<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gildur</id>
	<title>EUO Manual - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gildur"/>
	<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php/Special:Contributions/Gildur"/>
	<updated>2026-10-23T19:55:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.14</generator>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Cooking&amp;diff=5840</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Cooking&amp;diff=5840"/>
		<updated>2026-10-07T10:25:36Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Cooking Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Monster Corpses==&lt;br /&gt;
Some monsters will drop corpses when they die. These corpses can be processed into raw meat that can be either charred, roasted or used in a recipe. Monster corpses are very heavy and cannot be put in your bank or into your house boxes. They will even disappear if left on the floor of your house. So butcher them immediately!&lt;br /&gt;
&lt;br /&gt;
To convert a monster corpse into raw meat use a butcher&amp;#039;s knife on the corpse while it is on the ground. Butchering a monster corpse requires 5% less skill than roasting the same monster meat.&lt;br /&gt;
&lt;br /&gt;
==Roasting and Charring==&lt;br /&gt;
Eating raw meat will make you sick so it needs to be prepared. You can either roast or char raw meat. Some meats give special resistances for 10 minutes duration when eaten. Resistances don&amp;#039;t stack, only one effect applies at a time. &lt;br /&gt;
&lt;br /&gt;
Roast raw meat by using a baking dish on an oven.&lt;br /&gt;
Char raw meat by using a meat skewer on a campfire or brazier.&lt;br /&gt;
&lt;br /&gt;
The following is a list of some of the special resistances when eaten.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted rat&amp;#039;&amp;#039;&amp;#039; || meat (rat) || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted giant rat&amp;#039;&amp;#039;&amp;#039; || meat (giant rat) || - || align=center| 3&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted rabbit&amp;#039;&amp;#039;&amp;#039; || meat (rabbit) || - || align=center| 5&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted chicken&amp;#039;&amp;#039;&amp;#039; || meat (chicken) || - || align=center| 9&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted turkey&amp;#039;&amp;#039;&amp;#039; || meat (turkey) || - || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted cow&amp;#039;&amp;#039;&amp;#039; || meat (cow) || - || align=center| 17&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted clam&amp;#039;&amp;#039;&amp;#039; || meat (clam) || - || align=center| 21&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted crab&amp;#039;&amp;#039;&amp;#039; || meat (crab) || - || align=center| 25&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted sea horse&amp;#039;&amp;#039;&amp;#039; || meat (sea horse) || - || align=center| 29&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted giant squid&amp;#039;&amp;#039;&amp;#039; || meat (giant squid) || - || align=center| 33&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted shark&amp;#039;&amp;#039;&amp;#039; || meat (shark) || - || align=center| 37&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted gazer&amp;#039;&amp;#039;&amp;#039; || meat (gazer) || 10 seconds x-ray vision || align=center| 41&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted fire lizard&amp;#039;&amp;#039;&amp;#039; || meat (fire lizard) || 20% fire resistance || align=center| 41&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted vampire&amp;#039;&amp;#039;&amp;#039; || meat (vampire) || 25% vampyric resistance || align=center| 49&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted hydra&amp;#039;&amp;#039;&amp;#039; || meat (hydra) || 30% lightning resistance || align=center| 51&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted drake&amp;#039;&amp;#039;&amp;#039; || meat (drake) || - || align=center| 53&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted blue dragon&amp;#039;&amp;#039;&amp;#039; || meat (blue dragon) || 40% lightning damage reduction || align=center| 55&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted white dragon&amp;#039;&amp;#039;&amp;#039; || meat (white dragon) || 50% cloning resistance || align=center| 58&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted spectral reaper&amp;#039;&amp;#039;&amp;#039; || meat (spectral reaper) || 30 seconds invisibility || align=center| 61&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted green dragon&amp;#039;&amp;#039;&amp;#039; || meat (green dragon) || 50% poison resistance || align=center| 64&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted daemon&amp;#039;&amp;#039;&amp;#039; || meat (daemon) || 50% paralysis resistance || align=center| 67&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted nightmare&amp;#039;&amp;#039;&amp;#039; || meat (nightmare) || 35% fire resistance || align=center| 70&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted red dragon&amp;#039;&amp;#039;&amp;#039; || meat (red dragon) || +15 AS, +9 damage || align=center| 73&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted black dragon&amp;#039;&amp;#039;&amp;#039; || meat (black dragon) || +15% rage || align=center| 76&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted fire dragon&amp;#039;&amp;#039;&amp;#039; || meat (fire dragon) || 50% fire resistance || align=center| 78&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted ice dragon&amp;#039;&amp;#039;&amp;#039; || meat (ice dragon) || 50% cold resistance || align=center| 79&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted devil&amp;#039;&amp;#039;&amp;#039; || meat (devil) || - || align=center| 82&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted evil bunny&amp;#039;&amp;#039;&amp;#039; || meat (evil bunny) || speedy for 900s || align=center| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cooking Recipes==&lt;br /&gt;
You can also cook up special recipes using various ingredients. Some of the foods created this way will provide temporary buffs. Note that some recipes call for raw meat while others might call for roasted or charred meat.&lt;br /&gt;
&lt;br /&gt;
You can find most of the basic ingredients for recipes at an inn. Water can be got from a well and milk from cows by using a bucket. &lt;br /&gt;
&lt;br /&gt;
To cook a recipe use a pan on a stove.&lt;br /&gt;
&lt;br /&gt;
The following is a list of some of the available recipes.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;broth&amp;#039;&amp;#039;&amp;#039; || water, salt, spices || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;boiled egg&amp;#039;&amp;#039;&amp;#039; || egg water,salt || bad breath || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bread&amp;#039;&amp;#039;&amp;#039; || water, salt, flour || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cheese&amp;#039;&amp;#039;&amp;#039; || milk || - || align=center| 2&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;butter&amp;#039;&amp;#039;&amp;#039; || milk, salt || - || align=center| 4&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tasty rat jerky&amp;#039;&amp;#039;&amp;#039; || salt, rat meat || +15 str || align=center| 6&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;garlic bread&amp;#039;&amp;#039;&amp;#039; || garlic, bread, butter || bad breath || align=center| 7&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;chicken soup&amp;#039;&amp;#039;&amp;#039; || meat (chicken), broth || +15 dex || align=center| 8&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;french toast&amp;#039;&amp;#039;&amp;#039; || egg, bread, sugar || +15 int || align=center| 9&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pastry&amp;#039;&amp;#039;&amp;#039; || flour, water || - || align=center| 11&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;omelette&amp;#039;&amp;#039;&amp;#039; || egg, onion, cheese || +2% xp || align=center| 12&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant rat dog&amp;#039;&amp;#039;&amp;#039; || meat (giant rat), bread || +25 str || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;club sandwich&amp;#039;&amp;#039;&amp;#039; || meat (turkey), bread, lettuce, tomato || +30 MR || align=center| 15&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pancake&amp;#039;&amp;#039;&amp;#039; || flour, sugar, butter, milk || +25 dex || align=center| 17&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab salad&amp;#039;&amp;#039;&amp;#039; || meat (crab), lettuce, olive oil, salt || +25 hp || align=center| 20&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tossed salad&amp;#039;&amp;#039;&amp;#039; || lettuce, tomato, bell pepper, salt || +25 int || align=center| 24&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;carrot cake&amp;#039;&amp;#039;&amp;#039; || flour, milk, sugar, carrot || +2 NV|| align=center| 27&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rabbit skewers&amp;#039;&amp;#039;&amp;#039; || meat (rabbit), onion, capsicum || +40 MR || align=center| 30&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;apple pie&amp;#039;&amp;#039;&amp;#039; || apple, pastry, sugar || +10% dex || align=center| 31&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;shark fin soup&amp;#039;&amp;#039;&amp;#039; || meat (shark), broth || +10% as || align=center| 35&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potato bake&amp;#039;&amp;#039;&amp;#039; || mystery meat, potato, cheese, milk || +10% def || align=center| 39&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;beef stroganoff&amp;#039;&amp;#039;&amp;#039; || meat (cow), broth, mushrooms || +50 hp|| align=center| 43&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bakyre burger&amp;#039;&amp;#039;&amp;#039; || meat (cow), bread, lettuce, tomato || +50 MR || align=center| 44&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;clam chowder&amp;#039;&amp;#039;&amp;#039; || meat (clam), broth || +10% int || align=center| 48&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;slime jello&amp;#039;&amp;#039;&amp;#039; || ooze, sugar || +4 NV || align=center| 52&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;minotaur stroganoff&amp;#039;&amp;#039;&amp;#039; || mino heart, broth, mushrooms || +15% str || align=center| 58&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;seahorse salad&amp;#039;&amp;#039;&amp;#039; || lettuce, cheese, bread, meat (sea horse) || +70 MR || align=center| 60&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blood moss pie&amp;#039;&amp;#039;&amp;#039; || blood moss, meat (rabbit), pastry || +15% dex || align=center| 62&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mystery stew&amp;#039;&amp;#039;&amp;#039; || mystery meat, broth, potato || +15% def || align=center| 64&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;angel fish cakes&amp;#039;&amp;#039;&amp;#039; || angel fish, flour, olive oil || +15% int || align=center| 68&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant calamari rings&amp;#039;&amp;#039;&amp;#039; || meat (giant squid), flour, olive oil || +90 MR || align=center| 75&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab chowder&amp;#039;&amp;#039;&amp;#039; || meat (crab), broth || +15% hp || align=center| 77&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragon rations&amp;#039;&amp;#039;&amp;#039; || roasted drake, spices, bread || +5% xp gain || align=center| 80&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;devil wings&amp;#039;&amp;#039;&amp;#039; || meat (devil), spices || polymorphs you into a devil for 20 seconds, enables flying || align=center| 85&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;evil bunny stew&amp;#039;&amp;#039;&amp;#039; || meat (evil bunny), broth, onion || polymorphs you into an evil bunny || align=center| 90&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;black dragon pudding&amp;#039;&amp;#039;&amp;#039; || meat (black dragon), spices || vampyric attacks for 10 minutes || align=center| 100&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;canned heroism&amp;#039;&amp;#039;&amp;#039; || meat (devil), meat (daemon), meat (drake), meat (blue dragon), meat (white dragon), meat (green dragon), meat (red dragon), meat (black dragon), mandrake x 10, nightshade x 10 || +10% dex/int/str for 10 minutes  || align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Cooking&amp;diff=5839</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Cooking&amp;diff=5839"/>
		<updated>2026-10-07T10:24:23Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Cooking Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Monster Corpses==&lt;br /&gt;
Some monsters will drop corpses when they die. These corpses can be processed into raw meat that can be either charred, roasted or used in a recipe. Monster corpses are very heavy and cannot be put in your bank or into your house boxes. They will even disappear if left on the floor of your house. So butcher them immediately!&lt;br /&gt;
&lt;br /&gt;
To convert a monster corpse into raw meat use a butcher&amp;#039;s knife on the corpse while it is on the ground. Butchering a monster corpse requires 5% less skill than roasting the same monster meat.&lt;br /&gt;
&lt;br /&gt;
==Roasting and Charring==&lt;br /&gt;
Eating raw meat will make you sick so it needs to be prepared. You can either roast or char raw meat. Some meats give special resistances for 10 minutes duration when eaten. Resistances don&amp;#039;t stack, only one effect applies at a time. &lt;br /&gt;
&lt;br /&gt;
Roast raw meat by using a baking dish on an oven.&lt;br /&gt;
Char raw meat by using a meat skewer on a campfire or brazier.&lt;br /&gt;
&lt;br /&gt;
The following is a list of some of the special resistances when eaten.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted rat&amp;#039;&amp;#039;&amp;#039; || meat (rat) || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted giant rat&amp;#039;&amp;#039;&amp;#039; || meat (giant rat) || - || align=center| 3&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted rabbit&amp;#039;&amp;#039;&amp;#039; || meat (rabbit) || - || align=center| 5&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted chicken&amp;#039;&amp;#039;&amp;#039; || meat (chicken) || - || align=center| 9&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted turkey&amp;#039;&amp;#039;&amp;#039; || meat (turkey) || - || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted cow&amp;#039;&amp;#039;&amp;#039; || meat (cow) || - || align=center| 17&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted clam&amp;#039;&amp;#039;&amp;#039; || meat (clam) || - || align=center| 21&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted crab&amp;#039;&amp;#039;&amp;#039; || meat (crab) || - || align=center| 25&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted sea horse&amp;#039;&amp;#039;&amp;#039; || meat (sea horse) || - || align=center| 29&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted giant squid&amp;#039;&amp;#039;&amp;#039; || meat (giant squid) || - || align=center| 33&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted shark&amp;#039;&amp;#039;&amp;#039; || meat (shark) || - || align=center| 37&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted gazer&amp;#039;&amp;#039;&amp;#039; || meat (gazer) || 10 seconds x-ray vision || align=center| 41&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted fire lizard&amp;#039;&amp;#039;&amp;#039; || meat (fire lizard) || 20% fire resistance || align=center| 41&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted vampire&amp;#039;&amp;#039;&amp;#039; || meat (vampire) || 25% vampyric resistance || align=center| 49&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted hydra&amp;#039;&amp;#039;&amp;#039; || meat (hydra) || 30% lightning resistance || align=center| 51&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted drake&amp;#039;&amp;#039;&amp;#039; || meat (drake) || - || align=center| 53&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted blue dragon&amp;#039;&amp;#039;&amp;#039; || meat (blue dragon) || 40% lightning damage reduction || align=center| 55&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted white dragon&amp;#039;&amp;#039;&amp;#039; || meat (white dragon) || 50% cloning resistance || align=center| 58&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted spectral reaper&amp;#039;&amp;#039;&amp;#039; || meat (spectral reaper) || 30 seconds invisibility || align=center| 61&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted green dragon&amp;#039;&amp;#039;&amp;#039; || meat (green dragon) || 50% poison resistance || align=center| 64&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted daemon&amp;#039;&amp;#039;&amp;#039; || meat (daemon) || 50% paralysis resistance || align=center| 67&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted nightmare&amp;#039;&amp;#039;&amp;#039; || meat (nightmare) || 35% fire resistance || align=center| 70&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted red dragon&amp;#039;&amp;#039;&amp;#039; || meat (red dragon) || +15 AS, +9 damage || align=center| 73&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted black dragon&amp;#039;&amp;#039;&amp;#039; || meat (black dragon) || +15% rage || align=center| 76&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted fire dragon&amp;#039;&amp;#039;&amp;#039; || meat (fire dragon) || 50% fire resistance || align=center| 78&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted ice dragon&amp;#039;&amp;#039;&amp;#039; || meat (ice dragon) || 50% cold resistance || align=center| 79&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted devil&amp;#039;&amp;#039;&amp;#039; || meat (devil) || - || align=center| 82&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted evil bunny&amp;#039;&amp;#039;&amp;#039; || meat (evil bunny) || speedy for 900s || align=center| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cooking Recipes==&lt;br /&gt;
You can also cook up special recipes using various ingredients. Some of the foods created this way will provide temporary buffs. Note that some recipes call for raw meat while others might call for roasted or charred meat.&lt;br /&gt;
&lt;br /&gt;
You can find most of the basic ingredients for recipes at an inn. Water can be got from a well and milk from cows by using a bucket. &lt;br /&gt;
&lt;br /&gt;
To cook a recipe use a pan on a stove.&lt;br /&gt;
&lt;br /&gt;
The following is a list of some of the available recipes.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;broth&amp;#039;&amp;#039;&amp;#039; || water, salt, spices || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;boiled egg&amp;#039;&amp;#039;&amp;#039; || egg water,salt || bad breath || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bread&amp;#039;&amp;#039;&amp;#039; || water, salt, flour || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cheese&amp;#039;&amp;#039;&amp;#039; || milk || - || align=center| 2&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;butter&amp;#039;&amp;#039;&amp;#039; || milk, salt || - || align=center| 4&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tasty rat jerky&amp;#039;&amp;#039;&amp;#039; || salt, rat meat || +15 str || align=center| 6&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;garlic bread&amp;#039;&amp;#039;&amp;#039; || garlic, bread, butter || bad breath || align=center| 7&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;chicken soup&amp;#039;&amp;#039;&amp;#039; || chicken meat, broth || +15 dex || align=center| 8&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;french toast&amp;#039;&amp;#039;&amp;#039; || egg, bread, sugar || +15 int || align=center| 9&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pastry&amp;#039;&amp;#039;&amp;#039; || flour, water || - || align=center| 11&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;omelette&amp;#039;&amp;#039;&amp;#039; || egg, onion, cheese || +2% xp || align=center| 12&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant rat dog&amp;#039;&amp;#039;&amp;#039; || meat (giant rat), bread || +25 str || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;club sandwich&amp;#039;&amp;#039;&amp;#039; || meat (turkey), bread, lettuce, tomato || +30 MR || align=center| 15&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pancake&amp;#039;&amp;#039;&amp;#039; || flour, sugar, butter, milk || +25 dex || align=center| 17&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab salad&amp;#039;&amp;#039;&amp;#039; || meat (crab), lettuce, olive oil, salt || +25 hp || align=center| 20&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tossed salad&amp;#039;&amp;#039;&amp;#039; || lettuce, tomato, bell pepper, salt || +25 int || align=center| 24&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;carrot cake&amp;#039;&amp;#039;&amp;#039; || flour, milk, sugar, carrot || +2 NV|| align=center| 27&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rabbit skewers&amp;#039;&amp;#039;&amp;#039; || meat (rabbit), onion, capsicum || +40 MR || align=center| 30&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;apple pie&amp;#039;&amp;#039;&amp;#039; || apple, pastry, sugar || +10% dex || align=center| 31&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;shark fin soup&amp;#039;&amp;#039;&amp;#039; || meat (shark), broth || +10% as || align=center| 35&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potato bake&amp;#039;&amp;#039;&amp;#039; || mystery meat, potato, cheese, milk || +10% def || align=center| 39&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;beef stroganoff&amp;#039;&amp;#039;&amp;#039; || meat (cow), broth, mushrooms || +50 hp|| align=center| 43&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bakyre burger&amp;#039;&amp;#039;&amp;#039; || meat (cow), bread, lettuce, tomato || +50 MR || align=center| 44&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;clam chowder&amp;#039;&amp;#039;&amp;#039; || meat (clam), broth || +10% int || align=center| 48&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;slime jello&amp;#039;&amp;#039;&amp;#039; || ooze, sugar || +4 NV || align=center| 52&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;minotaur stroganoff&amp;#039;&amp;#039;&amp;#039; || mino heart, broth, mushrooms || +15% str || align=center| 58&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;seahorse salad&amp;#039;&amp;#039;&amp;#039; || lettuce, cheese, bread, meat (sea horse) || +70 MR || align=center| 60&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blood moss pie&amp;#039;&amp;#039;&amp;#039; || blood moss, meat (rabbit), pastry || +15% dex || align=center| 62&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mystery stew&amp;#039;&amp;#039;&amp;#039; || mystery meat, broth, potato || +15% def || align=center| 64&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;angel fish cakes&amp;#039;&amp;#039;&amp;#039; || angel fish, flour, olive oil || +15% int || align=center| 68&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant calamari rings&amp;#039;&amp;#039;&amp;#039; || meat (giant squid), flour, olive oil || +90 MR || align=center| 75&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab chowder&amp;#039;&amp;#039;&amp;#039; || meat (crab), broth || +15% hp || align=center| 77&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragon rations&amp;#039;&amp;#039;&amp;#039; || roasted drake, spices, bread || +5% xp gain || align=center| 80&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;devil wings&amp;#039;&amp;#039;&amp;#039; || meat (devil), spices || polymorphs you into a devil for 20 seconds, enables flying || align=center| 85&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;evil bunny stew&amp;#039;&amp;#039;&amp;#039; || meat (evil bunny), broth, onion || polymorphs you into an evil bunny || align=center| 90&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;black dragon pudding&amp;#039;&amp;#039;&amp;#039; || meat (black dragon), spices || vampyric attacks for 10 minutes || align=center| 100&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;canned heroism&amp;#039;&amp;#039;&amp;#039; || meat (devil), meat (daemon), meat (drake), meat (blue dragon), meat (white dragon), meat (green dragon), meat (red dragon), meat (black dragon), mandrake x 10, nightshade x 10 || +10% dex/int/str for 10 minutes  || align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Cooking&amp;diff=5838</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Cooking&amp;diff=5838"/>
		<updated>2026-10-07T10:18:52Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Cooking Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Monster Corpses==&lt;br /&gt;
Some monsters will drop corpses when they die. These corpses can be processed into raw meat that can be either charred, roasted or used in a recipe. Monster corpses are very heavy and cannot be put in your bank or into your house boxes. They will even disappear if left on the floor of your house. So butcher them immediately!&lt;br /&gt;
&lt;br /&gt;
To convert a monster corpse into raw meat use a butcher&amp;#039;s knife on the corpse while it is on the ground. Butchering a monster corpse requires 5% less skill than roasting the same monster meat.&lt;br /&gt;
&lt;br /&gt;
==Roasting and Charring==&lt;br /&gt;
Eating raw meat will make you sick so it needs to be prepared. You can either roast or char raw meat. Some meats give special resistances for 10 minutes duration when eaten. Resistances don&amp;#039;t stack, only one effect applies at a time. &lt;br /&gt;
&lt;br /&gt;
Roast raw meat by using a baking dish on an oven.&lt;br /&gt;
Char raw meat by using a meat skewer on a campfire or brazier.&lt;br /&gt;
&lt;br /&gt;
The following is a list of some of the special resistances when eaten.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted rat&amp;#039;&amp;#039;&amp;#039; || meat (rat) || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted giant rat&amp;#039;&amp;#039;&amp;#039; || meat (giant rat) || - || align=center| 3&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted rabbit&amp;#039;&amp;#039;&amp;#039; || meat (rabbit) || - || align=center| 5&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted chicken&amp;#039;&amp;#039;&amp;#039; || meat (chicken) || - || align=center| 9&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted turkey&amp;#039;&amp;#039;&amp;#039; || meat (turkey) || - || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted cow&amp;#039;&amp;#039;&amp;#039; || meat (cow) || - || align=center| 17&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted clam&amp;#039;&amp;#039;&amp;#039; || meat (clam) || - || align=center| 21&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted crab&amp;#039;&amp;#039;&amp;#039; || meat (crab) || - || align=center| 25&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted sea horse&amp;#039;&amp;#039;&amp;#039; || meat (sea horse) || - || align=center| 29&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted giant squid&amp;#039;&amp;#039;&amp;#039; || meat (giant squid) || - || align=center| 33&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted shark&amp;#039;&amp;#039;&amp;#039; || meat (shark) || - || align=center| 37&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted gazer&amp;#039;&amp;#039;&amp;#039; || meat (gazer) || 10 seconds x-ray vision || align=center| 41&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted fire lizard&amp;#039;&amp;#039;&amp;#039; || meat (fire lizard) || 20% fire resistance || align=center| 41&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted vampire&amp;#039;&amp;#039;&amp;#039; || meat (vampire) || 25% vampyric resistance || align=center| 49&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted hydra&amp;#039;&amp;#039;&amp;#039; || meat (hydra) || 30% lightning resistance || align=center| 51&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted drake&amp;#039;&amp;#039;&amp;#039; || meat (drake) || - || align=center| 53&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted blue dragon&amp;#039;&amp;#039;&amp;#039; || meat (blue dragon) || 40% lightning damage reduction || align=center| 55&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted white dragon&amp;#039;&amp;#039;&amp;#039; || meat (white dragon) || 50% cloning resistance || align=center| 58&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted spectral reaper&amp;#039;&amp;#039;&amp;#039; || meat (spectral reaper) || 30 seconds invisibility || align=center| 61&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted green dragon&amp;#039;&amp;#039;&amp;#039; || meat (green dragon) || 50% poison resistance || align=center| 64&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted daemon&amp;#039;&amp;#039;&amp;#039; || meat (daemon) || 50% paralysis resistance || align=center| 67&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted nightmare&amp;#039;&amp;#039;&amp;#039; || meat (nightmare) || 35% fire resistance || align=center| 70&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted red dragon&amp;#039;&amp;#039;&amp;#039; || meat (red dragon) || +15 AS, +9 damage || align=center| 73&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted black dragon&amp;#039;&amp;#039;&amp;#039; || meat (black dragon) || +15% rage || align=center| 76&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted fire dragon&amp;#039;&amp;#039;&amp;#039; || meat (fire dragon) || 50% fire resistance || align=center| 78&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted ice dragon&amp;#039;&amp;#039;&amp;#039; || meat (ice dragon) || 50% cold resistance || align=center| 79&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted devil&amp;#039;&amp;#039;&amp;#039; || meat (devil) || - || align=center| 82&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted evil bunny&amp;#039;&amp;#039;&amp;#039; || meat (evil bunny) || speedy for 900s || align=center| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cooking Recipes==&lt;br /&gt;
You can also cook up special recipes using various ingredients. Some of the foods created this way will provide temporary buffs. Note that some recipes call for raw meat while others might call for roasted or charred meat.&lt;br /&gt;
&lt;br /&gt;
You can find most of the basic ingredients for recipes at an inn. Water can be got from a well and milk from cows by using a bucket. &lt;br /&gt;
&lt;br /&gt;
To cook a recipe use a pan on a stove.&lt;br /&gt;
&lt;br /&gt;
The following is a list of some of the available recipes.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;broth&amp;#039;&amp;#039;&amp;#039; || water, salt, spices || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;boiled egg&amp;#039;&amp;#039;&amp;#039; || egg water,salt || bad breath || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bread&amp;#039;&amp;#039;&amp;#039; || water, salt, flour || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cheese&amp;#039;&amp;#039;&amp;#039; || milk || - || align=center| 2&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;butter&amp;#039;&amp;#039;&amp;#039; || milk, salt || - || align=center| 4&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tasty rat jerky&amp;#039;&amp;#039;&amp;#039; || salt, rat meat || +15 str || align=center| 6&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;garlic bread&amp;#039;&amp;#039;&amp;#039; || garlic, bread, butter || bad breath || align=center| 7&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;chicken soup&amp;#039;&amp;#039;&amp;#039; || chicken meat, broth || +15 dex || align=center| 8&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;french toast&amp;#039;&amp;#039;&amp;#039; || egg, bread, sugar || +15 int || align=center| 9&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pastry&amp;#039;&amp;#039;&amp;#039; || flour, water || - || align=center| 11&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;omelette&amp;#039;&amp;#039;&amp;#039; || egg, onion, cheese || +2% xp || align=center| 12&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant rat dog&amp;#039;&amp;#039;&amp;#039; || giant rat meat, bread || +25 str || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;club sandwich&amp;#039;&amp;#039;&amp;#039; || turkey, bread, lettuce, tomato || +30 MR || align=center| 15&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pancake&amp;#039;&amp;#039;&amp;#039; || flour, sugar, butter, milk || +25 dex || align=center| 17&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab salad&amp;#039;&amp;#039;&amp;#039; || crab meat, lettuce, olive oil, salt || +25 hp || align=center| 20&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tossed salad&amp;#039;&amp;#039;&amp;#039; || lettuce, tomato, bell pepper, salt || +25 int || align=center| 24&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;carrot cake&amp;#039;&amp;#039;&amp;#039; || flour, milk, sugar, carrot || +2 NV|| align=center| 27&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rabbit skewers&amp;#039;&amp;#039;&amp;#039; || rabbit meat, onion, capsicum || +40 MR || align=center| 30&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;apple pie&amp;#039;&amp;#039;&amp;#039; || apple, pastry, sugar || +10% dex || align=center| 31&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;shark fin soup&amp;#039;&amp;#039;&amp;#039; || shark meat, broth || +10% as || align=center| 35&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potato bake&amp;#039;&amp;#039;&amp;#039; || mystery meat, potato, cheese, milk || +10% def || align=center| 39&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;beef stroganoff&amp;#039;&amp;#039;&amp;#039; || beef, broth, mushrooms || +50 hp|| align=center| 43&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bakyre burger&amp;#039;&amp;#039;&amp;#039; || beef, bread, lettuce, tomato || +50 MR || align=center| 44&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;clam chowder&amp;#039;&amp;#039;&amp;#039; || clam meat, broth || +10% int || align=center| 48&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;slime jello&amp;#039;&amp;#039;&amp;#039; || ooze, sugar || +4 NV || align=center| 52&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;minotaur stroganoff&amp;#039;&amp;#039;&amp;#039; || mino heart, broth, mushrooms || +15% str || align=center| 58&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;seahorse salad&amp;#039;&amp;#039;&amp;#039; || lettuce, cheese, bread, seahorse || +70 MR || align=center| 60&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blood moss pie&amp;#039;&amp;#039;&amp;#039; || blood moss, rabbit, pastry || +15% dex || align=center| 62&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mystery stew&amp;#039;&amp;#039;&amp;#039; || mystery meat, broth, potato || +15% def || align=center| 64&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;angel fish cakes&amp;#039;&amp;#039;&amp;#039; || angel fish, flour, olive oil || +15% int || align=center| 68&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant calamari rings&amp;#039;&amp;#039;&amp;#039; || squid, flour, olive oil || +90 MR || align=center| 75&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab chowder&amp;#039;&amp;#039;&amp;#039; || crab meat, broth || +15% hp || align=center| 77&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragon rations&amp;#039;&amp;#039;&amp;#039; || roasted drake, spices, bread || +5% xp gain || align=center| 80&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;devil wings&amp;#039;&amp;#039;&amp;#039; || meat (devil), spices || polymorphs you into a devil for 20 seconds, enables flying || align=center| 85&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;evil bunny stew&amp;#039;&amp;#039;&amp;#039; || meat (evil bunny), broth, onion || polymorphs you into an evil bunny || align=center| 90&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;black dragon pudding&amp;#039;&amp;#039;&amp;#039; || meat (black dragon), spices || vampyric attacks for 10 minutes || align=center| 100&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;canned heroism&amp;#039;&amp;#039;&amp;#039; || meat (devil), meat (daemon), meat (drake), meat (blue dragon), meat (white dragon), meat (green dragon), meat (red dragon), meat (black dragon), mandrake x 10, nightshade x 10 || +10% dex/int/str for 10 minutes  || align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Cooking&amp;diff=5837</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Cooking&amp;diff=5837"/>
		<updated>2026-10-05T20:42:09Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Cooking Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Monster Corpses==&lt;br /&gt;
Some monsters will drop corpses when they die. These corpses can be processed into raw meat that can be either charred, roasted or used in a recipe. Monster corpses are very heavy and cannot be put in your bank or into your house boxes. They will even disappear if left on the floor of your house. So butcher them immediately!&lt;br /&gt;
&lt;br /&gt;
To convert a monster corpse into raw meat use a butcher&amp;#039;s knife on the corpse while it is on the ground. Butchering a monster corpse requires 5% less skill than roasting the same monster meat.&lt;br /&gt;
&lt;br /&gt;
==Roasting and Charring==&lt;br /&gt;
Eating raw meat will make you sick so it needs to be prepared. You can either roast or char raw meat. Some meats give special resistances for 10 minutes duration when eaten. Resistances don&amp;#039;t stack, only one effect applies at a time. &lt;br /&gt;
&lt;br /&gt;
