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	<id>https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Keighn</id>
	<title>EUO Manual - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Keighn"/>
	<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php/Special:Contributions/Keighn"/>
	<updated>2026-10-23T20:54:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=5105</id>
		<title>Slash Commands</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=5105"/>
		<updated>2022-12-29T20:41:58Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Leader only commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These commands let you interact with the server. Hit Enter then type the / and the command.&lt;br /&gt;
&lt;br /&gt;
There are also a handful of client #commands: see [[Client Commands]].&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/w&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/who&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays who is on&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/msg playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a private message to a player. Use CTRL-T to reply to someone who has sent a private message to you.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/bind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use this inside a town to bind to it.  Binding allows one to resurrect and Town-portal into towns other than Nordhaven (the starting town).  Most of the major towns are bindable, keep your eyes open for the small circle of stones.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Enables you to participate in PVP (Player vs Player). You can switch to non-PVP with:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 0&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Disables you from PVP (Player vs Player). It takes 30 minutes to go non-PVP after you have attacked another player.&lt;br /&gt;
eg: Hit a player, wait 30 minutes to go non-PVP.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/crimtime&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays how much time left you have to spend as a criminal.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/roll&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays a number from 1-100 to you and everyone in your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec newStr newDex newInt&lt;br /&gt;
Rearrange your stats. Requires a Respec Certificate in your inventory, purchasable at your local adamantium coin merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec2 newStr newDex newInt&lt;br /&gt;
Respec2 does the same as /respec but additionally strips off 38 levels (keeping your experience of course) - allowing you to go to Versatility shrine - see [[Classes#Multiclassing]]&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/delete&lt;br /&gt;
Will permanently delete active character, if confirmed by &amp;quot;/delete DELETE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/arms &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/weapons&lt;br /&gt;
Command to toggle visibility of your own weapons on your avatar.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/glowtoggle &lt;br /&gt;
Command to switch between glowing colours of named mythic, mystic and astral items in the main hand.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/perks&lt;br /&gt;
List your perks.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameweapon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameshield&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namegloves /namehands&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namelegs /nametrousers&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namehat /namehead&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameboots /namefeet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namebody /nametorso /namearmour&lt;br /&gt;
With these commands you can name just about any equipped item (rings &amp;amp; necks are currently an exception). Requires a Named Item certificate available from the cash shoppe.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/titles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/settitle&lt;br /&gt;
/titles lists all the available titles to you - note the code down then use /settitle to change your title&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/customtitle&lt;br /&gt;
gives you a custom title. Requires a Custom Title certificate available from the cash shoppe. You can have as many custom titles as you like and they can be set &amp;amp; selected using the /titles and /settitle commands &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sendcoins&lt;br /&gt;
Sends a specified number of adamantium coins to the delivery bot, which you can then use to move the coins to any of your chars on any server.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ears &lt;br /&gt;
List notable kills&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/autopickup&lt;br /&gt;
Enables and disabled the automatic pickup of items found when searching furniture (eg barrels)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/res&lt;br /&gt;
Resurrect (works the same as Alt-F1)&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/chestname&lt;br /&gt;
Sets the name of the container.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/removecontainer&lt;br /&gt;
Use this command to delete containers.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/movecontainer&lt;br /&gt;
Use this to move a chest to anywhere in your house (or basement).&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setlock &lt;br /&gt;
Use this to enable or disable a lock on your door. Requires actual lock trigger to be installed by Admin first! Stand on your door and type:&lt;br /&gt;
 /setlock 1     enables it&lt;br /&gt;
 /setlock 0     disables it&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sign&lt;br /&gt;
Sets the text on the sign near your house - you must be facing the sign in order for it to work!&lt;br /&gt;
&lt;br /&gt;
===Chatting===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/g message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a global message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/p message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a party message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/c message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a clan message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/t message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a message in the trade channel&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/me action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Emote locally&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global on/off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 /global on&lt;br /&gt;
 /global off&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global&amp;#039;&amp;#039;&amp;#039; - Displays your current global setting (on or off)&lt;br /&gt;
Enable/disable your reception of global chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays your current trade setting (on or off)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan on/off&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Enable/disable your reception of trade chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/unignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ignore/unignore a player and all their alts.&lt;br /&gt;
&lt;br /&gt;
===[[Secure Trade]]===&lt;br /&gt;
&amp;#039;&amp;#039;You can [[Secure Trade|read more about secure trade here]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trade PLAYERNAME &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Invites player to trade with you in secure mode&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/taccept &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To accept invitation to secure trade mode, can now offer items by dropping them&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dotrade &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
To exchange offered items. Both players need to agree by using this command&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tcancel &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To abort the trade&lt;br /&gt;
&lt;br /&gt;
===Quest related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/q&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List both active and completed quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/aq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List active quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/cq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List completed quests&lt;br /&gt;
&lt;br /&gt;
===Party related===&lt;br /&gt;
&amp;#039;&amp;#039;For more information on parties, [[parties|click here]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/invite playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Invite player into party, creating one if necessary. The invited player will then have to type &amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039; to join your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Accept and invitation and join a party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Leave the party you were in&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/list&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Show who is in your party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/remove playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Remove a player from your party&lt;br /&gt;
&lt;br /&gt;
===Player Merchant Related===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;See [[Player Merchants]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Change your merchant&amp;#039;s name to &amp;#039;newname&amp;#039;. Must be standing next to your merchant.&lt;br /&gt;
Also changes the name of a mimic container placeable in a player house.  See [[Player Housing]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/withdraw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Get the money that your merchant has collected. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchremove&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Delete your merchant. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sort&lt;br /&gt;
Rearranging chest/merchant inventory by useing shift+arrow.&lt;br /&gt;
&lt;br /&gt;
===Skill related===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/myskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists all your skills grouped by class with their exact values&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists the skill names to use with the commands /trimskill &amp;amp; /limitskill&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trimskill skillname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a skill to a new value: must be lower than current value of course. Eg:&lt;br /&gt;
 /trimskill longswords 50&lt;br /&gt;
will set your longswords to 50. Trimming skills is irrevokable, so do it with caution!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitskill skillname limit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Will cap a skill until revoked.&lt;br /&gt;
 /limitskill maces 25&lt;br /&gt;
will cap your maces skill to 25. You can revoke the limit by setting it to 100 ...&lt;br /&gt;
 /limitskill maces 100&lt;br /&gt;
&lt;br /&gt;
===Clan related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makeclan clantag&amp;#039;&amp;#039;&amp;#039; - make a new clan - see [[Clans]] for more info&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/join&amp;#039;&amp;#039;&amp;#039; - use this to join a clan once you have been sent an invitation&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leaveclan&amp;#039;&amp;#039;&amp;#039; - leave your clan&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/wc&amp;#039;&amp;#039;&amp;#039; - like /w but only lists online clan members&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listclanmembers&amp;#039;&amp;#039;&amp;#039; - shows all the members of the clan&lt;br /&gt;
&lt;br /&gt;
====Leader only commands====&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/claninvite name&amp;#039;&amp;#039;&amp;#039; - invite someone to join the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setclanname new full clan name&amp;#039;&amp;#039;&amp;#039; - change the full name of a clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/expelmember name&amp;#039;&amp;#039;&amp;#039; - remove someone from the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makekey&amp;#039;&amp;#039;&amp;#039; - see [[Clans]] for more info&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/abdicate name&amp;#039;&amp;#039;&amp;#039; - the clan leader uses this command to quit being clan leader and the nominated player becomes the new leader&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dissolveclan&amp;#039;&amp;#039;&amp;#039; - deletes the clan - can&amp;#039;t be undone!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setrank name 1-5&amp;#039;&amp;#039;&amp;#039; (eg /setrank egg 4). The default rank for new members is 5. (Clan Officer with rank 2 can do this as well)&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/petname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
rename pet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/transferpet newownername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
give pet to new player-owner. New owner has to have pet transfer deed in their inventory.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pet2stock&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
will convert a cow, rabbit, horse, chicken or turkey pet to livestock. Works only when pet is standing on your property. Animal no longer counts as pet, becomes neutral but is persistent. Will wander off so ensure it is fenced in.&lt;br /&gt;
&lt;br /&gt;
===No Grind related===&lt;br /&gt;
On the [[Introduction to NG|No Grind]] server, stats increase through use, so some slash commands have been introduced to help you shape the stats of your character.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Shows the current limits for all three stats.  A limit of 0 (zero) means there is no limit and the stat will keep growing up to the overall stat total limit.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat statname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a limit on the stat to a new value.  The statnames you can provide are str (strength) dex (dexterity) and int (intelligence).  Setting a limit of 0 (zero) removes the limit.&lt;br /&gt;
e.g.&lt;br /&gt;
 /limitstat dex 100&lt;br /&gt;
Will limit your dexterity to 100.  When you use a dex boosting skill, it will slowly rise to 100 and then go no further.&lt;br /&gt;
&lt;br /&gt;
Note: if your stat is above the newly set limit, it will be reduced to the limit after you use a skill that boosts the stat.  More on [[No Grind Stat Gains|NG Stats]] here.&lt;br /&gt;
&lt;br /&gt;
===Living off the Land===&lt;br /&gt;
Living off the Land is an optional challenge that forbids the use of buying or selling to or from merchants and increases drop chances for more valuable items.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns on Living Of The Land. Must be done when your character is level 1 and has 0xp. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns off Living Of The Land. This can not be undone; there is no way to turn lotl back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation General}}&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=5104</id>
		<title>Slash Commands</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=5104"/>
		<updated>2022-12-29T20:41:29Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Clan related */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These commands let you interact with the server. Hit Enter then type the / and the command.&lt;br /&gt;
&lt;br /&gt;
There are also a handful of client #commands: see [[Client Commands]].&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/w&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/who&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays who is on&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/msg playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a private message to a player. Use CTRL-T to reply to someone who has sent a private message to you.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/bind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use this inside a town to bind to it.  Binding allows one to resurrect and Town-portal into towns other than Nordhaven (the starting town).  Most of the major towns are bindable, keep your eyes open for the small circle of stones.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Enables you to participate in PVP (Player vs Player). You can switch to non-PVP with:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 0&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Disables you from PVP (Player vs Player). It takes 30 minutes to go non-PVP after you have attacked another player.&lt;br /&gt;
eg: Hit a player, wait 30 minutes to go non-PVP.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/crimtime&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays how much time left you have to spend as a criminal.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/roll&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays a number from 1-100 to you and everyone in your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec newStr newDex newInt&lt;br /&gt;
Rearrange your stats. Requires a Respec Certificate in your inventory, purchasable at your local adamantium coin merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec2 newStr newDex newInt&lt;br /&gt;
Respec2 does the same as /respec but additionally strips off 38 levels (keeping your experience of course) - allowing you to go to Versatility shrine - see [[Classes#Multiclassing]]&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/delete&lt;br /&gt;
Will permanently delete active character, if confirmed by &amp;quot;/delete DELETE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/arms &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/weapons&lt;br /&gt;
Command to toggle visibility of your own weapons on your avatar.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/glowtoggle &lt;br /&gt;
Command to switch between glowing colours of named mythic, mystic and astral items in the main hand.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/perks&lt;br /&gt;
List your perks.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameweapon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameshield&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namegloves /namehands&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namelegs /nametrousers&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namehat /namehead&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameboots /namefeet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namebody /nametorso /namearmour&lt;br /&gt;
With these commands you can name just about any equipped item (rings &amp;amp; necks are currently an exception). Requires a Named Item certificate available from the cash shoppe.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/titles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/settitle&lt;br /&gt;
/titles lists all the available titles to you - note the code down then use /settitle to change your title&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/customtitle&lt;br /&gt;
gives you a custom title. Requires a Custom Title certificate available from the cash shoppe. You can have as many custom titles as you like and they can be set &amp;amp; selected using the /titles and /settitle commands &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sendcoins&lt;br /&gt;
Sends a specified number of adamantium coins to the delivery bot, which you can then use to move the coins to any of your chars on any server.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ears &lt;br /&gt;
List notable kills&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/autopickup&lt;br /&gt;
Enables and disabled the automatic pickup of items found when searching furniture (eg barrels)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/res&lt;br /&gt;
Resurrect (works the same as Alt-F1)&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/chestname&lt;br /&gt;
Sets the name of the container.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/removecontainer&lt;br /&gt;
Use this command to delete containers.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/movecontainer&lt;br /&gt;
Use this to move a chest to anywhere in your house (or basement).&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setlock &lt;br /&gt;
Use this to enable or disable a lock on your door. Requires actual lock trigger to be installed by Admin first! Stand on your door and type:&lt;br /&gt;
 /setlock 1     enables it&lt;br /&gt;
 /setlock 0     disables it&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sign&lt;br /&gt;
Sets the text on the sign near your house - you must be facing the sign in order for it to work!&lt;br /&gt;
&lt;br /&gt;
===Chatting===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/g message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a global message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/p message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a party message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/c message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a clan message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/t message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a message in the trade channel&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/me action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Emote locally&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global on/off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 /global on&lt;br /&gt;
 /global off&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global&amp;#039;&amp;#039;&amp;#039; - Displays your current global setting (on or off)&lt;br /&gt;
Enable/disable your reception of global chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays your current trade setting (on or off)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan on/off&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Enable/disable your reception of trade chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/unignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ignore/unignore a player and all their alts.&lt;br /&gt;
&lt;br /&gt;
===[[Secure Trade]]===&lt;br /&gt;
&amp;#039;&amp;#039;You can [[Secure Trade|read more about secure trade here]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trade PLAYERNAME &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Invites player to trade with you in secure mode&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/taccept &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To accept invitation to secure trade mode, can now offer items by dropping them&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dotrade &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
To exchange offered items. Both players need to agree by using this command&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tcancel &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To abort the trade&lt;br /&gt;
&lt;br /&gt;
===Quest related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/q&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List both active and completed quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/aq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List active quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/cq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List completed quests&lt;br /&gt;
&lt;br /&gt;
===Party related===&lt;br /&gt;
&amp;#039;&amp;#039;For more information on parties, [[parties|click here]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/invite playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Invite player into party, creating one if necessary. The invited player will then have to type &amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039; to join your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Accept and invitation and join a party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Leave the party you were in&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/list&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Show who is in your party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/remove playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Remove a player from your party&lt;br /&gt;
&lt;br /&gt;
===Player Merchant Related===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;See [[Player Merchants]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Change your merchant&amp;#039;s name to &amp;#039;newname&amp;#039;. Must be standing next to your merchant.&lt;br /&gt;
Also changes the name of a mimic container placeable in a player house.  See [[Player Housing]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/withdraw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Get the money that your merchant has collected. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchremove&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Delete your merchant. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sort&lt;br /&gt;
Rearranging chest/merchant inventory by useing shift+arrow.&lt;br /&gt;
&lt;br /&gt;
===Skill related===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/myskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists all your skills grouped by class with their exact values&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists the skill names to use with the commands /trimskill &amp;amp; /limitskill&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trimskill skillname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a skill to a new value: must be lower than current value of course. Eg:&lt;br /&gt;
 /trimskill longswords 50&lt;br /&gt;
will set your longswords to 50. Trimming skills is irrevokable, so do it with caution!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitskill skillname limit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Will cap a skill until revoked.&lt;br /&gt;
 /limitskill maces 25&lt;br /&gt;
will cap your maces skill to 25. You can revoke the limit by setting it to 100 ...&lt;br /&gt;
 /limitskill maces 100&lt;br /&gt;
&lt;br /&gt;
===Clan related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makeclan clantag&amp;#039;&amp;#039;&amp;#039; - make a new clan - see [[Clans]] for more info&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/join&amp;#039;&amp;#039;&amp;#039; - use this to join a clan once you have been sent an invitation&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leaveclan&amp;#039;&amp;#039;&amp;#039; - leave your clan&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/wc&amp;#039;&amp;#039;&amp;#039; - like /w but only lists online clan members&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listclanmembers&amp;#039;&amp;#039;&amp;#039; - shows all the members of the clan&lt;br /&gt;
&lt;br /&gt;
====Leader only commands====&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/claninvite name&amp;#039;&amp;#039;&amp;#039; - invite someone to join the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setclanname new full clan name&amp;#039;&amp;#039;&amp;#039; - change the full name of a clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/expelmember name&amp;#039;&amp;#039;&amp;#039; - remove someone from the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makekey&amp;#039;&amp;#039;&amp;#039; - see [[Clans]] for more info&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/abdicate name&amp;#039;&amp;#039;&amp;#039; - the clan leader uses this command to quit being clan leader and the nominated player becomes the new leader&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dissolveclan&amp;#039;&amp;#039;&amp;#039; - deletes the clan - can&amp;#039;t be undone!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setrank name 1-5 (eg /setrank egg 4). The default rank for new members is 5. (Clan Officer with rank 2 can do this as well)&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/petname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
rename pet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/transferpet newownername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
give pet to new player-owner. New owner has to have pet transfer deed in their inventory.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pet2stock&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
will convert a cow, rabbit, horse, chicken or turkey pet to livestock. Works only when pet is standing on your property. Animal no longer counts as pet, becomes neutral but is persistent. Will wander off so ensure it is fenced in.&lt;br /&gt;
&lt;br /&gt;
===No Grind related===&lt;br /&gt;
On the [[Introduction to NG|No Grind]] server, stats increase through use, so some slash commands have been introduced to help you shape the stats of your character.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Shows the current limits for all three stats.  A limit of 0 (zero) means there is no limit and the stat will keep growing up to the overall stat total limit.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat statname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a limit on the stat to a new value.  The statnames you can provide are str (strength) dex (dexterity) and int (intelligence).  Setting a limit of 0 (zero) removes the limit.&lt;br /&gt;
e.g.&lt;br /&gt;
 /limitstat dex 100&lt;br /&gt;
Will limit your dexterity to 100.  When you use a dex boosting skill, it will slowly rise to 100 and then go no further.&lt;br /&gt;
&lt;br /&gt;
Note: if your stat is above the newly set limit, it will be reduced to the limit after you use a skill that boosts the stat.  More on [[No Grind Stat Gains|NG Stats]] here.&lt;br /&gt;
&lt;br /&gt;
===Living off the Land===&lt;br /&gt;
Living off the Land is an optional challenge that forbids the use of buying or selling to or from merchants and increases drop chances for more valuable items.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns on Living Of The Land. Must be done when your character is level 1 and has 0xp. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns off Living Of The Land. This can not be undone; there is no way to turn lotl back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation General}}&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=4409</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=4409"/>
		<updated>2017-03-12T15:26:56Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Keyboard command list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu==&lt;br /&gt;
Press F12 any time to bring up the main menu. Here you can change game options, change keybinds and read online help.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Using the mouse, left click and hold when the mouse pointer-arrow is green to move in that direction.&lt;br /&gt;
&lt;br /&gt;
You can also move around using the arrow keys or numpad on your keyboard.&lt;br /&gt;
&lt;br /&gt;
==Melee Combat Controls==&lt;br /&gt;
Left click on an enemy when the mouse pointer-arrow turns red to attack that enemy with your equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
With the keyboard, an attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
==Ranged Combat &amp;amp; Spell-Casting Targeting Controls==&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
===To attack:===&lt;br /&gt;
* CTRL+left click&lt;br /&gt;
* press CTRL+any direction&lt;br /&gt;
&lt;br /&gt;
===To see crosshair:===&lt;br /&gt;
* y or TAB&lt;br /&gt;
&lt;br /&gt;
===To change targets, use either:===&lt;br /&gt;
* TAB &amp;amp; SHIFT+TAB (spellcasters must use this)&lt;br /&gt;
* CTRL+LEFT &amp;amp; CTRL+RIGHT (only with ranged weapon equipped)&lt;br /&gt;
&lt;br /&gt;
===To LOCK crosshair on Target:===&lt;br /&gt;
* ALT+y&lt;br /&gt;
&lt;br /&gt;
===To change targeting types:=== &lt;br /&gt;
* SHIFT+y cycles from Evil Targets(yellow), All-Targets(white), Good Targets(blue), Party Targets(green)&lt;br /&gt;
* monsters that are attacking you have a red box, to help tanks. This can be toggled via the options menu (F12).&lt;br /&gt;
&lt;br /&gt;
===Improved targeting for healers:===&lt;br /&gt;
(don&amp;#039;t forget you can choose to use a thicker crosshair via the F12 menu)&lt;br /&gt;
* targeted party member name is in green in stats box&lt;br /&gt;
* changed good aligned crosshair to blue&lt;br /&gt;
* target locking - ALT+y to lock your crosshair on one target (lock it on the tank!)&lt;br /&gt;
* shouldn&amp;#039;t lose target when some party member stands on top of your target&lt;br /&gt;
* a locked target (or any party target) can be a little further away than 4 squares before they become untargeted&lt;br /&gt;
(you can&amp;#039;t hit the next target button and pick up anyone including party member that is beyond 4 squares though - but once they are targeted they can move between 4-7 squares and stay targeted, and if locked, can go out of range and back into 7 square range and be instantly targeted again.)&lt;br /&gt;
&lt;br /&gt;
==Binding Spells and Items to hot keys==&lt;br /&gt;
For fast and easy use of items and spells you may bind them to almost any key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
* To bind items, during &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear, etc, press ALT+key to bind the currently selected item to that key. Then during play, pressing a key with a bind will use the bound item or spell. &lt;br /&gt;
* Spells (and special abilities) can be bound to the number and function keys: press Shift+C, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, followed by ESC. You can also bind spells by pressing shift-F-key or shift-number key. Spells can be bound to keys also with alt+key within the select spell menu.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and Combat===&lt;br /&gt;
* binding a spell to F1 will let you cast it with SHIFT+right mouse button, or with SHIFT+arrow key&lt;br /&gt;
* binding a spell to F2 will let you cast it with ALT+right mouse button, or with ALT+arrow key&lt;br /&gt;
* binding a spell to F3 will let you cast it with CTRL+SHIFT+right mouse button, or with CTRL+SHIFT+arrow key&lt;br /&gt;
* binding a spell to F4 will let you cast it with SHIFT+ALT+right mouse button, or with SHIFT+ALT+arrow key&lt;br /&gt;
* binding a spell to F5 will let you cast it with CTRL+ALT+right mouse button, or with CTRL+ALT+arrow key&lt;br /&gt;
* binding a spell to F6 will let you cast it with CTRL+SHIFT+ALT+right mouse button, or with CTRL+SHIFT+ALT+arrow key&lt;br /&gt;
* binding a spell to F7 will let you cast it with the right mouse button&lt;br /&gt;
* binding a spell to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Greater Harm to F8 and Lightning to F7, then cast Lightning at range with right mouse button, and Greater Harm with CTRL+right mouse button when the enemies get close.&lt;br /&gt;
&lt;br /&gt;
===Fast directional use of items===&lt;br /&gt;
* binding a item to F1 will let you use it with SHIFT+right mouse button, or with SHIFT+arrow key&lt;br /&gt;
* binding a item to F2 will let you use it with ALT+right mouse button, or with ALT+arrow key&lt;br /&gt;
* binding a item to F3 will let you use it with CTRL+SHIFT+right mouse button, or with CTRL+SHIFT+arrow key&lt;br /&gt;
* binding a item to F4 will let you use it with SHIFT+ALT+right mouse button, or with SHIFT+ALT+arrow key&lt;br /&gt;
* binding a item to F5 will let you use it with CTRL+ALT+right mouse button, or with CTRL+ALT+arrow key&lt;br /&gt;
* binding a item to F6 will let you use it with CTRL+SHIFT+ALT+right mouse button, or with CTRL+SHIFT+ALT+arrow key&lt;br /&gt;
* binding a item to F7 will let you use it with the right mouse button&lt;br /&gt;
* binding a item to F8 will let you use it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
Eg, you may like to bind a mining pick to F7, then right click on mountains to [[Mining|prospect for ore]].&lt;br /&gt;
&lt;br /&gt;
