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	<id>https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gulnar</id>
	<title>EUO Manual - User contributions [en]</title>
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	<updated>2026-10-23T15:46:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3816</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3816"/>
		<updated>2011-03-05T07:23:24Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: /* Keyboard command list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Movement==&lt;br /&gt;
Using the mouse, left click and hold when the mouse pointer-arrow is green to move in that direction.&lt;br /&gt;
&lt;br /&gt;
You can also move around using the arrow keys or numpad on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat Controls==&lt;br /&gt;
Left click on an enemy when the mouse pointer-arrow turns red to attack that enemy with your equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
With the keyboard, an attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranged Combat &amp;amp; Spell-Casting Targeting Controls==&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
===To attack:===&lt;br /&gt;
* CTRL+left click&lt;br /&gt;
* press CTRL+UP&lt;br /&gt;
&lt;br /&gt;
===To change targets, use either:===&lt;br /&gt;
* TAB &amp;amp; SHIFT+TAB (spellcasters must use this)&lt;br /&gt;
* CTRL+LEFT &amp;amp; CTRL+RIGHT (only with ranged weapon equipped)&lt;br /&gt;
&lt;br /&gt;
===To see crosshair:===&lt;br /&gt;
* Shift+t&lt;br /&gt;
&lt;br /&gt;
===To change targeting types:=== &lt;br /&gt;
* CTRL+t (cycles from Evil Targets(yellow), All-Targets(white), Good Targets(blue), Party Targets(green)&lt;br /&gt;
* monsters that are attacking you have a red box - to help tanks - toggle with ctrl-shift-t&lt;br /&gt;
&lt;br /&gt;
===Improved targeting for healers:===&lt;br /&gt;
(don&amp;#039;t forget you can edit client.cfg to make a thicker crosshair large_crosshair=1)&lt;br /&gt;
* targeted party member name is in green in stats box&lt;br /&gt;
* changed good aligned crosshair to blue&lt;br /&gt;
* target locking - ctrl-L to lock your crosshair on one target (lock it on the damn tank!!)&lt;br /&gt;
* numpad+ also cycles targets (and shift numpad+)&lt;br /&gt;
* shouldn&amp;#039;t lose target when some party member stands on top of your target&lt;br /&gt;
* a locked target (or any party target) can be a little further away than 4 squares before they become untargetted&lt;br /&gt;
( you can&amp;#039;t hit the next targ button and pick up anyone inc party member that is beyond 4 sq tho - but once they are targetted they can move between 4-7 sq and stay targetted, and if locked, can go out of range and back into 7sq range and be instantly targetted again.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Binding Spells and Items to hot keys==&lt;br /&gt;
For fast and easy use of items and spells you may bind them to the number keys (0-9) and the function keys (F1-F8). &lt;br /&gt;
&lt;br /&gt;
* To bind items, during &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eady, etc, press either 0-9 or F1-F8 to bind the currently selected item to that key. Then during play, pressing a key with a bind will use the bound item or spell. &lt;br /&gt;
* Spells (and special abilities) can be bound to the number and function keys: press Shift+C, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, followed by ESC. You can also bind spells by pressing shift-F-key or shift-number key.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and Combat===&lt;br /&gt;
* binding a spell to F1 will let you cast it with SHIFT+right mouse button, and with SHIFT+arrow key&lt;br /&gt;
* binding a spell to F2 will let you cast it with ALT+right mouse button, and with ALT+arrow key&lt;br /&gt;
* binding a spell to F3 will let you cast it with CTRL+SHIFT&lt;br /&gt;
* binding a spell to F4 will let you cast it with SHIFT+ALT&lt;br /&gt;
* binding a spell to F5 will let you cast it with CTRL+ALT&lt;br /&gt;
* binding a spell to F6 will let you cast it with CTRL+SHIFT+ALT&lt;br /&gt;
* binding a spell to F7 will let you cast it with just the right mouse button&lt;br /&gt;
* binding a spell to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Greater Harm to F8 and Lightning to F7, then cast Lightning at range with right mouse button, and Greater Harm with CTRL+right mouse button when the enemies get close.&lt;br /&gt;
&lt;br /&gt;
===Fast directional use of items===&lt;br /&gt;
* binding an item to F1 will let you use it with SHIFT+right mouse button, and with SHIFT+arrow key&lt;br /&gt;
* binding an item to F2 will let you use it with ALT+right mouse button, and with ALT+arrow key&lt;br /&gt;
* binding an item to F3 will let you use it with CTRL+SHIFT&lt;br /&gt;
* binding an item to F4 will let you use it with SHIFT+ALT&lt;br /&gt;
* binding an item to F5 will let you use it with CTRL+ALT&lt;br /&gt;
* binding an item to F6 will let you use it with CTRL+SHIFT+ALT&lt;br /&gt;
* binding an item to F7 will let you use it with just the right mouse button&lt;br /&gt;
* binding an item to F8 will let you use it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
Eg, you may like to bind a mining pick to f7, then right click on mountains to [[Mining|prospect for ore]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyboard Quick Reference ==&lt;br /&gt;
[[Image:keyboard.png|thumb]]&lt;br /&gt;
There is a Keyboard Quick Reference available that you can download and print out.  It covers all of the commands mentioned below and is suitable for use on all three servers. GRAPHIC IS OUT OF DATE, as of EUO 1.2, although most commands are still the same.&lt;br /&gt;
&lt;br /&gt;
Go and turn it into a mouse mat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyboard command list ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For best results, TURN NUM-LOCK OFF if you plan on using the keypad!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Command&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;? (shift /)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show a brief help screen.&lt;br /&gt;
Press ? again to see the full list of controls&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;arrow keys, numeric keypad &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;move&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with melee weapon or bare hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+up&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with ranged weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;tab and shift+tab&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+left/right&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+a/s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drink from a fountain, activate a switch, or harvest plants&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;buy item(s) (must be near merchant) (or withdraw items from bank) &lt;br /&gt;
            - or get a res from a healer&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sell item(s) (or deposit into bank)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;lets you sort your banker with &amp;#039;&amp;#039;&amp;#039;shift+up/down&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;boards a ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+shift+b &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggles rage/mana bar on/off &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell (using runic name for spell-e.g., AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell/ability from list&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;d (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drop item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;eat (select from menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+e (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;offer food to a creature&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;shift+g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all the items piled on one map-square&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all items within reach&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt to hide &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+shift+h &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;hides health bar &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;i &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ignite a torch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;jimmy (use lockpick)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt disarm (use probe) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k-limb (use grapple) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+k&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;remap keyboard&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;l (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;look at something&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+l (el)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;learn a spell from a tome&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;meditate&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle music on and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle combat messages and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;o (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;open chest &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to drink&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to use in a direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;quit the game&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;force quit the game (no confirmation prompt)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ready armour and weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;read a scroll&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;reply to the last person who sent you a private message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;equip any item from your inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;s (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;search&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle onscreen status&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;t (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;talk to an NPC&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+t&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle target crosshairs (default is on)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use an item in inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use a item in inventory in direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;     &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;view inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle shaded light&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+up/down&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sort inventory while &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iewing it&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x-it raft, mount or ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;extinguish light source&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;z and shift+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycles through stats and character info&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle minimap zoom&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;` (same key as ~) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on self&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+` &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on target&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;! (shift 1) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;hit this when you die to respawn in the town you&amp;#039;re bound to&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;@ (shift 2) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;level up (only applies to the PD server) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;# (shift 3)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle through mana, energy (not used) and rage bars&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;set price on an item on your player merchant (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;uy from him first)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;- &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume down&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume up&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;space&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;enter a towne or dungeon, or climb a ladder&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;send a local message (only players within a small radius will hear &lt;br /&gt;
            you) - use /g msg, /p msg &amp;amp;amp; /me msg for global, party and emote messages &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;global chat (shortcut for /g)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;begin a &amp;#039;slash&amp;#039; command &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;party chat (shortcut for /p)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;| (shift+\ on most us keyboards)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;emote (shortcut for /me)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;pgup, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;scroll through past messages&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;reset message screen to last message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;insert&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press insert to scroll back through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;pgup&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press pgup to scroll forward through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;home, end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, send cursor to beginning or end of line &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;del, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, move cursor left and right &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;0-9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bound item (bind by pressing ctrl + 0-9 when viewing, readying or using items) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast a prebound fast spell&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;bind a spell to F1-F8 for fast casting (must type runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use the last used item in the last used direction (see skills)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift-F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue using the last item used&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast last spell cast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;make last item &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue creating items&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle fullscreen / windowed modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Binding items to Hotkeys==&lt;br /&gt;
When in the view, use, ready or similar screens, you can press a number or a function key to bind an item to that number key.&lt;br /&gt;
TIP: when searching for an item by name with / you will need to hold down ALT or CTRL to bind to a number key, otherwise that number will become part of the name filter.&lt;br /&gt;
&lt;br /&gt;
== Remapping Keys ==&lt;br /&gt;
Since not all keyboards are the same (eg ` and ~ are dead keys on some layouts) certain functions can be remapped to non-default keys. &lt;br /&gt;
&lt;br /&gt;
To change your keyboard mappings, press shift+r (R). Press ESC at any stage to not change an existing mapping. You can use the shift and/or alt and/or ctrl keys in your mappings.&lt;br /&gt;
&lt;br /&gt;
To reset your custom mappings to the default values, delete keymap.dat in your EUO folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Laptop diagonal movement==&lt;br /&gt;
Additionally, diagonal movement can be achieved without a numpad with the following keys ...&lt;br /&gt;
&lt;br /&gt;
 NW  NE&lt;br /&gt;
 [   ]&lt;br /&gt;
 &lt;br /&gt;
 SW  SE&lt;br /&gt;
 ;   &amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Slash Commands ==&lt;br /&gt;
There is an extended list of [[Slash Commands]] here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying, selling and transferring items==&lt;br /&gt;
While banking, buying, selling or transferring to your player merchant ...&lt;br /&gt;
* press space or enter to transfer/buy/sell 1 unit&lt;br /&gt;
* press shift-space or shift-enter to transfer/buy/sell 10 units&lt;br /&gt;
* press TAB to transfer/sell all units&lt;br /&gt;
&lt;br /&gt;
The exceptions to these are gold &amp;amp; ammo; ammo (and bullets) has a base unit of 100, so pressing shift-space when buying/transferring ammo will move 1000 units. Gold has a base unit of 1000. When moving gold, shift-space will move 10000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Filtering item lists==&lt;br /&gt;
When viewing, dropping, banking, or anything that uses the scrolling item list, press one of the following keys to filter to subsets of items:&lt;br /&gt;
&lt;br /&gt;
 w: weapons&lt;br /&gt;
 W: wearables&lt;br /&gt;
 s: shields&lt;br /&gt;
 p: potions&lt;br /&gt;
 u: usables&lt;br /&gt;
 j: jewellry&lt;br /&gt;
 f: food&lt;br /&gt;
 A or v: show everything&lt;br /&gt;
 U: unidentified&lt;br /&gt;
 h: hats/head slot&lt;br /&gt;
 t: torso slot&lt;br /&gt;
 b: boots slot&lt;br /&gt;
 l: legs slot&lt;br /&gt;
 g: gloves&lt;br /&gt;
 r: rings&lt;br /&gt;
 n: neck&lt;br /&gt;
 S: scrolls and tomes &lt;br /&gt;
&lt;br /&gt;
You can also search for items. Press / and type part of the name of an item to search for it in the list (press esc to exit)&lt;br /&gt;
&lt;br /&gt;
eg:&lt;br /&gt;
* to show all your vamp items type /vamp&lt;br /&gt;
* to show all your dex items type /dex&lt;br /&gt;
&lt;br /&gt;
The match works on the item&amp;#039;s full name - not the list name. Eg some long names in the list are shortened (eg BR is blackrock) - type blackrock, not BR.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3815</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Keyboard_Controls&amp;diff=3815"/>
		<updated>2011-03-05T07:19:26Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: /* Keyboard command list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Movement==&lt;br /&gt;
Using the mouse, left click and hold when the mouse pointer-arrow is green to move in that direction.&lt;br /&gt;
&lt;br /&gt;
You can also move around using the arrow keys or numpad on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat Controls==&lt;br /&gt;
Left click on an enemy when the mouse pointer-arrow turns red to attack that enemy with your equipped melee weapon.&lt;br /&gt;
&lt;br /&gt;
With the keyboard, an attack is performed by holding CTRL, then pressing the arrow key for the direction you wish to attack in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranged Combat &amp;amp; Spell-Casting Targeting Controls==&lt;br /&gt;
Attacking with a bow, crossbow or sling consitutes ranged combat. Ranged combat uses auto-targeting.&lt;br /&gt;
&lt;br /&gt;
===To attack:===&lt;br /&gt;
* CTRL+left click&lt;br /&gt;
* press CTRL+UP&lt;br /&gt;
&lt;br /&gt;
===To change targets, use either:===&lt;br /&gt;
* TAB &amp;amp; SHIFT+TAB (spellcasters must use this)&lt;br /&gt;
* CTRL+LEFT &amp;amp; CTRL+RIGHT (only with ranged weapon equipped)&lt;br /&gt;
&lt;br /&gt;
===To see crosshair:===&lt;br /&gt;
* Shift+t&lt;br /&gt;
&lt;br /&gt;
===To change targeting types:=== &lt;br /&gt;
* CTRL+t (cycles from Evil Targets(yellow), All-Targets(white), Good Targets(blue), Party Targets(green)&lt;br /&gt;
* monsters that are attacking you have a red box - to help tanks - toggle with ctrl-shift-t&lt;br /&gt;
&lt;br /&gt;
===Improved targeting for healers:===&lt;br /&gt;
(don&amp;#039;t forget you can edit client.cfg to make a thicker crosshair large_crosshair=1)&lt;br /&gt;
* targeted party member name is in green in stats box&lt;br /&gt;
* changed good aligned crosshair to blue&lt;br /&gt;
* target locking - ctrl-L to lock your crosshair on one target (lock it on the damn tank!!)&lt;br /&gt;
* numpad+ also cycles targets (and shift numpad+)&lt;br /&gt;
* shouldn&amp;#039;t lose target when some party member stands on top of your target&lt;br /&gt;
* a locked target (or any party target) can be a little further away than 4 squares before they become untargetted&lt;br /&gt;
( you can&amp;#039;t hit the next targ button and pick up anyone inc party member that is beyond 4 sq tho - but once they are targetted they can move between 4-7 sq and stay targetted, and if locked, can go out of range and back into 7sq range and be instantly targetted again.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Binding Spells and Items to hot keys==&lt;br /&gt;
For fast and easy use of items and spells you may bind them to the number keys (0-9) and the function keys (F1-F8). &lt;br /&gt;
&lt;br /&gt;
* To bind items, during &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eady, etc, press either 0-9 or F1-F8 to bind the currently selected item to that key. Then during play, pressing a key with a bind will use the bound item or spell. &lt;br /&gt;
* Spells (and special abilities) can be bound to the number and function keys: press Shift+C, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, followed by ESC. You can also bind spells by pressing shift-F-key or shift-number key.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and Combat===&lt;br /&gt;
* binding a spell to F1 will let you cast it with SHIFT+right mouse button, and with SHIFT+arrow key&lt;br /&gt;
* binding a spell to F2 will let you cast it with ALT+right mouse button, and with ALT+arrow key&lt;br /&gt;
* binding a spell to F3 will let you cast it with CTRL+SHIFT&lt;br /&gt;
* binding a spell to F4 will let you cast it with SHIFT+ALT&lt;br /&gt;
* binding a spell to F5 will let you cast it with CTRL+ALT&lt;br /&gt;
* binding a spell to F6 will let you cast it with CTRL+SHIFT+ALT&lt;br /&gt;
* binding a spell to F7 will let you cast it with just the right mouse button&lt;br /&gt;
* binding a spell to F8 will let you cast it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
A good mage technique might be to bind Greater Harm to F8 and Lightning to F7, then cast Lightning at range with right mouse button, and Greater Harm with CTRL+right mouse button when the enemies get close.&lt;br /&gt;
&lt;br /&gt;
===Fast directional use of items===&lt;br /&gt;
* binding an item to F1 will let you use it with SHIFT+right mouse button, and with SHIFT+arrow key&lt;br /&gt;
* binding an item to F2 will let you use it with ALT+right mouse button, and with ALT+arrow key&lt;br /&gt;
* binding an item to F3 will let you use it with CTRL+SHIFT&lt;br /&gt;
* binding an item to F4 will let you use it with SHIFT+ALT&lt;br /&gt;
* binding an item to F5 will let you use it with CTRL+ALT&lt;br /&gt;
* binding an item to F6 will let you use it with CTRL+SHIFT+ALT&lt;br /&gt;
* binding an item to F7 will let you use it with just the right mouse button&lt;br /&gt;
* binding an item to F8 will let you use it with CTRL+right mouse button&lt;br /&gt;
&lt;br /&gt;
Eg, you may like to bind a mining pick to f7, then right click on mountains to [[Mining|prospect for ore]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyboard Quick Reference ==&lt;br /&gt;
[[Image:keyboard.png|thumb]]&lt;br /&gt;
There is a Keyboard Quick Reference available that you can download and print out.  It covers all of the commands mentioned below and is suitable for use on all three servers. GRAPHIC IS OUT OF DATE, as of EUO 1.2, although most commands are still the same.&lt;br /&gt;
&lt;br /&gt;
Go and turn it into a mouse mat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyboard command list ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;For best results, TURN NUM-LOCK OFF if you plan on using the keypad!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
      &amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td width=&amp;quot;200&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Key&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Command&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;? (shift /)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;show a brief help screen.&lt;br /&gt;
Press ? again to see the full list of controls&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;arrow keys, numeric keypad &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;move&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with melee weapon or bare hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F2 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+ctrl+alt+arrow keys / keypad&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;fast cast spell/ability or use item bound to F6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+up&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attack with ranged weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;tab and shift+tab&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+left/right&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+a/s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle ranged targets &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
         &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;a&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drink from a fountain, or activate a switch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;buy item(s) (must be near merchant) (or withdraw items from bank) &lt;br /&gt;
            - or get a res from a healer&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sell item(s) (or deposit into bank)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;lets you sort your banker with &amp;#039;&amp;#039;&amp;#039;shift+up/down&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+b&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;boards a ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+shift+b &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggles rage/mana bar on/off &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell (using runic name for spell-e.g., AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+c&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast spell/ability from list&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;d (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;drop item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;e&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;eat (select from menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+e (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;offer food to a creature&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get item&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td nowrap&amp;gt;shift+g (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all the items piled on one map-square&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;get all items within reach&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+h&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt to hide &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+shift+h &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;hides health bar &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;i &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ignite a torch&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;jimmy (use lockpick)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+j (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;attempt disarm (use probe) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;k-limb (use grapple) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+k&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;remap keyboard&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;l (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;look at something&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+l (el)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;learn a spell from a tome&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;meditate&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle music on and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+m&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle combat messages and off&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;o (+dir) &amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;open chest &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to drink&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+p&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;select a potion to use in a direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;quit the game&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+q&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;force quit the game (no confirmation prompt)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ready armour and weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;read a scroll&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;reply to the last person who sent you a private message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;alt+r&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;equip any item from your inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;s (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;search&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+s&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle onscreen status&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;t (+dir)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;talk to an NPC&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+t&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle target crosshairs (default is on)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use an item in inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;        &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+u&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use a item in inventory in direction&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;     &lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;view inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+v&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle shaded light&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+up/down&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;sort inventory while &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iewing it&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;ctrl+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;x-it raft, mount or ship&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+x&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;extinguish light source&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;z and shift+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycles through stats and character info&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;alt+z&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle minimap zoom&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;` (same key as ~) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on self&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift+` &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bandage on target&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;! (shift 1) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;hit this when you die to respawn in the town you&amp;#039;re bound to&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;@ (shift 2) &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;level up (only applies to the PD server) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;# (shift 3)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cycle through mana, energy (not used) and rage bars&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;set price on an item on your player merchant (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;uy from him first)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;- &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume down&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;= &amp;#039;&amp;#039;&amp;#039;remappable&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;volume up&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;space&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;enter a towne or dungeon, or climb a ladder&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;send a local message (only players within a small radius will hear &lt;br /&gt;
            you) - use /g msg, /p msg &amp;amp;amp; /me msg for global, party and emote messages &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+enter&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;global chat (shortcut for /g)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;/&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;begin a &amp;#039;slash&amp;#039; command &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;\&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;party chat (shortcut for /p)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;| (shift+\ on most us keyboards)&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;emote (shortcut for /me)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;pgup, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;scroll through past messages&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;reset message screen to last message&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;insert&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press insert to scroll back through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;pgup&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when chatting, press pgup to scroll forward through the things you have previously said &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;home, end&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, send cursor to beginning or end of line &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;del, pgdn&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;when typing a message, move cursor left and right &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;0-9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use bound item (bind by pressing ctrl + 0-9 when viewing, readying or using items) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast a prebound fast spell&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift F1-F8&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;bind a spell to F1-F8 for fast casting (must type runic name for spell-e.g. AN for cure poison)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;use the last used item in the last used direction (see skills)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;shift-F9&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue using the last item used&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt; &lt;br /&gt;
          &amp;lt;td&amp;gt;F10&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;cast last spell cast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;make last item &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;shift+F11&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;continue creating items&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;F12&amp;lt;/td&amp;gt;&lt;br /&gt;
          &amp;lt;td&amp;gt;toggle fullscreen / windowed modes &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Binding items to Hotkeys==&lt;br /&gt;
When in the view, use, ready or similar screens, you can press a number or a function key to bind an item to that number key.&lt;br /&gt;
TIP: when searching for an item by name with / you will need to hold down ALT or CTRL to bind to a number key, otherwise that number will become part of the name filter.&lt;br /&gt;
&lt;br /&gt;
== Remapping Keys ==&lt;br /&gt;
Since not all keyboards are the same (eg ` and ~ are dead keys on some layouts) certain functions can be remapped to non-default keys. &lt;br /&gt;
&lt;br /&gt;
To change your keyboard mappings, press shift+r (R). Press ESC at any stage to not change an existing mapping. You can use the shift and/or alt and/or ctrl keys in your mappings.&lt;br /&gt;
&lt;br /&gt;
To reset your custom mappings to the default values, delete keymap.dat in your EUO folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Laptop diagonal movement==&lt;br /&gt;
Additionally, diagonal movement can be achieved without a numpad with the following keys ...&lt;br /&gt;
&lt;br /&gt;
 NW  NE&lt;br /&gt;
 [   ]&lt;br /&gt;
 &lt;br /&gt;
 SW  SE&lt;br /&gt;
 ;   &amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Slash Commands ==&lt;br /&gt;
There is an extended list of [[Slash Commands]] here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying, selling and transferring items==&lt;br /&gt;
While banking, buying, selling or transferring to your player merchant ...&lt;br /&gt;
* press space or enter to transfer/buy/sell 1 unit&lt;br /&gt;
* press shift-space or shift-enter to transfer/buy/sell 10 units&lt;br /&gt;
* press TAB to transfer/sell all units&lt;br /&gt;
&lt;br /&gt;
The exceptions to these are gold &amp;amp; ammo; ammo (and bullets) has a base unit of 100, so pressing shift-space when buying/transferring ammo will move 1000 units. Gold has a base unit of 1000. When moving gold, shift-space will move 10000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Filtering item lists==&lt;br /&gt;
When viewing, dropping, banking, or anything that uses the scrolling item list, press one of the following keys to filter to subsets of items:&lt;br /&gt;
&lt;br /&gt;
 w: weapons&lt;br /&gt;
 W: wearables&lt;br /&gt;
 s: shields&lt;br /&gt;
 p: potions&lt;br /&gt;
 u: usables&lt;br /&gt;
 j: jewellry&lt;br /&gt;
 f: food&lt;br /&gt;
 A or v: show everything&lt;br /&gt;
 U: unidentified&lt;br /&gt;
 h: hats/head slot&lt;br /&gt;
 t: torso slot&lt;br /&gt;
 b: boots slot&lt;br /&gt;
 l: legs slot&lt;br /&gt;
 g: gloves&lt;br /&gt;
 r: rings&lt;br /&gt;
 n: neck&lt;br /&gt;
 S: scrolls and tomes &lt;br /&gt;
&lt;br /&gt;
You can also search for items. Press / and type part of the name of an item to search for it in the list (press esc to exit)&lt;br /&gt;
&lt;br /&gt;
eg:&lt;br /&gt;
* to show all your vamp items type /vamp&lt;br /&gt;
* to show all your dex items type /dex&lt;br /&gt;
&lt;br /&gt;
The match works on the item&amp;#039;s full name - not the list name. Eg some long names in the list are shortened (eg BR is blackrock) - type blackrock, not BR.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2826</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2826"/>
		<updated>2007-08-26T07:42:42Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemy is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialist tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]], purchased from an apothecary, or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || garlic + ginseng + spores x3 + flask || 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || sulphurous ash + nightshade + blood moss + snake&amp;#039;s venom + flask || 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || blood moss + sparkling mote x5 + flask || 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || black pearl + nightshade + mandrake root + preserved ooze + flask || 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || sulphurous ash + mandrake root + blood moss + bug dust + flask || 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || mandrake root + nightshade + blood moss + shadow dust + flask || 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce sleep  || spider&amp;#039;s silk + garlic + nightshade + preserved eye + flask || 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || mandrake root + spider&amp;#039;s silk + garlic + essence of rage + flask || 75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || sulphurous ash + mandrake root + preserved brain + flask || 80&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || fountain + flask || N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || unknown || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A clear potion has the same effect on the user as most fountains.  It may satiate your hunger a little, make you go cosmic for a short time, restore all hp and mana, or even add up to 20% to statistics for a short period of time (in addition to restoring you to full hp &amp;amp; mana).  As far as I know, clear potions cannot summon water demons or snakes.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || yellow potion x2 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || yellow potion x3 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || yellow potion x4 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || yellow potion x5 + reinforced flask || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || blue potion x5 + reinforced flask || 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powdered Silver:&amp;#039;&amp;#039;&amp;#039; || silver filings || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x4, snake&amp;#039;s venom || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, vampire dust x5, mandrake root x3 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated):&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales x6, mandrake root x3, nightshade x3 || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log:&amp;#039;&amp;#039;&amp;#039; || log, nightshade x4, snake&amp;#039;s venom || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Log:&amp;#039;&amp;#039;&amp;#039; || log, vampire dust x5, mandrake root x3 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log:&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread:&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy, for some [[Enchanting]] recipes. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039;  || heart + vial || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Fire&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || glowing ember + vial || 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Lightning&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || hydra fang + vial || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || horn || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || blackrock saw || dragon hide || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brain&amp;#039;&amp;#039;&amp;#039; || gazer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eye&amp;#039;&amp;#039;&amp;#039; || basilisk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glowing Ember&amp;#039;&amp;#039;&amp;#039; || fire dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heart&amp;#039;&amp;#039;&amp;#039; || minotaur chief&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hydra Fang&amp;#039;&amp;#039;&amp;#039; || hydra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wet Clay&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || earth golem &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2825</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2825"/>
		<updated>2007-08-26T07:41:11Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemy is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialist tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]], purchased from an apothecary, or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || garlic + ginseng + spores x3 + flask || 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || sulphurous ash + nightshade + blood moss + snake&amp;#039;s venom + flask || 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || blood moss + sparkling mote x5 + flask || 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || black pearl + nightshade + mandrake root + preserved ooze + flask || 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || sulphurous ash + mandrake root + blood moss + bug dust + flask || 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || mandrake root + nightshade + blood moss + shadow dust + flask || 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce sleep  || spider&amp;#039;s silk + garlic + nightshade + preserved eye + flask || 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || mandrake root + spider&amp;#039;s silk + garlic + essence of rage + flask || 75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || sulphurous ash + mandrake root + preserved brain + flask || 80&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || fountain + flask || N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || unknown || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A clear potion has the same effect on the user as most fountains.  It may satiate your hunger a little, make you go cosmic for a short time, restore all hp and mana, or even add up to 20% to statistics for a short period of time (in addition to restoring you to full hp &amp;amp; mana).  As far as I know, clear potions cannot summon water demons or snakes.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || yellow potion x2 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || yellow potion x3 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || yellow potion x4 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || yellow potion x5 + reinforced flask || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || blue potion x5 + reinforced flask || 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powdered Silver:&amp;#039;&amp;#039;&amp;#039; || silver filings || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x4, snake&amp;#039;s venom || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, vampire dust x5, mandrake root x3 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated):&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales x6, mandrake root x3, nightshade x3 || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log:&amp;#039;&amp;#039;&amp;#039; || log, nightshade x4, snake&amp;#039;s venom || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Log:&amp;#039;&amp;#039;&amp;#039; || log, vampire dust x5, mandrake root x3 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log:&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread:&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy, for some [[Enchanting]] recipes. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039;  || heart + vial || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Fire&amp;#039;&amp;#039;&amp;#039;  || glowing ember + vial || 75 (used by enchanters)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Lightning&amp;#039;&amp;#039;&amp;#039;  || hydra fang + vial || 75 (used by enchanters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || horn || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || blackrock saw || dragon hide || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brain&amp;#039;&amp;#039;&amp;#039; || gazer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eye&amp;#039;&amp;#039;&amp;#039; || basilisk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glowing Ember&amp;#039;&amp;#039;&amp;#039; || fire dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heart&amp;#039;&amp;#039;&amp;#039; || minotaur chief&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hydra Fang&amp;#039;&amp;#039;&amp;#039; || hydra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wet Clay&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || earth golem &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Places_of_interest&amp;diff=2824</id>