Roast raw meat by using a baking dish on an oven.&lt;br /&gt;
Char raw meat by using a meat skewer on a campfire or brazier.&lt;br /&gt;
&lt;br /&gt;
The following is a list of some of the special resistances when eaten.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted rat&amp;#039;&amp;#039;&amp;#039; || meat (rat) || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted giant rat&amp;#039;&amp;#039;&amp;#039; || meat (giant rat) || - || align=center| 3&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted rabbit&amp;#039;&amp;#039;&amp;#039; || meat (rabbit) || - || align=center| 5&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted chicken&amp;#039;&amp;#039;&amp;#039; || meat (chicken) || - || align=center| 9&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted turkey&amp;#039;&amp;#039;&amp;#039; || meat (turkey) || - || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted cow&amp;#039;&amp;#039;&amp;#039; || meat (cow) || - || align=center| 17&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted clam&amp;#039;&amp;#039;&amp;#039; || meat (clam) || - || align=center| 21&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted crab&amp;#039;&amp;#039;&amp;#039; || meat (crab) || - || align=center| 25&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted sea horse&amp;#039;&amp;#039;&amp;#039; || meat (sea horse) || - || align=center| 29&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted giant squid&amp;#039;&amp;#039;&amp;#039; || meat (giant squid) || - || align=center| 33&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted shark&amp;#039;&amp;#039;&amp;#039; || meat (shark) || - || align=center| 37&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted gazer&amp;#039;&amp;#039;&amp;#039; || meat (gazer) || 10 seconds x-ray vision || align=center| 41&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted fire lizard&amp;#039;&amp;#039;&amp;#039; || meat (fire lizard) || 20% fire resistance || align=center| 41&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted vampire&amp;#039;&amp;#039;&amp;#039; || meat (vampire) || 25% vampyric resistance || align=center| 49&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted hydra&amp;#039;&amp;#039;&amp;#039; || meat (hydra) || 30% lightning resistance || align=center| 51&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted drake&amp;#039;&amp;#039;&amp;#039; || meat (drake) || - || align=center| 53&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted blue dragon&amp;#039;&amp;#039;&amp;#039; || meat (blue dragon) || 40% lightning damage reduction || align=center| 55&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted white dragon&amp;#039;&amp;#039;&amp;#039; || meat (white dragon) || 50% cloning resistance || align=center| 58&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted spectral reaper&amp;#039;&amp;#039;&amp;#039; || meat (spectral reaper) || 30 seconds invisibility || align=center| 61&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted green dragon&amp;#039;&amp;#039;&amp;#039; || meat (green dragon) || 50% poison resistance || align=center| 64&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted daemon&amp;#039;&amp;#039;&amp;#039; || meat (daemon) || 50% paralysis resistance || align=center| 67&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted nightmare&amp;#039;&amp;#039;&amp;#039; || meat (nightmare) || 35% fire resistance || align=center| 70&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted red dragon&amp;#039;&amp;#039;&amp;#039; || meat (red dragon) || +15 AS, +9 damage || align=center| 73&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted black dragon&amp;#039;&amp;#039;&amp;#039; || meat (black dragon) || +15% rage || align=center| 76&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted fire dragon&amp;#039;&amp;#039;&amp;#039; || meat (fire dragon) || 50% fire resistance || align=center| 78&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted ice dragon&amp;#039;&amp;#039;&amp;#039; || meat (ice dragon) || 50% cold resistance || align=center| 79&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted devil&amp;#039;&amp;#039;&amp;#039; || meat (devil) || - || align=center| 82&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted evil bunny&amp;#039;&amp;#039;&amp;#039; || meat (evil bunny) || speedy for 900s || align=center| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cooking Recipes==&lt;br /&gt;
You can also cook up special recipes using various ingredients. Some of the foods created this way will provide temporary buffs. Note that some recipes call for raw meat while others might call for roasted or charred meat.&lt;br /&gt;
&lt;br /&gt;
You can find most of the basic ingredients for recipes at an inn. Water can be got from a well and milk from cows by using a bucket. Recipes that require &amp;quot;beef&amp;quot; can be made by using the ingame item &amp;quot;meat (cow)&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
To cook a recipe use a pan on a stove.&lt;br /&gt;
&lt;br /&gt;
The following is a list of some of the available recipes.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;broth&amp;#039;&amp;#039;&amp;#039; || water, salt, spices || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;boiled egg&amp;#039;&amp;#039;&amp;#039; || egg water,salt || bad breath || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bread&amp;#039;&amp;#039;&amp;#039; || water, salt, flour || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cheese&amp;#039;&amp;#039;&amp;#039; || milk || - || align=center| 2&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;butter&amp;#039;&amp;#039;&amp;#039; || milk, salt || - || align=center| 4&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tasty rat jerky&amp;#039;&amp;#039;&amp;#039; || salt, rat meat || +15 str || align=center| 6&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;garlic bread&amp;#039;&amp;#039;&amp;#039; || garlic, bread, butter || bad breath || align=center| 7&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;chicken soup&amp;#039;&amp;#039;&amp;#039; || chicken meat, broth || +15 dex || align=center| 8&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;french toast&amp;#039;&amp;#039;&amp;#039; || egg, bread, sugar || +15 int || align=center| 9&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pastry&amp;#039;&amp;#039;&amp;#039; || flour, water || - || align=center| 11&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;omelette&amp;#039;&amp;#039;&amp;#039; || egg, onion, cheese || +2% xp || align=center| 12&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant rat dog&amp;#039;&amp;#039;&amp;#039; || giant rat meat, bread || +25 str || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;club sandwich&amp;#039;&amp;#039;&amp;#039; || turkey, bread, lettuce, tomato || +30 MR || align=center| 15&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pancake&amp;#039;&amp;#039;&amp;#039; || flour, sugar, butter, milk || +25 dex || align=center| 17&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab salad&amp;#039;&amp;#039;&amp;#039; || crab meat, lettuce, olive oil, salt || +25 hp || align=center| 20&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tossed salad&amp;#039;&amp;#039;&amp;#039; || lettuce, tomato, bell pepper, salt || +25 int || align=center| 24&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;carrot cake&amp;#039;&amp;#039;&amp;#039; || flour, milk, sugar, carrot || +2 NV|| align=center| 27&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rabbit skewers&amp;#039;&amp;#039;&amp;#039; || rabbit meat, onion, capsicum || +40 MR || align=center| 30&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;apple pie&amp;#039;&amp;#039;&amp;#039; || apple, pastry, sugar || +10% dex || align=center| 31&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;shark fin soup&amp;#039;&amp;#039;&amp;#039; || shark meat, broth || +10% as || align=center| 35&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potato bake&amp;#039;&amp;#039;&amp;#039; || mystery meat, potato, cheese, milk || +10% def || align=center| 39&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;beef stroganoff&amp;#039;&amp;#039;&amp;#039; || beef, broth, mushrooms || +50 hp|| align=center| 43&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bakyre burger&amp;#039;&amp;#039;&amp;#039; || beef, bread, lettuce, tomato || +50 MR || align=center| 44&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;clam chowder&amp;#039;&amp;#039;&amp;#039; || clam meat, broth || +10% int || align=center| 48&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;slime jello&amp;#039;&amp;#039;&amp;#039; || ooze, sugar || +4 NV || align=center| 52&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;minotaur stroganoff&amp;#039;&amp;#039;&amp;#039; || mino heart, broth, mushrooms || +15% str || align=center| 58&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;seahorse salad&amp;#039;&amp;#039;&amp;#039; || lettuce, cheese, bread, seahorse || +70 MR || align=center| 60&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blood moss pie&amp;#039;&amp;#039;&amp;#039; || blood moss, rabbit, pastry || +15% dex || align=center| 62&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mystery stew&amp;#039;&amp;#039;&amp;#039; || mystery meat, broth, potato || +15% def || align=center| 64&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;angel fish cakes&amp;#039;&amp;#039;&amp;#039; || angel fish, flour, olive oil || +15% int || align=center| 68&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant calamari rings&amp;#039;&amp;#039;&amp;#039; || squid, flour, olive oil || +90 MR || align=center| 75&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab chowder&amp;#039;&amp;#039;&amp;#039; || crab meat, broth || +15% hp || align=center| 77&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragon rations&amp;#039;&amp;#039;&amp;#039; || roasted drake, spices, bread || +5% xp gain || align=center| 80&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;devil wings&amp;#039;&amp;#039;&amp;#039; || meat (devil), spices || polymorphs you into a devil for 20 seconds, enables flying || align=center| 85&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;evil bunny stew&amp;#039;&amp;#039;&amp;#039; || meat (evil bunny), broth, onion || polymorphs you into an evil bunny || align=center| 90&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;black dragon pudding&amp;#039;&amp;#039;&amp;#039; || meat (black dragon), spices || vampyric attacks for 10 minutes || align=center| 100&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;canned heroism&amp;#039;&amp;#039;&amp;#039; || meat (devil), meat (daemon), meat (drake), meat (blue dragon), meat (white dragon), meat (green dragon), meat (red dragon), meat (black dragon), mandrake x 10, nightshade x 10 || +10% dex/int/str for 10 minutes  || align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Cooking&amp;diff=5836</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Cooking&amp;diff=5836"/>
		<updated>2026-10-05T20:40:16Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Cooking Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Monster Corpses==&lt;br /&gt;
Some monsters will drop corpses when they die. These corpses can be processed into raw meat that can be either charred, roasted or used in a recipe. Monster corpses are very heavy and cannot be put in your bank or into your house boxes. They will even disappear if left on the floor of your house. So butcher them immediately!&lt;br /&gt;
&lt;br /&gt;
To convert a monster corpse into raw meat use a butcher&amp;#039;s knife on the corpse while it is on the ground. Butchering a monster corpse requires 5% less skill than roasting the same monster meat.&lt;br /&gt;
&lt;br /&gt;
==Roasting and Charring==&lt;br /&gt;
Eating raw meat will make you sick so it needs to be prepared. You can either roast or char raw meat. Some meats give special resistances for 10 minutes duration when eaten. Resistances don&amp;#039;t stack, only one effect applies at a time. &lt;br /&gt;
&lt;br /&gt;
Roast raw meat by using a baking dish on an oven.&lt;br /&gt;
Char raw meat by using a meat skewer on a campfire or brazier.&lt;br /&gt;
&lt;br /&gt;
The following is a list of some of the special resistances when eaten.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted rat&amp;#039;&amp;#039;&amp;#039; || meat (rat) || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted giant rat&amp;#039;&amp;#039;&amp;#039; || meat (giant rat) || - || align=center| 3&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted rabbit&amp;#039;&amp;#039;&amp;#039; || meat (rabbit) || - || align=center| 5&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted chicken&amp;#039;&amp;#039;&amp;#039; || meat (chicken) || - || align=center| 9&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted turkey&amp;#039;&amp;#039;&amp;#039; || meat (turkey) || - || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted cow&amp;#039;&amp;#039;&amp;#039; || meat (cow) || - || align=center| 17&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted clam&amp;#039;&amp;#039;&amp;#039; || meat (clam) || - || align=center| 21&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted crab&amp;#039;&amp;#039;&amp;#039; || meat (crab) || - || align=center| 25&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted sea horse&amp;#039;&amp;#039;&amp;#039; || meat (sea horse) || - || align=center| 29&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted giant squid&amp;#039;&amp;#039;&amp;#039; || meat (giant squid) || - || align=center| 33&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted shark&amp;#039;&amp;#039;&amp;#039; || meat (shark) || - || align=center| 37&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted gazer&amp;#039;&amp;#039;&amp;#039; || meat (gazer) || 10 seconds x-ray vision || align=center| 41&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted fire lizard&amp;#039;&amp;#039;&amp;#039; || meat (fire lizard) || 20% fire resistance || align=center| 41&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted vampire&amp;#039;&amp;#039;&amp;#039; || meat (vampire) || 25% vampyric resistance || align=center| 49&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted hydra&amp;#039;&amp;#039;&amp;#039; || meat (hydra) || 30% lightning resistance || align=center| 51&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted drake&amp;#039;&amp;#039;&amp;#039; || meat (drake) || - || align=center| 53&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted blue dragon&amp;#039;&amp;#039;&amp;#039; || meat (blue dragon) || 40% lightning damage reduction || align=center| 55&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted white dragon&amp;#039;&amp;#039;&amp;#039; || meat (white dragon) || 50% cloning resistance || align=center| 58&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted spectral reaper&amp;#039;&amp;#039;&amp;#039; || meat (spectral reaper) || 30 seconds invisibility || align=center| 61&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted green dragon&amp;#039;&amp;#039;&amp;#039; || meat (green dragon) || 50% poison resistance || align=center| 64&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted daemon&amp;#039;&amp;#039;&amp;#039; || meat (daemon) || 50% paralysis resistance || align=center| 67&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted nightmare&amp;#039;&amp;#039;&amp;#039; || meat (nightmare) || 35% fire resistance || align=center| 70&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted red dragon&amp;#039;&amp;#039;&amp;#039; || meat (red dragon) || +15 AS, +9 damage || align=center| 73&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted black dragon&amp;#039;&amp;#039;&amp;#039; || meat (black dragon) || +15% rage || align=center| 76&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted fire dragon&amp;#039;&amp;#039;&amp;#039; || meat (fire dragon) || 50% fire resistance || align=center| 78&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted ice dragon&amp;#039;&amp;#039;&amp;#039; || meat (ice dragon) || 50% cold resistance || align=center| 79&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted devil&amp;#039;&amp;#039;&amp;#039; || meat (devil) || - || align=center| 82&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted evil bunny&amp;#039;&amp;#039;&amp;#039; || meat (evil bunny) || speedy for 900s || align=center| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cooking Recipes==&lt;br /&gt;
You can also cook up special recipes using various ingredients. Some of the foods created this way will provide temporary buffs. Note that some recipes call for raw meat while others might call for roasted or charred meat.&lt;br /&gt;
&lt;br /&gt;
You can find most of the basic ingredients for recipes at an inn. Water can be got from a well and milk from cows by using a bucket. Recipes that require &amp;quot;beef&amp;quot; can be made by using the ingame item &amp;quot;meat(cow)&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
To cook a recipe use a pan on a stove.&lt;br /&gt;
&lt;br /&gt;
The following is a list of some of the available recipes.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;broth&amp;#039;&amp;#039;&amp;#039; || water, salt, spices || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;boiled egg&amp;#039;&amp;#039;&amp;#039; || egg water,salt || bad breath || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bread&amp;#039;&amp;#039;&amp;#039; || water, salt, flour || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cheese&amp;#039;&amp;#039;&amp;#039; || milk || - || align=center| 2&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;butter&amp;#039;&amp;#039;&amp;#039; || milk, salt || - || align=center| 4&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tasty rat jerky&amp;#039;&amp;#039;&amp;#039; || salt, rat meat || +15 str || align=center| 6&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;garlic bread&amp;#039;&amp;#039;&amp;#039; || garlic, bread, butter || bad breath || align=center| 7&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;chicken soup&amp;#039;&amp;#039;&amp;#039; || chicken meat, broth || +15 dex || align=center| 8&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;french toast&amp;#039;&amp;#039;&amp;#039; || egg, bread, sugar || +15 int || align=center| 9&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pastry&amp;#039;&amp;#039;&amp;#039; || flour, water || - || align=center| 11&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;omelette&amp;#039;&amp;#039;&amp;#039; || egg, onion, cheese || +2% xp || align=center| 12&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant rat dog&amp;#039;&amp;#039;&amp;#039; || giant rat meat, bread || +25 str || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;club sandwich&amp;#039;&amp;#039;&amp;#039; || turkey, bread, lettuce, tomato || +30 MR || align=center| 15&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pancake&amp;#039;&amp;#039;&amp;#039; || flour, sugar, butter, milk || +25 dex || align=center| 17&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab salad&amp;#039;&amp;#039;&amp;#039; || crab meat, lettuce, olive oil, salt || +25 hp || align=center| 20&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tossed salad&amp;#039;&amp;#039;&amp;#039; || lettuce, tomato, bell pepper, salt || +25 int || align=center| 24&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;carrot cake&amp;#039;&amp;#039;&amp;#039; || flour, milk, sugar, carrot || +2 NV|| align=center| 27&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rabbit skewers&amp;#039;&amp;#039;&amp;#039; || rabbit meat, onion, capsicum || +40 MR || align=center| 30&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;apple pie&amp;#039;&amp;#039;&amp;#039; || apple, pastry, sugar || +10% dex || align=center| 31&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;shark fin soup&amp;#039;&amp;#039;&amp;#039; || shark meat, broth || +10% as || align=center| 35&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potato bake&amp;#039;&amp;#039;&amp;#039; || mystery meat, potato, cheese, milk || +10% def || align=center| 39&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;beef stroganoff&amp;#039;&amp;#039;&amp;#039; || beef, broth, mushrooms || +50 hp|| align=center| 43&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bakyre burger&amp;#039;&amp;#039;&amp;#039; || beef, bread, lettuce, tomato || +50 MR || align=center| 44&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;clam chowder&amp;#039;&amp;#039;&amp;#039; || clam meat, broth || +10% int || align=center| 48&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;slime jello&amp;#039;&amp;#039;&amp;#039; || ooze, sugar || +4 NV || align=center| 52&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;minotaur stroganoff&amp;#039;&amp;#039;&amp;#039; || mino heart, broth, mushrooms || +15% str || align=center| 58&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;seahorse salad&amp;#039;&amp;#039;&amp;#039; || lettuce, cheese, bread, seahorse || +70 MR || align=center| 60&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blood moss pie&amp;#039;&amp;#039;&amp;#039; || blood moss, rabbit, pastry || +15% dex || align=center| 62&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mystery stew&amp;#039;&amp;#039;&amp;#039; || mystery meat, broth, potato || +15% def || align=center| 64&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;angel fish cakes&amp;#039;&amp;#039;&amp;#039; || angel fish, flour, olive oil || +15% int || align=center| 68&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant calamari rings&amp;#039;&amp;#039;&amp;#039; || squid, flour, olive oil || +90 MR || align=center| 75&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab chowder&amp;#039;&amp;#039;&amp;#039; || crab meat, broth || +15% hp || align=center| 77&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragon rations&amp;#039;&amp;#039;&amp;#039; || roasted drake, spices, bread || +5% xp gain || align=center| 80&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;devil wings&amp;#039;&amp;#039;&amp;#039; || meat (devil), spices || polymorphs you into a devil for 20 seconds, enables flying || align=center| 85&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;evil bunny stew&amp;#039;&amp;#039;&amp;#039; || meat (evil bunny), broth, onion || polymorphs you into an evil bunny || align=center| 90&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;black dragon pudding&amp;#039;&amp;#039;&amp;#039; || meat (black dragon), spices || vampyric attacks for 10 minutes || align=center| 100&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;canned heroism&amp;#039;&amp;#039;&amp;#039; || meat (devil), meat (daemon), meat (drake), meat (blue dragon), meat (white dragon), meat (green dragon), meat (red dragon), meat (black dragon), mandrake x 10, nightshade x 10 || +10% dex/int/str for 10 minutes  || align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Monk&amp;diff=5835</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Monk&amp;diff=5835"/>
		<updated>2026-08-04T21:12:23Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Sanctity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Monks are the zen masters of unarmed combat and control of their environment through mental discipline. A monk&amp;#039;s combat strategy is to land multiple blows quickly rather than huge amounts of damage with each blow, disabling their opponents with [[Combat_Abilities|Rage]] based special attacks. Their defense style is all about dodging and controlling their opponents rather than absorbing large amounts of damage. They can shift their aspects from stance to stance, giving them abilities from the monsters that their stances mimic.&lt;br /&gt;
&lt;br /&gt;
Players can begin their first step into monkhood by talking to the Ironfist Recruiter in the [[Places_of_interest#University_of_Tanelorne|University]].&lt;br /&gt;
&lt;br /&gt;
==Monk Skills==&lt;br /&gt;
===Monk Weapon Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unarmed Combat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Damage Type: Bludgeoning (with brass knuckles or fists), Slashing (with neko de) or Piercing (with katars)&lt;br /&gt;
*Stat Dependent Damage Optimisation: 50% str / 50% dex&lt;br /&gt;
*Special Rage Attacks: [[Combat Abilities#Sleeping_Fist|Sleeping Fist]], [[Combat Abilities#Throat_Strike|Throat Strike]], [[Combat Abilities#Quivering_Palm|Quivering Palm]]&lt;br /&gt;
&lt;br /&gt;
In general, unarmed weapons are very fast, and tend to inflict more critical hits. Also, when a character is totally &amp;#039;unarmed&amp;#039; (i.e., equipped with only unarmed type armour and using either bare fists or an unarmed type weapon), having a higher unarmed combat skill will result in an improvement in your ability to both attack and defend.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Monks cannot wear any light, medium or heavy armour pieces without a penalty to their defense, and some monk abilities cannot be used while equipping anything other than &amp;quot;unarmoured&amp;quot; equipment such as robes or gi. Wearing gloves count as unarmoured weapons or armour depending on the [[Item_Enchantments]].&lt;br /&gt;
&lt;br /&gt;
===Sanctity===&lt;br /&gt;
Monks have one skill pertaining to the use of magic, Sanctity. This skill can be divided into two parts: Aspects and spells. Aspects are passive stances that act in the background to buff monks with different abilities when they melee. Some spells like seize or mirror images can be used immediately in combat, while utility spells require a few seconds of meditation before the effect kicks in. Taking damage while meditating will interrupt the spell and it&amp;#039;s effects.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aspects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || reset aspect || Sanct Rel 0 || Removes current aspect&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | 2 || aspect of the hydra || Sanct Rel I || Imbues monk to channel lightning, casting Ort Grav with melee attacks. &lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | 4 || aspect of the drake || Sanct Rel II || Imbues monk to channel fire, casting Vas Flam with melee attacks. &lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | 6 || aspect of the yeti || Sanct Rel III || Imbues monk to channel cold, inflicting cold status and damage which slows down targets movements and attack. &lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | 8 || aspect of the snake || Sanct Rel IV || Imbues monk to channel poison ignoring protection against poison effects in PVP. &lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | 10 || aspect of the turtle || Sanct Rel V || Increases mental and physical resistance, gaining +20 def and +120 MR&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || sense || Sanct Wis || Endows x-ray vision&lt;br /&gt;
|-&lt;br /&gt;
| 2 || heal || Sanct Mani || Heals 60% of the monk&amp;#039;s max HP while meditating. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 valign=&amp;quot;top&amp;quot; | 3 || cleanse || Sanct Nox || Curses poison, disease, &amp;amp; blindness&lt;br /&gt;
|-&lt;br /&gt;
| 4 || teleport || Sanct Por || Transports monk a short distance away in the direction the monk is facing.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 valign=&amp;quot;top&amp;quot; | 5 || stoneform || Sanct Ylem || Transforms monk into an invulnerable statue while meditating and cures bleeding.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || levitate || Sanct Ylem Uus || Allows monk to float off the ground, bypassing some terrain obstacles. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 valign=&amp;quot;top&amp;quot; | 7 || sieze || Sanct Rel Xen || Hamstrings and snares target from a distance bringing it into melee range.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || astral travel || Sanct Ort Por || Monk&amp;#039;s spirit leaves his body so as to explore unseen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 valign=&amp;quot;top&amp;quot; | 9 || mirror images || Sanct Xen Quas || Creates 2 identical images that distract enemies&lt;br /&gt;
|-&lt;br /&gt;
| 10 || phase shift || Sanct Rel Ylem || Endows brief magical immunity and increased dodge ability (must be in UA armor)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Player Character}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=5834</id>
		<title>Enchanting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=5834"/>
		<updated>2026-07-27T14:04:32Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Enchantable Item List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enchanting is the skill of creating magic items with a wide variety of special effects. Enchanting currently functions like most other skills, ie: use an enchanting wand with the appropriate ingredients in your inventory, and choose from a list of items you have the skill and ingredients to create.  As with most other skills, a highly skilled enchanter will not gain skill crafting simple items.&lt;br /&gt;
&lt;br /&gt;
==Enchantable Item List==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Icon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Icon_peergem.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Peergem&amp;#039;&amp;#039;&amp;#039; || Dull red shard, ruby ||provides a view of the map of the surrounding area|| align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_torch.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Magic Torch&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, torch ||torch with bigger light radius|| align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_enchanted_wood.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Enchanted Wood&amp;#039;&amp;#039;&amp;#039; || Dull red shard, log ||used for making wands|| align=center| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard5.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dull Blue Shard&amp;#039;&amp;#039;&amp;#039; || Dim blue shard ||used for enchanting|| align=center| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard1.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dull Red Shard&amp;#039;&amp;#039;&amp;#039; || Dim red shard ||used for enchanting|| align=center| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_carrot.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Enchanted Carrot&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, carrot ||feeds and gives a +3 bonus to nightvision|| align=center| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_magnifying_glass.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Magic Magnifying Glass&amp;#039;&amp;#039;&amp;#039; || Dim red shard, magnifying glass ||identify any item, 20% chance to break|| align=center| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_sextant.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Magic Sextant&amp;#039;&amp;#039;&amp;#039; || Dim blue shard, sextant ||sextant that works underground|| align=center| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_dust.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dust of Disappearance&amp;#039;&amp;#039;&amp;#039; || Dim blue shard, shadow dust ||temporary invisibility (like a black potion)|| align=center| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard6.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dim Blue Shard&amp;#039;&amp;#039;&amp;#039; || Bright blue shard ||used for enchanting|| align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard2.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dim Red Shard&amp;#039;&amp;#039;&amp;#039; || Bright red shard ||used for enchanting|| align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_orb.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Orb of Mana&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, orb ||off-hand item, +10% mana, breaks when you die|| align=center| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_orb.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Orb of Health&amp;#039;&amp;#039;&amp;#039; || Bright red shard, orb ||off-hand item, +10% HP, breaks when you die|| align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_cheese.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Enchanted Cheese&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, cheese ||feeds and buffs strength by 15%|| align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_orb.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Orb of Power&amp;#039;&amp;#039;&amp;#039; || Bright red shard, orb ||off-hand item, +3 AS, breaks when you die|| align=center| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard7.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Bright Blue Shard&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard ||used for enchanting|| align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard3.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Bright Red Shard&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard ||used for enchanting|| align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_wand3.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Burning Wand&amp;#039;&amp;#039;&amp;#039; || Bright red shard, enchanted wood, essence of fire ||casts flame wind (IFH), 15% chance to break|| align=center| 52&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_ward2.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Healing Ward&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, cloth x2, lumber x2, mega yellow pot ||creates a stationary helper for serious battles|| align=center| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Wand of Pet Constitution&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, essence of rage ||permanently buffs a pet&amp;#039;s HP by 20% (single use)|| align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_clay_figurine.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Clay Figurine&amp;#039;&amp;#039;&amp;#039; || Bright red shard, wet clay ||summons an earth golem|| align=center| 64&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_ring1.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Ring of Regeneration&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, ring (tinkering) ||3% of max HP every 3 seconds, breaks when you die|| align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_rod.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Lightning Rod&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, essence of lightning ||casts lightning (OG), 15% chance to break|| align=center| 76&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_vermillion.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Vermilion&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, essence of fire x10 ||Enchants weapon with VF spell|| align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_bsigil.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Body Sigil of Health&amp;#039;&amp;#039;&amp;#039; || Orb of health, body sigil, brilliant red shard ||+10% max hp|| align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_belt.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Belt of Regeneration&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, Belt ||3% of max HP every 3 seconds, doesn&amp;#039;t break|| align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Wand of Pet Intelligence&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, essence of rage ||permanently buffs a pet&amp;#039;s Int by 20% (single use)|| align=center| 82&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_ward1.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Fire Ward&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, cloth x2, lumber x2, essence of fire ||creates a stationary helper for serious battles|| align=center| 88&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_scroll1.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Tile Scroll (Crystal Ball)&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, orb, blank scroll ||crystal ball tile for player housing|| align=center| 94&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_crystal_inanimate_golem.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Crystal Golem&amp;#039;&amp;#039;&amp;#039; ||  every type of gem x10, golem power crystal x1, brilliant blue shard x1 || powerful pet for enchanters || align=center| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_rod.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Rod of Power (gold)&amp;#039;&amp;#039;&amp;#039; || lightning rod, orb of power, every type of charged soul shard || offhand item, +10% max hp, +3 def || align=center| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_wand1.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Wand of Magic Amplification&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, brilliant blue shard, enchanted wood, essence of magic || Wand that increases some item enchancements || align=center| 100&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Steel Upgrade Wand&amp;#039;&amp;#039;&amp;#039;  || Brilliant blue shard, enchanted wood, Mythical material (steel) x3||Sets the tint of an item to steel|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Copper Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (copper) x3||Sets the tint of an item to copper|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Bone Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (bone) x3||Sets the tint of an item to bone|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Silver Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (silver) x3||Sets the tint of an item to silver|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Gold Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (gold) x3||Sets the tint of an item to gold|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Diamond Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (diamond) x3||Sets the tint of an item to diamond|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Venomous Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (venomous) x3||Sets the tint of an item to venomous|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Vampyric Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (vampyric) x3||Sets the tint of an item to vampyric|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Blackrock Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (blackrock) x3||Sets the tint of an item to blackrock|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Glass Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (glass) x3||Sets the tint of an item to glass|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Adamantium Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (adamantium) x3||Sets the tint of an item to adamantium|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Crystal Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (crystal) x3||Sets the tint of an item to crystal|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Runed Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (runed) x3||Sets the tint of an item to runed|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Addled Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (addled) x3||Sets the tint of an item to addled|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Barbed Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (barbed) x3||Sets the tint of an item to barbed|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Felmythic Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Enchanted wood, Brilliant red shard, Brilliant blue shard, Felmythic upgrade wand blueprint||Produces wand of Felmythic upgrade|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dunmythic Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Enchanted wood, Brilliant red shard, Brilliant blue shard, Dunmythic upgrade wand blueprint||Produces wand of Dunmythic upgrade|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Balmythic Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Enchanted wood, Brilliant red shard, Brilliant blue shard, Balmythic upgrade wand blueprint||Produces wand of Balmythic upgrade|| align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Soul Shards [[File:Icon_shard1.png|32px]][[File:Icon_shard2.png|32px]][[File:Icon_shard3.png|32px]][[File:Icon_shard4.png|32px]][[File:Icon_shard5.png|32px]][[File:Icon_shard6.png|32px]][[File:Icon_shard7.png|32px]][[File:Icon_shard8.png|32px]]==&lt;br /&gt;