== Keyboard command list ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For best results, TURN NUM-LOCK OFF if you plan on using the keypad!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Command&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;? (shift /)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show a brief help screen.&lt;br /&gt;
Press ? again to see the full list of controls&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;arrow keys, numeric keypad &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;move&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with melee weapon or bare hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+dir&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack targeted creature with ranged weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;tab and shift+tab&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;       &lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drink from a fountain, activate a switch, board a ship or harvest plants&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;buy item(s) (must be near merchant) or withdraw items from bank or chest&lt;br /&gt;
            - or get a res from a healer&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sell item(s) or deposit into bank, chest or merchant&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell (using runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell/ability from list&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select an item (or items) to drop&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;eat (select from menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+e (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;offer food to a creature&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get item (will bring up a list if more than one item)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;shift+g&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all items within reach&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;ctrl+g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get one item from top of pile&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt to hide &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;i &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ignite a torch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+i&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;extinguish light source&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;l (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;look at something&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show map&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;n&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;meditate&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to drink&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to use in a direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;read a scroll, book, tome, map&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;s (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;search and open &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;open without searching &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;t (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;talk to an NPC&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+t&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;reply to the last person who sent you a private message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use an item in inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use a item in inventory in direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;     &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;view and sort inventory - use &amp;#039;&amp;#039;&amp;#039;shift+up/down&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;shift+mousewheel&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;lets you sort your banker with &amp;#039;&amp;#039;&amp;#039;shift+up/down&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;shift+mousewheel&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;        &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ready armour and weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+w&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;equip any item from your inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x-it raft, mount or ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
         &amp;lt;td&amp;gt;y&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td&amp;gt;toggle target crosshairs (default is on)&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+y&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle target type &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+y&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;target lock &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;z and shift+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycles through stats and character info&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle minimap zoom&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;=&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;set price on an item on your player merchant (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;uy from him first)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;space&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;enter a towne or dungeon, or climb a ladder&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;send a local message (only players within a small radius will hear &lt;br /&gt;
            you) - use /g msg, /p msg &amp;amp;amp; /me msg for global, party and emote messages &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;global chat (shortcut for /g)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;begin a &amp;#039;slash&amp;#039; command &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;party chat (shortcut for /p)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;| (shift+\ on most us keyboards)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;emote (shortcut for /me)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;pgup, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;scroll through past messages&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;reset message screen to last message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;insert&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press insert to scroll back through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;pgup&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press pgup to scroll forward through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;home, end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, send cursor to beginning or end of line &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;del, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, move cursor left and right &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;0-9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bound item (bind by pressing ctrl + 0-9 when viewing, readying or using items) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast a prebound fast spell&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;bind a spell to F1-F8 for fast casting (must type runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;resurrect&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;level up (PD only) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;#039;&amp;#039;&amp;#039;alt F3&amp;#039;&amp;#039;&amp;#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;#039;&amp;#039;&amp;#039;toggles rage/mana bar on/off&amp;#039;&amp;#039;&amp;#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast quit &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use the last used item in the last used direction (see skills)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift-F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue using the last item used&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast last spell cast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;make last item &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue creating items&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;main menu &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle fullscreen / windowed modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dropping items==&lt;br /&gt;
When viewing inventory (v) you can either drop one item at a time or drop many.&lt;br /&gt;
* To drop one at a time, select the item then hit shift+d&lt;br /&gt;
* To drop many, highlight each item then press d or ctrl+d to toggle it for drop. Then when done, escape from inventory and your items will be dropped underneath you.&lt;br /&gt;
&lt;br /&gt;
==Binding items to Hotkeys==&lt;br /&gt;
When in the view, use, ready or similar screens, you can press alt+key to bind an item to that key. &lt;br /&gt;
&lt;br /&gt;
== Remapping Keys ==&lt;br /&gt;
Hit F12 to bring up the main menus, and you can remap many action keys from there.&lt;br /&gt;
&lt;br /&gt;
== Slash Commands ==&lt;br /&gt;
There is an extended list of [[Slash Commands]] here.&lt;br /&gt;
&lt;br /&gt;
==Buying, selling and transferring items==&lt;br /&gt;
While banking, buying, selling or transferring to your player merchant ...&lt;br /&gt;
* press space or enter to transfer/buy/sell 1 unit&lt;br /&gt;
* press shift-space or shift-enter to transfer/buy/sell 10 units&lt;br /&gt;
* press TAB to transfer/sell all units&lt;br /&gt;
&lt;br /&gt;
The exceptions to these are gold &amp;amp; ammo; ammo (and bullets) has a base unit of 100, so pressing shift-space when buying/transferring ammo will move 1000 units. Gold has a base unit of 1000. When moving gold, shift-space will move 10000.&lt;br /&gt;
&lt;br /&gt;
==Filtering item lists==&lt;br /&gt;
When viewing, dropping, banking, or anything that uses the scrolling item list, press one of the following keys to filter to subsets of items:&lt;br /&gt;
&lt;br /&gt;
 w: weapons&lt;br /&gt;
 W: wearables&lt;br /&gt;
 s: shields&lt;br /&gt;
 p: potions&lt;br /&gt;
 u: usables&lt;br /&gt;
 j: jewellry&lt;br /&gt;
 f: food&lt;br /&gt;
 A or v: show everything&lt;br /&gt;
 U: unidentified&lt;br /&gt;
 h: hats/head slot&lt;br /&gt;
 t: torso slot&lt;br /&gt;
 b: boots slot&lt;br /&gt;
 l: legs slot&lt;br /&gt;
 g: gloves&lt;br /&gt;
 r: rings&lt;br /&gt;
 n: neck&lt;br /&gt;
 S: scrolls and tomes &lt;br /&gt;
&lt;br /&gt;
You can also search for items. Press / and type part of the name of an item to search for it in the list (press esc to exit)&lt;br /&gt;
&lt;br /&gt;
eg:&lt;br /&gt;
* to show all your vamp items type /vamp&lt;br /&gt;
* to show all your dex items type /dex&lt;br /&gt;
&lt;br /&gt;
The match works on the item&amp;#039;s full name - not the list name. Eg some long names in the list are shortened (eg BR is blackrock) - type blackrock, not BR.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=4408</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=4408"/>
		<updated>2017-03-12T15:21:28Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Ranged Combat &amp;amp; Spell-Casting Targeting Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu==&lt;br /&gt;
Press F12 any time to bring up the main menu. Here you can change game options, change keybinds and read online help.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Using the mouse, left click and hold when the mouse pointer-arrow is green to move in that direction.&lt;br /&gt;
&lt;br /&gt;
You can also move around using the arrow keys or numpad on your keyboard.&lt;br /&gt;
&lt;br /&gt;
==Melee Combat Controls==&lt;br /&gt;
Left click on an enemy when the mouse pointer-arrow turns red to attack that enemy with your equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
With the keyboard, an attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
==Ranged Combat &amp;amp; Spell-Casting Targeting Controls==&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
===To attack:===&lt;br /&gt;
* CTRL+left click&lt;br /&gt;
* press CTRL+any direction&lt;br /&gt;
&lt;br /&gt;
===To see crosshair:===&lt;br /&gt;
* y or TAB&lt;br /&gt;
&lt;br /&gt;
===To change targets, use either:===&lt;br /&gt;
* TAB &amp;amp; SHIFT+TAB (spellcasters must use this)&lt;br /&gt;
* CTRL+LEFT &amp;amp; CTRL+RIGHT (only with ranged weapon equipped)&lt;br /&gt;
&lt;br /&gt;
===To LOCK crosshair on Target:===&lt;br /&gt;
* ALT+y&lt;br /&gt;
&lt;br /&gt;
===To change targeting types:=== &lt;br /&gt;
* SHIFT+y cycles from Evil Targets(yellow), All-Targets(white), Good Targets(blue), Party Targets(green)&lt;br /&gt;
* monsters that are attacking you have a red box, to help tanks. This can be toggled via the options menu (F12).&lt;br /&gt;
&lt;br /&gt;
===Improved targeting for healers:===&lt;br /&gt;
(don&amp;#039;t forget you can choose to use a thicker crosshair via the F12 menu)&lt;br /&gt;
* targeted party member name is in green in stats box&lt;br /&gt;
* changed good aligned crosshair to blue&lt;br /&gt;
* target locking - ALT+y to lock your crosshair on one target (lock it on the tank!)&lt;br /&gt;
* shouldn&amp;#039;t lose target when some party member stands on top of your target&lt;br /&gt;
* a locked target (or any party target) can be a little further away than 4 squares before they become untargeted&lt;br /&gt;
(you can&amp;#039;t hit the next target button and pick up anyone including party member that is beyond 4 squares though - but once they are targeted they can move between 4-7 squares and stay targeted, and if locked, can go out of range and back into 7 square range and be instantly targeted again.)&lt;br /&gt;
&lt;br /&gt;
==Binding Spells and Items to hot keys==&lt;br /&gt;
For fast and easy use of items and spells you may bind them to almost any key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
* To bind items, during &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear, etc, press ALT+key to bind the currently selected item to that key. Then during play, pressing a key with a bind will use the bound item or spell. &lt;br /&gt;
* Spells (and special abilities) can be bound to the number and function keys: press Shift+C, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, followed by ESC. You can also bind spells by pressing shift-F-key or shift-number key. Spells can be bound to keys also with alt+key within the select spell menu.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and Combat===&lt;br /&gt;
* binding a spell to F1 will let you cast it with SHIFT+right mouse button, or with SHIFT+arrow key&lt;br /&gt;
* binding a spell to F2 will let you cast it with ALT+right mouse button, or with ALT+arrow key&lt;br /&gt;
* binding a spell to F3 will let you cast it with CTRL+SHIFT+right mouse button, or with CTRL+SHIFT+arrow key&lt;br /&gt;
* binding a spell to F4 will let you cast it with SHIFT+ALT+right mouse button, or with SHIFT+ALT+arrow key&lt;br /&gt;
* binding a spell to F5 will let you cast it with CTRL+ALT+right mouse button, or with CTRL+ALT+arrow key&lt;br /&gt;
* binding a spell to F6 will let you cast it with CTRL+SHIFT+ALT+right mouse button, or with CTRL+SHIFT+ALT+arrow key&lt;br /&gt;
* binding a spell to F7 will let you cast it with the right mouse button&lt;br /&gt;
* binding a spell to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Greater Harm to F8 and Lightning to F7, then cast Lightning at range with right mouse button, and Greater Harm with CTRL+right mouse button when the enemies get close.&lt;br /&gt;
&lt;br /&gt;
===Fast directional use of items===&lt;br /&gt;
* binding a item to F1 will let you use it with SHIFT+right mouse button, or with SHIFT+arrow key&lt;br /&gt;
* binding a item to F2 will let you use it with ALT+right mouse button, or with ALT+arrow key&lt;br /&gt;
* binding a item to F3 will let you use it with CTRL+SHIFT+right mouse button, or with CTRL+SHIFT+arrow key&lt;br /&gt;
* binding a item to F4 will let you use it with SHIFT+ALT+right mouse button, or with SHIFT+ALT+arrow key&lt;br /&gt;
* binding a item to F5 will let you use it with CTRL+ALT+right mouse button, or with CTRL+ALT+arrow key&lt;br /&gt;
* binding a item to F6 will let you use it with CTRL+SHIFT+ALT+right mouse button, or with CTRL+SHIFT+ALT+arrow key&lt;br /&gt;
* binding a item to F7 will let you use it with the right mouse button&lt;br /&gt;
* binding a item to F8 will let you use it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
Eg, you may like to bind a mining pick to F7, then right click on mountains to [[Mining|prospect for ore]].&lt;br /&gt;
&lt;br /&gt;
== Keyboard command list ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For best results, TURN NUM-LOCK OFF if you plan on using the keypad!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Command&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;? (shift /)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show a brief help screen.&lt;br /&gt;
Press ? again to see the full list of controls&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;arrow keys, numeric keypad &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;move&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with melee weapon or bare hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+dir&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack targeted creature with ranged weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;tab and shift+tab&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;       &lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drink from a fountain, activate a switch, board a ship or harvest plants&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;buy item(s) (must be near merchant) or withdraw items from bank or chest&lt;br /&gt;
            - or get a res from a healer&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sell item(s) or deposit into bank, chest or merchant&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell (using runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell/ability from list&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select an item (or items) to drop&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;eat (select from menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+e (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;offer food to a creature&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get item (will bring up a list if more than one item)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;shift+g&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all items within reach&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;ctrl+g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get one item from top of pile&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt to hide &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;i &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ignite a torch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+i&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;extinguish light source&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;l (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;look at something&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show map&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;n&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;meditate&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to drink&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to use in a direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;read a scroll, book, tome, map&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;s (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;search and open &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;open without searching &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;t (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;talk to an NPC&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+t&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;reply to the last person who sent you a private message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use an item in inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use a item in inventory in direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;     &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;view and sort inventory - use &amp;#039;&amp;#039;&amp;#039;shift+up/down&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;shift+mousewheel&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;lets you sort your banker with &amp;#039;&amp;#039;&amp;#039;shift+up/down&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;shift+mousewheel&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;        &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ready armour and weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+w&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;equip any item from your inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x-it raft, mount or ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
         &amp;lt;td&amp;gt;y&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td&amp;gt;toggle target crosshairs (default is on)&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+y&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle target type &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+y&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;target lock &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;z and shift+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycles through stats and character info&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle minimap zoom&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;=&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;set price on an item on your player merchant (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;uy from him first)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;space&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;enter a towne or dungeon, or climb a ladder&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;send a local message (only players within a small radius will hear &lt;br /&gt;
            you) - use /g msg, /p msg &amp;amp;amp; /me msg for global, party and emote messages &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;global chat (shortcut for /g)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;begin a &amp;#039;slash&amp;#039; command &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;party chat (shortcut for /p)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;| (shift+\ on most us keyboards)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;emote (shortcut for /me)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;pgup, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;scroll through past messages&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;reset message screen to last message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;insert&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press insert to scroll back through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;pgup&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press pgup to scroll forward through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;home, end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, send cursor to beginning or end of line &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;del, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, move cursor left and right &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;0-9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bound item (bind by pressing ctrl + 0-9 when viewing, readying or using items) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast a prebound fast spell&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;bind a spell to F1-F8 for fast casting (must type runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;resurrect&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;level up (PD only) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggles rage/mana bar on/off &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast quit &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use the last used item in the last used direction (see skills)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift-F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue using the last item used&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast last spell cast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;make last item &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue creating items&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;main menu &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle fullscreen / windowed modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dropping items==&lt;br /&gt;
When viewing inventory (v) you can either drop one item at a time or drop many.&lt;br /&gt;
* To drop one at a time, select the item then hit shift+d&lt;br /&gt;
* To drop many, highlight each item then press d or ctrl+d to toggle it for drop. Then when done, escape from inventory and your items will be dropped underneath you.&lt;br /&gt;
&lt;br /&gt;
==Binding items to Hotkeys==&lt;br /&gt;
When in the view, use, ready or similar screens, you can press alt+key to bind an item to that key. &lt;br /&gt;
&lt;br /&gt;
== Remapping Keys ==&lt;br /&gt;
Hit F12 to bring up the main menus, and you can remap many action keys from there.&lt;br /&gt;
&lt;br /&gt;
== Slash Commands ==&lt;br /&gt;
There is an extended list of [[Slash Commands]] here.&lt;br /&gt;
&lt;br /&gt;
==Buying, selling and transferring items==&lt;br /&gt;
While banking, buying, selling or transferring to your player merchant ...&lt;br /&gt;
* press space or enter to transfer/buy/sell 1 unit&lt;br /&gt;
* press shift-space or shift-enter to transfer/buy/sell 10 units&lt;br /&gt;
* press TAB to transfer/sell all units&lt;br /&gt;
&lt;br /&gt;
The exceptions to these are gold &amp;amp; ammo; ammo (and bullets) has a base unit of 100, so pressing shift-space when buying/transferring ammo will move 1000 units. Gold has a base unit of 1000. When moving gold, shift-space will move 10000.&lt;br /&gt;
&lt;br /&gt;
==Filtering item lists==&lt;br /&gt;
When viewing, dropping, banking, or anything that uses the scrolling item list, press one of the following keys to filter to subsets of items:&lt;br /&gt;
&lt;br /&gt;
 w: weapons&lt;br /&gt;
 W: wearables&lt;br /&gt;
 s: shields&lt;br /&gt;
 p: potions&lt;br /&gt;
 u: usables&lt;br /&gt;
 j: jewellry&lt;br /&gt;
 f: food&lt;br /&gt;
 A or v: show everything&lt;br /&gt;
 U: unidentified&lt;br /&gt;
 h: hats/head slot&lt;br /&gt;
 t: torso slot&lt;br /&gt;
 b: boots slot&lt;br /&gt;
 l: legs slot&lt;br /&gt;
 g: gloves&lt;br /&gt;
 r: rings&lt;br /&gt;
 n: neck&lt;br /&gt;
 S: scrolls and tomes &lt;br /&gt;
&lt;br /&gt;
You can also search for items. Press / and type part of the name of an item to search for it in the list (press esc to exit)&lt;br /&gt;
&lt;br /&gt;
eg:&lt;br /&gt;
* to show all your vamp items type /vamp&lt;br /&gt;
* to show all your dex items type /dex&lt;br /&gt;
&lt;br /&gt;
The match works on the item&amp;#039;s full name - not the list name. Eg some long names in the list are shortened (eg BR is blackrock) - type blackrock, not BR.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=4407</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=4407"/>
		<updated>2017-03-12T15:18:29Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* To see crosshair: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Menu==&lt;br /&gt;
Press F12 any time to bring up the main menu. Here you can change game options, change keybinds and read online help.&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
Using the mouse, left click and hold when the mouse pointer-arrow is green to move in that direction.&lt;br /&gt;
&lt;br /&gt;
You can also move around using the arrow keys or numpad on your keyboard.&lt;br /&gt;
&lt;br /&gt;
==Melee Combat Controls==&lt;br /&gt;
Left click on an enemy when the mouse pointer-arrow turns red to attack that enemy with your equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
With the keyboard, an attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
==Ranged Combat &amp;amp; Spell-Casting Targeting Controls==&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
===To attack:===&lt;br /&gt;
* CTRL+left click&lt;br /&gt;
* press CTRL+any direction&lt;br /&gt;
&lt;br /&gt;
===To change targets, use either:===&lt;br /&gt;
* TAB &amp;amp; SHIFT+TAB (spellcasters must use this)&lt;br /&gt;
* CTRL+LEFT &amp;amp; CTRL+RIGHT (only with ranged weapon equipped)&lt;br /&gt;
&lt;br /&gt;
===To see crosshair:===&lt;br /&gt;
* y or TAB&lt;br /&gt;
&lt;br /&gt;
===To change targeting types:=== &lt;br /&gt;
* SHIFT+y cycles from Evil Targets(yellow), All-Targets(white), Good Targets(blue), Party Targets(green)&lt;br /&gt;
* monsters that are attacking you have a red box, to help tanks. This can be toggled via the options menu (F12).&lt;br /&gt;
&lt;br /&gt;
===Improved targeting for healers:===&lt;br /&gt;
(don&amp;#039;t forget you can choose to use a thicker crosshair via the F12 menu)&lt;br /&gt;
* targeted party member name is in green in stats box&lt;br /&gt;
* changed good aligned crosshair to blue&lt;br /&gt;
* target locking - ALT+y to lock your crosshair on one target (lock it on the tank!)&lt;br /&gt;
* shouldn&amp;#039;t lose target when some party member stands on top of your target&lt;br /&gt;
* a locked target (or any party target) can be a little further away than 4 squares before they become untargeted&lt;br /&gt;
(you can&amp;#039;t hit the next target button and pick up anyone including party member that is beyond 4 squares though - but once they are targeted they can move between 4-7 squares and stay targeted, and if locked, can go out of range and back into 7 square range and be instantly targeted again.)&lt;br /&gt;
&lt;br /&gt;
==Binding Spells and Items to hot keys==&lt;br /&gt;
For fast and easy use of items and spells you may bind them to almost any key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
* To bind items, during &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear, etc, press ALT+key to bind the currently selected item to that key. Then during play, pressing a key with a bind will use the bound item or spell. &lt;br /&gt;
* Spells (and special abilities) can be bound to the number and function keys: press Shift+C, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, followed by ESC. You can also bind spells by pressing shift-F-key or shift-number key. Spells can be bound to keys also with alt+key within the select spell menu.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and Combat===&lt;br /&gt;
* binding a spell to F1 will let you cast it with SHIFT+right mouse button, or with SHIFT+arrow key&lt;br /&gt;
* binding a spell to F2 will let you cast it with ALT+right mouse button, or with ALT+arrow key&lt;br /&gt;
* binding a spell to F3 will let you cast it with CTRL+SHIFT+right mouse button, or with CTRL+SHIFT+arrow key&lt;br /&gt;
* binding a spell to F4 will let you cast it with SHIFT+ALT+right mouse button, or with SHIFT+ALT+arrow key&lt;br /&gt;
* binding a spell to F5 will let you cast it with CTRL+ALT+right mouse button, or with CTRL+ALT+arrow key&lt;br /&gt;
* binding a spell to F6 will let you cast it with CTRL+SHIFT+ALT+right mouse button, or with CTRL+SHIFT+ALT+arrow key&lt;br /&gt;
* binding a spell to F7 will let you cast it with the right mouse button&lt;br /&gt;
* binding a spell to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Greater Harm to F8 and Lightning to F7, then cast Lightning at range with right mouse button, and Greater Harm with CTRL+right mouse button when the enemies get close.&lt;br /&gt;
&lt;br /&gt;
===Fast directional use of items===&lt;br /&gt;
* binding a item to F1 will let you use it with SHIFT+right mouse button, or with SHIFT+arrow key&lt;br /&gt;
* binding a item to F2 will let you use it with ALT+right mouse button, or with ALT+arrow key&lt;br /&gt;
* binding a item to F3 will let you use it with CTRL+SHIFT+right mouse button, or with CTRL+SHIFT+arrow key&lt;br /&gt;
* binding a item to F4 will let you use it with SHIFT+ALT+right mouse button, or with SHIFT+ALT+arrow key&lt;br /&gt;
* binding a item to F5 will let you use it with CTRL+ALT+right mouse button, or with CTRL+ALT+arrow key&lt;br /&gt;
* binding a item to F6 will let you use it with CTRL+SHIFT+ALT+right mouse button, or with CTRL+SHIFT+ALT+arrow key&lt;br /&gt;
* binding a item to F7 will let you use it with the right mouse button&lt;br /&gt;
* binding a item to F8 will let you use it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
Eg, you may like to bind a mining pick to F7, then right click on mountains to [[Mining|prospect for ore]].&lt;br /&gt;
&lt;br /&gt;
== Keyboard command list ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For best results, TURN NUM-LOCK OFF if you plan on using the keypad!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Command&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;? (shift /)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show a brief help screen.&lt;br /&gt;
Press ? again to see the full list of controls&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;arrow keys, numeric keypad &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;move&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with melee weapon or bare hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+dir&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack targeted creature with ranged weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;tab and shift+tab&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;       &lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drink from a fountain, activate a switch, board a ship or harvest plants&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;buy item(s) (must be near merchant) or withdraw items from bank or chest&lt;br /&gt;
            - or get a res from a healer&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sell item(s) or deposit into bank, chest or merchant&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell (using runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell/ability from list&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;d&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select an item (or items) to drop&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;eat (select from menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+e (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;offer food to a creature&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get item (will bring up a list if more than one item)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;shift+g&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all items within reach&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;ctrl+g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get one item from top of pile&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt to hide &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;i &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ignite a torch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+i&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;extinguish light source&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;l (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;look at something&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show map&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;n&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;meditate&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to drink&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to use in a direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;read a scroll, book, tome, map&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;s (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;search and open &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;open without searching &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;t (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;talk to an NPC&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+t&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;reply to the last person who sent you a private message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use an item in inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use a item in inventory in direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;     &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;view and sort inventory - use &amp;#039;&amp;#039;&amp;#039;shift+up/down&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;shift+mousewheel&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;lets you sort your banker with &amp;#039;&amp;#039;&amp;#039;shift+up/down&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;shift+mousewheel&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;        &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ready armour and weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+w&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;equip any item from your inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x-it raft, mount or ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
