<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eggmceye</id>
	<title>EUO Manual - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://euotopia.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eggmceye"/>
	<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php/Special:Contributions/Eggmceye"/>
	<updated>2026-10-23T12:34:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.14</generator>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=File:Noct.jpg&amp;diff=5845</id>
		<title>File:Noct.jpg</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=File:Noct.jpg&amp;diff=5845"/>
		<updated>2026-10-23T04:11:55Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Sandpit&amp;diff=5844</id>
		<title>Sandpit</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Sandpit&amp;diff=5844"/>
		<updated>2026-10-23T03:55:12Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:ss01.gif|thumb|none|old crap]]&lt;br /&gt;
&lt;br /&gt;
[[image:egg01.jpg|thumb|none|drunken dictator]]&lt;br /&gt;
&lt;br /&gt;
jpg thumbnails are broken&lt;br /&gt;
&lt;br /&gt;
[[image:happycat.jpg|thumb|none|test]]&lt;br /&gt;
&lt;br /&gt;
test 2026&lt;br /&gt;
&lt;br /&gt;
[[image:noct.jpg|thumb|none|test]]&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Sandpit&amp;diff=5843</id>
		<title>Sandpit</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Sandpit&amp;diff=5843"/>
		<updated>2026-10-23T03:54:25Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:ss01.gif|thumb|none|old crap]]&lt;br /&gt;
&lt;br /&gt;
[[image:egg01.jpg|thumb|none|drunken dictator]]&lt;br /&gt;
&lt;br /&gt;
jpg thumbnails are broken&lt;br /&gt;
&lt;br /&gt;
[[image:happycat.jpg|thumb|none|test]]&lt;br /&gt;
&lt;br /&gt;
test 2026&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Priest&amp;diff=5832</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Priest&amp;diff=5832"/>
		<updated>2026-06-17T00:30:32Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Divinity */ it&amp;#039;s an aoe, not a cone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Piety and Divinity===&lt;br /&gt;
Priests have two skills pertaining to the use of magic: Piety and Divinity.&lt;br /&gt;
&lt;br /&gt;
For details on these, refer to: [[Magic and Spellcasting]].&lt;br /&gt;
&lt;br /&gt;
===Priest Weapon Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blessed Maces&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Damage Type: Bludgeoning&lt;br /&gt;
*Stat Dependent Damage Optimisation: 90% str / 10% dex&lt;br /&gt;
*Default special move: [[Combat Abilities#Thunderclap|Thunderclap]]&lt;br /&gt;
&lt;br /&gt;
Only by wielding a &amp;quot;blessed&amp;quot; mace will a priest be able to raise the blessed maces skill; wielding a non-blessed mace will instead raise the maces fighter skill. To bless a mace, a priest simply has to use the first circle [[Magic_and_Spellcasting#Divinity|Divinity]] UY (bless weapon) spell. (Note: in order to revert a blessed mace into a regular mace, simply use a cursed scroll of uncurse on it - but this process will not work when performed on house tiles.)&lt;br /&gt;
&lt;br /&gt;
It should also be noted the blessed maces skill is identical to the maces fighter skill except that in the case of blessed maces, you will not be able to use any of the other special moves that a fighter using the maces skill could. More specifically, even if a (dual-classed) priest had 100% in the Polearms skill and 100% in the Longswords skills, that priest would neither be able to execute [[Combat Abilities#Bloodbolt|Bloodbolt]] nor [[Combat Abilities#Flurry|Flurry]] respectively.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Socketed blessed staffs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Priests can also bless staves and wield them as if they were a blessed mace. Like mages, priests can socket their staffs with different gems to have additional effects. Blessed socketed staffs cause summoned sword golems to proc different effects on melee hit. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Socketing Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ruby&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Sapphire&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Diamond&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Onyx&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Emerald&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| Sword golem || Red? ||  Blue? || White? || Black? || Green?&lt;br /&gt;
|-&lt;br /&gt;
| Plain gem || + fire ball ||  + slows || + clones || + vampyric attack || + poison&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Process for socketing staffs is slightly more complicated for priests than for mages. &lt;br /&gt;
&lt;br /&gt;
1) Equip staff in main hand that you want to socket. Cannot be blessed already.&lt;br /&gt;
&lt;br /&gt;
2) Place gem that you want to socket on the ground. &lt;br /&gt;
&lt;br /&gt;
3) Use socketing wand on gem.&lt;br /&gt;
&lt;br /&gt;
4) Then cast Bless Weapon to bless your socketed staff. &lt;br /&gt;
&lt;br /&gt;
If you cast divine hammer on your socketed staff, it will destroy the socketed gem as well as making the staff soul bound. Using a cursed socketing wand also destroys the gem from your staff.&lt;br /&gt;
&lt;br /&gt;
===All Armour Types===&lt;br /&gt;
Like fighters, priests reap the full benefits of all 4 grades of armour: unarmed, light, medium and heavy. &lt;br /&gt;
&lt;br /&gt;
For details, refer to the [[Class_Skills#All_Armour_Types|All Armour Types]] Section above.&lt;br /&gt;
&lt;br /&gt;
===Light and Medium Armour Movement Penalties===&lt;br /&gt;
Priests do not suffer movement penalties for wearing light or medium armour.&lt;br /&gt;
&lt;br /&gt;
For a complete list of the various light and medium armour available, refer to: &lt;br /&gt;
[[Items#Armour|Armour Types]].&lt;br /&gt;
&lt;br /&gt;
===Piety===&lt;br /&gt;
Healing and anti-undead spells.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || minor heal self || M || Light heal on self&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || cure poison || AN || Cure poison on self or other&lt;br /&gt;
|-&lt;br /&gt;
| heal other || XM || Heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || armour || S || Temporarily increase defense +3&lt;br /&gt;
|-&lt;br /&gt;
| cure disease || ABC || Cure disease on self or other&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fortitude || UM || Buff target +100 HP&lt;br /&gt;
|-&lt;br /&gt;
| 5 || greater armour || VS || Improved armour spell that gives +7 defense&lt;br /&gt;
|-&lt;br /&gt;
| 6 || greater heal self || VM || Fully restores HP&lt;br /&gt;
|-&lt;br /&gt;
| 7 || greater heal other || XVM || Fully heal other player or creature&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 8 || Resurrect || AC || Resurrect player&lt;br /&gt;
|-&lt;br /&gt;
| improved fortitude || VUM || Buff target for 150 HP&lt;br /&gt;
|}&lt;br /&gt;
*Vas Mani Cool off increases with class points over 125, to the tune of approx +1 sec per 10% over 125%, when a blessed mace is not equipped in the main hand. A 200% class suffers 15s Vas Mani cool off.&lt;br /&gt;
&lt;br /&gt;
===Divinity===&lt;br /&gt;
Divine spells to be used by priests.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;spell name&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;runic incantation&amp;#039;&amp;#039;&amp;#039; || width=&amp;quot;500&amp;quot; | &amp;#039;&amp;#039;&amp;#039;description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || bless weapon || UY || Bless equipped mace&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 2 || uncurse || AYQ || Uncurse item&lt;br /&gt;
|-&lt;br /&gt;
| power word pain || AMT || Damage over time on target&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3 || summon insect plague || KHX || Summons 1 to 3 insect swarms on target&lt;br /&gt;
|-&lt;br /&gt;
| identify || WY || Identify item&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 4 || protection || SJ || Gives target protection from most status effects&lt;br /&gt;
|-&lt;br /&gt;
| detect traps || WJ || Gives caster the ability to see traps for a short period of time&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot; | 5 || truesight || WQ || Casts truesight on self or other&lt;br /&gt;
|-&lt;br /&gt;
| turn undead || AXC || Damages undead&lt;br /&gt;
|-&lt;br /&gt;
| earthquake II || IVPYII || Directional earthquake area of effect. &lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6 || banish || AKX || Area effect that destroys all evil summons&lt;br /&gt;
|-&lt;br /&gt;
| summon sword golem || KXD || Summons a sword golem&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | 7 || divine hammer || IOY || Enchants and soulbinds any +0 mace to up to +6&lt;br /&gt;
|-&lt;br /&gt;
| flame strike || FG || Ranged attack with a 3x3 damage radius&lt;br /&gt;
|-&lt;br /&gt;
| 8 || greater power word pain || VAMT || Does a little more damage than AMT and has a 3x3 cast radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Player Character}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=5810</id>
		<title>Slash Commands</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=5810"/>
		<updated>2026-01-25T23:06:47Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Clan related */ added officer commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These commands let you interact with the server. Hit Enter then type the / and the command.&lt;br /&gt;
&lt;br /&gt;
There are also a handful of client #commands: see [[Client Commands]].&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/w&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/who&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays who is on&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/msg playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a private message to a player. Use CTRL-T to reply to someone who has sent a private message to you.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/bind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use this inside a town to bind to it.  Binding allows one to resurrect and Town-portal into towns other than Nordhaven (the starting town).  Most of the major towns are bindable, keep your eyes open for the small circle of stones.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Enables you to participate in PVP (Player vs Player). You can switch to non-PVP with:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 0&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Disables you from PVP (Player vs Player). It takes 30 minutes to go non-PVP after you have attacked another player.&lt;br /&gt;
eg: Hit a player, wait 30 minutes to go non-PVP.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/crimtime&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays how much time left you have to spend as a criminal.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/roll&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays a number from 1-100 to you and everyone in your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec newStr newDex newInt&lt;br /&gt;
Rearrange your stats. Requires a Respec Certificate in your inventory, purchasable at your local adamantium coin merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec2 newStr newDex newInt&lt;br /&gt;
Respec2 does the same as /respec but additionally strips off 38 levels (keeping your experience of course) - allowing you to go to Versatility shrine - see [[Classes#Multiclassing]]&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/delete&lt;br /&gt;
Will permanently delete active character, if confirmed by &amp;quot;/delete DELETE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/arms &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/weapons&lt;br /&gt;
Command to toggle visibility of your own weapons on your avatar.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/swap&lt;br /&gt;
Swaps the equipped items (usually weapons) between your main &amp;amp; offhand&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/glowtoggle &lt;br /&gt;
Command to switch between glowing colours of named mythic, mystic and astral items in the main hand.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/perks&lt;br /&gt;
List your perks.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameweapon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameshield&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namegloves /namehands&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namelegs /nametrousers&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namehat /namehead&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameboots /namefeet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namebody /nametorso /namearmour&lt;br /&gt;
With these commands you can name just about any equipped item (rings &amp;amp; necks are currently an exception). Requires a Named Item certificate available from the cash shoppe. Also cannot name Artifacts. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/titles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/settitle&lt;br /&gt;
/titles lists all the available titles to you - note the code down then use /settitle to change your title&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/customtitle&lt;br /&gt;
gives you a custom title. Requires a Custom Title certificate available from the cash shoppe. You can have as many custom titles as you like and they can be set &amp;amp; selected using the /titles and /settitle commands &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sendadamantiumcoins&lt;br /&gt;
Sends a specified number of adamantium coins to the delivery bot, which you can then use to move the coins to any of your chars on any server.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/senddiamondcoins&lt;br /&gt;
Sends a specified number of diamond coins to the delivery bot, which you can then use to move the coins to any of your chars on the same server.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ears &lt;br /&gt;
List notable kills&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/autopickup&lt;br /&gt;
Enables and disables the automatic pickup of items found when searching furniture (eg barrels)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/res&lt;br /&gt;
Resurrect (works the same as Alt-F1)&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/chestname&lt;br /&gt;
Sets the name of the container.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/removecontainer&lt;br /&gt;
Use this command to delete containers.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/movecontainer x y z&lt;br /&gt;
Use this to move a chest to anywhere in your house (or basement) where x and y are coordinates and z is the map number found in the [[Map List|official EUO server map list]] (there is no need to provide the map number if you are moving a container within the map you&amp;#039;re currently on).&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setlock &lt;br /&gt;
Use this to enable or disable a lock on your door. Requires actual lock trigger to be installed by Admin first! Stand on your door and type:&lt;br /&gt;
 /setlock 1     enables it&lt;br /&gt;
 /setlock 0     disables it&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sign&lt;br /&gt;
Sets the text on the sign near your house - you must be facing the sign in order for it to work!&lt;br /&gt;
&lt;br /&gt;
===Chatting===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/g message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a global message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/p message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a party message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/c message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a clan message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/t message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a message in the trade channel&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/me action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Emote locally&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global on/off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 /global on&lt;br /&gt;
 /global off&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global&amp;#039;&amp;#039;&amp;#039; - Displays your current global setting (on or off)&lt;br /&gt;
Enable/disable your reception of global chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays your current trade setting (on or off)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan on/off&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Enable/disable your reception of trade chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/unignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ignore/unignore a player and all their alts.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ignore&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays a list of people on your ignore list.&lt;br /&gt;
&lt;br /&gt;
===[[Secure Trade]]===&lt;br /&gt;
&amp;#039;&amp;#039;You can [[Secure Trade|read more about secure trade here]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trade PLAYERNAME &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Invites player to trade with you in secure mode&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/taccept &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To accept invitation to secure trade mode, can now offer items by dropping them&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dotrade &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
To exchange offered items. Both players need to agree by using this command&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tcancel &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To abort the trade&lt;br /&gt;
&lt;br /&gt;
===Quest related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/q&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List both active and completed quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/aq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List active quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/cq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List completed quests&lt;br /&gt;
&lt;br /&gt;
===Party related===&lt;br /&gt;
&amp;#039;&amp;#039;For more information on parties, [[parties|click here]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/invite playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Invite player into party, creating one if necessary. The invited player will then have to type &amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039; to join your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Accept and invitation and join a party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Leave the party you were in&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/list&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Show who is in your party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/remove playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Remove a player from your party&lt;br /&gt;
&lt;br /&gt;
===Player Merchant Related===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;See [[Player Merchants]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Change your merchant&amp;#039;s name to &amp;#039;newname&amp;#039;. Must be standing next to your merchant.&lt;br /&gt;
Also changes the name of a mimic container placeable in a player house.  See [[Player Housing]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/withdraw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Get the money that your merchant has collected. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchremove&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Delete your merchant. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sort&lt;br /&gt;
Rearranging chest/merchant inventory by useing shift+arrow.&lt;br /&gt;
&lt;br /&gt;
===Skill related===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/myskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists all your skills grouped by class with their exact values&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists the skill names to use with the commands /trimskill &amp;amp; /limitskill&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trimskill skillname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a skill to a new value: must be lower than current value of course. Eg:&lt;br /&gt;
 /trimskill longswords 50&lt;br /&gt;
will set your longswords to 50. Trimming skills is irrevokable, so do it with caution!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitskill skillname limit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Will cap a skill until revoked.&lt;br /&gt;
 /limitskill maces 25&lt;br /&gt;
will cap your maces skill to 25. You can revoke the limit by setting it to 100 ...&lt;br /&gt;
 /limitskill maces 100&lt;br /&gt;
&lt;br /&gt;
===Clan related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makeclan clantag&amp;#039;&amp;#039;&amp;#039; - make a new clan - see [[Clans]] for more info&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/join&amp;#039;&amp;#039;&amp;#039; - use this to join a clan once you have been sent an invitation&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leaveclan&amp;#039;&amp;#039;&amp;#039; - leave your clan&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/wc&amp;#039;&amp;#039;&amp;#039; - like /w but only lists online clan members&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listclanmembers&amp;#039;&amp;#039;&amp;#039; - shows all the members of the clan&lt;br /&gt;
&lt;br /&gt;
====Officer commands====&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/claninvite name&amp;#039;&amp;#039;&amp;#039; - invite someone to join the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setrank name 1-5&amp;#039;&amp;#039;&amp;#039; (eg /setrank egg 4). The default rank for new members is 5&lt;br /&gt;
&lt;br /&gt;
====Leader only commands====&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setclanname new full clan name&amp;#039;&amp;#039;&amp;#039; - change the full name of a clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/expelmember name&amp;#039;&amp;#039;&amp;#039; - remove someone from the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makekey&amp;#039;&amp;#039;&amp;#039; - see [[Clans]] for more info&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/abdicate name&amp;#039;&amp;#039;&amp;#039; - the clan leader uses this command to quit being clan leader and the nominated player becomes the new leader&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dissolveclan&amp;#039;&amp;#039;&amp;#039; - deletes the clan - can&amp;#039;t be undone!&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/petname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
rename pet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/transferpet newownername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
give pet to new player-owner. New owner has to have pet transfer deed in their inventory.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pet2stock&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
will convert a cow, rabbit, horse, chicken or turkey pet to livestock. Works only when pet is standing on your property. Animal no longer counts as pet, becomes neutral but is persistent. Will wander off so ensure it is fenced in.&lt;br /&gt;
&lt;br /&gt;
===No Grind related===&lt;br /&gt;
On the [[Introduction to NG|No Grind]] server, stats increase through use, so some slash commands have been introduced to help you shape the stats of your character.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Shows the current limits for all three stats.  A limit of 0 (zero) means there is no limit and the stat will keep growing up to the overall stat total limit.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat statname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a limit on the stat to a new value.  The statnames you can provide are str (strength) dex (dexterity) and int (intelligence).  Setting a limit of 0 (zero) removes the limit.&lt;br /&gt;
e.g.&lt;br /&gt;
 /limitstat dex 100&lt;br /&gt;
Will limit your dexterity to 100.  When you use a dex boosting skill, it will slowly rise to 100 and then go no further.&lt;br /&gt;
&lt;br /&gt;
Note: if your stat is above the newly set limit, it will be reduced to the limit after you use a skill that boosts the stat.  More on [[No Grind Stat Gains|NG Stats]] here.&lt;br /&gt;
&lt;br /&gt;
===Living off the Land===&lt;br /&gt;
Living off the Land is an optional challenge that forbids the use of buying or selling to or from merchants and increases drop chances for more valuable items.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns on Living Of The Land. Must be done when your character is level 1 and has 0xp. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns off Living Of The Land. This can not be undone; there is no way to turn lotl back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation General}}&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Updates_in_2025&amp;diff=5789</id>
		<title>Updates in 2025</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Updates_in_2025&amp;diff=5789"/>
		<updated>2026-01-16T10:29:25Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===October===&lt;br /&gt;
* allegro 5 build available to play on all servers&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
* you can send diamond coins to the delivery bot on the current server /senddiamondcoins.   /sendcoins renamed to /sendadamantiumcoins&lt;br /&gt;
* added flour mill and mill to the farming merchant in Chester Hill&lt;br /&gt;
* zorn pets can now eat metal weapons, armour and shields, but no longer rings or amulet&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
* improved Balrog TCG computer opponent AI somewhat, esp w/r/t taunt &amp;amp; flying&lt;br /&gt;
* the random +def extra bonus on a &amp;#039;random arty&amp;#039;, up to an extra +5 def, from +2&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
* player shadowfolk retconned to Dark Elves&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
* silver item equipped in weapon slot adds a flat +50% dmg to turn spell vs undead&lt;br /&gt;
* fixed amp wand being in scavenger hunt list&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
* updated daily boss vamp to use the longer fingered vamp version as the target&lt;br /&gt;
* enemy summons get the instance spawner script applied&lt;br /&gt;
* added elon trumpf ear&lt;br /&gt;
&lt;br /&gt;
===Feb===&lt;br /&gt;
* more CoC updates removing the drowning beggars, reworked the glowing squid thingy, etc&lt;br /&gt;
* respec certs are required on reg again&lt;br /&gt;
* reworked schpock and added an achievement&lt;br /&gt;
* magic axe no longer in pawn shop&lt;br /&gt;
&lt;br /&gt;
===Jan===&lt;br /&gt;
* fixed apoc newbie dungeon npcs so that they load in instances&lt;br /&gt;
* Lair of the Beholder is an instance &amp;amp; The Beholder always spawns&lt;br /&gt;
* changed the drowning beggar to hybrid lavademon/water demon in CoC&lt;br /&gt;
* greater av scrolls now work on just about everything again (reverted the change from late last year)&lt;br /&gt;
* a monster that is held or asleep while on lava will take lava damage&lt;br /&gt;
* finally got mobs using ivpy3 instead of ivpy2&lt;br /&gt;
* added ivpy2 to the Priest spells merch at the monastery&lt;br /&gt;
* added a rabbit spawner to Montor east&lt;br /&gt;
* corrected incorrect kbd shortcut in newbie island re meditation&lt;br /&gt;
* added some new avs for the spell trainers and healers across new sosaria and maeondir&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Updates_in_2025&amp;diff=5788</id>
		<title>Updates in 2025</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Updates_in_2025&amp;diff=5788"/>
		<updated>2026-01-16T10:26:56Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: Created page with &amp;quot;===August=== * you can send diamond coins to the delivery bot on the current server /senddiamondcoins.   /sendcoins renamed to /sendadamantiumcoins * added flour mill and mill...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===August===&lt;br /&gt;
* you can send diamond coins to the delivery bot on the current server /senddiamondcoins.   /sendcoins renamed to /sendadamantiumcoins&lt;br /&gt;
* added flour mill and mill to the farming merchant in Chester Hill&lt;br /&gt;
* zorn pets can now eat metal weapons, armour and shields, but no longer rings or amulet&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
* improved Balrog TCG computer opponent AI somewhat, esp w/r/t taunt &amp;amp; flying&lt;br /&gt;
* the random +def extra bonus on a &amp;#039;random arty&amp;#039;, up to an extra +5 def, from +2&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
* player shadowfolk retconned to Dark Elves&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
* silver item equipped in weapon slot adds a flat +50% dmg to turn spell vs undead&lt;br /&gt;
* fixed amp wand being in scavenger hunt list&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
* updated daily boss vamp to use the longer fingered vamp version as the target&lt;br /&gt;
* enemy summons get the instance spawner script applied&lt;br /&gt;
* added elon trumpf ear&lt;br /&gt;
&lt;br /&gt;
===Feb===&lt;br /&gt;
* more CoC updates removing the drowning beggars, reworked the glowing squid thingy, etc&lt;br /&gt;
* respec certs are required on reg again&lt;br /&gt;
* reworked schpock and added an achievement&lt;br /&gt;
* magic axe no longer in pawn shop&lt;br /&gt;
&lt;br /&gt;
===Jan===&lt;br /&gt;
* fixed apoc newbie dungeon npcs so that they load in instances&lt;br /&gt;
* Lair of the Beholder is an instance &amp;amp; The Beholder always spawns&lt;br /&gt;
* changed the drowning beggar to hybrid lavademon/water demon in CoC&lt;br /&gt;
* greater av scrolls now work on just about everything again (reverted the change from late last year)&lt;br /&gt;
* a monster that is held or asleep while on lava will take lava damage&lt;br /&gt;
* finally got mobs using ivpy3 instead of ivpy2&lt;br /&gt;
* added ivpy2 to the Priest spells merch at the monastery&lt;br /&gt;
* added a rabbit spawner to Montor east&lt;br /&gt;
* corrected incorrect kbd shortcut in newbie island re meditation&lt;br /&gt;
* added some new avs for the spell trainers and healers across new sosaria and maeondir&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Updates_by_Year&amp;diff=5787</id>
		<title>Updates by Year</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Updates_by_Year&amp;diff=5787"/>
		<updated>2026-01-16T10:02:49Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Latest updates can always be found here http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=3105&lt;br /&gt;
&lt;br /&gt;
*[[Updates in 2025]]&lt;br /&gt;
*[[Updates in 2024]]&lt;br /&gt;
*[[Updates in 2023]]&lt;br /&gt;
*[[Updates in 2022]]&lt;br /&gt;
*[[Updates in 2021]]&lt;br /&gt;
*[[Updates in 2020]]&lt;br /&gt;
*[[Updates in 2019]]&lt;br /&gt;
*[[Updates in 2018]]&lt;br /&gt;
*[[Updates in 2017]]&lt;br /&gt;
*[[Updates in 2016]]&lt;br /&gt;
*[[Updates in 2015]]&lt;br /&gt;
*[[Updates in 2014]]&lt;br /&gt;
*[[Updates in 2013]]&lt;br /&gt;
*[[Updates in 2012]]&lt;br /&gt;
*[[Updates in 2011]]&lt;br /&gt;
*[[Updates in 2010]]&lt;br /&gt;
*[[Updates in 2009]]&lt;br /&gt;
*[[Updates in 2008]]&lt;br /&gt;
*[[Updates in 2007]]&lt;br /&gt;
*[[Updates in 2006]]&lt;br /&gt;
*[[Updates in 2005]]&lt;br /&gt;
*[[Updates in 2004]]&lt;br /&gt;
*[[Updates in 2003]]&lt;br /&gt;
*[[Updates in 2002]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Community}}&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=5715</id>
		<title>Slash Commands</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=5715"/>
		<updated>2025-08-25T11:55:28Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* General */ diamond coins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These commands let you interact with the server. Hit Enter then type the / and the command.&lt;br /&gt;
&lt;br /&gt;
There are also a handful of client #commands: see [[Client Commands]].&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/w&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/who&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays who is on&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/msg playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a private message to a player. Use CTRL-T to reply to someone who has sent a private message to you.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/bind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use this inside a town to bind to it.  Binding allows one to resurrect and Town-portal into towns other than Nordhaven (the starting town).  Most of the major towns are bindable, keep your eyes open for the small circle of stones.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Enables you to participate in PVP (Player vs Player). You can switch to non-PVP with:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 0&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Disables you from PVP (Player vs Player). It takes 30 minutes to go non-PVP after you have attacked another player.&lt;br /&gt;
eg: Hit a player, wait 30 minutes to go non-PVP.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/crimtime&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays how much time left you have to spend as a criminal.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/roll&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays a number from 1-100 to you and everyone in your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec newStr newDex newInt&lt;br /&gt;
Rearrange your stats. Requires a Respec Certificate in your inventory, purchasable at your local adamantium coin merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec2 newStr newDex newInt&lt;br /&gt;
Respec2 does the same as /respec but additionally strips off 38 levels (keeping your experience of course) - allowing you to go to Versatility shrine - see [[Classes#Multiclassing]]&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/delete&lt;br /&gt;
Will permanently delete active character, if confirmed by &amp;quot;/delete DELETE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/arms &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/weapons&lt;br /&gt;
Command to toggle visibility of your own weapons on your avatar.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/swap&lt;br /&gt;
Swaps the equipped items (usually weapons) between your main &amp;amp; offhand&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/glowtoggle &lt;br /&gt;
Command to switch between glowing colours of named mythic, mystic and astral items in the main hand.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/perks&lt;br /&gt;
List your perks.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameweapon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameshield&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namegloves /namehands&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namelegs /nametrousers&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namehat /namehead&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameboots /namefeet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namebody /nametorso /namearmour&lt;br /&gt;
With these commands you can name just about any equipped item (rings &amp;amp; necks are currently an exception). Requires a Named Item certificate available from the cash shoppe. Also cannot name Artifacts. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/titles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/settitle&lt;br /&gt;
/titles lists all the available titles to you - note the code down then use /settitle to change your title&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/customtitle&lt;br /&gt;
gives you a custom title. Requires a Custom Title certificate available from the cash shoppe. You can have as many custom titles as you like and they can be set &amp;amp; selected using the /titles and /settitle commands &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sendadamantiumcoins&lt;br /&gt;
Sends a specified number of adamantium coins to the delivery bot, which you can then use to move the coins to any of your chars on any server.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/senddiamondcoins&lt;br /&gt;
Sends a specified number of diamond coins to the delivery bot, which you can then use to move the coins to any of your chars on the same server.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ears &lt;br /&gt;
List notable kills&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/autopickup&lt;br /&gt;
Enables and disables the automatic pickup of items found when searching furniture (eg barrels)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/res&lt;br /&gt;
Resurrect (works the same as Alt-F1)&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/chestname&lt;br /&gt;
Sets the name of the container.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/removecontainer&lt;br /&gt;
Use this command to delete containers.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/movecontainer&lt;br /&gt;
Use this to move a chest to anywhere in your house (or basement).&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setlock &lt;br /&gt;
Use this to enable or disable a lock on your door. Requires actual lock trigger to be installed by Admin first! Stand on your door and type:&lt;br /&gt;
 /setlock 1     enables it&lt;br /&gt;
 /setlock 0     disables it&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sign&lt;br /&gt;
Sets the text on the sign near your house - you must be facing the sign in order for it to work!&lt;br /&gt;
&lt;br /&gt;
===Chatting===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/g message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a global message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/p message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a party message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/c message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a clan message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/t message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a message in the trade channel&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/me action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Emote locally&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global on/off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 /global on&lt;br /&gt;
 /global off&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global&amp;#039;&amp;#039;&amp;#039; - Displays your current global setting (on or off)&lt;br /&gt;
Enable/disable your reception of global chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays your current trade setting (on or off)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan on/off&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Enable/disable your reception of trade chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/unignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ignore/unignore a player and all their alts.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ignore&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays a list of people on your ignore list.&lt;br /&gt;
&lt;br /&gt;
===[[Secure Trade]]===&lt;br /&gt;
&amp;#039;&amp;#039;You can [[Secure Trade|read more about secure trade here]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trade PLAYERNAME &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Invites player to trade with you in secure mode&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/taccept &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To accept invitation to secure trade mode, can now offer items by dropping them&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dotrade &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
To exchange offered items. Both players need to agree by using this command&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tcancel &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To abort the trade&lt;br /&gt;
&lt;br /&gt;