		<title>Places of interest</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Places_of_interest&amp;diff=2824"/>
		<updated>2007-08-26T07:34:09Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are various outher places in [[New Sosaria]] that you will want to explore.  They aren&amp;#039;t [[townes]], nor are they [[dungeons]].  Some are castles, some are huts, while others are completely different.  In random order, they are:&lt;br /&gt;
&lt;br /&gt;
* [[Arena]]&lt;br /&gt;
* [[Broden&amp;#039;s Keep]]&lt;br /&gt;
* [[Cammerata Keep]]&lt;br /&gt;
* [[Djanno&amp;#039;s Shack]]&lt;br /&gt;
* [[Estorrath&amp;#039;s Hut]]&lt;br /&gt;
* [[Extell&amp;#039;s tower]]&lt;br /&gt;
* [[Henry&amp;#039;s Hut]]&lt;br /&gt;
* [[Library|Kaswell Keep]]&lt;br /&gt;
* [[Strangiato]]&lt;br /&gt;
* [[The Underworld]]&lt;br /&gt;
* [[University of Tanelorne]]&lt;br /&gt;
* Various [[guild halls]]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=2823</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=2823"/>
		<updated>2007-08-26T07:30:33Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons are where you will want to go to kill [[Bestiary|monsters]], gain experience, find [[items]], etc.  While some are underground, others are castles or towers, even townes, that are inhabited by monsters. Although some are known by their names, there are also many who remain unnamed by adventurers, and whose twisting passages have never been mapped properly. These dungeons often lead to the underworld, and the experience is never the same twice!&lt;br /&gt;
&lt;br /&gt;
The named Dungeons:&lt;br /&gt;
&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Cass&amp;#039;s Tower|Cassandra&amp;#039;s Tower]]&lt;br /&gt;
* [[Desolate Farm]]/[[Seer&amp;#039;s Temple]]&lt;br /&gt;
* [[The Domain]]/[[Monastary]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
* [[Drachentrog]] / [[Stygian Abyss]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[The Graveyard]] / [[Catacombs]]&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]] / [[Bandit Camp]]&lt;br /&gt;
* [[Hidden Forest]]&lt;br /&gt;
* [[Kazadoom]]&lt;br /&gt;
* [[Kodiak&amp;#039;s Test of Strength]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Mountain Pass]]&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Nordhaven Jail]] / [[Sewers]]&lt;br /&gt;
* [[Nordhaven Lighthouse]] / [[Desert Tower]]&lt;br /&gt;
* [[Ogretown]] / [[Duogon]]&lt;br /&gt;
* [[Old mine]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Snowy Island]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[Valley of the Trolls]]&lt;br /&gt;
* [[Wizard&amp;#039;s Tower]]&lt;br /&gt;
* [[Exile&amp;#039;s Underground Castle|Xile&amp;#039;s Underground Castle]]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Other_Item_Information&amp;diff=2822</id>
		<title>Other Item Information</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Other_Item_Information&amp;diff=2822"/>
		<updated>2007-08-26T07:21:56Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different things that affect your items, armour and weapons.&lt;br /&gt;
&lt;br /&gt;
==Curses==&lt;br /&gt;
&lt;br /&gt;
Cursedness is an attribute that most items have, being either uncursed (normal) or cursed. Cursed items generally behave in a negative way or opposite way to their uncursed counterparts. For some items it makes no difference either way. Cursed items are generally referred to as &amp;#039;&amp;#039;&amp;#039;cursed item X&amp;#039;&amp;#039;&amp;#039;, while uncursed items are generally referred to simply as &amp;#039;&amp;#039;&amp;#039; item X &amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
A weapon is does more damage than your bare hands. A cursed weapon, will do almost no damage, making you unable to fight. Additionally, it will be welded to your hand (impossible to remove)!&lt;br /&gt;
On the other hand, a scroll of identification and a cursed scroll of identification behave exactly the same way (at the time of writing, at least).&lt;br /&gt;
&lt;br /&gt;
Thus it is beneficial to find out if items are cursed before using them.&lt;br /&gt;
On the regular server, curses are revealed when you use a &amp;#039;&amp;#039;&amp;#039;Scroll of Identification&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Curses may also be revealed by dropping an item next to the brazier (fire) in the shrines.&lt;br /&gt;
&lt;br /&gt;
Cursed weapons or armour that has welded itself to you may be removed using a scroll of unweld.&lt;br /&gt;
Simply read the scroll using &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; (shift-r) and all welded items will be removed from your body, and waiting in your inventory. The curses of the items will remain.&lt;br /&gt;
&lt;br /&gt;
*Pro Tip Cursed items will not stack with uncursed items.  Keep a supply of uncursed potions and scrolls in your bank.  If newly added potions and scrolls don&amp;#039;t stack with the items you already have, you can be sure they are cursed (you&amp;#039;ll still have to drop them by a shrine to reveal the curse though)&lt;br /&gt;
&lt;br /&gt;
Cursed items may be uncursed by using a scroll of uncurse on them. Simply drop the item on the ground, and read the Scroll of Uncurse with &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; (shift-r-dir), then give the direction in which to use the scroll with the arrow key. There are also scrolls of uncurse-all, which will uncurse any cursed items in your inventory when read.&lt;br /&gt;
&lt;br /&gt;
==Item Identification==&lt;br /&gt;
&lt;br /&gt;
Buy a magnifying glass and use it on an unidentified item to attempt to ID it. Be sure to do your identification in a safe place where your items will not be stolen.  The skill required to ID the item with a magnifying glass is proportional to the quality of the item. As with most other skills, you will need 10 item lore to begin identifying basic items. Using a magnifying glass to ID an item may detect a curse if you have sufficient skill.&lt;br /&gt;
&lt;br /&gt;
Scrolls of identification may be used alternatively to a magnifying glass. These require no skill to use, but cost gold at the scroll merchant.&lt;br /&gt;
&lt;br /&gt;
==Durability and Item Wear==&lt;br /&gt;
&lt;br /&gt;
Currently only weapons wear out. The weapon&amp;#039;s damage is maximal at 0% wear, and is scaled according to the wear percentage (e.g., at 28% wear, the weapon will do 28% less damage).  Weapons may be repaired using a smith&amp;#039;s hammer for metal weapons, pocket knife for wooden weapons, and a sewing kit for leather weapons. The correct tint of tool is needed to repair weapons. E.g., you&amp;#039;ll need a copper smith&amp;#039;s hammer to repair a copper shortsword. Repairing weapons also require [[Weaponsmith]] skill, with the skill required depending on the enchantment of the weapon.  The different materials have different rates of wear, listed on the [[Item Materials]] page.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Other_Item_Information&amp;diff=2821</id>
		<title>Other Item Information</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Other_Item_Information&amp;diff=2821"/>
		<updated>2007-08-26T07:18:51Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different things that affect your items, armour and weapons.&lt;br /&gt;
&lt;br /&gt;
==Curses==&lt;br /&gt;
&lt;br /&gt;
Cursedness is an attribute that most items have, being either uncursed (normal) or cursed. Cursed items generally behave in a negative way or opposite way to their uncursed counterparts. For some items it makes no difference either way. Cursed items are generally referred to as &amp;#039;&amp;#039;&amp;#039;cursed item X&amp;#039;&amp;#039;&amp;#039;, while uncursed items are generally referred to simply as &amp;#039;&amp;#039;&amp;#039; item X &amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
A weapon is does more damage than your bare hands. A cursed weapon, will do almost no damage, making you unable to fight. Additionally, it will be welded to your hand (impossible to remove)!&lt;br /&gt;
On the other hand, a scroll of identification and a cursed scroll of identification behave exactly the same way (at the time of writing, at least).&lt;br /&gt;
&lt;br /&gt;
Thus it is beneficial to find out if items are cursed before using them.&lt;br /&gt;
On the regular server, curses are revealed when you use a &amp;#039;&amp;#039;&amp;#039;Scroll of Identification&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Curses may also be revealed by dropping an item next to the brazier (fire) in the shrines.&lt;br /&gt;
&lt;br /&gt;
Cursed weapons or armour that has welded itself to you may be removed using a scroll of unweld.&lt;br /&gt;
Simply read the scroll using &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; (shift-r) and all welded items will be removed from your body, and waiting in your inventory. The curses of the items will remain.&lt;br /&gt;
&lt;br /&gt;
Cursed items may be uncursed by using a scroll of uncurse on them. Simply drop the item on the ground, and read the Scroll of Uncurse with &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; (shift-r-dir), then give the direction in which to use the scroll with the arrow key. There are also scrolls of uncurse-all, which will uncurse any cursed items in your inventory when read.&lt;br /&gt;
&lt;br /&gt;
==Item Identification==&lt;br /&gt;
&lt;br /&gt;
Buy a magnifying glass and use it on an unidentified item to attempt to ID it. Be sure to do your identification in a safe place where your items will not be stolen.  The skill required to ID the item with a magnifying glass is proportional to the quality of the item. As with most other skills, you will need 10 item lore to begin identifying basic items. Using a magnifying glass to ID an item may detect a curse if you have sufficient skill.&lt;br /&gt;
&lt;br /&gt;
Scrolls of identification may be used alternatively to a magnifying glass. These require no skill to use, but cost gold at the scroll merchant.&lt;br /&gt;
&lt;br /&gt;
==Durability and Item Wear==&lt;br /&gt;
&lt;br /&gt;
Currently only weapons wear out. The weapon&amp;#039;s damage is maximal at 0% wear, and is scaled according to the wear percentage (e.g., at 28% wear, the weapon will do 28% less damage).  Weapons may be repaired using a smith&amp;#039;s hammer for metal weapons, pocket knife for wooden weapons, and a sewing kit for leather weapons. The correct tint of tool is needed to repair weapons. E.g., you&amp;#039;ll need a copper smith&amp;#039;s hammer to repair a copper shortsword. Repairing weapons also require [[Weaponsmith]] skill, with the skill required depending on the enchantment of the weapon.  The different materials have different rates of wear, listed on the [[Item Materials]] page.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=2820</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=2820"/>
		<updated>2007-08-26T07:13:38Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons are where you will want to go to kill [[Bestiary|monsters]], gain experience, find [[items]], etc.  While some are underground, others are castles or towers, even townes, that are inhabited by monsters. Although some are known by their names, there are also many who remain unnamed by adventurers, and whose twisting passages have never been mapped properly. These dungeons often lead to the underworld, and the experience is never the same twice!&lt;br /&gt;
&lt;br /&gt;
The named Dungeons, in no particular order:&lt;br /&gt;
&lt;br /&gt;
* [[Nordhaven Jail]] / [[Sewers]]&lt;br /&gt;
* [[Old mine]]&lt;br /&gt;
* [[The Graveyard]] / [[Catacombs]]&lt;br /&gt;
* [[Kazadoom]]&lt;br /&gt;
* [[Exile&amp;#039;s Underground Castle|Xile&amp;#039;s Underground Castle]]&lt;br /&gt;
* [[The Domain]]/[[Monastary]]&lt;br /&gt;
* [[Hidden Forest]]&lt;br /&gt;
* [[Mountain Pass]]&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[Cass&amp;#039;s Tower|Cassandra&amp;#039;s Tower]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Wizard&amp;#039;s Tower]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* [[Desolate Farm]]/[[Seer&amp;#039;s Temple]]&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Kodiak&amp;#039;s Test of Strength]]&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Ogretown]] + [[Duogon]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Drachentrog]] + [[Stygian Abyss]]&lt;br /&gt;
* [[Snowy Island]]&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* [[Valley of the Trolls]]&lt;br /&gt;
* [[Nordhaven Lighthouse]]&lt;br /&gt;
* [[Desert Tower]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=2819</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=2819"/>
		<updated>2007-08-26T07:10:55Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons are where you will want to go to kill [[Bestiary|monsters]], gain experience, find [[items]], etc.  While some are underground, others are castles or towers, even townes, that are inhabited by monsters. Although some are known by their names, there are also many who remain unnamed by adventurers, and whose twisting passages have never been mapped properly. These dungeons often lead to the underworld, and the experience is never the same twice!&lt;br /&gt;
&lt;br /&gt;
The named Dungeons, in no particular order:&lt;br /&gt;
&lt;br /&gt;
* [[Nordhaven Jail]] / [[Sewers]]&lt;br /&gt;
* [[Old mines]]&lt;br /&gt;
* [[Graveyard]] / [[Catacombs]]&lt;br /&gt;
* [[Kazadoom]]&lt;br /&gt;
* [[Exile&amp;#039;s Underground Castle|Xile&amp;#039;s Underground Castle]]&lt;br /&gt;
* [[Monastary]]&lt;br /&gt;
* [[Hidden Forest]]&lt;br /&gt;
* [[Mountain Pass]]&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[Cass&amp;#039;s Tower]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Wizard&amp;#039;s Tower]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* [[Seer&amp;#039;s Temple]]&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Kodiak&amp;#039;s Test of Strength]]&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Ogretown]] + [[Duogon]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Drachentrog]] + [[Stygian Abyss]]&lt;br /&gt;
* [[Snowy Island]]&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* [[Valley of the Trolls]]&lt;br /&gt;
* [[Nordhaven Lighthouse]]&lt;br /&gt;
* [[Desert Tower]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=2818</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=2818"/>
		<updated>2007-08-26T07:10:26Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons are where you will want to go to kill [[Bestiary|monsters]], gain experience, find [[items]], etc.  While some are underground, others are castles or towers, even townes, that are inhabited by monsters. Although some are known by their names, there are also many who remain unnamed by adventurers, and whose twisting passages have never been mapped properly. These dungeons often lead to the underworld, and the experience is never the same twice!&lt;br /&gt;
&lt;br /&gt;
The named Dungeons, in no particular order:&lt;br /&gt;
&lt;br /&gt;
* [[Nordhaven Jail]] / [[Sewers]]&lt;br /&gt;
* [[Old mines]]&lt;br /&gt;
* [[Graveyard]] / [[Catacombs]]&lt;br /&gt;
* [[Kazadoom]]&lt;br /&gt;
* [[Xile&amp;#039;s Underground Castle|Exile&amp;#039;s Underground Castle]]&lt;br /&gt;
* [[Monastary]]&lt;br /&gt;
* [[Hidden Forest]]&lt;br /&gt;
* [[Mountain Pass]]&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[Cass&amp;#039;s Tower]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Wizard&amp;#039;s Tower]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* [[Seer&amp;#039;s Temple]]&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Kodiak&amp;#039;s Test of Strength]]&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Ogretown]] + [[Duogon]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Drachentrog]] + [[Stygian Abyss]]&lt;br /&gt;
* [[Snowy Island]]&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* [[Valley of the Trolls]]&lt;br /&gt;
* [[Nordhaven Lighthouse]]&lt;br /&gt;
* [[Desert Tower]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Map_List&amp;diff=2815</id>
		<title>Map List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Map_List&amp;diff=2815"/>
		<updated>2007-08-26T06:59:46Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Map List==&lt;br /&gt;
This is for my own reference more than anything, and it may not be worth even looking at this list as a player, as it might contain spoilers.&lt;br /&gt;
&lt;br /&gt;
Maps marked with a * are under development.&lt;br /&gt;
&lt;br /&gt;
 0       [[New Sosaria]]&lt;br /&gt;
 1       Library&lt;br /&gt;
 2-4     Old Mine&lt;br /&gt;
 5       Kyba&amp;#039;s maze&lt;br /&gt;
 6       Xile&amp;#039;s Underground Castle&lt;br /&gt;
 7       Haunted Forest&lt;br /&gt;
 8       Ethereal Dimension&lt;br /&gt;
 9       Port Izumi&lt;br /&gt;
&lt;br /&gt;
 10      Buccaneer&amp;#039;s Den&lt;br /&gt;
 11      Old hut&lt;br /&gt;
 12      Olde Porte&lt;br /&gt;
 13      Bayside Ruin&lt;br /&gt;
 14      Dryden&lt;br /&gt;
 15      Duogon Tower&lt;br /&gt;
 16      Kaswel Keep&lt;br /&gt;
 17-18   Mine (random)&lt;br /&gt;
 19      Old Mine&lt;br /&gt;
 20      Troll&amp;#039;s bridge&lt;br /&gt;
&lt;br /&gt;
 21      Old Henry&amp;#039;s cellar&lt;br /&gt;
 22      Bakyre&lt;br /&gt;
 23      Hermit&amp;#039;s Cave&lt;br /&gt;
 24      Bandit Camp&lt;br /&gt;
 25      City of Kazadoom&lt;br /&gt;
 26      * DC&amp;#039; dungeon&lt;br /&gt;
 27      Netherterra&lt;br /&gt;
 28      Crypts&lt;br /&gt;
 29      Graveyard&lt;br /&gt;
&lt;br /&gt;
 30-32   Arena&lt;br /&gt;
 33      Nordhaven&lt;br /&gt;
 34      Museum&lt;br /&gt;
 35      Thieves&amp;#039; guild&lt;br /&gt;
 36      Mon Ferrato&lt;br /&gt;
 37      Sewers&lt;br /&gt;
 38      Hydra&amp;#039;s Island&lt;br /&gt;
 39      Newbie dungeon (lvl 3)&lt;br /&gt;
&lt;br /&gt;
 40      Nordhaven Jail&lt;br /&gt;
 41      Newbie dung (lvl 2)&lt;br /&gt;
 42      Barracks&lt;br /&gt;
 43      Fort Grunthos&lt;br /&gt;
 44      Basement&lt;br /&gt;
 45      The Resort&lt;br /&gt;
 46      Volcanic Area&lt;br /&gt;
 47      SPAM Guildhall&lt;br /&gt;
 48      KOT Guildhall&lt;br /&gt;
 49      WoWz Guildhall&lt;br /&gt;
&lt;br /&gt;
 50      BoN Guildhall&lt;br /&gt;
 51      Seftonvale&lt;br /&gt;
 52-53   Estorrath&amp;#039;s hut &amp;amp; basement&lt;br /&gt;
 54-59   Minotaur Halls&lt;br /&gt;
&lt;br /&gt;
 60      The Pit&lt;br /&gt;
 61      The Deepest Pit&lt;br /&gt;
 62      Under Ogre Town&lt;br /&gt;
 63      Mountain Pass&lt;br /&gt;
 64      Mountain Plateau&lt;br /&gt;
 65      Under Mountain Pass (N)&lt;br /&gt;
 66      Under Mountain Pass (S)&lt;br /&gt;
 67-70   Pendragon&lt;br /&gt;
&lt;br /&gt;
 71      Camerrata&lt;br /&gt;
 72      Camerrata Keep&lt;br /&gt;
 73      Strangiato&lt;br /&gt;
 74      Djanno&amp;#039;s Shack&lt;br /&gt;
 75      Desolate Farm&lt;br /&gt;
 76-78   Seer&amp;#039;s Dungeon&lt;br /&gt;
 79      Seer&amp;#039;s Temple&lt;br /&gt;
&lt;br /&gt;
 80      Lillyvale&lt;br /&gt;
 81      The Abyss&lt;br /&gt;
 82      Broden&amp;#039;s Keep&lt;br /&gt;
 83      Ogretown&lt;br /&gt;
 84      Shoreline&lt;br /&gt;
 85-86   University of Tanelorne&lt;br /&gt;
 87      Montor West&lt;br /&gt;
 88      Montor East&lt;br /&gt;
 89      Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
 90      Kodiak&amp;#039;s test of strength&lt;br /&gt;
 91      Moo Guildhall&lt;br /&gt;
 92-99   Random caves &lt;br /&gt;
&lt;br /&gt;
 100     Underworld&lt;br /&gt;
 101     The SS Sunderland&lt;br /&gt;
 102-109 Random caves&lt;br /&gt;
&lt;br /&gt;
 110-117 Wizards&amp;#039; tower&lt;br /&gt;
 118     Bartertown west&lt;br /&gt;
 119     Braemere&lt;br /&gt;
&lt;br /&gt;
 120-128 Tangled Forest&lt;br /&gt;
 129     IAG Guildhall, now haunted&lt;br /&gt;
&lt;br /&gt;
 130-131 Lunacy&lt;br /&gt;
 132     Bartertown east&lt;br /&gt;
 133     Snowy Island&lt;br /&gt;
 134     Snowy Island&lt;br /&gt;
 135     CTF Map #1&lt;br /&gt;
 136-137 Cassandra&amp;#039;s Tower&lt;br /&gt;
 138     Extell&amp;#039;s Tower&lt;br /&gt;
 139     Ruined Base&lt;br /&gt;
&lt;br /&gt;
 140-145 Dungeon Shame&lt;br /&gt;
 146-148 HMS Cape (CTF Map)&lt;br /&gt;
 147     Fallax (CTF Map)&lt;br /&gt;
 148     Warren&amp;#039;s Keep (CTF Map)&lt;br /&gt;
 149     Nord Betting Ring&lt;br /&gt;
&lt;br /&gt;
 150     BoB Guild Hall  &lt;br /&gt;
 151-158 The Shrines&lt;br /&gt;
 159     SOD Guildhall&lt;br /&gt;
&lt;br /&gt;
 160-167 Stygian Abyss&lt;br /&gt;
 168     Drachentrog&lt;br /&gt;
 169     Shadowrealm&lt;br /&gt;
&lt;br /&gt;
 170-173 Monastery&lt;br /&gt;
 174     Kingswood&lt;br /&gt;
 175-180 River&amp;#039;s End&lt;br /&gt;
&lt;br /&gt;
 181     MMNS Guildhall&lt;br /&gt;
 182-186 Valley of the Trolls&lt;br /&gt;
 187     IAG Guildhall mk2&lt;br /&gt;
 188     Maeondir&lt;br /&gt;
 &lt;br /&gt;
 189-191 Nordhaven Lighthouse&lt;br /&gt;
 192-193 SPT Guildhall&lt;br /&gt;
 194     MIB Guildhall&lt;br /&gt;
 195     Dead Forest&lt;br /&gt;
 196&lt;br /&gt;
 197     Chester Hill&lt;br /&gt;
 198-200 Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
==Maps by Author==&lt;br /&gt;
This is the offical map credits page. These are listed in approximate chronological order.&lt;br /&gt;
&lt;br /&gt;
===eggmceye===&lt;br /&gt;
The western hemisphere of [[New Sosaria]], Nord jail, Newbie Dungeon lvl 3, Hydra&amp;#039;s Island, Sewers, Olde Porte+Crypts+Graveyard, The Underworld, Old mine etc, Library and its keep, Snowy Island, all the [[townes]] except those made by other authors as mentioned below, all the shrines.&lt;br /&gt;
&lt;br /&gt;
===Grunthos===&lt;br /&gt;
Newbie dungeon lvl 2, Fort Grunthos, Basement, Barracks&lt;br /&gt;
&lt;br /&gt;
===Broden===&lt;br /&gt;
Broden&amp;#039;s Keep, Abyss, Xile&amp;#039;s underground castle, haunted forest, ethereal plane, Pride&amp;#039;s Fall, Shoreline, the old PD continent, Kingswood&lt;br /&gt;
&lt;br /&gt;
===Dvalin===&lt;br /&gt;
Tanelorne (the eastern hemisphere of [[New Sosaria]]), Strangiatto, Camerrata and Cam Keep&lt;br /&gt;
&lt;br /&gt;
===Mandrake===&lt;br /&gt;
Wizards&amp;#039; tower&lt;br /&gt;
&lt;br /&gt;
===Urgrue===&lt;br /&gt;
Desolate farm, Seer&amp;#039;s Temple + dungeons, Pendragon&lt;br /&gt;
&lt;br /&gt;
===[[User:Kybare|Kybare]]===&lt;br /&gt;
[[Bakyre]], Uni of Tanelorne, Maze, Finished off Basement (under Fort Grunthos), Troll Bridge&lt;br /&gt;
&lt;br /&gt;
===Catherine===&lt;br /&gt;
Minotaur Halls, The Pit, Under Ogre Town &amp;amp; Duogon tower, Mountain Pass + finished off the abandoned Dwarven Capital Kazadoom that Archerman so kindly started, Arena, Tangled Forest, Cassandra&amp;#039;s Tower, Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
===Kodiak===&lt;br /&gt;
Test of strength, Shame&lt;br /&gt;
&lt;br /&gt;
===Superstitious===&lt;br /&gt;
Netherterra&lt;br /&gt;
&lt;br /&gt;
===Vargoth===&lt;br /&gt;
Lillyvale&lt;br /&gt;
&lt;br /&gt;
===Akyla===&lt;br /&gt;
Bandit Camp&lt;br /&gt;
&lt;br /&gt;
===Stegos===&lt;br /&gt;
The Resort, Braemere, Orcs&amp;#039; Desert&lt;br /&gt;
&lt;br /&gt;
===OSanJiri===&lt;br /&gt;
Ruined Base, Lunacy!, Monastary&lt;br /&gt;
&lt;br /&gt;
===Eraamion===&lt;br /&gt;
Stygian Abyss (including Brachentrog &amp;amp; Shadowrealm)&lt;br /&gt;
&lt;br /&gt;
===Homutov===&lt;br /&gt;
Fallax, Warren&amp;#039;s Keep, HMS Cape CTF maps&lt;br /&gt;
&lt;br /&gt;
===Mr Wizard===&lt;br /&gt;
River&amp;#039;s End, Nordhaven Lighthouse&lt;br /&gt;
&lt;br /&gt;
==Maps grouped by function or set==&lt;br /&gt;
&lt;br /&gt;
===Continents===&lt;br /&gt;
* [[New Sosaria]] &amp;amp; Tanelorne, once two separate maps, now merged (regular and NG servers)&lt;br /&gt;
* Maeondir (the PD server continent)&lt;br /&gt;
&lt;br /&gt;
===Towns===&lt;br /&gt;
* [[Nordhaven]]&lt;br /&gt;
* [[Port Izumi]]&lt;br /&gt;
* [[Bakyre]]&lt;br /&gt;
* [[Mon Ferrato]]&lt;br /&gt;
* [[The Resort]]&lt;br /&gt;
* [[Seftonvale]]&lt;br /&gt;
* [[Dryden]]&lt;br /&gt;
* [[Cammerata]]&lt;br /&gt;
* [[Shoreline]]&lt;br /&gt;
* [[Montor East]]&lt;br /&gt;
* [[Montor West]]&lt;br /&gt;
* [[Buccaneer&amp;#039;s Den]]&lt;br /&gt;
* [[Braemere]]&lt;br /&gt;
* [[Bartertown]]&lt;br /&gt;
* [[Kingswood]]&lt;br /&gt;
* [[Chester Hill]]&lt;br /&gt;
&lt;br /&gt;
===Deserted towns===&lt;br /&gt;
* [[Lillyville]]&lt;br /&gt;
* [[Olde Porte]]&lt;br /&gt;
* [[Bayside]]&lt;br /&gt;
* [[Pride&amp;#039;s Fall]]&lt;br /&gt;
* [[IAG guildhall]]&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
====Low Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dungeon critters, crims, low level humanoids, low level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven jail / sewers&lt;br /&gt;
* [[Cass&amp;#039;s tower]]&lt;br /&gt;
* [[Old mine]]&lt;br /&gt;
* Graveyard / catacombs&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;br /&gt;
&lt;br /&gt;
====Medium Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Large humanoids, some hellspawn, high level undead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Nordhaven Lighthouse&lt;br /&gt;
* [[Moutain Pass]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Kazadoom]]&lt;br /&gt;
* Xile&amp;#039;s underground castle&lt;br /&gt;
* Mage&amp;#039;s Tower&lt;br /&gt;
* Seer&amp;#039;s Temple&lt;br /&gt;
* Monastary&lt;br /&gt;
* Ogretown + Duogon&lt;br /&gt;
* Snowy Island&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* Valley of the Trolls&lt;br /&gt;
&lt;br /&gt;
====High Difficulty====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High level humanoids, hellspawn, high level undead, dragons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* Kodiak&amp;#039;s test of strength&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Stygian Abyss]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PLUS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Random generated dungeons&lt;br /&gt;
* Random generated caves&lt;br /&gt;
&lt;br /&gt;
===Other areas of varying interest===&lt;br /&gt;
* Library&lt;br /&gt;
* University&lt;br /&gt;
* Estorrath&amp;#039;s Hut&lt;br /&gt;
* Henry&amp;#039;s Hut&lt;br /&gt;
* Arena&lt;br /&gt;
* Broden&amp;#039;s Keep&lt;br /&gt;
* Strangiato&lt;br /&gt;
* Cammerata Keep&lt;br /&gt;
* Djanno&amp;#039;s Shack&lt;br /&gt;
* Extell&amp;#039;s tower&lt;br /&gt;
* The Shrines&lt;br /&gt;
* Various guild halls&lt;br /&gt;
&lt;br /&gt;
===CTF Maps===&lt;br /&gt;
*CTF Map #1&lt;br /&gt;
*Fallax&lt;br /&gt;
*Warren&amp;#039;s Keep&lt;br /&gt;
*HMS Cape&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2814</id>
		<title>Pets and Taming</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2814"/>
		<updated>2007-08-26T06:18:54Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pets are tame monsters that follow along and fight beside you.  With the right attention and care, they can make a great addition to the adventuring life!&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;#039;&amp;#039;Offer food&amp;#039;&amp;#039; or &amp;#039;&amp;#039;items&amp;#039;&amp;#039; on various &amp;#039;&amp;#039;monsters&amp;#039;&amp;#039; to tame them.  Feed them in the same way to keep them &amp;#039;&amp;#039;happy&amp;#039;&amp;#039; and gain their &amp;#039;&amp;#039;loyalty&amp;#039;&amp;#039;.  Let them kill other monsters to &amp;#039;&amp;#039;gain experience&amp;#039;&amp;#039;, grow stronger and even &amp;#039;&amp;#039;evolve&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
Pets are generally acquired by taming [[Bestiary|wild creatures]]. Many critters are tamable; maybe about 70% of non-undead. &lt;br /&gt;
&lt;br /&gt;
Offer food (&amp;#039;&amp;#039;&amp;#039;shift e&amp;#039;&amp;#039;&amp;#039;) to attempt to tame a creature. Start on rabbits and cows, then move on to rats and other weak dungeon critters, then goblins and other humanoids.&lt;br /&gt;
&lt;br /&gt;
Some creatures require you to use an item (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) on the creature instead.  Think of it as &amp;#039;&amp;#039;offering the item&amp;#039;&amp;#039; to the creature.&lt;br /&gt;
&lt;br /&gt;
Players are allowed to only have one active pet at a time.  If you currently have a pet and attempt to train another, your current pet will disappear shortly after you tame a new pet.  You stable a pet, and then train a new one.  You can swap active and stabled pets for 500 gp.&lt;br /&gt;
&lt;br /&gt;
Note: the taming skill will only increase if you are within 5% of the minimum skill to tame a creature and no more than 15% over the minimum skill.  If your taming skill isn&amp;#039;t increasing, then go tame something harder! Your taming skill will also increase when you feed your pet.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
&lt;br /&gt;
Having gotten a pet, it must be kept fed in order to keep it happy. To feed, simply offer food or items to the pet just as you did to tame it in the first place.&lt;br /&gt;
&lt;br /&gt;
All creatures have a preferred diet. Most creatures are carnivores, some are herbivores (e.g. rabbit) and some are omnivores (e.g. rat). Some critters have a favourite food (a treat), which makes taming easier and boosts loyalty. E.g. rats prefer cheese, and rabbits favour carrots.&lt;br /&gt;
&lt;br /&gt;
The Zorn is the only metalivore (metal eater) in EUO. Offer (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) to feed your zorn metal items. It doesn&amp;#039;t have a favourite food but will eat any metal ingot, any medium or heavy armour, metal ores, etc. It will not eat weapons or shields though.&lt;br /&gt;
&lt;br /&gt;
Some pets will only eat one type of food, specific to that creature. Some examples of specific foods:&lt;br /&gt;
* sulphur for hellspawn&lt;br /&gt;
* clear potions for water demons&lt;br /&gt;
&lt;br /&gt;
Finally, pets digest food and get hungry a little faster than players do.&lt;br /&gt;
&lt;br /&gt;
===Loyalty &amp;amp; Bonding===&lt;br /&gt;
&lt;br /&gt;
Look (&amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;) at a pet to see how happy (loyal) it is. Talk (&amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;) to the pet to see how hungry it is. If you stay with your pet and feed it, it will become loyal. If you starve it or leave it alone, it will become disloyal. A disloyal pet will eventually go wild, and may even attack you!&lt;br /&gt;
&lt;br /&gt;
A pet will bond with its owner after 60 real life minutes spent with the pet (the pet has to be able to see you!).  Once a pet has bonded, it can be resurrected with a [[Inscription|&amp;#039;raise pet&amp;#039; scroll]].  A non-bonded pet that dies cannot be raised and is lost forever.&lt;br /&gt;
&lt;br /&gt;
===Getting Stronger and Growing Up===&lt;br /&gt;
&lt;br /&gt;
Pets gain experience for all kills that they make, this gains them levels with appropriate HP and Mana bonuses.  Some creatures will &amp;#039;grow up&amp;#039; (similar to Pokemon evolution) at level 25 and possibly again at level 50. The best example of this is the &amp;#039;&amp;#039;drake to dragon&amp;#039;&amp;#039; &amp;#039;evolution&amp;#039;! You can&amp;#039;t tame a dragon; only a drake, and then you have to go level your drake up to turn it into a dragon.  It will take 100% skill to tame a drake. Drakes are carnivores but are fond of gold nuggets.&lt;br /&gt;
&lt;br /&gt;
===Slash commands and Pet commands===&lt;br /&gt;
&lt;br /&gt;
Once you have a pet, use:&lt;br /&gt;
&lt;br /&gt;
 /petname newname&lt;br /&gt;
&lt;br /&gt;
to name it. use the following commands to order it around:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;stay&amp;#039;&amp;#039;&amp;#039; : pet will stay and not follow it&amp;#039;s owner at all&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follow&amp;#039;&amp;#039;&amp;#039; : normal follow and attack mode - the pet is rather aggressive&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heel&amp;#039;&amp;#039;&amp;#039; : pet will follow but not attack unless provoked&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;guard&amp;#039;&amp;#039;&amp;#039; : pet will follow but only attack enemies that are attacking you&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heal&amp;#039;&amp;#039;&amp;#039; : pet will heal you&lt;br /&gt;
&lt;br /&gt;
A warning about &amp;#039;stay&amp;#039; : a pet will slowly lose loyalty if you tell it to stay and it&amp;#039;s on a different map level to its owner. It will of course get hungry and may starve.&lt;br /&gt;
&lt;br /&gt;
===Pet Transfers===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pet transfers are currently disabled.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To transfer a pet, use&lt;br /&gt;
&lt;br /&gt;
 /transferpet playername&lt;br /&gt;
&lt;br /&gt;
to move the pet to a new player. Warning! this will reset the pet&amp;#039;s bond to you, and will have to rebond to the new owner before it can be resurrected. Also, the target player will need to have a &amp;#039;&amp;#039;&amp;#039;pet transfer deed&amp;#039;&amp;#039;&amp;#039; in their inventory before the transfer may proceed.&lt;br /&gt;
&lt;br /&gt;
===Stables===&lt;br /&gt;
There are stables located in [[Strangiato]].  For the modest sum of 500 gp, you can leave an active pet in the stables.  You can thus have two pets tamed at once, one pet in the stables, and a second pet active.&lt;br /&gt;
&lt;br /&gt;
==LaughingCoyote&amp;#039;s Animal Taming Guide==&lt;br /&gt;
&lt;br /&gt;
If you happen to have reasonably high defence (50+) then getting the pet dragon that you want is pretty easy if you&amp;#039;re willing to invest the time into it. The aim of the game is tame your way up to 100 taming using monsters that only melee and can&amp;#039;t hurt you because of your defence. This lets you semi-macro taming - just keep pressing f9 while you read the paper or something. Sometimes this means squeezing as much training as you can out of a monster - remember that you can train up to 15 lvls past the monster, it is just slower that way. I find it is also easier to semi-tame (grey) a bunch of monsters first, then go through them again so that you can use shift-f9 instead.&lt;br /&gt;
&lt;br /&gt;
So here is a list of the monsters with the skill level required:&lt;br /&gt;
&lt;br /&gt;
 0-5 : Rabbits, cows. Find them randomly around the continent map.&lt;br /&gt;
 5-10: Rats, giant rats. Nord jail should have plenty, as well as the old mine.&lt;br /&gt;
 10-15: Bats.&lt;br /&gt;
 15-20: Gremlins. There&amp;#039;s a whole bunch of them in a mine in Mountain Pass.&lt;br /&gt;
 20-25: Goblins, orcs, goblin veterans.&lt;br /&gt;
 25-30: Orc brutes, goblin elites.&lt;br /&gt;
 30-35: Half orcs.&lt;br /&gt;
 35-40: Fel orcs.&lt;br /&gt;
 40-45: Trolls, Mongbats.&lt;br /&gt;
 45-50: Hill giants, cyclops.&lt;br /&gt;
 50-55: Ogres.&lt;br /&gt;
 55-65: Snow ogres.&lt;br /&gt;
 65-80: Minotaurs.&lt;br /&gt;
 80-85: Ice ettins, imps.*&lt;br /&gt;
 85-90: Crocodiles. Crocodiles found in and around Pride&amp;#039;s Fall&lt;br /&gt;
 90-95:Werewolfs. Werewolfs are hidden in Snowy Island.&lt;br /&gt;
 95-100: Hydras.**&lt;br /&gt;
 100: Drakes!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The only level where you can&amp;#039;t avoid ranged monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; For Fighters and Rogues, unless you are willing to use a lot of pots, it&amp;#039;s probably better to stick with Werewolfs until you reach 100. For Mages who can Vas Mani, Hydras should be quicker.&lt;br /&gt;
&lt;br /&gt;
Thanks to ChildProdigy, Gulnar and Aile for the tips.&lt;br /&gt;
&lt;br /&gt;
Happy taming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you get bored or disheartened by the process (and you will, it takes DAYS and days of training), this is why it is worth the effort. A loyal black dragon can summon up to 16 demons for your disposal.&lt;br /&gt;
[[Image:Horde.GIF]]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2813</id>
		<title>Pets and Taming</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2813"/>
		<updated>2007-08-26T06:18:27Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pets are tame monsters that follow along and fight beside you.  With the right attention and care, they can make a great addition to the adventuring life!&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;#039;&amp;#039;Offer food&amp;#039;&amp;#039; or &amp;#039;&amp;#039;items&amp;#039;&amp;#039; on various &amp;#039;&amp;#039;monsters&amp;#039;&amp;#039; to tame them.  Feed them in the same way to keep them &amp;#039;&amp;#039;happy&amp;#039;&amp;#039; and gain their &amp;#039;&amp;#039;loyalty&amp;#039;&amp;#039;.  Let them kill other monsters to &amp;#039;&amp;#039;gain experience&amp;#039;&amp;#039;, grow stronger and even &amp;#039;&amp;#039;evolve&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
Pets are generally acquired by taming [[Bestiary|wild creatures]]. Many critters are tamable; maybe about 70% of non-undead. &lt;br /&gt;
&lt;br /&gt;
Offer food (&amp;#039;&amp;#039;&amp;#039;shift e&amp;#039;&amp;#039;&amp;#039;) to attempt to tame a creature. Start on rabbits and cows, then move on to rats and other weak dungeon critters, then goblins and other humanoids.&lt;br /&gt;
&lt;br /&gt;
Some creatures require you to use an item (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) on the creature instead.  Think of it as &amp;#039;&amp;#039;offering the item&amp;#039;&amp;#039; to the creature.&lt;br /&gt;
&lt;br /&gt;
Players are allowed to only have one active pet at a time.  If you currently have a pet and attempt to train another, your current pet will disappear shortly after you tame a new pet.  You stable a pet, and then train a new one.  You can swap active and stabled pets for 500 gp.&lt;br /&gt;
&lt;br /&gt;
Note: the taming skill will only increase if you are within 5% of the minimum skill to tame a creature and no more than 15% over the minimum skill.  If your taming skill isn&amp;#039;t increasing, then go tame something harder! Your taming skill will also increase when you feed your pet.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
&lt;br /&gt;
Having gotten a pet, it must be kept fed in order to keep it happy. To feed, simply offer food or items to the pet just as you did to tame it in the first place.&lt;br /&gt;
&lt;br /&gt;
All creatures have a preferred diet. Most creatures are carnivores, some are herbivores (e.g. rabbit) and some are omnivores (e.g. rat). Some critters have a favourite food (a treat), which makes taming easier and boosts loyalty. E.g. rats prefer cheese, and rabbits favour carrots.&lt;br /&gt;
&lt;br /&gt;
The Zorn is the only metalivore (metal eater) in EUO. Offer (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) to feed your zorn metal items. It doesn&amp;#039;t have a favourite food but will eat any metal ingot, any medium or heavy armour, metal ores, etc. It will not eat weapons or shields though.&lt;br /&gt;
&lt;br /&gt;
Some pets will only eat one type of food, specific to that creature. Some examples of specific foods:&lt;br /&gt;
* sulphur for hellspawn&lt;br /&gt;
* clear potions for water demons&lt;br /&gt;
&lt;br /&gt;
Finally, pets digest food and get hungry a little faster than players do.&lt;br /&gt;
&lt;br /&gt;
===Loyalty &amp;amp; Bonding===&lt;br /&gt;
&lt;br /&gt;
Look (&amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;) at a pet to see how happy (loyal) it is. Talk (&amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;) to the pet to see how hungry it is. If you stay with your pet and feed it, it will become loyal. If you starve it or leave it alone, it will become disloyal. A disloyal pet will eventually go wild, and may even attack you!&lt;br /&gt;
&lt;br /&gt;
A pet will bond with its owner after 60 real life minutes spent with the pet (the pet has to be able to see you!).  Once a pet has bonded, it can be resurrected with a [[Inscription|&amp;#039;raise pet&amp;#039; scroll]].  A non-bonded pet that dies cannot be raised and is lost forever.&lt;br /&gt;
&lt;br /&gt;
===Getting Stronger and Growing Up===&lt;br /&gt;
&lt;br /&gt;
Pets gain experience for all kills that they make, this gains them levels with appropriate HP and Mana bonuses.  Some creatures will &amp;#039;grow up&amp;#039; (similar to Pokemon evolution) at level 25 and possibly again at level 50. The best example of this is the &amp;#039;&amp;#039;drake to dragon&amp;#039;&amp;#039; &amp;#039;evolution&amp;#039;! You can&amp;#039;t tame a dragon; only a drake, and then you have to go level your drake up to turn it into a dragon.  It will take 100% skill to tame a drake. Drakes are carnivores but are fond of gold nuggets.&lt;br /&gt;
&lt;br /&gt;
===Slash commands and Pet commands===&lt;br /&gt;
&lt;br /&gt;
Once you have a pet, use:&lt;br /&gt;
&lt;br /&gt;
 /petname newname&lt;br /&gt;
&lt;br /&gt;
to name it. use the following commands to order it around:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;stay&amp;#039;&amp;#039;&amp;#039; : pet will stay and not follow it&amp;#039;s owner at all&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follow&amp;#039;&amp;#039;&amp;#039; : normal follow and attack mode - the pet is rather aggressive&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heel&amp;#039;&amp;#039;&amp;#039; : pet will follow but not attack unless provoked&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;guard&amp;#039;&amp;#039;&amp;#039; : pet will follow but only attack enemies that are attacking you&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heal&amp;#039;&amp;#039;&amp;#039; : pet will heal you&lt;br /&gt;
&lt;br /&gt;
A warning about &amp;#039;stay&amp;#039; : a pet will slowly lose loyalty if you tell it to stay and it&amp;#039;s on a different map level to its owner. It will of course get hungry and may starve.&lt;br /&gt;
&lt;br /&gt;
===Pet Transfers===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pet transfers are currently disabled.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To transfer a pet, use&lt;br /&gt;
&lt;br /&gt;
 /transferpet playername&lt;br /&gt;
&lt;br /&gt;
to move the pet to a new player. Warning! this will reset the pet&amp;#039;s bond to you, and will have to rebond to the new owner before it can be resurrected. Also, the target player will need to have a &amp;#039;&amp;#039;&amp;#039;pet transfer deed&amp;#039;&amp;#039;&amp;#039; in their inventory before the transfer may proceed.&lt;br /&gt;
&lt;br /&gt;
===Stables===&lt;br /&gt;
There are stables located in [[Strangiato]].  For the modest sum of 500 gp, you can leave an active pet in the stables.  You can thus have two pets tamed at once, one pet in the stables, and a second pet active.&lt;br /&gt;
&lt;br /&gt;
==LaughingCoyote&amp;#039;s Animal Taming Guide==&lt;br /&gt;
&lt;br /&gt;
If you happen to have reasonably high defence (50+) then getting the pet dragon that you want is pretty easy if you&amp;#039;re willing to invest the time into it. The aim of the game is tame your way up to 100 taming using monsters that only melee and can&amp;#039;t hurt you because of your defence. This lets you semi-macro taming - just keep pressing f9 while you read the paper or something. Sometimes this means squeezing as much training as you can out of a monster - remember that you can train up to 15 lvls past the monster, it is just slower that way. I find it is also easier to semi-tame (grey) a bunch of monsters first, then go through them again so that you can use shift-f9 instead.&lt;br /&gt;
&lt;br /&gt;
So here is a list of the monsters with the skill level required:&lt;br /&gt;
&lt;br /&gt;
 0-5 : Rabbits, cows. Find them randomly around the continent map.&lt;br /&gt;
 5-10: Rats, giant rats. Nord jail should have plenty, as well as the old mine.&lt;br /&gt;
 10-15: Bats.&lt;br /&gt;
 15-20: Gremlins. There&amp;#039;s a whole bunch of them in a mine in Mountain Pass.&lt;br /&gt;
 20-25: Goblins, orcs, goblin veterans.&lt;br /&gt;
 25-30: Orc brutes, goblin elites.&lt;br /&gt;
 30-35: Half orcs.&lt;br /&gt;
 35-40: Fel orcs.&lt;br /&gt;
 40-45: Trolls, Mongbats.&lt;br /&gt;
 45-50: Hill giants, cyclops.&lt;br /&gt;
 50-55: Ogres.&lt;br /&gt;
 55-65: Snow ogres.&lt;br /&gt;
 65-80: Minotaurs.&lt;br /&gt;
 80-85: Ice ettins, imps.*&lt;br /&gt;
 85-90: Crocodiles. Crocodiles found in and around Pride&amp;#039;s Fall&lt;br /&gt;
 90-95:Werewolfs. Werewolfs are hidden in Snowy Island.&lt;br /&gt;
 95-100: Hydras.**&lt;br /&gt;
 100: Drakes!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The only level where you can&amp;#039;t avoid ranged monsters.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; For Fighters and Rogues, unless you are willing to use a lot of pots, it&amp;#039;s probably better to stick with Werewolfs until you reach 100. For Mages who can Vas Mani, Hydras should be quicker.&lt;br /&gt;
&lt;br /&gt;
Thanks to ChildProdigy, Gulnar and Aile for the tips.&lt;br /&gt;
&lt;br /&gt;
Happy taming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you get bored or disheartened by the process (and you will, it takes DAYS and days of training), this is why it is worth the effort. A loyal black dragon can summon up to 16 demons for your disposal.&lt;br /&gt;
