Tinkering|tinker]]. Carpentry creates soulbound furniture scrolls, thus is only useful if you own a house.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;small table&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;wooden floors&amp;#039;&amp;#039;&amp;#039; || lumber || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;chairs&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dresser&amp;#039;&amp;#039;&amp;#039; || lumber + nails + mirror || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;keg&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;door&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;drawers&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;door with window&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;barrel&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 95&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;fence&amp;#039;&amp;#039;&amp;#039; || lumber + nails || 95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Repairing wooden weapons==&lt;br /&gt;
&lt;br /&gt;
Drop your weapon on the ground and use (&amp;#039;&amp;#039;&amp;#039;Shift+u&amp;#039;&amp;#039;&amp;#039;) a pocket knife of the appropriate type or tint on the item.&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=History_of_EUO&amp;diff=2392</id>
		<title>History of EUO</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=History_of_EUO&amp;diff=2392"/>
		<updated>2006-01-05T15:55:23Z</updated>

		<summary type="html">&lt;p&gt;Kybare: Added link to news page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mid 1989===&lt;br /&gt;
Max Breedon (aka eggmceye), 14 years old, gets his hands on a copy of Ultima 5 for Commodore 64 from a friend at school, and immediatlely falls in love with the box, the map &amp;amp; the 8 sides of 5.25&amp;quot; floppy disk.&lt;br /&gt;
&lt;br /&gt;
===Mid 1992===&lt;br /&gt;
Egg (age 17) gets a copy of Nethack. It did little to inspire at the time, however it&amp;#039;s worth noting since early versions of EUO were meant to be a multiplayer Nethack-like (or rogue-like).&lt;br /&gt;
&lt;br /&gt;
===July 29, 1998 (approx)===&lt;br /&gt;
Warcraft 2 clan buddy and good-ol-boy Astro ([http://members.optushome.com.au/amaxwell/ Adam Maxwell]) asks Egg if he can write him a dice rolling progam for DnD. Egg gets ideas and the concept of a  4 player dungeon crawler is born.&lt;br /&gt;
&lt;br /&gt;
===July 30, 1998===&lt;br /&gt;
The next day, Egg goes to his crappy dayjob at [http://www.alcatel.com.au/ Alcatel Australia] (C++ debugger at this stage) and starts his first Balrog notebook (the name Balrog taken from LOTR), instead of doing work. Early design specs called for a game server that could accomodate 4 players, where there would be real time player movement &amp;amp; combat, and maps were either randomly generated or prefab. This initial High Level Design was directly inspired by Diablo (a four player server with random maps, and RT combat, etc), however graphics were going to be implemented using ncurses (ie, it was going to look pretty much like rogue or nethack).&lt;br /&gt;
&lt;br /&gt;
[http://swut.net/euo/img/day1scan.gif Click here for a scan of the first page of the Balrog notebook]&lt;br /&gt;
&lt;br /&gt;
Coding was probably started immediately, on the company&amp;#039;s HPUX (HP Unix) servers. Soon ported to linux so that development could continue outside work hours.&lt;br /&gt;
&lt;br /&gt;
===August 15, 1998===&lt;br /&gt;
It&amp;#039;s unknown when a working Balrog build where actual players could connect and move around was &amp;#039;finalised&amp;#039;, but a build dated 15th August, 1998 actually exists and works (it is rough as guts however). [http://forums.swut.net/viewtopic.php?t=963 More info &amp;amp; screenshots].&lt;br /&gt;
&lt;br /&gt;
===September 1998===&lt;br /&gt;
It&amp;#039;s hard to pin down exactly when, but it was decided to use allegro (then a graphics library for linux) for a tile based Balrog at around this time. An early version of [http://moongates.com Joshua Steele&amp;#039;s] Ultima 4 tileset was used, and the idea to make Balrog an Ultima inspired multiplayer game was born.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that for quite a while, possibly a couple of years (not that Balrog was being worked on a lot in these early days), Ncurses support was retained (a makefile option). It was finally ditched once it became a burden.&lt;br /&gt;
&lt;br /&gt;
===1999-2000===&lt;br /&gt;
Early draft of the Balrog manual completed. Balrog renamed to Egg&amp;#039;s Ultima Online. Work extremely slow, usually in spurts of a couple of weeks between months off. Overall frustration with linux as a development platform slows progress.&lt;br /&gt;
&lt;br /&gt;
===November 2000===&lt;br /&gt;
EUO finally ported to Windows, however, it was using djgpp and some really crappy BSD socket library for networking. It totally did not work with Winsock 2.0, and AFAIK, there is still no djgpp support for windows sockets, not that the author has been looking very hard.&lt;br /&gt;
&lt;br /&gt;
Also around this time that Adam Maxwell returns from his overseas holiday to inspect the work created at his request in 1998. Looking nothing like his dice roller as originally conceived, he shows no visible interest in EUO whatsoever (absolutely no offense taken, mind you).&lt;br /&gt;
&lt;br /&gt;
EUO would have been shelved totally from this time till around June 2002. This version would have had support for more than 4 players, primitive quest system, maped would have been complete, spawners, etc. There was probably no repeat use skills (ala UO) at this stage, such as weapon types, magery, etc. It would have all been class based using DnD rules for Thac0, AC, etc based on class/level.&lt;br /&gt;
&lt;br /&gt;
===March 11, 2002===&lt;br /&gt;
[http://forums.swut.net swut.net forums] created, but for different reason altogether (ozwl).&lt;br /&gt;
&lt;br /&gt;
===June 2002 (probably)===&lt;br /&gt;
Egg pulls his finger out and decides to resurrect EUO, by getting it to build natively under windows (thus requiring proper winsock support) using Visual C++. This mostly meant rewriting the socket code to work with winsock, which meant lots of research and googling.&lt;br /&gt;
&lt;br /&gt;
===July 2002===&lt;br /&gt;
Egg, a member of [http://forums.somethingawful.com Something Awful Forums], posts a thread asking if there would be any interest in a multiplayer Ultima 5 (titled something like &amp;#039;&amp;#039;Bigger than morrowind or Everquest, it&amp;#039;s Egg&amp;#039;s Ultima 5, online&amp;#039;&amp;#039;). The crowd response was unexpected and very encouraging, and a tentative date about a week into the future was set to have a working Alpha online.&lt;br /&gt;
&lt;br /&gt;
In this time, a bit of work would have went mainly into getting the server stable, and running more like a persistent world (eg U0), rather than an instance of one (Diablo). If the author remembers rightly, a chat system was frantically added in these last few days, among other things.&lt;br /&gt;
&lt;br /&gt;
===July 10, 2002===&lt;br /&gt;
The alpha is complete, and the annoucement is made. SA forum members immediately start connecting in the half dozens. It&amp;#039;s estimated that most of those who tried to connect in these first days couldn&amp;#039;t connect properly due to all sorts of shitty network code and other bugs and probably never tried to connect again.&lt;br /&gt;
&lt;br /&gt;
The first player&amp;#039;s name was &amp;#039;fuck&amp;#039; - thanks SA. It was also this day that Oceanman was created, named after a Ween song. The Oceanman character that exists on the current version now is the exact same character (while &amp;#039;&amp;#039;eggmceye&amp;#039;&amp;#039; may have actually been recreated), thus making Oceanman the oldest character on EUO, even if it is the creator/author&amp;#039;s own avatar.&lt;br /&gt;
&lt;br /&gt;
===July 17, 2002===&lt;br /&gt;
Chat is logged for the first time.&lt;br /&gt;
&lt;br /&gt;
===July 31, 2002===&lt;br /&gt;
Egg emails Josh Steele asking for his blessing to use his U4 tileset for EUO, and gets it.&lt;br /&gt;
&lt;br /&gt;
===October 16, 2002===&lt;br /&gt;
Egg emails [http://reconstruction.voyd.net/ Ultima Reconstructed] asking to be listed on their site with all the other Ultima remakes and inspired games. It wasn&amp;#039;t until April 2003 that a reply was obtained (however it changed the course of EUO history for ever).&lt;br /&gt;
&lt;br /&gt;
===October 29, 2002===&lt;br /&gt;
EUO is shut down due to complete lack of forum interest (the SA forums was the only mode of advertisment for EUO at this time).&lt;br /&gt;
&lt;br /&gt;
===April 3, 2003===&lt;br /&gt;
Antibodies posts on the swut forums wondering where EUO had gone, after someone else linked to it from [http://sourceforge.net/projects/xu4/ XU4 - Ultima IV recreated] forums on sourceforge. Egg fires up the EUO server and starts tinkering with the code again, after 6 months off. The EUO server has not been shutdown since (except for 12 hours or so when Egg had a nervous breakdown or something).&lt;br /&gt;
&lt;br /&gt;
===April 23, 2003===&lt;br /&gt;
Co-incidentally (within 20 days of EUO becoming live again), Egg finally gets a reply from Ultima Reconstruction: EUO is listed and a steady flow of Ultima enthusiasts try out EUO.&lt;br /&gt;
&lt;br /&gt;
===May 1, 2003===&lt;br /&gt;
Number #1 EUO Personality Broden joins for the first time. Broden&amp;#039;s influence on EUO is highly underestimated: not only did he make a tonne of maps, such as Abyss, Ogretown, his Keep, &amp;amp; Shoreline, but he was one of the first players to genuinely care for the fledgling game &amp;amp; and its community. Nobody else (with Extell coming a close thesedays however) has given more input to the evolution of this game &amp;amp; moral support to its creator.&lt;br /&gt;
&lt;br /&gt;
===June 10, 2003===&lt;br /&gt;
The first of only 2 ever DM&amp;#039;d EUO games is held on a private server. The contestants were Broden, Mandrake and Dvalin. Apart from everything that went wrong, it was a smashing success.&lt;br /&gt;
&lt;br /&gt;
===August 5, 2003===&lt;br /&gt;
Another EUO personality, Neinar, submits EUO to [http://mpogd.com/games/game.asp?ID=1867 mpogd.com] and the influx of Tibia rejects begins.&lt;br /&gt;
&lt;br /&gt;
===August 11, 2003===&lt;br /&gt;
[http://swut.net/euo/macro.htm MACRODAEMON] logs on for the first time; created purely to kill AFK macroers in a time of great cost-of-bandwidth conciousness. MACRO soon evolves into &amp;#039;&amp;#039;the retarded cousin&amp;#039;&amp;#039; and spends most of his time being drunk or telling stupid jokes incorrectly.&lt;br /&gt;
&lt;br /&gt;
[[Image:macro.png]]&lt;br /&gt;
&lt;br /&gt;
===October 2, 2003===&lt;br /&gt;
EUO version 1.0 released; with server side player saves (as opposed to player data stored on the clients&amp;#039; computers) being the most notable improvement.&lt;br /&gt;
&lt;br /&gt;
===October 16, 2003===&lt;br /&gt;
Permanent death server created.&lt;br /&gt;
&lt;br /&gt;
===March 24, 2004===&lt;br /&gt;
EUO servers move to the US to save on bandwidth costs.&lt;br /&gt;
&lt;br /&gt;
===August 15, 2005===&lt;br /&gt;
This Wiki manual becomes active.&lt;br /&gt;
&lt;br /&gt;
===December 17,2005===&lt;br /&gt;
The PD server begins to use the same maps as the regular server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* More [http://forums.swut.net/viewtopic.php?t=2026 EUO nostalgia] here.&lt;br /&gt;
* More [http://swut.net/euo/news.html eventful EUO dates] here.&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Euo&amp;diff=2382</id>
		<title>Euo</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Euo&amp;diff=2382"/>
		<updated>2005-12-22T21:56:32Z</updated>