===Quest related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/q&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List both active and completed quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/aq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List active quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/cq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List completed quests&lt;br /&gt;
&lt;br /&gt;
===Party related===&lt;br /&gt;
&amp;#039;&amp;#039;For more information on parties, [[parties|click here]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/invite playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Invite player into party, creating one if necessary. The invited player will then have to type &amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039; to join your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Accept and invitation and join a party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Leave the party you were in&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/list&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Show who is in your party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/remove playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Remove a player from your party&lt;br /&gt;
&lt;br /&gt;
===Player Merchant Related===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;See [[Player Merchants]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Change your merchant&amp;#039;s name to &amp;#039;newname&amp;#039;. Must be standing next to your merchant.&lt;br /&gt;
Also changes the name of a mimic container placeable in a player house.  See [[Player Housing]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/withdraw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Get the money that your merchant has collected. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchremove&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Delete your merchant. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sort&lt;br /&gt;
Rearranging chest/merchant inventory by useing shift+arrow.&lt;br /&gt;
&lt;br /&gt;
===Skill related===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/myskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists all your skills grouped by class with their exact values&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists the skill names to use with the commands /trimskill &amp;amp; /limitskill&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trimskill skillname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a skill to a new value: must be lower than current value of course. Eg:&lt;br /&gt;
 /trimskill longswords 50&lt;br /&gt;
will set your longswords to 50. Trimming skills is irrevokable, so do it with caution!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitskill skillname limit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Will cap a skill until revoked.&lt;br /&gt;
 /limitskill maces 25&lt;br /&gt;
will cap your maces skill to 25. You can revoke the limit by setting it to 100 ...&lt;br /&gt;
 /limitskill maces 100&lt;br /&gt;
&lt;br /&gt;
===Clan related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makeclan clantag&amp;#039;&amp;#039;&amp;#039; - make a new clan - see [[Clans]] for more info&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/join&amp;#039;&amp;#039;&amp;#039; - use this to join a clan once you have been sent an invitation&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leaveclan&amp;#039;&amp;#039;&amp;#039; - leave your clan&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/wc&amp;#039;&amp;#039;&amp;#039; - like /w but only lists online clan members&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listclanmembers&amp;#039;&amp;#039;&amp;#039; - shows all the members of the clan&lt;br /&gt;
&lt;br /&gt;
====Leader only commands====&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/claninvite name&amp;#039;&amp;#039;&amp;#039; - invite someone to join the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setclanname new full clan name&amp;#039;&amp;#039;&amp;#039; - change the full name of a clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/expelmember name&amp;#039;&amp;#039;&amp;#039; - remove someone from the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makekey&amp;#039;&amp;#039;&amp;#039; - see [[Clans]] for more info&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/abdicate name&amp;#039;&amp;#039;&amp;#039; - the clan leader uses this command to quit being clan leader and the nominated player becomes the new leader&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dissolveclan&amp;#039;&amp;#039;&amp;#039; - deletes the clan - can&amp;#039;t be undone!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setrank name 1-5&amp;#039;&amp;#039;&amp;#039; (eg /setrank egg 4). The default rank for new members is 5. (Clan Officer with rank 2 can do this as well)&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/petname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
rename pet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/transferpet newownername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
give pet to new player-owner. New owner has to have pet transfer deed in their inventory.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pet2stock&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
will convert a cow, rabbit, horse, chicken or turkey pet to livestock. Works only when pet is standing on your property. Animal no longer counts as pet, becomes neutral but is persistent. Will wander off so ensure it is fenced in.&lt;br /&gt;
&lt;br /&gt;
===No Grind related===&lt;br /&gt;
On the [[Introduction to NG|No Grind]] server, stats increase through use, so some slash commands have been introduced to help you shape the stats of your character.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Shows the current limits for all three stats.  A limit of 0 (zero) means there is no limit and the stat will keep growing up to the overall stat total limit.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat statname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a limit on the stat to a new value.  The statnames you can provide are str (strength) dex (dexterity) and int (intelligence).  Setting a limit of 0 (zero) removes the limit.&lt;br /&gt;
e.g.&lt;br /&gt;
 /limitstat dex 100&lt;br /&gt;
Will limit your dexterity to 100.  When you use a dex boosting skill, it will slowly rise to 100 and then go no further.&lt;br /&gt;
&lt;br /&gt;
Note: if your stat is above the newly set limit, it will be reduced to the limit after you use a skill that boosts the stat.  More on [[No Grind Stat Gains|NG Stats]] here.&lt;br /&gt;
&lt;br /&gt;
===Living off the Land===&lt;br /&gt;
Living off the Land is an optional challenge that forbids the use of buying or selling to or from merchants and increases drop chances for more valuable items.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns on Living Of The Land. Must be done when your character is level 1 and has 0xp. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns off Living Of The Land. This can not be undone; there is no way to turn lotl back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation General}}&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=FAQ&amp;diff=5714</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=FAQ&amp;diff=5714"/>
		<updated>2025-07-13T10:46:21Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* I can&amp;#039;t see at night time or in dungeons. All I get is a black screen! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If your question isn&amp;#039;t answered here, please [http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=1025 post it in the FAQ thread on the forums]!&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
&lt;br /&gt;
===I can&amp;#039;t resurrect with ! or shift-1 ! or whatever!===&lt;br /&gt;
i) Firstly type /res to resurrect in an emergency like this&amp;lt;br&amp;gt;&lt;br /&gt;
ii) Resurrection is now permanently bound to Alt-F1&lt;br /&gt;
&lt;br /&gt;
===On PD server I can&amp;#039;t level up with @ or shift-2! or whatever===&lt;br /&gt;
Level up on PD with Alt-F2&lt;br /&gt;
&lt;br /&gt;
===I connect and I immediately disconnect, or it says &amp;#039;the game needs patching&amp;#039; but the patcher doesn&amp;#039;t launch===&lt;br /&gt;
Run the patcher by hand. Go to the EUO install directory, and run patch.exe. You may need to run it as administrator or give it admin permissions when asked.&lt;br /&gt;
&lt;br /&gt;
This may be caused by installing EUO into your Program Files directory. Pro-gamers keep their games in C:/games !&lt;br /&gt;
&lt;br /&gt;
===The patcher is doing nothing - it just hangs!===&lt;br /&gt;
The patcher may not work well with a proxy. You can always download the latest [http://swut.net/euo/download.htm EUO installer] and reinstall, as it always has an up to date client.&lt;br /&gt;
&lt;br /&gt;
===I can&amp;#039;t leave Nordhaven, I keep getting reset===&lt;br /&gt;
This means your continent map is out of date and the in-game patcher is not working. Quit EUO, go to your EUO installation directory (probably c:\euo) and run patch.exe, then try again.&lt;br /&gt;
&lt;br /&gt;
===I can&amp;#039;t see at night time or in dungeons. All I get is a black screen!===&lt;br /&gt;
There are 2 possible solutions to this: try these in order:&lt;br /&gt;
&lt;br /&gt;
* change your desktop colour depth to either 16 or 32 bpp: 24 bit has reportedly caused this problem&lt;br /&gt;
* Your CPU doesn&amp;#039;t support MMX instructions&lt;br /&gt;
&lt;br /&gt;
You can also try out &amp;#039;old lighting&amp;#039; as part of the options menu via F12.&lt;br /&gt;
&lt;br /&gt;
===EUO spits out some weird graphics related error at start up===&lt;br /&gt;
Try changing desktop display depth - 32 is ideal, then try 16 or 24 bpp.&lt;br /&gt;
&lt;br /&gt;
==Alternative Servers==&lt;br /&gt;
&lt;br /&gt;
===How do I play on the permanent server?===&lt;br /&gt;
Select that server during Create Character and/or Journey Onward.&lt;br /&gt;
&lt;br /&gt;
Also read this: [[Introduction to PD]]&lt;br /&gt;
&lt;br /&gt;
===What is the main EUO server address:port?===&lt;br /&gt;
The main server that the EUO shard runs on is euo.swut.net and the port is 26667.&lt;br /&gt;
&lt;br /&gt;
===How do I connect to a different server, eg the PD server?===&lt;br /&gt;
Select the alternate server during Journey Onward or Create Character.&lt;br /&gt;
&lt;br /&gt;
Advanced users can use the [[EUO Launcher]].&lt;br /&gt;
&lt;br /&gt;
Failing that, edit client.cfg, so it looks something like this:&lt;br /&gt;
&lt;br /&gt;
 server=euo.swut.net&lt;br /&gt;
 port=26667&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
&lt;br /&gt;
===Where are the options?===&lt;br /&gt;
Press F12 to configure just about everything.&lt;br /&gt;
&lt;br /&gt;
===Can I play fullscreen?===&lt;br /&gt;
Yes, press Ctrl+F12 once the game is loaded.&lt;br /&gt;
&lt;br /&gt;
===Can I turn the music off?===&lt;br /&gt;
Yes - via F12.&lt;br /&gt;
&lt;br /&gt;
===How do I bind spells to the F keys?===&lt;br /&gt;
Spells can be bound to F1 to F8 - press shift and the Fkey to bind a spell to that key.&lt;br /&gt;
&lt;br /&gt;
===How do I bind items to keys?===&lt;br /&gt;
When viewing, using or readying, hold ALT then press just about any key on the keyboard to bind the currently selected item to that key.&lt;br /&gt;
&lt;br /&gt;
===How can I remap my keys?===&lt;br /&gt;
You can remap most of your keys via the F12 options menu.&lt;br /&gt;
&lt;br /&gt;
===How can I reset my keymapping to default?===&lt;br /&gt;
There is an option to restore defaults via the F12 menu.&lt;br /&gt;
&lt;br /&gt;
==Misc Play Questions==&lt;br /&gt;
&lt;br /&gt;
===How much can I carry?===&lt;br /&gt;
Your maximum load is proportional to your strength, and differs from server to server. Your maximum load is on your stats display.&lt;br /&gt;
&lt;br /&gt;
===How do I level up?===&lt;br /&gt;
This depends on the server ...&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Regular&amp;#039;&amp;#039;&amp;#039; : travel to a [[shrines|shrine]] and meditate near the flame. The [[shrines|shrine]] you meditate at will determine your stat gain. More on [[Shrines]] here.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;PD with levels&amp;#039;&amp;#039;&amp;#039; : press &amp;#039;&amp;#039;&amp;#039;Alt-F2&amp;#039;&amp;#039;&amp;#039; then press &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039; to select how you want to distribute your new stat points.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;NG&amp;#039;&amp;#039;&amp;#039; : There are no player levels on the NG server.&lt;br /&gt;
&lt;br /&gt;
===I missed some message or text!===&lt;br /&gt;
Press the page up and page down keys to scroll through old messages.&lt;br /&gt;
&lt;br /&gt;
===I&amp;#039;m doing a kill quest, and the target is neutral aligned===&lt;br /&gt;
Either just attack the target or talk to it!&lt;br /&gt;
&lt;br /&gt;
===I&amp;#039;m doing a kill quest, and the target isn&amp;#039;t there===&lt;br /&gt;
Re activate the quest with the NPC that gives it because you weren&amp;#039;t fast enough to find the target.&lt;br /&gt;
&lt;br /&gt;
===I&amp;#039;m doing a find-item quest, and the item isn&amp;#039;t there===&lt;br /&gt;
Re activate the quest with the NPC that gives it because you weren&amp;#039;t fast enough to find the item.&lt;br /&gt;
&lt;br /&gt;
===I forgot my password - can you tell me what it is?===&lt;br /&gt;
[https://euotopia.com/lostpasswd.php Click here to recover your password].&lt;br /&gt;
&lt;br /&gt;
===I&amp;#039;ve forgotten what characters I&amp;#039;ve made? How can I find out what they are?===&lt;br /&gt;
&lt;br /&gt;
[http://euptopia.com/armoury.php Head to the Armoury] and log in with your EUO account details.&lt;br /&gt;
&lt;br /&gt;
===Can you delete my characters for me?===&lt;br /&gt;
Delete them yourself with the /delete slash command. Note that if they are low-level enough and untouched for a few months they may get pruned.&lt;br /&gt;
&lt;br /&gt;
===Where did my player merchant go?===&lt;br /&gt;
Merchants need to be well stocked with Merchant Tokens or otherwise they will be deleted - please see [[Player Merchants]].&lt;br /&gt;
&lt;br /&gt;
===My woodcarving won&amp;#039;t go over 10 - is there a stat requirement on it?===&lt;br /&gt;
No. You can only train woodcarving to 10 by chopping ordinary logs alone. To increase it further, chop different tinted logs (such as ash, oak) or start whittling with your [[Woodcrafting|pocketknife]].&lt;br /&gt;
&lt;br /&gt;
===How long will I be a criminal for?===&lt;br /&gt;
30 mins per kill: you must sit out this time in game - the crim timer isn&amp;#039;t counted down when you&amp;#039;re not logged on. You can also meditate at the Humility [[shrines|Shrine]] to reduce your crim time more quickly.&lt;br /&gt;
&lt;br /&gt;
===My pet is hurt.  How do I heal it?===&lt;br /&gt;
You have three options: cast XM or VXM, use a bandage, use a yellow or clear pot (shift-d) or don&amp;#039;t move and wait for your pet to regenerate.  Note that the amount of hit points healed when a bandage is used depends on your bandaging skill.&lt;br /&gt;
&lt;br /&gt;
===Where do I get the highest circle spells?===&lt;br /&gt;
Try doing the mage / priest quests.  Also, some spells are dropped by higher level monsters.  However, the drops are quite rare so you may have to kill many.&lt;br /&gt;
&lt;br /&gt;
===I have the &amp;#039;L&amp;#039; status effect! What is it? ===&lt;br /&gt;
Lycanthropy. Werewolf disease. Look forward to the next full moon or get cured.&lt;br /&gt;
&lt;br /&gt;
===How do I cure lycanthropy?===&lt;br /&gt;
Ask a guard about a &amp;#039;cure&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Is anybody in Minos?===&lt;br /&gt;
Probably.&lt;br /&gt;
&lt;br /&gt;
===What does a Polypile wand do?===&lt;br /&gt;
The item is described in [[Items#Provisions|Provisions]] (last item on that list).&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
===If/when will you add feature XYZ?===&lt;br /&gt;
When I get around to and/or feel like it. The likelyhood of something getting worked on goes by this forumla:&lt;br /&gt;
&lt;br /&gt;
 Importance of the feature x My enthusiasm in the feature&lt;br /&gt;
          _________________________________________&lt;br /&gt;
 &lt;br /&gt;
               difficulty of the feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How about larger maps?===&lt;br /&gt;
Probably not, due to poor early EUO design. Though the continent is currently around 300x100 tiles.&lt;br /&gt;
&lt;br /&gt;
===How about a single level map where towns are on the same level as the continent?===&lt;br /&gt;
No, for various reasons. This feature also implies large maps - see above.&lt;br /&gt;
&lt;br /&gt;
===What about a sortable inventory?===&lt;br /&gt;
Click here for sorting your [[Keyboard Controls#Keyboard command list |inventory/banker]] and here for [[Slash Commands#Player Merchant Related|merchants/chests]]!&lt;br /&gt;
&lt;br /&gt;
===What about player housing?===&lt;br /&gt;
Houses are for sale for both dollars and gold coins, [[Player Housing|details here]].&lt;br /&gt;
&lt;br /&gt;
===Can I get the map editor?===&lt;br /&gt;
The map editor is available for [http://euotopia.com/download.htm download on the downloads page].&lt;br /&gt;
&lt;br /&gt;
===If I make a map, will you use it?===&lt;br /&gt;
If it&amp;#039;s good, yes - and you&amp;#039;ll be credited for it.&lt;br /&gt;
&lt;br /&gt;
===Can I get the server?===&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
===Can I be a mod or a GM?===&lt;br /&gt;
No chance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation General}}&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=5710</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=5710"/>
		<updated>2025-05-14T23:15:40Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: Eggmceye moved page Quickstart Guide Regular to Quickstart Guide without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quickstart Guide==&lt;br /&gt;
&lt;br /&gt;
To get started, [http://euotopia.com/download.htm download the installer], install, [http://euotopia.com/newaccount.html create an account] and run euo.exe.&lt;br /&gt;
&lt;br /&gt;
This game is rather fast paced and even a little twitchy. Unlike other MMORPG&amp;#039;s, you generally fight more than one monster at a time, and battles are usually pretty quick. It helps to know where your spells and items are and what they do. It also helps to have a guide early on in the game. There are many players who will happily take a newbie through their first romp of the Nordhaven Jail.&lt;br /&gt;
&lt;br /&gt;
==Tutorial Video==&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;480&amp;quot; height=&amp;quot;360&amp;quot; src=&amp;quot;https://www.youtube.com/embed/hfg0CQfrHbI?rel=0&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
[[image:Cr0.png]]&lt;br /&gt;
&lt;br /&gt;
At this screen press any key. It should bring up the main menu. If it doesn&amp;#039;t, alt-tab out and back in again, then press a key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:C01.png]]&lt;br /&gt;
&lt;br /&gt;
Press the arrow key down once so that &amp;#039;&amp;#039;Create New Character&amp;#039;&amp;#039; is highlighted, then hit Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:creation.png]]&lt;br /&gt;
&lt;br /&gt;
Enter your account name and password in the appropriate fields. Use the up and down arrow keys to navigate the fields. If you don&amp;#039;t have an account then you will have to make one - [http://euotopia.com/newaccount.html click here]. Pick a name, your gender (gender does not affects stats or gameplay), an avatar, your [[Races|race]] and a class. Use the left and right arrows to select your gender, avatar and class. Once done, press the down-arrow key to highlight &amp;#039;&amp;#039;&amp;#039;enter the world of EUO!&amp;#039;&amp;#039;&amp;#039; and press enter. &lt;br /&gt;
&lt;br /&gt;
If you are a brand new player simply choose the Regular server.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s not critical which class you pick as it only affects starting skills. Your class evolves through your playstyle - though of course you can decide on a class to build and stick with that from the start. The classes you can choose from when creating are:&lt;br /&gt;
* swordsman, macefighter, spearman, axeman: these are fighter prefab packages, specialising in melee weapons and close quarter combat&lt;br /&gt;
* assassin, swashbuckler, ranger: these are rogue prefabs. Assassin is dual wielding and comes with points in stealth. Ranger starts with a bow and swashbuckler starts with a foil.&lt;br /&gt;
* monk: starts with points in unarmed and the sanctity school of magic&lt;br /&gt;
* mage: starts with points in sorcery and magery&lt;br /&gt;
* priest: starts with points in blessed maces, piety and divinity.&lt;br /&gt;
* necromancer: starts with points in necromancy, hexblades and bonecrafting&lt;br /&gt;
&lt;br /&gt;
Remember: it&amp;#039;s not critical what class you choose because the class you become is defined by what skills you use. See the section on [[classes]] for more.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a quick overview of the available [[races]]:&lt;br /&gt;
* Human - Get a little more xp and can multiclass further than other races (on reg/pd) by meditating at the [[Shrines#Shrine of Versatility|shrine of versatility]].&lt;br /&gt;
* Half Orc - good melee class as they get a tactics bonus and no movement speed penalty in heavy armour. They also get faster rage gain.&lt;br /&gt;
* Gnome - good rogues &amp;amp; mages with their improved dexterity and intelligence, stealth and resistance to paralysis plus the ability to easily identify trapped chests.&lt;br /&gt;
* Bloodkin - good intelligence and magic resistance with a bonus to attack strength along with being able to leech mana from monsters they attack.&lt;br /&gt;
* Dark Elf - make great rogues with their nightvision bonus, improved strength &amp;amp; dexterity, and shadowmeld ability.&lt;br /&gt;
* Halftroll - improved health regeneration plus the ability to dual wield any one handed weapons.&lt;br /&gt;
* Draconian - extra magic and normal damage plus improved magic resistance and the ability to transform into a drake that can traverse land, rivers and oceans.&lt;br /&gt;
* Dwarf - with a bonus to hp and an additional bonus to any of the 3 main stats, this race would be a good choice for any class. Also the only race that can mine, smelt, craft mithril, and get benefits from alcohol.&lt;br /&gt;
* Skeletun - play as the undead ... improved magic resistance plus protection from poison, disease, and no need to eat.&lt;br /&gt;
&lt;br /&gt;
==Main Menu==&lt;br /&gt;
Press F12 any time to bring up the main menu. Here you can change game options, change keybinds and read online help.&lt;br /&gt;
&lt;br /&gt;
==Newbie Island==&lt;br /&gt;
Once you successfully connect to the server you will start on Newbie Island. Glance over the summary of keyboard controls (which you can view at any time with the &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039; key (&amp;#039;&amp;#039;&amp;#039;Shift + /&amp;#039;&amp;#039;&amp;#039;)) then press &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039; to dismiss it. Press the &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039; key twice to get a full list of keyboard controls!&lt;br /&gt;
&lt;br /&gt;
Use either the mouse (left click and hold to walk in the direction of the green arrow) or the arrow keys to move around. You can use the numeric keypad to move diagonally. Follow the path east and let the lime coloured messages down below you on your way.&lt;br /&gt;
&lt;br /&gt;
[[image:newbieIsland.png]]&lt;br /&gt;
&lt;br /&gt;
==Entering Nordhaven==&lt;br /&gt;
Everybody starts in Nordhaven after completing Newbie Island. You&amp;#039;ll probably have everything you need to start your adventure. &lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t already, you might want to &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear some armour &amp;amp; equip a weapon (hit the &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039; key), and learn your spells (with &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;). Wander around town and say hello.&lt;br /&gt;
&lt;br /&gt;
To say something to another player (they will have a white name above their heads with a blue health bar), hit ENTER and type your message, then hit ENTER again.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
The equipment your new character starts with varies depending on which class &amp;amp; skills you picked. All classes get basic provisions such as food and potions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons and Armour:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ready.gif|right|frame|Readying your starting equipment]] Press &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear arms and armour, then scroll through the list using the up/down arrow keys. When you want to toggle the readiness of an item, press space. A little icon (such as a sword or or shirt) will appear to the left of the item name if it is being wielded or worn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Provisions|Provisions]]:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Torches: press &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;gnite a torch&lt;br /&gt;
* Food: press &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039;at some food&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Potions|Potions]]:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039; to drink a &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;otion...&lt;br /&gt;
* Red potions cure poison&lt;br /&gt;
* Yellow potions restore health points&lt;br /&gt;
* Blue potions restore mana points&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Scrolls|Scrolls]]:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Town Portal - press &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;ead scrolls&lt;br /&gt;
&lt;br /&gt;
==Binding items and spells to keys==&lt;br /&gt;
For fast and easy use of items and spells you may bind them to almost any key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
* To bind items, during &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear, etc, press either alt+key to bind the currently selected item to that key. Then during play, pressing a key with a bind will use the bound item or spell. &lt;br /&gt;
* Spells (and special abilities): press &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, or alt+key. You can also bind some spells by pressing &amp;#039;&amp;#039;&amp;#039;Shift-F-key&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
TIP: binding spells &amp;amp; items to the F-keys allows them to be used with arrow keys &amp;amp; a combination of &amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039;. See &amp;#039;&amp;#039;&amp;#039;How to Cast offensively&amp;#039;&amp;#039;&amp;#039; further down this page.&lt;br /&gt;
&lt;br /&gt;
==Talk to NPCs==&lt;br /&gt;
Just as players have white names and blue bars above their heads, characters with blue names and health bars are good aligned NPC&amp;#039;s, while characters with gray bars above their heads are neutral aligned NPC&amp;#039;s. Make a point of talking to any NPC with a blue name - you&amp;#039;ll more than likely be sent on a quest. &lt;br /&gt;
&lt;br /&gt;
To talk to an NPC, stand next to them, press &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;, then select the direction of the NPC. If you see a druid called &amp;#039;&amp;#039;Max&amp;#039;&amp;#039;, walk up to him and do exactly that. Then ask him his &amp;#039;&amp;#039;job&amp;#039;&amp;#039; (press enter, type job, then press enter again), or his &amp;#039;&amp;#039;name&amp;#039;&amp;#039;, whether they have any &amp;quot;work&amp;quot; for you, or even the &amp;#039;&amp;#039;time&amp;#039;&amp;#039;.  Try continuing the conversation by asking about any of other words they have mentioned.&lt;br /&gt;
&lt;br /&gt;
==Exiting Town and entering other maps==&lt;br /&gt;
When you&amp;#039;re done looking around town, you might as well head down to the Jail. Exit town by walking south past the guards (Harold and Stirling) - you will soon find yourself on the continent of [[New Sosaria]]. Head due east until you see a cave entrance - that would be the Nordhaven Jail. Stand on the entrance to the cave and press Space.&lt;br /&gt;
&lt;br /&gt;
[[image:leavingtown.png|none|frame|Leaving Nordhaven: Nordhaven jail is just a few steps to the east]]&lt;br /&gt;
&lt;br /&gt;
All of the areas in EUO are divided up into distinct maps. Towns exist as separate maps from the over-world, as do dungeons, caves, shrines, castles and keeps. To enter a town or dungeon, move toward the entrance and press Space. The entrance to a town is represented on the over-world as the town tile: just stand on top of it and press Space to enter. Inside dungeons, it is usually ladders that are used to move between levels. Again, just move on top of the ladder and press Space.&lt;br /&gt;
&lt;br /&gt;
==Nordhaven Jail: your First Serious Dungeon Romp==&lt;br /&gt;
[[image:jail.png|right|frame|Nordhaven jail. Note the ladder exiting up just to the south and Bill the Jailer just to the north.]]&lt;br /&gt;
The newbie dungeon is a place where you can go kill some rats and other low level monsters to get acquainted with the game.&lt;br /&gt;
&lt;br /&gt;
Explore, kill, collect the treasure, sell the stuff you don&amp;#039;t need, then spend the money on equipment. When you&amp;#039;re feeling tougher and better armed, you can head down to levels 2, 3 &amp;amp; 4 of the newbie dungeon. Beware - opponents get tough pretty quickly though, it would be wise to have some decent armour and plenty of healing potions at the ready.&lt;br /&gt;
&lt;br /&gt;
===How to Attack===&lt;br /&gt;
To attack with your equipped weapon (or with your bare hands if you don&amp;#039;t have a weapon) stand next to your opponent and click on it when the mouse arrow turns red. If you prefer to use the keyboard, hold down &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039; and press the arrow key corresponding to the direction you want to attack. E.g., to attack north, it&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Ctrl+Up&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Ctrl+left click&amp;#039;&amp;#039;&amp;#039; will attack in any direction and not let you move.&lt;br /&gt;
&lt;br /&gt;
If you are using a ranged weapon, &amp;#039;&amp;#039;&amp;#039;Ctrl+left&amp;#039;&amp;#039;&amp;#039; click or &amp;#039;&amp;#039;&amp;#039;Ctrl+Up&amp;#039;&amp;#039;&amp;#039; is used to attack your currently targeted enemy, regardless of the direction of the enemy. Press &amp;#039;&amp;#039;&amp;#039;Tab&amp;#039;&amp;#039;&amp;#039; to cycle enemy targets.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;left&amp;#039;&amp;#039;&amp;#039; click on enemies when the mouse pointer turns into a red arrow&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ctrl+arrow key&amp;#039;&amp;#039;&amp;#039; to attack in that direction&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ctrl+left click&amp;#039;&amp;#039;&amp;#039; to fire your ranged weapon, also &amp;#039;&amp;#039;&amp;#039;Ctrl+Up&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===How to Cast Offensively===&lt;br /&gt;
If you picked mage as your class, then you should have learned the spell &amp;#039;&amp;#039;Minor Harm&amp;#039;&amp;#039; by now. Minor Harm (aka An Mani) deals damage to an adjacent target. Stand next to one of those rats, press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then enter, then the arrow key for the direction you want to cast.&lt;br /&gt;
&lt;br /&gt;
This is a bit of work, so you can bind the spell such that you can cast it with &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039;. Press &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;, then use the arrow keys to highlight the Minor Harm spell (if it isn&amp;#039;t already highlighted), then hit &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039;, followed by &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039;. Minor Harm is now bound to the &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; key, which you can hit to cast it. Additionally, using &amp;#039;&amp;#039;&amp;#039;Shift+right click&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Shift+arrow key&amp;#039;&amp;#039;&amp;#039; will cast the spell bound to &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; in the direction of the mouse arrow or arrow key pressed.&lt;br /&gt;
&lt;br /&gt;
So you can now cast Minor Harm on rats with &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039; just as you would attack rats with a weapon with &amp;#039;&amp;#039;&amp;#039;Ctrl+direction&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* bind Minor Harm to &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; via &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shift+right&amp;#039;&amp;#039;&amp;#039; click or &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039; to cast Minor Harm on enemies to harm them&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* binding a spell to &amp;#039;&amp;#039;&amp;#039;F7&amp;#039;&amp;#039;&amp;#039; will let you cast it with just the right mouse button&lt;br /&gt;
* binding a spell to &amp;#039;&amp;#039;&amp;#039;F8&amp;#039;&amp;#039;&amp;#039; will let you cast it with &amp;#039;&amp;#039;&amp;#039;Ctrl+right click&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* you can bind additional spells to &amp;#039;&amp;#039;&amp;#039;F2&amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;F6&amp;#039;&amp;#039;&amp;#039; and cast them with combinations of &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt&amp;#039;&amp;#039;&amp;#039; and a direction&lt;br /&gt;
&lt;br /&gt;
===Healing Techniques for Newbies===&lt;br /&gt;
There are quite a number of ways to heal yourself, however for the new character these can be limited. Here&amp;#039;s a list of what you can do to heal yourself.&lt;br /&gt;
&lt;br /&gt;
* drink a yellow potion (press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* meditate (press &amp;#039;&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* priests can cast the &amp;#039;&amp;#039;Mani&amp;#039;&amp;#039; spell (press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then Enter)&lt;br /&gt;
* you can use a bandage (tip: bind it to a key for easy access)&lt;br /&gt;
* you can drink from a fountain (can be hazardous, but can also be rewarding): activate the fountain with &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Health also regenerates while not in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) empty flasks on fountains to create clear potions, which will usually have an effect not unlike a yellow potion&lt;br /&gt;
&lt;br /&gt;
==Leveling up==&lt;br /&gt;
[[image:valor.png|right|frame|The Shrine of Valor, on the far north coast of New Sosaria. To get there, leave Nordhaven and head northwest. Meditate at this shrine to increase your strength!]]When you get the blue &amp;quot;&amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039;&amp;quot; message, head to a [[shrines|shrine]] (pictured right), press space to enter the shrine map (just as you did to enter Nordhaven Jail) and meditate near the flame (walk to the brazier and then press &amp;#039;&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;#039;) to increase your stats. Every shrine has a different effect on your stats (strength, dexterity and intelligence) - consult the list in the next section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New characters generally need to increase strength to start with, to give them more Hit Points. Head to the Shrine of Valor, which is to the north and a little west of Nordhaven.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In general, you should increase your strength if you want more hit points (HP) and power with fighter weapons, increase dexterity if you want to move faster and power with rogue weapons, and increase intelligence if you want more mana, magic resistance and increased power with spells.&lt;br /&gt;
&lt;br /&gt;
A rough guide for stat point distribution while progressing through the levels might be:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fighter / Monk&amp;#039;&amp;#039;&amp;#039; - increase strength until you get 80-100 STR, then increase dexterity until you get to 100 DEX&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rogue&amp;#039;&amp;#039;&amp;#039; - increase strength until you get to 60 STR, then increase dexterity until you get to 150 DEX&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mage / Priest&amp;#039;&amp;#039;&amp;#039; - increase strength until you get to 60 STR, then increase intelligence until you get to 100 INT and then increase strength again until you get to 100 STR&lt;br /&gt;
&lt;br /&gt;
You don&amp;#039;t have to follow this guide, however it will give you strength (and thus more hit points) early on to help make your adventures go smoothly.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
To locate a [[shrines|shrine]], either study the map of [[New Sosaria]] online, or look in your EUO folder for the shrinemap.gif in the docs subdirectory.&lt;br /&gt;
&lt;br /&gt;
Meditating (after you get the &amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039; message) at the different shrines have the following effects:&lt;br /&gt;
&lt;br /&gt;
 Valor:        Strength +6&lt;br /&gt;
 Compassion:   Dexterity +6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength +3, Dexterity +3&lt;br /&gt;
 Justice:      Dexterity +3, Intelligence +3&lt;br /&gt;
 Honor:        Intelligence +3, Strength +3&lt;br /&gt;
 Spirituality: Dexterity +2, Intelligence +2, Strength +2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
Humility does not add any stats but will increase your level if you meditate there. Unless you are actually feeling humble, it&amp;#039;s best not to level up at the Humility shrine!&lt;br /&gt;
&lt;br /&gt;
Humility does have a use however - meditating there reduces your criminal status time more quickly than normal.&lt;br /&gt;
&lt;br /&gt;
Finally, shrines are used to cure resurrection sickness, which is a debilitating condition you&amp;#039;ll often get after dying and resurrecting.&lt;br /&gt;
&lt;br /&gt;
==Dying==&lt;br /&gt;
Everyone has to die eventually, and it&amp;#039;s not a big deal. Just hit &amp;#039;&amp;#039;&amp;#039;Alt+F1&amp;#039;&amp;#039;&amp;#039; to respawn in the town to which you are bound (the default town is Nordhaven). Doing this will give you [[resurrection sickness]] however, which requires you to meditate at a [[Shrines|shrine]] to cure. While you have resurrection sickness, you will suffer significant penalties, so you should cure it as soon as you can.  Alternatively if you&amp;#039;re playing with other people, they might be able to resurrect you with a scroll or spell on the spot. If you are in a party with the person who resurrects you, you will not get resurrection sickness.&lt;br /&gt;
&lt;br /&gt;
Sometimes you cannot respawn with &amp;#039;&amp;#039;&amp;#039;Alt+F1&amp;#039;&amp;#039;&amp;#039; ... it is most likely because you are on a no-casting zone tile. If this happens simply move a step or two away and try again.&lt;br /&gt;
&lt;br /&gt;
==Additional equipment==&lt;br /&gt;
Once you&amp;#039;ve accumulated some gold, you&amp;#039;ll probably want to get some additional equipment.  Player merchants will have the best prices. Go to [http://euotopia.com/msearch.htm Player Merchant Item Search] and type at least part of the name of the item you&amp;#039;re looking for.  You&amp;#039;ll need a sextant or an Locate spell to find the coordinates of the listed merchant in the town, but bearing in mind that coordinates start in the upper left corner of the map, you should be able to find the merchant without a sextant.&lt;br /&gt;
&lt;br /&gt;
==The Goal==&lt;br /&gt;
The goal is to have a bit of fun! That&amp;#039;s it. Happy hunting.&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Quickstart_Guide_NG&amp;diff=5709</id>
		<title>Quickstart Guide NG</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Quickstart_Guide_NG&amp;diff=5709"/>