         &amp;lt;td&amp;gt;y&amp;lt;/td&amp;gt;&lt;br /&gt;
         &amp;lt;td&amp;gt;toggle target crosshairs (default is on)&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+y&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle target type &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+y&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;target lock &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;z and shift+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycles through stats and character info&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle minimap zoom&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;=&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;set price on an item on your player merchant (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;uy from him first)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;space&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;enter a towne or dungeon, or climb a ladder&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;send a local message (only players within a small radius will hear &lt;br /&gt;
            you) - use /g msg, /p msg &amp;amp;amp; /me msg for global, party and emote messages &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;global chat (shortcut for /g)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;begin a &amp;#039;slash&amp;#039; command &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;party chat (shortcut for /p)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;| (shift+\ on most us keyboards)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;emote (shortcut for /me)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;pgup, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;scroll through past messages&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;reset message screen to last message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;insert&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press insert to scroll back through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;pgup&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press pgup to scroll forward through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;home, end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, send cursor to beginning or end of line &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;del, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, move cursor left and right &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;0-9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bound item (bind by pressing ctrl + 0-9 when viewing, readying or using items) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast a prebound fast spell&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;bind a spell to F1-F8 for fast casting (must type runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;resurrect&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;level up (PD only) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggles rage/mana bar on/off &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast quit &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use the last used item in the last used direction (see skills)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift-F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue using the last item used&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast last spell cast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;make last item &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue creating items&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;main menu &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle fullscreen / windowed modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dropping items==&lt;br /&gt;
When viewing inventory (v) you can either drop one item at a time or drop many.&lt;br /&gt;
* To drop one at a time, select the item then hit shift+d&lt;br /&gt;
* To drop many, highlight each item then press d or ctrl+d to toggle it for drop. Then when done, escape from inventory and your items will be dropped underneath you.&lt;br /&gt;
&lt;br /&gt;
==Binding items to Hotkeys==&lt;br /&gt;
When in the view, use, ready or similar screens, you can press alt+key to bind an item to that key. &lt;br /&gt;
&lt;br /&gt;
== Remapping Keys ==&lt;br /&gt;
Hit F12 to bring up the main menus, and you can remap many action keys from there.&lt;br /&gt;
&lt;br /&gt;
== Slash Commands ==&lt;br /&gt;
There is an extended list of [[Slash Commands]] here.&lt;br /&gt;
&lt;br /&gt;
==Buying, selling and transferring items==&lt;br /&gt;
While banking, buying, selling or transferring to your player merchant ...&lt;br /&gt;
* press space or enter to transfer/buy/sell 1 unit&lt;br /&gt;
* press shift-space or shift-enter to transfer/buy/sell 10 units&lt;br /&gt;
* press TAB to transfer/sell all units&lt;br /&gt;
&lt;br /&gt;
The exceptions to these are gold &amp;amp; ammo; ammo (and bullets) has a base unit of 100, so pressing shift-space when buying/transferring ammo will move 1000 units. Gold has a base unit of 1000. When moving gold, shift-space will move 10000.&lt;br /&gt;
&lt;br /&gt;
==Filtering item lists==&lt;br /&gt;
When viewing, dropping, banking, or anything that uses the scrolling item list, press one of the following keys to filter to subsets of items:&lt;br /&gt;
&lt;br /&gt;
 w: weapons&lt;br /&gt;
 W: wearables&lt;br /&gt;
 s: shields&lt;br /&gt;
 p: potions&lt;br /&gt;
 u: usables&lt;br /&gt;
 j: jewellry&lt;br /&gt;
 f: food&lt;br /&gt;
 A or v: show everything&lt;br /&gt;
 U: unidentified&lt;br /&gt;
 h: hats/head slot&lt;br /&gt;
 t: torso slot&lt;br /&gt;
 b: boots slot&lt;br /&gt;
 l: legs slot&lt;br /&gt;
 g: gloves&lt;br /&gt;
 r: rings&lt;br /&gt;
 n: neck&lt;br /&gt;
 S: scrolls and tomes &lt;br /&gt;
&lt;br /&gt;
You can also search for items. Press / and type part of the name of an item to search for it in the list (press esc to exit)&lt;br /&gt;
&lt;br /&gt;
eg:&lt;br /&gt;
* to show all your vamp items type /vamp&lt;br /&gt;
* to show all your dex items type /dex&lt;br /&gt;
&lt;br /&gt;
The match works on the item&amp;#039;s full name - not the list name. Eg some long names in the list are shortened (eg BR is blackrock) - type blackrock, not BR.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Server_List&amp;diff=4240</id>
		<title>Server List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Server_List&amp;diff=4240"/>
		<updated>2013-08-15T14:10:58Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Special Commands for NG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You only need one account to play on all servers. Servers are subject to change, but generally speaking Regular and PD will always exist.&lt;br /&gt;
&lt;br /&gt;
==Regular Server==&lt;br /&gt;
The regular server is the default server: the one that new players will connect to. Features of the regular server:&lt;br /&gt;
&lt;br /&gt;
*players gain experience and have levels&lt;br /&gt;
*stats are increased when leveling up&lt;br /&gt;
*players level up by meditating at a [[shrines|shrine]]: the stat distribution determined by the shrine meditated at&lt;br /&gt;
*6 stat points per level&lt;br /&gt;
*classes are variable and are determined by class cap&lt;br /&gt;
*no real penalty for death other than having to go and pick up your gold&lt;br /&gt;
&lt;br /&gt;
The address of the regular server is euo.swut.net:26667.&lt;br /&gt;
&lt;br /&gt;
==No Grind Server==&lt;br /&gt;
&lt;br /&gt;
The No Grind server has its own page here: [[Introduction to NG]].&lt;br /&gt;
&lt;br /&gt;
===Special Commands for NG===&lt;br /&gt;
* /limitstat -- this will give some basic instructions&lt;br /&gt;
[http://forums.swut.net/download/file.php?mode=view&amp;amp;id=7484]&lt;br /&gt;
* /limitstat (Name of Stat) (Number to limit) ie. /limitstat str 150&lt;br /&gt;
* /limitskill -- this will give some basic instructions&lt;br /&gt;
[http://forums.swut.net/download/file.php?mode=view&amp;amp;id=7485]&lt;br /&gt;
* /limitskill (Name of Skill) (Number to limit) ie. /limitskill longswords 35&lt;br /&gt;
* /trimskill (Name of Skill) (Number to limit) ie. /trimskill blessed_maces 0&lt;br /&gt;
* /listskills -- shows a list of all skills available in game.&lt;br /&gt;
* /myskills -- shows a list of your current skills and their percentage points and the cap for that character.&lt;br /&gt;
&lt;br /&gt;
The address of the NG server is euo.swut.net:26668.&lt;br /&gt;
&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?f=10&amp;amp;t=3367 NG &amp;amp; PD FAQ]&lt;br /&gt;
&lt;br /&gt;
==Permanent Death Server==&lt;br /&gt;
&lt;br /&gt;
The Permanent Death server has its own page here: [[Introduction to PD]].&lt;br /&gt;
&lt;br /&gt;
The address of the PD server is euo.swut.net:26666.&lt;br /&gt;
&lt;br /&gt;
==Weekly PD==&lt;br /&gt;
&lt;br /&gt;
A weekly competition ladder server with permanent death. Server is wiped on Sunday night if a winner is declared. See [http://forums.swut.net/viewtopic.php?f=10&amp;amp;t=4166 PD weekly ladder - now live!]&lt;br /&gt;
&lt;br /&gt;
The address of the PD server is euo.swut.net:26669.&lt;br /&gt;
&lt;br /&gt;
==Alpha==&lt;br /&gt;
A server for testing. No guarantees about availability or state.&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?f=12&amp;amp;t=4153 Official alpha server thread]&lt;br /&gt;
&lt;br /&gt;
The address of the Alpha server is euo.swut.net:26665.&lt;br /&gt;
&lt;br /&gt;
===Commands unique or special to alpha===&lt;br /&gt;
* /respec xx xx xx - free respec (ie stat redistribution)&lt;br /&gt;
* /script vamp - toggle player vampyrism&lt;br /&gt;
* /script necro - convert a sorcerer to necromancer and back again&lt;br /&gt;
* /remort - available at level 75&lt;br /&gt;
* /race 0-9 - free race change&lt;br /&gt;
** 0 - Human&lt;br /&gt;
** 1 - Draconian&lt;br /&gt;
** 2 - Half-Orc&lt;br /&gt;
** 3 - Gnome&lt;br /&gt;
** 4 - Half-Troll&lt;br /&gt;
** 5 - Shadow Folk&lt;br /&gt;
** 6 - Bloodkin&lt;br /&gt;
** 7 - Dwarf&lt;br /&gt;
** 8 - Skeletun&lt;br /&gt;
** 9 - Golem&lt;br /&gt;
* New for July 2013: Can copy any character from reg and PD to Alpha via armoury&lt;br /&gt;
&lt;br /&gt;
[[image:copyalphachar.png]]&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Server_List&amp;diff=4239</id>
		<title>Server List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Server_List&amp;diff=4239"/>
		<updated>2013-08-14T02:21:53Z</updated>

		<summary type="html">&lt;p&gt;Keighn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You only need one account to play on all servers. Servers are subject to change, but generally speaking Regular and PD will always exist.&lt;br /&gt;
&lt;br /&gt;
==Regular Server==&lt;br /&gt;
The regular server is the default server: the one that new players will connect to. Features of the regular server:&lt;br /&gt;
&lt;br /&gt;
*players gain experience and have levels&lt;br /&gt;
*stats are increased when leveling up&lt;br /&gt;
*players level up by meditating at a [[shrines|shrine]]: the stat distribution determined by the shrine meditated at&lt;br /&gt;
*6 stat points per level&lt;br /&gt;
*classes are variable and are determined by class cap&lt;br /&gt;
*no real penalty for death other than having to go and pick up your gold&lt;br /&gt;
&lt;br /&gt;
The address of the regular server is euo.swut.net:26667.&lt;br /&gt;
&lt;br /&gt;
==No Grind Server==&lt;br /&gt;
&lt;br /&gt;
The No Grind server has its own page here: [[Introduction to NG]].&lt;br /&gt;
&lt;br /&gt;
===Special Commands for NG===&lt;br /&gt;
* /limitstat -- this will give some basic instructions&lt;br /&gt;
[[http://forums.swut.net/download/file.php?mode=view&amp;amp;id=7484]]&lt;br /&gt;
* /limitstat (Name of Stat) (Number to limit) ie. /limitstat str 150&lt;br /&gt;
* /limitskill -- this will give some basic instructions&lt;br /&gt;
[[http://forums.swut.net/download/file.php?mode=view&amp;amp;id=7485]]&lt;br /&gt;
* /limitskill (Name of Skill) (Number to limit) ie. /limitskill longswords 35&lt;br /&gt;
* /trimskill (Name of Skill) (Number to limit) ie. /trimskill blessed_maces 0&lt;br /&gt;
* /listskills -- shows a list of all skills available in game.&lt;br /&gt;
* /myskills -- shows a list of your current skills and their percentage points and the cap for that character.&lt;br /&gt;
&lt;br /&gt;
The address of the NG server is euo.swut.net:26668.&lt;br /&gt;
&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?f=10&amp;amp;t=3367 NG &amp;amp; PD FAQ]&lt;br /&gt;
&lt;br /&gt;
==Permanent Death Server==&lt;br /&gt;
&lt;br /&gt;
The Permanent Death server has its own page here: [[Introduction to PD]].&lt;br /&gt;
&lt;br /&gt;
The address of the PD server is euo.swut.net:26666.&lt;br /&gt;
&lt;br /&gt;
==Weekly PD==&lt;br /&gt;
&lt;br /&gt;
A weekly competition ladder server with permanent death. Server is wiped on Sunday night if a winner is declared. See [http://forums.swut.net/viewtopic.php?f=10&amp;amp;t=4166 PD weekly ladder - now live!]&lt;br /&gt;
&lt;br /&gt;
The address of the PD server is euo.swut.net:26669.&lt;br /&gt;
&lt;br /&gt;
==Alpha==&lt;br /&gt;
A server for testing. No guarantees about availability or state.&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?f=12&amp;amp;t=4153 Official alpha server thread]&lt;br /&gt;
&lt;br /&gt;
The address of the Alpha server is euo.swut.net:26665.&lt;br /&gt;
&lt;br /&gt;
===Commands unique or special to alpha===&lt;br /&gt;
* /respec xx xx xx - free respec (ie stat redistribution)&lt;br /&gt;
* /script vamp - toggle player vampyrism&lt;br /&gt;
* /script necro - convert a sorcerer to necromancer and back again&lt;br /&gt;
* /remort - available at level 75&lt;br /&gt;
* /race 0-9 - free race change&lt;br /&gt;
** 0 - Human&lt;br /&gt;
** 1 - Draconian&lt;br /&gt;
** 2 - Half-Orc&lt;br /&gt;
** 3 - Gnome&lt;br /&gt;
** 4 - Half-Troll&lt;br /&gt;
** 5 - Shadow Folk&lt;br /&gt;
** 6 - Bloodkin&lt;br /&gt;
** 7 - Dwarf&lt;br /&gt;
** 8 - Skeletun&lt;br /&gt;
** 9 - Golem&lt;br /&gt;
* New for July 2013: Can copy any character from reg and PD to Alpha via armoury&lt;br /&gt;
&lt;br /&gt;
[[image:copyalphachar.png]]&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Server_List&amp;diff=4229</id>
		<title>Server List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Server_List&amp;diff=4229"/>
		<updated>2013-07-29T14:20:15Z</updated>

		<summary type="html">&lt;p&gt;Keighn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You only need one account to play on all servers. Servers are subject to change, but generally speaking Regular and PD will always exist.&lt;br /&gt;
&lt;br /&gt;
==Regular Server==&lt;br /&gt;
The regular server is the default server: the one that new players will connect to. Features of the regular server:&lt;br /&gt;
&lt;br /&gt;
*players gain experience and have levels&lt;br /&gt;
*stats are increased when leveling up&lt;br /&gt;
*players level up by meditating at a [[shrines|shrine]]: the stat distribution determined by the shrine meditated at&lt;br /&gt;
*6 stat points per level&lt;br /&gt;
*classes are variable and are determined by class cap&lt;br /&gt;
*no real penalty for death other than having to go and pick up your gold&lt;br /&gt;
&lt;br /&gt;
The address of the regular server is euo.swut.net:26667.&lt;br /&gt;
&lt;br /&gt;
==No Grind Server==&lt;br /&gt;
&lt;br /&gt;
The No Grind server has its own page here: [[Introduction to NG]].&lt;br /&gt;
&lt;br /&gt;
The address of the NG server is euo.swut.net:26668.&lt;br /&gt;
&lt;br /&gt;
==Permanent Death Server==&lt;br /&gt;
&lt;br /&gt;
The Permanent Death server has its own page here: [[Introduction to PD]].&lt;br /&gt;
&lt;br /&gt;
The address of the PD server is euo.swut.net:26666.&lt;br /&gt;
&lt;br /&gt;
==Weekly PD==&lt;br /&gt;
&lt;br /&gt;
A weekly competition ladder server with permanent death. Server is wiped on Sunday night if a winner is declared. See [http://forums.swut.net/viewtopic.php?f=10&amp;amp;t=4166 PD weekly ladder - now live!]&lt;br /&gt;
&lt;br /&gt;
The address of the PD server is euo.swut.net:26669.&lt;br /&gt;
&lt;br /&gt;
==Alpha==&lt;br /&gt;
* /respec xx xx xx - free respec (ie stat redistribution)&lt;br /&gt;
* /vamp - toggle player vampirism&lt;br /&gt;
* /delete DELETE&lt;br /&gt;
* at lvl 75 /remort {up to 150 in stats I assume} [ie /remort 50 50 50]&lt;br /&gt;
* /race 0-9 - free race change&lt;br /&gt;
** 0 - Human&lt;br /&gt;
** 1 - Draconian&lt;br /&gt;
** 2 - Half-Orc&lt;br /&gt;
** 3 - Gnome&lt;br /&gt;
** 4 - Half-Troll&lt;br /&gt;
** 5 - Shadow Folk&lt;br /&gt;
** 6 - Bloodkin&lt;br /&gt;
** 7 - Dwarf&lt;br /&gt;
** 8 - Skeletun&lt;br /&gt;
** 9 - Golem&lt;br /&gt;
* NEW! Can copy any alt via the armoury to Alpha&lt;br /&gt;
&lt;br /&gt;
[[http://forums.swut.net/download/file.php?id=7478]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A server for testing. No guarantees about availability or state.&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?f=12&amp;amp;t=4153 Official alpha server thread]&lt;br /&gt;
&lt;br /&gt;
The address of the PD server is euo.swut.net:26669.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Server_List&amp;diff=4228</id>
		<title>Server List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Server_List&amp;diff=4228"/>
		<updated>2013-07-29T14:13:45Z</updated>

		<summary type="html">&lt;p&gt;Keighn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You only need one account to play on all servers. Servers are subject to change, but generally speaking Regular and PD will always exist.&lt;br /&gt;
&lt;br /&gt;
==Regular Server==&lt;br /&gt;
The regular server is the default server: the one that new players will connect to. Features of the regular server:&lt;br /&gt;
&lt;br /&gt;
*players gain experience and have levels&lt;br /&gt;
*stats are increased when leveling up&lt;br /&gt;
*players level up by meditating at a [[shrines|shrine]]: the stat distribution determined by the shrine meditated at&lt;br /&gt;
*6 stat points per level&lt;br /&gt;
*classes are variable and are determined by class cap&lt;br /&gt;
*no real penalty for death other than having to go and pick up your gold&lt;br /&gt;
&lt;br /&gt;
The address of the regular server is euo.swut.net:26667.&lt;br /&gt;
&lt;br /&gt;
==No Grind Server==&lt;br /&gt;
&lt;br /&gt;
The No Grind server has its own page here: [[Introduction to NG]].&lt;br /&gt;
&lt;br /&gt;
The address of the NG server is euo.swut.net:26668.&lt;br /&gt;
&lt;br /&gt;
==Permanent Death Server==&lt;br /&gt;
&lt;br /&gt;
The Permanent Death server has its own page here: [[Introduction to PD]].&lt;br /&gt;
&lt;br /&gt;
The address of the PD server is euo.swut.net:26666.&lt;br /&gt;
&lt;br /&gt;
==Weekly PD==&lt;br /&gt;
&lt;br /&gt;
A weekly competition ladder server with permanent death. Server is wiped on Sunday night if a winner is declared. See [http://forums.swut.net/viewtopic.php?f=10&amp;amp;t=4166 PD weekly ladder - now live!]&lt;br /&gt;
&lt;br /&gt;
The address of the PD server is euo.swut.net:26669.&lt;br /&gt;
&lt;br /&gt;
==Alpha==&lt;br /&gt;
* /respec xx xx xx - free respec (ie stat redistribution)&lt;br /&gt;
* /vamp - toggle player vampirism&lt;br /&gt;
* /delete DELETE&lt;br /&gt;
* at lvl 75 /remort {up to 150 in stats I assume} [ie /remort 50 50 50]&lt;br /&gt;
* /race 0-9 - free race change&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* NEW! Can copy any alt via the armoury to Alpha&lt;br /&gt;
&lt;br /&gt;
[[http://forums.swut.net/download/file.php?id=7478]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A server for testing. No guarantees about availability or state.&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?f=12&amp;amp;t=4153 Official alpha server thread]&lt;br /&gt;
&lt;br /&gt;
The address of the PD server is euo.swut.net:26669.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Player_Housing&amp;diff=4227</id>
		<title>Player Housing</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Player_Housing&amp;diff=4227"/>
		<updated>2013-07-27T17:40:52Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Containers (or mimics) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of purchasable player housing within EUO. &lt;br /&gt;
&lt;br /&gt;
== How to acquire a house ==&lt;br /&gt;
&lt;br /&gt;
===With Dollars===&lt;br /&gt;
&lt;br /&gt;
If there are houses available, then you can buy a lease with real life money, ie US dollars. See this forum topic: [http://forums.swut.net/viewtopic.php?t=359 FS:HOUSES, AVATARS, NAMED WEAPONS &amp;amp; RES STONES]&lt;br /&gt;
&lt;br /&gt;
The administration reserves the right to recycle your house if you don&amp;#039;t login for 3 months.&lt;br /&gt;
&lt;br /&gt;
Prices on application. see [http://forums.swut.net/viewtopic.php?p=2544#p2544 Housing FAQ]&lt;br /&gt;
&lt;br /&gt;
===With Gold Coins===&lt;br /&gt;
&lt;br /&gt;
see [http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=4316 Plots of land / housing Reg, NG and PD too - 50,000 gp!]&lt;br /&gt;
&lt;br /&gt;
== What are they good for ==&lt;br /&gt;
&lt;br /&gt;
In you house you can drop anything and it is automatically locked down, so it won&amp;#039;t decay and cannot be stolen.  You can also terraform the floors: ie change the carpet, put in chairs, tables, etc.  &lt;br /&gt;
&lt;br /&gt;
=== Terraforming the house ===&lt;br /&gt;
&lt;br /&gt;
Terraforming tile scrolls and placeable item scrolls are available from Ikea in [[Dryden]] for in-game money or adamantium coins.  Press &amp;#039;&amp;#039;&amp;#039;Shift-r&amp;#039;&amp;#039;&amp;#039; to read the scroll and place it. Placing an tile via a scroll will replace the existing tile and create a tile for the replaced item in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Containers (or mimics) ===&lt;br /&gt;
&lt;br /&gt;
* One of the placable scrolls is for a container, which when placed resembles a [[Bestiary|mimic]].  Items can be &amp;#039;bought&amp;#039; or &amp;#039;sold&amp;#039; into the container just like the player [[shoppes#Banker|bank]].&lt;br /&gt;
&lt;br /&gt;
* You can personalise the mimics name with the &amp;#039;&amp;#039;&amp;#039;/merchname&amp;#039;&amp;#039;&amp;#039; or /chestname &amp;lt;Maximum 17 characters&amp;gt; [[Slash Commands|command]].&lt;br /&gt;
&lt;br /&gt;
* Mimics are purchasable from your local scribe: look for the &amp;#039;&amp;#039;container scroll&amp;#039;&amp;#039;.  Container scrolls can also be scribed by a player with a high enough [[Inscription]] skill.&lt;br /&gt;
&lt;br /&gt;
* Mimics can be moved with the &amp;#039;&amp;#039;&amp;#039;/movecontainer&amp;#039;&amp;#039;&amp;#039; x y [z] ... z is optional and only need it if you are moving it to a different map (eg basement)[[Slash Commands|command]].  &lt;br /&gt;
&lt;br /&gt;
* Mimic containers can be deleted with the /removecontainer command.  All items in said container should be displaced on the ground in a stack.&lt;br /&gt;
&lt;br /&gt;
* Mimic containers can be sorted with the /sort command.&lt;br /&gt;
** shift up/down arrow to move item up one or down one&lt;br /&gt;
** shift page up/page down to move item a full page up/down&lt;br /&gt;
** shift home to move item to top of list&lt;br /&gt;
** shift end to move item to bottom of list&lt;br /&gt;
&lt;br /&gt;
* Opening the cointaienr you want in closed quarters.&lt;br /&gt;
If you&amp;#039;re like this:&lt;br /&gt;
[http://i83.photobucket.com/albums/j300/BaneMcDeath/EUO%20CREATIONS/housing1.png]&lt;br /&gt;
&lt;br /&gt;
Then stand directly under that container you want and hit b.  It should open the container directly above you.  In this picture I&amp;#039;m accessing the tool container.&lt;br /&gt;
&lt;br /&gt;
== Where are they located ==&lt;br /&gt;
&lt;br /&gt;
Most housing is located in the following towns: &lt;br /&gt;
* Braemere&lt;br /&gt;
* Kingswood&lt;br /&gt;
* The Resort&lt;br /&gt;
* Chester Hill&lt;br /&gt;
* Dulwich&lt;br /&gt;
* Marrickville&lt;br /&gt;
* Evandale&lt;br /&gt;
* Darbrough&lt;br /&gt;
* Traders&amp;#039; Outpost&lt;br /&gt;
&lt;br /&gt;
Although there are a few houses scattered throughout the other towns:&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Cammerata&lt;br /&gt;
* Mon Ferrato&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?t=359 Forum thread on purchasing housing, etc.]&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Player_Housing&amp;diff=4226</id>
		<title>Player Housing</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Player_Housing&amp;diff=4226"/>
		<updated>2013-07-27T17:37:14Z</updated>

		<summary type="html">&lt;p&gt;Keighn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of purchasable player housing within EUO. &lt;br /&gt;
&lt;br /&gt;
== How to acquire a house ==&lt;br /&gt;
&lt;br /&gt;
===With Dollars===&lt;br /&gt;
&lt;br /&gt;
If there are houses available, then you can buy a lease with real life money, ie US dollars. See this forum topic: [http://forums.swut.net/viewtopic.php?t=359 FS:HOUSES, AVATARS, NAMED WEAPONS &amp;amp; RES STONES]&lt;br /&gt;
&lt;br /&gt;
The administration reserves the right to recycle your house if you don&amp;#039;t login for 3 months.&lt;br /&gt;
&lt;br /&gt;
Prices on application. see [http://forums.swut.net/viewtopic.php?p=2544#p2544 Housing FAQ]&lt;br /&gt;
&lt;br /&gt;
===With Gold Coins===&lt;br /&gt;
&lt;br /&gt;
see [http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=4316 Plots of land / housing Reg, NG and PD too - 50,000 gp!]&lt;br /&gt;
&lt;br /&gt;
== What are they good for ==&lt;br /&gt;
&lt;br /&gt;
In you house you can drop anything and it is automatically locked down, so it won&amp;#039;t decay and cannot be stolen.  You can also terraform the floors: ie change the carpet, put in chairs, tables, etc.  &lt;br /&gt;
&lt;br /&gt;
=== Terraforming the house ===&lt;br /&gt;
&lt;br /&gt;
Terraforming tile scrolls and placeable item scrolls are available from Ikea in [[Dryden]] for in-game money or adamantium coins.  Press &amp;#039;&amp;#039;&amp;#039;Shift-r&amp;#039;&amp;#039;&amp;#039; to read the scroll and place it. Placing an tile via a scroll will replace the existing tile and create a tile for the replaced item in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Containers (or mimics) ===&lt;br /&gt;
&lt;br /&gt;
* One of the placable scrolls is for a container, which when placed resembles a [[Bestiary|mimic]].  Items can be &amp;#039;bought&amp;#039; or &amp;#039;sold&amp;#039; into the container just like the player [[shoppes#Banker|bank]].&lt;br /&gt;
&lt;br /&gt;
* You can personalise the mimics name with the &amp;#039;&amp;#039;&amp;#039;/merchname&amp;#039;&amp;#039;&amp;#039; or /chestname &amp;lt;Maximum 17 characters&amp;gt; [[Slash Commands|command]].&lt;br /&gt;
&lt;br /&gt;
* Mimics are purchasable from your local scribe: look for the &amp;#039;&amp;#039;container scroll&amp;#039;&amp;#039;.  Container scrolls can also be scribed by a player with a high enough [[Inscription]] skill.&lt;br /&gt;
&lt;br /&gt;
* Mimics can be moved with the &amp;#039;&amp;#039;&amp;#039;/movecontainer&amp;#039;&amp;#039;&amp;#039; x y [z] ... z is optional and only need it if you are moving it to a different map (eg basement)[[Slash Commands|command]].  &lt;br /&gt;
&lt;br /&gt;
* Mimic containers can be deleted with the /removecontainer command.  All items in said container should be displaced on the ground in a stack.&lt;br /&gt;
&lt;br /&gt;
* Mimic containers can be sorted with the /sort command.&lt;br /&gt;
** shift up/down arrow to move item up one or down one&lt;br /&gt;
** shift page up/page down to move item a full page up/down&lt;br /&gt;
** shift home to move item to top of list&lt;br /&gt;
** shift end to move item to bottom of list&lt;br /&gt;
&lt;br /&gt;
* Opening the cointaienr you want in closed quarters.&lt;br /&gt;
If you&amp;#039;re like this:&lt;br /&gt;
[http://i83.photobucket.com/albums/j300/BaneMcDeath/EUO%20CREATIONS/housing1.png]&lt;br /&gt;
&lt;br /&gt;
Then stand directly under that container you want and hit b.  It should open the container directly above you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where are they located ==&lt;br /&gt;
&lt;br /&gt;
Most housing is located in the following towns: &lt;br /&gt;
* Braemere&lt;br /&gt;
* Kingswood&lt;br /&gt;
* The Resort&lt;br /&gt;
* Chester Hill&lt;br /&gt;
* Dulwich&lt;br /&gt;
* Marrickville&lt;br /&gt;
* Evandale&lt;br /&gt;
* Darbrough&lt;br /&gt;
* Traders&amp;#039; Outpost&lt;br /&gt;
&lt;br /&gt;
Although there are a few houses scattered throughout the other towns:&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Cammerata&lt;br /&gt;
* Mon Ferrato&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?t=359 Forum thread on purchasing housing, etc.]&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Player_Housing&amp;diff=4225</id>
		<title>Player Housing</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Player_Housing&amp;diff=4225"/>
		<updated>2013-07-27T17:29:43Z</updated>

		<summary type="html">&lt;p&gt;Keighn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of purchasable player housing within EUO. &lt;br /&gt;
&lt;br /&gt;
== How to acquire a house ==&lt;br /&gt;
&lt;br /&gt;
===With Dollars===&lt;br /&gt;
&lt;br /&gt;
If there are houses available, then you can buy a lease with real life money, ie US dollars. See this forum topic: [http://forums.swut.net/viewtopic.php?t=359 FS:HOUSES, AVATARS, NAMED WEAPONS &amp;amp; RES STONES]&lt;br /&gt;
&lt;br /&gt;
The administration reserves the right to recycle your house if you don&amp;#039;t login for 3 months.&lt;br /&gt;
&lt;br /&gt;
Prices on application. see [http://forums.swut.net/viewtopic.php?p=2544#p2544 Housing FAQ]&lt;br /&gt;
&lt;br /&gt;
===With Gold Coins===&lt;br /&gt;
&lt;br /&gt;
see [http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=4316 Plots of land / housing Reg, NG and PD too - 50,000 gp!]&lt;br /&gt;
&lt;br /&gt;
== What are they good for ==&lt;br /&gt;
&lt;br /&gt;
In you house you can drop anything and it is automatically locked down, so it won&amp;#039;t decay and cannot be stolen.  You can also terraform the floors: ie change the carpet, put in chairs, tables, etc.  &lt;br /&gt;
&lt;br /&gt;
=== Terraforming the house ===&lt;br /&gt;
&lt;br /&gt;
Terraforming tile scrolls and placeable item scrolls are available from Ikea in [[Dryden]] for in-game money or adamantium coins.  Press &amp;#039;&amp;#039;&amp;#039;Shift-r&amp;#039;&amp;#039;&amp;#039; to read the scroll and place it. Placing an tile via a scroll will replace the existing tile and create a tile for the replaced item in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Containers (or mimics) ===&lt;br /&gt;
&lt;br /&gt;
* One of the placable scrolls is for a container, which when placed resembles a [[Bestiary|mimic]].  Items can be &amp;#039;bought&amp;#039; or &amp;#039;sold&amp;#039; into the container just like the player [[shoppes#Banker|bank]].&lt;br /&gt;
&lt;br /&gt;
* You can personalise the mimics name with the &amp;#039;&amp;#039;&amp;#039;/merchname&amp;#039;&amp;#039;&amp;#039; or /chestname &amp;lt;Maximum 17 characters&amp;gt; [[Slash Commands|command]].&lt;br /&gt;
&lt;br /&gt;
* Mimics are purchasable from your local scribe: look for the &amp;#039;&amp;#039;container scroll&amp;#039;&amp;#039;.  Container scrolls can also be scribed by a player with a high enough [[Inscription]] skill.&lt;br /&gt;
&lt;br /&gt;
* Mimics can be moved with the &amp;#039;&amp;#039;&amp;#039;/movecontainer&amp;#039;&amp;#039;&amp;#039; x y [z] ... z is optional and only need it if you are moving it to a different map (eg basement)[[Slash Commands|command]].  &lt;br /&gt;
&lt;br /&gt;
* Mimic containers can be deleted with the /removecontainer command.  All items in said container should be displaced on the ground in a stack.&lt;br /&gt;
&lt;br /&gt;
* Mimic containers can be sorted with the /sort command.&lt;br /&gt;
** shift up/down arrow to move item up one or down one&lt;br /&gt;
** shift page up/page down to move item a full page up/down&lt;br /&gt;
** shift home to move item to top of list&lt;br /&gt;
** shift end to move item to bottom of list&lt;br /&gt;
&lt;br /&gt;
* Opening the cointaienr you want in closed quarters.&lt;br /&gt;
If you&amp;#039;re like this:&lt;br /&gt;
[http://i83.photobucket.com/albums/j300/BaneMcDeath/EUO%20CREATIONS/housing1.png]&lt;br /&gt;
&lt;br /&gt;
Then stand directly under that container you want and hit b.  It should open the container directly above you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where are they located ==&lt;br /&gt;
&lt;br /&gt;
Most housing is located in the following towns: &lt;br /&gt;
* Braemere&lt;br /&gt;
* Kingswood&lt;br /&gt;
* The Resort&lt;br /&gt;
* Chester Hill&lt;br /&gt;
* Dulwich&lt;br /&gt;
* Marrickville&lt;br /&gt;
* Evandale&lt;br /&gt;
* Traders&amp;#039; Outpost&lt;br /&gt;
&lt;br /&gt;
Although there are a few houses scattered throughout the other towns:&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Cammerata&lt;br /&gt;
* Mon Ferrato&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?t=359 Forum thread on purchasing housing, etc.]&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Clans&amp;diff=4224</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Clans&amp;diff=4224"/>
		<updated>2013-07-19T02:03:02Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Creating a clan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a several clans in EUO and all have various requirements. Being in a clan is purely optional. Currently, the only advantage to being affiliated with a clan is the clan chat feature (using &amp;quot;/c &amp;lt;text&amp;gt;&amp;quot;) used for fun and easy talk between friends in your clan. &lt;br /&gt;
&lt;br /&gt;
==Creating a clan==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;INSTRUCTIONS&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# You must not already be in a clan. You need 2 friends (3 players total) to make the clan, or the clan will not save.&lt;br /&gt;
# The would-be leader types &amp;#039;&amp;#039;&amp;#039;/makeclan&amp;#039;&amp;#039;&amp;#039; &amp;lt;clan-tag&amp;gt; eg: /makeclan SPAM&lt;br /&gt;
# The would-be leader then invites other players to join with &amp;#039;&amp;#039;&amp;#039;/claninvite&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# When the clan has 3 members (including the leader) it then saves to disk and it&amp;#039;s ratified - there is no time limit on this yet, but if the server crashes/reboots the fledgling clan will not be saved!&lt;br /&gt;
# The clan tag does not show up anywhere until the clan is ratified! Clan chat will work however.&lt;br /&gt;
# When the server loads/reboots, if a clan has less than 3 members it will be dissolved.&lt;br /&gt;
# The leader can set the full clan name with the new command &amp;#039;&amp;#039;&amp;#039;/setclanname&amp;#039;&amp;#039;&amp;#039; - this can be done at any time and by any existing clan. The clan tag cannot be changed though.&lt;br /&gt;
&lt;br /&gt;
==About Clan Rankings==&lt;br /&gt;
There are now 5 ranks. 1 is the highest ranked, ie the leader, 5 is the new member.&lt;br /&gt;
Here are the things that the ranks can do within their clan:&lt;br /&gt;
&lt;br /&gt;
*1: leader: rename tag, rename clan, move and remove chests, as well as everything below&lt;br /&gt;
*2: can invite and expel members and create chests, set ranks of members&lt;br /&gt;
*3: NOT USED ATM - but it will be used for editing halls&lt;br /&gt;
*4: can use chests - this is your standard clan member&lt;br /&gt;
*5: can get into the hall only - this is the initiate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Old Clan Rankings==&lt;br /&gt;
*leader can set a member&amp;#039;s rank with &amp;#039;&amp;#039;&amp;#039;/setrank&amp;#039;&amp;#039;&amp;#039; name 1-5&lt;br /&gt;
*default ranks for old clans:&lt;br /&gt;
*leader-&amp;gt;1&lt;br /&gt;
*next 2 members-&amp;gt;2&lt;br /&gt;
*everyone else-&amp;gt;4&lt;br /&gt;
&lt;br /&gt;
==Other clan leader actions==&lt;br /&gt;
*Clan leaders can use &amp;#039;&amp;#039;&amp;#039;/dissolveclan&amp;#039;&amp;#039;&amp;#039; to disband the clan, which can not be undone.&lt;br /&gt;