[[Image:Horde.GIF]]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2812</id>
		<title>Pets and Taming</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2812"/>
		<updated>2007-08-26T06:17:27Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pets are tame monsters that follow along and fight beside you.  With the right attention and care, they can make a great addition to the adventuring life!&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;#039;&amp;#039;Offer food&amp;#039;&amp;#039; or &amp;#039;&amp;#039;items&amp;#039;&amp;#039; on various &amp;#039;&amp;#039;monsters&amp;#039;&amp;#039; to tame them.  Feed them in the same way to keep them &amp;#039;&amp;#039;happy&amp;#039;&amp;#039; and gain their &amp;#039;&amp;#039;loyalty&amp;#039;&amp;#039;.  Let them kill other monsters to &amp;#039;&amp;#039;gain experience&amp;#039;&amp;#039;, grow stronger and even &amp;#039;&amp;#039;evolve&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
Pets are generally acquired by taming [[Bestiary|wild creatures]]. Many critters are tamable; maybe about 70% of non-undead. &lt;br /&gt;
&lt;br /&gt;
Offer food (&amp;#039;&amp;#039;&amp;#039;shift e&amp;#039;&amp;#039;&amp;#039;) to attempt to tame a creature. Start on rabbits and cows, then move on to rats and other weak dungeon critters, then goblins and other humanoids.&lt;br /&gt;
&lt;br /&gt;
Some creatures require you to use an item (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) on the creature instead.  Think of it as &amp;#039;&amp;#039;offering the item&amp;#039;&amp;#039; to the creature.&lt;br /&gt;
&lt;br /&gt;
Players are allowed to only have one active pet at a time.  If you currently have a pet and attempt to train another, your current pet will disappear shortly after you tame a new pet.  You stable a pet, and then train a new one.  You can swap active and stabled pets for 500 gp.&lt;br /&gt;
&lt;br /&gt;
Note: the taming skill will only increase if you are within 5% of the minimum skill to tame a creature and no more than 15% over the minimum skill.  If your taming skill isn&amp;#039;t increasing, then go tame something harder! Your taming skill will also increase when you feed your pet.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
&lt;br /&gt;
Having gotten a pet, it must be kept fed in order to keep it happy. To feed, simply offer food or items to the pet just as you did to tame it in the first place.&lt;br /&gt;
&lt;br /&gt;
All creatures have a preferred diet. Most creatures are carnivores, some are herbivores (e.g. rabbit) and some are omnivores (e.g. rat). Some critters have a favourite food (a treat), which makes taming easier and boosts loyalty. E.g. rats prefer cheese, and rabbits favour carrots.&lt;br /&gt;
&lt;br /&gt;
The Zorn is the only metalivore (metal eater) in EUO. Offer (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) to feed your zorn metal items. It doesn&amp;#039;t have a favourite food but will eat any metal ingot, any medium or heavy armour, metal ores, etc. It will not eat weapons or shields though.&lt;br /&gt;
&lt;br /&gt;
Some pets will only eat one type of food, specific to that creature. Some examples of specific foods:&lt;br /&gt;
* sulphur for hellspawn&lt;br /&gt;
* clear potions for water demons&lt;br /&gt;
&lt;br /&gt;
Finally, pets digest food and get hungry a little faster than players do.&lt;br /&gt;
&lt;br /&gt;
===Loyalty &amp;amp; Bonding===&lt;br /&gt;
&lt;br /&gt;
Look (&amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;) at a pet to see how happy (loyal) it is. Talk (&amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;) to the pet to see how hungry it is. If you stay with your pet and feed it, it will become loyal. If you starve it or leave it alone, it will become disloyal. A disloyal pet will eventually go wild, and may even attack you!&lt;br /&gt;
&lt;br /&gt;
A pet will bond with its owner after 60 real life minutes spent with the pet (the pet has to be able to see you!).  Once a pet has bonded, it can be resurrected with a [[Inscription|&amp;#039;raise pet&amp;#039; scroll]].  A non-bonded pet that dies cannot be raised and is lost forever.&lt;br /&gt;
&lt;br /&gt;
===Getting Stronger and Growing Up===&lt;br /&gt;
&lt;br /&gt;
Pets gain experience for all kills that they make, this gains them levels with appropriate HP and Mana bonuses.  Some creatures will &amp;#039;grow up&amp;#039; (similar to Pokemon evolution) at level 25 and possibly again at level 50. The best example of this is the &amp;#039;&amp;#039;drake to dragon&amp;#039;&amp;#039; &amp;#039;evolution&amp;#039;! You can&amp;#039;t tame a dragon; only a drake, and then you have to go level your drake up to turn it into a dragon.  It will take 100% skill to tame a drake. Drakes are carnivores but are fond of gold nuggets.&lt;br /&gt;
&lt;br /&gt;
===Slash commands and Pet commands===&lt;br /&gt;
&lt;br /&gt;
Once you have a pet, use:&lt;br /&gt;
&lt;br /&gt;
 /petname newname&lt;br /&gt;
&lt;br /&gt;
to name it. use the following commands to order it around:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;stay&amp;#039;&amp;#039;&amp;#039; : pet will stay and not follow it&amp;#039;s owner at all&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follow&amp;#039;&amp;#039;&amp;#039; : normal follow and attack mode - the pet is rather aggressive&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heel&amp;#039;&amp;#039;&amp;#039; : pet will follow but not attack unless provoked&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;guard&amp;#039;&amp;#039;&amp;#039; : pet will follow but only attack enemies that are attacking you&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heal&amp;#039;&amp;#039;&amp;#039; : pet will heal you&lt;br /&gt;
&lt;br /&gt;
A warning about &amp;#039;stay&amp;#039; : a pet will slowly lose loyalty if you tell it to stay and it&amp;#039;s on a different map level to its owner. It will of course get hungry and may starve.&lt;br /&gt;
&lt;br /&gt;
===Pet Transfers===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pet transfers are currently disabled.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To transfer a pet, use&lt;br /&gt;
&lt;br /&gt;
 /transferpet playername&lt;br /&gt;
&lt;br /&gt;
to move the pet to a new player. Warning! this will reset the pet&amp;#039;s bond to you, and will have to rebond to the new owner before it can be resurrected. Also, the target player will need to have a &amp;#039;&amp;#039;&amp;#039;pet transfer deed&amp;#039;&amp;#039;&amp;#039; in their inventory before the transfer may proceed.&lt;br /&gt;
&lt;br /&gt;
===Stables===&lt;br /&gt;
There are stables located in [[Strangiato]].  For the modest sum of 500 gp, you can leave an active pet in the stables.  You can thus have two pets tamed at once, one pet in the stables, and a second pet active.&lt;br /&gt;
&lt;br /&gt;
==LaughingCoyote&amp;#039;s Animal Taming Guide==&lt;br /&gt;
&lt;br /&gt;
If you happen to have reasonably high defence (50+) then getting the pet dragon that you want is pretty easy if you&amp;#039;re willing to invest the time into it. The aim of the game is tame your way up to 100 taming using monsters that only melee and can&amp;#039;t hurt you because of your defence. This lets you semi-macro taming - just keep pressing f9 while you read the paper or something. Sometimes this means squeezing as much training as you can out of a monster - remember that you can train up to 15 lvls past the monster, it is just slower that way. I find it is also easier to semi-tame (grey) a bunch of monsters first, then go through them again so that you can use shift-f9 instead.&lt;br /&gt;
&lt;br /&gt;
So here is a list of the monsters with the skill level required:&lt;br /&gt;
&lt;br /&gt;
 0-5 : Rabbits, cows. Find them randomly around the continent map.&lt;br /&gt;
 5-10: Rats, giant rats. Nord jail should have plenty, as well as the old mine.&lt;br /&gt;
 10-15: Bats.&lt;br /&gt;
 15-20: Gremlins. There&amp;#039;s a whole bunch of them in a mine in Mountain Pass.&lt;br /&gt;
 20-25: Goblins, orcs, goblin veterans.&lt;br /&gt;
 25-30: Orc brutes, goblin elites.&lt;br /&gt;
 30-35: Half orcs.&lt;br /&gt;
 35-40: Fel orcs.&lt;br /&gt;
 40-45: Trolls, Mongbats.&lt;br /&gt;
 45-50: Hill giants, cyclops.&lt;br /&gt;
 50-55: Ogres.&lt;br /&gt;
 55-65: Snow ogres.&lt;br /&gt;
 65-80: Minotaurs.&lt;br /&gt;
 80-85: Ice ettins, imps.*&lt;br /&gt;
 85-90: Crocodiles. Crocodiles found in and around Pride&amp;#039;s Fall&lt;br /&gt;
 90-95:Werewolfs. Werewolfs are hidden in Snowy Island.&lt;br /&gt;
 95-100: Hydras. For Fighters and Rogues, unless you are willing to use a lot of pots, it&amp;#039;s probably better to stick with Werewolfs until you reach 100. For Mages who can Vas Mani, Hydras should be quicker.&lt;br /&gt;
&lt;br /&gt;
 100: Drakes!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The only level where you can&amp;#039;t avoid ranged monsters.&lt;br /&gt;
&lt;br /&gt;
Thanks to ChildProdigy, Gulnar and Aile for the tips.&lt;br /&gt;
&lt;br /&gt;
Happy taming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you get bored or disheartened by the process (and you will, it takes DAYS and days of training), this is why it is worth the effort. A loyal black dragon can summon up to 16 demons for your disposal.&lt;br /&gt;
[[Image:Horde.GIF]]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2811</id>
		<title>Pets and Taming</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2811"/>
		<updated>2007-08-26T06:16:35Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pets are tame monsters that follow along and fight beside you.  With the right attention and care, they can make a great addition to the adventuring life!&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;#039;&amp;#039;Offer food&amp;#039;&amp;#039; or &amp;#039;&amp;#039;items&amp;#039;&amp;#039; on various &amp;#039;&amp;#039;monsters&amp;#039;&amp;#039; to tame them.  Feed them in the same way to keep them &amp;#039;&amp;#039;happy&amp;#039;&amp;#039; and gain their &amp;#039;&amp;#039;loyalty&amp;#039;&amp;#039;.  Let them kill other monsters to &amp;#039;&amp;#039;gain experience&amp;#039;&amp;#039;, grow stronger and even &amp;#039;&amp;#039;evolve&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
Pets are generally acquired by taming [[Bestiary|wild creatures]]. Many critters are tamable; maybe about 70% of non-undead. &lt;br /&gt;
&lt;br /&gt;
Offer food (&amp;#039;&amp;#039;&amp;#039;shift e&amp;#039;&amp;#039;&amp;#039;) to attempt to tame a creature. Start on rabbits and cows, then move on to rats and other weak dungeon critters, then goblins and other humanoids.&lt;br /&gt;
&lt;br /&gt;
Some creatures require you to use an item (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) on the creature instead.  Think of it as &amp;#039;&amp;#039;offering the item&amp;#039;&amp;#039; to the creature.&lt;br /&gt;
&lt;br /&gt;
Players are allowed to only have one active pet at a time.  If you currently have a pet and attempt to train another, your current pet will disappear shortly after you tame a new pet.  You stable a pet, and then train a new one.  You can swap active and stabled pets for 500 gp.&lt;br /&gt;
&lt;br /&gt;
Note: the taming skill will only increase if you are within 5% of the minimum skill to tame a creature and no more than 15% over the minimum skill.  If your taming skill isn&amp;#039;t increasing, then go tame something harder! Your taming skill will also increase when you feed your pet.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
&lt;br /&gt;
Having gotten a pet, it must be kept fed in order to keep it happy. To feed, simply offer food or items to the pet just as you did to tame it in the first place.&lt;br /&gt;
&lt;br /&gt;
All creatures have a preferred diet. Most creatures are carnivores, some are herbivores (e.g. rabbit) and some are omnivores (e.g. rat). Some critters have a favourite food (a treat), which makes taming easier and boosts loyalty. E.g. rats prefer cheese, and rabbits favour carrots.&lt;br /&gt;
&lt;br /&gt;
The Zorn is the only metalivore (metal eater) in EUO. Offer (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) to feed your zorn metal items. It doesn&amp;#039;t have a favourite food but will eat any metal ingot, any medium or heavy armour, metal ores, etc. It will not eat weapons or shields though.&lt;br /&gt;
&lt;br /&gt;
Some pets will only eat one type of food, specific to that creature. Some examples of specific foods:&lt;br /&gt;
* sulphur for hellspawn&lt;br /&gt;
* clear potions for water demons&lt;br /&gt;
&lt;br /&gt;
Finally, pets digest food and get hungry a little faster than players do.&lt;br /&gt;
&lt;br /&gt;
===Loyalty &amp;amp; Bonding===&lt;br /&gt;
&lt;br /&gt;
Look (&amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;) at a pet to see how happy (loyal) it is. Talk (&amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;) to the pet to see how hungry it is. If you stay with your pet and feed it, it will become loyal. If you starve it or leave it alone, it will become disloyal. A disloyal pet will eventually go wild, and may even attack you!&lt;br /&gt;
&lt;br /&gt;
A pet will bond with its owner after 60 real life minutes spent with the pet (the pet has to be able to see you!).  Once a pet has bonded, it can be resurrected with a [[Inscription|&amp;#039;raise pet&amp;#039; scroll]].  A non-bonded pet that dies cannot be raised and is lost forever.&lt;br /&gt;
&lt;br /&gt;
===Getting Stronger and Growing Up===&lt;br /&gt;
&lt;br /&gt;
Pets gain experience for all kills that they make, this gains them levels with appropriate HP and Mana bonuses.  Some creatures will &amp;#039;grow up&amp;#039; (similar to Pokemon evolution) at level 25 and possibly again at level 50. The best example of this is the &amp;#039;&amp;#039;drake to dragon&amp;#039;&amp;#039; &amp;#039;evolution&amp;#039;! You can&amp;#039;t tame a dragon; only a drake, and then you have to go level your drake up to turn it into a dragon.  It will take 100% skill to tame a drake. Drakes are carnivores but are fond of gold nuggets.&lt;br /&gt;
&lt;br /&gt;
===Slash commands and Pet commands===&lt;br /&gt;
&lt;br /&gt;
Once you have a pet, use:&lt;br /&gt;
&lt;br /&gt;
 /petname newname&lt;br /&gt;
&lt;br /&gt;
to name it. use the following commands to order it around:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;stay&amp;#039;&amp;#039;&amp;#039; : pet will stay and not follow it&amp;#039;s owner at all&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follow&amp;#039;&amp;#039;&amp;#039; : normal follow and attack mode - the pet is rather aggressive&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heel&amp;#039;&amp;#039;&amp;#039; : pet will follow but not attack unless provoked&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;guard&amp;#039;&amp;#039;&amp;#039; : pet will follow but only attack enemies that are attacking you&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heal&amp;#039;&amp;#039;&amp;#039; : pet will heal you&lt;br /&gt;
&lt;br /&gt;
A warning about &amp;#039;stay&amp;#039; : a pet will slowly lose loyalty if you tell it to stay and it&amp;#039;s on a different map level to its owner. It will of course get hungry and may starve.&lt;br /&gt;
&lt;br /&gt;
===Pet Transfers===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pet transfers are currently disabled.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To transfer a pet, use&lt;br /&gt;
&lt;br /&gt;
 /transferpet playername&lt;br /&gt;
&lt;br /&gt;
to move the pet to a new player. Warning! this will reset the pet&amp;#039;s bond to you, and will have to rebond to the new owner before it can be resurrected. Also, the target player will need to have a &amp;#039;&amp;#039;&amp;#039;pet transfer deed&amp;#039;&amp;#039;&amp;#039; in their inventory before the transfer may proceed.&lt;br /&gt;
&lt;br /&gt;
===Stables===&lt;br /&gt;
There are stables located in [[Strangiato]].  For the modest sum of 500 gp, you can leave an active pet in the stables.  You can thus have two pets tamed at once, one pet in the stables, and a second pet active.&lt;br /&gt;
&lt;br /&gt;
==LaughingCoyote&amp;#039;s Animal Taming Guide==&lt;br /&gt;
&lt;br /&gt;
If you happen to have reasonably high defence (50+) then getting the pet dragon that you want is pretty easy if you&amp;#039;re willing to invest the time into it. The aim of the game is tame your way up to 100 taming using monsters that only melee and can&amp;#039;t hurt you because of your defence. This lets you semi-macro taming - just keep pressing f9 while you read the paper or something. Sometimes this means squeezing as much training as you can out of a monster - remember that you can train up to 15 lvls past the monster, it is just slower that way. I find it is also easier to semi-tame (grey) a bunch of monsters first, then go through them again so that you can use shift-f9 instead.&lt;br /&gt;
&lt;br /&gt;
So here is a list of the monsters with the skill level required:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 0-5 : Rabbits, cows. Find them randomly around the continent map.&lt;br /&gt;
 5-10: Rats, giant rats. Nord jail should have plenty, as well as the old mine.&lt;br /&gt;
 10-15: Bats.&lt;br /&gt;
 15-20: Gremlins. There&amp;#039;s a whole bunch of them in a mine in Mountain Pass.&lt;br /&gt;
 20-25: Goblins, orcs, goblin veterans.&lt;br /&gt;
 25-30: Orc brutes, goblin elites.&lt;br /&gt;
 30-35: Half orcs.&lt;br /&gt;
 35-40: Fel orcs.&lt;br /&gt;
 40-45: Trolls, Mongbats.&lt;br /&gt;
 45-50: Hill giants, cyclops.&lt;br /&gt;
 50-55: Ogres.&lt;br /&gt;
 55-65: Snow ogres.&lt;br /&gt;
 65-80: Minotaurs.&lt;br /&gt;
 80-85: Ice ettins, imps.*&lt;br /&gt;
 85-90: Crocodiles. Crocodiles found in and around Pride&amp;#039;s Fall&lt;br /&gt;
 90-95:Werewolfs. Werewolfs are hidden in Snowy Island.&lt;br /&gt;
 95-100: Hydras. For Fighters and Rogues, unless you are willing to use a lot of pots, it&amp;#039;s probably better to stick with Werewolfs until you reach 100. For Mages who can Vas Mani, Hydras should be quicker.&lt;br /&gt;
 100: Drakes!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The only level where you can&amp;#039;t avoid ranged monsters.&lt;br /&gt;
&lt;br /&gt;
Thanks to ChildProdigy, Gulnar and Aile for the tips.&lt;br /&gt;
&lt;br /&gt;
Happy taming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you get bored or disheartened by the process (and you will, it takes DAYS and days of training), this is why it is worth the effort. A loyal black dragon can summon up to 16 demons for your disposal.&lt;br /&gt;
[[Image:Horde.GIF]]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2810</id>
		<title>Pets and Taming</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2810"/>
		<updated>2007-08-26T06:15:40Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pets are tame monsters that follow along and fight beside you.  With the right attention and care, they can make a great addition to the adventuring life!&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;#039;&amp;#039;Offer food&amp;#039;&amp;#039; or &amp;#039;&amp;#039;items&amp;#039;&amp;#039; on various &amp;#039;&amp;#039;monsters&amp;#039;&amp;#039; to tame them.  Feed them in the same way to keep them &amp;#039;&amp;#039;happy&amp;#039;&amp;#039; and gain their &amp;#039;&amp;#039;loyalty&amp;#039;&amp;#039;.  Let them kill other monsters to &amp;#039;&amp;#039;gain experience&amp;#039;&amp;#039;, grow stronger and even &amp;#039;&amp;#039;evolve&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
Pets are generally acquired by taming [[Bestiary|wild creatures]]. Many critters are tamable; maybe about 70% of non-undead. &lt;br /&gt;
&lt;br /&gt;
Offer food (&amp;#039;&amp;#039;&amp;#039;shift e&amp;#039;&amp;#039;&amp;#039;) to attempt to tame a creature. Start on rabbits and cows, then move on to rats and other weak dungeon critters, then goblins and other humanoids.&lt;br /&gt;
&lt;br /&gt;
Some creatures require you to use an item (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) on the creature instead.  Think of it as &amp;#039;&amp;#039;offering the item&amp;#039;&amp;#039; to the creature.&lt;br /&gt;
&lt;br /&gt;
Players are allowed to only have one active pet at a time.  If you currently have a pet and attempt to train another, your current pet will disappear shortly after you tame a new pet.  You stable a pet, and then train a new one.  You can swap active and stabled pets for 500 gp.&lt;br /&gt;
&lt;br /&gt;
Note: the taming skill will only increase if you are within 5% of the minimum skill to tame a creature and no more than 15% over the minimum skill.  If your taming skill isn&amp;#039;t increasing, then go tame something harder! Your taming skill will also increase when you feed your pet.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
&lt;br /&gt;
Having gotten a pet, it must be kept fed in order to keep it happy. To feed, simply offer food or items to the pet just as you did to tame it in the first place.&lt;br /&gt;
&lt;br /&gt;
All creatures have a preferred diet. Most creatures are carnivores, some are herbivores (e.g. rabbit) and some are omnivores (e.g. rat). Some critters have a favourite food (a treat), which makes taming easier and boosts loyalty. E.g. rats prefer cheese, and rabbits favour carrots.&lt;br /&gt;
&lt;br /&gt;
The Zorn is the only metalivore (metal eater) in EUO. Offer (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) to feed your zorn metal items. It doesn&amp;#039;t have a favourite food but will eat any metal ingot, any medium or heavy armour, metal ores, etc. It will not eat weapons or shields though.&lt;br /&gt;
&lt;br /&gt;
Some pets will only eat one type of food, specific to that creature. Some examples of specific foods:&lt;br /&gt;
* sulphur for hellspawn&lt;br /&gt;
* clear potions for water demons&lt;br /&gt;
&lt;br /&gt;
Finally, pets digest food and get hungry a little faster than players do.&lt;br /&gt;
&lt;br /&gt;
===Loyalty &amp;amp; Bonding===&lt;br /&gt;
&lt;br /&gt;
Look (&amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;) at a pet to see how happy (loyal) it is. Talk (&amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;) to the pet to see how hungry it is. If you stay with your pet and feed it, it will become loyal. If you starve it or leave it alone, it will become disloyal. A disloyal pet will eventually go wild, and may even attack you!&lt;br /&gt;
&lt;br /&gt;
A pet will bond with its owner after 60 real life minutes spent with the pet (the pet has to be able to see you!).  Once a pet has bonded, it can be resurrected with a [[Inscription|&amp;#039;raise pet&amp;#039; scroll]].  A non-bonded pet that dies cannot be raised and is lost forever.&lt;br /&gt;
&lt;br /&gt;
===Getting Stronger and Growing Up===&lt;br /&gt;
&lt;br /&gt;
Pets gain experience for all kills that they make, this gains them levels with appropriate HP and Mana bonuses.  Some creatures will &amp;#039;grow up&amp;#039; (similar to Pokemon evolution) at level 25 and possibly again at level 50. The best example of this is the &amp;#039;&amp;#039;drake to dragon&amp;#039;&amp;#039; &amp;#039;evolution&amp;#039;! You can&amp;#039;t tame a dragon; only a drake, and then you have to go level your drake up to turn it into a dragon.  It will take 100% skill to tame a drake. Drakes are carnivores but are fond of gold nuggets.&lt;br /&gt;
&lt;br /&gt;
===Slash commands and Pet commands===&lt;br /&gt;
&lt;br /&gt;
Once you have a pet, use:&lt;br /&gt;
&lt;br /&gt;
 /petname newname&lt;br /&gt;
&lt;br /&gt;
to name it. use the following commands to order it around:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;stay&amp;#039;&amp;#039;&amp;#039; : pet will stay and not follow it&amp;#039;s owner at all&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follow&amp;#039;&amp;#039;&amp;#039; : normal follow and attack mode - the pet is rather aggressive&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heel&amp;#039;&amp;#039;&amp;#039; : pet will follow but not attack unless provoked&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;guard&amp;#039;&amp;#039;&amp;#039; : pet will follow but only attack enemies that are attacking you&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heal&amp;#039;&amp;#039;&amp;#039; : pet will heal you&lt;br /&gt;
&lt;br /&gt;
A warning about &amp;#039;stay&amp;#039; : a pet will slowly lose loyalty if you tell it to stay and it&amp;#039;s on a different map level to its owner. It will of course get hungry and may starve.&lt;br /&gt;
&lt;br /&gt;
===Pet Transfers===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pet transfers are currently disabled.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To transfer a pet, use&lt;br /&gt;
&lt;br /&gt;
 /transferpet playername&lt;br /&gt;
&lt;br /&gt;
to move the pet to a new player. Warning! this will reset the pet&amp;#039;s bond to you, and will have to rebond to the new owner before it can be resurrected. Also, the target player will need to have a &amp;#039;&amp;#039;&amp;#039;pet transfer deed&amp;#039;&amp;#039;&amp;#039; in their inventory before the transfer may proceed.&lt;br /&gt;
&lt;br /&gt;
===Stables===&lt;br /&gt;
There are stables located in [[Strangiato]].  For the modest sum of 500 gp, you can leave an active pet in the stables.  You can thus have two pets tamed at once, one pet in the stables, and a second pet active.&lt;br /&gt;
&lt;br /&gt;
==LaughingCoyote&amp;#039;s Animal Taming Guide==&lt;br /&gt;
&lt;br /&gt;
If you happen to have reasonably high defence (50+) then getting the pet dragon that you want is pretty easy if you&amp;#039;re willing to invest the time into it. The aim of the game is tame your way up to 100 taming using monsters that only melee and can&amp;#039;t hurt you because of your defence. This lets you semi-macro taming - just keep pressing f9 while you read the paper or something. Sometimes this means squeezing as much training as you can out of a monster - remember that you can train up to 15 lvls past the monster, it is just slower that way. I find it is also easier to semi-tame (grey) a bunch of monsters first, then go through them again so that you can use shift-f9 instead.&lt;br /&gt;
&lt;br /&gt;
So here is a list of the monsters with the skill level required:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 0-5 : Rabbits, cows. Find them randomly around the continent map.&lt;br /&gt;
&lt;br /&gt;
 5-10: Rats, giant rats. Nord jail should have plenty, as well as the old mine.&lt;br /&gt;
&lt;br /&gt;
 10-15: Bats.&lt;br /&gt;
&lt;br /&gt;
 15-20: Gremlins. There&amp;#039;s a whole bunch of them in a mine in Mountain Pass.&lt;br /&gt;
&lt;br /&gt;
 20-25: Goblins, orcs, goblin veterans.&lt;br /&gt;
&lt;br /&gt;
 25-30: Orc brutes, goblin elites.&lt;br /&gt;
&lt;br /&gt;
 30-35: Half orcs.&lt;br /&gt;
&lt;br /&gt;
 35-40: Fel orcs.&lt;br /&gt;
&lt;br /&gt;
 40-45: Trolls, Mongbats.&lt;br /&gt;
&lt;br /&gt;
 45-50: Hill giants, cyclops.&lt;br /&gt;
&lt;br /&gt;
 50-55: Ogres.&lt;br /&gt;
&lt;br /&gt;
 55-65: Snow ogres.&lt;br /&gt;
&lt;br /&gt;
 65-80: Minotaurs.&lt;br /&gt;
&lt;br /&gt;
 80-85: Ice ettins, imps.*&lt;br /&gt;
&lt;br /&gt;
 85-90: Crocodiles. Crocodiles found in and around Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
 90-95:Werewolfs. Werewolfs are hidden in Snowy Island.&lt;br /&gt;
&lt;br /&gt;
 95-100: Hydras. For Fighters and Rogues, unless you are willing to use a lot of pots, it&amp;#039;s probably better to stick with Werewolfs until you reach 100. For Mages who can Vas Mani, Hydras should be quicker.&lt;br /&gt;
&lt;br /&gt;
 100: Drakes!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The only level where you can&amp;#039;t avoid ranged monsters.&lt;br /&gt;
&lt;br /&gt;
Thanks to ChildProdigy, Gulnar and Aile for the tips.&lt;br /&gt;
&lt;br /&gt;
Happy taming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you get bored or disheartened by the process (and you will, it takes DAYS and days of training), this is why it is worth the effort. A loyal black dragon can summon up to 16 demons for your disposal.&lt;br /&gt;
[[Image:Horde.GIF]]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2809</id>
		<title>Pets and Taming</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2809"/>
		<updated>2007-08-26T06:09:27Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: added heal command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pets are tame monsters that follow along and fight beside you.  With the right attention and care, they can make a great addition to the adventuring life!&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;#039;&amp;#039;Offer food&amp;#039;&amp;#039; or &amp;#039;&amp;#039;items&amp;#039;&amp;#039; on various &amp;#039;&amp;#039;monsters&amp;#039;&amp;#039; to tame them.  Feed them in the same way to keep them &amp;#039;&amp;#039;happy&amp;#039;&amp;#039; and gain their &amp;#039;&amp;#039;loyalty&amp;#039;&amp;#039;.  Let them kill other monsters to &amp;#039;&amp;#039;gain experience&amp;#039;&amp;#039;, grow stronger and even &amp;#039;&amp;#039;evolve&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
Pets are generally acquired by taming [[Bestiary|wild creatures]]. Many critters are tamable; maybe about 70% of non-undead. &lt;br /&gt;
&lt;br /&gt;
Offer food (&amp;#039;&amp;#039;&amp;#039;shift e&amp;#039;&amp;#039;&amp;#039;) to attempt to tame a creature. Start on rabbits and cows, then move on to rats and other weak dungeon critters, then goblins and other humanoids.&lt;br /&gt;
&lt;br /&gt;
Some creatures require you to use an item (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) on the creature instead.  Think of it as &amp;#039;&amp;#039;offering the item&amp;#039;&amp;#039; to the creature.&lt;br /&gt;
&lt;br /&gt;
Players are allowed to only have one pet at a time.  If you currently have a pet and attempt to train another, your current pet will disappear shortly after you tame a new pet.&lt;br /&gt;
&lt;br /&gt;
Note: the taming skill will only increase if you are within 5% of the minimum skill to tame a creature and no more than 15% over the minimum skill.  If your taming skill isn&amp;#039;t increasing, then go tame something harder! Your taming skill will also increase when you feed your pet.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
&lt;br /&gt;
Having gotten a pet, it must be kept fed in order to keep it happy. To feed, simply offer food or items to the pet just as you did to tame it in the first place.&lt;br /&gt;
&lt;br /&gt;
All creatures have a preferred diet. Most creatures are carnivores, some are herbivores (eg rabbit) and some are omnivores (eg rat). Some critters have a favourite food (a treat), which makes taming easier and boosts loyalty. eg rats prefer cheese, and rabbits favour carrots.&lt;br /&gt;
&lt;br /&gt;
The Zorn is the only metalivore (metal eater) in EUO. Offer (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) to feed your zorn metal items. It doesn&amp;#039;t have a favourite food but will eat any metal ingot, any medium or heavy armour, metal ores, etc. It will not eat weapons or shields though.&lt;br /&gt;
&lt;br /&gt;
Some pets will only eat one type of food, specific to that creature. Some examples of specific foods:&lt;br /&gt;
* sulphur for hellspawn&lt;br /&gt;
* clear potions for water demons&lt;br /&gt;
&lt;br /&gt;
Finally, pets digest food and get hungry a little faster than players do.&lt;br /&gt;
&lt;br /&gt;
===Loyalty &amp;amp; Bonding===&lt;br /&gt;
&lt;br /&gt;
Look (&amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;) at a pet to see how happy (loyal) it is. Talk (&amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;) to the pet to see how hungry it is. If you stay with your pet and feed it, it will become loyal. If you starve it or leave it alone, it will become disloyal. A disloyal pet will eventually go wild, and may even attack you!&lt;br /&gt;
&lt;br /&gt;
A pet will bond with its owner after 2 real life hours spent with the pet (the pet has to be able to see you!).  Once a pet has bonded, it can be resurrected with a [[Inscription|&amp;#039;raise pet&amp;#039; scroll]].  A non-bonded pet that dies cannot be raised and is lost forever.&lt;br /&gt;
&lt;br /&gt;
===Getting Stronger and Growing Up===&lt;br /&gt;
&lt;br /&gt;
Pets gain experience for all kills that they make, this gains them levels with appropriate HP and Mana bonuses.  Some creatures will &amp;#039;grow up&amp;#039; (similar to Pokemon evolution) at level 25 and possibly again at level 50. The best example of this is the &amp;#039;&amp;#039;drake to dragon&amp;#039;&amp;#039; &amp;#039;evolution&amp;#039;! You can&amp;#039;t tame a dragon; only a drake, and then you have to go level your drake up to turn it into a dragon.  It will take 100% skill to tame a drake. Drakes are carnivores but are fond of gold nuggets.&lt;br /&gt;
&lt;br /&gt;
===Slash commands and Pet commands===&lt;br /&gt;
&lt;br /&gt;
Once you have a pet, use:&lt;br /&gt;
&lt;br /&gt;
 /petname newname&lt;br /&gt;
&lt;br /&gt;
to name it. use the following commands to order it around:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;stay&amp;#039;&amp;#039;&amp;#039; : pet will stay and not follow it&amp;#039;s owner at all&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follow&amp;#039;&amp;#039;&amp;#039; : normal follow and attack mode - the pet is rather aggressive&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heel&amp;#039;&amp;#039;&amp;#039; : pet will follow but not attack unless provoked&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;guard&amp;#039;&amp;#039;&amp;#039; : pet will follow but only attack enemies that are attacking you&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heal&amp;#039;&amp;#039;&amp;#039; : pet will heal you&lt;br /&gt;
&lt;br /&gt;
A warning about &amp;#039;stay&amp;#039; : a pet will slowly lose loyalty if you tell it to stay and it&amp;#039;s on a different map level to its owner. It will of course get hungry and may starve.&lt;br /&gt;
&lt;br /&gt;
===Pet Transfers===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pet transfers are currently disabled.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To transfer a pet, use&lt;br /&gt;
&lt;br /&gt;
 /transferpet playername&lt;br /&gt;
&lt;br /&gt;
to move the pet to a new player. Warning! this will reset the pet&amp;#039;s bond to you, and will have to rebond to the new owner before it can be resurrected. Also, the target player will need to have a &amp;#039;&amp;#039;&amp;#039;pet transfer deed&amp;#039;&amp;#039;&amp;#039; in their inventory before the transfer may proceed.&lt;br /&gt;
&lt;br /&gt;
===Stables===&lt;br /&gt;
There are stables located in [[Strangiato]].  For the modest sum of 500 gp, you can leave an active pet in the stables.  You can thus have two pets tamed at once, one pet in the stables, and a second pet active.&lt;br /&gt;
&lt;br /&gt;
==LaughingCoyote&amp;#039;s Animal Taming Guide==&lt;br /&gt;
&lt;br /&gt;
If you happen to have reasonably high defence (50+) then getting the pet dragon that you want is pretty easy if you&amp;#039;re willing to invest the time into it. The aim of the game is tame your way up to 100 taming using monsters that only melee and can&amp;#039;t hurt you because of your defence. This lets you semi-macro taming - just keep pressing f9 while you read the paper or something. Sometimes this means squeezing as much training as you can out of a monster - remember that you can train up to 15 lvls past the monster, it is just slower that way. I find it is also easier to semi-tame (grey) a bunch of monsters first, then go through them again so that you can use shift-f9 instead.&lt;br /&gt;
&lt;br /&gt;
So here is a list of the monsters with the skill level required:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0-5 : Rabbits, cows. Find them randomly around the continent map.&lt;br /&gt;
&lt;br /&gt;
5-10: Rats, giant rats. Nord jail should have plenty, as well as the old mine.&lt;br /&gt;
&lt;br /&gt;
10-15: Bats.&lt;br /&gt;
&lt;br /&gt;
15-20: Gremlins, gnomes There&amp;#039;s a whole bunch of them in a mine in Mountain Pass.&lt;br /&gt;
&lt;br /&gt;
20-25: Goblins, orcs, goblin veterans.&lt;br /&gt;
&lt;br /&gt;
25-30: Orc brutes, goblin elites.&lt;br /&gt;
&lt;br /&gt;
30-35: Half orcs.&lt;br /&gt;
&lt;br /&gt;
35-40: Fel orcs.&lt;br /&gt;
&lt;br /&gt;
40-45: Trolls, Mongbats.&lt;br /&gt;
&lt;br /&gt;
45-50: Hill giants, cyclops.&lt;br /&gt;
&lt;br /&gt;
50-55: Ogres.&lt;br /&gt;
&lt;br /&gt;
55-65: Snow ogres.&lt;br /&gt;
&lt;br /&gt;
65-80: Minotaurs.&lt;br /&gt;
&lt;br /&gt;
80-85: Ice ettins, imps.*&lt;br /&gt;
&lt;br /&gt;
85-90: Crocodiles. Crocodiles found in and around Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
90-95:Werewolfs. Werewolfs are hidden in Snowy Island.&lt;br /&gt;
&lt;br /&gt;
95-100: Hydras. For Fighters and Rogues, unless you are willing to use a lot of pots, it&amp;#039;s probably better to stick with Werewolfs until you reach 100. For Mages who can Vas Mani, Hydras should be quicker.&lt;br /&gt;
&lt;br /&gt;
100: Drakes!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The only level where you can&amp;#039;t avoid ranged monsters.&lt;br /&gt;
&lt;br /&gt;
Thanks to ChildProdigy, Gulnar and Aile for the tips.&lt;br /&gt;
&lt;br /&gt;
Happy taming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you get bored or disheartened by the process (and you will, it takes DAYS and days of training), this is why it is worth the effort. A loyal black dragon can summon up to 16 demons for your disposal.&lt;br /&gt;
[[Image:Horde.GIF]]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2808</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2808"/>
		<updated>2007-08-26T06:07:20Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: added Pets link to main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the EUO Manual ==&lt;br /&gt;
&lt;br /&gt;
If you are new, please read the [[Quickstart Guide]] and the [[Keyboard Controls]]. There&amp;#039;s plenty of useful information aside from these two pages though; but they&amp;#039;re the bare mimimum of reading if you&amp;#039;re to survive your first 5 minutes in [[New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
If you are not new, and you see anything incorrect, missing, or anything that needs expanding or revising, please do so! You will need to create an account and log in if you want to create and/or edit pages within this manual.&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* [[Quickstart Guide]]&lt;br /&gt;
* [[Keyboard Controls]]&lt;br /&gt;
==Extended Manual==&lt;br /&gt;
* [[History of New Sosaria|A Brief History of New Sosaria]]&lt;br /&gt;
* [[Character Creation|Player Characters: Creation, Stats, Avatars, Leveling]]&lt;br /&gt;
** [[Classes]]&lt;br /&gt;
*** [[Fighter Guide]]&lt;br /&gt;
*** [[Rogue Guide]]&lt;br /&gt;
*** [[Mage Guide]]&lt;br /&gt;
** [[Skills Overview]]&lt;br /&gt;
*** [[Class Skills]] (skills related to fighters, rogues and mages)&lt;br /&gt;
*** [[Miscellaneous Skills]]&lt;br /&gt;
*** [[Crafting and Gathering]]&lt;br /&gt;
*** [[Dual Skill Titles]]&lt;br /&gt;
* Crafting&lt;br /&gt;
** [[Alchemy]]&lt;br /&gt;
** [[Armourer]]&lt;br /&gt;
** [[Enchanting and Polypiling|Enchanting]]&lt;br /&gt;
** [[Inscription]]&lt;br /&gt;
** [[Mining]]&lt;br /&gt;
** [[Tailoring]]&lt;br /&gt;
** [[Tinkering]]&lt;br /&gt;
** [[Weaponsmith]]&lt;br /&gt;
** [[Woodcrafting]]&lt;br /&gt;
* Getting around &lt;br /&gt;
** [[New Sosaria]] (the overworld continent)&lt;br /&gt;
** [[Travel]]&lt;br /&gt;
** [[Townes]]&lt;br /&gt;
** [[Shrines]]&lt;br /&gt;
** [[Dungeons]]&lt;br /&gt;
** [[The Underworld]]&lt;br /&gt;
** Other [[Places of interest]]&lt;br /&gt;
* [[Items|Items: weapons, armour, scrolls, potions, etc]]&lt;br /&gt;
** [[Chests|Chests, Locks and Traps]]&lt;br /&gt;
** [[Other Item Information|Curses, Identification, Durability, etc]]&lt;br /&gt;
** [[Item Enchantments]]&lt;br /&gt;
** [[Item Materials]]&lt;br /&gt;
* Economy&lt;br /&gt;
** [[Shoppes]]&lt;br /&gt;
** [[Player Merchants]]&lt;br /&gt;
** [[Player Housing]]&lt;br /&gt;
* Inhabitants of [[New Sosaria]]: Players, Monsters &amp;amp; NPC&amp;#039;s&lt;br /&gt;
** [[Bestiary]] (Monsters)&lt;br /&gt;
** [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;br /&gt;
** [[Game Administration]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
** [[Parties|Partying: the life &amp;amp; soul of EUO]]&lt;br /&gt;
** [[Player Killing]]&lt;br /&gt;
* [[Magic and Spellcasting]]&lt;br /&gt;
** [[Runic|Runic alphabet]]&lt;br /&gt;
* [[Pets and Taming]]&lt;br /&gt;
* [[Werewolves and Lycanthropy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Slash Commands]]&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
* [[Latest Changes]]&lt;br /&gt;
&lt;br /&gt;
==Permanent Death Server==&lt;br /&gt;
* [[Introduction to PD]]&lt;br /&gt;
&lt;br /&gt;
===No Grind Server===&lt;br /&gt;
* [[Introduction to NG]]&lt;br /&gt;
* [[Class Ideas]] is about virtual classes from mixing and matching skill sets&lt;br /&gt;
* [[No Grind Stat Gains|How stats grow through skill use]]&lt;br /&gt;
&lt;br /&gt;
==Maped==&lt;br /&gt;
* [[Maped Introduction|Getting Started with Maped]]&lt;br /&gt;
* [[Maped Controls|Keyboard Controls &amp;amp; Mouse Operations]]&lt;br /&gt;
* Setting [[Map Properties]]&lt;br /&gt;
* All about [[Spawners]]&lt;br /&gt;
* [[Placing Items]]&lt;br /&gt;
* [[Features and Triggers]]&lt;br /&gt;
* [[Maped Pro-tips|Egg&amp;#039;s Pro-tips for Maps that Suck Less]]&lt;br /&gt;
&lt;br /&gt;
==Other Bits and Pieces==&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[History of EUO]]&lt;br /&gt;
* [[Famous Players]]&lt;br /&gt;
* [[Combos and Cheeses]]&lt;br /&gt;
* [[Map List|The offical EUO server map list]]&lt;br /&gt;
* Modding EUO&lt;br /&gt;
** [[Alternative Skins]]&lt;br /&gt;
** [[Creating Avatars|Tips for making avatars/monsters]]&lt;br /&gt;
* [[Playing behind a Firewall|EUO access through HTTP proxy / firewall]]&lt;br /&gt;
* [[Client Config Options]]&lt;br /&gt;
* [[Virtues|Background to the Virtues &amp;amp; their meaning]]&lt;br /&gt;
* [[Maeondir|The Fair Lands of Maeondir]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://swut.net/euo Main EUO page]&lt;br /&gt;
*[http://forums.swut.net Forums]&lt;br /&gt;
*[http://bugs.swut.net Bug Tracker]&lt;br /&gt;
*[http://euo.swut.net/search/ Player Merchant Item Search]&lt;br /&gt;
*[http://euo.swut.net/charfinder.php Character Finder] Use this when you&amp;#039;ve forgotten what characters you&amp;#039;ve made (and killed)&lt;br /&gt;
*[http://www.cafepress.com/euo EUO Clothing and Accessories]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2807</id>
		<title>Pets and Taming</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=2807"/>
		<updated>2007-08-26T05:54:38Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: added stables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pets are tame monsters that follow along and fight beside you.  With the right attention and care, they can make a great addition to the adventuring life!&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;#039;&amp;#039;Offer food&amp;#039;&amp;#039; or &amp;#039;&amp;#039;items&amp;#039;&amp;#039; on various &amp;#039;&amp;#039;monsters&amp;#039;&amp;#039; to tame them.  Feed them in the same way to keep them &amp;#039;&amp;#039;happy&amp;#039;&amp;#039; and gain their &amp;#039;&amp;#039;loyalty&amp;#039;&amp;#039;.  Let them kill other monsters to &amp;#039;&amp;#039;gain experience&amp;#039;&amp;#039;, grow stronger and even &amp;#039;&amp;#039;evolve&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
Pets are generally acquired by taming [[Bestiary|wild creatures]]. Many critters are tamable; maybe about 70% of non-undead. &lt;br /&gt;
&lt;br /&gt;
Offer food (&amp;#039;&amp;#039;&amp;#039;shift e&amp;#039;&amp;#039;&amp;#039;) to attempt to tame a creature. Start on rabbits and cows, then move on to rats and other weak dungeon critters, then goblins and other humanoids.&lt;br /&gt;
&lt;br /&gt;
Some creatures require you to use an item (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) on the creature instead.  Think of it as &amp;#039;&amp;#039;offering the item&amp;#039;&amp;#039; to the creature.&lt;br /&gt;
&lt;br /&gt;
Players are allowed to only have one pet at a time.  If you currently have a pet and attempt to train another, your current pet will disappear shortly after you tame a new pet.&lt;br /&gt;
&lt;br /&gt;
Note: the taming skill will only increase if you are within 5% of the minimum skill to tame a creature and no more than 15% over the minimum skill.  If your taming skill isn&amp;#039;t increasing, then go tame something harder! Your taming skill will also increase when you feed your pet.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
&lt;br /&gt;
Having gotten a pet, it must be kept fed in order to keep it happy. To feed, simply offer food or items to the pet just as you did to tame it in the first place.&lt;br /&gt;
&lt;br /&gt;
All creatures have a preferred diet. Most creatures are carnivores, some are herbivores (eg rabbit) and some are omnivores (eg rat). Some critters have a favourite food (a treat), which makes taming easier and boosts loyalty. eg rats prefer cheese, and rabbits favour carrots.&lt;br /&gt;
&lt;br /&gt;
The [[Zorn]] is the only metalivore (metal eater) in EUO. Offer (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) to feed your zorn metal items. It doesn&amp;#039;t have a favourite food but will eat any metal ingot, any medium or heavy armour, metal ores, etc. It will not eat weapons or shields though.&lt;br /&gt;
&lt;br /&gt;
Some pets will only eat one type of food, specific to that creature. Some examples of specific foods:&lt;br /&gt;
* sulphur for hellspawn&lt;br /&gt;
* clear potions for water demons&lt;br /&gt;
&lt;br /&gt;
Finally, pets digest food and get hungry a little faster than players do.&lt;br /&gt;
&lt;br /&gt;
===Loyalty &amp;amp; Bonding===&lt;br /&gt;
&lt;br /&gt;