		<updated>2025-05-14T23:15:10Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: Eggmceye moved page Quickstart Guide to Quickstart Guide NG without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quickstart Guide==&lt;br /&gt;
&lt;br /&gt;
To get started, [http://euotopia.com/download.htm download the installer], install, [http://euotopia.com/newaccount.html create an account] and run euo.exe.&lt;br /&gt;
&lt;br /&gt;
This game is rather fast paced and even a little twitchy. Unlike other MMORPG&amp;#039;s, you generally fight more than one monster at a time, and battles are usually pretty quick. It helps to know where your spells and items are and what they do. It also helps to have a guide early on in the game. There are many players who will happily take a newbie through their first romp of the Nordhaven Jail.&lt;br /&gt;
&lt;br /&gt;
==Tutorial Video==&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;480&amp;quot; height=&amp;quot;360&amp;quot; src=&amp;quot;https://www.youtube.com/embed/hfg0CQfrHbI?rel=0&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
[[image:Cr0.png]]&lt;br /&gt;
&lt;br /&gt;
At this screen press any key. It should bring up the main menu. If it doesn&amp;#039;t, alt-tab out and back in again, then press a key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:C01.png]]&lt;br /&gt;
&lt;br /&gt;
Press the arrow key down once so that &amp;#039;&amp;#039;Create New Character&amp;#039;&amp;#039; is highlighted, then hit Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:creation-ng.png]]&lt;br /&gt;
&lt;br /&gt;
Enter your account name and password in the appropriate fields. Use the up and down arrow keys to navigate the fields. If you don&amp;#039;t have an account then you will have to make one - [http://euotopia.com/newaccount.html click here]. Pick a name, your gender (gender does not affects stats or gameplay), an avatar, your [[Races|race]] and a class. Use the left and right arrows to select your gender, avatar and class. Once done, press the down-arrow key to highlight &amp;#039;&amp;#039;&amp;#039;enter the world of EUO!&amp;#039;&amp;#039;&amp;#039; and press enter. &lt;br /&gt;
&lt;br /&gt;
If you are a brand new player simply choose the No Grind server which should be already selected.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s not critical which class you pick as it only affects starting skills. Your class evolves through your playstyle - though of course you can decide on a class to build and stick with that from the start. The classes you can choose from when creating are:&lt;br /&gt;
* swordsman, macefighter, spearman, axeman: these are fighter prefab packages, specialising in melee weapons and close quarter combat&lt;br /&gt;
* assassin, swashbuckler, ranger: these are rogue prefabs. Assassin is dual wielding and comes with points in stealth. Ranger starts with a bow and swashbuckler starts with a foil.&lt;br /&gt;
* monk: starts with points in unarmed and the sanctity school of magic&lt;br /&gt;
* mage: starts with points in sorcery and magery&lt;br /&gt;
* priest: starts with points in blessed maces, piety and divinity.&lt;br /&gt;
* necromancer: starts with points in necromancy, hexblades and bonecrafting&lt;br /&gt;
* druid: starts with points in druidry and polymorphism&lt;br /&gt;
&lt;br /&gt;
Remember: it&amp;#039;s not critical what class you choose because the class you become is defined by what skills you use. See the section on [[classes]] for more.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a quick overview of the available [[races]]:&lt;br /&gt;
* Human - Get more class skill points, and thus can learn more class skills.&lt;br /&gt;
* Half Orc - good melee class as they get a tactics bonus and no movement speed penalty in heavy armour. They also get faster rage gain.&lt;br /&gt;
* Gnome - good rogues &amp;amp; mages with their improved dexterity and intelligence, stealth and resistance to paralysis plus the ability to easily identify trapped chests.&lt;br /&gt;
* Bloodkin - good intelligence and magic resistance with a bonus to attack strength along with being able to leech mana from monsters they attack.&lt;br /&gt;
* Dark Elf - make great rogues with their nightvision bonus, improved strength &amp;amp; dexterity, and shadowmeld ability.&lt;br /&gt;
* Halftroll - improved health regeneration plus the ability to dual wield any one handed weapons.&lt;br /&gt;
* Draconian - extra magic and normal damage plus improved magic resistance and the ability to transform into a drake that can traverse land, rivers and oceans.&lt;br /&gt;
* Dwarf - with a bonus to hp and an additional bonus to any of the 3 main stats, this race would be a good choice for any class. Also the only race that can mine, smelt, craft mithril.&lt;br /&gt;
* Skeletun - play as the undead ... improved magic resistance plus protection from poison, disease, and no need to eat.&lt;br /&gt;
&lt;br /&gt;
==Main Menu==&lt;br /&gt;
Press F12 any time to bring up the main menu. Here you can change game options, change keybinds and read online help.&lt;br /&gt;
&lt;br /&gt;
==Newbie Island==&lt;br /&gt;
Once you successfully connect to the server you will start on Newbie Island. Glance over the summary of keyboard controls (which you can view at any time with the &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039; key (&amp;#039;&amp;#039;&amp;#039;Shift + /&amp;#039;&amp;#039;&amp;#039;)) then press &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039; to dismiss it. Press the &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039; key twice to get a full list of keyboard controls!&lt;br /&gt;
&lt;br /&gt;
Use either the mouse (left click and hold to walk in the direction of the green arrow) or the arrow keys to move around. You can use the numeric keypad to move diagonally. Follow the path east and let the lime coloured messages down below you guide your way.&lt;br /&gt;
&lt;br /&gt;
[[image:newbieIsland-ng.png]]&lt;br /&gt;
&lt;br /&gt;
==Entering Nordhaven==&lt;br /&gt;
Everybody starts in Nordhaven after completing Newbie Island. You&amp;#039;ll probably have everything you need to start your adventure. &lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t already, you might want to &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear some armour &amp;amp; equip a weapon (hit the &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039; key). Wander around town and say hello.&lt;br /&gt;
&lt;br /&gt;
To say something to another player (they will have a white name above their heads with a blue health bar), hit ENTER and type your message, then hit ENTER again.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
The equipment your new character starts with varies depending on which class &amp;amp; skills you picked. All classes get basic provisions such as food and potions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons and Armour:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ready.gif|right|frame|Readying your starting equipment]] Press &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear arms and armour, then scroll through the list using the up/down arrow keys. When you want to toggle the readiness of an item, press space. A little icon (such as a sword or or shirt) will appear to the left of the item name if it is being wielded or worn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Provisions|Provisions]]:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Torches: press &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;gnite a torch&lt;br /&gt;
* Food: press &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039;at some food&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Potions|Potions]]:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039; to drink a &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;otion...&lt;br /&gt;
* Red potions cure poison&lt;br /&gt;
* Yellow potions restore health points&lt;br /&gt;
* Blue potions restore mana points&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Scrolls|Scrolls]]:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Town Portal - press &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;ead scrolls&lt;br /&gt;
&lt;br /&gt;
==Binding items and spells to keys==&lt;br /&gt;
For fast and easy use of items and spells you may bind them to almost any key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
* To bind items, during &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear, etc, press either alt+key to bind the currently selected item to that key. Then during play, pressing a key with a bind will use the bound item or spell. &lt;br /&gt;
* Spells (and special abilities): press &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;, then use the arrow keys to highlight the spell you want to bind, then hit the F-key (eg F1, F2) you want to bind to, or alt+key. You can also bind some spells by pressing &amp;#039;&amp;#039;&amp;#039;Shift-F-key&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
TIP: binding spells &amp;amp; items to the F-keys allows them to be used with arrow keys &amp;amp; a combination of &amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039;. See &amp;#039;&amp;#039;&amp;#039;How to Cast offensively&amp;#039;&amp;#039;&amp;#039; further down this page.&lt;br /&gt;
&lt;br /&gt;
==Talk to NPCs==&lt;br /&gt;
Just as players have white names and blue bars above their heads, characters with blue names and health bars are good aligned NPC&amp;#039;s, while characters with gray bars above their heads are neutral aligned NPC&amp;#039;s. Make a point of talking to any NPC with a blue name - you&amp;#039;ll more than likely be sent on a quest. &lt;br /&gt;
&lt;br /&gt;
To talk to an NPC, stand next to them, press &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;, then select the direction of the NPC. If you see a druid called &amp;#039;&amp;#039;Max&amp;#039;&amp;#039;, walk up to him and do exactly that. Then ask him his &amp;#039;&amp;#039;job&amp;#039;&amp;#039; (press enter, type job, then press enter again), or his &amp;#039;&amp;#039;name&amp;#039;&amp;#039;, whether they have any &amp;quot;work&amp;quot; for you, or even the &amp;#039;&amp;#039;time&amp;#039;&amp;#039;.  Try continuing the conversation by asking about any of other words they have mentioned.&lt;br /&gt;
&lt;br /&gt;
==Exiting Town and entering other maps==&lt;br /&gt;
When you&amp;#039;re done looking around town, you might as well head down to the Jail. Exit town by walking south past the guards (Harold and Stirling) - you will soon find yourself on the continent of [[New Sosaria]]. Head due east until you see a cave entrance - that would be the Nordhaven Jail. Stand on the entrance to the cave and press Space.&lt;br /&gt;
&lt;br /&gt;
[[image:leavingtown.png|none|frame|Leaving Nordhaven: Nordhaven jail is just a few steps to the east]]&lt;br /&gt;
&lt;br /&gt;
All of the areas in EUO are divided up into distinct maps. Towns exist as separate maps from the over-world, as do dungeons, caves, shrines, castles and keeps. To enter a town or dungeon, move toward the entrance and press Space. The entrance to a town is represented on the over-world as the town tile: just stand on top of it and press Space to enter. Inside dungeons, it is usually ladders that are used to move between levels. Again, just move on top of the ladder and press Space.&lt;br /&gt;
&lt;br /&gt;
==Nordhaven Jail: your First Serious Dungeon Romp==&lt;br /&gt;
[[image:jail.png|right|frame|Nordhaven jail. Note the ladder exiting up just to the south and Bill the Jailer just to the north.]]&lt;br /&gt;
The newbie dungeon is a place where you can go kill some rats and other low level monsters to get acquainted with the game.&lt;br /&gt;
&lt;br /&gt;
===How to Attack===&lt;br /&gt;
To attack with your equipped weapon (or with your bare hands if you don&amp;#039;t have a weapon) stand next to your opponent and click on it when the mouse arrow turns red. If you prefer to use the keyboard, hold down &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039; and press the arrow key corresponding to the direction you want to attack. E.g., to attack north, it&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Ctrl+Up&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Ctrl+left click&amp;#039;&amp;#039;&amp;#039; will attack in any direction and not let you move.&lt;br /&gt;
&lt;br /&gt;
If you are using a ranged weapon, &amp;#039;&amp;#039;&amp;#039;Ctrl+left click&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Ctrl+any arrow key&amp;#039;&amp;#039;&amp;#039; is used to attack your currently targeted enemy. Press &amp;#039;&amp;#039;&amp;#039;Tab&amp;#039;&amp;#039;&amp;#039; to cycle enemy targets.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;left&amp;#039;&amp;#039;&amp;#039; click on enemies when the mouse pointer turns into a red arrow&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ctrl+arrow key&amp;#039;&amp;#039;&amp;#039; to attack in that direction&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ctrl+left click&amp;#039;&amp;#039;&amp;#039; to fire your ranged weapon, also &amp;#039;&amp;#039;&amp;#039;Ctrl+any arrow key&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===How to Cast Offensively===&lt;br /&gt;
If you picked mage as your class, then you should have learned the spell &amp;#039;&amp;#039;Minor Harm&amp;#039;&amp;#039; by now. Minor Harm (aka An Mani) deals damage to an adjacent target. Stand next to one of those rats, press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then enter, then the arrow key for the direction you want to cast.&lt;br /&gt;
&lt;br /&gt;
This is a bit of work, so you can bind the spell such that you can cast it with &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039;. Press &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;, then use the arrow keys to highlight the Minor Harm spell (if it isn&amp;#039;t already highlighted), then hit &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039;, followed by &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039;. Minor Harm is now bound to the &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; key, which you can hit to cast it. Additionally, using &amp;#039;&amp;#039;&amp;#039;Shift+right click&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Shift+arrow key&amp;#039;&amp;#039;&amp;#039; will cast the spell bound to &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; in the direction of the mouse arrow or arrow key pressed.&lt;br /&gt;
&lt;br /&gt;
So you can now cast Minor Harm on rats with &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039; just as you would attack rats with a weapon with &amp;#039;&amp;#039;&amp;#039;Ctrl+direction&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* bind Minor Harm to &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; via &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shift+right&amp;#039;&amp;#039;&amp;#039; click or &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039; to cast Minor Harm on enemies to harm them&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* binding a spell to &amp;#039;&amp;#039;&amp;#039;F7&amp;#039;&amp;#039;&amp;#039; will let you cast it with just the right mouse button&lt;br /&gt;
* binding a spell to &amp;#039;&amp;#039;&amp;#039;F8&amp;#039;&amp;#039;&amp;#039; will let you cast it with &amp;#039;&amp;#039;&amp;#039;Ctrl+right click&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* you can bind additional spells to &amp;#039;&amp;#039;&amp;#039;F2&amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;F6&amp;#039;&amp;#039;&amp;#039; and cast them with combinations of &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt&amp;#039;&amp;#039;&amp;#039; and a direction&lt;br /&gt;
&lt;br /&gt;
===Healing Techniques for Newbies===&lt;br /&gt;
There are quite a number of ways to heal yourself, however for the new character these can be limited. Here&amp;#039;s a list of what you can do to heal yourself.&lt;br /&gt;
&lt;br /&gt;
* drink a yellow potion (press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* meditate (press &amp;#039;&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* priests can cast the &amp;#039;&amp;#039;Mani&amp;#039;&amp;#039; spell (press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then Enter)&lt;br /&gt;
* you can use a bandage (tip: bind it to a key for easy access)&lt;br /&gt;
* you can drink from a fountain (can be hazardous, but can also be rewarding): activate the fountain with &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Health also regenerates while not in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) empty flasks on fountains to create clear potions, which will usually have an effect not unlike a yellow potion&lt;br /&gt;
&lt;br /&gt;
==Dying==&lt;br /&gt;
Everyone has to die eventually, and it&amp;#039;s not a big deal. Just hit &amp;#039;&amp;#039;&amp;#039;Alt+F1&amp;#039;&amp;#039;&amp;#039; to respawn in the town to which you are bound (the default town is Nordhaven).&lt;br /&gt;
&lt;br /&gt;
Sometimes you cannot respawn with &amp;#039;&amp;#039;&amp;#039;Alt+F1&amp;#039;&amp;#039;&amp;#039; ... it is most likely because you are on a no-casting zone tile. If this happens simply move a step or two away and try again.&lt;br /&gt;
&lt;br /&gt;
==The Goal==&lt;br /&gt;
The goal is to have a bit of fun! That&amp;#039;s it. Happy hunting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation General}}&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=5706</id>
		<title>Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Quickstart_Guide&amp;diff=5706"/>
		<updated>2025-05-05T22:34:59Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: shadowkin-&amp;gt;dark elf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quickstart Guide==&lt;br /&gt;
&lt;br /&gt;
To get started, [http://euotopia.com/download.htm download the installer], install, [http://euotopia.com/newaccount.html create an account] and run euo.exe.&lt;br /&gt;
&lt;br /&gt;
This game is rather fast paced and even a little twitchy. Unlike other MMORPG&amp;#039;s, you generally fight more than one monster at a time, and battles are usually pretty quick. It helps to know where your spells and items are and what they do. It also helps to have a guide early on in the game. There are many players who will happily take a newbie through their first romp of the Nordhaven Jail.&lt;br /&gt;
&lt;br /&gt;
==Tutorial Video==&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;480&amp;quot; height=&amp;quot;360&amp;quot; src=&amp;quot;https://www.youtube.com/embed/hfg0CQfrHbI?rel=0&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
[[image:Cr0.png]]&lt;br /&gt;
&lt;br /&gt;
At this screen press any key. It should bring up the main menu. If it doesn&amp;#039;t, alt-tab out and back in again, then press a key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:C01.png]]&lt;br /&gt;
&lt;br /&gt;
Press the arrow key down once so that &amp;#039;&amp;#039;Create New Character&amp;#039;&amp;#039; is highlighted, then hit Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:creation.png]]&lt;br /&gt;
&lt;br /&gt;
Enter your account name and password in the appropriate fields. Use the up and down arrow keys to navigate the fields. If you don&amp;#039;t have an account then you will have to make one - [http://euotopia.com/newaccount.html click here]. Pick a name, your gender (gender does not affects stats or gameplay), an avatar, your [[Races|race]] and a class. Use the left and right arrows to select your gender, avatar and class. Once done, press the down-arrow key to highlight &amp;#039;&amp;#039;&amp;#039;enter the world of EUO!&amp;#039;&amp;#039;&amp;#039; and press enter. &lt;br /&gt;
&lt;br /&gt;
If you are a brand new player simply choose the Regular server.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s not critical which class you pick as it only affects starting skills. Your class evolves through your playstyle - though of course you can decide on a class to build and stick with that from the start. The classes you can choose from when creating are:&lt;br /&gt;
* swordsman, macefighter, spearman, axeman: these are fighter prefab packages, specialising in melee weapons and close quarter combat&lt;br /&gt;
* assassin, swashbuckler, ranger: these are rogue prefabs. Assassin is dual wielding and comes with points in stealth. Ranger starts with a bow and swashbuckler starts with a foil.&lt;br /&gt;
* monk: starts with points in unarmed and the sanctity school of magic&lt;br /&gt;
* mage: starts with points in sorcery and magery&lt;br /&gt;
* priest: starts with points in blessed maces, piety and divinity.&lt;br /&gt;
* necromancer: starts with points in necromancy, hexblades and bonecrafting&lt;br /&gt;
&lt;br /&gt;
Remember: it&amp;#039;s not critical what class you choose because the class you become is defined by what skills you use. See the section on [[classes]] for more.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a quick overview of the available [[races]]:&lt;br /&gt;
* Human - Get a little more xp and can multiclass further than other races (on reg/pd) by meditating at the [[Shrines#Shrine of Versatility|shrine of versatility]].&lt;br /&gt;
* Half Orc - good melee class as they get a tactics bonus and no movement speed penalty in heavy armour. They also get faster rage gain.&lt;br /&gt;
* Gnome - good rogues &amp;amp; mages with their improved dexterity and intelligence, stealth and resistance to paralysis plus the ability to easily identify trapped chests.&lt;br /&gt;
* Bloodkin - good intelligence and magic resistance with a bonus to attack strength along with being able to leech mana from monsters they attack.&lt;br /&gt;
* Dark Elf - make great rogues with their nightvision bonus, improved strength &amp;amp; dexterity, and shadowmeld ability.&lt;br /&gt;
* Halftroll - improved health regeneration plus the ability to dual wield any one handed weapons.&lt;br /&gt;
* Draconian - extra magic and normal damage plus improved magic resistance and the ability to transform into a drake that can traverse land, rivers and oceans.&lt;br /&gt;
* Dwarf - with a bonus to hp and an additional bonus to any of the 3 main stats, this race would be a good choice for any class. Also the only race that can mine, smelt, craft mithril, and get benefits from alcohol.&lt;br /&gt;
* Skeletun - play as the undead ... improved magic resistance plus protection from poison, disease, and no need to eat.&lt;br /&gt;
&lt;br /&gt;
==Main Menu==&lt;br /&gt;
Press F12 any time to bring up the main menu. Here you can change game options, change keybinds and read online help.&lt;br /&gt;
&lt;br /&gt;
==Newbie Island==&lt;br /&gt;
Once you successfully connect to the server you will start on Newbie Island. Glance over the summary of keyboard controls (which you can view at any time with the &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039; key (&amp;#039;&amp;#039;&amp;#039;Shift + /&amp;#039;&amp;#039;&amp;#039;)) then press &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039; to dismiss it. Press the &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039; key twice to get a full list of keyboard controls!&lt;br /&gt;
&lt;br /&gt;
Use either the mouse (left click and hold to walk in the direction of the green arrow) or the arrow keys to move around. You can use the numeric keypad to move diagonally. Follow the path east and let the lime coloured messages down below you on your way.&lt;br /&gt;
&lt;br /&gt;
[[image:newbieIsland.png]]&lt;br /&gt;
&lt;br /&gt;
==Entering Nordhaven==&lt;br /&gt;
Everybody starts in Nordhaven after completing Newbie Island. You&amp;#039;ll probably have everything you need to start your adventure. &lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t already, you might want to &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear some armour &amp;amp; equip a weapon (hit the &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039; key), and learn your spells (with &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;). Wander around town and say hello.&lt;br /&gt;
&lt;br /&gt;
To say something to another player (they will have a white name above their heads with a blue health bar), hit ENTER and type your message, then hit ENTER again.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
The equipment your new character starts with varies depending on which class &amp;amp; skills you picked. All classes get basic provisions such as food and potions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons and Armour:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ready.gif|right|frame|Readying your starting equipment]] Press &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear arms and armour, then scroll through the list using the up/down arrow keys. When you want to toggle the readiness of an item, press space. A little icon (such as a sword or or shirt) will appear to the left of the item name if it is being wielded or worn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Provisions|Provisions]]:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Torches: press &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;gnite a torch&lt;br /&gt;
* Food: press &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039;at some food&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Potions|Potions]]:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039; to drink a &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;otion...&lt;br /&gt;
* Red potions cure poison&lt;br /&gt;
* Yellow potions restore health points&lt;br /&gt;
* Blue potions restore mana points&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Scrolls|Scrolls]]:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Town Portal - press &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;ead scrolls&lt;br /&gt;
&lt;br /&gt;
==Binding items and spells to keys==&lt;br /&gt;
For fast and easy use of items and spells you may bind them to almost any key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
* To bind items, during &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear, etc, press either alt+key to bind the currently selected item to that key. Then during play, pressing a key with a bind will use the bound item or spell. &lt;br /&gt;
* Spells (and special abilities): press &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;, then use the arrow keys to highlight the spell you want to bind, then hit the F-key you want to bind to, or alt+key. You can also bind some spells by pressing &amp;#039;&amp;#039;&amp;#039;Shift-F-key&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
TIP: binding spells &amp;amp; items to the F-keys allows them to be used with arrow keys &amp;amp; a combination of &amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039;. See &amp;#039;&amp;#039;&amp;#039;How to Cast offensively&amp;#039;&amp;#039;&amp;#039; further down this page.&lt;br /&gt;
&lt;br /&gt;
==Talk to NPCs==&lt;br /&gt;
Just as players have white names and blue bars above their heads, characters with blue names and health bars are good aligned NPC&amp;#039;s, while characters with gray bars above their heads are neutral aligned NPC&amp;#039;s. Make a point of talking to any NPC with a blue name - you&amp;#039;ll more than likely be sent on a quest. &lt;br /&gt;
&lt;br /&gt;
To talk to an NPC, stand next to them, press &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;, then select the direction of the NPC. If you see a druid called &amp;#039;&amp;#039;Max&amp;#039;&amp;#039;, walk up to him and do exactly that. Then ask him his &amp;#039;&amp;#039;job&amp;#039;&amp;#039; (press enter, type job, then press enter again), or his &amp;#039;&amp;#039;name&amp;#039;&amp;#039;, whether they have any &amp;quot;work&amp;quot; for you, or even the &amp;#039;&amp;#039;time&amp;#039;&amp;#039;.  Try continuing the conversation by asking about any of other words they have mentioned.&lt;br /&gt;
&lt;br /&gt;
==Exiting Town and entering other maps==&lt;br /&gt;
When you&amp;#039;re done looking around town, you might as well head down to the Jail. Exit town by walking south past the guards (Harold and Stirling) - you will soon find yourself on the continent of [[New Sosaria]]. Head due east until you see a cave entrance - that would be the Nordhaven Jail. Stand on the entrance to the cave and press Space.&lt;br /&gt;
&lt;br /&gt;
[[image:leavingtown.png|none|frame|Leaving Nordhaven: Nordhaven jail is just a few steps to the east]]&lt;br /&gt;
&lt;br /&gt;
All of the areas in EUO are divided up into distinct maps. Towns exist as separate maps from the over-world, as do dungeons, caves, shrines, castles and keeps. To enter a town or dungeon, move toward the entrance and press Space. The entrance to a town is represented on the over-world as the town tile: just stand on top of it and press Space to enter. Inside dungeons, it is usually ladders that are used to move between levels. Again, just move on top of the ladder and press Space.&lt;br /&gt;
&lt;br /&gt;
==Nordhaven Jail: your First Serious Dungeon Romp==&lt;br /&gt;
[[image:jail.png|right|frame|Nordhaven jail. Note the ladder exiting up just to the south and Bill the Jailer just to the north.]]&lt;br /&gt;
The newbie dungeon is a place where you can go kill some rats and other low level monsters to get acquainted with the game.&lt;br /&gt;
&lt;br /&gt;
Explore, kill, collect the treasure, sell the stuff you don&amp;#039;t need, then spend the money on equipment. When you&amp;#039;re feeling tougher and better armed, you can head down to levels 2, 3 &amp;amp; 4 of the newbie dungeon. Beware - opponents get tough pretty quickly though, it would be wise to have some decent armour and plenty of healing potions at the ready.&lt;br /&gt;
&lt;br /&gt;
===How to Attack===&lt;br /&gt;
To attack with your equipped weapon (or with your bare hands if you don&amp;#039;t have a weapon) stand next to your opponent and click on it when the mouse arrow turns red. If you prefer to use the keyboard, hold down &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039; and press the arrow key corresponding to the direction you want to attack. E.g., to attack north, it&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Ctrl+Up&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Ctrl+left click&amp;#039;&amp;#039;&amp;#039; will attack in any direction and not let you move.&lt;br /&gt;
&lt;br /&gt;
If you are using a ranged weapon, &amp;#039;&amp;#039;&amp;#039;Ctrl+left&amp;#039;&amp;#039;&amp;#039; click or &amp;#039;&amp;#039;&amp;#039;Ctrl+Up&amp;#039;&amp;#039;&amp;#039; is used to attack your currently targeted enemy, regardless of the direction of the enemy. Press &amp;#039;&amp;#039;&amp;#039;Tab&amp;#039;&amp;#039;&amp;#039; to cycle enemy targets.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;left&amp;#039;&amp;#039;&amp;#039; click on enemies when the mouse pointer turns into a red arrow&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ctrl+arrow key&amp;#039;&amp;#039;&amp;#039; to attack in that direction&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ctrl+left click&amp;#039;&amp;#039;&amp;#039; to fire your ranged weapon, also &amp;#039;&amp;#039;&amp;#039;Ctrl+Up&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===How to Cast Offensively===&lt;br /&gt;
If you picked mage as your class, then you should have learned the spell &amp;#039;&amp;#039;Minor Harm&amp;#039;&amp;#039; by now. Minor Harm (aka An Mani) deals damage to an adjacent target. Stand next to one of those rats, press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then enter, then the arrow key for the direction you want to cast.&lt;br /&gt;
&lt;br /&gt;
This is a bit of work, so you can bind the spell such that you can cast it with &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039;. Press &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;, then use the arrow keys to highlight the Minor Harm spell (if it isn&amp;#039;t already highlighted), then hit &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039;, followed by &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039;. Minor Harm is now bound to the &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; key, which you can hit to cast it. Additionally, using &amp;#039;&amp;#039;&amp;#039;Shift+right click&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Shift+arrow key&amp;#039;&amp;#039;&amp;#039; will cast the spell bound to &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; in the direction of the mouse arrow or arrow key pressed.&lt;br /&gt;
&lt;br /&gt;
So you can now cast Minor Harm on rats with &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039; just as you would attack rats with a weapon with &amp;#039;&amp;#039;&amp;#039;Ctrl+direction&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* bind Minor Harm to &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; via &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shift+right&amp;#039;&amp;#039;&amp;#039; click or &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039; to cast Minor Harm on enemies to harm them&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* binding a spell to &amp;#039;&amp;#039;&amp;#039;F7&amp;#039;&amp;#039;&amp;#039; will let you cast it with just the right mouse button&lt;br /&gt;
* binding a spell to &amp;#039;&amp;#039;&amp;#039;F8&amp;#039;&amp;#039;&amp;#039; will let you cast it with &amp;#039;&amp;#039;&amp;#039;Ctrl+right click&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* you can bind additional spells to &amp;#039;&amp;#039;&amp;#039;F2&amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;F6&amp;#039;&amp;#039;&amp;#039; and cast them with combinations of &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt&amp;#039;&amp;#039;&amp;#039; and a direction&lt;br /&gt;
&lt;br /&gt;
===Healing Techniques for Newbies===&lt;br /&gt;
There are quite a number of ways to heal yourself, however for the new character these can be limited. Here&amp;#039;s a list of what you can do to heal yourself.&lt;br /&gt;
&lt;br /&gt;
* drink a yellow potion (press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* meditate (press &amp;#039;&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* priests can cast the &amp;#039;&amp;#039;Mani&amp;#039;&amp;#039; spell (press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then Enter)&lt;br /&gt;
* you can use a bandage (tip: bind it to a key for easy access)&lt;br /&gt;
* you can drink from a fountain (can be hazardous, but can also be rewarding): activate the fountain with &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Health also regenerates while not in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) empty flasks on fountains to create clear potions, which will usually have an effect not unlike a yellow potion&lt;br /&gt;
&lt;br /&gt;
==Leveling up==&lt;br /&gt;
[[image:valor.png|right|frame|The Shrine of Valor, on the far north coast of New Sosaria. To get there, leave Nordhaven and head northwest. Meditate at this shrine to increase your strength!]]When you get the blue &amp;quot;&amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039;&amp;quot; message, head to a [[shrines|shrine]] (pictured right), press space to enter the shrine map (just as you did to enter Nordhaven Jail) and meditate near the flame (walk to the brazier and then press &amp;#039;&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;#039;) to increase your stats. Every shrine has a different effect on your stats (strength, dexterity and intelligence) - consult the list in the next section.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New characters generally need to increase strength to start with, to give them more Hit Points. Head to the Shrine of Valor, which is to the north and a little west of Nordhaven.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In general, you should increase your strength if you want more hit points (HP) and power with fighter weapons, increase dexterity if you want to move faster and power with rogue weapons, and increase intelligence if you want more mana, magic resistance and increased power with spells.&lt;br /&gt;
&lt;br /&gt;
A rough guide for stat point distribution while progressing through the levels might be:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fighter / Monk&amp;#039;&amp;#039;&amp;#039; - increase strength until you get 80-100 STR, then increase dexterity until you get to 100 DEX&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rogue&amp;#039;&amp;#039;&amp;#039; - increase strength until you get to 60 STR, then increase dexterity until you get to 150 DEX&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mage / Priest&amp;#039;&amp;#039;&amp;#039; - increase strength until you get to 60 STR, then increase intelligence until you get to 100 INT and then increase strength again until you get to 100 STR&lt;br /&gt;
&lt;br /&gt;
You don&amp;#039;t have to follow this guide, however it will give you strength (and thus more hit points) early on to help make your adventures go smoothly.&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
To locate a [[shrines|shrine]], either study the map of [[New Sosaria]] online, or look in your EUO folder for the shrinemap.gif in the docs subdirectory.&lt;br /&gt;
&lt;br /&gt;
Meditating (after you get the &amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039; message) at the different shrines have the following effects:&lt;br /&gt;
&lt;br /&gt;
 Valor:        Strength +6&lt;br /&gt;
 Compassion:   Dexterity +6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength +3, Dexterity +3&lt;br /&gt;
 Justice:      Dexterity +3, Intelligence +3&lt;br /&gt;
 Honor:        Intelligence +3, Strength +3&lt;br /&gt;
 Spirituality: Dexterity +2, Intelligence +2, Strength +2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
Humility does not add any stats but will increase your level if you meditate there. Unless you are actually feeling humble, it&amp;#039;s best not to level up at the Humility shrine!&lt;br /&gt;
&lt;br /&gt;
Humility does have a use however - meditating there reduces your criminal status time more quickly than normal.&lt;br /&gt;
&lt;br /&gt;
Finally, shrines are used to cure resurrection sickness, which is a debilitating condition you&amp;#039;ll often get after dying and resurrecting.&lt;br /&gt;
&lt;br /&gt;
==Dying==&lt;br /&gt;
Everyone has to die eventually, and it&amp;#039;s not a big deal. Just hit &amp;#039;&amp;#039;&amp;#039;Alt+F1&amp;#039;&amp;#039;&amp;#039; to respawn in the town to which you are bound (the default town is Nordhaven). Doing this will give you [[resurrection sickness]] however, which requires you to meditate at a [[Shrines|shrine]] to cure. While you have resurrection sickness, you will suffer significant penalties, so you should cure it as soon as you can.  Alternatively if you&amp;#039;re playing with other people, they might be able to resurrect you with a scroll or spell on the spot. If you are in a party with the person who resurrects you, you will not get resurrection sickness.&lt;br /&gt;
&lt;br /&gt;
Sometimes you cannot respawn with &amp;#039;&amp;#039;&amp;#039;Alt+F1&amp;#039;&amp;#039;&amp;#039; ... it is most likely because you are on a no-casting zone tile. If this happens simply move a step or two away and try again.&lt;br /&gt;
&lt;br /&gt;
==Additional equipment==&lt;br /&gt;
Once you&amp;#039;ve accumulated some gold, you&amp;#039;ll probably want to get some additional equipment.  Player merchants will have the best prices. Go to [http://euotopia.com/msearch.htm Player Merchant Item Search] and type at least part of the name of the item you&amp;#039;re looking for.  You&amp;#039;ll need a sextant or an Locate spell to find the coordinates of the listed merchant in the town, but bearing in mind that coordinates start in the upper left corner of the map, you should be able to find the merchant without a sextant.&lt;br /&gt;
&lt;br /&gt;
==The Goal==&lt;br /&gt;
The goal is to have a bit of fun! That&amp;#039;s it. Happy hunting.&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Quickstart_Guide_NG&amp;diff=5705</id>
		<title>Quickstart Guide NG</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Quickstart_Guide_NG&amp;diff=5705"/>