*Clan leaders can use &amp;#039;&amp;#039;&amp;#039;/expelmember&amp;#039;&amp;#039;&amp;#039; playername to remove any unwanted members.&lt;br /&gt;
*Clan leaders can use &amp;#039;&amp;#039;&amp;#039;/abdicate&amp;#039;&amp;#039;&amp;#039; playername to give the leadership to another player.&lt;br /&gt;
*Clan leaders can place chests in the clan hall using container scrolls. If a clan chest is named a players name surrounded by [ ] then that chest can only have items removed by that player, e.g. [eggmceye].&lt;br /&gt;
*Clan leaders can set members ranks with &amp;#039;&amp;#039;&amp;#039;/setrank&amp;#039;&amp;#039;&amp;#039;. {ie. /setrank Destroyer 3}&lt;br /&gt;
*Clan leaders can change and move containers via commands &amp;#039;&amp;#039;&amp;#039;/movecontainer&amp;#039;&amp;#039;&amp;#039; (x,y coordinates) and &amp;#039;&amp;#039;&amp;#039;/chestname&amp;#039;&amp;#039;&amp;#039; (select name)&lt;br /&gt;
&lt;br /&gt;
==Current Clan changes==&lt;br /&gt;
* scrapped /makekey&lt;br /&gt;
* halls can be opened with regular keys or skullkeys, as long as you are in the clan&lt;br /&gt;
* clan leaders can /movecontainer&lt;br /&gt;
* fixed bugs with leader changes and container ownership - new leaders should be able to move and remove containers&lt;br /&gt;
* clan ranks - set with /setrank&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Clans&amp;diff=4223</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Clans&amp;diff=4223"/>
		<updated>2013-07-19T02:02:01Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Other clan leader actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a several clans in EUO and all have various requirements. Being in a clan is purely optional. Currently, the only advantage to being affiliated with a clan is the clan chat feature (using &amp;quot;/c &amp;lt;text&amp;gt;&amp;quot;) used for fun and easy talk between friends in your clan. &lt;br /&gt;
&lt;br /&gt;
==Creating a clan==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;INSTRUCTIONS&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# You must not already be in a clan. You need 2 friends (3 players total) to make the clan, or the clan will not save.&lt;br /&gt;
# The would-be leader types /makeclan &amp;lt;clan-tag&amp;gt; eg: /makeclan SPAM&lt;br /&gt;
# The would-be leader then invites other players to join with /claninvite&lt;br /&gt;
# When the clan has 3 members (including the leader) it then saves to disk and it&amp;#039;s ratified - there is no time limit on this yet, but if the server crashes/reboots the fledgling clan will not be saved!&lt;br /&gt;
# The clan tag does not show up anywhere until the clan is ratified! Clan chat will work however.&lt;br /&gt;
# When the server loads/reboots, if a clan has less than 3 members it will be dissolved.&lt;br /&gt;
# The leader can set the full clan name with the new command /setclanname - this can be done at any time and by any existing clan. The clan tag cannot be changed though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About Clan Rankings==&lt;br /&gt;
There are now 5 ranks. 1 is the highest ranked, ie the leader, 5 is the new member.&lt;br /&gt;
Here are the things that the ranks can do within their clan:&lt;br /&gt;
&lt;br /&gt;
*1: leader: rename tag, rename clan, move and remove chests, as well as everything below&lt;br /&gt;
*2: can invite and expel members and create chests, set ranks of members&lt;br /&gt;
*3: NOT USED ATM - but it will be used for editing halls&lt;br /&gt;
*4: can use chests - this is your standard clan member&lt;br /&gt;
*5: can get into the hall only - this is the initiate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Old Clan Rankings==&lt;br /&gt;
*leader can set a member&amp;#039;s rank with &amp;#039;&amp;#039;&amp;#039;/setrank&amp;#039;&amp;#039;&amp;#039; name 1-5&lt;br /&gt;
*default ranks for old clans:&lt;br /&gt;
*leader-&amp;gt;1&lt;br /&gt;
*next 2 members-&amp;gt;2&lt;br /&gt;
*everyone else-&amp;gt;4&lt;br /&gt;
&lt;br /&gt;
==Other clan leader actions==&lt;br /&gt;
*Clan leaders can use &amp;#039;&amp;#039;&amp;#039;/dissolveclan&amp;#039;&amp;#039;&amp;#039; to disband the clan, which can not be undone.&lt;br /&gt;
*Clan leaders can use &amp;#039;&amp;#039;&amp;#039;/expelmember&amp;#039;&amp;#039;&amp;#039; playername to remove any unwanted members.&lt;br /&gt;
*Clan leaders can use &amp;#039;&amp;#039;&amp;#039;/abdicate&amp;#039;&amp;#039;&amp;#039; playername to give the leadership to another player.&lt;br /&gt;
*Clan leaders can place chests in the clan hall using container scrolls. If a clan chest is named a players name surrounded by [ ] then that chest can only have items removed by that player, e.g. [eggmceye].&lt;br /&gt;
*Clan leaders can set members ranks with &amp;#039;&amp;#039;&amp;#039;/setrank&amp;#039;&amp;#039;&amp;#039;. {ie. /setrank Destroyer 3}&lt;br /&gt;
*Clan leaders can change and move containers via commands &amp;#039;&amp;#039;&amp;#039;/movecontainer&amp;#039;&amp;#039;&amp;#039; (x,y coordinates) and &amp;#039;&amp;#039;&amp;#039;/chestname&amp;#039;&amp;#039;&amp;#039; (select name)&lt;br /&gt;
&lt;br /&gt;
==Current Clan changes==&lt;br /&gt;
* scrapped /makekey&lt;br /&gt;
* halls can be opened with regular keys or skullkeys, as long as you are in the clan&lt;br /&gt;
* clan leaders can /movecontainer&lt;br /&gt;
* fixed bugs with leader changes and container ownership - new leaders should be able to move and remove containers&lt;br /&gt;
* clan ranks - set with /setrank&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Clans&amp;diff=4222</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Clans&amp;diff=4222"/>
		<updated>2013-07-19T02:00:44Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Old Clan Rankings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a several clans in EUO and all have various requirements. Being in a clan is purely optional. Currently, the only advantage to being affiliated with a clan is the clan chat feature (using &amp;quot;/c &amp;lt;text&amp;gt;&amp;quot;) used for fun and easy talk between friends in your clan. &lt;br /&gt;
&lt;br /&gt;
==Creating a clan==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;INSTRUCTIONS&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# You must not already be in a clan. You need 2 friends (3 players total) to make the clan, or the clan will not save.&lt;br /&gt;
# The would-be leader types /makeclan &amp;lt;clan-tag&amp;gt; eg: /makeclan SPAM&lt;br /&gt;
# The would-be leader then invites other players to join with /claninvite&lt;br /&gt;
# When the clan has 3 members (including the leader) it then saves to disk and it&amp;#039;s ratified - there is no time limit on this yet, but if the server crashes/reboots the fledgling clan will not be saved!&lt;br /&gt;
# The clan tag does not show up anywhere until the clan is ratified! Clan chat will work however.&lt;br /&gt;
# When the server loads/reboots, if a clan has less than 3 members it will be dissolved.&lt;br /&gt;
# The leader can set the full clan name with the new command /setclanname - this can be done at any time and by any existing clan. The clan tag cannot be changed though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About Clan Rankings==&lt;br /&gt;
There are now 5 ranks. 1 is the highest ranked, ie the leader, 5 is the new member.&lt;br /&gt;
Here are the things that the ranks can do within their clan:&lt;br /&gt;
&lt;br /&gt;
*1: leader: rename tag, rename clan, move and remove chests, as well as everything below&lt;br /&gt;
*2: can invite and expel members and create chests, set ranks of members&lt;br /&gt;
*3: NOT USED ATM - but it will be used for editing halls&lt;br /&gt;
*4: can use chests - this is your standard clan member&lt;br /&gt;
*5: can get into the hall only - this is the initiate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Old Clan Rankings==&lt;br /&gt;
*leader can set a member&amp;#039;s rank with &amp;#039;&amp;#039;&amp;#039;/setrank&amp;#039;&amp;#039;&amp;#039; name 1-5&lt;br /&gt;
*default ranks for old clans:&lt;br /&gt;
*leader-&amp;gt;1&lt;br /&gt;
*next 2 members-&amp;gt;2&lt;br /&gt;
*everyone else-&amp;gt;4&lt;br /&gt;
&lt;br /&gt;
==Other clan leader actions==&lt;br /&gt;
*Clan leaders can use /dissolveclan to disband the clan, which can not be undone.&lt;br /&gt;
*Clan leaders can use /expelmember playername to remove any unwanted members.&lt;br /&gt;
*Clan leaders can use /abdicate playername to give the leadership to another player.&lt;br /&gt;
*Clan leaders can place chests in the clan hall using container scrolls. If a clan chest is named a players name surrounded by [ ] then that chest can only have items removed by that player, e.g. [eggmceye].&lt;br /&gt;
*Clan leaders can set members ranks with /setrank. {ie. /setrank Destroyer 3}&lt;br /&gt;
*Clan leaders can change and move containers via commands /movecontainer (x,y coordinates) and /chestname (select name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Clan changes==&lt;br /&gt;
* scrapped /makekey&lt;br /&gt;
* halls can be opened with regular keys or skullkeys, as long as you are in the clan&lt;br /&gt;
* clan leaders can /movecontainer&lt;br /&gt;
* fixed bugs with leader changes and container ownership - new leaders should be able to move and remove containers&lt;br /&gt;
* clan ranks - set with /setrank&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Clans&amp;diff=4221</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Clans&amp;diff=4221"/>
		<updated>2013-07-19T01:58:45Z</updated>

		<summary type="html">&lt;p&gt;Keighn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a several clans in EUO and all have various requirements. Being in a clan is purely optional. Currently, the only advantage to being affiliated with a clan is the clan chat feature (using &amp;quot;/c &amp;lt;text&amp;gt;&amp;quot;) used for fun and easy talk between friends in your clan. &lt;br /&gt;
&lt;br /&gt;
==Creating a clan==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;INSTRUCTIONS&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# You must not already be in a clan. You need 2 friends (3 players total) to make the clan, or the clan will not save.&lt;br /&gt;
# The would-be leader types /makeclan &amp;lt;clan-tag&amp;gt; eg: /makeclan SPAM&lt;br /&gt;
# The would-be leader then invites other players to join with /claninvite&lt;br /&gt;
# When the clan has 3 members (including the leader) it then saves to disk and it&amp;#039;s ratified - there is no time limit on this yet, but if the server crashes/reboots the fledgling clan will not be saved!&lt;br /&gt;
# The clan tag does not show up anywhere until the clan is ratified! Clan chat will work however.&lt;br /&gt;
# When the server loads/reboots, if a clan has less than 3 members it will be dissolved.&lt;br /&gt;
# The leader can set the full clan name with the new command /setclanname - this can be done at any time and by any existing clan. The clan tag cannot be changed though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About Clan Rankings==&lt;br /&gt;
There are now 5 ranks. 1 is the highest ranked, ie the leader, 5 is the new member.&lt;br /&gt;
Here are the things that the ranks can do within their clan:&lt;br /&gt;
&lt;br /&gt;
*1: leader: rename tag, rename clan, move and remove chests, as well as everything below&lt;br /&gt;
*2: can invite and expel members and create chests, set ranks of members&lt;br /&gt;
*3: NOT USED ATM - but it will be used for editing halls&lt;br /&gt;
*4: can use chests - this is your standard clan member&lt;br /&gt;
*5: can get into the hall only - this is the initiate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Old Clan Rankings==&lt;br /&gt;
*leader can set a member&amp;#039;s rank with /setrank name 1-5&lt;br /&gt;
*default ranks for old clans:&lt;br /&gt;
*leader-&amp;gt;1&lt;br /&gt;
*next 2 members-&amp;gt;2&lt;br /&gt;
*everyone else-&amp;gt;4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other clan leader actions==&lt;br /&gt;
*Clan leaders can use /dissolveclan to disband the clan, which can not be undone.&lt;br /&gt;
*Clan leaders can use /expelmember playername to remove any unwanted members.&lt;br /&gt;
*Clan leaders can use /abdicate playername to give the leadership to another player.&lt;br /&gt;
*Clan leaders can place chests in the clan hall using container scrolls. If a clan chest is named a players name surrounded by [ ] then that chest can only have items removed by that player, e.g. [eggmceye].&lt;br /&gt;
*Clan leaders can set members ranks with /setrank. {ie. /setrank Destroyer 3}&lt;br /&gt;
*Clan leaders can change and move containers via commands /movecontainer (x,y coordinates) and /chestname (select name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Clan changes==&lt;br /&gt;
* scrapped /makekey&lt;br /&gt;
* halls can be opened with regular keys or skullkeys, as long as you are in the clan&lt;br /&gt;
* clan leaders can /movecontainer&lt;br /&gt;
* fixed bugs with leader changes and container ownership - new leaders should be able to move and remove containers&lt;br /&gt;
* clan ranks - set with /setrank&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Clans&amp;diff=4220</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Clans&amp;diff=4220"/>
		<updated>2013-07-19T01:58:05Z</updated>

		<summary type="html">&lt;p&gt;Keighn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a several clans in EUO and all have various requirements. Being in a clan is purely optional. Currently, the only advantage to being affiliated with a clan is the clan chat feature (using &amp;quot;/c &amp;lt;text&amp;gt;&amp;quot;) used for fun and easy talk between friends in your clan. &lt;br /&gt;
&lt;br /&gt;
==Creating a clan==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;INSTRUCTIONS&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# You must not already be in a clan. You need 2 friends (3 players total) to make the clan, or the clan will not save.&lt;br /&gt;
# The would-be leader types /makeclan &amp;lt;clan-tag&amp;gt; eg: /makeclan SPAM&lt;br /&gt;
# The would-be leader then invites other players to join with /claninvite&lt;br /&gt;
# When the clan has 3 members (including the leader) it then saves to disk and it&amp;#039;s ratified - there is no time limit on this yet, but if the server crashes/reboots the fledgling clan will not be saved!&lt;br /&gt;
# The clan tag does not show up anywhere until the clan is ratified! Clan chat will work however.&lt;br /&gt;
# When the server loads/reboots, if a clan has less than 3 members it will be dissolved.&lt;br /&gt;
# The leader can set the full clan name with the new command /setclanname - this can be done at any time and by any existing clan. The clan tag cannot be changed though.&lt;br /&gt;
&lt;br /&gt;
==About Clan Rankings==&lt;br /&gt;
There are now 5 ranks. 1 is the highest ranked, ie the leader, 5 is the new member.&lt;br /&gt;
Here are the things that the ranks can do within their clan:&lt;br /&gt;
&lt;br /&gt;
*1: leader: rename tag, rename clan, move and remove chests, as well as everything below&lt;br /&gt;
*2: can invite and expel members and create chests, set ranks of members&lt;br /&gt;
*3: NOT USED ATM - but it will be used for editing halls&lt;br /&gt;
*4: can use chests - this is your standard clan member&lt;br /&gt;
*5: can get into the hall only - this is the initiate&lt;br /&gt;
&lt;br /&gt;
==Old Clan Rankings==&lt;br /&gt;
*leader can set a member&amp;#039;s rank with /setrank name 1-5&lt;br /&gt;
*default ranks for old clans:&lt;br /&gt;
*leader-&amp;gt;1&lt;br /&gt;
*next 2 members-&amp;gt;2&lt;br /&gt;
*everyone else-&amp;gt;4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other clan leader actions==&lt;br /&gt;
*Clan leaders can use /dissolveclan to disband the clan, which can not be undone.&lt;br /&gt;
*Clan leaders can use /expelmember playername to remove any unwanted members.&lt;br /&gt;
*Clan leaders can use /abdicate playername to give the leadership to another player.&lt;br /&gt;
*Clan leaders can place chests in the clan hall using container scrolls. If a clan chest is named a players name surrounded by [ ] then that chest can only have items removed by that player, e.g. [eggmceye].&lt;br /&gt;
*Clan leaders can set members ranks with /setrank. {ie. /setrank Destroyer 3}&lt;br /&gt;
*Clan leaders can change and move containers via commands /movecontainer (x,y coordinates) and /chestname (select name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Clan changes==&lt;br /&gt;
* scrapped /makekey&lt;br /&gt;
* halls can be opened with regular keys or skullkeys, as long as you are in the clan&lt;br /&gt;
* clan leaders can /movecontainer&lt;br /&gt;
* fixed bugs with leader changes and container ownership - new leaders should be able to move and remove containers&lt;br /&gt;
* clan ranks - set with /setrank&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Clans&amp;diff=4219</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Clans&amp;diff=4219"/>
		<updated>2013-07-19T01:57:25Z</updated>

		<summary type="html">&lt;p&gt;Keighn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a several clans in EUO and all have various requirements. Being in a clan is purely optional. Currently, the only advantage to being affiliated with a clan is the clan chat feature (using &amp;quot;/c &amp;lt;text&amp;gt;&amp;quot;) used for fun and easy talk between friends in your clan. &lt;br /&gt;
&lt;br /&gt;
==Creating a clan==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;INSTRUCTIONS&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# You must not already be in a clan. You need 2 friends (3 players total) to make the clan, or the clan will not save.&lt;br /&gt;
# The would-be leader types /makeclan &amp;lt;clan-tag&amp;gt; eg: /makeclan SPAM&lt;br /&gt;
# The would-be leader then invites other players to join with /claninvite&lt;br /&gt;
# When the clan has 3 members (including the leader) it then saves to disk and it&amp;#039;s ratified - there is no time limit on this yet, but if the server crashes/reboots the fledgling clan will not be saved!&lt;br /&gt;
# The clan tag does not show up anywhere until the clan is ratified! Clan chat will work however.&lt;br /&gt;
# When the server loads/reboots, if a clan has less than 3 members it will be dissolved.&lt;br /&gt;
# The leader can set the full clan name with the new command /setclanname - this can be done at any time and by any existing clan. The clan tag cannot be changed though.&lt;br /&gt;
&lt;br /&gt;
==About Clan Rankings==&lt;br /&gt;
There are now 5 ranks. 1 is the highest ranked, ie the leader, 5 is the new member.&lt;br /&gt;
Here are the things that the ranks can do within their clan:&lt;br /&gt;
&lt;br /&gt;
*1: leader: rename tag, rename clan, move and remove chests, as well as everything below&lt;br /&gt;
*2: can invite and expel members and create chests, set ranks of members&lt;br /&gt;
*3: NOT USED ATM - but it will be used for editing halls&lt;br /&gt;
*4: can use chests - this is your standard clan member&lt;br /&gt;
*5: can get into the hall only - this is the initiate&lt;br /&gt;
&lt;br /&gt;
*leader can set a member&amp;#039;s rank with /setrank name 1-5&lt;br /&gt;
*default ranks for old clans:&lt;br /&gt;
*leader-&amp;gt;1&lt;br /&gt;
*next 2 members-&amp;gt;2&lt;br /&gt;
*everyone else-&amp;gt;4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other clan leader actions==&lt;br /&gt;
*Clan leaders can use /dissolveclan to disband the clan, which can not be undone.&lt;br /&gt;
*Clan leaders can use /expelmember playername to remove any unwanted members.&lt;br /&gt;
*Clan leaders can use /abdicate playername to give the leadership to another player.&lt;br /&gt;
*Clan leaders can place chests in the clan hall using container scrolls. If a clan chest is named a players name surrounded by [ ] then that chest can only have items removed by that player, e.g. [eggmceye].&lt;br /&gt;
*Clan leaders can set members ranks with /setrank. {ie. /setrank Destroyer 3}&lt;br /&gt;
*Clan leaders can change and move containers via commands /movecontainer (x,y coordinates) and /chestname (select name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Clan changes==&lt;br /&gt;
* scrapped /makekey&lt;br /&gt;
* halls can be opened with regular keys or skullkeys, as long as you are in the clan&lt;br /&gt;
* clan leaders can /movecontainer&lt;br /&gt;
* fixed bugs with leader changes and container ownership - new leaders should be able to move and remove containers&lt;br /&gt;
* clan ranks - set with /setrank&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Clans&amp;diff=4218</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Clans&amp;diff=4218"/>
		<updated>2013-07-19T01:56:12Z</updated>

		<summary type="html">&lt;p&gt;Keighn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a several clans in EUO and all have various requirements. Being in a clan is purely optional. Currently, the only advantage to being affiliated with a clan is the clan chat feature (using &amp;quot;/c &amp;lt;text&amp;gt;&amp;quot;) used for fun and easy talk between friends in your clan. &lt;br /&gt;
&lt;br /&gt;
==Creating a clan==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;INSTRUCTIONS&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# You must not already be in a clan. You need 2 friends (3 players total) to make the clan, or the clan will not save.&lt;br /&gt;
# The would-be leader types /makeclan &amp;lt;clan-tag&amp;gt; eg: /makeclan SPAM&lt;br /&gt;
# The would-be leader then invites other players to join with /claninvite&lt;br /&gt;
# When the clan has 3 members (including the leader) it then saves to disk and it&amp;#039;s ratified - there is no time limit on this yet, but if the server crashes/reboots the fledgling clan will not be saved!&lt;br /&gt;
# The clan tag does not show up anywhere until the clan is ratified! Clan chat will work however.&lt;br /&gt;
# When the server loads/reboots, if a clan has less than 3 members it will be dissolved.&lt;br /&gt;
# The leader can set the full clan name with the new command /setclanname - this can be done at any time and by any existing clan. The clan tag cannot be changed though.&lt;br /&gt;
&lt;br /&gt;
==About Clan Rankings==&lt;br /&gt;
There are now 5 ranks. 1 is the highest ranked, ie the leader, 5 is the new member.&lt;br /&gt;
Here are the things that the ranks can do within their clan:&lt;br /&gt;
&lt;br /&gt;
*1: leader: rename tag, rename clan, move and remove chests, as well as everything below&lt;br /&gt;
*2: can invite and expel members and create chests, set ranks of members&lt;br /&gt;
*3: NOT USED ATM - but it will be used for editing halls&lt;br /&gt;
*4: can use chests - this is your standard clan member&lt;br /&gt;
*5: can get into the hall only - this is the initiate&lt;br /&gt;
&lt;br /&gt;
*leader can set a member&amp;#039;s rank with /setrank name 1-5&lt;br /&gt;
&lt;br /&gt;
default ranks for old clans:&lt;br /&gt;
leader-&amp;gt;1&lt;br /&gt;
next 2 members-&amp;gt;2&lt;br /&gt;
everyone else-&amp;gt;4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other clan leader actions==&lt;br /&gt;
&lt;br /&gt;
*Clan leaders can use /dissolveclan to disband the clan, which can not be undone.&lt;br /&gt;
&lt;br /&gt;
*Clan leaders can use /expelmember playername to remove any unwanted members.&lt;br /&gt;
&lt;br /&gt;
*Clan leaders can use /abdicate playername to give the leadership to another player.&lt;br /&gt;
&lt;br /&gt;
*Clan leaders can place chests in the clan hall using container scrolls. If a clan chest is named a players name surrounded by [ ] then that chest can only have items removed by that player, e.g. [eggmceye].&lt;br /&gt;
&lt;br /&gt;
*Clan leaders can set members ranks with /setrank. {ie. /setrank Destroyer 3}&lt;br /&gt;
&lt;br /&gt;
*Clan leaders can change and move containers via commands /movecontainer (x,y coordinates) and /chestname (select name)&lt;br /&gt;
&lt;br /&gt;
==Current Clan changes==&lt;br /&gt;
* scrapped /makekey&lt;br /&gt;
* halls can be opened with regular keys or skullkeys, as long as you are in the clan&lt;br /&gt;
* clan leaders can /movecontainer&lt;br /&gt;
* fixed bugs with leader changes and container ownership - new leaders should be able to move and remove containers&lt;br /&gt;
* clan ranks - set with /setrank&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Clans&amp;diff=4217</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Clans&amp;diff=4217"/>
		<updated>2013-07-19T01:55:18Z</updated>

		<summary type="html">&lt;p&gt;Keighn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a several clans in EUO and all have various requirements. Being in a clan is purely optional. Currently, the only advantage to being affiliated with a clan is the clan chat feature (using &amp;quot;/c &amp;lt;text&amp;gt;&amp;quot;) used for fun and easy talk between friends in your clan. &lt;br /&gt;
&lt;br /&gt;
==Creating a clan==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;INSTRUCTIONS&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
# You must not already be in a clan. You need 2 friends (3 players total) to make the clan, or the clan will not save.&lt;br /&gt;
# The would-be leader types /makeclan &amp;lt;clan-tag&amp;gt; eg: /makeclan SPAM&lt;br /&gt;
# The would-be leader then invites other players to join with /claninvite&lt;br /&gt;
# When the clan has 3 members (including the leader) it then saves to disk and it&amp;#039;s ratified - there is no time limit on this yet, but if the server crashes/reboots the fledgling clan will not be saved!&lt;br /&gt;
# The clan tag does not show up anywhere until the clan is ratified! Clan chat will work however.&lt;br /&gt;
# When the server loads/reboots, if a clan has less than 3 members it will be dissolved.&lt;br /&gt;
# The leader can set the full clan name with the new command /setclanname - this can be done at any time and by any existing clan. The clan tag cannot be changed though.&lt;br /&gt;
&lt;br /&gt;
==About Clan Rankings==&lt;br /&gt;
There are now 5 ranks. 1 is the highest ranked, ie the leader, 5 is the new member.&lt;br /&gt;
Here are the things that the ranks can do within their clan:&lt;br /&gt;
&lt;br /&gt;
1: leader: rename tag, rename clan, move and remove chests, as well as everything below&lt;br /&gt;
2: can invite and expel members and create chests, set ranks of members&lt;br /&gt;
3: NOT USED ATM - but it will be used for editing halls&lt;br /&gt;
4: can use chests - this is your standard clan member&lt;br /&gt;
5: can get into the hall only - this is the initiate&lt;br /&gt;
&lt;br /&gt;
leader can set a member&amp;#039;s rank with /setrank name 1-5&lt;br /&gt;
&lt;br /&gt;
default ranks for old clans:&lt;br /&gt;
leader-&amp;gt;1&lt;br /&gt;
next 2 members-&amp;gt;2&lt;br /&gt;
everyone else-&amp;gt;4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other clan leader actions==&lt;br /&gt;
&lt;br /&gt;
*Clan leaders can use /dissolveclan to disband the clan, which can not be undone.&lt;br /&gt;
&lt;br /&gt;
*Clan leaders can use /expelmember playername to remove any unwanted members.&lt;br /&gt;
&lt;br /&gt;
*Clan leaders can use /abdicate playername to give the leadership to another player.&lt;br /&gt;
&lt;br /&gt;
*Clan leaders can place chests in the clan hall using container scrolls. If a clan chest is named a players name surrounded by [ ] then that chest can only have items removed by that player, e.g. [eggmceye].&lt;br /&gt;
&lt;br /&gt;
*Clan leaders can set members ranks with /setrank. {ie. /setrank Destroyer 3}&lt;br /&gt;
&lt;br /&gt;
*Clan leaders can change and move containers via commands /movecontainer (x,y coordinates) and /chestname (select name)&lt;br /&gt;
&lt;br /&gt;
==Current Clan changes==&lt;br /&gt;
* scrapped /makekey&lt;br /&gt;
* halls can be opened with regular keys or skullkeys, as long as you are in the clan&lt;br /&gt;
* clan leaders can /movecontainer&lt;br /&gt;
* fixed bugs with leader changes and container ownership - new leaders should be able to move and remove containers&lt;br /&gt;
* clan ranks - set with /setrank&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4138</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4138"/>
		<updated>2013-02-18T17:35:51Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Uncraftable Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster.&lt;br /&gt;
* copper armour has +10% better defense than regular armour.&lt;br /&gt;
* copper weapons do +10% more damage than regular weapons.&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do +20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has +25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has +20% better defense than plain leather.&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
Mithril is an ancient dwarven metal discovered by the ancient dwarf loremasters in an age long ago forgotten.  Mithril is only crafted into armour by dwarven armourers.&lt;br /&gt;
&lt;br /&gt;
* NON-Dwarves gain only the +25% better defense of normal armour.&lt;br /&gt;
&lt;br /&gt;
Dwarf Bonuses:&lt;br /&gt;
* Mithril armour has +25%% better defense of normal armour.&lt;br /&gt;
* gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: While anyone may wear Mithril armour only dwarves retain the magic resistance bonus.  Only dwarves are have the inate ability to detect mithril ore.&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do +15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give +10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.  Glass armour and adornments provide no known benefit.&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give +33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;br /&gt;
&lt;br /&gt;
===Bone===&lt;br /&gt;
Crafted from a living being bone provides nothing more than an suspecting glance from others.&lt;br /&gt;
&lt;br /&gt;
===Flesh===&lt;br /&gt;
If you have flesh for armour or a weapon then you&amp;#039;re either a psychopath or a bridge troll.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4137</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4137"/>
		<updated>2013-02-18T17:32:23Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Uncraftable Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster.&lt;br /&gt;
* copper armour has +10% better defense than regular armour.&lt;br /&gt;
* copper weapons do +10% more damage than regular weapons.&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do +20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has +25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has +20% better defense than plain leather.&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
Mithril is an ancient dwarven metal discovered by the ancient dwarf loremasters in an age long ago forgotten.  Mithril is only crafted into armour by dwarven armourers.&lt;br /&gt;
&lt;br /&gt;
* NON-Dwarves gain only the +25% better defense of normal armour.&lt;br /&gt;
&lt;br /&gt;
Dwarf Bonuses:&lt;br /&gt;
* Mithril armour has +25%% better defense of normal armour.&lt;br /&gt;
* gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: While anyone may wear Mithril armour only dwarves retain the magic resistance bonus.  Only dwarves are have the inate ability to detect mithril ore.&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do +15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give +10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give +33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4136</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4136"/>
		<updated>2013-02-18T17:31:54Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Mithril */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster.&lt;br /&gt;
* copper armour has +10% better defense than regular armour.&lt;br /&gt;
* copper weapons do +10% more damage than regular weapons.&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do +20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has +25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has +20% better defense than plain leather.&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
Mithril is an ancient dwarven metal discovered by the ancient dwarf loremasters in an age long ago forgotten.  Mithril is only crafted into armour by dwarven armourers.&lt;br /&gt;
&lt;br /&gt;
* NON-Dwarves gain only the +25% better defense of normal armour.&lt;br /&gt;
&lt;br /&gt;
Dwarf Bonuses:&lt;br /&gt;
* Mithril armour has +25%% better defense of normal armour.&lt;br /&gt;
* gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: While anyone may wear Mithril armour only dwarves retain the magic resistance bonus.  Only dwarves are have the inate ability to detect mithril ore.&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do +15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give +10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give +33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4135</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4135"/>
		<updated>2013-02-18T17:21:17Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Craftable Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster.&lt;br /&gt;
* copper armour has +10% better defense than regular armour.&lt;br /&gt;
* copper weapons do +10% more damage than regular weapons.&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do +20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has +25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has +20% better defense than plain leather.&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
Mithril is an ancient dwarven metal discovered by the ancient dwarf loremasters in an age long ago forgotten.  Mithril is only crafted into armour by dwarven armourers.&lt;br /&gt;
&lt;br /&gt;
* NON-Dwarves gain only the +10% better defense of normal armour.&lt;br /&gt;
&lt;br /&gt;
Dwarf Bonuses:&lt;br /&gt;
* Mithril armour has +10% better defense of normal armour.&lt;br /&gt;
* gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: While anyone may wear Mithril armour only dwarves retain the magic resistance bonus.  Only dwarves are have the inate ability to detect mithril ore.&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do +15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give +10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give +33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4134</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4134"/>
		<updated>2013-02-18T17:13:16Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Copper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster.&lt;br /&gt;
* copper armour has +10% better defense than regular armour.&lt;br /&gt;
* copper weapons do +10% more damage than regular weapons.&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do +20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has +25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has +20% better defense than plain leather.&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do +15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give +10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give +33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4133</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4133"/>
		<updated>2013-02-18T17:12:45Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Boiled Leather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do +20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has +25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has +20% better defense than plain leather.&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do +15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give +10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give +33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4132</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4132"/>
		<updated>2013-02-18T17:12:34Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Steel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do +20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has +25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has +20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do +15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give +10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give +33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4131</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4131"/>