Creating enchanted items usually requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.&lt;br /&gt;
&lt;br /&gt;
Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell (&amp;#039;&amp;#039;&amp;#039;In Mani Jux&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;create life trap&amp;#039;&amp;#039;) on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. Alternatively, there are some special weapons enchanted with the Soul Trap spell that serve the same purpose. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.&lt;br /&gt;
&lt;br /&gt;
Enchanting wands can reduce the brilliance of charged shards, while deconstruction wands can enhance the brilliance of shards (at cost of 2/3rds of the shards). &lt;br /&gt;
&lt;br /&gt;
Blank shards are available for purchase at certain stores.&lt;br /&gt;
&lt;br /&gt;
==Enchanting Ingredients [[File:Icon_dust.png|32px]][[File:Icon_enchanted_wood.png|32px]][[File:Icon_ring1.png|32px]][[File:Icon_orb.png|32px]]==&lt;br /&gt;
Enchanting ingredients now cover a very broad range of items. Ingredients may be basic items which have uses outside of enchanting, such as torches, or may include raw ingredients also used in other crafting skills, such as alchemy. There are a few items which are only used in enchanting recipes:&lt;br /&gt;
&lt;br /&gt;
*enchanted wood: made with enchanting&lt;br /&gt;
*essence of fire: made with [[alchemy]] (from glowing embers dropped by fire daemons and fire golems)&lt;br /&gt;
*essence of lightning: made with alchemy (from hydra fangs dropped by hydras)&lt;br /&gt;
*essence of rage: made with alchemy (from minotaur hearts dropped by minotaur chiefs)&lt;br /&gt;
*essense of magic: made with alchemy (from magic spleens, butchered from some magic creatures)&lt;br /&gt;
*gems: found when mining&lt;br /&gt;
*orb: found during adventures&lt;br /&gt;
*ring (untinted): made with tinkering (from gold nuggets dropped by zorns, and found when mining) &lt;br /&gt;
*wet clay: dropped by an earth golem&lt;br /&gt;
&lt;br /&gt;
==Disenchanting [[File:Icon_wand1.png|32px]]==&lt;br /&gt;
Disenchanting will decrease or remove an enchant from a weapon or armour, leaving just the basic item. Disenchanting is performed with a disenchanting wand.   To disenchant an item, drop it on the ground and use the disenchanting wand on it.&lt;br /&gt;
&lt;br /&gt;
For example.  If you have a Longsword +2 and you disenchant it, it will become a Longsword +1.  Disenchant it again and it will become a normal Longsword.&lt;br /&gt;
&lt;br /&gt;
==Crystal Golems [[File:Icon_crystal_inanimate_golem.png|32px]]==&lt;br /&gt;
The Grand Master Enchanter can create her/his own pet: a Crystal Golem.&lt;br /&gt;
&lt;br /&gt;
The recipe is a closely guarded secret, but it is known to include gems from disenchanting, and a golem power crystal.&lt;br /&gt;
&lt;br /&gt;
Power crystals can be found after other golems have been rendered inoperative, but finding a crystal undamaged will prove a difficult task. &lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an inanimate golem will be in the enchanter&amp;#039;s inventory. Use this and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time. &lt;br /&gt;
&lt;br /&gt;
Golems may be fed by using (shift+u) more power crystals on it, however this is unnecessary as golems never get unhappy or wander off.&lt;br /&gt;
&lt;br /&gt;
==Wand of Amplification [[File:Icon_wand1.png|32px]]==&lt;br /&gt;
Wand crafted by GM enchanting, increases +def on wearables by +1 up to +4, on weapons +1 up to +5, dex/str/int up to +15. Only works on plain, runed, addled, copper, silver, gold, venomous blackrock, or bone tints.&lt;br /&gt;
&lt;br /&gt;
Greater wands of amplification and Blessed greater wands of amplifications are rare drop only items that have less restrictions on what they can improve.&lt;br /&gt;
&lt;br /&gt;
==Wand of Transference [[File:Icon_wand4.png|32px]]==&lt;br /&gt;
A rare monster drop, the Wand of Transference (single use) allows you to swap the + enchantment between two items of the same type at the cost of a 90% chance of reducing both items&amp;#039; charges by 1. This requires having both a high enough enchant skill and charged shards in your inventory, and the items being improved can only have; plain, runed, addled, copper, silver, gold, venomous blackrock, bone, or mithril tints.&lt;br /&gt;
&lt;br /&gt;
A Wand of Transference &amp;#039;&amp;#039;&amp;#039;CANNOT&amp;#039;&amp;#039;&amp;#039; be used on enchanted or leeching weapons.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
- On the ground drop a blackrock staff+2 and a longsword+7 in a pile&amp;lt;br&amp;gt;&lt;br /&gt;
- have the correctly charged soul gem in your inventory&amp;lt;br&amp;gt;&lt;br /&gt;
- zap the pile with the Wand of Transference&amp;lt;br&amp;gt;&lt;br /&gt;
- the enchants are swapped and you get a blackrock staff+6 and a longsword+1 !&lt;br /&gt;
&lt;br /&gt;
Note: make sure that the wand isn&amp;#039;t cursed or the wand will be wasted.&lt;br /&gt;
&lt;br /&gt;
Greater wands of transference are rare drops that do not reduce the values of the items swapped. &lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Tinkering&amp;diff=5833</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Tinkering&amp;diff=5833"/>
		<updated>2026-07-27T14:03:57Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Jewelry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tinkering is all about making tools, provisions, and other bits and pieces used by the other crafting professions.  If you can&amp;#039;t buy it from a [[Shoppes#Provisioner|provisioner]] chances are you&amp;#039;ll need a tinker to make it.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Tinkering requires a &amp;#039;&amp;#039;tinker&amp;#039;s toolkit&amp;#039;&amp;#039;, a combined collection of various crafting tools, which is available from a [[Shoppes#Provisioner|provisioner]].&lt;br /&gt;
&lt;br /&gt;
Making items, like most crafting, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
Tinkers require one of the most diverse set of materials to work, drawing their parts from several other crafts.  Items such as &amp;#039;&amp;#039;ingots&amp;#039;&amp;#039;, &amp;#039;&amp;#039;poles&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are manufactured, &amp;#039;&amp;#039;mesh&amp;#039;&amp;#039; and &amp;#039;&amp;#039;leather&amp;#039;&amp;#039; can be purchased, whereas &amp;#039;&amp;#039;raw glass&amp;#039;&amp;#039; must be collected.&lt;br /&gt;
&lt;br /&gt;
===Ingots===&lt;br /&gt;
&lt;br /&gt;
These are the regular ingots that are smelted from ordinary ore by your average [[Mining|miner / metallurgist]].  Many experienced Tinkers will also be good miners due to their constant demand for basic metal ingredients.&lt;br /&gt;
&lt;br /&gt;
===Poles===&lt;br /&gt;
&lt;br /&gt;
Poles are easily made from logs by anyone with basic [[woodcrafting]] skills.  As with smelting ingots, many Tinkers have a rudimentary knowledge of woodcrafting to ensure a steady supply of poles.&lt;br /&gt;
&lt;br /&gt;
===Raw Glass===&lt;br /&gt;
&lt;br /&gt;
Raw glass can be found by hunting for [[Bestiary|sand traps]] in the desert regions of [[New Sosaria]]. Beware, for they have quite a bite.&lt;br /&gt;
&lt;br /&gt;
===Brass and Silver Sheets===&lt;br /&gt;
&lt;br /&gt;
A trained [[Weaponsmith]] or [[Armourer]] can hammer ingots into brass and silver sheets respectively.&lt;br /&gt;
&lt;br /&gt;
==Tinkering Recipes==&lt;br /&gt;
&lt;br /&gt;
The tinkering recipes are broken up into three sections:  basic items, jewelry and crafting tools.  The last set contains all of the tinted tools required by crafts such as [[Weaponsmith|weaponsmithing]] and [[Armourer|making armour]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) your tinker&amp;#039;s toolkit with the necessary raw ingredients in your inventory to craft an item.&lt;br /&gt;
&lt;br /&gt;
===Basic Items===&lt;br /&gt;
&lt;br /&gt;
These items are used by other trades and crafts to facilitate their skills.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Purpose&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;fishing&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;fishing rod&amp;#039;&amp;#039;&amp;#039; || pole || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;superior fishing rod&amp;#039;&amp;#039;&amp;#039; || pole || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;mining&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;mining pick&amp;#039;&amp;#039;&amp;#039; || ingot + pole || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tailoring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;scissors &amp;#039;&amp;#039;&amp;#039; || ingot || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;studs&amp;#039;&amp;#039;&amp;#039; || ingot || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;item lore&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;magnifying glass &amp;#039;&amp;#039;&amp;#039; || brass sheet + lens || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;adventuring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;shovel&amp;#039;&amp;#039;&amp;#039; || ingot + pole || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039; security &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;probe x3&amp;#039;&amp;#039;&amp;#039; || brass sheet || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;lockpick x3&amp;#039;&amp;#039;&amp;#039; || brass sheet || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;alchemy&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;jar&amp;#039;&amp;#039;&amp;#039; || raw glass x2 || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mesh&amp;#039;&amp;#039;&amp;#039; || cloth || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;&amp;#039; || brass sheet + mesh || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;alembic&amp;#039;&amp;#039;&amp;#039; || raw glass + silver sheet || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;flask (empty)&amp;#039;&amp;#039;&amp;#039; || raw glass x2 || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vial x3&amp;#039;&amp;#039;&amp;#039; || raw glass || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;reinforced flask&amp;#039;&amp;#039;&amp;#039; || flask (empty) + silver sheet || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragonscale saw&amp;#039;&amp;#039;&amp;#039; || silver sheet + blackrock || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;ammo&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;bullet&amp;#039;&amp;#039;&amp;#039; || ingot || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;tinkering&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;lens&amp;#039;&amp;#039;&amp;#039; || raw glass || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;carpentry*&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;woodsmans axe&amp;#039;&amp;#039;&amp;#039; || ingot + pole  || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;nails&amp;#039;&amp;#039;&amp;#039; || ingot  || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mirror&amp;#039;&amp;#039;&amp;#039; || raw glass x5 || align=center| 90&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;enchanting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;orb&amp;#039;&amp;#039;&amp;#039; || raw glass x10 || align=center| 90&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;bonecrafting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;empty bottle&amp;#039;&amp;#039;&amp;#039; || raw glass x2 || align=center| 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; carpentry comes under [[Woodcrafting]]&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
&lt;br /&gt;
Jewelry used in enchanting can be made with a tinker&amp;#039;s tool kit. For bone rings and necklaces see [[Bonecrafting]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Purpose&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot; | &amp;#039;&amp;#039;&amp;#039;enchanting&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;gold ring&amp;#039;&amp;#039;&amp;#039; || gold ingot || align=center| 75&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;silver ring&amp;#039;&amp;#039;&amp;#039; || silver ingot || align=center| 70&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ring&amp;#039;&amp;#039;&amp;#039; || gold nugget || align=center| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting tools===&lt;br /&gt;
&lt;br /&gt;
The tinker can make the tools required by the [[Tailoring|Tailor]], the [[Mining|Metallurgist]], the [[Weaponsmith]], the [[Armourer]], [[Inscription|Scribe]] to craft their items.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Smelting Tongs&amp;#039;&amp;#039;&amp;#039; || ingot || align=center| 30 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Smith&amp;#039;s Hammer&amp;#039;&amp;#039;&amp;#039; || ingot + pole || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armourer&amp;#039;s Hammer&amp;#039;&amp;#039;&amp;#039; || ingot + pole|| align=center| 30 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sewing Kit&amp;#039;&amp;#039;&amp;#039; || ingot || align=center| 30 &lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carpenter&amp;#039;s Hammer&amp;#039;&amp;#039;&amp;#039; || ingots x2 + pole || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Saw&amp;#039;&amp;#039;&amp;#039; || ingot + log || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bonecrafting knife&amp;#039;&amp;#039;&amp;#039; || ingot || align=center| 32&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quill&amp;#039;&amp;#039;&amp;#039; || feather || align=center| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Brass Golems==&lt;br /&gt;
&lt;br /&gt;
The Grand Master Tinker can create their own pet: a brass golem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ingredients required:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*50 regular ingots&lt;br /&gt;
*50 brass ingots&lt;br /&gt;
*10 brass sheets&lt;br /&gt;
*1 golem power crystal.&lt;br /&gt;
&lt;br /&gt;
The power crystal can be found perhaps on the corpse of another non-functioning golem, but finding a crystal undamaged will prove a difficult task.&lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an &amp;#039;&amp;#039;inanimate golem&amp;#039;&amp;#039; will be in the tinker&amp;#039;s inventory. Use this item and a golem will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time.&lt;br /&gt;
&lt;br /&gt;
To &amp;#039;&amp;#039;feed&amp;#039;&amp;#039; your golem, use (&amp;#039;&amp;#039;&amp;#039;shift+u&amp;#039;&amp;#039;&amp;#039;) golem power crystals on it. Think of it as &amp;#039;&amp;#039;recharging&amp;#039;&amp;#039; your golem rather than feeding it. However this practice of recharging isn&amp;#039;t actually necessary in order to keep your golem in working condition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=5831</id>
		<title>Woodcrafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=5831"/>
		<updated>2026-03-04T09:35:58Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Carpentry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woodcrafting is the skill of making wooden weapons, items and equipment from the different logs that have been cut from trees or treated by alchemists.  Some wooden items are also essential to other crafts.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Crafting and repairing wooden items is performed with a &amp;#039;&amp;#039;pocket knife&amp;#039;&amp;#039; on &amp;#039;&amp;#039;logs&amp;#039;&amp;#039; which can be cut from forests with a &amp;#039;&amp;#039;woodcutters axe&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Chopping trees==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a woodcutters axe on an area of forest on the main continent to chop trees into logs.  If you&amp;#039;re unable to &amp;#039;get a good log&amp;#039; then try a different patch of forest.&lt;br /&gt;
&lt;br /&gt;
Logging is like mining: i.e. there are &amp;#039;veins&amp;#039; of wood that will be exhausted by logging, but will regenerate over time.&lt;br /&gt;
&lt;br /&gt;
Logging, like most actions, can be repeated with &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Types of wood==&lt;br /&gt;
&lt;br /&gt;
There are nine types of wood.  The following four types can be found in forests.  Your skill in woodcrafting will determine whether you can find non-ordinary woods.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
These types of woods are all alchemical concoctions and cannot be found by logging:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Finally, the following wood cannot be crafted at all.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;addled&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;runed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vampyric&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The different wood types have the same properites as the non-ordinary metals.   More on [[Item_Materials|types and properties]] here.&lt;br /&gt;
&lt;br /&gt;
* oak -&amp;gt; copper : lighter and faster&lt;br /&gt;
* silverleaf -&amp;gt; silver : undead slaying / repulsion&lt;br /&gt;
* ash -&amp;gt; gold : lightsource&lt;br /&gt;
* ebony -&amp;gt; blackrock : allover better attack &amp;amp; defense rating&lt;br /&gt;
&lt;br /&gt;
===How to make tinted logs===&lt;br /&gt;
&lt;br /&gt;
Venomous and ebony logs are made by alchemically treating regular logs with various ingredients.  More on [[Alchemy|treating and alchemy]] here.&lt;br /&gt;
&lt;br /&gt;
==Crafting items==&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a pocket knife to craft items from available logs in your inventory. Use a tinted pocket knife to craft tinted items.  There is a skill premium required to craft tinted items.&lt;br /&gt;
&lt;br /&gt;
Woodcraft can be used to make wooden weapons like staves and bows as well as adventuring items like torches and rafts.  They also make poles which are useful for [[Tinkering|Tinkers]] and [[Weaponsmith|Weaponsmiths]].&lt;br /&gt;
&lt;br /&gt;
Woodrafting, like most crafting skills, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Basic Items===&lt;br /&gt;
Here is a list of items that can be made from ordinary logs along with their minimum skill requirements:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Torch x5&amp;#039;&amp;#039;&amp;#039; || log || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lumber&amp;#039;&amp;#039;&amp;#039; || log || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039; || log || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Arrows x100&amp;#039;&amp;#039;&amp;#039; || logs x10 || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039; || logs x10 || align=center| 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: lumber is created by using a &amp;#039;&amp;#039;saw&amp;#039;&amp;#039; rather than a pocket knife.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Armour===&lt;br /&gt;
Weapons and shields can be made with normal logs, tinted logs and even logs with a plus on them.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || log || align=center| 0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || log || align=center| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || logs x2 || align=center| 7 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || log || align=center| 12 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || logs x3 || align=center| 10 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || logs x2 || align=center| 14  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || log || align=center| 16 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || logs x3 || align=center| 18  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || logs x5 || align=center| 20 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gnarled Staff&amp;#039;&amp;#039;&amp;#039; || log || align=center| 33 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tinted Items and Magic Items===&lt;br /&gt;
Please see the [[Advanced Crafting]] page for more info on crafting magic wooden items and tinted wooden items.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
Carpentry requires a carpenter&amp;#039;s hammer, which can be created by a [[Tinkering|tinker]].  Building furniture requires relatively large amounts of materials, and in many cases several units of lumber will be required.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bucket&amp;#039;&amp;#039;&amp;#039; || lumber x2 || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Barrel&amp;#039;&amp;#039;&amp;#039; || lumber x8 + ingot || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Alchemist&amp;#039;s Bench&amp;#039;&amp;#039;&amp;#039; || lumber x8 + nails + alembic || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Olive Press&amp;#039;&amp;#039;&amp;#039; || lumber x2 || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Table (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wooden Floor (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x5 || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chairs (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dresser (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails + mirror || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Keg (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wooden Door (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chest of Drawers (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Door with Window (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Barrel (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + ingot || align=center| 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fence (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x5 + nails || align=center| 95&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Container Scroll&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails, creates [[Player_Housing#Containers_.28or_mimics.29|mimic container]] || align=center| 95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Log walls require using a pocket knife. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Log Wall (tile scroll)&amp;#039;&amp;#039;&amp;#039; || log x 10 || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Log Wall with Window (tile scroll)&amp;#039;&amp;#039;&amp;#039; || log x 10 || align=center| 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ebony Golems==&lt;br /&gt;
&lt;br /&gt;
The Grand Master Woodcrafter can create her/his own pet: an ebony golem, which epitomizes all a GM Woodcrafter&amp;#039;s skills and abilities.&lt;br /&gt;
&lt;br /&gt;
The recipe is a closely guarded secret, but it is known to include ebony logs and a golem power crystal.&lt;br /&gt;
&lt;br /&gt;
Power crystals can be found after other golems have been rendered inoperative, but finding a crystal undamaged will prove a difficult task.&lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an inanimate golem will be in the enchanter&amp;#039;s inventory. Use this and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time.&lt;br /&gt;
&lt;br /&gt;
Golems may be fed by using (shift+u) more power crystals on it, however this is unnecessary as golems never get unhappy or wander off. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=5830</id>
		<title>Woodcrafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=5830"/>
		<updated>2026-03-04T09:35:00Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Basic Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woodcrafting is the skill of making wooden weapons, items and equipment from the different logs that have been cut from trees or treated by alchemists.  Some wooden items are also essential to other crafts.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Crafting and repairing wooden items is performed with a &amp;#039;&amp;#039;pocket knife&amp;#039;&amp;#039; on &amp;#039;&amp;#039;logs&amp;#039;&amp;#039; which can be cut from forests with a &amp;#039;&amp;#039;woodcutters axe&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Chopping trees==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a woodcutters axe on an area of forest on the main continent to chop trees into logs.  If you&amp;#039;re unable to &amp;#039;get a good log&amp;#039; then try a different patch of forest.&lt;br /&gt;
&lt;br /&gt;
Logging is like mining: i.e. there are &amp;#039;veins&amp;#039; of wood that will be exhausted by logging, but will regenerate over time.&lt;br /&gt;
&lt;br /&gt;
Logging, like most actions, can be repeated with &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Types of wood==&lt;br /&gt;
&lt;br /&gt;
There are nine types of wood.  The following four types can be found in forests.  Your skill in woodcrafting will determine whether you can find non-ordinary woods.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
These types of woods are all alchemical concoctions and cannot be found by logging:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Finally, the following wood cannot be crafted at all.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;addled&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;runed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vampyric&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The different wood types have the same properites as the non-ordinary metals.   More on [[Item_Materials|types and properties]] here.&lt;br /&gt;
&lt;br /&gt;
* oak -&amp;gt; copper : lighter and faster&lt;br /&gt;
* silverleaf -&amp;gt; silver : undead slaying / repulsion&lt;br /&gt;
* ash -&amp;gt; gold : lightsource&lt;br /&gt;
* ebony -&amp;gt; blackrock : allover better attack &amp;amp; defense rating&lt;br /&gt;
&lt;br /&gt;
===How to make tinted logs===&lt;br /&gt;
&lt;br /&gt;
Venomous and ebony logs are made by alchemically treating regular logs with various ingredients.  More on [[Alchemy|treating and alchemy]] here.&lt;br /&gt;
&lt;br /&gt;
==Crafting items==&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a pocket knife to craft items from available logs in your inventory. Use a tinted pocket knife to craft tinted items.  There is a skill premium required to craft tinted items.&lt;br /&gt;
&lt;br /&gt;
Woodcraft can be used to make wooden weapons like staves and bows as well as adventuring items like torches and rafts.  They also make poles which are useful for [[Tinkering|Tinkers]] and [[Weaponsmith|Weaponsmiths]].&lt;br /&gt;
&lt;br /&gt;
Woodrafting, like most crafting skills, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Basic Items===&lt;br /&gt;
Here is a list of items that can be made from ordinary logs along with their minimum skill requirements:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Torch x5&amp;#039;&amp;#039;&amp;#039; || log || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lumber&amp;#039;&amp;#039;&amp;#039; || log || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039; || log || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Arrows x100&amp;#039;&amp;#039;&amp;#039; || logs x10 || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039; || logs x10 || align=center| 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: lumber is created by using a &amp;#039;&amp;#039;saw&amp;#039;&amp;#039; rather than a pocket knife.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Armour===&lt;br /&gt;
Weapons and shields can be made with normal logs, tinted logs and even logs with a plus on them.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || log || align=center| 0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || log || align=center| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || logs x2 || align=center| 7 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || log || align=center| 12 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || logs x3 || align=center| 10 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || logs x2 || align=center| 14  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || log || align=center| 16 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || logs x3 || align=center| 18  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || logs x5 || align=center| 20 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gnarled Staff&amp;#039;&amp;#039;&amp;#039; || log || align=center| 33 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tinted Items and Magic Items===&lt;br /&gt;
Please see the [[Advanced Crafting]] page for more info on crafting magic wooden items and tinted wooden items.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
Carpentry requires a hammer, which can be created by a [[Tinkering|tinker]].  Building furniture requires relatively large amounts of materials, and in many cases several units of lumber will be required.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bucket&amp;#039;&amp;#039;&amp;#039; || lumber x2 || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Barrel&amp;#039;&amp;#039;&amp;#039; || lumber x8 + ingot || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Alchemist&amp;#039;s Bench&amp;#039;&amp;#039;&amp;#039; || lumber x8 + nails + alembic || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Olive Press&amp;#039;&amp;#039;&amp;#039; || lumber x2 || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Table (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wooden Floor (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x5 || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chairs (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dresser (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails + mirror || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Keg (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wooden Door (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chest of Drawers (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Door with Window (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Barrel (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + ingot || align=center| 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fence (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x5 + nails || align=center| 95&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Container Scroll&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails, creates [[Player_Housing#Containers_.28or_mimics.29|mimic container]] || align=center| 95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Log walls require using a pocket knife. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Log Wall (tile scroll)&amp;#039;&amp;#039;&amp;#039; || log x 10 || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Log Wall with Window (tile scroll)&amp;#039;&amp;#039;&amp;#039; || log x 10 || align=center| 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ebony Golems==&lt;br /&gt;
&lt;br /&gt;
The Grand Master Woodcrafter can create her/his own pet: an ebony golem, which epitomizes all a GM Woodcrafter&amp;#039;s skills and abilities.&lt;br /&gt;
&lt;br /&gt;
The recipe is a closely guarded secret, but it is known to include ebony logs and a golem power crystal.&lt;br /&gt;
&lt;br /&gt;
Power crystals can be found after other golems have been rendered inoperative, but finding a crystal undamaged will prove a difficult task.&lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an inanimate golem will be in the enchanter&amp;#039;s inventory. Use this and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time.&lt;br /&gt;
&lt;br /&gt;
Golems may be fed by using (shift+u) more power crystals on it, however this is unnecessary as golems never get unhappy or wander off. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=5829</id>
		<title>Woodcrafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Woodcrafting&amp;diff=5829"/>
		<updated>2026-03-04T09:07:26Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Carpentry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woodcrafting is the skill of making wooden weapons, items and equipment from the different logs that have been cut from trees or treated by alchemists.  Some wooden items are also essential to other crafts.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Crafting and repairing wooden items is performed with a &amp;#039;&amp;#039;pocket knife&amp;#039;&amp;#039; on &amp;#039;&amp;#039;logs&amp;#039;&amp;#039; which can be cut from forests with a &amp;#039;&amp;#039;woodcutters axe&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Chopping trees==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a woodcutters axe on an area of forest on the main continent to chop trees into logs.  If you&amp;#039;re unable to &amp;#039;get a good log&amp;#039; then try a different patch of forest.&lt;br /&gt;
&lt;br /&gt;
Logging is like mining: i.e. there are &amp;#039;veins&amp;#039; of wood that will be exhausted by logging, but will regenerate over time.&lt;br /&gt;
&lt;br /&gt;
Logging, like most actions, can be repeated with &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Types of wood==&lt;br /&gt;
&lt;br /&gt;
There are nine types of wood.  The following four types can be found in forests.  Your skill in woodcrafting will determine whether you can find non-ordinary woods.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ordinary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;oak&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverleaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ash&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
These types of woods are all alchemical concoctions and cannot be found by logging:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;venomous&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ebony&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Finally, the following wood cannot be crafted at all.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;addled&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;runed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vampyric&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The different wood types have the same properites as the non-ordinary metals.   More on [[Item_Materials|types and properties]] here.&lt;br /&gt;
&lt;br /&gt;
* oak -&amp;gt; copper : lighter and faster&lt;br /&gt;
* silverleaf -&amp;gt; silver : undead slaying / repulsion&lt;br /&gt;
* ash -&amp;gt; gold : lightsource&lt;br /&gt;
* ebony -&amp;gt; blackrock : allover better attack &amp;amp; defense rating&lt;br /&gt;
&lt;br /&gt;
===How to make tinted logs===&lt;br /&gt;
&lt;br /&gt;
Venomous and ebony logs are made by alchemically treating regular logs with various ingredients.  More on [[Alchemy|treating and alchemy]] here.&lt;br /&gt;