		<updated>2025-05-05T22:34:48Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: shadowkin-&amp;gt;dark elf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quickstart Guide==&lt;br /&gt;
&lt;br /&gt;
To get started, [http://euotopia.com/download.htm download the installer], install, [http://euotopia.com/newaccount.html create an account] and run euo.exe.&lt;br /&gt;
&lt;br /&gt;
This game is rather fast paced and even a little twitchy. Unlike other MMORPG&amp;#039;s, you generally fight more than one monster at a time, and battles are usually pretty quick. It helps to know where your spells and items are and what they do. It also helps to have a guide early on in the game. There are many players who will happily take a newbie through their first romp of the Nordhaven Jail.&lt;br /&gt;
&lt;br /&gt;
==Tutorial Video==&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;480&amp;quot; height=&amp;quot;360&amp;quot; src=&amp;quot;https://www.youtube.com/embed/hfg0CQfrHbI?rel=0&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
[[image:Cr0.png]]&lt;br /&gt;
&lt;br /&gt;
At this screen press any key. It should bring up the main menu. If it doesn&amp;#039;t, alt-tab out and back in again, then press a key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:C01.png]]&lt;br /&gt;
&lt;br /&gt;
Press the arrow key down once so that &amp;#039;&amp;#039;Create New Character&amp;#039;&amp;#039; is highlighted, then hit Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:creation-ng.png]]&lt;br /&gt;
&lt;br /&gt;
Enter your account name and password in the appropriate fields. Use the up and down arrow keys to navigate the fields. If you don&amp;#039;t have an account then you will have to make one - [http://euotopia.com/newaccount.html click here]. Pick a name, your gender (gender does not affects stats or gameplay), an avatar, your [[Races|race]] and a class. Use the left and right arrows to select your gender, avatar and class. Once done, press the down-arrow key to highlight &amp;#039;&amp;#039;&amp;#039;enter the world of EUO!&amp;#039;&amp;#039;&amp;#039; and press enter. &lt;br /&gt;
&lt;br /&gt;
If you are a brand new player simply choose the No Grind server which should be already selected.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s not critical which class you pick as it only affects starting skills. Your class evolves through your playstyle - though of course you can decide on a class to build and stick with that from the start. The classes you can choose from when creating are:&lt;br /&gt;
* swordsman, macefighter, spearman, axeman: these are fighter prefab packages, specialising in melee weapons and close quarter combat&lt;br /&gt;
* assassin, swashbuckler, ranger: these are rogue prefabs. Assassin is dual wielding and comes with points in stealth. Ranger starts with a bow and swashbuckler starts with a foil.&lt;br /&gt;
* monk: starts with points in unarmed and the sanctity school of magic&lt;br /&gt;
* mage: starts with points in sorcery and magery&lt;br /&gt;
* priest: starts with points in blessed maces, piety and divinity.&lt;br /&gt;
* necromancer: starts with points in necromancy, hexblades and bonecrafting&lt;br /&gt;
* druid: starts with points in druidry and polymorphism&lt;br /&gt;
&lt;br /&gt;
Remember: it&amp;#039;s not critical what class you choose because the class you become is defined by what skills you use. See the section on [[classes]] for more.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a quick overview of the available [[races]]:&lt;br /&gt;
* Human - Get more class skill points, and thus can learn more class skills.&lt;br /&gt;
* Half Orc - good melee class as they get a tactics bonus and no movement speed penalty in heavy armour. They also get faster rage gain.&lt;br /&gt;
* Gnome - good rogues &amp;amp; mages with their improved dexterity and intelligence, stealth and resistance to paralysis plus the ability to easily identify trapped chests.&lt;br /&gt;
* Bloodkin - good intelligence and magic resistance with a bonus to attack strength along with being able to leech mana from monsters they attack.&lt;br /&gt;
* Dark Elf - make great rogues with their nightvision bonus, improved strength &amp;amp; dexterity, and shadowmeld ability.&lt;br /&gt;
* Halftroll - improved health regeneration plus the ability to dual wield any one handed weapons.&lt;br /&gt;
* Draconian - extra magic and normal damage plus improved magic resistance and the ability to transform into a drake that can traverse land, rivers and oceans.&lt;br /&gt;
* Dwarf - with a bonus to hp and an additional bonus to any of the 3 main stats, this race would be a good choice for any class. Also the only race that can mine, smelt, craft mithril.&lt;br /&gt;
* Skeletun - play as the undead ... improved magic resistance plus protection from poison, disease, and no need to eat.&lt;br /&gt;
&lt;br /&gt;
==Main Menu==&lt;br /&gt;
Press F12 any time to bring up the main menu. Here you can change game options, change keybinds and read online help.&lt;br /&gt;
&lt;br /&gt;
==Newbie Island==&lt;br /&gt;
Once you successfully connect to the server you will start on Newbie Island. Glance over the summary of keyboard controls (which you can view at any time with the &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039; key (&amp;#039;&amp;#039;&amp;#039;Shift + /&amp;#039;&amp;#039;&amp;#039;)) then press &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039; to dismiss it. Press the &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039; key twice to get a full list of keyboard controls!&lt;br /&gt;
&lt;br /&gt;
Use either the mouse (left click and hold to walk in the direction of the green arrow) or the arrow keys to move around. You can use the numeric keypad to move diagonally. Follow the path east and let the lime coloured messages down below you guide your way.&lt;br /&gt;
&lt;br /&gt;
[[image:newbieIsland-ng.png]]&lt;br /&gt;
&lt;br /&gt;
==Entering Nordhaven==&lt;br /&gt;
Everybody starts in Nordhaven after completing Newbie Island. You&amp;#039;ll probably have everything you need to start your adventure. &lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t already, you might want to &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear some armour &amp;amp; equip a weapon (hit the &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039; key). Wander around town and say hello.&lt;br /&gt;
&lt;br /&gt;
To say something to another player (they will have a white name above their heads with a blue health bar), hit ENTER and type your message, then hit ENTER again.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
The equipment your new character starts with varies depending on which class &amp;amp; skills you picked. All classes get basic provisions such as food and potions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons and Armour:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ready.gif|right|frame|Readying your starting equipment]] Press &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear arms and armour, then scroll through the list using the up/down arrow keys. When you want to toggle the readiness of an item, press space. A little icon (such as a sword or or shirt) will appear to the left of the item name if it is being wielded or worn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Provisions|Provisions]]:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Torches: press &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;gnite a torch&lt;br /&gt;
* Food: press &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039;at some food&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Potions|Potions]]:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039; to drink a &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;otion...&lt;br /&gt;
* Red potions cure poison&lt;br /&gt;
* Yellow potions restore health points&lt;br /&gt;
* Blue potions restore mana points&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Scrolls|Scrolls]]:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Town Portal - press &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;ead scrolls&lt;br /&gt;
&lt;br /&gt;
==Binding items and spells to keys==&lt;br /&gt;
For fast and easy use of items and spells you may bind them to almost any key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
* To bind items, during &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear, etc, press either alt+key to bind the currently selected item to that key. Then during play, pressing a key with a bind will use the bound item or spell. &lt;br /&gt;
* Spells (and special abilities): press &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;, then use the arrow keys to highlight the spell you want to bind, then hit the F-key (eg F1, F2) you want to bind to, or alt+key. You can also bind some spells by pressing &amp;#039;&amp;#039;&amp;#039;Shift-F-key&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
TIP: binding spells &amp;amp; items to the F-keys allows them to be used with arrow keys &amp;amp; a combination of &amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039;. See &amp;#039;&amp;#039;&amp;#039;How to Cast offensively&amp;#039;&amp;#039;&amp;#039; further down this page.&lt;br /&gt;
&lt;br /&gt;
==Talk to NPCs==&lt;br /&gt;
Just as players have white names and blue bars above their heads, characters with blue names and health bars are good aligned NPC&amp;#039;s, while characters with gray bars above their heads are neutral aligned NPC&amp;#039;s. Make a point of talking to any NPC with a blue name - you&amp;#039;ll more than likely be sent on a quest. &lt;br /&gt;
&lt;br /&gt;
To talk to an NPC, stand next to them, press &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;, then select the direction of the NPC. If you see a druid called &amp;#039;&amp;#039;Max&amp;#039;&amp;#039;, walk up to him and do exactly that. Then ask him his &amp;#039;&amp;#039;job&amp;#039;&amp;#039; (press enter, type job, then press enter again), or his &amp;#039;&amp;#039;name&amp;#039;&amp;#039;, whether they have any &amp;quot;work&amp;quot; for you, or even the &amp;#039;&amp;#039;time&amp;#039;&amp;#039;.  Try continuing the conversation by asking about any of other words they have mentioned.&lt;br /&gt;
&lt;br /&gt;
==Exiting Town and entering other maps==&lt;br /&gt;
When you&amp;#039;re done looking around town, you might as well head down to the Jail. Exit town by walking south past the guards (Harold and Stirling) - you will soon find yourself on the continent of [[New Sosaria]]. Head due east until you see a cave entrance - that would be the Nordhaven Jail. Stand on the entrance to the cave and press Space.&lt;br /&gt;
&lt;br /&gt;
[[image:leavingtown.png|none|frame|Leaving Nordhaven: Nordhaven jail is just a few steps to the east]]&lt;br /&gt;
&lt;br /&gt;
All of the areas in EUO are divided up into distinct maps. Towns exist as separate maps from the over-world, as do dungeons, caves, shrines, castles and keeps. To enter a town or dungeon, move toward the entrance and press Space. The entrance to a town is represented on the over-world as the town tile: just stand on top of it and press Space to enter. Inside dungeons, it is usually ladders that are used to move between levels. Again, just move on top of the ladder and press Space.&lt;br /&gt;
&lt;br /&gt;
==Nordhaven Jail: your First Serious Dungeon Romp==&lt;br /&gt;
[[image:jail.png|right|frame|Nordhaven jail. Note the ladder exiting up just to the south and Bill the Jailer just to the north.]]&lt;br /&gt;
The newbie dungeon is a place where you can go kill some rats and other low level monsters to get acquainted with the game.&lt;br /&gt;
&lt;br /&gt;
===How to Attack===&lt;br /&gt;
To attack with your equipped weapon (or with your bare hands if you don&amp;#039;t have a weapon) stand next to your opponent and click on it when the mouse arrow turns red. If you prefer to use the keyboard, hold down &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039; and press the arrow key corresponding to the direction you want to attack. E.g., to attack north, it&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Ctrl+Up&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Ctrl+left click&amp;#039;&amp;#039;&amp;#039; will attack in any direction and not let you move.&lt;br /&gt;
&lt;br /&gt;
If you are using a ranged weapon, &amp;#039;&amp;#039;&amp;#039;Ctrl+left click&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Ctrl+any arrow key&amp;#039;&amp;#039;&amp;#039; is used to attack your currently targeted enemy. Press &amp;#039;&amp;#039;&amp;#039;Tab&amp;#039;&amp;#039;&amp;#039; to cycle enemy targets.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;left&amp;#039;&amp;#039;&amp;#039; click on enemies when the mouse pointer turns into a red arrow&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ctrl+arrow key&amp;#039;&amp;#039;&amp;#039; to attack in that direction&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ctrl+left click&amp;#039;&amp;#039;&amp;#039; to fire your ranged weapon, also &amp;#039;&amp;#039;&amp;#039;Ctrl+any arrow key&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===How to Cast Offensively===&lt;br /&gt;
If you picked mage as your class, then you should have learned the spell &amp;#039;&amp;#039;Minor Harm&amp;#039;&amp;#039; by now. Minor Harm (aka An Mani) deals damage to an adjacent target. Stand next to one of those rats, press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then enter, then the arrow key for the direction you want to cast.&lt;br /&gt;
&lt;br /&gt;
This is a bit of work, so you can bind the spell such that you can cast it with &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039;. Press &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;, then use the arrow keys to highlight the Minor Harm spell (if it isn&amp;#039;t already highlighted), then hit &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039;, followed by &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039;. Minor Harm is now bound to the &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; key, which you can hit to cast it. Additionally, using &amp;#039;&amp;#039;&amp;#039;Shift+right click&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Shift+arrow key&amp;#039;&amp;#039;&amp;#039; will cast the spell bound to &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; in the direction of the mouse arrow or arrow key pressed.&lt;br /&gt;
&lt;br /&gt;
So you can now cast Minor Harm on rats with &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039; just as you would attack rats with a weapon with &amp;#039;&amp;#039;&amp;#039;Ctrl+direction&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* bind Minor Harm to &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; via &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shift+right&amp;#039;&amp;#039;&amp;#039; click or &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039; to cast Minor Harm on enemies to harm them&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* binding a spell to &amp;#039;&amp;#039;&amp;#039;F7&amp;#039;&amp;#039;&amp;#039; will let you cast it with just the right mouse button&lt;br /&gt;
* binding a spell to &amp;#039;&amp;#039;&amp;#039;F8&amp;#039;&amp;#039;&amp;#039; will let you cast it with &amp;#039;&amp;#039;&amp;#039;Ctrl+right click&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* you can bind additional spells to &amp;#039;&amp;#039;&amp;#039;F2&amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;F6&amp;#039;&amp;#039;&amp;#039; and cast them with combinations of &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt&amp;#039;&amp;#039;&amp;#039; and a direction&lt;br /&gt;
&lt;br /&gt;
===Healing Techniques for Newbies===&lt;br /&gt;
There are quite a number of ways to heal yourself, however for the new character these can be limited. Here&amp;#039;s a list of what you can do to heal yourself.&lt;br /&gt;
&lt;br /&gt;
* drink a yellow potion (press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* meditate (press &amp;#039;&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* priests can cast the &amp;#039;&amp;#039;Mani&amp;#039;&amp;#039; spell (press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then Enter)&lt;br /&gt;
* you can use a bandage (tip: bind it to a key for easy access)&lt;br /&gt;
* you can drink from a fountain (can be hazardous, but can also be rewarding): activate the fountain with &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Health also regenerates while not in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) empty flasks on fountains to create clear potions, which will usually have an effect not unlike a yellow potion&lt;br /&gt;
&lt;br /&gt;
==Dying==&lt;br /&gt;
Everyone has to die eventually, and it&amp;#039;s not a big deal. Just hit &amp;#039;&amp;#039;&amp;#039;Alt+F1&amp;#039;&amp;#039;&amp;#039; to respawn in the town to which you are bound (the default town is Nordhaven).&lt;br /&gt;
&lt;br /&gt;
Sometimes you cannot respawn with &amp;#039;&amp;#039;&amp;#039;Alt+F1&amp;#039;&amp;#039;&amp;#039; ... it is most likely because you are on a no-casting zone tile. If this happens simply move a step or two away and try again.&lt;br /&gt;
&lt;br /&gt;
==The Goal==&lt;br /&gt;
The goal is to have a bit of fun! That&amp;#039;s it. Happy hunting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation General}}&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5704</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5704"/>
		<updated>2025-05-05T22:34:27Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: shadowkin-&amp;gt;dark elf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
Named after the architect who designed the keep, Fort Grunthos was Lord Eggleton&amp;#039;s last place of residence before his disappearance. Since then, the place has been overrun by a monstrous horde led by the ettin warlord Lugnuts.&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
====Lugnuts====&lt;br /&gt;
&amp;#039;&amp;#039;He was over eight feet tall and was very, very muscular. In fact, he was built like a brick shithouse and by the look of him, he could most definitely snap a 900 year old wizard in two; assuming he could get close enough, which of course would never happen. He was also very dashing. His left head looked like Errol Flynn (complete with pencil line moustache) and his right head looked like Cary Grant. He wore blackrock chain leggings, a white silk puffy shirt and over the top of that a blackrock chain dinner jacket. The whole outfit looked kind of like an armoured medieval tuxedo. Lugnuts effortlessly carried a huge polished sphere of marble, which probably weighed a ton, under one arm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
Nestor, Drumheller: see [[#Great Council of Wizards]]&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Rutger (the dean)&amp;lt;br&amp;gt;&lt;br /&gt;
Fukyama &amp;amp; Derinda: just a couple of passing scholars.&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
Fort Grunthos II is occupied and administrated by a small but slightly intimidating posse of bloodkin. Unsure whether they are related to the crimson eldar. They are Mayor Glorm, Aenara, Rodusk, the Torturer.&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
This is the underground dwarven fortress as it (mostly) was meant to be: not overrun by orcs, goblins, giants, demons and minotaurs.&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Dark elves (&amp;amp; shadowkin)===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Dark Elves are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Manifestations from the Plane of Shadow===&lt;br /&gt;
Creatures such as the lowly shadow orc to the more challenging shadow warriors and mages are elemental manifestations from the Plane of Shadow. Shadowlords are the highest tier of these projections, &amp;amp; they come from the upper echelons of the Plane of Shadow.&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
The strongest named shadowlord is known as &amp;#039;Dark Lord&amp;#039; &amp;amp; can be found in Deja Vu. Another, Faulinei, is referenced via an artifact sword and some dialog, but not actually found anywhere.&lt;br /&gt;
&lt;br /&gt;
Other unnamed shadowlords can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Manifestations from the Plane of Blood===&lt;br /&gt;
From the Plane of Blood emerge elemental beings such as blood hydras and blood drakes. Blood Lords, the plane&amp;#039;s most powerful manifestations, rule over these lesser creatures from its highest realms, and answer only to Cruor, the god of Blood.&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
Druids are a cult of alien worshiping stoners. They can be found in the Grove just south of Minotaur Halls. They are led by a very strange old man, if he is even a man, known as Kumar the Lizard King. There is a giant sentient tree that you can talk to, if you have the right druidic knowledge.&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
Athra, a blind ascetic and pilgrim, and devotee to the deity Serapax, achieved divine sight while resting under a tree. The ruling lord of the realm (unknown) became jealous of the cult of Athra, and had Athra killed by beheading, and threw his body to the crocodiles which mercilessly tore his body to pieces. Miraculously, his scattered remains reassembled themselves and crawled up a hillside (with a spectacular view), where the Athran monastery now stands. Athra&amp;#039;s martyrdom led, of course, to his sainthood, and there are many disciples of St Athra today. Many clerics and priests are devout servants of Serapax and aspire to follow in the righteous footsteps of St Athra.&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Races&amp;diff=5703</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Races&amp;diff=5703"/>
		<updated>2025-05-05T22:33:27Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: shadowkin-&amp;gt;dark elf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Human==&lt;br /&gt;
* 150% class cap (all other races start with 125%)&lt;br /&gt;
* +10% xp (the non-human races gain only 90% of xp from monsters and quests)&lt;br /&gt;
* On Permanent Death (PD) servers: Humans can remort to 200% class cap, while other races remort only to 175%&lt;br /&gt;
&lt;br /&gt;
==Draconian==&lt;br /&gt;
* +10% magical and normal damage&lt;br /&gt;
* +15% magic resistance&lt;br /&gt;
* Can polymorph into a drake that lets you fly at a slow speed anywhere on continent&lt;br /&gt;
&lt;br /&gt;
==Half Troll==&lt;br /&gt;
* Dual wield any 1-handed weapons (e.g., a 1H axe and a 1H sword: a tomahawk and a falchion)&lt;br /&gt;
* Dual wield slight speed increase : 10% faster&lt;br /&gt;
* Increased HP regeneration (regenerates even in the middle of battle)&lt;br /&gt;
&lt;br /&gt;
==Half Orc==&lt;br /&gt;
* +10% STR&lt;br /&gt;
* +10% magic resistance&lt;br /&gt;
* +15% faster rage gain&lt;br /&gt;
* No speed reduction with heavy armour&lt;br /&gt;
* Gains one point of magic resistance per rage&lt;br /&gt;
&lt;br /&gt;
==Gnome==&lt;br /&gt;
* +10% DEX&lt;br /&gt;
* +10% INT&lt;br /&gt;
* walk 15% faster than all other races while stealthed &lt;br /&gt;
* AEP/held time reduced by 50%  &lt;br /&gt;
* Cannot wield 2-handed melee weapons&lt;br /&gt;
* Can search a chest to flag it as trapped or untrapped; this occurs at any level of traps skill&lt;br /&gt;
&lt;br /&gt;
==Bloodkin==&lt;br /&gt;
* +10% INT&lt;br /&gt;
* +10% magic resistance&lt;br /&gt;
* +15% attack strength&lt;br /&gt;
* All attacks leech mana (much like leeching weapons but less effective)&lt;br /&gt;
&lt;br /&gt;
==Dark Elf==&lt;br /&gt;
* +10% STR&lt;br /&gt;
* +10% DEX&lt;br /&gt;
* +3 nightvision&lt;br /&gt;
* Has the ability to go invisible with their Shadowmeld ability for 20 seconds&lt;br /&gt;
&lt;br /&gt;
==Dwarf==&lt;br /&gt;
* +10% hp&lt;br /&gt;
* +15% to a stat of their choice, obtainable by drinking different alcohols&lt;br /&gt;
* Full time infravision&lt;br /&gt;
* Can mine, smelt, craft and WoT mithril weapons and armour&lt;br /&gt;
* WoT&amp;#039;ing mithril equipment doesn&amp;#039;t cause a stat loss. &lt;br /&gt;
* Anyone can wear mithril (which has similar def to blackrock) but only dwarves get the crystal-armour like MR bonus from it&lt;br /&gt;
* Anyone can equip mithril weapons (which give similar damage bonus to adamantium) but only dwarves get a 5 second MR cleave on critical hit&lt;br /&gt;
* Mithril does not drop&lt;br /&gt;
&lt;br /&gt;
==Skeletun==&lt;br /&gt;
* magic resistance +15%&lt;br /&gt;
* No res sickness&lt;br /&gt;
* Do not get hungry but get bonuses from food&lt;br /&gt;
* Corpses are always delicious and fully heal&lt;br /&gt;
* Immune to poison, choking, drowning - and enemy vampyric attacks do not restore health&lt;br /&gt;
* +100% dmg taken from silver (PVP only)&lt;br /&gt;
* Take turn dmg (PVP only)&lt;br /&gt;
* Take damage from wearing silver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Player Character}}&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Character_Creation&amp;diff=5702</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Character_Creation&amp;diff=5702"/>
		<updated>2025-05-05T22:32:39Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: shadowkin-&amp;gt;dark elf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player creation is pretty simple but there are a few details to bear in mind. This page will detail a few of the basic points.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
To create your player character, load up &amp;#039;&amp;#039;&amp;#039;EUO&amp;#039;&amp;#039;&amp;#039; and select &amp;#039;&amp;#039;&amp;#039;Create New Character&amp;#039;&amp;#039;&amp;#039;. This will take you to the Create New Character page.&lt;br /&gt;
&lt;br /&gt;
[[File:create.png|Create character screen]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Account Name&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To play &amp;#039;&amp;#039;&amp;#039;EUO&amp;#039;&amp;#039;&amp;#039;, you must first [http://euotopia.com/newaccount.html create an account]. The account holds the details of what characters you are and so accounts are limited to &amp;#039;&amp;#039;&amp;#039;1 PER PERSON&amp;#039;&amp;#039;&amp;#039;. The same account works for all servers (Reg, NoGrind and PermaDeath), so there is no need to have more than one account. Once you have created your account, enter your account name here.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Password&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you enter your account password.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you enter your character&amp;#039;s name. Few points to bear in mind: anything deemed an offensive name will more than likely result in your account being banned. Also, names are unique, subject to a maximum length and must comprise of English letters.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
New players should choose the Regular server - and this is the server most people find themselves on. If you have played Rogue-likes and don&amp;#039;t mind the the idea of dying and staying dead, try Permanent Death. For more of an Ultimo Online* style of character progression try No Grind. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gender&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you select your gender. Depending on whether you pick female or male, you&amp;#039;ll be able to pick different avatars and will voice different sounds ingame. There are no advantages or disadvantages when selecting either gender.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Race&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Races you can choose from include: human, half-orc, half-troll, gnome, bloodkin, dark elf, dwarf, and skeletun. Read more here: [[Races]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The class you select will have a small effect on your initial stats, and will determine the equipment you start with.  It&amp;#039;s not critical which class you choose; skills ultimately determine your class, so you can change your mind at any time and starting working on the skills for a different class from the one you initially picked. Read more here: [[Classes]]. The swordsman, spearman, axeman and macefighter are all variants of the [[Fighter]] class. Swashbuckler, assassin and bard refer to the [[Rogue]] class.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Avatar&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you select a tile (or avatar) for your character. This is how you will appear to everyone around you. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enter The World Of EUO&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have decided you are happy with your character, select this to enter EUO proper and begin your quest for fame and fortune!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;* sic !&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation General}}&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Server_List&amp;diff=5701</id>
		<title>Server List</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Server_List&amp;diff=5701"/>
		<updated>2025-05-05T22:31:38Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Commands unique or special to alpha */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You only need one account to play on all servers. Servers are subject to change, but generally speaking Regular and PD will always exist.&lt;br /&gt;
&lt;br /&gt;
==Regular Server==&lt;br /&gt;
The regular server is the most MMO like server with classes and levels. Features of the regular server:&lt;br /&gt;
&lt;br /&gt;
*players gain experience and have levels&lt;br /&gt;
*stats are increased when leveling up&lt;br /&gt;
*players level up by meditating at a [[shrines|shrine]]: the stat distribution determined by the shrine meditated at&lt;br /&gt;
*6 stat points per level&lt;br /&gt;
*classes are variable and are determined by class cap&lt;br /&gt;
*no real penalty for death other than having to go and pick up your gold&lt;br /&gt;
&lt;br /&gt;
The address of the regular server is euo.swut.net:26667.&lt;br /&gt;
&lt;br /&gt;
==No Grind Server==&lt;br /&gt;
&lt;br /&gt;
NG is the most chill server with no levels, easy progression and almost no restrictions on class building other than a cap on class skills, making it very easy to make interesting and obscure character builds.&lt;br /&gt;
&lt;br /&gt;
The No Grind server has its own page here: [[Introduction to NG]].&lt;br /&gt;
&lt;br /&gt;
The address of the NG server is euo.swut.net:26668.&lt;br /&gt;
&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?f=10&amp;amp;t=3367 NG &amp;amp; PD FAQ]&lt;br /&gt;
&lt;br /&gt;
==Permanent Death Server==&lt;br /&gt;
&lt;br /&gt;
The PD server features 10x XP &amp;amp; permanent death.&lt;br /&gt;
&lt;br /&gt;
The Permanent Death server has its own page here: [[Introduction to PD]].&lt;br /&gt;
&lt;br /&gt;
The address of the PD server is euo.swut.net:26666.&lt;br /&gt;
&lt;br /&gt;
==Weekly PD==&lt;br /&gt;
&lt;br /&gt;
A weekly competition ladder server with permanent death. See https://forums.swut.net/viewtopic.php?f=10&amp;amp;t=5401&lt;br /&gt;
&lt;br /&gt;
The address of the PD server is euo.swut.net:26669.&lt;br /&gt;
&lt;br /&gt;
==Weekend Server Bonus==&lt;br /&gt;
Every weekend there is a bonus to either XP or boss rates either the Regular or the Permanent Death servers. &lt;br /&gt;
*First weekend of the month: 3x experience gained.&lt;br /&gt;
*Second weekend of the month: double rate of bosses. &lt;br /&gt;
*Third weekend of the month: ?x experience gained.&lt;br /&gt;
*Fourth weekend of the month: double rate of bosses.&lt;br /&gt;
*Fifth weekend of the month: 2x2 Hybrid bosses spawn with increased rate of artifact drops. &lt;br /&gt;
&lt;br /&gt;
==Alpha==&lt;br /&gt;
A server for testing. No guarantees about availability or state.&lt;br /&gt;
[http://forums.swut.net/viewtopic.php?f=12&amp;amp;t=4153 Official alpha server thread]&lt;br /&gt;
&lt;br /&gt;
The address of the Alpha server is euo.swut.net:26665.&lt;br /&gt;
&lt;br /&gt;
===Commands unique or special to alpha===&lt;br /&gt;
* /respec xx xx xx - free respec (ie stat redistribution)&lt;br /&gt;
* /script vamp - toggle player vampyrism&lt;br /&gt;
* /remort - available at level 75&lt;br /&gt;
* /race 0-9 - free race change&lt;br /&gt;
* alt-f2 to bump your str/dex/int stats after leveling up.&lt;br /&gt;
&lt;br /&gt;
** 0 - Human&lt;br /&gt;
** 1 - Draconian&lt;br /&gt;
** 2 - Half-Orc&lt;br /&gt;
** 3 - Gnome&lt;br /&gt;
** 4 - Half-Troll&lt;br /&gt;
** 5 - Dark Elf&lt;br /&gt;
** 6 - Bloodkin&lt;br /&gt;
** 7 - Dwarf&lt;br /&gt;
** 8 - Skeletun&lt;br /&gt;
** 9 - Golem&lt;br /&gt;
&lt;br /&gt;
* New for July 2013: Can copy any character from reg and PD to Alpha via armoury&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[image:copyalphachar.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation General}}&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=5576</id>
		<title>Slash Commands</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Slash_Commands&amp;diff=5576"/>
		<updated>2025-01-07T03:28:10Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These commands let you interact with the server. Hit Enter then type the / and the command.&lt;br /&gt;
&lt;br /&gt;
There are also a handful of client #commands: see [[Client Commands]].&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/w&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/who&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays who is on&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;/msg playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a private message to a player. Use CTRL-T to reply to someone who has sent a private message to you.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/bind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Use this inside a town to bind to it.  Binding allows one to resurrect and Town-portal into towns other than Nordhaven (the starting town).  Most of the major towns are bindable, keep your eyes open for the small circle of stones.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Enables you to participate in PVP (Player vs Player). You can switch to non-PVP with:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pvp 0&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Disables you from PVP (Player vs Player). It takes 30 minutes to go non-PVP after you have attacked another player.&lt;br /&gt;
eg: Hit a player, wait 30 minutes to go non-PVP.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/crimtime&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays how much time left you have to spend as a criminal.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/roll&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays a number from 1-100 to you and everyone in your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec newStr newDex newInt&lt;br /&gt;
Rearrange your stats. Requires a Respec Certificate in your inventory, purchasable at your local adamantium coin merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/respec2 newStr newDex newInt&lt;br /&gt;
Respec2 does the same as /respec but additionally strips off 38 levels (keeping your experience of course) - allowing you to go to Versatility shrine - see [[Classes#Multiclassing]]&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/delete&lt;br /&gt;
Will permanently delete active character, if confirmed by &amp;quot;/delete DELETE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/arms &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/weapons&lt;br /&gt;
Command to toggle visibility of your own weapons on your avatar.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/swap&lt;br /&gt;
Swaps the equipped items (usually weapons) between your main &amp;amp; offhand&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/glowtoggle &lt;br /&gt;
Command to switch between glowing colours of named mythic, mystic and astral items in the main hand.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/perks&lt;br /&gt;
List your perks.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameweapon&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameshield&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namegloves /namehands&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namelegs /nametrousers&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namehat /namehead&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/nameboots /namefeet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/namebody /nametorso /namearmour&lt;br /&gt;
With these commands you can name just about any equipped item (rings &amp;amp; necks are currently an exception). Requires a Named Item certificate available from the cash shoppe.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/titles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/settitle&lt;br /&gt;
/titles lists all the available titles to you - note the code down then use /settitle to change your title&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/customtitle&lt;br /&gt;
gives you a custom title. Requires a Custom Title certificate available from the cash shoppe. You can have as many custom titles as you like and they can be set &amp;amp; selected using the /titles and /settitle commands &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sendcoins&lt;br /&gt;
Sends a specified number of adamantium coins to the delivery bot, which you can then use to move the coins to any of your chars on any server.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ears &lt;br /&gt;
List notable kills&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/autopickup&lt;br /&gt;
Enables and disables the automatic pickup of items found when searching furniture (eg barrels)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/res&lt;br /&gt;
Resurrect (works the same as Alt-F1)&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/chestname&lt;br /&gt;
Sets the name of the container.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/removecontainer&lt;br /&gt;
Use this command to delete containers.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/movecontainer&lt;br /&gt;
Use this to move a chest to anywhere in your house (or basement).&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setlock &lt;br /&gt;
Use this to enable or disable a lock on your door. Requires actual lock trigger to be installed by Admin first! Stand on your door and type:&lt;br /&gt;
 /setlock 1     enables it&lt;br /&gt;
 /setlock 0     disables it&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sign&lt;br /&gt;
Sets the text on the sign near your house - you must be facing the sign in order for it to work!&lt;br /&gt;
&lt;br /&gt;
===Chatting===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/g message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a global message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/p message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a party message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/c message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a clan message&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/t message&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Send a message in the trade channel&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/me action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Emote locally&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global on/off&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 /global on&lt;br /&gt;
 /global off&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/global&amp;#039;&amp;#039;&amp;#039; - Displays your current global setting (on or off)&lt;br /&gt;
Enable/disable your reception of global chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays your current trade setting (on or off)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tradechan on/off&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Enable/disable your reception of trade chat messages: on by default&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/unignore playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ignore/unignore a player and all their alts.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/ignore&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Displays a list of people on your ignore list.&lt;br /&gt;
&lt;br /&gt;