Look (&amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;) at a pet to see how happy (loyal) it is. Talk (&amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;) to the pet to see how hungry it is. If you stay with your pet and feed it, it will become loyal. If you starve it or leave it alone, it will become disloyal. A disloyal pet will eventually go wild, and may even attack you!&lt;br /&gt;
&lt;br /&gt;
A pet will bond with its owner after 2 real life hours spent with the pet (the pet has to be able to see you!).  Once a pet has bonded, it can be resurrected with a [[Inscription|&amp;#039;raise pet&amp;#039; scroll]].  A non-bonded pet that dies cannot be raised and is lost forever.&lt;br /&gt;
&lt;br /&gt;
===Getting Stronger and Growing Up===&lt;br /&gt;
&lt;br /&gt;
Pets gain experience for all kills that they make, this gains them levels with appropriate HP and Mana bonuses.  Some creatures will &amp;#039;grow up&amp;#039; (similar to Pokemon evolution) at level 25 and possibly again at level 50. The best example of this is the &amp;#039;&amp;#039;drake to dragon&amp;#039;&amp;#039; &amp;#039;evolution&amp;#039;! You can&amp;#039;t tame a dragon; only a drake, and then you have to go level your drake up to turn it into a dragon.  It will take 100% skill to tame a drake. Drakes are carnivores but are fond of gold nuggets.&lt;br /&gt;
&lt;br /&gt;
===Slash commands and Pet commands===&lt;br /&gt;
&lt;br /&gt;
Once you have a pet, use:&lt;br /&gt;
&lt;br /&gt;
 /petname newname&lt;br /&gt;
&lt;br /&gt;
to name it. use the following commands to order it around:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;stay&amp;#039;&amp;#039;&amp;#039; : pet will stay and not follow it&amp;#039;s owner at all&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follow&amp;#039;&amp;#039;&amp;#039; : normal follow and attack mode - the pet is rather aggressive&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heel&amp;#039;&amp;#039;&amp;#039; : pet will follow but not attack unless provoked&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;guard&amp;#039;&amp;#039;&amp;#039; : pet will follow but only attack enemies that are attacking you&lt;br /&gt;
&lt;br /&gt;
A warning about &amp;#039;stay&amp;#039; : a pet will slowly lose loyalty if you tell it to stay and it&amp;#039;s on a different map level to its owner. It will of course get hungry and may starve.&lt;br /&gt;
&lt;br /&gt;
===Pet Transfers===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pet transfers are currently disabled.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To transfer a pet, use&lt;br /&gt;
&lt;br /&gt;
 /transferpet playername&lt;br /&gt;
&lt;br /&gt;
to move the pet to a new player. Warning! this will reset the pet&amp;#039;s bond to you, and will have to rebond to the new owner before it can be resurrected. Also, the target player will need to have a &amp;#039;&amp;#039;&amp;#039;pet transfer deed&amp;#039;&amp;#039;&amp;#039; in their inventory before the transfer may proceed.&lt;br /&gt;
&lt;br /&gt;
===Stables===&lt;br /&gt;
There are stables located in [[Strangiato]].  For the modest sum of 500 gp, you can leave an active pet in the stables.  You can thus have two pets tamed at once, one pet in the stables, and a second pet active.&lt;br /&gt;
&lt;br /&gt;
==LaughingCoyote&amp;#039;s Animal Taming Guide==&lt;br /&gt;
&lt;br /&gt;
If you happen to have reasonably high defence (50+) then getting the pet dragon that you want is pretty easy if you&amp;#039;re willing to invest the time into it. The aim of the game is tame your way up to 100 taming using monsters that only melee and can&amp;#039;t hurt you because of your defence. This lets you semi-macro taming - just keep pressing f9 while you read the paper or something. Sometimes this means squeezing as much training as you can out of a monster - remember that you can train up to 15 lvls past the monster, it is just slower that way. I find it is also easier to semi-tame (grey) a bunch of monsters first, then go through them again so that you can use shift-f9 instead.&lt;br /&gt;
&lt;br /&gt;
So here is a list of the monsters with the skill level required:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0-5 : Rabbits, cows. Find them randomly around the continent map.&lt;br /&gt;
&lt;br /&gt;
5-10: Rats, giant rats. Nord jail should have plenty, as well as the old mine.&lt;br /&gt;
&lt;br /&gt;
10-15: Bats.&lt;br /&gt;
&lt;br /&gt;
15-20: Gremlins, gnomes There&amp;#039;s a whole bunch of them in a mine in Mountain Pass.&lt;br /&gt;
&lt;br /&gt;
20-25: Goblins, orcs, goblin veterans.&lt;br /&gt;
&lt;br /&gt;
25-30: Orc brutes, goblin elites.&lt;br /&gt;
&lt;br /&gt;
30-35: Half orcs.&lt;br /&gt;
&lt;br /&gt;
35-40: Fel orcs.&lt;br /&gt;
&lt;br /&gt;
40-45: Trolls, Mongbats.&lt;br /&gt;
&lt;br /&gt;
45-50: Hill giants, cyclops.&lt;br /&gt;
&lt;br /&gt;
50-55: Ogres.&lt;br /&gt;
&lt;br /&gt;
55-65: Snow ogres.&lt;br /&gt;
&lt;br /&gt;
65-80: Minotaurs.&lt;br /&gt;
&lt;br /&gt;
80-85: Ice ettins, imps.*&lt;br /&gt;
&lt;br /&gt;
85-90: Crocodiles. Crocodiles found in and around Pride&amp;#039;s Fall&lt;br /&gt;
&lt;br /&gt;
90-95:Werewolfs. Werewolfs are hidden in Snowy Island.&lt;br /&gt;
&lt;br /&gt;
95-100: Hydras. For Fighters and Rogues, unless you are willing to use a lot of pots, it&amp;#039;s probably better to stick with Werewolfs until you reach 100. For Mages who can Vas Mani, Hydras should be quicker.&lt;br /&gt;
&lt;br /&gt;
100: Drakes!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The only level where you can&amp;#039;t avoid ranged monsters.&lt;br /&gt;
&lt;br /&gt;
Thanks to ChildProdigy, Gulnar and Aile for the tips.&lt;br /&gt;
&lt;br /&gt;
Happy taming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you get bored or disheartened by the process (and you will, it takes DAYS and days of training), this is why it is worth the effort. A loyal black dragon can summon up to 16 demons for your disposal.&lt;br /&gt;
[[Image:Horde.GIF]]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=2806</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=2806"/>
		<updated>2007-08-26T05:48:42Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: added orc&amp;#039;s desert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons are where you will want to go to kill [[Bestiary|monsters]], gain experience, find [[items]], etc.  While some are underground, others are castles or towers, even townes, that are inhabited by monsters. Although some are known by their names, there are also many who remain unnamed by adventurers, and whose twisting passages have never been mapped properly. These dungeons often lead to the underworld, and the experience is never the same twice!&lt;br /&gt;
&lt;br /&gt;
The named Dungeons, in no particular order:&lt;br /&gt;
&lt;br /&gt;
* [[Nordhaven Jail]] / [[Sewers]]&lt;br /&gt;
* [[Old mines]]&lt;br /&gt;
* [[Graveyard]] / [[Catacombs]]&lt;br /&gt;
* [[Kazadoom]]&lt;br /&gt;
* [[Exile&amp;#039;s Underground Castle]]&lt;br /&gt;
* [[Monastary]]&lt;br /&gt;
* [[Hidden Forest]]&lt;br /&gt;
* [[Mountain Pass]]&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[Cass&amp;#039;s Tower]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Wizard&amp;#039;s Tower]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* [[Seer&amp;#039;s Temple]]&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Kodiak&amp;#039;s Test of Strength]]&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Ogretown]] + [[Duogon]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Drachentrog]] + [[Stygian Abyss]]&lt;br /&gt;
* [[Snowy Island]]&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* [[Valley of the Trolls]]&lt;br /&gt;
* [[Nordhaven Lighthouse]]&lt;br /&gt;
* [[Desert Tower]]&lt;br /&gt;
* [[Dead Forest]]&lt;br /&gt;
* [[Orcs&amp;#039; Desert]]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=New_Sosaria&amp;diff=2805</id>
		<title>New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=New_Sosaria&amp;diff=2805"/>
		<updated>2007-08-26T05:43:32Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: Added new map to page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Sosaria is the name of the overworld continent in EUO where almost all of the [[townes]], [[dungeons]] and [[shrines]] are located. It is made up of two basic subcontinents: Sosaria West (which extends all the way from the Shrine of Compassion in the far northwest to Seftonvale in the center) and Tanelorne in the east (which starts at Seftonvale in the center extending east to the desert, including Buccaneer&amp;#039;s Den and the Isle of the Avatar in the far southeast).&lt;br /&gt;
&lt;br /&gt;
Coordinates are expressed in latitude and longitude, in the format X&amp;#039; Y&amp;quot;. If you have a [[items|sextant]], you can &amp;quot;u&amp;quot;se it to find your location. Alternatively you may cast the spell [[Magic and Spellcasting|In Wis]] to find your location.&lt;br /&gt;
&lt;br /&gt;
== Maps of New Sosaria ==&lt;br /&gt;
&lt;br /&gt;
This map of New Sosaria shows the most recently added townes and dungeons&lt;br /&gt;
[[Image:EUOOverworld.jpg|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
This map of New Sosaria shows the location of the townes and shrines.&lt;br /&gt;
[[Image:euomap.png|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
This alternative map of New Sosaria shows the location of townes, dungeons and other places of interest.&lt;br /&gt;
[[Image:overworld.jpg|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
This map of Sosaria West was drawn before the eastern subcontinent of Tanelorne was &amp;#039;&amp;#039;discovered&amp;#039;&amp;#039; by [[Map List#Maps_by_Author|Dvalin]].&lt;br /&gt;
[[Image:sosaria.gif|thumb|none|&amp;quot;Ye Olde Sossaria&amp;quot; - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
==History and other Fun Facts==&lt;br /&gt;
*Sosaria West was the orginal EUO continent (known then as Sossaria (with extra &amp;#039;&amp;#039;s&amp;#039;&amp;#039;)) - Tanelorne was &amp;#039;&amp;#039;discovered&amp;#039;&amp;#039; some time later by Dvalin.&lt;br /&gt;
*Sosaria West and Tanelorne are both very loosely based on Britannia&lt;br /&gt;
*The original five towns were Nordhausen, Izumi, Mon Ferrato, An Najaf (which simply disappeared) and Bayside (which was subsequently invaded and destroyed by large humanoids).&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:EUOOverworld.jpg&amp;diff=2804</id>
		<title>File:EUOOverworld.jpg</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:EUOOverworld.jpg&amp;diff=2804"/>
		<updated>2007-08-26T05:40:00Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: Updated (8/25/07) map of the overworld&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated (8/25/07) map of the overworld&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Character_Creation&amp;diff=2802</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Character_Creation&amp;diff=2802"/>
		<updated>2007-08-20T03:26:34Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player creation is absolutely simple but there are a few details to bear in mind. This page will detail a few of the basic points.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
To create your player character, load up &amp;#039;&amp;#039;&amp;#039;EUO&amp;#039;&amp;#039;&amp;#039; and select &amp;#039;&amp;#039;&amp;#039;Create New Character&amp;#039;&amp;#039;&amp;#039;. This will take you to the Create New Character page.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Account Name&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To play &amp;#039;&amp;#039;&amp;#039;EUO&amp;#039;&amp;#039;&amp;#039;, you must first [http://swut.net/euo/alphaaccount.html create an account]. The account holds the details of what characters you are and so accounts are limited to &amp;#039;&amp;#039;&amp;#039;1 PER PERSON&amp;#039;&amp;#039;&amp;#039;. The same account works for all servers (Reg, NoGrind and PermaDeath), so there is no need to have more than one account. Once you have created your account, enter your account name here.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Password&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you enter your account password.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you enter your character&amp;#039;s name. Few points to bear in mind: anything deemed an offensive name will more than likely result in your account being banned. Also, names are unique, subject to a maximum length and must comprise of English letters.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gender&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you select your sex. Depending on whether you pick female or male, you&amp;#039;ll be able to pick different avatars and will voice different sounds ingame. There are no advantages or disadvantages when selecting either sex.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Race&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Human is currently the only race available.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The class you select will have a small effect on your initial stats, and will determine the equipment you start with.  It&amp;#039;s not critical which class you choose; skills ultimately determine your class, so you can change your mind at any time and starting working on the skills for a different class from the one you initially picked.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Avatar&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you select a tile (or avatar) for your character. This is how you will appear to everyone around you. There is also the opportunity to purchase special avatars via PayPal.&lt;br /&gt;
* [http://swut.net/euo/buy.htm Avatar list with prices]&lt;br /&gt;
* [http://forums.swut.net/viewtopic.php?t=359 More ingame purchables]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enter The World Of EUO&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have decided you are happy with your character, select this to enter EUO proper and begin your quest for fame and fortune!&lt;br /&gt;
&lt;br /&gt;
== Player Stats ==&lt;br /&gt;
&lt;br /&gt;
Every player has three primary stats to contend with. These are &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;. Each of these stats has a significant bearing on the game and how powerful you are.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength affects how many Hit Points (HP) you have as well as how much equipment and items you can carry. Having a lot of strength also affects the damage you deal to monsters and players when using strength-based weaponry.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity affects how quickly you can move as well as how quickly you can attack with your weapon (taking into consideration the weapon&amp;#039;s speed). Having a lot of dexterity can also affect your defence depending on the type of armour worn as well as affecting damage to monsters and players when using dexterity-based weaponry.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence affects how much Mana you have to use for spells as well as determining your Magic Resistance. Spells also increase in effectiveness when the user has a high intelligence.&lt;br /&gt;
&lt;br /&gt;
As well as these primary stats, there are a few other stats to bear in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points determine the amount of damage you can take before you eventually kick the bucket. Naturally, once your Hit Points equals zero, you&amp;#039;re dead. On the regular server, you can resurrect yourself by pressing &amp;#039;&amp;#039;&amp;#039;shift + 1&amp;#039;&amp;#039;&amp;#039; which instantly resurrects you in the town in which you are bound. However, this also induces [[resurrection sickness]] which can only be cured by meditating at a [[shrines|shrine]]. On the permanent death servers, death costs you a resurrection stone. Once you run out of these resurrection stones, you are permanently dead and your character is deleted. PermaDeath servers are not for the faint of heart!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mana&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mana is used when spells are cast. When you have no Mana, you cannot cast spells. Mana can be restored by meditating or drinking a blue potion.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attack Strength&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Strength is how effective you are in combat. The higher it is, the more effective you will be at inflicting damage on highly defended targets.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Defense determines how hard you are to hit. The higher it is, the more damage you will absorb without losing hit points. This is influenced primarily by the type of armour you are wearing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is essentially defense against magic. The higher it is, the less damage you take against certain spells (there are a few exceptions where Magic Resistance has no effect). Influenced primarily by intelligence as well as if you have any armour or equipment with Magic Resistance bonuses equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Status&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows you what effects or ailments are affecting you. Some are beneficial, others are not.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;:   BLIND - caused by being attacked by a giant squid or by opening a trapped chest. Cured by eating a carrot, waiting for a bit or by using a bandage on yourself. There is also a slight chance that you may be permanently blinded - in which case waiting won&amp;#039;t help.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;:   BAD BREATH - shows that you have halitosis. Caused by eating eggs and sometimes by drinking from fountains.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;:   CRIMINAL - shows that you&amp;#039;ve been a naughty boy or girl. 30 minutes of criminal status for every non-criminal player killed as well as 5 minutes (?) for every person contaminated with the plague by you. Criminal time can be reduced by meditating at the [[shrines|Shrine Of Humility]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;:   DISARMED - Means you have to fight with your bare hands and can&amp;#039;t re-equip a weapon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;:   DRAGON FORM - cast Vas Ylem Rel to polymorph yourself into a dragon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;:   GAGGED - Means that a GM is sick of you spamming up global with inane banter and it is time to be quiet.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;:   HELD - Paralyses you - caused by An Ex Por and certain monsters.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;h&amp;#039;&amp;#039;&amp;#039;:   HIDING - shows that you are using the stealth skill.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;:   INVISIBLE - cast Sanct Lor, Vas Sanct Lor or drink a black potion to become invisible.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;:   LYCANTHROPY - Shows that you are affected by lycanthropy and will turn into a werewolf at every full moon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;:   MEDITATING - regenerates health and mana depending on skill.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;:   POISONED - causes a loss of health over time. Cast An Nox or a red potion to cure yourself.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;:   PROTECTED - Protection from disease, poison and lycanthropy. Also +5 to defense.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;q&amp;#039;&amp;#039;&amp;#039;:   QUIVERING PALM SHOCKED - You will be dazed and have a much higher chance of having criticals landed against you.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;:   ENRAGED - Means you can perform special moves with your current weapon regardless of skill at will (gained from drinking a Khaki potion).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;:   [[resurrection sickness|RESURRECTION SICKNESS]] - You&amp;#039;ll get this after resurrection. Meditate at a shrine to remove it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;:   SICK - You&amp;#039;ve eaten too much and vomited. When sick, you cannot eat until you get hungry again.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;:   SPEED/DEX BOOST - Shows that you are speedy after drinking a brown potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;:   TRUESIGHT - Gives you the ability to see inivisible and stealthed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;:   CLEAVED - Shows that you&amp;#039;ve been hit by a Cleave attack. Reduces defense and attack for a short period of time.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;:   PEERING - shows that you are using a peergem or crystal ball to show your location.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;:   WEREWOLF FORM - Shows that you have transformed into a werewolf.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;:   HEXED - caused by Xen Jux and certain monsters. Turns you into a rat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;:   X-RAY VISION - Shows that you have x-ray vision after drinking a white potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Z&amp;#039;&amp;#039;&amp;#039;:   ASLEEP - caused by orange potions.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039;:   DISEASED - caused by eating too many tasty corpses or from being attacked by a zombie.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039;:   CONFUSED - caused by taking a strong blow to the head or by Quas An Wis.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;!&amp;#039;&amp;#039;&amp;#039;:   CHOKING - caused by certain cursed items and chest traps. Perform the Heimlich Manoeuver to cure choking by attacking the affected person when unarmed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;@&amp;#039;&amp;#039;&amp;#039;:   HALLUCINATING - caused by drinking a cursed potion or fountain.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;:   WOUNDED - Suffering from profuse bleeding that cannot be healed - generally 25% health lost over 5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039;:   BANDAGED - You will heal quickly when bandaged, as long as you keep still&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
How much cash you have on you. Useful in free market-based societies for the exchange of goods and services. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Load&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Presented in a &amp;#039;xx/yy&amp;#039; format, xx is how much you are carrying, yy is how much you can carry.&lt;br /&gt;
&lt;br /&gt;
== Shrines and Leveling ==&lt;br /&gt;
&lt;br /&gt;
When you have amassed a certain amount of experience, you will receive a blue &amp;quot;&amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039;&amp;quot; message which means that you feel ready to advance and should meditate at a shrine. Depending on which shrine you go to to meditate, you will recieve different boosts to your stats. These are:&lt;br /&gt;
&lt;br /&gt;
 Compassion:   Dexterity +6&lt;br /&gt;
 Valor:        Strength +6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength+3, Dexterity+3&lt;br /&gt;
 Justice:      Dexterity+3, Intelligence+3&lt;br /&gt;
 Honor:        Intelligence+3, Strength+3&lt;br /&gt;
 Spirituality: Dexterity+2, Intelligence+2, Strength+2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
For more information on shrines, [[Shrines|click here]].&lt;br /&gt;
&lt;br /&gt;
To find out where the shrines are located, either have a look at the online [[New Sosaria]] map, or look in your EUO folder for the &amp;quot;MAP-Shrines.jpg&amp;quot; file.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Character_Creation&amp;diff=2801</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Character_Creation&amp;diff=2801"/>
		<updated>2007-08-20T03:25:07Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: changed Skill section to Class per 1.2 change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player creation is absolutely simple but there are a few details to bear in mind. This page will detail a few of the basic points.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
To create your player character, load up &amp;#039;&amp;#039;&amp;#039;EUO&amp;#039;&amp;#039;&amp;#039; and select &amp;#039;&amp;#039;&amp;#039;Create New Character&amp;#039;&amp;#039;&amp;#039;. This will take you to the Create New Character page.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Account Name&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To play &amp;#039;&amp;#039;&amp;#039;EUO&amp;#039;&amp;#039;&amp;#039;, you must first [http://swut.net/euo/alphaaccount.html create an account]. The account holds the details of what characters you are and so accounts are limited to &amp;#039;&amp;#039;&amp;#039;1 PER PERSON&amp;#039;&amp;#039;&amp;#039;. The same account works for all servers (Reg, NoGrind and PermaDeath), so there is no need to have more than one account. Once you have created your account, enter your account name here.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Password&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you enter your account password.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you enter your character&amp;#039;s name. Few points to bear in mind: anything deemed an offensive name will more than likely result in your account being banned. Also, names are unique, subject to a maximum length and must comprise of English letters.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gender&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you select your sex. Depending on whether you pick female or male, you&amp;#039;ll be able to pick different avatars and will voice different sounds ingame. There are no advantages or disadvantages when selecting either sex.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The class you select will have a small effect on your initial stats, and will determine the equipment you start with.  It&amp;#039;s not critical which class you choose; skills ultimately determine your class, so you can change your mind at any time and starting working on the skills for a different class from the one you initially picked.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Avatar&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you select a tile (or avatar) for your character. This is how you will appear to everyone around you. There is also the opportunity to purchase special avatars via PayPal.&lt;br /&gt;
* [http://swut.net/euo/buy.htm Avatar list with prices]&lt;br /&gt;
* [http://forums.swut.net/viewtopic.php?t=359 More ingame purchables]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enter The World Of EUO&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have decided you are happy with your character, select this to enter EUO proper and begin your quest for fame and fortune!&lt;br /&gt;
&lt;br /&gt;
== Player Stats ==&lt;br /&gt;
&lt;br /&gt;
Every player has three primary stats to contend with. These are &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;. Each of these stats has a significant bearing on the game and how powerful you are.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength affects how many Hit Points (HP) you have as well as how much equipment and items you can carry. Having a lot of strength also affects the damage you deal to monsters and players when using strength-based weaponry.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity affects how quickly you can move as well as how quickly you can attack with your weapon (taking into consideration the weapon&amp;#039;s speed). Having a lot of dexterity can also affect your defence depending on the type of armour worn as well as affecting damage to monsters and players when using dexterity-based weaponry.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence affects how much Mana you have to use for spells as well as determining your Magic Resistance. Spells also increase in effectiveness when the user has a high intelligence.&lt;br /&gt;
&lt;br /&gt;
As well as these primary stats, there are a few other stats to bear in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points determine the amount of damage you can take before you eventually kick the bucket. Naturally, once your Hit Points equals zero, you&amp;#039;re dead. On the regular server, you can resurrect yourself by pressing &amp;#039;&amp;#039;&amp;#039;shift + 1&amp;#039;&amp;#039;&amp;#039; which instantly resurrects you in the town in which you are bound. However, this also induces [[resurrection sickness]] which can only be cured by meditating at a [[shrines|shrine]]. On the permanent death servers, death costs you a resurrection stone. Once you run out of these resurrection stones, you are permanently dead and your character is deleted. PermaDeath servers are not for the faint of heart!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mana&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mana is used when spells are cast. When you have no Mana, you cannot cast spells. Mana can be restored by meditating or drinking a blue potion.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attack Strength&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Strength is how effective you are in combat. The higher it is, the more effective you will be at inflicting damage on highly defended targets.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Defense determines how hard you are to hit. The higher it is, the more damage you will absorb without losing hit points. This is influenced primarily by the type of armour you are wearing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is essentially defense against magic. The higher it is, the less damage you take against certain spells (there are a few exceptions where Magic Resistance has no effect). Influenced primarily by intelligence as well as if you have any armour or equipment with Magic Resistance bonuses equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Status&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows you what effects or ailments are affecting you. Some are beneficial, others are not.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;:   BLIND - caused by being attacked by a giant squid or by opening a trapped chest. Cured by eating a carrot, waiting for a bit or by using a bandage on yourself. There is also a slight chance that you may be permanently blinded - in which case waiting won&amp;#039;t help.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;:   BAD BREATH - shows that you have halitosis. Caused by eating eggs and sometimes by drinking from fountains.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;:   CRIMINAL - shows that you&amp;#039;ve been a naughty boy or girl. 30 minutes of criminal status for every non-criminal player killed as well as 5 minutes (?) for every person contaminated with the plague by you. Criminal time can be reduced by meditating at the [[shrines|Shrine Of Humility]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;:   DISARMED - Means you have to fight with your bare hands and can&amp;#039;t re-equip a weapon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;:   DRAGON FORM - cast Vas Ylem Rel to polymorph yourself into a dragon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;:   GAGGED - Means that a GM is sick of you spamming up global with inane banter and it is time to be quiet.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;:   HELD - Paralyses you - caused by An Ex Por and certain monsters.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;h&amp;#039;&amp;#039;&amp;#039;:   HIDING - shows that you are using the stealth skill.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;:   INVISIBLE - cast Sanct Lor, Vas Sanct Lor or drink a black potion to become invisible.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;:   LYCANTHROPY - Shows that you are affected by lycanthropy and will turn into a werewolf at every full moon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;:   MEDITATING - regenerates health and mana depending on skill.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;:   POISONED - causes a loss of health over time. Cast An Nox or a red potion to cure yourself.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;:   PROTECTED - Protection from disease, poison and lycanthropy. Also +5 to defense.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;q&amp;#039;&amp;#039;&amp;#039;:   QUIVERING PALM SHOCKED - You will be dazed and have a much higher chance of having criticals landed against you.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;:   ENRAGED - Means you can perform special moves with your current weapon regardless of skill at will (gained from drinking a Khaki potion).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;:   [[resurrection sickness|RESURRECTION SICKNESS]] - You&amp;#039;ll get this after resurrection. Meditate at a shrine to remove it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;:   SICK - You&amp;#039;ve eaten too much and vomited. When sick, you cannot eat until you get hungry again.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;:   SPEED/DEX BOOST - Shows that you are speedy after drinking a brown potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;:   TRUESIGHT - Gives you the ability to see inivisible and stealthed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;:   CLEAVED - Shows that you&amp;#039;ve been hit by a Cleave attack. Reduces defense and attack for a short period of time.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;:   PEERING - shows that you are using a peergem or crystal ball to show your location.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;:   WEREWOLF FORM - Shows that you have transformed into a werewolf.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;:   HEXED - caused by Xen Jux and certain monsters. Turns you into a rat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;:   X-RAY VISION - Shows that you have x-ray vision after drinking a white potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Z&amp;#039;&amp;#039;&amp;#039;:   ASLEEP - caused by orange potions.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039;:   DISEASED - caused by eating too many tasty corpses or from being attacked by a zombie.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039;:   CONFUSED - caused by taking a strong blow to the head or by Quas An Wis.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;!&amp;#039;&amp;#039;&amp;#039;:   CHOKING - caused by certain cursed items and chest traps. Perform the Heimlich Manoeuver to cure choking by attacking the affected person when unarmed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;@&amp;#039;&amp;#039;&amp;#039;:   HALLUCINATING - caused by drinking a cursed potion or fountain.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;:   WOUNDED - Suffering from profuse bleeding that cannot be healed - generally 25% health lost over 5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039;:   BANDAGED - You will heal quickly when bandaged, as long as you keep still&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
How much cash you have on you. Useful in free market-based societies for the exchange of goods and services. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Load&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Presented in a &amp;#039;xx/yy&amp;#039; format, xx is how much you are carrying, yy is how much you can carry.&lt;br /&gt;
&lt;br /&gt;
== Shrines and Leveling ==&lt;br /&gt;
&lt;br /&gt;
When you have amassed a certain amount of experience, you will receive a blue &amp;quot;&amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039;&amp;quot; message which means that you feel ready to advance and should meditate at a shrine. Depending on which shrine you go to to meditate, you will recieve different boosts to your stats. These are:&lt;br /&gt;
&lt;br /&gt;
 Compassion:   Dexterity +6&lt;br /&gt;
 Valor:        Strength +6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength+3, Dexterity+3&lt;br /&gt;
 Justice:      Dexterity+3, Intelligence+3&lt;br /&gt;
 Honor:        Intelligence+3, Strength+3&lt;br /&gt;
 Spirituality: Dexterity+2, Intelligence+2, Strength+2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
For more information on shrines, [[Shrines|click here]].&lt;br /&gt;
&lt;br /&gt;
To find out where the shrines are located, either have a look at the online [[New Sosaria]] map, or look in your EUO folder for the &amp;quot;MAP-Shrines.jpg&amp;quot; file.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2800</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2800"/>
		<updated>2007-08-19T23:16:10Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: 1.2.1 changes-monster parts for enchanting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemy is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialist tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]], purchased from an apothecary, or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || garlic + ginseng + spores x3 + flask || 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || sulphurous ash + nightshade + blood moss + snake&amp;#039;s venom + flask || 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || blood moss + sparkling mote x5 + flask || 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || black pearl + nightshade + mandrake root + preserved ooze + flask || 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || sulphurous ash + mandrake root + blood moss + bug dust + flask || 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || mandrake root + nightshade + blood moss + shadow dust + flask || 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce sleep  || spider&amp;#039;s silk + garlic + nightshade + preserved eye + flask || 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || mandrake root + spider&amp;#039;s silk + garlic + essence of rage + flask || 75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || sulphurous ash + mandrake root + preserved brain + flask || 80&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || fountain + flask || N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || unknown || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A clear potion has the same effect on the user as most fountains.  It may satiate your hunger a little, make you go cosmic for a short time, restore all hp and mana, or even add up to 20% to statistics for a short period of time (in addition to restoring you to full hp &amp;amp; mana).  As far as I know, clear potions cannot summon water demons or snakes.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || yellow potion x2 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || yellow potion x3 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || yellow potion x4 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || yellow potion x5 + reinforced flask || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || blue potion x5 + reinforced flask || 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powdered Silver:&amp;#039;&amp;#039;&amp;#039; || silver filings || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x4, snake&amp;#039;s venom || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, vampire dust x5, mandrake root x3 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated):&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales x6, mandrake root x3, nightshade x3 || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log:&amp;#039;&amp;#039;&amp;#039; || log, nightshade x4, snake&amp;#039;s venom || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Log:&amp;#039;&amp;#039;&amp;#039; || log, vampire dust x5, mandrake root x3 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log:&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread:&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy, for some [[Enchanting]] recipes. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039;  || heart + vial || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Fire&amp;#039;&amp;#039;&amp;#039;  || glowing ember + vial || 75 (used by enchanters)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Lightning&amp;#039;&amp;#039;&amp;#039;  || hydra fang + vial || 75 (used by enchanters)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || horn || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || blackrock saw || dragon hide || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brain&amp;#039;&amp;#039;&amp;#039; || gazer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eye&amp;#039;&amp;#039;&amp;#039; || basilisk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glowing Ember&amp;#039;&amp;#039;&amp;#039; || fire dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heart&amp;#039;&amp;#039;&amp;#039; || minotaur chief&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hydra Fang&amp;#039;&amp;#039;&amp;#039; || hydra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wet Clay&amp;#039;&amp;#039;&amp;#039; || earth golem (used by enchanters) &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Crafting_and_Gathering&amp;diff=2799</id>
		<title>Crafting and Gathering</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Crafting_and_Gathering&amp;diff=2799"/>
		<updated>2007-08-19T23:08:23Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: reworded enchanting section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gathering Skills==&lt;br /&gt;
===Mining===&lt;br /&gt;
Buy a mining pick from the provisioners and stand next to a mountain. Press &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039; to use, select the pick, then press the arrow key in the direction of the mountain. Then tape down the F9 key (thesedays you only have to press shift-F9 to repeat-use: bluetak no longer required) to mine your way to victory (however if you are AFK too long you will get booted). Don&amp;#039;t catch black lung.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re really lucky you might dig up a gold nugget, otherwise you&amp;#039;ll just dig up ore, the colour of which will depend on your skill. If you&amp;#039;re unlucky, you may unearth an angry [[Bestiary|Zorn]].&lt;br /&gt;
&lt;br /&gt;
More on [[Mining]] here.&lt;br /&gt;
&lt;br /&gt;
===Woodcrafting===&lt;br /&gt;
Woodcrafting is the combined skills of lumberjacking and of making wooden items, such as staves, torches, and bows. To aquire the raw materials (i.e. logs), use a woodsman&amp;#039;s axe in the forest and you might, depending on your skill, chop a log. Careful, however, as you may disturb a [[Bestiary|Wisp]].&lt;br /&gt;
&lt;br /&gt;
More on [[Woodcrafting]] here.&lt;br /&gt;
&lt;br /&gt;
==Crafting Skills==&lt;br /&gt;
===Blacksmithery===&lt;br /&gt;
&lt;br /&gt;
Blacksmithery consists of two separate skills:[[Weaponsmith]] and [[Armourer]]. Both boil down to creating the items of war: metal weapons and armour. &lt;br /&gt;
&lt;br /&gt;
To smelt ore into ingots, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a pair of &amp;#039;&amp;#039;smelting tongs&amp;#039;&amp;#039; in the direction of a &amp;#039;&amp;#039;brazier&amp;#039;&amp;#039; whilst having ore in your inventory.&lt;br /&gt;
&lt;br /&gt;
To make metal weapons and armour, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) either a &amp;#039;&amp;#039;smith&amp;#039;s hammer&amp;#039;&amp;#039; or an &amp;#039;&amp;#039;armourer&amp;#039;s hammer&amp;#039;&amp;#039; on an anvil whilst having ingots in your inventory. A list of items will then appear that you can make, once again according to your skill, and how many ingots you have.&lt;br /&gt;
&lt;br /&gt;
More on [[Weaponsmith]]. More on [[Armourer]].&lt;br /&gt;
&lt;br /&gt;
===Woodcrafting===&lt;br /&gt;
As mentioned previously, Woodcrafting is the combined skill of logging and creating wooden items. To do the actual item creation, get yourself a pocket knife and use it to carve wooden things. You will need to have logs in your inventory to make anything.&lt;br /&gt;
&lt;br /&gt;
More on [[Woodcrafting]] here.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
&lt;br /&gt;
Alchemy is all about making potions, processing potion ingredients and converting or tinting different [[Item Materials]].  Alchemists are dependent on [[Tinkering|tinkers]] to make most of their processing and potion tools.&lt;br /&gt;
&lt;br /&gt;
More on [[Alchemy]] here.&lt;br /&gt;
&lt;br /&gt;
===Tinkering===&lt;br /&gt;
&lt;br /&gt;
Tinkers specialize in the creation of crafting tools and other knick-knacks. From studs for studded leather to probes and lockpicks. Their ability to make items that almost every other craft is dependent on makes them pretty important.&lt;br /&gt;
&lt;br /&gt;
More on [[Tinkering]] here.&lt;br /&gt;
&lt;br /&gt;
===Tailoring===&lt;br /&gt;
&lt;br /&gt;
Tailoring is the art of making cloth and leather items. To get started, buy a sewing kit from the provisioner, get yourself some cloth (or leather) and get sewing! More on [[Tailoring]] here.&lt;br /&gt;
&lt;br /&gt;
===Inscription===&lt;br /&gt;
&lt;br /&gt;
Inscription is the ability to create [[Items#Scrolls|scrolls]]. Scrolls of identify, uncurse, town portal and a few of the spell scrolls are included. &lt;br /&gt;
&lt;br /&gt;
More info on [[Inscription]] here.&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
Enchanting is an advanced skill which gives the ability to create magic items with a broad range of special effects.  Enchanting uses the captive souls of dead monsters and many other ingredients.  Generally, more powerful magic items require stronger captured souls.&lt;br /&gt;
&lt;br /&gt;
More on [[Enchanting and Polypiling|Enchanting]] here.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2798</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2798"/>
		<updated>2007-08-19T23:04:52Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: removed link to Enchanting Recipes (orphaning that page, which no longer applies to the game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the EUO Manual ==&lt;br /&gt;
&lt;br /&gt;