		<summary type="html">&lt;p&gt;Kybare: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Res_Sickness&amp;diff=2381</id>
		<title>Res Sickness</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Res_Sickness&amp;diff=2381"/>
		<updated>2005-12-22T13:10:19Z</updated>

		<summary type="html">&lt;p&gt;Kybare: fixed double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Resurrection sickness]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combos&amp;diff=2380</id>
		<title>Combos</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combos&amp;diff=2380"/>
		<updated>2005-12-22T13:07:43Z</updated>

		<summary type="html">&lt;p&gt;Kybare: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Combos and Cheeses]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Cheats&amp;diff=2379</id>
		<title>Cheats</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Cheats&amp;diff=2379"/>
		<updated>2005-12-22T13:07:14Z</updated>

		<summary type="html">&lt;p&gt;Kybare: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Combos and Cheeses]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Cheats&amp;diff=2378</id>
		<title>Cheats</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Cheats&amp;diff=2378"/>
		<updated>2005-12-22T13:06:52Z</updated>

		<summary type="html">&lt;p&gt;Kybare: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Combos and Chesses]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Cheeses&amp;diff=2377</id>
		<title>Cheeses</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Cheeses&amp;diff=2377"/>
		<updated>2005-12-22T13:06:28Z</updated>

		<summary type="html">&lt;p&gt;Kybare: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Combos and Cheeses]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=NPC&amp;diff=2376</id>
		<title>NPC</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=NPC&amp;diff=2376"/>
		<updated>2005-12-22T13:05:46Z</updated>

		<summary type="html">&lt;p&gt;Kybare: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=NPCs&amp;diff=2375</id>
		<title>NPCs</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=NPCs&amp;diff=2375"/>
		<updated>2005-12-22T13:05:29Z</updated>

		<summary type="html">&lt;p&gt;Kybare: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2374</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2374"/>
		<updated>2005-12-21T18:43:31Z</updated>

		<summary type="html">&lt;p&gt;Kybare: /* Links */  Cafepress link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the EUO Manual ==&lt;br /&gt;
&lt;br /&gt;
If you are new, please read the [[Quickstart Guide]] and the [[Keyboard Controls]]. There&amp;#039;s plenty of useful information aside from these two pages though; but they&amp;#039;re the bare mimimum of reading if you&amp;#039;re to survive your first 5 minutes in [[New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
If you are not new, and you see anything incorrect, missing, or anything that needs expanding or revising, please do so! You will need to create an account and log in if you want to create and/or edit pages within this manual.&lt;br /&gt;
&lt;br /&gt;
This page is using the same software as [http://en.wikipedia.org Wikipedia].&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* [[Quickstart Guide]]&lt;br /&gt;
* [[Keyboard Controls]]&lt;br /&gt;
==Extended Manual==&lt;br /&gt;
* [[History of New Sosaria|A Brief History of New Sosaria]]&lt;br /&gt;
* [[Character Creation|Player Characters: Creation, Stats, Avatars, Leveling]]&lt;br /&gt;
** [[Classes]]&lt;br /&gt;
*** [[Fighter Guide]]&lt;br /&gt;
*** [[Rogue Guide]]&lt;br /&gt;
*** [[Mage Guide]]&lt;br /&gt;
** [[Skills Overview]]&lt;br /&gt;
*** [[Class Skills]] (skills related to fighters, rogues and mages)&lt;br /&gt;
*** [[Miscellaneous Skills]]&lt;br /&gt;
*** [[Crafting and Gathering]]&lt;br /&gt;
*** [[Dual Skill Titles]]&lt;br /&gt;
* Getting around &lt;br /&gt;
** [[New Sosaria]] (the overworld continent)&lt;br /&gt;
** [[Travel]]&lt;br /&gt;
** [[Townes]]&lt;br /&gt;
** [[Shrines]]&lt;br /&gt;
** [[Dungeons]]&lt;br /&gt;
** [[The Underworld]]&lt;br /&gt;
** Other [[Places of interest]]&lt;br /&gt;
* [[Items|Items: weapons, armour, scrolls, potions, etc]]&lt;br /&gt;
** [[Chests|Chests, Locks and Traps]]&lt;br /&gt;
** [[Other Item Information|Curses, Identification, Durabilty, etc]]&lt;br /&gt;
** [[Item Enchantments]]&lt;br /&gt;
** [[Item Materials]]&lt;br /&gt;
* Economy&lt;br /&gt;
** [[Shoppes]]&lt;br /&gt;
** [[Player Merchants]]&lt;br /&gt;
** [[Player Housing]]&lt;br /&gt;
* Inhabitants of [[New Sosaria]]: Players, Monsters &amp;amp; NPC&amp;#039;s&lt;br /&gt;
** [[Bestiary]] (Monsters)&lt;br /&gt;
** [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;br /&gt;
** [[Game Administration]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
** [[Parties|Partying: the life &amp;amp; soul of EUO]]&lt;br /&gt;
* [[Magic and Spellcasting]]&lt;br /&gt;
** [[Runic|Runic alphabet]]&lt;br /&gt;
* [[Werewolves and Lycanthropy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Slash Commands]]&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
* [[Latest Changes]]&lt;br /&gt;
&lt;br /&gt;
==Alpha Build Related==&lt;br /&gt;
* [[Alpha|Introduction to Alpha]]&lt;br /&gt;
* [[Alpha Installation|Download and learn how to install the alpha]]&lt;br /&gt;
* [[Alpha Controls|Control &amp;amp; command differences between Regular and Alpha]]&lt;br /&gt;
* [[Alpha Skills|New Skills on Alpha]]&lt;br /&gt;
* The [[To Do]] list has what may or may not be coming up in future Alpha releases&lt;br /&gt;
&lt;br /&gt;
===Permanent Death Server Specifics===&lt;br /&gt;
* [[Introduction to PD]]&lt;br /&gt;
* [[Maeondir|The Fair Lands of Maeondir]]&lt;br /&gt;
&lt;br /&gt;
===No Grind Server Specifics===&lt;br /&gt;
* [[Introduction to NG]]&lt;br /&gt;
* [[Class Ideas]] is about virtual classes from mixing and matching skill sets&lt;br /&gt;
* [[No Grind Stat Gains|How stats grow through skill use]]&lt;br /&gt;
&lt;br /&gt;
==Maped==&lt;br /&gt;
* [[Maped Introduction|Getting Started with Maped]]&lt;br /&gt;
* [[Maped Controls|Keyboard Controls &amp;amp; Mouse Operations]]&lt;br /&gt;
* Setting [[Map Properties]]&lt;br /&gt;
* All about [[Spawners]]&lt;br /&gt;
* [[Placing Items]]&lt;br /&gt;
* [[Features and Triggers]]&lt;br /&gt;
* [[Maped Pro-tips|Egg&amp;#039;s Pro-tips for Maps that Suck Less]]&lt;br /&gt;
&lt;br /&gt;
==Other Bits and Pieces==&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[History of EUO]]&lt;br /&gt;
* [[Famous Players]]&lt;br /&gt;
* [[Combos and Cheeses]]&lt;br /&gt;
* [[Map List|The offical EUO server map list]]&lt;br /&gt;
* Modding EUO&lt;br /&gt;
** [[Alternative Skins]]&lt;br /&gt;
** [[Creating Avatars|Tips for making avatars/monsters]]&lt;br /&gt;
* [[Playing behind a Firewall|EUO access through HTTP proxy / firewall]]&lt;br /&gt;
* [[Client Config Options]]&lt;br /&gt;
* [[Virtues|Background to the Virtues &amp;amp; their meaning]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://swut.net/euo Main EUO page]&lt;br /&gt;
*[http://forums.swut.net Forums]&lt;br /&gt;
*[http://bugs.swut.net Bug Tracker]&lt;br /&gt;
*[http://euo.swut.net/search/ Player Merchant Item Search]&lt;br /&gt;
*[http://www.cafepress.com/euo EUO Clothing and Accessories]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=2372</id>
		<title>Slash Commands</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=2372"/>
		<updated>2005-12-21T16:30:37Z</updated>