&lt;br /&gt;
==Crafting items==&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a pocket knife to craft items from available logs in your inventory. Use a tinted pocket knife to craft tinted items.  There is a skill premium required to craft tinted items.&lt;br /&gt;
&lt;br /&gt;
Woodcraft can be used to make wooden weapons like staves and bows as well as adventuring items like torches and rafts.  They also make poles which are useful for [[Tinkering|Tinkers]] and [[Weaponsmith|Weaponsmiths]].&lt;br /&gt;
&lt;br /&gt;
Woodrafting, like most crafting skills, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Basic Items===&lt;br /&gt;
Here is a list of items that can be made from ordinary logs along with their minimum skill requirements:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Torch x5&amp;#039;&amp;#039;&amp;#039; || log || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lumber&amp;#039;&amp;#039;&amp;#039; || log || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Pole&amp;#039;&amp;#039;&amp;#039; || log || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Arrows x100&amp;#039;&amp;#039;&amp;#039; || logs x10 || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Raft&amp;#039;&amp;#039;&amp;#039; || logs x10 || align=center| 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
note: Lumber is created by using a &amp;#039;&amp;#039;saw&amp;#039;&amp;#039; rather than a pocket knife.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Armour===&lt;br /&gt;
Weapons and shields can be made with normal logs, tinted logs and even logs with a plus on them.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Club&amp;#039;&amp;#039;&amp;#039; || log || align=center| 0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; || log || align=center| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Buckler&amp;#039;&amp;#039;&amp;#039; || logs x2 || align=center| 7 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shillelagh&amp;#039;&amp;#039;&amp;#039; || log || align=center| 12 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Shield&amp;#039;&amp;#039;&amp;#039; || logs x3 || align=center| 10 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Short Bow&amp;#039;&amp;#039;&amp;#039; || logs x2 || align=center| 14  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crook&amp;#039;&amp;#039;&amp;#039; || log || align=center| 16 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Long Bow&amp;#039;&amp;#039;&amp;#039; || logs x3 || align=center| 18  &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || logs x5 || align=center| 20 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gnarled Staff&amp;#039;&amp;#039;&amp;#039; || log || align=center| 33 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tinted Items and Magic Items===&lt;br /&gt;
Please see the [[Advanced Crafting]] page for more info on crafting magic wooden items and tinted wooden items.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
Carpentry requires a hammer, which can be created by a [[Tinkering|tinker]].  Building furniture requires relatively large amounts of materials, and in many cases several units of lumber will be required.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bucket&amp;#039;&amp;#039;&amp;#039; || lumber x2 || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Barrel&amp;#039;&amp;#039;&amp;#039; || lumber x8 + ingot || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Alchemist&amp;#039;s Bench&amp;#039;&amp;#039;&amp;#039; || lumber x8 + nails + alembic || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Olive Press&amp;#039;&amp;#039;&amp;#039; || lumber x2 || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Small Table (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wooden Floor (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x5 || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chairs (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dresser (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails + mirror || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Keg (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wooden Door (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chest of Drawers (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Door with Window (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Barrel (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x10 + ingot || align=center| 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fence (tile scroll)&amp;#039;&amp;#039;&amp;#039; || lumber x5 + nails || align=center| 95&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Container Scroll&amp;#039;&amp;#039;&amp;#039; || lumber x10 + nails, creates [[Player_Housing#Containers_.28or_mimics.29|mimic container]] || align=center| 95&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Log walls require using a pocket knife. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Log Wall (tile scroll)&amp;#039;&amp;#039;&amp;#039; || log x 10 || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Log Wall with Window (tile scroll)&amp;#039;&amp;#039;&amp;#039; || log x 10 || align=center| 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ebony Golems==&lt;br /&gt;
&lt;br /&gt;
The Grand Master Woodcrafter can create her/his own pet: an ebony golem, which epitomizes all a GM Woodcrafter&amp;#039;s skills and abilities.&lt;br /&gt;
&lt;br /&gt;
The recipe is a closely guarded secret, but it is known to include ebony logs and a golem power crystal.&lt;br /&gt;
&lt;br /&gt;
Power crystals can be found after other golems have been rendered inoperative, but finding a crystal undamaged will prove a difficult task.&lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an inanimate golem will be in the enchanter&amp;#039;s inventory. Use this and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time.&lt;br /&gt;
&lt;br /&gt;
Golems may be fed by using (shift+u) more power crystals on it, however this is unnecessary as golems never get unhappy or wander off. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Inscription&amp;diff=5828</id>
		<title>Inscription</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Inscription&amp;diff=5828"/>
		<updated>2026-03-03T12:22:34Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Scroll List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inscription is the art of writing magical formulae onto a scroll to create a certain effect.  The advantage being that almost anyone can read the scroll and benefit from the effect, regardless of their ability.  Many of these effects are unique to scrolls, and are not duplicated by the various circles of spells.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The scribe uses a &amp;#039;&amp;#039;quill&amp;#039;&amp;#039; and writes the formulae on a &amp;#039;&amp;#039;blank scroll&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
===Quills===&lt;br /&gt;
Quills are available for purchase from a [[Shoppes#Provisioner|provisioner]].&lt;br /&gt;
&lt;br /&gt;
===Blank Scrolls===&lt;br /&gt;
Blank Scrolls, as well as some pre-inscribed scrolls and [[Magic_and_Spellcasting#Tomes_and_Scribes|tomes]] are available from a [[Shoppes#Scribe|scribe]].&lt;br /&gt;
&lt;br /&gt;
==Scribing Scrolls==&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a quill to scribe a scroll from available blank scrolls in your inventory.&lt;br /&gt;
&lt;br /&gt;
===Scroll List===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (IL)&amp;#039;&amp;#039;&amp;#039; || In Lor spell || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Unweld&amp;#039;&amp;#039;&amp;#039; || unwelds equipped [[Other_Item_Information|cursed items]] || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Uncurse&amp;#039;&amp;#039;&amp;#039; || removes [[Other_Item_Information|curse]] from item || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Town Portal Scroll&amp;#039;&amp;#039;&amp;#039; || portal to bound town || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (S)&amp;#039;&amp;#039;&amp;#039; || Sanct spell || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Truesight&amp;#039;&amp;#039;&amp;#039; || reveals hidden and invisible || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Resurrection Scroll&amp;#039;&amp;#039;&amp;#039; || raises dead players || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Raise Pet Scroll&amp;#039;&amp;#039;&amp;#039; || raises dead pets || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Identify&amp;#039;&amp;#039;&amp;#039; || identifies an item || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (VL)&amp;#039;&amp;#039;&amp;#039; || Vas Lor spell || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (IMJ)&amp;#039;&amp;#039;&amp;#039; || In Mani Jux spell || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Destroy Mind Sigil&amp;#039;&amp;#039;&amp;#039; || permanently remove mind sigil || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Destroy Body Sigil&amp;#039;&amp;#039;&amp;#039; || permanently remove body sigil || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Destroy Spirit Sigil&amp;#039;&amp;#039;&amp;#039; || permanently remove spirit sigil || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (KOP)&amp;#039;&amp;#039;&amp;#039; || Kal Ort Por spell || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Uncurse All&amp;#039;&amp;#039;&amp;#039; || uncurses all known [[Other_Item_Information|cursed]] items|| align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (SL)&amp;#039;&amp;#039;&amp;#039; || Sanct Lor spell || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Merchant Contract&amp;#039;&amp;#039;&amp;#039; || creates [[Player_Merchants|player merchant]] || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll (KPY)&amp;#039;&amp;#039;&amp;#039; || Kal Por Ylem spell || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Identify All&amp;#039;&amp;#039;&amp;#039; || identifies all carried items || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Scroll of Health&amp;#039;&amp;#039;&amp;#039; || increases maximum health || align=center| 82&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Protection&amp;#039;&amp;#039;&amp;#039; || protects from certain effects || align=center| 90&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tile Scroll(water)&amp;#039;&amp;#039;&amp;#039; || creates a water floor tile to use in your home || align=center| 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tile Scroll(lava) &amp;#039;&amp;#039;&amp;#039; || creates a lava floor tile to use in your home || align=center| 100&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scroll of Galvinizing&amp;#039;&amp;#039;&amp;#039; || Gives +5% to all stats || align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What the Advanced Scrolls Do==&lt;br /&gt;
These scrolls are not available for purchase from the local [[Shoppes#Scribe|scribe]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Identify All&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Identifies everything in inventory (does not reveal curses however).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Uncurse All&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Uncurses everything in inventory that has a &amp;#039;&amp;#039;known&amp;#039;&amp;#039; curse.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Truesight&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
For 60 seconds, the reader can see hidden and invisible players and creatures. These creatures are not revealed in the manner that the Wis Quas spell removes hidden.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Raise Pet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Improved: raises your pet with full health&lt;br /&gt;
*Regular: Raises your pet with 1 health point &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Protection&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Grants the reader 30 mins of immunity to poison, disease, as well as effects from traps (gas, poison, paralysis and blinding). Also adds 5 defense.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scroll of Health&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
All scrolls of health temporarily increase your maximum health points (the bonus hp deteriorates over time) but some have level requirements before you can use them.&lt;br /&gt;
&lt;br /&gt;
*regular: adds 75 to your maximum health                               : No level requirement for use.&lt;br /&gt;
*improved: adds 100 to your maximum health                             : Level 25+ requirement.&lt;br /&gt;
*refined: adds 125 to your maximum health                              : Level 50+ requirement.&lt;br /&gt;
*greater: adds 150 to your maximum health                              : Level 75+ requirement.&lt;br /&gt;
&lt;br /&gt;
Note: scrolls of health will additionally increase your current health if you are already at full health.  If you are wounded, only your maximum health will be raised.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Bonecrafting&amp;diff=5827</id>
		<title>Bonecrafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Bonecrafting&amp;diff=5827"/>
		<updated>2026-03-02T12:55:04Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Recipe List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All bonecrafting is accomplished by use of a bonecrafting knife. Ingredients are usually just bones and skulls, or products made from bones and skulls such as skull dust. Bones and skulls are acquired via grave robbing, using a shovel on a grave plot. Other higher end items may require more exotic ingredients such as gems, gold nuggets, or even flour and water. Bonecrafting is so far the only crafting skill that is class based, requiring [[Necromancer]]. &lt;br /&gt;
&lt;br /&gt;
==Recipe List==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Purpose&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone charm&amp;#039;&amp;#039;&amp;#039; || &amp;#039;food&amp;#039; for taming the undead || bones || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone kris&amp;#039;&amp;#039;&amp;#039; || hexblade weapon || bones (3) || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone sickle&amp;#039;&amp;#039;&amp;#039; || hexblade weapon || bones (2), pole || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone athame&amp;#039;&amp;#039;&amp;#039; || hexblade weapon || bones (4) || align=center| 16&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone stiletto&amp;#039;&amp;#039;&amp;#039; || hexblade weapon || bones (2) || align=center| 19&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone belt&amp;#039;&amp;#039;&amp;#039; || waist garment || bones (2), leather || align=center| 25&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone staff&amp;#039;&amp;#039;&amp;#039; || mage&amp;#039;s weapon || bones (3) || align=center| 35&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;carved skull&amp;#039;&amp;#039;&amp;#039; || cool offhand item || skull || align=center| 30&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone skull key&amp;#039;&amp;#039;&amp;#039; || opens locks || bones || align=center| 35&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ammunition&amp;#039;&amp;#039;&amp;#039; || used with bow, crossbow etc || bones || align=center| 35&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;boneweave cloth&amp;#039;&amp;#039;&amp;#039; || used for bonetailoring || bones, cloth || align=center| 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;skull dust&amp;#039;&amp;#039;&amp;#039; || bone-alchemy ingredient || skull || align=center| 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone shillelagh&amp;#039;&amp;#039;&amp;#039; || mage weapon || bones (4) || align=center| 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone fishing rod&amp;#039;&amp;#039;&amp;#039; || better fishing rod || bones (2), skull || align=center| 45&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;boneweave cap&amp;#039;&amp;#039;&amp;#039; || cloth hat (that has the bone bonus) || boneweave cloth || align=center| 45&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;boneweave robe&amp;#039;&amp;#039;&amp;#039; || cloth robe || boneweave cloth (2) || align=center| 45&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;skull dust of blinking&amp;#039;&amp;#039;&amp;#039; || teleportation dust  || skull dust, sparkling motes || align=center| 45&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;skull dust of phasing&amp;#039;&amp;#039;&amp;#039; || teleportation+invis || skull dust of blinking, black potion || align=center| 50&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone ring&amp;#039;&amp;#039;&amp;#039; || finger item || bones || align=center| 50&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone necklace&amp;#039;&amp;#039;&amp;#039; || neck item || bones (3), sapphire or ruby or emerald || align=center| 50&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone quill&amp;#039;&amp;#039;&amp;#039; || for [[inscription]] || bones || align=center| 55&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;calcium&amp;#039;&amp;#039;&amp;#039; || bone-alchemy ingredient || bones (4) || align=center| 55&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone crook&amp;#039;&amp;#039;&amp;#039; || mage weapon || bones (4) || align=center| 55&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cloudy beverage&amp;#039;&amp;#039;&amp;#039; || Drink that heals and restores mana, cures poison, disease and wounding! || calcium, clear potion, empty bottle || align=center| 60&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone carved skull&amp;#039;&amp;#039;&amp;#039; || even cooler bone-on-bone offhand item || skull) || align=center| 65&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rubied skull&amp;#039;&amp;#039;&amp;#039; || bone carved skull that gives +5 vigour, +1 MR  || bone carved skull, ruby (2) || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone gnarled staff&amp;#039;&amp;#039;&amp;#039; || mage weapon || bones (5) || align=center | 70&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;refined cloudy beverage&amp;#039;&amp;#039;&amp;#039; || a cloudy beverage but with better restoration of HP || calcium, skull dust, clear potion, yellow potion (2), empty bottle || align=center| 80&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone helmet&amp;#039;&amp;#039;&amp;#039; || heavy head piece similar to a full helm || skull, bones (4), shadow horn (2), leather || align=center| 90&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone aegis&amp;#039;&amp;#039;&amp;#039; || heavy torso piece similar to a field plate || skull (2), bones (20), leather (3), diseased bandage (4)|| align=center| 90&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sash of the Dead&amp;#039;&amp;#039;&amp;#039; || mini-artifact waist item || bone belt, skull, diseased bandage (3), studs, spores, magic spleen || align=center| 100&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Skull of glue and gold&amp;#039;&amp;#039;&amp;#039; || mini-artifact offhand item || bone carved skull, gold nugget (2), mesh, flour, water, magic spleen || align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Tailoring&amp;diff=5826</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Tailoring&amp;diff=5826"/>
		<updated>2026-02-12T12:51:49Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Tinted Items and Magic Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Cloth and Leather==&lt;br /&gt;
&lt;br /&gt;
There are 5 types of cloth, with different properties:&lt;br /&gt;
* normal&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverweave&amp;#039;&amp;#039;&amp;#039; -&amp;gt; reflects damage taken from undead a little (not unlike silver)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;goldweave&amp;#039;&amp;#039;&amp;#039; -&amp;gt; acts as a lightsource, slightly increased defense (not unlike gold)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;darkweave&amp;#039;&amp;#039;&amp;#039; -&amp;gt; more defense (not unlike blackrock)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;mithrilweave&amp;#039;&amp;#039;&amp;#039; -&amp;gt; more defense (adds MR for dwarves only)&lt;br /&gt;
&lt;br /&gt;
There are 3 types of leather, with different properties:&lt;br /&gt;
* normal&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;boiled&amp;#039;&amp;#039;&amp;#039; -&amp;gt; lighter, more defense&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;studded&amp;#039;&amp;#039;&amp;#039; -&amp;gt; even more defense&lt;br /&gt;
&lt;br /&gt;
Silverweave, goldweave, darkweave, mithrilweave, boiled and studded are known as &amp;#039;&amp;#039;tints&amp;#039;&amp;#039; or materials. More info on [[Item Materials]] here.&lt;br /&gt;
&lt;br /&gt;
==How to make Tinted Cloth and Leather==&lt;br /&gt;
&lt;br /&gt;
Tinted cloth is made by a skilled tailor with a sewing kit by combining regular cloth with tinted thread.&lt;br /&gt;
&lt;br /&gt;
===Tinted Thread===&lt;br /&gt;
Tinted thread can be made by alchemically combining spiders silk with various ingredients.  Gold nuggets for golden, silver ore for silver, treated blackrock for dark and mithril for mithrilweave thread.  Ask an [[Alchemy|Alchemist]] to create tinted thread.&lt;br /&gt;
&lt;br /&gt;
===Tinted Leather===&lt;br /&gt;
&lt;br /&gt;
Leather and boiled leather is made out of cowhide by a tailor simply by using scissors. Studded leather is made by combining studs and boiled leather by a skilled tailor using a sewing kit. Studs can be made by a skilled tinker from ingots.&lt;br /&gt;
&lt;br /&gt;
==Making Regular Items==&lt;br /&gt;
Simply have either leather or cloth in your inventory, and use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a sewing kit. You&amp;#039;ll need leather to make leather items and cloth to make cloth items of course.&lt;br /&gt;
&lt;br /&gt;
==Basic Tailoring List==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool Needed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bandage x5&amp;#039;&amp;#039;&amp;#039; || Scissors || cloth || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather x3&amp;#039;&amp;#039;&amp;#039; || Scissors || cowhide || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldweave Cloth&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || golden thread + cloth || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || leather x4 || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverweave Cloth&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || silver thread + cloth || align=center| 15 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather x3&amp;#039;&amp;#039;&amp;#039; || Scissors || cowhide || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || boiled leather + studs || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkweave Cloth&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || dark thread + cloth || align=center| 30 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiked Collar&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || studded leather || align=center| 35 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Belt&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || leather || align=center| 25 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilweave Cloth&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || Mithrilweave thread + cloth || align=center| 40 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cloth Armours===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cap&amp;#039;&amp;#039;&amp;#039; || cloth || align=center| 0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gloves&amp;#039;&amp;#039;&amp;#039; || cloth || align=center| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Boots&amp;#039;&amp;#039;&amp;#039; || cloth x2 || align=center| 8 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Robe&amp;#039;&amp;#039;&amp;#039; || cloth x2 || align=center| 11 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi (Torso)&amp;#039;&amp;#039;&amp;#039; || cloth x3 || align=center| 14 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi (Legs)&amp;#039;&amp;#039;&amp;#039; || cloth x3 || align=center| 16 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Shirt&amp;#039;&amp;#039;&amp;#039; || cloth x4 || align=center| 18 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Leggings&amp;#039;&amp;#039;&amp;#039; || cloth x4 || align=center| 20 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Leather Armours===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Belt&amp;#039;&amp;#039;&amp;#039; || leather || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Helm&amp;#039;&amp;#039;&amp;#039; || leather || align=center| 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Gloves&amp;#039;&amp;#039;&amp;#039; || leather || align=center| 29&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Boots&amp;#039;&amp;#039;&amp;#039; || leather x2 || align=center| 31&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Armour&amp;#039;&amp;#039;&amp;#039; || leather x4 || align=center| 34&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Leggings&amp;#039;&amp;#039;&amp;#039; || leather x4 || align=center| 37&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Tunic&amp;#039;&amp;#039;&amp;#039; || leather x5 || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || leather x4 || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tinted Items and Magic Items===&lt;br /&gt;
&lt;br /&gt;
A GM tailor can make a unarmed glove mini-artifact called Infernal Hand Wraps, with +5 AS, +2 MR and the Vas Flam enchant. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool Needed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Infernal Hand Wraps&amp;#039;&amp;#039;&amp;#039; || Sewing kit || cloth, cloth of attack +5, glowing ember x10 || align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please see the [[Advanced Crafting]] page for more info on tailoring tinted and magic armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5825</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5825"/>
		<updated>2026-02-12T12:50:15Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Potion Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemy is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialist tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;dragonscale saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]], purchased from an apothecary, or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || health          || ginseng + spider&amp;#039;s silk + flask || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || garlic + ginseng + spores x3 + flask || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || sulphurous ash + nightshade + blood moss + snake&amp;#039;s venom + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || spider&amp;#039;s silk + blood moss + sparkling mote x5 + flask || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || black pearl + nightshade + mandrake root + preserved ooze + flask || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || sulphurous ash + mandrake root + blood moss + bug dust + flask || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || mandrake root + nightshade + blood moss + shadow dust + flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce sleep  || spider&amp;#039;s silk + garlic + nightshade + preserved eye + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || sulphurous ash + mandrake root + preserved brain + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || mandrake root + spider&amp;#039;s silk + garlic + essence of rage + flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || fountain + flask ||align=center|  N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || unknown || align=center| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A clear potion has the same effect on the user as most fountains.  It may satiate your hunger a little, make you go cosmic for a short time, restore all hp and mana, or even add up to 20% to statistics for a short period of time (in addition to restoring you to full hp &amp;amp; mana).  As far as I know, clear potions cannot summon water demons or snakes.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || ginseng x2, spider silk x2, empty flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x3, spider silk x3, empty flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x4, spider silk x4, empty flask || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Lime&amp;#039;&amp;#039;&amp;#039;   || black pearl x2, mandrake root x2, nightshade x2, preserved ooze x2, empty flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Brown&amp;#039;&amp;#039;&amp;#039;  || sulphurous ash x2, mandrake root x2, blood moss x2, bug dust x2, empty flask || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || ginseng x5, spider silk x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || ginseng x5, blood moss x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Superior Orange&amp;#039;&amp;#039;&amp;#039;       || garlic x5, nightshade x5, spider silk x5, preserved eye x5, flask || align=center| 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powdered Silver&amp;#039;&amp;#039;&amp;#039; || silver filings || align=center| 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated)&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales, mandrake root, nightshade || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log&amp;#039;&amp;#039;&amp;#039; || log, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilweave Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, mithril ore || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, gold ore || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, silver ore || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Leather&amp;#039;&amp;#039;&amp;#039; || leather, nightshade x2, snake&amp;#039;s venom || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, blackrock ore (treated blackrock) || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, mithril ore || align=center| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy, for some [[Enchanting]] recipes. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || minotaur heart + vial || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Fire&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || glowing ember + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Lightning&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || hydra fang + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Magic&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || magic spleen + vial || align=center| 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Dragonscale Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || shadow horn || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || dragonscale saw || dragon hide || align=center| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gazer Brain&amp;#039;&amp;#039;&amp;#039; || gazer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Basilisk Eye&amp;#039;&amp;#039;&amp;#039; || basilisk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glowing Ember&amp;#039;&amp;#039;&amp;#039; || fire daemon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Minotaur Heart&amp;#039;&amp;#039;&amp;#039; || minotaurs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hydra Fang&amp;#039;&amp;#039;&amp;#039; || hydra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sparkling Motes&amp;#039;&amp;#039;&amp;#039; || wisp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wet Clay&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || earth golem &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Spleen&amp;#039;&amp;#039;&amp;#039; || found when butchering magic using monsters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flesh Golems ==&lt;br /&gt;
The Grand Master Alchemist is a Master of reanimation and can create his own pet from the corpses of the fallen.&lt;br /&gt;
Its believed that artificial reanimation of the dead can depend only on the condition of the tissues; and that unless actual decomposition has set in, a corpse fully equipped with organs may with suitable measures be set going again in the peculiar fashion known as life. Body parts for the golem can be found in graves or from the corpses of freshly killed creatures. As all golems the flesh golem needs a power crystal for operation. &lt;br /&gt;
&lt;br /&gt;
After reanimation this gruesome creature can be healed with medicine or magic like as if it has never died before.&lt;br /&gt;
&lt;br /&gt;
For in-depth Information read [http://www.hplovecraft.com/writings/texts/fiction/hwr.asp Herbert West - Reanimator] by H.P. Lovecraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=5824</id>
		<title>Enchanting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=5824"/>
		<updated>2026-02-10T21:02:27Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Enchantable Item List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enchanting is the skill of creating magic items with a wide variety of special effects. Enchanting currently functions like most other skills, ie: use an enchanting wand with the appropriate ingredients in your inventory, and choose from a list of items you have the skill and ingredients to create.  As with most other skills, a highly skilled enchanter will not gain skill crafting simple items.&lt;br /&gt;
&lt;br /&gt;