If you are new, please read the [[Quickstart Guide]] and the [[Keyboard Controls]]. There&amp;#039;s plenty of useful information aside from these two pages though; but they&amp;#039;re the bare mimimum of reading if you&amp;#039;re to survive your first 5 minutes in [[New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
If you are not new, and you see anything incorrect, missing, or anything that needs expanding or revising, please do so! You will need to create an account and log in if you want to create and/or edit pages within this manual.&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* [[Quickstart Guide]]&lt;br /&gt;
* [[Keyboard Controls]]&lt;br /&gt;
==Extended Manual==&lt;br /&gt;
* [[History of New Sosaria|A Brief History of New Sosaria]]&lt;br /&gt;
* [[Character Creation|Player Characters: Creation, Stats, Avatars, Leveling]]&lt;br /&gt;
** [[Classes]]&lt;br /&gt;
*** [[Fighter Guide]]&lt;br /&gt;
*** [[Rogue Guide]]&lt;br /&gt;
*** [[Mage Guide]]&lt;br /&gt;
** [[Skills Overview]]&lt;br /&gt;
*** [[Class Skills]] (skills related to fighters, rogues and mages)&lt;br /&gt;
*** [[Miscellaneous Skills]]&lt;br /&gt;
*** [[Crafting and Gathering]]&lt;br /&gt;
*** [[Dual Skill Titles]]&lt;br /&gt;
* Crafting&lt;br /&gt;
** [[Alchemy]]&lt;br /&gt;
** [[Armourer]]&lt;br /&gt;
** [[Enchanting and Polypiling|Enchanting]]&lt;br /&gt;
** [[Inscription]]&lt;br /&gt;
** [[Mining]]&lt;br /&gt;
** [[Tailoring]]&lt;br /&gt;
** [[Tinkering]]&lt;br /&gt;
** [[Weaponsmith]]&lt;br /&gt;
** [[Woodcrafting]]&lt;br /&gt;
* Getting around &lt;br /&gt;
** [[New Sosaria]] (the overworld continent)&lt;br /&gt;
** [[Travel]]&lt;br /&gt;
** [[Townes]]&lt;br /&gt;
** [[Shrines]]&lt;br /&gt;
** [[Dungeons]]&lt;br /&gt;
** [[The Underworld]]&lt;br /&gt;
** Other [[Places of interest]]&lt;br /&gt;
* [[Items|Items: weapons, armour, scrolls, potions, etc]]&lt;br /&gt;
** [[Chests|Chests, Locks and Traps]]&lt;br /&gt;
** [[Other Item Information|Curses, Identification, Durability, etc]]&lt;br /&gt;
** [[Item Enchantments]]&lt;br /&gt;
** [[Item Materials]]&lt;br /&gt;
* Economy&lt;br /&gt;
** [[Shoppes]]&lt;br /&gt;
** [[Player Merchants]]&lt;br /&gt;
** [[Player Housing]]&lt;br /&gt;
* Inhabitants of [[New Sosaria]]: Players, Monsters &amp;amp; NPC&amp;#039;s&lt;br /&gt;
** [[Bestiary]] (Monsters)&lt;br /&gt;
** [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;br /&gt;
** [[Game Administration]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
** [[Parties|Partying: the life &amp;amp; soul of EUO]]&lt;br /&gt;
** [[Player Killing]]&lt;br /&gt;
* [[Magic and Spellcasting]]&lt;br /&gt;
** [[Runic|Runic alphabet]]&lt;br /&gt;
* [[Werewolves and Lycanthropy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Slash Commands]]&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
* [[Latest Changes]]&lt;br /&gt;
&lt;br /&gt;
==Permanent Death Server==&lt;br /&gt;
* [[Introduction to PD]]&lt;br /&gt;
&lt;br /&gt;
===No Grind Server===&lt;br /&gt;
* [[Introduction to NG]]&lt;br /&gt;
* [[Class Ideas]] is about virtual classes from mixing and matching skill sets&lt;br /&gt;
* [[No Grind Stat Gains|How stats grow through skill use]]&lt;br /&gt;
&lt;br /&gt;
==Maped==&lt;br /&gt;
* [[Maped Introduction|Getting Started with Maped]]&lt;br /&gt;
* [[Maped Controls|Keyboard Controls &amp;amp; Mouse Operations]]&lt;br /&gt;
* Setting [[Map Properties]]&lt;br /&gt;
* All about [[Spawners]]&lt;br /&gt;
* [[Placing Items]]&lt;br /&gt;
* [[Features and Triggers]]&lt;br /&gt;
* [[Maped Pro-tips|Egg&amp;#039;s Pro-tips for Maps that Suck Less]]&lt;br /&gt;
&lt;br /&gt;
==Other Bits and Pieces==&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[History of EUO]]&lt;br /&gt;
* [[Famous Players]]&lt;br /&gt;
* [[Combos and Cheeses]]&lt;br /&gt;
* [[Map List|The offical EUO server map list]]&lt;br /&gt;
* Modding EUO&lt;br /&gt;
** [[Alternative Skins]]&lt;br /&gt;
** [[Creating Avatars|Tips for making avatars/monsters]]&lt;br /&gt;
* [[Playing behind a Firewall|EUO access through HTTP proxy / firewall]]&lt;br /&gt;
* [[Client Config Options]]&lt;br /&gt;
* [[Virtues|Background to the Virtues &amp;amp; their meaning]]&lt;br /&gt;
* [[Maeondir|The Fair Lands of Maeondir]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://swut.net/euo Main EUO page]&lt;br /&gt;
*[http://forums.swut.net Forums]&lt;br /&gt;
*[http://bugs.swut.net Bug Tracker]&lt;br /&gt;
*[http://euo.swut.net/search/ Player Merchant Item Search]&lt;br /&gt;
*[http://euo.swut.net/charfinder.php Character Finder] Use this when you&amp;#039;ve forgotten what characters you&amp;#039;ve made (and killed)&lt;br /&gt;
*[http://www.cafepress.com/euo EUO Clothing and Accessories]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:Enchanting&amp;diff=2797</id>
		<title>Talk:Enchanting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:Enchanting&amp;diff=2797"/>
		<updated>2007-08-19T23:03:29Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Changed to reflect 1.2.1 enchanting.  I don&amp;#039;t think full recipes should be included, but didn&amp;#039;t think it would hurt to put in the skill requirements.  Egg&amp;#039;s post announcing 1.2.1 is already basically (and fairly obviously) organized by skill requirement, so I don&amp;#039;t think I&amp;#039;m giving much away. Still, if anybody disagrees, feel free to remove the skill column.  I think it&amp;#039;s worth having, since it saves mid-level enchanters the frustration of trying to figure out whether they can&amp;#039;t make something because they don&amp;#039;t have the skill, or if they lack the correct ingredients.&lt;br /&gt;
[[User:Gulnar|Gulnar]] 09:03, 20 August 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=2796</id>
		<title>Enchanting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=2796"/>
		<updated>2007-08-19T22:57:03Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: Changed for 1.2.1 (see discussion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Enchanting==&lt;br /&gt;
Enchanting is the skill of creating magic items with a wide variety of special effects. Enchanting has changed significantly in EUO 1.2.1, and additional changes may occur in the near future (i.e., this page may soon be outdated).  Enchanting currently functions like most other skills.  Use an enchanting wand with the appropriate ingredients in your inventory, and choose from a list of items you have the skill and ingredients to create.  As with most other skills, highly skilled player will no longer gain skill crafting simple items.&lt;br /&gt;
&lt;br /&gt;
===Enchantable Item List===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Peergem&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;provides a view of the map of the surrounding area&amp;#039;&amp;#039;&amp;#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Torch&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;torch with bigger light radius&amp;#039;&amp;#039;&amp;#039;|| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Wood&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;used for making wands&amp;#039;&amp;#039;&amp;#039;|| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enchanted Cheese&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;feeds and buffs strength by 15%&amp;#039;&amp;#039;&amp;#039;|| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Magnifying Glass&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;identify any item, 20% chance to break&amp;#039;&amp;#039;&amp;#039;|| 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Sextant&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;sextant that works underground&amp;#039;&amp;#039;&amp;#039;|| 22&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dust of Disappearance&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;temporary invisibility (like a black potion)&amp;#039;&amp;#039;&amp;#039;|| 28&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Mana&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;off-hand item (shield slot), +10% mana&amp;#039;&amp;#039;&amp;#039;|| 34&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Health&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;off-hand item (shield slot), +10 HP&amp;#039;&amp;#039;&amp;#039;|| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Orb of Power&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;off-hand item (shield slot), +3 AS&amp;#039;&amp;#039;&amp;#039;|| 46&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Burning Ward&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;creates a stationary helper for serious battles&amp;#039;&amp;#039;&amp;#039;|| 52&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Healing Ward&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;creates a stationary helper for serious battles&amp;#039;&amp;#039;&amp;#039;|| 58&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Clay Figurine&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;summons an earth golem&amp;#039;&amp;#039;&amp;#039;|| 64&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring of Regeneration&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;2 HP healed every 5 seconds, disappears randomly&amp;#039;&amp;#039;&amp;#039;|| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lightning Rod&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;casts lightning (OG), 15% chance to break&amp;#039;&amp;#039;&amp;#039;|| 76&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Taming Wand&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;permanently buffs a pet (single use)&amp;#039;&amp;#039;&amp;#039;|| 82&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Burning Wand&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;casts flame wind (INH), 15% chance to break&amp;#039;&amp;#039;&amp;#039;|| 88&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crystal Ball&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;crystal ball tile for player housing&amp;#039;&amp;#039;&amp;#039;|| 94&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crystal Golem&amp;#039;&amp;#039;&amp;#039; ||&amp;#039;&amp;#039;&amp;#039;powerful pet for enchanters&amp;#039;&amp;#039;&amp;#039;|| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soul Shards===&lt;br /&gt;
Creating enchanted items usually requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.&lt;br /&gt;
&lt;br /&gt;
Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell (&amp;#039;&amp;#039;&amp;#039;In Mani Jux&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;create life trap&amp;#039;&amp;#039;) on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.&lt;br /&gt;
&lt;br /&gt;
Blank shards are available for purchase at certain stores.&lt;br /&gt;
&lt;br /&gt;
===Enchanting Ingredients===&lt;br /&gt;
Enchanting ingredients now cover a very broad range of items.  Ingredients may be basic items which have uses outside of enchanting, such as torches, or may include raw ingredients also used in other crafting skills, such as alchemy.  There are a few items which are only used in enchanting recipes:&lt;br /&gt;
&lt;br /&gt;
*enchanted wood: made with enchanting&lt;br /&gt;
*essence of fire: made with [[alchemy]] (from glowing embers dropped by fire dragons)&lt;br /&gt;
*essence of lightning: made with alchemy (from hydra fangs dropped by hydras)&lt;br /&gt;
*gems (amethyst, diamond, emerald, fire opal, onyx, ruby, sapphire, topaz, zircon): from disenchanting&lt;br /&gt;
*orb: found in chests, or dropped by monsters?&lt;br /&gt;
*wet clay: dropped by an earth golem&lt;br /&gt;
&lt;br /&gt;
===Disenchanting and Gems===&lt;br /&gt;
Disenchanting will remove an enchant from a weapon or armour, leaving the basic item and one or more gems.  Most enchanting recipes do not require gems, so there is currently little use for them.&lt;br /&gt;
&lt;br /&gt;
Disenchanted items will yield the following gems:&lt;br /&gt;
* slaying : diamond&lt;br /&gt;
* defense : fire opal&lt;br /&gt;
* nightvision: onyx&lt;br /&gt;
* magic resistance: topaz&lt;br /&gt;
* intelligence : sapphire+zircon&lt;br /&gt;
* dexterity : emerald+zircon&lt;br /&gt;
* strength : ruby+zircon&lt;br /&gt;
* vigour: amethyst+zircon&lt;br /&gt;
* leeching: zircon&lt;br /&gt;
* spell enchant: diamond+zircon&lt;br /&gt;
&lt;br /&gt;
Improved (polished, shimmering, etc.) gems no longer exist in EUO 1.2.1.  Improved fire opals and diamonds have been removed entirely.  Improved onyxes, topazes, and zircons have been converted to special gems which can not currently be used.  However, there is also no source for these special gems besides existing stocks from EUO 1.2, so hang on to any you have in hopes that they will become useful.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=2793</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Dungeons&amp;diff=2793"/>
		<updated>2007-08-05T08:23:56Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons are where you will want to go to kill [[Bestiary|monsters]], gain experience, find [[items]], etc.  While some are underground, others are castles or towers, even townes, that are inhabited by monsters. Although some are known by their names, there are also many who remain unnamed by adventurers, and whose twisting passages have never been mapped properly. These dungeons often lead to the underworld, and the experience is never the same twice!&lt;br /&gt;
&lt;br /&gt;
The named Dungeons, in no particular order:&lt;br /&gt;
&lt;br /&gt;
* [[Nordhaven Jail]] / [[Sewers]]&lt;br /&gt;
* [[Old mines]]&lt;br /&gt;
* [[Graveyard]] / [[Catacombs]]&lt;br /&gt;
* [[Kazadoom]]&lt;br /&gt;
* [[Exile&amp;#039;s Underground Castle]]&lt;br /&gt;
* [[Monastary]]&lt;br /&gt;
* [[Hidden Forest]]&lt;br /&gt;
* [[Mountain Pass]]&lt;br /&gt;
* [[Hermit&amp;#039;s Cave]]&lt;br /&gt;
* [[Tangled Forest]]&lt;br /&gt;
* [[Cass&amp;#039;s Tower]]&lt;br /&gt;
* [[Shame]]&lt;br /&gt;
* [[Wizard&amp;#039;s Tower]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[Pendragon]]&lt;br /&gt;
* [[Lunacy!]]&lt;br /&gt;
* [[Seer&amp;#039;s Temple]]&lt;br /&gt;
* [[Minotaur Halls]]&lt;br /&gt;
* [[Kodiak&amp;#039;s Test of Strength]]&lt;br /&gt;
* [[Netherterra]]&lt;br /&gt;
* [[Ruined Base]]&lt;br /&gt;
* [[Ogretown]] + [[Duogon]]&lt;br /&gt;
* [[Fort Grunthos]]&lt;br /&gt;
* [[Stygian Abyss]]&lt;br /&gt;
* [[Snowy Island]]&lt;br /&gt;
* [[River&amp;#039;s End]]&lt;br /&gt;
* [[Valley of the Trolls]]&lt;br /&gt;
* [[Nordhaven Lighthouse]]&lt;br /&gt;
* [[Desert Tower]]&lt;br /&gt;
* [[Dead Forest]]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Shoppes&amp;diff=2786</id>
		<title>Shoppes</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Shoppes&amp;diff=2786"/>
		<updated>2007-08-03T07:41:35Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: removed item table from this page (moved to Items page, a more intuitive place for it)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The merchants of New Sosaria keep both the budding and experienced adventurer well stocked with everything from rations to the most esoteric of weapons, providing the buyer has adequate gold of course.&lt;br /&gt;
&lt;br /&gt;
==Merchants==&lt;br /&gt;
===Weaponsmith, Armourer &amp;amp; Bowyer===&lt;br /&gt;
[[image:weaponsmith.gif|left]]These are the merchants that sell the instruments of combat. &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Provisioner===&lt;br /&gt;
[[image:provisioner.gif|left]]The provsioner sells all your basic [[Items#Provisions|hardware]], everything from the basic adventuring kit such as torches, lockpicks and ammuntion, to the tools of the trades, such as the pocketknife, mining pick and alembic. If your provisioner doesn&amp;#039;t have it, it will probably have to be crafted by an expert [[Tinkering|tinker]]. &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
===Scribe===&lt;br /&gt;
[[image:scribe.gif|left]]The scribe sells [[Items#Scrolls|scrolls]], including the ever useful Town Portal Scroll and the Scroll of Identify. &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
===Apothecary===&lt;br /&gt;
[[image:apothecary.gif|left]]The apothecary sells reagants for use by alchemists. Only ginseng, garlic, silk, moss, ash and black pearl are for sale; nightshade and mandrake must be gathered. &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
===Jeweller===&lt;br /&gt;
[[image:jeweller.gif|left]]It seems that the only thing the jewellers of New Sosaria ever have in stock thesedays is the peergem. &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Innkeeper===&lt;br /&gt;
[[image:inne.gif|left]]&lt;br /&gt;
The innkeeper sells food for you and your pet.  &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
===Tailor===&lt;br /&gt;
[[image:sissors.gif|left]]&lt;br /&gt;
The tailor can supply you with the needed supplies to make leather items and bandages.  A tailor may also have a small selection of leather armours to sell too.&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
In addition to the merchant types listed above, there are the following services available ...&lt;br /&gt;
&lt;br /&gt;
===Banker===&lt;br /&gt;
[[image:bank.gif|left]]Bankers can transfer items from your inventory to your bank vault and back again. Use &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039; to withdraw and &amp;#039;&amp;#039;&amp;#039;B (shift + b)&amp;#039;&amp;#039;&amp;#039; to deposit. Each character has one bank vault only which can be accessed from any bank throughout [[New Sosaria]].&amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
[[image:healer.gif|left]]Will resurrect for free or sell you a &amp;#039;&amp;#039;&amp;#039;heal and cure all&amp;#039;&amp;#039;&amp;#039; for a nominal fee.&amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travel Agent===&lt;br /&gt;
[[image:travel.gif|left]]Sells tickets for travel by boat from towne to towne.&amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shoppe Opening Hours==&lt;br /&gt;
From 6am in the morning to 12am at night.&lt;br /&gt;
&lt;br /&gt;
==Player Merchants==&lt;br /&gt;
Player Merchants provide one way for players to buy and sell junk from each other. Having acquired your own player merchant, you can load him up full of your miscellaneous periphery which your merchant will offer for sale to everyone else. You can then come back some time later to pick up the sales revenue that he has collected for you, assuming that he has actually sold anything.&lt;br /&gt;
&lt;br /&gt;
For full details on [[Player Merchants| player merchants click here]].&lt;br /&gt;
&lt;br /&gt;
==Other Merchants==&lt;br /&gt;
===Secret and Magic Merchants===&lt;br /&gt;
If these secretive and well hidden merchants even exist, they would be terribly difficult to locate.&lt;br /&gt;
&lt;br /&gt;
===Ikea===&lt;br /&gt;
Ikea is an entire department store full of furnishings for the adventurer&amp;#039;s house. Items on sale range from floor coverings to grandfather clocks - but be prepared for a shock when you read the price tag!&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Items&amp;diff=2785</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Items&amp;diff=2785"/>
		<updated>2007-08-03T07:39:27Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: added item table from Merchant page (further editing needed)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapon types==&lt;br /&gt;
The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fighter class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Longswords&amp;#039;&amp;#039;&amp;#039;: Longsword, broadsword, bastard sword, scimitar, falchion, claymore&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Maces&amp;#039;&amp;#039;&amp;#039;: Club, flail, mace, morning star, war hammer, great maul, lucern hammer&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Axes&amp;#039;&amp;#039;&amp;#039;: Cleaver, axe, hatchet, tomahawk, labrys, 2-headed axe&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Polearms&amp;#039;&amp;#039;&amp;#039;: Halberd, spear, scythe, glaive, hoe&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rogue class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;: short bow, long bow, crossbow, sling&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Shortswords&amp;#039;&amp;#039;&amp;#039;: Dagger, shortsword, main gauche, rondel&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Foils&amp;#039;&amp;#039;&amp;#039;: Rapier, kryss, epee&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unarmed class weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Unarmed-Combat&amp;#039;&amp;#039;&amp;#039;: Bare Hands, gloves, neko-de, katar, brass knuckles&lt;br /&gt;
&lt;br /&gt;
All of the above weapon types are Melee weapons, with the exception of ranged.  The staff and the sling are exceptions that have no corresponding skill.&lt;br /&gt;
&lt;br /&gt;
When you find a weapon, or are buying one, the weapon type (ie the weapon skill) is displayed with all the other weapon information, such as required strength, damage range, damage type, speed, etc.&lt;br /&gt;
&lt;br /&gt;
Different weapons have not only different damage ranges, but also different speeds. Just because a halberd does more damage than a dagger, doesn&amp;#039;t neccessarily make it a better weapon: as the dagger is faster (this statement also does not imply the dagger is better than the halberd, it is purely an example).&lt;br /&gt;
&lt;br /&gt;
===Weapon damage types===&lt;br /&gt;
Different weapons also do different damage types: ie slashing, piercing &amp;amp; bludgeoning damage. Some monsters are vulnerable to certain damage types.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Undead|Undead]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to bludgeoning damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Hellspawn|Hellspawn]]&amp;#039;&amp;#039;&amp;#039;: vulnerable to slashing damage&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Bestiary#Wyrmkind|Dragons]]&amp;#039;&amp;#039;&amp;#039;: vulnderable to piercing damage&lt;br /&gt;
&lt;br /&gt;
Also, The fighter class weapons (axes, swords, maces and polearms) as well as unarmed attacks can be used to bash open locked doors or chests, but watch out for traps.  See [[Chests|Chests, Locks and Traps]] for more.&lt;br /&gt;
&lt;br /&gt;
===Unarmed-Combat Weapons===&lt;br /&gt;
This oxymoron actually describes a class of weapons that while equipped, will increase your skill in unarmed combat. While these weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.&lt;br /&gt;
&lt;br /&gt;
===Weapon &amp;amp; damage types, and how stats influence bonus damage===&lt;br /&gt;
High stats give damage bonuses to attacks. Which stat gives the bonus depends on the weapon skill employed. Extra damage when using a mace for example is derived purely from your strength, while bonus damage when using a foil is derived purely from dexterity.  Longswords, for example, get stat-damage bonuses from both dexterity and strength.&lt;br /&gt;
&lt;br /&gt;
The following table shows how your strength and dexterity stats influence bonus weapon damage, as well as what type of damage each weapon family does.&lt;br /&gt;
&lt;br /&gt;
 maces           100% str             (bludgeoning)&lt;br /&gt;
 polearms         75% str / 25% dex   (mostly slashing)&lt;br /&gt;
 axes             75% str / 25% dex   (slashing)&lt;br /&gt;
 long swords      50% str / 50% dex   (slashing)&lt;br /&gt;
 unarmed          50% str / 50% dex   (bludgeoning, slashing, piercing)&lt;br /&gt;
 short swords     25% str / 75% dex   (mostly slashing)&lt;br /&gt;
 ranged           25% str / 75% dex   (piercing)&lt;br /&gt;
 foils           100% dex             (piercing)&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
Armour can be equipped in the following slots:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;: caps, helms, coifs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Body&amp;#039;&amp;#039;&amp;#039;: mail, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;: greaves, leggins, gi&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;: gloves, gauntlets&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;: boots&lt;br /&gt;
&lt;br /&gt;
There are 4 basic armour weights, or classes: &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmoured&amp;#039;&amp;#039;&amp;#039;: cloth (or not wear anything at all)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light&amp;#039;&amp;#039;&amp;#039;: padded, leather&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;: ring, chain, scale&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039;: splint, plate&lt;br /&gt;
&lt;br /&gt;
In general, the more armour you are wearing, the higher your defence. Wearing armour is subject to strength requirements.&lt;br /&gt;
&lt;br /&gt;
For unarmoured fighters (monks), they must be fully wearing nothing or armour of the unarmoured grade in order to receive attack &amp;amp; defence bonuses.&lt;br /&gt;
&lt;br /&gt;
===Armour weights and classes===&lt;br /&gt;
Gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter. &lt;br /&gt;
&lt;br /&gt;
Eg, if your highest fighter skill is say 50%, and you have 10 def worth of medium and heavy armour on, then you only gain 50% x 10 def = 5 points worth of defence. If you had 100% in a fighter skill, then you would get the full 10 points of defence from that armour.  For light armour, you need 100% in either a rogue skill or a fighter skill to get the full defence from that armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rings and Neckwear==&lt;br /&gt;
&lt;br /&gt;
Apart from being decorative, rings and neckware are often enchanted with [[Item Enchantments|magical effects]] such as nightvision enhancement, stat boosts and defence enhancements.&lt;br /&gt;
&lt;br /&gt;
==Provisions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torches&amp;#039;&amp;#039;&amp;#039;: useful for creating light in a dark place, torches will be automatically extinguished when you enter the daylight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;: usualy obtained for quests - used for unlocking doors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gem&amp;#039;&amp;#039;&amp;#039;: view a gem to see a birds eye view of your location&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket watch&amp;#039;&amp;#039;&amp;#039;: useful for telling the time, if you have one the current in-game time will appear in the status area&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pocket knife&amp;#039;&amp;#039;&amp;#039;: use on logs to carve items (see thread on woodworking)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mining pick&amp;#039;&amp;#039;&amp;#039;: used for mining ore&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fishing pole&amp;#039;&amp;#039;&amp;#039;: fishing&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Smiths hammer&amp;#039;&amp;#039;&amp;#039;: blacksmithing (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tongs&amp;#039;&amp;#039;&amp;#039;: used for making metal items (see thread on smithing)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Woodsman&amp;#039;s axe&amp;#039;&amp;#039;&amp;#039;: chopping trees to obtain logs&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lockpick&amp;#039;&amp;#039;&amp;#039;: picking locks on doors and chests (not all locks are pickable) (press j)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Probe&amp;#039;&amp;#039;&amp;#039;: used for disarming traps (press J)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sextant&amp;#039;&amp;#039;&amp;#039;: will inform you of your position on the current map - if you are outdoors&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039; (grappling hook): use to climb mountains (press k). Mountain climbing is dangerous!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039;: for water travel.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sewing kit&amp;#039;&amp;#039;&amp;#039;: for tailoring&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mortar and pestle&amp;#039;&amp;#039;&amp;#039;: for making potions and other alchemy&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magnifying glass&amp;#039;&amp;#039;&amp;#039;: used to identify objects: requires skill in item identification&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skull key&amp;#039;&amp;#039;&amp;#039;: used to open locked doors (key is destroyed after one use)&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
Stock up on plenty of yellow (healing) potions. Blue potions restore mana, and red potions cure poison. All potions are used via the p key, but it might be a good idea to bind them to one of the numeric hot keys.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; : restores health&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; : restores mana&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: cures poison&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;: poisons target&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: puts the target to sleep&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039;: adds extra attack strength&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;: full nightvision&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: cures disease&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;: invisibility&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;: transparent sight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039;: same effects as fountains&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039;: 10 seconds of full rage bar&lt;br /&gt;
==Scrolls==&lt;br /&gt;
These are scrolls that any type of player can use, &amp;amp; which are invaluable to you surviving EUO. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039;: Creates a town portal at your location which will transport you back to your chosen bind town when walked into. Useful for restocking during adventuring &amp;amp; allowing people to travel to you to party with. You can set your &amp;#039;home town&amp;#039; by typing /bind in many of the towns around the land of New Sosaria. Nordhaven, Izumi, &amp;amp; other [[Townes]] further afield can be used as your home base . The player who creates the portal determines its life-span: it exists for a two-way trip only before disappearing; thus if you are partied, you should always go last if you created the portal!&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Identify Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you invest in the identify skill, these scrolls allow you to identify unknown (orange) magical items. Drop the item on the floor, (u)se the scroll in its direction.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039;: Unless you have a high level mage with you, this is the best way to restore lost party members! Bear in mind that the freshly risen character will be very weak, and prone to returning to the grave if they are in a dangerous area!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Uncurse Scroll&amp;#039;&amp;#039;&amp;#039;: Obvious, really- uncurses magical items. The item has, like with the identify scroll, to be on the ground!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unweld Scroll&amp;#039;&amp;#039;&amp;#039;: This is for when you either wield a cursed item by mistake, or have your items cursed (it can happen!). Using this scroll removes any cursed items from being (R)eadied- it does not, however, uncurse the item.&lt;br /&gt;
&lt;br /&gt;
There are quite a few more scrolls to be aware of. See the [[Inscription]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tomes==&lt;br /&gt;
When you want to learn a new spell (i.e., gain the ability to cast that spell), go to a [[Shoppes#Scribe|Scribe Shoppe]] (the shops marked with a scroll like sign) and buy a Tome containing that spell.&lt;br /&gt;
&lt;br /&gt;
To learn that spell press &amp;#039;&amp;#039;&amp;#039;shift-L&amp;#039;&amp;#039;&amp;#039;, select the Tome and the spell will be learned.  You only need to learn a spell once.  To then see the chance of casting that spell, press &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039; until you see the list of your known spells - success rates of all the spells you know will be listed here.&lt;br /&gt;
&lt;br /&gt;
More on [[Magic and Spellcasting]] here.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
Food can be found or bought. Food includes meat, cheese, bread and fish.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
Knowledge of reagents is not necessary unless you have an interest in [[Alchemy]]. Some reagents can be bought, and some can only be found.  Reagents include blood moss, sulphurous ash, black pearls, ginseng, garlic, spider&amp;#039;s silk, mandrake and nightshade.  More on [[Alchemy#Reagents|reagents]] here.&lt;br /&gt;
&lt;br /&gt;
==Other Ingredients==&lt;br /&gt;
&lt;br /&gt;
Vial, glass, jar, monster bits, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WEAPONSMITHY, BOWYER, &amp;amp; MISC.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Melee Weapon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;# of Hands&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Damage Type&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || Provisioner || 2 || N/A || 2.0 || 16.8 || 1.7 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 150gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || Provisioner || 2 || N/A || 2.0 || 16.8 || 2.1 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || Provisioner || 2 || N/A || 2.0 || 16.8 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brass Knuckles&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 500gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Katar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-3 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Neko de&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Unarmed || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-3 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 2.0 || 16.8 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-5 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.4 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-8 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.4 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-8 || 350gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Morning Star&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Maces || 4.0 || 33.6 || 2.3 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-9 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucern Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 7.0 || 58.8 || 2.9 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-12 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War Hammer&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 6.0 || 50.4 || 2.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 2-14 || 950gp || 316gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Great Maul&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Maces || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,200gp || 400gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 1.5 || 12.6 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Main Gauche&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-5 || 350gp || 116gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rondel&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1* || Short Swords || 3.0 || 21.0 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 800gp || 266gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cleaver&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 10.5 || 1.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hatchet&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.5 || 12.6 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-5 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomahawk&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Axes || 1.6 || 11.2 || 1.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-7 || 500gp || 166gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2H Axe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 50.4 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-11 || 900gp || 300gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labrys&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Axes || 6.0 || 42.0 || 2.8 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 850gp || 283gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kryss&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sabre&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 650gp || 216gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Epee&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 21.0 || 1.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 850gp || 283gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rapier&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Foils || 3.0 || 25.2 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-7 || 950gp || 316gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hoe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 2.0 || 16.8 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-4 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.5 || 16.8 || 2.6 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-10 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.0 || 42.0 || 2.1 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-9 || 700gp || 233gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scythe&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 5.0 || 42.0 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-12 || 1,050gp || 350gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Halberd&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Polearms || 8.0 || 67.2 || 3.5 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 3-18 || 1,100gp || 366gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.0 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-8 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scimitar&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 3.5 || 33.6 || 2.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Falchion&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 31.5 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-8 || 450gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastard Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 4.5 || 37.8 || 2.4 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 550gp || 183gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Broad Sword&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 1 || Long Swords || 5.5 || 46.2 || 2.1 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 1-9 || 750gp || 250gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Claymore&amp;#039;&amp;#039;&amp;#039; || Weaponsmith || 2 || Long Swords || 6.0 || 50.4 || 3.2 || &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || 2-16 || 1,000gp || 333gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sling&amp;#039;&amp;#039;&amp;#039; || Bowyer || 1 || Ranged || 1.7 || 14.3 || 1.8 || &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; || 1-3 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 2.0 || 16.8 || 1.5 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-4 || 200gp || 66gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 3.0 || 25.2 || 1.9 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 1-6 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || Bowyer || 2 || Ranged || 4.0 || 33.6 || 2.6 || &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || 2-10 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Musket&amp;#039;&amp;#039;&amp;#039; || N/A || 2 || Ranged || 2.0 || ??? || 8.0 || &amp;#039;&amp;#039;&amp;#039;?B?&amp;#039;&amp;#039;&amp;#039; || 1-8 || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
A weapon with a 1* Indicates weapon can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; is Bludgeoning  &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; is Slashing  &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; is Piercing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ARMOURY&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Where Sold&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Protected Area&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Req. Strength&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Resale Value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Torso)&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Robes&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 0.5 || 4.2 || Unarmored || 0.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Shirt&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.0 || 8.4 || Light || 1.0 || 90gp || 30gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Armour&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 1.5 || 12.6 || Light || 1.5 || 180gp || 60gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Tunic&amp;#039;&amp;#039;&amp;#039; || Tailor || Torso || 2.0 || 11.9 || Light || 2.0 || 220gp || 73gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Armour&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Tunic&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Armour&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Tunic&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ringmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.0 || 16.8 || Medium || 2.5 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scalemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 3.0 || 25.2 || Medium || 3.0 || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chainmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 2.5 || 21.0 || Medium || 3.5 || 600gp || 200gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splintmail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 4.0 || 800gp || 266gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Platemail&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 6.0 || 50.4 || Heavy || 5.0 || 1,000gp || 333gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Field Plate&amp;#039;&amp;#039;&amp;#039; || Armoury || Torso || 4.0 || 33.6 || Heavy || 6.0 || 2,000gp || 666gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi(Legs)&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 4.2 || Unarmored || 0.0 || 15gp || 5gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 0.5 || 8.4 || Light || 0.5 || 60gp || 20gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Leggings&amp;#039;&amp;#039;&amp;#039; || Tailor || Legs || 1.0 || 8.4 || Light || 1.0 || 100gp || 33gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Leggings&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Leggings&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Leggings&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 2.0 || 16.8 || Medium || 2.0 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greaves&amp;#039;&amp;#039;&amp;#039; || Armoury || Legs || 3.0 || 25.2 || Heavy || 3.0 || 450gp || 150gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cap&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 0.5 || 4.2 || Unarmored || 0.0 || 35gp || 11gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Helm&amp;#039;&amp;#039;&amp;#039; || Tailor || Head || 1.0 || 8.4 || Light || 1.0 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Helm&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Helm&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Coif&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 1.5 || 12.6 || Medium || 1.5 || 150 gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Full Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horned Helm&amp;#039;&amp;#039;&amp;#039; || Armoury || Head || 2.0 || 16.8 || Heavy || 2.0 || 280gp || 93gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 0.5 || 4.2 || Unarmored || 0.0 || 25gp || 8gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Gloves&amp;#039;&amp;#039;&amp;#039; || Tailor || Hands || 1.0 || 8.4 || Light || 1.0 || 45gp || 15gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Gloves&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Gloves&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Gloves&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 1.5 || 12.6 || Medium || 1.5 || 160gp || 53gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gauntlets&amp;#039;&amp;#039;&amp;#039; || Armoury || Hands || 2.0 || 16.8 || Heavy || 2.0 || 190gp || 63gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || Provisioner || Feet || 1.0 || 8.4 || Unarmored || 0.0 || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 0.5 || 4.2 || Light || 0.5 || 70gp || 23gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Boots&amp;#039;&amp;#039;&amp;#039; || Tailor || Feet || 1.0 || 8.4 || Light || 1.0 || 80gp || 26gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather Boots&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather Boots&amp;#039;&amp;#039;&amp;#039; ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chain Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 1.5 || 10.5 || Medium || 1.5 || 130gp || 43gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Plate Boots&amp;#039;&amp;#039;&amp;#039; || Armoury || Feet || 2.0 || 16.8 || Heavy || 2.0 || 350gp || 116gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.0 || 8.4 || Light || Block || 120gp || 40gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 1.5 || 12.6 || Medium || Block || 160gp || 53gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Large Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.0 || 16.8 || Heavy || Block || 250gp || 83gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Kite Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 3.0 || 16.8 || Havy || Block || 260gp || 86gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heater Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 2.5 || 21.0 || Heavy || Block || 300gp || 100gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tower Shield&amp;#039;&amp;#039;&amp;#039; || Armoury || Shield || 4.0 || 25.2 || Heavy || Block || 400gp || 133gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiked Collar&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck || 0.5 || 3.5 || Light || 1.0 || 150gp || 50gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Necklace&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Amulet&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ankh&amp;#039;&amp;#039;&amp;#039; || Jeweller || Neck ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ring&amp;#039;&amp;#039;&amp;#039; || Jeweller || Finger ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=2784</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=2784"/>