		<summary type="html">&lt;p&gt;Kybare: /* Party related */  /accept stated explicitly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/w&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/who&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays who is on&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/msg playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a private message to a player. Use the TAB key to reply to someone who has sent a private message to you.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/bind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use this inside a town to bind to it.  Binding allows one to resurrect and Town-portal into towns other than Nordhaven (the starting town).  Most of the major towns are bindable, keep your eyes open for the small circle of stones.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Enables you to partake in player vs player combat. Once you elect to enter PvP, there is no going back. PvP is off for new players. Only turn it on once you are ready to be slaughtered everytime you leave Nordhaven!&lt;br /&gt;
&lt;br /&gt;
===Chatting===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/g message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a global message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/p message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a party message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/c message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a clan message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/t message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a message in the trade channel&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/me action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Emote locally&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global on/off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 /global on&lt;br /&gt;
 /global off&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global&amp;#039;&amp;#039;&amp;#039; - Displays your current global setting (on or off)&lt;br /&gt;
Enable/disable your reception of global chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trade on/off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 /trade on&lt;br /&gt;
 /trade off&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trade &amp;#039;&amp;#039;&amp;#039; - Displays your current trade setting (on or off)&lt;br /&gt;
Enable/disable your reception of trade chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
===Party related===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/invite playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Invite player into party, creating one if necessary. The invited player will then have to type &amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039; to join your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Accept and invitation and join a party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Leave the party you were in&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/list&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Show who is in your party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/remove playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Remove a player from your party&lt;br /&gt;
&lt;br /&gt;
===Player Merchant Related===&lt;br /&gt;
&lt;br /&gt;
See [[Player Merchants]] for more details.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Change your merchant&amp;#039;s name to &amp;#039;newname&amp;#039;. Must be standing next to your merchant.&lt;br /&gt;
Also changes the name of a mimic container placeable in a player house.  See [[Player Housing]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/withdraw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Get the money that your merchant has collected. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setprice x&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Set the price of the last item in your merchant&amp;#039;s inventory to x gp&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchremove&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Delete your merchant. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
===Skill related===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists the skill names to use with the commands /trimskill &amp;amp; /limitskill&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trimskill skillname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a skill to a new value: must be lower than current value of course. Eg:&lt;br /&gt;
 /trimskill longswords 50&lt;br /&gt;
will set your longswords to 50. Trimming skills is irrevokable, so do it with caution!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitskill skillname limit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Will cap a skill until revoked.&lt;br /&gt;
 /limitskill maces 25&lt;br /&gt;
will cap your maces skill to 25. You can revoke the limit by setting it to 100 ...&lt;br /&gt;
 /limitskill maces 100&lt;br /&gt;
&lt;br /&gt;
===Alpha NG related===&lt;br /&gt;
&lt;br /&gt;
On the [[Introduction to NG|Alpha NG]] server, stats increase through use, so some slash commands have been introduced to help you shape the stats of your character.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Shows the current limits for all three stats.  A limit of 0 (zero) means there is no limit and the stat will keep growing up to the overall stat total limit.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat statname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a limit on the stat to a new value.  The statnames you can provide are str (strength) dex (dexterity) and int (intelligence).  Setting a limit of 0 (zero) removes the limit.&lt;br /&gt;
e.g.&lt;br /&gt;
 /limitstat dex 100&lt;br /&gt;
Will limit your dexterity to 100.  When you use a dex boosting skill, it will slowly rise to 100 and then go no further.&lt;br /&gt;
&lt;br /&gt;
Note: if your stat is above the newly set limit, it will be reduced to the limit after you use a skill that boosts the stat.  More on [[No Grind Stat Gains|Alpha NG Stats]] here.&lt;br /&gt;
&lt;br /&gt;
===Clan related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/wc&amp;#039;&amp;#039;&amp;#039; - like /w but only lists online clan members&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leaveclan&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/claninvite name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/join&amp;#039;&amp;#039;&amp;#039; - use this to join a clan once you have been sent an invitation&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/expelmember name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makekey&amp;#039;&amp;#039;&amp;#039; - use with caution!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leaveclan&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listclanmembers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/petname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
rename pet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/transferpet newownername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
give pet to new player-owner (DISABLED)&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Pvp&amp;diff=2371</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Pvp&amp;diff=2371"/>
		<updated>2005-12-21T16:29:06Z</updated>

		<summary type="html">&lt;p&gt;Kybare: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Slash Commands]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=PD&amp;diff=2370</id>
		<title>PD</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=PD&amp;diff=2370"/>
		<updated>2005-12-21T15:04:54Z</updated>

		<summary type="html">&lt;p&gt;Kybare: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Introduction to PD]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=History_of_EUO&amp;diff=2369</id>
		<title>History of EUO</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=History_of_EUO&amp;diff=2369"/>
		<updated>2005-12-21T15:03:51Z</updated>

		<summary type="html">&lt;p&gt;Kybare: Added change to PD server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Mid 1989===&lt;br /&gt;
Max Breedon (aka eggmceye), 14 years old, gets his hands on a copy of Ultima 5 for Commodore 64 from a friend at school, and immediatlely falls in love with the box, the map &amp;amp; the 8 sides of 5.25&amp;quot; floppy disk.&lt;br /&gt;
&lt;br /&gt;
===Mid 1992===&lt;br /&gt;
Egg (age 17) gets a copy of Nethack. It did little to inspire at the time, however it&amp;#039;s worth noting since early versions of EUO were meant to be a multiplayer Nethack-like (or rogue-like).&lt;br /&gt;
&lt;br /&gt;
===July 29, 1998 (approx)===&lt;br /&gt;
Warcraft 2 clan buddy and good-ol-boy Astro ([http://members.optushome.com.au/amaxwell/ Adam Maxwell]) asks Egg if he can write him a dice rolling progam for DnD. Egg gets ideas and the concept of a  4 player dungeon crawler is born.&lt;br /&gt;
&lt;br /&gt;
===July 30, 1998===&lt;br /&gt;
The next day, Egg goes to his crappy dayjob at [http://www.alcatel.com.au/ Alcatel Australia] (C++ debugger at this stage) and starts his first Balrog notebook (the name Balrog taken from LOTR), instead of doing work. Early design specs called for a game server that could accomodate 4 players, where there would be real time player movement &amp;amp; combat, and maps were either randomly generated or prefab. This initial High Level Design was directly inspired by Diablo (a four player server with random maps, and RT combat, etc), however graphics were going to be implemented using ncurses (ie, it was going to look pretty much like rogue or nethack).&lt;br /&gt;
&lt;br /&gt;
[http://swut.net/euo/img/day1scan.gif Click here for a scan of the first page of the Balrog notebook]&lt;br /&gt;
&lt;br /&gt;
Coding was probably started immediately, on the company&amp;#039;s HPUX (HP Unix) servers. Soon ported to linux so that development could continue outside work hours.&lt;br /&gt;
&lt;br /&gt;
===August 15, 1998===&lt;br /&gt;
It&amp;#039;s unknown when a working Balrog build where actual players could connect and move around was &amp;#039;finalised&amp;#039;, but a build dated 15th August, 1998 actually exists and works (it is rough as guts however). [http://forums.swut.net/viewtopic.php?t=963 More info &amp;amp; screenshots].&lt;br /&gt;
&lt;br /&gt;
===September 1998===&lt;br /&gt;
It&amp;#039;s hard to pin down exactly when, but it was decided to use allegro (then a graphics library for linux) for a tile based Balrog at around this time. An early version of [http://moongates.com Joshua Steele&amp;#039;s] Ultima 4 tileset was used, and the idea to make Balrog an Ultima inspired multiplayer game was born.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that for quite a while, possibly a couple of years (not that Balrog was being worked on a lot in these early days), Ncurses support was retained (a makefile option). It was finally ditched once it became a burden.&lt;br /&gt;
&lt;br /&gt;
===1999-2000===&lt;br /&gt;
Early draft of the Balrog manual completed. Balrog renamed to Egg&amp;#039;s Ultima Online. Work extremely slow, usually in spurts of a couple of weeks between months off. Overall frustration with linux as a development platform slows progress.&lt;br /&gt;
&lt;br /&gt;
===November 2000===&lt;br /&gt;
EUO finally ported to Windows, however, it was using djgpp and some really crappy BSD socket library for networking. It totally did not work with Winsock 2.0, and AFAIK, there is still no djgpp support for windows sockets, not that the author has been looking very hard.&lt;br /&gt;
&lt;br /&gt;
Also around this time that Adam Maxwell returns from his overseas holiday to inspect the work created at his request in 1998. Looking nothing like his dice roller as originally conceived, he shows no visible interest in EUO whatsoever (absolutely no offense taken, mind you).&lt;br /&gt;
&lt;br /&gt;
EUO would have been shelved totally from this time till around June 2002. This version would have had support for more than 4 players, primitive quest system, maped would have been complete, spawners, etc. There was probably no repeat use skills (ala UO) at this stage, such as weapon types, magery, etc. It would have all been class based using DnD rules for Thac0, AC, etc based on class/level.&lt;br /&gt;
&lt;br /&gt;
===March 11, 2002===&lt;br /&gt;
[http://forums.swut.net swut.net forums] created, but for different reason altogether (ozwl).&lt;br /&gt;
&lt;br /&gt;
===June 2002 (probably)===&lt;br /&gt;
Egg pulls his finger out and decides to resurrect EUO, by getting it to build natively under windows (thus requiring proper winsock support) using Visual C++. This mostly meant rewriting the socket code to work with winsock, which meant lots of research and googling.&lt;br /&gt;
&lt;br /&gt;
===July 2002===&lt;br /&gt;
Egg, a member of [http://forums.somethingawful.com Something Awful Forums], posts a thread asking if there would be any interest in a multiplayer Ultima 5 (titled something like &amp;#039;&amp;#039;Bigger than morrowind or Everquest, it&amp;#039;s Egg&amp;#039;s Ultima 5, online&amp;#039;&amp;#039;). The crowd response was unexpected and very encouraging, and a tentative date about a week into the future was set to have a working Alpha online.&lt;br /&gt;
&lt;br /&gt;
In this time, a bit of work would have went mainly into getting the server stable, and running more like a persistent world (eg U0), rather than an instance of one (Diablo). If the author remembers rightly, a chat system was frantically added in these last few days, among other things.&lt;br /&gt;
&lt;br /&gt;
===July 10, 2002===&lt;br /&gt;
The alpha is complete, and the annoucement is made. SA forum members immediately start connecting in the half dozens. It&amp;#039;s estimated that most of those who tried to connect in these first days couldn&amp;#039;t connect properly due to all sorts of shitty network code and other bugs and probably never tried to connect again.&lt;br /&gt;
&lt;br /&gt;
The first player&amp;#039;s name was &amp;#039;fuck&amp;#039; - thanks SA. It was also this day that Oceanman was created, named after a Ween song. The Oceanman character that exists on the current version now is the exact same character (while &amp;#039;&amp;#039;eggmceye&amp;#039;&amp;#039; may have actually been recreated), thus making Oceanman the oldest character on EUO, even if it is the creator/author&amp;#039;s own avatar.&lt;br /&gt;
&lt;br /&gt;
===July 17, 2002===&lt;br /&gt;
Chat is logged for the first time.&lt;br /&gt;
&lt;br /&gt;
===July 31, 2002===&lt;br /&gt;
Egg emails Josh Steele asking for his blessing to use his U4 tileset for EUO, and gets it.&lt;br /&gt;
&lt;br /&gt;
===October 16, 2002===&lt;br /&gt;
Egg emails [http://reconstruction.voyd.net/ Ultima Reconstructed] asking to be listed on their site with all the other Ultima remakes and inspired games. It wasn&amp;#039;t until April 2003 that a reply was obtained (however it changed the course of EUO history for ever).&lt;br /&gt;
&lt;br /&gt;
===October 29, 2002===&lt;br /&gt;
EUO is shut down due to complete lack of forum interest (the SA forums was the only mode of advertisment for EUO at this time).&lt;br /&gt;
&lt;br /&gt;
===April 3, 2003===&lt;br /&gt;
Antibodies posts on the swut forums wondering where EUO had gone, after someone else linked to it from [http://sourceforge.net/projects/xu4/ XU4 - Ultima IV recreated] forums on sourceforge. Egg fires up the EUO server and starts tinkering with the code again, after 6 months off. The EUO server has not been shutdown since (except for 12 hours or so when Egg had a nervous breakdown or something).&lt;br /&gt;
&lt;br /&gt;
===April 23, 2003===&lt;br /&gt;
Co-incidentally (within 20 days of EUO becoming live again), Egg finally gets a reply from Ultima Reconstruction: EUO is listed and a steady flow of Ultima enthusiasts try out EUO.&lt;br /&gt;
&lt;br /&gt;
===May 1, 2003===&lt;br /&gt;
Number #1 EUO Personality Broden joins for the first time. Broden&amp;#039;s influence on EUO is highly underestimated: not only did he make a tonne of maps, such as Abyss, Ogretown, his Keep, &amp;amp; Shoreline, but he was one of the first players to genuinely care for the fledgling game &amp;amp; and its community. Nobody else (with Extell coming a close thesedays however) has given more input to the evolution of this game &amp;amp; moral support to its creator.&lt;br /&gt;
&lt;br /&gt;
===June 10, 2003===&lt;br /&gt;
The first of only 2 ever DM&amp;#039;d EUO games is held on a private server. The contestants were Broden, Mandrake and Dvalin. Apart from everything that went wrong, it was a smashing success.&lt;br /&gt;
&lt;br /&gt;
===August 5, 2003===&lt;br /&gt;
Another EUO personality, Neinar, submits EUO to [http://mpogd.com/games/game.asp?ID=1867 mpogd.com] and the influx of Tibia rejects begins.&lt;br /&gt;
&lt;br /&gt;
===August 11, 2003===&lt;br /&gt;
[http://swut.net/euo/macro.htm MACRODAEMON] logs on for the first time; created purely to kill AFK macroers in a time of great cost-of-bandwidth conciousness. MACRO soon evolves into &amp;#039;&amp;#039;the retarded cousin&amp;#039;&amp;#039; and spends most of his time being drunk or telling stupid jokes incorrectly.&lt;br /&gt;
&lt;br /&gt;
[[Image:macro.png]]&lt;br /&gt;
&lt;br /&gt;
===October 2, 2003===&lt;br /&gt;
EUO version 1.0 released; with server side player saves (as opposed to player data stored on the clients&amp;#039; computers) being the most notable improvement.&lt;br /&gt;
&lt;br /&gt;
===October 16, 2003===&lt;br /&gt;
Permanent death server created.&lt;br /&gt;
&lt;br /&gt;
===March 24, 2004===&lt;br /&gt;
EUO servers move to the US to save on bandwidth costs.&lt;br /&gt;
&lt;br /&gt;
===August 15, 2005===&lt;br /&gt;
This Wiki manual becomes active.&lt;br /&gt;
&lt;br /&gt;
===December 17,2005===&lt;br /&gt;
The PD server begins to use the same maps as the regular server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* More [http://forums.swut.net/viewtopic.php?t=2026 EUO nostalgia] here.&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Cities&amp;diff=2360</id>
		<title>Cities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Cities&amp;diff=2360"/>
		<updated>2005-12-20T17:17:10Z</updated>