===[[Secure Trade]]===&lt;br /&gt;
&amp;#039;&amp;#039;You can [[Secure Trade|read more about secure trade here]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trade PLAYERNAME &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
Invites player to trade with you in secure mode&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/taccept &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To accept invitation to secure trade mode, can now offer items by dropping them&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dotrade &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
To exchange offered items. Both players need to agree by using this command&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/tcancel &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
To abort the trade&lt;br /&gt;
&lt;br /&gt;
===Quest related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/q&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List both active and completed quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/aq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List active quests&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/cq&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
List completed quests&lt;br /&gt;
&lt;br /&gt;
===Party related===&lt;br /&gt;
&amp;#039;&amp;#039;For more information on parties, [[parties|click here]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/invite playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Invite player into party, creating one if necessary. The invited player will then have to type &amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039; to join your party.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/accept&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Accept and invitation and join a party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Leave the party you were in&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/list&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Show who is in your party&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/remove playername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Remove a player from your party&lt;br /&gt;
&lt;br /&gt;
===Player Merchant Related===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;See [[Player Merchants]] for more details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Change your merchant&amp;#039;s name to &amp;#039;newname&amp;#039;. Must be standing next to your merchant.&lt;br /&gt;
Also changes the name of a mimic container placeable in a player house.  See [[Player Housing]].&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/withdraw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Get the money that your merchant has collected. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/merchremove&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Delete your merchant. Must be standing next to your merchant.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/sort&lt;br /&gt;
Rearranging chest/merchant inventory by useing shift+arrow.&lt;br /&gt;
&lt;br /&gt;
===Skill related===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/myskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists all your skills grouped by class with their exact values&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listskills&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Lists the skill names to use with the commands /trimskill &amp;amp; /limitskill&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/trimskill skillname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a skill to a new value: must be lower than current value of course. Eg:&lt;br /&gt;
 /trimskill longswords 50&lt;br /&gt;
will set your longswords to 50. Trimming skills is irrevokable, so do it with caution!&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitskill skillname limit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Will cap a skill until revoked.&lt;br /&gt;
 /limitskill maces 25&lt;br /&gt;
will cap your maces skill to 25. You can revoke the limit by setting it to 100 ...&lt;br /&gt;
 /limitskill maces 100&lt;br /&gt;
&lt;br /&gt;
===Clan related===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makeclan clantag&amp;#039;&amp;#039;&amp;#039; - make a new clan - see [[Clans]] for more info&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/join&amp;#039;&amp;#039;&amp;#039; - use this to join a clan once you have been sent an invitation&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/leaveclan&amp;#039;&amp;#039;&amp;#039; - leave your clan&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/wc&amp;#039;&amp;#039;&amp;#039; - like /w but only lists online clan members&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/listclanmembers&amp;#039;&amp;#039;&amp;#039; - shows all the members of the clan&lt;br /&gt;
&lt;br /&gt;
====Leader only commands====&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/claninvite name&amp;#039;&amp;#039;&amp;#039; - invite someone to join the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setclanname new full clan name&amp;#039;&amp;#039;&amp;#039; - change the full name of a clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/expelmember name&amp;#039;&amp;#039;&amp;#039; - remove someone from the clan&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/makekey&amp;#039;&amp;#039;&amp;#039; - see [[Clans]] for more info&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/abdicate name&amp;#039;&amp;#039;&amp;#039; - the clan leader uses this command to quit being clan leader and the nominated player becomes the new leader&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/dissolveclan&amp;#039;&amp;#039;&amp;#039; - deletes the clan - can&amp;#039;t be undone!&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/setrank name 1-5&amp;#039;&amp;#039;&amp;#039; (eg /setrank egg 4). The default rank for new members is 5. (Clan Officer with rank 2 can do this as well)&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/petname newname&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
rename pet&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/transferpet newownername&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
give pet to new player-owner. New owner has to have pet transfer deed in their inventory.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/pet2stock&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
will convert a cow, rabbit, horse, chicken or turkey pet to livestock. Works only when pet is standing on your property. Animal no longer counts as pet, becomes neutral but is persistent. Will wander off so ensure it is fenced in.&lt;br /&gt;
&lt;br /&gt;
===No Grind related===&lt;br /&gt;
On the [[Introduction to NG|No Grind]] server, stats increase through use, so some slash commands have been introduced to help you shape the stats of your character.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Shows the current limits for all three stats.  A limit of 0 (zero) means there is no limit and the stat will keep growing up to the overall stat total limit.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/limitstat statname newvalue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sets a limit on the stat to a new value.  The statnames you can provide are str (strength) dex (dexterity) and int (intelligence).  Setting a limit of 0 (zero) removes the limit.&lt;br /&gt;
e.g.&lt;br /&gt;
 /limitstat dex 100&lt;br /&gt;
Will limit your dexterity to 100.  When you use a dex boosting skill, it will slowly rise to 100 and then go no further.&lt;br /&gt;
&lt;br /&gt;
Note: if your stat is above the newly set limit, it will be reduced to the limit after you use a skill that boosts the stat.  More on [[No Grind Stat Gains|NG Stats]] here.&lt;br /&gt;
&lt;br /&gt;
===Living off the Land===&lt;br /&gt;
Living off the Land is an optional challenge that forbids the use of buying or selling to or from merchants and increases drop chances for more valuable items.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns on Living Of The Land. Must be done when your character is level 1 and has 0xp. &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;/lotl 0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Turns off Living Of The Land. This can not be undone; there is no way to turn lotl back on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation General}}&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Template:Navigation_Skills&amp;diff=5541</id>
		<title>Template:Navigation Skills</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Template:Navigation_Skills&amp;diff=5541"/>
		<updated>2025-01-04T06:16:56Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: deleted class skills link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--            --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Main Table --&amp;gt;&lt;br /&gt;
&amp;lt;!--            --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:auto; width:{{{1|70}}}%; background:#000022; min-width:360px; border:1px solid #000000; font-weight:bold; text-align:center;  padding:0;&amp;quot; class=&amp;quot;toccolours mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:left; font-style: italic;&amp;quot; | [[Main Page|&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;{{{2|Main Page}}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;width:80%; font-size:120%;&amp;quot; | [[Skills Overview|&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Skills&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--               --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Combat Skills --&amp;gt;&lt;br /&gt;
&amp;lt;!--               --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;4&amp;quot; | [[Combat|&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Combat Skills&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- style=&amp;quot;width: 100%; background: #ccccdd; border: 1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:VF.png|48px|link=Combat|Overview]]&amp;lt;br /&amp;gt;                              &amp;#039;&amp;#039;&amp;#039;[[Combat|Overview]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:YetiAspect.png|48px|link=Combat Abilities|Abilities]]&amp;lt;br /&amp;gt;           &amp;#039;&amp;#039;&amp;#039;[[Combat Abilities|Abilities]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:XMP.png|48px|link=Magic and Spellcasting|Magic and Spells]]&amp;lt;br /&amp;gt;     &amp;#039;&amp;#039;&amp;#039;[[Magic and Spellcasting|Magic and Spells]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--                 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Crafting Skills --&amp;gt;&lt;br /&gt;
&amp;lt;!--                 --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;6&amp;quot; | [[Crafting and Gathering|&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Crafting and Gathering Skills&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- style=&amp;quot;width:100%; background:#ccccdd; border:1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:438.png|48px|link=Crafting and Gathering|Overview]]&amp;lt;br /&amp;gt;             &amp;#039;&amp;#039;&amp;#039;[[Crafting and Gathering|Overview]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:15f.png|48px|link=Alchemy|Alchemy]]&amp;lt;br /&amp;gt;                            &amp;#039;&amp;#039;&amp;#039;[[Alchemy|Alchemy]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:086.png|48px|link=Armourer|Armourer]]&amp;lt;br /&amp;gt;                          &amp;#039;&amp;#039;&amp;#039;[[Armourer|Armourer]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:045.png|48px|link=Bonecrafting|Bonecrafting]]&amp;lt;br /&amp;gt;                  &amp;#039;&amp;#039;&amp;#039;[[Bonecrafting|Bonecrafting]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:55b.png|48px|link=Cooking|Cooking]]&amp;lt;br /&amp;gt;                            &amp;#039;&amp;#039;&amp;#039;[[Cooking|Cooking]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:Icon wand1.png|48px|link=Enchanting|Enchanting]]&amp;lt;br /&amp;gt;               &amp;#039;&amp;#039;&amp;#039;[[Enchanting|Enchanting]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;width:100%; background:#ccccdd; border:1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:Icon scroll1.png|48px|link=Inscription|Inscription]]&amp;lt;br /&amp;gt;           &amp;#039;&amp;#039;&amp;#039;[[Inscription|Inscription]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:112.png|48px|link=Mining|Mining]]&amp;lt;br /&amp;gt;                              &amp;#039;&amp;#039;&amp;#039;[[Mining|Mining]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:154.png|48px|link=Tailoring|Tailoring]]&amp;lt;br /&amp;gt;                        &amp;#039;&amp;#039;&amp;#039;[[Tailoring|Tailoring]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:152.png|48px|link=Tinkering|Tinkering]]&amp;lt;br /&amp;gt;                        &amp;#039;&amp;#039;&amp;#039;[[Tinkering|Tinkering]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:015.png|48px|link=Weaponsmith|Weaponsmith]]&amp;lt;br /&amp;gt;                    &amp;#039;&amp;#039;&amp;#039;[[Weaponsmith|Weaponsmith]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:11a.png|48px|link=Woodcrafting|Woodcrafting]]&amp;lt;br /&amp;gt;                  &amp;#039;&amp;#039;&amp;#039;[[Woodcrafting|Woodcrafting]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;width:100%; background:#ccccdd; border:1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:586.png|48px|link=Farming|Farming]]&amp;lt;br /&amp;gt;                            &amp;#039;&amp;#039;&amp;#039;[[Farming|Farming]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:5bd.png|48px|link=Brewing|Brewing]]&amp;lt;br /&amp;gt;                            &amp;#039;&amp;#039;&amp;#039;[[Brewing|Brewing]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:a118.png|48px|link=Advanced Crafting|Advanced Crafting]]&amp;lt;br /&amp;gt;       &amp;#039;&amp;#039;&amp;#039;[[Advanced Crafting|Advanced Crafting]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:5ce.png|48px|link=Mythic Item Crafting|Mythic Item Crafting]]&amp;lt;br /&amp;gt;  &amp;#039;&amp;#039;&amp;#039;[[Mythic Item Crafting|Mythic Item Crafting]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 10%;&amp;quot; | [[Image:5d6.png|48px|link=Blueprints|Blueprints]]&amp;lt;br /&amp;gt;                      &amp;#039;&amp;#039;&amp;#039;[[Blueprints|Blueprints]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;background:#bbbbcc;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--             --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Misc Skills --&amp;gt;&lt;br /&gt;
&amp;lt;!--             --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; background:#000055; border:1px solid #000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-size:120%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; colspan=&amp;quot;5&amp;quot; | [[Miscellaneous Skills|&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Miscellaneous Skills&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- style=&amp;quot;width:100%; background:#ccccdd; border:1px solid #000000; border-collapse:collapse;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:518.png|48px|link=Miscellaneous Skills|Overview]]&amp;lt;br /&amp;gt;               &amp;#039;&amp;#039;&amp;#039;[[Miscellaneous Skills|Overview]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:177.png|48px|link=Healing|Healing]]&amp;lt;br /&amp;gt;                             &amp;#039;&amp;#039;&amp;#039;[[Healing|Healing]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:174.png|48px|link=Treasure Hunting|Cartography]]&amp;lt;br /&amp;gt;                &amp;#039;&amp;#039;&amp;#039;[[Treasure Hunting|Cartography]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:297.png|48px|link=Taming|Taming]]&amp;lt;br /&amp;gt;                               &amp;#039;&amp;#039;&amp;#039;[[Taming|Taming]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; | [[Image:542.png|48px|link=Beastmastery|Beastmastery]]&amp;lt;br /&amp;gt;                   &amp;#039;&amp;#039;&amp;#039;[[Beastmastery|Beastmastery]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==About==&lt;br /&gt;
Use this in the footer of every class page by inserting this code:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{PAGENAME}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To specify a width of 82% (Default = 70%) of the page for the box, write:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{PAGENAME}}&amp;lt;nowiki&amp;gt;|82}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To remove the &amp;#039;Main Page&amp;#039; Tag in the top left, write:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;{{PAGENAME}}&amp;lt;nowiki&amp;gt;|70|}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Character_Creation&amp;diff=5512</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Character_Creation&amp;diff=5512"/>
		<updated>2025-01-02T00:47:24Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player creation is pretty simple but there are a few details to bear in mind. This page will detail a few of the basic points.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
To create your player character, load up &amp;#039;&amp;#039;&amp;#039;EUO&amp;#039;&amp;#039;&amp;#039; and select &amp;#039;&amp;#039;&amp;#039;Create New Character&amp;#039;&amp;#039;&amp;#039;. This will take you to the Create New Character page.&lt;br /&gt;
&lt;br /&gt;
[[File:create.png|Create character screen]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Account Name&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To play &amp;#039;&amp;#039;&amp;#039;EUO&amp;#039;&amp;#039;&amp;#039;, you must first [http://euotopia.com/newaccount.html create an account]. The account holds the details of what characters you are and so accounts are limited to &amp;#039;&amp;#039;&amp;#039;1 PER PERSON&amp;#039;&amp;#039;&amp;#039;. The same account works for all servers (Reg, NoGrind and PermaDeath), so there is no need to have more than one account. Once you have created your account, enter your account name here.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Password&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you enter your account password.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you enter your character&amp;#039;s name. Few points to bear in mind: anything deemed an offensive name will more than likely result in your account being banned. Also, names are unique, subject to a maximum length and must comprise of English letters.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
New players should choose the Regular server - and this is the server most people find themselves on. If you have played Rogue-likes and don&amp;#039;t mind the the idea of dying and staying dead, try Permanent Death. For more of an Ultimo Online* style of character progression try No Grind. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gender&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you select your gender. Depending on whether you pick female or male, you&amp;#039;ll be able to pick different avatars and will voice different sounds ingame. There are no advantages or disadvantages when selecting either gender.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Race&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Races you can choose from include: human, half-orc, half-troll, gnome, bloodkin, shadowkin, dwarf, and skeletun. Read more here: [[Races]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The class you select will have a small effect on your initial stats, and will determine the equipment you start with.  It&amp;#039;s not critical which class you choose; skills ultimately determine your class, so you can change your mind at any time and starting working on the skills for a different class from the one you initially picked. Read more here: [[Classes]]. The swordsman, spearman, axeman and macefighter are all variants of the [[Fighter]] class. Swashbuckler, assassin and bard refer to the [[Rogue]] class.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Avatar&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is where you select a tile (or avatar) for your character. This is how you will appear to everyone around you. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enter The World Of EUO&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have decided you are happy with your character, select this to enter EUO proper and begin your quest for fame and fortune!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;* sic !&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation General}}&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Quickstart_Guide_NG&amp;diff=5511</id>
		<title>Quickstart Guide NG</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Quickstart_Guide_NG&amp;diff=5511"/>
		<updated>2025-01-02T00:44:42Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: add druid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quickstart Guide==&lt;br /&gt;
&lt;br /&gt;
To get started, [http://euotopia.com/download.htm download the installer], install, [http://euotopia.com/newaccount.html create an account] and run euo.exe.&lt;br /&gt;
&lt;br /&gt;
This game is rather fast paced and even a little twitchy. Unlike other MMORPG&amp;#039;s, you generally fight more than one monster at a time, and battles are usually pretty quick. It helps to know where your spells and items are and what they do. It also helps to have a guide early on in the game. There are many players who will happily take a newbie through their first romp of the Nordhaven Jail.&lt;br /&gt;
&lt;br /&gt;
==Tutorial Video==&lt;br /&gt;
&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;480&amp;quot; height=&amp;quot;360&amp;quot; src=&amp;quot;https://www.youtube.com/embed/hfg0CQfrHbI?rel=0&amp;quot; frameborder=&amp;quot;0&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
[[image:Cr0.png]]&lt;br /&gt;
&lt;br /&gt;
At this screen press any key. It should bring up the main menu. If it doesn&amp;#039;t, alt-tab out and back in again, then press a key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:C01.png]]&lt;br /&gt;
&lt;br /&gt;
Press the arrow key down once so that &amp;#039;&amp;#039;Create New Character&amp;#039;&amp;#039; is highlighted, then hit Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:creation-ng.png]]&lt;br /&gt;
&lt;br /&gt;
Enter your account name and password in the appropriate fields. Use the up and down arrow keys to navigate the fields. If you don&amp;#039;t have an account then you will have to make one - [http://euotopia.com/newaccount.html click here]. Pick a name, your gender (gender does not affects stats or gameplay), an avatar, your [[Races|race]] and a class. Use the left and right arrows to select your gender, avatar and class. Once done, press the down-arrow key to highlight &amp;#039;&amp;#039;&amp;#039;enter the world of EUO!&amp;#039;&amp;#039;&amp;#039; and press enter. &lt;br /&gt;
&lt;br /&gt;
If you are a brand new player simply choose the No Grind server which should be already selected.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s not critical which class you pick as it only affects starting skills. Your class evolves through your playstyle - though of course you can decide on a class to build and stick with that from the start. The classes you can choose from when creating are:&lt;br /&gt;
* swordsman, macefighter, spearman, axeman: these are fighter prefab packages, specialising in melee weapons and close quarter combat&lt;br /&gt;
* assassin, swashbuckler, ranger: these are rogue prefabs. Assassin is dual wielding and comes with points in stealth. Ranger starts with a bow and swashbuckler starts with a foil.&lt;br /&gt;
* monk: starts with points in unarmed and the sanctity school of magic&lt;br /&gt;
* mage: starts with points in sorcery and magery&lt;br /&gt;
* priest: starts with points in blessed maces, piety and divinity.&lt;br /&gt;
* necromancer: starts with points in necromancy, hexblades and bonecrafting&lt;br /&gt;
* druid: starts with points in druidry and polymorphism&lt;br /&gt;
&lt;br /&gt;
Remember: it&amp;#039;s not critical what class you choose because the class you become is defined by what skills you use. See the section on [[classes]] for more.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a quick overview of the available [[races]]:&lt;br /&gt;
* Human - Get more class skill points, and thus can learn more class skills.&lt;br /&gt;
* Half Orc - good melee class as they get a tactics bonus and no movement speed penalty in heavy armour. They also get faster rage gain.&lt;br /&gt;
* Gnome - good rogues &amp;amp; mages with their improved dexterity and intelligence, stealth and resistance to paralysis plus the ability to easily identify trapped chests.&lt;br /&gt;
* Bloodkin - good intelligence and magic resistance with a bonus to attack strength along with being able to leech mana from monsters they attack.&lt;br /&gt;
* Shadowfolk - make great rogues with their nightvision bonus, improved strength &amp;amp; dexterity, and shadowmeld ability.&lt;br /&gt;
* Halftroll - improved health regeneration plus the ability to dual wield any one handed weapons.&lt;br /&gt;
* Draconian - extra magic and normal damage plus improved magic resistance and the ability to transform into a drake that can traverse land, rivers and oceans.&lt;br /&gt;
* Dwarf - with a bonus to hp and an additional bonus to any of the 3 main stats, this race would be a good choice for any class. Also the only race that can mine, smelt, craft mithril.&lt;br /&gt;
* Skeletun - play as the undead ... improved magic resistance plus protection from poison, disease, and no need to eat.&lt;br /&gt;
&lt;br /&gt;
==Main Menu==&lt;br /&gt;
Press F12 any time to bring up the main menu. Here you can change game options, change keybinds and read online help.&lt;br /&gt;
&lt;br /&gt;
==Newbie Island==&lt;br /&gt;
Once you successfully connect to the server you will start on Newbie Island. Glance over the summary of keyboard controls (which you can view at any time with the &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039; key (&amp;#039;&amp;#039;&amp;#039;Shift + /&amp;#039;&amp;#039;&amp;#039;)) then press &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039; to dismiss it. Press the &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039; key twice to get a full list of keyboard controls!&lt;br /&gt;
&lt;br /&gt;
Use either the mouse (left click and hold to walk in the direction of the green arrow) or the arrow keys to move around. You can use the numeric keypad to move diagonally. Follow the path east and let the lime coloured messages down below you guide your way.&lt;br /&gt;
&lt;br /&gt;
[[image:newbieIsland-ng.png]]&lt;br /&gt;
&lt;br /&gt;
==Entering Nordhaven==&lt;br /&gt;
Everybody starts in Nordhaven after completing Newbie Island. You&amp;#039;ll probably have everything you need to start your adventure. &lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t already, you might want to &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear some armour &amp;amp; equip a weapon (hit the &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039; key). Wander around town and say hello.&lt;br /&gt;
&lt;br /&gt;
To say something to another player (they will have a white name above their heads with a blue health bar), hit ENTER and type your message, then hit ENTER again.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
The equipment your new character starts with varies depending on which class &amp;amp; skills you picked. All classes get basic provisions such as food and potions.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons and Armour:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ready.gif|right|frame|Readying your starting equipment]] Press &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear arms and armour, then scroll through the list using the up/down arrow keys. When you want to toggle the readiness of an item, press space. A little icon (such as a sword or or shirt) will appear to the left of the item name if it is being wielded or worn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Provisions|Provisions]]:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Torches: press &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;gnite a torch&lt;br /&gt;
* Food: press &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039;at some food&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Potions|Potions]]:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039; to drink a &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;otion...&lt;br /&gt;
* Red potions cure poison&lt;br /&gt;
* Yellow potions restore health points&lt;br /&gt;
* Blue potions restore mana points&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Items#Scrolls|Scrolls]]:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Town Portal - press &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;ead scrolls&lt;br /&gt;
&lt;br /&gt;
==Binding items and spells to keys==&lt;br /&gt;
For fast and easy use of items and spells you may bind them to almost any key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
* To bind items, during &amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;se, &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;iew, &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;ear, etc, press either alt+key to bind the currently selected item to that key. Then during play, pressing a key with a bind will use the bound item or spell. &lt;br /&gt;
* Spells (and special abilities): press &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;, then use the arrow keys to highlight the spell you want to bind, then hit the F-key (eg F1, F2) you want to bind to, or alt+key. You can also bind some spells by pressing &amp;#039;&amp;#039;&amp;#039;Shift-F-key&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
TIP: binding spells &amp;amp; items to the F-keys allows them to be used with arrow keys &amp;amp; a combination of &amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039;. See &amp;#039;&amp;#039;&amp;#039;How to Cast offensively&amp;#039;&amp;#039;&amp;#039; further down this page.&lt;br /&gt;
&lt;br /&gt;
==Talk to NPCs==&lt;br /&gt;
Just as players have white names and blue bars above their heads, characters with blue names and health bars are good aligned NPC&amp;#039;s, while characters with gray bars above their heads are neutral aligned NPC&amp;#039;s. Make a point of talking to any NPC with a blue name - you&amp;#039;ll more than likely be sent on a quest. &lt;br /&gt;
&lt;br /&gt;
To talk to an NPC, stand next to them, press &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;, then select the direction of the NPC. If you see a druid called &amp;#039;&amp;#039;Max&amp;#039;&amp;#039;, walk up to him and do exactly that. Then ask him his &amp;#039;&amp;#039;job&amp;#039;&amp;#039; (press enter, type job, then press enter again), or his &amp;#039;&amp;#039;name&amp;#039;&amp;#039;, whether they have any &amp;quot;work&amp;quot; for you, or even the &amp;#039;&amp;#039;time&amp;#039;&amp;#039;.  Try continuing the conversation by asking about any of other words they have mentioned.&lt;br /&gt;
&lt;br /&gt;
==Exiting Town and entering other maps==&lt;br /&gt;
When you&amp;#039;re done looking around town, you might as well head down to the Jail. Exit town by walking south past the guards (Harold and Stirling) - you will soon find yourself on the continent of [[New Sosaria]]. Head due east until you see a cave entrance - that would be the Nordhaven Jail. Stand on the entrance to the cave and press Space.&lt;br /&gt;
&lt;br /&gt;
[[image:leavingtown.png|none|frame|Leaving Nordhaven: Nordhaven jail is just a few steps to the east]]&lt;br /&gt;
&lt;br /&gt;
All of the areas in EUO are divided up into distinct maps. Towns exist as separate maps from the over-world, as do dungeons, caves, shrines, castles and keeps. To enter a town or dungeon, move toward the entrance and press Space. The entrance to a town is represented on the over-world as the town tile: just stand on top of it and press Space to enter. Inside dungeons, it is usually ladders that are used to move between levels. Again, just move on top of the ladder and press Space.&lt;br /&gt;
&lt;br /&gt;
==Nordhaven Jail: your First Serious Dungeon Romp==&lt;br /&gt;
[[image:jail.png|right|frame|Nordhaven jail. Note the ladder exiting up just to the south and Bill the Jailer just to the north.]]&lt;br /&gt;
The newbie dungeon is a place where you can go kill some rats and other low level monsters to get acquainted with the game.&lt;br /&gt;
&lt;br /&gt;
===How to Attack===&lt;br /&gt;
To attack with your equipped weapon (or with your bare hands if you don&amp;#039;t have a weapon) stand next to your opponent and click on it when the mouse arrow turns red. If you prefer to use the keyboard, hold down &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039; and press the arrow key corresponding to the direction you want to attack. E.g., to attack north, it&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Ctrl+Up&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Ctrl+left click&amp;#039;&amp;#039;&amp;#039; will attack in any direction and not let you move.&lt;br /&gt;
&lt;br /&gt;
If you are using a ranged weapon, &amp;#039;&amp;#039;&amp;#039;Ctrl+left click&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Ctrl+any arrow key&amp;#039;&amp;#039;&amp;#039; is used to attack your currently targeted enemy. Press &amp;#039;&amp;#039;&amp;#039;Tab&amp;#039;&amp;#039;&amp;#039; to cycle enemy targets.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;left&amp;#039;&amp;#039;&amp;#039; click on enemies when the mouse pointer turns into a red arrow&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ctrl+arrow key&amp;#039;&amp;#039;&amp;#039; to attack in that direction&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ctrl+left click&amp;#039;&amp;#039;&amp;#039; to fire your ranged weapon, also &amp;#039;&amp;#039;&amp;#039;Ctrl+any arrow key&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===How to Cast Offensively===&lt;br /&gt;
If you picked mage as your class, then you should have learned the spell &amp;#039;&amp;#039;Minor Harm&amp;#039;&amp;#039; by now. Minor Harm (aka An Mani) deals damage to an adjacent target. Stand next to one of those rats, press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then enter, then the arrow key for the direction you want to cast.&lt;br /&gt;
&lt;br /&gt;
This is a bit of work, so you can bind the spell such that you can cast it with &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039;. Press &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;, then use the arrow keys to highlight the Minor Harm spell (if it isn&amp;#039;t already highlighted), then hit &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039;, followed by &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039;. Minor Harm is now bound to the &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; key, which you can hit to cast it. Additionally, using &amp;#039;&amp;#039;&amp;#039;Shift+right click&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Shift+arrow key&amp;#039;&amp;#039;&amp;#039; will cast the spell bound to &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; in the direction of the mouse arrow or arrow key pressed.&lt;br /&gt;
&lt;br /&gt;
So you can now cast Minor Harm on rats with &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039; just as you would attack rats with a weapon with &amp;#039;&amp;#039;&amp;#039;Ctrl+direction&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* bind Minor Harm to &amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039; via &amp;#039;&amp;#039;&amp;#039;Shift+c&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shift+right&amp;#039;&amp;#039;&amp;#039; click or &amp;#039;&amp;#039;&amp;#039;Shift+direction&amp;#039;&amp;#039;&amp;#039; to cast Minor Harm on enemies to harm them&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* binding a spell to &amp;#039;&amp;#039;&amp;#039;F7&amp;#039;&amp;#039;&amp;#039; will let you cast it with just the right mouse button&lt;br /&gt;
* binding a spell to &amp;#039;&amp;#039;&amp;#039;F8&amp;#039;&amp;#039;&amp;#039; will let you cast it with &amp;#039;&amp;#039;&amp;#039;Ctrl+right click&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* you can bind additional spells to &amp;#039;&amp;#039;&amp;#039;F2&amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;F6&amp;#039;&amp;#039;&amp;#039; and cast them with combinations of &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Shift&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Alt&amp;#039;&amp;#039;&amp;#039; and a direction&lt;br /&gt;
&lt;br /&gt;
===Healing Techniques for Newbies===&lt;br /&gt;
There are quite a number of ways to heal yourself, however for the new character these can be limited. Here&amp;#039;s a list of what you can do to heal yourself.&lt;br /&gt;
&lt;br /&gt;
* drink a yellow potion (press &amp;#039;&amp;#039;&amp;#039;p&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* meditate (press &amp;#039;&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* priests can cast the &amp;#039;&amp;#039;Mani&amp;#039;&amp;#039; spell (press &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039; then Enter)&lt;br /&gt;
* you can use a bandage (tip: bind it to a key for easy access)&lt;br /&gt;
* you can drink from a fountain (can be hazardous, but can also be rewarding): activate the fountain with &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Health also regenerates while not in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pro tip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) empty flasks on fountains to create clear potions, which will usually have an effect not unlike a yellow potion&lt;br /&gt;
&lt;br /&gt;
==Dying==&lt;br /&gt;
Everyone has to die eventually, and it&amp;#039;s not a big deal. Just hit &amp;#039;&amp;#039;&amp;#039;Alt+F1&amp;#039;&amp;#039;&amp;#039; to respawn in the town to which you are bound (the default town is Nordhaven).&lt;br /&gt;
&lt;br /&gt;
Sometimes you cannot respawn with &amp;#039;&amp;#039;&amp;#039;Alt+F1&amp;#039;&amp;#039;&amp;#039; ... it is most likely because you are on a no-casting zone tile. If this happens simply move a step or two away and try again.&lt;br /&gt;
&lt;br /&gt;
==The Goal==&lt;br /&gt;
The goal is to have a bit of fun! That&amp;#039;s it. Happy hunting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation General}}&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Updates_by_Year&amp;diff=5438</id>
		<title>Updates by Year</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Updates_by_Year&amp;diff=5438"/>
		<updated>2024-12-30T21:24:20Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Latest updates can always be found here http://forums.swut.net/viewtopic.php?f=3&amp;amp;t=3105&lt;br /&gt;
&lt;br /&gt;
*[[Updates in 2024]]&lt;br /&gt;
*[[Updates in 2023]]&lt;br /&gt;
*[[Updates in 2022]]&lt;br /&gt;
*[[Updates in 2021]]&lt;br /&gt;
*[[Updates in 2020]]&lt;br /&gt;
*[[Updates in 2019]]&lt;br /&gt;
*[[Updates in 2018]]&lt;br /&gt;
*[[Updates in 2017]]&lt;br /&gt;
*[[Updates in 2016]]&lt;br /&gt;
*[[Updates in 2015]]&lt;br /&gt;
*[[Updates in 2014]]&lt;br /&gt;
*[[Updates in 2013]]&lt;br /&gt;
*[[Updates in 2012]]&lt;br /&gt;
*[[Updates in 2011]]&lt;br /&gt;
*[[Updates in 2010]]&lt;br /&gt;
*[[Updates in 2009]]&lt;br /&gt;
*[[Updates in 2008]]&lt;br /&gt;
*[[Updates in 2007]]&lt;br /&gt;
*[[Updates in 2006]]&lt;br /&gt;
*[[Updates in 2005]]&lt;br /&gt;
*[[Updates in 2004]]&lt;br /&gt;
*[[Updates in 2003]]&lt;br /&gt;
*[[Updates in 2002]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Community}}&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Updates_in_2024&amp;diff=5437</id>
		<title>Updates in 2024</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Updates_in_2024&amp;diff=5437"/>
		<updated>2024-12-30T21:23:57Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: 2024 updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Latest updates==&lt;br /&gt;
===31 Dec===&lt;br /&gt;
* added improved (heroic) gauntlet scroll&lt;br /&gt;