		<updated>2007-08-03T07:35:39Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: added plug for merch search&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quickstart Guide==&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s pretty easy to get started in EUO. But be prepared for: &lt;br /&gt;
* chunky, 2d, top down graphics&lt;br /&gt;
* keyboard controls - there is no mouse!&lt;br /&gt;
&lt;br /&gt;
To get started, [http://swut.net/euo/download.htm download the installer], install, [http://swut.net/euo/alphaaccount.html create an account] and run euo.exe.&lt;br /&gt;
&lt;br /&gt;
This game is rather fast paced and even a little twitchy. Unlike other MORPG&amp;#039;s, you generally fight more than one monster at a time, and battles are usually pretty quick. It helps to know where your spells and items are and what they do. It also helps to have a guide early on in the game. There are many players who will happily take a &amp;#039;&amp;#039;well mannered&amp;#039;&amp;#039; newbie through their first romp of the Nordhaven Jail.&lt;br /&gt;
&lt;br /&gt;
So having said that, here are some pro-tips for playing the game.&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
[[image:creation.gif|frame|Creating a character]]Enter your account name and password in the appropriate fields. Pick a name, your gender (gender does not affects stats or gameplay), an avatar and two starting skills, then enter the world of EUO! It&amp;#039;s not critical which skills you pick. Any skills can be worked on (and some even bought) in-game. The skills you pick however affect your starting equipment, and also slightly affect your initial stats.&lt;br /&gt;
&lt;br /&gt;
===Your first character: advice on which skills to choose===&lt;br /&gt;
It&amp;#039;s probably not a bad idea to pick either one of the [[Class Skills|weapon skills]] as your primary, or maybe even [[Magic and Spellcasting#Sorcery|sorcery]] (a combat orientated school of magic) if you are feeling adventurous and want to immediately work on a mage. As for your secondary skill, you can pick just about anything. It must be emphasised that the starting skills are not crucial to your character development: they just give you a head start in a couple of areas.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
The equipment your new character starts with varies depending on which two skills were picked during creation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons and Armour:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ready.gif|right|frame|Readying your starting equipment]] If you picked a weapon skill, you will get a sample of that weapon to begin your adventure with. Additionally, if the weaponskill you picked belongs to the fighter class, you will get some ringmail. If the weaponskill picked belongs to the rogue class, you will get some padded armour. Press &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eady arms and armour, then scroll through the list. When you want to toggle the readiness of an item, press space. A little icon (such as a sword or or shirt) will appear to the left of the item name if it is being wielded or worn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Provisions:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Torches: press &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;gnite a torch&lt;br /&gt;
* Food: press &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039;at some food&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Potions:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039; to use &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;otions...&lt;br /&gt;
* Red potions cure poison&lt;br /&gt;
* Yellow potions restore health points&lt;br /&gt;
* Blue potions restore mana points&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrolls:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Town Portal - press &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; (shift-r) to &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;ead scrolls&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tomes:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you picked any of the schools of magic as starting skills, then you will get a small sample of spell-tomes that you can study and learn, to allow you to then cast those spells. Press &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039; to study and learn any tomes that you have in your inventory. It would be wise to study your new tomes before leaving town for your first adventure. Spells only need to be learned once.&lt;br /&gt;
&lt;br /&gt;
==Binding items and spells to keys==&lt;br /&gt;
For fast and easy use of items you may bind them to the number keys. During &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eady, etc, press a number from 1 to 0 to bind the currently selected item to that key. Then pressing a number key with a bind will use the bound item. The same can be done with spells and special abilities: press shift+C, followed by an F-key to bind, then press the F-key to cast the bound spell.&lt;br /&gt;
&lt;br /&gt;
==Entering Nordhaven==&lt;br /&gt;
&lt;br /&gt;
Everybody starts in Nordhaven. You&amp;#039;ll probably have everything you need to start your adventure. You might want to &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;eady your weapon &amp;amp; armour (assuming you picked a weapon skill), and learn your spells (with &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;, assuming you picked a mage skill). Wander around town and say hello.&lt;br /&gt;
&lt;br /&gt;
To say something to another player (they will have a white name above their heads with a blue health bar), hit ENTER and type your message, then hit ENTER again.&lt;br /&gt;
&lt;br /&gt;
==Talk to NPCs==&lt;br /&gt;
&lt;br /&gt;
Just as players have white names and blue bars above their heads, characters with blue names and health bars are good aligned NPC&amp;#039;s, while characters with gray bars above their heads are neutral aligned NPC&amp;#039;s. Make a point of talking to any NPC with a blue name - you&amp;#039;ll more than likely be sent on a quest. &lt;br /&gt;
&lt;br /&gt;
To talk to an NPC, stand next to them, press &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;, then select the direction of the NPC. If you see a druid called &amp;#039;&amp;#039;Max&amp;#039;&amp;#039;, walk up to him and do exactly that. Then ask him his &amp;#039;&amp;#039;job&amp;#039;&amp;#039; (press enter, type job, then press enter again), or his &amp;#039;&amp;#039;name&amp;#039;&amp;#039;, whether they have any &amp;quot;work&amp;quot; for you, or even the &amp;#039;&amp;#039;time&amp;#039;&amp;#039;.  Try continuing the conversation by asking about any of other words they have mentioned.&lt;br /&gt;
&lt;br /&gt;
==Exiting Town and entering other maps==&lt;br /&gt;
When you&amp;#039;re done looking around town, you might as well head down to the Jail. Exit town by walking south past the guards (Harold and Stirling), then head due east, until you see a cave entrance - that would be the Nordhaven Jail, a.k.a. the Newbie dungeon. Stand on the entrance to the cave and press Space.&lt;br /&gt;
&lt;br /&gt;
[[image:leavingtown.gif|none|frame|Leaving Nordhaven: Nordhaven jail is just a few steps to the east]]&lt;br /&gt;
&lt;br /&gt;
All of the areas in EUO are divided up into distinct maps. Towns exist as separate maps from the overworld, as do dungeons, caves, shrines, castles and keeps. To enter a town or dungeon, move toward the entrance and press Space. The entrance to a town is represented on the overworld as the town tile: just stand on top of it and press Space to enter. Inside dungeons, it is usually ladders that are used to move between levels. Again, just move on top of the ladder and press Space.&lt;br /&gt;
&lt;br /&gt;
==Nordhaven Jail: your First Dungeon Romp==&lt;br /&gt;
[[image:jail.gif|right|frame|Nordhaven jail. Note the ladder exiting up just to the south and Bill the Jailer just to the north.]]&lt;br /&gt;
The newbie dungeon is a place where you can go kill some rats and other low level monsters to get aquainted with the game. Collect all the treasure, sell the stuff you don&amp;#039;t need, then spend the money on equipment. When you&amp;#039;re feeling tougher and better armed, you can head down to levels 2, 3 &amp;amp; 4 of the newbie dungeon. Beware - opponents get tough pretty quickly though, it would be wise to have some decent armour and plenty of healing potions at the ready.&lt;br /&gt;
&lt;br /&gt;
===How to Attack===&lt;br /&gt;
To attack with your equipped weapon (or with your bare hands if you don&amp;#039;t have a weapon) stand next to your opponent, hold down CTRL and press the arrow key corresponding to the direction you want to attack. E.g., to attack north, it&amp;#039;s CTRL+UP. If you are using a ranged weapon, CTRL+UP is used to attack your currently targeted enemy, regardless of the direction of the enemy.&lt;br /&gt;
&lt;br /&gt;
* CTRL+direction you wish to attack&lt;br /&gt;
&lt;br /&gt;
===How to Cast Offensively===&lt;br /&gt;
If you picked Sorcery as a starting skill, then you should have learned the spell &amp;#039;&amp;#039;Minor Harm&amp;#039;&amp;#039; by now (if not, press shift+L, and select the Minor Harm tome to learn it). Minor Harm (aka An Mani) deals damage to an adjacent target. Stand next to one of those rats, press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then enter, then the arrow key for the direction you want to cast.&lt;br /&gt;
&lt;br /&gt;
This is a bit of work, so you can bind the spell such that you can cast it with Shift+direction. Press Shift+C, then use the arrow keys to highlight the Minor Harm spell (if it isn&amp;#039;t already highlighted), then hit F1, followed by enter. Minor Harm is now bound to the F1 key. Using Shift+direction will cast the spell bound to F1 in the direction of the arrow key pressed.&lt;br /&gt;
&lt;br /&gt;
So you can now cast Minor Harm on rats with Shift+direction just as you would attack rats with a weapon with CTRL+direction.&lt;br /&gt;
&lt;br /&gt;
*bind Minor Harm to F1 with Shift+C, then F1&lt;br /&gt;
*SHIFT+direction to cast Minor Harm on enemies to harm them&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* you can bind additional spells to F2-F6 and cast them with combinations of CTRL, SHIFT, ALT and a direction&lt;br /&gt;
&lt;br /&gt;
===Healing Techniques for Newbies===&lt;br /&gt;
There are quite a number of ways to heal yourself, however for the new character these can be limited. Here&amp;#039;s a list of what you can do to heal yourself.&lt;br /&gt;
&lt;br /&gt;
* drink a yellow potion (press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* meditate (press &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* if you picked [[Magic and Spellcasting#Piety|piety]] as a starting skill, you can cast the &amp;#039;&amp;#039;Mani&amp;#039;&amp;#039; spell (press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then Enter)&lt;br /&gt;
* if you picked [[healing]] as a starting skill, you can use a bandage: press &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (backquote/tilde: the key left of 1 on most english keyboards)&lt;br /&gt;
* you can drink from a fountain (can be hazardous, but can also be rewarding): look at the fountain with &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) empty flasks on fountains to create clear potions, which will usually have an effect not unlike a yellow potion&lt;br /&gt;
&lt;br /&gt;
==Leveling up==&lt;br /&gt;
[[image:compassion.gif|right|frame|The Shrine of Compassion, on the far north coast of New Sosaria. To get there, leave Nordhaven and head northwest.]]When you get the blue &amp;quot;&amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039;&amp;quot; message, head to a [[shrines|shrine]] (pictured right), press space to enter the shrine map (just as you did to enter Nordhaven Jail) and meditate near the flame (walk to the brazier and then press &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039;) to increase your stats. Every shrine has a different effect on your stats (strength, dexterity and intelligence) - consult the list in the next section.&lt;br /&gt;
&lt;br /&gt;
You should increase your strength if you want more hit points (HP) and power with fighter weapons, increase dexterity if you want to move faster and power with rogue weapons, and increase intelligence if you want more mana, magic resistance and increased power with spells.&lt;br /&gt;
&lt;br /&gt;
A rough guide for stat point distribution while progressing through the levels might be:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fighter&amp;#039;&amp;#039;&amp;#039; - increase strength until you get 80-100 STR, then increase dexterity until you get to 100 DEX&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rogue&amp;#039;&amp;#039;&amp;#039; - increase strength until you get to 60 STR, then increase dexterity until you get to 150 DEX&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mage&amp;#039;&amp;#039;&amp;#039; - increase strength until you get to 60 STR, then increase intelligence until you get to 100 INT and then increase strength again until you get to 100 STR&lt;br /&gt;
&lt;br /&gt;
You don&amp;#039;t have to follow this guide, however it will give you strength (and thus more hit points) early on to help make your adventures go smoothly.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
&lt;br /&gt;
To locate a [[shrines|shrine]], either study the map of [[New Sosaria]] online, or look in your EUO folder for the &amp;quot;MAP-Shrines.jpg&amp;quot; file.&lt;br /&gt;
&lt;br /&gt;
Meditating (after you get the &amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039; message) at the different shrines have the following effects:&lt;br /&gt;
&lt;br /&gt;
 Compassion:   Dexterity +6&lt;br /&gt;
 Valor:        Strength +6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength +3, Dexterity +3&lt;br /&gt;
 Justice:      Dexterity +3, Intelligence +3&lt;br /&gt;
 Honor:        Intelligence +3, Strength +3&lt;br /&gt;
 Spirituality: Dexterity +2, Intelligence +2, Strength +2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
Humility does not add any stats but will increase your level if you meditate there. Unless you are actually feeling humble, it&amp;#039;s best not to level up at the Humility shrine!&lt;br /&gt;
&lt;br /&gt;
Humility does have a use however - meditating there reduces your criminal status time more quickly than normal.&lt;br /&gt;
&lt;br /&gt;
Finally, shrines are used to cure resurrection sickness, which is a debilitating condition you&amp;#039;ll often get after dying and resurrecting.&lt;br /&gt;
&lt;br /&gt;
==Dying==&lt;br /&gt;
&lt;br /&gt;
Everyone has to die eventually, and it&amp;#039;s not a big deal. Just hit &amp;#039;&amp;#039;&amp;#039;! (shift + 1)&amp;#039;&amp;#039;&amp;#039; to respawn in the town to which you are bound (the default town is [[Nordhaven]]). Doing this will give you [[resurrection sickness]] however, which requires you to meditate at a [[Shrines|shrine]] to cure. While you have resurrection sickness, you will suffer significant penalties, so you should cure it as soon as you can.  Alternatively if you&amp;#039;re playing with other people, they might be able to resurrect you with a scroll or spell on the spot. If you are in a party with the person who resurrects you, you will not get resurrection sickness.&lt;br /&gt;
&lt;br /&gt;
Sometimes you cannot respawn with &amp;#039;&amp;#039;&amp;#039;!&amp;#039;&amp;#039;&amp;#039; ... it is most likely because you are on a no-casting zone tile. If this happens simply move a step or two away and try again.&lt;br /&gt;
&lt;br /&gt;
==Additional equipment==&lt;br /&gt;
Once you&amp;#039;ve accumulated some gold, you&amp;#039;ll probably want to get some additional equipment.  Player merchants will have the best prices. Go to [http://euo.swut.net/search/ Player Merchant Item Search] and type at least part of the name of the item you&amp;#039;re looking for.  You&amp;#039;ll need a sextant or an Locate spell to find the coordinates of the listed merchant in the town, but bearing in mind that coordinates start in the upper left corner of the map, you should be able to find the merchant without a sextant.&lt;br /&gt;
&lt;br /&gt;
==The Goal==&lt;br /&gt;
&lt;br /&gt;
The goal is to have a bit of fun. Talk to the other players. By all means ask questions, but this manual isn&amp;#039;t that hard to read. Try and read it all first before asking &amp;quot;&amp;#039;&amp;#039;How to I sell stuff&amp;#039;&amp;#039;&amp;quot; or &amp;quot;&amp;#039;&amp;#039;Where do I hunt?&amp;#039;&amp;#039;&amp;quot;. Get out there and find out for yourself - that&amp;#039;s all part of the adventure!&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2783</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=2783"/>
		<updated>2007-08-03T07:07:47Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemy is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialist tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]], purchased from an apothecary, or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || garlic + ginseng + spores x3 + flask || 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || sulphurous ash + nightshade + blood moss + snake&amp;#039;s venom + flask || 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || blood moss + sparkling mote x5 + flask || 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || black pearl + nightshade + mandrake root + preserved ooze + flask || 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || sulphurous ash + mandrake root + blood moss + bug dust + flask || 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || mandrake root + nightshade + blood moss + shadow dust + flask || 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce sleep  || spider&amp;#039;s silk + garlic + nightshade + preserved eye + flask || 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || mandrake root + spider&amp;#039;s silk + garlic + essence of rage + flask || 75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || sulphurous ash + mandrake root + preserved brain + flask || 80&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || fountain + flask || N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || unknown || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A clear potion has the same effect on the user as most fountains.  It may satiate your hunger a little, make you go cosmic for a short time, restore all hp and mana, or even add up to 20% to statistics for a short period of time (in addition to restoring you to full hp &amp;amp; mana).  As far as I know, clear potions cannot summon water demons or snakes.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || yellow potion x2 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || yellow potion x3 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || yellow potion x4 || 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || yellow potion x5 + reinforced flask || 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || blue potion x5 + reinforced flask || 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powdered Silver:&amp;#039;&amp;#039;&amp;#039; || silver filings || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x4, snake&amp;#039;s venom || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Ore:&amp;#039;&amp;#039;&amp;#039; || regular ore, vampire dust x5, mandrake root x3 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated):&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales x6, mandrake root x3, nightshade x3 || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log:&amp;#039;&amp;#039;&amp;#039; || log, nightshade x4, snake&amp;#039;s venom || 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vampyric Log:&amp;#039;&amp;#039;&amp;#039; || log, vampire dust x5, mandrake root x3 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log:&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread:&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar || 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial || 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039;  || heart + vial || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage || 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || horn || 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || blackrock saw || dragon hide || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brain&amp;#039;&amp;#039;&amp;#039; || gazer &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eye&amp;#039;&amp;#039;&amp;#039; || basilisk &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heart&amp;#039;&amp;#039;&amp;#039; || minotaur chief&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Character_Creation&amp;diff=2782</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Character_Creation&amp;diff=2782"/>
		<updated>2007-08-03T06:48:42Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player creation is absolutely simple but there are a few details to bear in mind. This page will detail a few of the basic points.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
To create your player character, load up &amp;#039;&amp;#039;&amp;#039;EUO&amp;#039;&amp;#039;&amp;#039; and select &amp;#039;&amp;#039;&amp;#039;Create New Character&amp;#039;&amp;#039;&amp;#039;. This will take you to the Create New Character page.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Account Name&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To play &amp;#039;&amp;#039;&amp;#039;EUO&amp;#039;&amp;#039;&amp;#039;, you must first [http://swut.net/euo/alphaaccount.html create an account]. The account holds the details of what characters you are and so accounts are limited to &amp;#039;&amp;#039;&amp;#039;1 PER PERSON&amp;#039;&amp;#039;&amp;#039;. The same account works for all servers (Reg, NoGrind and PermaDeath), so there is no need to have more than one account. Once you have created your account, enter your account name here.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Password&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you enter your account password.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you enter your character&amp;#039;s name. Few points to bear in mind: anything deemed an offensive name will more than likely result in your account being banned. Also, names are unique, subject to a maximum length and must comprise of English letters.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gender&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you select your sex. Depending on whether you pick female or male, you&amp;#039;ll be able to pick different avatars and will voice different sounds ingame. There are no advantages or disadvantages when selecting either sex.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Primary skill you select will give you 30 starting points in that skill, while the Secondary skill will give you 20 points in that skill.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s not critical which skills you pick. Any skills can be worked on (and some even bought) in-game. The skills you pick however affect your starting equipment, and also slightly affect your initial stats.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Avatar&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you select a tile (or avatar) for your character. This is how you will appear to everyone around you. There is also the opportunity to purchase special avatars via PayPal.&lt;br /&gt;
* [http://swut.net/euo/buy.htm Avatar list with prices]&lt;br /&gt;
* [http://forums.swut.net/viewtopic.php?t=359 More ingame purchables]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enter The World Of EUO&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have decided you are happy with your character, select this to enter EUO proper and begin your quest for fame and fortune!&lt;br /&gt;
&lt;br /&gt;
== Player Stats ==&lt;br /&gt;
&lt;br /&gt;
Every player has three primary stats to contend with. These are &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;. Each of these stats has a significant bearing on the game and how powerful you are.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength affects how many Hit Points (HP) you have as well as how much equipment and items you can carry. Having a lot of strength also affects the damage you deal to monsters and players when using strength-based weaponry.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity affects how quickly you can move as well as how quickly you can attack with your weapon (taking into consideration the weapon&amp;#039;s speed). Having a lot of dexterity can also affect your defence depending on the type of armour worn as well as affecting damage to monsters and players when using dexterity-based weaponry.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence affects how much Mana you have to use for spells as well as determining your Magic Resistance. Spells also increase in effectiveness when the user has a high intelligence.&lt;br /&gt;
&lt;br /&gt;
As well as these primary stats, there are a few other stats to bear in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points determine the amount of damage you can take before you eventually kick the bucket. Naturally, once your Hit Points equals zero, you&amp;#039;re dead. On the regular server, you can resurrect yourself by pressing &amp;#039;&amp;#039;&amp;#039;shift + 1&amp;#039;&amp;#039;&amp;#039; which instantly resurrects you in the town in which you are bound. However, this also induces [[resurrection sickness]] which can only be cured by meditating at a [[shrines|shrine]]. On the permanent death servers, death costs you a resurrection stone. Once you run out of these resurrection stones, you are permanently dead and your character is deleted. PermaDeath servers are not for the faint of heart!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mana&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mana is used when spells are cast. When you have no Mana, you cannot cast spells. Mana can be restored by meditating or drinking a blue potion.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attack Strength&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Strength is how effective you are in combat. The higher it is, the more effective you will be at inflicting damage on highly defended targets.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Defense determines how hard you are to hit. The higher it is, the more damage you will absorb without losing hit points. This is influenced primarily by the type of armour you are wearing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is essentially defense against magic. The higher it is, the less damage you take against certain spells (there are a few exceptions where Magic Resistance has no effect). Influenced primarily by intelligence as well as if you have any armour or equipment with Magic Resistance bonuses equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Status&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows you what effects or ailments are affecting you. Some are beneficial, others are not.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;:   BLIND - caused by being attacked by a giant squid or by opening a trapped chest. Cured by eating a carrot, waiting for a bit or by using a bandage on yourself. There is also a slight chance that you may be permanently blinded - in which case waiting won&amp;#039;t help.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;:   BAD BREATH - shows that you have halitosis. Caused by eating eggs and sometimes by drinking from fountains.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;:   CRIMINAL - shows that you&amp;#039;ve been a naughty boy or girl. 30 minutes of criminal status for every non-criminal player killed as well as 5 minutes (?) for every person contaminated with the plague by you. Criminal time can be reduced by meditating at the [[shrines|Shrine Of Humility]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;:   DISARMED - Means you have to fight with your bare hands and can&amp;#039;t re-equip a weapon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;:   DRAGON FORM - cast Vas Ylem Rel to polymorph yourself into a dragon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;:   GAGGED - Means that a GM is sick of you spamming up global with inane banter and it is time to be quiet.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;:   HELD - Paralyses you - caused by An Ex Por and certain monsters.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;h&amp;#039;&amp;#039;&amp;#039;:   HIDING - shows that you are using the stealth skill.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;:   INVISIBLE - cast Sanct Lor, Vas Sanct Lor or drink a black potion to become invisible.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;:   LYCANTHROPY - Shows that you are affected by lycanthropy and will turn into a werewolf at every full moon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;:   MEDITATING - regenerates health and mana depending on skill.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;:   POISONED - causes a loss of health over time. Cast An Nox or a red potion to cure yourself.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;:   PROTECTED - Protection from disease, poison and lycanthropy. Also +5 to defense.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;q&amp;#039;&amp;#039;&amp;#039;:   QUIVERING PALM SHOCKED - You will be dazed and have a much higher chance of having criticals landed against you.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;:   ENRAGED - Means you can perform special moves with your current weapon regardless of skill at will (gained from drinking a Khaki potion).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;:   [[resurrection sickness|RESURRECTION SICKNESS]] - You&amp;#039;ll get this after resurrection. Meditate at a shrine to remove it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;:   SICK - You&amp;#039;ve eaten too much and vomited. When sick, you cannot eat until you get hungry again.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;:   SPEED/DEX BOOST - Shows that you are speedy after drinking a brown potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;:   TRUESIGHT - Gives you the ability to see inivisible and stealthed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;:   CLEAVED - Shows that you&amp;#039;ve been hit by a Cleave attack. Reduces defense and attack for a short period of time.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;:   PEERING - shows that you are using a peergem or crystal ball to show your location.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;:   WEREWOLF FORM - Shows that you have transformed into a werewolf.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;:   HEXED - caused by Xen Jux and certain monsters. Turns you into a rat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;:   X-RAY VISION - Shows that you have x-ray vision after drinking a white potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Z&amp;#039;&amp;#039;&amp;#039;:   ASLEEP - caused by orange potions.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039;:   DISEASED - caused by eating too many tasty corpses or from being attacked by a zombie.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039;:   CONFUSED - caused by taking a strong blow to the head or by Quas An Wis.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;!&amp;#039;&amp;#039;&amp;#039;:   CHOKING - caused by certain cursed items and chest traps. Perform the Heimlich Manoeuver to cure choking by attacking the affected person when unarmed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;@&amp;#039;&amp;#039;&amp;#039;:   HALLUCINATING - caused by drinking a cursed potion or fountain.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;:   WOUNDED - Suffering from profuse bleeding that cannot be healed - generally 25% health lost over 5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039;:   BANDAGED - You will heal quickly when bandaged, as long as you keep still&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
How much cash you have on you. Useful in free market-based societies for the exchange of goods and services. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Load&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Presented in a &amp;#039;xx/yy&amp;#039; format, xx is how much you are carrying, yy is how much you can carry.&lt;br /&gt;
&lt;br /&gt;
== Shrines and Leveling ==&lt;br /&gt;
&lt;br /&gt;
When you have amassed a certain amount of experience, you will receive a blue &amp;quot;&amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039;&amp;quot; message which means that you feel ready to advance and should meditate at a shrine. Depending on which shrine you go to to meditate, you will recieve different boosts to your stats. These are:&lt;br /&gt;
&lt;br /&gt;
 Compassion:   Dexterity +6&lt;br /&gt;
 Valor:        Strength +6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength+3, Dexterity+3&lt;br /&gt;
 Justice:      Dexterity+3, Intelligence+3&lt;br /&gt;
 Honor:        Intelligence+3, Strength+3&lt;br /&gt;
 Spirituality: Dexterity+2, Intelligence+2, Strength+2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
For more information on shrines, [[Shrines|click here]].&lt;br /&gt;
&lt;br /&gt;
To find out where the shrines are located, either have a look at the online [[New Sosaria]] map, or look in your EUO folder for the &amp;quot;MAP-Shrines.jpg&amp;quot; file.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Character_Creation&amp;diff=2781</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Character_Creation&amp;diff=2781"/>
		<updated>2007-08-03T06:45:22Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: alphabetized status list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player creation is absolutely simple but there are a few details to bear in mind. This page will detail a few of the basic points.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
To create your player character, load up &amp;#039;&amp;#039;&amp;#039;EUO&amp;#039;&amp;#039;&amp;#039; and select &amp;#039;&amp;#039;&amp;#039;Create New Character&amp;#039;&amp;#039;&amp;#039;. This will take you to the Create New Character page.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Account Name&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To play &amp;#039;&amp;#039;&amp;#039;EUO&amp;#039;&amp;#039;&amp;#039;, you must first [http://swut.net/euo/alphaaccount.html create an account]. The account holds the details of what characters you are and so accounts are limited to &amp;#039;&amp;#039;&amp;#039;1 PER PERSON&amp;#039;&amp;#039;&amp;#039;. The same account works for all servers (Reg, NoGrind and PermaDeath), so there is no need to have more than one account. Once you have created your account, enter your account name here.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Password&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you enter your account password.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you enter your character&amp;#039;s name. Few points to bear in mind: anything deemed an offensive name will more than likely result in your account being banned. Also, names are unique, subject to a maximum length and must comprise of English letters.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gender&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you select your sex. Depending on whether you pick female or male, you&amp;#039;ll be able to pick different avatars and will voice different sounds ingame. There are no advantages or disadvantages when selecting either sex.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Primary skill you select will give you 30 starting points in that skill, while the Secondary skill will give you 20 points in that skill.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s not critical which skills you pick. Any skills can be worked on (and some even bought) in-game. The skills you pick however affect your starting equipment, and also slightly affect your initial stats.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Avatar&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you select a tile (or avatar) for your character. This is how you will appear to everyone around you. There is also the opportunity to purchase special avatars via PayPal.&lt;br /&gt;
* [http://swut.net/euo/buy.htm Avatar list with prices]&lt;br /&gt;
* [http://forums.swut.net/viewtopic.php?t=359 More ingame purchables]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enter The World Of EUO&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have decided you are happy with your character, select this to enter EUO proper and begin your quest for fame and fortune!&lt;br /&gt;
&lt;br /&gt;
== Player Stats ==&lt;br /&gt;
&lt;br /&gt;
Every player has three primary stats to contend with. These are &amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;. Each of these stats has a significant bearing on the game and how powerful you are.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength affects how many Hit Points (HP) you have as well as how much equipment and items you can carry. Having a lot of strength also affects the damage you deal to monsters and players when using strength-based weaponry.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity affects how quickly you can move as well as how quickly you can attack with your weapon (taking into consideration the weapon&amp;#039;s speed). Having a lot of dexterity can also affect your defence depending on the type of armour worn as well as affecting damage to monsters and players when using dexterity-based weaponry.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence affects how much Mana you have to use for spells as well as determining your Magic Resistance. Spells also increase in effectiveness when the user has a high intelligence.&lt;br /&gt;
&lt;br /&gt;
As well as these primary stats, there are a few other stats to bear in mind.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points determine the amount of damage you can take before you eventually kick the bucket. Naturally, once your Hit Points equals zero, you&amp;#039;re dead. On the regular server, you can resurrect yourself by pressing &amp;#039;&amp;#039;&amp;#039;shift + 1&amp;#039;&amp;#039;&amp;#039; which instantly resurrects you in the town in which you are bound. However, this also induces [[resurrection sickness]] which can only be cured by meditating at a [[shrines|shrine]]. On the permanent death servers, death costs you a resurrection stone. Once you run out of these resurrection stones, you are permanently dead and your character is deleted. PermaDeath servers are not for the faint of heart!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mana&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mana is used when spells are cast. When you have no Mana, you cannot cast spells. Mana can be restored by meditating or drinking a blue potion.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Attack Strength&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Strength is how effective you are in combat. The higher it is, the more effective you will be at inflicting damage on highly defended targets.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Defense determines how hard you are to hit. The higher it is, the more damage you will absorb without losing hit points. This is influenced primarily by the type of armour you are wearing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Resistance&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is essentially defense against magic. The higher it is, the less damage you take against certain spells (there are a few exceptions where Magic Resistance has no effect). Influenced primarily by intelligence as well as if you have any armour or equipment with Magic Resistance bonuses equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Status&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Shows you what effects or ailments are affecting you. Some are beneficial, others are not.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;:   BLIND - caused by being attacked by a giant squid or by opening a trapped chest. * &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;:   BAD BREATH - shows that you have halitosis. Caused by eating eggs and sometimes by drinking from fountains.&lt;br /&gt;
Cured by eating a carrot, waiting for a bit or by using a bandage on yourself. There is also a slight chance that you may be permanently blinded - in which case waiting won&amp;#039;t help.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;:   CRIMINAL - shows that you&amp;#039;ve been a naughty boy or girl. 30 minutes of criminal status for every non-criminal player killed as well as 5 minutes (?) for every person contaminated with the plague by you. Criminal time can be reduced by meditating at the [[shrines|Shrine Of Humility]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;:   DISARMED - Means you have to fight with your bare hands and can&amp;#039;t re-equip a weapon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;:   POLYMORPHED - cast Vas Ylem Rel to polymorph yourself.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;:   GAGGED - Means that a GM is sick of you spamming up global with inane banter and it is time to be quiet.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;:   HELD - Paralyses you - caused by An Ex Por and certain monsters.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;h&amp;#039;&amp;#039;&amp;#039;:   HIDING - shows that you are using the stealth skill.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;:   INVISIBLE - cast Sanct Lor, Vas Sanct Lor or drink a black potion to become invisible.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;:   LYCANTHROPY - Shows that you are affected by lycanthropy and will turn into a werewolf at every full moon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;:   MEDITATING - regenerates health and mana depending on skill.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;:   POISONED - causes a loss of health over time. Cast An Nox or a red potion to cure yourself.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;:   PROTECTED - Protection from disease, poison and lycanthropy. Also +5 to defense.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;q&amp;#039;&amp;#039;&amp;#039;:   SHOCK FROM QUIVERING PALM - You will be dazed and have a much higher chance of having criticals landed against you.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;:   ENRAGED - Means you can perform special moves with your current weapon regardless of skill at will (gained from drinking a Khaki potion).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;:   [[resurrection sickness|RESURRECTION SICKNESS]] - You&amp;#039;ll get this after resurrection. Meditate at a shrine to remove it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;:   SICK - You&amp;#039;ve eaten too much and vomited. When sick, you cannot eat until you get hungry again.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;:   SPEED/DEX BOOST - Shows that you are speedy after drinking a brown potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;:   TRUESIGHT - Gives you the ability to see inivisible and stealthed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;:   CLEAVED - Shows that you&amp;#039;ve been hit by a Cleave attack. Reduces defense and attack for a short period of time.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;:   PEERING - shows that you are using a peergem or crystal ball to show your location.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;:   WEREWOLF FORM - Shows that you have transformed into a werewolf.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;:   HEXED - caused by Xen Jux and certain monsters. Turns you into a rat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;:   X-RAY VISION - Shows that you have x-ray vision after drinking a white potion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Z&amp;#039;&amp;#039;&amp;#039;:   ASLEEP - caused by orange potions.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039;:   DISEASED - caused by eating too many tasty corpses or from being attacked by a zombie.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039;:   CONFUSED - caused by taking a strong blow to the head or by Quas An Wis.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;!&amp;#039;&amp;#039;&amp;#039;:   CHOKING - caused by certain cursed items and chest traps. Perform the Heimlich Manoeuver to cure choking by attacking the affected person when unarmed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;@&amp;#039;&amp;#039;&amp;#039;:   HALLUCINATING - caused by drinking a cursed potion or fountain.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;:   WOUNDED - Suffering from profuse bleeding that cannot be healed - generally 25% health lost over 5 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039;:   BANDAGED - You will heal quickly when bandaged, as long as you keep still&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gold&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
How much cash you have on you. Useful in free market-based societies for the exchange of goods and services. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Load&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Presented in a &amp;#039;xx/yy&amp;#039; format, xx is how much you are carrying, yy is how much you can carry.&lt;br /&gt;
&lt;br /&gt;
== Shrines and Leveling ==&lt;br /&gt;
&lt;br /&gt;