		<summary type="html">&lt;p&gt;Kybare: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Townes]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Towns&amp;diff=2359</id>
		<title>Towns</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Towns&amp;diff=2359"/>
		<updated>2005-12-20T17:16:41Z</updated>

		<summary type="html">&lt;p&gt;Kybare: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Townes]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Hellspawn&amp;diff=2358</id>
		<title>Hellspawn</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Hellspawn&amp;diff=2358"/>
		<updated>2005-12-20T17:15:48Z</updated>

		<summary type="html">&lt;p&gt;Kybare: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Bestiary]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Undead&amp;diff=2357</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Undead&amp;diff=2357"/>
		<updated>2005-12-20T17:15:15Z</updated>

		<summary type="html">&lt;p&gt;Kybare: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Bestiary]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Monsters&amp;diff=2356</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Monsters&amp;diff=2356"/>
		<updated>2005-12-20T17:14:36Z</updated>

		<summary type="html">&lt;p&gt;Kybare: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Bestiary]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=User_talk:Eggmceye&amp;diff=2355</id>
		<title>User talk:Eggmceye</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=User_talk:Eggmceye&amp;diff=2355"/>
		<updated>2005-12-20T14:57:57Z</updated>

		<summary type="html">&lt;p&gt;Kybare: question about the FAQs thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Egg, do you think that having a difficulty heading (giving a rough guide to it, e.g. easy, medium, hard etc) on each dungeon section would be helpful? --Cat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t think it&amp;#039;s worth having.  Let the players explore and decide for themselves.  Plus some places start out easy and then become hard.  Take [[Duogon]] for example.  It starts out with ogres/ettins than moves to dragons later on.  Also, this manual seems to me to be trying to avoid as many spoilers as possible (where possible).&lt;br /&gt;
&lt;br /&gt;
On the other hand, I think it&amp;#039;s a cool idea to perhaps write in the discription something like &amp;quot;The Nord jail is filled with vermon&amp;quot; or &amp;quot;To our best knowledge, the major of the hellspawn are created in the deepest pit&amp;quot;.  This hints at the difficulty without actually saying &amp;quot;Who should hunt here: Level 20 - 30&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But then, that&amp;#039;s just my opinion.&lt;br /&gt;
&lt;br /&gt;
[[User:Kybare|Kybare]] 23:51, 27 September 2005 (EST)&lt;br /&gt;
&lt;br /&gt;
I say try it and see what it looks like. --[[User:Eggmceye|Eggmceye]] 23:58, 27 September 2005 (EST)&lt;br /&gt;
&lt;br /&gt;
==FAQs Page Additions==&lt;br /&gt;
&lt;br /&gt;
Unless you have any objections, I&amp;#039;m going to watch the FAQs thread (and any other question threads that pop up) and add &amp;#039;resonable&amp;#039; questions to the [[FAQ]] page here (today I added Stego&amp;#039;s pet healing question). --[[User:Kybare|Kybare]] 01:57, 21 December 2005 (EST)&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=FAQ&amp;diff=2354</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=FAQ&amp;diff=2354"/>
		<updated>2005-12-20T14:51:47Z</updated>