* gauntlets can now be done daily&lt;br /&gt;
* added book on a stand in the monastery chapel with some St Athra lore&lt;br /&gt;
&lt;br /&gt;
===25 Dec===&lt;br /&gt;
* 2023 xmas pres EUO Source code&lt;br /&gt;
&lt;br /&gt;
===17 Dec===&lt;br /&gt;
* added sticks to snakes druid spell DYR - available at the grove or where ever good druid spells are sold&lt;br /&gt;
* disarming an armed mob will put the weapon on the ground&lt;br /&gt;
* mobs wielding tinted weapons and shields always will drop the aforementioned weapon and/or shield&lt;br /&gt;
* ivpy2 divinity spell: directional earthquake for priests, ALPHA only&lt;br /&gt;
* can now bless a staff and use it as a blessed mace&lt;br /&gt;
* summoned sword golem while wielding a socketed blessed staff give your sword golem a cool random proc depending on socketed gem&lt;br /&gt;
&lt;br /&gt;
===10 Dec===&lt;br /&gt;
* greater av scrolls now only work on spawned boss hybrids (as well as normal mobs) - ie they no longer work on &amp;#039;hacks&amp;#039;&lt;br /&gt;
* artifacts are set to trade only by default when placed on your merchant&lt;br /&gt;
* petri wand no longer works on hybrids or mobs with an item code&lt;br /&gt;
* blessed items (such as maps) can never be cursed when dropped as loot (thus stripping the blessing)&lt;br /&gt;
&lt;br /&gt;
===2 Dec===&lt;br /&gt;
* rage now goes to 125 (so there is less waste for the minmaxers)&lt;br /&gt;
* rage pot no longer enrages but sets rage at 125 (since enraging wasn&amp;#039;t working properly anyway since 2017)&lt;br /&gt;
* special move uses rage correctly - ie deducts rage used rather than setting it to 0&lt;br /&gt;
&lt;br /&gt;
===26 Nov===&lt;br /&gt;
* boss mobs drop a balrog TCG card of the same creature if that card exists. eg a boss cow can drop a cowwy or a bovindus, etc&lt;br /&gt;
* added mithril thread, mithril weave and mithrilhide leather for dwarven alchemists and tailors&lt;br /&gt;
&lt;br /&gt;
===19 Nov===&lt;br /&gt;
* revised Balrog TCG AI to use an actual deck of cards&lt;br /&gt;
&lt;br /&gt;
===05 Nov===&lt;br /&gt;
* halberds can now hit 2sq away (but only if didn&amp;#039;t hit something adjacent)&lt;br /&gt;
* claymores can hit the adjacent target AND the one behind it&lt;br /&gt;
&lt;br /&gt;
===28 Oct===&lt;br /&gt;
* added heroic &amp;amp; epic undead spawned instances of Kurzmord&amp;#039;ar (the one in New Sosaria)&lt;br /&gt;
* turn undead now does at least 20% of the target&amp;#039;s max hp in damage, in worst case&lt;br /&gt;
* revised daily kill targets (deleted some, added some)&lt;br /&gt;
* updated price for t3 armour upgrades to require the ears of hellspawn instead of mythic mats (you get to keep the ears, you just need to have them)&lt;br /&gt;
* removed dreadnaught from the rando armour names list&lt;br /&gt;
* armour upgrader checks level reqs before upgrading&lt;br /&gt;
&lt;br /&gt;
===21 Oct===&lt;br /&gt;
* sword golem improvements: it flurries now. It also goes up to a max equivalent neo-reg level of 200. (was 100)&lt;br /&gt;
* sword golem also hangs around for 10 mins. You can replace it instantly by summoning another, and not get an error message&lt;br /&gt;
* socketing wand no longer requires sorcery to use (in anticipation of other classes getting to use it on their gear)&lt;br /&gt;
* less shadowlords (for reasons)&lt;br /&gt;
* improvements to blue stone quest dialog&lt;br /&gt;
&lt;br /&gt;
===15 Oct===&lt;br /&gt;
* added improved and refined clear pots from dangerous dungeons&amp;#039; fountains&lt;br /&gt;
* added a dps measuring npc in Izumi (look for the reaper near the entrance)&lt;br /&gt;
* wallop now will hit 1 target if under 10 rage, rather than complaining and quitting&lt;br /&gt;
* try shield bashing mobs into the void&lt;br /&gt;
* got hybrids appearing in epic, heroic, blood, apoc themed instances. added a couple of more hybrid varieties&lt;br /&gt;
* gauntlet dungeon scroll&lt;br /&gt;
&lt;br /&gt;
===9 Oct===&lt;br /&gt;
* Added 5 new armour sets (let&amp;#039;s call them t3) between Dreadnaught (et al) and Shardcrystal (et al), that you can get by upgrading t2 items via the NPC in the crystal coin shoppe&lt;br /&gt;
* increased lvl reqs for the t4 armour pieces (eg Frenzy, shardcrystal et al) from 75 to 100.&lt;br /&gt;
&lt;br /&gt;
===7 Oct===&lt;br /&gt;
* streamlined daily boss kill dialog&lt;br /&gt;
* succubus targeting player is now much less likely to spam confuse&lt;br /&gt;
* killing a mob (or player) will unsummon all of the clones that it created&lt;br /&gt;
* when adding to a container it tells you what its name is and how many items it contains&lt;br /&gt;
&lt;br /&gt;
===6 Oct===&lt;br /&gt;
* reg server converted to neoreg specs - see separate thread https://forums.swut.net/viewtopic.php?t=5512&lt;br /&gt;
* roasted nightmare fire resistance down to +35, roasted fire dragon up to +50&lt;br /&gt;
* new humans no longer get 30 in one stat&lt;br /&gt;
* item placed on ground when inv full now has owner saved&lt;br /&gt;
&lt;br /&gt;
===1 Oct===&lt;br /&gt;
* added cooking and enchanting trainers to the uni&lt;br /&gt;
* enchanting: swapped ench cheese and carrot min skill req, and tweaked the req skills for cheese (38) and orb of health(42). tweaked some other early ench skill reqs&lt;br /&gt;
* added a enchanted carrot daily quest (he&amp;#039;s at the uni near the enchanting trainer) and tweaked Meath&amp;#039;s enchanted carrot quest&lt;br /&gt;
* roasted evil bunny meat gives speedy for 900s&lt;br /&gt;
* fire dragons now drop corpses, which can be baked &amp;amp; charred. Eating them gives +40% fire res&lt;br /&gt;
* red dragon meat now gives +15 AS, +9 dmg for 10 mins, stacks with purple pots&lt;br /&gt;
* roasted black dragon meat gives +15% rage gain for 10 mins&lt;br /&gt;
* black dragon stew gives vamp attacks for 10 mins (was 1 min)&lt;br /&gt;
* eating devil wings gives flying for 20 sec&lt;br /&gt;
* using a mount or polymorphing into a shark will unpolymorph you first, instead of complaining and failing&lt;br /&gt;
* killing a clone gives you half of its maxHP as xp&lt;br /&gt;
* traps and swamps now only poison for 30 sec rather than indefinitely&lt;br /&gt;
* poison resistance (from eg roasted green dragon) reduces the poison time when walking in a swamp, rather than reducing the chance of being poisoned&lt;br /&gt;
&lt;br /&gt;
===27 Sep===&lt;br /&gt;
* added the house reno wand to the LOTL enabled merchant in Darbrough&lt;br /&gt;
&lt;br /&gt;
===24 Sep===&lt;br /&gt;
* lotl chars can now use their own chests (may need to make new chests first tho)&lt;br /&gt;
* Swapped the hellspawn and greater undead floors in the rank dungeons and treacherous caves&lt;br /&gt;
* moved some weak class 5 undead into class 4. Moved the class 13 undead to class 5. &lt;br /&gt;
* grapple (and thornwhip and seize) no longer drag an inorganic sea creature (ie a ship) onto land (or anywhere)&lt;br /&gt;
&lt;br /&gt;
In anticipation of the xp gain on reg increasing and the level cap being reduced, &amp;#039;raid bosses&amp;#039; have had their hp and xp significantly reduced, since nobody is &amp;#039;raiding&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Blood Queen xp &amp;amp; hp reduced to 30k (so 90k in heroic). &lt;br /&gt;
* Dionaea hp &amp;amp; xp reduced to 25k&lt;br /&gt;
* Torrens Igneus xp and hp reduced quite a bit&lt;br /&gt;
* hp and xp of all ToLs bosses significantly reduced&lt;br /&gt;
&lt;br /&gt;
* killing an earboss for the first time gets you a bonus + 4x the xp of that boss (regardless whether if you are in a party, it is not split or reduced)&lt;br /&gt;
&lt;br /&gt;
===12 Aug===&lt;br /&gt;
* undead players (including vamps) can now drown in high seas&lt;br /&gt;
&lt;br /&gt;
====moa/euo update 1.3.47====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;client&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* wet clay now appears in the reagent filter&lt;br /&gt;
* NPCs with replayable quests show a grey ! when the quest is done for today&lt;br /&gt;
* added polished gem sparkle, and sparkle material&lt;br /&gt;
* fancy treasure maps now have a soft glow&lt;br /&gt;
* xmas gifts and old named items and quest items have a slightly brighter purple glow and brighter name colour&lt;br /&gt;
* x button now works when disconnected from server, and when fail to connect or other connection errors&lt;br /&gt;
* toned down the flaming effect a bit&lt;br /&gt;
* npc chat box is 1.5 size for when resy&amp;gt;800 (ie it&amp;#039;s bigger)&lt;br /&gt;
* books will draw 1.5x as big if the game window rez allows then to fit&lt;br /&gt;
* added new angel and devil wing tiles. existing avs with wings are unaffected &amp;amp; keep the old angel/demon avs behind the main av&lt;br /&gt;
* made a banner tile and tiles.txt entry (the overlay image &amp;amp; equippable item was made years ago)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;fixes/tweaks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* stat bonus from purple pots and magic mirror are now saved when you log out&lt;br /&gt;
* added boneweave gloves, gi top and gi pants to bonecrafting&lt;br /&gt;
* hexed when stealthed maks you move at the hexed speed, not the stealthed speed&lt;br /&gt;
* lotl players must now too remove existing sigils before equipping new ones&lt;br /&gt;
* looking at a hybrid tells you the type of the top half of the mob or the code layered on top&lt;br /&gt;
* if mob has 0 AS making it a boss keeps it at 0AS (this fixes boss pirate ships shooting arrows)&lt;br /&gt;
* golem creation will fail if already have an active/unstabled pet&lt;br /&gt;
* Mon Ferrato player merchs now require tokens or otherwise they will be deleted during weekly merch cleanup (stock moved to owner&amp;#039;s bank)&lt;br /&gt;
* soul shards and items carried by a killed mob won&amp;#039;t drop on a hook (eg a book, or brass bridge etc)&lt;br /&gt;
* lotl players can now only polypile items marked as their own&lt;br /&gt;
* deleted the brass bridge and bedpan hooks from Anathema&lt;br /&gt;
* can no longer craft nuggets from gold coins&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5435</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5435"/>
		<updated>2024-12-27T23:28:46Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* St Athra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
Named after the architect who designed the keep, Fort Grunthos was Lord Eggleton&amp;#039;s last place of residence before his disappearance. Since then, the place has been overrun by a monstrous horde led by the ettin warlord Lugnuts.&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
====Lugnuts====&lt;br /&gt;
&amp;#039;&amp;#039;He was over eight feet tall and was very, very muscular. In fact, he was built like a brick shithouse and by the look of him, he could most definitely snap a 900 year old wizard in two; assuming he could get close enough, which of course would never happen. He was also very dashing. His left head looked like Errol Flynn (complete with pencil line moustache) and his right head looked like Cary Grant. He wore blackrock chain leggings, a white silk puffy shirt and over the top of that a blackrock chain dinner jacket. The whole outfit looked kind of like an armoured medieval tuxedo. Lugnuts effortlessly carried a huge polished sphere of marble, which probably weighed a ton, under one arm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
Nestor, Drumheller: see [[#Great Council of Wizards]]&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Rutger (the dean)&amp;lt;br&amp;gt;&lt;br /&gt;
Fukyama &amp;amp; Derinda: just a couple of passing scholars.&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
Fort Grunthos II is occupied and administrated by a small but slightly intimidating posse of bloodkin. Unsure whether they are related to the crimson eldar. They are Mayor Glorm, Aenara, Rodusk, the Torturer.&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
This is the underground dwarven fortress as it (mostly) was meant to be: not overrun by orcs, goblins, giants, demons and minotaurs.&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Manifestations from the Plane of Shadow===&lt;br /&gt;
Creatures such as the lowly shadow orc to the more challenging shadow warriors and mages are elemental manifestations from the Plane of Shadow. Shadowlords are the highest tier of these projections, &amp;amp; they come from the upper echelons of the Plane of Shadow.&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
The strongest named shadowlord is known as &amp;#039;Dark Lord&amp;#039; &amp;amp; can be found in Deja Vu. Another, Faulinei, is referenced via an artifact sword and some dialog, but not actually found anywhere.&lt;br /&gt;
&lt;br /&gt;
Other unnamed shadowlords can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Manifestations from the Plane of Blood===&lt;br /&gt;
From the Plane of Blood emerge elemental beings such as blood hydras and blood drakes. Blood Lords, the plane&amp;#039;s most powerful manifestations, rule over these lesser creatures from its highest realms, and answer only to Cruor, the god of Blood.&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
Druids are a cult of alien worshiping stoners. They can be found in the Grove just south of Minotaur Halls. They are led by a very strange old man, if he is even a man, known as Kumar the Lizard King. There is a giant sentient tree that you can talk to, if you have the right druidic knowledge.&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
Athra, a blind ascetic and pilgrim, and devotee to the deity Serapax, achieved divine sight while resting under a tree. The ruling lord of the realm (unknown) became jealous of the cult of Athra, and had Athra killed by beheading, and threw his body to the crocodiles which mercilessly tore his body to pieces. Miraculously, his scattered remains reassembled themselves and crawled up a hillside (with a spectacular view), where the Athran monastery now stands. Athra&amp;#039;s martyrdom led, of course, to his sainthood, and there are many disciples of St Athra today. Many clerics and priests are devout servants of Serapax and aspire to follow in the righteous footsteps of St Athra.&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5421</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5421"/>
		<updated>2024-12-19T09:17:21Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Manifestations from the Plane of Blood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
Named after the architect who designed the keep, Fort Grunthos was Lord Eggleton&amp;#039;s last place of residence before his disappearance. Since then, the place has been overrun by a monstrous horde led by the ettin warlord Lugnuts.&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
====Lugnuts====&lt;br /&gt;
&amp;#039;&amp;#039;He was over eight feet tall and was very, very muscular. In fact, he was built like a brick shithouse and by the look of him, he could most definitely snap a 900 year old wizard in two; assuming he could get close enough, which of course would never happen. He was also very dashing. His left head looked like Errol Flynn (complete with pencil line moustache) and his right head looked like Cary Grant. He wore blackrock chain leggings, a white silk puffy shirt and over the top of that a blackrock chain dinner jacket. The whole outfit looked kind of like an armoured medieval tuxedo. Lugnuts effortlessly carried a huge polished sphere of marble, which probably weighed a ton, under one arm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
Nestor, Drumheller: see [[#Great Council of Wizards]]&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Rutger (the dean)&amp;lt;br&amp;gt;&lt;br /&gt;
Fukyama &amp;amp; Derinda: just a couple of passing scholars.&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
Fort Grunthos II is occupied and administrated by a small but slightly intimidating posse of bloodkin. Unsure whether they are related to the crimson eldar. They are Mayor Glorm, Aenara, Rodusk, the Torturer.&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
This is the underground dwarven fortress as it (mostly) was meant to be: not overrun by orcs, goblins, giants, demons and minotaurs.&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Manifestations from the Plane of Shadow===&lt;br /&gt;
Creatures such as the lowly shadow orc to the more challenging shadow warriors and mages are elemental manifestations from the Plane of Shadow. Shadowlords are the highest tier of these projections, &amp;amp; they come from the upper echelons of the Plane of Shadow.&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
The strongest named shadowlord is known as &amp;#039;Dark Lord&amp;#039; &amp;amp; can be found in Deja Vu. Another, Faulinei, is referenced via an artifact sword and some dialog, but not actually found anywhere.&lt;br /&gt;
&lt;br /&gt;
Other unnamed shadowlords can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Manifestations from the Plane of Blood===&lt;br /&gt;
From the Plane of Blood emerge elemental beings such as blood hydras and blood drakes. Blood Lords, the plane&amp;#039;s most powerful manifestations, rule over these lesser creatures from its highest realms, and answer only to Cruor, the god of Blood.&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
Druids are a cult of alien worshiping stoners. They can be found in the Grove just south of Minotaur Halls. They are led by a very strange old man, if he is even a man, known as Kumar the Lizard King. There is a giant sentient tree that you can talk to, if you have the right druidic knowledge.&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5420</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5420"/>
		<updated>2024-12-19T06:43:23Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Druids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
Named after the architect who designed the keep, Fort Grunthos was Lord Eggleton&amp;#039;s last place of residence before his disappearance. Since then, the place has been overrun by a monstrous horde led by the ettin warlord Lugnuts.&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
====Lugnuts====&lt;br /&gt;
&amp;#039;&amp;#039;He was over eight feet tall and was very, very muscular. In fact, he was built like a brick shithouse and by the look of him, he could most definitely snap a 900 year old wizard in two; assuming he could get close enough, which of course would never happen. He was also very dashing. His left head looked like Errol Flynn (complete with pencil line moustache) and his right head looked like Cary Grant. He wore blackrock chain leggings, a white silk puffy shirt and over the top of that a blackrock chain dinner jacket. The whole outfit looked kind of like an armoured medieval tuxedo. Lugnuts effortlessly carried a huge polished sphere of marble, which probably weighed a ton, under one arm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
Nestor, Drumheller: see [[#Great Council of Wizards]]&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Rutger (the dean)&amp;lt;br&amp;gt;&lt;br /&gt;
Fukyama &amp;amp; Derinda: just a couple of passing scholars.&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
Fort Grunthos II is occupied and administrated by a small but slightly intimidating posse of bloodkin. Unsure whether they are related to the crimson eldar. They are Mayor Glorm, Aenara, Rodusk, the Torturer.&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
This is the underground dwarven fortress as it (mostly) was meant to be: not overrun by orcs, goblins, giants, demons and minotaurs.&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Manifestations from the Plane of Shadow===&lt;br /&gt;
Creatures such as the lowly shadow orc to the more challenging shadow warriors and mages are elemental manifestations from the Plane of Shadow. Shadowlords are the highest tier of these projections, &amp;amp; they come from the upper echelons of the Plane of Shadow.&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
The strongest named shadowlord is known as &amp;#039;Dark Lord&amp;#039; &amp;amp; can be found in Deja Vu. Another, Faulinei, is referenced via an artifact sword and some dialog, but not actually found anywhere.&lt;br /&gt;
&lt;br /&gt;
Other unnamed shadowlords can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Manifestations from the Plane of Blood===&lt;br /&gt;
From the Plane of Blood emerge elemental beings such as blood hydras and blood drakes. Blood Lords, the plane&amp;#039;s most powerful manifestations, rule over these lesser creatures from its highest realms.&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
Druids are a cult of alien worshiping stoners. They can be found in the Grove just south of Minotaur Halls. They are led by a very strange old man, if he is even a man, known as Kumar the Lizard King. There is a giant sentient tree that you can talk to, if you have the right druidic knowledge.&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5419</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5419"/>
		<updated>2024-12-19T06:24:27Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
Named after the architect who designed the keep, Fort Grunthos was Lord Eggleton&amp;#039;s last place of residence before his disappearance. Since then, the place has been overrun by a monstrous horde led by the ettin warlord Lugnuts.&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
====Lugnuts====&lt;br /&gt;
&amp;#039;&amp;#039;He was over eight feet tall and was very, very muscular. In fact, he was built like a brick shithouse and by the look of him, he could most definitely snap a 900 year old wizard in two; assuming he could get close enough, which of course would never happen. He was also very dashing. His left head looked like Errol Flynn (complete with pencil line moustache) and his right head looked like Cary Grant. He wore blackrock chain leggings, a white silk puffy shirt and over the top of that a blackrock chain dinner jacket. The whole outfit looked kind of like an armoured medieval tuxedo. Lugnuts effortlessly carried a huge polished sphere of marble, which probably weighed a ton, under one arm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
Nestor, Drumheller: see [[#Great Council of Wizards]]&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Rutger (the dean)&amp;lt;br&amp;gt;&lt;br /&gt;
Fukyama &amp;amp; Derinda: just a couple of passing scholars.&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
Fort Grunthos II is occupied and administrated by a small but slightly intimidating posse of bloodkin. Unsure whether they are related to the crimson eldar. They are Mayor Glorm, Aenara, Rodusk, the Torturer.&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
This is the underground dwarven fortress as it (mostly) was meant to be: not overrun by orcs, goblins, giants, demons and minotaurs.&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Manifestations from the Plane of Shadow===&lt;br /&gt;
Creatures such as the lowly shadow orc to the more challenging shadow warriors and mages are elemental manifestations from the Plane of Shadow. Shadowlords are the highest tier of these projections, &amp;amp; they come from the upper echelons of the Plane of Shadow.&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
The strongest named shadowlord is known as &amp;#039;Dark Lord&amp;#039; &amp;amp; can be found in Deja Vu. Another, Faulinei, is referenced via an artifact sword and some dialog, but not actually found anywhere.&lt;br /&gt;
&lt;br /&gt;
Other unnamed shadowlords can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Manifestations from the Plane of Blood===&lt;br /&gt;
From the Plane of Blood emerge elemental beings such as blood hydras and blood drakes. Blood Lords, the plane&amp;#039;s most powerful manifestations, rule over these lesser creatures from its highest realms.&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5418</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5418"/>
		<updated>2024-12-19T02:41:35Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
Named after the architect who designed the keep, Fort Grunthos was Lord Eggleton&amp;#039;s last place of residence before his disappearance. Since then, the place has been overrun by a monstrous horde led by the ettin warlord Lugnuts.&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
====Lugnuts====&lt;br /&gt;
&amp;#039;&amp;#039;He was over eight feet tall and was very, very muscular. In fact, he was built like a brick shithouse and by the look of him, he could most definitely snap a 900 year old wizard in two; assuming he could get close enough, which of course would never happen. He was also very dashing. His left head looked like Errol Flynn (complete with pencil line moustache) and his right head looked like Cary Grant. He wore blackrock chain leggings, a white silk puffy shirt and over the top of that a blackrock chain dinner jacket. The whole outfit looked kind of like an armoured medieval tuxedo. Lugnuts effortlessly carried a huge polished sphere of marble, which probably weighed a ton, under one arm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
Nestor, Drumheller: see [[#Great Council of Wizards]]&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Rutger (the dean)&amp;lt;br&amp;gt;&lt;br /&gt;
Fukyama &amp;amp; Derinda: just a couple of passing scholars.&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
Fort Grunthos II is occupied and administrated by a small but slightly intimidating posse of bloodkin. Unsure whether they are related to the crimson eldar. They are Mayor Glorm, Aenara, Rodusk, the Torturer.&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
This is the underground dwarven fortress as it (mostly) was meant to be: not overrun by orcs, goblins, giants, demons and minotaurs.&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
None are really named - tho the strongest is known as &amp;#039;Dark Lord&amp;#039; found in Deja vu. Faulinei is referenced via an artifact sword and some dialog, but not actually found anywhere.&lt;br /&gt;
&lt;br /&gt;
Others can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5417</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5417"/>
		<updated>2024-12-19T02:37:20Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Apocalyptic New Sosaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
Named after the architect who designed the keep, Fort Grunthos was Lord Eggleton&amp;#039;s last place of residence before his disappearance. Since then, the place has been overrun by a monstrous horde led by the ettin warlord Lugnuts.&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
====Lugnuts====&lt;br /&gt;
&amp;#039;&amp;#039;He was over eight feet tall and was very, very muscular. In fact, he was built like a brick shithouse and by the look of him, he could most definitely snap a 900 year old wizard in two; assuming he could get close enough, which of course would never happen. He was also very dashing. His left head looked like Errol Flynn (complete with pencil line moustache) and his right head looked like Cary Grant. He wore blackrock chain leggings, a white silk puffy shirt and over the top of that a blackrock chain dinner jacket. The whole outfit looked kind of like an armoured medieval tuxedo. Lugnuts effortlessly carried a huge polished sphere of marble, which probably weighed a ton, under one arm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
Nestor, Drumheller: see [[#Great Council of Wizards]]&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Rutger (the dean)&amp;lt;br&amp;gt;&lt;br /&gt;
Fukyama &amp;amp; Derinda: just a couple of passing scholars.&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
Fort Grunthos II is occupied and administrated by a small but slightly intimidating posse of bloodkin. Unsure whether they are related to the crimson eldar. They are Mayor Glorm, Aenara, Rodusk, the Torturer.&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
This is the underground dwarven fortress as it (mostly) was meant to be: not overrun by orcs, goblins, giants, demons and minotaurs.&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Vampires===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
None are really named - tho the strongest is known as &amp;#039;Dark Lord&amp;#039; found in Deja vu. Faulinei is referenced via an artifact sword and some dialog, but not actually found anywhere.&lt;br /&gt;
&lt;br /&gt;
Others can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5416</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5416"/>
		<updated>2024-12-19T02:35:01Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Apocalyptic New Sosaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
Named after the architect who designed the keep, Fort Grunthos was Lord Eggleton&amp;#039;s last place of residence before his disappearance. Since then, the place has been overrun by a monstrous horde led by the ettin warlord Lugnuts.&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
====Lugnuts====&lt;br /&gt;
&amp;#039;&amp;#039;He was over eight feet tall and was very, very muscular. In fact, he was built like a brick shithouse and by the look of him, he could most definitely snap a 900 year old wizard in two; assuming he could get close enough, which of course would never happen. He was also very dashing. His left head looked like Errol Flynn (complete with pencil line moustache) and his right head looked like Cary Grant. He wore blackrock chain leggings, a white silk puffy shirt and over the top of that a blackrock chain dinner jacket. The whole outfit looked kind of like an armoured medieval tuxedo. Lugnuts effortlessly carried a huge polished sphere of marble, which probably weighed a ton, under one arm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
Nestor, Drumheller: see [[#Great Council of Wizards]]&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Rutger (the dean)&amp;lt;br&amp;gt;&lt;br /&gt;
Fukyama &amp;amp; Derinda: just a couple of passing scholars.&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
Fort Grunthos II is occupied and administrated by a small but slightly intimidating posse of bloodkin. Unsure whether they are related to the crimson eldar. &lt;br /&gt;
===Mayor Glorm===&lt;br /&gt;
as well as Aenara, Rodusk, the Torturer&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Vampires===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
None are really named - tho the strongest is known as &amp;#039;Dark Lord&amp;#039; found in Deja vu. Faulinei is referenced via an artifact sword and some dialog, but not actually found anywhere.&lt;br /&gt;
&lt;br /&gt;
Others can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5415</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5415"/>
		<updated>2024-12-19T02:31:03Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
Named after the architect who designed the keep, Fort Grunthos was Lord Eggleton&amp;#039;s last place of residence before his disappearance. Since then, the place has been overrun by a monstrous horde led by the ettin warlord Lugnuts.&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
====Lugnuts====&lt;br /&gt;
&amp;#039;&amp;#039;He was over eight feet tall and was very, very muscular. In fact, he was built like a brick shithouse and by the look of him, he could most definitely snap a 900 year old wizard in two; assuming he could get close enough, which of course would never happen. He was also very dashing. His left head looked like Errol Flynn (complete with pencil line moustache) and his right head looked like Cary Grant. He wore blackrock chain leggings, a white silk puffy shirt and over the top of that a blackrock chain dinner jacket. The whole outfit looked kind of like an armoured medieval tuxedo. Lugnuts effortlessly carried a huge polished sphere of marble, which probably weighed a ton, under one arm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
Nestor, Drumheller: see [[#Great Council of Wizards]]&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Rutger (the dean)&amp;lt;br&amp;gt;&lt;br /&gt;
Fukyama &amp;amp; Derinda: just a couple of passing scholars.&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Vampires===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
None are really named - tho the strongest is known as &amp;#039;Dark Lord&amp;#039; found in Deja vu. Faulinei is referenced via an artifact sword and some dialog, but not actually found anywhere.&lt;br /&gt;
&lt;br /&gt;
Others can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5414</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5414"/>
		<updated>2024-12-19T02:30:08Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* University */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
Named after the architect who designed the keep, Fort Grunthos was Lord Eggleton&amp;#039;s last place of residence before his disappearance. Since then, the place has been overrun by a monstrous horde led by the ettin warlord Lugnuts.&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
====Lugnuts====&lt;br /&gt;
&amp;#039;&amp;#039;He was over eight feet tall and was very, very muscular. In fact, he was built like a brick shithouse and by the look of him, he could most definitely snap a 900 year old wizard in two; assuming he could get close enough, which of course would never happen. He was also very dashing. His left head looked like Errol Flynn (complete with pencil line moustache) and his right head looked like Cary Grant. He wore blackrock chain leggings, a white silk puffy shirt and over the top of that a blackrock chain dinner jacket. The whole outfit looked kind of like an armoured medieval tuxedo. Lugnuts effortlessly carried a huge polished sphere of marble, which probably weighed a ton, under one arm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
Nestor, Drumheller: see [[#Great Council of Wizards]]&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Rutger (the dean)&amp;lt;br&amp;gt;&lt;br /&gt;
Fukyama &amp;amp; Derinda: just a couple of passing scholars.&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Vampires===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
None are really named - tho the strongest is known as &amp;#039;Dark Lord&amp;#039; found in Deja vu. Faulinei is referenced via an artifact sword and some dialog, but not actually found anywhere.&lt;br /&gt;
&lt;br /&gt;
Others can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
==Bloodkin at Fort Grunthos II==&lt;br /&gt;
&lt;br /&gt;
===Mayor Glorm===&lt;br /&gt;
as well as Aenara, Rodusk, the Torturer&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5413</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5413"/>
		<updated>2024-12-19T02:29:53Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* University */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
Named after the architect who designed the keep, Fort Grunthos was Lord Eggleton&amp;#039;s last place of residence before his disappearance. Since then, the place has been overrun by a monstrous horde led by the ettin warlord Lugnuts.&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
====Lugnuts====&lt;br /&gt;
&amp;#039;&amp;#039;He was over eight feet tall and was very, very muscular. In fact, he was built like a brick shithouse and by the look of him, he could most definitely snap a 900 year old wizard in two; assuming he could get close enough, which of course would never happen. He was also very dashing. His left head looked like Errol Flynn (complete with pencil line moustache) and his right head looked like Cary Grant. He wore blackrock chain leggings, a white silk puffy shirt and over the top of that a blackrock chain dinner jacket. The whole outfit looked kind of like an armoured medieval tuxedo. Lugnuts effortlessly carried a huge polished sphere of marble, which probably weighed a ton, under one arm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
Nestor, Drumheller: see [[#Great Council of Wizards]]&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Rutger (the dean)&lt;br /&gt;
Fukyama &amp;amp; Derinda: just a couple of passing scholars.&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Vampires===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
None are really named - tho the strongest is known as &amp;#039;Dark Lord&amp;#039; found in Deja vu. Faulinei is referenced via an artifact sword and some dialog, but not actually found anywhere.&lt;br /&gt;
&lt;br /&gt;
Others can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
==Bloodkin at Fort Grunthos II==&lt;br /&gt;
&lt;br /&gt;
===Mayor Glorm===&lt;br /&gt;
as well as Aenara, Rodusk, the Torturer&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5412</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5412"/>
		<updated>2024-12-19T02:28:38Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
Named after the architect who designed the keep, Fort Grunthos was Lord Eggleton&amp;#039;s last place of residence before his disappearance. Since then, the place has been overrun by a monstrous horde led by the ettin warlord Lugnuts.&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
====Lugnuts====&lt;br /&gt;
&amp;#039;&amp;#039;He was over eight feet tall and was very, very muscular. In fact, he was built like a brick shithouse and by the look of him, he could most definitely snap a 900 year old wizard in two; assuming he could get close enough, which of course would never happen. He was also very dashing. His left head looked like Errol Flynn (complete with pencil line moustache) and his right head looked like Cary Grant. He wore blackrock chain leggings, a white silk puffy shirt and over the top of that a blackrock chain dinner jacket. The whole outfit looked kind of like an armoured medieval tuxedo. Lugnuts effortlessly carried a huge polished sphere of marble, which probably weighed a ton, under one arm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
Nestor, Drumheller: see [[#Great Council of Wizards]]&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Fukyama &amp;amp; Derinda: just a couple of passing scholars.&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Vampires===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
None are really named - tho the strongest is known as &amp;#039;Dark Lord&amp;#039; found in Deja vu. Faulinei is referenced via an artifact sword and some dialog, but not actually found anywhere.&lt;br /&gt;
&lt;br /&gt;
Others can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
==Bloodkin at Fort Grunthos II==&lt;br /&gt;
&lt;br /&gt;
===Mayor Glorm===&lt;br /&gt;
as well as Aenara, Rodusk, the Torturer&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5411</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5411"/>
		<updated>2024-12-19T02:09:52Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Shadowlords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
Named after the architect who designed the keep, Fort Grunthos was Lord Eggleton&amp;#039;s last place of residence before his disappearance. Since then, the place has been overrun by a monstrous horde led by the ettin warlord Lugnuts.&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
====Lugnuts====&lt;br /&gt;
&amp;#039;&amp;#039;He was over eight feet tall and was very, very muscular. In fact, he was built like a brick shithouse and by the look of him, he could most definitely snap a 900 year old wizard in two; assuming he could get close enough, which of course would never happen. He was also very dashing. His left head looked like Errol Flynn (complete with pencil line moustache) and his right head looked like Cary Grant. He wore blackrock chain leggings, a white silk puffy shirt and over the top of that a blackrock chain dinner jacket. The whole outfit looked kind of like an armoured medieval tuxedo. Lugnuts effortlessly carried a huge polished sphere of marble, which probably weighed a ton, under one arm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
Nestor, Drumheller: see [[#Great Council of Wizards]]&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Fukyama &amp;amp; Derinda: just a couple of passing scholars.&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Vampires===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
None are really named - tho the strongest is known as &amp;#039;Dark Lord&amp;#039; found in Deja vu. Faulinei is referenced via an artifact sword and some dialog, but not actually found anywhere.&lt;br /&gt;