==Enchantable Item List==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Icon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Icon_peergem.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Peergem&amp;#039;&amp;#039;&amp;#039; || Dull red shard, ruby ||provides a view of the map of the surrounding area|| align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_torch.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Magic Torch&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, torch ||torch with bigger light radius|| align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_enchanted_wood.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Enchanted Wood&amp;#039;&amp;#039;&amp;#039; || Dull red shard, log ||used for making wands|| align=center| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard5.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dull Blue Shard&amp;#039;&amp;#039;&amp;#039; || Dim blue shard ||used for enchanting|| align=center| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard1.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dull Red Shard&amp;#039;&amp;#039;&amp;#039; || Dim red shard ||used for enchanting|| align=center| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_carrot.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Enchanted Carrot&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, carrot ||feeds and gives a +3 bonus to nightvision|| align=center| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_magnifying_glass.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Magic Magnifying Glass&amp;#039;&amp;#039;&amp;#039; || Dim red shard, magnifying glass ||identify any item, 20% chance to break|| align=center| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_sextant.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Magic Sextant&amp;#039;&amp;#039;&amp;#039; || Dim blue shard, sextant ||sextant that works underground|| align=center| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_dust.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dust of Disappearance&amp;#039;&amp;#039;&amp;#039; || Dim blue shard, shadow dust ||temporary invisibility (like a black potion)|| align=center| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard6.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dim Blue Shard&amp;#039;&amp;#039;&amp;#039; || Bright blue shard ||used for enchanting|| align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard2.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dim Red Shard&amp;#039;&amp;#039;&amp;#039; || Bright red shard ||used for enchanting|| align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_orb.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Orb of Mana&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, orb ||off-hand item, +10% mana, breaks when you die|| align=center| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_orb.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Orb of Health&amp;#039;&amp;#039;&amp;#039; || Bright red shard, orb ||off-hand item, +10% HP, breaks when you die|| align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_cheese.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Enchanted Cheese&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, cheese ||feeds and buffs strength by 15%|| align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_orb.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Orb of Power&amp;#039;&amp;#039;&amp;#039; || Bright red shard, orb ||off-hand item, +3 AS, breaks when you die|| align=center| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard7.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Bright Blue Shard&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard ||used for enchanting|| align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard3.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Bright Red Shard&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard ||used for enchanting|| align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_wand3.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Burning Wand&amp;#039;&amp;#039;&amp;#039; || Bright red shard, enchanted wood, essence of fire ||casts flame wind (IFH), 15% chance to break|| align=center| 52&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_ward2.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Healing Ward&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, cloth x2, lumber x2, mega yellow pot ||creates a stationary helper for serious battles|| align=center| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Wand of Pet Constitution&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, essence of rage ||permanently buffs a pet&amp;#039;s HP by 20% (single use)|| align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_clay_figurine.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Clay Figurine&amp;#039;&amp;#039;&amp;#039; || Bright red shard, wet clay ||summons an earth golem|| align=center| 64&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_ring1.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Ring of Regeneration&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, untinted gold ring (tinkering) ||3% of max HP every 3 seconds, breaks when you die|| align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_rod.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Lightning Rod&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, essence of lightning ||casts lightning (OG), 15% chance to break|| align=center| 76&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_vermillion.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Vermilion&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, essence of fire x10 ||Enchants weapon with VF spell|| align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_bsigil.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Body Sigil of Health&amp;#039;&amp;#039;&amp;#039; || Orb of health, body sigil, brilliant red shard ||+10% max hp|| align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_belt.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Belt of Regeneration&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, Belt ||3% of max HP every 3 seconds, doesn&amp;#039;t break|| align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Wand of Pet Intelligence&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, essence of rage ||permanently buffs a pet&amp;#039;s Int by 20% (single use)|| align=center| 82&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_ward1.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Fire Ward&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, cloth x2, lumber x2, essence of fire ||creates a stationary helper for serious battles|| align=center| 88&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_scroll1.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Tile Scroll (Crystal Ball)&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, orb, blank scroll ||crystal ball tile for player housing|| align=center| 94&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_crystal_inanimate_golem.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Crystal Golem&amp;#039;&amp;#039;&amp;#039; ||  every type of gem x10, golem power crystal x1, brilliant blue shard x1 || powerful pet for enchanters || align=center| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_rod.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Rod of Power (gold)&amp;#039;&amp;#039;&amp;#039; || lightning rod, orb of power, every type of charged soul shard || offhand item, +10% max hp, +3 def || align=center| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_wand1.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Wand of Magic Amplification&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, brilliant blue shard, enchanted wood, essence of magic || Wand that increases some item enchancements || align=center| 100&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Steel Upgrade Wand&amp;#039;&amp;#039;&amp;#039;  || Brilliant blue shard, enchanted wood, Mythical material (steel) x3||Sets the tint of an item to steel|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Copper Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (copper) x3||Sets the tint of an item to copper|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Bone Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (bone) x3||Sets the tint of an item to bone|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Silver Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (silver) x3||Sets the tint of an item to silver|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Gold Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (gold) x3||Sets the tint of an item to gold|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Diamond Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (diamond) x3||Sets the tint of an item to diamond|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Venomous Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (venomous) x3||Sets the tint of an item to venomous|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Vampyric Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (vampyric) x3||Sets the tint of an item to vampyric|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Blackrock Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (blackrock) x3||Sets the tint of an item to blackrock|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Glass Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (glass) x3||Sets the tint of an item to glass|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Adamantium Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (adamantium) x3||Sets the tint of an item to adamantium|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Crystal Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (crystal) x3||Sets the tint of an item to crystal|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Runed Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (runed) x3||Sets the tint of an item to runed|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Addled Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (addled) x3||Sets the tint of an item to addled|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Barbed Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (barbed) x3||Sets the tint of an item to barbed|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Felmythic Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Enchanted wood, Brilliant red shard, Brilliant blue shard, Felmythic upgrade wand blueprint||Produces wand of Felmythic upgrade|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dunmythic Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Enchanted wood, Brilliant red shard, Brilliant blue shard, Dunmythic upgrade wand blueprint||Produces wand of Dunmythic upgrade|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Balmythic Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Enchanted wood, Brilliant red shard, Brilliant blue shard, Balmythic upgrade wand blueprint||Produces wand of Balmythic upgrade|| align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Soul Shards [[File:Icon_shard1.png|32px]][[File:Icon_shard2.png|32px]][[File:Icon_shard3.png|32px]][[File:Icon_shard4.png|32px]][[File:Icon_shard5.png|32px]][[File:Icon_shard6.png|32px]][[File:Icon_shard7.png|32px]][[File:Icon_shard8.png|32px]]==&lt;br /&gt;
Creating enchanted items usually requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.&lt;br /&gt;
&lt;br /&gt;
Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell (&amp;#039;&amp;#039;&amp;#039;In Mani Jux&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;create life trap&amp;#039;&amp;#039;) on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. Alternatively, there are some special weapons enchanted with the Soul Trap spell that serve the same purpose. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.&lt;br /&gt;
&lt;br /&gt;
Enchanting wands can reduce the brilliance of charged shards, while deconstruction wands can enhance the brilliance of shards (at cost of 2/3rds of the shards). &lt;br /&gt;
&lt;br /&gt;
Blank shards are available for purchase at certain stores.&lt;br /&gt;
&lt;br /&gt;
==Enchanting Ingredients [[File:Icon_dust.png|32px]][[File:Icon_enchanted_wood.png|32px]][[File:Icon_ring1.png|32px]][[File:Icon_orb.png|32px]]==&lt;br /&gt;
Enchanting ingredients now cover a very broad range of items. Ingredients may be basic items which have uses outside of enchanting, such as torches, or may include raw ingredients also used in other crafting skills, such as alchemy. There are a few items which are only used in enchanting recipes:&lt;br /&gt;
&lt;br /&gt;
*enchanted wood: made with enchanting&lt;br /&gt;
*essence of fire: made with [[alchemy]] (from glowing embers dropped by fire daemons and fire golems)&lt;br /&gt;
*essence of lightning: made with alchemy (from hydra fangs dropped by hydras)&lt;br /&gt;
*essence of rage: made with alchemy (from minotaur hearts dropped by minotaur chiefs)&lt;br /&gt;
*essense of magic: made with alchemy (from magic spleens, butchered from some magic creatures)&lt;br /&gt;
*gems: found when mining&lt;br /&gt;
*orb: found during adventures&lt;br /&gt;
*ring (untinted): made with tinkering (from gold nuggets dropped by zorns, and found when mining) &lt;br /&gt;
*wet clay: dropped by an earth golem&lt;br /&gt;
&lt;br /&gt;
==Disenchanting [[File:Icon_wand1.png|32px]]==&lt;br /&gt;
Disenchanting will decrease or remove an enchant from a weapon or armour, leaving just the basic item. Disenchanting is performed with a disenchanting wand.   To disenchant an item, drop it on the ground and use the disenchanting wand on it.&lt;br /&gt;
&lt;br /&gt;
For example.  If you have a Longsword +2 and you disenchant it, it will become a Longsword +1.  Disenchant it again and it will become a normal Longsword.&lt;br /&gt;
&lt;br /&gt;
==Crystal Golems [[File:Icon_crystal_inanimate_golem.png|32px]]==&lt;br /&gt;
The Grand Master Enchanter can create her/his own pet: a Crystal Golem.&lt;br /&gt;
&lt;br /&gt;
The recipe is a closely guarded secret, but it is known to include gems from disenchanting, and a golem power crystal.&lt;br /&gt;
&lt;br /&gt;
Power crystals can be found after other golems have been rendered inoperative, but finding a crystal undamaged will prove a difficult task. &lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an inanimate golem will be in the enchanter&amp;#039;s inventory. Use this and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time. &lt;br /&gt;
&lt;br /&gt;
Golems may be fed by using (shift+u) more power crystals on it, however this is unnecessary as golems never get unhappy or wander off.&lt;br /&gt;
&lt;br /&gt;
==Wand of Amplification [[File:Icon_wand1.png|32px]]==&lt;br /&gt;
Wand crafted by GM enchanting, increases +def on wearables by +1 up to +4, on weapons +1 up to +5, dex/str/int up to +15. Only works on plain, runed, addled, copper, silver, gold, venomous blackrock, or bone tints.&lt;br /&gt;
&lt;br /&gt;
Greater wands of amplification and Blessed greater wands of amplifications are rare drop only items that have less restrictions on what they can improve.&lt;br /&gt;
&lt;br /&gt;
==Wand of Transference [[File:Icon_wand4.png|32px]]==&lt;br /&gt;
A rare monster drop, the Wand of Transference (single use) allows you to swap the + enchantment between two items of the same type at the cost of a 90% chance of reducing both items&amp;#039; charges by 1. This requires having both a high enough enchant skill and charged shards in your inventory, and the items being improved can only have; plain, runed, addled, copper, silver, gold, venomous blackrock, bone, or mithril tints.&lt;br /&gt;
&lt;br /&gt;
A Wand of Transference &amp;#039;&amp;#039;&amp;#039;CANNOT&amp;#039;&amp;#039;&amp;#039; be used on enchanted or leeching weapons.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
- On the ground drop a blackrock staff+2 and a longsword+7 in a pile&amp;lt;br&amp;gt;&lt;br /&gt;
- have the correctly charged soul gem in your inventory&amp;lt;br&amp;gt;&lt;br /&gt;
- zap the pile with the Wand of Transference&amp;lt;br&amp;gt;&lt;br /&gt;
- the enchants are swapped and you get a blackrock staff+6 and a longsword+1 !&lt;br /&gt;
&lt;br /&gt;
Note: make sure that the wand isn&amp;#039;t cursed or the wand will be wasted.&lt;br /&gt;
&lt;br /&gt;
Greater wands of transference are rare drops that do not reduce the values of the items swapped. &lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Cooking&amp;diff=5823</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Cooking&amp;diff=5823"/>
		<updated>2026-02-06T12:08:43Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Cooking Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Monster Corpses==&lt;br /&gt;
Some monsters will drop corpses when they die. These corpses can be processed into raw meat that can be either charred, roasted or used in a recipe. Monster corpses are very heavy and cannot be put in your bank or into your house boxes. They will even disappear if left on the floor of your house. So butcher them immediately!&lt;br /&gt;
&lt;br /&gt;
To convert a monster corpse into raw meat use a butcher&amp;#039;s knife on the corpse while it is on the ground. Butchering a monster corpse requires 5% less skill than roasting the same monster meat.&lt;br /&gt;
&lt;br /&gt;
==Roasting and Charring==&lt;br /&gt;
Eating raw meat will make you sick so it needs to be prepared. You can either roast or char raw meat. Some meats give special resistances for 10 minutes duration when eaten. Resistances don&amp;#039;t stack, only one effect applies at a time. &lt;br /&gt;
&lt;br /&gt;
Roast raw meat by using a baking dish on an oven.&lt;br /&gt;
Char raw meat by using a meat skewer on a campfire or brazier.&lt;br /&gt;
&lt;br /&gt;
The following is a list of some of the special resistances when eaten.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted rat&amp;#039;&amp;#039;&amp;#039; || meat (rat) || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted giant rat&amp;#039;&amp;#039;&amp;#039; || meat (giant rat) || - || align=center| 3&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted rabbit&amp;#039;&amp;#039;&amp;#039; || meat (rabbit) || - || align=center| 5&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted chicken&amp;#039;&amp;#039;&amp;#039; || meat (chicken) || - || align=center| 9&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted turkey&amp;#039;&amp;#039;&amp;#039; || meat (turkey) || - || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted cow&amp;#039;&amp;#039;&amp;#039; || meat (cow) || - || align=center| 17&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted clam&amp;#039;&amp;#039;&amp;#039; || meat (clam) || - || align=center| 21&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted crab&amp;#039;&amp;#039;&amp;#039; || meat (crab) || - || align=center| 25&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted sea horse&amp;#039;&amp;#039;&amp;#039; || meat (sea horse) || - || align=center| 29&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted giant squid&amp;#039;&amp;#039;&amp;#039; || meat (giant squid) || - || align=center| 33&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted shark&amp;#039;&amp;#039;&amp;#039; || meat (shark) || - || align=center| 37&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted gazer&amp;#039;&amp;#039;&amp;#039; || meat (gazer) || 10 seconds x-ray vision || align=center| 41&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted fire lizard&amp;#039;&amp;#039;&amp;#039; || meat (fire lizard) || 20% fire resistance || align=center| 41&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted vampire&amp;#039;&amp;#039;&amp;#039; || meat (vampire) || 25% vampyric resistance || align=center| 49&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted hydra&amp;#039;&amp;#039;&amp;#039; || meat (hydra) || 30% lightning resistance || align=center| 51&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted drake&amp;#039;&amp;#039;&amp;#039; || meat (drake) || - || align=center| 53&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted blue dragon&amp;#039;&amp;#039;&amp;#039; || meat (blue dragon) || 40% lightning damage reduction || align=center| 55&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted white dragon&amp;#039;&amp;#039;&amp;#039; || meat (white dragon) || 50% cloning resistance || align=center| 58&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted spectral reaper&amp;#039;&amp;#039;&amp;#039; || meat (spectral reaper) || 30 seconds invisibility || align=center| 61&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted green dragon&amp;#039;&amp;#039;&amp;#039; || meat (green dragon) || 50% poison resistance || align=center| 64&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted daemon&amp;#039;&amp;#039;&amp;#039; || meat (daemon) || 50% paralysis resistance || align=center| 67&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted nightmare&amp;#039;&amp;#039;&amp;#039; || meat (nightmare) || 35% fire resistance || align=center| 70&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted red dragon&amp;#039;&amp;#039;&amp;#039; || meat (red dragon) || +15 AS, +9 damage || align=center| 73&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted black dragon&amp;#039;&amp;#039;&amp;#039; || meat (black dragon) || +15% rage || align=center| 76&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted fire dragon&amp;#039;&amp;#039;&amp;#039; || meat (fire dragon) || 50% fire resistance || align=center| 78&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted ice dragon&amp;#039;&amp;#039;&amp;#039; || meat (ice dragon) || 50% cold resistance || align=center| 79&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted devil&amp;#039;&amp;#039;&amp;#039; || meat (devil) || - || align=center| 82&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;roasted evil bunny&amp;#039;&amp;#039;&amp;#039; || meat (evil bunny) || speedy for 900s || align=center| 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cooking Recipes==&lt;br /&gt;
You can also cook up special recipes using various ingredients. Some of the foods created this way will provide temporary buffs. Note that some recipes call for raw meat while others might call for roasted or charred meat.&lt;br /&gt;
&lt;br /&gt;
You can find most of the basic ingredients for recipes at an inn. Water can be got from a well and milk from cows by using a bucket.&lt;br /&gt;
&lt;br /&gt;
To cook a recipe use a pan on a stove.&lt;br /&gt;
&lt;br /&gt;
The following is a list of some of the available recipes.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;broth&amp;#039;&amp;#039;&amp;#039; || water, salt, spices || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;boiled egg&amp;#039;&amp;#039;&amp;#039; || egg water,salt || bad breath || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bread&amp;#039;&amp;#039;&amp;#039; || water, salt, flour || - || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cheese&amp;#039;&amp;#039;&amp;#039; || milk || - || align=center| 2&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;butter&amp;#039;&amp;#039;&amp;#039; || milk, salt || - || align=center| 4&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tasty rat jerky&amp;#039;&amp;#039;&amp;#039; || salt, rat meat || +15 str || align=center| 6&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;garlic bread&amp;#039;&amp;#039;&amp;#039; || garlic, bread, butter || bad breath || align=center| 7&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;chicken soup&amp;#039;&amp;#039;&amp;#039; || chicken meat, broth || +15 dex || align=center| 8&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;french toast&amp;#039;&amp;#039;&amp;#039; || egg, bread, sugar || +15 int || align=center| 9&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pastry&amp;#039;&amp;#039;&amp;#039; || flour, water || - || align=center| 11&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;omelette&amp;#039;&amp;#039;&amp;#039; || egg, onion, cheese || +2% xp || align=center| 12&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant rat dog&amp;#039;&amp;#039;&amp;#039; || giant rat meat, bread || +25 str || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;club sandwich&amp;#039;&amp;#039;&amp;#039; || turkey, bread, lettuce, tomato || +30 MR || align=center| 15&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pancake&amp;#039;&amp;#039;&amp;#039; || flour, sugar, butter, milk || +25 dex || align=center| 17&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab salad&amp;#039;&amp;#039;&amp;#039; || crab meat, lettuce, olive oil, salt || +25 hp || align=center| 20&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;tossed salad&amp;#039;&amp;#039;&amp;#039; || lettuce, tomato, bell pepper, salt || +25 int || align=center| 24&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;carrot cake&amp;#039;&amp;#039;&amp;#039; || flour, milk, sugar, carrot || +2 NV|| align=center| 27&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rabbit skewers&amp;#039;&amp;#039;&amp;#039; || rabbit meat, onion, capsicum || +40 MR || align=center| 30&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;apple pie&amp;#039;&amp;#039;&amp;#039; || apple, pastry, sugar || +10% dex || align=center| 31&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;shark fin soup&amp;#039;&amp;#039;&amp;#039; || shark meat, broth || +10% as || align=center| 35&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;potato bake&amp;#039;&amp;#039;&amp;#039; || mystery meat, potato, cheese, milk || +10% def || align=center| 39&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;beef stroganoff&amp;#039;&amp;#039;&amp;#039; || beef, broth, mushrooms || +50 hp|| align=center| 43&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bakyre burger&amp;#039;&amp;#039;&amp;#039; || beef, bread, lettuce, tomato || +50 MR || align=center| 44&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;clam chowder&amp;#039;&amp;#039;&amp;#039; || clam meat, broth || +10% int || align=center| 48&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;slime jello&amp;#039;&amp;#039;&amp;#039; || ooze, sugar || +4 NV || align=center| 52&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;minotaur stroganoff&amp;#039;&amp;#039;&amp;#039; || mino heart, broth, mushrooms || +15% str || align=center| 58&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;seahorse salad&amp;#039;&amp;#039;&amp;#039; || lettuce, cheese, bread, seahorse || +70 MR || align=center| 60&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;blood moss pie&amp;#039;&amp;#039;&amp;#039; || blood moss, rabbit, pastry || +15% dex || align=center| 62&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;mystery stew&amp;#039;&amp;#039;&amp;#039; || mystery meat, broth, potato || +15% def || align=center| 64&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;angel fish cakes&amp;#039;&amp;#039;&amp;#039; || angel fish, flour, olive oil || +15% int || align=center| 68&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;giant calamari rings&amp;#039;&amp;#039;&amp;#039; || squid, flour, olive oil || +90 MR || align=center| 75&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;crab chowder&amp;#039;&amp;#039;&amp;#039; || crab meat, broth || +15% hp || align=center| 77&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dragon rations&amp;#039;&amp;#039;&amp;#039; || roasted drake, spices, bread || +5% xp gain || align=center| 80&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;devil wings&amp;#039;&amp;#039;&amp;#039; || meat (devil), spices || polymorphs you into a devil for 20 seconds, enables flying || align=center| 85&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;evil bunny stew&amp;#039;&amp;#039;&amp;#039; || meat (evil bunny), broth, onion || polymorphs you into an evil bunny || align=center| 90&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;black dragon pudding&amp;#039;&amp;#039;&amp;#039; || meat (black dragon), spices || vampyric attacks for 10 minutes || align=center| 100&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;canned heroism&amp;#039;&amp;#039;&amp;#039; || meat (devil), meat (daemon), meat (drake), meat (blue dragon), meat (white dragon), meat (green dragon), meat (red dragon), meat (black dragon), mandrake x 10, nightshade x 10 || +10% dex/int/str for 10 minutes  || align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5822</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5822"/>
		<updated>2026-02-06T10:50:39Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* What monsters drop what parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemy is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialist tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;dragonscale saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]], purchased from an apothecary, or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || garlic + ginseng + spores x3 + flask || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || sulphurous ash + nightshade + blood moss + snake&amp;#039;s venom + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || spider&amp;#039;s silk + blood moss + sparkling mote x5 + flask || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || black pearl + nightshade + mandrake root + preserved ooze + flask || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || sulphurous ash + mandrake root + blood moss + bug dust + flask || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || mandrake root + nightshade + blood moss + shadow dust + flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce sleep  || spider&amp;#039;s silk + garlic + nightshade + preserved eye + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || sulphurous ash + mandrake root + preserved brain + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || mandrake root + spider&amp;#039;s silk + garlic + essence of rage + flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || fountain + flask ||align=center|  N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || unknown || align=center| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A clear potion has the same effect on the user as most fountains.  It may satiate your hunger a little, make you go cosmic for a short time, restore all hp and mana, or even add up to 20% to statistics for a short period of time (in addition to restoring you to full hp &amp;amp; mana).  As far as I know, clear potions cannot summon water demons or snakes.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || ginseng x2, spider silk x2, empty flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x3, spider silk x3, empty flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x4, spider silk x4, empty flask || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Lime&amp;#039;&amp;#039;&amp;#039;   || black pearl x2, mandrake root x2, nightshade x2, preserved ooze x2, empty flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Brown&amp;#039;&amp;#039;&amp;#039;  || sulphurous ash x2, mandrake root x2, blood moss x2, bug dust x2, empty flask || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || ginseng x5, spider silk x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || ginseng x5, blood moss x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Superior Orange&amp;#039;&amp;#039;&amp;#039;       || garlic x5, nightshade x5, spider silk x5, preserved eye x5, flask || align=center| 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powdered Silver&amp;#039;&amp;#039;&amp;#039; || silver filings || align=center| 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated)&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales, mandrake root, nightshade || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log&amp;#039;&amp;#039;&amp;#039; || log, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilweave Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, mithril ore || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, gold ore || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, silver ore || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Leather&amp;#039;&amp;#039;&amp;#039; || leather, nightshade x2, snake&amp;#039;s venom || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, blackrock ore (treated blackrock) || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, mithril ore || align=center| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy, for some [[Enchanting]] recipes. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || minotaur heart + vial || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Fire&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || glowing ember + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Lightning&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || hydra fang + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Magic&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || magic spleen + vial || align=center| 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Dragonscale Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || shadow horn || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || dragonscale saw || dragon hide || align=center| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gazer Brain&amp;#039;&amp;#039;&amp;#039; || gazer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Basilisk Eye&amp;#039;&amp;#039;&amp;#039; || basilisk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glowing Ember&amp;#039;&amp;#039;&amp;#039; || fire daemon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Minotaur Heart&amp;#039;&amp;#039;&amp;#039; || minotaurs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hydra Fang&amp;#039;&amp;#039;&amp;#039; || hydra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sparkling Motes&amp;#039;&amp;#039;&amp;#039; || wisp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wet Clay&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || earth golem &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Spleen&amp;#039;&amp;#039;&amp;#039; || found when butchering magic using monsters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flesh Golems ==&lt;br /&gt;
The Grand Master Alchemist is a Master of reanimation and can create his own pet from the corpses of the fallen.&lt;br /&gt;
Its believed that artificial reanimation of the dead can depend only on the condition of the tissues; and that unless actual decomposition has set in, a corpse fully equipped with organs may with suitable measures be set going again in the peculiar fashion known as life. Body parts for the golem can be found in graves or from the corpses of freshly killed creatures. As all golems the flesh golem needs a power crystal for operation. &lt;br /&gt;
&lt;br /&gt;
After reanimation this gruesome creature can be healed with medicine or magic like as if it has never died before.&lt;br /&gt;
&lt;br /&gt;
For in-depth Information read [http://www.hplovecraft.com/writings/texts/fiction/hwr.asp Herbert West - Reanimator] by H.P. Lovecraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5821</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5821"/>
		<updated>2026-02-05T13:47:32Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* What monsters drop what parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemy is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialist tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;dragonscale saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]], purchased from an apothecary, or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || garlic + ginseng + spores x3 + flask || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || sulphurous ash + nightshade + blood moss + snake&amp;#039;s venom + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || spider&amp;#039;s silk + blood moss + sparkling mote x5 + flask || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || black pearl + nightshade + mandrake root + preserved ooze + flask || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || sulphurous ash + mandrake root + blood moss + bug dust + flask || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || mandrake root + nightshade + blood moss + shadow dust + flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce sleep  || spider&amp;#039;s silk + garlic + nightshade + preserved eye + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || sulphurous ash + mandrake root + preserved brain + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || mandrake root + spider&amp;#039;s silk + garlic + essence of rage + flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || fountain + flask ||align=center|  N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || unknown || align=center| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A clear potion has the same effect on the user as most fountains.  It may satiate your hunger a little, make you go cosmic for a short time, restore all hp and mana, or even add up to 20% to statistics for a short period of time (in addition to restoring you to full hp &amp;amp; mana).  As far as I know, clear potions cannot summon water demons or snakes.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || ginseng x2, spider silk x2, empty flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x3, spider silk x3, empty flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x4, spider silk x4, empty flask || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Lime&amp;#039;&amp;#039;&amp;#039;   || black pearl x2, mandrake root x2, nightshade x2, preserved ooze x2, empty flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Brown&amp;#039;&amp;#039;&amp;#039;  || sulphurous ash x2, mandrake root x2, blood moss x2, bug dust x2, empty flask || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || ginseng x5, spider silk x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || ginseng x5, blood moss x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Superior Orange&amp;#039;&amp;#039;&amp;#039;       || garlic x5, nightshade x5, spider silk x5, preserved eye x5, flask || align=center| 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powdered Silver&amp;#039;&amp;#039;&amp;#039; || silver filings || align=center| 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated)&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales, mandrake root, nightshade || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log&amp;#039;&amp;#039;&amp;#039; || log, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilweave Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, mithril ore || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, gold ore || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, silver ore || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Leather&amp;#039;&amp;#039;&amp;#039; || leather, nightshade x2, snake&amp;#039;s venom || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, blackrock ore (treated blackrock) || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, mithril ore || align=center| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy, for some [[Enchanting]] recipes. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || minotaur heart + vial || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Fire&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || glowing ember + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Lightning&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || hydra fang + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Magic&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || magic spleen + vial || align=center| 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Dragonscale Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || shadow horn || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || dragonscale saw || dragon hide || align=center| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gazer Brain&amp;#039;&amp;#039;&amp;#039; || gazer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Basilisk Eye&amp;#039;&amp;#039;&amp;#039; || basilisk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glowing Ember&amp;#039;&amp;#039;&amp;#039; || fire daemon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Minotaur Heart&amp;#039;&amp;#039;&amp;#039; || any minotaur&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hydra Fang&amp;#039;&amp;#039;&amp;#039; || hydra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sparkling Motes&amp;#039;&amp;#039;&amp;#039; || wisp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wet Clay&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || earth golem &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Spleen&amp;#039;&amp;#039;&amp;#039; || found when butchering magic using monsters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flesh Golems ==&lt;br /&gt;
The Grand Master Alchemist is a Master of reanimation and can create his own pet from the corpses of the fallen.&lt;br /&gt;
Its believed that artificial reanimation of the dead can depend only on the condition of the tissues; and that unless actual decomposition has set in, a corpse fully equipped with organs may with suitable measures be set going again in the peculiar fashion known as life. Body parts for the golem can be found in graves or from the corpses of freshly killed creatures. As all golems the flesh golem needs a power crystal for operation. &lt;br /&gt;
&lt;br /&gt;