		<summary type="html">&lt;p&gt;Kybare: /* Misc Play Questions */  How to heal pets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Troubleshooting==&lt;br /&gt;
&lt;br /&gt;
===The patcher is doing nothing - it just hangs!===&lt;br /&gt;
Get [http://swut.net/euo/files/oldpatcher.zip this replacement patcher], unzip it into your EUO directory and run it by hand (ie by double clicking on it). Then try connecting again.&lt;br /&gt;
&lt;br /&gt;
Note: neither patcher works well with proxies at the moment.&lt;br /&gt;
&lt;br /&gt;
===I can&amp;#039;t see at night time or in dungeons. All I get is a black screen!===&lt;br /&gt;
There are 2 possible solutions to this: try these in order:&lt;br /&gt;
&lt;br /&gt;
* change your desktop colour depth to either 16 or 32 bpp: 24 bit has reportedly caused this problem&lt;br /&gt;
*Your CPU doesn&amp;#039;t support MMX instrcuctions&lt;br /&gt;
&lt;br /&gt;
Quit the game, then try putting the following line in client.cfg:&lt;br /&gt;
 old_lighting=1&lt;br /&gt;
&lt;br /&gt;
===How do I play on the permadeth server?===&lt;br /&gt;
Read this: [[Introduction to PD]]&lt;br /&gt;
&lt;br /&gt;
===How do I connect to a different server, eg the PD server?===&lt;br /&gt;
The main server that the EUO shard runs on is euo.swut.net and the port is 26667.&lt;br /&gt;
&lt;br /&gt;
To change the server:port value, edit client.cfg, so it looks something like this:&lt;br /&gt;
&lt;br /&gt;
 server=euo.swut.net&lt;br /&gt;
 port=26667&lt;br /&gt;
&lt;br /&gt;
Alternatively, [http://swut.net/euo/download.htm download the EUO Launcher]. Bear in mind that PD and NG servers run a different build of EUO than regular. Please read the [[Alpha Installation]] page for more info on connecting to these servers.&lt;br /&gt;
&lt;br /&gt;
===EUO spits out some weird graphics related error at start up===&lt;br /&gt;
Try changing desktop display depth - 32 is ideal, then try 16 or 24 bpp.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
&lt;br /&gt;
===Can I play fullscreen?===&lt;br /&gt;
Yes, press F12 once the game is loaded.&lt;br /&gt;
&lt;br /&gt;
===Can I turn the music off?===&lt;br /&gt;
Yes - press M (shift m)&lt;br /&gt;
&lt;br /&gt;
===How do I bind spells to the F keys?===&lt;br /&gt;
Spells can be bound to F1 to F8 - press shift and the Fkey to bind a spell to that key.&lt;br /&gt;
&lt;br /&gt;
===How do I bind items to the number keys?===&lt;br /&gt;
When viewing, using or readying, press a key from 1 to 0 to bind the currently selected item to that key.&lt;br /&gt;
&lt;br /&gt;
==Misc Play Questions==&lt;br /&gt;
&lt;br /&gt;
===How much can I carry?===&lt;br /&gt;
Your maximum load is proportional to your strength, and differs from server to server. Your maximum load is on your stats display.&lt;br /&gt;
&lt;br /&gt;
===How do I level up?===&lt;br /&gt;
This depends on the server ...&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Regular&amp;#039;&amp;#039;&amp;#039; : travel to a [[shrines|shrine]] and meditate near the flame. The [[shrines|shrine]] you meditate at will determine your stat gain. More on [[Shrines]] here.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;PD&amp;#039;&amp;#039;&amp;#039; : press &amp;#039;&amp;#039;&amp;#039;@&amp;#039;&amp;#039;&amp;#039; then press &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039; to select how you want to distribute your new stat points.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;NG&amp;#039;&amp;#039;&amp;#039; : There are no player levels on the NG server.&lt;br /&gt;
&lt;br /&gt;
===I missed some message or text!===&lt;br /&gt;
Press the page up and page down keys to scroll through old messages.&lt;br /&gt;
&lt;br /&gt;
===I&amp;#039;m doing a kill quest, but the target is good aligned and I can&amp;#039;t attack him!===&lt;br /&gt;
Talk to the target first, using t-dir. The target will then turn evil and attack you. This shouldn&amp;#039;t happen anymore since kill targets start off neutral (grey).&lt;br /&gt;
&lt;br /&gt;
===I forgot my password - can you tell me what it is?===&lt;br /&gt;
[http://swut.net/euo/lostpasswd.html Click here to recover your password].&lt;br /&gt;
&lt;br /&gt;
===Where did my player merchant go?===&lt;br /&gt;
He probably got removed for having nothing for sale - and was thus wasting space. Be sure to keep your merchant well stocked, and incase of him disappearing, keep withdrawing any funds he might be holding for you.&lt;br /&gt;
&lt;br /&gt;
===My longswords (or insert other skill here) won&amp;#039;t go over 50 - I have only 25 dex ...===&lt;br /&gt;
Longswords require 50 dex to get 100 in skill.&lt;br /&gt;
&lt;br /&gt;
===My woodcarving won&amp;#039;t go over 25 - is there a stat requirement on it?===&lt;br /&gt;
No. You can only train woodcarving to 25 by chopping trees alone. To get it above 25, carve things with a pocket knife or buy training. (is this out of date info?)&lt;br /&gt;
&lt;br /&gt;
===How long will I be a criminal for?===&lt;br /&gt;
30 mins per kill: you must sit out this time ingame - the crim timer isn&amp;#039;t counted down when you&amp;#039;re not logged on. You can also meditate at the Humility [[shrines|Shrine]] to reduce your crim time more quickly.&lt;br /&gt;
&lt;br /&gt;
===Boss daemons and balrons aren&amp;#039;t dropping any magic loot - is this right?===&lt;br /&gt;
Now boss daemons and balrons drop both artifacts and normal magical equipments.  So do imps.&lt;br /&gt;
&lt;br /&gt;
===My pet is hurt.  How do I heal it?===&lt;br /&gt;
You have three options: cast XM or VAM, use a bandage or don&amp;#039;t move and wait for your pet to regenerate.  Note that the amount of hit points healed when a bandage is used depends on your bandaging skill.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
===If/when will you add feature XYZ?===&lt;br /&gt;
When I get around to and/or feel like it. The likelyhood of something getting worked on goes by this forumla:&lt;br /&gt;
&lt;br /&gt;
 Importance of the feature x My enthusiasm in the feature&lt;br /&gt;
          _________________________________________&lt;br /&gt;
 &lt;br /&gt;
               difficulty of the feature&lt;br /&gt;
&lt;br /&gt;
===How about mouse ops?===&lt;br /&gt;
Almost a flat no, mainly as it would take a lot of work to implement.&lt;br /&gt;
&lt;br /&gt;
===How about large maps, ala Ultima 5&amp;#039;s 512x512? or U4&amp;#039;s 256x256 tiles?===&lt;br /&gt;
Probably not, due to poor early EUO design. Tho the continent is currently around 300x100 tiles.&lt;br /&gt;
&lt;br /&gt;
===How about a single level map, ala Ultima 6?===&lt;br /&gt;
No - EUO is (intentionally!) based off U5, not U6. This feature also implies large maps - see above.&lt;br /&gt;
&lt;br /&gt;
===What about a player-trade screen?===&lt;br /&gt;
Unlikely.&lt;br /&gt;
&lt;br /&gt;
===What about a sortable inventory - or even bags?===&lt;br /&gt;
Maybe one day - don&amp;#039;t hold your breath.&lt;br /&gt;
&lt;br /&gt;
===What about player housing?===&lt;br /&gt;
Houses are currently for sale for RL money : [[Player Housing|details here]].&lt;br /&gt;
&lt;br /&gt;
===Can I get the map editor?===&lt;br /&gt;
The map editor is available for [http://swut.net/euo/download.htm download on the downloads page].&lt;br /&gt;
&lt;br /&gt;
===If I make a map, will you use it?===&lt;br /&gt;
If it&amp;#039;s good, yes - and you&amp;#039;ll be credited for it. Don&amp;#039;t make maps expecting a free avatar or anything like that though.&lt;br /&gt;
&lt;br /&gt;
===Can I get the server?===&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
===Can I be a mod or a GM?===&lt;br /&gt;
No chance.&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2347</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=2347"/>
		<updated>2005-12-18T18:02:53Z</updated>

		<summary type="html">&lt;p&gt;Kybare: /* Timeline */  Added lighthouse and IAG haunting.  PLEASE CHECK YEARS PLEASE EGG.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
==How New Sosaria Came to Be==&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Landscape==&lt;br /&gt;
[[Image:sosaria.gif|thumb|left|&amp;quot;Ye Olde Sossaria&amp;quot; - click to enlarge.]] First there was Sosaria, probably not unlike the Sosaria known in Ultima III. There was great upheaval etc, and the land was reformed into Sosaria - what we know as the western hemisphere of New Sosaria today. Tanelorne was yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correllate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* with the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Shamino, becomes king (this actually happened before the above, if you can believe that)&lt;br /&gt;
* Lord Eggleton defeats Mondain, Minax and Exodus, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kazadoom, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made extinct&lt;br /&gt;
* With the destruction of Exodus and the end of the dark age, the lands are reformed, the moon &amp;#039;Trammel&amp;#039; is cast out of its orbit, and Sosaria becomes Ye Olde Sosaria&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Tanelorne discovered (much earlier than in-game time but who&amp;#039;s going to know) - the world consisting of Ye Olde Sosaria (renamed to Sosaria West) and Tanelorne collectively known as New Sosaria&lt;br /&gt;
* Lord Eggleton steps back through a portal to do the quest of the avatar then comes back (as chronicled in Ultima IV)&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kazadoom (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* The great council of wizards is formed, including Estorrath, Virgil, Henry and others.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Lord Eggleton is summoned away again to rescue Lord British (as chronicled in Ultima V) - he is yet to return.&lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Lord Eggleton===&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Is a retired member of the great council of wizards. Has a rivalry with Nestor of the library. &lt;br /&gt;
&lt;br /&gt;
Is it merely a coincidence that his name bears an uncanny resembelance to that of the Shadowlord of Hatred, &amp;#039;&amp;#039;Astaroth&amp;#039;&amp;#039; ?&lt;br /&gt;
&lt;br /&gt;
===Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Lord Byron===&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Shamino the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kaza.&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Greyson===&lt;br /&gt;
Byron&amp;#039;s advisor, fighter.&lt;br /&gt;
&lt;br /&gt;
===Shamino===&lt;br /&gt;
Byron&amp;#039;s advisor, rogue. This is the same Shamino that Lord Eggleton first met when he stepped through the moongate and into Sosaria for the first time.&lt;br /&gt;
&lt;br /&gt;
===Lord Broden===&lt;br /&gt;
Brother of Lord Byron (hence the same avatar). A player, missing in action. His legacy: an empty keep south of Mirkwood.&lt;br /&gt;
&lt;br /&gt;
This castle needs to be taken over: maybe appropriated by some new overlord upstart of Sosaria west, or by hostiles (to become a hunting ground), or maybe by some friendly political faction.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also cheif librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. Other books he needs recovery of:&lt;br /&gt;
&lt;br /&gt;
*Chronicles of Nchuleft&lt;br /&gt;
*Beyond good and Evil&lt;br /&gt;
*Necromancer&lt;br /&gt;
*Interview with the Vampire&lt;br /&gt;
*Estorrath&amp;#039;s Journal&lt;br /&gt;
&lt;br /&gt;
===Conrad===&lt;br /&gt;
Nestor&amp;#039;s younger brother and head librarian of the Bakyre Library. While he runs a smaller library than his brother, he has the same fascination with books and is wiser than he lets on. He is looking to recover the following books:&lt;br /&gt;
&lt;br /&gt;
*The Emerging Underworld&lt;br /&gt;
&lt;br /&gt;
===Saldath, Zazaram &amp;amp; Titania===&lt;br /&gt;
&lt;br /&gt;
In the spirit of the age, a mighty adventuring band set out to explore the newly created / accessible Underworld, to spread the Virtues across the whole of Sosaria. Amidst their number were the mage Zazaram, the warrior Saldath and his bride, the tinker Titania. They had been at the forefront of clearing the Dungeons of dangerous creatures and pacifying the land. Their leader Saldath had created an order of Paladins and created many Keeps dedicated to the Virtues (eg Thantos Keep). Unfortunately, they discovered a sliver of the Shard of Hatred, guarded by many Balrons, in a fortress deep under the Underworld itself. Saldath, sensing great power in it, kept it, and his lover Titania forged it into an amulet that gave him power over Hellspawn and martial prowess. Determined to use this force for good he and his companions sought to cleanse the Underworld. However, since the sliver is a conduit for the Shadowlords, his nature became slowly more and more extreme and fervent, his rage (which he still thought of as fervour for the Virtues) leading to a genocidal pogrom against all non-humans. His lover, Titania, slowly became infected with blood lust as well, until she was transformed into a Vampire ... As their pogrom continued, they began to view the unvirtuous (in their now twisted eyes) as beneath human as well, and eventually sought to purge the whole of New Sosaria of those deemed &amp;#039;unworthy&amp;#039;. Thus began a brief but bloody reign of terror, with many of the old towns levelled.  &lt;br /&gt;
&lt;br /&gt;
Although Saldath was finally defeated by Lord Eggleton McEye, his two adventuring comrades escaped, and still lurk amongst New Sosaria, hatching foul plots of revenge!&lt;br /&gt;
&lt;br /&gt;
===Lord Percy, Sir Markham, Sir Larant===&lt;br /&gt;
Members of the order of Paladins founded by Saldath, Thantos Keep is their base in the [[Mountain Pass]]. Whilst once a shining beacon of Valor in that part of New Sosaria, rumour has it that it has come under an evil influence - certainly none of the previous messengers or pilgrims seeking it out have returned. Adventurers have been asked to investigate this further, and see what has happen and if possible solve the mystery of what has happened to the keep.&lt;br /&gt;
&lt;br /&gt;
===Patrick===&lt;br /&gt;
The mayor of Bakyre and an ex-adventurer and ex-rogue.  Patrick is always willing to listen to the tales of other adventurers and will share a pint with almost anyone.  However, don&amp;#039;t be surprised if he tries to swindle you out of some gold in some manner of speaking.&lt;br /&gt;
&lt;br /&gt;
===King Golwid===&lt;br /&gt;
A local Minotaur lord who&amp;#039;s taken up residence in the old throne room of the once dwarven capitol Kazadoom. He&amp;#039;s unseemingly amicable considering his hordes of minions will kill and eat any would be adventurer on sight. Old buds with Patrick, estranged from Byron and Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Shadowlords===&lt;br /&gt;
Astaroth, Falleni and&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
===Lord Percy===&lt;br /&gt;
Or more formally, Lord Percy Hestle-Weith, he was a member of the famous &amp;#039;Adventuring Seven&amp;#039; who were explorers based at the University many years ago. Each member would set off each year with a team of graduates to find new wonders. Nothing is known of his current status, other than that he disappeared exploring the deserts of Tanelorne. The University is known to be seeking information about his whereabouts.&lt;br /&gt;
&lt;br /&gt;
==Other Big Events==&lt;br /&gt;
===Disappearance of the Dwarves===&lt;br /&gt;
The dwarves last refuge, Kazadoom, the Dwarven Capital, was overrun by nasties and the dwarves became extinct. The only remnants of the dwarves left in New Sosaria are their nasty green cousins, the gnomes, who are often mistaken for gremlins.&lt;br /&gt;
&lt;br /&gt;
There is a book, Chronicles of Nchuleft, referenced in one of the book quests. This is of course a dwarven book from Morrowind.&lt;br /&gt;
&lt;br /&gt;
Ultima canon, in U3, also had elves, bobbits and fuzzies :X&lt;br /&gt;
&lt;br /&gt;
===Goldwid and his merry band of Minotaurs move into the bottom of Kazadoom===&lt;br /&gt;
The disappearance of the dwarves happened long before Goldwid got into Kaza and started taking over. Infact, I&amp;#039;d be tempted now to convert the lower sections of Kaza into some sort of non-hostile town, rather than just never ending baddies with Golwid in the middle. Golwid is some sort of happy mino and he should be leading by example. Maybe there could be a battleground or frontlines where there are good-aligned mino&amp;#039;s spawning, fighting off ettins and the like ... Maybe the Royal Banquet and Meeting Hall could be the place for this neverending spawner battle!&lt;br /&gt;
&lt;br /&gt;
===Trammel being cast from its orbit===&lt;br /&gt;
Happened some time after Exodus was defeated, destroyed, whatever.&lt;br /&gt;
&lt;br /&gt;
===The death of everyone in Whalebone===&lt;br /&gt;
Apparently, according to Jocasta, a small party consisting of Jaana, Sentri and the Avatar gated in. Everyone caught some sort of weird-earth plague and died after the party visited the local brothel. Jaana cursed the mayor so that in death he would live on as a demi liche. Even the cows live on as zombies.&lt;br /&gt;
&lt;br /&gt;
If Lord Eggleton is meant to be the Avatar in the canon version of events, it must be said that Lord Eggleton certainly wasn&amp;#039;t a part of this merry band. This Avatar and this party would be from some other twisted shard/reality.&lt;br /&gt;
&lt;br /&gt;
Or the Story/history of snowy Island could be updated/rewritten.&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:History_of_New_Sosaria&amp;diff=2346</id>
		<title>Talk:History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:History_of_New_Sosaria&amp;diff=2346"/>
		<updated>2005-12-18T17:57:29Z</updated>