&lt;br /&gt;
Others can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5410</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5410"/>
		<updated>2024-12-18T23:14:04Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Fort Grunthos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
Named after the architect who designed the keep, Fort Grunthos was Lord Eggleton&amp;#039;s last place of residence before his disappearance. Since then, the place has been overrun by a monstrous horde led by the ettin warlord Lugnuts.&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
====Lugnuts====&lt;br /&gt;
&amp;#039;&amp;#039;He was over eight feet tall and was very, very muscular. In fact, he was built like a brick shithouse and by the look of him, he could most definitely snap a 900 year old wizard in two; assuming he could get close enough, which of course would never happen. He was also very dashing. His left head looked like Errol Flynn (complete with pencil line moustache) and his right head looked like Cary Grant. He wore blackrock chain leggings, a white silk puffy shirt and over the top of that a blackrock chain dinner jacket. The whole outfit looked kind of like an armoured medieval tuxedo. Lugnuts effortlessly carried a huge polished sphere of marble, which probably weighed a ton, under one arm.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
Nestor, Drumheller: see [[#Great Council of Wizards]]&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Fukyama &amp;amp; Derinda: just a couple of passing scholars.&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Vampires===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
None are really named - tho the strongest is known as &amp;#039;Dark Lord&amp;#039; found in Deja vu.&lt;br /&gt;
&lt;br /&gt;
Others can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5409</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5409"/>
		<updated>2024-12-18T23:06:27Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* University */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
Nestor, Drumheller: see [[#Great Council of Wizards]]&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Fukyama &amp;amp; Derinda: just a couple of passing scholars.&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Vampires===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
None are really named - tho the strongest is known as &amp;#039;Dark Lord&amp;#039; found in Deja vu.&lt;br /&gt;
&lt;br /&gt;
Others can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5408</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5408"/>
		<updated>2024-12-18T23:00:30Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* The Library */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
Nestor, Drumheller: see [[#Great Council of Wizards]]&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Vampires===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
None are really named - tho the strongest is known as &amp;#039;Dark Lord&amp;#039; found in Deja vu.&lt;br /&gt;
&lt;br /&gt;
Others can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5407</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5407"/>
		<updated>2024-12-17T11:11:37Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Humans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
In New Sosaria, humans have established themselves as the predominant race, wielding significant political and social influence across the realm. From powerful lords to ancient wizards, humans&amp;#039; success stems from a remarkable combination of traits: humans are quick to learn, diverse, adaptable, innovative, and pioneering.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Vampires===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
None are really named - tho the strongest is known as &amp;#039;Dark Lord&amp;#039; found in Deja vu.&lt;br /&gt;
&lt;br /&gt;
Others can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5406</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5406"/>
		<updated>2024-12-17T10:54:14Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Gnomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes, closely related to dwarves yet distinctly their own race, are shorter and more slender than their robust cousins, preferring to make their homes among the verdant forests and gentle hills rather than deep underground. Their smaller stature belies a remarkable intelligence and exceptional dexterity, allowing them to excel at tricky tasks that require both mental acuity and precise physical manipulation.&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Vampires===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
None are really named - tho the strongest is known as &amp;#039;Dark Lord&amp;#039; found in Deja vu.&lt;br /&gt;
&lt;br /&gt;
Others can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5405</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5405"/>
		<updated>2024-12-17T09:56:34Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Half-trolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
Part brute, part something else, half-trolls emerged from the dark, twisted underbelly of some sort of interspecies madness, probably at a time when the gods weren&amp;#039;t paying attention. While it&amp;#039;s more likely that the individual half-troll is actually just the ungodly product of a troll female having kidnapped a human male, supposedly humans and trolls occasionally get married, and have legitimate kiddos, blessed by a high priestess of Tazingo and everything.&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Vampires===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
None are really named - tho the strongest is known as &amp;#039;Dark Lord&amp;#039; found in Deja vu.&lt;br /&gt;
&lt;br /&gt;
Others can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5404</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5404"/>
		<updated>2024-12-17T04:36:51Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Half-orcs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
Half-orcs are the result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhat decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Vampires===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
None are really named - tho the strongest is known as &amp;#039;Dark Lord&amp;#039; found in Deja vu.&lt;br /&gt;
&lt;br /&gt;
Others can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Shrines&amp;diff=5395</id>
		<title>Shrines</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Shrines&amp;diff=5395"/>
		<updated>2024-11-26T21:40:18Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: neo updates and corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shrines and Levelling Up==&lt;br /&gt;
&lt;br /&gt;
There are 8 shrines in New Sosaria, one for each virtue, as well as 3 shrines in Maeondir. Their primary use is to level up your character (on the regular server) and to cure [[resurrection sickness]].&lt;br /&gt;
&lt;br /&gt;
When you have amassed a certain amount of experience, you will receive a blue &amp;quot;&amp;#039;&amp;#039;You feel experienced&amp;#039;&amp;#039;&amp;quot; message which means that you feel ready to advance and should meditate at a shrine. Enter a shrine, stand next to the flame and meditate. Depending on which shrine you go to to meditate, you will receive a different reward. These are:&lt;br /&gt;
&lt;br /&gt;
The New Sosaria Shrines:&lt;br /&gt;
 Compassion:   Dexterity +6&lt;br /&gt;
 Valor:        Strength +6&lt;br /&gt;
 Honesty:      Intelligence +6&lt;br /&gt;
 Sacrifice:    Strength +3, Dexterity +3&lt;br /&gt;
 Justice:      Dexterity +3, Intelligence +3&lt;br /&gt;
 Honor:        Intelligence +3, Strength +3&lt;br /&gt;
 Spirituality: Dexterity +2, Intelligence +2, Strength +2&lt;br /&gt;
 Humility:     Nothing&lt;br /&gt;
&lt;br /&gt;
The Maeondir Shrines:&lt;br /&gt;
 Sagicity:     Mana +24&lt;br /&gt;
 Vitality:     HP +16&lt;br /&gt;
 Versitality:  Class Skill Cap +5&lt;br /&gt;
&lt;br /&gt;
==Shrine Maps==&lt;br /&gt;
Below is the map for the 7 main shrines in New Sosaria. For the 3 shrines in [[Maeondir|Maeondir, click here]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Shrinemap.gif]]&lt;br /&gt;
&lt;br /&gt;
==Shrine Descriptions==&lt;br /&gt;
===Shrine of Valor===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 13&amp;#039; 16&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Strength+6&lt;br /&gt;
&lt;br /&gt;
===Shrine of Compassion===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 87&amp;#039; 90&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+6&lt;br /&gt;
&lt;br /&gt;
===Shrine of Honesty===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 136&amp;#039; 10&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Intelligence+6&lt;br /&gt;
&lt;br /&gt;
===Shrine of Honor===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 87&amp;#039; 7&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Intelligence+3, Strength+3&lt;br /&gt;
&lt;br /&gt;
===Shrine of Humility===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 199&amp;#039; 85&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Stat Boost:&amp;#039;&amp;#039;&amp;#039; No Stat Boost&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Meditating here will decrease your criminal time at an increased rate.&lt;br /&gt;
&lt;br /&gt;
===Shrine of Justice===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 15&amp;#039; 91&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+3, Intelligence+3&lt;br /&gt;
&lt;br /&gt;
===Shrine of Sacrifice===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[New Sosaria]] 195&amp;#039; 34&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+3, Strength+3&lt;br /&gt;
&lt;br /&gt;
===Shrine of Spirituality===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Enter your own town portal at midnight&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Dexterity+2, Intelligence+2, Strength+2&lt;br /&gt;
&lt;br /&gt;
===Shrine of Vitality===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[Maeondir]] 65&amp;#039; 38&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; HP+24&lt;br /&gt;
&lt;br /&gt;
===Shrine of Sagacity===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[Maeondir]]  3&amp;#039; 45&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Mana+16&lt;br /&gt;
&lt;br /&gt;
===Shrine of Versatility===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; [[Maeondir]] 26&amp;#039; 92&amp;quot;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Level Boost:&amp;#039;&amp;#039;&amp;#039; Class Skill Cap +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Tailoring&amp;diff=5394</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Tailoring&amp;diff=5394"/>
		<updated>2024-11-25T20:59:56Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Basic Tailoring List */ mithrilweave cloth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Cloth and Leather==&lt;br /&gt;
&lt;br /&gt;
There are 4 types of cloth, with different properties:&lt;br /&gt;
* normal&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silverweave&amp;#039;&amp;#039;&amp;#039; -&amp;gt; reflects damage taken from undead a little (not unlike silver)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;goldweave&amp;#039;&amp;#039;&amp;#039; -&amp;gt; acts as a lightsource, slightly increased defense (not unlike gold)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;darkweave&amp;#039;&amp;#039;&amp;#039; -&amp;gt; more defense (not unlike blackrock)&lt;br /&gt;
&lt;br /&gt;
There are 3 types of leather, with different properties:&lt;br /&gt;
* normal&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;boiled&amp;#039;&amp;#039;&amp;#039; -&amp;gt; lighter, more defense&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;studded&amp;#039;&amp;#039;&amp;#039; -&amp;gt; even more defense&lt;br /&gt;
&lt;br /&gt;
Silverweave, goldweave, darkweave, boiled and studded are known as &amp;#039;&amp;#039;tints&amp;#039;&amp;#039; or materials. More info on [[Item Materials]] here.&lt;br /&gt;
&lt;br /&gt;
==How to make Tinted Cloth and Leather==&lt;br /&gt;
&lt;br /&gt;
Tinted cloth is made by a skilled tailor with a sewing kit by combining regular cloth with tinted thread.&lt;br /&gt;
&lt;br /&gt;
===Tinted Thread===&lt;br /&gt;
Tinted thread can be made by alchemically combining spiders silk with various ingredients.  Gold nuggets for goldweave, silver ore for silverweave and treated blackrock for darkweave.  Ask an [[Alchemy|Alchemist]] to create tinted thread.&lt;br /&gt;
&lt;br /&gt;
===Tinted Leather===&lt;br /&gt;
&lt;br /&gt;
Leather and boiled leather is made out of cowhide by a tailor simply by using scissors. Studded leather is made by combining studs and boiled leather by a skilled tailor using a sewing kit. Studs can be made by a skilled tinker from ingots.&lt;br /&gt;
&lt;br /&gt;
==Making Regular Items==&lt;br /&gt;
Simply have either leather or cloth in your inventory, and use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) a sewing kit. You&amp;#039;ll need leather to make leather items and cloth to make cloth items of course.&lt;br /&gt;
&lt;br /&gt;
==Basic Tailoring List==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool Needed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bandage x5&amp;#039;&amp;#039;&amp;#039; || Scissors || cloth || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather x3&amp;#039;&amp;#039;&amp;#039; || Scissors || cowhide || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldweave Cloth&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || goldweave thread + cloth || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || leather x4 || align=center| 25 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverweave Cloth&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || silverweave thread + cloth || align=center| 15 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Boiled Leather x3&amp;#039;&amp;#039;&amp;#039; || Scissors || cowhide || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Studded Leather&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || boiled leather + studs || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkweave Cloth&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || darkweave thread + cloth || align=center| 30 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiked Collar&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || studded leather || align=center| 35 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Belt&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || leather || align=center| 30 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilweave Cloth&amp;#039;&amp;#039;&amp;#039; || Sewing Kit || Mithrilweave thread + cloth || align=center| 40 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cloth Armours===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cap&amp;#039;&amp;#039;&amp;#039; || cloth || align=center| 0 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gloves&amp;#039;&amp;#039;&amp;#039; || cloth || align=center| 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Boots&amp;#039;&amp;#039;&amp;#039; || cloth x2 || align=center| 8 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Robe&amp;#039;&amp;#039;&amp;#039; || cloth x2 || align=center| 11 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi (Torso)&amp;#039;&amp;#039;&amp;#039; || cloth x3 || align=center| 14 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gi (Legs)&amp;#039;&amp;#039;&amp;#039; || cloth x3 || align=center| 16 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Shirt&amp;#039;&amp;#039;&amp;#039; || cloth x4 || align=center| 18 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Padded Leggings&amp;#039;&amp;#039;&amp;#039; || cloth x4 || align=center| 20 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Leather Armours===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Armour&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Belt&amp;#039;&amp;#039;&amp;#039; || leather || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Helm&amp;#039;&amp;#039;&amp;#039; || leather || align=center| 27&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Gloves&amp;#039;&amp;#039;&amp;#039; || leather || align=center| 29&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Boots&amp;#039;&amp;#039;&amp;#039; || leather x2 || align=center| 31&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Armour&amp;#039;&amp;#039;&amp;#039; || leather x4 || align=center| 34&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Leggings&amp;#039;&amp;#039;&amp;#039; || leather x4 || align=center| 37&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leather Tunic&amp;#039;&amp;#039;&amp;#039; || leather x5 || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swamp Boots&amp;#039;&amp;#039;&amp;#039; || leather x4 || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tinted Items and Magic Items===&lt;br /&gt;
&lt;br /&gt;
A GM tailor can make a unarmed glove mini-artifact called Inferno Hand Wraps, with +5 AS, +2 MR and the Vas Flam enchant. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool Needed&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Infernal Hand Wraps&amp;#039;&amp;#039;&amp;#039; || Sewing kit || cloth, cloth of attack +5, glowing ember x10 || align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please see the [[Advanced Crafting]] page for more info on tailoring tinted and magic armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5393</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Alchemy&amp;diff=5393"/>
		<updated>2024-11-25T20:58:13Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Non-Potion Recipes */ mithril thread and leather&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Most alchemy is performed with an &amp;#039;&amp;#039;alembic&amp;#039;&amp;#039; and an &amp;#039;&amp;#039;alchemists&amp;#039; bench&amp;#039;&amp;#039;.  There are 3 other specialist tools however: the &amp;#039;&amp;#039;mortar and pestle&amp;#039;&amp;#039;, the &amp;#039;&amp;#039;sieve&amp;#039;&amp;#039;, and the &amp;#039;&amp;#039;blackrock saw&amp;#039;&amp;#039;: all of which are used to process monster parts (explained below).&lt;br /&gt;
&lt;br /&gt;
==Potion Recipes ==&lt;br /&gt;
[[image:alchemy.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a [[Shoppes#Provisioner|provisioner]].  An Alchemist&amp;#039;s bench can usually be found in an [[Shoppes#Apothecary|apothecary]], and is free for use by any alchemist.&lt;br /&gt;
&lt;br /&gt;
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask.  Flasks can be made by a [[Tinkering|tinker]], purchased from an apothecary, or they can be saved and re-used after consuming another potion.&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to bring up a list of potions that you can make,  assuming you have the minimum skill required.&lt;br /&gt;
&lt;br /&gt;
Potionmaking, like most crafts, can be repeated with &amp;#039;&amp;#039;&amp;#039;F11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039; || heal          || ginseng + spider&amp;#039;s silk + flask || align=center| 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;   || mana          || ginseng + blood moss + flask || align=center| 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;   || cure disease  || garlic + ginseng + spores x3 + flask || align=center| 25&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;    || cure poison   || garlic + ginseng + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Green&amp;#039;&amp;#039;&amp;#039;  || induce poison || sulphurous ash + nightshade + blood moss + snake&amp;#039;s venom + flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cyan&amp;#039;&amp;#039;&amp;#039;   || blink         || spider&amp;#039;s silk + blood moss + sparkling mote x5 + flask || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lime&amp;#039;&amp;#039;&amp;#039;   || nightvision   || black pearl + nightshade + mandrake root + preserved ooze + flask || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Brown&amp;#039;&amp;#039;&amp;#039;  || speed         || sulphurous ash + mandrake root + blood moss + bug dust + flask || align=center| 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039;  || invisibility  || mandrake root + nightshade + blood moss + shadow dust + flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039; || induce sleep  || spider&amp;#039;s silk + garlic + nightshade + preserved eye + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039;  || x-ray vision  || sulphurous ash + mandrake root + preserved brain + flask || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purple&amp;#039;&amp;#039;&amp;#039; || combat boost  || mandrake root + spider&amp;#039;s silk + garlic + essence of rage + flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Clear&amp;#039;&amp;#039;&amp;#039; || varies - see below || fountain + flask ||align=center|  N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Khaki&amp;#039;&amp;#039;&amp;#039; || rage || unknown || align=center| ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A clear potion has the same effect on the user as most fountains.  It may satiate your hunger a little, make you go cosmic for a short time, restore all hp and mana, or even add up to 20% to statistics for a short period of time (in addition to restoring you to full hp &amp;amp; mana).  As far as I know, clear potions cannot summon water demons or snakes.&lt;br /&gt;
&lt;br /&gt;
===Improved Potions===&lt;br /&gt;
You can also use your Alembic to distill concentrated versions of some potions.  Note that the last two require a reinforced flask which can be made by a [[Tinkering|tinker]] or saved and re-used as before.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Potion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Yellow&amp;#039;&amp;#039;&amp;#039; || ginseng x2, spider silk x2, empty flask || align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Refined Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x3, spider silk x3, empty flask || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Greater Yellow&amp;#039;&amp;#039;&amp;#039;  || ginseng x4, spider silk x4, empty flask || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Lime&amp;#039;&amp;#039;&amp;#039;   || black pearl x2, mandrake root x2, nightshade x2, preserved ooze x2, empty flask || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Improved Brown&amp;#039;&amp;#039;&amp;#039;  || sulphurous ash x2, mandrake root x2, blood moss x2, bug dust x2, empty flask || align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Yellow&amp;#039;&amp;#039;&amp;#039;     || ginseng x5, spider silk x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mega Blue&amp;#039;&amp;#039;&amp;#039;       || ginseng x5, blood moss x5, reinforced flask || align=center| 85&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Superior Orange&amp;#039;&amp;#039;&amp;#039;       || garlic x5, nightshade x5, spider silk x5, preserved eye x5, flask || align=center| 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Potion Recipes ==&lt;br /&gt;
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills.  More on the properties of these exotic [[Item_Materials|item materials]] here.&lt;br /&gt;
&lt;br /&gt;
As above, use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to distill the various essences which are then used to treat the particular material, all in one neat process.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powdered Silver&amp;#039;&amp;#039;&amp;#039; || silver filings || align=center| 40 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Ore&amp;#039;&amp;#039;&amp;#039; || regular ore, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blackrock Ore (Treated)&amp;#039;&amp;#039;&amp;#039; || blackrock, dragon scales, mandrake root, nightshade || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Log&amp;#039;&amp;#039;&amp;#039; || log, nightshade x2, snake&amp;#039;s venom || align=center| 45 &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ebony Log&amp;#039;&amp;#039;&amp;#039; || log, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Golden Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, gold nugget || align=center| 55&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silver Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, silver ore || align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, blackrock ore (treated blackrock) || align=center| 65&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilweave Thread&amp;#039;&amp;#039;&amp;#039; || spider&amp;#039;s silk x5, mithril ore || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Goldhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, gold ore || align=center| 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silverhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, silver ore || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Venomous Leather&amp;#039;&amp;#039;&amp;#039; || leather, nightshade x2, snake&amp;#039;s venom || align=center| 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Darkhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, blackrock ore (treated blackrock) || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mithrilhide Leather&amp;#039;&amp;#039;&amp;#039; || leather, mithril ore || align=center| 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===Reagents===&lt;br /&gt;
[[image:reagents.gif|left]] &amp;lt;br clear=&amp;#039;all&amp;#039;&amp;gt;&lt;br /&gt;
Reagents can either be purchased from an [[Shoppes#Apothecary|apothecary]], found as loot or harvested from various places.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reagent&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Pearl&amp;#039;&amp;#039;&amp;#039; || apothecary (rare), occasionally when fishing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Blood Moss&amp;#039;&amp;#039;&amp;#039; || apothecary (rare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Garlic&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ginseng&amp;#039;&amp;#039;&amp;#039; || apothecary (common)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mandrake Root&amp;#039;&amp;#039;&amp;#039;  || search a swamp at any midnight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightshade&amp;#039;&amp;#039;&amp;#039;  || search the forests at midnight on the new moon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spider&amp;#039;s Silk&amp;#039;&amp;#039;&amp;#039; || apothecary (common), found on giant spider&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sulphurous Ash&amp;#039;&amp;#039;&amp;#039; || apothecary (very rare), found on fire lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster Parts ===&lt;br /&gt;
Monster parts are needed for any advanced Alchemy, for some [[Enchanting]] recipes. They are occasionally found among the remains of certain monsters.  The raw monster parts will generally need processing first before they can be used.&lt;br /&gt;
&lt;br /&gt;
You will also need vials or jars to hold the processed ingredients.  These, along with the potion flasks, can be made by a skilled [[Tinkering|tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) an Alembic at an Alchemist&amp;#039;s bench to convert the following items.  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Ooze&amp;#039;&amp;#039;&amp;#039;  || ooze + jar || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Brain&amp;#039;&amp;#039;&amp;#039;  || brain + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Preserved Eye&amp;#039;&amp;#039;&amp;#039;  || eye + jar || align=center| 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snake&amp;#039;s Venom&amp;#039;&amp;#039;&amp;#039;  || fang + vial || align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Rage&amp;#039;&amp;#039;&amp;#039;  || heart + vial || align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Fire&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || glowing ember + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Lightning&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || hydra fang + vial || align=center| 75&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Essence of Magic&amp;#039;&amp;#039;&amp;#039; (used by enchanters)  || magic spleen + vial || align=center| 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Dragonscale Saw which can all be created by an experienced [[Tinkering|Tinker]].&lt;br /&gt;
&lt;br /&gt;
Use (&amp;#039;&amp;#039;&amp;#039;u&amp;#039;&amp;#039;&amp;#039;) the listed tool on the ingredient:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Tool&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredient&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bug Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || carapace || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spores&amp;#039;&amp;#039;&amp;#039;  || sieve || diseased bandage || align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shadow Dust&amp;#039;&amp;#039;&amp;#039;  || mortar and pestle || horn || align=center| 15&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Scales x3&amp;#039;&amp;#039;&amp;#039;  || dragonscale saw || dragon hide || align=center| 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What monsters drop what parts===&lt;br /&gt;
&lt;br /&gt;
As mentioned above, occasionally a monster will drop a monster part.  Specific ingredients come from particular monsters, namely:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Brain&amp;#039;&amp;#039;&amp;#039; || gazer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Carapace&amp;#039;&amp;#039;&amp;#039; || insect swarm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diseased Bandage&amp;#039;&amp;#039;&amp;#039; || mummy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon Hide&amp;#039;&amp;#039;&amp;#039; || red dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Eye&amp;#039;&amp;#039;&amp;#039; || basilisk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fang&amp;#039;&amp;#039;&amp;#039; || snake&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glowing Ember&amp;#039;&amp;#039;&amp;#039; || fire daemon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heart&amp;#039;&amp;#039;&amp;#039; || minotaur chief&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horn&amp;#039;&amp;#039;&amp;#039; || shadow orc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hydra Fang&amp;#039;&amp;#039;&amp;#039; || hydra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ooze&amp;#039;&amp;#039;&amp;#039; || slime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wet Clay&amp;#039;&amp;#039;&amp;#039; (used by enchanters) || earth golem &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Spleen&amp;#039;&amp;#039;&amp;#039; || found when butchering magic using monsters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flesh Golems ==&lt;br /&gt;
The Grand Master Alchemist is a Master of reanimation and can create his own pet from the corpses of the fallen.&lt;br /&gt;
Its believed that artificial reanimation of the dead can depend only on the condition of the tissues; and that unless actual decomposition has set in, a corpse fully equipped with organs may with suitable measures be set going again in the peculiar fashion known as life. Body parts for the golem can be found in graves or from the corpses of freshly killed creatures. As all golems the flesh golem needs a power crystal for operation. &lt;br /&gt;
&lt;br /&gt;
After reanimation this gruesome creature can be healed with medicine or magic like as if it has never died before.&lt;br /&gt;
&lt;br /&gt;
For in-depth Information read [http://www.hplovecraft.com/writings/texts/fiction/hwr.asp Herbert West - Reanimator] by H.P. Lovecraft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Places_of_interest&amp;diff=5391</id>
		<title>Places of interest</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Places_of_interest&amp;diff=5391"/>
		<updated>2024-11-14T01:06:21Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Library of New Sosaria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are various other places in [[New Sosaria]] that you may like to explore which don&amp;#039;t fall quite into the categories of [[townes]] and [[dungeons]].&lt;br /&gt;
&lt;br /&gt;
===Arena===&lt;br /&gt;
Located east and a little north of Izumi, and below Bayside, this area is designed for players wishing to train skills and practise fighting one another to do so under the watchful eye of the Arena Master. Although he has never pretended that fights aren&amp;#039;t to the death, it is understood that the laws of New Sosaria do not apply here, and thus sparring or even killing an opponent will not lead to a player being reported as a criminal.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dying in the Arena&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If you die in one of the arena&amp;#039;s battlegrounds, you can resurrect without penalty. Further, you will be resurrected in the arena itself, regardless of where you were bound previously. &lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
In the far north west reaches of Tanelorne, this keep is dedicated to Honesty, and overlooks the shrine there. Although recently bereaved, its ruler Lord Byron welcomes adventurers - those who have proved themselves virtuous by aiding the guards of other townes might even be able to join his service, and take missions from his advisors. &lt;br /&gt;
===Djanno&amp;#039;s Shack===&lt;br /&gt;
Home of Djanno, an old time resident of EUO. He keeps his personal items there as long as his horse, Smith. He never leaves it unlocked and keeps it very clean. &lt;br /&gt;
===Library of New Sosaria===&lt;br /&gt;
The Library, located southwest of Port Izumi, is the primary place in New Sosaria where books are kept. The head Librarian Nestor is always looking for new and rare books to add to the collection.&lt;br /&gt;
&lt;br /&gt;
===Strangiato===&lt;br /&gt;
Strangiato is where you can stable and train your pets!&lt;br /&gt;
&lt;br /&gt;
===The Underworld===&lt;br /&gt;
A vast unexplored area full of mystery and foul beasts. There is rumoured to be entrances to this area in the deepest dungeons, and perhaps by other means. There is much speculation over this area, and not all of its secrets have been unearthed, as frequent earthquakes could open up new areas at any time. There is a scholar in Bakyre interested in this area.&lt;br /&gt;
&lt;br /&gt;
===University of Tanelorne===&lt;br /&gt;
[[image:university.gif|right|176px|thumb|University of Tanelorne]]&lt;br /&gt;
&lt;br /&gt;
Located between the twin cities of Montor, the University of Tanelorne can provide a healthy kickstart to your miscellaneous education needs.&lt;br /&gt;
&lt;br /&gt;
The skills on offer may be trained to 75 points maximum, starting from 250gp for 1 skill point. The price increases exponentially alongside the skill&amp;#039;s level.&lt;br /&gt;
&lt;br /&gt;
[[Skills Overview|Skills]] that can be trained at the university include:&lt;br /&gt;
&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Armourer&lt;br /&gt;
* Cartography&lt;br /&gt;
* Fishing&lt;br /&gt;
* Healing&lt;br /&gt;
* Item Lore&lt;br /&gt;
* Inscription&lt;br /&gt;
* Mining&lt;br /&gt;
* Tailoring&lt;br /&gt;
* Tinkering&lt;br /&gt;
* Weaponsmith&lt;br /&gt;
* Woodcrafting&lt;br /&gt;
&lt;br /&gt;
Additionally, adventurers can find trainers at the university who provide training for new skills and special tutelage for masters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=5388</id>
		<title>Enchanting</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Enchanting&amp;diff=5388"/>
		<updated>2024-10-17T06:36:31Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Enchantable Item List */ better upgrade wand descs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enchanting is the skill of creating magic items with a wide variety of special effects. Enchanting currently functions like most other skills, ie: use an enchanting wand with the appropriate ingredients in your inventory, and choose from a list of items you have the skill and ingredients to create.  As with most other skills, a highly skilled enchanter will not gain skill crafting simple items.&lt;br /&gt;
&lt;br /&gt;