When you have amassed a certain amount of experience, you will receive a blue &amp;quot;&amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039;&amp;quot; message which means that you feel ready to advance and should meditate at a shrine. Depending on which shrine you go to to meditate, you will recieve different boosts to your stats. These are:&lt;br /&gt;
&lt;br /&gt;
 Compassion:   Dexterity +6&lt;br /&gt;
 Valor:        Strength +6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength+3, Dexterity+3&lt;br /&gt;
 Justice:      Dexterity+3, Intelligence+3&lt;br /&gt;
 Honor:        Intelligence+3, Strength+3&lt;br /&gt;
 Spirituality: Dexterity+2, Intelligence+2, Strength+2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
For more information on shrines, [[Shrines|click here]].&lt;br /&gt;
&lt;br /&gt;
To find out where the shrines are located, either have a look at the online [[New Sosaria]] map, or look in your EUO folder for the &amp;quot;MAP-Shrines.jpg&amp;quot; file.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Other_Item_Information&amp;diff=2780</id>
		<title>Other Item Information</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Other_Item_Information&amp;diff=2780"/>
		<updated>2007-08-02T08:10:36Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: item wear and repair info added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the different things that affect your items, armour and weapons.&lt;br /&gt;
&lt;br /&gt;
==Curses==&lt;br /&gt;
&lt;br /&gt;
Cursedness is an attribute that most items have, being either uncursed (normal) or cursed. Cursed items generally behave in a negative way or opposite way to their uncursed counterparts. For some items it makes no difference either way. Cursed items are generally referred to as &amp;#039;&amp;#039;&amp;#039;cursed item X&amp;#039;&amp;#039;&amp;#039;, while uncursed items are generally referred to simply as &amp;#039;&amp;#039;&amp;#039; item X &amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
A weapon is does more damage than your bare hands. A cursed weapon, will do almost no damage, making you unable to fight. Additionally, it will be welded to your hand (impossible to remove)!&lt;br /&gt;
On the other hand, a scroll of identification and a cursed scroll of identification behave exactly the same way (at the time of writing, at least).&lt;br /&gt;
&lt;br /&gt;
Thus it is beneficial to find out if items are cursed before using them.&lt;br /&gt;
On the regular server, curses are revealed when you use a &amp;#039;&amp;#039;&amp;#039;Scroll of Identification&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Curses may also be revealed by dropping an item next to the brazier (fire) in the shrines.&lt;br /&gt;
&lt;br /&gt;
Cursed weapons or armour that has welded itself to you may be removed using a scroll of unweld.&lt;br /&gt;
Simply read the scroll using &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; (shift-r) and all welded items will be removed from your body, and waiting in your inventory. The curses of the items will remain.&lt;br /&gt;
&lt;br /&gt;
Cursed items may be uncursed by using a scroll of uncurse on them. Simply drop the item on the ground, and read the Scroll of Uncurse with &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; (shift-r-dir), then give the direction in which to use the scroll with the arrow key. There are also scrolls of uncurse-all, which will uncurse any cursed items in your inventory when read.&lt;br /&gt;
&lt;br /&gt;
==Item Identification==&lt;br /&gt;
&lt;br /&gt;
Buy a magnifying glass and use it on an unidentified item to attempt to ID it. Be sure to do your identification in a safe place where your items will not be stolen.  The skill required to ID the item with a magnifying glass is proportional to the quality of the item. As with most other skills, you will need 10 item lore to begin identifying basic items. Using a magnifying glass to ID an item will not detect a curse.&lt;br /&gt;
&lt;br /&gt;
Scrolls of identification may be used alternatively to a magnifying glass. These require no skill to use, but cost gold at the scroll merchant.&lt;br /&gt;
&lt;br /&gt;
==Durability and Item Wear==&lt;br /&gt;
&lt;br /&gt;
Currently only weapons wear out. The weapon&amp;#039;s damage is maximal at 0% wear, and is scaled according to the wear percentage (e.g., at 28% wear, the weapon will do 28% less damage).  Weapons may be repaired using a smith&amp;#039;s hammer for metal weapons, pocket knife for wooden weapons, and a sewing kit for leather weapons. The correct tint of tool is needed to repair weapons. E.g., you&amp;#039;ll need a copper smith&amp;#039;s hammer to repair a copper shortsword. Repairing weapons also require [[Weaponsmith]] skill, with the skill required depending on the enchantment of the weapon.  The different materials have different rates of wear, listed on the [[Item Materials]] page.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2779</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2779"/>
		<updated>2007-08-02T08:06:39Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the EUO Manual ==&lt;br /&gt;
&lt;br /&gt;
If you are new, please read the [[Quickstart Guide]] and the [[Keyboard Controls]]. There&amp;#039;s plenty of useful information aside from these two pages though; but they&amp;#039;re the bare mimimum of reading if you&amp;#039;re to survive your first 5 minutes in [[New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
If you are not new, and you see anything incorrect, missing, or anything that needs expanding or revising, please do so! You will need to create an account and log in if you want to create and/or edit pages within this manual.&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* [[Quickstart Guide]]&lt;br /&gt;
* [[Keyboard Controls]]&lt;br /&gt;
==Extended Manual==&lt;br /&gt;
* [[History of New Sosaria|A Brief History of New Sosaria]]&lt;br /&gt;
* [[Character Creation|Player Characters: Creation, Stats, Avatars, Leveling]]&lt;br /&gt;
** [[Classes]]&lt;br /&gt;
*** [[Fighter Guide]]&lt;br /&gt;
*** [[Rogue Guide]]&lt;br /&gt;
*** [[Mage Guide]]&lt;br /&gt;
** [[Skills Overview]]&lt;br /&gt;
*** [[Class Skills]] (skills related to fighters, rogues and mages)&lt;br /&gt;
*** [[Miscellaneous Skills]]&lt;br /&gt;
*** [[Crafting and Gathering]]&lt;br /&gt;
*** [[Dual Skill Titles]]&lt;br /&gt;
* Crafting&lt;br /&gt;
** [[Alchemy]]&lt;br /&gt;
** [[Armourer]]&lt;br /&gt;
** [[Enchanting and Polypiling|Enchanting]]&lt;br /&gt;
*** [[Enchanting Recipes]]&lt;br /&gt;
** [[Inscription]]&lt;br /&gt;
** [[Mining]]&lt;br /&gt;
** [[Tailoring]]&lt;br /&gt;
** [[Tinkering]]&lt;br /&gt;
** [[Weaponsmith]]&lt;br /&gt;
** [[Woodcrafting]]&lt;br /&gt;
* Getting around &lt;br /&gt;
** [[New Sosaria]] (the overworld continent)&lt;br /&gt;
** [[Travel]]&lt;br /&gt;
** [[Townes]]&lt;br /&gt;
** [[Shrines]]&lt;br /&gt;
** [[Dungeons]]&lt;br /&gt;
** [[The Underworld]]&lt;br /&gt;
** Other [[Places of interest]]&lt;br /&gt;
* [[Items|Items: weapons, armour, scrolls, potions, etc]]&lt;br /&gt;
** [[Chests|Chests, Locks and Traps]]&lt;br /&gt;
** [[Other Item Information|Curses, Identification, Durability, etc]]&lt;br /&gt;
** [[Item Enchantments]]&lt;br /&gt;
** [[Item Materials]]&lt;br /&gt;
* Economy&lt;br /&gt;
** [[Shoppes]]&lt;br /&gt;
** [[Player Merchants]]&lt;br /&gt;
** [[Player Housing]]&lt;br /&gt;
* Inhabitants of [[New Sosaria]]: Players, Monsters &amp;amp; NPC&amp;#039;s&lt;br /&gt;
** [[Bestiary]] (Monsters)&lt;br /&gt;
** [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;br /&gt;
** [[Game Administration]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
** [[Parties|Partying: the life &amp;amp; soul of EUO]]&lt;br /&gt;
** [[Player Killing]]&lt;br /&gt;
* [[Magic and Spellcasting]]&lt;br /&gt;
** [[Runic|Runic alphabet]]&lt;br /&gt;
* [[Werewolves and Lycanthropy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Slash Commands]]&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
* [[Latest Changes]]&lt;br /&gt;
&lt;br /&gt;
==Permanent Death Server==&lt;br /&gt;
* [[Introduction to PD]]&lt;br /&gt;
&lt;br /&gt;
===No Grind Server===&lt;br /&gt;
* [[Introduction to NG]]&lt;br /&gt;
* [[Class Ideas]] is about virtual classes from mixing and matching skill sets&lt;br /&gt;
* [[No Grind Stat Gains|How stats grow through skill use]]&lt;br /&gt;
&lt;br /&gt;
==Maped==&lt;br /&gt;
* [[Maped Introduction|Getting Started with Maped]]&lt;br /&gt;
* [[Maped Controls|Keyboard Controls &amp;amp; Mouse Operations]]&lt;br /&gt;
* Setting [[Map Properties]]&lt;br /&gt;
* All about [[Spawners]]&lt;br /&gt;
* [[Placing Items]]&lt;br /&gt;
* [[Features and Triggers]]&lt;br /&gt;
* [[Maped Pro-tips|Egg&amp;#039;s Pro-tips for Maps that Suck Less]]&lt;br /&gt;
&lt;br /&gt;
==Other Bits and Pieces==&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[History of EUO]]&lt;br /&gt;
* [[Famous Players]]&lt;br /&gt;
* [[Combos and Cheeses]]&lt;br /&gt;
* [[Map List|The offical EUO server map list]]&lt;br /&gt;
* Modding EUO&lt;br /&gt;
** [[Alternative Skins]]&lt;br /&gt;
** [[Creating Avatars|Tips for making avatars/monsters]]&lt;br /&gt;
* [[Playing behind a Firewall|EUO access through HTTP proxy / firewall]]&lt;br /&gt;
* [[Client Config Options]]&lt;br /&gt;
* [[Virtues|Background to the Virtues &amp;amp; their meaning]]&lt;br /&gt;
* [[Maeondir|The Fair Lands of Maeondir]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://swut.net/euo Main EUO page]&lt;br /&gt;
*[http://forums.swut.net Forums]&lt;br /&gt;
*[http://bugs.swut.net Bug Tracker]&lt;br /&gt;
*[http://euo.swut.net/search/ Player Merchant Item Search]&lt;br /&gt;
*[http://euo.swut.net/charfinder.php Character Finder] Use this when you&amp;#039;ve forgotten what characters you&amp;#039;ve made (and killed)&lt;br /&gt;
*[http://www.cafepress.com/euo EUO Clothing and Accessories]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Miscellaneous_Skills&amp;diff=2778</id>
		<title>Miscellaneous Skills</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Miscellaneous_Skills&amp;diff=2778"/>
		<updated>2007-08-02T08:05:44Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: corrected magnifying glass/cursed item info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an overview of the miscellaneous skills in EUO that neither constitute crafting or count as class skills.&lt;br /&gt;
&lt;br /&gt;
==Meditation==&lt;br /&gt;
&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; to meditate. You will regain HP and mana at an increased rate, depending on your skill, but you will also be blind until you move or are hit. Avoid getting hit when meditating, as you may suffer increased damage.&lt;br /&gt;
&lt;br /&gt;
==Fishing &amp;amp; Cartography==&lt;br /&gt;
&lt;br /&gt;
Get a fishing rod, and use it in the direction of a body of water. Sometimes you&amp;#039;ll drag up an old boot, and rumour has it that these boots are often poison resistant. Other times, you&amp;#039;ll drag up a sea monster. Be careful and prepare yourself for a fight when fishing.&lt;br /&gt;
&lt;br /&gt;
Fishing is a great way to catch food for yourself and your pet, as well as being the most consistent method for finding treasure maps - see the section on [[Treasure Hunting|Cartography and Treasure Hunting]].&lt;br /&gt;
&lt;br /&gt;
==Item Lore (Item Identification)==&lt;br /&gt;
&lt;br /&gt;
Buy a &amp;#039;&amp;#039;magnifying glass&amp;#039;&amp;#039; from a provisioner and use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) it on an unidentified item that is on the ground to attempt to ID it. Be sure to do your identification in a safe place where your items will not be stolen.&lt;br /&gt;
&lt;br /&gt;
The skill required to ID the item with a magnifying glass is proportional to the quality or value of the item.  As with most other skills, you will need 10 item lore to begin identifying basic items.  Detecting a curse on an item when using a magnifying glass requires additional skill.&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
Taming allows players to tame monsters and animals and use them as allies in combat. Some creatures, like the undead, cannot be tamed and others can grow into something stronger.&lt;br /&gt;
&lt;br /&gt;
More info on [[Pets and Taming]] here.&lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
&lt;br /&gt;
Healing is all about first-aid and providing accelerated recovery from wounds and other ailments.  Healing uses bandages and provides progressive or gradual recovery from injuries.&lt;br /&gt;
&lt;br /&gt;
More on [[Healing]] here.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Talk:Main_Page&amp;diff=2777</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Talk:Main_Page&amp;diff=2777"/>
		<updated>2007-08-02T08:01:42Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;br /&gt;
&lt;br /&gt;
I expanded the crafting links onto the front page.  These are some of the most popular pages in the manual, you shouldn&amp;#039;t have to drill down to access them.  If this makes the main page too cluttered, I&amp;#039;d suggest collapsing some of the other categories. I forget how many tildes I need for a sig, let&amp;#039;s see if this works [[User:Gulnar|Gulnar]]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2776</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Main_Page&amp;diff=2776"/>
		<updated>2007-08-02T07:58:19Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: Brought crafting skill links onto main page (see discussion)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the EUO Manual ==&lt;br /&gt;
&lt;br /&gt;
If you are new, please read the [[Quickstart Guide]] and the [[Keyboard Controls]]. There&amp;#039;s plenty of useful information aside from these two pages though; but they&amp;#039;re the bare mimimum of reading if you&amp;#039;re to survive your first 5 minutes in [[New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
If you are not new, and you see anything incorrect, missing, or anything that needs expanding or revising, please do so! You will need to create an account and log in if you want to create and/or edit pages within this manual.&lt;br /&gt;
&lt;br /&gt;
==Required Reading==&lt;br /&gt;
* [[Quickstart Guide]]&lt;br /&gt;
* [[Keyboard Controls]]&lt;br /&gt;
==Extended Manual==&lt;br /&gt;
* [[History of New Sosaria|A Brief History of New Sosaria]]&lt;br /&gt;
* [[Character Creation|Player Characters: Creation, Stats, Avatars, Leveling]]&lt;br /&gt;
** [[Classes]]&lt;br /&gt;
*** [[Fighter Guide]]&lt;br /&gt;
*** [[Rogue Guide]]&lt;br /&gt;
*** [[Mage Guide]]&lt;br /&gt;
** [[Skills Overview]]&lt;br /&gt;
*** [[Class Skills]] (skills related to fighters, rogues and mages)&lt;br /&gt;
*** [[Miscellaneous Skills]]&lt;br /&gt;
*** [[Crafting and Gathering]]&lt;br /&gt;
*** [[Dual Skill Titles]]&lt;br /&gt;
* Crafting&lt;br /&gt;
** [[Alchemy]]&lt;br /&gt;
** [[Armourer]]&lt;br /&gt;
** [[Enchanting and Polypiling|Enchanting]]&lt;br /&gt;
*** [[Enchanting Recipes]]&lt;br /&gt;
** [[Inscription]]&lt;br /&gt;
** [[Mining]]&lt;br /&gt;
** [[Tailoring]]&lt;br /&gt;
** [[Tinkering]]&lt;br /&gt;
** [[Weaponsmith]]&lt;br /&gt;
** [[Woodcrafting]]&lt;br /&gt;
* Getting around &lt;br /&gt;
** [[New Sosaria]] (the overworld continent)&lt;br /&gt;
** [[Travel]]&lt;br /&gt;
** [[Townes]]&lt;br /&gt;
** [[Shrines]]&lt;br /&gt;
** [[Dungeons]]&lt;br /&gt;
** [[The Underworld]]&lt;br /&gt;
** Other [[Places of interest]]&lt;br /&gt;
* [[Items|Items: weapons, armour, scrolls, potions, etc]]&lt;br /&gt;
** [[Chests|Chests, Locks and Traps]]&lt;br /&gt;
** [[Other Item Information|Curses, Identification, Durabilty, etc]]&lt;br /&gt;
** [[Item Enchantments]]&lt;br /&gt;
** [[Item Materials]]&lt;br /&gt;
* Economy&lt;br /&gt;
** [[Shoppes]]&lt;br /&gt;
** [[Player Merchants]]&lt;br /&gt;
** [[Player Housing]]&lt;br /&gt;
* Inhabitants of [[New Sosaria]]: Players, Monsters &amp;amp; NPC&amp;#039;s&lt;br /&gt;
** [[Bestiary]] (Monsters)&lt;br /&gt;
** [[Completing Quests &amp;amp; Talking to NPC&amp;#039;s]]&lt;br /&gt;
** [[Game Administration]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
** [[Parties|Partying: the life &amp;amp; soul of EUO]]&lt;br /&gt;
** [[Player Killing]]&lt;br /&gt;
* [[Magic and Spellcasting]]&lt;br /&gt;
** [[Runic|Runic alphabet]]&lt;br /&gt;
* [[Werewolves and Lycanthropy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Slash Commands]]&lt;br /&gt;
* [[Server List]]&lt;br /&gt;
* [[Latest Changes]]&lt;br /&gt;
&lt;br /&gt;
==Permanent Death Server==&lt;br /&gt;
* [[Introduction to PD]]&lt;br /&gt;
&lt;br /&gt;
===No Grind Server===&lt;br /&gt;
* [[Introduction to NG]]&lt;br /&gt;
* [[Class Ideas]] is about virtual classes from mixing and matching skill sets&lt;br /&gt;
* [[No Grind Stat Gains|How stats grow through skill use]]&lt;br /&gt;
&lt;br /&gt;
==Maped==&lt;br /&gt;
* [[Maped Introduction|Getting Started with Maped]]&lt;br /&gt;
* [[Maped Controls|Keyboard Controls &amp;amp; Mouse Operations]]&lt;br /&gt;
* Setting [[Map Properties]]&lt;br /&gt;
* All about [[Spawners]]&lt;br /&gt;
* [[Placing Items]]&lt;br /&gt;
* [[Features and Triggers]]&lt;br /&gt;
* [[Maped Pro-tips|Egg&amp;#039;s Pro-tips for Maps that Suck Less]]&lt;br /&gt;
&lt;br /&gt;
==Other Bits and Pieces==&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[History of EUO]]&lt;br /&gt;
* [[Famous Players]]&lt;br /&gt;
* [[Combos and Cheeses]]&lt;br /&gt;
* [[Map List|The offical EUO server map list]]&lt;br /&gt;
* Modding EUO&lt;br /&gt;
** [[Alternative Skins]]&lt;br /&gt;
** [[Creating Avatars|Tips for making avatars/monsters]]&lt;br /&gt;
* [[Playing behind a Firewall|EUO access through HTTP proxy / firewall]]&lt;br /&gt;
* [[Client Config Options]]&lt;br /&gt;
* [[Virtues|Background to the Virtues &amp;amp; their meaning]]&lt;br /&gt;
* [[Maeondir|The Fair Lands of Maeondir]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://swut.net/euo Main EUO page]&lt;br /&gt;
*[http://forums.swut.net Forums]&lt;br /&gt;
*[http://bugs.swut.net Bug Tracker]&lt;br /&gt;
*[http://euo.swut.net/search/ Player Merchant Item Search]&lt;br /&gt;
*[http://euo.swut.net/charfinder.php Character Finder] Use this when you&amp;#039;ve forgotten what characters you&amp;#039;ve made (and killed)&lt;br /&gt;
*[http://www.cafepress.com/euo EUO Clothing and Accessories]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2775</id>
		<title>Magic and Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2775"/>
		<updated>2007-08-02T07:45:46Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: Don&amp;#039;t understand wiki tables-need help making the spell name box wide enough to fit name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spells are cast simply by chanting words (e.g. An Nox), by selecting the spell from a menu, or by using a hot key to cast a spell previously bound to that key. Spells do not need to be pre-mixed and ingredients are not required. Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff.&lt;br /&gt;
&lt;br /&gt;
To cast:&lt;br /&gt;
* hit &amp;#039;c&amp;#039;&lt;br /&gt;
* type the first letter of each word, eg &amp;#039;a&amp;#039; then &amp;#039;n&amp;#039; to cast An Nox (cure poison)&lt;br /&gt;
* hit Enter&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* hit shift+C&lt;br /&gt;
* and scroll down to the spell you wish to cast&lt;br /&gt;
* hit Enter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===The Schools of Magic===&lt;br /&gt;
All magic in New Sosaria is broken up into three categories, or &amp;#039;&amp;#039;schools&amp;#039;&amp;#039;.  Each school of magic represents a unique approach to manipulating the metaphysical world and must be learned separately.  Therefore skill in one school has no bearing on or benefit to the spells of another school, apart from the common use of Mana as a power source.&lt;br /&gt;
&lt;br /&gt;
===The Language of Magic===&lt;br /&gt;
Every spell consists of an incantation that is made up from one or more [[Magic_Runewords|Rune words]], or syllables which are written in the Old Sosarian [[Runic]] alphabet.  Each [[Magic_Runewords|Rune word]] has its own distinct meaning and their combination is usually representative of the desired spell effect.  For example, the &amp;#039;&amp;#039;Harm&amp;#039;&amp;#039; spell &amp;#039;&amp;#039;&amp;#039;An Mani&amp;#039;&amp;#039;&amp;#039; consists of the syllables &amp;#039;&amp;#039;&amp;#039;An&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Negate&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mani&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Life&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Tomes and Scribes===&lt;br /&gt;
The player can only cast spells that s/he already knows, and to learn a new spell one must acquire and study the appropriate tome for that spell. Each spell need only be learned once.  &lt;br /&gt;
&lt;br /&gt;
Tomes can be bought from your nearest [[Shoppes#scribe|Scribe merchant]]. To read a tome in order to learn the spell, simply press &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (shift-L), select the appropriate tome and the spell will be learned.  Once you&amp;#039;ve learned a spell, it may be cast by reciting the correct incantation for the spell.  For example, to cast the spell Vas Ort Grav (chain lighting), you&amp;#039;d type &amp;quot;cvog&amp;quot; &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;ast: &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;as &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;rt &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;rav).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(It would seem there were more gremlins than I could have imagined.  They are everywhere devouring things they shouldn&amp;#039;t.  They&amp;#039;ve eaten the list of tome availability and have only left a few scraps behind.  I hate these voracious little green rats.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Town&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Spell Tome&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;School&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nordhaven&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AN(An Nox)&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Piety || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IL(In Lor)&amp;#039;&amp;#039;&amp;#039; || Small Magic Light || Magery || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;M(Mani)&amp;#039;&amp;#039;&amp;#039;) || Lesser Heal || Piety || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Port Izumi&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AM(An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || Sorcery || 1 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AN(An Nox)&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Piety || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;EU(Ex Uus)&amp;#039;&amp;#039;&amp;#039; || Agility || Magery || 4 || 403 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;GP(Grav Por)&amp;#039;&amp;#039;&amp;#039; || Magic Missile || Sorcery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IW(In Wis)&amp;#039;&amp;#039;&amp;#039; || Display Position || Magery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mana and Magic===&lt;br /&gt;
Mana is the energy source of all spells.  The amount of mana you have available for spells is related to the amount of intelligence your character has.  A spell will use mana in direct proportion to its circle.&lt;br /&gt;
&lt;br /&gt;
===Skill Progression===&lt;br /&gt;
There are separate player status screens which display your chance to successfully cast a spell that you have learned from a tome.  Notice that 0% in a magic skill still gives you a 25% chance of casting a circle 1 spell of that related school of magic, and 0% chance of casting any higher circle of spell of that school.&lt;br /&gt;
&lt;br /&gt;
Casting a spell will raise its associated magic skill, e.g. casting small light (In Lor) will train Magery.  Once the chance of casting a particular circle of spell reaches 100% then casting it will &amp;#039;&amp;#039;no longer raise the associated magic skill&amp;#039;&amp;#039;.  You will need to cast higher circle spells in order to improve your magic skill further.&lt;br /&gt;
&lt;br /&gt;
Once you reach 100% in a school of magic you&amp;#039;ll have 100% casting rate of all spells in that school.&lt;br /&gt;
&lt;br /&gt;
==Spells, Schools and Circles==&lt;br /&gt;
===Magery===&lt;br /&gt;
Utility spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039; runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || small light || IL  || Create a small lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || locate || IW  || Display position within current map as co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
| minor summon || KBX || Summon a spider&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 3 || unlock || EP  || Unlocks a door or chest&lt;br /&gt;
|-&lt;br /&gt;
| reveal || WQ  || Reveals invisible and hidden creatures&lt;br /&gt;
|-&lt;br /&gt;
| soul trap || IMJ || Soul trap (see [[Enchanting and Polypiling|Enchanting]])&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 4 || greater light || VL  || Create a large light source&lt;br /&gt;
|-&lt;br /&gt;
| speed || EU  || Temporarily increase your dexterity&lt;br /&gt;
|-&lt;br /&gt;
| recall || KOP || Recall (teleport to the place where you last cast the Mark spell)&lt;br /&gt;
|-&lt;br /&gt;
| invisibility || SL  || Short term invisibility&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5 || mark || KPY || Mark (to be teleported to at a later time with the Recall spell)&lt;br /&gt;
|-&lt;br /&gt;
| paralyse || AEP || Paralyze opponent&lt;br /&gt;
|-&lt;br /&gt;
| blink || IP  || Blink (teleport in a straight line in any direction)&lt;br /&gt;
|-&lt;br /&gt;
| summon || KX  ||  Summon creature (the strength of which increases with your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || charm || AXE || Charm creature&lt;br /&gt;
|-&lt;br /&gt;
| confuse || QAW || Create mass confusion among enemies&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || greater invisibility || VSL || Longer lasting invisibility&lt;br /&gt;
|-&lt;br /&gt;
| clone || KXQ || Clone creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 8 || polymorph || VYR || Polymorph self into a dragon &lt;br /&gt;
|-&lt;br /&gt;
| summon dragon || KVX || Summon a dragon (the color of which depends on your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| summon daemon || KXC || Summon a daemon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
Destructive spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || minor harm || AM || Basic adjacent attack&lt;br /&gt;
|-&lt;br /&gt;
| 2 || magic missile || GP || Basic ranged magic attack&lt;br /&gt;
|-&lt;br /&gt;
| 3 || greater harm || VAM || Improved adjacent attack&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || hex || XJ || Polymorph other into a rat&lt;br /&gt;
|-&lt;br /&gt;
| poison wind || INH || Cone of poison&lt;br /&gt;
|-&lt;br /&gt;
| 5 || lightning || OG || Lightning attack on single target&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 6 || earthquake || IVPY || Earthquake (targets all hostiles on screen)&lt;br /&gt;
|-&lt;br /&gt;
| sleep wind || IZH || Cone of sleep&lt;br /&gt;
|-&lt;br /&gt;
| vampyric bite || XMP || Vampyric attack, regains HP&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 7 || chain lightning || VOG || Lightning attack on multiple targets&lt;br /&gt;
|-&lt;br /&gt;
| mana burn || IJO || Damages spell using enemies&lt;br /&gt;
|-&lt;br /&gt;
| fireball || VF || Powerful ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| 8 || kill || XC || Very powerful ranged attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Healing, divine and anti-undead spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || minor heal self || M || Light heal on self&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || cure poison || AN || Cure poison on self or other&lt;br /&gt;
|-&lt;br /&gt;
| heal other || XM || Heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || armour || S || Temporarily increase defense&lt;br /&gt;
|-&lt;br /&gt;
| cure disease || ABC || Cure disease on self or other&lt;br /&gt;
|-&lt;br /&gt;
| 4 || greater armour || VS || Improved armour spell&lt;br /&gt;
|-&lt;br /&gt;
| 5 || turn undead || AXC || Damages undead&lt;br /&gt;
|-&lt;br /&gt;
| 6 || greater heal self || VM || Fully restores HP&lt;br /&gt;
|-&lt;br /&gt;
| 7 || greater heal other || XVM || Fully heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| 8 || resurrect || AC || Resurrect player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Mage&amp;#039;s Staff==&lt;br /&gt;
The serious mage will never leave home without his or her staff (ie: a crook, a shillelagh, or a staff). The advantages of having a staff equipped are:&lt;br /&gt;
&lt;br /&gt;
* faster cooloff&lt;br /&gt;
* less mana used per spell&lt;br /&gt;
* staff materials affect spell damages, and may have a venomous or vampyric effect&lt;br /&gt;
* staves of slaying give increased damage to offensive spells&lt;br /&gt;
* increased mana regeneration rate (including during meditation)&lt;br /&gt;
&lt;br /&gt;
==Spell Scrolls==&lt;br /&gt;
The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the [[Inscription]] skill.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2774</id>
		<title>Magic and Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2774"/>
		<updated>2007-08-02T07:44:01Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spells are cast simply by chanting words (e.g. An Nox), by selecting the spell from a menu, or by using a hot key to cast a spell previously bound to that key. Spells do not need to be pre-mixed and ingredients are not required. Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff.&lt;br /&gt;
&lt;br /&gt;
To cast:&lt;br /&gt;
* hit &amp;#039;c&amp;#039;&lt;br /&gt;
* type the first letter of each word, eg &amp;#039;a&amp;#039; then &amp;#039;n&amp;#039; to cast An Nox (cure poison)&lt;br /&gt;
* hit Enter&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* hit shift+C&lt;br /&gt;
* and scroll down to the spell you wish to cast&lt;br /&gt;
* hit Enter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===The Schools of Magic===&lt;br /&gt;
All magic in New Sosaria is broken up into three categories, or &amp;#039;&amp;#039;schools&amp;#039;&amp;#039;.  Each school of magic represents a unique approach to manipulating the metaphysical world and must be learned separately.  Therefore skill in one school has no bearing on or benefit to the spells of another school, apart from the common use of Mana as a power source.&lt;br /&gt;
&lt;br /&gt;
===The Language of Magic===&lt;br /&gt;
Every spell consists of an incantation that is made up from one or more [[Magic_Runewords|Rune words]], or syllables which are written in the Old Sosarian [[Runic]] alphabet.  Each [[Magic_Runewords|Rune word]] has its own distinct meaning and their combination is usually representative of the desired spell effect.  For example, the &amp;#039;&amp;#039;Harm&amp;#039;&amp;#039; spell &amp;#039;&amp;#039;&amp;#039;An Mani&amp;#039;&amp;#039;&amp;#039; consists of the syllables &amp;#039;&amp;#039;&amp;#039;An&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Negate&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mani&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Life&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Tomes and Scribes===&lt;br /&gt;
The player can only cast spells that s/he already knows, and to learn a new spell one must acquire and study the appropriate tome for that spell. Each spell need only be learned once.  &lt;br /&gt;
&lt;br /&gt;
Tomes can be bought from your nearest [[Shoppes#scribe|Scribe merchant]]. To read a tome in order to learn the spell, simply press &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (shift-L), select the appropriate tome and the spell will be learned.  Once you&amp;#039;ve learned a spell, it may be cast by reciting the correct incantation for the spell.  For example, to cast the spell Vas Ort Grav (chain lighting), you&amp;#039;d type &amp;quot;cvog&amp;quot; &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;ast: &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;as &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;rt &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;rav).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(It would seem there were more gremlins than I could have imagined.  They are everywhere devouring things they shouldn&amp;#039;t.  They&amp;#039;ve eaten the list of tome availability and have only left a few scraps behind.  I hate these voracious little green rats.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Town&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Spell Tome&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;School&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nordhaven&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AN(An Nox)&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Piety || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IL(In Lor)&amp;#039;&amp;#039;&amp;#039; || Small Magic Light || Magery || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;M(Mani)&amp;#039;&amp;#039;&amp;#039;) || Lesser Heal || Piety || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Port Izumi&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AM(An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || Sorcery || 1 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AN(An Nox)&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Piety || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;EU(Ex Uus)&amp;#039;&amp;#039;&amp;#039; || Agility || Magery || 4 || 403 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;GP(Grav Por)&amp;#039;&amp;#039;&amp;#039; || Magic Missile || Sorcery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IW(In Wis)&amp;#039;&amp;#039;&amp;#039; || Display Position || Magery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mana and Magic===&lt;br /&gt;
Mana is the energy source of all spells.  The amount of mana you have available for spells is related to the amount of intelligence your character has.  A spell will use mana in direct proportion to its circle.&lt;br /&gt;
&lt;br /&gt;
===Skill Progression===&lt;br /&gt;
There are separate player status screens which display your chance to successfully cast a spell that you have learned from a tome.  Notice that 0% in a magic skill still gives you a 25% chance of casting a circle 1 spell of that related school of magic, and 0% chance of casting any higher circle of spell of that school.&lt;br /&gt;
&lt;br /&gt;
Casting a spell will raise its associated magic skill, e.g. casting small light (In Lor) will train Magery.  Once the chance of casting a particular circle of spell reaches 100% then casting it will &amp;#039;&amp;#039;no longer raise the associated magic skill&amp;#039;&amp;#039;.  You will need to cast higher circle spells in order to improve your magic skill further.&lt;br /&gt;
&lt;br /&gt;
Once you reach 100% in a school of magic you&amp;#039;ll have 100% casting rate of all spells in that school.&lt;br /&gt;
&lt;br /&gt;
==Spells, Schools and Circles==&lt;br /&gt;
===Magery===&lt;br /&gt;
Utility spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;20&amp;quot; | &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039; runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || small light || IL  || Create a small lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || locate || IW  || Display position within current map as co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
| minor summon || KBX || Summon a spider&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 3 || unlock || EP  || Unlocks a door or chest&lt;br /&gt;
|-&lt;br /&gt;
| reveal || WQ  || Reveals invisible and hidden creatures&lt;br /&gt;
|-&lt;br /&gt;
| soul trap || IMJ || Soul trap (see [[Enchanting and Polypiling|Enchanting]])&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 4 || greater light || VL  || Create a large light source&lt;br /&gt;
|-&lt;br /&gt;
| speed || EU  || Temporarily increase your dexterity&lt;br /&gt;
|-&lt;br /&gt;
| recall || KOP || Recall (teleport to the place where you last cast the Mark spell)&lt;br /&gt;
|-&lt;br /&gt;
| invisibility || SL  || Short term invisibility&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5 || mark || KPY || Mark (to be teleported to at a later time with the Recall spell)&lt;br /&gt;
|-&lt;br /&gt;
| paralyse || AEP || Paralyze opponent&lt;br /&gt;
|-&lt;br /&gt;
| blink || IP  || Blink (teleport in a straight line in any direction)&lt;br /&gt;
|-&lt;br /&gt;
| summon || KX  ||  Summon creature (the strength of which increases with your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || charm || AXE || Charm creature&lt;br /&gt;
|-&lt;br /&gt;
| confuse || QAW || Create mass confusion among enemies&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || greater invisibility || VSL || Longer lasting invisibility&lt;br /&gt;
|-&lt;br /&gt;
| clone || KXQ || Clone creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 8 || polymorph || VYR || Polymorph self into a dragon &lt;br /&gt;
|-&lt;br /&gt;
| summon dragon || KVX || Summon a dragon (the color of which depends on your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| summon daemon || KXC || Summon a daemon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
Destructive spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || minor harm || AM || Basic adjacent attack&lt;br /&gt;
|-&lt;br /&gt;
| 2 || magic missile || GP || Basic ranged magic attack&lt;br /&gt;
|-&lt;br /&gt;
| 3 || greater harm || VAM || Improved adjacent attack&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || hex || XJ || Polymorph other into a rat&lt;br /&gt;
|-&lt;br /&gt;
| poison wind || INH || Cone of poison&lt;br /&gt;
|-&lt;br /&gt;
| 5 || lightning || OG || Lightning attack on single target&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 6 || earthquake || IVPY || Earthquake (targets all hostiles on screen)&lt;br /&gt;
|-&lt;br /&gt;
| sleep wind || IZH || Cone of sleep&lt;br /&gt;
|-&lt;br /&gt;
| vampyric bite || XMP || Vampyric attack, regains HP&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 7 || chain lightning || VOG || Lightning attack on multiple targets&lt;br /&gt;
|-&lt;br /&gt;
| mana burn || IJO || Damages spell using enemies&lt;br /&gt;
|-&lt;br /&gt;
| fireball || VF || Powerful ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| 8 || kill || XC || Very powerful ranged attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Healing, divine and anti-undead spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || minor heal self || M || Light heal on self&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || cure poison || AN || Cure poison on self or other&lt;br /&gt;
|-&lt;br /&gt;
| heal other || XM || Heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || armour || S || Temporarily increase defense&lt;br /&gt;
|-&lt;br /&gt;
| cure disease || ABC || Cure disease on self or other&lt;br /&gt;
|-&lt;br /&gt;
| 4 || greater armour || VS || Improved armour spell&lt;br /&gt;
|-&lt;br /&gt;
| 5 || turn undead || AXC || Damages undead&lt;br /&gt;
|-&lt;br /&gt;
| 6 || greater heal self || VM || Fully restores HP&lt;br /&gt;
|-&lt;br /&gt;
| 7 || greater heal other || XVM || Fully heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| 8 || resurrect || AC || Resurrect player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Mage&amp;#039;s Staff==&lt;br /&gt;
The serious mage will never leave home without his or her staff (ie: a crook, a shillelagh, or a staff). The advantages of having a staff equipped are:&lt;br /&gt;
&lt;br /&gt;
* faster cooloff&lt;br /&gt;
* less mana used per spell&lt;br /&gt;
* staff materials affect spell damages, and may have a venomous or vampyric effect&lt;br /&gt;
* staves of slaying give increased damage to offensive spells&lt;br /&gt;
* increased mana regeneration rate (including during meditation)&lt;br /&gt;
&lt;br /&gt;
==Spell Scrolls==&lt;br /&gt;
The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the [[Inscription]] skill.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2773</id>
		<title>Magic and Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2773"/>
		<updated>2007-08-02T07:40:21Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: Added 1.2 spell names to table, edited descriptions, removed blank rows in tome table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spells are cast simply by chanting words (e.g. An Nox), by selecting the spell from a menu, or by using a hot key to cast a spell previously bound to that key. Spells do not need to be pre-mixed and ingredients are not required. Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff.&lt;br /&gt;
&lt;br /&gt;
To cast:&lt;br /&gt;
* hit &amp;#039;c&amp;#039;&lt;br /&gt;
* type the first letter of each word, eg &amp;#039;a&amp;#039; then &amp;#039;n&amp;#039; to cast An Nox (cure poison)&lt;br /&gt;
* hit Enter&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* hit shift+C&lt;br /&gt;
* and scroll down to the spell you wish to cast&lt;br /&gt;
* hit Enter&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===The Schools of Magic===&lt;br /&gt;
All magic in New Sosaria is broken up into three categories, or &amp;#039;&amp;#039;schools&amp;#039;&amp;#039;.  Each school of magic represents a unique approach to manipulating the metaphysical world and must be learned separately.  Therefore skill in one school has no bearing on or benefit to the spells of another school, apart from the common use of Mana as a power source.&lt;br /&gt;
&lt;br /&gt;
===The Language of Magic===&lt;br /&gt;
Every spell consists of an incantation that is made up from one or more [[Magic_Runewords|Rune words]], or syllables which are written in the Old Sosarian [[Runic]] alphabet.  Each [[Magic_Runewords|Rune word]] has its own distinct meaning and their combination is usually representative of the desired spell effect.  For example, the &amp;#039;&amp;#039;Harm&amp;#039;&amp;#039; spell &amp;#039;&amp;#039;&amp;#039;An Mani&amp;#039;&amp;#039;&amp;#039; consists of the syllables &amp;#039;&amp;#039;&amp;#039;An&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Negate&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mani&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Life&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Tomes and Scribes===&lt;br /&gt;
The player can only cast spells that s/he already knows, and to learn a new spell one must acquire and study the appropriate tome for that spell. Each spell need only be learned once.  &lt;br /&gt;
&lt;br /&gt;
Tomes can be bought from your nearest [[Shoppes#scribe|Scribe merchant]]. To read a tome in order to learn the spell, simply press &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; (shift-L), select the appropriate tome and the spell will be learned.  Once you&amp;#039;ve learned a spell, it may be cast by reciting the correct incantation for the spell.  For example, to cast the spell Vas Ort Grav (chain lighting), you&amp;#039;d type &amp;quot;cvog&amp;quot; &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;ast: &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;as &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;rt &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;rav).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(It would seem there were more gremlins than I could have imagined.  They are everywhere devouring things they shouldn&amp;#039;t.  They&amp;#039;ve eaten the list of tome availability and have only left a few scraps behind.  I hate these voracious little green rats.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Town&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Spell Tome&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;School&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nordhaven&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AN(An Nox)&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Piety || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IL(In Lor)&amp;#039;&amp;#039;&amp;#039; || Small Magic Light || Magery || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;M(Mani)&amp;#039;&amp;#039;&amp;#039;) || Lesser Heal || Piety || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Port Izumi&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AM(An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || Sorcery || 1 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AN(An Nox)&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Piety || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;EU(Ex Uus)&amp;#039;&amp;#039;&amp;#039; || Agility || Magery || 4 || 403 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;GP(Grav Por)&amp;#039;&amp;#039;&amp;#039; || Magic Missile || Sorcery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IW(In Wis)&amp;#039;&amp;#039;&amp;#039; || Display Position || Magery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mana and Magic===&lt;br /&gt;
Mana is the energy source of all spells.  The amount of mana you have available for spells is related to the amount of intelligence your character has.  A spell will use mana in direct proportion to its circle.&lt;br /&gt;
&lt;br /&gt;
===Skill Progression===&lt;br /&gt;
There are separate player status screens which display your chance to successfully cast a spell that you have learned from a tome.  Notice that 0% in a magic skill still gives you a 25% chance of casting a circle 1 spell of that related school of magic, and 0% chance of casting any higher circle of spell of that school.&lt;br /&gt;
&lt;br /&gt;
Casting a spell will raise its associated magic skill, e.g. casting small light (In Lor) will train Magery.  Once the chance of casting a particular circle of spell reaches 100% then casting it will &amp;#039;&amp;#039;no longer raise the associated magic skill&amp;#039;&amp;#039;.  You will need to cast higher circle spells in order to improve your magic skill further.&lt;br /&gt;
&lt;br /&gt;
Once you reach 100% in a school of magic you&amp;#039;ll have 100% casting rate of all spells in that school.&lt;br /&gt;
&lt;br /&gt;
==Spells, Schools and Circles==&lt;br /&gt;