		<summary type="html">&lt;p&gt;Kybare: Please add link to Complete History of New Sosaria - I can&amp;#039;t since the page is locked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think a link to the [[Complete History of New Sosaria]] should be provided at the end of the page. [[User:Kybare|Kybare]] 04:57, 19 December 2005 (EST)&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Animal_training&amp;diff=2339</id>
		<title>Animal training</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Animal_training&amp;diff=2339"/>
		<updated>2005-12-16T21:57:39Z</updated>

		<summary type="html">&lt;p&gt;Kybare: Taming redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Pets and Taming]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Pets&amp;diff=2338</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Pets&amp;diff=2338"/>
		<updated>2005-12-16T21:56:46Z</updated>

		<summary type="html">&lt;p&gt;Kybare: Taming redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Pets and Taming]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Animal_taming&amp;diff=2337</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Animal_taming&amp;diff=2337"/>
		<updated>2005-12-16T21:56:18Z</updated>

		<summary type="html">&lt;p&gt;Kybare: Taming redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Pets and Taming]]&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2336</id>
		<title>Pets and Taming</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2336"/>
		<updated>2005-12-16T21:55:37Z</updated>

		<summary type="html">&lt;p&gt;Kybare: /* Getting Stronger and Growing Up */  evolve at lvl 25&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pets are tame monsters that follow along and fight beside you.  With the right attention and care, they can make a great addition to the adventuring life!&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;#039;&amp;#039;Offer food&amp;#039;&amp;#039; or &amp;#039;&amp;#039;items&amp;#039;&amp;#039; on various &amp;#039;&amp;#039;monsters&amp;#039;&amp;#039; to tame them.  Feed them in the same way to keep them &amp;#039;&amp;#039;happy&amp;#039;&amp;#039; and gain their &amp;#039;&amp;#039;loyalty&amp;#039;&amp;#039;.  Let them kill other monsters to &amp;#039;&amp;#039;gain experience&amp;#039;&amp;#039;, grow stronger and even &amp;#039;&amp;#039;evolve&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
Pets are generally acquired by taming [[Bestiary|wild creatures]]. Many critters are tamable; maybe about 70% of non-undead. &lt;br /&gt;
&lt;br /&gt;
Offer food (&amp;#039;&amp;#039;&amp;#039;shift e&amp;#039;&amp;#039;&amp;#039;) to attempt to tame a creature. Start on rabbits and cows, then move on to rats and other weak dungeon critters, then goblins and other humanoids.&lt;br /&gt;
&lt;br /&gt;
Some creatures require you to use an item (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) on the creature instead.  Think of it as &amp;#039;&amp;#039;offering the item&amp;#039;&amp;#039; to the creature.&lt;br /&gt;
&lt;br /&gt;
Players are allowed to only have one pet at a time.  If you currently have a pet and attempt to train another, your current pet will disappear shortly after you tame a new pet.&lt;br /&gt;
&lt;br /&gt;
Note: the taming skill will only increase if you are within 5% of the minimum skill to tame a creature and no more than 15% over the minimum skill.  If your taming skill isn&amp;#039;t increasing, then go tame something harder! Your taming skillwill also increase when you feed your pet.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
&lt;br /&gt;
Having gotten a pet, it must be kept fed in order to keep it happy. To feed, simply offer food or items to the pet just as you did to tame it in the first place.&lt;br /&gt;
&lt;br /&gt;
All creatures have a preferred diet. Most creatures are carnivores, some are herbivores (eg rabbit) and some are omnivores (eg rat). Some critters have a favourite food (a treat), which makes taming easier and boosts loyalty. eg rats prefer cheese, and rabbits favour carrots.&lt;br /&gt;
&lt;br /&gt;
The [[Zorn]] is the only metalivore (metal eater) in EUO. Offer (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) to feed your zorn metal items. It doesn&amp;#039;t have a favourite food but will eat any metal ingot, any medium or heavy armour, metal ores, etc. It will not eat weapons or shields though.&lt;br /&gt;
&lt;br /&gt;
Some pets will only eat one type of food, specific to that creature. Some examples of specific foods:&lt;br /&gt;
* sulphur for hellspawn&lt;br /&gt;
* clear potions for water demons&lt;br /&gt;
&lt;br /&gt;
Finally, pets digest food and get hungry a little faster than players do.&lt;br /&gt;
&lt;br /&gt;
===Loyalty &amp;amp; Bonding===&lt;br /&gt;
&lt;br /&gt;
Look (&amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;) at a pet to see how happy (loyal) it is. Talk (&amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;) to the pet to see how hungry it is. If you stay with your pet and feed it, it will become loyal. If you starve it or leave it alone, it will become disloyal. A disloyal pet will eventually go wild, and may even attack you!&lt;br /&gt;
&lt;br /&gt;
A pet will bond with its owner after 2 real life hours spent with the pet (the pet has to be able to see you!).  Once a pet has bonded, it can be resurrected with a [[Inscription|&amp;#039;raise pet&amp;#039; scroll]].  A non-bonded pet that dies cannot be raised and is lost forever.&lt;br /&gt;
&lt;br /&gt;
===Getting Stronger and Growing Up===&lt;br /&gt;
&lt;br /&gt;
Pets gain experience for all kills that they make, this gains them levels with appropriate HP and Mana bonuses.  Some creatures will &amp;#039;grow up&amp;#039; (similar to Pokemon evolution) at level 25 and possibly again at level 50. The best example of this is the &amp;#039;&amp;#039;drake to dragon&amp;#039;&amp;#039; &amp;#039;evolution&amp;#039;! You can&amp;#039;t tame a dragon; only a drake, and then you have to go level your drake up to turn it into a dragon.  It will take 100% skill to tame a drake. Drakes are carnivores but are fond of gold nuggets.&lt;br /&gt;
&lt;br /&gt;
===Slash commands and Pet commands===&lt;br /&gt;
&lt;br /&gt;
Once you have a pet, use:&lt;br /&gt;
&lt;br /&gt;
 /petname newname&lt;br /&gt;
&lt;br /&gt;
to name it. use the following commands to order it around:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;stay&amp;#039;&amp;#039;&amp;#039; : pet will stay and not follow it&amp;#039;s owner at all&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follow&amp;#039;&amp;#039;&amp;#039; : normal follow and attack mode&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heel&amp;#039;&amp;#039;&amp;#039; : pet will follow but not attack unless provoked &lt;br /&gt;
&lt;br /&gt;
A warning about &amp;#039;stay&amp;#039; : a pet will slowly lose loyalty if you tell it to stay and it&amp;#039;s on a different map level to its owner. It will of course get hungry and may starve.&lt;br /&gt;
&lt;br /&gt;
===Pet Transfers===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pet transfers are currently disabled.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To transfer a pet, use&lt;br /&gt;
&lt;br /&gt;
 /transferpet playername&lt;br /&gt;
&lt;br /&gt;
to move the pet to a new player. Warning! this will reset the pet&amp;#039;s bond to you, and will have to rebond to the new owner before it can be resurrected. Also, the target player will need to have a &amp;#039;&amp;#039;&amp;#039;pet transfer deed&amp;#039;&amp;#039;&amp;#039; in their inventory before the transfer may proceed.&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Completing_Quests_%26_Talking_to_NPC%27s&amp;diff=2322</id>
		<title>Completing Quests &amp; Talking to NPC&#039;s</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Completing_Quests_%26_Talking_to_NPC%27s&amp;diff=2322"/>
		<updated>2005-12-14T22:56:02Z</updated>