After reanimation this gruesome creature can be healed with medicine or magic like as if it has never died before.&lt;br /&gt;
&lt;br /&gt;
For in-depth Information read [http://www.hplovecraft.com/writings/texts/fiction/hwr.asp Herbert West - Reanimator] by H.P. Lovecraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5820</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5820"/>
		<updated>2026-02-05T13:47:00Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* What monsters drop what parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemy is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialist tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;dragonscale saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]], purchased from an apothecary, or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || garlic + ginseng + spores x3 + flask || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || sulphurous ash + nightshade + blood moss + snake&amp;#039;s venom + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || spider&amp;#039;s silk + blood moss + sparkling mote x5 + flask || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || black pearl + nightshade + mandrake root + preserved ooze + flask || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || sulphurous ash + mandrake root + blood moss + bug dust + flask || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || mandrake root + nightshade + blood moss + shadow dust + flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce sleep  || spider&amp;#039;s silk + garlic + nightshade + preserved eye + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || sulphurous ash + mandrake root + preserved brain + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || mandrake root + spider&amp;#039;s silk + garlic + essence of rage + flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || fountain + flask ||align=center|  N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || unknown || align=center| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A clear potion has the same effect on the user as most fountains.  It may satiate your hunger a little, make you go cosmic for a short time, restore all hp and mana, or even add up to 20% to statistics for a short period of time (in addition to restoring you to full hp &amp;amp; mana).  As far as I know, clear potions cannot summon water demons or snakes.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || ginseng x2, spider silk x2, empty flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x3, spider silk x3, empty flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x4, spider silk x4, empty flask || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Lime&amp;#039;&amp;#039;&amp;#039;   || black pearl x2, mandrake root x2, nightshade x2, preserved ooze x2, empty flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Brown&amp;#039;&amp;#039;&amp;#039;  || sulphurous ash x2, mandrake root x2, blood moss x2, bug dust x2, empty flask || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || ginseng x5, spider silk x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || ginseng x5, blood moss x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Superior Orange&amp;#039;&amp;#039;&amp;#039;       || garlic x5, nightshade x5, spider silk x5, preserved eye x5, flask || align=center| 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powdered Silver&amp;#039;&amp;#039;&amp;#039; || silver filings || align=center| 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated)&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales, mandrake root, nightshade || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log&amp;#039;&amp;#039;&amp;#039; || log, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilweave Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, mithril ore || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, gold ore || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, silver ore || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Leather&amp;#039;&amp;#039;&amp;#039; || leather, nightshade x2, snake&amp;#039;s venom || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, blackrock ore (treated blackrock) || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, mithril ore || align=center| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy, for some [[Enchanting]] recipes. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || minotaur heart + vial || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Fire&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || glowing ember + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Lightning&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || hydra fang + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Magic&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || magic spleen + vial || align=center| 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Dragonscale Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || shadow horn || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || dragonscale saw || dragon hide || align=center| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gazer Brain&amp;#039;&amp;#039;&amp;#039; || gazer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Basilisk Eye&amp;#039;&amp;#039;&amp;#039; || basilisk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glowing Ember&amp;#039;&amp;#039;&amp;#039; || fire daemon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Minotaur Heart&amp;#039;&amp;#039;&amp;#039; || any minotaur&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hydra Fang&amp;#039;&amp;#039;&amp;#039; || hydra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sparkling motes&amp;#039;&amp;#039;&amp;#039; || wisp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wet Clay&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || earth golem &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Spleen&amp;#039;&amp;#039;&amp;#039; || found when butchering magic using monsters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flesh Golems ==&lt;br /&gt;
The Grand Master Alchemist is a Master of reanimation and can create his own pet from the corpses of the fallen.&lt;br /&gt;
Its believed that artificial reanimation of the dead can depend only on the condition of the tissues; and that unless actual decomposition has set in, a corpse fully equipped with organs may with suitable measures be set going again in the peculiar fashion known as life. Body parts for the golem can be found in graves or from the corpses of freshly killed creatures. As all golems the flesh golem needs a power crystal for operation. &lt;br /&gt;
&lt;br /&gt;
After reanimation this gruesome creature can be healed with medicine or magic like as if it has never died before.&lt;br /&gt;
&lt;br /&gt;
For in-depth Information read [http://www.hplovecraft.com/writings/texts/fiction/hwr.asp Herbert West - Reanimator] by H.P. Lovecraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5819</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5819"/>
		<updated>2026-02-05T13:46:26Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* What monsters drop what parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemy is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialist tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;dragonscale saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]], purchased from an apothecary, or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || garlic + ginseng + spores x3 + flask || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || sulphurous ash + nightshade + blood moss + snake&amp;#039;s venom + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || spider&amp;#039;s silk + blood moss + sparkling mote x5 + flask || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || black pearl + nightshade + mandrake root + preserved ooze + flask || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || sulphurous ash + mandrake root + blood moss + bug dust + flask || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || mandrake root + nightshade + blood moss + shadow dust + flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce sleep  || spider&amp;#039;s silk + garlic + nightshade + preserved eye + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || sulphurous ash + mandrake root + preserved brain + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || mandrake root + spider&amp;#039;s silk + garlic + essence of rage + flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || fountain + flask ||align=center|  N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || unknown || align=center| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A clear potion has the same effect on the user as most fountains.  It may satiate your hunger a little, make you go cosmic for a short time, restore all hp and mana, or even add up to 20% to statistics for a short period of time (in addition to restoring you to full hp &amp;amp; mana).  As far as I know, clear potions cannot summon water demons or snakes.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || ginseng x2, spider silk x2, empty flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x3, spider silk x3, empty flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x4, spider silk x4, empty flask || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Lime&amp;#039;&amp;#039;&amp;#039;   || black pearl x2, mandrake root x2, nightshade x2, preserved ooze x2, empty flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Brown&amp;#039;&amp;#039;&amp;#039;  || sulphurous ash x2, mandrake root x2, blood moss x2, bug dust x2, empty flask || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || ginseng x5, spider silk x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || ginseng x5, blood moss x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Superior Orange&amp;#039;&amp;#039;&amp;#039;       || garlic x5, nightshade x5, spider silk x5, preserved eye x5, flask || align=center| 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powdered Silver&amp;#039;&amp;#039;&amp;#039; || silver filings || align=center| 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated)&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales, mandrake root, nightshade || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log&amp;#039;&amp;#039;&amp;#039; || log, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilweave Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, mithril ore || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, gold ore || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, silver ore || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Leather&amp;#039;&amp;#039;&amp;#039; || leather, nightshade x2, snake&amp;#039;s venom || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, blackrock ore (treated blackrock) || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, mithril ore || align=center| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy, for some [[Enchanting]] recipes. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || minotaur heart + vial || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Fire&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || glowing ember + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Lightning&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || hydra fang + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Magic&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || magic spleen + vial || align=center| 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Dragonscale Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || shadow horn || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || dragonscale saw || dragon hide || align=center| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brain&amp;#039;&amp;#039;&amp;#039; || gazer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Basilisk Eye&amp;#039;&amp;#039;&amp;#039; || basilisk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glowing Ember&amp;#039;&amp;#039;&amp;#039; || fire daemon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Minotaur Heart&amp;#039;&amp;#039;&amp;#039; || any minotaur&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hydra Fang&amp;#039;&amp;#039;&amp;#039; || hydra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sparkling motes&amp;#039;&amp;#039;&amp;#039; || wisp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wet Clay&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || earth golem &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Spleen&amp;#039;&amp;#039;&amp;#039; || found when butchering magic using monsters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flesh Golems ==&lt;br /&gt;
The Grand Master Alchemist is a Master of reanimation and can create his own pet from the corpses of the fallen.&lt;br /&gt;
Its believed that artificial reanimation of the dead can depend only on the condition of the tissues; and that unless actual decomposition has set in, a corpse fully equipped with organs may with suitable measures be set going again in the peculiar fashion known as life. Body parts for the golem can be found in graves or from the corpses of freshly killed creatures. As all golems the flesh golem needs a power crystal for operation. &lt;br /&gt;
&lt;br /&gt;
After reanimation this gruesome creature can be healed with medicine or magic like as if it has never died before.&lt;br /&gt;
&lt;br /&gt;
For in-depth Information read [http://www.hplovecraft.com/writings/texts/fiction/hwr.asp Herbert West - Reanimator] by H.P. Lovecraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5818</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5818"/>
		<updated>2026-02-05T13:44:26Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* What monsters drop what parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemy is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialist tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;dragonscale saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]], purchased from an apothecary, or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || garlic + ginseng + spores x3 + flask || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || sulphurous ash + nightshade + blood moss + snake&amp;#039;s venom + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || spider&amp;#039;s silk + blood moss + sparkling mote x5 + flask || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || black pearl + nightshade + mandrake root + preserved ooze + flask || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || sulphurous ash + mandrake root + blood moss + bug dust + flask || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || mandrake root + nightshade + blood moss + shadow dust + flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce sleep  || spider&amp;#039;s silk + garlic + nightshade + preserved eye + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || sulphurous ash + mandrake root + preserved brain + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || mandrake root + spider&amp;#039;s silk + garlic + essence of rage + flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || fountain + flask ||align=center|  N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || unknown || align=center| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A clear potion has the same effect on the user as most fountains.  It may satiate your hunger a little, make you go cosmic for a short time, restore all hp and mana, or even add up to 20% to statistics for a short period of time (in addition to restoring you to full hp &amp;amp; mana).  As far as I know, clear potions cannot summon water demons or snakes.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || ginseng x2, spider silk x2, empty flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x3, spider silk x3, empty flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x4, spider silk x4, empty flask || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Lime&amp;#039;&amp;#039;&amp;#039;   || black pearl x2, mandrake root x2, nightshade x2, preserved ooze x2, empty flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Brown&amp;#039;&amp;#039;&amp;#039;  || sulphurous ash x2, mandrake root x2, blood moss x2, bug dust x2, empty flask || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || ginseng x5, spider silk x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || ginseng x5, blood moss x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Superior Orange&amp;#039;&amp;#039;&amp;#039;       || garlic x5, nightshade x5, spider silk x5, preserved eye x5, flask || align=center| 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powdered Silver&amp;#039;&amp;#039;&amp;#039; || silver filings || align=center| 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated)&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales, mandrake root, nightshade || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log&amp;#039;&amp;#039;&amp;#039; || log, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilweave Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, mithril ore || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, gold ore || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, silver ore || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Leather&amp;#039;&amp;#039;&amp;#039; || leather, nightshade x2, snake&amp;#039;s venom || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, blackrock ore (treated blackrock) || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, mithril ore || align=center| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy, for some [[Enchanting]] recipes. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || minotaur heart + vial || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Fire&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || glowing ember + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Lightning&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || hydra fang + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Magic&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || magic spleen + vial || align=center| 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Dragonscale Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || shadow horn || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || dragonscale saw || dragon hide || align=center| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brain&amp;#039;&amp;#039;&amp;#039; || gazer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eye&amp;#039;&amp;#039;&amp;#039; || basilisk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glowing Ember&amp;#039;&amp;#039;&amp;#039; || fire daemon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Minotaur Heart&amp;#039;&amp;#039;&amp;#039; || any minotaur&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hydra Fang&amp;#039;&amp;#039;&amp;#039; || hydra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sparkling motes&amp;#039;&amp;#039;&amp;#039; || wisp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wet Clay&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || earth golem &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Spleen&amp;#039;&amp;#039;&amp;#039; || found when butchering magic using monsters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flesh Golems ==&lt;br /&gt;
The Grand Master Alchemist is a Master of reanimation and can create his own pet from the corpses of the fallen.&lt;br /&gt;
Its believed that artificial reanimation of the dead can depend only on the condition of the tissues; and that unless actual decomposition has set in, a corpse fully equipped with organs may with suitable measures be set going again in the peculiar fashion known as life. Body parts for the golem can be found in graves or from the corpses of freshly killed creatures. As all golems the flesh golem needs a power crystal for operation. &lt;br /&gt;
&lt;br /&gt;
After reanimation this gruesome creature can be healed with medicine or magic like as if it has never died before.&lt;br /&gt;
&lt;br /&gt;
For in-depth Information read [http://www.hplovecraft.com/writings/texts/fiction/hwr.asp Herbert West - Reanimator] by H.P. Lovecraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5817</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5817"/>
		<updated>2026-02-05T13:42:53Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Monster Parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemy is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialist tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;dragonscale saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]], purchased from an apothecary, or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || garlic + ginseng + spores x3 + flask || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || sulphurous ash + nightshade + blood moss + snake&amp;#039;s venom + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || spider&amp;#039;s silk + blood moss + sparkling mote x5 + flask || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || black pearl + nightshade + mandrake root + preserved ooze + flask || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || sulphurous ash + mandrake root + blood moss + bug dust + flask || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || mandrake root + nightshade + blood moss + shadow dust + flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce sleep  || spider&amp;#039;s silk + garlic + nightshade + preserved eye + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || sulphurous ash + mandrake root + preserved brain + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || mandrake root + spider&amp;#039;s silk + garlic + essence of rage + flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || fountain + flask ||align=center|  N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || unknown || align=center| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A clear potion has the same effect on the user as most fountains.  It may satiate your hunger a little, make you go cosmic for a short time, restore all hp and mana, or even add up to 20% to statistics for a short period of time (in addition to restoring you to full hp &amp;amp; mana).  As far as I know, clear potions cannot summon water demons or snakes.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || ginseng x2, spider silk x2, empty flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x3, spider silk x3, empty flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x4, spider silk x4, empty flask || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Lime&amp;#039;&amp;#039;&amp;#039;   || black pearl x2, mandrake root x2, nightshade x2, preserved ooze x2, empty flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Brown&amp;#039;&amp;#039;&amp;#039;  || sulphurous ash x2, mandrake root x2, blood moss x2, bug dust x2, empty flask || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || ginseng x5, spider silk x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || ginseng x5, blood moss x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Superior Orange&amp;#039;&amp;#039;&amp;#039;       || garlic x5, nightshade x5, spider silk x5, preserved eye x5, flask || align=center| 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powdered Silver&amp;#039;&amp;#039;&amp;#039; || silver filings || align=center| 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated)&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales, mandrake root, nightshade || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log&amp;#039;&amp;#039;&amp;#039; || log, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilweave Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, mithril ore || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, gold ore || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, silver ore || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Leather&amp;#039;&amp;#039;&amp;#039; || leather, nightshade x2, snake&amp;#039;s venom || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, blackrock ore (treated blackrock) || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, mithril ore || align=center| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy, for some [[Enchanting]] recipes. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || minotaur heart + vial || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Fire&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || glowing ember + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Lightning&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || hydra fang + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Magic&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || magic spleen + vial || align=center| 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Dragonscale Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || shadow horn || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || dragonscale saw || dragon hide || align=center| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brain&amp;#039;&amp;#039;&amp;#039; || gazer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eye&amp;#039;&amp;#039;&amp;#039; || basilisk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glowing Ember&amp;#039;&amp;#039;&amp;#039; || fire daemon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heart&amp;#039;&amp;#039;&amp;#039; || minotaur chief&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hydra Fang&amp;#039;&amp;#039;&amp;#039; || hydra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sparkling motes&amp;#039;&amp;#039;&amp;#039; || wisp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wet Clay&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || earth golem &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Spleen&amp;#039;&amp;#039;&amp;#039; || found when butchering magic using monsters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flesh Golems ==&lt;br /&gt;
The Grand Master Alchemist is a Master of reanimation and can create his own pet from the corpses of the fallen.&lt;br /&gt;
Its believed that artificial reanimation of the dead can depend only on the condition of the tissues; and that unless actual decomposition has set in, a corpse fully equipped with organs may with suitable measures be set going again in the peculiar fashion known as life. Body parts for the golem can be found in graves or from the corpses of freshly killed creatures. As all golems the flesh golem needs a power crystal for operation. &lt;br /&gt;
&lt;br /&gt;
After reanimation this gruesome creature can be healed with medicine or magic like as if it has never died before.&lt;br /&gt;
&lt;br /&gt;
For in-depth Information read [http://www.hplovecraft.com/writings/texts/fiction/hwr.asp Herbert West - Reanimator] by H.P. Lovecraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Mythic_Item_Crafting&amp;diff=5816</id>
		<title>Mythic Item Crafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Mythic_Item_Crafting&amp;diff=5816"/>
		<updated>2026-02-05T09:03:19Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Complex Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... a man so hungry for power, he created a wide range of potent enchantments to suit his power needs, using all of his unparalleled crafting abilities, before ultimately deciding it wasn&amp;#039;t worth it anymore ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Most of the information found here was pulled from the [http://forums.swut.net/viewtopic.php?f=18&amp;amp;t=4985 Enchanting/Polypiling/Mythicing Guide] in the Forums.&lt;br /&gt;
&lt;br /&gt;
===Regular and Magic Weapons and Armor===&lt;br /&gt;
&lt;br /&gt;
Weapons and armor can be found and crafted, made with basic materials like wood, metal, cloth, etc.  There are different kinds of materials, called &amp;quot;tints&amp;quot; - oak, venomous, goldweave, and others.  In addition, weapons and armor can have magic bonuses, like attack + 1, defense + 3, magic resistance + 2, etc.  Weapons can also have enchantments, magic spells bound to them that sometimes activate when used, such as &amp;quot;In Jux Ort&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
&lt;br /&gt;
There is a class of weapons, armor, and jewelry, called &amp;quot;Artifacts&amp;quot;, that are extremely rare and can only be found occasionally.  These artifacts typically are named - &amp;quot;Dragonskewer&amp;quot;, &amp;quot;Dante&amp;#039;s Ruin&amp;quot;, and many others.  Weapon artifacts often combine an attack bonus and stat boost (attack + 7, strength + 20), and sometimes have an additional enchantment.  Armor artifacts also combine a defense or magic resistance bonus and a stat boost (defense + 4, magic resistance + 6, strength + 25).  These items can only be wielded by characters higher than level 70 or 75, depending on the magical bonuses.&lt;br /&gt;
&lt;br /&gt;
===Mythic Supertints===&lt;br /&gt;
&lt;br /&gt;
There is yet another, higher tier of weapon and armor category, in general called &amp;quot;Mythic&amp;quot;, representing a &amp;quot;supertint&amp;quot;.  The three supertints are &amp;quot;Mythic&amp;quot;, &amp;quot;Mystic&amp;quot;, and &amp;quot;Astral&amp;quot;, aside from the base material, or tint.  Supertinted, or mythic, weapons have an additional attack bonus.  Mythic armor has additional defense and magic resistance bonuses.  These supertints can be captured into an essence by characters with high-level crafting skills and applied to an existing weapon or armor.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Bonuses&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Supertints&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Mythic&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Mystic&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Astral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Armor&lt;br /&gt;
| +2def, +1mr&lt;br /&gt;
| +2def, +3vig&lt;br /&gt;
| +2def, +1nv&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Weapon&lt;br /&gt;
| +10% damage&lt;br /&gt;
red glow if named&lt;br /&gt;
| +10% damage&lt;br /&gt;
orange glow&lt;br /&gt;
| +10% damage&lt;br /&gt;
green glow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Refinements===&lt;br /&gt;
&lt;br /&gt;
Finally, mythic weapons and armor can by upgraded via an upgrade wand (via enchanting) to give them a final boost to either attack, defense, and stats. They also glow in different colours when Named. There are 3 categories of upgrade - &amp;quot;Fel&amp;quot;, &amp;quot;Dun&amp;quot;, and &amp;quot;Bal&amp;quot; - that can be applied to the 3 supertints, resulting in 9 different combinations:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mythic&amp;#039;&amp;#039;&amp;#039;: Felmythic, Dunmythic, Balmythic.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mystic&amp;#039;&amp;#039;&amp;#039;: Felmystic, Dunmystic, Balmystic.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Astral&amp;#039;&amp;#039;&amp;#039;: Felastral, Dunastral, Balastral.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Refinement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Item Type&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Supertints&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Mythic&lt;br /&gt;
red glow&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Mystic&lt;br /&gt;
orange glow&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Astral&lt;br /&gt;
green glow&lt;br /&gt;
|-&lt;br /&gt;
!| Fel&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Armor&lt;br /&gt;
| +2def, +1mr, +5str&lt;br /&gt;
| +2def, +3vig, +5str&lt;br /&gt;
| +2def, +1nv, +5str&lt;br /&gt;
|-&lt;br /&gt;
!| Dun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Armor&lt;br /&gt;
| +2def, +1mr, +5dex&lt;br /&gt;
| +2def, +3vig, +5dex&lt;br /&gt;
| +2def, +1nv, +5dex&lt;br /&gt;
|-&lt;br /&gt;
!| Bal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Armor&lt;br /&gt;
| +2def, +1mr, +5int&lt;br /&gt;
| +2def, +3vig, +5int&lt;br /&gt;
| +2def, +1nv, +5int&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| (all)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Weapon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | +12% damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting Mythic Items==&lt;br /&gt;
&lt;br /&gt;
===Overall Steps===&lt;br /&gt;
&lt;br /&gt;
# Create mid-level item ingredients, eg. Canned Heroism, Rod of Power, etc. &lt;br /&gt;
# Use Mythic/Mystic/Astral Facilitator to combine ingredients into essence.&lt;br /&gt;
# Apply essence to weapon or armor.&lt;br /&gt;
&lt;br /&gt;
===Detailed Instructions===&lt;br /&gt;
&lt;br /&gt;
# Make the first 6 items, they require 100% in their respective skill (except Mythic Material)&lt;br /&gt;
# Stack those items on the floor somewhere safe&lt;br /&gt;
# Make the facilitator (requires 100% in mining). You make that by using a smelting tongs on a brazier. Select astral, mystic or mythic facilitator according to your needs.&lt;br /&gt;
# Use the facilitator on the stack of items &lt;br /&gt;
# Use the resulting essence (Soulbound) on the desired armor or weapon&lt;br /&gt;
# The armor or weapon will get an extra modifier called &amp;quot;Mythic/Mystic/Astral&amp;quot;. This has the following effects:&lt;br /&gt;
#* On weapons, extra 10% damage&lt;br /&gt;
#* On armor, extra +2 def and either +1 MR, +3 Vig, or +1 NV&lt;br /&gt;
#* The item will NOT be Soulbound&lt;br /&gt;
#* The item can be named, artifact, any enchant, any tint. Named items do not get the &amp;quot;Mythic/Mystic/Astral&amp;quot; modifier added to the beginning of their name, but it is otherwise effective.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
Several items need to be crafted and combined to form mythic items:&lt;br /&gt;
&lt;br /&gt;
* Mythical Material (untinted)                     ***Has to be untinted/plain otherwise will NOT work!***&lt;br /&gt;
* Scroll of Galvanizing&lt;br /&gt;
* Canned Heroism&lt;br /&gt;
* Enigmatic Bauble (copper)&lt;br /&gt;
* Rod of Power (gold)&lt;br /&gt;
* Philosopher&amp;#039;s Stone (gold)&lt;br /&gt;
* Mythic/Mystic/Astral Facilitator&lt;br /&gt;
&lt;br /&gt;
===Ingredients===&lt;br /&gt;
&lt;br /&gt;
====Simple Items====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!| Simple&lt;br /&gt;
!| Mythical Material&lt;br /&gt;
!| Scroll of Galvanizing&lt;br /&gt;
|-&lt;br /&gt;
!| Skill&lt;br /&gt;
| (None)&lt;br /&gt;
| Inscription&lt;br /&gt;
|-&lt;br /&gt;
!| Ingredients&lt;br /&gt;
| deconstruct any&amp;lt;br/&amp;gt;not-tinted artifact&lt;br /&gt;
| blank scroll&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Complex Items====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!| Complex&lt;br /&gt;
!| Canned Heroism&lt;br /&gt;
!| Enigmatic Bauble&amp;lt;br/&amp;gt;(copper)&lt;br /&gt;
!| Rod of Power&amp;lt;br/&amp;gt;(gold)&lt;br /&gt;
!| Philosopher&amp;#039;s Stone&amp;lt;br/&amp;gt;(gold)&lt;br /&gt;
!| Facilitator&lt;br /&gt;
|-&lt;br /&gt;
!| Skill&lt;br /&gt;
| Cooking&lt;br /&gt;
| Tinkering&lt;br /&gt;
| Enchanting&lt;br /&gt;
| Alchemy&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
!| Ingredients&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* meat (daemon)&lt;br /&gt;
* meat (devil)&lt;br /&gt;
* meat (drake)&lt;br /&gt;
* meat (blue dragon)&lt;br /&gt;
* meat (white dragon)&lt;br /&gt;
* meat (green dragon)&lt;br /&gt;
* meat (red dragon)&lt;br /&gt;
* meat (black dragon)&lt;br /&gt;
* mandrake root (10)&lt;br /&gt;
* nightshade (10)&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* orb&lt;br /&gt;
* golem power crystal&lt;br /&gt;
* wet clay (2)&lt;br /&gt;
* amethyst (5)&lt;br /&gt;
* diamond (5)&lt;br /&gt;
* emerald (5)&lt;br /&gt;
* fire opal (5)&lt;br /&gt;
* onyx (5)&lt;br /&gt;
* ruby (5)&lt;br /&gt;
* sapphire (5)&lt;br /&gt;
* topaz (5)&lt;br /&gt;
* zircon (5)&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* lightning rod&lt;br /&gt;
* orb of power&lt;br /&gt;
* dull blue shard&lt;br /&gt;
* dull red shard&lt;br /&gt;
* dim blue shard&lt;br /&gt;
* dim red shard&lt;br /&gt;
* bright blue shard&lt;br /&gt;
* bright red shard&lt;br /&gt;
* brilliant blue shard&lt;br /&gt;
* brilliant red shard&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* khaki potion (1)&lt;br /&gt;
* essence of fire (3)&lt;br /&gt;
* essence of lightning (3)&lt;br /&gt;
* essence of rage (3)&lt;br /&gt;
* preserved brain (5)&lt;br /&gt;
* preserved eye (5)&lt;br /&gt;
* spores (5)&lt;br /&gt;
* shadow dust (5)&lt;br /&gt;
* mandrake root (10)&lt;br /&gt;
* nightshade (10)&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* ore (100)&lt;br /&gt;
* gold nugget (5)&lt;br /&gt;
* blackrock ore (10)&lt;br /&gt;
* venomous ore (10)&lt;br /&gt;
* copper ore (20)&lt;br /&gt;
* silver ore (20)&lt;br /&gt;
* zinc ore (50)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== All Crafting Steps ====&lt;br /&gt;
&lt;br /&gt;
[[File:EUO_Mythic_Crafting_Guide.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:mythic_craft.png|600px]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Mythic_Item_Crafting&amp;diff=5815</id>
		<title>Mythic Item Crafting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Mythic_Item_Crafting&amp;diff=5815"/>
		<updated>2026-02-05T08:42:39Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Complex Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... a man so hungry for power, he created a wide range of potent enchantments to suit his power needs, using all of his unparalleled crafting abilities, before ultimately deciding it wasn&amp;#039;t worth it anymore ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Most of the information found here was pulled from the [http://forums.swut.net/viewtopic.php?f=18&amp;amp;t=4985 Enchanting/Polypiling/Mythicing Guide] in the Forums.&lt;br /&gt;