		<updated>2013-02-18T17:12:06Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Blackrock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than plain iron armour&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do +20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has +25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has +20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do +15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give +10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give +33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4130</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4130"/>
		<updated>2013-02-18T17:11:50Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Boiled Leather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than plain iron armour&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has +20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do +15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give +10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give +33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4129</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4129"/>
		<updated>2013-02-18T17:11:32Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Runed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than plain iron armour&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has 20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do +15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give +10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give +33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4128</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4128"/>
		<updated>2013-02-18T17:11:19Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Diamond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than plain iron armour&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has 20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do +15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give +10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give 33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4127</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4127"/>
		<updated>2013-02-18T17:11:01Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Addled */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than plain iron armour&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has 20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do +15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give 10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give 33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4126</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4126"/>
		<updated>2013-02-18T17:10:49Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Adamantium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than plain iron armour&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has 20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do 15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give 10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give 33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4125</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4125"/>
		<updated>2013-02-18T17:10:30Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Studded Leather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than plain iron armour&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has 20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has 50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do 25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give 10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do 15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give 10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give 33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4124</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4124"/>
		<updated>2013-02-18T17:10:19Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Steel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than plain iron armour&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has 20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has 30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has 50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do 25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give 10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do 15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give 10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give 33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4123</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4123"/>
		<updated>2013-02-18T17:10:05Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Gold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has 15% more defence than plain iron armour&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has 20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has 30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has 50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do 25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give 10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do 15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give 10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give 33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4122</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4122"/>
		<updated>2013-02-18T17:09:46Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Gold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armor has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has 15% more defence than plain iron armour&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has 20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has 30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has 50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do 25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give 10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do 15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give 10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give 33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4121</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4121"/>
		<updated>2013-02-18T17:09:22Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Gold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armor has +10% more defense to that item.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has 15% more defence than plain iron armour&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has 20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has 30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has 50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do 25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give 10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do 15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give 10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give 33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4120</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4120"/>
		<updated>2013-02-18T17:08:35Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Gold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% defense to that item.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has 15% more defence than plain iron armour&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has 20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has 30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has 50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do 25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give 10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do 15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give 10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give 33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4119</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=4119"/>
		<updated>2013-02-18T17:08:06Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Gold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore require less STR to equip and are lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster&lt;br /&gt;
* copper armour has 10% better defense than regular armour&lt;br /&gt;
* copper weapons do 10% more damage than regular weapons&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons do double damage vs undead and lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour adds +10% defense to that item.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has 15% more defence than plain iron armour&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do 20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has 25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has 20% better defense than plain leather&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
*Studded leather armor has 30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has 50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do 25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give 10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do 15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 80 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons give 10% increase to attack strength.&lt;br /&gt;
* Diamond staffs increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give 33% increased rage generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
&lt;br /&gt;
* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Weaponsmith&amp;diff=3824</id>
		<title>Weaponsmith</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Weaponsmith&amp;diff=3824"/>
		<updated>2011-06-15T18:43:41Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Types of Ingots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weaponsmithing is all about skilfully crafting metal into the various weapons of war. It is brother to the [[Armourer]] skill and related to [[Tinkering]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Crafting and repairing metal weapons is performed with a &amp;#039;&amp;#039;smiths hammer&amp;#039;&amp;#039; on an &amp;#039;&amp;#039;anvil&amp;#039;&amp;#039; with smelted &amp;#039;&amp;#039;ingots&amp;#039;&amp;#039; and, occasionally &amp;#039;&amp;#039;poles&amp;#039;&amp;#039; and &amp;#039;&amp;#039;leather&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
===Smelting Ingots===&lt;br /&gt;
&lt;br /&gt;
Ingots can be smelted from ore by a [[Mining|miner / metallurgist]] who are also required to dig the ore out of a mountain.&lt;br /&gt;
&lt;br /&gt;
===Types of Ingots===&lt;br /&gt;
&lt;br /&gt;
There are six types of metal ingots that can all be smelted by a [[Mining|miner / metallurgist]] and smithed into weapons:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;copper&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;silver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;gold &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===How to make tinted Ingots===&lt;br /&gt;
&lt;br /&gt;
Venomous and blackrock ingots are made by alchemically treating the raw ore with various ingredients before it gets smelted into ingots. More on [[Alchemy|treating and alchemy]] here. &lt;br /&gt;
&lt;br /&gt;
===Poles===&lt;br /&gt;
&lt;br /&gt;
Poles are made by [[Woodcrafting|woodcrafters]] from logs.  They are used in the manufacture of a few weapons that have long wooden shafts, such as spears and halberds.&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
&lt;br /&gt;
Leather is used for a handful of the unarmed class weapons.  Sheets of leather can be purchased from the [[Shoppes#Tailor|Tailor]].&lt;br /&gt;
&lt;br /&gt;
==Crafting Items==&lt;br /&gt;
&lt;br /&gt;
Use (u) a smiths hammer on an anvil to craft items from available ingots in your inventory. There is a skill premium required to craft tinted items - the [[Advanced Crafting]] page has more information. &lt;br /&gt;
&lt;br /&gt;
Weaponsmithing, like most crafting skills, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Weaponsmithing can be used to make metal weapons like swords, axes and maces from ingots as well as combined metal and wood items like halberds and spears from ingots and poles and combined metal and leather items like the &amp;#039;unarmed&amp;#039; neko do.&lt;br /&gt;
&lt;br /&gt;
Weaponsmiths may also hammer certain ingots into sheets of metal for tinkers to work with.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ingot&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Sheets&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Ingot&amp;#039;&amp;#039;&amp;#039; || Brass Sheets x4 || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Ingot&amp;#039;&amp;#039;&amp;#039; || Silver Sheets x4 || align=center| 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Item List===&lt;br /&gt;
&lt;br /&gt;
Here is a list of items that can be made from ordinary ingots (plus extras, if required) along with their minimum skill requrements.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hoe&amp;#039;&amp;#039;&amp;#039; || ingot + pole || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hatchet&amp;#039;&amp;#039;&amp;#039; || ingot + pole || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || ingot || align=center| 0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cleaver&amp;#039;&amp;#039;&amp;#039; || ingot || align=center| 1 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sling&amp;#039;&amp;#039;&amp;#039; || leather || align=center| 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomahawk&amp;#039;&amp;#039;&amp;#039; || ingot + pole || align=center| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Knuckles&amp;#039;&amp;#039;&amp;#039; || ingots x2 || align=center| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scimitar&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labrys&amp;#039;&amp;#039;&amp;#039; || ingots x5 + pole || align=center| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; || ingot + pole || align=center| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || ingots x3 || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neko De&amp;#039;&amp;#039;&amp;#039; || ingots x2 + leather || align=center| 5 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || ingots x3 || align=center| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive&amp;#039;&amp;#039;&amp;#039; || ingots x2 + pole || align=center| 6&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Falchion&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Katar&amp;#039;&amp;#039;&amp;#039; || ingots x2 + leather || align=center| 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sabre&amp;#039;&amp;#039;&amp;#039; || ingots x3 || align=center| 9&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039; || ingots x3 || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2H Axe&amp;#039;&amp;#039;&amp;#039; || ingots x4 + pole || align=center| 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucern Hammer&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 11&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Main Gauche&amp;#039;&amp;#039;&amp;#039; || ingots x2 || align=center| 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Broad Sword&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Morning Star&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 13&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scythe&amp;#039;&amp;#039;&amp;#039; || ingots x2 + pole || align=center| 14&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kryss&amp;#039;&amp;#039;&amp;#039; || ingots x3 || align=center| 15 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rapier&amp;#039;&amp;#039;&amp;#039; || ingots x3 || align=center| 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Warhammer&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 17&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039; || ingots x4 || align=center| 18&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Trident&amp;#039;&amp;#039;&amp;#039; || ingots x4 + pole || align=center| 18&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claymore&amp;#039;&amp;#039;&amp;#039; || ingots x10 || align=center| 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Epee&amp;#039;&amp;#039;&amp;#039; || ingots x3 || align=center| 19&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Halberd&amp;#039;&amp;#039;&amp;#039; || ingots x4 + pole || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rondel&amp;#039;&amp;#039;&amp;#039; || ingots x2 || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Machete&amp;#039;&amp;#039;&amp;#039; || ingots x3 || align=center| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tinted Items and Magic Items===&lt;br /&gt;
Please see the [[Advanced Crafting]] page for more info on crafting magic weapons and tinted weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3823</id>
		<title>Combat Abilities</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Combat_Abilities&amp;diff=3823"/>
		<updated>2011-05-21T22:10:55Z</updated>

		<summary type="html">&lt;p&gt;Keighn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.&lt;br /&gt;
&lt;br /&gt;
Current rage can be displayed in the stats box by pressing #, or by pressing shift-ctrl-b to show it above your avatar. The rage bar is white when it is at 100%.&lt;br /&gt;
&lt;br /&gt;
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]).&lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the &amp;quot;special move&amp;quot; ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).&lt;br /&gt;
&lt;br /&gt;
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.&lt;br /&gt;
&lt;br /&gt;
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the [[University of Tanelorne]] - located at 135&amp;#039; 66&amp;quot;. For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.&lt;br /&gt;
&lt;br /&gt;
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage. &lt;br /&gt;
&lt;br /&gt;
==Fighters==&lt;br /&gt;
&lt;br /&gt;
===Bloodbolt===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in polearms.&lt;br /&gt;
* the default polearms special rage attack.&lt;br /&gt;
* sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in axes.&lt;br /&gt;
* the default axe special rage attack.&lt;br /&gt;
* temporarily reduces the target&amp;#039;s AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)&lt;br /&gt;
&lt;br /&gt;
===Flurry===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in longswords.&lt;br /&gt;
* the default longswords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Thunderclap===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the default maces special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
===Point blank headshot===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the default ranged special rage attack.&lt;br /&gt;
* inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)&lt;br /&gt;
&lt;br /&gt;
===Slice n Dice===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% shortswords.&lt;br /&gt;
* the default short swords special rage attack.&lt;br /&gt;
* an instantaneous burst of 3 hits divided on up to 3 adjacents targets.&lt;br /&gt;
* 50% possibility to inflict bleeding damage for a short time (4 seconds.&lt;br /&gt;
&lt;br /&gt;
===Disarm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% foils.&lt;br /&gt;
* the default foils special rage attack.&lt;br /&gt;
* a disarmed mob can no longer perform a special move on you.&lt;br /&gt;
* a disarmed mob does 50% less damage, both magic and melee!&lt;br /&gt;
* against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target&amp;#039;s weapon to become unequipped, with the target not being able to re-equip for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===Aimed shot===&lt;br /&gt;
* requires 50 rage.&lt;br /&gt;
* requires 50% skill.&lt;br /&gt;
* does 1.5x dmg and slows the target.&lt;br /&gt;
&lt;br /&gt;
===Spray n Pray===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in ranged.&lt;br /&gt;
* the (non-default) ranged special rage attack.&lt;br /&gt;
* shoots 3 arrows at once at multiple targets.&lt;br /&gt;
&lt;br /&gt;
===Gouge===&lt;br /&gt;
* require 50 rage.&lt;br /&gt;
* Foils or Shortswords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Priests==&lt;br /&gt;
&lt;br /&gt;
===Special (Thunderclap)===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% in maces.&lt;br /&gt;
* the mace or blessed mave special rage attack.&lt;br /&gt;
* the target and targets in adjacent squares all suffer a shockwave that confuses them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===MR Cleave===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% staves.&lt;br /&gt;
* the target&amp;#039;s Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.&lt;br /&gt;
&lt;br /&gt;
===Quivering Palm===&lt;br /&gt;
* requires 100 rage.&lt;br /&gt;
* requires 90% unarmed.&lt;br /&gt;
* shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits). (Note that you must be wearing &amp;#039;unarmoured&amp;#039; gear and be using an &amp;#039;unarmed&amp;#039; weapon, or your bare hands, to cause critical hits while the target is under the influence of a quivering palm hit.)&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
* requires 30 rage.&lt;br /&gt;
* charge a few squares instantaneously at an enemy &amp;amp; attacking it.&lt;br /&gt;
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed.&lt;br /&gt;
* charge hamstrings an enemy so that it can&amp;#039;t move for 4 sec (but can still attack.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
* requires 0 rage.&lt;br /&gt;
* draws attention of mob to yourself.&lt;br /&gt;
* adjacent use.&lt;br /&gt;
&lt;br /&gt;
===Battle Roar===&lt;br /&gt;
* req 0 rage.&lt;br /&gt;
* an aoe taunt ability which adds a lot of threat to all mobs within 3sq rad, forcing mobs in the aoe to attack you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice and Novice weapon skills - fix me==&lt;br /&gt;
* 25% weapon skill: deals 1.5 times the damage of a regular attack.&lt;br /&gt;
* 60% weapon skill: deals 2.0 times the damage of a regular attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Specials With Other Weapons==&lt;br /&gt;
Upon gaining 90% in a weapn class you can purchase the special skill from a trainer at the university.  These specials are currently only available to rogues and fighters.  Specials only function with same class weaponry (ie. you cannot use bloodbolt with a bow or gouge with a longsword)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons &amp;amp; allowed specials&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Flurry, Cleave, Bloodbolt, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Thunderclap, Flurry, Bloodbolt, Charge, Taunt &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleave, Flurry, Thunderclap, Charge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Bloodbolt, Thunderclap, Cleave, Charge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: Point Blank Headshot, Aimed, Spray n Pray, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Slice n Dice, Disarm, Gouge, Taunt&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Disarm, Slice n Dice, Gouge, Taunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Monk class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed&amp;#039;&amp;#039;&amp;#039;: Sleeping Fist, Throat Strike, Quivering Palm, Taunt&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unclassed weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Staves&amp;#039;&amp;#039;&amp;#039;: Magic Resistance Cleave, Charge, Taunt&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=3735</id>
		<title>Magic and Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=3735"/>
		<updated>2010-10-08T05:15:35Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Sanctity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spells are cast simply by chanting words (e.g. An Nox), by selecting the spell from a menu, or by using a hot key to cast a spell previously bound to that key. Spells do not need to be pre-mixed and ingredients are not required. Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff.&lt;br /&gt;
&lt;br /&gt;
To cast:&lt;br /&gt;
* hit the C key&lt;br /&gt;
* type the first letter of each word, eg &amp;#039;a&amp;#039; then &amp;#039;n&amp;#039; to cast An Nox (cure poison)&lt;br /&gt;
* hit Enter&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* hit shift+C&lt;br /&gt;
* click on the spell your list OR&lt;br /&gt;
* scroll down to the spell you wish to cast and hit Enter&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===The Schools of Magic===&lt;br /&gt;
All magic in New Sosaria is broken up into three categories, or &amp;#039;&amp;#039;schools&amp;#039;&amp;#039;.  Each school of magic represents a unique approach to manipulating the metaphysical world and must be learned separately.  Therefore skill in one school has no bearing on or benefit to the spells of another school, apart from the common use of Mana as a power source.&lt;br /&gt;
&lt;br /&gt;
===The Language of Magic===&lt;br /&gt;
Every spell consists of an incantation that is made up from one or more [[Magic_Runewords|Rune words]], or syllables which are written in the Old Sosarian [[Runic]] alphabet.  Each [[Magic_Runewords|Rune word]] has its own distinct meaning and their combination is usually representative of the desired spell effect.  For example, the &amp;#039;&amp;#039;Harm&amp;#039;&amp;#039; spell &amp;#039;&amp;#039;&amp;#039;An Mani&amp;#039;&amp;#039;&amp;#039; consists of the syllables &amp;#039;&amp;#039;&amp;#039;An&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Negate&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mani&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Life&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Learning New Spells and Abilities===&lt;br /&gt;
The player can only cast spells that s/he already knows, and to learn a new spell one must usually be taught by a trainer that knows that spell. Each spell need only be learned once.  &lt;br /&gt;
&lt;br /&gt;
While most spells are taught directly by trainers spread across the various towns and other places of interest, some spells can be found among treasure piles as tomes, and a few are quest rewards. However, the school of sanctity spells are taught by wandering masters that will approach you when you are ready to learn.&lt;br /&gt;
&lt;br /&gt;
To read a tome in order to learn the spell, simply press &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (shift-L), select the appropriate tome and the spell will be learned.  Once you&amp;#039;ve learned a spell, it may be cast by reciting the correct incantation for the spell. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Town&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Spell Tome&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;School&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nordhaven&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;IL (In Lor)&amp;#039;&amp;#039;&amp;#039; || Small Magic Light || Magery || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;M (Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Heal || Piety || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (Mani)&amp;#039;&amp;#039;&amp;#039; || Minor Harm || Sorcery || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;UY (Uus Yelm)&amp;#039;&amp;#039;&amp;#039; || Bless Weapon || Divinity || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Port Izumi&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AN (An Nox)&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Piety || 2 || 187 gp &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AMT (An Mani Tym)&amp;#039;&amp;#039;&amp;#039; || Power Word Pain || Divinity || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AYQ (An Yelm Quas)&amp;#039;&amp;#039;&amp;#039; || Uncurse || Divinity || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;GP (Grav Por)&amp;#039;&amp;#039;&amp;#039; || Magic Missile || Sorcery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IW (In Wis)&amp;#039;&amp;#039;&amp;#039; || Display Position || Magery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mana and Magic===&lt;br /&gt;
Mana is the energy source of all spells.  The amount of mana you have available for spells is related to the amount of intelligence your character has.  A spell will use mana in direct proportion to its circle.&lt;br /&gt;
&lt;br /&gt;
===Skill Progression===&lt;br /&gt;
There are separate player status screens which display your chance to successfully cast a spell that you have learned from a tome.  Notice that 0% in a magic skill still gives you a 25% chance of casting a circle 1 spell of that related school of magic, and 0% chance of casting any higher circle of spell of that school.&lt;br /&gt;
&lt;br /&gt;
Casting a spell will raise its associated magic skill, e.g. casting small light (In Lor) will train Magery.  Once the chance of casting a particular circle of spell reaches 100% then casting it will &amp;#039;&amp;#039;no longer raise the associated magic skill&amp;#039;&amp;#039;.  You will need to cast higher circle spells in order to improve your magic skill further.&lt;br /&gt;
&lt;br /&gt;
Once you reach 100% in a school of magic you&amp;#039;ll have 100% casting rate of all spells in that school.&lt;br /&gt;
&lt;br /&gt;
==Spells, Schools and Circles==&lt;br /&gt;
===Magery===&lt;br /&gt;
Utility spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039; runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || small light || IL  || Create a small lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || locate || IW  || Display position within current map as co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
| minor summon || KBX || Summon a spider&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 3 || unlock || EP  || Unlocks a door or chest&lt;br /&gt;
|-&lt;br /&gt;
| reveal || AQ  || Reveals invisible and hidden creatures&lt;br /&gt;
|-&lt;br /&gt;
| soul trap || IMJ || Soul trap (see [[Enchanting]])&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 4 || greater light || VL  || Create a large light source&lt;br /&gt;
|-&lt;br /&gt;
| speed || EU  || Temporarily increase your dexterity&lt;br /&gt;
|-&lt;br /&gt;
| recall || KOP || Recall (teleport to the place where you last cast the Mark spell)&lt;br /&gt;
|-&lt;br /&gt;
| invisibility || SL  || Short term invisibility&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5 || mark || KPY || Mark (to be teleported to at a later time with the Recall spell)&lt;br /&gt;
|-&lt;br /&gt;
| paralyse || AEP || Paralyze opponent&lt;br /&gt;
|-&lt;br /&gt;
| blink || IP  || Blink (teleport in a straight line in any direction)&lt;br /&gt;
|-&lt;br /&gt;
| summon || KX  ||  Summon creature (the strength of which increases with your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || charm || AXE || Charm creature&lt;br /&gt;
|-&lt;br /&gt;
| confuse || QAW || Create mass confusion among enemies&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || greater invisibility || VSL || Longer lasting invisibility&lt;br /&gt;
|-&lt;br /&gt;
| clone || KXQ || Clone creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 8 || polymorph || VYR || Polymorph self into a dragon &lt;br /&gt;
|-&lt;br /&gt;
| summon dragon || KVX || Summon a dragon (the color of which depends on your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| summon daemon || KXC || Summon a daemon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
Destructive spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || minor harm || AM || Basic adjacent attack&lt;br /&gt;
|-&lt;br /&gt;
| 2 || magic missile || GP || Basic ranged magic attack&lt;br /&gt;
|-&lt;br /&gt;
| 3 || greater harm || VAM || Improved adjacent attack&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || hex || XJ || Polymorph other into a rat&lt;br /&gt;
|-&lt;br /&gt;
| poison wind || INH || Cone of poison&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 valign=&amp;quot;top&amp;quot; | 5 || lightning || OG || Lightning attack on single target&lt;br /&gt;
|-&lt;br /&gt;
| earthquake || IVPY || Earthquake (targets all hostiles on screen)&lt;br /&gt;
|-&lt;br /&gt;
| vampyric bite || XMP || Vampyric attack, regains HP&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || fireball || VF || Powerful ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| sleep wind || IZH || Cone of sleep&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || chain lightning || VOG || Lightning attack on multiple targets&lt;br /&gt;
|-&lt;br /&gt;
| mana burn || IJO || Damages spell using enemies mana&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 8 || kill || XC || Very powerful ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| flame wind || IFH || Very powerful fire spray attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Healing and anti-undead spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || minor heal self || M || Light heal on self&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || cure poison || AN || Cure poison on self or other&lt;br /&gt;
|-&lt;br /&gt;
| heal other || XM || Heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || armour || S || Temporarily increase defense +3&lt;br /&gt;
|-&lt;br /&gt;
| cure disease || ABC || Cure disease on self or other&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fortitude || UM || Buff target +50 hp&lt;br /&gt;
|-&lt;br /&gt;
| 5 || greater armour || VS || Improved armour spell that gives +7 defense&lt;br /&gt;
|-&lt;br /&gt;
| 6 || greater heal self || VM || Fully restores HP&lt;br /&gt;
|-&lt;br /&gt;
| 7 || greater heal other || XVM || Fully heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 8 || Resurrect || AC || Resurrect player&lt;br /&gt;
|-&lt;br /&gt;
| improved fortitude || VUM || Buff target for 75hp + the caster&amp;#039;s level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divinity===&lt;br /&gt;
Divine spells to be used by priests.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || bless weapon || UY || Bless equipped mace&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || uncurse || AYQ || Uncurse item&lt;br /&gt;
|-&lt;br /&gt;
| power word pain || AMT || Damage over time on target&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || summon insect plague || KHX || Summons 1 to 3 insect swarms on target&lt;br /&gt;
|-&lt;br /&gt;
| identify || WY || Identify item&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || protection || SJ || Gives target protection from most status effects&lt;br /&gt;
|-&lt;br /&gt;
| detect traps || WJ || Gives caster the ability to see traps for a short period of time&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 5 || truesight || WQ || Casts truesight on self of other&lt;br /&gt;
|-&lt;br /&gt;
| turn || AXC || Damages undead&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || banish || AKX || Area effect that destroys all evil summons&lt;br /&gt;
|-&lt;br /&gt;
| summon sword golem || KXD || Summons a sword golem&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || divine hammer || IOY || Enchants and soulbinds any +0 mace to up to +6&lt;br /&gt;
|-&lt;br /&gt;
| flame strike || FG || Ranged attack with a 3x3 damage radius&lt;br /&gt;
|-&lt;br /&gt;
| 8 || greater power word pain || VAMT || Does a little more damage than AMT and has a 3x3 cast radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sanctity===&lt;br /&gt;
This is the school of magic used by monks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || reset aspect || SR 0 || Removes current aspect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || sense || SW || Endows x-ray vision&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || aspect of the hydra || SR I || Imbues monk to channel lightning&lt;br /&gt;
|-&lt;br /&gt;
| heal || SM || Heals wounds&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 valign=&amp;quot;top&amp;quot; | 3 || cleanse || SN || Curses poison, disease, &amp;amp; blindness&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || aspect of the drake || SR II || Imbues monk to channel fire&lt;br /&gt;
|-&lt;br /&gt;
| teleport || SP || Transports monk a short distance away&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 valign=&amp;quot;top&amp;quot; | 5 || stoneform || SY || Transforms monk into an invulnerable statue&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || aspect of the yeti || SR III || Imbues monk to channel cold&lt;br /&gt;
|-&lt;br /&gt;
| levitate || SYU || Allows monk to float off the ground&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 valign=&amp;quot;top&amp;quot; | 7 || sieze || SRX || Snares target from a distance bringing it into melee range&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 8 || aspect of the snake || SR IV || Imbues monk to channel poison ignoring protection&lt;br /&gt;