===Magery===&lt;br /&gt;
Utility spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039; runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || small light || IL  || Create a small lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || locate || IW  || Display position within current map as co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
| minor summon || KBX || Summon a spider&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 3 || unlock || EP  || Unlocks a door or chest&lt;br /&gt;
|-&lt;br /&gt;
| reveal || WQ  || Reveals invisible and hidden creatures&lt;br /&gt;
|-&lt;br /&gt;
| soul trap || IMJ || Soul trap (see [[Enchanting and Polypiling|Enchanting]])&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 4 || greater light || VL  || Create a large light source&lt;br /&gt;
|-&lt;br /&gt;
| speed || EU  || Temporarily increase your dexterity&lt;br /&gt;
|-&lt;br /&gt;
| recall || KOP || Recall (teleport to the place where you last cast the Mark spell)&lt;br /&gt;
|-&lt;br /&gt;
| invisibility || SL  || Short term invisibility&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5 || mark || KPY || Mark (to be teleported to at a later time with the Recall spell)&lt;br /&gt;
|-&lt;br /&gt;
| paralyse || AEP || Paralyze opponent&lt;br /&gt;
|-&lt;br /&gt;
| blink || IP  || Blink (teleport in a straight line in any direction)&lt;br /&gt;
|-&lt;br /&gt;
| summon || KX  ||  Summon creature (the strength of which increases with your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || charm || AXE || Charm creature&lt;br /&gt;
|-&lt;br /&gt;
| confuse || QAW || Create mass confusion among enemies&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || greater invisibility || VSL || greater invisibility || Longer lasting invisibility&lt;br /&gt;
|-&lt;br /&gt;
| clone || KXQ || Clone creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 8 || polymorph || VYR || Polymorph self into a dragon &lt;br /&gt;
|-&lt;br /&gt;
| summon dragon || KVX || Summon a dragon (the color of which depends on your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| summon daemon || KXC || Summon a daemon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
Destructive spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || minor harm || AM || Basic adjacent attack&lt;br /&gt;
|-&lt;br /&gt;
| 2 || magic missile || GP || Basic ranged magic attack&lt;br /&gt;
|-&lt;br /&gt;
| 3 || greater harm || VAM || Improved adjacent attack&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || hex || XJ || Polymorph other into a rat&lt;br /&gt;
|-&lt;br /&gt;
| poison wind || INH || Cone of poison&lt;br /&gt;
|-&lt;br /&gt;
| 5 || lightning || OG || Lightning attack on single target&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 6 || earthquake || IVPY || Earthquake (targets all hostiles on screen)&lt;br /&gt;
|-&lt;br /&gt;
| sleep wind || IZH || Cone of sleep&lt;br /&gt;
|-&lt;br /&gt;
| vampyric bite || XMP || Vampyric attack, regains HP&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 7 || chain lightning || VOG || Lightning attack on multiple targets&lt;br /&gt;
|-&lt;br /&gt;
| mana burn || IJO || Damages spell using enemies&lt;br /&gt;
|-&lt;br /&gt;
| fireball || VF || Powerful ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| 8 || kill || XC || Very powerful ranged attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Healing, divine and anti-undead spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || minor heal self || M || Light heal on self&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || cure poison || AN || Cure poison on self or other&lt;br /&gt;
|-&lt;br /&gt;
| heal other || XM || Heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || armour || S || Temporarily increase defense&lt;br /&gt;
|-&lt;br /&gt;
| cure disease || ABC || Cure disease on self or other&lt;br /&gt;
|-&lt;br /&gt;
| 4 || greater armour || VS || Improved armour spell&lt;br /&gt;
|-&lt;br /&gt;
| 5 || turn undead || AXC || Damages undead&lt;br /&gt;
|-&lt;br /&gt;
| 6 || greater heal self || VM || Fully restores HP&lt;br /&gt;
|-&lt;br /&gt;
| 7 || greater heal other || XVM || Fully heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| 8 || resurrect || AC || Resurrect player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Mage&amp;#039;s Staff==&lt;br /&gt;
The serious mage will never leave home without his or her staff (ie: a crook, a shillelagh, or a staff). The advantages of having a staff equipped are:&lt;br /&gt;
&lt;br /&gt;
* faster cooloff&lt;br /&gt;
* less mana used per spell&lt;br /&gt;
* staff materials affect spell damages, and may have a venomous or vampyric effect&lt;br /&gt;
* staves of slaying give increased damage to offensive spells&lt;br /&gt;
* increased mana regeneration rate (including during meditation)&lt;br /&gt;
&lt;br /&gt;
==Spell Scrolls==&lt;br /&gt;
The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the [[Inscription]] skill.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2772</id>
		<title>Magic and Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2772"/>
		<updated>2007-08-02T07:24:49Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spells are cast simply by chanting words (eg An Nox). Spells do not need to be pre-mixed and ingredients are not required. Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff.&lt;br /&gt;
&lt;br /&gt;
To cast:&lt;br /&gt;
* hit &amp;#039;c&amp;#039;&lt;br /&gt;
* type the first letter of each word, eg &amp;#039;a&amp;#039; then &amp;#039;n&amp;#039; to cast An Nox (cure poison)&lt;br /&gt;
* hit Enter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===The Schools of Magic===&lt;br /&gt;
All magic in New Sosaria is broken up into three categories, or &amp;#039;&amp;#039;schools&amp;#039;&amp;#039;.  Each school of magic represents a unique approach to manipulating the metaphysical world and must be learned separately.  Therefore skill in one school has no bearing on or benefit to the spells of another school, apart from the common use of Mana as a power source.&lt;br /&gt;
&lt;br /&gt;
===The Language of Magic===&lt;br /&gt;
Every spell consists of an incantation that is made up from one or more [[Magic_Runewords|Rune words]], or syllables which are written in the Old Sosarian [[Runic]] alphabet.  Each [[Magic_Runewords|Rune word]] has its own distinct meaning and their combination is usually representative of the desired spell effect.  For example, the &amp;#039;&amp;#039;Harm&amp;#039;&amp;#039; spell &amp;#039;&amp;#039;&amp;#039;An Mani&amp;#039;&amp;#039;&amp;#039; consists of the syllables &amp;#039;&amp;#039;&amp;#039;An&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Negate&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mani&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Life&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Tomes and Scribes===&lt;br /&gt;
The player can only cast spells that s/he already knows, and to learn a new spell one must acquire and study the appropriate tome for that spell. Each spell need only be learned once.  &lt;br /&gt;
&lt;br /&gt;
Tomes can be bought from your nearest [[Shoppes#scribe|Scribe merchant]]. To read a tome in order to learn the spell, simply press &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; (shift-C), select the appropriate tome and the spell will be learned.  Once you&amp;#039;ve learned a spell, it may be cast by reciting the correct incantation for the spell.  For example, to cast the spell Vas Ort Grav (chain lighting), you&amp;#039;d type &amp;quot;cvog&amp;quot; &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;ast: &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;as &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;rt &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;rav).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(It would seem there were more gremlins than I could have imagined.  They are everywhere devouring things they shouldn&amp;#039;t.  I hate these voracious little green rats.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Town&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Spell Tome&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;School&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bakyre&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Braemere&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Broden&amp;#039;s Keep&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Buccaneer&amp;#039;s Den&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Cammerata City&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Cammerata Keep&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Kaswel keep&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Kingswood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Mon-Ferrato&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Montor East&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Montor West&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nordhaven&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AN(An Nox)&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Piety || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IL(In Lor)&amp;#039;&amp;#039;&amp;#039; || Small Magic Light || Magery || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;M(Mani)&amp;#039;&amp;#039;&amp;#039;) || Lesser Heal || Piety || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Port Izumi&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AM(An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || Sorcery || 1 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AN(An Nox)&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Piety || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;EU(Ex Uus)&amp;#039;&amp;#039;&amp;#039; || Agility || Magery || 4 || 403 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;GP(Grav Por)&amp;#039;&amp;#039;&amp;#039; || Magic Missile || Sorcery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IW(In Wis)&amp;#039;&amp;#039;&amp;#039; || Display Position || Magery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Seftonvale&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Shoreline&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Strangiato&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;The Resort&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ??  || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mana and Magic===&lt;br /&gt;
Mana is the energy source of all spells.  The amount of mana you have available for spells is related to the amount of intelligence your character has.  A spell will use mana in direct proportion to its circle.&lt;br /&gt;
&lt;br /&gt;
===Skill Progression===&lt;br /&gt;
There are separate player status screens which display your chance to successfully cast a spell that you have learned from a tome.  Notice that 0% in a magic skill still gives you a 25% chance of casting a circle 1 spell of that related school of magic, and 0% chance of casting any higher circle of spell of that school.&lt;br /&gt;
&lt;br /&gt;
Casting a spell will raise its associated magic skill, e.g. casting In Lor will train Magery.  Once the chance of casting a particular circle of spell reaches 100% then casting it will &amp;#039;&amp;#039;no longer raise the associated magic skill&amp;#039;&amp;#039;.  You will need to cast higher circle spells in order to improve your magic skill further.&lt;br /&gt;
&lt;br /&gt;
Once you reach 100% in a school of magic you&amp;#039;ll have 100% casting rate of all spells in that school.&lt;br /&gt;
&lt;br /&gt;
==Spells, Schools and Circles==&lt;br /&gt;
===Magery===&lt;br /&gt;
Utility spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || small light || IL  || Create a small lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || locate || IW  || Display position within current map as co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
| minor summon || KBX || Summon a spider&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 3 || EP  || unlock || Unlocks a door or chest&lt;br /&gt;
|-&lt;br /&gt;
| reveal || WQ  || Reveals invisible and hidden creatures&lt;br /&gt;
|-&lt;br /&gt;
| soul trap || IMJ || Soul trap (see [[Enchanting and Polypiling|Enchanting]])&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 4 || greater light || VL  || Create a large light source&lt;br /&gt;
|-&lt;br /&gt;
| speed || EU  || Temporarily increase your dexterity&lt;br /&gt;
|-&lt;br /&gt;
| recall || KOP || Recall (teleport to the place where you last cast the Mark spell)&lt;br /&gt;
|-&lt;br /&gt;
| SL  || invisibility  || Short term invisibility&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5 || mark || KPY || Mark (to be teleported to at a later time with the Recall spell)&lt;br /&gt;
|-&lt;br /&gt;
| paralyse || AEP || Paralyze opponent&lt;br /&gt;
|-&lt;br /&gt;
| blink || IP  || Blink (teleport in a straight line in any direction)&lt;br /&gt;
|-&lt;br /&gt;
| summon || KX  ||  Summon creature (the strength of which increases with your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || charm || AXE || Charm creature&lt;br /&gt;
|-&lt;br /&gt;
| confuse || QAW || Create mass confusion among enemies&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || greater invisibility || VSL || greater invisibility || Longer lasting invisibility&lt;br /&gt;
|-&lt;br /&gt;
| clone || KXQ || Clone creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 8 || polymorph || VYR || Polymorph self into a dragon &lt;br /&gt;
|-&lt;br /&gt;
| summon dragon || KVX || Summon a dragon (the color of which depends on your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| summon daemon || KXC || Summon a daemon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
Destructive spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || minor harm || AM || Basic adjacent attack&lt;br /&gt;
|-&lt;br /&gt;
| 2 || magic missile || GP || Basic ranged magic attack&lt;br /&gt;
|-&lt;br /&gt;
| 3 || greater harm || VAM || Improved adjacent attack&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || hex || XJ || Polymorph other into a rat&lt;br /&gt;
|-&lt;br /&gt;
| poison wind || INH || Cone of poison&lt;br /&gt;
|-&lt;br /&gt;
| 5 || lightning || OG || Lightning attack on single target&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 6 || earthquake || IVPY || Earthquake (targets all hostiles on screen)&lt;br /&gt;
|-&lt;br /&gt;
| sleep wind || IZH || Cone of sleep&lt;br /&gt;
|-&lt;br /&gt;
| vampyric bite || XMP || Vampyric attack, regains HP&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 7 || chain lightning || VOG || Lightning attack on multiple targets&lt;br /&gt;
|-&lt;br /&gt;
| mana burn || IJO || Damages spell using enemies&lt;br /&gt;
|-&lt;br /&gt;
| fireball || VF || Powerful ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| 8 || kill || XC || Very powerful ranged attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Healing, divine and anti-undead spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || M || Light heal on self&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || XM || Heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| AN || Cure poison on self or other&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || ABC || Cure disease on self or other&lt;br /&gt;
|-&lt;br /&gt;
| S || Magic armour&lt;br /&gt;
|-&lt;br /&gt;
| 4 || VS || Greater magic armour&lt;br /&gt;
|-&lt;br /&gt;
| 5 || AXC || Turn undead&lt;br /&gt;
|-&lt;br /&gt;
| 6 || VM || Greater heal on self&lt;br /&gt;
|-&lt;br /&gt;
| 7 || XVM || Fully heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| 8 || AC || Resurrect player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Mage&amp;#039;s Staff==&lt;br /&gt;
The serious mage will never leave home without his or her staff (ie: a crook, a shillelagh, or a staff). The advantages of having a staff equipped are:&lt;br /&gt;
&lt;br /&gt;
* faster cooloff&lt;br /&gt;
* less mana used per spell&lt;br /&gt;
* staff materials affect spell damages, and may have a venomous or vampyric effect&lt;br /&gt;
* staves of slaying give increased damage to offensive spells&lt;br /&gt;
* increased mana regeneration rate (including during meditation)&lt;br /&gt;
&lt;br /&gt;
==Spell Scrolls==&lt;br /&gt;
The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the [[Inscription]] skill.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2771</id>
		<title>Magic and Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2771"/>
		<updated>2007-08-02T06:58:02Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spells are cast simply by chanting words (eg An Nox). Spells do not need to be pre-mixed and ingredients are not required. Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff.&lt;br /&gt;
&lt;br /&gt;
To cast:&lt;br /&gt;
* hit &amp;#039;c&amp;#039;&lt;br /&gt;
* type the first letter of each word, eg &amp;#039;a&amp;#039; then &amp;#039;n&amp;#039; to cast An Nox (cure poison)&lt;br /&gt;
* hit Enter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===The Schools of Magic===&lt;br /&gt;
All magic in New Sosaria is broken up into three categories, or &amp;#039;&amp;#039;schools&amp;#039;&amp;#039;.  Each school of magic represents a unique approach to manipulating the metaphysical world and must be learned separately.  Therefore skill in one school has no bearing on or benefit to the spells of another school, apart from the common use of Mana as a power source.&lt;br /&gt;
&lt;br /&gt;
===The Language of Magic===&lt;br /&gt;
Every spell consists of an incantation that is made up from one or more [[Magic_Runewords|Rune words]], or syllables which are written in the Old Sosarian [[Runic]] alphabet.  Each [[Magic_Runewords|Rune word]] has its own distinct meaning and their combination is usually representative of the desired spell effect.  For example, the &amp;#039;&amp;#039;Harm&amp;#039;&amp;#039; spell &amp;#039;&amp;#039;&amp;#039;An Mani&amp;#039;&amp;#039;&amp;#039; consists of the syllables &amp;#039;&amp;#039;&amp;#039;An&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Negate&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mani&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Life&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Tomes and Scribes===&lt;br /&gt;
The player can only cast spells that s/he already knows, and to learn a new spell one must acquire and study the appropriate tome for that spell. Each spell need only be learned once.  &lt;br /&gt;
&lt;br /&gt;
Tomes can be bought from your nearest [[Shoppes#scribe|Scribe merchant]]. To read a tome in order to learn the spell, simply press &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; (shift-C), select the appropriate tome and the spell will be learned.  Once you&amp;#039;ve learned a spell, it may be cast by reciting the correct incantation for the spell.  For example, to cast the spell Vas Ort Grav (chain lighting), you&amp;#039;d type &amp;quot;cvog&amp;quot; &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;ast: &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;as &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;rt &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;rav).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(It would seem there were more gremlins than I could have imagined.  They are everywhere devouring things they shouldn&amp;#039;t.  I hate these voracious little green rats.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Town&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Spell Tome&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;School&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bakyre&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Braemere&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Broden&amp;#039;s Keep&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Buccaneer&amp;#039;s Den&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Cammerata City&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Cammerata Keep&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Kaswel keep&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Kingswood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Mon-Ferrato&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Montor East&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Montor West&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nordhaven&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AN(An Nox)&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Piety || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IL(In Lor)&amp;#039;&amp;#039;&amp;#039; || Small Magic Light || Magery || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;M(Mani)&amp;#039;&amp;#039;&amp;#039;) || Lesser Heal || Piety || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Port Izumi&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AM(An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || Sorcery || 1 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AN(An Nox)&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Piety || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;EU(Ex Uus)&amp;#039;&amp;#039;&amp;#039; || Agility || Magery || 4 || 403 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;GP(Grav Por)&amp;#039;&amp;#039;&amp;#039; || Magic Missile || Sorcery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IW(In Wis)&amp;#039;&amp;#039;&amp;#039; || Display Position || Magery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Seftonvale&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Shoreline&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Strangiato&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;The Resort&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ??  || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mana and Magic===&lt;br /&gt;
Mana is the energy source of all spells.  The amount of mana you have available for spells is related to the amount of intelligence your character has.  A spell will use mana in direct proportion to its circle.&lt;br /&gt;
&lt;br /&gt;
===Skill Progression===&lt;br /&gt;
There are separate player status screens which display your chance to successfully cast a spell that you have learned from a tome.  Notice that 0% in a magic skill still gives you a 25% chance of casting a circle 1 spell of that related school of magic, and 0% chance of casting any higher circle of spell of that school.&lt;br /&gt;
&lt;br /&gt;
Casting a spell will raise its associated magic skill, e.g. casting In Lor will train Magery.  Once the chance of casting a particular circle of spell reaches 100% then casting it will &amp;#039;&amp;#039;no longer raise the associated magic skill&amp;#039;&amp;#039;.  You will need to cast higher circle spells in order to improve your magic skill further.&lt;br /&gt;
&lt;br /&gt;
Once you reach 100% in a school of magic you&amp;#039;ll have 100% casting rate of all spells in that school.&lt;br /&gt;
&lt;br /&gt;
==Spells, Schools and Circles==&lt;br /&gt;
===Magery===&lt;br /&gt;
Utility spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || IL  || small light || Create a small lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || IW  || locate || Display position within current map as co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
| KBX || minor summon || Summon spider&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 3 || WQ  || Reveal invisible and hidden creatures&lt;br /&gt;
|-&lt;br /&gt;
| EP  || unlock || Unlocks a door or chest&lt;br /&gt;
|-&lt;br /&gt;
| IMJ || soul trap || Soul trap (see [[Enchanting and Polypiling|Enchanting]])&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 4 || SL  || invisibility  || Invisibility&lt;br /&gt;
|-&lt;br /&gt;
| EU  || speed || Agility (temporarily increase your dexterity)&lt;br /&gt;
|-&lt;br /&gt;
| KOP || recall || Recall (teleport to the place where you last cast the Mark spell)&lt;br /&gt;
|-&lt;br /&gt;
| VL  || greater light || Create a large lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5 || KX  || summon ||  Summon creature (the strength of which increases with your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| AEP || paralyse || Paralyze opponent&lt;br /&gt;
|-&lt;br /&gt;
| KPY || mark || Mark (to be teleported to at a later time with the Recall spell)&lt;br /&gt;
|-&lt;br /&gt;
| IP  || blink || Blink (teleport in a straight line in any direction)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || QAW || confuse || Create mass confusion among enemies&lt;br /&gt;
|-&lt;br /&gt;
| AXE || charm || Charm creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || KXQ || clone || Clone creature&lt;br /&gt;
|-&lt;br /&gt;
| VSL || greater invisibility || Greater invisibility&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 8 || KXC || summon daemon || Summon daemon&lt;br /&gt;
|-&lt;br /&gt;
| KVX || summon dragon || Summon dragon&lt;br /&gt;
|-&lt;br /&gt;
| VYR || polymorph || Polymorph self into a dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
Destructive spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || minor harm || AM || Harm (adjacent attack)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || magic missile || GP || Ranged magic attack&lt;br /&gt;
|-&lt;br /&gt;
| 3 || greater harm || VAM || Greater Harm (adjacent attack)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || poison wind || INH || Cone of poison&lt;br /&gt;
|-&lt;br /&gt;
| || hex || XJ || Polymorph other&lt;br /&gt;
|-&lt;br /&gt;
| 5 || lightning || OG || Lightning bolt&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 6 || sleep wind || IZH || Cone of sleep&lt;br /&gt;
|-&lt;br /&gt;
| || earthquake || IVPY || Earthquake&lt;br /&gt;
|-&lt;br /&gt;
| || vampyric bite || XMP || Vampyric attack&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 7 || fireball || VF || Fireball&lt;br /&gt;
|-&lt;br /&gt;
| mana burn || IJO || Mana burn&lt;br /&gt;
|-&lt;br /&gt;
| chain lightning || VOG || Chain lightning&lt;br /&gt;
|-&lt;br /&gt;
| 8 || kill || XC || Kill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Healing, divine and anti-undead spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || M || Light heal on self&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || XM || Heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| AN || Cure poison on self or other&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || ABC || Cure disease on self or other&lt;br /&gt;
|-&lt;br /&gt;
| S || Magic armour&lt;br /&gt;
|-&lt;br /&gt;
| 4 || VS || Greater magic armour&lt;br /&gt;
|-&lt;br /&gt;
| 5 || AXC || Turn undead&lt;br /&gt;
|-&lt;br /&gt;
| 6 || VM || Greater heal on self&lt;br /&gt;
|-&lt;br /&gt;
| 7 || XVM || Fully heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| 8 || AC || Resurrect player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Mage&amp;#039;s Staff==&lt;br /&gt;
The serious mage will never leave home without his or her staff (ie: a crook, a shillelagh, or a staff). The advantages of having a staff equipped are:&lt;br /&gt;
&lt;br /&gt;
* faster cooloff&lt;br /&gt;
* less mana used per spell&lt;br /&gt;
* staff materials affect spell damages, and may have a venomous or vampyric effect&lt;br /&gt;
* staves of slaying give increased damage to offensive spells&lt;br /&gt;
* increased mana regeneration rate (including during meditation)&lt;br /&gt;
&lt;br /&gt;
==Spell Scrolls==&lt;br /&gt;
The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the [[Inscription]] skill.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2770</id>
		<title>Magic and Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Magic_and_Spellcasting&amp;diff=2770"/>
		<updated>2007-08-02T06:46:58Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spells are cast simply by chanting words (eg An Nox). Spells do not need to be pre-mixed and ingredients are not required. Spells range anywhere from circle 1 to circle 8. The higher the circle, the harder the spell is to cast, the more mana it uses and the longer the cooloff.&lt;br /&gt;
&lt;br /&gt;
To cast:&lt;br /&gt;
* hit &amp;#039;c&amp;#039;&lt;br /&gt;
* type the first letter of each word, eg &amp;#039;a&amp;#039; then &amp;#039;n&amp;#039; to cast An Nox (cure poison)&lt;br /&gt;
* hit Enter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
===The Schools of Magic===&lt;br /&gt;
All magic in New Sosaria is broken up into three categories, or &amp;#039;&amp;#039;schools&amp;#039;&amp;#039;.  Each school of magic represents a unique approach to manipulating the metaphysical world and must be learned separately.  Therefore skill in one school has no bearing on or benefit to the spells of another school, apart from the common use of Mana as a power source.&lt;br /&gt;
&lt;br /&gt;
===The Language of Magic===&lt;br /&gt;
Every spell consists of an incantation that is made up from one or more [[Magic_Runewords|Rune words]], or syllables which are written in the Old Sosarian [[Runic]] alphabet.  Each [[Magic_Runewords|Rune word]] has its own distinct meaning and their combination is usually representative of the desired spell effect.  For example, the &amp;#039;&amp;#039;Harm&amp;#039;&amp;#039; spell &amp;#039;&amp;#039;&amp;#039;An Mani&amp;#039;&amp;#039;&amp;#039; consists of the syllables &amp;#039;&amp;#039;&amp;#039;An&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Negate&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mani&amp;#039;&amp;#039;&amp;#039; which means &amp;#039;&amp;#039;Life&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Tomes and Scribes===&lt;br /&gt;
The player can only cast spells that s/he already knows, and to learn a new spell one must acquire and study the appropriate tome for that spell. Each spell need only be learned once.  &lt;br /&gt;
&lt;br /&gt;
Tomes can be bought from your nearest [[Shoppes#scribe|Scribe merchant]]. To read a tome in order to learn the spell, simply press &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; (shift-C), select the appropriate tome and the spell will be learned.  Once you&amp;#039;ve learned a spell, it may be cast by reciting the correct incantation for the spell.  For example, to cast the spell Vas Ort Grav (chain lighting), you&amp;#039;d type &amp;quot;cvog&amp;quot; &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;ast: &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;as &amp;#039;&amp;#039;&amp;#039;O&amp;#039;&amp;#039;&amp;#039;rt &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;rav).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(It would seem there were more gremlins than I could have imagined.  They are everywhere devouring things they shouldn&amp;#039;t.  I hate these voracious little green rats.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Town&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Spell Tome&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;School&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bakyre&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Braemere&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Broden&amp;#039;s Keep&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Buccaneer&amp;#039;s Den&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Cammerata City&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Cammerata Keep&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Kaswel keep&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Kingswood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Mon-Ferrato&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Montor East&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Montor West&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Nordhaven&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AN(An Nox)&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Piety || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IL(In Lor)&amp;#039;&amp;#039;&amp;#039; || Small Magic Light || Magery || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;M(Mani)&amp;#039;&amp;#039;&amp;#039;) || Lesser Heal || Piety || 1 || 125 gp&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Port Izumi&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;AM(An Mani)&amp;#039;&amp;#039;&amp;#039; || Lesser Harm || Sorcery || 1 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AN(An Nox)&amp;#039;&amp;#039;&amp;#039; || Cure Poison || Piety || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;EU(Ex Uus)&amp;#039;&amp;#039;&amp;#039; || Agility || Magery || 4 || 403 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;GP(Grav Por)&amp;#039;&amp;#039;&amp;#039; || Magic Missile || Sorcery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;IW(In Wis)&amp;#039;&amp;#039;&amp;#039; || Display Position || Magery || 2 || 187 gp&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Seftonvale&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Shoreline&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Strangiato&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;The Resort&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;???&amp;#039;&amp;#039;&amp;#039; || ??  || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mana and Magic===&lt;br /&gt;
Mana is the energy source of all spells.  The amount of mana you have available for spells is related to the amount of intelligence your character has.  A spell will use mana in direct proportion to its circle.&lt;br /&gt;
&lt;br /&gt;
===Skill Progression===&lt;br /&gt;
There are separate player status screens which display your chance to successfully cast a spell that you have learned from a tome.  Notice that 0% in a magic skill still gives you a 25% chance of casting a circle 1 spell of that related school of magic, and 0% chance of casting any higher circle of spell of that school.&lt;br /&gt;
&lt;br /&gt;
Casting a spell will raise its associated magic skill, e.g. casting In Lor will train Magery.  Once the chance of casting a particular circle of spell reaches 100% then casting it will &amp;#039;&amp;#039;no longer raise the associated magic skill&amp;#039;&amp;#039;.  You will need to cast higher circle spells in order to improve your magic skill further.&lt;br /&gt;
&lt;br /&gt;
Once you reach 100% in a school of magic you&amp;#039;ll have 100% casting rate of all spells in that school.&lt;br /&gt;
&lt;br /&gt;
==Spells, Schools and Circles==&lt;br /&gt;
===Magery===&lt;br /&gt;
Utility spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || IL  || small ligh ||Create a small lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || IW  || locate || Display position within current map as co-ordinates&lt;br /&gt;
|-&lt;br /&gt;
| KBX || minor summon || Summon spider&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 3 || WQ  || Reveal invisible and hidden creatures&lt;br /&gt;
|-&lt;br /&gt;
| EP  || Unlock (door or chest)&lt;br /&gt;
|-&lt;br /&gt;
| IMJ || Soul trap (see [[Enchanting and Polypiling|Enchanting]])&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 4 || SL  || Invisibility&lt;br /&gt;
|-&lt;br /&gt;
| EU  || Agility (temporarily increase your dexterity)&lt;br /&gt;
|-&lt;br /&gt;
| KOP || Recall (teleport to the place where you last cast the Mark spell)&lt;br /&gt;
|-&lt;br /&gt;
| VL  || Create a large lightsource&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5 || KX  || Summon creature (the strength of which increases with your intelligence)&lt;br /&gt;
|-&lt;br /&gt;
| AEP || Paralyze opponent&lt;br /&gt;
|-&lt;br /&gt;
| KPY || Mark (to be teleported to at a later time with the Recall spell)&lt;br /&gt;
|-&lt;br /&gt;
| IP  || Blink (teleport in a straight line in any direction)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || QAW || Create mass confusion among enemies&lt;br /&gt;
|-&lt;br /&gt;
| AXE || Charm creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || KXQ || Clone creature&lt;br /&gt;
|-&lt;br /&gt;
| VSL || Greater invisibility&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 8 || KXC || Summon daemon&lt;br /&gt;
|-&lt;br /&gt;
| KVX || Summon dragon&lt;br /&gt;
|-&lt;br /&gt;
| VYR || Polymorph self into a dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
Destructive spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || AM || Harm (adjacent attack)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || GP || Ranged magic attack&lt;br /&gt;
|-&lt;br /&gt;
| 3 || VAM || Greater Harm (adjacent attack)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || INH || Poison wind&lt;br /&gt;
|-&lt;br /&gt;
| XJ || Hex (polymorph other)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || OG || Lightning bolt&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 6 || IZH || Cone of sleep&lt;br /&gt;
|-&lt;br /&gt;
| IVPY || Earthquake&lt;br /&gt;
|-&lt;br /&gt;
| XMP || Vampyric attack&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 7 || VF || Fireball&lt;br /&gt;
|-&lt;br /&gt;
| IJO || Mana burn&lt;br /&gt;
|-&lt;br /&gt;
| VOG || Chain lightning&lt;br /&gt;
|-&lt;br /&gt;
| 8 || XC || Kill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Healing, divine and anti-undead spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || M || Light heal on self&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || XM || Heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| AN || Cure poison on self or other&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || ABC || Cure disease on self or other&lt;br /&gt;
|-&lt;br /&gt;
| S || Magic armour&lt;br /&gt;
|-&lt;br /&gt;
| 4 || VS || Greater magic armour&lt;br /&gt;
|-&lt;br /&gt;
| 5 || AXC || Turn undead&lt;br /&gt;
|-&lt;br /&gt;
| 6 || VM || Greater heal on self&lt;br /&gt;
|-&lt;br /&gt;
| 7 || XVM || Fully heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| 8 || AC || Resurrect player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Mage&amp;#039;s Staff==&lt;br /&gt;
The serious mage will never leave home without his or her staff (ie: a crook, a shillelagh, or a staff). The advantages of having a staff equipped are:&lt;br /&gt;
&lt;br /&gt;
* faster cooloff&lt;br /&gt;
* less mana used per spell&lt;br /&gt;
* staff materials affect spell damages, and may have a venomous or vampyric effect&lt;br /&gt;
* staves of slaying give increased damage to offensive spells&lt;br /&gt;
* increased mana regeneration rate (including during meditation)&lt;br /&gt;
&lt;br /&gt;
==Spell Scrolls==&lt;br /&gt;
The learned scribe may be able to create spell-scrolls. On reading one of these scrolls (eg Scroll: In Lor) the spell is cast with a 100% success rate. Only a subset of all the spells can be made with the [[Inscription]] skill.&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Travel&amp;diff=2768</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Travel&amp;diff=2768"/>
		<updated>2007-08-01T07:24:49Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
There are two main methods of travelling around New Sosaria, mundane and magical.  With all of these methods it is possible to get almost anywhere, above and below ground.&lt;br /&gt;
&lt;br /&gt;
==Mundane==&lt;br /&gt;
===On Foot===&lt;br /&gt;
Most ground travel is affected by the type of terrain you are attempting to traverse.  It is easier to move along a well-worn road than to navigate through a dark forest, therefore the different terrain types have different movement penalties.&lt;br /&gt;
&lt;br /&gt;
Note that while much terrain is passable, some of it is dangerous.  Swamps can poison you with their noxious foliage, whereas only the most foolhardy adventurer will brave the searing heat and venture across a lava flow.&lt;br /&gt;
&lt;br /&gt;
===By Raft===&lt;br /&gt;
Rafts are the cheap adventurer&amp;#039;s boat, useful for navigating the watery surface world.  They can be made by a skilled [[Woodcrafting|woodcrafter]].  It is worth noting that rafts are quite heavy, so most adventurers only carry one with them when they know it will be needed.&lt;br /&gt;
&lt;br /&gt;
You will remain on the raft until you attempt to move onto land, after which your journey will continue on foot and your raft will be automatically collected.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a raft on a water tile to &amp;#039;&amp;#039;board&amp;#039;&amp;#039; your raft.&lt;br /&gt;
&lt;br /&gt;
Note:  Rafts will only work on &amp;#039;&amp;#039;outdoors&amp;#039;&amp;#039; maps and cannot be used in most townes or dungeons.&lt;br /&gt;
&lt;br /&gt;
===By Grapple===&lt;br /&gt;
The grapple is an extremely dangerous form of transportation and is the only manual means of traversing mountain ranges apart from flying.  Many an adventurer has fallen to his death while trying to cross mountains.&lt;br /&gt;
&lt;br /&gt;
Grapples can be obtained by completing a particular quest.&lt;br /&gt;
&lt;br /&gt;
Climb (&amp;#039;&amp;#039;&amp;#039;k&amp;#039;&amp;#039;&amp;#039;) and indicate a direction to &amp;#039;&amp;#039;grapple&amp;#039;&amp;#039; over a mountain tile.&lt;br /&gt;
&lt;br /&gt;
Note:  Grapples will work on regular mountains only, they will not work on the high peaks.&lt;br /&gt;
&lt;br /&gt;
===By Charter Ships===&lt;br /&gt;
At this time, ship travel is restricted to chartered vessels that operate between key townes.  You will need a ticket in order to take each of the chartered routes.  Most tickets are obtained by completing a quest.&lt;br /&gt;
&lt;br /&gt;
Walk onto the center of the ship at a port and press &amp;#039;&amp;#039;&amp;#039;space&amp;#039;&amp;#039;&amp;#039;.  This will transport you to the docks of the other towne.&lt;br /&gt;
&lt;br /&gt;
Here is a list of the current charters:&lt;br /&gt;
* [[Shoreline]] and [[Mon Ferrato]]&lt;br /&gt;
* [[Shoreline]] and [[Kingswood]]&lt;br /&gt;
* [[Port Izumi]] and [[Dryden]]&lt;br /&gt;
* [[Port Izumi]] and [[Buccaneer&amp;#039;s_Den|Buccaneer&amp;#039;s Den]]&lt;br /&gt;
&lt;br /&gt;
Note: Current law forbids the private ownership and captaincy of sailing vessels, possibly as a step to curb piracy.&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
===Town Portals===&lt;br /&gt;
No-one really knows who created the first town portal spell.  They have been in use for a while, however no-one has stepped forward to claim their right of creation.  Arcanists suggest a connection between emergence of town portals and the [[Complete_History_of_New_Sosaria#Timeline|loss of the moon Trammel]] and the disappearance of moongates.  Mystery aside, be grateful for their existence!&lt;br /&gt;
&lt;br /&gt;
Town portals conenct your current location with your bound town.  See the [[Slash_Commands|/bind command]] for more details.  The default bound town for all new players is [[Nordhaven]].&lt;br /&gt;
&lt;br /&gt;
Read (&amp;#039;&amp;#039;&amp;#039;shift-r&amp;#039;&amp;#039;&amp;#039;) a &amp;#039;&amp;#039;town portal scroll&amp;#039;&amp;#039; and indicate a direction to create a portal.The portal will disappear when you return back through it.&lt;br /&gt;
&lt;br /&gt;
===In Por &amp;#039;&amp;#039;Blink&amp;#039;&amp;#039;===&lt;br /&gt;
The original Blink spell was deemed a failure as it transported many an unlucky caster into solid rock or off unexpected cliffs.  Since then the Blink spell has been refined (through the loss of many an apprentice) with various safety features.  Some would say that it is &amp;#039;&amp;#039;too safe&amp;#039;&amp;#039; as it will often refuse to transport you at all.&lt;br /&gt;
&lt;br /&gt;
See [[Magic_and_Spellcasting|magic and spellcasting]] for more info.&lt;br /&gt;
&lt;br /&gt;
Cast Blink (&amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;ip&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;dir&amp;#039;&amp;#039;&amp;#039;) and indicate a direction to &amp;#039;&amp;#039;hop&amp;#039;&amp;#039; a short distance.&lt;br /&gt;
&lt;br /&gt;
Note:  Some maps are marked as &amp;#039;&amp;#039;no blink&amp;#039;&amp;#039; and the spell will automatically fail if cast.&lt;br /&gt;
&lt;br /&gt;
===Mark and Recall===&lt;br /&gt;
The Mark and Recall spells work together to allow a Mage to remember a particular location and to be able to return there instantly.  After the infamous [[Nordhaven]] [[Museum]] theft the use of the Mark spell has since been restricted.&lt;br /&gt;
&lt;br /&gt;
Cast Mark (&amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;KPY&amp;#039;&amp;#039;&amp;#039;) to &amp;#039;&amp;#039;remember&amp;#039;&amp;#039; your current location.&lt;br /&gt;
&lt;br /&gt;
Cast Recall (&amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;KOP&amp;#039;&amp;#039;&amp;#039;) to &amp;#039;&amp;#039;return&amp;#039;&amp;#039; to the last remembered location.&lt;br /&gt;
&lt;br /&gt;
Note:  The Mark spell will not work in dungeons, to prevent a practice known as [[Rules#reverse_clearing|reverse clearing]].&lt;br /&gt;
&lt;br /&gt;
See [[Magic_and_Spellcasting|magic and spellcasting]] for more info.&lt;br /&gt;
&lt;br /&gt;
===Other Magic===&lt;br /&gt;
Other forms of magical transport exist, so don&amp;#039;t be surprised if you see portals of many shapes and forms out in the wild.  The bold and prepared adventurer should take advantage of such magic, for who knows - it may lead you somewhere new and exciting...&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Townes&amp;diff=2767</id>
		<title>Townes</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Townes&amp;diff=2767"/>
		<updated>2007-08-01T07:14:23Z</updated>

		<summary type="html">&lt;p&gt;Gulnar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[New Sosaria]] has a number of towns, both major and minor,  in which you can restock provisions, buy weapons &amp;amp; armour, bind to (for when a scroll of town portal is used, and for resurrecting in), and find healing. The list of towns, in rough order from west to east in location on the continent are:&lt;br /&gt;
&lt;br /&gt;
*[[Nordhaven]]&lt;br /&gt;
*[[Port Izumi]]&lt;br /&gt;
*[[Bakyre]]&lt;br /&gt;
*[[Mon Ferrato]]&lt;br /&gt;
*[[The Resort]]&lt;br /&gt;
*[[Kingswood]]&lt;br /&gt;
*[[Seftonvale]]&lt;br /&gt;
*[[Cammerata]]&lt;br /&gt;
*[[Chester Hill]]&lt;br /&gt;
*Montor, [[montor East|East]] and [[montor West|West]]&lt;br /&gt;
*[[Braemere]]&lt;br /&gt;
*[[Dryden]]&lt;br /&gt;
*[[Buccaneer&amp;#039;s Den]]&lt;br /&gt;
*[[Shoreline]]&lt;/div&gt;</summary>
		<author><name>Gulnar</name></author>
	</entry>
</feed>