&lt;br /&gt;
===Regular and Magic Weapons and Armor===&lt;br /&gt;
&lt;br /&gt;
Weapons and armor can be found and crafted, made with basic materials like wood, metal, cloth, etc.  There are different kinds of materials, called &amp;quot;tints&amp;quot; - oak, venomous, goldweave, and others.  In addition, weapons and armor can have magic bonuses, like attack + 1, defense + 3, magic resistance + 2, etc.  Weapons can also have enchantments, magic spells bound to them that sometimes activate when used, such as &amp;quot;In Jux Ort&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
&lt;br /&gt;
There is a class of weapons, armor, and jewelry, called &amp;quot;Artifacts&amp;quot;, that are extremely rare and can only be found occasionally.  These artifacts typically are named - &amp;quot;Dragonskewer&amp;quot;, &amp;quot;Dante&amp;#039;s Ruin&amp;quot;, and many others.  Weapon artifacts often combine an attack bonus and stat boost (attack + 7, strength + 20), and sometimes have an additional enchantment.  Armor artifacts also combine a defense or magic resistance bonus and a stat boost (defense + 4, magic resistance + 6, strength + 25).  These items can only be wielded by characters higher than level 70 or 75, depending on the magical bonuses.&lt;br /&gt;
&lt;br /&gt;
===Mythic Supertints===&lt;br /&gt;
&lt;br /&gt;
There is yet another, higher tier of weapon and armor category, in general called &amp;quot;Mythic&amp;quot;, representing a &amp;quot;supertint&amp;quot;.  The three supertints are &amp;quot;Mythic&amp;quot;, &amp;quot;Mystic&amp;quot;, and &amp;quot;Astral&amp;quot;, aside from the base material, or tint.  Supertinted, or mythic, weapons have an additional attack bonus.  Mythic armor has additional defense and magic resistance bonuses.  These supertints can be captured into an essence by characters with high-level crafting skills and applied to an existing weapon or armor.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Bonuses&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Supertints&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Mythic&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Mystic&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Astral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Armor&lt;br /&gt;
| +2def, +1mr&lt;br /&gt;
| +2def, +3vig&lt;br /&gt;
| +2def, +1nv&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Weapon&lt;br /&gt;
| +10% damage&lt;br /&gt;
red glow if named&lt;br /&gt;
| +10% damage&lt;br /&gt;
orange glow&lt;br /&gt;
| +10% damage&lt;br /&gt;
green glow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Refinements===&lt;br /&gt;
&lt;br /&gt;
Finally, mythic weapons and armor can by upgraded via an upgrade wand (via enchanting) to give them a final boost to either attack, defense, and stats. They also glow in different colours when Named. There are 3 categories of upgrade - &amp;quot;Fel&amp;quot;, &amp;quot;Dun&amp;quot;, and &amp;quot;Bal&amp;quot; - that can be applied to the 3 supertints, resulting in 9 different combinations:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mythic&amp;#039;&amp;#039;&amp;#039;: Felmythic, Dunmythic, Balmythic.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mystic&amp;#039;&amp;#039;&amp;#039;: Felmystic, Dunmystic, Balmystic.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Astral&amp;#039;&amp;#039;&amp;#039;: Felastral, Dunastral, Balastral.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Refinement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Item Type&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Supertints&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Mythic&lt;br /&gt;
red glow&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Mystic&lt;br /&gt;
orange glow&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Astral&lt;br /&gt;
green glow&lt;br /&gt;
|-&lt;br /&gt;
!| Fel&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Armor&lt;br /&gt;
| +2def, +1mr, +5str&lt;br /&gt;
| +2def, +3vig, +5str&lt;br /&gt;
| +2def, +1nv, +5str&lt;br /&gt;
|-&lt;br /&gt;
!| Dun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Armor&lt;br /&gt;
| +2def, +1mr, +5dex&lt;br /&gt;
| +2def, +3vig, +5dex&lt;br /&gt;
| +2def, +1nv, +5dex&lt;br /&gt;
|-&lt;br /&gt;
!| Bal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Armor&lt;br /&gt;
| +2def, +1mr, +5int&lt;br /&gt;
| +2def, +3vig, +5int&lt;br /&gt;
| +2def, +1nv, +5int&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| (all)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Weapon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | +12% damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting Mythic Items==&lt;br /&gt;
&lt;br /&gt;
===Overall Steps===&lt;br /&gt;
&lt;br /&gt;
# Create mid-level item ingredients, eg. Canned Heroism, Rod of Power, etc. &lt;br /&gt;
# Use Mythic/Mystic/Astral Facilitator to combine ingredients into essence.&lt;br /&gt;
# Apply essence to weapon or armor.&lt;br /&gt;
&lt;br /&gt;
===Detailed Instructions===&lt;br /&gt;
&lt;br /&gt;
# Make the first 6 items, they require 100% in their respective skill (except Mythic Material)&lt;br /&gt;
# Stack those items on the floor somewhere safe&lt;br /&gt;
# Make the facilitator (requires 100% in mining). You make that by using a smelting tongs on a brazier. Select astral, mystic or mythic facilitator according to your needs.&lt;br /&gt;
# Use the facilitator on the stack of items &lt;br /&gt;
# Use the resulting essence (Soulbound) on the desired armor or weapon&lt;br /&gt;
# The armor or weapon will get an extra modifier called &amp;quot;Mythic/Mystic/Astral&amp;quot;. This has the following effects:&lt;br /&gt;
#* On weapons, extra 10% damage&lt;br /&gt;
#* On armor, extra +2 def and either +1 MR, +3 Vig, or +1 NV&lt;br /&gt;
#* The item will NOT be Soulbound&lt;br /&gt;
#* The item can be named, artifact, any enchant, any tint. Named items do not get the &amp;quot;Mythic/Mystic/Astral&amp;quot; modifier added to the beginning of their name, but it is otherwise effective.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
Several items need to be crafted and combined to form mythic items:&lt;br /&gt;
&lt;br /&gt;
* Mythical Material (untinted)                     ***Has to be untinted/plain otherwise will NOT work!***&lt;br /&gt;
* Scroll of Galvanizing&lt;br /&gt;
* Canned Heroism&lt;br /&gt;
* Enigmatic Bauble (copper)&lt;br /&gt;
* Rod of Power (gold)&lt;br /&gt;
* Philosopher&amp;#039;s Stone (gold)&lt;br /&gt;
* Mythic/Mystic/Astral Facilitator&lt;br /&gt;
&lt;br /&gt;
===Ingredients===&lt;br /&gt;
&lt;br /&gt;
====Simple Items====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!| Simple&lt;br /&gt;
!| Mythical Material&lt;br /&gt;
!| Scroll of Galvanizing&lt;br /&gt;
|-&lt;br /&gt;
!| Skill&lt;br /&gt;
| (None)&lt;br /&gt;
| Inscription&lt;br /&gt;
|-&lt;br /&gt;
!| Ingredients&lt;br /&gt;
| deconstruct any&amp;lt;br/&amp;gt;not-tinted artifact&lt;br /&gt;
| blank scroll&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Complex Items====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!| Complex&lt;br /&gt;
!| Canned Heroism&lt;br /&gt;
!| Enigmatic Bauble&amp;lt;br/&amp;gt;(copper)&lt;br /&gt;
!| Rod of Power&amp;lt;br/&amp;gt;(gold)&lt;br /&gt;
!| Philosopher&amp;#039;s Stone&amp;lt;br/&amp;gt;(gold)&lt;br /&gt;
!| Facilitator&lt;br /&gt;
|-&lt;br /&gt;
!| Skill&lt;br /&gt;
| Cooking&lt;br /&gt;
| Tinkering&lt;br /&gt;
| Enchanting&lt;br /&gt;
| Alchemy&lt;br /&gt;
| Mining&lt;br /&gt;
|-&lt;br /&gt;
!| Ingredients&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* meat (daemon)&lt;br /&gt;
* meat (devil)&lt;br /&gt;
* meat (drake)&lt;br /&gt;
* meat (blue dragon)&lt;br /&gt;
* meat (white dragon)&lt;br /&gt;
* meat (green dragon)&lt;br /&gt;
* meat (red dragon)&lt;br /&gt;
* meat (black dragon)&lt;br /&gt;
* mandrake root (10)&lt;br /&gt;
* nightshade (10)&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* orb&lt;br /&gt;
* golem power crystal&lt;br /&gt;
* wet clay (2)&lt;br /&gt;
* amethyst (5)&lt;br /&gt;
* diamond (5)&lt;br /&gt;
* emerald (5)&lt;br /&gt;
* fire opal (5)&lt;br /&gt;
* onyx (5)&lt;br /&gt;
* ruby (5)&lt;br /&gt;
* sapphire (5)&lt;br /&gt;
* topaz (5)&lt;br /&gt;
* zircon (5)&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* lightning rod&lt;br /&gt;
* orb of power&lt;br /&gt;
* dull blue shard&lt;br /&gt;
* dim blue shard&lt;br /&gt;
* bright blue shard&lt;br /&gt;
* brilliant blue shard&lt;br /&gt;
* dull red shard&lt;br /&gt;
* dim red shard&lt;br /&gt;
* bright red shard&lt;br /&gt;
* brilliant red shard&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* khaki potion (1)&lt;br /&gt;
* essence of fire (3)&lt;br /&gt;
* essence of lightning (3)&lt;br /&gt;
* essence of rage (3)&lt;br /&gt;
* preserved brain (5)&lt;br /&gt;
* preserved eye (5)&lt;br /&gt;
* spores (5)&lt;br /&gt;
* shadow dust (5)&lt;br /&gt;
* mandrake root (10)&lt;br /&gt;
* nightshade (10)&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* ore (100)&lt;br /&gt;
* gold nugget (5)&lt;br /&gt;
* blackrock ore (10)&lt;br /&gt;
* venomous ore (10)&lt;br /&gt;
* copper ore (20)&lt;br /&gt;
* silver ore (20)&lt;br /&gt;
* zinc ore (50)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== All Crafting Steps ====&lt;br /&gt;
&lt;br /&gt;
[[File:EUO_Mythic_Crafting_Guide.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:mythic_craft.png|600px]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Apocalyptic_New_Sosaria&amp;diff=5814</id>
		<title>Apocalyptic New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Apocalyptic_New_Sosaria&amp;diff=5814"/>
		<updated>2026-01-26T20:10:52Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Apocalyptic New Sossaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Apocalyptic New Sossaria==&lt;br /&gt;
&lt;br /&gt;
The disaster which is the radioactive future ruins of New Sosaria, only accessible after doing a special quest.&lt;br /&gt;
&lt;br /&gt;
==Map of Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
Apocolyptic New Sosaria, big version (2026)&lt;br /&gt;
[[image:Apoc_new_sosaria_v3.png|400px|thumb|none|Apoc New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
Clean map of Apocalyptic New Sosaria with map coordinates only (2026)&lt;br /&gt;
[[image:Apoc_new_sosaria_coordinate_grid.png|400px|thumb|none|Apoc New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
Apocalyptic New Sosaria, small version (2023)&lt;br /&gt;
[[image:ApocContMap2023v2 .png|400px|thumb|none|Apoc New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Apocalyptic_New_Sosaria&amp;diff=5813</id>
		<title>Apocalyptic New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Apocalyptic_New_Sosaria&amp;diff=5813"/>
		<updated>2026-01-26T01:15:48Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Map of Apocalyptic New Sosaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Apocalyptic New Sossaria==&lt;br /&gt;
&lt;br /&gt;
The disaster which is the radioactive future ruins of New Sossaria, only accessible after doing a special quest.&lt;br /&gt;
&lt;br /&gt;
==Map of Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
Apocolyptic New Sosaria, big version (2026)&lt;br /&gt;
[[image:Apoc_new_sosaria_v3.png|400px|thumb|none|Apoc New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
Clean map of Apocalyptic New Sosaria with map coordinates only (2026)&lt;br /&gt;
[[image:Apoc_new_sosaria_coordinate_grid.png|400px|thumb|none|Apoc New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
Apocalyptic New Sosaria, small version (2023)&lt;br /&gt;
[[image:ApocContMap2023v2 .png|400px|thumb|none|Apoc New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Apoc_new_sosaria_v3.png&amp;diff=5812</id>
		<title>File:Apoc new sosaria v3.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Apoc_new_sosaria_v3.png&amp;diff=5812"/>
		<updated>2026-01-26T01:14:58Z</updated>

		<summary type="html">&lt;p&gt;Gildur: Apopc new sosaria big version 2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apopc new sosaria big version 2026&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Apocalyptic_New_Sosaria&amp;diff=5811</id>
		<title>Apocalyptic New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Apocalyptic_New_Sosaria&amp;diff=5811"/>
		<updated>2026-01-25T23:59:51Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Map of Apocalyptic New Sosaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Apocalyptic New Sossaria==&lt;br /&gt;
&lt;br /&gt;
The disaster which is the radioactive future ruins of New Sossaria, only accessible after doing a special quest.&lt;br /&gt;
&lt;br /&gt;
==Map of Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
Apocolyptic New Sosaria, big version (2026)&lt;br /&gt;
(placeholder)&lt;br /&gt;
&lt;br /&gt;
Clean map of Apocalyptic New Sosaria with map coordinates only (2026)&lt;br /&gt;
[[image:Apoc_new_sosaria_coordinate_grid.png|400px|thumb|none|Apoc New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
Apocalyptic New Sosaria, small version (2023)&lt;br /&gt;
[[image:ApocContMap2023v2 .png|400px|thumb|none|Apoc New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Apocalyptic_New_Sosaria&amp;diff=5809</id>
		<title>Apocalyptic New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Apocalyptic_New_Sosaria&amp;diff=5809"/>
		<updated>2026-01-25T17:22:59Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Map of Apocalyptic New Sosaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Apocalyptic New Sossaria==&lt;br /&gt;
&lt;br /&gt;
The disaster which is the radioactive future ruins of New Sossaria, only accessible after doing a special quest.&lt;br /&gt;
&lt;br /&gt;
==Map of Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
The continent of Apocolyptic New Sosaria, big version (2026)&lt;br /&gt;
(placeholder)&lt;br /&gt;
&lt;br /&gt;
Clean map of the continent of Apocalyptic New Sosaria with map coordinates only (2026)&lt;br /&gt;
[[image:Apoc_new_sosaria_coordinate_grid.png|400px|thumb|none|Apoc New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
The continent of Apocalyptic New Sosaria, small version (2023)&lt;br /&gt;
[[image:ApocContMap2023v2 .png|400px|thumb|none|Apoc New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Apocalyptic_New_Sosaria&amp;diff=5808</id>
		<title>Apocalyptic New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Apocalyptic_New_Sosaria&amp;diff=5808"/>
		<updated>2026-01-25T17:22:32Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Map of Apocalyptic New Sosaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Apocalyptic New Sossaria==&lt;br /&gt;
&lt;br /&gt;
The disaster which is the radioactive future ruins of New Sossaria, only accessible after doing a special quest.&lt;br /&gt;
&lt;br /&gt;
==Map of Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
The continent of Apocolyptic New Sosaria, big version (2026)&lt;br /&gt;
(placeholder)&lt;br /&gt;
&lt;br /&gt;
Clean map of the continent of Apocolyptic New Sosaria with map coordinates only (2026)&lt;br /&gt;
[[image:Apoc_new_sosaria_coordinate_grid.png|400px|thumb|none|Apoc New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
The continent of Apocolyptic New Sosaria, small version (2023)&lt;br /&gt;
[[image:ApocContMap2023v2 .png|400px|thumb|none|Apoc New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Apoc_new_sosaria_coordinate_grid.png&amp;diff=5807</id>
		<title>File:Apoc new sosaria coordinate grid.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Apoc_new_sosaria_coordinate_grid.png&amp;diff=5807"/>
		<updated>2026-01-25T17:19:14Z</updated>

		<summary type="html">&lt;p&gt;Gildur: clean map of apoc new sosaria with map coordinates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;clean map of apoc new sosaria with map coordinates&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Apocalyptic_New_Sosaria&amp;diff=5806</id>
		<title>Apocalyptic New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Apocalyptic_New_Sosaria&amp;diff=5806"/>
		<updated>2026-01-25T16:41:44Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Map of Apocalyptic New Sossaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Apocalyptic New Sossaria==&lt;br /&gt;
&lt;br /&gt;
The disaster which is the radioactive future ruins of New Sossaria, only accessible after doing a special quest.&lt;br /&gt;
&lt;br /&gt;
==Map of Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
The continent of Apocolyptic New Sosaria, small version (2023)&lt;br /&gt;
&lt;br /&gt;
[[image:ApocContMap2023v2 .png|400px|thumb|none|Apoc New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Apocalyptic_New_Sosaria&amp;diff=5805</id>
		<title>Apocalyptic New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Apocalyptic_New_Sosaria&amp;diff=5805"/>
		<updated>2026-01-25T16:39:07Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Apocalyptic New Sossaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Apocalyptic New Sossaria==&lt;br /&gt;
&lt;br /&gt;
The disaster which is the radioactive future ruins of New Sossaria, only accessible after doing a special quest.&lt;br /&gt;
&lt;br /&gt;
==Map of Apocalyptic New Sossaria==&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:ApocContMap2023v2 .png|400px|thumb|none|Apoc New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=5804</id>
		<title>Maeondir</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=5804"/>
		<updated>2026-01-25T16:33:55Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Maeondir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
The Fair Land of Maeondir is a mysterious continent reachable only by a special portal. Access to the portal becomes available to adventurers eventually during their travels.&lt;br /&gt;
&lt;br /&gt;
Bigger map of the Fair lands of Maeondir (2026)&lt;br /&gt;
[[Image:Maeondir_bigger_v1.png|400px|thumb|none| Maeondir - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
Clean map of the Fair lands of Maeondir with coordinates only (2026)&lt;br /&gt;
[[Image:Maeondir_coordinate_grid.png|400px|thumb|none| Maeondir - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map of the Fair Lands of Maeondir (2023)&lt;br /&gt;
[[Image:maeondir_2023.png|400px|thumb|none| Maeondir - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
In the following pre-2013 map of Maeondir, the label colours are as follows:&lt;br /&gt;
* [[Townes]] are in blue&lt;br /&gt;
* [[Shrines]] are in green&lt;br /&gt;
* [[Dungeons]] are in red&lt;br /&gt;
[[Image:maeondir.jpg|400px|thumb|none| Maeondir - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Lady Farimond and Lord Farimond:&lt;br /&gt;
Residing within the ancient walls of Castle Farimond, Lord Farimond rules the northern parts of Maeondir, maintaining a &amp;quot;Cold War&amp;quot; of sorts between him and Brownthorne. Lady Farimond is kept in the castle, yearning for some kind of independence.&lt;br /&gt;
*Brownthorne:&lt;br /&gt;
This man rules the mountainous lands of the south, from Castle Brownthorne. He does not take kindly to adventurers, nor any other visitors, and is the bitter rival of Lord and Lady Farimond.&lt;br /&gt;
*Mariah:&lt;br /&gt;
A former member of the Council of Wizards. She now lives an isolated life on a coast of the island.&lt;br /&gt;
*Sin&amp;#039;Vraal:&lt;br /&gt;
This particular devil, known to live somewhere in the deserts of Maeondir, once served the wizard Estorrath.&lt;br /&gt;
&lt;br /&gt;
==Example of Hostile Creatures==&lt;br /&gt;
&lt;br /&gt;
[[File:Creatures.png]]&lt;br /&gt;
&lt;br /&gt;
*Tree Ents:&lt;br /&gt;
These plant-like monstrosities litter the heavy forests of mostly northern Maeondir. They aren&amp;#039;t to be taken lightly, as they tend to swarm unprepared adventurers.&lt;br /&gt;
*Crabs:&lt;br /&gt;
Creatures originally spotted in Sosaria, these monsters are relatively weak for the experienced. Beware, however, of the ever-so-elusive and gargantuan variation, the Huge Crab. The Huge Crab appears at just about anywhere in Maeondir, and is known to be quite the obstacle.&lt;br /&gt;
*Golems:&lt;br /&gt;
There are a variety of Golems in Maeondir as well as inside the dungeons. Ranging from Iron Golems to Forest Golems, to even Blood Golems, these creatures are strong - despite the fact that they are mindless automations.&lt;br /&gt;
*Corpsers:&lt;br /&gt;
Corpsers are often found in harsh wild areas such as The Lost Jungle. These are plant-derived monsters and will occasionally grab an adventurer and pull them underground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=5803</id>
		<title>Maeondir</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=5803"/>
		<updated>2026-01-25T16:33:28Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Maeondir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
The Fair Land of Maeondir is a mysterious continent reachable only by a special portal. Access to the portal becomes available to adventurers eventually during their travels.&lt;br /&gt;
&lt;br /&gt;
Bigger map of the Fair lands of Maeondir (2026)&lt;br /&gt;
[[Image:Maeondir_bigger_v1.png|400px|thumb|none| Maeondir - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
Clean map of Maeondir with coordinates only (2026)&lt;br /&gt;
[[Image:Maeondir_coordinate_grid.png|400px|thumb|none| Maeondir - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map of the Fair Lands of Maeondir (2023)&lt;br /&gt;
[[Image:maeondir_2023.png|400px|thumb|none| Maeondir - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
In the following pre-2013 map of Maeondir, the label colours are as follows:&lt;br /&gt;
* [[Townes]] are in blue&lt;br /&gt;
* [[Shrines]] are in green&lt;br /&gt;
* [[Dungeons]] are in red&lt;br /&gt;
[[Image:maeondir.jpg|400px|thumb|none| Maeondir - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Lady Farimond and Lord Farimond:&lt;br /&gt;
Residing within the ancient walls of Castle Farimond, Lord Farimond rules the northern parts of Maeondir, maintaining a &amp;quot;Cold War&amp;quot; of sorts between him and Brownthorne. Lady Farimond is kept in the castle, yearning for some kind of independence.&lt;br /&gt;
*Brownthorne:&lt;br /&gt;
This man rules the mountainous lands of the south, from Castle Brownthorne. He does not take kindly to adventurers, nor any other visitors, and is the bitter rival of Lord and Lady Farimond.&lt;br /&gt;
*Mariah:&lt;br /&gt;
A former member of the Council of Wizards. She now lives an isolated life on a coast of the island.&lt;br /&gt;
*Sin&amp;#039;Vraal:&lt;br /&gt;
This particular devil, known to live somewhere in the deserts of Maeondir, once served the wizard Estorrath.&lt;br /&gt;
&lt;br /&gt;
==Example of Hostile Creatures==&lt;br /&gt;
&lt;br /&gt;
[[File:Creatures.png]]&lt;br /&gt;
&lt;br /&gt;
*Tree Ents:&lt;br /&gt;
These plant-like monstrosities litter the heavy forests of mostly northern Maeondir. They aren&amp;#039;t to be taken lightly, as they tend to swarm unprepared adventurers.&lt;br /&gt;
*Crabs:&lt;br /&gt;
Creatures originally spotted in Sosaria, these monsters are relatively weak for the experienced. Beware, however, of the ever-so-elusive and gargantuan variation, the Huge Crab. The Huge Crab appears at just about anywhere in Maeondir, and is known to be quite the obstacle.&lt;br /&gt;
*Golems:&lt;br /&gt;
There are a variety of Golems in Maeondir as well as inside the dungeons. Ranging from Iron Golems to Forest Golems, to even Blood Golems, these creatures are strong - despite the fact that they are mindless automations.&lt;br /&gt;
*Corpsers:&lt;br /&gt;
Corpsers are often found in harsh wild areas such as The Lost Jungle. These are plant-derived monsters and will occasionally grab an adventurer and pull them underground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Maeondir_coordinate_grid.png&amp;diff=5802</id>
		<title>File:Maeondir coordinate grid.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Maeondir_coordinate_grid.png&amp;diff=5802"/>
		<updated>2026-01-25T16:31:57Z</updated>

		<summary type="html">&lt;p&gt;Gildur: clean map of Maeondir with coordinates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;clean map of Maeondir with coordinates&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=5801</id>
		<title>Maeondir</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=5801"/>
		<updated>2026-01-25T16:07:35Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Maeondir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
The Fair Land of Maeondir is a mysterious continent reachable only by a special portal. Access to the portal becomes available to adventurers eventually during their travels.&lt;br /&gt;
&lt;br /&gt;
Bigger map of the Fair lands of Maeondir (2026)&lt;br /&gt;
[[Image:Maeondir_bigger_v1.png|400px|thumb|none| Maeondir - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
Map of the Fair Lands of Maeondir (2023)&lt;br /&gt;
[[Image:maeondir_2023.png|400px|thumb|none| Maeondir - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
In the following pre-2013 map of Maeondir, the label colours are as follows:&lt;br /&gt;
* [[Townes]] are in blue&lt;br /&gt;
* [[Shrines]] are in green&lt;br /&gt;
* [[Dungeons]] are in red&lt;br /&gt;
[[Image:maeondir.jpg|400px|thumb|none| Maeondir - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Lady Farimond and Lord Farimond:&lt;br /&gt;
Residing within the ancient walls of Castle Farimond, Lord Farimond rules the northern parts of Maeondir, maintaining a &amp;quot;Cold War&amp;quot; of sorts between him and Brownthorne. Lady Farimond is kept in the castle, yearning for some kind of independence.&lt;br /&gt;
*Brownthorne:&lt;br /&gt;
This man rules the mountainous lands of the south, from Castle Brownthorne. He does not take kindly to adventurers, nor any other visitors, and is the bitter rival of Lord and Lady Farimond.&lt;br /&gt;
*Mariah:&lt;br /&gt;
A former member of the Council of Wizards. She now lives an isolated life on a coast of the island.&lt;br /&gt;
*Sin&amp;#039;Vraal:&lt;br /&gt;
This particular devil, known to live somewhere in the deserts of Maeondir, once served the wizard Estorrath.&lt;br /&gt;
&lt;br /&gt;
==Example of Hostile Creatures==&lt;br /&gt;
&lt;br /&gt;
[[File:Creatures.png]]&lt;br /&gt;
&lt;br /&gt;
*Tree Ents:&lt;br /&gt;
These plant-like monstrosities litter the heavy forests of mostly northern Maeondir. They aren&amp;#039;t to be taken lightly, as they tend to swarm unprepared adventurers.&lt;br /&gt;
*Crabs:&lt;br /&gt;
Creatures originally spotted in Sosaria, these monsters are relatively weak for the experienced. Beware, however, of the ever-so-elusive and gargantuan variation, the Huge Crab. The Huge Crab appears at just about anywhere in Maeondir, and is known to be quite the obstacle.&lt;br /&gt;
*Golems:&lt;br /&gt;
There are a variety of Golems in Maeondir as well as inside the dungeons. Ranging from Iron Golems to Forest Golems, to even Blood Golems, these creatures are strong - despite the fact that they are mindless automations.&lt;br /&gt;
*Corpsers:&lt;br /&gt;
Corpsers are often found in harsh wild areas such as The Lost Jungle. These are plant-derived monsters and will occasionally grab an adventurer and pull them underground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Maeondir_bigger_v2.png&amp;diff=5800</id>
		<title>File:Maeondir bigger v2.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Maeondir_bigger_v2.png&amp;diff=5800"/>
		<updated>2026-01-25T15:57:57Z</updated>

		<summary type="html">&lt;p&gt;Gildur: bigger map Maeondir 2026 version 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bigger map Maeondir 2026 version 2&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Maeondir_bigger_v1.png&amp;diff=5799</id>
		<title>File:Maeondir bigger v1.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Maeondir_bigger_v1.png&amp;diff=5799"/>
		<updated>2026-01-25T15:54:20Z</updated>

		<summary type="html">&lt;p&gt;Gildur: bigger map Maeondir 2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bigger map Maeondir 2026&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=5798</id>
		<title>Maeondir</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=5798"/>
		<updated>2026-01-25T15:52:25Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Maeondir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
The Fair Land of Maeondir is a mysterious continent reachable only by a special portal. Access to the portal becomes available to adventurers eventually during their travels.&lt;br /&gt;
&lt;br /&gt;
Map of the Fair Lands of Maeondir (2023)&lt;br /&gt;
[[Image:maeondir_2023.png|400px|thumb|none| Maeondir - click to enlarge.]]&lt;br /&gt;
In the following pre-2013 map of Maeondir, the label colours are as follows:&lt;br /&gt;
* [[Townes]] are in blue&lt;br /&gt;
* [[Shrines]] are in green&lt;br /&gt;
* [[Dungeons]] are in red&lt;br /&gt;
[[Image:maeondir.jpg|400px|thumb|none| Maeondir - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Lady Farimond and Lord Farimond:&lt;br /&gt;
Residing within the ancient walls of Castle Farimond, Lord Farimond rules the northern parts of Maeondir, maintaining a &amp;quot;Cold War&amp;quot; of sorts between him and Brownthorne. Lady Farimond is kept in the castle, yearning for some kind of independence.&lt;br /&gt;
*Brownthorne:&lt;br /&gt;
This man rules the mountainous lands of the south, from Castle Brownthorne. He does not take kindly to adventurers, nor any other visitors, and is the bitter rival of Lord and Lady Farimond.&lt;br /&gt;
*Mariah:&lt;br /&gt;
A former member of the Council of Wizards. She now lives an isolated life on a coast of the island.&lt;br /&gt;
*Sin&amp;#039;Vraal:&lt;br /&gt;
This particular devil, known to live somewhere in the deserts of Maeondir, once served the wizard Estorrath.&lt;br /&gt;
&lt;br /&gt;
==Example of Hostile Creatures==&lt;br /&gt;
&lt;br /&gt;
[[File:Creatures.png]]&lt;br /&gt;
&lt;br /&gt;
*Tree Ents:&lt;br /&gt;
These plant-like monstrosities litter the heavy forests of mostly northern Maeondir. They aren&amp;#039;t to be taken lightly, as they tend to swarm unprepared adventurers.&lt;br /&gt;
*Crabs:&lt;br /&gt;
Creatures originally spotted in Sosaria, these monsters are relatively weak for the experienced. Beware, however, of the ever-so-elusive and gargantuan variation, the Huge Crab. The Huge Crab appears at just about anywhere in Maeondir, and is known to be quite the obstacle.&lt;br /&gt;
*Golems:&lt;br /&gt;
There are a variety of Golems in Maeondir as well as inside the dungeons. Ranging from Iron Golems to Forest Golems, to even Blood Golems, these creatures are strong - despite the fact that they are mindless automations.&lt;br /&gt;
*Corpsers:&lt;br /&gt;
Corpsers are often found in harsh wild areas such as The Lost Jungle. These are plant-derived monsters and will occasionally grab an adventurer and pull them underground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=5797</id>
		<title>Maeondir</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=5797"/>
		<updated>2026-01-25T15:49:11Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Maeondir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
The Fair Land of Maeondir is a mysterious continent reachable only by a special portal. Access to the portal becomes available to adventurers eventually during their travels.&lt;br /&gt;
&lt;br /&gt;
Map of the Fair Lands of Maeondir (2023)&lt;br /&gt;
&lt;br /&gt;
[[Image:maeondir_2023.png|400px|thumb|none| Maeondir - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
In the following pre-2013 map of Maeondir, the label colours are as follows:&lt;br /&gt;
* [[Townes]] are in blue&lt;br /&gt;
* [[Shrines]] are in green&lt;br /&gt;
* [[Dungeons]] are in red&lt;br /&gt;
&lt;br /&gt;
[[Image:maeondir.jpg|400px|thumb|none| Maeondir - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Lady Farimond and Lord Farimond:&lt;br /&gt;
Residing within the ancient walls of Castle Farimond, Lord Farimond rules the northern parts of Maeondir, maintaining a &amp;quot;Cold War&amp;quot; of sorts between him and Brownthorne. Lady Farimond is kept in the castle, yearning for some kind of independence.&lt;br /&gt;
*Brownthorne:&lt;br /&gt;
This man rules the mountainous lands of the south, from Castle Brownthorne. He does not take kindly to adventurers, nor any other visitors, and is the bitter rival of Lord and Lady Farimond.&lt;br /&gt;
*Mariah:&lt;br /&gt;
A former member of the Council of Wizards. She now lives an isolated life on a coast of the island.&lt;br /&gt;
*Sin&amp;#039;Vraal:&lt;br /&gt;
This particular devil, known to live somewhere in the deserts of Maeondir, once served the wizard Estorrath.&lt;br /&gt;
&lt;br /&gt;
==Example of Hostile Creatures==&lt;br /&gt;
&lt;br /&gt;
[[File:Creatures.png]]&lt;br /&gt;
&lt;br /&gt;
*Tree Ents:&lt;br /&gt;
These plant-like monstrosities litter the heavy forests of mostly northern Maeondir. They aren&amp;#039;t to be taken lightly, as they tend to swarm unprepared adventurers.&lt;br /&gt;
*Crabs:&lt;br /&gt;
Creatures originally spotted in Sosaria, these monsters are relatively weak for the experienced. Beware, however, of the ever-so-elusive and gargantuan variation, the Huge Crab. The Huge Crab appears at just about anywhere in Maeondir, and is known to be quite the obstacle.&lt;br /&gt;
*Golems:&lt;br /&gt;
There are a variety of Golems in Maeondir as well as inside the dungeons. Ranging from Iron Golems to Forest Golems, to even Blood Golems, these creatures are strong - despite the fact that they are mindless automations.&lt;br /&gt;
*Corpsers:&lt;br /&gt;
Corpsers are often found in harsh wild areas such as The Lost Jungle. These are plant-derived monsters and will occasionally grab an adventurer and pull them underground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=5796</id>
		<title>Maeondir</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Maeondir&amp;diff=5796"/>
		<updated>2026-01-25T15:48:09Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Maeondir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
The Fair Land of Maeondir is a mysterious continent reachable only by a special portal. Access to the portal becomes available to adventurers eventually during their travels.&lt;br /&gt;
&lt;br /&gt;
Map of the Fair Lands of Maeondir (2023)&lt;br /&gt;
&lt;br /&gt;
[[image:maeondir_2023.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:maeondir_2023.png|400px|thumb|none| Maeondir - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
In the following pre-2013 map of Maeondir, the label colours are as follows:&lt;br /&gt;
* [[Townes]] are in blue&lt;br /&gt;
* [[Shrines]] are in green&lt;br /&gt;
* [[Dungeons]] are in red&lt;br /&gt;
&lt;br /&gt;
[[image:maeondir.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Notable Residents==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Lady Farimond and Lord Farimond:&lt;br /&gt;
Residing within the ancient walls of Castle Farimond, Lord Farimond rules the northern parts of Maeondir, maintaining a &amp;quot;Cold War&amp;quot; of sorts between him and Brownthorne. Lady Farimond is kept in the castle, yearning for some kind of independence.&lt;br /&gt;
*Brownthorne:&lt;br /&gt;
This man rules the mountainous lands of the south, from Castle Brownthorne. He does not take kindly to adventurers, nor any other visitors, and is the bitter rival of Lord and Lady Farimond.&lt;br /&gt;
*Mariah:&lt;br /&gt;
A former member of the Council of Wizards. She now lives an isolated life on a coast of the island.&lt;br /&gt;
*Sin&amp;#039;Vraal:&lt;br /&gt;
This particular devil, known to live somewhere in the deserts of Maeondir, once served the wizard Estorrath.&lt;br /&gt;
&lt;br /&gt;
==Example of Hostile Creatures==&lt;br /&gt;
&lt;br /&gt;
[[File:Creatures.png]]&lt;br /&gt;
&lt;br /&gt;
*Tree Ents:&lt;br /&gt;
These plant-like monstrosities litter the heavy forests of mostly northern Maeondir. They aren&amp;#039;t to be taken lightly, as they tend to swarm unprepared adventurers.&lt;br /&gt;
*Crabs:&lt;br /&gt;
Creatures originally spotted in Sosaria, these monsters are relatively weak for the experienced. Beware, however, of the ever-so-elusive and gargantuan variation, the Huge Crab. The Huge Crab appears at just about anywhere in Maeondir, and is known to be quite the obstacle.&lt;br /&gt;
*Golems:&lt;br /&gt;
There are a variety of Golems in Maeondir as well as inside the dungeons. Ranging from Iron Golems to Forest Golems, to even Blood Golems, these creatures are strong - despite the fact that they are mindless automations.&lt;br /&gt;
*Corpsers:&lt;br /&gt;
Corpsers are often found in harsh wild areas such as The Lost Jungle. These are plant-derived monsters and will occasionally grab an adventurer and pull them underground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5795</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5795"/>