|-&lt;br /&gt;
| astral travel || SOP || Monk&amp;#039;s spirit leaves his body so as to explore unseen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 valign=&amp;quot;top&amp;quot; | 9 || mirror images || SXQ || Creates 2 identical images that distract enemies&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 10 || aspect of the turtle || SR V || Increases mental and physical resistance&lt;br /&gt;
|-&lt;br /&gt;
| phase shift || SRY || Endows magical immunity and increased dodge ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Mage&amp;#039;s Staff==&lt;br /&gt;
The serious mage will never leave home without his or her staff (ie: a crook, a shillelagh, or a staff). The advantages of having a staff equipped are:&lt;br /&gt;
&lt;br /&gt;
* faster cooloff&lt;br /&gt;
* less mana used per spell&lt;br /&gt;
* staff materials affect spell damages, and may have a venomous or vampyric effect&lt;br /&gt;
* staves of slaying give increased damage to offensive spells&lt;br /&gt;
* increased mana regeneration rate (including during meditation)&lt;br /&gt;
&lt;br /&gt;
==Spell Scrolls==&lt;br /&gt;
The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the [[Inscription]] skill.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=3734</id>
		<title>Magic and Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=3734"/>
		<updated>2010-10-08T05:13:03Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Sanctity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spells are cast simply by chanting words (e.g. An Nox), by selecting the spell from a menu, or by using a hot key to cast a spell previously bound to that key. Spells do not need to be pre-mixed and ingredients are not required. Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff.&lt;br /&gt;
&lt;br /&gt;
To cast:&lt;br /&gt;
* hit the C key&lt;br /&gt;
* type the first letter of each word, eg &amp;#039;a&amp;#039; then &amp;#039;n&amp;#039; to cast An Nox (cure poison)&lt;br /&gt;
* hit Enter&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* hit shift+C&lt;br /&gt;
* click on the spell your list OR&lt;br /&gt;
* scroll down to the spell you wish to cast and hit Enter&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===The Schools of Magic===&lt;br /&gt;
All magic in New Sosaria is broken up into three categories, or &amp;#039;&amp;#039;schools&amp;#039;&amp;#039;.  Each school of magic represents a unique approach to manipulating the metaphysical world and must be learned separately.  Therefore skill in one school has no bearing on or benefit to the spells of another school, apart from the common use of Mana as a power source.&lt;br /&gt;
&lt;br /&gt;
===The Language of Magic===&lt;br /&gt;
Every spell consists of an incantation that is made up from one or more [[Magic_Runewords|Rune words]], or syllables which are written in the Old Sosarian [[Runic]] alphabet.  Each [[Magic_Runewords|Rune word]] has its own distinct meaning and their combination is usually representative of the desired spell effect.  For example, the &amp;#039;&amp;#039;Harm&amp;#039;&amp;#039; spell &amp;#039;&amp;#039;&amp;#039;An Mani&amp;#039;&amp;#039;&amp;#039; consists of the syllables &amp;#039;&amp;#039;&amp;#039;An&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Negate&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mani&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Life&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Learning New Spells and Abilities===&lt;br /&gt;
The player can only cast spells that s/he already knows, and to learn a new spell one must usually be taught by a trainer that knows that spell. Each spell need only be learned once.  &lt;br /&gt;
&lt;br /&gt;
While most spells are taught directly by trainers spread across the various towns and other places of interest, some spells can be found among treasure piles as tomes, and a few are quest rewards. However, the school of sanctity spells are taught by wandering masters that will approach you when you are ready to learn.&lt;br /&gt;
&lt;br /&gt;
To read a tome in order to learn the spell, simply press &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (shift-L), select the appropriate tome and the spell will be learned.  Once you&amp;#039;ve learned a spell, it may be cast by reciting the correct incantation for the spell. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Town&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Spell Tome&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;School&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nordhaven&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;IL (In Lor)&amp;#039;&amp;#039;&amp;#039; || Small Magic Light || Magery || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;M (Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Heal || Piety || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (Mani)&amp;#039;&amp;#039;&amp;#039; || Minor Harm || Sorcery || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;UY (Uus Yelm)&amp;#039;&amp;#039;&amp;#039; || Bless Weapon || Divinity || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Port Izumi&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AN (An Nox)&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Piety || 2 || 187 gp &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AMT (An Mani Tym)&amp;#039;&amp;#039;&amp;#039; || Power Word Pain || Divinity || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AYQ (An Yelm Quas)&amp;#039;&amp;#039;&amp;#039; || Uncurse || Divinity || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;GP (Grav Por)&amp;#039;&amp;#039;&amp;#039; || Magic Missile || Sorcery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IW (In Wis)&amp;#039;&amp;#039;&amp;#039; || Display Position || Magery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mana and Magic===&lt;br /&gt;
Mana is the energy source of all spells.  The amount of mana you have available for spells is related to the amount of intelligence your character has.  A spell will use mana in direct proportion to its circle.&lt;br /&gt;
&lt;br /&gt;
===Skill Progression===&lt;br /&gt;
There are separate player status screens which display your chance to successfully cast a spell that you have learned from a tome.  Notice that 0% in a magic skill still gives you a 25% chance of casting a circle 1 spell of that related school of magic, and 0% chance of casting any higher circle of spell of that school.&lt;br /&gt;
&lt;br /&gt;
Casting a spell will raise its associated magic skill, e.g. casting small light (In Lor) will train Magery.  Once the chance of casting a particular circle of spell reaches 100% then casting it will &amp;#039;&amp;#039;no longer raise the associated magic skill&amp;#039;&amp;#039;.  You will need to cast higher circle spells in order to improve your magic skill further.&lt;br /&gt;
&lt;br /&gt;
Once you reach 100% in a school of magic you&amp;#039;ll have 100% casting rate of all spells in that school.&lt;br /&gt;
&lt;br /&gt;
==Spells, Schools and Circles==&lt;br /&gt;
===Magery===&lt;br /&gt;
Utility spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039; runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || small light || IL  || Create a small lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || locate || IW  || Display position within current map as co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
| minor summon || KBX || Summon a spider&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 3 || unlock || EP  || Unlocks a door or chest&lt;br /&gt;
|-&lt;br /&gt;
| reveal || AQ  || Reveals invisible and hidden creatures&lt;br /&gt;
|-&lt;br /&gt;
| soul trap || IMJ || Soul trap (see [[Enchanting]])&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 4 || greater light || VL  || Create a large light source&lt;br /&gt;
|-&lt;br /&gt;
| speed || EU  || Temporarily increase your dexterity&lt;br /&gt;
|-&lt;br /&gt;
| recall || KOP || Recall (teleport to the place where you last cast the Mark spell)&lt;br /&gt;
|-&lt;br /&gt;
| invisibility || SL  || Short term invisibility&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5 || mark || KPY || Mark (to be teleported to at a later time with the Recall spell)&lt;br /&gt;
|-&lt;br /&gt;
| paralyse || AEP || Paralyze opponent&lt;br /&gt;
|-&lt;br /&gt;
| blink || IP  || Blink (teleport in a straight line in any direction)&lt;br /&gt;
|-&lt;br /&gt;
| summon || KX  ||  Summon creature (the strength of which increases with your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || charm || AXE || Charm creature&lt;br /&gt;
|-&lt;br /&gt;
| confuse || QAW || Create mass confusion among enemies&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || greater invisibility || VSL || Longer lasting invisibility&lt;br /&gt;
|-&lt;br /&gt;
| clone || KXQ || Clone creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 8 || polymorph || VYR || Polymorph self into a dragon &lt;br /&gt;
|-&lt;br /&gt;
| summon dragon || KVX || Summon a dragon (the color of which depends on your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| summon daemon || KXC || Summon a daemon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
Destructive spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || minor harm || AM || Basic adjacent attack&lt;br /&gt;
|-&lt;br /&gt;
| 2 || magic missile || GP || Basic ranged magic attack&lt;br /&gt;
|-&lt;br /&gt;
| 3 || greater harm || VAM || Improved adjacent attack&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || hex || XJ || Polymorph other into a rat&lt;br /&gt;
|-&lt;br /&gt;
| poison wind || INH || Cone of poison&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 valign=&amp;quot;top&amp;quot; | 5 || lightning || OG || Lightning attack on single target&lt;br /&gt;
|-&lt;br /&gt;
| earthquake || IVPY || Earthquake (targets all hostiles on screen)&lt;br /&gt;
|-&lt;br /&gt;
| vampyric bite || XMP || Vampyric attack, regains HP&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || fireball || VF || Powerful ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| sleep wind || IZH || Cone of sleep&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || chain lightning || VOG || Lightning attack on multiple targets&lt;br /&gt;
|-&lt;br /&gt;
| mana burn || IJO || Damages spell using enemies mana&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 8 || kill || XC || Very powerful ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| flame wind || IFH || Very powerful fire spray attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Healing and anti-undead spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || minor heal self || M || Light heal on self&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || cure poison || AN || Cure poison on self or other&lt;br /&gt;
|-&lt;br /&gt;
| heal other || XM || Heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || armour || S || Temporarily increase defense +3&lt;br /&gt;
|-&lt;br /&gt;
| cure disease || ABC || Cure disease on self or other&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fortitude || UM || Buff target +50 hp&lt;br /&gt;
|-&lt;br /&gt;
| 5 || greater armour || VS || Improved armour spell that gives +7 defense&lt;br /&gt;
|-&lt;br /&gt;
| 6 || greater heal self || VM || Fully restores HP&lt;br /&gt;
|-&lt;br /&gt;
| 7 || greater heal other || XVM || Fully heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 8 || Resurrect || AC || Resurrect player&lt;br /&gt;
|-&lt;br /&gt;
| improved fortitude || VUM || Buff target for 75hp + the caster&amp;#039;s level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divinity===&lt;br /&gt;
Divine spells to be used by priests.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || bless weapon || UY || Bless equipped mace&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || uncurse || AYQ || Uncurse item&lt;br /&gt;
|-&lt;br /&gt;
| power word pain || AMT || Damage over time on target&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || summon insect plague || KHX || Summons 1 to 3 insect swarms on target&lt;br /&gt;
|-&lt;br /&gt;
| identify || WY || Identify item&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || protection || SJ || Gives target protection from most status effects&lt;br /&gt;
|-&lt;br /&gt;
| detect traps || WJ || Gives caster the ability to see traps for a short period of time&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 5 || truesight || WQ || Casts truesight on self of other&lt;br /&gt;
|-&lt;br /&gt;
| turn || AXC || Damages undead&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || banish || AKX || Area effect that destroys all evil summons&lt;br /&gt;
|-&lt;br /&gt;
| summon sword golem || KXD || Summons a sword golem&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || divine hammer || IOY || Enchants and soulbinds any +0 mace to up to +6&lt;br /&gt;
|-&lt;br /&gt;
| flame strike || FG || Ranged attack with a 3x3 damage radius&lt;br /&gt;
|-&lt;br /&gt;
| 8 || greater power word pain || VAMT || Does a little more damage than AMT and has a 3x3 cast radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sanctity===&lt;br /&gt;
This is the school of magic used by monks.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || reset aspect || SR 0 || removes current aspect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || sense || SW || endows x-ray vision&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || aspect of the hydra || SR I || imbues monk to channel lightning&lt;br /&gt;
|-&lt;br /&gt;
| heal || SM || heals wounds&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 valign=&amp;quot;top&amp;quot; | 3 || cleanse || SN || curses poison, disease, &amp;amp; blindness&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || aspect of the drake || SR II || imbues monk to channel fire&lt;br /&gt;
|-&lt;br /&gt;
| teleport || SP || transports monk a short distance away&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 valign=&amp;quot;top&amp;quot; | 5 || stoneform || SY || transforms monk into an invulnerable statue&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || aspect of the yeti || SR III || imbues monk to channel cold&lt;br /&gt;
|-&lt;br /&gt;
| levitate || SYU || allows monk to float off the ground&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 valign=&amp;quot;top&amp;quot; | 7 || sieze || SRX || snares target from a distance into melee range&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 8 || aspect of the snake || SR IV || imbues monk to channel poison ignoring protection&lt;br /&gt;
|-&lt;br /&gt;
| astral travel || SOP || monk&amp;#039;s spirit leaves his body so as to explore unseen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 valign=&amp;quot;top&amp;quot; | 9 || mirror images || SXQ || creates 2 identical images that distract enemies&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 10 || aspect of the turtle || SR V || increases mental and physical resistance&lt;br /&gt;
|-&lt;br /&gt;
| phase shift || SRY || endows magical immunity and increased dodge ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Mage&amp;#039;s Staff==&lt;br /&gt;
The serious mage will never leave home without his or her staff (ie: a crook, a shillelagh, or a staff). The advantages of having a staff equipped are:&lt;br /&gt;
&lt;br /&gt;
* faster cooloff&lt;br /&gt;
* less mana used per spell&lt;br /&gt;
* staff materials affect spell damages, and may have a venomous or vampyric effect&lt;br /&gt;
* staves of slaying give increased damage to offensive spells&lt;br /&gt;
* increased mana regeneration rate (including during meditation)&lt;br /&gt;
&lt;br /&gt;
==Spell Scrolls==&lt;br /&gt;
The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the [[Inscription]] skill.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=3733</id>
		<title>Magic and Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=3733"/>
		<updated>2010-10-08T05:12:11Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Sanctity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spells are cast simply by chanting words (e.g. An Nox), by selecting the spell from a menu, or by using a hot key to cast a spell previously bound to that key. Spells do not need to be pre-mixed and ingredients are not required. Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff.&lt;br /&gt;
&lt;br /&gt;
To cast:&lt;br /&gt;
* hit the C key&lt;br /&gt;
* type the first letter of each word, eg &amp;#039;a&amp;#039; then &amp;#039;n&amp;#039; to cast An Nox (cure poison)&lt;br /&gt;
* hit Enter&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* hit shift+C&lt;br /&gt;
* click on the spell your list OR&lt;br /&gt;
* scroll down to the spell you wish to cast and hit Enter&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===The Schools of Magic===&lt;br /&gt;
All magic in New Sosaria is broken up into three categories, or &amp;#039;&amp;#039;schools&amp;#039;&amp;#039;.  Each school of magic represents a unique approach to manipulating the metaphysical world and must be learned separately.  Therefore skill in one school has no bearing on or benefit to the spells of another school, apart from the common use of Mana as a power source.&lt;br /&gt;
&lt;br /&gt;
===The Language of Magic===&lt;br /&gt;
Every spell consists of an incantation that is made up from one or more [[Magic_Runewords|Rune words]], or syllables which are written in the Old Sosarian [[Runic]] alphabet.  Each [[Magic_Runewords|Rune word]] has its own distinct meaning and their combination is usually representative of the desired spell effect.  For example, the &amp;#039;&amp;#039;Harm&amp;#039;&amp;#039; spell &amp;#039;&amp;#039;&amp;#039;An Mani&amp;#039;&amp;#039;&amp;#039; consists of the syllables &amp;#039;&amp;#039;&amp;#039;An&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Negate&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mani&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Life&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Learning New Spells and Abilities===&lt;br /&gt;
The player can only cast spells that s/he already knows, and to learn a new spell one must usually be taught by a trainer that knows that spell. Each spell need only be learned once.  &lt;br /&gt;
&lt;br /&gt;
While most spells are taught directly by trainers spread across the various towns and other places of interest, some spells can be found among treasure piles as tomes, and a few are quest rewards. However, the school of sanctity spells are taught by wandering masters that will approach you when you are ready to learn.&lt;br /&gt;
&lt;br /&gt;
To read a tome in order to learn the spell, simply press &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (shift-L), select the appropriate tome and the spell will be learned.  Once you&amp;#039;ve learned a spell, it may be cast by reciting the correct incantation for the spell. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Town&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Spell Tome&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;School&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nordhaven&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;IL (In Lor)&amp;#039;&amp;#039;&amp;#039; || Small Magic Light || Magery || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;M (Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Heal || Piety || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AM (Mani)&amp;#039;&amp;#039;&amp;#039; || Minor Harm || Sorcery || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;UY (Uus Yelm)&amp;#039;&amp;#039;&amp;#039; || Bless Weapon || Divinity || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Port Izumi&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AN (An Nox)&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Piety || 2 || 187 gp &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AMT (An Mani Tym)&amp;#039;&amp;#039;&amp;#039; || Power Word Pain || Divinity || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AYQ (An Yelm Quas)&amp;#039;&amp;#039;&amp;#039; || Uncurse || Divinity || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;GP (Grav Por)&amp;#039;&amp;#039;&amp;#039; || Magic Missile || Sorcery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IW (In Wis)&amp;#039;&amp;#039;&amp;#039; || Display Position || Magery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mana and Magic===&lt;br /&gt;
Mana is the energy source of all spells.  The amount of mana you have available for spells is related to the amount of intelligence your character has.  A spell will use mana in direct proportion to its circle.&lt;br /&gt;
&lt;br /&gt;
===Skill Progression===&lt;br /&gt;
There are separate player status screens which display your chance to successfully cast a spell that you have learned from a tome.  Notice that 0% in a magic skill still gives you a 25% chance of casting a circle 1 spell of that related school of magic, and 0% chance of casting any higher circle of spell of that school.&lt;br /&gt;
&lt;br /&gt;
Casting a spell will raise its associated magic skill, e.g. casting small light (In Lor) will train Magery.  Once the chance of casting a particular circle of spell reaches 100% then casting it will &amp;#039;&amp;#039;no longer raise the associated magic skill&amp;#039;&amp;#039;.  You will need to cast higher circle spells in order to improve your magic skill further.&lt;br /&gt;
&lt;br /&gt;
Once you reach 100% in a school of magic you&amp;#039;ll have 100% casting rate of all spells in that school.&lt;br /&gt;
&lt;br /&gt;
==Spells, Schools and Circles==&lt;br /&gt;
===Magery===&lt;br /&gt;
Utility spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039; runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || small light || IL  || Create a small lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || locate || IW  || Display position within current map as co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
| minor summon || KBX || Summon a spider&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 3 || unlock || EP  || Unlocks a door or chest&lt;br /&gt;
|-&lt;br /&gt;
| reveal || AQ  || Reveals invisible and hidden creatures&lt;br /&gt;
|-&lt;br /&gt;
| soul trap || IMJ || Soul trap (see [[Enchanting]])&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 4 || greater light || VL  || Create a large light source&lt;br /&gt;
|-&lt;br /&gt;
| speed || EU  || Temporarily increase your dexterity&lt;br /&gt;
|-&lt;br /&gt;
| recall || KOP || Recall (teleport to the place where you last cast the Mark spell)&lt;br /&gt;
|-&lt;br /&gt;
| invisibility || SL  || Short term invisibility&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5 || mark || KPY || Mark (to be teleported to at a later time with the Recall spell)&lt;br /&gt;
|-&lt;br /&gt;
| paralyse || AEP || Paralyze opponent&lt;br /&gt;
|-&lt;br /&gt;
| blink || IP  || Blink (teleport in a straight line in any direction)&lt;br /&gt;
|-&lt;br /&gt;
| summon || KX  ||  Summon creature (the strength of which increases with your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || charm || AXE || Charm creature&lt;br /&gt;
|-&lt;br /&gt;
| confuse || QAW || Create mass confusion among enemies&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || greater invisibility || VSL || Longer lasting invisibility&lt;br /&gt;
|-&lt;br /&gt;
| clone || KXQ || Clone creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 8 || polymorph || VYR || Polymorph self into a dragon &lt;br /&gt;
|-&lt;br /&gt;
| summon dragon || KVX || Summon a dragon (the color of which depends on your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| summon daemon || KXC || Summon a daemon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
Destructive spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || minor harm || AM || Basic adjacent attack&lt;br /&gt;
|-&lt;br /&gt;
| 2 || magic missile || GP || Basic ranged magic attack&lt;br /&gt;
|-&lt;br /&gt;
| 3 || greater harm || VAM || Improved adjacent attack&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || hex || XJ || Polymorph other into a rat&lt;br /&gt;
|-&lt;br /&gt;
| poison wind || INH || Cone of poison&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 valign=&amp;quot;top&amp;quot; | 5 || lightning || OG || Lightning attack on single target&lt;br /&gt;
|-&lt;br /&gt;
| earthquake || IVPY || Earthquake (targets all hostiles on screen)&lt;br /&gt;
|-&lt;br /&gt;
| vampyric bite || XMP || Vampyric attack, regains HP&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || fireball || VF || Powerful ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| sleep wind || IZH || Cone of sleep&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || chain lightning || VOG || Lightning attack on multiple targets&lt;br /&gt;
|-&lt;br /&gt;
| mana burn || IJO || Damages spell using enemies mana&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 8 || kill || XC || Very powerful ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| flame wind || IFH || Very powerful fire spray attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Healing and anti-undead spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || minor heal self || M || Light heal on self&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || cure poison || AN || Cure poison on self or other&lt;br /&gt;
|-&lt;br /&gt;
| heal other || XM || Heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || armour || S || Temporarily increase defense +3&lt;br /&gt;
|-&lt;br /&gt;
| cure disease || ABC || Cure disease on self or other&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fortitude || UM || Buff target +50 hp&lt;br /&gt;
|-&lt;br /&gt;
| 5 || greater armour || VS || Improved armour spell that gives +7 defense&lt;br /&gt;
|-&lt;br /&gt;
| 6 || greater heal self || VM || Fully restores HP&lt;br /&gt;
|-&lt;br /&gt;
| 7 || greater heal other || XVM || Fully heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 8 || Resurrect || AC || Resurrect player&lt;br /&gt;
|-&lt;br /&gt;
| improved fortitude || VUM || Buff target for 75hp + the caster&amp;#039;s level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divinity===&lt;br /&gt;
Divine spells to be used by priests.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || bless weapon || UY || Bless equipped mace&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || uncurse || AYQ || Uncurse item&lt;br /&gt;
|-&lt;br /&gt;
| power word pain || AMT || Damage over time on target&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || summon insect plague || KHX || Summons 1 to 3 insect swarms on target&lt;br /&gt;
|-&lt;br /&gt;
| identify || WY || Identify item&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || protection || SJ || Gives target protection from most status effects&lt;br /&gt;
|-&lt;br /&gt;
| detect traps || WJ || Gives caster the ability to see traps for a short period of time&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 5 || truesight || WQ || Casts truesight on self of other&lt;br /&gt;
|-&lt;br /&gt;
| turn || AXC || Damages undead&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || banish || AKX || Area effect that destroys all evil summons&lt;br /&gt;
|-&lt;br /&gt;
| summon sword golem || KXD || Summons a sword golem&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || divine hammer || IOY || Enchants and soulbinds any +0 mace to up to +6&lt;br /&gt;
|-&lt;br /&gt;
| flame strike || FG || Ranged attack with a 3x3 damage radius&lt;br /&gt;
|-&lt;br /&gt;
| 8 || greater power word pain || VAMT || Does a little more damage than AMT and has a 3x3 cast radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sanctity===&lt;br /&gt;
This is the school of magic used by monks.&lt;br /&gt;
(update me)&lt;br /&gt;
Destructive spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || reset aspect || SR 0 || removes current aspect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || sense || SW || endows x-ray vision&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || aspect of the hydra || SR I || imbues monk to channel lightning&lt;br /&gt;
|-&lt;br /&gt;
| heal || SM || heals wounds&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 valign=&amp;quot;top&amp;quot; | 3 || cleanse || SN || curses poison, disease, &amp;amp; blindness&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || aspect of the drake || SR II || imbues monk to channel fire&lt;br /&gt;
|-&lt;br /&gt;
| teleport || SP || transports monk a short distance away&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 valign=&amp;quot;top&amp;quot; | 5 || stoneform || SY || transforms monk into an invulnerable statue&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || aspect of the yeti || SR III || imbues monk to channel cold&lt;br /&gt;
|-&lt;br /&gt;
| levitate || SYU || allows monk to float off the ground&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 valign=&amp;quot;top&amp;quot; | 7 || sieze || SRX || snares target from a distance into melee range&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 8 || aspect of the snake || SR IV || imbues monk to channel poison ignoring protection&lt;br /&gt;
|-&lt;br /&gt;
| astral travel || SOP || monk&amp;#039;s spirit leaves his body so as to explore unseen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 valign=&amp;quot;top&amp;quot; | 9 || mirror images || SXQ || creates 2 identical images that distract enemies&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 10 || aspect of the turtle || SR V || increases mental and physical resistance&lt;br /&gt;
|-&lt;br /&gt;
| phase shift || SRY || endows magical immunity and increased dodge ability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Mage&amp;#039;s Staff==&lt;br /&gt;
The serious mage will never leave home without his or her staff (ie: a crook, a shillelagh, or a staff). The advantages of having a staff equipped are:&lt;br /&gt;
&lt;br /&gt;
* faster cooloff&lt;br /&gt;
* less mana used per spell&lt;br /&gt;
* staff materials affect spell damages, and may have a venomous or vampyric effect&lt;br /&gt;
* staves of slaying give increased damage to offensive spells&lt;br /&gt;
* increased mana regeneration rate (including during meditation)&lt;br /&gt;
&lt;br /&gt;
==Spell Scrolls==&lt;br /&gt;
The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the [[Inscription]] skill.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3700</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3700"/>
		<updated>2010-07-17T18:50:10Z</updated>

		<summary type="html">&lt;p&gt;Keighn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Movement==&lt;br /&gt;
Using the mouse, left click and hold when the mouse pointer-arrow is green to move in that direction.&lt;br /&gt;
&lt;br /&gt;
You can also move around using the arrow keys or numpad on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat Controls==&lt;br /&gt;
Left click on an enemy when the mouse pointer-arrow turns red to attack that enemy with your equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
With the keyboard, an attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranged Combat &amp;amp; Spell-Casting Targeting Controls==&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
===To attack:===&lt;br /&gt;
* CTRL+left click&lt;br /&gt;
* press CTRL+UP&lt;br /&gt;
&lt;br /&gt;
===To change targets, use either:===&lt;br /&gt;
* TAB &amp;amp; SHIFT+TAB (spellcasters must use this)&lt;br /&gt;
* CTRL+LEFT &amp;amp; CTRL+RIGHT (only with ranged weapon equipped)&lt;br /&gt;
&lt;br /&gt;
===To see crosshair:===&lt;br /&gt;
* Shift+t&lt;br /&gt;
&lt;br /&gt;
===To change targeting types:=== &lt;br /&gt;
* CTRL+t (cycles from Evil Targets(yellow), All-Targets(white), Good Targets(blue), Party Targets(green)&lt;br /&gt;
* monsters that are attacking you have a red box - to help tanks - toggle with ctrl-shift-t&lt;br /&gt;
&lt;br /&gt;
===Improved targeting for healers:===&lt;br /&gt;
(don&amp;#039;t forget you can edit client.cfg to make a thicker crosshair large_crosshair=1)&lt;br /&gt;
* targeted party member name is in green in stats box&lt;br /&gt;
* changed good aligned crosshair to blue&lt;br /&gt;
* target locking - ctrl-L to lock your crosshair on one target (lock it on the damn tank!!)&lt;br /&gt;
* numpad+ also cycles targets (and shift numpad+)&lt;br /&gt;
* shouldn&amp;#039;t lose target when some party member stands on top of your target&lt;br /&gt;
* a locked target (or any party target) can be a little further away than 4 squares before they become untargetted&lt;br /&gt;
( you can&amp;#039;t hit the next targ button and pick up anyone inc party member that is beyond 4 sq tho - but once they are targetted they can move between 4-7 sq and stay targetted, and if locked, can go out of range and back into 7sq range and be instantly targetted again.)&lt;br /&gt;
&lt;br /&gt;
==Spellcasting Controls==&lt;br /&gt;
Spells (and special abilities) can be bound to the function keys: press Shift+C, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, followed by ESC. You can also bind spells by pressing shift-F-key. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and combat===&lt;br /&gt;
* binding a spell to F1 will let you cast it with SHIFT+right mouse button, and with SHIFT+arrow key&lt;br /&gt;
* binding a spell to F2 will let you cast it with ALT+right mouse button, and with ALT+arrow key&lt;br /&gt;
* binding a spell to F3 will let you cast it with CTRL+SHIFT&lt;br /&gt;
* binding a spell to F4 will let you cast it with SHIFT+ALT&lt;br /&gt;
* binding a spell to F5 will let you cast it with CTRL+ALT&lt;br /&gt;
* binding a spell to F6 will let you cast it with CTRL+SHIFT+ALT&lt;br /&gt;
* binding a spell to F7 will let you cast it with just the right mouse button&lt;br /&gt;
* binding a spell to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Greater Harm to F8 and Lightning to F7, then cast Lightning at range with right mouse button, and Greater Harm with CTRL+right mouse button when the enemies get close.&lt;br /&gt;
&lt;br /&gt;
== Keyboard Quick Reference ==&lt;br /&gt;
[[Image:keyboard.png|thumb]]&lt;br /&gt;
There is a Keyboard Quick Reference available that you can download and print out.  It covers all of the commands mentioned below and is suitable for use on all three servers. GRAPHIC IS OUT OF DATE, as of EUO 1.2, although most commands are still the same.&lt;br /&gt;
&lt;br /&gt;
Go and turn it into a mouse mat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyboard command list ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For best results, TURN NUM-LOCK OFF if you plan on using the keypad!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Command&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;? (shift /)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show a brief help screen.&lt;br /&gt;
Press ? again to see the full list of controls&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;arrow keys, numeric keypad &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;move&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with melee weapon or bare hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+up&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with ranged weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;tab and shift+tab&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+left/right&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+a/s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drink from a fountain, or activate a switch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;buy item(s) (must be near merchant) (or withdraw items from bank) &lt;br /&gt;