		<summary type="html">&lt;p&gt;Kybare: /* Ultima V parser explained */  External link to wikipedia entry of Zork (for the 12 year olds out there)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Talking to NPCs==&lt;br /&gt;
In many cities in [[New Sosaria]], you will come across NPCs (Non-Player Characters). Stand next to one and press &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039; then the directional arrow towards the NPC.  The NPC will then state something (such as &amp;#039;&amp;#039;Good day to thee!&amp;#039;&amp;#039;), then you will be engaged in a conversation with that NPC. You can then type words that the NPC may understand. If the word you state is important to the NPC, the NPC will respond.  Otherwise, the NPC will respond with &amp;quot;I cannot help thee with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can leave a conversation with an NPC by typing &amp;#039;&amp;#039;&amp;#039;bye&amp;#039;&amp;#039;&amp;#039; or simply pressing the ESC key.&lt;br /&gt;
&lt;br /&gt;
===Suggested Words===&lt;br /&gt;
All NPCs will respond to the following words:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Job&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Time&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Work&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Ultima V parser explained===&lt;br /&gt;
The Ultima V parser links words individually to other statements. Thus if you ask &amp;quot;job&amp;quot; and get a reply &amp;quot;I am a baker&amp;quot; you could type &amp;quot;baker&amp;quot; to get more information. Unlike Ultima VI, Ultima V gave you no hints to what to type. This is the same for the NPC&amp;#039;s in EUO: the best thing to remember is that many of the keywords will be obvious. Thus &amp;quot;I am waiting for the return of my beloved&amp;quot; might be triggered by &amp;quot;return&amp;quot; or &amp;quot;beloved&amp;quot;. The best thing to do is type frantically at an NPC as you would in [http://en.wikipedia.org/wiki/Zork Zork] ~ although you might not get a response, you will be surprised at the depth that some writers have gone into making these dialogue trees. This is mostly just background and them telling a story, as quests are triggered differently - but it can lead to some amusing responses!&lt;br /&gt;
&lt;br /&gt;
For many of the Quest NPC&amp;#039;s, there is a lot of back story, and it can be rewarding to find out just what the quest is actually about - for instance, the NPC&amp;#039;s in the Mountain Pass have a whole story behind them. Some writers ([[user:Kybare|Kybare]], [[user:Catherine|Catherine]]) have added Easter Eggs into their dialogues, which are intended to give an added kick to players who spend time exploring EUO - in the Mountain Pass, try finding a hidden NPC and asking him about his creator!&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
Some NPCs have quests for you to do.  Most can be retreived after asking the NPC what their job is and following the dialog from there.  Any given quests will start and end with one word, although each quest may have a different word.  There are several types of quests (see below) and each has you do something different.  In the end, you will often receive a reward and experience (where applicable).&lt;br /&gt;
&lt;br /&gt;
However, you may find it that an NPC has a quest, but will not let you start it.  This occurs if you haven&amp;#039;t done a previous quest.  For example, you cannot do the Nordhaven guard quests until you have helped Bill the Jailer in the Nordhaven Jail.&lt;br /&gt;
&lt;br /&gt;
===Types of Quests===&lt;br /&gt;
&lt;br /&gt;
This list is mostly a light discussion pertaining to the mechanics of the quest engine. It&amp;#039;s not particularly important for players to understand any of this, but of course this would be useful for potential quest authors.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kill Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC will ask you to kill a monster at some location.  Find the monster and kill it.  If it drops anything, pick it up.  Return to the NPC for your reward.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Return Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC will ask you to find them an object.  Obtain the object, or find the location of the object.  Pick it up and take it back to the NPC for your reward.  You will lose the object you found.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Goto Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC will ask you to find or go to a specific location.  Find the location and walk over it.  You will immediately finish the quest and be given your reward.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Obtain Item Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC will ask you to get an item.  Find the item in question and return when you have it.  You will be given your reward while keeping the item.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Goal Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
These quests have no goals attached to them.  Upon stating the word to start the quest, you will actually finish the quest and be given your reward.  While this quest type may seem strange, it is used to prevent the player from learning information before starting the quest or giving the player an item needed for the quest.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slaughter Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Kill X amount of a certain type of monster and return to the NPC for a reward.  The number of monsters you have killed will be displayed after each kill.  Note that some quests require you kill the monsters in a specific location.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Harvest Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Kill as many monsters of a particular type as it takes to collect some special item that they drop, and return the collected items to the NPC for a reward.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use item Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use a particular item at a particular location, return to NPC for a reward.&lt;br /&gt;
&lt;br /&gt;
==Class Specific Quests==&lt;br /&gt;
On the regular server, Lord Byron of [[Cammerata Keep]] has a quest for you to do.  Upon completing the quest, you will receive Lord Byron&amp;#039;s Certificate.  Take this certificate to one of his three advisors.  You can then obtain quests from that advisor which are primarily designed to be tailored to each class.  For example, mage quests are likely to give mage items as a reward.  &amp;#039;&amp;#039;&amp;#039;Note that with any one character, you can only work for one advisor.  Be careful which you choose as there is no way to reselect later!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Lord Byron&amp;#039;s Advisors===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shamino&amp;#039;&amp;#039;&amp;#039; is the rogue advisor.  He can be found in the wooded area west of the main hall.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Greyson&amp;#039;&amp;#039;&amp;#039; is the fighter advisor.  He can be found in a western room of the keep.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Virgil&amp;#039;&amp;#039;&amp;#039; is the mage advisor.  He can be found in an eastern room of the keep.&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Completing_Quests_%26_Talking_to_NPC%27s&amp;diff=2321</id>
		<title>Completing Quests &amp; Talking to NPC&#039;s</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Completing_Quests_%26_Talking_to_NPC%27s&amp;diff=2321"/>
		<updated>2005-12-14T22:52:29Z</updated>

		<summary type="html">&lt;p&gt;Kybare: Links + further explained slaughter quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Talking to NPCs==&lt;br /&gt;
In many cities in [[New Sosaria]], you will come across NPCs (Non-Player Characters). Stand next to one and press &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039; then the directional arrow towards the NPC.  The NPC will then state something (such as &amp;#039;&amp;#039;Good day to thee!&amp;#039;&amp;#039;), then you will be engaged in a conversation with that NPC. You can then type words that the NPC may understand. If the word you state is important to the NPC, the NPC will respond.  Otherwise, the NPC will respond with &amp;quot;I cannot help thee with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can leave a conversation with an NPC by typing &amp;#039;&amp;#039;&amp;#039;bye&amp;#039;&amp;#039;&amp;#039; or simply pressing the ESC key.&lt;br /&gt;
&lt;br /&gt;
===Suggested Words===&lt;br /&gt;
All NPCs will respond to the following words:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Job&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Time&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Work&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Ultima V parser explained===&lt;br /&gt;
The Ultima V parser links words individually to other statements. Thus if you ask &amp;quot;job&amp;quot; and get a reply &amp;quot;I am a baker&amp;quot; you could type &amp;quot;baker&amp;quot; to get more information. Unlike Ultima VI, Ultima V gave you no hints to what to type. This is the same for the NPC&amp;#039;s in EUO: the best thing to remember is that many of the keywords will be obvious. Thus &amp;quot;I am waiting for the return of my beloved&amp;quot; might be triggered by &amp;quot;return&amp;quot; or &amp;quot;beloved&amp;quot;. The best thing to do is type frantically at an NPC as you would in Zork ~ although you might not get a response, you will be surprised at the depth that some writers have gone into making these dialogue trees. This is mostly just background and them telling a story, as quests are triggered differently - but it can lead to some amusing responses!&lt;br /&gt;
&lt;br /&gt;
For many of the Quest NPC&amp;#039;s, there is a lot of back story, and it can be rewarding to find out just what the quest is actually about - for instance, the NPC&amp;#039;s in the Mountain Pass have a whole story behind them. Some writers ([[user:Kybare|Kybare]], [[user:Catherine|Catherine]]) have added Easter Eggs into their dialogues, which are intended to give an added kick to players who spend time exploring EUO - in the Mountain Pass, try finding a hidden NPC and asking him about his creator!&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
Some NPCs have quests for you to do.  Most can be retreived after asking the NPC what their job is and following the dialog from there.  Any given quests will start and end with one word, although each quest may have a different word.  There are several types of quests (see below) and each has you do something different.  In the end, you will often receive a reward and experience (where applicable).&lt;br /&gt;
&lt;br /&gt;
However, you may find it that an NPC has a quest, but will not let you start it.  This occurs if you haven&amp;#039;t done a previous quest.  For example, you cannot do the Nordhaven guard quests until you have helped Bill the Jailer in the Nordhaven Jail.&lt;br /&gt;
&lt;br /&gt;
===Types of Quests===&lt;br /&gt;
&lt;br /&gt;
This list is mostly a light discussion pertaining to the mechanics of the quest engine. It&amp;#039;s not particularly important for players to understand any of this, but of course this would be useful for potential quest authors.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kill Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC will ask you to kill a monster at some location.  Find the monster and kill it.  If it drops anything, pick it up.  Return to the NPC for your reward.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Return Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC will ask you to find them an object.  Obtain the object, or find the location of the object.  Pick it up and take it back to the NPC for your reward.  You will lose the object you found.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Goto Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC will ask you to find or go to a specific location.  Find the location and walk over it.  You will immediately finish the quest and be given your reward.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Obtain Item Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC will ask you to get an item.  Find the item in question and return when you have it.  You will be given your reward while keeping the item.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Goal Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
These quests have no goals attached to them.  Upon stating the word to start the quest, you will actually finish the quest and be given your reward.  While this quest type may seem strange, it is used to prevent the player from learning information before starting the quest or giving the player an item needed for the quest.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slaughter Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Kill X amount of a certain type of monster and return to the NPC for a reward.  The number of monsters you have killed will be displayed after each kill.  Note that some quests require you kill the monsters in a specific location.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Harvest Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Kill as many monsters of a particular type as it takes to collect some special item that they drop, and return the collected items to the NPC for a reward.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use item Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use a particular item at a particular location, return to NPC for a reward.&lt;br /&gt;
&lt;br /&gt;
==Class Specific Quests==&lt;br /&gt;
On the regular server, Lord Byron of [[Cammerata Keep]] has a quest for you to do.  Upon completing the quest, you will receive Lord Byron&amp;#039;s Certificate.  Take this certificate to one of his three advisors.  You can then obtain quests from that advisor which are primarily designed to be tailored to each class.  For example, mage quests are likely to give mage items as a reward.  &amp;#039;&amp;#039;&amp;#039;Note that with any one character, you can only work for one advisor.  Be careful which you choose as there is no way to reselect later!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Lord Byron&amp;#039;s Advisors===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shamino&amp;#039;&amp;#039;&amp;#039; is the rogue advisor.  He can be found in the wooded area west of the main hall.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Greyson&amp;#039;&amp;#039;&amp;#039; is the fighter advisor.  He can be found in a western room of the keep.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Virgil&amp;#039;&amp;#039;&amp;#039; is the mage advisor.  He can be found in an eastern room of the keep.&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2315</id>
		<title>Pets and Taming</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2315"/>
		<updated>2005-12-13T12:59:22Z</updated>