		<updated>2026-01-24T10:33:14Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Non-Potion Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemy is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialist tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;dragonscale saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]], purchased from an apothecary, or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || garlic + ginseng + spores x3 + flask || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || sulphurous ash + nightshade + blood moss + snake&amp;#039;s venom + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || spider&amp;#039;s silk + blood moss + sparkling mote x5 + flask || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || black pearl + nightshade + mandrake root + preserved ooze + flask || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || sulphurous ash + mandrake root + blood moss + bug dust + flask || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || mandrake root + nightshade + blood moss + shadow dust + flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce sleep  || spider&amp;#039;s silk + garlic + nightshade + preserved eye + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || sulphurous ash + mandrake root + preserved brain + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || mandrake root + spider&amp;#039;s silk + garlic + essence of rage + flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || fountain + flask ||align=center|  N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || unknown || align=center| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A clear potion has the same effect on the user as most fountains.  It may satiate your hunger a little, make you go cosmic for a short time, restore all hp and mana, or even add up to 20% to statistics for a short period of time (in addition to restoring you to full hp &amp;amp; mana).  As far as I know, clear potions cannot summon water demons or snakes.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || ginseng x2, spider silk x2, empty flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x3, spider silk x3, empty flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x4, spider silk x4, empty flask || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Lime&amp;#039;&amp;#039;&amp;#039;   || black pearl x2, mandrake root x2, nightshade x2, preserved ooze x2, empty flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Brown&amp;#039;&amp;#039;&amp;#039;  || sulphurous ash x2, mandrake root x2, blood moss x2, bug dust x2, empty flask || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || ginseng x5, spider silk x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || ginseng x5, blood moss x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Superior Orange&amp;#039;&amp;#039;&amp;#039;       || garlic x5, nightshade x5, spider silk x5, preserved eye x5, flask || align=center| 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powdered Silver&amp;#039;&amp;#039;&amp;#039; || silver filings || align=center| 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated)&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales, mandrake root, nightshade || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log&amp;#039;&amp;#039;&amp;#039; || log, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilweave Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, mithril ore || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, gold ore || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, silver ore || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Leather&amp;#039;&amp;#039;&amp;#039; || leather, nightshade x2, snake&amp;#039;s venom || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, blackrock ore (treated blackrock) || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, mithril ore || align=center| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy, for some [[Enchanting]] recipes. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || heart + vial || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Fire&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || glowing ember + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Lightning&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || hydra fang + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Magic&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || magic spleen + vial || align=center| 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Dragonscale Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || shadow horn || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || dragonscale saw || dragon hide || align=center| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brain&amp;#039;&amp;#039;&amp;#039; || gazer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eye&amp;#039;&amp;#039;&amp;#039; || basilisk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glowing Ember&amp;#039;&amp;#039;&amp;#039; || fire daemon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heart&amp;#039;&amp;#039;&amp;#039; || minotaur chief&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hydra Fang&amp;#039;&amp;#039;&amp;#039; || hydra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sparkling motes&amp;#039;&amp;#039;&amp;#039; || wisp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wet Clay&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || earth golem &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Spleen&amp;#039;&amp;#039;&amp;#039; || found when butchering magic using monsters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flesh Golems ==&lt;br /&gt;
The Grand Master Alchemist is a Master of reanimation and can create his own pet from the corpses of the fallen.&lt;br /&gt;
Its believed that artificial reanimation of the dead can depend only on the condition of the tissues; and that unless actual decomposition has set in, a corpse fully equipped with organs may with suitable measures be set going again in the peculiar fashion known as life. Body parts for the golem can be found in graves or from the corpses of freshly killed creatures. As all golems the flesh golem needs a power crystal for operation. &lt;br /&gt;
&lt;br /&gt;
After reanimation this gruesome creature can be healed with medicine or magic like as if it has never died before.&lt;br /&gt;
&lt;br /&gt;
For in-depth Information read [http://www.hplovecraft.com/writings/texts/fiction/hwr.asp Herbert West - Reanimator] by H.P. Lovecraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=5794</id>
		<title>Pets and Taming</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Pets_and_Taming&amp;diff=5794"/>
		<updated>2026-01-20T18:44:40Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Loyalty &amp;amp; Bonding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pets are tame monsters that follow along and fight beside you.  With the right attention and care, they can make a great addition to the adventuring life!&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;#039;&amp;#039;Offer food&amp;#039;&amp;#039; or &amp;#039;&amp;#039;items&amp;#039;&amp;#039; on various &amp;#039;&amp;#039;monsters&amp;#039;&amp;#039; to tame them.  Feed them in the same way to keep them &amp;#039;&amp;#039;happy&amp;#039;&amp;#039; and gain their &amp;#039;&amp;#039;loyalty&amp;#039;&amp;#039;.  Let them kill other monsters to &amp;#039;&amp;#039;gain experience&amp;#039;&amp;#039;, grow stronger and even &amp;#039;&amp;#039;evolve&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
Pets are generally acquired by taming [[Bestiary|wild creatures]]. Many critters are tamable; maybe about 70% of non-undead. Players with [[Necromancer]] and taming can also tame undead monsters with bone charms. Some grandmaster crafters can create golems that can be used as pets. &lt;br /&gt;
&lt;br /&gt;
Offer food (&amp;#039;&amp;#039;&amp;#039;shift e&amp;#039;&amp;#039;&amp;#039;) to attempt to tame a creature. Start on rabbits and cows, then move on to rats and other weak dungeon critters, then goblins and other humanoids.&lt;br /&gt;
&lt;br /&gt;
Some creatures require you to use an item (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) on the creature instead.  Think of it as &amp;#039;&amp;#039;offering the item&amp;#039;&amp;#039; to the creature.&lt;br /&gt;
&lt;br /&gt;
Players are allowed to only have one active pet at a time.  If you currently have a pet and attempt to train another, your current pet will disappear shortly after you tame a new pet.  You can stable a pet, and then train a new one.  You can swap active and stabled pets for 500 gp.&lt;br /&gt;
&lt;br /&gt;
Note: the taming skill will only increase if you are within 5% of the minimum skill to tame a creature and no more than 15% over the minimum skill.  If your taming skill isn&amp;#039;t increasing, then go tame something harder! Your taming skill will also increase when you feed your pet.&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
&lt;br /&gt;
Having gotten a pet, it must be kept fed in order to keep it happy. To feed, simply offer food or items to the pet just as you did to tame it in the first place.&lt;br /&gt;
&lt;br /&gt;
All creatures have a preferred diet. Most creatures are carnivores, some are herbivores (e.g. rabbit) and some are omnivores (e.g. rat). Some critters have a favourite food (a treat), which makes taming easier and boosts loyalty. E.g. rats prefer cheese, and rabbits favour carrots.&lt;br /&gt;
&lt;br /&gt;
The Zorn is the only metalivore (metal eater) in EUO. Offer (&amp;#039;&amp;#039;&amp;#039;shift u&amp;#039;&amp;#039;&amp;#039;) to feed your zorn metal items. It doesn&amp;#039;t have a favourite food but will eat any metal ingot, any medium or heavy armour, metal ores, etc. It will not eat weapons or shields though.&lt;br /&gt;
&lt;br /&gt;
Some pets will only eat one type of food, specific to that creature. Some examples of specific foods:&lt;br /&gt;
* sulphur for hellspawn&lt;br /&gt;
* clear potions for water demons&lt;br /&gt;
&lt;br /&gt;
Finally, pets digest food and get hungry a little faster than players do.&lt;br /&gt;
&lt;br /&gt;
==Loyalty &amp;amp; Bonding==&lt;br /&gt;
&lt;br /&gt;
Look (&amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;) at a pet to see how happy (loyal) it is. Talk (&amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;) to the pet to see how hungry it is. If you stay with your pet and feed it, it will become loyal. If you starve it or leave it alone, it will become disloyal. A disloyal pet will eventually go wild, and may even attack you!&lt;br /&gt;
&lt;br /&gt;
A pet will bond with its owner after 30 real life minutes spent with the pet (the pet has to be able to see you!).  Once a pet has bonded, it can be resurrected with a [[Inscription|&amp;#039;raise pet&amp;#039; scroll]].  A non-bonded pet that dies cannot be raised and is lost forever.&lt;br /&gt;
&lt;br /&gt;
For &amp;#039;&amp;#039;&amp;#039;wand of happiness&amp;#039;&amp;#039;&amp;#039; see [[Pets_and_Taming#Wands_for_pets|Wands for pets]] below.&lt;br /&gt;
&lt;br /&gt;
==Getting Stronger and Growing Up==&lt;br /&gt;
&lt;br /&gt;
Pets gain experience for all kills that they help with, which gains them levels with appropriate HP and Mana bonuses. Essentially, if the pet has not reached its maximum potential (i.e., level), a pet will leech some of the XP from any kills made. However, once a pet reaches its maximum level, you will gain all the XP from kills regardless of whether the pet or you made the kill.&lt;br /&gt;
&lt;br /&gt;
Some creatures will &amp;#039;grow up&amp;#039; (similar to Pokemon evolution) at level 25 and possibly again at level 50. The best example of this is the &amp;#039;&amp;#039;drake to dragon&amp;#039;&amp;#039; &amp;#039;evolution&amp;#039;! You can&amp;#039;t tame a dragon; only a drake, and then you have to go level your drake up to turn it into a dragon.  It will take 100% skill to tame a drake. Drakes are carnivores but are fond of gold nuggets.&lt;br /&gt;
&lt;br /&gt;
For &amp;#039;&amp;#039;&amp;#039;wand of pet constitution&amp;#039;&amp;#039;&amp;#039; see [[Pets_and_Taming#Wands_for_pets|Wands for pets]] below.&lt;br /&gt;
&lt;br /&gt;
==Pet Equipment==&lt;br /&gt;
&lt;br /&gt;
Pets can wear rings, amulets and belts. Pet golems additionally can have sigils applied to them. Use &amp;#039;&amp;#039;&amp;#039;shift-u&amp;#039;&amp;#039;&amp;#039; on your pet to have it wear the item or sigil.&lt;br /&gt;
&lt;br /&gt;
==Slash commands and Pet commands==&lt;br /&gt;
&lt;br /&gt;
Once you have a pet, use:&lt;br /&gt;
&lt;br /&gt;
 /petname newname&lt;br /&gt;
&lt;br /&gt;
to name it. use the following commands to order it around:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;stay&amp;#039;&amp;#039;&amp;#039; : pet will stay and not follow it&amp;#039;s owner at all&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follow&amp;#039;&amp;#039;&amp;#039; : normal follow and attack mode - the pet is rather aggressive&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heel&amp;#039;&amp;#039;&amp;#039; : pet will follow but not attack unless provoked&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;guard&amp;#039;&amp;#039;&amp;#039; : pet will follow but only attack enemies that are attacking you&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;wander&amp;#039;&amp;#039;&amp;#039; : pet will wander around and do whatever it likes!&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;leash X&amp;#039;&amp;#039;&amp;#039; : X is the distance the pet will stray from you when in guard mode, eg &amp;#039;&amp;#039;&amp;#039;leash 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;spells&amp;#039;&amp;#039;&amp;#039; : use it to choose whether i) a pet only casts spells ii) pet only fights physically or iii) both, which is default behaviour - note that this does not affect AI of a pet without spells &lt;br /&gt;
&lt;br /&gt;
A warning about &amp;#039;stay&amp;#039; : a pet will slowly lose loyalty if you tell it to stay and it&amp;#039;s on a different map level to its owner, with the exception to this being if the pet is in its master&amp;#039;s house. The pet will of course get hungry and may starve.&lt;br /&gt;
&lt;br /&gt;
==Pet tomes==&lt;br /&gt;
It is possible to unlearn spells from pets and teach them new ones. At Strangiato a spell known by a pet can be unlearned (ie. deleted) for 999gp, or a spell can be unlearned and saved as a pet tome for 9999gp. Not all spells can be saved as a pet tome though.&lt;br /&gt;
Read the pet tome to teach your pet the spell. Pets cannot learn more spells than they initially know and the owner must have the minimum taming skills required for the pet. A pet will lose spells they learned from pet tomes when they evolve.&lt;br /&gt;
&lt;br /&gt;
==Wands for pets==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039; Supplier &amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039; Price &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wand of pet constitution&amp;#039;&amp;#039;&amp;#039; || use on your pet to permanently increase its health by 20% || Enchanter || n/a&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wand of pet intelligence&amp;#039;&amp;#039;&amp;#039; || use on your pet to permanently increase its intelligence by 20% || Enchanter || n/a&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved wand of pet constitution&amp;#039;&amp;#039;&amp;#039; || use on your pet to permanently increase its health by 20% || Pet Supplier in Ye Olde Cash Shoppe, Nordhaven || 20 adamantium coins&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved wand of pet intelligence&amp;#039;&amp;#039;&amp;#039; || use on your pet to permanently increase its intelligence by 20% || Pet Supplier in Ye Olde Cash Shoppe, Nordhaven || 20 adamantium coins&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wand of happiness&amp;#039;&amp;#039;&amp;#039; || use this on your pet to make it never leave you, regardless of how unhappy it is || Pet Supplier in Ye Olde Cash Shoppe, Nordhaven || 20 adamantium coins&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wand of pet dying&amp;#039;&amp;#039;&amp;#039; || use this on your pet to make it dyeable || Pet Supplier in Ye Olde Cash Shoppe, Nordhaven || 15 adamantium coins&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wand of dragon blanking&amp;#039;&amp;#039;&amp;#039; || use this on your dragon pet to make it white and dyeable (does not affect the stats of the pet) || Pet Supplier in Ye Olde Cash Shoppe, Nordhaven || 20 adamantium coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Wands of pet constitution and intelligence can only be used once. An improved wand can be used in addition to a regular wand to increase HP or INT by a total of 40%. Look (&amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;) at your pet to see which wands you&amp;#039;ve used.&lt;br /&gt;
&lt;br /&gt;
==Pet Transfers==&lt;br /&gt;
&lt;br /&gt;
To transfer a pet, use&lt;br /&gt;
&lt;br /&gt;
 /transferpet playername&lt;br /&gt;
&lt;br /&gt;
to move the pet to a new player. The target player will need to have a &amp;#039;&amp;#039;&amp;#039;pet transfer deed&amp;#039;&amp;#039;&amp;#039; in their inventory before the transfer may proceed, which may be bought for adamantium coins. The bond timer is not reset, so it would be wise to transfer the pet after it has bonded. The target player should also either not have a pet, or have their current pet stabled before the the transfer takes place. It is not possible to transfer a pet with non standard spells.&lt;br /&gt;
&lt;br /&gt;
==Stables==&lt;br /&gt;
There are stables located in [[Strangiato]].  For the modest sum of 500 gp, you can leave an active pet in the stables.  You can thus have two pets tamed at once, one pet in the stables, and a second pet active.&lt;br /&gt;
&lt;br /&gt;
==Pet Runes==&lt;br /&gt;
You can also buy &amp;#039;&amp;#039;&amp;#039;pet runes&amp;#039;&amp;#039;&amp;#039;, which are portable stables, with adamantium coins. These pet runes allow you to have four pets tamed at once and also allow you to switch between them without having to go back to Strangiato each time.&lt;br /&gt;
&lt;br /&gt;
==Beastmastery==&lt;br /&gt;
The [[Beastmastery]] skill allows you send special commands such as telling your pet to attack a specific target or thunderclap an enemy. &lt;br /&gt;
Use this ability (via the shift-c command) to command your pet to attack your currently targeted enemy. Useful for the ranged weapon wielding hunter.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
See also: [http://forums.swut.net/viewtopic.php?f=18&amp;amp;t=4924 Forums Taming Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Necromancer&amp;diff=5793</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Necromancer&amp;diff=5793"/>
		<updated>2026-01-19T19:18:56Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Recipe List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Necromancer Introduction==&lt;br /&gt;
&lt;br /&gt;
Necromancers are the blade-wielding, undead-commanding, area-of-effect specializing spell casters of EUO. They are equally at home in playing as a front line combatant, slinging spells from the back, or acting in a support role. &lt;br /&gt;
&lt;br /&gt;
They have three class skills: hexblades, necromancy, bonecrafting.&lt;br /&gt;
&lt;br /&gt;
They are also the only class that can tame undead monsters, but they need the commensurate [[Taming]] skill on top of necromancy.&lt;br /&gt;
&lt;br /&gt;
Player can begin their journey in necromancy by talking to Karloff in the [[Dungeons#Nordhaven_Jail|Nordhaven Jail]].&lt;br /&gt;
&lt;br /&gt;
==Necromancer Skills==&lt;br /&gt;
===Necromancy===&lt;br /&gt;
Necromancers have one skill pertaining to the use of magic: Necromancy. For more details on spells and magic in general, refer to: [[Magic and Spellcasting]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Summon Undead || KCX || The higher your skill and the more you cast this spell sequentially, the more powerful your summoned undead allies become&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Dark Ritual || CW || This is the hexblades version of &amp;#039;bless weapon&amp;#039;&amp;#039; : it will take a longsword, scythe, rondel or kryss and convert it into a hexblade&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Soul Transfer || MPT || Drains life over time - exact specs: target loses 5% of health per sec over 5 sec, caster gains 5% per sec (% of own health, not target) - both caster and target are frozen during transfer&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || Corpse Explosion|| FGC || AoE mass curse that curses targets such that when each target dies it explodes - inflicting damage on everything within 3x3 square&lt;br /&gt;
|-&lt;br /&gt;
| Ritual Sacrifice || CM || Cast this on a corpse to give yourself a +50hp buff for 30 mins&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 5 || Command Death|| SC || Any player that has this buff cast on them will automatically resurrect after dying! Lasts for 10 mins. (it is not a PD preventative, and cannot be cast on self)&lt;br /&gt;
|-&lt;br /&gt;
| Giblet Golems || ICK || AoE mass curse that curses targets: such that when each target dies, it turns into a bunch of body parts which become aligned to caster&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Death Missile || CP || Clone of Grav Por, but with the strength of Vas Flam&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Cone of Acid || ICH || Clone of IFH, but inflicts disease on all targets, reduces victims MR and Def by 25% ...&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Hail of Bones || CY || AoE DoT high damage spell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hexblades===&lt;br /&gt;
Hexblades is the melee combat skill used by necromancers. &lt;br /&gt;
&lt;br /&gt;
Hexblades requires wielding a ritualized weapon which is created via the Dark Ritual necromancy spell. These weapons are the athame, the sickle, the stiletto, the kris, and created by casting a Dark Ritual spell on an equipped longsword, scythe, rondel or kryss respectively. &lt;br /&gt;
&lt;br /&gt;
* longsword-&amp;gt;athame&lt;br /&gt;
* rondel-&amp;gt;stiletto&lt;br /&gt;
* kryss-&amp;gt;krys&lt;br /&gt;
* scythe-&amp;gt;sickle&lt;br /&gt;
&lt;br /&gt;
All non artifact weapons of the correct type will convert into their hexblade equivalent, and convert back by casting Dark Ritual again while wielding the hexblade. &lt;br /&gt;
&lt;br /&gt;
All hexblades use the 10:90 STR:INT ratio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hexblades Specials====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BUY THESE AT THE UNI!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
You can also use the &amp;#039;special move&amp;#039; generic ability to cast apprentice special etc, as for the fighter specials.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Black Lightning&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
It&amp;#039;s blood bolt, but intelligence adds damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healing Bolt&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
It&amp;#039;s a reverse blood bolt, that leeches health and restores yours: doesn&amp;#039;t do as much damage as black lightning. Heals up to 20% of your max HP per bounce (up to 60% total).&lt;br /&gt;
&lt;br /&gt;
Note: Performing wallop with hexblades inflicts disease for 6 seconds.&lt;br /&gt;
&lt;br /&gt;
===Bonecrafting===&lt;br /&gt;
Bonecrafting is the only class-specific crafting skill in EUO. Basic materials for bone crafting are bones and skulls are acquired via grave robbing, using a shovel on a grave plot. Necromancers require a bonecrafting knife to make their products. &lt;br /&gt;
&lt;br /&gt;
For necromancers, equipping a bone tinted armour or jewellery increases their hp by roughly 10%, with diminishing returns for each additional bone tined item equipped to a maximum of a 50.5% bonus to their hp. For non-necromancers, bone tinted items only increase their hp by half of that.&lt;br /&gt;
&lt;br /&gt;
Bone tinted weapons grant +10% dmg to spells.&lt;br /&gt;
&lt;br /&gt;
==Recipe List==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Purpose&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone charm&amp;#039;&amp;#039;&amp;#039; || &amp;#039;food&amp;#039; for taming the undead || bones || align=center| 0&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone krys&amp;#039;&amp;#039;&amp;#039; || hexblade weapon || bones (3) || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone sickle&amp;#039;&amp;#039;&amp;#039; || hexblade weapon || bones (2), pole || align=center| 13&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone athame&amp;#039;&amp;#039;&amp;#039; || hexblade weapon || bones (4) || align=center| 16&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone stiletto&amp;#039;&amp;#039;&amp;#039; || hexblade weapon || bones (2) || align=center| 19&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone belt&amp;#039;&amp;#039;&amp;#039; || waist garment || bones (2), leather || align=center| 25&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone staff&amp;#039;&amp;#039;&amp;#039; || mage&amp;#039;s weapon || bones (3) || align=center| 35&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;carved skull&amp;#039;&amp;#039;&amp;#039; || cool offhand item || skull || align=center| 30&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone skull key&amp;#039;&amp;#039;&amp;#039; || opens locks || bones || align=center| 35&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone arrow&amp;#039;&amp;#039;&amp;#039; || used with bow, crossbow etc || bones || align=center| 35&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;boneweave cloth&amp;#039;&amp;#039;&amp;#039; || used for bonetailoring || bones, cloth || align=center| 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;skull dust&amp;#039;&amp;#039;&amp;#039; || bone-alchemy ingredient || skull || align=center| 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone shillelagh&amp;#039;&amp;#039;&amp;#039; || mage weapon || bones (4) || align=center| 40&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone fishing rod&amp;#039;&amp;#039;&amp;#039; || better fishing rod || bones (2), skull || align=center| 45&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;boneweave cap&amp;#039;&amp;#039;&amp;#039; || cloth hat (that has the bone bonus) || boneweave cloth || align=center| 45&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;boneweave robe&amp;#039;&amp;#039;&amp;#039; || cloth robe || boneweave cloth (2) || align=center| 45&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;skull dust of blinking&amp;#039;&amp;#039;&amp;#039; || teleportation dust  || skull dust, sparkling motes || align=center| 45&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;skull dust of phasing&amp;#039;&amp;#039;&amp;#039; || teleportation+invis || skull dust of blinking, black potion || align=center| 50&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone ring&amp;#039;&amp;#039;&amp;#039; || finger item || bones || align=center| 50&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone necklace&amp;#039;&amp;#039;&amp;#039; || neck item || bones (3), sapphire or ruby or emerald || align=center| 50&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone quill&amp;#039;&amp;#039;&amp;#039; || for [[inscription]] || bones || align=center| 55&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;calcium&amp;#039;&amp;#039;&amp;#039; || bone-alchemy ingredient || bones (4) || align=center| 55&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone crook&amp;#039;&amp;#039;&amp;#039; || mage weapon || bones (4) || align=center| 55&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cloudy beverage&amp;#039;&amp;#039;&amp;#039; || Drink that heals and restores mana, cures poison, disease and wounding! || calcium, clear potion, empty bottle || align=center| 60&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone carved skull&amp;#039;&amp;#039;&amp;#039; || even cooler bone-on-bone offhand item || skull || align=center| 65&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rubied skull&amp;#039;&amp;#039;&amp;#039; || bone carved skull that gives +5 vigour, +1 MR  || bone carved skull, ruby (2) || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone gnarled staff&amp;#039;&amp;#039;&amp;#039; || mage weapon || bones (5) || align=center | 70&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;refined cloudy beverage&amp;#039;&amp;#039;&amp;#039; || a cloudy beverage but with better restoration of HP || calcium, skull dust, clear potion, yellow potion (2), empty bottle || align=center| 80&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone helmet&amp;#039;&amp;#039;&amp;#039; || heavy head piece similar to a full helm || skull, bones (4), shadow horn (2), leather || align=center| 90&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;bone aegis&amp;#039;&amp;#039;&amp;#039; || heavy torso piece similar to a field plate || skull (2), bones (20), leather (3), diseased bandage (4)|| align=center| 90&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sash of the Dead&amp;#039;&amp;#039;&amp;#039; || mini-artifact waist item || bone belt, skull, diseased bandage (3), studs, spores, magic spleen || align=center| 100&lt;br /&gt;
|- &lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Skull of glue and gold&amp;#039;&amp;#039;&amp;#039; || mini-artifact offhand item || bone carved skull, gold nugget (2), mesh, flour, water, magic spleen || align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Player Character}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=New_Sosaria&amp;diff=5792</id>
		<title>New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=New_Sosaria&amp;diff=5792"/>
		<updated>2026-01-18T17:44:58Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Maps of New Sosaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Sosaria is the name of the overworld continent in EUO where almost all of the [[townes]], [[dungeons]] and [[shrines]] are located. It is made up of two basic subcontinents: Sosaria West (which extends all the way from the Shrine of Compassion in the far northwest to Seftonvale in the center) and Tanelorne in the east (which starts at Seftonvale in the center extending east to the desert, including Buccaneer&amp;#039;s Den and the Isle of the Avatar in the far southeast).&lt;br /&gt;
&lt;br /&gt;
Coordinates are expressed in latitude and longitude, in the format X&amp;#039; Y&amp;quot;. If you have a [[items|sextant]], you can &amp;quot;u&amp;quot;se it to find your location. Alternatively you may cast the spell [[Magic and Spellcasting|In Wis]] to find your location.&lt;br /&gt;
&lt;br /&gt;
== Maps of New Sosaria ==&lt;br /&gt;
&lt;br /&gt;
Up to date map of New Sosaria for bigger monitors (2026)&lt;br /&gt;
[[Image:new_sosaria_bigger_v2.png|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
Clean map of New Sosaria with map coordinates only (2026)&lt;br /&gt;
[[Image:New_sosaria_coordinate_grid.png|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
Up to date map of New Sosaria for smaller monitors (2023)&lt;br /&gt;
[[Image:New_Sossaria_Map_2022.jpg|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
This map of New Sosaria shows townes and dungeons (2007)&lt;br /&gt;
[[Image:EUOOverworld.jpg|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
This map of New Sosaria shows the location of the townes and shrines (2009)&lt;br /&gt;
[[Image:shrinemap.gif|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
This alternative map of New Sosaria shows the location of townes, dungeons and other places of interest (2005)&lt;br /&gt;
[[Image:overworld.jpg|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
==History and other Fun Facts==&lt;br /&gt;
*Sosaria West was the orginal EUO continent (known then as Sossaria (with extra &amp;#039;&amp;#039;s&amp;#039;&amp;#039;)) - Tanelorne was &amp;#039;&amp;#039;discovered&amp;#039;&amp;#039; some time later by Dvalin.&lt;br /&gt;
*Sosaria West and Tanelorne are both very loosely based on Britannia&lt;br /&gt;
*The original five towns were Nordhausen, Izumi, Mon Ferrato, An Najaf (which simply disappeared) and Bayside (which was subsequently invaded and destroyed by large humanoids).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:New_sosaria_coordinate_grid.png&amp;diff=5791</id>
		<title>File:New sosaria coordinate grid.png</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:New_sosaria_coordinate_grid.png&amp;diff=5791"/>
		<updated>2026-01-18T17:42:53Z</updated>

		<summary type="html">&lt;p&gt;Gildur: clean map with coordinates only
(for running maps)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;clean map with coordinates only&lt;br /&gt;
(for running maps)&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=New_Sosaria&amp;diff=5790</id>
		<title>New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=New_Sosaria&amp;diff=5790"/>
		<updated>2026-01-17T06:36:49Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Maps of New Sosaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Sosaria is the name of the overworld continent in EUO where almost all of the [[townes]], [[dungeons]] and [[shrines]] are located. It is made up of two basic subcontinents: Sosaria West (which extends all the way from the Shrine of Compassion in the far northwest to Seftonvale in the center) and Tanelorne in the east (which starts at Seftonvale in the center extending east to the desert, including Buccaneer&amp;#039;s Den and the Isle of the Avatar in the far southeast).&lt;br /&gt;
&lt;br /&gt;
Coordinates are expressed in latitude and longitude, in the format X&amp;#039; Y&amp;quot;. If you have a [[items|sextant]], you can &amp;quot;u&amp;quot;se it to find your location. Alternatively you may cast the spell [[Magic and Spellcasting|In Wis]] to find your location.&lt;br /&gt;
&lt;br /&gt;
== Maps of New Sosaria ==&lt;br /&gt;
&lt;br /&gt;
Up to date map of New Sosaria for bigger monitors (2026)&lt;br /&gt;
[[Image:new_sosaria_bigger_v2.png|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
Up to date map of New Sosaria for smaller monitors (2023)&lt;br /&gt;
[[Image:New_Sossaria_Map_2022.jpg|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
This map of New Sosaria shows townes and dungeons (2007)&lt;br /&gt;
[[Image:EUOOverworld.jpg|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
This map of New Sosaria shows the location of the townes and shrines (2009)&lt;br /&gt;
[[Image:shrinemap.gif|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
This alternative map of New Sosaria shows the location of townes, dungeons and other places of interest (2005)&lt;br /&gt;
[[Image:overworld.jpg|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
==History and other Fun Facts==&lt;br /&gt;
*Sosaria West was the orginal EUO continent (known then as Sossaria (with extra &amp;#039;&amp;#039;s&amp;#039;&amp;#039;)) - Tanelorne was &amp;#039;&amp;#039;discovered&amp;#039;&amp;#039; some time later by Dvalin.&lt;br /&gt;
*Sosaria West and Tanelorne are both very loosely based on Britannia&lt;br /&gt;
*The original five towns were Nordhausen, Izumi, Mon Ferrato, An Najaf (which simply disappeared) and Bayside (which was subsequently invaded and destroyed by large humanoids).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=New_Sosaria&amp;diff=5786</id>
		<title>New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=New_Sosaria&amp;diff=5786"/>
		<updated>2026-01-10T17:30:59Z</updated>

		<summary type="html">&lt;p&gt;Gildur: /* Maps of New Sosaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Sosaria is the name of the overworld continent in EUO where almost all of the [[townes]], [[dungeons]] and [[shrines]] are located. It is made up of two basic subcontinents: Sosaria West (which extends all the way from the Shrine of Compassion in the far northwest to Seftonvale in the center) and Tanelorne in the east (which starts at Seftonvale in the center extending east to the desert, including Buccaneer&amp;#039;s Den and the Isle of the Avatar in the far southeast).&lt;br /&gt;
&lt;br /&gt;
Coordinates are expressed in latitude and longitude, in the format X&amp;#039; Y&amp;quot;. If you have a [[items|sextant]], you can &amp;quot;u&amp;quot;se it to find your location. Alternatively you may cast the spell [[Magic and Spellcasting|In Wis]] to find your location.&lt;br /&gt;
&lt;br /&gt;
== Maps of New Sosaria ==&lt;br /&gt;
&lt;br /&gt;
Up to date map of New Sosaria for bigger monitors (2026)&lt;br /&gt;
[[Image:new_sosaria_bigger_v2.png|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
Up to date map of New Sosaria for smaller monitors (2023)&lt;br /&gt;
[[Image:New_Sossaria_Map_2022.jpg|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
This map of New Sosaria shows townes and dungeons (2007)&lt;br /&gt;
[[Image:EUOOverworld.jpg|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
This map of New Sosaria shows the location of the townes and shrines.&lt;br /&gt;
[[Image:shrinemap.gif|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
This alternative map of New Sosaria shows the location of townes, dungeons and other places of interest.&lt;br /&gt;
[[Image:overworld.jpg|400px|thumb|none|New Sosaria - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
==History and other Fun Facts==&lt;br /&gt;
*Sosaria West was the orginal EUO continent (known then as Sossaria (with extra &amp;#039;&amp;#039;s&amp;#039;&amp;#039;)) - Tanelorne was &amp;#039;&amp;#039;discovered&amp;#039;&amp;#039; some time later by Dvalin.&lt;br /&gt;
*Sosaria West and Tanelorne are both very loosely based on Britannia&lt;br /&gt;
*The original five towns were Nordhausen, Izumi, Mon Ferrato, An Najaf (which simply disappeared) and Bayside (which was subsequently invaded and destroyed by large humanoids).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Gildur</name></author>
	</entry>
</feed>