            - or get a res from a healer&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sell item(s) (or deposit into bank)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;boards a ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+shift+b &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggles rage/mana bar on/off &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell (using runic name for spell-e.g., AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell/ability from list&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;d (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drop item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;eat (select from menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+e (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;offer food to a creature&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;shift+g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all the items piled on one map-square&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all items within reach&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt to hide &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+shift+h &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;hides health bar &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;i &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ignite a torch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;jimmy (use lockpick)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt disarm (use probe) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k-limb (use grapple) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+k&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;remap keyboard&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;l (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;look at something&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+l (el)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;learn a spell from a tome&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;meditate&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle music on and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle combat messages and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;o (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;open chest &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to drink&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to use in a direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;quit the game&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;force quit the game (no confirmation prompt)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ready armour and weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;read a scroll&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;reply to the last person who sent you a private message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;equip any item from your inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;s (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;search&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle onscreen status&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;t (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;talk to an NPC&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+t&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle target crosshairs (default is on)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use an item in inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use a item in inventory in direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;     &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;view inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x-it raft, mount or ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;extinguish light source&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;z and shift+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycles through stats and character info&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle minimap zoom&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;` (same key as ~) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on self&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+` &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on target&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;! (shift 1) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;hit this when you die to respawn in the town you&amp;#039;re bound to&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;@ (shift 2) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;level up (only applies to the PD server) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;# (shift 3)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle through mana, energy (not used) and rage bars&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;set price on an item on your player merchant (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;uy from him first)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;- &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume down&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume up&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;space&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;enter a towne or dungeon, or climb a ladder&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;send a local message (only players within a small radius will hear &lt;br /&gt;
            you) - use /g msg, /p msg &amp;amp;amp; /me msg for global, party and emote messages &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;global chat (shortcut for /g)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;begin a &amp;#039;slash&amp;#039; command &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;party chat (shortcut for /p)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;| (shift+\ on most us keyboards)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;emote (shortcut for /me)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;pgup, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;scroll through past messages&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;reset message screen to last message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;insert&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press insert to scroll back through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;pgup&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press pgup to scroll forward through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;home, end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, send cursor to beginning or end of line &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;del, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, move cursor left and right &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;0-9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bound item (bind by pressing ctrl + 0-9 when viewing, readying or using items) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast a prebound fast spell&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;bind a spell to F1-F8 for fast casting (must type runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use the last used item in the last used direction (see skills)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift-F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue using the last item used&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast last spell cast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;make last item &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue creating items&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle fullscreen / windowed modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Binding items to Hotkeys==&lt;br /&gt;
When in the view, use, ready or similar screens, you can press CTRL+number to bind an item to that number key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Remapping Keys ==&lt;br /&gt;
Since not all keyboards are the same (eg ` and ~ are dead keys on some layouts) certain functions can be remapped to non-default keys. &lt;br /&gt;
&lt;br /&gt;
To change your keyboard mappings, press shift+r (R). Press ESC at any stage to not change an existing mapping. You can use the shift and/or alt and/or ctrl keys in your mappings.&lt;br /&gt;
&lt;br /&gt;
To reset your custom mappings to the default values, delete keymap.dat in your EUO folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Laptop diagonal movement==&lt;br /&gt;
Additionally, diagonal movement can be achieved without a numpad with the following keys ...&lt;br /&gt;
&lt;br /&gt;
 NW  NE&lt;br /&gt;
 [   ]&lt;br /&gt;
 &lt;br /&gt;
 SW  SE&lt;br /&gt;
 ;   &amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Slash Commands ==&lt;br /&gt;
There is an extended list of [[Slash Commands]] here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying, selling and transferring items==&lt;br /&gt;
While banking, buying, selling or transferring to your player merchant ...&lt;br /&gt;
* press space or enter to transfer/buy/sell 1 unit&lt;br /&gt;
* press shift-space or shift-enter to transfer/buy/sell 10 units&lt;br /&gt;
* press TAB to transfer/sell all units&lt;br /&gt;
&lt;br /&gt;
The exceptions to these are gold &amp;amp; ammo; ammo (and bullets) has a base unit of 100, so pressing shift-space when buying/transferring ammo will move 1000 units. Gold has a base unit of 1000. When moving gold, shift-space will move 10000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Filtering item lists==&lt;br /&gt;
When viewing, dropping, banking, or anything that uses the scrolling item list, press one of the following keys to filter to subsets of items:&lt;br /&gt;
&lt;br /&gt;
 w: weapons&lt;br /&gt;
 W: wearables&lt;br /&gt;
 s: shields&lt;br /&gt;
 p: potions&lt;br /&gt;
 u: usables&lt;br /&gt;
 j: jewellry&lt;br /&gt;
 f: food&lt;br /&gt;
 A or v: show everything&lt;br /&gt;
 U: unidentified&lt;br /&gt;
 h: hats/head slot&lt;br /&gt;
 t: torso slot&lt;br /&gt;
 b: boots slot&lt;br /&gt;
 l: legs slot&lt;br /&gt;
 g: gloves&lt;br /&gt;
 r: rings&lt;br /&gt;
 n: neck&lt;br /&gt;
 S: scrolls and tomes &lt;br /&gt;
&lt;br /&gt;
You can also search for items. Press / and type part of the name of an item to search for it in the list (press esc to exit)&lt;br /&gt;
&lt;br /&gt;
eg:&lt;br /&gt;
* to show all your vamp items type /vamp&lt;br /&gt;
* to show all your dex items type /dex&lt;br /&gt;
&lt;br /&gt;
The match works on the item&amp;#039;s full name - not the list name. Eg some long names in the list are shortened (eg BR is blackrock) - type blackrock, not BR.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3699</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3699"/>
		<updated>2010-07-17T16:17:12Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Ranged Combat &amp;amp; Spell-Casting Targeting Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Movement==&lt;br /&gt;
Using the mouse, left click and hold when the mouse pointer-arrow is green to move in that direction.&lt;br /&gt;
&lt;br /&gt;
You can also move around using the arrow keys or numpad on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat Controls==&lt;br /&gt;
Left click on an enemy when the mouse pointer-arrow turns red to attack that enemy with your equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
With the keyboard, an attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranged Combat &amp;amp; Spell-Casting Targeting Controls==&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
===To attack:===&lt;br /&gt;
* CTRL+left click&lt;br /&gt;
* press CTRL+UP&lt;br /&gt;
&lt;br /&gt;
===To change targets, use either:===&lt;br /&gt;
* TAB &amp;amp; SHIFT+TAB (spellcasters must use this)&lt;br /&gt;
* CTRL+LEFT &amp;amp; CTRL+RIGHT (only with ranged weapon equipped)&lt;br /&gt;
&lt;br /&gt;
===To see crosshair:===&lt;br /&gt;
* Shift+t&lt;br /&gt;
&lt;br /&gt;
===To change targeting types:=== &lt;br /&gt;
* CTRL+t (cycles from Evil Targets(yellow), All-Targets(white), Good Targets(blue), Party Targets(green)&lt;br /&gt;
&lt;br /&gt;
===Improved targeting for healers:===&lt;br /&gt;
(don&amp;#039;t forget you can edit client.cfg to make a thicker crosshair large_crosshair=1)&lt;br /&gt;
* targeted party member name is in green in stats box&lt;br /&gt;
* changed good aligned crosshair to blue&lt;br /&gt;
* target locking - ctrl-L to lock your crosshair on one target (lock it on the damn tank!!)&lt;br /&gt;
* numpad+ also cycles targets (and shift numpad+)&lt;br /&gt;
* shouldn&amp;#039;t lose target when some party member stands on top of your target&lt;br /&gt;
* a locked target (or any party target) can be a little further away than 4 squares before they become untargetted&lt;br /&gt;
( you can&amp;#039;t hit the next targ button and pick up anyone inc party member that is beyond 4 sq tho - but once they are targetted they can move between 4-7 sq and stay targetted, and if locked, can go out of range and back into 7sq range and be instantly targetted again.)&lt;br /&gt;
&lt;br /&gt;
==Spellcasting Controls==&lt;br /&gt;
Spells (and special abilities) can be bound to the function keys: press Shift+C, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, followed by ESC. You can also bind spells by pressing shift-F-key. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and combat===&lt;br /&gt;
* binding a spell to F1 will let you cast it with SHIFT+right mouse button, and with SHIFT+arrow key&lt;br /&gt;
* binding a spell to F2 will let you cast it with ALT+right mouse button, and with ALT+arrow key&lt;br /&gt;
* binding a spell to F3 will let you cast it with CTRL+SHIFT&lt;br /&gt;
* binding a spell to F4 will let you cast it with SHIFT+ALT&lt;br /&gt;
* binding a spell to F5 will let you cast it with CTRL+ALT&lt;br /&gt;
* binding a spell to F6 will let you cast it with CTRL+SHIFT+ALT&lt;br /&gt;
* binding a spell to F7 will let you cast it with just the right mouse button&lt;br /&gt;
* binding a spell to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Greater Harm to F8 and Lightning to F7, then cast Lightning at range with right mouse button, and Greater Harm with CTRL+right mouse button when the enemies get close.&lt;br /&gt;
&lt;br /&gt;
== Keyboard Quick Reference ==&lt;br /&gt;
[[Image:keyboard.png|thumb]]&lt;br /&gt;
There is a Keyboard Quick Reference available that you can download and print out.  It covers all of the commands mentioned below and is suitable for use on all three servers. GRAPHIC IS OUT OF DATE, as of EUO 1.2, although most commands are still the same.&lt;br /&gt;
&lt;br /&gt;
Go and turn it into a mouse mat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyboard command list ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For best results, TURN NUM-LOCK OFF if you plan on using the keypad!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Command&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;? (shift /)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show a brief help screen.&lt;br /&gt;
Press ? again to see the full list of controls&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;arrow keys, numeric keypad &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;move&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with melee weapon or bare hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+up&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with ranged weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;tab and shift+tab&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+left/right&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+a/s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drink from a fountain, or activate a switch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;buy item(s) (must be near merchant) (or withdraw items from bank) &lt;br /&gt;
            - or get a res from a healer&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sell item(s) (or deposit into bank)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;boards a ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+shift+b &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggles rage/mana bar on/off &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell (using runic name for spell-e.g., AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell/ability from list&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;d (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drop item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;eat (select from menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+e (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;offer food to a creature&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;shift+g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all the items piled on one map-square&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all items within reach&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt to hide &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+shift+h &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;hides health bar &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;i &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ignite a torch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;jimmy (use lockpick)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt disarm (use probe) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k-limb (use grapple) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+k&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;remap keyboard&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;l (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;look at something&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+l (el)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;learn a spell from a tome&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;meditate&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle music on and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle combat messages and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;o (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;open chest &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to drink&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to use in a direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;quit the game&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;force quit the game (no confirmation prompt)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ready armour and weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;read a scroll&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;reply to the last person who sent you a private message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;equip any item from your inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;s (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;search&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle onscreen status&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;t (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;talk to an NPC&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+t&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle target crosshairs (default is on)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use an item in inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use a item in inventory in direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;     &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;view inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x-it raft, mount or ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;extinguish light source&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;z and shift+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycles through stats and character info&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle minimap zoom&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;` (same key as ~) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on self&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+` &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on target&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;! (shift 1) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;hit this when you die to respawn in the town you&amp;#039;re bound to&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;@ (shift 2) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;level up (only applies to the PD server) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;# (shift 3)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle through mana, energy (not used) and rage bars&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;set price on an item on your player merchant (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;uy from him first)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;- &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume down&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume up&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;space&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;enter a towne or dungeon, or climb a ladder&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;send a local message (only players within a small radius will hear &lt;br /&gt;
            you) - use /g msg, /p msg &amp;amp;amp; /me msg for global, party and emote messages &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;global chat (shortcut for /g)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;begin a &amp;#039;slash&amp;#039; command &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;party chat (shortcut for /p)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;| (shift+\ on most us keyboards)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;emote (shortcut for /me)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;pgup, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;scroll through past messages&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;reset message screen to last message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;insert&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press insert to scroll back through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;pgup&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press pgup to scroll forward through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;home, end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, send cursor to beginning or end of line &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;del, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, move cursor left and right &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;0-9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bound item (bind by pressing ctrl + 0-9 when viewing, readying or using items) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast a prebound fast spell&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;bind a spell to F1-F8 for fast casting (must type runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use the last used item in the last used direction (see skills)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift-F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue using the last item used&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast last spell cast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;make last item &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue creating items&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle fullscreen / windowed modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Binding items to Hotkeys==&lt;br /&gt;
When in the view, use, ready or similar screens, you can press CTRL+number to bind an item to that number key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Remapping Keys ==&lt;br /&gt;
Since not all keyboards are the same (eg ` and ~ are dead keys on some layouts) certain functions can be remapped to non-default keys. &lt;br /&gt;
&lt;br /&gt;
To change your keyboard mappings, press shift+r (R). Press ESC at any stage to not change an existing mapping. You can use the shift and/or alt and/or ctrl keys in your mappings.&lt;br /&gt;
&lt;br /&gt;
To reset your custom mappings to the default values, delete keymap.dat in your EUO folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Laptop diagonal movement==&lt;br /&gt;
Additionally, diagonal movement can be achieved without a numpad with the following keys ...&lt;br /&gt;
&lt;br /&gt;
 NW  NE&lt;br /&gt;
 [   ]&lt;br /&gt;
 &lt;br /&gt;
 SW  SE&lt;br /&gt;
 ;   &amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Slash Commands ==&lt;br /&gt;
There is an extended list of [[Slash Commands]] here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying, selling and transferring items==&lt;br /&gt;
While banking, buying, selling or transferring to your player merchant ...&lt;br /&gt;
* press space or enter to transfer/buy/sell 1 unit&lt;br /&gt;
* press shift-space or shift-enter to transfer/buy/sell 10 units&lt;br /&gt;
* press TAB to transfer/sell all units&lt;br /&gt;
&lt;br /&gt;
The exceptions to these are gold &amp;amp; ammo; ammo (and bullets) has a base unit of 100, so pressing shift-space when buying/transferring ammo will move 1000 units. Gold has a base unit of 1000. When moving gold, shift-space will move 10000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Filtering item lists==&lt;br /&gt;
When viewing, dropping, banking, or anything that uses the scrolling item list, press one of the following keys to filter to subsets of items:&lt;br /&gt;
&lt;br /&gt;
 w: weapons&lt;br /&gt;
 W: wearables&lt;br /&gt;
 s: shields&lt;br /&gt;
 p: potions&lt;br /&gt;
 u: usables&lt;br /&gt;
 j: jewellry&lt;br /&gt;
 f: food&lt;br /&gt;
 A or v: show everything&lt;br /&gt;
 U: unidentified&lt;br /&gt;
 h: hats/head slot&lt;br /&gt;
 t: torso slot&lt;br /&gt;
 b: boots slot&lt;br /&gt;
 l: legs slot&lt;br /&gt;
 g: gloves&lt;br /&gt;
 r: rings&lt;br /&gt;
 n: neck&lt;br /&gt;
 S: scrolls and tomes &lt;br /&gt;
&lt;br /&gt;
You can also search for items. Press / and type part of the name of an item to search for it in the list (press esc to exit)&lt;br /&gt;
&lt;br /&gt;
eg:&lt;br /&gt;
* to show all your vamp items type /vamp&lt;br /&gt;
* to show all your dex items type /dex&lt;br /&gt;
&lt;br /&gt;
The match works on the item&amp;#039;s full name - not the list name. Eg some long names in the list are shortened (eg BR is blackrock) - type blackrock, not BR.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3698</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3698"/>
		<updated>2010-07-17T16:13:52Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Ranged Combat &amp;amp; Spell-Casting Targeting Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Movement==&lt;br /&gt;
Using the mouse, left click and hold when the mouse pointer-arrow is green to move in that direction.&lt;br /&gt;
&lt;br /&gt;
You can also move around using the arrow keys or numpad on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat Controls==&lt;br /&gt;
Left click on an enemy when the mouse pointer-arrow turns red to attack that enemy with your equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
With the keyboard, an attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranged Combat &amp;amp; Spell-Casting Targeting Controls==&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To attack:&lt;br /&gt;
* CTRL+left click&lt;br /&gt;
* press CTRL+UP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To change targets, use either:&lt;br /&gt;
* TAB &amp;amp; SHIFT+TAB (spellcasters must use this)&lt;br /&gt;
* CTRL+LEFT &amp;amp; CTRL+RIGHT (only with ranged weapon equipped)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see crosshair:&lt;br /&gt;
* Shift+t&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To change targeting types:&lt;br /&gt;
* CTRL+t (cycles from Evil Targets(yellow), All-Targets(white), Good Targets(blue), Party Targets(green)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved targeting for healers:&lt;br /&gt;
(don&amp;#039;t forget you can edit client.cfg to make a thicker crosshair large_crosshair=1)&lt;br /&gt;
* targeted party member name is in green in stats box&lt;br /&gt;
* changed good aligned crosshair to blue&lt;br /&gt;
* target locking - ctrl-L to lock your crosshair on one target (lock it on the damn tank!!)&lt;br /&gt;
* numpad+ also cycles targets (and shift numpad+)&lt;br /&gt;
* shouldn&amp;#039;t lose target when some party member stands on top of your target&lt;br /&gt;
* a locked target (or any party target) can be a little further away than 4 squares before they become untargetted&lt;br /&gt;
( you can&amp;#039;t hit the next targ button and pick up anyone inc party member that is beyond 4 sq tho - but once they are targetted they can move between 4-7 sq and stay targetted, and if locked, can go out of range and back into 7sq range and be instantly targetted again.)&lt;br /&gt;
&lt;br /&gt;
==Spellcasting Controls==&lt;br /&gt;
Spells (and special abilities) can be bound to the function keys: press Shift+C, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, followed by ESC. You can also bind spells by pressing shift-F-key. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and combat===&lt;br /&gt;
* binding a spell to F1 will let you cast it with SHIFT+right mouse button, and with SHIFT+arrow key&lt;br /&gt;
* binding a spell to F2 will let you cast it with ALT+right mouse button, and with ALT+arrow key&lt;br /&gt;
* binding a spell to F3 will let you cast it with CTRL+SHIFT&lt;br /&gt;
* binding a spell to F4 will let you cast it with SHIFT+ALT&lt;br /&gt;
* binding a spell to F5 will let you cast it with CTRL+ALT&lt;br /&gt;
* binding a spell to F6 will let you cast it with CTRL+SHIFT+ALT&lt;br /&gt;
* binding a spell to F7 will let you cast it with just the right mouse button&lt;br /&gt;
* binding a spell to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Greater Harm to F8 and Lightning to F7, then cast Lightning at range with right mouse button, and Greater Harm with CTRL+right mouse button when the enemies get close.&lt;br /&gt;
&lt;br /&gt;
== Keyboard Quick Reference ==&lt;br /&gt;
[[Image:keyboard.png|thumb]]&lt;br /&gt;
There is a Keyboard Quick Reference available that you can download and print out.  It covers all of the commands mentioned below and is suitable for use on all three servers. GRAPHIC IS OUT OF DATE, as of EUO 1.2, although most commands are still the same.&lt;br /&gt;
&lt;br /&gt;
Go and turn it into a mouse mat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyboard command list ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For best results, TURN NUM-LOCK OFF if you plan on using the keypad!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Command&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;? (shift /)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show a brief help screen.&lt;br /&gt;
Press ? again to see the full list of controls&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;arrow keys, numeric keypad &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;move&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with melee weapon or bare hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+up&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with ranged weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;tab and shift+tab&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+left/right&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+a/s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drink from a fountain, or activate a switch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;buy item(s) (must be near merchant) (or withdraw items from bank) &lt;br /&gt;
            - or get a res from a healer&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sell item(s) (or deposit into bank)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;boards a ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+shift+b &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggles rage/mana bar on/off &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell (using runic name for spell-e.g., AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell/ability from list&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;d (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drop item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;eat (select from menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+e (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;offer food to a creature&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;shift+g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all the items piled on one map-square&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all items within reach&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt to hide &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+shift+h &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;hides health bar &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;i &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ignite a torch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;jimmy (use lockpick)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt disarm (use probe) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k-limb (use grapple) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+k&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;remap keyboard&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;l (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;look at something&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+l (el)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;learn a spell from a tome&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;meditate&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle music on and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle combat messages and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;o (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;open chest &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to drink&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to use in a direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;quit the game&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;force quit the game (no confirmation prompt)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ready armour and weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;read a scroll&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;reply to the last person who sent you a private message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;equip any item from your inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;s (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;search&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle onscreen status&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;t (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;talk to an NPC&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+t&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle target crosshairs (default is on)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use an item in inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use a item in inventory in direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;     &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;view inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x-it raft, mount or ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;extinguish light source&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;z and shift+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycles through stats and character info&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle minimap zoom&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;` (same key as ~) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on self&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+` &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on target&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;! (shift 1) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;hit this when you die to respawn in the town you&amp;#039;re bound to&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;@ (shift 2) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;level up (only applies to the PD server) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;# (shift 3)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle through mana, energy (not used) and rage bars&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;set price on an item on your player merchant (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;uy from him first)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;- &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume down&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume up&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;space&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;enter a towne or dungeon, or climb a ladder&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;send a local message (only players within a small radius will hear &lt;br /&gt;