		<summary type="html">&lt;p&gt;Kybare: /* Taming */  Pets don&amp;#039;t get mad anymore when you tame a new one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pets are tame monsters that follow along and fight beside you.  With the right attention and care, they can make a great addition to the adventuring life!&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;#039;&amp;#039;Offer food&amp;#039;&amp;#039; or &amp;#039;&amp;#039;items&amp;#039;&amp;#039; on various &amp;#039;&amp;#039;monsters&amp;#039;&amp;#039; to tame them.  Feed them in the same way to keep them &amp;#039;&amp;#039;happy&amp;#039;&amp;#039; and gain their &amp;#039;&amp;#039;loyalty&amp;#039;&amp;#039;.  Let them kill other monsters to &amp;#039;&amp;#039;gain experience&amp;#039;&amp;#039;, grow stronger and even &amp;#039;&amp;#039;evolve&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
Pets are generally acquired by taming [[Bestiary|wild creatures]]. Many critters are tamable; maybe about 70% of non-undead. &lt;br /&gt;
&lt;br /&gt;
Offer food (&amp;#039;&amp;#039;&amp;#039;shift e&amp;#039;&amp;#039;&amp;#039;) to attempt to tame a creature. Start on rabbits and cows, then move on to rats and other weak dungeon critters, then goblins and other humanoids.&lt;br /&gt;
&lt;br /&gt;
Some creatures require you to use an item (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) on the creature instead.  Think of it as &amp;#039;&amp;#039;offering the item&amp;#039;&amp;#039; to the creature.&lt;br /&gt;
&lt;br /&gt;
Players are allowed to only have one pet at a time.  If you currently have a pet and attempt to train another, your current pet will disappear shortly after you tame a new pet.&lt;br /&gt;
&lt;br /&gt;
Note: the taming skill will only increase if you are within 5% of the minimum skill to tame a creature and no more than 15% over the minimum skill.  If your taming skill isn&amp;#039;t increasing, then go tame something harder! Your taming skillwill also increase when you feed your pet.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
&lt;br /&gt;
Having gotten a pet, it must be kept fed in order to keep it happy. To feed, simply offer food or items to the pet just as you did to tame it in the first place.&lt;br /&gt;
&lt;br /&gt;
All creatures have a preferred diet. Most creatures are carnivores, some are herbivores (eg rabbit) and some are omnivores (eg rat). Some critters have a favourite food (a treat), which makes taming easier and boosts loyalty. eg rats prefer cheese, and rabbits favour carrots.&lt;br /&gt;
&lt;br /&gt;
The [[Zorn]] is the only metalivore (metal eater) in EUO. Offer (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) to feed your zorn metal items. It doesn&amp;#039;t have a favourite food but will eat any metal ingot, any medium or heavy armour, metal ores, etc. It will not eat weapons or shields though.&lt;br /&gt;
&lt;br /&gt;
Some pets will only eat one type of food, specific to that creature. Some examples of specific foods:&lt;br /&gt;
* sulphur for hellspawn&lt;br /&gt;
* clear potions for water demons&lt;br /&gt;
&lt;br /&gt;
Finally, pets digest food and get hungry a little faster than players do.&lt;br /&gt;
&lt;br /&gt;
===Loyalty &amp;amp; Bonding===&lt;br /&gt;
&lt;br /&gt;
Look (&amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;) at a pet to see how happy (loyal) it is. Talk (&amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;) to the pet to see how hungry it is. If you stay with your pet and feed it, it will become loyal. If you starve it or leave it alone, it will become disloyal. A disloyal pet will eventually go wild, and may even attack you!&lt;br /&gt;
&lt;br /&gt;
A pet will bond with its owner after 2 real life hours spent with the pet (the pet has to be able to see you!).  Once a pet has bonded, it can be resurrected with a [[Inscription|&amp;#039;raise pet&amp;#039; scroll]].  A non-bonded pet that dies cannot be raised and is lost forever.&lt;br /&gt;
&lt;br /&gt;
===Getting Stronger and Growing Up===&lt;br /&gt;
&lt;br /&gt;
Pets gain experience for all kills that they make, this gains them levels with appropriate HP and Mana bonuses.  Some creatures will &amp;#039;grow up&amp;#039; (similar to Pokemon evolution). The best example of this is the &amp;#039;&amp;#039;drake to dragon&amp;#039;&amp;#039; &amp;#039;evolution&amp;#039;! You can&amp;#039;t tame a dragon; only a drake, and then you have to go level your drake up to turn it into a dragon.  It will take 100% skill to tame a drake. Drakes are carnivores but are fond of gold nuggets.&lt;br /&gt;
&lt;br /&gt;
===Slash commands and Pet commands===&lt;br /&gt;
&lt;br /&gt;
Once you have a pet, use:&lt;br /&gt;
&lt;br /&gt;
 /petname newname&lt;br /&gt;
&lt;br /&gt;
to name it. use the following commands to order it around:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;stay&amp;#039;&amp;#039;&amp;#039; : pet will stay and not follow it&amp;#039;s owner at all&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follow&amp;#039;&amp;#039;&amp;#039; : normal follow and attack mode&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heel&amp;#039;&amp;#039;&amp;#039; : pet will follow but not attack unless provoked &lt;br /&gt;
&lt;br /&gt;
A warning about &amp;#039;stay&amp;#039; : a pet will slowly lose loyalty if you tell it to stay and it&amp;#039;s on a different map level to its owner. It will of course get hungry and may starve.&lt;br /&gt;
&lt;br /&gt;
===Pet Transfers===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pet transfers are currently disabled.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To transfer a pet, use&lt;br /&gt;
&lt;br /&gt;
 /transferpet playername&lt;br /&gt;
&lt;br /&gt;
to move the pet to a new player. Warning! this will reset the pet&amp;#039;s bond to you, and will have to rebond to the new owner before it can be resurrected. Also, the target player will need to have a &amp;#039;&amp;#039;&amp;#039;pet transfer deed&amp;#039;&amp;#039;&amp;#039; in their inventory before the transfer may proceed.&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:Kodiak%27s_Test_of_Strength&amp;diff=2285</id>
		<title>Talk:Kodiak&#039;s Test of Strength</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:Kodiak%27s_Test_of_Strength&amp;diff=2285"/>
		<updated>2005-11-01T23:53:26Z</updated>

		<summary type="html">&lt;p&gt;Kybare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While both &amp;#039;favourite&amp;#039; (American) and &amp;#039;favorite&amp;#039; (English) might both be right, I&amp;#039;m keeping it as &amp;#039;favourite&amp;#039; for 2 reasons:&lt;br /&gt;
&lt;br /&gt;
*This game is NOT created by someone from the USA.&lt;br /&gt;
*I am not from the USA and am the one who wrote that sentense.  Since it&amp;#039;s not part of the manual proper, I&amp;#039;m keeping it with the &amp;#039;u&amp;#039;.&lt;br /&gt;
[[User:Kybare|Kybare]] 10:53, 2 November 2005 (EST)&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:Kodiak%27s_Test_of_Strength&amp;diff=2284</id>
		<title>Talk:Kodiak&#039;s Test of Strength</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:Kodiak%27s_Test_of_Strength&amp;diff=2284"/>
		<updated>2005-11-01T23:52:55Z</updated>

		<summary type="html">&lt;p&gt;Kybare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While both &amp;#039;favourite&amp;#039; (American) and &amp;#039;favorite&amp;#039; (English) might both be right, I&amp;#039;m keeping it as &amp;#039;favourite&amp;#039; for 2 reasons:&lt;br /&gt;
&lt;br /&gt;
*This game is NOT created by someone from the USA.&lt;br /&gt;
*I am not from the USA and am the one who wrote that sentense.  Since it&amp;#039;s not part of the manual proper, I&amp;#039;m keeping it with the &amp;#039;u&amp;#039;.&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Resurrection_sickness&amp;diff=2259</id>
		<title>Resurrection sickness</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Resurrection_sickness&amp;diff=2259"/>
		<updated>2005-10-01T17:31:12Z</updated>

		<summary type="html">&lt;p&gt;Kybare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you die and are resurrected (by any means other than a party member or DM resurrecting you), you will have resurrection sickness.  Find a [[shrines|shrine]], go up to the flame and meditate there to remove the resurrection sickness (takes about 5-10 sec).  Note that if you have recently gained a level, the meditation will both cure resurrection sickness AND pass your level.  Keep this in mind if you think you&amp;#039;ve recently gained a level.&lt;br /&gt;
&lt;br /&gt;
=== Effects of Ressurection Sickness ===&lt;br /&gt;
While you are under the effects of resurrection sickness, the following negative effects will apply to you:&lt;br /&gt;
*You can&amp;#039;t engage in player vs. player combat.&lt;br /&gt;
*Monster drops will not drop anything.&lt;br /&gt;
*You are not allowed to be in a party.&lt;br /&gt;
*Merchants won&amp;#039;t serve you.&lt;br /&gt;
*You will not gain any skill points.&lt;br /&gt;
*Kills will not give you any experience.&lt;/div&gt;</summary>
		<author><name>Kybare</name></author>
	</entry>
</feed>