==Enchantable Item List==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Icon&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Ingredients&amp;#039;&amp;#039;&amp;#039; ||  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Min Skill %&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Icon_peergem.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Peergem&amp;#039;&amp;#039;&amp;#039; || Dull red shard, ruby ||provides a view of the map of the surrounding area|| align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_torch.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Magic Torch&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, torch ||torch with bigger light radius|| align=center| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_enchanted_wood.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Enchanted Wood&amp;#039;&amp;#039;&amp;#039; || Dull red shard, log ||used for making wands|| align=center| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard5.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dull Blue Shard&amp;#039;&amp;#039;&amp;#039; || Dim blue shard ||used for enchanting|| align=center| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard1.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dull Red Shard&amp;#039;&amp;#039;&amp;#039; || Dim red shard ||used for enchanting|| align=center| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_carrot.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Enchanted Carrot&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, carrot ||feeds and gives a +3 bonus to nightvision|| align=center| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_magnifying_glass.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Magic Magnifying Glass&amp;#039;&amp;#039;&amp;#039; || Dim red shard, magnifying glass ||identify any item, 20% chance to break|| align=center| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_sextant.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Magic Sextant&amp;#039;&amp;#039;&amp;#039; || Dim blue shard, sextant ||sextant that works underground|| align=center| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_dust.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dust of Disappearance&amp;#039;&amp;#039;&amp;#039; || Dim blue shard, shadow dust ||temporary invisibility (like a black potion)|| align=center| 28&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard6.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dim Blue Shard&amp;#039;&amp;#039;&amp;#039; || Bright blue shard ||used for enchanting|| align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard2.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Dim Red Shard&amp;#039;&amp;#039;&amp;#039; || Bright red shard ||used for enchanting|| align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_orb.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Orb of Mana&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, orb ||off-hand item, +10% mana, breaks when you die|| align=center| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_orb.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Orb of Health&amp;#039;&amp;#039;&amp;#039; || Bright red shard, orb ||off-hand item, +10% HP, breaks when you die|| align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_cheese.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Enchanted Cheese&amp;#039;&amp;#039;&amp;#039; || Dull blue shard, cheese ||feeds and buffs strength by 15%|| align=center| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_orb.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Orb of Power&amp;#039;&amp;#039;&amp;#039; || Bright red shard, orb ||off-hand item, +3 AS, breaks when you die|| align=center| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard7.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Bright Blue Shard&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard ||used for enchanting|| align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_shard3.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Bright Red Shard&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard ||used for enchanting|| align=center| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_wand3.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Burning Wand&amp;#039;&amp;#039;&amp;#039; || Bright red shard, enchanted wood, essence of fire ||casts flame wind (IFH), 15% chance to break|| align=center| 52&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_ward2.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Healing Ward&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, cloth x2, lumber x2, mega yellow pot ||creates a stationary helper for serious battles|| align=center| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Wand of Pet Constitution&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, essence of rage ||permanently buffs a pet (single use)|| align=center| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_clay_figurine.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Clay Figurine&amp;#039;&amp;#039;&amp;#039; || Bright red shard, wet clay ||summons an earth golem|| align=center| 64&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_ring1.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Ring of Regeneration&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, untinted gold ring ||3% of max HP every 3 seconds, breaks when you die|| align=center| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_rod.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Lightning Rod&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, essence of lightning ||casts lightning (OG), 15% chance to break|| align=center| 76&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_vermillion.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Vermilion&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, essence of fire x10 ||Enchants weapon with VF spell|| align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_bsigil.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Body Sigil of Health&amp;#039;&amp;#039;&amp;#039; || Orb of health, body sigil, brilliant red shard ||+10% max hp|| align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_belt.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Belt of Regeneration&amp;#039;&amp;#039;&amp;#039; || Bright blue shard, Belt ||3% of max HP every 3 seconds, doesn&amp;#039;t break|| align=center| 80&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Wand of Pet Intelligence&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, essence of rage ||permanently buffs a pet (single use)|| align=center| 82&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_ward1.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Fire Ward&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, cloth x2, lumber x2, essence of fire ||creates a stationary helper for serious battles|| align=center| 88&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_scroll1.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Tile Scroll (Crystal Ball)&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, orb, blank scroll ||crystal ball tile for player housing|| align=center| 94&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_crystal_inanimate_golem.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Crystal Golem&amp;#039;&amp;#039;&amp;#039; ||  every type of gem x10, golem power crystal x1, brilliant blue shard x1 || powerful pet for enchanters || align=center| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_rod.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Rod of Power (gold)&amp;#039;&amp;#039;&amp;#039; || lightning rod, orb of power, every type of charged soul shard || offhand item, +10% max hp, +3 def || align=center| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_wand1.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Wand of Magic Amplification&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, brilliant blue shard, enchanted wood, essence of magic || Wand that increases some item enchancements || align=center| 100&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Steel Upgrade Wand&amp;#039;&amp;#039;&amp;#039;  || Brilliant blue shard, enchanted wood, Mythical material (steel) x3||Sets the tint of an item to steel|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Copper Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (copper) x3||Sets the tint of an item to copper|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Bone Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (bone) x3||Sets the tint of an item to bone|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Silver Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (silver) x3||Sets the tint of an item to silver|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Gold Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (gold) x3||Sets the tint of an item to gold|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Diamond Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (diamond) x3||Sets the tint of an item to diamond|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Venomous Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (venomous) x3||Sets the tint of an item to venomous|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Vampyric Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (vampyric) x3||Sets the tint of an item to vampyric|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Blackrock Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (blackrock) x3||Sets the tint of an item to blackrock|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Glass Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (glass) x3||Sets the tint of an item to glass|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Adamantium Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (adamantium) x3||Sets the tint of an item to adamantium|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Crystal Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (crystal) x3||Sets the tint of an item to crystal|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Runed Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (runed) x3||Sets the tint of an item to runed|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Addled Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant blue shard, enchanted wood, Mythical material (addled) x3||Sets the tint of an item to addled|| align=center| 100&lt;br /&gt;
|- style=&amp;quot;background:#eeeeff&amp;quot;&lt;br /&gt;
| [[File:Icon_upgrade_wand.png|32px]] || &amp;#039;&amp;#039;&amp;#039;Barbed Upgrade Wand&amp;#039;&amp;#039;&amp;#039; || Brilliant red shard, enchanted wood, Mythical material (barbed) x3||Sets the tint of an item to barbed|| align=center| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Soul Shards [[File:Icon_shard1.png|32px]][[File:Icon_shard2.png|32px]][[File:Icon_shard3.png|32px]][[File:Icon_shard4.png|32px]][[File:Icon_shard5.png|32px]][[File:Icon_shard6.png|32px]][[File:Icon_shard7.png|32px]][[File:Icon_shard8.png|32px]]==&lt;br /&gt;
Creating enchanted items usually requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.&lt;br /&gt;
&lt;br /&gt;
Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell (&amp;#039;&amp;#039;&amp;#039;In Mani Jux&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;create life trap&amp;#039;&amp;#039;) on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. Alternatively, there are some special weapons enchanted with the Soul Trap spell that serve the same purpose. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.&lt;br /&gt;
&lt;br /&gt;
Enchanting wands can reduce the brilliance of charged shards, while deconstruction wands can enhance the brilliance of shards (at cost of 2/3rds of the shards). &lt;br /&gt;
&lt;br /&gt;
Blank shards are available for purchase at certain stores.&lt;br /&gt;
&lt;br /&gt;
==Enchanting Ingredients [[File:Icon_dust.png|32px]][[File:Icon_enchanted_wood.png|32px]][[File:Icon_ring1.png|32px]][[File:Icon_orb.png|32px]]==&lt;br /&gt;
Enchanting ingredients now cover a very broad range of items. Ingredients may be basic items which have uses outside of enchanting, such as torches, or may include raw ingredients also used in other crafting skills, such as alchemy. There are a few items which are only used in enchanting recipes:&lt;br /&gt;
&lt;br /&gt;
*enchanted wood: made with enchanting&lt;br /&gt;
*essence of fire: made with [[alchemy]] (from glowing embers dropped by fire daemons and fire golems)&lt;br /&gt;
*essence of lightning: made with alchemy (from hydra fangs dropped by hydras)&lt;br /&gt;
*essence of rage: made with alchemy (from minotaur hearts dropped by minotaur chiefs)&lt;br /&gt;
*essense of magic: made with alchemy (from magic spleens, butchered from some magic creatures)&lt;br /&gt;
*gems: found when mining&lt;br /&gt;
*orb: found during adventures&lt;br /&gt;
*ring (untinted): made with tinkering (from gold nuggets dropped by zorns, and found when mining) &lt;br /&gt;
*wet clay: dropped by an earth golem&lt;br /&gt;
&lt;br /&gt;
==Disenchanting [[File:Icon_wand1.png|32px]]==&lt;br /&gt;
Disenchanting will decrease or remove an enchant from a weapon or armour, leaving just the basic item. Disenchanting is performed with a disenchanting wand.   To disenchant an item, drop it on the ground and use the disenchanting wand on it.&lt;br /&gt;
&lt;br /&gt;
For example.  If you have a Longsword +2 and you disenchant it, it will become a Longsword +1.  Disenchant it again and it will become a normal Longsword.&lt;br /&gt;
&lt;br /&gt;
==Crystal Golems [[File:Icon_crystal_inanimate_golem.png|32px]]==&lt;br /&gt;
The Grand Master Enchanter can create her/his own pet: a Crystal Golem.&lt;br /&gt;
&lt;br /&gt;
The recipe is a closely guarded secret, but it is known to include gems from disenchanting, and a golem power crystal.&lt;br /&gt;
&lt;br /&gt;
Power crystals can be found after other golems have been rendered inoperative, but finding a crystal undamaged will prove a difficult task. &lt;br /&gt;
&lt;br /&gt;
Once the golem is crafted, an inanimate golem will be in the enchanter&amp;#039;s inventory. Use this and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time. &lt;br /&gt;
&lt;br /&gt;
Golems may be fed by using (shift+u) more power crystals on it, however this is unnecessary as golems never get unhappy or wander off.&lt;br /&gt;
&lt;br /&gt;
==Wand of Amplification [[File:Icon_wand1.png|32px]]==&lt;br /&gt;
Wand crafted by GM enchanting, increases +def on wearables by +1 up to +4, on weapons +1 up to +5, dex/str/int up to +15. Only works on plain, runed, addled, copper, silver, gold, venomous blackrock, or bone tints.&lt;br /&gt;
&lt;br /&gt;
Greater wands of amplification and Blessed greater wands of amplifications are rare drop only items that have less restrictions on what they can improve.&lt;br /&gt;
&lt;br /&gt;
==Wand of Transference [[File:Icon_wand4.png|32px]]==&lt;br /&gt;
A rare monster drop, the Wand of Transference (single use) allows you to swap the + enchantment between two items of the same type at the cost of a 90% chance of reducing both items&amp;#039; charges by 1. This requires having both a high enough enchant skill and charged shards in your inventory, and the items being improved can only have; plain, runed, addled, copper, silver, gold, venomous blackrock, bone, or mithril tints.&lt;br /&gt;
&lt;br /&gt;
A Wand of Transference &amp;#039;&amp;#039;&amp;#039;CANNOT&amp;#039;&amp;#039;&amp;#039; be used on enchanted or leeching weapons.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
- On the ground drop a blackrock staff+2 and a longsword+7 in a pile&amp;lt;br&amp;gt;&lt;br /&gt;
- have the correctly charged soul gem in your inventory&amp;lt;br&amp;gt;&lt;br /&gt;
- zap the pile with the Wand of Transference&amp;lt;br&amp;gt;&lt;br /&gt;
- the enchants are swapped and you get a blackrock staff+6 and a longsword+1 !&lt;br /&gt;
&lt;br /&gt;
Note: make sure that the wand isn&amp;#039;t cursed or the wand will be wasted.&lt;br /&gt;
&lt;br /&gt;
Greater wands of transference are rare drops that do not reduce the values of the items swapped. &lt;br /&gt;
&lt;br /&gt;
{{Navigation Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5387</id>
		<title>Complete History of New Sosaria</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Complete_History_of_New_Sosaria&amp;diff=5387"/>
		<updated>2024-10-17T01:40:30Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Shadowlords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be called &amp;#039;the Incomplete History of New Sosaria&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Contains spoilers, useless info, plot, things past, present and future, unwritten quests and vague characters.&lt;br /&gt;
&lt;br /&gt;
=How New Sosaria Came to Be=&lt;br /&gt;
Already explained in flowery english here: [[History of New Sosaria]].&lt;br /&gt;
&lt;br /&gt;
In the canon (ie OSI) version of events, Mondain&amp;#039;s gem was shattered and destroyed. Each shard of the gem created an alternate picture of Sosaria with its own history and future. New Sosaria that we know in EUO is one of these shards. Its timeline co-exists with the canon history - it could be considered an alternate history or even a parallel universe.&lt;br /&gt;
&lt;br /&gt;
So with the destruction of the gem came the creation of New Sosaria&amp;#039;s own timeline, landscape, populace and version of events. The more time passes, the more the emerging history of New Sosaria diverges from the story chronicled in Ultima I-V and beyond.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
The 3 digit number number is a year. 000 represents the creation of New Sosaria. (each RL day is 1 month EUO. There are 30 euo years in 1 RL year. Some of these timeline dates correlate directly with events in the creation of EUO)&lt;br /&gt;
&lt;br /&gt;
* With the destruction of the shard of immortality in the Canon-universe, the EUO-verse is created with it&amp;#039;s own timeline&lt;br /&gt;
* Lord Eggleton arrives through a moongate, befriends Oenishi, becomes benevolent ruler, proclaims himself lord &lt;br /&gt;
* Lord Eggleton defeats Mondain, possibly with help from a &amp;#039;stranger&amp;#039;&lt;br /&gt;
* Kurzmord&amp;#039;ar, the last refuge of the dwarves, is invaded by giants, orcs, and minotaurs, and the dwarves are made nearly extinct&lt;br /&gt;
* Tanelorne discovered to the east and New Sosaria as we know it is charted for the first time&lt;br /&gt;
* Lord Eggleton decrees that there isn&amp;#039;t enough &amp;#039;virtue&amp;#039; and the shrines are created&lt;br /&gt;
* Patrick, Estorrath, Byron and Golwid part ways. Golwid assumes control of Kurzmord&amp;#039;ar (or some of it). Patrick moves to Bakyre (with his fortune). Byron and Estorrath move to Tanelorne.&lt;br /&gt;
* A shrine for the Codex is erected in the far Southeast of New Sosaria on an island, but Lord Eggleton does not yet raise the Codex.&lt;br /&gt;
* The [[Runic|Runic alphabet]] of Old Sosaria is dropped in favour of the English alphabet.&lt;br /&gt;
* Lord Eggleton is summoned away again and is yet to return.&lt;br /&gt;
* The lich Xile gets imprisioned in his own underground fortress.&lt;br /&gt;
* Kaswel Keep and the New Sosaria Library are completed.  Nestor made head librarian.&lt;br /&gt;
* Council of wizards, as led by Estorrath, disbanded &lt;br /&gt;
* 004: Lord Broden&amp;#039;s Keep is built.&lt;br /&gt;
* 009: Patrick elected Mayor of Bakyre.&lt;br /&gt;
* 030: Byron assumes control of Tanelorne, making himself a lord.&lt;br /&gt;
* 071: The 8 shrines to virtue are finally completed.&lt;br /&gt;
* 085?: Nordhaven Lighthouse completed and is quickly over run.&lt;br /&gt;
* 085?: Izumi Adventurers Guild hall becomes haunted.&lt;br /&gt;
&lt;br /&gt;
=People &amp;amp; places by geography=&lt;br /&gt;
&lt;br /&gt;
==New Sosaria &amp;amp; Tanelorne==&lt;br /&gt;
&lt;br /&gt;
===Broden&amp;#039;s Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Broden====&lt;br /&gt;
Broden is a NPC/player that is lord of Sosaria West. Complemented by Byron, lord of Tanelorne (the east of New Sosaria).&lt;br /&gt;
&lt;br /&gt;
===Cammerata Keep===&lt;br /&gt;
&lt;br /&gt;
====Lord Byron====&lt;br /&gt;
Lord of Tanelorne. Wife has died recently and until he gets his bronze statue of her, he remains sad. Has 3 advisors working for him: Oenishi the rogue, Virgil the Mage and Greyson the fighter. Used to run with Patrick, Estorrath and Golwid the minotaur king under Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
===Fort Grunthos===&lt;br /&gt;
====Lord Eggleton====&lt;br /&gt;
Benevolant ruler or something; currently MIA in the canon-shard on a mission to rescue Lord British from the underworld. Rumour has it that he forgot the &amp;#039;&amp;#039;sandalwood box&amp;#039;&amp;#039;, and won&amp;#039;t be coming back to New Sosaria any time soon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The two main leaders of the realm of New Sosaria, Lord Broden of the west and Lord Byron of the east, seem to have trouble remembering the specifics of Lord Eggleton as well. Contrary to the popular theory that Lords Broden and Byron receiving their royal appointments by Lord Eggleton as he stepped through some magical moongate never to be seen again, it appears to me much more likely that these Lords and their families have ruled the lands of New Sosaria in their castle and keep for generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From &amp;#039;&amp;#039;The Myth of Lord Eggleton&amp;#039;&amp;#039; by Soandso of Soandso&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
&lt;br /&gt;
==Maeondir==&lt;br /&gt;
&lt;br /&gt;
===Farimond Castle===&lt;br /&gt;
&lt;br /&gt;
====Lord &amp;amp; Lady Farimond====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Next through the portal came a stately man and woman. He had flowing blond hair and a strangely manicured moustache, while she carried a pink umbrella.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from New Sosarian Cooking Adventures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;“Those rotten Farimonds! They hunt my alligators and chop down the peaceful treants and disturb closed dungeons. They dare to collect taxes from my own citizens and routinely send raiding parties south to interrupt my finely balanced schedule. I hate them and I wish they would leave.”&amp;#039;&amp;#039; - Brownthorne&lt;br /&gt;
&lt;br /&gt;
===Castle Brownthorne===&lt;br /&gt;
&lt;br /&gt;
====Lord Brownthorne====&lt;br /&gt;
Ruler of the south of Maeondir, in constant friction with the Farimonds up north. Has an undead army and is hostile to visitors. Married to an undead lord.&lt;br /&gt;
&lt;br /&gt;
==Apocalyptic New Sosaria==&lt;br /&gt;
&lt;br /&gt;
===Grunthos II===&lt;br /&gt;
&lt;br /&gt;
===Kurzmord&amp;#039;ar===&lt;br /&gt;
&lt;br /&gt;
=Races=&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
The dwarves are stout, drunken, hardy, good natured, crafty humanoids of around 4 feet in stature. Driven from their home of Kurzmord&amp;#039;ar the dwarves of New Sosaria are scattered to the winds. Rumour has it that in the parallel plane of Apocalyptic New Sosaria, dwarves continue to thrive in that particular instance of Kurzmord&amp;#039;ar.&lt;br /&gt;
&lt;br /&gt;
The book Chronicles of Kurzmord&amp;#039;ar details an episode of the invasion of the old dwarven capital.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
&lt;br /&gt;
===Half-orcs===&lt;br /&gt;
The result of the unhappy marriage between orcs and humans. A half-orc child is often viewed with shame from the human side of its family. Shunned and often ridiculed, half-orc children usually grow up on the fringes of human society, or cast out altogether to be raised by feral orcs and wild cyclopses. However, it is not uncommon that some lucky half-orc will benefit from guidance from a monk, a mentor or a priest and go on to live a somewhere decent life.&lt;br /&gt;
&lt;br /&gt;
===Half-trolls===&lt;br /&gt;
&lt;br /&gt;
===Shadowfolk===&lt;br /&gt;
Not actually a part of the shadow line of monsters, Shadowfolk are the distant descendants of an ancient line of drow elves who were forced from their homelands and made their way to New Sosaria. The details of their emigration are sketchy but it is rumoured that at one point they made use of a double phase anomaly to help facilitate their escape. They never became fully established however, at least on the surface, as evidenced by their lack of villages or even encampments. Today, they exist as a largely nomadic and seemingly ephemeral people, who boast no towns or cities; they mysteriously emerge and disappear from the darkness.&lt;br /&gt;
&lt;br /&gt;
===Bloodkin===&lt;br /&gt;
Once upon a time in Apocalyptic New Sosaria, which of course wasn&amp;#039;t always apocalyptic, a bunch of Eldar (an extinct race of elves) druids summoned a meteor that crashed into the bloodmoss infested swamp known as the Bloody Plains. What life on that continent (ie future Apoc New Sosaria) that didn’t get obliterated became tainted forever by the lingering, irradiated red mist that was dispersed widely. The impact was so terrible the land became barren, apocalyptic even, and the Eldar became crimson skinned, indeed the colour of bloodmoss, and so became known as the bloodkin of Apocalyptic New Sosaria. Many other creatures became crimson skinned and extremely aggressive and dangerous, such as once harmless Apocapheorean drake. &lt;br /&gt;
&lt;br /&gt;
In the meantime Cruor, the God of Blood created the blood lords (along with their mages &amp;amp; warriors) who managed to wrangle all of the now bloodmoss-tainted ie bloodscourged dragons, drakes &amp;amp; hydras into their sphere of control, except of course the so called bloodkin, for being descendant from Eldar they were too clever by half and pure of heart to be corrupted further by any stupid crimson god of blood, or whatever.&lt;br /&gt;
&lt;br /&gt;
===Draconian===&lt;br /&gt;
It&amp;#039;s said that the Draconians are the descendants of humans and dragons polymorphed as men.&lt;br /&gt;
&lt;br /&gt;
Main hangouts: Matriarch&amp;#039;s Domain, Town of Lost Souls&lt;br /&gt;
&lt;br /&gt;
===Skeletun===&lt;br /&gt;
Steadfast, thrill seeking adventurers in life, Skeletuns long to continue where they left off after death found them and ripped the flesh from their bodies. &lt;br /&gt;
&lt;br /&gt;
Skeletuns defy the laws of the afterlife, tearing themselves from death&amp;#039;s grip in order to return to the world of New Sosaria where they can begin their adventure anew. They&amp;#039;ll die when the adventure dies, which is never.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Orcs &amp;amp; Goblins===&lt;br /&gt;
&lt;br /&gt;
===Ettins, ogres and cyclopses===&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
&lt;br /&gt;
===Hellspawn===&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
&lt;br /&gt;
===Vampires===&lt;br /&gt;
&lt;br /&gt;
===Werewolves===&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
&lt;br /&gt;
====Shadowlords====&lt;br /&gt;
&lt;br /&gt;
Although the Sliver of Hatred has been sealed away, the shadowlords are slowly trying to regain the victory they almost won. Although not really manifest yet (in that they can be defeated and temporarily banished by mortals) they are slowly regaining strength.&lt;br /&gt;
&lt;br /&gt;
None are really named - tho the strongest is known as &amp;#039;Dark Lord&amp;#039; found in Deja vu.&lt;br /&gt;
&lt;br /&gt;
Others can be found in Lunacy, City of Shadows, the Monastery, Dead Forest, Sagittarius, the Lion&amp;#039;s Maw, the Town of Lost Souls.&lt;br /&gt;
&lt;br /&gt;
===Blood===&lt;br /&gt;
&lt;br /&gt;
=Factions=&lt;br /&gt;
&lt;br /&gt;
==Great Council of Wizards==&lt;br /&gt;
While the council no longer exists there were 8 members, 7 of which can be found around New Sosaria and beyond.&lt;br /&gt;
&lt;br /&gt;
===Estorrath===&lt;br /&gt;
Once the leader of the great council of wizards. Has a rivalry with Nestor of the library. Parts of his later life are well documented in his autobiography &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;. His favourite ex girlfriend is the lich Drumheller.&lt;br /&gt;
&lt;br /&gt;
===Henolazir aka Old Henry===&lt;br /&gt;
Estorrath&amp;#039;s older brother, likes fishing and isn&amp;#039;t as silly as he seems. Another great wizard that was, he knows the cure for lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Mariah===&lt;br /&gt;
Resides now in Maeondir&lt;br /&gt;
&lt;br /&gt;
===Virgil===&lt;br /&gt;
Byron&amp;#039;s advisor, mage, once on the council of wizards.&lt;br /&gt;
&lt;br /&gt;
===Melnick===&lt;br /&gt;
Found in Buccaneer&amp;#039;s Den, insane&lt;br /&gt;
&lt;br /&gt;
===Drumheller===&lt;br /&gt;
Made herself a lich, works at the Library, ex-girlfriend of Estorrath.&lt;br /&gt;
&lt;br /&gt;
===Lexor===&lt;br /&gt;
Whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
===Nestor the Librarian===&lt;br /&gt;
Nestor is in charge of the recovery of lost books, but he is probably also chief librarian. Among other things, he orders the &amp;#039;recovery&amp;#039; of Estorrath&amp;#039;s Journal (for reasons unknown), which contains nothing but recipes for &amp;#039;dropped pie&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
==Vampires==&lt;br /&gt;
&lt;br /&gt;
===Foveaux===&lt;br /&gt;
&amp;#039;&amp;#039;... I arrived at Foveaux’s room, which was rather well appointed when compared to the rest of the dungeon in which his chambers were situated. His room had a couple of large mahogany desks, with various articles laid out carefully, some book shelves with interesting reading materials, luxurious carpets at the entry to his abode and an urn on a small table. As opposed to the rest of the dungeon, which was mouldy and dank, his room was dry and well ventilated, and it even had an air of sophistication. Upon entering, the vampire was sitting at his desk writing. He called out for me to enter and looked up from his work. He was rather dashing and very polite. He sat me down and as we chatted I wondered as to how this creature was so bad after all and why indeed it was that he had pl aced upon him the sentence of death. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
as narrated by Bethany, from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Nardurlos===&lt;br /&gt;
Bloodkin leader of the Preserver Clan, a somewhat neutral coven of vampires.&lt;br /&gt;
&lt;br /&gt;
===Lilith===&lt;br /&gt;
Bloodkin leader of the Dark Blood, the evil coven of vampires. They are only interested in conquering and feeding.&lt;br /&gt;
&lt;br /&gt;
==Druids==&lt;br /&gt;
&lt;br /&gt;
===Kumar, Lizard King===&lt;br /&gt;
&lt;br /&gt;
=Religion &amp;amp; Spirituality=&lt;br /&gt;
[[File:euodeitychart4.png]]&lt;br /&gt;
&lt;br /&gt;
==Shrines to virtue==&lt;br /&gt;
&lt;br /&gt;
===Shrines in New Sosaria===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Maeondir===&lt;br /&gt;
&lt;br /&gt;
===Shrines in Apocalyptic New Sosaria===&lt;br /&gt;
&lt;br /&gt;
==Athran Monastery==&lt;br /&gt;
&lt;br /&gt;
===St Athra===&lt;br /&gt;
&lt;br /&gt;
===Archmage Braniis===&lt;br /&gt;
&amp;#039;&amp;#039;Archbishop Braniis tilted his head a little to the side and smiled so piously and smugly that I could have punched him on the nose. Now I am not a man prone to violence, but there is nothing in this world more offensive to me than a snooty priest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Brother Vivin===&lt;br /&gt;
&amp;#039;&amp;#039;He was pasty and gullible and carried his holy libram close to his chest like a safety blanket.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As Narrated by Estorrath of Longhaven from &amp;#039;&amp;#039;New Sosarian Cooking Adventures&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ironfist Clan==&lt;br /&gt;
&lt;br /&gt;
==Necromancy==&lt;br /&gt;
&lt;br /&gt;
==Cults &amp;amp; Sects==&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
===Temple of the Seers===&lt;br /&gt;
&lt;br /&gt;
===Temple to the Sky Gods===&lt;br /&gt;
&lt;br /&gt;
===Other shrines &amp;amp; altars ===&lt;br /&gt;
there are tons of mini shrines in maps: altar shrines, anvil shrines, piles of rocks ...&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
	<entry>
		<id>https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=5386</id>
		<title>Item Materials</title>
		<link rel="alternate" type="text/html" href="https://euotopia.com/manual/index.php?title=Item_Materials&amp;diff=5386"/>
		<updated>2024-10-16T01:43:22Z</updated>

		<summary type="html">&lt;p&gt;Eggmceye: /* Silver */ dmg correction vs undead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Default (ordinary) materials==&lt;br /&gt;
Items without a prefix (e.g., a long sword) are typically known as untinted items. Plain (untinted) items are made from a common material type for that item (e.g., a long sword is forged out of metal, and a staff is made out of wood). Each item can also be made from a non-common material or tint. Such items are typically known as tinted items, and will have a prefix that defines the material it is made of.&lt;br /&gt;
&lt;br /&gt;
The remainder of this page describes the various non-common materials that items can be made of (i.e., the rest of this page describes the prefixes items may have).&lt;br /&gt;
&lt;br /&gt;
==Item Material Equivalences==&lt;br /&gt;
Many of the item materials that are available for metal also exist for wood, cloth and leather.   They have different names, but their intrinsic properties are the same.&lt;br /&gt;
&lt;br /&gt;
Here is a summary of the different names for each material type:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background:#f0f0f0&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;metal&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;wood&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;cloth&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;leather&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| copper || oak || boiled || boiled&lt;br /&gt;
|-&lt;br /&gt;
| silver || silverleaf || silverweave || silverhide&lt;br /&gt;
|-&lt;br /&gt;
| gold || ash || goldweave || goldhide&lt;br /&gt;
|-&lt;br /&gt;
| barbed || spiked || spiked || -&lt;br /&gt;
|-&lt;br /&gt;
| steel || - || studded || studded&lt;br /&gt;
|-&lt;br /&gt;
| blackrock || ebony || darkweave || darkhide&lt;br /&gt;
|-&lt;br /&gt;
| crystal || crystal || crystalhide || silk&lt;br /&gt;
|-&lt;br /&gt;
| adamantium || adamantium || battleweave || battlehide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftable Materials==&lt;br /&gt;
&lt;br /&gt;
====Plain====&lt;br /&gt;
* Plain weapons do the most critical hits. A plain one-handed weapon with maxed out skill crits about 1 in 15 hits. A plain 2H weapon will crit about 1 in 7.&lt;br /&gt;
&lt;br /&gt;
====Copper====&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Oak is the material equivalent to copper&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In EUO, Copper is an element found naturally as an ore, and can be smelted to create copper ingots, with which weapons and armour can be made.&lt;br /&gt;
&lt;br /&gt;
In Real Life, copper wasn&amp;#039;t used to make weapons (probably because in elemental form it is quite soft for a metal): however an alloy of copper, zinc and tin called [http://en.wikipedia.org/wiki/Bronze Bronze] was. Bronze was used for weapons before modern steel was discovered/invented (steel is an &amp;#039;alloy&amp;#039; of iron carbon).&lt;br /&gt;
&lt;br /&gt;
However EUO is a fantasy game, not real life. In EUO, copper weapons and armour have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
* are 20% lighter (therefore lighter in the backpack)&lt;br /&gt;
* weapons are about 10% faster.&lt;br /&gt;
* copper armour has +10% better defense than regular armour.&lt;br /&gt;
* copper weapons do +10% more damage than regular weapons.&lt;br /&gt;
&lt;br /&gt;
===Silver===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Silverleaf is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Silverweave is the material equivalent to silver&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Silver is mined and smelted. Silver is known for its anti-undead properties, thus silver items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* silver armour partially reflects damage sustained from undead.&lt;br /&gt;
* silver weapons +50% more damage vs undead and lycanthropes.&lt;br /&gt;
* Undead players (skeletuns and vampires) will take damage while wearing silver weapons or armor&lt;br /&gt;
&lt;br /&gt;
===Gold===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ash is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Goldweave is the material equivalent to gold&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gold has 3 basic forms: nuggets, coins and ingots. Nuggets can be found mining, and can be smelted into either gold coins or ingots (50 gp per nugget OR 10 nuggets required to make an ingot). Gold ingots can be used to create weapons and armour. Rogues can not hide while wearing gold armor.&lt;br /&gt;
&lt;br /&gt;
In EUO: &lt;br /&gt;
* gold item readied adds 1 permanent radius of light to the wearer.&lt;br /&gt;
* gold armour has +10% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Steel===&lt;br /&gt;
Various [[Armourer|smithed]] armours can be created from steel. Steel is simply ore smelted with ash.&lt;br /&gt;
&lt;br /&gt;
* steel armour has +15% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Venomous===&lt;br /&gt;
This material is an alchemist&amp;#039;s concoction and can be made by applying certain reagents to ordinary logs and ore. See [[Alchemy]] for more details.&lt;br /&gt;
&lt;br /&gt;
* venomous weapons poison the target.&lt;br /&gt;
&lt;br /&gt;
===Addled===&lt;br /&gt;
* Addled weapons do +15% more damage than regular weapons.&lt;br /&gt;
* Addled weapons give a chance of confusing the target.&lt;br /&gt;
* Addled weapons have an increased crit chance than other tinted weapons, but still not as much as a plain weapon.&lt;br /&gt;
&lt;br /&gt;
===Runed===&lt;br /&gt;
* Runed weapons give +33% increased rage generation.&lt;br /&gt;
* Runed weapons have an increased crit chance than other tinted weapons, but still not as much as a plain weapon.&lt;br /&gt;
&lt;br /&gt;
===Blackrock===&lt;br /&gt;
&amp;#039;&amp;#039;For wood, Ebony is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Darkweave is the material equivalent to blackrock&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Blackrock can be found by experienced miners but it must be processed by an [[Alchemy|alchemist]] into &amp;#039;blackrock ore&amp;#039; to be of any use.  Once treated it can be smelted into blackrock ingots ready for smithing.  Blackrock items have the following properties:&lt;br /&gt;
&lt;br /&gt;
* blackrock weapons do +20% more damage than regular weapons.&lt;br /&gt;
* blackrock armour has +25% more defense than regular armour.&lt;br /&gt;
&lt;br /&gt;
===Boiled Leather===&lt;br /&gt;
Boiled leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* boiled leather armour has +20% better defense than plain leather.&lt;br /&gt;
&lt;br /&gt;
===Studded Leather===&lt;br /&gt;
Studded leather is an item material made by experienced tailors. See [[Tailoring]] for more details. &lt;br /&gt;
&lt;br /&gt;
* Studded leather armor has +30% more defense than regular leather armour.&lt;br /&gt;
&lt;br /&gt;
===Brass===&lt;br /&gt;
Common brass is an alloy of 70% copper and 30% zinc. To make brass ingots in euo, have 7 copper ores in backpack and 3 zinc ores, and use smelting tongs on a brazier. Brass ingots can then be &amp;#039;hammered flat&amp;#039; into brass sheets by a [[Weaponsmith|weaponsmith]] or an [[Armourer|armourer]]. Brass sheets are useful for [[Tinkering|tinkers]] to make things with.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: in EUO brass is NOT a &amp;#039;&amp;#039;material&amp;#039;&amp;#039;! &amp;#039;&amp;#039;Brass ingots&amp;#039;&amp;#039; and &amp;#039;&amp;#039;brass sheets&amp;#039;&amp;#039; are unique items: a &amp;#039;brass ingot&amp;#039; is not an ingot with a brass prefix. You cannot therefore create brass weapons and armour.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
Mithril is an ancient dwarven metal discovered by the ancient dwarf loremasters in an age long ago forgotten.  Mithril is only crafted by dwarven armourers.&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
* mithril weapons have +25% dmg like adamantium (all races)&lt;br /&gt;
* when a dwarf crits with a mithril weapon, a 5 sec MR cleave is inflicted on the target&lt;br /&gt;
&lt;br /&gt;
* NON-Dwarves gain only the +25% better defense of normal armour.&lt;br /&gt;
&lt;br /&gt;
Armour:&lt;br /&gt;
* Mithril armour has +25% better defense of normal armour.&lt;br /&gt;
* gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense (dwarf only)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: While anyone may wear Mithril armour only dwarves retain the magic resistance bonus.  &lt;br /&gt;
&lt;br /&gt;
Only dwarves have the innate ability to detect mithril ore.&lt;br /&gt;
&lt;br /&gt;
===Bone===&lt;br /&gt;
Crafted from a living being bone does indeed provide more than an suspecting glance from others!&lt;br /&gt;
* a wielded bone weapon adds +10% damage to spells&lt;br /&gt;
* bone armour/wearables gives roughly +5% HP and up to 10% HP to those skilled in Necromancy, with diminishing returns per extra bone item equiped.&lt;br /&gt;
&lt;br /&gt;
==Uncraftable Materials==&lt;br /&gt;
&lt;br /&gt;
===Adamantium===&lt;br /&gt;
&amp;#039;&amp;#039;For leather, Battlehide is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;For cloth, Battleweave is the material equivalent of adamantium&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Adamantium is a metal alloy whose ingredients are still unknown. For this reason, adamantium items are very rare.&lt;br /&gt;
&lt;br /&gt;
* Adamantium armour has +50% more defense than regular armour.&lt;br /&gt;
* Adamantium weapons do +25% more damage than regular weapons.&lt;br /&gt;
* Adamantium weapons give +10% increase to attack strength.&lt;br /&gt;
&lt;br /&gt;
===Barbed===&lt;br /&gt;
* Barbed weapons give a chance of wounding the target.&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
&amp;#039;&amp;#039; For leather, Crystalhide is the material equivelent of crystal&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039; For cloth, Silk is the material equivelent of crystal&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Crystal gives 10 points of Magic Resistance and a further 10 points of Magic Resistance for every +1 defense.&lt;br /&gt;
&lt;br /&gt;
* For example:&lt;br /&gt;
** Silk padded boots +5 will give 60 Magic Resistance&lt;br /&gt;
** Crystal Field Plate +7 will give 110 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
===Diamond===&lt;br /&gt;
* Diamond weapons do damage to targets as if their defence is 0&lt;br /&gt;
* Diamond staves increase the chance of a mage breaking a target&amp;#039;s magic resistance.&lt;br /&gt;
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===Glass===&lt;br /&gt;
Glass weapons will kill just about anything with one hit, however the weapon will be destroyed in the process. Although there are rumours that certain blacksmiths have secretly discovered the technique for casting glass into the form of weapons, the method is not widely known and as such is glass weapons are still quite rare.  Glass armour (excluding adornments) provide the benefit of reflected damage, both physical and magical. The reflect damage from glass armor has a chance to active monk aspects. Glass jewelry, belts, or non-shield offhand items do not reflect damage.&lt;br /&gt;
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===Vampyric===&lt;br /&gt;
Weapons with this &amp;quot;material&amp;quot; property are of mysterious and possibly sinister origin. &lt;br /&gt;
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* Vampyric weapons steals a portion of the targets health and channels it to the user.&lt;br /&gt;
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{{Navigation The World of Sosaria}}&lt;/div&gt;</summary>
		<author><name>Eggmceye</name></author>
	</entry>
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