            you) - use /g msg, /p msg &amp;amp;amp; /me msg for global, party and emote messages &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;global chat (shortcut for /g)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;begin a &amp;#039;slash&amp;#039; command &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;party chat (shortcut for /p)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;| (shift+\ on most us keyboards)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;emote (shortcut for /me)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;pgup, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;scroll through past messages&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;reset message screen to last message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;insert&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press insert to scroll back through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;pgup&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press pgup to scroll forward through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;home, end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, send cursor to beginning or end of line &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;del, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, move cursor left and right &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;0-9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bound item (bind by pressing ctrl + 0-9 when viewing, readying or using items) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast a prebound fast spell&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;bind a spell to F1-F8 for fast casting (must type runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use the last used item in the last used direction (see skills)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift-F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue using the last item used&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast last spell cast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;make last item &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue creating items&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle fullscreen / windowed modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Binding items to Hotkeys==&lt;br /&gt;
When in the view, use, ready or similar screens, you can press CTRL+number to bind an item to that number key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Remapping Keys ==&lt;br /&gt;
Since not all keyboards are the same (eg ` and ~ are dead keys on some layouts) certain functions can be remapped to non-default keys. &lt;br /&gt;
&lt;br /&gt;
To change your keyboard mappings, press shift+r (R). Press ESC at any stage to not change an existing mapping. You can use the shift and/or alt and/or ctrl keys in your mappings.&lt;br /&gt;
&lt;br /&gt;
To reset your custom mappings to the default values, delete keymap.dat in your EUO folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Laptop diagonal movement==&lt;br /&gt;
Additionally, diagonal movement can be achieved without a numpad with the following keys ...&lt;br /&gt;
&lt;br /&gt;
 NW  NE&lt;br /&gt;
 [   ]&lt;br /&gt;
 &lt;br /&gt;
 SW  SE&lt;br /&gt;
 ;   &amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Slash Commands ==&lt;br /&gt;
There is an extended list of [[Slash Commands]] here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying, selling and transferring items==&lt;br /&gt;
While banking, buying, selling or transferring to your player merchant ...&lt;br /&gt;
* press space or enter to transfer/buy/sell 1 unit&lt;br /&gt;
* press shift-space or shift-enter to transfer/buy/sell 10 units&lt;br /&gt;
* press TAB to transfer/sell all units&lt;br /&gt;
&lt;br /&gt;
The exceptions to these are gold &amp;amp; ammo; ammo (and bullets) has a base unit of 100, so pressing shift-space when buying/transferring ammo will move 1000 units. Gold has a base unit of 1000. When moving gold, shift-space will move 10000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Filtering item lists==&lt;br /&gt;
When viewing, dropping, banking, or anything that uses the scrolling item list, press one of the following keys to filter to subsets of items:&lt;br /&gt;
&lt;br /&gt;
 w: weapons&lt;br /&gt;
 W: wearables&lt;br /&gt;
 s: shields&lt;br /&gt;
 p: potions&lt;br /&gt;
 u: usables&lt;br /&gt;
 j: jewellry&lt;br /&gt;
 f: food&lt;br /&gt;
 A or v: show everything&lt;br /&gt;
 U: unidentified&lt;br /&gt;
 h: hats/head slot&lt;br /&gt;
 t: torso slot&lt;br /&gt;
 b: boots slot&lt;br /&gt;
 l: legs slot&lt;br /&gt;
 g: gloves&lt;br /&gt;
 r: rings&lt;br /&gt;
 n: neck&lt;br /&gt;
 S: scrolls and tomes &lt;br /&gt;
&lt;br /&gt;
You can also search for items. Press / and type part of the name of an item to search for it in the list (press esc to exit)&lt;br /&gt;
&lt;br /&gt;
eg:&lt;br /&gt;
* to show all your vamp items type /vamp&lt;br /&gt;
* to show all your dex items type /dex&lt;br /&gt;
&lt;br /&gt;
The match works on the item&amp;#039;s full name - not the list name. Eg some long names in the list are shortened (eg BR is blackrock) - type blackrock, not BR.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3697</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3697"/>
		<updated>2010-07-17T16:13:07Z</updated>

		<summary type="html">&lt;p&gt;Keighn: /* Spellcasting and combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Movement==&lt;br /&gt;
Using the mouse, left click and hold when the mouse pointer-arrow is green to move in that direction.&lt;br /&gt;
&lt;br /&gt;
You can also move around using the arrow keys or numpad on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat Controls==&lt;br /&gt;
Left click on an enemy when the mouse pointer-arrow turns red to attack that enemy with your equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
With the keyboard, an attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranged Combat &amp;amp; Spell-Casting Targeting Controls==&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
To attack:&lt;br /&gt;
* CTRL+left click&lt;br /&gt;
* press CTRL+UP&lt;br /&gt;
&lt;br /&gt;
To change targets, use either:&lt;br /&gt;
* TAB &amp;amp; SHIFT+TAB (spellcasters must use this)&lt;br /&gt;
* CTRL+LEFT &amp;amp; CTRL+RIGHT (only with ranged weapon equipped)&lt;br /&gt;
&lt;br /&gt;
To see crosshair:&lt;br /&gt;
* Shift+t&lt;br /&gt;
&lt;br /&gt;
To change targeting types:&lt;br /&gt;
* CTRL+t (cycles from Evil Targets(yellow), All-Targets(white), Good Targets(blue), Party Targets(green)&lt;br /&gt;
&lt;br /&gt;
Improved targeting for healers:&lt;br /&gt;
(don&amp;#039;t forget you can edit client.cfg to make a thicker crosshair large_crosshair=1)&lt;br /&gt;
* targeted party member name is in green in stats box&lt;br /&gt;
* changed good aligned crosshair to blue&lt;br /&gt;
* target locking - ctrl-L to lock your crosshair on one target (lock it on the damn tank!!)&lt;br /&gt;
* numpad+ also cycles targets (and shift numpad+)&lt;br /&gt;
* shouldn&amp;#039;t lose target when some party member stands on top of your target&lt;br /&gt;
* a locked target (or any party target) can be a little further away than 4 squares before they become untargetted&lt;br /&gt;
( you can&amp;#039;t hit the next targ button and pick up anyone inc party member that is beyond 4 sq tho - but once they are targetted they can move between 4-7 sq and stay targetted, and if locked, can go out of range and back into 7sq range and be instantly targetted again.)&lt;br /&gt;
&lt;br /&gt;
==Spellcasting Controls==&lt;br /&gt;
Spells (and special abilities) can be bound to the function keys: press Shift+C, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, followed by ESC. You can also bind spells by pressing shift-F-key. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and combat===&lt;br /&gt;
* binding a spell to F1 will let you cast it with SHIFT+right mouse button, and with SHIFT+arrow key&lt;br /&gt;
* binding a spell to F2 will let you cast it with ALT+right mouse button, and with ALT+arrow key&lt;br /&gt;
* binding a spell to F3 will let you cast it with CTRL+SHIFT&lt;br /&gt;
* binding a spell to F4 will let you cast it with SHIFT+ALT&lt;br /&gt;
* binding a spell to F5 will let you cast it with CTRL+ALT&lt;br /&gt;
* binding a spell to F6 will let you cast it with CTRL+SHIFT+ALT&lt;br /&gt;
* binding a spell to F7 will let you cast it with just the right mouse button&lt;br /&gt;
* binding a spell to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Greater Harm to F8 and Lightning to F7, then cast Lightning at range with right mouse button, and Greater Harm with CTRL+right mouse button when the enemies get close.&lt;br /&gt;
&lt;br /&gt;
== Keyboard Quick Reference ==&lt;br /&gt;
[[Image:keyboard.png|thumb]]&lt;br /&gt;
There is a Keyboard Quick Reference available that you can download and print out.  It covers all of the commands mentioned below and is suitable for use on all three servers. GRAPHIC IS OUT OF DATE, as of EUO 1.2, although most commands are still the same.&lt;br /&gt;
&lt;br /&gt;
Go and turn it into a mouse mat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyboard command list ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For best results, TURN NUM-LOCK OFF if you plan on using the keypad!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Command&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;? (shift /)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show a brief help screen.&lt;br /&gt;
Press ? again to see the full list of controls&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;arrow keys, numeric keypad &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;move&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with melee weapon or bare hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+up&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with ranged weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;tab and shift+tab&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+left/right&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+a/s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drink from a fountain, or activate a switch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;buy item(s) (must be near merchant) (or withdraw items from bank) &lt;br /&gt;
            - or get a res from a healer&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sell item(s) (or deposit into bank)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;boards a ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+shift+b &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggles rage/mana bar on/off &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell (using runic name for spell-e.g., AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell/ability from list&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;d (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drop item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;eat (select from menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+e (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;offer food to a creature&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;shift+g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all the items piled on one map-square&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all items within reach&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt to hide &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+shift+h &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;hides health bar &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;i &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ignite a torch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;jimmy (use lockpick)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt disarm (use probe) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k-limb (use grapple) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+k&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;remap keyboard&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;l (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;look at something&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+l (el)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;learn a spell from a tome&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;meditate&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle music on and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle combat messages and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;o (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;open chest &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to drink&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to use in a direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;quit the game&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;force quit the game (no confirmation prompt)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ready armour and weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;read a scroll&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;reply to the last person who sent you a private message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;equip any item from your inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;s (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;search&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle onscreen status&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;t (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;talk to an NPC&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+t&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle target crosshairs (default is on)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use an item in inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use a item in inventory in direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;     &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;view inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x-it raft, mount or ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;extinguish light source&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;z and shift+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycles through stats and character info&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle minimap zoom&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;` (same key as ~) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on self&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+` &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on target&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;! (shift 1) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;hit this when you die to respawn in the town you&amp;#039;re bound to&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;@ (shift 2) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;level up (only applies to the PD server) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;# (shift 3)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle through mana, energy (not used) and rage bars&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;set price on an item on your player merchant (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;uy from him first)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;- &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume down&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume up&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;space&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;enter a towne or dungeon, or climb a ladder&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;send a local message (only players within a small radius will hear &lt;br /&gt;
            you) - use /g msg, /p msg &amp;amp;amp; /me msg for global, party and emote messages &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;global chat (shortcut for /g)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;begin a &amp;#039;slash&amp;#039; command &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;party chat (shortcut for /p)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;| (shift+\ on most us keyboards)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;emote (shortcut for /me)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;pgup, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;scroll through past messages&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;reset message screen to last message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;insert&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press insert to scroll back through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;pgup&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press pgup to scroll forward through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;home, end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, send cursor to beginning or end of line &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;del, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, move cursor left and right &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;0-9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bound item (bind by pressing ctrl + 0-9 when viewing, readying or using items) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast a prebound fast spell&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;bind a spell to F1-F8 for fast casting (must type runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use the last used item in the last used direction (see skills)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift-F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue using the last item used&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast last spell cast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;make last item &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue creating items&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle fullscreen / windowed modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Binding items to Hotkeys==&lt;br /&gt;
When in the view, use, ready or similar screens, you can press CTRL+number to bind an item to that number key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Remapping Keys ==&lt;br /&gt;
Since not all keyboards are the same (eg ` and ~ are dead keys on some layouts) certain functions can be remapped to non-default keys. &lt;br /&gt;
&lt;br /&gt;
To change your keyboard mappings, press shift+r (R). Press ESC at any stage to not change an existing mapping. You can use the shift and/or alt and/or ctrl keys in your mappings.&lt;br /&gt;
&lt;br /&gt;
To reset your custom mappings to the default values, delete keymap.dat in your EUO folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Laptop diagonal movement==&lt;br /&gt;
Additionally, diagonal movement can be achieved without a numpad with the following keys ...&lt;br /&gt;
&lt;br /&gt;
 NW  NE&lt;br /&gt;
 [   ]&lt;br /&gt;
 &lt;br /&gt;
 SW  SE&lt;br /&gt;
 ;   &amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Slash Commands ==&lt;br /&gt;
There is an extended list of [[Slash Commands]] here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying, selling and transferring items==&lt;br /&gt;
While banking, buying, selling or transferring to your player merchant ...&lt;br /&gt;
* press space or enter to transfer/buy/sell 1 unit&lt;br /&gt;
* press shift-space or shift-enter to transfer/buy/sell 10 units&lt;br /&gt;
* press TAB to transfer/sell all units&lt;br /&gt;
&lt;br /&gt;
The exceptions to these are gold &amp;amp; ammo; ammo (and bullets) has a base unit of 100, so pressing shift-space when buying/transferring ammo will move 1000 units. Gold has a base unit of 1000. When moving gold, shift-space will move 10000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Filtering item lists==&lt;br /&gt;
When viewing, dropping, banking, or anything that uses the scrolling item list, press one of the following keys to filter to subsets of items:&lt;br /&gt;
&lt;br /&gt;
 w: weapons&lt;br /&gt;
 W: wearables&lt;br /&gt;
 s: shields&lt;br /&gt;
 p: potions&lt;br /&gt;
 u: usables&lt;br /&gt;
 j: jewellry&lt;br /&gt;
 f: food&lt;br /&gt;
 A or v: show everything&lt;br /&gt;
 U: unidentified&lt;br /&gt;
 h: hats/head slot&lt;br /&gt;
 t: torso slot&lt;br /&gt;
 b: boots slot&lt;br /&gt;
 l: legs slot&lt;br /&gt;
 g: gloves&lt;br /&gt;
 r: rings&lt;br /&gt;
 n: neck&lt;br /&gt;
 S: scrolls and tomes &lt;br /&gt;
&lt;br /&gt;
You can also search for items. Press / and type part of the name of an item to search for it in the list (press esc to exit)&lt;br /&gt;
&lt;br /&gt;
eg:&lt;br /&gt;
* to show all your vamp items type /vamp&lt;br /&gt;
* to show all your dex items type /dex&lt;br /&gt;
&lt;br /&gt;
The match works on the item&amp;#039;s full name - not the list name. Eg some long names in the list are shortened (eg BR is blackrock) - type blackrock, not BR.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3696</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3696"/>
		<updated>2010-07-17T16:10:15Z</updated>

		<summary type="html">&lt;p&gt;Keighn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Movement==&lt;br /&gt;
Using the mouse, left click and hold when the mouse pointer-arrow is green to move in that direction.&lt;br /&gt;
&lt;br /&gt;
You can also move around using the arrow keys or numpad on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat Controls==&lt;br /&gt;
Left click on an enemy when the mouse pointer-arrow turns red to attack that enemy with your equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
With the keyboard, an attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranged Combat &amp;amp; Spell-Casting Targeting Controls==&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
To attack:&lt;br /&gt;
* CTRL+left click&lt;br /&gt;
* press CTRL+UP&lt;br /&gt;
&lt;br /&gt;
To change targets, use either:&lt;br /&gt;
* TAB &amp;amp; SHIFT+TAB (spellcasters must use this)&lt;br /&gt;
* CTRL+LEFT &amp;amp; CTRL+RIGHT (only with ranged weapon equipped)&lt;br /&gt;
&lt;br /&gt;
To see crosshair:&lt;br /&gt;
* Shift+t&lt;br /&gt;
&lt;br /&gt;
To change targeting types:&lt;br /&gt;
* CTRL+t (cycles from Evil Targets(yellow), All-Targets(white), Good Targets(blue), Party Targets(green)&lt;br /&gt;
&lt;br /&gt;
Improved targeting for healers:&lt;br /&gt;
(don&amp;#039;t forget you can edit client.cfg to make a thicker crosshair large_crosshair=1)&lt;br /&gt;
* targeted party member name is in green in stats box&lt;br /&gt;
* changed good aligned crosshair to blue&lt;br /&gt;
* target locking - ctrl-L to lock your crosshair on one target (lock it on the damn tank!!)&lt;br /&gt;
* numpad+ also cycles targets (and shift numpad+)&lt;br /&gt;
* shouldn&amp;#039;t lose target when some party member stands on top of your target&lt;br /&gt;
* a locked target (or any party target) can be a little further away than 4 squares before they become untargetted&lt;br /&gt;
( you can&amp;#039;t hit the next targ button and pick up anyone inc party member that is beyond 4 sq tho - but once they are targetted they can move between 4-7 sq and stay targetted, and if locked, can go out of range and back into 7sq range and be instantly targetted again.)&lt;br /&gt;
&lt;br /&gt;
==Spellcasting Controls==&lt;br /&gt;
Spells (and special abilities) can be bound to the function keys: press Shift+C, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, followed by ESC. You can also bind spells by pressing shift-F-key. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and combat===&lt;br /&gt;
* binding a spell to F7 will let you cast it with just the right mouse button&lt;br /&gt;
* binding a spell to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
* binding a spell to F1 will let you cast it with SHIFT+right mouse button, and with SHIFT+arrow key&lt;br /&gt;
* binding a spell to F2 will let you cast it with ALT+right mouse button, and with ALT+arrow key&lt;br /&gt;
* binding a spell to F3 will let you cast it with CTRL+SHIFT&lt;br /&gt;
* binding a spell to F4 will let you cast it with SHIFT+ALT&lt;br /&gt;
* binding a spell to F5 will let you cast it with CTRL+ALT&lt;br /&gt;
* binding a spell to F6 will let you cast it with CTRL+SHIFT+ALT&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Greater Harm to F8 and Lightning to F7, then cast Lightning at range with right mouse button, and Greater Harm with CTRL+right mouse button when the enemies get close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyboard Quick Reference ==&lt;br /&gt;
[[Image:keyboard.png|thumb]]&lt;br /&gt;
There is a Keyboard Quick Reference available that you can download and print out.  It covers all of the commands mentioned below and is suitable for use on all three servers. GRAPHIC IS OUT OF DATE, as of EUO 1.2, although most commands are still the same.&lt;br /&gt;
&lt;br /&gt;
Go and turn it into a mouse mat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyboard command list ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For best results, TURN NUM-LOCK OFF if you plan on using the keypad!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Command&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;? (shift /)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show a brief help screen.&lt;br /&gt;
Press ? again to see the full list of controls&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;arrow keys, numeric keypad &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;move&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with melee weapon or bare hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability bound to F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+up&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with ranged weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;tab and shift+tab&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+left/right&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+a/s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drink from a fountain, or activate a switch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;buy item(s) (must be near merchant) (or withdraw items from bank) &lt;br /&gt;
            - or get a res from a healer&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sell item(s) (or deposit into bank)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;boards a ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+shift+b &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggles rage/mana bar on/off &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell (using runic name for spell-e.g., AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell/ability from list&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;d (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drop item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;eat (select from menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+e (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;offer food to a creature&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;shift+g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all the items piled on one map-square&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all items within reach&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt to hide &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+shift+h &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;hides health bar &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;i &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ignite a torch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;jimmy (use lockpick)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt disarm (use probe) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k-limb (use grapple) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+k&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;remap keyboard&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;l (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;look at something&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+l (el)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;learn a spell from a tome&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;meditate&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle music on and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle combat messages and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;o (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;open chest &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to drink&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to use in a direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;quit the game&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;force quit the game (no confirmation prompt)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ready armour and weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;read a scroll&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;reply to the last person who sent you a private message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;equip any item from your inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;s (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;search&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle onscreen status&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;t (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;talk to an NPC&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+t&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle target crosshairs (default is on)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use an item in inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use a item in inventory in direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;     &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;view inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x-it raft, mount or ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;extinguish light source&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;z and shift+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycles through stats and character info&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle minimap zoom&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;` (same key as ~) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on self&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+` &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on target&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;! (shift 1) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;hit this when you die to respawn in the town you&amp;#039;re bound to&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;@ (shift 2) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;level up (only applies to the PD server) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;# (shift 3)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle through mana, energy (not used) and rage bars&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;set price on an item on your player merchant (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;uy from him first)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;- &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume down&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume up&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;space&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;enter a towne or dungeon, or climb a ladder&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;send a local message (only players within a small radius will hear &lt;br /&gt;
            you) - use /g msg, /p msg &amp;amp;amp; /me msg for global, party and emote messages &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;global chat (shortcut for /g)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;begin a &amp;#039;slash&amp;#039; command &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;party chat (shortcut for /p)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;| (shift+\ on most us keyboards)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;emote (shortcut for /me)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;pgup, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;scroll through past messages&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;reset message screen to last message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;insert&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press insert to scroll back through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;pgup&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press pgup to scroll forward through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;home, end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, send cursor to beginning or end of line &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;del, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, move cursor left and right &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;0-9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bound item (bind by pressing ctrl + 0-9 when viewing, readying or using items) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast a prebound fast spell&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;bind a spell to F1-F8 for fast casting (must type runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use the last used item in the last used direction (see skills)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift-F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue using the last item used&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast last spell cast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;make last item &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue creating items&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle fullscreen / windowed modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Binding items to Hotkeys==&lt;br /&gt;
When in the view, use, ready or similar screens, you can press CTRL+number to bind an item to that number key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Remapping Keys ==&lt;br /&gt;
Since not all keyboards are the same (eg ` and ~ are dead keys on some layouts) certain functions can be remapped to non-default keys. &lt;br /&gt;
&lt;br /&gt;
To change your keyboard mappings, press shift+r (R). Press ESC at any stage to not change an existing mapping. You can use the shift and/or alt and/or ctrl keys in your mappings.&lt;br /&gt;
&lt;br /&gt;
To reset your custom mappings to the default values, delete keymap.dat in your EUO folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Laptop diagonal movement==&lt;br /&gt;
Additionally, diagonal movement can be achieved without a numpad with the following keys ...&lt;br /&gt;
&lt;br /&gt;
 NW  NE&lt;br /&gt;
 [   ]&lt;br /&gt;
 &lt;br /&gt;
 SW  SE&lt;br /&gt;
 ;   &amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Slash Commands ==&lt;br /&gt;
There is an extended list of [[Slash Commands]] here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying, selling and transferring items==&lt;br /&gt;
While banking, buying, selling or transferring to your player merchant ...&lt;br /&gt;
* press space or enter to transfer/buy/sell 1 unit&lt;br /&gt;
* press shift-space or shift-enter to transfer/buy/sell 10 units&lt;br /&gt;
* press TAB to transfer/sell all units&lt;br /&gt;
&lt;br /&gt;
The exceptions to these are gold &amp;amp; ammo; ammo (and bullets) has a base unit of 100, so pressing shift-space when buying/transferring ammo will move 1000 units. Gold has a base unit of 1000. When moving gold, shift-space will move 10000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Filtering item lists==&lt;br /&gt;
When viewing, dropping, banking, or anything that uses the scrolling item list, press one of the following keys to filter to subsets of items:&lt;br /&gt;
&lt;br /&gt;
 w: weapons&lt;br /&gt;
 W: wearables&lt;br /&gt;
 s: shields&lt;br /&gt;
 p: potions&lt;br /&gt;
 u: usables&lt;br /&gt;
 j: jewellry&lt;br /&gt;
 f: food&lt;br /&gt;
 A or v: show everything&lt;br /&gt;
 U: unidentified&lt;br /&gt;
 h: hats/head slot&lt;br /&gt;
 t: torso slot&lt;br /&gt;
 b: boots slot&lt;br /&gt;
 l: legs slot&lt;br /&gt;
 g: gloves&lt;br /&gt;
 r: rings&lt;br /&gt;
 n: neck&lt;br /&gt;
 S: scrolls and tomes &lt;br /&gt;
&lt;br /&gt;
You can also search for items. Press / and type part of the name of an item to search for it in the list (press esc to exit)&lt;br /&gt;
&lt;br /&gt;
eg:&lt;br /&gt;
* to show all your vamp items type /vamp&lt;br /&gt;
* to show all your dex items type /dex&lt;br /&gt;
&lt;br /&gt;
The match works on the item&amp;#039;s full name - not the list name. Eg some long names in the list are shortened (eg BR is blackrock) - type blackrock, not BR.&lt;/div&gt;</summary>
		<author><name>Keighn</name></author>
	</entry>
</feed>